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IRC log for #minetest, 2015-01-16

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All times shown according to UTC.

Time Nick Message
00:00 exio4 www.youtube.com/watch?v=4HdSUEGF2ms
00:00 exio4 http://www.youtube.com/watch?v=4HdSUEGF2ms -- there
00:00 acerspyro what the hell
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00:20 acerspyro til that stickers on fruits are edible
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02:41 exio4 the next thing that should happen to systemd is support of something that only systemd supports in an insane way
02:41 exio4 I am sure hmmmm agrees
02:44 hmmmm minetest systemd integration
02:44 hmmmm (somebody actually proposed this)
02:44 exio4 systemd-minetestd
02:44 hmmmm hrmm
02:45 exio4 now with a forced dependency on dbus, and with automatic crashes that you don't know that happened
02:45 hmmmm looking at Serverenvironment::clearAllObjects
02:45 hmmmm I don't get why this function doesn't take a range of nodes to clear objects in
02:45 hmmmm it doesn't make sense.  it's trivial to add
02:45 hmmmm instead it has to clear either ALL the objects or none of the objects, probably just to piss the end user off
02:48 sofar hmmmm: I have systemd commit access, want me to merge minetest into systemd?
02:48 hmmmm go right ahead
02:48 sofar could be a cool april fools prank
02:48 sofar I know Lennart and Kay appreciate those
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03:34 jordan4ibanez I finally figured out how to make multinode trains with real tracks
03:35 jordan4ibanez multi entity*
03:45 TriBlade9 Ooh, congrats jordy
03:49 jordan4ibanez Thank you! wait until you see what it's for, it'll probably be one of the most useful mods ever created
03:49 jordan4ibanez But don't quote me on that lol
03:59 jordan4ibanez TriBlade9: https://www.youtube.com/watch?v=3mxQGqQy8VY
03:59 TriBlade9 I'll attempt to try the proxy, but about a 30% success rate :P
04:00 jordan4ibanez Proxy?
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04:01 TriBlade9 Yeah
04:01 TriBlade9 I've got it quite low-quality
04:02 TriBlade9 nice, that looks pretty neat
04:02 jordan4ibanez Refresh!
04:02 jordan4ibanez Thanks, all the engines and cars are going to force load chunks so you can have trains running without anyone engineering
04:03 TriBlade9 Your use SimpleScreenRecorder right?
04:03 TriBlade9 That's nice
04:03 TriBlade9 Can't wait to tri
04:03 TriBlade9 cwutididthere
04:04 jordan4ibanez Yes I do
04:05 TriBlade9 Huh, do you have node highlighting on object?
04:05 TriBlade9 They seem to light up when you point at them
04:05 TriBlade9 Nvm, just low-quality
04:05 TriBlade9 Anyways, Have you tried using keybinds to toggle the recording? That would remove the annoying window at the beginning of your vids.
04:06 jordan4ibanez I usually edit, this was just a quick video
04:08 TriBlade9 ok
04:10 LazyJ_2 VanessaE, I've noticed updates to HomeDecor have calmed down. Are you reworking the mesh-possible items? Should I hold off on updating till those are in place?
04:12 TriBlade9 What kind of music gets you guys in the mood for progrmaming?
04:15 VanessaE LazyJ_2: I've just been taking a break from homedecor is all, however pipeworks got meshed-out, and also Sokomine's cottages mod got a few as well
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04:19 TriBlade9 Yeah, Pipeworks looks awesome now
04:19 TriBlade9 Not that it didn't already ;)
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04:21 VanessaE yeah, it's been needing that treatment for a while
04:22 VanessaE as for music, I listen to just about anything - as long as it isn't loud
04:22 VanessaE (well anything within my usual genres)
04:23 TriBlade9 Which usual genres are those? :3
04:23 VanessaE well right now, The Beatles
04:23 TriBlade9 And yeah, I like quiet music. Particularly sad.
04:23 TriBlade9 The Beatles is a genre now? Wow :P
04:24 VanessaE well not exactly so much that, as an example of the genres they're in :)
04:24 TriBlade9 Ah, okay.
04:24 VanessaE earlier, "Dance Party" (named for a weekend radio "show" in a place I used to live)
04:24 VanessaE (consisting mostly of 70's and 80's disco and similar dance music)
04:25 TriBlade9 Okay. I might try some of that. I'm running out of good hybrid orchestral tracks.
04:25 VanessaE another playlist is all Elton John, another is country, etc.
04:26 TriBlade9 Blerugh, coutry.
04:27 VanessaE heh
04:27 VanessaE hey, at least I don't listen to rap
04:27 TriBlade9 ^^^^
04:27 TriBlade9 Neither do I
04:27 TriBlade9 Then again, I pretty much avoid music with words in it period.
04:27 TriBlade9 For programming anyways
04:27 TriBlade9 Gets my brain off-track.
04:29 TriBlade9 80% done with the colored chat manual re-write/insert.
04:29 TriBlade9 Getting to the hard parts
04:29 VanessaE oh, you're still working on that?
04:29 VanessaE I thought that had kinda been abandoned
04:30 TriBlade9 I kinda abandoned MT for a good while, 'cause I was too busy
04:30 TriBlade9 I still am too busy, but meh.
04:30 TriBlade9 Colored chat is just pretty hard to rebase to the latest master
04:31 LazyJ_2 Ok, thanks for the info on HomeDecor, VanessaE. ;)
04:31 VanessaE yw
04:31 LazyJ_2 Any headway on the mapblock glitch?
04:32 VanessaE it's been fixed in git
04:32 VanessaE (as far as I'm told, and I've since seen no more reports about it on my servers)
04:33 LazyJ_2 Hm. Ok. Good.
04:35 TriBlade9 Okay, time for game.cpp #flinch
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04:37 TriBlade9 Shit. game.cpp got a major refactor. This is gonna be fun.
04:37 MinetestBot [git] Zeno- -> minetest/minetest: Fix potential out-of-bounds array index 5e58a95 http://git.io/lBkzWw (2015-01-16T14:35:57+10:00)
04:50 TriBlade9 Compile test time :L
04:57 Cylus Mapblock glitch? What does this glitch do?
04:58 VanessaE Cylus: http://digitalaudioconcepts.com/vanessa/h​obbies/minetest/screenshots/Screenshot%20​-%2001122015%20-%2008%3a49%3a29%20PM.png
04:59 Cylus VanessaE: Andthis just spawned in mid-air?
04:59 Cylus *And this
04:59 VanessaE Cylus: yeah.  the bug has since been fixed.
05:00 Cylus What intrigues me most is that it's all layered. THat's just so bizarre.
05:01 VanessaE that's just an artifact of where those particular values were in memory at that time
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05:01 VanessaE it was uninitialized memory that got copied to the map, so it rendered as nodes
05:01 kaeza asdf
05:01 VanessaE foo!
05:01 VanessaE :)
05:04 Cylus Any chance it could create more bizarre shapes with less layering? If so, I may have had that issue in the past.
05:04 VanessaE one time, it created a block that was almost all air, with just little triplets of nodes scattered here and there in it
05:05 VanessaE in another case, it created several large globs of stone that looked like they'd been sliced, like bread
05:06 Cylus Huh. Well, at least it's fixed then.
05:07 sofar VanessaE: hey, I managed to port ~80% of my Sedimentology bukkit plugin - I'll post code and a version within a few days...
05:08 VanessaE sofar: nice job
05:08 sofar overnight I had it erode a lanscape away at 100x normal speed :D
05:08 VanessaE what happened to the other 20% that didn't port over?
05:08 sofar biome related code, and some utility stuff I plan to leave out
05:08 VanessaE oh ok
05:08 VanessaE cool
05:09 sofar e.g. multi-world support, factions/WG stuff
05:10 sofar stats on my overnight test run: considered 32500660 nodes, displaced 49938, degraded 77722
05:10 sofar so 130k nodes eroded or so
05:10 VanessaE what was your average CPU load?
05:10 sofar feels more performant than my bukkit server
05:10 sofar 30% or so
05:10 VanessaE with or without luajit?
05:10 sofar 1000 nodes per second
05:11 sofar I don't know what luajit is, so... without?
05:11 VanessaE impressive.
05:11 sofar bukkit can handle 1000 as well but that's pushing it
05:11 VanessaE luajit is a just-in-time compiler for Lua that Minetest can use.  code runs anywhere fro 2 to 10+ times faster with it
05:12 VanessaE it's transparent, you just compile against it and then go on about your business
05:12 sofar neat
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05:27 hmmmm VanessaE:  Did you /deleteblocks on your server yet?
05:27 hmmmm :D
05:27 VanessaE no
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05:28 VanessaE haven't needed to use it yet (all those garbage mapblocks so far have been a few worldedit commands away from oblivion)
05:29 jordan4ibanez is there a tutorial on how to import meshes into minetest from blender? because I totally forgot
05:29 VanessaE jordan4ibanez:  drawtype = "mesh", mesh = "filename.obj", tiles = { "filename.png" },
05:29 jordan4ibanez Thank you!
05:30 VanessaE take a look at my slope_test mod for pointers.
05:30 VanessaE https://forum.minetest.net/v​iewtopic.php?f=9&t=10428
05:31 jordan4ibanez So we can have animated nodes now?
05:31 VanessaE not yet
05:31 VanessaE mesh animations aren't supported except in the form of a regular entity
05:31 VanessaE node meshes have to be static, so wavefront .obj is a good format to use for those
05:32 VanessaE now, the *texture* can be animated if you want
05:32 VanessaE but not the mesh itself
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05:37 VanessaE and, you can supply multiple material textures by adding more items to the tiles={} field (max of 6 as usual)
05:37 VanessaE materials are specified in the model in blender.  I don't know how they're ordered.
05:37 VanessaE I've only ever used one material in any of my models, so far
05:37 jordan4ibanez I could create very detailed trains with this
05:37 VanessaE yes
05:37 jordan4ibanez :D
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05:44 jordan4ibanez wooooo untextured boxes http://i.imgur.com/01BA1r5.png
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05:58 jordan4ibanez Why does my mesh have the unknown node texture on it?
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06:32 ShadowNinja jordan4ibanez: Because you didn't assign it a texture from the node/entitydef?
06:33 jordan4ibanez I did though, I'm stumped
06:45 ShadowNinja jordan4ibanez: Is it UV mapped?
06:45 jordan4ibanez Yes it is
06:45 jordan4ibanez It's in .x format
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07:00 jordan4ibanez Is there a way to make entities travel smoothly?
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07:21 sofar VanessaE: tips for announcing my mod? good locations? (I hate forums, *snicker*)
07:22 sofar VanessaE: in case you're willing to test: https://github.com/sofar/sed​imentology-mt/archive/v0.zip (don't run unless you understand what it does!)
07:22 sofar hmm, this needs a README too
07:25 ThatGraemeGuy the forum is the best place
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07:29 sofar awwwww!
07:37 jordan4ibanez Woo an actual train http://youtu.be/q_FeI6JCcgw
07:38 TriBlade9 Woah, idea get
07:38 sofar is the mmdb broken?
07:38 TriBlade9 Yes sofar
07:38 TriBlade9 Guys, guys
07:38 sofar awh!
07:38 TriBlade9 You can use texture modifiers on a skin right?
07:40 TriBlade9 You could feasibly layer skins/clothing on a player by getting their skin, and setting it to the skin+'^'+next layer skin
07:40 TriBlade9 So like, lots of layers of clothes and armor and amulets and so on
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07:56 sofar ThatGraemeGuy: oh well: https://forum.minetest.net/v​iewtopic.php?f=9&t=11028
07:58 jordan4ibanez Goodnight!
07:58 ThatGraemeGuy sofar: see, that wasn't SO bad was it? :D
07:59 sofar wait until people reply to it... *G*
07:59 sofar sorry, I'm a full time linux developer - I prefer mailinglists and IRC :)
08:00 ThatGraemeGuy the forumites are generally a well-behaved bunch in my experience
08:01 sofar alright posted a topic move request
08:01 sofar ThatGraemeGuy: also helps it's a port from a plugin with lots of documentation and collatoral
08:05 sofar anyway, for those lurkers in here that are interested:
08:05 sofar https://forum.minetest.net/v​iewtopic.php?f=9&t=11028
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08:06 * sofar goes to make screenies
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08:15 * sofar goes to make screenshots
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09:28 TriBlade9 Nice to see a bukkit plugin turned mod :D
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09:46 TriBlade9 VanessaE, you're still awake? O_o
09:46 VanessaE yeah
09:46 VanessaE not for long though
09:46 JamesTait Good morning all; happy Friday, and happy International Hot and Spicy Foods Day! :-D
09:46 VanessaE good morning JT
09:47 JamesTait Hey VanessaE!
09:48 TriBlade9 Morning :)
09:48 TriBlade9 Wait, today is spicy food day?
09:49 TriBlade9 To anyone who hasn't seen jordan4ibanez' Train mod test, CHECK IT OUT
09:49 TriBlade9 It's awesome
09:49 TriBlade9 https://www.youtube.com/watch?v=q_FeI6JCcgw
09:49 CWz so what does delete MapBlocks do?
09:49 VanessaE CWz: deletes mapblocks from the map database
09:49 VanessaE so they can re-generate from scratch
09:50 CWz Nice feature
09:52 VanessaE TriBlade9: now THAT is impressive
09:52 TriBlade9 VanessaE, your pipeworks models are much nicer now, albiet a bit non-blocky
09:52 TriBlade9 Yes, indeed
09:52 TriBlade9 I just wish I could see it in something higher than 240p xD
09:53 TriBlade9 Also, vanessa, Did MT get some major performance improvements, or did you change pipeworks, or what?
09:53 VanessaE why?
09:53 TriBlade9 The pipe/tube models update way faster than they used to
09:53 TriBlade9 Much more pleasing to use
09:53 VanessaE ah
09:53 VanessaE well using meshes instead of nodeboxes is definitely faster anyway
09:53 VanessaE and minetest itself has received many improvements recently too
09:53 TriBlade9 Indeed
09:53 TriBlade9 *ahem*coloredchat*ahem*
09:54 TriBlade9 x]
09:54 VanessaE heh
09:55 TriBlade9 Meh, that PR is rebased now, but still needs a lot of work
09:56 VanessaE well now that I've finished my project for the night, I'm going to bed :P
09:56 TriBlade9 G'night!
09:57 VanessaE (I was learning how to use multiple materials in a .obj mesh; pipeworks just got a related update)
09:57 TriBlade9 Ah, neat
09:57 VanessaE anyway, night :-)
09:57 TriBlade9 'night
10:02 jin_xi fuck yeah that train mod looks awesome
10:03 jin_xi too bad the attachment system in mt is so fucked up, wonder if this train can pass camera_offset steps or if it all gets unattached once it passes a multiple of 200 in any direction ;)
10:03 TriBlade9 ^^
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10:05 rubenwardy Spam bot: https://forum.minetest.net/memberli​st.php?mode=viewprofile&u=12516
10:05 rubenwardy Bumping old topics
10:06 jin_xi rubenwardy: just report it no need to spam here
10:07 rubenwardy Can't be bothered. It posted like 6 posts
10:08 rubenwardy joined #minetest
10:08 rubenwardy Also, I can't see a report button, anyway.
10:08 jin_xi its a triangle with a ! next to quote
10:08 TriBlade9 rubenwardy, What's your ui mod/library URL again?
10:08 TriBlade9 I might like to use it in my first/next mod
10:09 rubenwardy http://github.com/rubenwardy/smartfs
10:09 TriBlade9 Ty, bookmarked
10:10 rubenwardy jin_xi: https://cdn.mediacru.sh/m/mI97Or6fPDAK.png
10:10 rubenwardy No triangle there. I'll look on other topics
10:10 Amaz There doesn't seem to be a report button in the news forum.
10:11 rubenwardy Yeah. He only posts in News
10:11 rubenwardy So I can't report :)
10:13 rubenwardy What top level domain should I get for my website? http://rubenwardy.github.io/
10:14 rubenwardy I'm thinking .co.uk, but I'm not a company. At sometime I'd like to go freelance. The website will be a blog, portfollio and will host github pages.
10:14 rubenwardy .net seems noobish to me
10:15 rubenwardy .me is expensive, as is .com
10:15 * rubenwardy wonders if there is a .dy
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10:58 MinetestBot [git] nerzhul -> minetest/minetest: Optimize bumpmapping mathematics 46821f1 http://git.io/oQHw1Q (2015-01-16T20:54:04+10:00)
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11:02 MinetestBot [git] nerzhul -> minetest/minetest: Fix missing return in Database_Dummy::deleteBlock e5b6367 http://git.io/0arolw (2015-01-16T21:00:11+10:00)
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11:07 MinetestBot [git] Zeno- -> minetest/minetest: Make minor style change(unescape_string()) 5481e38 http://git.io/iUNlbw (2015-01-16T21:05:44+10:00)
11:11 Zeno` well, now I'm exhausted
11:11 Zeno` hehe
11:13 rubenwardy Lol
11:13 Zeno` it's hard work, rubenwardy!
11:13 Zeno` lol
11:14 Zeno` you know... git am patchname.patch
11:14 Zeno` 'tis hard!
11:15 Zeno` then I need to worry for the next 5 hours in case someone complains hehe
11:15 Zeno` it's very stressful :(
11:15 rubenwardy Well done, though. I hope there are no bug
11:17 crazyR is it safe/ok to run the C++ minetestmapper on an activly running leveldb world.... i know it cant be done on sqlite but not sure about leveldb
11:17 Zeno` crazyR, maybe. But not recommended
11:18 rubenwardy It doesn't modify, just reads
11:18 rubenwardy I'm not sure how leveldb works
11:19 Zeno` yeah so it won't cause anything to break in the leveldb. The minetestmapper might crash though... not sure, haven't looked at it in ages
11:19 crazyR sfan5 would probably know for certain....
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12:15 TriBlade9 Well, the clothing idea works rather well :O
12:15 TriBlade9 I might need to develop this into an actual mod
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12:26 rater193_ hi everyone
12:27 rater193_ anyone here manage a minetest server
12:27 Zeno` yes
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12:53 rater193_ im back
12:53 rater193_ Zeni`
12:53 rater193_ Zeno`
12:53 rater193_ do you have a mod developer?
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12:53 rater193_ welcome jojo
12:53 Zeno` rater193_, that would be myself
12:54 rater193_ ah
12:54 rater193_ im looking for servers who would use my mods
12:54 rater193_ im working on several mods atm, i just recently got into modding minetest, but ive been using lua for over 10 years
12:54 rater193_ and i caught on pretty fast
12:54 Zeno` cool
12:54 rater193_ im working on 1 atm where it adds the minecraft nether, but you have to dig down to it
12:55 rater193_ to -24,000 blocks
12:55 rater193_ to get to it
12:55 rater193_ and you have to mine trough 6 diferent layers of stone
12:55 rater193_ each layer is tougher than the last
12:55 rater193_ the 6th layer can only be broken by explosions
12:55 rater193_ every 4k blocks is a new layer
12:56 rater193_ yeah it makes mining really chalenging :P
12:56 rater193_ as far as trying to dig down
12:56 rater193_ also, i dded the aether, but you have to build up to get to it
12:56 rater193_ built up 24k blocks
12:56 rater193_ *added
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12:58 rater193_ Zeno`
12:58 rater193_ would you be willing to use my mods?
12:58 rater193_ trying to find a public server to feild test my mods
12:58 rater193_ to make sure there are no performance issues, or crashes
12:58 rater193_ i mean ive not crashed or had lag with it
12:58 rater193_ but i havnt tested it on a public server ither
12:59 Zeno` The best approach is to place your mods on the forums
12:59 rater193_ i dont want to release them to the public
12:59 rater193_ untill its 100% complete
12:59 Zeno` Server operators will then decide if they want to use them or not
12:59 Zeno` Well, no. I won't beta test them :(
12:59 rater193_ lol ok
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13:38 sfan5 crazyR: iirc it doesn't cause any problems
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14:09 Kalabasa hi
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14:11 shadowzone Hello
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14:14 Kalabasa getvelocity returns nil for player?
14:14 gregorycu Is the player stationary?
14:15 gregorycu Wait, it shouldn't be nil... ever
14:16 sfan5 Kalabasa: https://github.com/minetest/minetes​t/blob/master/doc/lua_api.txt#L2317
14:16 sfan5 those methods (getvelocity included) only work for lua entities
14:16 sfan5 not for players
14:16 Kalabasa Well,
14:17 gregorycu Out of interest, is there a reason?
14:17 sfan5 yes
14:17 sfan5 the server only gets told by there client where it moved
14:17 Kalabasa No way to manipulate the player?
14:17 sfan5 but not in which direction or how fast
14:17 Kalabasa Oh
14:17 Kalabasa I'm making knockback for mobs punching
14:17 gregorycu Interesting
14:18 Kalabasa (Specifically, a minotaur that launches the player into the air)
14:18 sfan5 Kalabasa: what you could do is just move the player to a different location
14:18 gregorycu How do you do predictive placement of players?
14:18 sfan5 but you cannot manipulate the velocity of the player
14:18 sfan5 predictive placement?
14:19 Kalabasa Oh, so position only, but not the velocity
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14:19 sfan5 correct
14:19 sfan5 <3 NekoGloop
14:19 NekoGloop miau
14:19 gregorycu Where a client can predict the position of the player based upon their last position, the time delta, and the players velocity
14:19 Kalabasa That suffices maybe
14:20 sfan5 gregorycu: does minetest do that? I'm not sure
14:20 Kalabasa Isn't the "master" player in the client? So no prediction needed?
14:20 * NekoGloop lays in sfan's lap
14:20 gregorycu There are many players
14:20 * sfan5 pets NekoGloop
14:20 Kalabasa Oh, other players...
14:20 gregorycu No, I'm not suggesting minetest does this, I don't play MP, I have no idea what it's like
14:20 sfan5 Kalabasa: there is no "master" player, every player is the same
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14:21 NekoGloop mrow
14:21 sfan5 mrow
14:22 Kalabasa Oooh, what is this moveto method?
14:23 sfan5 Kalabasa: according to the doc that method works for players
14:23 Taoki joined #minetest
14:23 sfan5 but it could be that the doc is incorrect with that
14:23 Kalabasa What does that do?
14:23 sfan5 I'd suggest you just to try it
14:24 sfan5 smoothly moves an object somewhere
14:24 Kalabasa Okay
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14:27 Kalabasa It's like moveto(a) = setpos(add(getpos, a)). The player goes through walls though
14:30 Kalabasa Looks like I'll just scrap the knockback feature D:
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14:42 Polsaker Hi. I can't run the latest Minetest on debian wheezy. The system freezes (apparently a nouveau crash?) Any suggestions?
14:42 Polsaker The non-free driver is... ugly
14:42 sfan5 software rendering
14:42 sfan5 whats so bad about the non-free driver?
14:43 sfan5 also if your cpu is intel you could try to use it's integrated graphics
14:43 Polsaker sfan5, my cpu is amd
14:43 Polsaker >_>
14:44 Taoki joined #minetest
14:47 Polsaker Aaaand... the software rendering doesn't work at all
14:48 air why is it you can't use the nvidia drivers?
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14:59 jbb joined #minetest
14:59 jbb hi
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15:22 Polsaker air, it is... difficult to explain... the colors are brighter and the characters (everything) has something that almost lets me blind >_>
15:22 * Polsaker can't describe it
15:28 air Polsaker: have you tried xgamma?
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15:36 TriBlade9 Great start to the day. Just threw up a ton <3
15:36 shadowzone that's fun..
15:36 TriBlade9 Oh, nvm. It's only 11:30.
15:37 TriBlade9 Yep. I think I've got food poisoning again. Happens from time-to-time.
15:41 Zeno` you must stop eating your own pooh, TriBlade9
15:41 TriBlade9 Had no choice Zeno`, my plunger broke.
15:41 kaeza joined #minetest
15:42 shadowzone XD
15:42 Wayward_One poor plunger
15:42 Zeno` In that case make sure you cook it at above 90C for at least 2 hours
15:42 shadowzone heh
15:43 TriBlade9 :/
15:45 kaeza greetings
15:45 NekoGloop joined #minetest
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15:46 TriBlade9 hi
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16:03 WSDguy2014 Hey guys, i have problem from version 0.4.11 saving world at error, i created and not saving, I downloaded game at "WinRAR" :(
16:03 shadowzone go to minetest.net/download and download it there
16:04 WSDguy2014 i downloaded game at version 0.4.11
16:04 shadowzone okay..
16:04 shadowzone can your pastebin the error?
16:05 WSDguy2014 ok, wait a few minutes
16:05 WSDguy2014 .....
16:06 Jordach if you're running it from the zip file, the game won't run
16:07 kaeza WSDguy2014, did you unzip the file?
16:07 kaeza ninjas everywhere
16:07 * kaeza meows at Jordach
16:07 WSDguy2014 theres i got error reason: ERROR[main]: ServerMap::loadMapMeta<>: could not openC:\Users\0982~1\AppData\Local\T​emp\Rar$EX45.1283\minetest-0.4.11-w​in64\bin\..\worlds\1\map_meta.txt
16:08 WSDguy2014 im trying play with unzip file and then i cant play single player
16:08 sfan5 WSDguy2014: try extracting the game on your desktop
16:09 WSDguy2014 ok
16:11 T4im local save doesn't create map_meta.txt's so far I know
16:11 T4im at least never did for me.. but the world still run
16:11 T4im of course ending with mapgen gening everywhere where it shouldn't
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16:16 WSDguy2014 i got error for reason from unzip file: ERROR: Some exception: "RollbackManager: SQLite3 error (/home/stefan/mt-build/build/minetes​t_64/minetest/src/rollback.cpp:258): unable to open database file"
16:18 Calinou joined #minetest
16:20 WSDguy2014 So, please, fix this error. I love play Minecraft rip-offs
16:20 proller joined #minetest
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16:22 WSDguy2014 Please, guys, fix this error. I love play Minecraft rip-offs
16:25 Kalabasa Did you extract the zip
16:26 WSDguy2014 i dont know
16:26 Kalabasa Right-click the file you downloaded, press extract here.
16:26 VanessaE good morning all
16:27 T4im morning VanessaE :)
16:27 shadowzone morning VanessaE
16:27 WSDguy2014 good morning VanessE
16:29 WSDguy2014 im from my OS "Windows 7"
16:34 WSDguy2014 Kalabasa, i dont know extract this file?
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16:34 Kalabasa The zip file? Google "how to extract zip file on WIndows 7"
16:35 redstonecraftpl WinZip? Winrar? unrar.exe?
16:35 redstonecraftpl unzip.exe*
16:36 Megaf joined #minetest
16:37 WSDguy2014 I Have WinRAR
16:37 Calinou WSDguy2014, right click .zip archive
16:37 Calinou then click Extract here…
16:38 Megaf Hi all
16:39 WSDguy2014 GOD!! i have no idea
16:40 Calinou Xonotic 0.8 is out by the way.
16:40 Haudegen joined #minetest
16:41 WSDguy2014 What is this Xonotic 0.8?
16:42 Calinou a game
16:42 WSDguy2014 i cant see "Extract Files" button
16:43 WSDguy2014 but, how i do now this Xonotic 0.8?
16:43 meldrian joined #minetest
16:44 Calinou one thing at a time, WSDguy2014
16:44 Calinou what's so hard in extracting a .zip file?
16:44 WSDguy2014 yes
16:46 Megaf Calinou: yes is so hard
16:51 WSDguy2014 "gasp" im done, i can't do that
16:53 VanessaE WSDguy2014: there's nothing complicated about extracting a ZIP file...
16:58 Megaf It depends on the OS you are
16:59 Megaf Windows NT 6.1, Is that Windows XP?
16:59 WSDguy2014 Windows 7/Windows 7 Ultimate
16:59 sofar try linux, it's much easier?
17:00 WSDguy2014 no, i dont need try "Linux" OS
17:00 WSDguy2014 better "Windows"
17:00 sofar if you know what Linux is then you can open a zip file
17:01 VanessaE WSDguy2014: all you have to do is right click on the file --> "Extract Here", and then when it's done, open the NEW folder that's created, navigate to bin/ and run minetest.
17:01 VanessaE that's all
17:01 exio4 joined #minetest
17:02 VanessaE (as for OS's, I'll stick to linux.  "unzip filename.zip" is all I'd have to do were I to need the same thing)
17:02 Megaf yep, unzip is always the quickest choice
17:07 WSDguy2014 i extracted file
17:08 exio4 joined #minetest
17:08 WSDguy2014 but i got error, sorry
17:09 meldrian_fail joined #minetest
17:09 WSDguy2014 i cant do that
17:09 WSDguy2014 this damn RollbackManager
17:10 WSDguy2014 there's a error: ERROR[main]: Some exception: "RollbackManager: SQLite3 error (/home/stefan/mt-build/build/minetes​t_64/minetest/src/rollback.cpp:258): unable to open database file"
17:13 WSDguy2014 or i just copyed
17:14 meldrian joined #minetest
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17:22 WSDguy2014 Fix this bug at new update, bye
17:23 acerspyro joined #minetest
17:23 Polsaker air, well... i'm using the nvidia driver and minetests works
17:23 Polsaker But... I can't get used to it
17:24 acerspyro ?
17:24 sofar he's just trolling, is my guess
17:24 acerspyro 12 24
17:24 acerspyro wrong channel
17:25 Polsaker I am not, sofar.
17:25 T4im Megaf: https://packages.debian.org/wheezy/unp :D even simpler "unp <any_archive_format>"  chooses the unpacking programm by format for you
17:25 sofar I was talking about this WSDguy2014
17:25 Kalabasa unp? There's also unar.
17:25 Polsaker oh, nvm then <_<
17:26 acerspyro wut is dis
17:26 T4im Kalabasa: ah nice.. :D
17:29 Megaf T4im: That's interesting
17:30 acerspyro What's unp, what's unar?
17:31 Kalabasa Magical unarchiving/extracting/unpacking programs
17:31 acerspyro ah
17:31 Kalabasa "unar lol.zip" "unar lol.tar.gz" "unar lol.rar"
17:32 acerspyro Are you guys using OBS to build packages for other distros?
17:33 T4im acerspyro: instead of "tar -xzf lol.tar.gz" -> "gzip: stdin: not in gzip format" -> "file lol.tar.gz" -> "bzip2 compressed data" - > "tar -xjf lol.tar.gz"
17:34 T4im unp/unar \o/
17:35 Kalabasa (insert relevant XKCD here)
17:36 acerspyro relevant XKCE
17:36 acerspyro relevant XKCD
17:38 hmmmm joined #minetest
17:38 exio4 T4im, or better yet, tar xf, it autodetects it you know
17:38 VanessaE http://xkcd.com/1168/
17:38 T4im exio4: I did not know that.. man, that could have safed so much trouble in the past D:
17:39 FreeFull Or you could use midnight commander
17:39 acerspyro lol
17:39 acerspyro MC rocks
17:39 acerspyro but MC sucks
17:39 acerspyro Why do they both have the same acronym
17:39 VanessaE mc predated MC so MC sucks :P
17:39 acerspyro Midnight Commander rocks
17:40 acerspyro my initials are MT
17:40 acerspyro fun fact
17:40 shadowzone Mitchell Thomas?
17:40 FreeFull My initials are FS
17:40 shadowzone Fredrick Rodger?
17:40 acerspyro whois me
17:41 FreeFull Filip Szczepański
17:41 acerspyro Fuck Shit?
17:41 FreeFull No
17:42 acerspyro My name is Therrien. Maxim Therrien
17:42 acerspyro "My name is Jeff"
17:48 jordan4ibanez joined #minetest
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17:59 Krock hi
18:02 jordan4ibanez Hello
18:02 jordan4ibanez rubenwardy: https://forum.minetest.net/viewtopic.ph​p?f=47&amp;t=11027&amp;p=168035#p168035
18:03 rubenwardy Yay!
18:03 rubenwardy :)
18:03 rubenwardy Hi all!
18:03 VanessaE jordan4ibanez: I saw the video, it's very impressive
18:04 jordan4ibanez Thank you!
18:07 jordan4ibanez I could have sworn there was a way to get entities to smoothly transition on setpos
18:08 VanessaE there isn't.
18:09 rubenwardy I though there was a goto
18:09 rubenwardy or is that just players
18:09 VanessaE unless something got merged, no
18:11 jin_xi * `moveto(pos, continuous=false)`: interpolated move
18:12 rubenwardy I registering a domain. It's asking me about hiding my physical address in the WHOIS website. Why is that an add-on ?
18:12 rubenwardy ^^ thats it
18:12 VanessaE jin_xi: wait, what?
18:12 VanessaE that was committed?
18:12 rubenwardy It's been there since 2013, at least
18:12 VanessaE then I must be thinking of something else
18:15 jordan4ibanez Well if that works then even with lag trains should move fairly smoothly
18:17 Sockbat joined #minetest
18:17 jordan4ibanez Wow, it works, that's incredible
18:17 Jordach jordan4ibanez, damn son
18:18 EnB joined #minetest
18:19 jordan4ibanez Jordach: Awwww yeah
18:19 Jordach jordan4ibanez, would you like a mesh that is voxely
18:20 turtleman_ joined #minetest
18:20 jordan4ibanez Jordach: Yes please, but I must ask, could you make some simple trucks first?
18:21 Jordach jordan4ibanez, that's easy
18:21 jordan4ibanez http://app.ntsb.gov/investigation​s/fulltext/RAB1203/RAB1203_3.jpg this is a truck, but for now, just a box with octogon wheels
18:21 Jordach but right now i want to play mirrors edge
18:21 jordan4ibanez Awwww yeah
18:21 Jordach on my shiny GPU
18:22 VanessaE I'd make it if I weren't so lazy :P
18:22 Jordach jordan4ibanez, i also run a secret BFD server at a VERY obvious domain name
18:23 jordan4ibanez bfd.co.uk?
18:23 Sockbat joined #minetest
18:23 Jordach nope :D
18:23 Jordach afraid.org manages the IP hosting
18:24 Jordach !up jordach.net
18:24 MinetestBot jordach.net:30000 is up (87ms)
18:25 SylvieLorxu joined #minetest
18:25 jordan4ibanez I'll play on it in a bit
18:26 Jordach and no - i haven't got a spare PC in the house to holdster the server yet (it's inside a locked down VM)
18:27 EnB left #minetest
18:27 diemartin blargh: https://github.com/kaeza/love-klib
18:27 kaeza updated (thank you `git commit --amend`!)
18:29 Jordach you lazy person
18:29 Jordach git add * --all; git commit -m 'im a commit message'; git pish
18:29 kaeza git piss off pls
18:29 kaeza :>
18:30 Jordach jordan4ibanez, i have a specification known as MineMIDI which allows user created songs
18:31 jordan4ibanez How does that work?
18:31 Jordach jordan4ibanez, it uses a scheme similar to tracking formats, and is easy for people to read
18:31 rcmaehl joined #minetest
18:32 Jordach it also uses extremely high resolution node timers down to 450 BPM
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18:35 jordan4ibanez Is that on your server?
18:35 rubenwardy New article uploaded on me blog: http://rubenwardy.github.io/
18:37 Jordach jordan4ibanez, no, still crashes
18:37 SylvieLorxu joined #minetest
18:40 VanessaE ^^^ does that mean Player_1 wins?
18:47 SylvieLorxu joined #minetest
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18:59 jordan4ibanez Is there a simple way to tell if an entity gets unloaded?
18:59 Pest joined #minetest
19:00 VanessaE other than checking the vicinity for entities that match a search pattern, no
19:02 SylvieLorxu joined #minetest
19:02 VanessaE (e.g. using minetest.get_objects_inside_radius(pos, radius) and comparing its output to some expected number?  I assume it returns an integer count of objects near {pos})
19:04 Jordach_ VanessaE, it does
19:08 jordan4ibanez I just force loaded the chunks around the trucks
19:09 jordan4ibanez ie I realized I was being stupid lol
19:10 rater193_ joined #minetest
19:10 rater193_ hello all!
19:10 rater193_ anyone here mod minetest?
19:11 rater193_ *has anyone here modded minetest
19:11 rubenwardy I've replied to you in #minetest-mod
19:11 rubenwardy s
19:11 rater193_ oh ok
19:12 VanessaE Calinou: *poke*
19:13 Calinou hi
19:13 jordan4ibanez Minetest-mod is a thing?
19:13 VanessaE Calinou: I'm getting reports of more undefined entities in light of the carbone_mobs mod.  can you check that wrong-named stuff isn't being spawned?
19:15 Calinou there are aliases in init.lua…
19:16 Wuzzy joined #minetest
19:16 rubenwardy #minetest-mods
19:17 Kalabasa Is there also a way to tell if an entity dies?
19:18 Kalabasa Oh. nvm. It looks like I need to override on_punch (?)
19:19 Kalabasa Ahhh. This is tricky. An outside listener (not the entities) must know if entities die.
19:19 VanessaE oh THAT's real fucking useful:  14:18:57: ACTION[ServerThread]: VanessaEzekowitz punches object 4581: LuaEntitySAO at (5729.25,-300.49,-466.25)
19:19 VanessaE 14:18:53: ERROR[ServerThread]: LuaEntity name "mobs:rat" not defined
19:19 VanessaE ah
19:19 rater193_ hay vanessa
19:20 VanessaE hi rater193_
19:20 Kenney joined #minetest
19:21 rubenwardy It's Kenney!
19:21 VanessaE /giveme mobs:rat 99 --> "carbone_mobs:rat 99" added to inventory
19:21 Kenney It is!
19:21 VanessaE so that works.
19:21 rubenwardy Yay! XD
19:21 est31 "carbone_mobs:rat" !=  "mobs:rat"
19:22 est31 grep -r?
19:22 rater193_ lolz
19:22 Kenney http://puu.sh/eBACB/413c4a012c.png (sneak peak at things :D)
19:22 rater193_ whats this?
19:23 rater193_ :o
19:23 VanessaE est31: root@ks4006351:~# grep -r "mobs:rat" /home/minetest/.minetest/games/dreambuilder_game/ |grep -v "carbone_mobs:rat"   -->  no results
19:24 ReactOsItaly joined #minetest
19:24 VanessaE so these must be leftovers from last time these parts of the map were explored.
19:24 ReactOsItaly hi
19:24 VanessaE hi
19:24 est31 ok. will ping you when they spawn again
19:24 Kenney Just an overview of everything I'm currently drawing for Voxus
19:25 ReactOsItaly released a version 0.5?
19:26 VanessaE ReactOsItaly: no but 0.4.11 is out.  0.4.12 coming some time soon-ish maybe
19:26 Jordach_ Kenney, you mind releasing a texture pack for people to use your shiny textures
19:27 Kenney Possibly after the first few releases of Voxus, maybe an alternate default pack for Minetest
19:27 ReactOsItaly what are the next targets?
19:28 rubenwardy HUD rewrite. Mapgen v8. Bug fixes
19:28 Kenney +1 for HUD rewrite
19:28 Calinou hi Kenney
19:28 Kenney does that include UI too, formspec?
19:28 Kenney Hey
19:28 Calinou Kenney, could you release your stuff?
19:28 Calinou “release early, release often” is good practice
19:28 Kenney Haha soon, soon.
19:28 Calinou here we don't tend to appreciate much “oOooOOo sneak peak”
19:29 Kenney it's all a mess right now with dev textures, debug items etc.
19:29 Calinou will you put the data on OpenGameArt?
19:29 Kenney Well, I like to make the first release count.
19:29 ReactOsItaly ok
19:29 ReactOsItaly thanks
19:29 ReactOsItaly left #minetest
19:29 rubenwardy He's from a professional game studio. He is used to torturing the masses with sneak peaks :)
19:29 Kenney Probably not, but I'm creating an alternative pack of voxel assets for OGA
19:30 Kenney Hah exactly rubenwardy
19:30 Calinou will the data be CC0?
19:30 Calinou like you do as usual
19:30 Kenney not sure yet but probably yes, since Minetest is so liberal it would be a crime to just lock down on everything I create
19:30 Kenney so CC0 sounds good to me.
19:30 Calinou “liberal” :(
19:30 Calinou it isn't a political party
19:31 Kenney I meant it's free for people to use, or edit.
19:31 Calinou right
19:32 Kenney Hopefully any donations on the project make sure I can keep it completely open and free.
19:32 Kenney it worked for my assets\
19:32 rubenwardy If you say the p word, then Calinou will probably attack you.
19:32 rubenwardy Most of this community will. #BiasedForFOSS
19:33 Calinou FLOSS*
19:33 Kenney Not sure what the p word is, so I'll avoid everything starting with a p.
19:33 rubenwardy proprietary XD
19:33 rubenwardy Although proprietary isn't anti-opensource
19:33 Kenney Ah right, well I'm in the position to release Voxus open/free because of the donations I get for my company.
19:33 T4im rubenwardy: could have been permissive :P
19:34 Calinou I'm OK with permissive, as long as you don't insult copyleft in the process
19:34 T4im that sounds fair
19:34 Kenney Working on another voxel-based game that is truly commercial, closed source and F2P.
19:34 Kenney But that's a money cow
19:34 Kenney Voxel is a work of love
19:35 rubenwardy True. Even if Voxus was commercial, it is still an awesome contribution to the community.
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19:36 Calinou don't mix commercial and proprietary, rubenwardy
19:36 Calinou I'm not against commercial stuff (to an extent)
19:36 Calinou Kenney, it would be appreciated if you at least released the source code under a free license; you don't have to release the game data
19:36 Calinou (à la id software)
19:36 Calinou that way, people can fix bugs, port it to other operating systems and such
19:36 Kenney Oh that's the plan
19:37 Calinou (but don't release source under a proprietary license, that's no cool)
19:37 Kenney it'll carry the same license as Minetest.
19:37 Calinou cool
19:37 Calinou are you using the Minetest engine?
19:37 Kenney http://puu.sh/eBCDp/136f423614.jpg < that's the commercial game I'm working on
19:37 Kenney not for the commercial one, it's a custom engine
19:37 Calinou ah
19:37 Calinou you could use LGPL v3, better than v2.1
19:38 Calinou (just my opinion :P)
19:38 Kenney it'll be released for Wii U and on Steam, so yeah, worlds apart from Voxus
19:38 Kenney have to investigate that but yeah, if there's a better license for Voxus I'll use that - as long as it stays open source.
19:38 Calinou for Voxus, keep LGPL 2.1
19:38 Calinou because it is compatible with Minetest core
19:38 Kenney Will do that then.
19:38 Calinou LGPL v3 is not compatible with LGPL v2.1, so you don't want to use it for stuff that interacts with Minetest.
19:38 Calinou (it is legal, but your stuff can't be merged)
19:39 rubenwardy Of course, he may not want that.
19:39 Calinou by the way, Carbone has a new crosshair. very simple, but looks good.
19:39 Kenney Yeah don't want that, got a C++ programmer looking at the Minetest core right now
19:39 Kenney he'll be integrating the feature requests I did on the forums, aswell as look into various bugs etc.
19:39 Calinou will he publish his changes?
19:40 Kenney Yep
19:40 Kenney and, if accepted, be added to the core
19:40 Jordach_ Calinou, Kenney did promise us this
19:40 Calinou https://lut.im/ygnEhRXi/MXI7rPVF
19:40 Calinou cool
19:40 est31 Calinou: minetest core uses  LGPL 2.1+ not  LGPLv2.1
19:40 Calinou https://lut.im/Esb2TeBk/V57Ra4vT
19:40 Calinou est31, yeah, that's important to note
19:40 Calinou but you can't merge LGPLv3+ or LGPLv3 stuff
19:41 twoelk joined #minetest
19:42 Calinou https://forum.minetest.net/v​iewtopic.php?f=4&amp;t=9428
19:42 Calinou this topic is desperately lonely :'(
19:42 Calinou no replies in 7 months, despite being a full-featured pack which has been remade
19:42 compunerd joined #minetest
19:43 Kenney Very clean textures btw, I like them.
19:43 Calinou thanks
19:43 Calinou most people don't like them much, strangely
19:43 Kenney better than Minecraft's even
19:43 Calinou :D
19:43 Calinou it's slightly inspired by Minecraft
19:43 Kenney Yeah, but a little smoothened out
19:44 Kenney Minecraft's textures can be quite harsh at times, awful at others.
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19:56 Kenney is there a way to hide the version number on the HUD?
19:57 Calinou you would have to edit the source code
19:57 Calinou :(
19:57 Calinou I wish it was removed too
19:59 Krock why
20:00 Calinou it's redundant and eats space on screen :P
20:00 Kenney Yeah, would've been a good option to add to minetest.conf
20:00 Calinou I would rather have one line of additional chat
20:00 Kenney Krock: doesn't look very clean.
20:00 Calinou who would want a permanent watermark showing version anyway?
20:00 Calinou which games do that in 2015?
20:00 Calinou even Minecraft stopped doing it
20:00 Krock Kenney, to get a clean overview,press F1 and F2
20:01 T4im one option is to put it into the console screen
20:01 Kenney I mean for the people that are going to play my game
20:01 Kenney http://puu.sh/eBGgZ/272715c788.png
20:01 Kenney You must agree, it doesn't fit.
20:01 Krock indeed
20:02 Krock F5 could show it
20:02 Kenney Yep that would be better
20:02 Krock gonna make a pull for it brb
20:02 Kenney :)
20:03 est31 Krock: could we introduce a "version pixel"? e.g. the top leftmost pixel encodes the version? Then we always know for bugs which version they were created with
20:04 Calinou that's a rather strange idea
20:04 Calinou would look bad
20:04 Krock ^
20:04 est31 (only if ppl deem it necessary of course)
20:04 Calinou Kenney, your crosshair is too big :o
20:04 Kenney Hah yeah Calinou, made it a bit smaller now
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20:05 Kenney http://puu.sh/eBGSF/d72b052e11.png
20:07 Krock https://github.com/minetest/minetest/pull/2138
20:07 Kenney Make sure you either list the F5 to view option or the minetest.conf option
20:08 Krock It's still visible in the debug view
20:08 Kenney oh crap
20:08 Kenney I should learn to read
20:08 Krock :P
20:08 Kenney but thanks! :D
20:09 jojoa1997 joined #minetest
20:11 rubenwardy My website is down until the DNS configures
20:12 Krock blame DNS
20:12 Xenoth joined #minetest
20:12 rubenwardy Could take half an hour to 48 hours
20:12 rubenwardy It is online!
20:13 rubenwardy http://rubenwardy.com/
20:13 VanessaE that was a quick 48 hours :D
20:13 Krock ^
20:13 rubenwardy No!
20:13 Krock R U happy now?
20:13 rubenwardy It was online, now it's offline
20:13 Kenney oh hey you made NodeBoxEditor, using that for Voxus :)
20:13 VanessaE rubenwardy: it loads for me
20:14 rubenwardy Does it?
20:14 rubenwardy Cool
20:14 VanessaE yup
20:14 rubenwardy Does for me now
20:14 Kenney loads here too
20:14 rubenwardy You're welcome, Kenney. Don't look at it's source code though. It's horrific
20:14 Kenney I won't ;)
20:14 rubenwardy It uses delete this; D:
20:15 Krock rubenwardy, you can't handle tabs
20:15 Krock but still way better than google
20:15 rubenwardy Huh?
20:16 Krock the pages' source
20:16 sfan5 Calinou: why do you always have this "will rms approve of it?" "will you release the source?" "do you use free software licenses?" attitude?
20:19 Kenney http://puu.sh/eBJ3t/f585d4d7f6.png
20:19 Kenney anyone able to explain this to me?
20:19 Kenney the position of what exactly? No matter what I set those values, I don't see my hotbar_selected image
20:20 rubenwardy In the hotbar, I guess
20:20 rubenwardy It is probably broken.
20:22 sfan5 why? it seems to work fine for minetest_game
20:22 rubenwardy Offset doesn't work
20:22 Kenney offset should be fixed soon though
20:22 sfan5 didn't you fix this?
20:23 sfan5 (you = rubenwardy)
20:23 Kenney https://github.com/minetest/minetest/pull/2094
20:23 Kenney yep
20:23 rubenwardy Pull request submitted
20:23 Kenney my hero *tears in eyes*
20:23 rubenwardy It may not scale right with hud_scale, sapier nows how that works (I just copied other code)
20:24 rubenwardy You're welcome, Kenney.
20:24 rubenwardy I gained valuable knowledge of how not to make a c++ video game
20:24 Kenney If you've got time, could you check if the source does anything with the item property? I suspect it doesn't,
20:24 rubenwardy Lol
20:24 Kenney hah
20:25 rubenwardy `drawItems(pos, e->number, 0, inv, e->item, e->dir, offs);`
20:25 rubenwardy e->item looks like it
20:25 Kenney Hm, yeah
20:26 Kenney not sure what position is though, an offset or even something like the alignment (-1 to 1)
20:26 rubenwardy https://github.com/rubenwardy/mine​test/blob/027e4045ed6c90a3bc6cf2e9​6e820c83a5aec30f/src/hud.cpp#L235
20:26 Krock Kenney, there's stuff to talk about in the pull 2138, the one about removing the text by default
20:26 rubenwardy That's where it is used
20:26 rubenwardy I gtg
20:26 sfan5 Krock: removing the text by default is not what the dev team wants
20:26 Kenney Thanks rubenwardy!
20:26 rubenwardy It is probably not read correctly from lua
20:27 rubenwardy I will experiment tomorrow, if I have time
20:27 Kenney Oh well Krock, I'll just rip it out off my Voxus version of the source then
20:27 Krock sfan5, well, in that case it doesn't look well but I'm fine with the current way
20:28 Krock maybe it's just too early to hide it
20:28 Kenney I'm gonna suggest a minetest.conf option then
20:30 Krock using options isn't the way show it should be solved
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20:30 Krock there are way too many settings
20:31 sfan5 Kenney: the c++ expects "item" to be a number if that helps
20:31 Krock maybe a position number?
20:32 sfan5 probably that
20:32 sfan5 the other code in hud.cpp is a bit confusing though
20:32 Kenney Hah yeah a number is what I thought it'd be, now find out what kind of number...
20:32 Kenney ah wait, so just a number and not a table with x,y then?
20:32 Krock a number
20:33 Krock inventorys don't have x and y when they get saved
20:33 Krock *inventories
20:33 sfan5 yep, seems to be the number of the selected item
20:33 sfan5 void Hud::drawHotbar(u16 playeritem) {
20:33 sfan5 [...]
20:33 sfan5 drawItems(pos, hotbar_itemcount, 0, mainlist, playeritem + 1, 0);
20:33 sfan5 [...]
20:33 sfan5 drawItems(pos, e->number, 0, inv, e->item, e->dir);
20:34 Kenney ah wait yeah just found out, it is the currently selected slot
20:34 sfan5 the e->item is at the same position as playeritem + 1
20:34 Kenney but it doesn't auto update
20:34 Kenney so you'll have to write a bit of code to update it...
20:34 Kenney oh geez
20:34 sfan5 hm
20:34 Kenney see: http://puu.sh/eBLyP/94a4a6623e.png
20:35 sfan5 the hotbar position is hardcoded
20:35 sfan5 that isn't flexible
20:35 sfan5 who designed that
20:35 jordan4ibanez Hey sfan5
20:35 sfan5 hi jordan4ibanez
20:36 Kenney oh boy, so yeah, overall experience with Minetest modding: AWESOME!...till I got to the HUD/UI
20:36 Kenney anyway, g2g for now
20:37 sfan5 one solution would be to hardcode your modified hotbar position in the code
20:37 sfan5 but that isn't flexible either
20:37 Kenney yeah was talking with my C++ coder the other day for the UI, he had the idea to bring an open source UI system to the table and integrate it into the engine
20:37 Kenney for Voxus ofcourse, not the core Minetest engine
20:38 Calinou libRocket? nope. Qt? nope.
20:38 Calinou and so on :(
20:38 Kenney Yeah :(
20:39 Kenney I love Scaleform
20:39 Kenney but isn't open source
20:39 sfan5 created an issue: https://github.com/minetest/minetest/issues/2139
20:39 sfan5 !title
20:39 MinetestBot sfan5: Hotbar position should be changeable from Lua · Issue #2139 · minetest/minetest · GitHub
20:39 Kenney (similar to libRocket but uses Flash instead of HTML)
20:40 Kenney Thanks sfan5!
20:40 Kenney ttyl all
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21:19 fling Hello.
21:19 fling Is it possible to do things faster on the clientside?
21:20 VanessaE not yet.
21:20 VanessaE client-side modding is not supported but it's coming soon-ish
21:23 koz_ joined #minetest
21:25 NekoGloop butts
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21:36 fling VanessaE: looks like this is already the case.
21:37 VanessaE not for regular mods
21:38 VanessaE only a few things like menus/formspecs can use it
21:38 VanessaE and even then access to those things is hard-coded in the engine right now
21:44 blaise hrmm
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21:58 acerspyro Would anyone be kind enough to point me where I should start to modify the main menu?
21:58 est31 in-game or in-client?
21:58 acerspyro in-client
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22:00 est31 https://github.com/minetest/minet​est/tree/master/builtin/mainmenu
22:01 est31 does that help?
22:02 acerspyro Oh, sorry, I was too vague
22:02 jordan4ibanez We can modify the menu? What a time to be alive
22:02 acerspyro I meant the rendering
22:03 est31 formspec rendering?
22:03 est31 or do you just want to place a button somewhere or something like that?
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22:04 acerspyro no, I am trying to re-design the GUI rendering
22:04 acerspyro make it more flexible, use pixmap buttons...
22:04 est31 so better skin and so on
22:04 acerspyro Make it use the entire screen space
22:04 est31 ok
22:05 est31 thats in formspec rendering I guess
22:05 acerspyro formspec = widget set?
22:05 est31 https://github.com/minetest/minetest/blob/944ffe9​e532a3b2be686ef28c33313148760b1c9/doc/fst_api.txt
22:05 acerspyro ic
22:06 est31 ic?
22:06 acerspyro "I see"
22:06 acerspyro lrn2internet
22:07 n4x he c
22:07 n4x me hs
22:07 acerspyro more like "ic++"
22:07 est31 http://www.urbandictionary.com/define.p​hp?term=IC&amp;utm_source=search-action
22:07 n4x acerspyro: ic--
22:07 acerspyro check the second one, est31
22:07 * est31 forgot to inspect 2nd element
22:08 acerspyro lol 3rd element is so wrong
22:09 Trixar_za Btw is Simple Shooter the best guns mod or should I be checking the other ones?
22:11 acerspyro guiFormSpecMenu.cpp?
22:11 jojoa1997|PC joined #minetest
22:12 est31 um
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22:32 Krock Trixar_za, firearms is good
22:33 Trixar_za Damn, I was going to tell Krock how I'm going to add a few types of Zombies to the game.
22:33 Trixar_za So guns would be nice :P
22:34 acerspyro I'm a bit lost :P
22:34 shadowzone joined #minetest
22:35 acerspyro But it is teaching me Lua
22:35 acerspyro :P
22:36 Jordach_ zombies and guns are overrated by AAA games and indies
22:36 acerspyro ^
22:36 Jordach_ i found more unoriginality in a Call of Duty campaign
22:36 Jordach_ s/unoriginality/originality
22:36 Jordach_ !title https://www.youtube.com/watch?v=KbTtsezso4Q
22:36 Jordach_ ^ explains everything
22:36 MinetestBot Jordach_: WTF Is... - Duty Calls? (It&#39;s a Call of Duty parody and blatant marketing ploy) - YouTube
22:38 Trixar_za Jordach_: Stop reading David Wong's book. Zombies are always fun.
22:39 Trixar_za It's just that nobody really came up with anything good. They Hunger (the Half-Life mod) was pretty good because the Zombies actually talked instead of just making random moans. They were also fast. Double tapping was also a prerequest to survival.
22:40 Jordach_ Trixar_za, Resident Evil 1/2/3/4/5/6 zombies are actually enjoyable (as well as L4D1/2 with the random tension)
22:41 acerspyro I think I should just do a mock up
22:43 Trixar_za Jordach_: The earlier zombies were good in Resident Evil because of clever angling of the camera and jump scares.
22:43 Jordach_ Trixar_za, especially ones that require tactics / aim
22:43 Trixar_za Having the zombies come out of random places or having corpses you passed by without having moved before suddenly come to life when you're RIGHT NEXT to them is the best.
22:44 Jordach_ Dead Space (I never finished it)
22:44 Jordach_ that's even worse
22:44 Trixar_za Especially if your ammo is low - you have to fight the urge to shoot without stopping out of fright, and instead aim and carefully shoot them in the head.
22:44 Trixar_za You also have to wait for them to get closer so the gun has more of an effect.
22:45 Jordach_ i miss survival games with no ammo
22:46 Trixar_za Where you have to beat them with random objects you find lying around?
22:46 Trixar_za Yeah, that's fun too
22:46 Jordach_ oh god i now want to re-install Dead Rising
22:47 acerspyro Resist!
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23:45 est31 Why exactly is entering umlauts into formspec entry fields not possible?
23:45 est31 and other non-ascii chars
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