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IRC log for #minetest, 2015-01-14

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Time Nick Message
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00:47 guest12345 hi
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00:47 guest12345 i just installed minetest on a new windows system. the trees are missing every time i set up a world. true of 64-bit and 32-bit
00:48 guest12345 i've used fly too and can't see any trees
00:48 guest12345 every other texture is there
00:48 guest12345 and i've tried several times
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00:51 guest12345 also, when i try to "configure", everything is blue and i cant drag it over
00:51 TriBlade9 What's up guest?
00:52 guest12345 hi
00:52 marktraceur guest12345: Did you try changing the mapgen?
00:52 guest12345 what's the mapgen?
00:52 marktraceur I belieeeeve, when you generate a new world, it gives you a choice between different map generator algorithms
00:52 TriBlade9 When you create a world, there should be a dropdown list called Mapgen
00:53 guest12345 oh that
00:53 TriBlade9 If you're using the default game, choose "v6"
00:53 TriBlade9 v5 and v7 are for mods with custom biomes
00:53 guest12345 i tried v5, v6, and v7, and various number of seeds
00:53 guest12345 ok let me try v6 again
00:53 TriBlade9 What's the issue exactly? (I came in late, sorry)
00:53 marktraceur TriBlade9: No trees.
00:53 TriBlade9 Ah, weird.
00:53 guest12345 here we go v6 has trees thank you
00:54 TriBlade9 Np
00:54 guest12345 what are custom biomes
00:54 TriBlade9 v5 and v7 are just grass, as a default biome
00:54 guest12345 so how do you do anything with them?
00:54 TriBlade9 It allows mod authors to create things like deserts and snow, mountains, and swamps with the modding API
00:54 TriBlade9 (And much more, if you're creative)
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01:06 guest12345 should add that to the faq
01:07 TriBlade9 Perhaps, it's quite a common Minecraft term
01:07 TriBlade9 Oh, you mean about the mapgens? Yes
01:07 TriBlade9 I might go do that right now
01:08 guest12345 how do you enable to mods though (default, wool, etc)? it just shows the list as blue
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01:10 TriBlade9 Those are alreaady enabled
01:10 TriBlade9 Blue means they're part of the game you're using
01:10 guest12345 oh ok
01:11 TriBlade9 If you download more mods, they'll show up as gray, (I think), and if you enable them they will be green.
01:11 guest12345 you should also add a brief and user-friendly description for "what is a (pseudorandom)seed"
01:12 TriBlade9 Yeah, there's a lot that needs to be done.
01:13 TriBlade9 And not enough people and time to do it
01:14 guest12345 can anyone edit the wiki?
01:14 guest12345 minetest was always a great game, it's just a matter of poor documentation and the lack of ability to add "bookmarks" for coordinates
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01:16 TriBlade9 Bookmarks can easily be done with mods
01:17 TriBlade9 I'll edit the wiki/faq now
01:17 TriBlade9 Wait, I'm not sure I have an account
01:22 TriBlade9 Frick. Can someone register an account for me? I can't register due to China's blockage again.
01:24 TriBlade9 Oh, never mind. It won't work for anyone. It relies on an outdated anti-spam system that closed down.
01:27 TriBlade9 Requested an account
01:28 TriBlade9 The info is already on the faq
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01:34 guest12345 why would the chinese government hate a stupid block game?
01:35 voxeldork What did I miss here?
01:36 TriBlade9 Nvm, it isn't the goverment blockage, their captcha system is broken and you ahve to request a wiki account for the time being.
01:36 TriBlade9 Either way, the info is already there
01:37 exio4 is tor blocked in the forum?
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01:46 TriBlade9 Tor is unusable in china.
01:47 Brains Deep packet inspection or blocked nodes?
01:48 Brains Or, well, rubber hoses...
01:50 guest12345 oh btw it's bleak_fire_ fka redblade7 i just havent set up mirc yet :)
01:50 guest12345 would occasionally come here
01:50 guest12345 i platyed multiplayer for a while but just kept getting pissed off over people destroying my stuff, so i just do single-player now
01:58 TriBlade9 You're lucky you can even connect to multiplayer :P
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02:02 The joined #minetest
02:02 The Hey guys, does anyone know how to install landrush on a minetest server? I keep getting errors.
02:03 The i have c55 if that makes a difference.
02:03 guest12345 why, does china block it?
02:04 TriBlade9 No guest, it's just slow
02:04 TriBlade9 The, what version of minetest is it?
02:04 The 4.10
02:05 TriBlade9 Try 0.4.11
02:05 The Will do. Thanks.
02:06 The Is there anyway to use it without install on Ubuntu?
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02:08 TriBlade9 Build it?
02:09 The Nvrmnd. Was afraid I would lose my worlds if I installed over c55 but they seem to be working fine.
02:17 TriBlade9 Heya kaeza
02:18 kaeza o/
02:18 TriBlade9 What's up?
02:18 TriBlade9 Any idea on how to make a half-decent 8x8 cobblestone texture? :P
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02:45 koz_ TriBlade9: What is the whole n x n thing for textures? I keep seeing that, but I have no idea what it means.
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02:47 The Hey guys, I've updated to 4.11 and still cannot get landrush to install. Can someone assist me?
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03:00 TriBlade9 Yes koz_
03:00 TriBlade9 I can try The, can you post your error?
03:02 The http://pastebin.com/Zpcx205J
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03:03 VanessaE "landrush_master"  --> "landrush"
03:03 VanessaE rename it to that.
03:03 VanessaE should work then.
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03:03 TriBlade9 Yep, wat nessa said
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03:04 The Will try
03:04 guest12345 thanks triblade et al, bye
03:04 TriBlade9 Bye
03:05 jordan4ibanez Is there any way to make a mod load last?
03:05 VanessaE not really.  make it depend on whatever other mods that need to be loaded first.
03:08 The ERROR[ServerThread]: Assignment to undeclared global "owner" inside a function at /home/jesse/.minetest/mods/landrush/hud.lua:12.
03:08 VanessaE ignore it
03:08 The Will do. Thanks Vanessa.
03:08 VanessaE that's up to the author of landrush to fix.  it's not *really* an error, per se.
03:08 VanessaE it's more of a warning.
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03:17 The How do I give each of my users a landclaim block when they first sign up?
03:18 VanessaE unless landrush has a setting for it, modify and use the give_initial_stuff mod that comes in minetest-game
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03:30 jordan4ibanez I'm genuinely impressed with the rail corridors mod
03:30 jordan4ibanez http://i.imgur.com/F86sO3x.png
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04:00 TriBlade9 Wow, that is impressive indeed
04:00 TriBlade9 jordan4ibanez, is that your desktop?
04:01 jordan4ibanez Yes it is
04:01 TriBlade9 That is a lot of launcher icons
04:01 TriBlade9 :P
04:01 TriBlade9 Nice choice of video editors and screen recorders, I use the same ones.
04:03 jordan4ibanez Thank you haha
04:03 jordan4ibanez o/
04:03 TriBlade9 Using Mate?
04:03 TriBlade9 Or what desktop? It looks like Gnome 2, but I haven't used anything of the sort in years.
04:04 jordan4ibanez Yep, it's amazing!
04:04 TriBlade9 I still use Unity, and Cinnamon from time to time.
04:04 TriBlade9 Once I adjusted to it, I realized how easy it was to be productive with.
04:05 TriBlade9 Might try Mate sometime
04:06 jordan4ibanez It's Ubuntu Mate 14.10
04:09 TriBlade9 Neat.
04:09 TriBlade9 Anything else up?
04:10 jordan4ibanez Throwing a whole bunch of mods into a random mod pack
04:10 TriBlade9 RandomTest?
04:11 TriBlade9 Or just TestTest?
04:14 jordan4ibanez Ultimate
04:14 TriBlade9 Ultimatest?
04:14 jordan4ibanez I probably definitely won't release it, I just want to see how many mods I can cram into the game
04:15 TriBlade9 Clever, probably.
04:16 TriBlade9 I really think there are not enough server administration mods
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04:19 jordan4ibanez It would be great if you could administrate from the commandline using curses or something
04:20 TriBlade9 Ja
04:20 TriBlade9 Or some sort of fake client
04:22 jordan4ibanez you'd have to pass the output to the client and pass the input to the server somehow
04:22 TriBlade9 Yea
04:23 jordan4ibanez or you could even have the client print to a text file and the server just reads it every second and executes, but that seems really unsecure
04:23 jordan4ibanez insecure*
04:24 TriBlade9 Yeah, that's a terrible idea
04:26 jordan4ibanez Unified Inventory is incredible
04:27 TriBlade9 Indeed, even though the graphics are meh
04:27 TriBlade9 All that needs to be handled for the chat thing is basically the connection create, ping, destroy, and chat events.
04:27 jordan4ibanez That would be awesome
04:28 TriBlade9 In fact, if I'm correct, the server won't even send the data unless requested with TOSERVER_REQUEST_MEDIA
04:28 TriBlade9 Problem is, I would undoubtedly want to write it in HTML5 if anything :P
04:29 TriBlade9 'cause then it would be easy to port to run on mobile or the web, as well as desktop
04:33 TriBlade9 No idea how to send C++ types through JavaScript.
04:33 TriBlade9 Or convert between them using byte arrays
04:34 jordan4ibanez You lost me man lol
04:34 TriBlade9 x]
04:35 TriBlade9 Didn't someone write a web admin interface for MT awhile back?
04:36 koz_ Is there another source of light besides torches and the furnace (when active)?
04:36 jordan4ibanez I have no idea
04:36 TriBlade9 Lava koz_
04:36 TriBlade9 Or you could download mods :3
04:36 jordan4ibanez Holy moly carbone mobs are extreme
04:36 koz_ TriBlade9: Lava, lol.
04:37 koz_ I guess lava glows, but using it as a light source...
04:37 TriBlade9 Hehehe
04:38 TriBlade9 If you're making some sort of evil base, it's perfect :P
04:38 TriBlade9 Imma go eat, bye
04:38 kaeza also, the sun?
04:38 kaeza (or moon)
04:38 kaeza <_<
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05:01 TriBlade9 jordan4ibanez, are you still here?
05:01 jordan4ibanez Yes
05:01 TriBlade9 Okay, well, minetest uses UDP right?
05:02 TriBlade9 JavaScript/Browsers have no support for UDP (security reasons)
05:02 TriBlade9 So the next-best choice would be Java
05:02 jordan4ibanez I don't know networking my man, so ruby on  rails could be good for the client for all I know :/
05:03 TriBlade9 TBH, neither do I
05:03 jordan4ibanez Also I combined the railcorridors mod with mobspawners mod and I made something truly scary
05:03 TriBlade9 I know a bit of low-level stuff, but only because I've had to work with it a few times at work.
05:03 jordan4ibanez http://i.imgur.com/RyBgsSe.png
05:03 TriBlade9 Oh?
05:03 TriBlade9 Neat
05:03 TriBlade9 Jeez, I hate this IRC client
05:03 jordan4ibanez Use Quassel!
05:04 TriBlade9 Rules for an IRC client for me:
05:04 TriBlade9 Self-contained (Basically -DRUN_IN_PLACE=1)
05:04 TriBlade9 No KDE
05:04 TriBlade9 Tabs.
05:04 TriBlade9 And yikes, that is creepy
05:05 ShadowNinja TriBlade9: Why no KDE support?
05:06 TriBlade9 Umm
05:06 TriBlade9 Because I hate the icons and frequently change themes
05:06 ShadowNinja TriBlade9: Then change the icons?
05:07 TriBlade9 Nevar
05:07 TriBlade9 You shall not drag me into the dark and shiny side.
05:07 TriBlade9 I will not become 'kool'.
05:10 TriBlade9 Meh, I might try Quassel
05:18 jordan4ibanez Goodnight!
05:20 TriBlade9 Gnight
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05:43 MinetestBot [git] Zeno- -> minetest/minetest: Fix use of uninitialized data 57f2fa5 http://git.io/gLJo9A (2015-01-14T15:43:33+10:00)
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06:36 sofar what's the proper way for a mod to move a node from one pos to another pos, preserving all the metadata in the node?
06:37 sofar minetest.set_node(pos2, minetest.get_node(pos1)) ?
06:38 sofar and second, how do I properly set the origin node to "air" without leaving metadata behind?
06:40 sofar minetest.remove_node(pos)....
06:44 TriBlade9 My guess is that is correct, but I am unsure as well.
06:44 TriBlade9 (tag: sofar)
06:44 sofar nod, it sounds right
06:45 TriBlade9 Only 1.542*8 ways to find out :D
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06:54 sofar anyone happen to know if you can determine Biomes in the game? Or do they only exist at mapgen time in the mapgen code?
06:56 TriBlade9 sofar, I've wanted to know as well. The biome API is not well documented at the current time.
06:56 sofar should be trivial for the mapgen to embed the information in the node, but that gets messy if nodes and metadata move
06:57 TriBlade9 Well, the noise itself should be enough information to figure out the biome
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06:58 sofar sorry, how?
07:01 TriBlade9 Kinda long story
07:01 TriBlade9 It's how Minecraft does it
07:01 sofar eh? in minecraft you can just getBiome(x.z)
07:01 TriBlade9 Exactly
07:01 TriBlade9 That's based on noise
07:02 sofar well no
07:02 sofar you can change it
07:02 sofar so it's stored metadata
07:02 TriBlade9 Oh
07:02 sofar worldedit has a //setbiome
07:02 TriBlade9 You'll have to ask someone knowledgeable about mapgen then, such as paramat or hmmmm. I don't know much about it.
07:02 TriBlade9 (Or Minecraft's system for that matter)
07:02 sofar I used to code bukkit plugins
07:03 TriBlade9 I still do :3
07:03 TriBlade9 But not block-related, more chat/player related
07:03 sofar I've kind of toned down a bit with bukkit :)
07:03 TriBlade9 Yeah, I'm trying to pull out of MC a bit
07:03 TriBlade9 But I'm a developer for one vanilla spigot and one modded bukkit/cauldron server.
07:11 ShadowNinja sofar: You have to get_meta(pos2):from_table(get_meta(pos1):to_table())  Setting a node automatically clears the meta (unless you use swap_node).
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07:15 sofar ShadowBot: is that --s-etmeta(pos2):from.... ?
07:15 ShadowBot sofar: Error: You must be registered to use this command. If you are already registered, you must either identify (using the identify command) or add a hostmask matching your current hostmask (using the "hostmask add" command).
07:16 sofar ShadowNinja:  is that --s-etmeta(pos2):from.... ?
07:18 ShadowNinja sofar: Nope.  The from_table is the setter.  get_meta creates a nodemetadata object for that node.
07:19 sofar you have 2 get_meta's
07:19 ShadowNinja (Meta is stored only for nodes that use it)
07:19 ShadowNinja Yep.
07:19 * sofar logic thinking blown
07:20 sofar sorry can't think, resolving MX problem
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07:22 paramat sofar https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2584 use mapgen object biomemap in the biome API mapgens (v5/7)
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07:33 sofar still scratching my head over a double get_meta()
07:34 sofar ah I think I get that
07:34 * sofar implements
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07:38 ShadowNinja sofar: It's more like get_object_to_handle_meta_at_this_position, but that's a horrible name to type 100 times.
07:40 sofar paramat: reading code I see: `biomemap` Returns an array containing the biome IDs of nodes in the most recently generated chunk by the
07:40 sofar current mapgen.
07:40 sofar paramat: I need to find out the biome after generation
07:40 sofar way way after
07:41 sofar and I do not wish to store this information
07:41 hmmmm this currently is not possible
07:41 sofar that's what I conclude as well
07:42 sofar the reason I need it is that it allows me to create weather related differences in various biomes
07:42 hmmmm well
07:42 sofar e.g. in deserts the end product of erosion would be sand
07:42 sofar but in grassland dirt
07:42 hmmmm once biomes become officially released, i'm sure it'll have a function like that
07:45 sofar lel
07:45 sofar yah it needs an extra map stored in every chunk, at the minimum
07:45 sofar or even per node if you're evil
07:45 sofar my bukkit version has several biome-dependent code path changes
07:45 hmmmm perhaps you should wait until the biomes feature comes out
07:45 hmmmm you'll find that you're able to do much more with biomes
07:45 sofar it's all refinement, I can leave out tuning bits as we go
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07:46 sofar but as I'm porting a relatively mature plugin I'm trying to scrape around the minetest API as much as I can to see what is possible and what isn't
07:54 sofar another reason I really need it:
07:54 hmmmm i get that you need it
07:54 hmmmm we all need it
07:54 sofar if I'm eroding a stone block down to sand, I'd like to erode it to desert_sand instead of sand in a desert :)
07:55 hmmmm but people need to stop jumping the gun and attempt to use biomes when it's clearly a pre-alpha feature
07:55 hmmmm and then cry about how thing X is broken or thing Y is missing
07:55 sofar I'm not using them, but maybe I can assist in their implementation?
07:55 sofar I'm more of a help-out type of person
07:56 hmmmm basically there's a large technical issue with biomes
07:56 hmmmm they fundamentally differ from how they're generated in minecraft
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07:56 sofar obviously, and that's likely a good thing
07:56 sofar as it will enable much more complex and finegrained details
07:56 hmmmm also the map generation algorithm in minecraft has its output *depend!!* on the biomes
07:56 sofar right
07:57 hmmmm each biome has a so-called height point that determines how tall terrain gets
07:57 hmmmm this is totally backwards from minecraft
07:57 hmmmm for minetest
07:57 sofar yes, plains don't get high at all, etc.
07:57 hmmmm i tried to deal with this in numerous ways but it didn't work out too well
07:58 hmmmm i tried calculating a variance map and i figure areas with high variance will be a mountainious biome type and so on
07:58 hmmmm but it turned out being a very good edge detection algorithm and nothing more
07:59 sofar generating a biome map first then do the elevation second ?
07:59 hmmmm using the exact height within a threshhold doesn't work very well because it's not a value that helps determine what the biome should be, but rather which biomes that piece of terrain can be
07:59 sofar I'd think that's the wrong approach to begin with
07:59 hmmmm what is
07:59 hmmmm minecraft approach or minetest approach?
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08:00 sofar trying to overlay biomes on top of a generated landscape ... seems way too complex
08:00 hmmmm but this is so much more flexible and i feel is the correct answer in the long run
08:00 sofar I can see tht
08:00 hmmmm additionally, minecraft heavily interpolates terrain output which rounds off any rough edges
08:01 hmmmm if we actually determined height based on biome, you'd get sharp ridges everywhere
08:01 hmmmm so then you'd have to pass the terrain output through a gaussian filter
08:01 sofar right, or somehow meld the elevations which smooths as well
08:02 hmmmm so like what... do we admit defeat and mandate that all map generation algorithms using the biome system must perform smoothing on biome transitions?
08:02 hmmmm on top of the mandate that somehow biome height needs to factor into the terrain generation?
08:02 sofar so I've thought about this previously (long time ago) and I conclude that I'd personaly make a humidity and temperature map first
08:02 sofar and then that determines biomes
08:02 hmmmm the way minetest works
08:03 sofar and generate terrain with those as input
08:03 hmmmm there is more than one map generator at the same time
08:03 hmmmm there always will be, and the biome system is independent and separate
08:03 hmmmm so you can't mix them together into one big blob like minecraft does
08:03 hmmmm they can get away with so much more shit than we can because they don't bother being modular about anything
08:03 sofar arguably good biome's work like climate zones - precipitation and temperature are the obnly determining factor for them
08:03 hmmmm so the way biomes work right now are an intersection between 2d perlin noise maps of temperature and humidity
08:04 sofar well that sounds ... just right
08:04 hmmmm temperature is too long for a variable name so i shortened it to heat, that's what you'll see throughout the code
08:04 sofar can I extract humidity and temperature out of the map somehow?
08:04 sofar one could very well classify hum+tmp pairs into biomes
08:05 * sofar is asking for a lot ;)
08:05 hmmmm at this exact moment in time you can read mg_biome_np_heat and mg_biome_np_humidity as noiseparam structs from the config
08:06 hmmmm and then create your own perlin point noise
08:06 sofar so recreating the value is possible
08:06 hmmmm in the future this is going to be unified with the rest of what's exposed through get_mapgen_params
08:06 hmmmm additionally i'm planning on adding a third perlin noise thing, climate
08:07 sofar why?
08:07 hmmmm which has an extremely high default spread value and is intended to gradually influence biome temperature values on a much greater scale
08:07 hmmmm but the problem is that with each biome you register, each biome accounts for a smaller strip
08:07 sofar hmm, that would allow local higher variation?
08:08 hmmmm so either the spread factor needs to be adjusted to be greater with each additional biome registered, or there needs to be a weight system put in place
08:08 hmmmm the temperature map is supposed to be the local variation
08:08 sofar well but if you have 2 factors, you have a 2d map, not 2 linear ranges
08:08 sofar with 3 factors you have a 3d map
08:09 hmmmm 2d map as in (X, Z) coordinates for perlin noise
08:09 paramat mgv6 is simpler to work with, no biome API, you just use perlin noise at any time to determine norma/desert/jungle
08:09 paramat *normal
08:09 hmmmm also mapgen v6 needs to have the biome api implemented into it as well
08:09 paramat hehe
08:09 hmmmm there's a ridiculous amount of things that need to be put in place
08:09 hmmmm and it needs to work WELL
08:09 hmmmm still haven't solved the height issue completely
08:10 sofar what's the difference between v6 and v7 at this point?
08:10 hmmmm go check yourself..
08:10 hmmmm everything
08:10 paramat soon v6 will have snow biomes too
08:11 hmmmm http://41.media.tumblr.com/d902589826ba85b0174928ff94ef6924/tumblr_ni4fgeqMnf1s3dn7vo1_1280.png
08:12 paramat wow
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08:18 sofar aight, hmmmm thanks for the chat. Meanwhile I've got my main erosion/deposition algirithms all coded up so I can start debugging it
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09:45 rubenwardy !seen thexyz
09:45 MinetestBot rubenwardy: thexyz was last seen at 2013-12-31 13:49:26 UTC on #minetest
09:45 rubenwardy MMDB needs to be fixed :(
09:49 cabji does that image mean theres a 50% chance your taxi driver's name is MD Rahman in New York?
09:50 cabji and that people surnamed Singh have none of those first names?
09:51 cabji also, every indian male surnamed Singh is from Punjabi in india.
09:52 cabji or so i'm told by my brother in law whose last name is Singh.
09:53 rubenwardy Those statistics are bad. Most muslims call their son Muhammed, where as others spread their names out. Like, their could be only 10% muslim taxi drivers, but because they have such a high proportions of "Muhammeds"...
09:55 cabji oh, indians from punjabi that are sihk religion are surnamed Singh. that's it.
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10:11 gregorycu Hello chaps
10:11 gregorycu And VanessaE
10:11 gregorycu Who I need to speak to
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10:34 Kalabasa Hello, anyone know how to export from Blender to .x file (or any other supported animated format) for minetest?
10:40 rubenwardy You need to enable the .x plugin.
10:40 rubenwardy And I think .3ds is recommended over .x
10:40 rubenwardy I'll check
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10:43 rubenwardy no, b3d
10:43 rubenwardy Jordach recommends b3d over .x, and he is the modelling expert.
10:46 Kalabasa Okay,
10:47 Kalabasa I don't have the b3d option here (Blender 2.72b - Debian).
10:47 Kalabasa I already enabled the .x plugin.
10:48 Kalabasa I exported the x file. But animations don't work in the game. The game model is static and its pose is the pose in Blender when I exported it.
10:51 Kalabasa I'm going to try b3d. There's so many b3d exporters. Which one is the official one
11:00 Kalabasa Oh wow B3D worked.
11:00 Kalabasa I must have used wrong settings for the DirectX import.
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11:01 Kalabasa I used the B3D exporter from SuperTuxKart.
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13:38 MinetestBot [git] TriBlade9 -> minetest/minetest: Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous hardcoded values). e19dab2 http://git.io/uzTLow (2015-01-14T23:35:50+10:00)
14:31 Inspiral I installed this mod pack: https://forum.minetest.net/viewtopic.php?f=11&amp;t=629 and I can see chickens and something resembling a horse, but I cannot see any enemy mobs. Can anyone help here?
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14:53 MinetestBot [git] kilbith -> minetest/minetest: Reorganizing client and server tabs 227e480 http://git.io/c9HVmA (2015-01-15T00:50:23+10:00)
14:55 marktraceur Whoa. Nyan cat.
14:55 marktraceur I've never actually seen one of these.
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15:07 Zeno` I hate those things hehehe
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15:09 shadowzone Zeno`, you do?  Odd, I love 'em.
15:10 Zeno` yes, but you're odd
15:10 shadowzone But everyone loves the kitties
15:10 sfan5 Zeno`: http://www.nyan.cat/music/original.mp3
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15:11 Kacey Hello all
15:12 sfan5 hi
15:13 Kacey Did MT get an android release?
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15:16 sfan5 Kacey: there is an android release of 0.4.10 but not 0.4.11
15:17 Kacey Aah. One of my friends is playing it then. Was it released under the Minetest name?
15:18 jordan4ibanez Do trees generate in V7?
15:18 Kacey I dont believe they do...
15:18 sfan5 it wasn't released on the play store
15:18 sfan5 only on the website
15:19 sfan5 jordan4ibanez: not with minetest_game afaik
15:19 Kacey Hm. My friend found something on the playstore. In the game, it says minetest
15:21 sfan5 can you give me a link to the playstore page?
15:21 Kacey Let me find it
15:24 Kacey Well, cant link on mobile. It is called Multicraft2
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15:32 sfan5 Kacey: thanks
15:32 Kacey_mobile Yeah
15:32 sfan5 Kacey_mobile: this? https://play.google.com/store/apps/details?id=com.MoNTE48.MultiCraft2
15:33 Kacey_mobile That looks right. Hold on
15:33 Kacey_mobile Yep. That
15:35 Kacey joined #minetest
15:36 Kacey Uugh.. mobile clients are tough...
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16:19 jordan4ibanez Tree spawner. http://pastie.org/private/abdemjkbqbsabxisngncaq Lol it's funny how well this works.
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16:28 marktraceur I miss my branch of 0.3 that planted trees where saplings fell.
16:28 VanessaE there's a mod for that.
16:28 Calinou it made trees grow everywhere in a silly way
16:28 Calinou we miss your clouds.cpp too
16:29 Calinou )':
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16:30 jordan4ibanez But Calinou, if someone had a chunk loader the trees would infinitely try to spread lol
16:35 Zeno` shadowzone, throughout the process I guess you could ask if there is anything people need help with
16:35 shadowzone Zeno`, Okay
16:35 Zeno` the main things to do are the changelogs and building official versions
16:36 Zeno` kind of fiddly
16:36 shadowzone I got it
16:36 Zeno` Can you edit the dev forum?
16:36 Zeno` If not maybe ask Calinou if you can have privs
16:37 shadowzone I cannot edit the dev forums at all
16:37 Zeno` But at the start run changes by someone else first, I guess
16:37 shadowzone Okay, I understand.
16:37 Calinou dev wiki you mean?
16:38 Calinou shadowzone, I can create an account
16:38 shadowzone Calinou, that would be appreciated.
16:40 Calinou check your e-mail, shadowzone
16:40 Calinou created an account for wiki.minetest.net and dev.minetest.net
16:40 shadowzone Okay
16:41 Calinou Zeno`, do you need one too?
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17:24 Krock hi
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17:59 jordan4ibanez Hi, Krock
17:59 Krock hi
17:59 kaeza greetings
18:00 jordan4ibanez Bonjour
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18:07 jordan4ibanez I saw a server that said no dating lol
18:07 rubenwardy Hi all!
18:07 shadowzone Most of them say that
18:07 shadowzone what's it called?
18:07 rubenwardy Yeah, primary school children are immature
18:08 Krock primary school = 12 - 14 years?
18:08 VanessaE jordan4ibanez: most of them have a no-dating rule, primarily to discourage the "I want a bf/gf" crap and related talk, not so much the actual act of dating when conducted in private /msg
18:09 Calinou primary school is < 12 years old, AFAIK
18:09 shadowzone that's middle school
18:09 Krock so primary school is for kids. yes, those are immature
18:09 VanessaE primary school when I was growing up meant generally under about 6 years old or so.
18:10 rubenwardy < 12
18:10 Krock btw, what's doxygen used for? I saw it in CMake and don't know why it's required in MT
18:10 rubenwardy Creating documentation of code
18:11 rubenwardy like functions and classes
18:11 Krock of c++ or lua codes?
18:11 jordan4ibanez Can you imagine that, though? Someone just comes into the irc: I want a gf now!
18:11 rubenwardy both
18:11 Krock k
18:11 Calinou both can be done
18:11 Calinou although it's almost exclusively used in C++
18:11 VanessaE they changed so much over the years.  preschool for kids under kindergarten age, kindergarten-1st was primary, 2nd through 5th was elementary, 6th-7th was middle, 7th-9th was jr, 10th-12 grades was high school
18:11 rubenwardy England: Primary School (3-11), Secondary (12-16), College (17-18), Undergraduate University (19-22)
18:11 VanessaE (there was overlap between middle and jr)
18:12 VanessaE (12th grade ending at age 18 or sometimes 19, depending on birthday)
18:12 Krock jordan4ibanez, say "yes, pls pls take me as gf. and stop the discrimination of g@y people"
18:12 rubenwardy And then PhD
18:12 jordan4ibanez I have a PhD in girlfriendology
18:13 Krock Photo Delivery?
18:13 jordan4ibanez This guy gets it
18:13 VanessaE Krock: no, it's pronounced "fud" and that's about all it's good for ;)
18:13 Krock ok.
18:13 VanessaE (at least that's the impression you get if you go by the opinions of the average slashdotter)
18:14 rubenwardy (Post Honours Doctorate. Pee-Hach-Dee)
18:15 Calinou I've wondered why it is “slashdot” and not “dotslash”; to launch a program which is in $PWD, you use ./, not /.
18:15 VanessaE Calinou: to deliberately make it hard to say the name
18:15 rubenwardy I don't understand, Calinou
18:15 VanessaE "h t t p colon slash slash slash dot dot org"
18:15 Calinou ./minetest, not /.minetest
18:16 * Krock had to duckduckgo what "slashdotter" means
18:16 Calinou VanessaE, ah, I didn't realize it, as I pronounce URLs in French
18:16 rubenwardy Yeah? ./bin/minetest
18:16 Calinou http point slash slash dot point org (but I pronounce slash in English…)
18:18 Krock double-point :)
18:19 Calinou http deux points slash slash = http://
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18:20 rubenwardy Just ignore http :)
18:20 kaeza that causes colon cancer
18:20 Krock why not SSL connection?
18:20 kaeza /. does not support HTTPS D:
18:20 Krock ewww.
18:21 ImQ009 joined #minetest
18:21 kaeza or Unicode
18:21 Krock dat lol. my client marked www. as link
18:21 Elinvention joined #minetest
18:21 kaeza <_<
18:29 jordan4ibanez People should create more industrial mods!
18:29 Krock released my 34th win32 build... wow,so many weeks gone
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19:02 Cidraque hi
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19:04 Calinou hi Cidraque
19:04 Cidraque :)
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20:05 rubenwardy Calinou: http://ponyjoust.herokuapp.com/
20:06 rubenwardy Oh.
20:06 rubenwardy If anyone likes MLP ^
20:06 rubenwardy (I don't)
20:06 Calinou joined #minetest
20:06 rubenwardy lol
20:07 rubenwardy <rubenwardy> Calinou: http://ponyjoust.herokuapp.com/
20:07 kaeza fail
20:07 kaeza https://github.com/kaeza/love-klib
20:07 kaeza pls be gentle with reviews
20:07 kaeza </offtopic>
20:07 Calinou rubenwardy, the begin sound is the same one as found in OpenClonk when you win
20:07 Calinou :P
20:11 Calinou kaeza, add a readme :p
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20:12 kaeza SOON(tm); it's mostly WIP
20:13 kaeza if you want to test, install Löve ( http://love2d.org ) and run `love main.lua` from the root of the source dir
20:13 ImQ009 joined #minetest
20:19 Krock http://i.imgur.com/aPIFZf5.gif
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21:41 jordan4ibanez MinetestBot:
21:41 jordan4ibanez MinetestBot: help
21:41 jordan4ibanez How do I leave a message for someone?
21:42 Wayward_One with the ~tell command, i believe
21:42 Wayward_One wait, that's for ShadowBot
21:43 Wayward_One maybe it's !tell
21:43 Wayward_One !tell jordan4ibanez test
21:43 MinetestBot Wayward_One: I'll pass that on when jordan4ibanez is around
21:43 Wayward_One :D
21:44 jordan4ibanez !tell jordach Jordach, in Big Freaking Dig gold turns into silver ingots
21:44 MinetestBot jordan4ibanez: I'll pass that on when jordach is around
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21:51 * VanessaE peeks in
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21:55 jordan4ibanez Hi VanessaE
21:56 shadowzone hi VanessaE
21:56 VanessaE hi
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22:30 koz_desktop Do I need a static IP to host a Minetest server?
22:30 TriBlade9 koz_desktop, No, but you'll probably want some way of keeping track of when your IP changes.
22:31 koz_desktop TriBlade9: I basically am at the whims of my ISP for that.
22:31 koz_desktop As far as I know, anyway.
22:31 VanessaE koz_desktop: use one of the various dynamic DNS services then, e.g. afraid.org or so
22:31 TriBlade9 koz_desktop, there are ways of keeping track, such as afraid.org or no-ip.org
22:32 TriBlade9 Damn Vaneninjas.
22:32 koz_desktop TriBlade9 and VanessaE: Thanks!
22:32 VanessaE otherwise you don't need to worry about it as long as you tell your users
22:32 koz_desktop By the way VanessaE, *love* your HDX texture pack.
22:32 VanessaE thanks :)
22:32 Sockbat I can recommend no-ip.org as the update client noip2 works well for me
22:32 TriBlade9 Hehe. VanessaE, if there's one of your works that I don't like, it's your HDX texture pack :P
22:33 TriBlade9 No offense, just sayin.
22:33 VanessaE :(
22:33 TriBlade9 To be fair, I prefer 8x8 texturepacks x]
22:33 VanessaE so downscale HDX to 8x8 :)
22:33 TriBlade9 Working on one right now.
22:33 TriBlade9 Yeahno. It doesn't work like that.
22:33 VanessaE guess you could call it "LDX" then :P
22:33 TriBlade9 I tried downscaling MT's cobblestone, and that didn't work at all.
22:34 TriBlade9 Cobble is nigh-impossible in 8x8 :C
22:34 TriBlade9 I love your homedecor and pipeworks mods though. :)
22:35 shadowzone I love all VanessaE's mod and wish I could program like that
22:35 TriBlade9 ^
22:36 koz_desktop Is there any limitation on textures being 512x512 at maximum, or can it go higher than that?
22:37 TriBlade9 koz_desktop, it would appear that 512x512 is max
22:37 koz_desktop TriBlade9: :(
22:37 koz_desktop Oh well.
22:39 TriBlade9 Hmm, which is more important, a program for running commands on a MT server without starting MT, or a new GUI skin?
22:41 koz_desktop joined #minetest
22:41 koz_desktop Goddamn it.
22:41 TriBlade9 ?
22:42 twoelk TriBlade9: use irc for commands to remote control a server and be carefull with work on skinning the GUI it is bound to change
22:43 koz_desktop TriBlade9: Crash.
22:43 TriBlade9 twoelk, I was thinking more of a fake-player sort of app. Is there already an IRC bot? And skinning the GUI can be done in the same way as currently (with a IGUI skin)
22:44 twoelk on the other hand if you can devise a nice system to make the GUI easily skinnable you might become a hero
22:45 koz_desktop TriBlade9: Could you tell me why the hand tool has those funny lines on it? Image: http://ctrlv.in/487497
22:45 TriBlade9 koz_desktop looks like wood, but nothing seems wrong with it.
22:46 twoelk the inchra network of servers has some bots that watch some of the chat not getting out of hand
22:46 shadowzone And ops
22:46 twoelk and there is the luigi-bot travelling the redcrab server and recording the map
22:46 TriBlade9 Neat twolek.
22:46 koz_desktop TriBlade9: So the hand is meant to look like that?
22:46 TriBlade9 In that case I'll look into skinning first
22:46 TriBlade9 koz_desktop, Does it change when you look around/punch things?
22:47 koz_desktop Nope - it looks exactly like that when I move and look around.
22:47 koz_desktop When I punch things, it obviously changes, but when the animation finishes, it still has those funny lines on it.
22:49 TriBlade9 koz_desktop, I'd assume that it's because you don't have a high-enough resolution to display the colors in the straight lines they're meant to be.
22:49 TriBlade9 But I'm not sure. :3
22:49 koz_desktop So would upgrading the graphics card on my machine *potentially* solve this problem?
22:49 TriBlade9 No, probably not
22:50 TriBlade9 Getting a 4k monitor on the other hand...
22:50 TriBlade9 :P
22:51 koz_desktop But to drive a 4K monitor you need a better graphics card *anyway*. :P
22:51 koz_desktop But my resolution is 1920 x 1080.
22:51 koz_desktop So I need something even higher than that?
22:53 TriBlade9 koz_desktop Yeah, but I'm sure it's not that big a deal.
22:53 koz_desktop It bothers me.
22:53 koz_desktop I need my things to look right, dammit!:P
22:53 TriBlade9 Also, the actual logic of drawing a new skin seems quite straightforward, but I'm not entirely sure how Irrlicht expects the new skin to be classed/subclassed.
22:53 TriBlade9 Hehe
22:53 TriBlade9 Try an 8x8 pack. You won't have problems like that, I guarentee it. :P
22:53 koz_desktop But that's OK - my computer's getting a nice GTX 760 card later anyway, so I might as well up my monitor to match.
22:53 koz_desktop TriBlade9: Lol...
22:53 TriBlade9 Jeebuz Christe
22:54 TriBlade9 I have a laptop with an Intel 1000 and GTM 310.
22:54 koz_desktop Mine's a desktop with an i7.
22:54 TriBlade9 Gettin old but I love it
22:54 TriBlade9 Generation 1 i5 here.
22:55 koz_desktop It needs a non-reference GTX 760.
22:55 koz_desktop I'll go higher if I can find a second-hand one for nonlethal prices.
22:55 koz_desktop And then I get myself an HDMI monitor with a higher resolution than 1920x1080.
22:55 koz_desktop Or better - two of them!
22:55 TriBlade9 Holey shit
22:55 TriBlade9 That's like, worth more than my apartment ._.
22:56 koz_desktop Lol, it's a long-term plan.
22:56 koz_desktop Right now, Sebastian (my machine) is getting a case replacement.
22:56 koz_desktop For a nice, quiet Zalman case.
22:56 Jordach jordan4ibanez, wat
22:57 TriBlade9 Boy koz_desktop, you're making me feel inferior. :C
22:57 koz_desktop Just because my machine runs a free distro *doesn't* mean I can't make it super-pimp!
22:57 TriBlade9 Also, I can't find much info about making a custom irrlicht skin, but looking at the source, it seems quite feasible
22:57 TriBlade9 HEhe
22:57 koz_desktop (Parabola GNU/Linux, for the peanut gallery)
22:58 jordan4ibanez In BFD when you smelt gold lump it gives silver
22:58 jordan4ibanez or it
22:58 jordan4ibanez it's just named silver*
22:59 TriBlade9 Gonna head off for now guys, see ya
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23:08 hmmmm real lavacooling:  https://www.youtube.com/watch?v=ahZD95l1MvM
23:08 hmmmm how come massive pillars aren't instantaeously forming??!!? :(
23:09 hmmmm minetest told me that flowing lava and a water source should result in this massive smoothstone tower
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23:13 Jordach BFD could do it (but i'm in the mood for playing games on steem)
23:13 zamack joined #minetest
23:17 twoelk Jordach: then put BFD on steam
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23:38 Jordach do i look like i have £70 forn Developer fees
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23:39 thefamilygrog66 I'm trying to determine whether it's possible to create a variant of the MC "hide and seek" game, in which players are transformed into random blocks, and have to hide from the seeker(s).
23:39 thefamilygrog66 Is there a way of toggling the names on and off?
23:40 thefamilygrog66 Preferably using lua within a mod.
23:45 STHGOM https://github.com/minetest/minetest/pull/1791
23:46 STHGOM not sure if thats exactly what you're lokking for
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23:54 jordan4ibanez Wait, so we can make entities attach to other entities now>
23:54 jordan4ibanez ?*
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