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IRC log for #minetest, 2015-01-11

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All times shown according to UTC.

Time Nick Message
00:03 acerspyro server list display sucks
00:08 Exio4 it's really hard to get past the 4.6GHz
00:08 acerspyro Throw it in snow
00:08 Exio4 I have to use insane Vs ;_;
00:08 Exio4 acerspyro, >snow
00:09 acerspyro Believe me, you will be overclocking your GPU when MT stops being fucking CPU-bound.
00:09 Exio4 I can't play minetest at more than 30FPS atm
00:09 Exio4 nouveau is crap
00:09 acerspyro Neothyne (A game graphitemaster is making) is ENTIRELY GPU-bound.
00:09 acerspyro Exio4: It is
00:09 acerspyro I have Radeon and I am laughing at you
00:09 * Exio4 slaps acerspyro
00:10 acerspyro Using a 256x texture pack on a 3 years old laptop.
00:10 acerspyro Getting 60 FPS, capped.
00:10 acerspyro The Radeon drivers are hundreds of miles away from Nouveau. Better than FGLRX.
00:11 Exio4 my GPU is already crap, and nouveau makes it worse
00:11 acerspyro What GPU?
00:11 Exio4 GT610
00:11 acerspyro Ouch
00:11 acerspyro I thought my 8600 GT was old.
00:11 acerspyro >.>
00:11 Exio4 it's about worse than an integrated gpu nowdays
00:11 Exio4 but better than a previous-gen intel integrated
00:12 Exio4 but, without drivers
00:12 Exio4 it's worse than my old sis 315
00:12 acerspyro It beats my old i945GM
00:13 Exio4 it doesn't, remember I use nouveau
00:13 acerspyro right
00:13 acerspyro Why, tho?
00:13 acerspyro Why not use the proprietary drivers?
00:13 Exio4 my setup is "weird", and keeping more than one blob driver running is painful
00:13 acerspyro Add a repo
00:13 acerspyro ?
00:14 Exio4 uh, how is that going to fix maintaing more than a single blob
00:14 acerspyro Auto update
00:14 acerspyro It's not a blob
00:14 Exio4 I use a host linux as "server" + various linux distros
00:14 acerspyro It's a package from the repo
00:14 Exio4 in containers
00:14 acerspyro ???
00:14 Exio4 my whole system runs inside containers
00:14 acerspyro Is this like Frankenlinux?
00:15 Exio4 what?
00:15 acerspyro some kind of linux with packages from everywhere
00:15 Exio4 no
00:15 Exio4 it's a debian stable as host
00:15 Exio4 plus multiples distros running inside LXCs
00:17 Exio4 :/
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00:37 acerspyro so, anyone interested in a door mapmodel?
00:38 acerspyro model, sorry, Cube 2/Tesseract vocabulary.
00:39 acerspyro Or any other kind of model?
00:41 acerspyro Is everyone gone?
01:03 * Jordach pur
01:03 Jordach rs
01:04 acerspyro lol
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01:45 * Brains is running his house minetest server under docker at the moment.  Seems to be working pretty well...  Even set up some dockerfiles to compile git versions so he can be lazy and still burn CPU cycles.
01:45 koalimonster hi, does anyone know how to create a function that will replace everything in a certain radius from a block to a certain node?
01:46 acerspyro koalimonster: The WorldEdit mode
01:46 lemonlake ^
01:46 acerspyro mod*
01:46 lemonlake koalimonster: https://github.com/Uberi/Minetest-WorldEdit
01:46 koalimonster thank you lemonlake
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03:35 MinetestBot [git] Sapier at GMX dot net -> minetest/minetest: Increase stepheight on android by 0.5 to smoothen movement 25235a4 http://git.io/udJ63w (2015-01-11T04:33:42+01:00)
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07:51 SanskritFritz in a local game when I die, I can't find the things I've built. Is there a way to find it?
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09:22 Calinou https://mail.gnome.org/archives/gimp-de​veloper-list/2015-January/msg00009.html
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09:31 AnotherBrick SanskritFritz : press F5 to see debug info and write down coords of your buildings. if you lost already - you can look in server logs for strings like "singleplayer placed smth at (x,y,z)" and hence find coordinates where you built
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10:22 asie How mad would everyone get if I made a Minetest mod which spawns a Java VM instance on the server-side?
10:24 Calinou I wouldn't
10:24 asie I'm working on making BuildCraft (yes, the real mod) game-agnostic
10:24 asie I could use the high-level API that makes BC communicate with other games, then, to port BC to Minetest. In theory.
10:24 asie The main limitation is no dynamic modeling
10:24 sfan5 o/ asie
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10:25 sfan5 java vm on the server-side, why not?
10:25 asie sfan5: yeah!
10:25 Calinou isn't BC proprietary?
10:26 asie Calinou: I'm the current maintainer
10:26 asie It's /almost/ not propiertary
10:26 asie There's one license line which makes it propiertary
10:26 asie but I re-licensed the API already
10:26 asie and am working on relicensing the whole mod
10:26 asie by hunting down all 100+ contributors
10:27 asie (the API had 20 and we did it in under a week)
10:27 MinetestBot [git] paramat -> minetest/minetest_game: Return to original water sink speed for player d546a5a http://git.io/FRjOOA (2015-01-11T11:27:08+01:00)
10:27 asie Calinou: The goal is to become LGPLv3
10:28 asie as part of the rewrite to be game-agnostic
10:28 asie then, write a wrapper for the voxel game API I am working on for Minetest
10:28 asie and voila
10:28 Calinou LGPLv3 is not compatible with Minetest though :P but it's fine
10:28 asie It is fine.
10:28 asie It will all be a Lua/C mod
10:29 asie using JNI for calling Java code from C (that is actually possible! i was as surprised as you might be)
10:29 Calinou all contributors agreed?!
10:29 Calinou whoa
10:29 asie Calinou: For the API? Yes.
10:29 asie For the mod itself? Not quiiiiite.
10:29 nore wow
10:29 sfan5 !doge
10:29 MinetestBot DOGE is at 0.00000059 BTC
10:30 nore so, a second pipeworks-like mod? :)
10:30 asie nore: and more!
10:30 asie BuildCraft has tons of functionality
10:30 asie like, literally tons
10:30 asie The problem is Minetest's API is too high-level to easily work with another high-level API
10:30 asie but I believe it is doable
10:30 nore yep... btw, I'd like to have *real* fluid transport in pipeworks... guess that would be a way to do it
10:31 nore although porting the code might be easier
10:31 asie I want one codebase for the whole of BC
10:31 asie with a portable API and wrappers
10:31 asie Also, things like quarries, etc... it might go well w/ Technic
10:32 sfan5 but we are not going to get fancy nodes :(
10:32 sfan5 no custom renderers
10:32 asie sfan5: Yes, that is a bit of a problem
10:32 sfan5 nodeboxes make many things doable
10:32 asie as a BC pipe has 41000 rendering combinations for the pipe block alone
10:32 asie that excludes things like gates, pipe plugs, facades, etc.
10:32 sfan5 but it still isn't as nice as real custom rendering
10:32 Calinou welcome back to Minetest anyway, asie
10:33 asie sfan5: Can't we just get something like dynamic nodeboxes?
10:33 asie That is, a function which queries the block for its current rendering state and caches it
10:33 sfan5 maybe
10:33 nore sfan5: would a mesh with dynamic texture change be enough?
10:33 asie nore: No.
10:33 sfan5 nore: no
10:33 asie What I'd propose is making a function which lets you dynamically send nodeboxes
10:33 nore (if you set some boxes as transparent)
10:33 asie nore: ...Hmm.
10:33 sfan5 i don't think that'll work
10:33 asie nore: Then it WOULD be doable but not with the high-level API
10:34 nore anyway, that's not possible right now
10:34 asie I'd need an override for Minetest specifically
10:34 asie that lists all possible meshes
10:34 nore well, there was meta_set_nodedef
10:34 nore that I've not updated in the past months (or year?)
10:35 nore and that works not very well
10:35 asie nore: well, as i said
10:35 sfan5 hm
10:35 sfan5 actually
10:35 sfan5 it might work with meshes
10:35 asie we need dynamic nodebox definition if we want BC to be portable easily
10:35 sfan5 and having different textures
10:35 nore yep, but you'd need dynamic texture change
10:35 asie sfan5: no, as then you'd need a special override in the API just for BC
10:35 nore which doesn't exist either
10:35 asie and I think if we're making dynamic texture change
10:35 asie dynamic nodebox change is really not far from that
10:36 sfan5 yeah
10:36 asie and then the mod would ensure it does it as rarely as possible
10:36 nore nodebox would be as easy as texture I reckon
10:36 asie yeah
10:36 asie so that is my feature request
10:36 asie once that's done, BuildCraft (and many other mods) can work with Minetest
10:37 asie OpenComputers is another mod looking into moving to the API, by the way
10:37 nore well, you can try my meta_set_nodedef branch
10:37 asie eh
10:37 nore even if it is horribly outdated
10:37 asie it's still 2-3 months away
10:37 asie at least
10:37 nore and has performance issues
10:37 nore 7 months away
10:37 asie works for me
10:38 nore so that means another huge rebase
10:38 nore (which I'm not feeling able to do)
10:39 nore and I probably won't have the time to work on it for another 6 months...
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11:18 Gael-de-Sailly When can I call the function minetest.get_perlin_map ?
11:19 Gael-de-Sailly I know I mustn't call it at the loading time
11:19 Gael-de-Sailly but could it be called in minetest.register_on_mapgen_init ?
11:22 Gael-de-Sailly I'm trying to make a mapgen, and in minetest.register_on_mapgen_init, I create a PerlinNoiseMap and stack it as an upvalue of a function.
11:24 Gael-de-Sailly And, when I call the function, I have : attempt to index upvalue "noise" (a nil value)
11:25 Gael-de-Sailly Where is the problem ?
11:26 nore it might be that
11:26 nore did you try putting it inside a minetest.after(0, ...)
11:27 Gael-de-Sailly no
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11:28 Gael-de-Sailly So the problem is not about the upvalue ?
11:29 nore well, it might be the perlin map
11:29 nore I'm not sure, but IIRC mapgen_init is called very early
11:30 Gael-de-Sailly I want to call it early, when should I call it ?
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11:30 nore well, just wait for the env to setup should be enough
11:31 nore so a minetest.after(0, ...)
11:31 Gael-de-Sailly thank you for your answers
11:31 nore np
11:32 Gael-de-Sailly but is it always executed before registered_on_generated ?
11:35 nore nope
11:35 nore actually, the easiest might be to set a global variable containing your perlin map
11:35 nore and in register_on_generated, if the perlin map is not nil, then compute it
11:36 nore that way, you'll compute it only once
11:36 Dm_Ryzh Hello! I`m a noob in minetest, I installed last version 0.4.11 on Ubuntu 14.4 LTS.  My problem is that I can`t see some icons in inventory - trees, planks etc. Also I can`t craft wood pickaxe. Please, help!
11:37 Gael-de-Sailly @Dm_Ryzh, I'm exactely in the same configuration and I've no problem.
11:38 Dm_Ryzh First I install 0.4.9 - same problem
11:38 Gael-de-Sailly You can't see some icons ? Can you explain ?
11:39 Dm_Ryzh then upgraded from PPA
11:39 Gael-de-Sailly Do you see an empty slot or a "unknown item" blue square ?
11:40 Dm_Ryzh Empty slot and popup message
11:41 Gael-de-Sailly weird
11:43 Dm_Ryzh how to send a screenshot?
11:43 Gael-de-Sailly I don't know
11:43 Gael-de-Sailly I try to help you but I'm not an expert either about inventories and crafting.
11:45 Gael-de-Sailly Have you tried the minimal game ? This game has no interest to play it, but it could help to determine from what is this problem.
11:46 Dm_Ryzh i try only singleplay
11:47 Gael-de-Sailly Just create a new world and, at the bottom of the world creation window, choose minimal instead of minetest_game. Check "Creative mode" and start the game.
11:48 Dm_Ryzh I`ll try it now. here is screenshot: http://i58.tinypic.com/103s9xv.png
11:49 Gael-de-Sailly It may be a texture issue.
11:50 Dm_Ryzh Minimal game - same issue
11:50 Gael-de-Sailly So the issue is in the core
11:51 Gael-de-Sailly And, don't worry for the wooden pickaxe, it's simply the wrong recipe !
11:51 Gael-de-Sailly The three top slots are wooden planks and not sticks.
11:52 Dm_Ryzh Thanks for pickaxe=)
11:53 gregorycu Issue is either in the core, or a faulty download
11:53 gregorycu Bad unzip
11:54 Dm_Ryzh I install it from ubuntu rep first
11:55 Dm_Ryzh well, I`ll try to reinstall it
12:08 Dm_Ryzh in terminal there is log: Irrlicht log: Could not load texture:
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12:16 exio4 pipeworks is the prime95 of minetest
12:17 gregorycu Wrong channel
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12:20 exio4 no
12:20 exio4 it's offtopic
12:20 exio4 and I had that random thought
12:21 exio4 the equivalent of prime95 for windoze overclockers in minetest is VE's pipeworks
12:21 gregorycu We are talking about it in minetest-dev
12:21 exio4 I know, yet a random comment about overclocking is offtopic to #-dev
12:22 gregorycu Ahh ok, sorry
12:22 gregorycu You were trying to avoid offtopic
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12:30 paramat Gael-de-Sailly, the correct way to use get_perlin_map is this https://forum.minetest.net/viewtopic.ph​p?f=18&t=6396&p=167503#p166686
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12:33 Krock Why are the stars not round?
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12:42 AnotherBrick consider player running like hell up diagonal stair and die at the top of it. will his corpse fly on a parabolic trajectory?
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12:43 AnotherBrick let there be no obstacles on his path
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12:52 rubenwardy Hi all!
12:52 Jordach AnotherBrick, no
12:52 Jordach Minetest has an insane amount of air resistance which shouldn't exist at all.
12:53 AnotherBrick oh... so it will fly on a ballistic-somewhat-parabolic path? or just fall straight down?
12:54 rubenwardy It will be something like  velocity = velocity * 0.99, if you're talking about the player
12:54 AnotherBrick and what about player's corpse?
12:54 rubenwardy don't know, the same I assume
12:54 AnotherBrick ah, it's the same i think
12:55 AnotherBrick thanks
12:57 Dm_Ryzh hey, anyone have an idea about texture bug: like this http://osdir.com/ml/general/2014-09/msg13248.html
12:58 Dm_Ryzh got it on Ubuntu, minetest ver 0.4.11
12:58 MinetestBot [git] Sapier at GMX dot net -> minetest/minetest: Fix invalid stepheight increase calculation on android 2d9b311 http://git.io/YQsmmA (2015-01-11T13:57:26+01:00)
12:58 Krock you seem to have some textures missing in minetest_game
12:58 Dm_Ryzh in minimal also
12:58 Krock 0.4.11 did not exist in 2014-09
12:59 Dm_Ryzh I told about the same issure in 0.4.11
12:59 MinetestBot [git] Sapier at GMX dot net -> minetest/minetest: Disable sound and key binding settings in "pause" menu on android aed70cb http://git.io/yS_avw (2015-01-11T13:58:49+01:00)
13:00 AnotherBrick I often see somewhat messed up inventory icons. sometime (rarely) they are just invisible
13:00 AnotherBrick oh wait i'm still at 0.4.10
13:00 Krock \o/ Roger Federer on his 1000th match
13:00 Krock *won
13:00 rubenwardy minimal shouldn't be used
13:01 Dm_Ryzh here is my screenshot http://i58.tinypic.com/103s9xv.jpg
13:02 SanskritFritz AnotherBrick: thank you, I'll try this soon. How can I get to given coordinates?
13:02 Dm_Ryzh rubenwardy: in minimal and in minetest_game
13:02 rubenwardy !g minetest messed up inventory icons
13:02 MinetestBot rubenwardy: http://irc.minetest.ru/minetest/2014-05-16
13:03 rubenwardy !g minetest messed up inventory icons site:forum.minetest.net
13:03 MinetestBot rubenwardy: https://forum.minetest.net/viewtopic.php?pid=96014
13:03 rubenwardy !g minetest messed up inventory site:forum.minetest.net
13:03 MinetestBot rubenwardy: https://forum.minetest.net/viewtopic.php?id=1616
13:03 rubenwardy ignore that one
13:03 rubenwardy The inventory breaks quite a lot.
13:03 AnotherBrick SanskritFritz : by walking? or use /teleport x,y,z
13:09 SanskritFritz AnotherBrick: thanks again. I'll experiment from now on, don't want to be a help vampire :)
13:10 AnotherBrick welcome)
13:12 SanskritFritz this is a nice game, never tried Minecraft, but I do enjoy this :)
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13:30 Dm_Ryzh how to get fly privilegy in single game?
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13:32 rubenwardy /grant singleplayer fly
13:34 Dm_Ryzh <rubenwardy>, Thank you!
13:34 rubenwardy XDD
13:36 Dm_Ryzh =) Seems I find how to solve texture bug: https://forum.minetest.net/viewtopic.php?id=7121
13:37 Dm_Ryzh Thanks rubenwardy=)
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14:46 lordawe VanessaE: PLS, which build do I need to run dreambuilder_game? I have latest 0.4.11 and it gives me an error: http://pastebin.com/nhpM8Knf
14:46 lordawe thank you
14:49 Gael-de-Sailly I'm not VanessaE but I'm looking the code
14:50 lordawe Thank you Gael-de-Sailly
14:52 Gael-de-Sailly It's a problem about the function minetest.get_mapgen_params
14:52 lordawe so what should I do then? I would like to roun a local server to play with son
14:53 Gael-de-Sailly I don't know
14:54 Gael-de-Sailly Sorry but there isn't any documentation about this method.
14:55 lordawe okay
14:55 lordawe thank you
14:55 Gael-de-Sailly Is there someone who know the behaviour of this function ?
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14:56 lordawe I have tried to generate a new world using different mapgen but it gives the same error
15:04 lordawe is it just me? how can others plays it? Older MT,v0.4.10 gives the error too
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15:05 Brains I usually play dreambuilder and haven't had any issues...  Let me snag the current git version and try it out here locally.
15:05 Gael-de-Sailly https://github.com/VanessaE/dreambuilder_ga​me/blob/master/mods/default/mapgen.lua#L705
15:06 lordawe thank you guys
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15:07 Brains I get the error as well.
15:07 lordawe I am trying it for the first time, because my set of mods resulter in random errors - placing huge blocks of travelnet boxes or windmills...
15:07 lordawe oh, thanks
15:08 Gael-de-Sailly I repeat my question : is there someone who know the behaviour of this function ?
15:08 Brains The big block of windmills thing seems to be a mapgen problem...  I saw the same thing in my local dreambuilder worlds.
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15:08 lordawe oh no!
15:08 rubenwardy Yo!
15:09 rubenwardy Thought I'd spice up my greeting a bit.
15:09 Gael-de-Sailly Yo ruben' !
15:09 lordawe it is relatively okay when it happens in the air, but it appeared on the surface last time I've tried it
15:11 Gael-de-Sailly thanks to you I just remembered that I wanted to finish the mapgen tuto today
15:11 lordawe I suppose everybody who knows how to fix it are busy, can anybody suggest me which good subgame or ser of mods should I download to be able to play soon without getting similar errors please
15:14 Brains I suppose you could get a copy of dreambuilder that was earlier than commit e7d9c6e...
15:14 lordawe yes please, can you uload it for me,pls
15:15 Brains Heh, I don't have a copy handy...  I presume there is a way to pull it from github but I usually just snag it via git.
15:15 Brains VanessaE pops in pretty frequently so I doubt it will be a long wait.
15:16 lordawe last update of Dreambuilder was yesterday... :)
15:16 Brains Hrm, have you tried the latest git build of minetest?
15:16 lordawe I downloaded official stable release
15:17 lordawe I am on Windows
15:17 Brains Let me see if the problem exists on a more current build...  (I usually run linux and compile up fresh git versions locally but I'm on windows this morning and only have a "recentish" build.)
15:18 Gael-de-Sailly The part of the file who causes the problem was added yesterday by Paramat.
15:18 Gael-de-Sailly https://github.com/VanessaE/dreambu​ilder_game/commit/e7d9c6ee8047f24c3​040f6b676afa80abe9fb980?diff=split
15:18 Brains It was merged into Dreambuilder yesterday, written a couple fo months ago.
15:19 Gael-de-Sailly oh yes, I just noticed it.
15:19 Gael-de-Sailly So is it possible that the behaviour of this function has changed ?
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15:20 Brains lordawe: Snag a more current build for windows from the forums...  I was able to load it up.
15:20 lordawe which one?
15:20 Brains I usually snag sfan's build IIRC.
15:20 Gael-de-Sailly the function "minetest.set_mapgen_params"
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15:21 Brains https://forum.minetest.net/v​iewtopic.php?f=42&amp;t=1523
15:21 lordawe thx
15:21 Gael-de-Sailly Sorry, I've mistaken replies
15:22 Brains I was using the one labeled 63867b1
15:27 lordawe It WORKS! Thank you me too!
15:28 lordawe or it seems to be working, it is loading too long
15:30 Gael-de-Sailly Tried just now, it works, but there is a mapgen problem
15:31 lordawe with these huge boxes?
15:33 Gael-de-Sailly Yes, these huge boxes
15:33 * Brains loads up a new world to see the boxes...
15:33 lordawe :o(
15:34 Gael-de-Sailly Huge boxes formed by unknown items, windmills, minerals, and various stuff
15:35 Gael-de-Sailly above the spawn point
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15:37 Gael-de-Sailly http://i.imgur.com/vJsYIRx.png
15:37 Brains Didn't see it in my test world after a quick look but that doesn't mean much.  It is a known problem with an unknown cause AFAIK.
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15:42 luizrpgluiz hi all
15:47 Wayward_One Gael-de-Sailly, lordawe: VanessaE had one of those on her server recently. She said it's a bad mapblock
15:48 Gael-de-Sailly really strange
15:48 Wayward_One VE-Survival, to be exact
15:48 lordawe I DO see cubes: http://i.cubeupload.com/tmTtli.png
15:49 lordawe I am in creativ
15:49 VanessaE good morning
15:49 Brains Morning
15:50 Gael-de-Sailly good afternoon !
15:50 Gael-de-Sailly I'm French, she's American
15:50 lordawe good almost evening :)
15:50 Brains Goood Temporally Appropriate Greeting.
15:51 Wayward_One good morning/afternoon/evening, wherever you may be :)
15:53 lordawe http://i.cubeupload.com/IypHp5.png, http://i.cubeupload.com/8K39g0.png, http://i.cubeupload.com/tmTtli.png
15:54 lordawe it doesnť matter which mapgen I've used so far
15:55 VanessaE I'll fix the dreambuilder bug, gimme a minute.
15:56 Gael-de-Sailly I have no idea, what is the cause of this bug.
15:58 lordawe TY
15:58 Brains VanessaE: Which bug?
15:58 VanessaE the crash with 0.4.11.
15:58 Brains Ah
15:59 Gael-de-Sailly We were speaking about the huge blocks
15:59 VanessaE I know about that, but it's not dreambuilder.  it's minetest.  has to be
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16:09 lordawe it is minetest, but we speaking both :)
16:09 lordawe the huge blocks and the dreambuilder bug, but it is working with latest sfan5's build
16:09 VanessaE well I meant it's the engine causing the corrupt mapblocks
16:10 VanessaE new dreambuilder going up in a minute
16:10 VanessaE should fix the crash
16:11 lordawe me too, because I used in built v5-v7 + noisetest and paramatv7
16:11 VanessaE done
16:11 VanessaE try it now
16:11 lordawe and I saw it, or at least these huge shadows you helped me to remove using Worldedit, I think it is connected
16:13 MinetestBot [git] sfan5 -> minetest/master-server: Refine sorting algorithm ee2a6de http://git.io/vkmxIw (2015-01-11T17:10:50+01:00)
16:14 nore VanessaE: you don't use last version of mt for the server?
16:15 VanessaE nore: no.  server is at 900fa26965a2fbdf2b9de74e2d680c083de91482 right now
16:17 VanessaE (so almost the latest release)
16:18 VanessaE Brains: can you try the latest build of dreambuilder with minetest 0.4.11 and see if that commit fixes the crash problem?
16:18 VanessaE (don't try it with git, the test wouldn't be valid)
16:26 MinerDad joined #minetest
16:29 VanessaE ~tell paramat https://github.com/VanessaE/dreambuilder_game/c​ommit/42f677e10d4ab28b436bd375b5a7397d73a8073c
16:29 ShadowBot VanessaE: O.K.
16:36 Jordach VanessaE, what the
16:36 Jordach i did not disconnect
16:37 VanessaE ?
16:37 Jordach [16:36:29] <-- Jordach (~quassel@minetest/big-freaking-dig/developer) has quit
16:37 * VanessaE shrugs
16:39 Krock http://i.imgur.com/CvpypLp.png
16:39 Krock fat flying object
16:40 VanessaE looks like a cross between the 1701 and the NX-01
16:41 Krock should be the NX-01
16:42 VanessaE the nacells should be lower then
16:42 VanessaE almost even with the primary hull
16:42 VanessaE hm, wait
16:42 VanessaE scratch that
16:42 VanessaE the primary hull is just too thick :)
16:43 hmmmm joined #minetest
16:50 Krock moved 23k nodes...
16:50 Krock timed out >:D
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16:58 Krock VanessaE, heh. looks better now :) http://i.imgur.com/lLDh0Tv.png
17:04 VanessaE yes actually it does :)
17:08 lordawe [16:59]Gael-de-SaillyWe were speaking about the huge blocks
17:08 lordawe [16:59]VanessaEI know about that, but it's not dreambuilder. it's minetest. has to be..
17:08 lordawe Pls, is that bug reported?
17:09 VanessaE lordawe: it is.
17:09 VanessaE also, I fixed the crash problem, please re-test on 0.4.11 at your leisure.
17:10 lordawe sorry, I just can't find it
17:10 VanessaE lordawe: minetest core devs seem to have some idea now what might be the cause of the bad mapblocks, but no resolution as yet.
17:10 Enke joined #minetest
17:11 lordawe VanessaE: I have built wood (angled wall) block in dreambuilder but then I couldn't remove it. I had to use WE
17:11 jojoa1997 joined #minetest
17:11 lordawe VanessaE, anybody: and since when is it behaving like so
17:11 lordawe ?
17:12 lordawe (the bad huge blocks on mapgen)
17:12 VanessaE lordawe: since just a hair before 0.4.11 came out
17:12 lordawe lol
17:12 lordawe :)
17:13 lordawe ty
17:13 VanessaE looks like Dec. 24 if the guess was correct
17:13 VanessaE literally a few commits before release :-/
17:14 VanessaE no, wait
17:14 VanessaE that can't be right, I've seen these sorts of corrupt mapblocks before that
17:15 VanessaE (well what causes them *now* may be new)
17:15 VanessaE saw one happen on my realtest server once
17:15 * Jordach smells a bug with LevelDB
17:15 VanessaE Jordach: pre-leveldb
17:15 VanessaE and it happens on users with sqlite maps also
17:15 Jordach VanessaE, haven't seen it on a Win64 system
17:16 VanessaE it's not at the map database level
17:16 VanessaE it's in-engine - moretrees and plantlife add stuff on top of the errant mapblocks if they have dirt
17:17 lordawe but I belive that the bad light/shadow blocks which cannot be fixed usig //fixlight has to do something with it too
17:18 VanessaE I think that's a different problem entirely.
17:18 VanessaE related?  idk
17:18 * VanessaE pokes hmmmm
17:21 lordawe :o|
17:23 lordawe If it is so, it is not problem of all my mods I want to use. We just need to be patient to get these mods fixed
17:23 lordawe tY
17:23 VanessaE it's not a mod problem
17:23 VanessaE at least, not those big, square, black shadows just appearing out of nowhere.  it's an engine problem.
17:24 VanessaE (that worldedit can sometimes make *more* of them is a different question)
17:26 lordawe I think there is a problem with my English
17:26 VanessaE no, I understood you
17:27 lordawe I didn't say WE makes more of these huge blocks
17:29 VanessaE no but I did :)
17:29 VanessaE I've had it happen on many occasions.
17:29 VanessaE it's unclear if worldedit is at fault, or if it's the same engine issue that causes the initial shadows.
17:35 lordawe I see
17:37 lordawe and If world is generated without WE installed?
17:38 VanessaE doesn't matter
17:38 VanessaE WE doesn't affect world generation at all
17:40 jojoa1997 joined #minetest
17:42 * Sokomine takes a look if any mapgen/perlin noise experts are present
17:42 Ritchie joined #minetest
17:43 VanessaE Sokomine: shhhh you'll summon paramat :)
17:44 Sokomine there are shadows as well when using mg_villages. they do disappear after a while...when further terrain has been generated/updated
17:44 Sokomine VanessaE: that's my intention :-) nore would be helpful as well :-)
17:44 Sokomine or someone else who understands that noise stuff :-)
17:44 ImQ009 joined #minetest
17:44 * VanessaE hides because she only understands it *just* enough to get into trouble.
17:45 nore hm?
17:45 Sokomine hah! nore discovered :-)
17:45 nore hi btw :)
17:45 Sokomine VanessaE: guess you're safe then (for now - until i need the next texture :))
17:45 Sokomine hi nore :-)
17:46 Sokomine nore: my problem is that i want to place additional lone houses in mapchunks that did not receive a village. kind of random_buildings combined with the villages
17:46 nore still the same problem?
17:46 nore what is it then?
17:47 Sokomine trouble is: if i select a random spot inside a mapchunk for a house, said house may partly stretch into neighbouring chunks. if two houses or a house and a village are too close together, that'd be bad
17:47 Sokomine it's mostly that your villages distribution code works fine - but in order to add the single houses without having trouble with them, i need code that is more reproducable
17:48 nore well, there is a function which checks if a given position is inside a village
17:49 Sokomine if the outcome (house placed or not) depends on from which direction you approach the mapchunk, then there's going to be trouble. one mapchunk may believe that a house from a neighbouring one will have to be spawned - while that mapchunk may figure out that it can't because that house would be too close to something else
17:50 Sokomine your noise stuff does not have this problem. my rather primitive "select random coordinates inside the mapchunk and place the house there as long as those houses and villages in the sourrounding mapchunks are far enough away" is too primitive for that problem
17:50 nore yep, and both house are not spawned then
17:50 nore same thing happens with entire villages
17:51 nore two villages too close = neither one is placed
17:51 Sokomine hmm. perhaps i ought to increase the range for mapchunks checked? there might be a chain reaction
17:51 Sokomine ah. yes. that sounds like a very obvious and convincing soultion :-)
17:51 Sokomine that might do...
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18:08 rubenwardy minetest.org would be a much better hostname than minetest.net
18:09 rubenwardy and, hi all!
18:09 OldCoder Hi
18:09 OldCoder 03:26:49: ERROR[ServerThread]: ServerEnv: Trying to store id=20718
18:09 OldCoder statically but block (113,0,36) already contains 500 objects. Forcing delete.
18:10 OldCoder It was explained to me 2 months ago but very busy
18:10 Jordach D:
18:10 OldCoder What coords are those again?
18:10 Jordach OldCoder, too many entities
18:10 OldCoder Pipeworks or technic
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18:10 OldCoder What coords are those again? Node blocks or map blocks?
18:11 OldCoder Jordach, do you know?
18:13 Sokomine OldCoder: i'm pretty sure it's mapblock
18:15 Fusl joined #minetest
18:15 Sokomine on the other hand...for block 113,0,36 i'd expect the db id to be 603979889 if i'm not mistaken
18:16 Enke joined #minetest
18:16 OldCoder Sokomine conclusions?
18:19 rubenwardy joined #minetest
18:23 rubenwardy Are there any requirements for licenses for mods on the forum, other than there must be one?
18:23 rubenwardy I can't see anything about non-FOS mods being disallowed
18:23 rubenwardy https://forum.minetest.net/v​iewtopic.php?f=11&amp;t=1271
18:23 rubenwardy actually, it says none that don't allow derivites
18:25 jojoa1997 Does any really use the WTFPL license?
18:25 jojoa1997 anymore
18:25 rubenwardy Pilzadam
18:25 rubenwardy All of his mods are
18:25 rubenwardy I tend to dual license with WTFPL and CC0 if it is a small thing
18:25 Krock jojoa1997, 75% of my mods are wtfpl
18:25 rubenwardy (ie: you can choose either to use)
18:26 rubenwardy some people don't like swearing
18:31 est31 joined #minetest
18:32 Calinou rubenwardy, derivative works must be allow
18:32 Calinou jojoa1997, the WTFPL is very popular in the Minetest community
18:32 Calinou but it has no warranty disclaimer by default and contains swearing; better use CC0
18:33 OldCoder CC0?
18:33 * Calinou is playing Quake coop
18:33 Calinou the server provides maps for free
18:33 Calinou OldCoder, Creative Commons Zero (currently at version 1.0)
18:33 Calinou https://creativecommons.org/publicdomain/zero/1.0/
18:36 Krock CC1 :)
18:42 Calinou CC-1
18:42 Calinou “oubliette” apparently is an English word.
18:46 LazyJ joined #minetest
18:58 OldCoder t y
19:06 NekoGloop joined #minetest
19:11 rubenwardy What hosting sites should I recommend for hosting mods? Drop Box?
19:11 VanessaE forum attachments.
19:11 VanessaE :
19:11 VanessaE :P
19:12 Calinou Gitorious
19:12 Calinou just learn to use Git, it helps everyone :P
19:12 rubenwardy ...
19:12 VanessaE or do that :)
19:12 rubenwardy I have already talked about that
19:12 rubenwardy Really? Surely we shouldn't as that increases forum bandwidth and harddrive space -> more cost
19:15 MinerDad joined #minetest
19:16 exio4 Calinou, enet wasn't written because TCP was slow
19:17 Calinou that's what its official site says
19:17 exio4 latency != speed
19:17 Calinou Cube used TCP before, so eihrul wrote enet and ported Cube to it
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19:32 rubenwardy Please may a moderate delete this: https://forum.minetest.net/viewtopic.ph​p?f=9&amp;t=10978&amp;p=167614#p167614
19:34 Calinou done
19:34 sfan5 damn you Calinou
19:34 redstonecraftpl joined #minetest
19:34 sfan5 i wanted to be faster :<
19:36 rubenwardy Thanks
19:36 lordawe so you can delete fast :D
19:36 jluc joined #minetest
19:37 SylvieLorxu sfan5: Gotta go fast
19:38 lordawe it was a lag :D
19:38 kennebel joined #minetest
19:39 kennebel Hello. :)
19:39 lordawe hi
19:40 FreeFull joined #minetest
19:41 jhcole joined #minetest
19:41 jhcole left #minetest
19:42 kennebel I'm recent to the minetest universe, but hopefully i'll be here awhile. I like the openness of the mod capability.
19:43 Viper168 joined #minetest
19:43 SylvieLorxu kennebel: Welcome to Minetest :D
19:43 kennebel Thank you. :)
19:44 kennebel I've been a business developer for 20 something years, dabbled in games for longer than that.
19:45 PilzAdam joined #minetest
19:45 VanessaE kennebel: just be aware that there are people here who will drive you insane ;)
19:45 kennebel How do you mean?
19:46 kennebel The minecraft/tekkit server i play on right now is filled with 13 year olds, so it cannot be worse than that...
19:46 VanessaE kennebel: there are many modders/coders in here as well as players, and a few core devs.  we're all a little nuts :)
19:46 Krock kennebel, how about 12 year olds?
19:47 Jordach kennebel, oh god no
19:47 Calinou hi kennebel, welcome
19:47 Jordach not the kids
19:47 kennebel Surrounded by coders? Well that'll be a first. I've been a programmer as mentioned for a very long time. That has almost entirely been in small/ to medium businesses, so I rarely get to interact with anyone that knows what a recursive loop is.
19:48 Krock our gameplay should be more difficult, so the kids stop playing??
19:48 VanessaE kennebel: the development methodology is what'll drive you nuts :)
19:48 Krock uh. what's a recursive loop good for?
19:48 * T4im nods
19:48 kennebel I'm fascinated at the larger world limits. I'm also having fun learning Lua. One of the few languages i've never jumped in to. Loving it so far.
19:48 VanessaE imagine Linus Torvalds yelling at someone...  now imagine that that someone is another Linus.
19:49 Jordach kennebel, be warned
19:49 T4im hehe
19:49 VanessaE 'nuff said?
19:49 kennebel I got it.
19:49 Jordach everyone in here hates global variables: i don't
19:49 kennebel I like maintainable code.
19:49 Krock I love those ^
19:49 Krock @Jordach
19:49 VanessaE Jordach: nothing wrong with global variables as long as they're properly namespaced.
19:49 kennebel Is there a positive attitude towards mod devs here, or should I quietly exit?
19:49 Jordach positive
19:50 T4im depends on how well you write
19:50 Jordach last time i checked i was getting a massive praise for BFD
19:50 Jordach which code wise is atrocious]
19:50 VanessaE kennebel: quite positive.
19:50 VanessaE modding is central to Minetest
19:50 VanessaE modders, subgame devs are how this game gets its content
19:51 VanessaE s/this game/this project/
19:51 Jordach tl;dr no base game to actually work from - you've got to make that part yourself
19:51 luizrpgluiz joined #minetest
19:51 VanessaE Jordach: well that's not really true, minetest_game is getting a bit better lately.
19:51 luizrpgluiz someone mumble to use voice chat and text?
19:51 VanessaE luizrpgluiz: doubt it
19:52 VanessaE there's no real call for that in minetest
19:52 Calinou <kennebel> I like maintainable code.
19:52 Calinou my code is maintainable as hell!
19:52 VanessaE Calinou: literally ;)
19:53 kennebel Hehehe
19:53 VanessaE I'm one to talk ;) my code isn't exactly the bastiona of maintainability
19:53 VanessaE bastion*
19:53 * Calinou finished Quake campaign
19:53 kennebel Glad to hear it. Some environments have mod capabilities, but are antagonstic towards coders.
19:54 luizrpgluiz I thought the irc staff is used from time to time voice chat
19:54 kennebel As I play a bit, I'm building a list of things I want to add.
19:54 VanessaE luizrpgluiz: nope, I don't think so.  Most IRC users prefer to stay on IRC.
19:54 kennebel I hate voice chat/TS type things. I'm rarely in a place where I can have audio.
19:54 VanessaE kennebel: give Carbone, BFD, and Dreambuilder subgames a try some time
19:55 kennebel Written down.
19:57 lordawe How do I remove an angled wood?
19:57 VanessaE tryt an axe
19:57 VanessaE -t
19:57 lordawe nope
19:58 VanessaE a pick then?
19:58 lordawe nope
19:58 VanessaE er
19:58 VanessaE screenshot?
19:58 VanessaE what kind of object is it?
19:58 lordawe i tried diamond, mese, mithril axe and poxaxe, even hand
19:59 VanessaE not pickaxe -- just "axe".
19:59 VanessaE oh
19:59 crazyR joined #minetest
19:59 VanessaE misread
19:59 luizrpgluiz but mumble is free and open project
19:59 VanessaE screenshot please?
19:59 kennebel Jordach: I like the screenshots of BFD.
19:59 VanessaE luizrpgluiz: we don't want voice chat.
19:59 lordawe it says: angled walls:wood_corner
19:59 luizrpgluiz I understand :)
19:59 VanessaE ah
19:59 VanessaE ok, angled_walls mod
20:00 VanessaE lemme check the code
20:00 VanessaE groups = { snappy=1 },
20:00 VanessaE that should work with a regular axe I thought
20:01 VanessaE use your hand or a sword.
20:01 VanessaE (looks like I need to fix the groups)
20:01 lordawe wel, the sword is WORKING
20:02 lordawe Sword only
20:02 VanessaE ok
20:02 lordawe TY
20:02 VanessaE I'm gonna change it to work with picks
20:02 VanessaE since sword is the wrong tool
20:03 VanessaE (snappy must have been a copy&paste error I didn't catch)
20:05 VanessaE ok, new build of dreambuilder is up.  Get it from the usual place, or you can grab just the angled_walls mod from https://github.com/VanessaE/angled_walls and use it to replace what you have.
20:07 VanessaE you'll need at least an iron pick to remove an angled wall now.
20:07 lordawe TY, I'll go download it from git
20:15 rubenwardy http://rubenwardy.github.io/mine​test_doc/chapters/releasing.html
20:23 crazyR joined #minetest
20:27 acerspyro joined #minetest
20:38 lordawe VanessaE: it is working, thanks
20:38 OldCoder joined #minetest
20:38 acerspyro http://i.imgur.com/WmfL2Ld.png
20:39 acerspyro Bed, 88 tris, 128x64 texture, anyone interested?
20:39 luizrpgluiz left #minetest
20:40 marktraceur Voulez-vous une coucher par moi, ce soir
20:40 acerspyro Wrong, fuck off :D
20:40 acerspyro It's "Avec moi", not "par moi"
20:40 marktraceur Damn it Google Translate you know my vocabulary is bad
20:40 marktraceur Voulez-vous une couche fait par moi, ce soir
20:40 acerspyro LOL
20:40 acerspyro LOOOOOL
20:41 acerspyro "Do you want a diaper made by me, tonight?"
20:41 acerspyro LOLOLOLOLOLOL
20:41 marktraceur ...bed?
20:41 acerspyro yeah
20:41 marktraceur Obviously.
20:41 acerspyro I made a bed model for Minetest
20:41 marktraceur Lern2context.
20:41 acerspyro http://i.imgur.com/lZGGXyR.png
20:41 MinetestForFun joined #minetest
20:42 acerspyro marktraceur: Still, GTranslate is so wrong sometimes.
20:42 marktraceur True
20:43 acerspyro door, 152 tris, 64x texture
20:43 exio4 acerspyro, sometimes?
20:43 acerspyro exio4: 99% of times
20:43 exio4 k, that's about right
20:44 VanessaE acerspyro: looks nice indeed
20:44 VanessaE the bed I mean
20:45 acerspyro VanessaE: ty
20:45 acerspyro http://i.imgur.com/qDwgfxQ.png
20:46 acerspyro There's also the door I made yesterday
20:47 giammi_ joined #minetest
20:47 VanessaE ncie
20:47 VanessaE nice
20:48 giammi_ Hello, maybe somebody can help - I get following error when running minetest http://pastebin.com/XbY0HU1b
20:48 marktraceur Whoa.
20:48 marktraceur giammi_: Where did you get minetest?
20:48 acerspyro Straight from hell
20:48 acerspyro :D
20:48 marktraceur Hush acerspyro
20:48 marktraceur The grownups are talking
20:49 acerspyro lol
20:49 giammi_ :( I think I downloaded it from the minetest website
20:49 giammi_ followed the instructions there
20:49 marktraceur giammi_: Did you build it yourself?
20:49 VanessaE giammi_: either downgrade minetest_game to an older git pull, or update to a current dev build
20:49 marktraceur Or do what VanessaE said.
20:49 VanessaE that error is because of a function that was added after 0.4.11 went out
20:49 giammi_ marktraceur, yes, build it myself about 3 months ago - no problems until today
20:49 marktraceur I should probably update to 0.4.11, my local server is still 0.4.9
20:50 VanessaE this is how I fixed it in dreambuilder_game:  https://github.com/VanessaE/dreambuilder_game/c​ommit/42f677e10d4ab28b436bd375b5a7397d73a8073c
20:50 acerspyro Well, he should atleast update to 0.4.11
20:50 VanessaE that commit should apply fine to minetest_game also
20:50 Ataron joined #minetest
20:50 VanessaE acerspyro: 0.4.11-release is too old
20:50 VanessaE or rather that function is too new
20:51 acerspyro oh
20:51 VanessaE he has to go to a dev build or roll back minetest_game a bit, or apply that two-line fix.
20:51 giammi_ VanessaE, which version you suggest, when going back?
20:51 acerspyro If he chooses not to use the dev build, idk why someone wouldn't want 0.4.11
20:52 VanessaE giammi_: well you built it yourself, but 3 months is ollllllllllld
20:53 VanessaE just update to current git HEAD for now
20:53 giammi_ VanessaE, ok will do as you suggested
20:53 lordawe VanessaE: Dreambuild gives me some Warnings and errors. Can you please take a look at it? http://pastebin.com/gWTBdHu6 Thank you.
20:53 VanessaE giammi_: be aware of bugs etc.
20:53 VanessaE lordawe: ignore them.\
20:53 giammi_ VanessaE, ok, would then file bug reports
20:53 lordawe VanessaE: Okay :)
20:54 VanessaE Calinou: you need to update the "boilerplate" in moreblocks again... or maybe my moreblocks copy is outdated?
20:54 VanessaE giammi_: that'll work
20:54 Calinou it changed again?
20:54 VanessaE Calinou: I'm not sure if it changed or if lordawe is seeing old code or what.
20:54 giammi_ thanks for the help. I will do as suggested and come back if it does not work ;)
20:54 VanessaE did we already fix that?
20:55 VanessaE Sokomine: update your boilerplate code for intllib in cottages please :)
20:55 Calinou make sure your copy is up-to-date
20:55 VanessaE Calinou: yeah, my copy is probably not. lemme check
20:56 lordawe I am using your latest Dreambuilder with Sfan5's minetest-0.4.11-63867b1-win64.7z (Latest)
20:56 VanessaE yeah, looks like I needed to update it.
20:56 Calinou latest commit is 2015-01-05
20:56 exio4 \o/
20:57 exio4 switching the GT610 w/ a HD6450 in a week
21:01 Calinou that card is as bad
21:01 Calinou why
21:01 acerspyro Calinou: No
21:01 Calinou also needs proprietary firmware to function
21:01 acerspyro Calinou: no
21:02 acerspyro GT610 is terrible, HD6450 is average, and the newest Radeon drivers are excellent.
21:02 Calinou HD 6450 is the lowest end card of AMD.
21:02 Calinou GT 610 is the lowest end card of NVIDIA.
21:02 Calinou compare…
21:02 acerspyro no
21:03 exio4 Calinou, GT610 with nouveau < HD6450 with radeon (+firmware)
21:03 acerspyro 6110 would be the lowest end.
21:03 exio4 they both perform about the same "under normal conditions"
21:03 VanessaE ok, updated moreblocks and several others.
21:03 VanessaE pushing a new build.
21:04 exio4 I prefer a firmware blob VS a pain in the ass with closed blobs
21:04 acerspyro My 5470 runs MineTest perfectly, @60 FPS capped with a 256x texturepack
21:04 acerspyro Mobile HD 5470
21:04 exio4 the 5470 is way better :p
21:04 exio4 ah, well
21:04 Calinou Minetest*
21:04 acerspyro exio4: is it? :P
21:04 Calinou there is no 6110 outside of OEM cards
21:04 VanessaE Calinou: there are still refs to the old intllib global var.
21:04 giammi_ VanessaE, did not work - error Message http://pastebin.com/7iuQkzA8
21:04 Calinou yes, how to fix them?
21:05 VanessaE Calinou: in each place where you use the old intllib boilerplate, replace it with this:  https://github.com/kaeza/minetest-​intllib/blob/master/README.txt#L13
21:05 VanessaE and depends.txt:  intllib?
21:06 VanessaE (optdep)
21:06 exio4 acerspyro, oh wait
21:06 exio4 nah
21:06 VanessaE looks like it's all just inside of stairsplus now
21:06 giammi_ did a git reset --hard HEAD and git pull - correct?
21:07 exio4 acerspyro, mobile 5470 ~ desktop 5450 apparently
21:07 VanessaE yeah, you've got outdated boilerplate here.
21:07 VanessaE giammi_: yeah if you want to get to current HEAD, that's one way to do it.
21:08 VanessaE git reset --hard HEAD; git pull
21:08 VanessaE that'll discard any changes you've made to the repo
21:08 giammi_ ok, did not work then
21:08 VanessaE where are you pulling from?
21:08 giammi_ let me check
21:09 acerspyro Git pulls hairs from his head hard.
21:10 Calinou so I have to put that function in all files, VanessaE?
21:10 Calinou and not just init.lua?
21:10 Calinou I used `local S = moreblocks.intllib` in files other than init.lua
21:10 VanessaE Calinou:  yeah.
21:10 VanessaE Calinou: you can do that, too
21:10 giammi_ Vadtec, Fetch URL: https://github.com/minetest/minetest.git
21:10 Calinou but you said it has warnings?
21:11 VanessaE yeah because you have old boilerplate in there
21:11 VanessaE example:  https://gitorious.org/calinou/moreblo​cks/source/41bb46fb3668627ec2bbcb3d0c​55899cabb8cf35:stairsplus/slabs.lua
21:11 Calinou the boilet plate in latest More Blocks matches the new one?
21:11 giammi_ Sorry Vadtec - it was for VanessaE
21:11 Calinou oh, right
21:11 Calinou stairs+
21:11 exio4 boilet plate?
21:11 exio4 wait, what?
21:11 VanessaE yeah
21:12 exio4 boilerplate you mean?
21:12 VanessaE giammi_: try re-cloning then
21:12 giammi_ acerspyro, I have no more hairs now...
21:12 giammi_ VanessaE, ok - will try
21:12 * VanessaE pokes Sokomine
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21:16 giammi_ VanessaE, did not work
21:17 VanessaE giammi_: ok where do you stand now?
21:17 VanessaE what errors?
21:17 giammi_ VanessaE, let me copy them to pastebin...
21:17 acerspyro NOOOOOOOOOU
21:18 acerspyro Pls
21:18 acerspyro pastie.org
21:18 giammi_ VanessaE, http://pastebin.com/Zf9QKGxZ
21:18 acerspyro ...
21:18 giammi_ acerspyro, ok, next time pastie.org - but why?
21:18 acerspyro because, Pastebin blocks Tor
21:18 acerspyro Pastebin puts ads
21:19 VanessaE giammi_: that's impossible
21:19 giammi_ acerspyro, ok - we don't want to block tor...
21:19 acerspyro giammi_: there's a reason they're blocking Tor
21:19 VanessaE you surely didn't compile and install or you're otherwise not actually running what you just built
21:19 acerspyro Data collection
21:19 acerspyro Tor hides you.
21:19 acerspyro So they block Tor.
21:19 giammi_ acerspyro, ok thanks for the info
21:20 giammi_ VanessaE, just to be sure, do I have to recompile it? Or do just the git clone you mentioned
21:20 VanessaE yes, you must compile it
21:20 VanessaE just as you did 3 months ago
21:21 VanessaE (see the README)
21:21 giammi_ VanessaE, ok will do it tomorrow, as it's late now. Hope it will work.
21:21 giammi_ VanessaE, thanks for your help, I appreciate it
21:21 VanessaE just do it now, it's fast enough :)
21:21 Calinou fix pushed, VanessaE
21:21 VanessaE Calinou:  ok
21:21 Calinou also added license headers to all files in all mods
21:21 giammi_ acerspyro, thanks for the pastie.org info
21:21 VanessaE will grab it
21:21 giammi_ good night everybody
21:21 acerspyro giammi_: np
21:21 acerspyro gn
21:26 acerspyro make[2]: *** No rule to make target '/usr/lib64/libhiredis.so', needed by 'bin/minetest'.  Stop.
21:26 acerspyro So, anyone knows what that means?
21:27 Calinou try a `make clean`
21:28 acerspyro Did
21:28 acerspyro I always make clean before compiling
21:29 Calinou PSA: I removed old_init.lua from More Ores, you can get it in Git history if you really need it
21:29 * Calinou forgot to mention it in the commit message.
21:30 LittleJoe joined #minetest
21:30 VanessaE and to go with that, all dreambuilder updates pushed
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21:30 VanessaE Calinou: will you be moving Carbone's mobs and bedrock into their own git repos?
21:31 Calinou carbone_mobs has its own repository already
21:31 Calinou https://gitorious.org/calinou/carbone_mobs/
21:31 VanessaE ahh good
21:31 Calinou bedrock… not yet… it's a very simple mod
21:31 VanessaE I seem to have ended up on some ZIP repo or some such
21:31 Calinou probably won't be changed much, if ever
21:31 VanessaE ok
21:33 acerspyro Calinou: What do you propose next?
21:33 Calinou is libhiredis installed?
21:34 acerspyro I had hiredis installed, but not libhiredis0_10
21:37 lordawe VanessaE: did U say that the shadow bug is because of moretrees?
21:37 acerspyro you*
21:37 acerspyro please
21:40 VanessaE lordawe: no.
21:42 giammi_ joined #minetest
21:43 giammi_ VanessaE, short feedback - it works now
21:43 lordawe VanessaE: oh sorry, it was another thing. you said it is in MT engine
21:43 VanessaE giammi_: excellent
21:43 Ataron joined #minetest
21:43 giammi_ VanessaE, thanks and good night - bye
21:43 VanessaE cya
21:43 VanessaE lordawe: yes, generally bad, unexplained shadows will be the engine's fault, especially black, square shadows.  a mod CAN do it, but not usually.
21:44 lordawe http://cubeupload.com/im/vpE2wS.png
21:44 VanessaE yeah
21:44 VanessaE that's almost certainly a mapgen fault
21:45 VanessaE those trees peeking up above the shadows will never cause such shadows under normal circumstances.
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21:53 est31 Why do farms only grow when loaded?
21:54 VanessaE how could they grow if not loaded?
21:56 est31 you could store a timestamp at unload and then simulate the passed time by the registered abm accordingly
21:56 est31 when you re-load
21:57 est31 either in lua or in engine code
21:58 VanessaE I don't think that's possible.
21:58 est31 what?
21:58 VanessaE better to just use a technic admin world anchor near the farm
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22:26 acerspyro VanessaE
22:27 VanessaE hm?
22:28 exio4 uh
22:28 exio4 acerspyro, what distro do you use
22:28 acerspyro exio4: opensuse
22:28 exio4 which*?
22:28 acerspyro VanessaE: did that ping?
22:28 exio4 version?
22:28 VanessaE yes
22:28 acerspyro weird
22:29 VanessaE sorta
22:29 acerspyro It didn't ping deezl
22:29 acerspyro exio, tumbleweed
22:29 acerspyro VanessaE
22:29 exio4 and kernel version? :p
22:29 acerspyro exio4: latest
22:29 exio4 want to know your setup with that gpu
22:29 acerspyro Oh
22:29 acerspyro Latest open source drivers
22:30 exio4 3.18?
22:30 acerspyro Kernel 3.18.1
22:30 exio4 or 3.19?
22:30 exio4 k
22:30 acerspyro I am updating right now
22:30 acerspyro So after reboot, it will be 3.19
22:34 exio4 I'll compile https://packages.debian.org/experime​ntal/linux-image-3.18.0-trunk-amd64 manually I think
22:34 exio4 let's see how long it takes
22:34 exio4 my english is crap :<
22:37 tb0x74 exio4: If it makes you feel any better, I can understand you just fine.
22:39 exio4 well, sure, that's the idea! :P
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