Time Nick Message 00:01 est31 if you create a new server everything is perfect, but what about when there is already an account on the server with your nick? if you give the one with the central nick control, you could open yourself to account hijacking (if somebody doesn't register their central nick fast enough 00:02 est31 and if you give the one with the local nick control, what have you gained? 00:03 est31 and another argument would be that the central server needs to be quite secure. 00:03 hmmmm not a bad idea 00:03 hmmmm the last argument is a good excuse to upgrade account security, the 00:03 ShadowNinja est31: It has to be local-only or remote-only. 00:04 est31 ?? 00:04 hmmmm the second argument could be solved with SSO, and the first argument could be solved by giving well-known people the opportunity first 00:04 hmmmm like they did with the new DNS names 00:04 ShadowNinja est31: No local accounts if you use the master server. 00:05 ShadowNinja This means that if the master server goes down all servers stop accepting connections though. 00:05 est31 ShadowNinja, then only new servers would use it 00:05 ShadowNinja est31: Yes, at least at first. 00:06 est31 SSO? it central account db is a single sign on solution 00:06 Jordach TL;DR this can solve the guest problem by requiring users to use the auth server 00:09 est31 ShadowNinja, copies of the list could be used as backup. It needs to be public then however. so we cant have password based auth, as that is vulnerable to offline brute-force. certs or something like that are a better solution. 00:10 ShadowNinja est31: Yes. We could have a combo though: 00:12 ShadowNinja Account is password protected. When you create an account a cert is created for you. Your client stores this cert and uses it to sign in to servers. Servers store the public cert to verify the connection. You only enter your password to sign into your account from the client and download your cert. 00:12 ShadowNinja That way we have the ease-of-use of passwords and everything doesn't go down if the login server doesl 00:12 est31 thats an idea. and the cert is also stored offline, encrypted with the password. 00:13 est31 (in case the login server goes off) 00:13 ShadowNinja Yes, I meant that by 'download' 00:20 est31 so general behaviour: client signs up to central server. server stores client into list. list gets synced onto MT server. client can log into MT server using cert. 00:21 est31 server downloads player's skin. 00:22 ShadowNinja est31: Not quite. User signs in, client downloads private cert. User connects to server, server downloads and caches client's public cert. Now tge client can connect to the server without the central server. 00:23 ShadowNinja Servers only store public certs for users that have connected to that server. 00:33 est31 there are < 40k users on MT. seems a good idea though 00:34 Brains Is there a way to find out the temp for a particular area as a player? 00:36 est31 interesting the top server has 35k players the second has only 16k 00:36 est31 ShadowNinja, sync is easier to implement if its a central list 00:38 ShadowNinja est31: That makes all servers go down when the login server goes down though. 00:38 ShadowNinja Ir stop acceoting new users rather. 00:38 ShadowNinja or* accepting* 00:38 est31 no not neccessarily. servers have a local copy and update that when the central list updates 00:39 est31 oh new users 00:40 est31 and in your model the server cant download the cert what's the difference 00:42 est31 If we say, 80k registered users,every username takes 32 bytes to store, and every user ed25* pubkey takes also 32 bytes, we get around 5 mb for the list 00:43 ShadowNinja est31: The server can't download the private cert, but it has to download the public one. 00:43 Brains I apologize for coming late to the party, but what problem is a central user directory supposed to be solvign? 00:43 est31 yes the 32 bytes are the length of the public key 00:43 acerspyro It's supposed to be solving the existential question. 00:44 est31 which one 00:44 est31 ah 00:44 est31 yeah 00:44 ShadowNinja est31: You want every server to have a complete copy of the main list then? 00:44 ShadowNinja est31: It may be doable now, but the list will slowly grow. 00:45 est31 syncing is easier. 00:45 est31 and new users, too. 00:45 ShadowNinja est31: Eventually adding a new server will mean a long download. 00:45 ShadowNinja est31: Or a server could just store users that actually use its server. 00:46 est31 if we are overwhelmed by success we can devise another model 00:46 est31 like that optimisation 00:46 ShadowNinja est31: Maybe, if it isn't too late. 00:46 est31 minetest binary is 74 mb 00:47 Brains When in doubt, eschew central anything. 00:50 est31 I have two arguments for a central list: 1. nobody can steal your nick on another server (especially of the well known people), 2. no server owner can "break in" to another one 00:51 est31 I mean currently, if the central list is owned by malicious people, they can re-route the traffic to their host where they can capture hashes to log in at the real server 00:51 Brains Preventing people from breaking into servers doesn't require a central authority... If anything, a central authority gives a single point of failure. 00:51 est31 so our current model (with the central list) is already central 00:51 est31 thats true 00:51 Brains What central list currently? 00:51 est31 spof is bad 00:51 est31 this one http://servers.minetest.net/list 00:52 Brains That appears to be just a server list, not sure how that prevents nick stealing... 00:53 Brains (I don't run a public server and don't play on any so my experience there is nil...) 00:54 est31 as I described above, if people use that list to log into a server, somebody malicious could serve their own ips as server ips and then they can capture the login traffic 00:54 est31 and currently there is a possible replay attack on the login protocol. 00:56 est31 and after all, its a game. all server owners can chose whether they want to use the list. 00:57 Trixar_za Make passwords a requirement - There nick stealing has become nil 00:58 Brains Self-generated client keys, new users provide their public key on account generation (and updates), no central server needed... (And that still allows servers to use a central nick authority for the public keys) Something along those lines? 00:58 est31 Trixar_za nicks can be stolen even with passwords 00:59 Brains Plus, passwords are just asking for trouble in the long run... No need to go too far down an alley that is obviously a dead end. 00:59 Brains I haven't looked at the protocol over the wire, but it should be SSL or the like too. 01:00 Trixar_za How can nicks be stolen when it requires a password to use it? The only way is to snipe a nick before somebody known by it uses it. 01:00 est31 Brains yes passwords are ugly but people love them. they dont want to copy stupid keys between two computers and when their hdd failed they have no backup 01:01 Brains est31: Auth methods could be optional. *shrug* All depends on who wants to put what effort where... 01:01 cabji yeah keys are bad for general users 01:03 Brains Which is why the keys in my concept wouldn't ever be used by the user in day to day work. Nothing more complicated than the profiles that exist in many a game. (Proper admin tools for moving accounts and all that would be needed but not especially hard to do. Heck, check out the authorized_keys file for ssh to see how trivial it can be on the server side.) 01:04 * Brains is pulled AFK by a tyke with wardrobe problems. 01:04 acerspyro lol 01:06 cabji guys nice work on the ouya port btw. thats how i found minetest. when you play online on ouya, the menu cursor becomes very slow is it verifying with the server or something? seems odd that the cursor should sync to a server if thats whats happening 01:07 est31 cabji, which menu cursor? 01:08 cabji the blue dot that you move with the analog sticks. it doesnt exist on pc platform 01:08 * Brains solves the problem of little threads and comes back to minetest. 01:08 Brains Finally found a frickin' rubber tree! Woo! Now to chop that sucker down... 01:10 cabji also kind of wondered why the ouya's trackpad andnmouse cursor wasnt employed for the menus, but i'm not the one porting it so whatever floats their boat. 01:14 Jordach cabji, the sensitivity provided by ouya might be very slow 01:41 cabji Jordach: the cursor moves a lot faster when you are not connected to a server, and also when you play a local game. so i would guess the slow down is not caused by the ouya struggling to render the game but something to do with the network activity. 01:54 Jordach cabji, fps can affect mouse speed in games (see CS:GO at 30fps then at 144fps, the mouse moves way faster) 02:10 carjack sleep time? 03:18 OldCoder kaeza, ShadowNinja if either of you are awake PM me regarding IRC mod please 05:21 paramat the fifa coins spambot is back https://forum.minetest.net/viewtopic.php?f=18&t=6396&p=167487#p167487 but i can't report the post in this subforum 05:23 sofar is there any concept of "map area that is loaded" or "generated" or "not generated" or "players nearby" in the minetest API? 05:41 paramat if a node is "ignore" the mapchunk it is within has not yet been generated 05:45 paramat ABMs are triggered when a player is within 32 nodes, that's a way to check nearby players 05:47 VanessaE or it hasn't been loaded. 06:41 sofar I'm a bit hesitant to hook into ABMs since an enormous amount of them could be generated and I'd have to program a huge nodelist with nonsense 1.0 probability 06:41 sofar so I'm starting with a simple timer and selecting a random loaded node 07:18 sofar aight, I sorted out how to select a random player-relevant block in lua... first time lua so lots of lua syntax fun learning for me 07:18 sofar now I can concentrate on porting the algorithm I have 09:58 est31 heyho 09:58 est31 anyone knows a way to set the position of an entity? 10:00 sfan5 setpos? 10:01 est31 ah thanks 12:20 Nihao Thank you, Zeno`. I will come back at another time. For the moment, there is so much lag that I can merely interact. 12:21 Zeno` On that server you really need to move away from spawn 12:22 Jordach ^ 12:22 Zeno` I used VE-S as an "acid test" for when I was optimising things because it's the most demanding server that I currently know 12:23 Krock I thought realtest is more demanding 12:23 Zeno` perhaps. But VE-Survival (at spawn) is pretty demanding on the client 12:23 Krock cuz of signs? 12:23 Zeno` That's the theory 12:24 exio4 nobody actually knows Krock, no client has ever been capable of handling the V's spawn 12:24 Zeno` I'm not 100% convinced though ;) It's hard because I can only profile the client 12:24 exio4 it's like a black-hole 12:25 Zeno` but I used to get 5FPS and I now get 30FPS, so *shrug* 12:25 exio4 YOU got 30FPS? 12:25 Zeno` will keep on working on it 12:25 Zeno` yep 12:25 exio4 btw Zeno`, the FX is stable at 4.5ghz! :D 12:25 Jordach um guys 12:25 Zeno` exio4, nice 12:25 exio4 full load over a whole day, max temp was 37~Cc 12:25 exio4 the CPU didn't go past 61C 12:25 Zeno` that's nice and cool 12:26 Jordach i managed to get 20fps before Zeno's fixes at VE-Survival with HDX512+normals512 12:26 Zeno` what do you get now, Jordach? 12:26 Jordach Zeno`, haven't tested since april 12:26 Krock exio4, interesting. 12:26 exio4 Krock, :D 12:26 Zeno` My FPS varies depending on exactly where I am 12:26 Zeno` but 30fps is probably the averahe 12:27 exio4 I really can't wait for winter 12:27 Krock iz winter here 12:27 Zeno` exio4, just buy some liquid nitrogen 12:27 exio4 winter = 5C~ = -30C from actual room temp 12:27 exio4 and I'll use my FX for heating my room 12:27 Krock well, sun is shining on my back and I have an early spring feeling 12:27 exio4 >;D 12:30 exio4 right now it's "cold" over here 12:30 exio4 ~25C I think 12:30 Zeno` 25C is cold? 12:30 exio4 cold is <10C 12:31 Krock cold is < roomtemp 12:31 exio4 well, roomtemp is like 30C 12:32 Zeno` room temp here is atm 34C 12:32 * Zeno` strips naked and gets an ice bucket 12:33 exio4 I'd be naked if family wasn't here 12:33 exio4 oh wait 12:33 exio4 it's just 9:30AM 12:33 exio4 that'd explain those 25C 12:34 chchjesus exio4: Australia? 12:34 exio4 Argentina 12:35 chchjesus Ah 12:35 chchjesus Southern Hemisphere? 12:35 chchjesus I'm in New Zealand 12:35 exio4 yes...? 12:35 chchjesus It's 15°C here 12:35 chchjesus But it's inexplainably hotter in my room 12:36 exio4 it'd be cool to move to Ushuaia, I think :D 12:37 chchjesus I like it here :D 12:42 exio4 http://commons.wikimedia.org/wiki/File:Clima_Ushuaia_%28Argentina%29.PNG 12:56 agend hi - what should i install? minetestc55 or minetest on ubuntu? 12:59 Krock https://forum.minetest.net/viewtopic.php?f=42&t=3837 13:22 exio4 https://github.com/MasseR/haskelldb-example/blob/master/Main.hs don't tell me that ain't beautiful 13:25 SylvieLorxu exio4: I just love lisp-like languages 13:25 SylvieLorxu They're so pretty it's almost exciting 13:26 SylvieLorxu Haskell isn't extremely lispy 13:26 SylvieLorxu But gosh, is it prettier than Java or so 13:26 exio4 I just love how high-level that code is 13:27 exio4 I mean, it's code that is actually doing a hell lot, but you can just read it like it was some kind of definition of what the code is actually doing 13:28 exio4 and.. it's typechecked against some kind of non-sense that could happen! 13:29 SylvieLorxu :D 13:29 exio4 but yeah, lispy syntax is beautiful 13:29 exio4 it looks weird when you add types to the mix though 13:29 SylvieLorxu Got an example? I don't know Lisp well enough to be sure what you mean now 13:30 exio4 have you seen typed racket? 13:30 exio4 something like Qi is really cool though 13:30 SylvieLorxu Nope :( 13:30 exio4 it's basically racket + static types 13:31 SylvieLorxu I've only ever written PHP, JavaScript, Python and Java... ;-; 13:31 SylvieLorxu I really want to learn something more lispy... 13:32 exio4 SylvieLorxu, if you have some time for the next offering of Dan Grossman's "Programming Languages" in coursera, I bet you'll love it! :P 13:32 SylvieLorxu exio4: What's that? 13:32 exio4 https://www.coursera.org/course/proglang 13:32 exio4 an online course 13:32 exio4 / MOOC 13:33 SylvieLorxu exio4: I don't have time for that at all :P 13:34 exio4 well, it's a demanding course, I won't deny it, but taking it self-paced would be pretty cool 13:36 exio4 it took me 6~hs/w the first two weeks, and I think about 12~hs/w for the rest 14:18 MinetestBot 02[git] 04Kalabasa -> 03minetest/minetest_game: Change furnace fire icons 13554d15f http://git.io/SXvxeg (152015-01-10T15:16:41+01:00) 14:34 MinetestBot 02[git] 04CraigyDavi -> 03minetest/minetest_game: Add crafting grid result arrow to creative inventory 1364bf6c1 http://git.io/QKwx4Q (152015-01-10T15:32:16+01:00) 14:34 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Simple biomes for mgv5/mgv7. Uses get_mapgen_params 13047bfb9 http://git.io/4BbB3A (152015-01-10T15:32:16+01:00) 14:34 MinetestBot 02[git] 04CraigyDavi -> 03minetest/minetest_game: Add Obsidian / Obsidian Brick stairs & slabs 13cab01b6 http://git.io/V5TRvQ (152015-01-10T15:32:16+01:00) 14:36 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Set default value for ENABLE_REDIS to 0 138089d89 http://git.io/nHhRWg (152015-01-10T15:28:25+01:00) 14:48 MinetestBot 02[git] 04PilzAdam -> 03minetest/minetest_game: Fix typo in water_flowing tile animation Also add missing commas and use non-deprecated field-names 133689bda http://git.io/d4ktfA (152015-01-10T15:47:30+01:00) 14:48 MinetestBot 02[git] 04PilzAdam -> 03minetest/minetest_game: Clarify comment in default:grass_1 134ce4752 http://git.io/Ngpwtg (152015-01-10T15:47:30+01:00) 14:48 MinetestBot 02[git] 04PilzAdam -> 03minetest/minetest_game: Restructure default/nodes.lua 132edfb55 http://git.io/z-eaYA (152015-01-10T15:47:30+01:00) 14:48 MinetestBot 02[git] 04PilzAdam -> 03minetest/minetest_game: Add tree growing functions to game_api.txt 13d1e715e http://git.io/cb3Edw (152015-01-10T15:47:30+01:00) 14:49 MinetestBot 02[git] 04PilzAdam -> 03minetest/minetest_game: Remove weird constants in default 13c654c9f http://git.io/caHhcw (152015-01-10T15:47:30+01:00) 14:49 MinetestBot 02[git] 04PilzAdam -> 03minetest/minetest_game: Remove useless, empty callbacks 132c0f716 http://git.io/NUxWUw (152015-01-10T15:47:29+01:00) 16:04 shadowzone hello ChubbaBubba 16:05 shadowzone type /server isis.inchra.net 16:05 shadowzone then /join #minetest 16:36 Xack 16:35:49: ERROR[main]: ...inetest/mods/moreblocks/stairsplus/registrations.lua:32: attempt to index local 'ndef' (a nil value) 16:36 Xack :/ 16:37 Krock an ignore-node? :3 16:42 Xack any ideas? 16:42 Xack gah, calinou isn't here :( 16:45 Krock check if ndef isn't nul 16:45 Krock *nil 16:46 Xack Krock: this is with moreblocks../. one sec 16:47 Xack https://gist.github.com/52b28003b7cd18d6b9b4 16:47 Xack full log 16:47 Xack Calinou: :DDDDD 16:47 Xack hi, do you know the solution to https://gist.github.com/52b28003b7cd18d6b9b4 ? 16:50 sfan5 Xack: rm -Rf /home/zack/minetest/games/zminetest/mods/moreblocks/ :D? 16:50 Xack sfan5: pls 16:50 Xack D: 16:51 Krock lol 16:52 Calinou hi Xack 16:52 Xack hi Calinou :) 16:52 Xack you alright? 16:52 Xack sorry to welcome you with an error message xD 16:52 Calinou latest Minetest Git? 16:52 Xack yup 16:53 Xack and also tried 0.4.11 16:53 Xack (in the log) 16:53 Calinou runs here… 16:53 Xack same thing 16:53 Xack gah 16:53 Calinou is your More Blocks up-to-date? 16:53 Xack yeah 16:53 Xack i did `git submodule foreach git pull origin master` 16:53 Xack (for my own game) 16:58 Xack 16:57:15: ERROR[main]: ...etest/bin/../games/zminetest/mods/default/mapgen.lua:705: attempt to call field 'get_mapgen_params' (a nil value) 16:58 Xack when pulling the latest from minetest_game 17:00 Calinou did you recompile your Minetest? 17:02 Xack yes 17:02 Xack huh 17:02 Xack now it works 17:02 Xack technology is weird 17:02 Xack thanks :D 17:02 Calinou heh 17:02 Krock your version was not new enough I guess 17:03 Xack i get a *lot* of warnings concerning... 17:03 Xack 17:03:06: WARNING: Undeclared global variable "ANIM_STAND" accessed at ...test/bin/../games/zminetest/mods/creatures/ghost.lua:80 17:03 Xack and the likes 17:03 Xack oh well 17:03 Calinou the devs hate global variables 17:03 Calinou Carbone has a bunch, would take a lot of time to fix 17:03 Xack ooooh 17:04 * Calinou doesn't feel like developing Carbone too much recently 17:04 Calinou minetest_game has gotten good enough 17:04 Calinou although tools are still too slow and food doesn't give enough health, and walking is too slow 17:04 Calinou only that stuff really bothers me now 17:14 ShadowNinja Xack, Calinou: That's indicative of a real bug, it's not just that globals are ugly. 17:15 redstonecraftpl hi 17:17 Jordach globals aren't fucking ugly 17:20 MinetestBot 02[git] 04ShadowNinja -> 03minetest/master-server: Tweak server list style 13bbd3c12 http://git.io/u-urPA (152015-01-10T12:18:05-05:00) 17:48 exio4 Jordach, mutable state is ugly, mutable global state is a sign that you shouldn't be programming 17:49 exio4 (I am being extremist, but in any decent language, you already have got closures and what not, which let you have _very controlled_ mutable state, if even needed) 17:49 daswort Does minetest_game (dev) use this [1] screwdriver mod? Or the old one? [1]: https://forum.minetest.net/viewtopic.php?f=9&t=10047 17:51 est31 daswort: neither 17:51 est31 screwdriver is not in minetest_game. 17:52 daswort Wasn't it at some point? Or is my memory wrong? 17:55 est31 oh sorry it does ship with screwdriver 17:55 daswort so i created a new world with the dev version of the game and i can craft the screwdriver… 17:55 daswort but the new one. Good to know. 17:55 daswort est31, no problem. 17:55 est31 github search is screwed up :) 17:57 daswort but it doesn't work (doesn't screw the blocks) 17:58 est31 its the old screwdriver 17:59 est31 the one by tenplus1 isn't in minetest_game yet 17:59 daswort but the popover says something about left and right click, not modes 18:00 kaeza greetings 18:00 daswort https://github.com/minetest/minetest_game/commit/bd24c15db4a3c7cdec24f1980ad3079c8d29b5be 18:00 LazyJ o/ 18:01 est31 daswort: you are right its new one 18:12 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Change default font sizes to 14(freetype) and 10(non-freetype) 133b16103 http://git.io/3jXmTw (152015-01-10T18:59:43+01:00) 18:23 redstonecraftpl brb - wc 18:26 Calinou word count 18:42 Calinou crap… a merge request broke stuff at More Blocks 18:42 Calinou https://forum.minetest.net/viewtopic.php?f=11&t=509&p=167520#p167520 18:46 Krock VanessaE, is Hermine a witch or a wizard? 18:46 VanessaE Calinou: broke how? I seem to have no issues using it? 18:46 VanessaE Krock: :P 18:46 Calinou or the forum poster is using 0.4.10 18:46 Krock that's a serious question. 18:47 Calinou it should work with 0.4.11, it has pine trees 18:47 Krock ^ does not depend on minetest version 18:47 Wings :O 18:48 VanessaE oh I see what's going on 18:49 VanessaE Calinou: do you need to maybe add a check if a given nodedef is nil before passing it to stairsplus' registration engine? 18:49 VanessaE (print a warning if nil, or something) 18:49 Calinou yes 18:49 Calinou would help me 18:50 VanessaE such an update in moreblocks would have broken in dreambuilder if I hadn't brought its mainline code up-to-date the other day :) 18:50 VanessaE (such an update being addition of pine support) 18:56 MinetestBot 02[git] 04kahrl -> 03minetest/minetest: Fix clipping rectangle of GUITable row highlight 13b7c0e4b http://git.io/YeNZzA (152015-01-10T19:56:14+01:00) 19:12 harrison NEWS FLASK SCIENTISTS MEAN TO MICE WITH DRUGS http://itranspopmed.org/?p=443 19:20 Krock HARRISON, why is the link not caps'ed? 19:21 harrison mice can't reach the shift key? 19:21 H-H-H also i belive you meant FLASH 19:28 T4im Calinou: do you already add any specific group to circsaw products to allow special treatment of these? 19:28 T4im from other mods that is 19:28 Calinou no 19:31 T4im hmm ok :) any possibility you would be willing to add one? :D seeing as they seem to copy most other groups from their templates, I guess some checkin might be needed here and there 20:32 acerspyro http://i.imgur.com/UtcRYr5.png 20:32 acerspyro Anyone interested? 20:33 acerspyro 100 tris 20:36 crazyR acerspyro. looks good 20:38 acerspyro crazyR: ty 20:39 mitrom acerspyro: I feel offended by your recent action(s). Please read http://stop-irc-bullying.eu/stop 20:39 acerspyro mitrom: ??? 20:39 mitrom acerspyro: I feel offended by your recent action(s). Please read http://stop-irc-bullying.eu/stop 20:39 acerspyro Bot? 20:40 acerspyro Yeah. Bot. 20:40 crazyR yeah i think so 20:40 acerspyro w/e. 20:41 acerspyro mitrom: Wtf 20:41 acerspyro crazyR: Apparently not a bot 20:42 mitrom Lol 20:42 mitrom Im a bot guys 20:42 mitrom Please 20:42 mitrom Can I please 20:42 shadowzone mitrom, Lol 20:42 mitrom Get some peace 20:42 mitrom around this niece 20:42 shadowzone He's not a bot 20:42 mitrom YES I AM 20:43 mitrom BRRZZZ 20:43 shadowzone Nope 20:43 crazyR nope but probably just high as a kite 20:43 acerspyro crazyR: lol 20:43 crazyR lol 20:43 mitrom HIGH AS A KITTTEEEEE 20:43 acerspyro Stuck on a power line 20:50 acerspyro Does the Android client have a use button? 21:00 Krock mitrom, even CleverBot could act better than you 21:03 mitrom oh chush 21:03 mitrom i dont want ur butt not 21:03 mitrom bot* 21:04 acerspyro [ 95%] make[2]: *** No rule to make target '/usr/lib64/libhiredis.so', needed by 'bin/minetestserver'. Stop. 21:04 acerspyro Wut 21:05 acerspyro I have the redis headers installed, what's going on? 21:11 acerspyro VanE's texture pack's hand grosses me out for some reason. 21:38 lisacvuk Hi, could anyone please tell me why server list is so strange arranged? 21:39 acerspyro ^ 21:39 acerspyro Why not use the entire window? Why cramp it? 21:40 lisacvuk ? 21:40 acerspyro lisacvuk: I am continuing the question 21:41 lisacvuk ok 21:41 lisacvuk nvm 21:41 lisacvuk i found the answer 21:41 acerspyro ? 22:46 lordawe hi guys 22:47 lordawe just created a new world and after first run, right next to the spawn, I saw this: 22:47 lordawe http://i.cubeupload.com/8K39g0.png 22:47 lordawe http://i.cubeupload.com/IypHp5.png 22:48 lordawe mapgen is standard v6 22:48 lordawe I used seed number 65535 22:50 lordawe list of mods: http://pastebin.com/ScKaLz4b 22:50 lordawe can somebody help me please? 22:53 lordawe :o| 22:54 CraigyDavi What block is that lordawe? 22:54 CraigyDavi Oh travelnet 22:54 lordawe travelnet box 22:55 lordawe crazy 22:55 CraigyDavi Did you download the travelnet mod from the official thread? 22:56 sfan5 lordawe: looks like you have a lot of destination to travel to ;) 22:56 lordawe The Matrix sux 22:56 lordawe it is Sokomine-travelnet-b820049.zip 22:57 lordawe i downloaded it a week ago from Mod released 22:57 lordawe I downloaded it a week ago from Mod releases 22:58 CraigyDavi Heh, the only idea I have is that something is aliased to travelnet:travelnet 22:58 lordawe It happened to me with Windmill too 22:58 lordawe in other map 22:59 lordawe but before, I've used several mapgens - noisetest, paramatv7, v5,v7... now it is pure v6 23:03 lordawe here is debug.txt: http://pastebin.com/JHWkcsRD 23:05 lordawe Please, help me. Thank you in advance. 23:25 lordawe Is build 0.4.11-dev_MSVC too new for it or what? 23:26 djfirc quit 23:29 mitrom Why am i here 23:36 lordawe I disabled travelnet for the moment