Time Nick Message 00:00 russia_nekto MT do a choice 00:01 russia_nekto then i check Shaders in D3d it says : use opengl or die:) 00:01 kaeza russia_nekto, the driver is provided by Irrlicht, but the shaders are coded specifically for Minetest 00:01 kaeza and there are no HLSL (D3D) shaders 00:02 kaeza last time I used D3D with shaders enabled, everything was red 00:02 MinetestBot 02[git] 04Sapier at GMX dot net -> 03minetest/minetest: Switch android build to external sqlite3 132b8ed9e http://git.io/8JwkFA (152015-01-07T01:01:03+01:00) 00:03 russia_nekto hmm) try all shaders in OpenGL. it has no effect 00:03 russia_nekto no visual effect for eyes 00:03 VanessaE then they aren't being enabled :P 00:03 russia_nekto kaeza: true:) i got red 00:03 russia_nekto VanessaE: but i check every checkbox 00:04 kaeza or he means MC-like "fancy" shaders 00:04 VanessaE russia_nekto: maybe the code has some filter to prevent the shaders actually turning on internally if driver = direct* 00:04 kaeza like cartoonish, grayscale, TV-mode, etc 00:04 russia_nekto i mean difference between d3d and opengl rednering 00:04 russia_nekto VanessaE: i switched back to opengl:) 00:04 russia_nekto u want screenshot? 00:05 acerspyro Xorg DIED 00:05 thelamest hi, i don't know why my server isn't showing up in the public list - it has a publicly accessible and tested IP address and server_announce = TRUE 00:06 russia_nekto http://clip2net.com/s/3a0zvwL 00:06 russia_nekto check shaders in GL 00:06 thelamest same configuration worked on a different server 00:07 acerspyro imgur plz 00:07 VanessaE thelamest: try server_announce = 1 00:07 russia_nekto cant 00:07 VanessaE instead of true 00:08 acerspyro what do you mean you can't 00:08 russia_nekto acerspyro: doesnt works? 00:08 VanessaE acerspyro: he is showing a screenshot of the auto-generated normal maps. 00:08 acerspyro I don't like this website 00:08 russia_nekto acerspyro: ) lol 00:08 acerspyro I have one of these bad corporation autodetection feelings. 00:08 russia_nekto acerspyro: i just use clip2net software :) 00:08 VanessaE so indeed, shaders for him in opengl mode. as they should. 00:09 russia_nekto VanessaE: and these normal maps look not naturaly 00:09 VanessaE russia_nekto: those normalmaps are just a special effect. turn them off if you don't like them. 00:09 russia_nekto ok 00:09 russia_nekto so 00:10 VanessaE they're not the sort of thing you see with photorealistic textures. 00:10 VanessaE those are supported *too* via the "bumpmapping" checkbox 00:10 VanessaE (if the texture pack you choose has them) 00:10 russia_nekto http://clip2net.com/s/3a0zLoJ shaders=off 00:10 thelamest thanks, trying 00:10 VanessaE russia_nekto: ok? looks normal to me... 00:14 russia_nekto wish a beauty in mind :) bb 00:14 russia_nekto your:) 00:14 russia_nekto s 00:14 acerspyro wut 00:15 VanessaE ... 00:15 VanessaE [off] what the everloving fuck? 00:15 thelamest thanks, it works now, that was 99% it 00:15 n4x [off] what happened 00:15 VanessaE thelamest: you mean =1 instead of =true ? 00:16 acerspyro [off] VanessaE: It's called a Dildo 00:16 VanessaE lol 00:16 thelamest other than this i changed the server name and removed fluff lines 00:16 VanessaE thelamest: good deal. happy mining :) 00:16 acerspyro I hope you die shortly after starting your game. 00:17 acerspyro lava or smth 00:23 VanessaE haha 00:24 thelamest :] 00:25 acerspyro what does redis do? 00:29 VanessaE just another database backend, but I guess you can host the database itself on a remote server also? 00:29 VanessaE (without an NFS layer) 00:32 acerspyro VanessaE: BIDGE to North Shore 01:12 Kenney Hey guys! 01:14 jin_xi hey Kenney 01:16 Kenney was working on the UI of my Minetest mod - just thought I'd see if there was anyone on IRC :) 01:18 VanessaE there are lots of us here, but the activity level of this channel varies 01:18 Kenney gotcha! 01:18 Kenney Having a little trouble with formspec though, not sure if anyone could help me out 01:18 Kenney got a pixelart UI, but whatever I try with formspecs - it always changes the ratio of the image which results in stretched pixels 01:18 Kenney http://puu.sh/eaMXj/1dc5fdcc1b.jpg 01:19 Kenney as you can see, the width and height of the pixels varies which it isn't supposed to do - any idea? 01:20 VanessaE this is normal because minetest attempts to adapt the aspect ratio of the image - use a higher resolution and modify your image to be as close to the display resolution as possible 01:21 VanessaE display aspect* 01:21 VanessaE and it doesn't apply any kind of filtering to the image 01:21 jin_xi i gave up on pixel perfectness on my formspecs 01:22 Kenney What is the display resolution, my own or the one in the settings? Wouldn't that change when the window is resized or the user changes his native resolution? 01:22 VanessaE I meant display aspect. 01:23 VanessaE it's not quite square, and not quite 4:3, 5:4 or 16:9 but something else 01:23 VanessaE take a screenshot of the 800x600 window and work from that maybe :) 01:23 Kenney Hm, alright, I'll have a go 01:23 Kenney btw, so far, formspec ...not a big fan 01:24 VanessaE formspec's syntax sucks. there's a table-based method also, but it's not widely publicised yet 01:24 VanessaE it's supposed to be easier to use 01:24 Kenney Hm okay 01:26 Kenney http://puu.sh/eaO1b/616bf32212.jpg 01:27 Kenney Still no cigar, made the UI image match the aspect ratio of 800x600 01:30 VanessaE I meant the aspect ratio of the formspec itself 01:31 Kenney Ah right 01:33 Kenney Nah, that still produces incorrect pixels. I've made the form 8x4, so the UI image double the width as it is high. 01:33 Kenney but that doesn't work either 01:39 Kenney http://puu.sh/eaPGp/ab05d829d8.jpg 01:40 VanessaE huh. 01:40 Kenney hah even when I make the UI background image square and set the formspec to 4,4 it doesn't function 01:41 VanessaE back shortly... 01:45 Kenney From what I can gather of information it seems that formspec just isn't meant to create GUI's like this 01:54 acerspyro Another day of failing in inchra's #minetest 01:54 acerspyro I can't stand an entire fucking hour without swearing. 01:54 acerspyro So I end up saying "Ass Ass Ins Creed" 01:55 Kenney Hah come on now, can't be that bad! 01:55 acerspyro It is to them 06:19 WindHero Does anyone know what server the IRC for OldCoder's minetest worlds runs on? 06:19 WindHero I can't seem to find the right place to access his Moontest server's IRC 06:20 OldCoder Hi 06:20 OldCoder WindHero Good evening 06:21 WindHero good evening! 06:21 WindHero how are things? 06:21 OldCoder Lively; and check PM 06:54 Brains VanessaE: Was the source of those weird windmill and unknown node clusters ever figured out? I created a new world (with -dev and current git dreambuilder) and didn't see anything similar on a quick fly around. 07:06 gregorycu yo yo yo 07:08 chchjesus hi 07:32 AnotherBrick android client users somehow managed to pull off their stuff from their bones after i kill'em. i guess it's possible because their "respawn" window is not modal 07:33 AnotherBrick so they can click on bones, grab stuff and respawn afterward 07:34 AnotherBrick is it plausible explanation? 09:28 rubenwardy We need more moderators 09:28 rubenwardy Bots are now replying to topics with spam 09:38 rickmcfarley What does it take to be a moderator? 09:41 ThatGraemeGuy moderator of what? 09:43 rickmcfarley rubenwardy said they need more moderators because bots were replying to topics with spam 09:43 rickmcfarley it may have been a joke that went way over my head 09:45 ThatGraemeGuy ah 09:52 rubenwardy forum moderators 09:53 rubenwardy You need to be a long term member who visit regularly. 09:56 rickmcfarley I see 09:57 ThatGraemeGuy how long? I'd be willing to help 09:57 ThatGraemeGuy timezone UTC+2 09:59 rubenwardy Probably from 2011 or 2012. 10:00 ThatGraemeGuy meh never mind then :) 11:22 MinetestBot 02[git] 04Sapier at GMX dot net -> 03minetest/minetest: Fix emerge thread not cleaning up emerge queue on shutdown 13ef140eb http://git.io/Ox_zkA (152015-01-07T12:19:48+01:00) 11:54 cabji hello. i am using minetest 0.4.11 win64 and I configure my walking controls to be on the number pad instead of wasd as I use the mouse in my left hand. the numpad keys are also bound to the HUD inventory, so everytime I change direction, my active item changes depending on if the number I press is 4,5,6 or 8. is ther ea file I can edit to unbind the HUD items from the number keys? 11:58 ThatGraemeGuy cabji: turn off numlock? 12:00 cabji ThatGraemeGuy: if I turn numlock off, the bindings become "left, right, up" etc, which also doesn't work as I use the down and right arrows for other things like jump and crawl. with numlock on, the keys register as "NUMPAD" keys, which is how most games register the keys 12:01 cabji unbinding HUD inventory from numbers would work for me, as I never us the numbers to access items 12:04 ThatGraemeGuy yeah i see numpad arrows actually generate different scancodes to the regular arrows 12:11 gregorycu I'm taking a look to see if there is anything 12:17 gregorycu Nope, nothing to disable the keypad numbers 12:18 gregorycu Not actually sure how they are used, give me a few more min 12:19 gregorycu Ok 12:19 gregorycu So yeah, it's an "accident" 12:19 gregorycu That being, the code treats number row 1, and keypad 1 the same 12:24 gregorycu Hmm... Interesting code 12:26 gregorycu Yeah, you're out of luck 12:36 jojoa1997 Vanessae can you reset my password. It doesn't work 13:59 luizrpgluiz someone has forecast will come out when the new version of mapgen v8? 16:12 benni i create world after world, but no tress. what am i making wrong? 16:16 Wayward_One benni, locate your minetest.conf file, open it in a text editor, and add this: mg_flags = trees 16:17 Wayward_One then create a new world 16:17 benni thanks, i try. 16:17 Wayward_One yw :) 16:54 kaeza greetings 17:05 exio4 hai kae 17:08 benni is there some kind of tutorial for modding beginners? 17:08 Calinou benni, rubenwardy made one. also see 17:08 AnotherBrick there is http://rubenwardy.github.io/minetest_doc/index.html 17:08 AnotherBrick ninjaed 17:09 benni thanks a lot! 17:09 Calinou no problem 17:11 AnotherBrick If death message box (that one with 'respawn' button) is implemented on client side as, say, non-modal - will it be possible to drag all your items from your fresh bones and only then respawn? 17:13 Calinou I think there is no server-side prevention against interacting when dead 17:14 AnotherBrick So, will it be ok if i add some death-check in on_metadata_inventory_take for bones? 17:16 AnotherBrick (Cause it really irritates me how some sneaky android users get away with all their stuff after being killed) 17:16 Calinou http://www.phoronix.com/scan.php?page=news_item&px=MTg4MTU 17:16 Calinou :o 17:16 Calinou AnotherBrick, yes, you could check if hp is 0 17:17 Calinou define a generic function to not repeat yourself 17:18 AnotherBrick could such a pull-request be accepted in master? 17:19 rubenwardy Hi all! 17:19 srifqi Hi rubenwardy 17:23 rubenwardy Does "Pilz" mean "fungal" in German? O_o 17:26 exio4 MushAdam 17:27 srifqi "MushAdam", sounds ... ah, forget it. 17:27 acerspyro lol 17:28 acerspyro Mush a dame? 17:29 Calinou AnotherBrick, should be done in C++, not Lua 17:31 srifqi Mush a dame, mush a dame, mush a dame, hmm... 17:33 AnotherBrick Calinou, so you're talking about removing ability to interact at all for dead players? 17:34 Calinou yes, also to move, probably 17:34 Calinou (should be done client-side too) 17:37 AnotherBrick ok, thanks for advice 17:44 * Calinou set up a Gitorious wiki 17:44 Calinou some pages don't want to create for some reason 17:44 n4x are you using some kind of markdown editor Calinou? 17:44 Calinou I write it by hand 17:45 acerspyro Then he scans it and OCR's it. 17:45 n4x I think we all write it by hand, but what about the preview? 17:45 n4x I installed retext, it's pretty cool but well 17:45 Calinou Gitorious features previewing 17:46 n4x offline. 17:46 Calinou Geany doesn't have preview sadly 17:46 * Calinou asks in #geany… 17:46 n4x use a plugin that adds it 17:46 Calinou I'm asking for one in that channel 17:56 srifqi Anybody know, what is ASMR? 17:56 benni what tool would you recommend for editing textures? in linux. 17:57 AnotherBrick gimp 17:57 srifqi gimp 17:57 srifqi *too late 17:57 Calinou benni, GIMP, but also Inkscape, Krita, … 17:57 Calinou for creating textures: NeoTextureEdit 17:58 acerspyro srifqi: It's auto sensory something response 17:58 AnotherBrick meridian 17:58 benni i would prefer a simpler pixel-like.editor. gimp is a little bit big for this purpose if you are not familiar with it. 17:58 acerspyro It's a binaural effect, where both ears reveices different stimulis, creating a sensation of presence. 17:58 Calinou Aseprite then 17:59 Calinou but the official build costs money 17:59 acerspyro oh fuck my typing 18:00 Jordach Calinou, brb - making pirate copies :D 18:00 Jordach (actually legal) 18:00 srifqi acerspyro, have you ever feel that? 18:00 Jordach *spins up windows vm* 18:01 Calinou feel free to make and host unofficial builds 18:01 acerspyro srifqi: I've watched a few vids on YouTube 18:01 n4x that's make them just boring builds 18:01 Calinou or build it yourself 18:01 acerspyro You need headphones, just search for ASMR on youtube 18:01 srifqi acerspyro: Oh, thanks 18:01 benni GPL software which requires payment. wow. crazy. 18:01 acerspyro np 18:02 n4x how's that crazy 18:02 acerspyro Also known as "Brain porn" or "Mental masturbation" 18:02 Calinou benni, this is perfectly legal and fine 18:02 Calinou http://www.gnu.org/philosophy/selling 18:02 Krock prime number: 18:02 Krock !c 2**17-1 18:02 MinetestBot 131071 18:02 benni i know its legal. its legal to be crazy ;) 18:03 srifqi 131071? 18:03 Krock prime. 18:03 Krock 2**(prime)-1 is prime 18:03 AnotherBrick not always 18:03 srifqi Is it always like that? 18:03 Krock AnotherBrick, true. but almost 18:04 n4x if it was like that.. 18:04 srifqi "almost" 18:04 n4x almost means there exists a counterexample 18:04 n4x which means what you said is false 18:04 Krock it's tralse 18:04 n4x ⊥ 18:04 srifqi tralse = true + false 18:04 srifqi right? 18:05 n4x you can say that if 2^n-1 is prime, then n is prime, iirc 18:05 n4x but not the other way 18:05 AnotherBrick true + false is true 18:05 Krock n4x, yes. 18:05 n4x yes, because + is or 18:05 srifqi then tralse is ```true .. false```? 18:05 n4x but we're meant to use * 18:06 srifqi true .. false ? (in lua) 18:07 acerspyro BOTH 18:08 srifqi 2 to the power of 57,885,161 − 1 is the largest known prime (i'll not ask to @MinetestBot to calculate it) 18:09 srifqi !c 2**57885161-1 18:09 MinetestBot srifqi: Kindly go fuck yourself! 18:09 sfan5 i love that feature 18:09 srifqi haha, [01:09] <@MinetestBot> srifqi: Kindly go fuck yourself! 18:10 n4x how many digits does it haz 18:11 AnotherBrick !c 57885161*lg(2) 18:11 MinetestBot NameError: name 'lg' is not defined 18:11 srifqi 17,425,170 digits, LOL 18:11 srifqi log not lg 18:11 n4x !c ln(2) 18:11 MinetestBot NameError: name 'ln' is not defined 18:11 n4x !c log(2) 18:11 MinetestBot NameError: name 'log' is not defined 18:11 AnotherBrick argh. log. 18:11 n4x !c math.log(2) 18:11 MinetestBot 0.6931471805599453 18:11 srifqi eh, not log? ah, math.log 18:11 AnotherBrick !c 57885161*math.log(2) 18:11 MinetestBot 40122936.1434085 18:11 n4x !calc (lambda x: math.e**math.log(x)) 18:12 n4x !calc (lambda x: math.e**math.log(x))(2) 18:12 n4x :/ 18:12 srifqi haha 18:12 * n4x slaps MinetestBot 18:12 sfan5 !c (lambda x: math.e**math.log(x))(2) 18:12 MinetestBot 1.9999999999999998 18:12 sfan5 !calc 1 18:12 n4x oh 18:12 sfan5 there isn't even a !calc command 18:12 n4x mfw 18:12 n4x sfan5: MinetestBot is wrong 18:12 srifqi the largest prime number at 1876: 18:12 srifqi !c 2**127-1 18:13 Krock that's more than 1876 18:13 srifqi hehe 18:13 srifqi !c 2**127-1 18:13 n4x 1997 is prime 18:13 n4x \o/ 18:13 sfan5 srifqi: it ignore you 18:13 AnotherBrick you killed him 18:13 sfan5 ignores* 18:13 srifqi why? 18:14 srifqi is it because of my last command? 18:14 sfan5 obviously 18:14 sfan5 srifqi: i un-ignored you, try again 18:15 srifqi wait, do you control the bot? 18:15 sfan5 yes 18:15 srifqi or it's automatically? 18:15 sfan5 i own the bot 18:15 n4x it's his et 18:15 n4x pet* 18:15 sfan5 * 28[18MinetestBot28] 30(24~MinetestB@unaffiliated/sfan5/bot/minetestbot30): 18MinetestBot, based on phenny 18:15 n4x it's pet's pet 18:15 srifqi then, will the bot ignore me, AGAIN, IF i do that my last command? 18:16 sfan5 yes 18:16 sfan5 if you do !c 2**57885161-1 it will ignore you again 18:16 srifqi !c 2**521-1 18:16 srifqi ok, then 18:17 sfan5 huh? 18:17 sfan5 try it again 18:17 srifqi still ignores me? 18:17 srifqi :( 18:17 sfan5 it shouldn't 18:17 sfan5 ohh 18:17 sfan5 wait 18:17 AnotherBrick !c 1 18:17 MinetestBot 1 18:17 sfan5 sec please 18:18 sfan5 srifqi: try niow 18:18 sfan5 s/i// 18:18 srifqi !c 2**521-1 18:18 MinetestBot 6864797660130609714981900799081393217269435300143305409394463459185543183397656052122559640661454554977296311391480858037121987999716643812574028291115057151 18:18 srifqi yay, works 18:19 Krock dat signed integer 128 18:19 sfan5 umm 18:19 sfan5 2**521 needs at least a 521-bit int to store 18:19 sfan5 can't be 128-bit 18:20 srifqi it's right, 157 digits 18:20 srifqi sfan5: http://irc.minetest.ru/minetest/2015-01-07#i_4098503 this was last message, before the bot ignores me 18:21 sfan5 i know 18:21 sfan5 "Kindly go fuck yourself!" means "i'm ignoring you now" 18:21 srifqi *laugh out loud 18:22 srifqi sfan5: may you tell me commonly used chat command for your bot? 18:22 sfan5 !help 18:22 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 18:22 sfan5 there 18:22 srifqi thanks sfan5 18:24 sfan5 !btc EUR 18:24 MinetestBot 1 BTC = 244.7500 € 18:24 srifqi eh, is that auto-up-to-date? 18:25 sfan5 it uses some api 18:25 sfan5 yes 18:27 srifqi !btc IDR 18:27 MinetestBot srifqi: Unknown currency. Supported currencies: SEK, GBP, CHF, NZD, EUR, USD, HKD, TWD, SGD, JPY, ISK, RUB, PLN, DKK, CAD, AUD, BRL, KRW, CNY, THB, CLP 18:28 srifqi there is no Indonesian Rupiah 18:30 srifqi :( 18:31 exio4 !btc CLP 18:31 MinetestBot 1 BTC = 179007.7800 $ 18:31 exio4 is CLP ~ chilean peso 18:32 srifqi i think Bitcoin doesn't have a branch in Indonesia 18:32 srifqi !title 18:32 MinetestBot srifqi: IRC log for #minetest, 2015-01-07 18:33 exio4 "a branch"? what/ 18:33 exio4 "a branch"? what? 18:33 srifqi .... 18:33 srifqi tidk 18:33 srifqi *idk 18:33 exio4 do you even know bitcoin works 18:33 srifqi no :( :( :9 18:33 srifqi !wik Main_Page/id 18:33 MinetestBot "02Minetest adalah permainan konstruksi dalam dunia yang terbuka, dibuat oleh Perttu Ahola (alias “02celeron55”) pada tahun 2010, terinspirasi oleh 02Infiniminer, 02Minecraft dan permainan sejenis." - http://wiki.minetest.net/Main_Page%2Fid 18:33 srifqi yay, works again 18:34 srifqi @MinetestBot: Please don't ignore me again. 18:35 srifqi !hash sha1 Minetest 18:35 MinetestBot 882641ff539af9b262f8653db4d2f7719996364b 18:35 srifqi !rev Minetest is awesome! 18:35 MinetestBot !emosewa si tseteniM 18:36 srifqi !g Minetest 18:37 srifqi !g Minetest 18:37 MinetestBot srifqi: http://minetest.net/ 18:38 srifqi ah, finally my chat command replied. 18:38 srifqi Thanks, @MinetestBot, don't ignore me again! 18:38 srifqi LOL 18:42 srifqi found this, https://bitcoin.org/id/ , so bitcoin MAY be avaiable in rupiah 18:45 srifqi eh, also this https://www.bitcoin.co.id/ 18:46 cabji !bct AUD 18:47 cabji !btc AUD 18:47 MinetestBot 1 BTC = 365.8400 $ 18:47 srifqi !btc USD 18:47 MinetestBot 1 BTC = 295.0000 $ 18:47 srifqi !btc EUR 18:47 MinetestBot 1 BTC = 247.6900 € 18:48 cabji thats interesting. 365 AUD, but only 295 USD 18:48 cabji oh know that right isnt it 18:48 cabji aud is weaker 18:49 cabji so the numpad coding in minetest, could that be considered a bug? 18:50 sfan5 srifqi: bitcoin is a currency, you can convert it to any other currency; the API MinetestBot uses doesn't have rupiah though 18:51 Calinou exio4, I found the plugin, thanks 18:53 srifqi @sfan5: thanks, btw, just watched the video (in Indonesian) about Bitcoin, a little bit understand 18:55 srifqi sfan5: found this JSON: https://vip.bitcoin.co.id/api/btc_idr/ticker 19:02 srifqi !c (1+100)*50 19:02 MinetestBot 5050 19:52 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Fix direction property of HUD 132504da2 http://git.io/8N2owQ (152015-01-07T20:51:47+01:00) 19:57 WindHero And the award for most pointless research of the day goes to: http://science.slashdot.org/story/15/01/07/0210212/the-search-for-starivores-intelligent-life-that-could-eat-the-sun 19:58 rubenwardy lol 20:00 stormchaser3000 wth 20:00 stormchaser3000 XD 20:00 WindHero yup 20:00 WindHero Astronomers are getting desperate... 22:13 Kenney Adding some details/new blocks to my mod :) http://puu.sh/ed649/1a9c776c5c.png 22:14 Amaz Nice! 22:18 Kenney http://puu.sh/ed733/093e6d550b.jpg 22:19 Kenney want to give buildings in the world an overgrown effect like seen in The Last of Use 22:19 Kenney *Us 22:21 Amaz Wow. 22:22 Amaz That looks so cool. 22:22 Kenney Yeah, it's certainly something you wouldn't see in Minecraft or the likes 22:22 acerspyro cool 22:22 Amaz Anyway, I'm going now. Great work! 22:22 acerspyro I wish 2d faces could have depth 22:22 acerspyro like items 22:23 Kenney well it is possible 22:23 Kenney but from a few tests it seemed to really impact framerate 22:23 acerspyro Kenney: that bad? 22:23 Kenney did a crazy test where each grass block would have a few blades of grass on top, Minetest did NOT like that :P 22:24 acerspyro Few blades of grass? 22:24 Kenney Yeah, 3D on top 22:24 acerspyro Well, it's still an X, but you see that the surface is one pixel thick. 22:25 Kenney Ah wait you're talking about the grass in the screenshot there? 22:25 Kenney Could possible make it actual 3D... 22:25 Kenney *possibly 22:25 Kenney only problem is that I want the whole world to be grassy, so it might impact framerate 22:25 * acerspyro edits the screenshot to express what he means 22:25 acerspyro Wait, shaders on, can't edit 22:26 Kenney shaders? 22:26 acerspyro Yeah, the grass is waved 22:26 Kenney Oh yep it is 22:26 acerspyro It's too hard to edit in GIMP 22:26 acerspyro But you know what I mean? You know how dropped 2D items are? 22:27 Kenney Yep, extruded 22:28 Kenney I think someone was creating extruded nodes, not sure... 22:28 acerspyro Exactly, the word I was looking for 22:28 Kenney https://www.youtube.com/watch?v=SH_mr82khjk 22:28 Kenney yep 22:29 acerspyro if we do that, would be nice to have a simple way to reduce the faces tris 22:29 acerspyro In MC, the 3D items are horrible 22:29 acerspyro One pixel = one block, rather than one big extruded face. 22:29 Kenney yep, true 22:29 acerspyro So it leaves a whole ton of useless tris in the middle 22:30 acerspyro Don't let that happen, and if possible, simplify the faces to have the minimum amount of tris required. 22:31 Kenney Hopefully I'll get an intern at my company soon that knows C++, would put him on Minetest instantly 22:31 acerspyro nice 22:32 Jordach Kenney, btw, instead of forking the engine and making Android like fragmentation - why not contribute to the engine 22:33 Kenney oh absolutely, any changes that would really benefit the core engine would be contributed to the engine 22:33 Jordach Kenney, thank you 22:33 Kenney Anything related to my mod will be forked 22:33 Jordach i dislike the fragmentation caused by FreeMiner 22:33 acerspyro "Let's make a standard!" 22:33 acerspyro *We now got one more competing standard* 22:33 Jordach !g xkcd standards 22:33 MinetestBot Jordach: http://xkcd.com/927/ 22:34 Kenney I tried FreeMiner to see if that would be better to build my mod upon, but dang, I got some horrible lag from that 22:34 Kenney like, absolutely horrible 22:34 Jordach Kenney, can confirm, my quad core even struggles 22:34 Jordach (APUs are actually damn awesome for the power/price ratio) 22:35 Kenney http://puu.sh/ed9TN/d4ecd9a481.jpg 22:35 Kenney added vines 22:35 Jordach Kenney, would you prefer a handy tutorial on the Biome API if you don't want to be stuck with forests, grasslands and deserts 22:36 Kenney Sounds good to me, tutorials always welcome! 22:36 Jordach i've wrote some documentation that requires a git build 22:36 Jordach (i'm also the Blender guru around here) 22:37 Kenney ah great! 22:37 Kenney will be looking into biomes later on 22:37 Jordach https://www.dropbox.com/s/llwlj2ua0aozkly/BiomeAPI.odt?dl=0 <- it's ODF, so you'll need LibreOffice 22:37 Jordach i would seriously like to intergrate your leaves for BFD 22:38 Jordach (although i can make a meshnode that looks even better and better leaves like) 22:38 Kenney Hey go ahead! 22:38 acerspyro Jordach: Would you tell me what the fuck is with DirectX models? 22:38 Kenney would love to see what you make from the idea 22:38 Jordach acerspyro, fat, slow, stupid ideas 22:39 Jordach B3D is where it's at 22:39 Jordach export and go 22:39 acerspyro what's b3d? 22:39 Jordach blitz3d 22:39 acerspyro never heard of it 22:39 acerspyro :P 22:39 Kenney seems like Google Drive can open ODT too :) Thanks! 22:39 Jordach player.x -> player.b3d = 220kb saving 22:39 acerspyro Also, next time, load docs in google Docs 22:40 Jordach i kept a copy of the b3d exporter in my Dropbox due to me losing the link everytime i reinstall windows :P 22:40 acerspyro Why not install Linux? 22:40 Kenney could you share that? Currently using .obj for my mod 22:40 acerspyro You won't have to re-install 22:40 Jordach acerspyro, AMD APU over here 22:40 acerspyro Me too 22:40 Jordach no drivers 22:40 acerspyro APU being? 22:40 Jordach i can run it now due to nVidia graphics 22:41 Jordach acerspyro, an APU is a CPU/GPU hybrid with the GPU being on die 22:41 acerspyro oh 22:41 acerspyro I have an ATI GPU, and have no problems 22:41 Jordach and the fact i have lots and lots of steam games on Win 22:41 acerspyro dual boot 22:41 Jordach nope 22:42 Jordach still using legacy bios on my UEFI board 22:42 acerspyro Hrm. Vicious loop. 22:42 Jordach and already using 4 partitions 22:42 acerspyro Linux has no support for a lot of things because people don't use it because it lacks support for a lot of things. 22:42 Jordach (data/media, windows, VM partiton, swap partiton) 22:42 exio4 I just learnt I don't have problem with GPT+UEFI because I never used windows 22:43 acerspyro ^ 22:43 acerspyro lol 22:43 exio4 I am using GPT+UEFI 22:43 acerspyro I don't even have a UEFI computer. 22:43 exio4 my mobo is a M5A99X EVO 22:44 acerspyro Acer Aspire 5742G, and an Asus M2V-MX SE mobo on my tower 23:00 Jordach Kenney, https://mediacru.sh/2ffb1438c24e 23:00 Jordach quick WIP for testing 23:00 Kenney Awesome! 23:00 Kenney that's a meshnode? 23:00 Jordach yes 23:00 acerspyro wut 23:01 acerspyro This is awesome 23:01 Kenney looks fantastic, great job! 23:01 acerspyro Also, apples should be hidden IN leaves, not on them 23:01 Jordach i dislike it however 23:01 Kenney oh? 23:01 Jordach it's too obvious and repeaty 23:02 Kenney Hm, could you share the mesh - want to check out how it looks with my texture 23:02 Jordach sure 23:02 acerspyro Could randomize the position and size of some surfaces 23:02 Jordach http://paste.debian.net/139650/ code to enable mesh based nodes 23:03 Jordach https://www.dropbox.com/sh/nb5voxoolmcbbw9/AADowe5inYIXNBItA-5geC1ga?dl=0 23:03 Jordach drop that folder into game/mods/mapgen/models 23:04 Jordach and drop said code into mapgen/init.lua 23:04 Jordach (my reasoning for disliking it is the large planar leaves that's coming off of it) 23:05 Jordach here's a quick BI render https://cdn.mediacru.sh/I/Ija79-ML_DYG.png 23:07 Kenney http://puu.sh/edeZT/99c3d52caf.jpg 23:07 Kenney looks really good actually, I like the thickness of the leaves 23:07 Jordach Kenney, if i work out how to randomise node rotations on spawn, then sure, i'll hand out some code 23:08 Kenney got that right here for you 23:08 Jordach Kenney, i mean using on_generated instead of register_abm 23:08 Kenney http://pastebin.com/MWThj6Pc 23:08 Kenney on_construct works fine here 23:09 Jordach that end should be more like "end," 23:10 Jordach also, it doesn't replace nodes 23:10 Jordach not with MGV5/7 23:11 Jordach (because of schematics which many things don't work with) 23:13 Jordach question is, how do we get the leaves to randomly rotate themselves without using ABMs 23:13 MinetestBot 02[git] 04Sapier at GMX dot net -> 03minetest/minetest: Fix armv7 using arm arch while arm uses armv7 1304d4a00 http://git.io/2-B2sA (152015-01-08T00:11:30+01:00) 23:14 Jordach idea time 23:17 Jordach think i got it for on_generated, but what about saplings 23:22 Jordach and it doesn't work 23:22 * Jordach considers replacing schematic trees with algorithmic trees 23:24 Kenney Hah 23:24 Jordach because i can naturally add rotations without black magic 23:24 Jordach saplings would also recieve the benefit 23:25 Jordach but how would i place trees on the mapgen 23:25 Kenney I have absolutely no idea 23:27 jin_xi well. i do that for generated structures stuff. basically a deco places dummy nodes and on_generated runs lua and places the definite decos 23:28 jin_xi oh wait 23:28 jin_xi thats the old way. now new and better is to use gennotify to get notified of your dummy decos and place stuff using LVM 23:40 Kenney http://puu.sh/edjUR/58b46343d6.jpg 23:40 Kenney randomized grass tiles 23:46 Kenney http://i.imgur.com/ZS3Cv2L.png 23:48 acerspyro looks good