Time Nick Message 00:04 Arch-TK happy new utc 00:04 acerspyro Don't be so hasty 00:04 Arch-TK tasty champagne 00:04 Arch-TK there seems to be some weird chanting outside. 00:04 acerspyro It's only 7 PM here, UTC -5 00:04 Arch-TK Yes. 00:04 Arch-TK But real people use UTC -0 00:05 Arch-TK :P 00:05 Arch-TK +00:00 00:05 acerspyro Arch-TK, Do you see hoverboards, flying cars, self-drying jackets and self-tying shoelaces? 00:05 Arch-TK I see all 4. 00:06 Arch-TK https://www.kickstarter.com/projects/142464853/hendo-hoverboards-worlds-first-real-hoverboard - works for 15 minutes and requires a conductive floor. 00:06 acerspyro You're drunk. 00:06 Arch-TK https://en.wikipedia.org/wiki/Moller_M400_Skycar 00:06 Arch-TK flying car 00:07 Arch-TK http://www.amazon.com/UltraTech-4000-Ultra-Ever-Bottom-Translucent/dp/B00AWYBIH8 - self drying everything 00:08 Arch-TK https://www.youtube.com/watch?v=dyC79tuAicM 00:09 Arch-TK "self tying shoolaces" 00:09 Arch-TK "shoolaces" 00:09 Arch-TK ... 00:09 acerspyro but they're not common 00:09 Arch-TK shoelaces 00:10 Arch-TK hmm 00:10 Arch-TK that sounds deadly 00:10 Arch-TK there's a chain of explosions going on outside and someone screaming 00:10 Arch-TK Soon there will be ambulances. 00:11 acerspyro serious? 00:11 acerspyro I guess someone passed the pipe to her car. 00:11 Arch-TK Well. I can't accurately tell you what's going on 3 roads across. 00:12 Arch-TK But it doesn't sound normal. 00:12 Arch-TK Then again, it's new year, nothing sounds normal. 00:12 * Jordach is hearing meowing somewhere nearby 00:14 Arch-TK yes 00:14 Arch-TK cats and dogs do not like new years eve 00:14 Arch-TK new year's eve* 00:27 redstonecraftpl Arch-TK: i agree 00:27 redstonecraftpl Jordach.. 00:28 redstonecraftpl I hear you change textures often.. 00:28 redstonecraftpl have you got any minecraft-like texturepack? 01:09 harrison salvia for pain relief: a postmodern deconstructive bricolage 01:41 Brains VanessaE: Has dreambuilder gotten noticeably bigger in the last couple of months? 01:42 VanessaE not especially so 01:42 VanessaE why? 01:43 Brains My server hardware failed a bit back so my minetest playing stopped for a while. Earlier I fired up the client on the same laptop I'd used in the past and it OOMed on me. I suspect it was due to firefox being naughty but figured I'd ask a stupid question before spending too much time on it. 01:45 VanessaE well there are currently 14,084 registered items in the game now, but the overall size of the game is about the same as usual, 56 MB not counting git history 01:47 VanessaE 5458 texture files, 50 model files 01:49 VanessaE on my system, dreambuilder only needs about 1.6 GB 01:49 VanessaE (default textures) 01:49 VanessaE that's about the usual requirement 01:50 VanessaE well a bit more for the map data of course 01:50 VanessaE call it 2 GB to be on the safe side. 01:51 Brains I think the laptop was using 1.3GB. Server was somewhere around 300MB, so that sounds like the right ballpark. 01:51 VanessaE yeah, I was just testing singleplayer here 01:55 Brains I've actually been meaning to ask you... What is the currency for? 01:55 VanessaE it's for use on multiplayer servers, basically just what it sounds like 01:56 VanessaE for servers to use as a form of money for exchange 01:56 Brains Can't they just trade beads or something... 01:56 VanessaE but since no one uses it, you can bundle it and burn it too :) 01:56 Brains My son was asking me about a trader thing and I couldn't remember if the trader we never enabled was part of dreambuilder or not. 01:57 LazyJ The concept of trade (barter) is foreign to a lot of players (particularly American kids). 01:57 LazyJ So "currency" is something they recognize. 01:58 Brains Trading is usually not all that foreign, haggling is.... 01:58 LazyJ Ah. Good point. 01:58 LazyJ We use both the currency mod and the money mod. 01:58 LazyJ Started out with the money mod. 01:59 * Brains has some sympathy for the no-haggling crowd. 01:59 LazyJ It doesn't an inventory item to represent the dollars so it was a bit confusing. 01:59 LazyJ Later the currency mod was installed but only the barter table was activated. 02:00 LazyJ We used to get players that were obsessed with money. 02:00 VanessaE weird thing is, the mod clearly calls the notes "minegeld" 02:00 LazyJ They didn't want to build anything, just buy things. 02:00 VanessaE but I get people calling them things like "blue dollars"? 02:00 Brains VanessaE: People are messed up. *shrug* 02:01 LazyJ Whatever works takes time and trail-and-error to figure out. 02:02 LazyJ Now if we had Justin Bieber Bucks, then...'omg, i gime now' ;)- 02:05 OldCoder VanessaE, how are you? Happy New Year 02:05 VanessaE Happy New Year :) 02:06 OldCoder o/ 02:08 carjack it is not 2015 yet 02:13 LazyJ I don't think this bunch is going to wait. ;)- 02:14 Brains It is 2015 in numerous places... 02:18 carjack but we can't leave till we save the last prisoner of 2014 02:40 OldCoder NekoGloop, Long time no see 02:54 carjack happy 2009 02:54 NekoGloop hey 03:49 blaaaaargh_ happy birthday world 03:51 world why, thank you blaaaaargh_! :D 04:04 kaeza_ Asdf 04:04 VanessaE qwerty 04:06 kaeza_ Happy easter or whatever 04:06 VanessaE heh 04:07 VanessaE happy newhallowthanksmas. :) 04:07 kaeza_ Hah 04:08 * VanessaE offers kaeza_ a swig of some cheapo wine :) 04:08 VanessaE -o 04:10 * kaeza_ politely rejects; TMB 04:11 VanessaE heh 04:12 kaeza_ Actually, TINSTATMB 04:13 VanessaE lol 04:13 VanessaE ok, spumante champagne or strawberry wine? :) 05:02 VanessaE HAPPY NEW YEAR! 05:07 Inocudom The new year has begun. 05:16 Brains ls 05:16 Brains Hrm. 05:18 VanessaE $ 05:43 * Brains modifies his dockerfile to build from git and is closer to being able to be properly lazy. 05:43 Brains There are worse ways to spend the arbitrary calendar change event. 05:44 Zeno` HAPPY NEW YEAR 05:44 * Brains waves. 05:44 * Zeno` throws rice at all the breads in the channel 05:44 Wayward_One lol 05:44 * Zeno` throws rice at his beard 05:44 Wayward_One o.O 05:44 Wayward_One xD 05:45 NekoGloop happy fuckin new year 05:45 Zeno` yay! 05:45 Zeno` more rice! 05:45 * Zeno` rolls out the barrels of beer 05:47 VanessaE good night all 05:48 * Zeno` throws rice at the beer 05:48 Zeno` good night sweet prince! 05:48 Zeno` ess 06:46 iio7 I am running minetest server 4.0.11 and client 4.0.11, yet when I try to connect I get "minetest decompress zlib inflate failed", and then it says that the server is properly running a different version. 06:46 iio7 How do I fix this? 08:00 Krock moin 11:10 * Zeno` throws rice at his beard. Happy new year! 11:11 Zeno` Best of luck to the beard! /me throws more rice at the beard in the time honoured tradition 11:14 ElectronLibre Happy new year everyone by the way. 11:14 redstonecraftpl too :D 11:19 Krock Eww. Never open Chrome and FF when you've got less tan 1 GB free memory 11:20 Krock *than 11:22 sfan5 Zeno`: do you live in hawaii? 11:23 Zeno` nope, why? 11:23 sfan5 because [12:00] Happy New Year to [UTC-11:00, X] US [American Samoa, Hawaii], New Zealand [Niue] 11:23 Zeno` I have been maintaining a vigil 11:23 sfan5 thats the last nye that happened 11:23 Zeno` I am celebrating ALL the world's New Years 11:24 sfan5 oic 11:32 kilbith https://lut.im/c0s1AoGM/Uk1JcKAJ 11:51 n4x zeno lives in hawaii AND australia 12:06 Krock kilbith, too much ocean 12:12 kilbith Krock : 71% ocean coverage on Earth 12:13 n4x psh earth 12:43 carjack good morning 12:48 Krock good afternoon 12:48 Megaf Morning 12:48 carjack happy 2015 = 5 * 13 * 31 12:49 Krock no. it's 31 * 13 * 5 14:15 rubenwardy Hi all! 14:16 ElectronLibre Hello rubenwardy. 14:33 kilbith in progress... https://lut.im/BWxQa5rH/esRdVJG7 14:40 Jordach no high poly meshes kilbith 14:41 Jordach Minetest can only support upto 64k vertices 14:41 kilbith ok 14:41 kilbith also, does it support tha halo lighting ? 14:41 kilbith the* 14:42 Jordach nope 14:42 kilbith :( 14:42 Jordach you can however use use the black magic seen in my meshnode lamps with partial transparency 14:43 kilbith yep, i will tinker with the surface texture 14:43 kilbith and i did that yesterday : https://lut.im/c0s1AoGM/Uk1JcKAJ 14:44 rubenwardy minetest_supports(X) :- false 14:44 jin_xi ugh. mt forums, where quotes contain all images and then are quoted again. 14:44 jin_xi screenshots! look at them! 3 times in a row! 14:44 kilbith yeah, that's awful 14:45 kilbith i already requested to auto-hide the images in quote 14:45 jin_xi or shadowban offenders 14:47 Jordach this ain't reddit.com m8 14:50 Jordach how hard is it to just highlight and hit bksp? 14:51 Jordach also - if people are going to do so: put your images inside a spoiler 14:51 Megaf Jordach: RealBadAngel: nodes in minetest are what kind of thing? Are they meshes? If they were meshes would be any FPS gain? 14:52 Jordach Megaf, everything in minetest are meshes 14:52 Jordach mapblocks and nodes take too much due to a bad occlusion implementation 14:53 Jordach (that's why when i made a 20k vertice plant extruded model, minetest actually failed to render it) 14:53 Megaf And how can that be improved? 14:53 Jordach improving occlusion 14:53 Jordach or changing the amount of vertice rendering 14:57 Jordach rubenwardy, actually download and try BFD 14:57 Jordach you will need a build after 30/12/2014 14:57 rubenwardy Don't have much time today - doing coursework. It's on my todo list 14:57 Jordach because hmmmm decided to have stupid ideas again 14:57 rubenwardy I always use latest dev 14:58 Jordach rubenwardy, i may eventually make a whole segment on working with the Biome API for your thingy 14:58 rubenwardy I really like the idea of making alien temples with boobie traps. 14:59 Jordach rubenwardy, eventually i'll get around to nodes that are acting like a force field 14:59 Jordach they however do not affect the height axis 15:01 Jordach and the only known 128x texture in BFD 15:01 rubenwardy "known"? 15:02 Jordach rubenwardy, everything has been clipped to 16x or in special cases 32x 15:02 rubenwardy Yes, but how can you have an unknown 128 texture? 15:09 Jordach rubenwardy, there are no 128x sized textures, the map limits will be sized as such 15:17 Jordach !c 128*32 15:17 MinetestBot 4096 15:18 Jordach ಠ_ಠ15:38 shadowzone https://www.youtube.com/watch?v=qpMvS1Q1sos 15:38 kilbith Jordach, https://lut.im/fBy10emd/v7YkEcvQ 15:41 Jordach kilbith, that works with slight transparency 15:42 kilbith i'm searching for a "bright" lighting effect, which would be not an halo 15:42 kilbith in the surface texture itself 15:45 Zeno` happy something! /me throws rice on the bread 15:58 rubenwardy Is HUD stable now? (ie: not a development feature) 15:58 Jordach yes and no 15:58 Jordach although i'd happily write good amounts of Biome API docs 15:59 rubenwardy Would you like to do that for Minetest_doc? 15:59 Jordach "Jordach's Opinionated Guide on a Biome API" 15:59 rubenwardy I am not very experienced in that area 15:59 Jordach rubenwardy, i'll write it in ODF 15:59 Jordach then just copy / paste into MD format 15:59 rubenwardy Excellent. 16:00 rubenwardy I can do the conversion, if you'd rather not 16:07 hmmmm I would highly prefer people don't document biome APIs 16:08 rubenwardy Yeah, they will probably change. You could do LVM and mapgen. 16:09 rubenwardy Jordach 16:10 Jordach hmmmm, i can always update it 16:10 hmmmm ... I do not want to encourage people to use alpha-quality features 16:10 hmmmm you are actively encouraging people to use something that clearly is not ready and meant to be heavily used 16:11 Jordach says paramat 16:39 rubenwardy http://rubenwardy.github.io/minetest_doc/chapters/hud.html 16:39 rubenwardy warning: indev 16:40 rubenwardy It's not my usual standard 16:41 Calinou idea: print-friendly version, where the left margin is removed 16:42 Zeno` Calinou, I cannot register with dev wiki :P 16:43 Zeno` Haven't been able to ever (not a new issue) :( 16:43 Calinou the dev and regular wikis don't seem to use the same settings or MediaWiki versions 16:43 Calinou I'll try making you an account 16:44 Zeno` Well, it's simply broken. You fill in the fields and it says "failed authentication code" or something like that (something you're not asked to provide) 16:45 Calinou I created you an account, check your e-mail 16:45 Zeno` Thank you 16:46 Zeno` ok, set new password and all is good. Thanks 16:58 Jordach rubenwardy, ping? 16:58 rubenwardy Hello! 16:58 rubenwardy * pong 16:59 Jordach Part i completed https://www.dropbox.com/s/llwlj2ua0aozkly/BiomeAPI.odt?dl=0 17:00 Jordach there, typos fixed 17:01 rubenwardy You should explain mapgen:grass etc. 17:01 Jordach rubenwardy, it's made to ensure that people have already made nodes and such 17:02 rubenwardy So it's mainly referring to a grass they have made, rather than the mapgen alias? 17:02 Jordach yes 17:03 rubenwardy okaydokey 17:03 Jordach if you actually read the goddamn intro 17:04 Jordach "I am assuming you have already learned the basics of the API, from earlier pages. You can visit this at: https://rubenwardy.github.io/minetest_doc/" 17:06 rubenwardy It is pretty good. What have you got planned for other 'parts' and 'sections'? 17:07 hmmmm the HUD api is going to get nuked as of the next major version 17:07 Jordach rubenwardy, schematics, decorations, decoration_spec 17:07 rubenwardy I thought that might happen 17:07 rubenwardy Good 17:07 Jordach hmmmm, please do 17:07 hmmmm you don't like the hud api as is? 17:07 rubenwardy Will you add referring strings? Like mymod:hud_1 17:07 Jordach for for the love of fucking god - use CSS like placement and scaling 17:08 rubenwardy CSS placement is terrible. Do what CSS intended to solve. 17:08 hmmmm hahaha, no CSS here. 17:08 Jordach hmmmm, i just mean having image and hotbar scaling that works across screen aspect ratios 17:09 Jordach because right now it looks like literal shit 17:09 hmmmm the mods will be able to do positioning programatically 17:09 hmmmm since they'll have knowledge of the screen dimensions 17:09 hmmmm that'd probably be the smarter way 17:10 hmmmm no CSS-type functionality. let's keep things as stupidly simple as possible. 17:10 Jordach hmmmm, i mean just using percentages to place elements 17:10 Jordach eg, hotbar at 50% of the screen size 17:12 Jordach rubenwardy, updated part 1 again 17:17 rubenwardy "Experimental Feature - The HUD feature is not officially supported, and will be rewritten in an upcoming Minetest release. Be aware that you may need to update your mods if the API is changed." 17:18 hmmmm hahaha 17:18 hmmmm HUD is officially supported, biomes are not 17:18 hmmmm just a heads up though, once client-side modding hits there are going to be a lot of incompatibilities 17:18 rubenwardy Experimental Feature - The HUD feature will probably be rewritten in an upcoming Minetest release. Be aware that you may need to update your mods if the API is changed. 17:19 hmmmm an 0.5.x mod will work quite differently from an 0.4.x mod 17:19 rubenwardy Will that be the next major release? 17:19 hmmmm the next major release won't be for a while 17:19 rubenwardy How hard would it be to upgrade an 0.4.x mod to a 0.5.x one? 17:19 hmmmm not sure 17:20 hmmmm formspec code is going to be all client side 17:20 rubenwardy Yes! 17:20 hmmmm you're going to have to write some server/client communications 17:21 rubenwardy Calinou, added printable version. See link in navbar 17:21 hmmmm CAO manipulation logic you'll probably want to move to the client 17:21 rubenwardy Also added anchors - click the hash next to a header to link to it 17:21 Calinou cool 17:23 Jordach there, all the stuff that paramat noted has been added 17:26 rubenwardy That's very good 17:51 Xack hi Calinou :) 17:51 Calinou hi Xack 17:52 redstonecraftpl hi! 17:57 Johnsen2 Hi Xack. Hi redstonecraftpl 17:57 Johnsen2 Happy new year~ 17:57 Johnsen2 And happy new year to everyone else 17:59 Calinou happy new year, as the t opic says 20:46 MinetestBot 02[git] 04paramat -> 03minetest/minetest: MgV5/6/7: Generate dungeons above water level 137452d53 http://git.io/SANFZw (152015-01-01T15:44:26-05:00) 20:46 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Mgv7: Remove range limits on mountain height to enable modification through .conf 13938a3f2 http://git.io/bMNo8A (152015-01-01T12:51:49-05:00) 21:08 thelamest w_laenger - apparently is able to create items and disregard protectors, have you noticed that on your servers? ;) 21:11 * ElectronLibre pokes MinetestForFun_ 21:11 ElectronLibre w_laenger did huge grieffs on MinetestForFun_'s server. Maybe he did these things to do so. 21:58 kaeza my investigations where I proved that a large panda created the world and new years day is not subjective or arbitrary at all. It took me 93 years to iron out the wrinkles, but it's irrefutable now 21:58 kaeza uhh... pandas all the way down? :P 22:12 thelamest so i googled for that username, have you guys seen this: http://vimeo.com/115261206 ("gold cheating on minetest")? 22:13 ElectronLibre He is using a modified client it's impossible otherwise. 22:14 acerspyro Server should prevent this 22:15 sfan5 ax 22:15 sfan5 oops 22:16 ElectronLibre For example his client is probably allowing him to fly even if he has no fly and noclip privilege : it provably prevent privileges checking. 22:16 ElectronLibre s/prevent/prevents 22:51 Jordach Blender still uses OpenGL 1.1 standards 22:51 Jordach ಠ_ಠ23:10 exio4 oh look, it's a channel with minetesters! 23:10 exio4 how is it going? 23:10 redstonecraftpl Jordach, do ou use blender for modelling? 23:10 redstonecraftpl or game creating? 23:15 Jordach redstonecraftpl, learn blender tutorials 23:15 Jordach i don't do blender teaching or work for free anymore 23:16 exio4 jordach is an expensive who^W^Wprofessional designer now 23:23 acerspyro Be self-taught or die 23:26 Karlton_ can minetest run without a window manager? 23:26 acerspyro Karlton_: why not 23:27 Karlton_ acerspyro: idk why, but the mouse doesn't work when I launch with xinit /usr/bin/minetest 23:28 acerspyro I'm not pro with xorg, you'll have to ask someone else, but I'm sure it should work... As long as you have mouse and keyboard working 23:31 Karlton_ it isn't really an issue, just thought I would test it for people running on systems with limited reasources 23:51 exio4 acerspyro, self-taught? 23:51 acerspyro yes 23:51 acerspyro Teaching yourself stuff, instead of requiring a teacher. 23:51 exio4 you can self-taught yourself the basics of abstract algebra http://homepages.math.uic.edu/~acamer4/aluffi.pdf 23:52 acerspyro I don't need it, I don't feel like it 23:52 exio4 acerspyro, I know, I just had to search the link for saying this first ^^ 23:52 exio4 but, why not? abstract algebra is amazin! 23:52 exio4 g 23:52 acerspyro to you 23:52 acerspyro not to me :P 23:52 exio4 but but 23:52 exio4 who wouldn't want to learn abstract algebra? 23:53 exio4 it's a lovely topic, I wish I actually knew more than the very basics though 23:53 exio4 so I search for a book like that one