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IRC log for #minetest, 2015-01-01

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All times shown according to UTC.

Time Nick Message
00:03 acerspyro joined #minetest
00:04 Arch-TK happy new utc
00:04 acerspyro Don't be so hasty
00:04 Arch-TK tasty champagne
00:04 Arch-TK there seems to be some weird chanting outside.
00:04 acerspyro It's only 7 PM here, UTC -5
00:04 Arch-TK Yes.
00:04 Arch-TK But real people use UTC -0
00:05 Arch-TK :P
00:05 Arch-TK +00:00
00:05 acerspyro Arch-TK, Do you see hoverboards, flying cars, self-drying jackets and self-tying shoelaces?
00:05 Arch-TK I see all 4.
00:06 Arch-TK https://www.kickstarter.com/projects/142464853/​hendo-hoverboards-worlds-first-real-hoverboard - works for 15 minutes and requires a conductive floor.
00:06 acerspyro You're drunk.
00:06 Arch-TK https://en.wikipedia.org/wiki/Moller_M400_Skycar
00:06 Arch-TK flying car
00:07 Arch-TK http://www.amazon.com/UltraTech-4000-Ult​ra-Ever-Bottom-Translucent/dp/B00AWYBIH8 - self drying everything
00:08 Arch-TK https://www.youtube.com/watch?v=dyC79tuAicM
00:09 Arch-TK "self tying shoolaces"
00:09 Arch-TK "shoolaces"
00:09 Arch-TK ...
00:09 acerspyro but they're not common
00:09 Arch-TK shoelaces
00:10 Arch-TK hmm
00:10 Arch-TK that sounds deadly
00:10 Arch-TK there's a chain of explosions going on outside and someone screaming
00:10 Arch-TK Soon there will be ambulances.
00:11 acerspyro serious?
00:11 acerspyro I guess someone passed the pipe to her car.
00:11 Arch-TK Well. I can't accurately tell you what's going on 3 roads across.
00:12 Arch-TK But it doesn't sound normal.
00:12 Arch-TK Then again, it's new year, nothing sounds normal.
00:12 * Jordach is hearing meowing somewhere nearby
00:14 Arch-TK yes
00:14 Arch-TK cats and dogs do not like new years eve
00:14 Arch-TK new year's eve*
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00:27 redstonecraftpl Arch-TK: i agree
00:27 redstonecraftpl Jordach..
00:28 redstonecraftpl I hear you change textures often..
00:28 redstonecraftpl have you got any minecraft-like texturepack?
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01:09 harrison salvia for pain relief: a postmodern deconstructive bricolage
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01:41 Brains VanessaE: Has dreambuilder gotten noticeably bigger in the last couple of months?
01:42 VanessaE not especially so
01:42 VanessaE why?
01:43 Brains My server hardware failed a bit back so my minetest playing stopped for a while.  Earlier I fired up the client on the same laptop I'd used in the past and it OOMed on me.  I suspect it was due to firefox being naughty but figured I'd ask a stupid question before spending too much time on it.
01:45 VanessaE well there are currently 14,084 registered items in the game now, but the overall size of the game is about the same as usual, 56 MB not counting git history
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01:47 VanessaE 5458 texture files, 50 model files
01:49 VanessaE on my system, dreambuilder only needs about 1.6 GB
01:49 VanessaE (default textures)
01:49 VanessaE that's about the usual requirement
01:50 VanessaE well a bit more for the map data of course
01:50 VanessaE call it 2 GB to be on the safe side.
01:51 Brains I think the laptop was using 1.3GB.  Server was somewhere around 300MB, so that sounds like the right ballpark.
01:51 VanessaE yeah, I was just testing singleplayer here
01:55 Brains I've actually been meaning to ask you...  What is the currency for?
01:55 VanessaE it's for use on multiplayer servers, basically just what it sounds like
01:56 VanessaE for servers to use as a form of money for exchange
01:56 Brains Can't they just trade beads or something...
01:56 VanessaE but since no one uses it, you can bundle it and burn it too :)
01:56 Brains My son was asking me about a trader thing and I couldn't remember if the trader we never enabled was part of dreambuilder or not.
01:57 LazyJ The concept of trade (barter) is foreign to a lot of players (particularly American kids).
01:57 LazyJ So "currency" is something they recognize.
01:58 Brains Trading is usually not all that foreign, haggling is....
01:58 LazyJ Ah. Good point.
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01:58 LazyJ We use both the currency mod and the money mod.
01:58 LazyJ Started out with the money mod.
01:59 * Brains has some sympathy for the no-haggling crowd.
01:59 LazyJ It doesn't an inventory item to represent the dollars so it was a bit confusing.
01:59 LazyJ Later the currency mod was installed but only the barter table was activated.
02:00 LazyJ We used to get players that were obsessed with money.
02:00 VanessaE weird thing is, the mod clearly calls the notes "minegeld"
02:00 LazyJ They didn't want to build anything, just buy things.
02:00 VanessaE but I get people calling them things like "blue dollars"?
02:00 Brains VanessaE: People are messed up.  *shrug*
02:01 LazyJ Whatever works takes time and trail-and-error to figure out.
02:02 LazyJ Now if we had Justin Bieber Bucks, then...'omg, i gime now'  ;)-
02:05 OldCoder VanessaE, how are you? Happy New Year
02:05 VanessaE Happy New Year :)
02:06 OldCoder o/
02:08 carjack it is not 2015 yet
02:13 LazyJ I don't think this bunch is going to wait. ;)-
02:14 Brains It is 2015 in numerous places...
02:18 carjack but we can't leave till we save the last prisoner of 2014
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02:40 OldCoder NekoGloop, Long time no see
02:54 carjack happy 2009
02:54 NekoGloop hey
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03:49 blaaaaargh_ happy birthday world
03:50 Viper168_ joined #minetest
03:51 world why, thank you blaaaaargh_! :D
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04:04 kaeza_ Asdf
04:04 VanessaE qwerty
04:06 kaeza_ Happy easter or whatever
04:06 VanessaE heh
04:07 VanessaE happy newhallowthanksmas. :)
04:07 kaeza_ Hah
04:08 * VanessaE offers kaeza_ a swig of some cheapo wine :)
04:08 VanessaE -o
04:10 * kaeza_ politely rejects; TMB
04:11 VanessaE heh
04:12 kaeza_ Actually, TINSTATMB
04:13 VanessaE lol
04:13 VanessaE ok, spumante champagne or strawberry wine? :)
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05:02 VanessaE HAPPY NEW YEAR!
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05:07 Inocudom The new year has begun.
05:16 Brains ls
05:16 Brains Hrm.
05:18 VanessaE $
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05:43 * Brains modifies his dockerfile to build from git and is closer to being able to be properly lazy.
05:43 Brains There are worse ways to spend the arbitrary calendar change event.
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05:44 Zeno` HAPPY NEW YEAR
05:44 * Brains waves.
05:44 * Zeno` throws rice at all the breads in the channel
05:44 Wayward_One lol
05:44 * Zeno` throws rice at his beard
05:44 Wayward_One o.O
05:44 Wayward_One xD
05:45 NekoGloop happy fuckin new year
05:45 Zeno` yay!
05:45 Zeno` more rice!
05:45 * Zeno` rolls out the barrels of beer
05:47 VanessaE good night all
05:48 * Zeno` throws rice at the beer
05:48 Zeno` good night sweet prince!
05:48 Zeno` ess
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06:46 iio7 I am running minetest server 4.0.11 and client 4.0.11, yet when I try to connect I get "minetest decompress zlib inflate failed", and then it says that the server is properly running a different version.
06:46 iio7 How do I fix this?
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08:00 Krock moin
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09:15 Topic for #minetest is now Welcome to #minetest, the official channel of Minetest | Happy new year | Version: 0.4.11 (2014-12-26) | Responses may take a while, so be patient. | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/
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11:10 * Zeno` throws rice at his beard. Happy new year!
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11:11 Zeno` Best of luck to the beard! /me throws more rice at the beard in the time honoured tradition
11:14 ElectronLibre Happy new year everyone by the way.
11:14 redstonecraftpl too :D
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11:19 Krock Eww. Never open Chrome and FF when you've got less tan 1 GB free memory
11:20 Krock *than
11:22 sfan5 Zeno`: do you live in hawaii?
11:23 Zeno` nope, why?
11:23 sfan5 because [12:00] <HNYBot> Happy New Year to [UTC-11:00, X] US [American Samoa, Hawaii], New Zealand [Niue]
11:23 Zeno` I have been maintaining a vigil
11:23 sfan5 thats the last nye that happened
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11:23 Zeno` I am celebrating ALL the world's New Years
11:24 sfan5 oic
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11:32 kilbith https://lut.im/c0s1AoGM/Uk1JcKAJ
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11:51 n4x zeno lives in hawaii AND australia
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12:06 Krock kilbith, too much ocean
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12:12 kilbith Krock : 71% ocean coverage on Earth
12:13 n4x psh earth
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12:43 carjack good morning
12:48 Krock good afternoon
12:48 Megaf Morning
12:48 carjack happy 2015 = 5 * 13 * 31
12:49 Krock no. it's 31 * 13 * 5
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14:15 rubenwardy Hi all!
14:16 ElectronLibre Hello rubenwardy.
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14:33 kilbith in progress... https://lut.im/BWxQa5rH/esRdVJG7
14:40 Jordach no high poly meshes kilbith
14:41 Jordach Minetest can only support upto 64k vertices
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14:41 kilbith ok
14:41 kilbith also, does it support tha halo lighting ?
14:41 kilbith the*
14:42 Jordach nope
14:42 kilbith :(
14:42 Jordach you can however use use the black magic seen in my meshnode lamps with partial transparency
14:43 kilbith yep, i will tinker with the surface texture
14:43 kilbith and i did that yesterday : https://lut.im/c0s1AoGM/Uk1JcKAJ
14:44 rubenwardy minetest_supports(X) :- false
14:44 jin_xi ugh. mt forums, where quotes contain all images and then are quoted again.
14:44 jin_xi screenshots! look at them! 3 times in a row!
14:44 kilbith yeah, that's awful
14:45 kilbith i already requested to auto-hide the images in quote
14:45 jin_xi or shadowban offenders
14:47 Jordach this ain't reddit.com m8
14:50 Jordach how hard is it to just highlight and hit bksp?
14:51 Jordach also - if people are going to do so: put your images inside a spoiler
14:51 Megaf Jordach: RealBadAngel: nodes in minetest are what kind of thing? Are they meshes? If they were meshes would be any FPS gain?
14:52 Jordach Megaf, everything in minetest are meshes
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14:52 Jordach mapblocks and nodes take too much due to a bad occlusion implementation
14:53 Jordach (that's why when i made a 20k vertice plant extruded model, minetest actually failed to render it)
14:53 Megaf And how can that be improved?
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14:53 Jordach improving occlusion
14:53 Jordach or changing the amount of vertice rendering
14:57 Jordach rubenwardy, actually download and try BFD
14:57 Jordach you will need a build after 30/12/2014
14:57 rubenwardy Don't have much time today - doing coursework. It's on my todo list
14:57 Jordach because hmmmm decided to have stupid ideas again
14:57 rubenwardy I always use latest dev
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14:58 Jordach rubenwardy, i may eventually make a whole segment on working with the Biome API for your thingy
14:58 rubenwardy I really like the idea of making alien temples with boobie traps.
14:59 Jordach rubenwardy, eventually i'll get around to nodes that are acting like a force field
14:59 Jordach they however do not affect the height axis
15:01 Jordach and the only known 128x texture in BFD
15:01 rubenwardy "known"?
15:02 Jordach rubenwardy, everything has been clipped to 16x or in special cases 32x
15:02 rubenwardy Yes, but how can you have an unknown 128 texture?
15:09 Jordach rubenwardy, there are no 128x sized textures, the map limits will be sized as such
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15:17 Jordach !c 128*32
15:17 MinetestBot 4096
15:18 Jordach ಠ_ಠ
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15:38 shadowzone https://www.youtube.com/watch?v=qpMvS1Q1sos
15:38 kilbith Jordach, https://lut.im/fBy10emd/v7YkEcvQ
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15:41 Jordach kilbith, that works with slight transparency
15:42 kilbith i'm searching for a "bright" lighting effect, which would be not an halo
15:42 kilbith in the surface texture itself
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15:45 Zeno` happy something! /me throws rice on the bread
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15:58 rubenwardy Is HUD stable now? (ie: not a development feature)
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15:58 Jordach yes and no
15:58 Jordach although i'd happily write good amounts of Biome API docs
15:59 rubenwardy Would you like to do that for Minetest_doc?
15:59 Jordach "Jordach's Opinionated Guide on a Biome API"
15:59 rubenwardy I am not very experienced in that area
15:59 Jordach rubenwardy, i'll write it in ODF
15:59 Jordach then just copy / paste into MD format
15:59 rubenwardy Excellent.
16:00 rubenwardy I can do the conversion, if you'd rather not
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16:07 hmmmm I would highly prefer people don't document biome APIs
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16:08 rubenwardy Yeah, they will probably change. You could do LVM and mapgen.
16:09 rubenwardy Jordach
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16:10 Jordach hmmmm, i can always update it
16:10 hmmmm ... I do not want to encourage people to use alpha-quality features
16:10 hmmmm you are actively encouraging people to use something that clearly is not ready and meant to be heavily used
16:11 Jordach says paramat
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16:39 rubenwardy http://rubenwardy.github.io/m​inetest_doc/chapters/hud.html
16:39 rubenwardy warning: indev
16:40 rubenwardy It's not my usual standard
16:41 Calinou idea: print-friendly version, where the left margin is removed
16:42 Zeno` Calinou, I cannot register with dev wiki :P
16:43 Zeno` Haven't been able to ever (not a new issue) :(
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16:43 Calinou the dev and regular wikis don't seem to use the same settings or MediaWiki versions
16:43 Calinou I'll try making you an account
16:44 Zeno` Well, it's simply broken. You fill in the fields and it says "failed authentication code" or something like that (something you're not asked to provide)
16:45 Calinou I created you an account, check your e-mail
16:45 Zeno` Thank you
16:46 Zeno` ok, set new password and all is good. Thanks
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16:58 Jordach rubenwardy, ping?
16:58 rubenwardy Hello!
16:58 rubenwardy * pong
16:59 Jordach Part i completed https://www.dropbox.com/s/llwl​j2ua0aozkly/BiomeAPI.odt?dl=0
17:00 Jordach there, typos fixed
17:01 rubenwardy You should explain mapgen:grass etc.
17:01 Jordach rubenwardy, it's made to ensure that people have already made nodes and such
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17:02 rubenwardy So it's mainly referring to a grass they have made, rather than the mapgen alias?
17:02 Jordach yes
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17:03 rubenwardy okaydokey
17:03 Jordach if you actually read the goddamn intro
17:04 Jordach "I am assuming you have already learned the basics of the API, from earlier pages. You can visit this at: https://rubenwardy.github.io/minetest_doc/"
17:06 rubenwardy It is pretty good. What have you got planned for other 'parts' and 'sections'?
17:07 hmmmm the HUD api is going to get nuked as of the next major version
17:07 Jordach rubenwardy, schematics, decorations, decoration_spec
17:07 rubenwardy I thought that might happen
17:07 rubenwardy Good
17:07 Jordach hmmmm, please do
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17:07 hmmmm you don't like the hud api as is?
17:07 rubenwardy Will you add referring strings? Like mymod:hud_1
17:07 Jordach for for the love of fucking god - use CSS like placement and scaling
17:08 rubenwardy CSS placement is terrible. Do what CSS intended to solve.
17:08 hmmmm hahaha, no CSS here.
17:08 Jordach hmmmm, i just mean having image and hotbar scaling that works across screen aspect ratios
17:09 Jordach because right now it looks like literal shit
17:09 hmmmm the mods will be able to do positioning programatically
17:09 hmmmm since they'll have knowledge of the screen dimensions
17:09 hmmmm that'd probably be the smarter way
17:10 hmmmm no CSS-type functionality.  let's keep things as stupidly simple as possible.
17:10 Jordach hmmmm, i mean just using percentages to place elements
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17:10 Jordach eg, hotbar at 50% of the screen size
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17:12 Jordach rubenwardy, updated part 1 again
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17:17 rubenwardy "Experimental Feature - The HUD feature is not officially supported, and will be rewritten in an upcoming Minetest release. Be aware that you may need to update your mods if the API is changed."
17:18 hmmmm hahaha
17:18 hmmmm HUD is officially supported, biomes are not
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17:18 hmmmm just a heads up though, once client-side modding hits there are going to be a lot of incompatibilities
17:18 rubenwardy Experimental Feature - The HUD feature will probably be rewritten in an upcoming Minetest release. Be aware that you may need to update your mods if the API is changed.
17:19 hmmmm an 0.5.x mod will work quite differently from an 0.4.x mod
17:19 rubenwardy Will that be the next major release?
17:19 hmmmm the next major release won't be for a while
17:19 rubenwardy How hard would it be to upgrade an 0.4.x mod to a 0.5.x one?
17:19 hmmmm not sure
17:20 hmmmm formspec code is going to be all client side
17:20 rubenwardy Yes!
17:20 hmmmm you're going to have to write some server/client communications
17:21 rubenwardy Calinou, added printable version. See link in navbar
17:21 hmmmm CAO manipulation logic you'll probably want to move to the client
17:21 rubenwardy Also added anchors - click the hash next to a header to link to it
17:21 Calinou cool
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17:23 Jordach there, all the stuff that paramat noted has been added
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17:26 rubenwardy That's very good
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17:51 Xack hi Calinou :)
17:51 Calinou hi Xack
17:52 redstonecraftpl hi!
17:57 Johnsen2 Hi Xack. Hi redstonecraftpl
17:57 Johnsen2 Happy new year~
17:57 Johnsen2 And happy new year to everyone else
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17:59 Calinou happy new year, as the t opic says
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20:46 MinetestBot [git] paramat -> minetest/minetest: MgV5/6/7: Generate dungeons above water level 7452d53 http://git.io/SANFZw (2015-01-01T15:44:26-05:00)
20:46 MinetestBot [git] paramat -> minetest/minetest: Mgv7: Remove range limits on mountain height to enable modification through .conf 938a3f2 http://git.io/bMNo8A (2015-01-01T12:51:49-05:00)
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21:08 thelamest w_laenger - apparently is able to create items and disregard protectors, have you noticed that on your servers? ;)
21:11 * ElectronLibre pokes MinetestForFun_
21:11 ElectronLibre w_laenger did huge grieffs on MinetestForFun_'s server. Maybe he did these things to do so.
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21:58 kaeza <Zeno`> my investigations where I proved that a large panda created the world and new years day is not subjective or arbitrary at all. It took me 93 years to iron out the wrinkles, but it's irrefutable now
21:58 kaeza uhh... pandas all the way down? :P
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22:12 thelamest so i googled for that username, have you guys seen this: http://vimeo.com/115261206 ("gold cheating on minetest")?
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22:13 ElectronLibre He is using a modified client it's impossible otherwise.
22:14 acerspyro Server should prevent this
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22:15 sfan5 ax
22:15 sfan5 oops
22:16 ElectronLibre For example his client is probably allowing him to fly even if he has no fly and noclip privilege : it provably prevent privileges checking.
22:16 ElectronLibre s/prevent/prevents
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22:51 Jordach Blender still uses OpenGL 1.1 standards
22:51 Jordach ಠ_ಠ
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23:10 exio4 oh look, it's a channel with minetesters!
23:10 exio4 how is it going?
23:10 redstonecraftpl Jordach, do ou use blender for modelling?
23:10 redstonecraftpl or game creating?
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23:15 Jordach redstonecraftpl, learn blender tutorials
23:15 Jordach i don't do blender teaching or work for free anymore
23:16 exio4 jordach is an expensive who^W^Wprofessional designer now
23:23 acerspyro Be self-taught or die
23:26 Karlton_ can minetest run without a window manager?
23:26 acerspyro Karlton_: why not
23:27 Karlton_ acerspyro: idk why, but the mouse doesn't work when I launch with xinit /usr/bin/minetest
23:28 acerspyro I'm not pro with xorg, you'll have to ask someone else, but I'm sure it should work... As long as you have mouse and keyboard working
23:31 Karlton_ it isn't really an issue, just thought I would test it for people running on systems with limited reasources
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23:51 exio4 acerspyro, self-taught?
23:51 acerspyro yes
23:51 acerspyro Teaching yourself stuff, instead of requiring a teacher.
23:51 exio4 you can self-taught yourself the basics of abstract algebra http://homepages.math.uic.edu/~acamer4/aluffi.pdf
23:52 acerspyro I don't need it, I don't feel like it
23:52 exio4 acerspyro, I know, I just had to search the link for saying this first ^^
23:52 exio4 but, why not? abstract algebra is amazin!
23:52 exio4 g
23:52 acerspyro to you
23:52 acerspyro not to me :P
23:52 exio4 but but
23:52 exio4 who wouldn't want to learn abstract algebra?
23:53 exio4 it's a lovely topic, I wish I actually knew more than the very basics though
23:53 exio4 so I search for a book like that one

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