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IRC log for #minetest, 2014-12-15

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All times shown according to UTC.

Time Nick Message
00:01 Viper168 joined #minetest
00:03 hisforeverkid I really don't know why this wont work but here ia the past compassgps writing settings
00:03 hisforeverkid 18:58:38: ACTION[main]: WARNING: Mod name conflict detected: "doors"
00:03 hisforeverkid 18:58:38: ACTION[main]: Will not load: /home/hisforever/.minetest/game​s/dreambuilder_game/mods/doors
00:03 hisforeverkid 18:58:38: ACTION[main]: Overridden by: /home/hisforever/.minetest/mods/doors
00:03 hisforeverkid 18:58:38: ACTION[main]: WARNING: Mod name conflict detected: "ferns"
00:03 hisforeverkid was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com.
00:03 Guest68093 hmmm
00:03 Guest68093 has anyone noticed the odd extra large forumspec issue?
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00:05 hisforeverkid Wow guest I past to many things in here :(
00:07 hisforeverkid Kaeza, I keep gettinng that same error no matter what I try
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00:08 stormchaser3000 http://i.imgur.com/tq6Voya.png
00:08 stormchaser3000 that is using the stable version of minetest
00:09 stormchaser3000 and this is when i am using the development build
00:09 stormchaser3000 http://i.imgur.com/E8hR3go.png
00:09 stormchaser3000 forumspecs are broen in the latest dev builds
00:09 stormchaser3000 messed up*
00:10 stormchaser3000 and yes both of those screenshots were with 1.0 size on the forumspecs
00:10 stormchaser3000 and at the same res
00:10 stormchaser3000 resolution*
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00:21 kaeza stormchaser3000, I see no [formspecs] there...
00:22 stormchaser3000 kaeza: ok mabey not formspecs but i mean the hud
00:22 stormchaser3000 compair both images
00:22 stormchaser3000 and yes the size is set the same on both
00:22 kaeza no idea about that, sorry
00:24 kaeza lel 48 tabs in chromium
00:24 kaeza err, chrome
00:25 shadowzone I see it
00:25 shadowzone stormchaser3000, the development build's hud is bigger than normal.
00:26 stormchaser3000 shadowzone: i can see that
00:27 stormchaser3000 but when i reduce the formspec size
00:27 shadowzone just letting kaeza know
00:27 stormchaser3000 the items are slightly distorted
00:27 stormchaser3000 oh ok
00:28 kaeza shadowzone, no idea about [what changed that may be causing] that
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00:46 kaeza spanish is weird, english is weird, but deutsch? new level of weird
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01:15 Lugal hi
01:16 Lugal how can I deactivate the debugging info  ingame?
01:16 VanessaE f5
01:16 VanessaE that's the main debug display
01:16 VanessaE f6 has several pages of performance stuff also
01:17 Lugal but still there is the verson name and 1 error
01:17 VanessaE beyond that, increase your debug log level also
01:17 Lugal how can I make there be nothing?
01:17 VanessaE oh DEactivate
01:17 VanessaE what is the error?
01:17 Lugal yes^^
01:18 Lugal lol the error disappeared now^^. it was a missing dependency. so I can deactivate this error view?
01:18 Lugal and the version name?
01:19 VanessaE you can hide the HUD and chat with F1 and F2 but those won't stop the error from happening of course
01:19 VanessaE however neither of those controls will hide the version number
01:20 Lugal thanks
01:21 Lugal it stopped the version number from being shown
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01:28 kaeza is it right that errors are output to regular chat?
01:29 kaeza it feels somewhat wrong...
01:29 VanessaE frankly I hate it.
01:29 VanessaE we have a debug log and a terminal for a reason
01:29 kaeza at least from an end-user perspective
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01:43 VanessaE bbl
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02:04 hisforeverkid I can't get my Christmas_Craft 2 to work grrrr
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02:11 kaeza Hirato, can you pastebin the error?
02:11 kaeza err, wrong ping, sorry Hirato
02:12 kaeza this "hide joins/parts" setting will kill me sometime....
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04:32 paramat LazyJ, if you have updated MT with hmmmmm's recent commit: 'Noise: Don't assume Noise is used for 2D unless gradientMap2D is actually called' watershed will be fixed and you can start /regen-ing your buggy terrain. also i have now updated watershed to run faster
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04:40 DevilRomeo2 Good Morning guys
04:43 LazyJ Ok! Thanks, paramat.  \o/
04:44 paramat remember i doubled biome size on Aug 21st, do you use the old smaller biome size?
04:45 paramat i'm keen to hear if your regenning works
04:46 paramat it seems to run maybe 200ms faster per chunk
04:47 LazyJ I've been using the 2014_08_20 release of "Watershed".
04:47 LazyJ I just woke up, so I've missed most of the day's events.
04:49 paramat hm a day before biomes doubled in size? remember to change your spreads then
04:50 paramat in fact you don't need to update watershed at all, hmmmmm's commit fixed it
04:50 LazyJ It was the last update you made before this recent round.
04:51 LazyJ Umm.... commit 7f28c5b
04:51 paramat ah okay you have the large biomes then
04:51 paramat yep
04:52 LazyJ It will take me awhile to work-in the changes to the code that you've just accomplished.
04:53 paramat the 3D map should work for you then https://github.com/paramat/watershedmini
04:53 paramat okay
04:53 LazyJ I run PlantLife, MoreTrees, Trees, Farming, Farming Plus, and an old Berry Bush mod.
04:54 LazyJ To get all of those to work in Watershed, I've had to switch a lot of nodes out. Things like Watershed's dirt for default dirt.
04:54 paramat yeah
04:55 LazyJ So, I'll get myself a cup of coffee and start working on merging the code.
04:56 LazyJ As for the world itself, I only have a couple builds in it that are worth keeping, and I've learned a few things since, so I'm planning on using WorldEdit to save those few builds, and starting the world over.
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04:57 DevilRomeo2 Is Calinou online
04:57 DevilRomeo2 Nvm she's not online
04:58 paramat i see
04:58 LazyJ Most of my Minetest time is spent on Wazuland2 related business.
04:58 DevilRomeo2 i am pretty sad
04:58 DevilRomeo2 i have 2 bugs on my mod
04:59 DevilRomeo2 first i have to change zangetsu texture and 2nd why do i crash on creative whenever i open the creative menu using this mod it works fine on survival
05:00 LazyJ Between Wazuland2 matters and touring and observing other servers, I putter on my long-term Watershed world.
05:02 LazyJ My latest efforts haven't been building new stuff, but finding and settling-in some of my better builds from my many other, old builds.
05:03 DevilRomeo2 O/O
05:03 LazyJ *many other, old worlds.
05:03 DevilRomeo2 Can somewone help me fixing this weird bug for my mod
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05:06 LazyJ DevilRomeo2, it's probably very early, Monday morning for most of the experts. They may still be asleep and most will either have class or work to get to after they wake up.
05:07 LazyJ What helps me, when I'm stuck on a mod, is to take a break from it for a while.
05:08 LazyJ Then I try to think of other mods that may be similar, try them out, look through their code, and see if they might do whatever it is I'm trying to accomplish.
05:09 LazyJ If so, then I study those parts and take another crack at my mod.
05:09 LazyJ I spent most of my weekend trying do just that.
05:09 DevilRomeo2 i have school holiday for 2 months hehe that ussaly on malaysia november until december
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05:17 paramat best thing to do is post your code and the error message in the forum
05:18 DevilRomeo2 hmmmm
05:20 LazyJ DevilRomeo2, This is a link dedicated to modding questions:   http://forum.minetest.net/vi​ewtopic.php?f=47&t=4668
05:21 DevilRomeo2 wait
05:21 DevilRomeo2 how do i enable my mods for creative
05:21 DevilRomeo2 i have init.lua had the modpath tools.lua the tool section swords and crafting.lua
05:24 DevilRomeo2 nvm it works
05:24 DevilRomeo2 :D
05:24 DevilRomeo2 now changing texture
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05:53 DevilRomeo2 who knows what is good pogram to make texture
05:55 LazyJ Inkscape and GIMP on the high end, KolourPaint on the low end.
05:55 DevilRomeo2 ok thx
05:55 LazyJ Blender too, for meshes and models.
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07:17 cornernote joined #minetest
07:17 cornernote hey all
07:18 cornernote why doesnt my sig come up in the WIP Subgames forum ?
07:18 cornernote https://forum.minetest.net/viewtopic.php?t=10748
07:19 cornernote but works fine in Mod Releases
07:19 cornernote https://forum.minetest.net/viewtopic.php?t=2334
07:19 cornernote missing forum setting ?
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07:57 DevilRomeo2 Hi guys
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08:09 DevilRomeo2 Yes my first ever mod working
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10:20 raffahacks Shouldn't this channel be renamed to ##minetest?
10:24 CWz joined #minetest
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10:30 raffahacks # should be official channels, ## unofficial
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11:35 kaeza mornings
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11:53 LazyJ o/ kaeza
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14:23 hoodedice *tumbleweed*
14:23 hoodedice http://open.spotify.com/tr​ack/40icVPMCc6t7sTAksM6GV5
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14:38 hoodedice What is print() in minetest?
14:38 kaeza a function
14:39 hoodedice haha
14:39 kaeza more specifically, a five-letter named identifier which holds a reference to a function as a value
14:39 hoodedice How do I use print in minetest to get something in either my chatbox or the console
14:39 hoodedice What is the equivalent of print() in the minetest engine?
14:40 hoodedice ...
14:40 kaeza uhh... minetest.chat_send_all?
14:41 hoodedice Minetest.log() found it.
14:41 hoodedice and thanks
14:41 kaeza or minetest.log
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14:51 hoodedice kaeza, both minetest.chat_send_all and minetest.log take strings as parameters
14:51 hoodedice can't they take variables?
14:57 kaeza what
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14:59 hoodedice okay, I am doind something stupid
15:00 hoodedice x = 10 /n minetest.log(x)
15:00 hoodedice I'm not getting x.
15:02 hoodedice wtf kaeza, print() works, wtf
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15:02 kaeza ...
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15:07 pitriss hoodedice: minetest.log(tostring(x)) ?
15:07 hoodedice ah
15:07 hoodedice I'll look at that later pitriss
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15:07 hoodedice thanks tho
15:08 pitriss yw
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15:13 msanchez hi, just noticed through minetest that the program's name does not show up in the taskbar, but a "Unknown" string instead
15:13 msanchez does anyone knows whether this is an issue in MT? or maybe the Irrlicht engine ?
15:13 hoodedice which OS?
15:13 msanchez Linux
15:14 hoodedice umm, which distro?
15:14 msanchez I'm seeing something similar to this: https://libgdx.googlecode.com/issues/att​achment?aid=10790000000&name=noappna​me.png&token=ABZ6GAc4IWJ_pSvPGcgFeji​vOuB3XiF0Yw%3A1418655468973&inline=1
15:14 msanchez Fedora 20 and Ubuntu Trusty
15:14 msanchez although I just built the code from sources and can see it anyway
15:14 hoodedice Can you please get a screenshot of the problem?
15:14 msanchez sure, let me get one
15:14 hoodedice does it happen in both distros?
15:15 msanchez yes
15:15 msanchez I'm using gnome-shell in both, btw
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15:16 hoodedice I'm just logging a bug report for you, I can't help you out atm actually
15:16 john_minetest Hi
15:16 hoodedice hey john_minetest
15:17 msanchez https://dl.dropboxusercontent.c​om/u/1381586/minetest-issue.png
15:18 msanchez hoodedice: thanks, please share the link to the bug report when you're done (and apologies, I probably should have done that myself first)
15:18 hoodedice hmm, that is quite weird
15:18 hoodedice no, it is alright
15:18 kaeza I recall that happening when using Unity, but not with Xfce
15:18 hoodedice Actually, I think this might be a gnome bug for all we know
15:18 msanchez ah, sorry about the window title
15:18 msanchez that was me messing with the code :)
15:18 msanchez It should say "Minetest"
15:19 hoodedice ah, could that be the problem? =)
15:19 hoodedice did you compile it anytime as is it, and it still had this problem?
15:19 msanchez nope, I just changed that text string because I just wanted to check whether that was actually the text in the window
15:19 hoodedice okay
15:19 john_minetest https://github.com/minetest/minetest/pull/1521 looks pretty cool
15:19 msanchez yes, it still hast the problem
15:20 msanchez let me git clean -fdx and will refresh that screenshot
15:20 hoodedice I suggest you also check this with the gnome-shell IRC
15:21 msanchez updated
15:21 msanchez ok, I'll do. Thanks!
15:23 hoodedice oh dear, your Intel is a Haswell?
15:23 n4x rich guy ;_;
15:23 hoodedice And you're getting OpenGL 1.2?
15:23 hoodedice I feel sad for you
15:23 n4x that shouldn't happen
15:23 hoodedice Hey, even I have a Haswell
15:23 hoodedice Tagline: Celeron.
15:23 msanchez yes, it's haswell
15:24 hoodedice msanchez: you must check your intel repos, 1.2 is too old
15:24 hoodedice oops, misread
15:24 hoodedice they're getting 3.0
15:24 hoodedice still old
15:24 msanchez yes, I was not understanding the comment actually :)
15:25 n4x 3.0 is new, I would say?
15:25 msanchez I'm kind of locked in this old driver due to an issue with MTP in my laptop
15:25 n4x for opensource drivers, that is
15:27 hoodedice AFAIK, intel open sources all their drivers
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15:27 hoodedice I remember getting 4.0 in Xubuntu
15:28 msanchez yes, that's actually the reason why I always go for laptops with intel cards (I don't usually do gaming)
15:30 john_minetest Some onboard ones are pretty slow.
15:31 hoodedice meh, my 2500 is fast enough for LoL at 60 fps
15:31 hoodedice medium settings
15:31 john_minetest I got a haswell i7 with onboard and it runs minetest on 40-60 fps most of the time though.
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15:31 msanchez anyway, this does not seem to be related to the problem with the taskbar, right?
15:31 hoodedice no, your graphics is not related to the taskbar
15:31 hoodedice have you checked with gnome?
15:33 msanchez not yet, but I will
15:34 kaeza IIRC, it was something about Minetest not setting the window class name properly or something
15:34 kaeza can't find the bug report
15:34 Yellowberry good morning
15:35 msanchez kaeza: that was my guessing too. I was actually suspecting that the problem might be in the Irrlicht GE
15:35 msanchez as there is indeed a call to setWindowCaption()
15:35 hoodedice hello Yellowberry
15:35 kaeza yes, but window caption is not the same as window name
15:37 kaeza the former is for display purposes only; the latter is for identification purposes, and may be for visuals (e.g. window grouping in the same taskbar/launcher button)
15:38 kaeza or something like that. if it is wrong, I blame the internet and my failing memory
15:39 hoodedice Internet: lies, lies everywhere
15:42 Viper168_ not it isn't here's a perfect example of how accurate it can be http://dump.bitcheese.net/ima​ges/idegara/newisisflag.jpeg
15:42 Viper168_ *no
15:42 john_minetest "90% of the quotes on the internet are fake." ~Alan Turing
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15:45 hoodedice Scary that I understood what the flag said before reading the translation
15:46 hoodedice (Hint: hoodedice knows some amount of Arabic)
15:49 Viper168_ hah
15:49 Viper168_ is the translation good?
15:49 Viper168_ I used google because I don;t happen to know any arabic
15:50 hoodedice not so sure, donkey sex is more like donkey gender
15:51 hoodedice I'm not sure what the act of sex is called in arabic
15:51 Viper168_ hmm
15:51 Viper168_ oh well, doubt anyone will be able to tell
15:51 Viper168_ if not accurate
15:53 hoodedice I love how Battlefield 2 had this hotel in one of their Arab maps
15:53 hoodedice it had a big sign with Hotel written on it in Arabic
15:53 hoodedice Except, it was written as letoH, like, in reverse
15:54 marktraceur Lol internationalisation.
15:54 Viper168_ lol
15:54 hoodedice It was in left-to-right arabic lol
15:59 sol_invictus I've seen some games with left-to-right hebrew
16:00 hoodedice TIL Hebrew is read right-to-lieft
16:00 hoodedice *left
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16:01 msanchez hoodedice: it seems the problem is that WM_CLASS is not set
16:02 hoodedice in Minetest code?
16:02 msanchez if I just run the following line, I can see the name and the icon in the taskbar:
16:02 msanchez xprop -name "Minetest [Main Menu]" -format WM_CLASS 8s -set WM_CLASS "Minetest"
16:02 msanchez I don't know if in minetest or in irrlicht
16:02 msanchez but it does look to me like the error is in that side
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16:02 hoodedice alright
16:03 hoodedice how do you run that?
16:03 msanchez just in the terminal
16:03 msanchez while running minetest
16:03 hoodedice okay
16:03 msanchez the -name parameter is the selector,
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16:08 kaeza googling "minetest wm_class" brings up some stuff that may be relevant
16:09 hoodedice kaeza, filling new bug report
16:10 kaeza msanchez, if you can, do that ^, or join #minetest-dev and poke someone there
16:10 hoodedice msanchez: https://github.com/minetest/minetest/issues/1976
16:11 msanchez thanks, I'll do that
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16:53 msanchez fwiw, I've checked the code of SuperTuxKart, and they call XSetClassHint right before setWindowCaption()
16:53 msanchez so it seems that irrlich might not be able to provide API for that
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16:56 msanchez (and the guys from #irrlich confirm that)
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17:22 DevilRomeo2 CALINOU My Mod works
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17:23 DevilRomeo2 just wanna add more weapons and craft item
17:23 Calinou hi
17:23 DevilRomeo2 Hi btw xD
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17:25 DevilRomeo2 craft item will be Black Steel Ingot,Master Ingot,Toxic Ingot
17:25 DevilRomeo2 also Shadow Ingot for phantom Blade
17:26 DevilRomeo2 BlackSteel is easy obtainable just smelt normal steel ingot into furnace and it transform to black steel
17:27 DevilRomeo2 Master Ingot should be craft with mesa and diamond
17:27 DevilRomeo2 Toxic Ingot is easy smelt cactus into furnace
17:28 DevilRomeo2 Shadow Ingot needs 1 master sword and 1 zangetsu
17:30 DevilRomeo2 Future there will be PokeMon Sword xD
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17:46 rubenwardy Hi all!
17:49 proller joined #minetest
17:49 * Xack Calinous Calinou
17:49 Xack hi :)
17:50 Calinou hi Xack and rubenwardy
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18:23 DevilRomeo2 lalala
18:27 catninja_ DevilRomeo2: ladidada
18:27 DevilRomeo2 what
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18:30 roniz hello
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18:35 DevilRomeo2 Done Codding for Craftitem
18:36 DevilRomeo2 tommorow have to do their crafting recipe and texture till then bye good night
18:42 Krock !tell Tesseract Why do you have this name now? Just wonder.
18:42 MinetestBot Krock: I'll pass that on when Tesseract is around
18:42 Calinou http://tesseract.gg
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18:42 Krock uuh
18:42 Krock !untell
18:43 Krock human vs toy-fighters?
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18:44 hoodedice Finally got off my lazy back and published this crap: http://hoodedice.weebly.com/
18:45 Calinou http://hoodedice.weebly.com/minetest
18:45 hoodedice rubenwardy: *hint* *hint* *wink* *wink* https://privatepaste.com/6bad34b6e8/lol
18:45 Calinou this uses the wallpaper I made :P
18:45 hoodedice Oh crap, forgot to cite
18:45 sfan5 hoodedice: you have an opinion?
18:45 hoodedice Indeed it does
18:45 hoodedice sfan5: #gamergate
18:45 hoodedice ^Opinion
18:45 sfan5 :P
18:45 hoodedice =P
18:46 exio4 Calinou, I would have said "4D cube"
18:46 exio4 http://en.wikipedia.org/wiki/Tesseract
18:47 rubenwardy hoodedice, Jekyll is awesome as a blog tool. Requires you to make your own HTML/CSS theme, of course.
18:47 rubenwardy https://github.com/rubenwardy/rubenwardy.github.io
18:47 hoodedice ruben, not enough time to write CSS code
18:47 hoodedice too busy trying to learn code
18:47 rubenwardy Lol.
18:47 rubenwardy CSS is a PITA most of the time.
18:47 Krock hoodedice, what are you learning?
18:48 hoodedice Hashes in Java
18:48 hoodedice also, lua tables
18:48 Krock oke
18:48 Yellowberry hoodedice: s/learn code/learn real code/
18:48 Calinou http://csslint.net/
18:48 hoodedice I don't even CSS
18:48 hoodedice left the manual at home
18:50 rubenwardy The problem is not learning CSS, it's fairly easy to get going, it's learning how to web design, to make it look good. And how to do CSS right.
18:50 rubenwardy But prioritizing is good.
18:50 hoodedice lol, I wrote a line of CSS without looking at the dox
18:51 hoodedice (I looked at the wikipedia image for the CSS page in the top right)
18:51 Krock hoodedice: body { display: none; }
18:51 rubenwardy lol
18:51 hoodedice I think I can design ruben, but I'm just not into it atm
18:51 hoodedice *design, ruben,
18:52 Calinou flat design!
18:52 Krock 3D design with 3D-glasses!
18:52 hoodedice jolla.com is best design I've seen
18:52 rubenwardy Design me XD
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18:52 hoodedice clear, crisp, just like their OS
18:53 Calinou meh, video in background
18:53 Calinou that's not exceptional in 2014
18:53 rubenwardy I don't really like those sorts of designs. You have to school loads to find useful information.
18:53 Calinou not so readable
18:53 Calinou thus, design isn't so good
18:53 hoodedice http://jolla.com/jolla IT MOVES
18:53 Calinou it looks cool, for sure
18:53 hoodedice but but
18:53 hoodedice they're trying to sell phones
18:53 Calinou also lots of scrolling :/
18:54 hoodedice not argue that games are sexist (#gamergate)
18:54 rubenwardy It does look good
18:54 hoodedice touchscreen =)
18:54 rubenwardy Yeah, s/school/scrool
18:54 rubenwardy Yeah, s/scrool/scroll
18:54 Calinou #GamerGate       19      Concierges Sans Salaire - Making the tables turn.
18:54 Calinou lol
18:54 hoodedice wat?
18:54 hoodedice oh lol
18:54 rubenwardy Minetest is sexist! Why is the player male?
18:55 rubenwardy We should have a gender queer main character
18:55 rubenwardy (ie: doesn't like to be called him or her)
18:55 Calinou player isn't male
18:55 hoodedice ^
18:55 hoodedice player is what you want him to be
18:55 hoodedice ponytradragofoxkin is also possible
18:55 MinetestBot [git] kwolekr -> minetest/minetest: Set WM_CLASS window hint for Xorg 8661b35 http://git.io/zp1QVg (2014-12-15T13:52:10-05:00)
18:56 hoodedice ah, much thanks hmmmm
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19:06 rubenwardy It's been so long since I have used ABMs
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19:16 rubenwardy Is it recommended to use ABMs to grow grass?
19:17 kaeza rubenwardy, probably
19:19 ThatGraemeGuy how would you do it otherwise?
19:19 kaeza NodeTimers?
19:21 GrimKriegor joined #minetest
19:21 rubenwardy Global step, mapgen
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19:24 kaeza global step is not really suitable for per-node tasks
19:25 Calinou you can use ABMs for grass
19:25 Calinou use a fairly high interval and high chance
19:25 Calinou (slow growth)
19:27 kaeza Abdul Mujeeb is hoodedice?
19:27 hoodedice use query dammit
19:27 hoodedice it's fucking logged now
19:27 hoodedice (not that it makes a difference)
19:27 kaeza TIL
19:28 kaeza hoodedice, well, everyone watching minetest repo knows it now :P
19:28 hoodedice that is okay
19:28 hoodedice I intend for whoever checks my github out to know
19:29 hoodedice but not for any random person on IRC
19:29 kaeza what gets on teh interwebz, stays on teh interwebz
19:29 kaeza forevah
19:30 rubenwardy Yay!
19:30 rubenwardy I am hoodedice's only follower on GitHub
19:30 hoodedice seeing that I have no real code, that is an achievement
19:30 hoodedice for me
19:32 rubenwardy I admit, the folder structure chapter isn't as entry level as it could be. The first few chapter should be very specific - "this is what you need to do, follow these steps" - and the later chapters are more like - "here is the theory, here is some example code, how about you experiment".
19:33 rubenwardy The instructions for using Eclipse with Minetest modding would be good as part of getting started, providing they work. http://dev.minetest.net/Intro#Int​egrated_development_environments
19:33 rubenwardy I don't really want to set up Eclipse
19:35 * Jordach made a good pun
19:35 Jordach Evergreen is such a sap for tree puns
19:35 * Jordach drops the mic
19:36 rubenwardy **claps**
19:36 rubenwardy lol. Been doing markdown for too long.
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19:37 Yellowberry ha
19:38 rubenwardy https://gist.github.com/rube​nwardy/49116215f3bb27a23061
19:38 rubenwardy !title
19:38 MinetestBot rubenwardy: ABM
19:38 rubenwardy Any Ideas? I can't think of anything else to say.
19:38 Yellowberry A wild Yellowberry appears!
19:39 rubenwardy What chapters could I combine it with?
19:40 rubenwardy I think I'll leave it on its own.
19:41 Calinou is an IDE for Minetest really useful?
19:41 Calinou instructions for setting up a linter plugin for some editor would be useful though
19:41 Calinou like in Atom
19:41 Calinou (I haven't got it to work)
19:41 Calinou there is a Lua linter package available
19:42 Yellowberry rubenwardy: I like your python noob generator
19:42 rubenwardy Lol
19:42 rubenwardy So old
19:42 rubenwardy I am not sure, Calinou.
19:42 Calinou well, keep the instructions for Eclipse
19:42 rubenwardy It was added to the Intro. Maybe it should be mentioned, and linked to a wiki article on IDEs.
19:42 Calinou I'd like instructions for Atom
19:43 Calinou could be worth a whole separate page
19:43 Krock rubenwardy, could you extend the noob generator with... uhm.. terrorism words?
19:43 rubenwardy Wow
19:43 rubenwardy I should allow seeds for noobs. We could all share our seeds, then.
19:44 rubenwardy Oh, that's a euphemism, I think.
19:44 Krock rubenwardy, amazing idea .D
19:44 Krock s/./:/
19:45 rubenwardy Someone could write a minetest linter that shows API suggestions. But not me.
19:45 rubenwardy The scroll bar doesn't work in Atom for me
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19:46 Calinou have you tried the latest version?
19:46 rubenwardy I have 0.154.0
19:47 Calinou ah
19:47 Calinou screenshot?
19:47 Calinou try reporting it on https://github.com/atom/atom/issues
19:47 rubenwardy I can't drag it up and down
19:47 Calinou use mouse wheel? PgUp / PgDn?
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19:48 rubenwardy I want to drag as it is faster than mouse wheel. PgUp works, I guess. (But I have to train myself out of using the scroll bar.
19:50 Calinou you can change mose wheel speed
19:51 kaeza moose speed?
19:52 kaeza Atom uses ~50% of a CPU for me :(
19:52 rubenwardy kaeza: your CPI must be 100 MHz
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19:52 rubenwardy I kid.
19:52 rubenwardy How can you tell CPU usage on Kubuntu?
19:52 kaeza rubenwardy, Intel E5700, 3.0GHz (x2)
19:52 rubenwardy Nevermind, I'll google
19:53 kaeza will keep using Geany, kthxbai
19:53 kaeza ZeroBrane Studio is excellent for Lua code, BTW
19:54 rubenwardy Atom is currently using < 1% for me
19:54 rubenwardy According to System Moniter
19:56 kaeza yes, it uses no CPU if idle, but just scrolling the view is taking 72% of CPU time here
19:57 kaeza editing is really laggy
19:57 rubenwardy Impressive
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19:58 Calinou Atom isn't that fast, yes
19:58 Calinou but very featureful, big potential
19:59 rubenwardy Atom is awesome and wonderful
19:59 rubenwardy Atom is awful.
19:59 kaeza :D
19:59 Calinou aweful
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20:00 kaeza how exactly does it differ from other "featureful" editors?
20:00 kaeza hell, even jEdit is faster
20:01 Amaz sfan5, any idea why I get this error when using https://github.com/sfan5/mt2obj? http://pastie.org/private/asy03h6bq4blbj52bw0mq
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20:01 Calinou it is designed to be fully hackable, kaeza
20:01 Calinou see the package system
20:02 Calinou also it's made using Web technologies, and some people like that and would rather use that than C++/Java-programmed editor
20:02 kaeza jEdit is fully hackable too
20:02 kaeza you can mess with anything via BeanShell
20:02 Calinou not nearly as flexible, I bet
20:02 kaeza have you tried it?
20:03 Calinou a bit
20:03 Calinou it looked bad and non-native :p
20:03 Calinou I gtg, bye
20:03 sfan5 Amaz: do you have nodes.txt in your working dir?
20:05 rubenwardy http://rubenwardy.github.io/mi​netest_doc/chapters/abms.html
20:05 Zebetus joined #minetest
20:05 Calinou here, Midas is a car repair store
20:05 Calinou “We are now going to make a mod (Yay!).” ⇒ parenthesis like this are not new sentences, so no capital letter
20:05 rubenwardy Lol. I meant the guy in Greek mythology, but oh well.
20:06 rubenwardy That book now contains all the information that the intro has. I think.
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20:08 Calinou you can make the background colour of the page a very bright grey, instead of pure white
20:08 Calinou makes it a bit easier to the eyes
20:08 Amaz sfan5, yep.
20:08 Calinou like #eee
20:08 sfan5 Amaz: is it the correct nodes.txt?
20:09 Amaz It's the one I downloaded with the repo.
20:09 hoodedice joined #minetest
20:09 hoodedice rubenwardy: nope
20:09 hoodedice mine is MOAR basic
20:10 rubenwardy The introduction isn't as good, it should explain folders more carefully
20:10 rubenwardy as in my introduction
20:10 hoodedice well, you can integrate
20:10 rubenwardy Folder Structure could do with being renamed and edited in Getting Started
20:10 rubenwardy into
20:10 hoodedice that isn't all I wrote =D
20:11 rubenwardy Will you be contributing it to the online book?
20:13 blaise joined #minetest
20:13 hoodedice yes
20:14 hoodedice tomorrow
20:15 rubenwardy Excellent
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21:33 Yellowberry _    /
21:33 Yellowberry / \  /
21:33 Yellowberry \_/ /
21:34 Yellowberry \    _
21:34 Yellowberry \  / \
21:34 Yellowberry \ \_/
21:34 Yellowberry yay
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22:04 catninja OldCoder: you seem to be off all other cahannels?
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23:00 ciwolsey joined #minetest
23:00 ciwolsey hey
23:00 ciwolsey theres no need for me to distribute mods to players? its done automatically right?
23:01 marktraceur Right, ciwolsey
23:01 kaeza ciwolsey, correct
23:01 ciwolsey amazing :)
23:01 marktraceur Or something.
23:01 kaeza actually, only media files and other small bits of metadata are transferred (i.e. the code proper remains on the server)
23:02 eeeeeta joined #minetest
23:02 ciwolsey i dont really understand.. but theres no need for people to get anything if they need to join my server?
23:02 marktraceur Exactly
23:02 marktraceur Well, Minetest.
23:02 marktraceur :)
23:03 kaeza I only point that, because as an user, you don't need to fear some server sending malicious code :)
23:03 VanessaE as long as they have a client that's up-to-date enough to handle the mods you use, that's all they need.
23:03 ciwolsey ahhh i see
23:04 ciwolsey so code from the mods is never actually run on the clients?
23:04 VanessaE right.
23:04 VanessaE not yet anyway.
23:05 ciwolsey i was trying out the mobs mod earlier..
23:05 ciwolsey it kept complaining about missing textures for the rats.. and something else
23:05 ciwolsey but the rats looked fine
23:06 VanessaE maybe a missing inventory image or something.
23:06 ciwolsey ah maybe
23:06 ciwolsey does minetest also deal with the removal of mods in a graceful way?
23:07 ciwolsey i mean if i have mod, and someone makes use of the stuff thats inside it.. then i remove it
23:07 kaeza depends on the mod
23:07 VanessaE it leaves "unknown node" in places where a previously-defined node had been placed.
23:07 kaeza or "unknown items" in inventories
23:07 VanessaE (or unknown items/entities in the....yeah, that)
23:07 ciwolsey the more i learn about minetest the more i am impressed
23:08 ciwolsey the only thing i dont like so far is the mobs
23:08 VanessaE if you later re-add the mod, the unknown nodes will become defined again.  also you can translate them with e.g. worldedit or by writing a mod that contains suitable aliases.
23:08 ciwolsey they are very simple.. and earlier the mobs started ignoring people completely
23:08 ciwolsey i had to restart the server to get the to 'see' people again
23:09 ciwolsey one thing i was wondering too
23:09 ciwolsey the way blocks pass data to each other
23:09 ciwolsey like for example pipes
23:09 ciwolsey they are passing say.. 'water' between nodes
23:09 ciwolsey is that done using the metadata stuff?
23:09 VanessaE that's an active routine that's moving those entities around or setting the pipes to "water"
23:10 VanessaE no, not with metadata in the case of pipes, but I have an ollllllllllld rewrite that was gonna do just that.
23:10 VanessaE (a pipe would have an actual quantity of water, almost like a pressure value)
23:10 ciwolsey ok so what part of the api do i need to use to hold state for nodes etc?
23:10 VanessaE it depends on the state you're trying to manage.
23:10 ciwolsey ok so in the pipe context
23:11 VanessaE some stuff can be done with just flags on the map, such as the node's facedir.  more complex stuff needs metadata, like a sign's text.
23:11 ciwolsey the way i would try to do it right now would be
23:12 ciwolsey just a "waterlevel" metadata
23:12 ciwolsey and as it flows to the next block add it, and subtract it from the current nodes meta data
23:12 ciwolsey is that wrong?
23:12 VanessaE nope, that's almost exactly what I coded in the alternate branch
23:13 ciwolsey but meta data is not attached to a node right?
23:13 ciwolsey but the location?
23:13 VanessaE https://github.com/VanessaE/pipeworks/commi​t/c3f3d15140f75c8cba4b88ffb70895864a16854f
23:13 ciwolsey so you have to deal with cleaning up the meta data when node is removed etc?
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23:13 VanessaE metadata is attached to a location on the map, yes, but also to the node at that location - dig the node and the metadata is taken with it, usually destroyed unless your mod is coded to retain that data.
23:15 ciwolsey ah cool
23:15 VanessaE you can, for example, create a node that retains some flag or whatever in its meta, and that when dug continues to retain it.  the Memorandum mod works like that.
23:15 kaeza for an example of that, look at furnaces. they don't let the player dig the furnace if it has items
23:15 kaeza same with e.g. chests
23:15 VanessaE (you place paper, write on it, then you can dig the written paper and the message will be taken into your inventory with it)
23:15 VanessaE there's never anything left "in the map" to "clean up".
23:16 ciwolsey yes its cleaned up for me?
23:16 ciwolsey ok
23:16 kaeza (nodes can have inventories, and those inventories are part of that "metadata")
23:19 ciwolsey are there any tools i can use just to have a look at the meta data in a certain block?
23:19 ciwolsey node*
23:19 VanessaE um
23:19 VanessaE you know, I'm not exactly sure
23:20 ciwolsey i thought like a block you could put down and it would list whats in the block below it or something
23:20 ciwolsey i guess i could do that myself
23:20 kaeza it's impossible to do a "generic" tool like that, because you can't list which strings (fields) exist in the metadata
23:20 VanessaE kaeza: you sure about that?
23:21 kaeza but you can code a special tool to list get the fields you're interested in
23:21 kaeza VanessaE, there is one?
23:21 ciwolsey there might be a way to get all the fields or something
23:21 kaeza there wasn't last time I tried to do such a thing :P
23:21 ciwolsey thats what i was thinking
23:21 VanessaE kaeza: I don't know of one, but isn't the output from get-meta just a table anyway?
23:21 ciwolsey thats what i mean
23:21 ciwolsey surely theres some way to iterate over whats there
23:22 * kaeza looks at docs
23:22 VanessaE uh oh
23:22 VanessaE "Challenge accepted"
23:22 VanessaE ;)
23:22 ciwolsey :D
23:22 * VanessaE looks too
23:22 * ciwolsey three
23:22 ciwolsey even though i suck at lua
23:22 VanessaE https://github.com/minetest/minetes​t/blob/master/doc/lua_api.txt#L1008
23:22 VanessaE there.
23:23 ciwolsey table return?
23:23 kaeza oh nice
23:23 ciwolsey ohhh
23:23 ciwolsey :)
23:23 VanessaE so with that meta:to_table() method, you should be able to iterate over its contents
23:24 VanessaE the fun part will be interpreting the results :P
23:24 ciwolsey hmm yeah
23:24 ciwolsey the other thing i wondered is
23:24 ciwolsey is it possible from mods to use say...
23:24 ciwolsey ls
23:24 ciwolsey or ... system commands
23:25 VanessaE it was at one time, but that's since been locked down somewhat
23:25 ciwolsey thought it would be cool to grab things from the net and display them in the game
23:25 ciwolsey or something like that
23:25 VanessaE there's a pull request for that
23:25 VanessaE controversial
23:26 ciwolsey i know it probably would lead to some bad stuff
23:26 VanessaE https://github.com/minetest/minetest/pull/1869
23:26 ciwolsey i mean stuff like that should be done async and stuff
23:26 VanessaE HTTP requests are async
23:26 VanessaE but what you get back from the request and what you do with it is what's making it so controversial
23:26 kaeza err... os.execute was locked down?
23:27 VanessaE some devs are paranoid that a mod author is gonna code some remote exploit
23:27 VanessaE kaeza: in SN's strict module, so I thought?
23:28 ciwolsey just make http optional?
23:28 ciwolsey like something you have to turn on
23:28 ciwolsey and is off by default
23:28 * VanessaE shrugs
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23:30 kaeza VanessaE, io.popen still works
23:30 VanessaE hm
23:31 VanessaE guess that part wasn't touched then
23:32 kaeza local f = io.popen"cowsay"; for line in f:lines() do minetest.chat_send_all(line) end f:close()
23:32 kaeza :>
23:32 ciwolsey what can you  use to create the .x files?
23:33 ciwolsey (models)
23:33 kaeza most people use blender
23:33 ciwolsey ah i love blender
23:33 ciwolsey so thats good
23:33 VanessaE and don't use .x
23:33 VanessaE use .obj
23:34 ciwolsey oh nice
23:34 kaeza isn't .obj static?
23:34 VanessaE yeah
23:34 VanessaE use .b3d for animated then :)
23:34 VanessaE either way, don't use .x, it's bloated.
23:34 kaeza ^
23:34 ciwolsey ok
23:35 ciwolsey .obj is more common anyway
23:35 VanessaE irrlicht (the graphics engine Minetest uses) accepts several formats
23:35 ciwolsey ahhh
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23:36 ciwolsey what ive seen of mobs so far theyre quite simple
23:37 ciwolsey whats limiting them? the people who write the mobs mods or the engines?
23:37 ciwolsey engine*
23:37 VanessaE yeah, MOBs have to be, because they run on the server (not the client), so complex actions would introduce more CPU load and more lag
23:37 VanessaE visible lag*
23:37 VanessaE that and, well, AI is hard.
23:38 ciwolsey dont they run on the server in minecraft?
23:38 VanessaE no
23:38 VanessaE afaik Minecraft runs a lot of mod/game code on the client
23:38 VanessaE that's part of why clients have to download the same mods as are used on a given server
23:38 ciwolsey ah
23:46 kaeza for anyone interested: https://gist.github.com/kaeza/3ff0042f0459560e0722
23:47 ciwolsey oooh
23:47 ciwolsey it works?
23:47 stormchaser3000 joined #minetest
23:47 VanessaE heh
23:47 VanessaE leave it to kaeza :)
23:48 ciwolsey does the tiles table allow you to specify a texture for each side?
23:49 ciwolsey dont knwo if table is the right term.. maybe array
23:49 ciwolsey tiles = {"tutorial_decowood.png"},
23:49 ciwolsey this thing
23:49 kaeza https://mediacru.sh/pYZSCSddM8rK
23:49 ciwolsey very nice, ill try that in a bit
23:50 kaeza to use: create dir mods/metaspy, and save the text as mods/metaspy/init.lua
23:50 ciwolsey ok
23:55 kaeza I can code, but my creativity plain sucks
23:55 phantombeta joined #minetest
23:57 kaeza also, aliens: https://mediacru.sh/NVCAu8mlXF7P
23:58 Tesseract ~tell Krock I have this nick because Tesseracts/HyperCubes are awesome!  And I'm still using it because I got disconnected and auto-reconnected with this alt nick and I haven't bothered changing it.
23:58 ShadowBot Tesseract: O.K.

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