Time Nick Message 00:52 marktraceur What's the convoluted way we check if a mod is loaded, these days? 00:55 marktraceur Never mind, just figured I could check if the node I needed was registered. 01:01 kaeza marktraceur, if minetest.get_modpath("modname") then 01:20 marktraceur Neat. 01:20 marktraceur kaeza: Turns out I didn't need it really 01:37 marktraceur Hrm...managed to break my mod 01:37 marktraceur Crap. 01:37 marktraceur I can fix it tomorrow. 01:37 marktraceur How did I write 300 lines of code. Oh, right, it's been four hours. HOW HAS IT BEEN FOUR HOURS. 01:41 kaeza 300 lines in four hours? pfft 01:43 kaeza that's nothing. I can code 1000 lines in half an hour (then spend another 12 hours making the thing actually work) 01:52 marktraceur It's...nearly working! 02:14 cornernote hi 02:14 cornernote aparently registering aliases for blocks isnt working any more 02:14 cornernote eg: minetest.register_alias("mapgen_stone", "air") 02:14 cornernote i need to be able to create an empty world 02:23 cornernote also, forum moved from a directory to a subdomain, but you don't forward the traffic ? 02:23 cornernote thats dodgey, no ? 02:37 cmhobbs_ anyone know what the give string for a pickaxe is? 02:49 cornernote to get singlenode active from my mod, do i do this: 02:49 cornernote minetest.register_on_mapgen_init(func({mgname = "singlenode"})) 02:49 cornernote or this: 02:49 cornernote minetest.set_mapgen_params({mgname = "singlenode"}) 03:12 stormchaser3000 cornernote: do you know how to login to github using the git comand i can't seem to get it to work 03:13 stormchaser3000 i want to merge the master branch of minetest-skyblock into my fork 03:14 stormchaser3000 and then i want to edit the part of the code where you get the mese for a reward 03:14 stormchaser3000 so that you get mese crystals and not mese blocks 03:44 cornernote hey stormchaser3000 03:44 cornernote just login to github.com, then you can do it via the website 03:45 cornernote i made a patch just now, to remove the bones 03:45 cornernote otherwise its kind of cheating if you get all your stuff back 03:46 stormchaser3000 XD 03:46 stormchaser3000 i have the bones mod removed by default 03:47 cornernote i like it in normal games 03:47 cornernote but not suitable for skyblock 03:47 cornernote i cant figure out how to set singlenode via lua code 03:47 cornernote i can do it in the world create screen 03:48 cornernote tried 2 things: 03:48 cornernote minetest.set_mapgen_params({mgname = "singlenode"}) 03:48 cornernote and 03:48 cornernote minetest.register_on_mapgen_init(function() return {mgname = "singlenode"} end) 03:48 stormchaser3000 hmmmm 03:48 stormchaser3000 odd 03:50 paramat lol 03:50 cornernote the 1st does nothing 03:50 cornernote the 2nd makes the whole screen go black 03:51 cornernote no, the 2nd does nothing too 03:51 cornernote both together make the screen go black 03:51 cornernote anyone else know how to set singlenode via lua ? 03:52 paramat yeah hang on 03:52 paramat https://github.com/paramat/overgen/blob/master/init.lua line 32 03:53 paramat if you leave water level at y = 1 you will get lighting bugs below y = 1, so set it to -32000 03:54 cornernote awesome thanks, testing now 03:55 cornernote still got mapgen 03:56 cornernote https://gist.github.com/cornernote/b32b0a33d57524bb87c6 03:57 cornernote when creating the world i choose v6 (left it on the default) 03:57 paramat those lines should override whatever mapgen you select in menu 03:57 cornernote but i assumed my lua should override that 03:58 cornernote yeah 03:58 paramat so try selecting mgv6, you should still get singlenode 03:59 cornernote i only have: v6, v7, indev, singlenode, math 03:59 cornernote ok, loaded it in a mod of its own, and it works 03:59 paramat by mgv6 i mean v6 03:59 cornernote checking my stuff... 04:01 cornernote ok, moved it to another place, works now 04:02 paramat you want a completely empty skyblock world from y = -31000 to y = 31000? 04:03 cornernote yes, its for skyblock mod 04:03 cornernote but the code you gave works 04:03 cornernote i just had it in the wrong place i guess 04:03 paramat okay so yes water level should be y = -32000 04:04 cornernote stormchaser3000 - pushed the fix 04:04 cornernote thanks paramat 04:04 paramat =) 04:04 cornernote also, i see mods now allow screenshots 04:04 cornernote what do i name the file ? 04:05 cornernote screenshot.png 04:05 paramat yeah i saw that too, no idea yet 04:05 cornernote works a treat 04:06 stormchaser3000 cornernote: updating 04:10 Zeno` Wuzzy, I can't reproduce your issue :( 04:11 Zeno` https://github.com/minetest/minetest/issues/1957 04:11 Wuzzy which version did u use? 04:12 Zeno` It's in the issue 04:12 Zeno` but, the latest. I can't see anything settings related between the commit you were using and the commit I am though 04:12 Wuzzy hmmmmmmmmmmmmmmmmmmmmmmmmmmmm 04:15 Wuzzy maybe its because you copied a very large subgame 04:16 Wuzzy idk 04:16 Wuzzy whatever, I can’t help you, I leav now 04:16 Wuzzy cya 04:17 cornernote ok, i added screens to all my mods 04:18 cornernote ok, next question... whats this online mod repository thingy ? 04:18 cornernote how do i submit my mods ther e? 04:19 stormchaser3000 cornernote: forum.minetest.net/mtdb 04:19 stormchaser3000 oops 04:20 cornernote https://forum.minetest.net/mmdb/addmod/ 04:20 cornernote wow, that looks like a lot of work 04:20 stormchaser3000 XD 04:20 stormchaser3000 well it works 04:20 cornernote i have a dozen or more mods 04:20 stormchaser3000 and to access it from minetest go to the mods tab and then press modstore 04:20 stormchaser3000 and wow 04:21 cornernote dont really feel like entering all the descriptions and junk 04:21 stormchaser3000 that is going to be a lot of work 04:21 cornernote considering i dont play the game any more 04:21 cornernote im just trying to maintain support for the work i already did 04:21 stormchaser3000 ok 04:21 stormchaser3000 and by the way your no mapgen mod doesn't work either 04:22 stormchaser3000 possibly for the same reason as the skyblock mod 04:22 cornernote yeah, same issue 04:22 cornernote i'll fix that too 04:23 cornernote its kind of obsolete 04:24 cornernote cos you can choose singlenode mapgen mode 04:25 MinetestBot 02[git] 04kahrl -> 03minetest/minetest: Fix background of creative icon (was black, now transparent) 1317dde5d http://git.io/vf3Wlg (152014-12-14T05:09:43+01:00) 04:26 stormchaser3000 if i wanted to edit the skyblock mod to give one of you workbenches from your workbench mod would i use workbench:3 ? 04:26 stormchaser3000 for the itemstring 04:26 stormchaser3000 because i am working on a skyblock server 04:27 stormchaser3000 and i wanted to use the workbench mod and the craft guide mod 04:28 stormchaser3000 cornernote: ^^^ 04:28 cornernote workbench/craftguide/other mods/etc should work with skyblock 04:28 cornernote but as i said i havent played in like a year 04:28 stormchaser3000 they do but i want to have the skyblock mod give a workbench at the start 04:29 stormchaser3000 and i wanted to know the itemstring for the 3x3 workbench 04:30 cornernote updated no_mapgen mod (even tho its kind of obsolete) 04:30 stormchaser3000 ok 04:30 stormchaser3000 and XD i found the itemstring 04:31 cornernote ahh, i see 04:32 cornernote it gens the spawn blocks on the level_1.lua 04:36 cornernote ok, now to fix an old craft guide bug 04:36 cornernote the issue with group:xxx 06:32 paramats LazyJ the lua mapgen issue seems to be solved, see logs for minetest-dev, i just need to rewrite watershed a bit then i'll let you know when to return to your world and regen the buggy stuff 06:38 cornernote updated craft guide to show group items a lot better 06:38 cornernote used to be unknown item, now it chooses an item from the group to use 06:38 cornernote and also messages the player with the other items in the group 06:47 LazyJ Ok, thanks for the update, paramats ;) 06:50 paramats in the end a lot of good came out of it, watershed and all my mapgens will be faster soon 06:51 LazyJ Wonderful! 06:53 LazyJ I don't follow #minetest-dev because I probably wouldn't understand what is discussed there. Is a short, "layman's" explanation (in very general terms) possible? 06:54 LazyJ Nothing I can make use of now, but someday, I may recall this and how it was fixed. 07:04 paramats the way i used noise in watershed became buggy due to one of hmmmmm's commits 07:06 paramats in the process of fixing this hmmmmm spotted more errors in my code that were slowing things down 07:07 LazyJ Is there a program that error-checks lua? 07:08 LazyJ I see Minetest is complaining about "undeclared global values" now, so something exists. 07:09 LazyJ Or does it all have to come from experience? 07:09 paramats ah that error message is common now due to a recent commit, watershed has a couple of undeclared globals, i will fix 07:10 LazyJ I'm not at the point of using perlin noise in any of my mod ideas, but it would be nice to have a tool or utility I could run the mods' code through to pick-out trouble spots. 07:10 paramats in the past undeclared globals didn't create error messages, now we can hunt these down and improve our mods 07:11 LazyJ I use a program called "Meld" to compare mod updates with. 07:11 paramats i don't know of an error checking program, minetest already does that anyway 07:11 LazyJ When it finds stuff that is different in the comparison, it colors the section blue. 07:12 LazyJ What I'd like is a program that does something for trouble spots in Lua. 07:12 paramats oh yeah someone else recommended meld to me 07:12 LazyJ Meld wouldn't work for this "want", but the idea behind is what I'm after. 07:13 LazyJ Many hours of forehead-to-keyboard bashing wasted just because of a missing curly-bracket or errant comma. 07:14 LazyJ And in the case of undeclared globals it would save some time if the edit highlighted those before going through the process of running Minetest. 07:15 LazyJ Maybe Eclipse already does this but I'm not savvy enough to know where and how. 07:16 LazyJ But, all that aside, thanks again to you and hmmmm for getting this fixed. ;) 07:16 LazyJ Hopefully it will also help Minetest's mapgen as a whole. 07:16 paramats you should update minetest with hmmmmm's latest commit, but wait for me to rewrite watershed 07:17 paramats i'll let you know .. chat later O/ 07:18 LazyJ Ok, will do. ;) 07:40 cornernote rock, paper, scissors, lizard, spock... in lua controller - https://github.com/cornernote/minetest-rpsls_lc 08:04 Zeno` I've added display_gamma as an option (not accepted yet, not even a pull request yet) if anyone wants to test it: https://github.com/Zeno-/minetest/commit/c34710c7da8686225ba90506ff7bd1e5d5009b3c 08:05 Zeno` Mainly because I use calibrated monitors and night always seems far too dark for me hehehe 08:14 LazyJ So... with display_gamma players could increase the gamma and make the in-game nights not-so dark? 08:15 LazyJ Is it a minetest.conf setting or an in-game setting? 08:15 Zeno` minetest.conf 08:15 LazyJ (like adjusting volume) 08:15 Zeno` If the patch gets accepted I have no doubt someone will make a nice GUI for it 08:15 DFeniks would be good , for me its opposite , laptop screens seems too light to me 08:16 Zeno` yeah, that as well ;) 08:16 Zeno` display_gamma = 2.2 is the proposed default; accepted values (currently) are in the range 1.1 to 3.0 08:17 LazyJ One of the frequent complaints (whining) I get from players is having "nights". 08:17 Zeno` yeah, nights are darker than lit caves :/ 08:17 LazyJ Then we switched the time to "all-day"... and there were complaints that there were no nights. 08:17 LazyJ Oy... can't win. 08:18 Zeno` On my monitor I'm using display_gamma = 1.5 (to make it so I can see things at night) 08:18 Zeno` caves are still dark (you won't be going exploring caves without torches ;)) 08:18 LazyJ So if there were a way, through a gui, to have all-day client-side, that might lessen the frequency of these conflicting complaints. 08:19 Zeno` LazyJ, that's possible but I don't think the devs would agree to that ;) 08:19 Zeno` I think the gamma will fix many of the complaints 08:19 LazyJ I have my monitor cranked-up too so I can see where I'm going in the dark but not all details are visible (ie, coal vs stone). 08:20 Zeno` The excessive darkness of nights is my major concern and probably the same for others who don't like night as well 08:20 LazyJ One problem with having all-day client-side is if that's the setting and night-time hostile mods are installed. 08:20 Zeno` I won't adjust my monitors just to play minetest (they're calibrated) 08:20 Calinou hi 08:20 LazyJ But on the other hand, those mobs would still be visible. 08:20 * Calinou edited light.cpp to use “debugging in the dark” table 08:20 Zeno` Yeah and "always day" client-side is never going to be accepted 08:21 Calinou looks good on my screen, lets me see in full darkness a bit :P 08:21 Calinou (like on a bright screen) 08:21 Calinou easy to do, Zeno` :P 08:21 Zeno` Hi Calinou 08:21 Zeno` I've added display_gamma as an option (not accepted yet, not even a pull request yet) if anyone wants to test it: https://github.com/Zeno-/minetest/commit/c34710c7da8686225ba90506ff7bd1e5d5009b3c 08:21 Calinou cap the gamma to 0.3-3, that is usually what most games do 08:21 Calinou if someone wants fullbright, there are at least 3 ways to do it 08:21 Zeno` I've capped it 1.1 to 3 08:21 Calinou edit shaders, edit light.cpp, … 08:21 LazyJ If all-day client-side is a toggled option, then it would be entirely the player's choice. 08:21 Zeno` But I'm still experimenting 08:21 Calinou it should be possible to set it below 1 08:22 LazyJ But, yeah, your right, Zeno`, the devs probably wouldn't go for it. 08:22 Zeno` Calinou, try out the patch and let me know what you think (remove the line that limits it) then :) 08:22 Zeno` Comment out https://github.com/Zeno-/minetest/commit/c34710c7da8686225ba90506ff7bd1e5d5009b3c#diff-1bf86c5e08b07bc255ad8698c565bab6R72 08:23 CWz good morning Zeno` 08:24 Calinou what is the default gamma value? should be 1 08:25 Zeno` 2.2 08:25 Calinou why is it so high? 08:25 Calinou gamma should usually be 1 by default, tweak it as a factor 08:26 Calinou yay for freetype being off by default 08:26 Calinou I have to rebuild the whole game :/ 08:30 Zeno` Why would 1.0 be default? 1.0 is linear 08:31 Calinou oh, so it works like that 08:31 Calinou for users, it is more obvious to use 1 as default, < 1 as lower values, > 1 as higher 08:32 Calinou most people don't understand how gamma works, so they just want to use a factor… 08:34 Zeno` I've pushed a change. Limit is now 0.3 to 3.0 and table[0] is always 0 and brightest is always 255 08:35 Zeno` hmm, maybe I could make the minetest.conf setting a percentage then 08:35 Calinou :D 08:35 Zeno` not sure 08:35 Calinou a factor, not a percentage 08:35 Calinou percentage would be base 100 08:37 Calinou this seems to not have any effect 08:37 Calinou I set display_gamma to 3, no difference in brightness 08:38 Zeno` does to me 08:39 * Zeno` double checks 08:39 Calinou right, needs shaders to be off? 08:39 Zeno` shouldn't but I might have made a mistake... looking 08:40 Zeno` are you using the right branch? 08:40 Zeno` git checkout gamma ? 08:40 Calinou yes 08:41 Krock moin. 08:41 Calinou moin! 08:41 Calinou http://moinmo.in/ 08:41 Zeno` hi Krock 08:41 Zeno` Calinou, how are you changing the value? 08:42 Calinou /set -n display_gamma 3 08:42 Zeno` I might add a temporary feature so /set display_gamma will update in game 08:42 Krock Calinou, nice. didn't know about that one 08:42 Calinou then I restart the game 08:42 Calinou the setting is saved into minetest.conf 08:42 Zeno` hmmm 08:43 blaze hi Calinou 08:43 Calinou hi 08:45 Zeno` ahh I see 08:47 Krock Zeno`, https://github.com/Zeno-/minetest/commit/c34710c7d#diff-1bf86c5e08b07bc255ad8698c565bab6R70 why not use the LIGHT_MAX constant? 08:48 Zeno` I have now 08:48 Zeno` I pushed another commit after that one :) 08:49 Krock and 2.2 is actually the current light table? 08:52 Krock (as we always had it until now) 08:54 LazyJ Once the node definition for default:stone is loaded into memory, is the minetest.override_item of stone run each time after that or is the override incorporated into the instructions for stone already loaded in memory? 08:55 Zeno` I think perhaps I didn't push? 08:55 LazyJ As if the override were part of the original node definition of stone. 08:55 Krock LazyJ, Lua does its job, executes the override function and tells minetest: "Hey, I'm ready, start it." 08:56 Zeno` Sorry Calinou, I'd forgotten to push :/ 08:56 LazyJ So as far as Minetest is concerned, there aren't two definitions for stone? 08:56 Zeno` Krock, 2.2 is not exactly the same as the current light_table 08:56 Krock so the override function will only work while minetest isn't inited fully 08:57 Zeno` range is now 0.3 to 6.0 08:57 Krock Zeno`, from less then linear to extreme? :3 08:58 LazyJ Ok, thanks, Krock ;) 08:58 Krock np 08:58 Zeno` well if someone wants all the midtones pretty dark (using 6) I guess they should be allowed hhehe 08:58 Zeno` I'll probably put it back to max of 3-4 though (after testing) 08:58 Calinou higher is lower, or lower is higher? 08:59 Calinou :/ 08:59 Krock both. 09:00 Zeno` 0.3 will make darks lighter 09:00 Calinou I'm using gamma 1.1 09:00 Calinou looks good 09:00 Calinou default value should probably be 1.5 09:00 Calinou if you keep the current way of how it works 09:01 Zeno` Yeah, I'll keep tweaking 09:01 Calinou also that option should be added to the options screen 09:01 Zeno` I'm ok with any kind of default 09:01 Calinou but add (requires restart) to the option name 09:01 Zeno` as long as can adjust it :) 09:01 Zeno` RBA, should light_table[0] always be 0, or some slightly higher value? 09:01 Zeno` RealBadAngel ^^ 09:02 Krock index 0 is not 0 by default 09:02 Zeno` yeah... 09:02 RealBadAngel anything other than 0 will mean that textures will be visible in complete dark areas 09:03 Calinou I found a gigantic dungeon 09:03 Calinou complete darkness makes the game too horrific 09:04 Zeno` RealBadAngel, that's right and with a non-zero 0 (!!!) caves are as bright as day 09:04 Calinou I'm playing with gamma 1.1 and looks good on my screen, but as most screens are calibrated better, default value should be 1.5 or so 09:05 Zeno` I'll try [0] as 8 09:05 Calinou the old one was 8 09:05 RealBadAngel and i found a giant apple ;) http://i.imgur.com/01eYCk7.png 09:05 Calinou https://cdn.mediacru.sh/g/gpBjntMixbVk.png 09:06 RealBadAngel quite big indeed 09:06 Zeno` ok a new version pushed 09:06 RealBadAngel the apple of mine is separate scene node 09:06 Zeno` [0] is now always 8, middle values adjusted, and [14] is 255 09:06 RealBadAngel not connected with mapblock mesh 09:07 Zeno` lol @ apple 09:07 Zeno` that's awesome 09:08 RealBadAngel thats for highlighting and cracks in separate scene nodes and also for animated meshnodes 09:08 Zeno` ok, I think I like this with gamma of about 1.3 09:10 Calinou you should add to minetest.conf.example: Lower gamma values are brighter 09:14 Zeno` ok 09:16 Zeno` ok, final tweak and Calinou's suggestion just pushed 09:22 Krock http://i.imgur.com/QlMGTeY.png 09:23 Zeno` Calinou, I'm thinking maybe 1.5 is a better default now that you've mentioned it 09:23 Zeno` carpet, Krock? 09:23 Calinou keep 1.1 as minimum, 3 as maximum 09:23 Calinou 1.1 gives good visiblity, but is not OP either 09:23 Zeno` 1.1 you think? 09:23 Krock Zeno`, compressed cobble 09:23 Zeno` lol Krock 09:23 Zeno` me checks 0.9 09:23 Calinou compressed cobble makes sense 09:24 Calinou 9 cobble = 1 cobble that is harder to dig 09:24 Calinou can be crafted into 9 cobble 09:24 Krock sadly, they need all the same time to dig 09:24 Krock *have the 09:24 Calinou gonna add this to Carbone 09:24 Calinou or More Blocks? 09:24 Zeno` Calinou, 0.9 looks believable 09:25 Calinou screenshot? 09:25 Calinou my screen is dark, so I like bright values :) 09:25 Krock Calinou, https://forum.minetest.net/viewtopic.php?f=9&t=10746 better add this to carbone 09:25 Calinou meh, I'll just roll my own into More Blocks 09:27 Zeno` Calinou, http://i.imgur.com/U1I6KIB.jpg and http://i.imgur.com/jgmwvTi.jpg 09:29 Zeno` err I think I stuffed up lol 09:29 Zeno` I think those were with 1.5... too many windows open 09:30 LazyJ Zeno`, how are you able to get 62pfs? 09:31 LazyJ *62fps 09:31 Zeno` skill 09:31 LazyJ Heh. 09:31 Krock Zeno`, how are you able to have 0.1s lag? 09:32 LazyJ My fps fluctuates between the teens up to 60. 09:32 Krock my fps is limited to 30, t souldn't go higher anyway 09:32 Krock *it wouldn't go 09:32 Zeno` These are gamma 0.9:http://i.imgur.com/gT9p40w.jpg and http://i.imgur.com/6iEVLFQ.jpg a 09:32 LazyJ If I'm facing an area with no animations, the fps is high. When I look at a forest of leaves, the fps nose-dives. 09:32 Zeno` mine is wanted_fps = 62, max_fps = 62 09:32 Zeno` Krock, are you serious about the lag? 09:32 Krock LazyJ, yeah. I notice the same 09:33 Zeno` it's a local server 09:33 Zeno` LazyJ, I get the same 09:33 Zeno` looking at jungle leaves, for example, FPS drops 09:33 LazyJ Hmm... Ok. I haven't used those minetest.conf settings in a long while. 09:33 Zeno` actually I like 0.9... that sunset looks nice 09:33 Zeno` hehe 09:34 Krock Zeno`, still. I get 5s lag on singleplayer.. somehow 09:34 Krock ah. it decreases now the lua mapgen is finished 09:34 LazyJ mHmm... I've had over 9 max_lag in my main singleplayer world but that one is an extra heavy-mod world. 09:35 Calinou added compressed cobble to More Blocks & Carbone 09:35 Calinou craft with 9 cobblestone 09:35 Calinou (can be crafted back into 9 cobble) 09:35 Calinou is hard to dig 09:36 Calinou Zeno`, it is still hard to see at night :( 09:36 gravgun Calinou, can you compress compressed cobble? 09:36 Calinou nope 09:36 gravgun No inception :( 09:36 gravgun me sad 09:37 Krock Calinou, next node: compressed water 09:38 Calinou compressed air 09:38 Krock too easy. 09:38 LazyJ What's the idea behind compressed nodes (other than an other design block)? 09:38 Krock compressed air sword 09:38 Krock LazyJ, solidness 09:39 Calinou harder to dig, lets you store more blocks in less space 09:39 LazyJ Depending on the texture, it might be misinterpreted as gravel or river rock. 09:39 gravgun Krock: a solid nitrogen sword would be at < -210°C, it'd actually hurt 09:39 Krock Calinou, there should be a loss of 1 coble when de-compressing 09:39 LazyJ Even tiles, as in a ceramic tiled floor. 09:43 Zeno` Calinou, with what gamma? 09:43 Zeno` I'll tweak some more 09:47 DFeniks how can you physically compress stone 9 times ? would it undergo fusion or fission? 09:47 RealBadAngel http://i.imgur.com/pEWmVcg.png 09:49 Krock RealBadAngel, Y no font shadow? 09:50 LazyJ If the letter stroke is too thin, shadowing can blur the legibility. 09:51 Zeno` With my latest tweak a gamma of 1.2 gives light_table[0] a value of 10 09:51 LazyJ I used to design commercial signs for over a decade. 09:51 LazyJ Legibility was always a concern. 09:51 RealBadAngel fonts? ive just added shaders for CAOs :P 09:53 Calinou cool 09:54 Krock RealBadAngel, ik. I don't know what to say about the shaders... I prefer a less intensive shader 09:57 RealBadAngel http://i.imgur.com/Axo7Cmm.png 10:02 Krock better IMO 10:25 RealBadAngel Krock, thats controlled with normalmaps_smooth setting 10:25 Zeno` nice 10:25 RealBadAngel that setting is here for half a yr already ;) 10:26 Zeno` RealBadAngel, https://github.com/Zeno-/minetest/commit/15a3d59b6117d7b9e3735aca119cc0ad178d1da6 (updated) 10:26 Zeno` I've never seen it before 10:29 RealBadAngel Krock, that setting is simply sampling step for textures 10:29 Zeno` *shrug* I made it a PR. Sick of linking to my own repo hehe 10:30 RealBadAngel Zeno`, why https://github.com/minetest/minetest/pull/1967/files#diff-7ec3c68a81efff79b6ca22ac1f1eabbaR81 ? 10:32 Zeno` mistake. I was originally initialising the light table in there 10:33 Zeno` fixed. thanks :) 11:54 * Krock uploaded his experiment-box: https://github.com/SmallJoker/special 12:10 Zeno` updated again 12:11 Zeno` now a gamma of 1.8 is exactly the same as the current light values 12:14 Krock exactly? uhmm 12:14 Zeno` yep 12:14 Zeno` see the comment 12:15 Zeno` https://github.com/minetest/minetest/pull/1967 12:15 Zeno` oops one mistake 12:16 Zeno` dang it 12:16 Zeno` updating 12:18 Zeno` fixed; I'll push in a few 12:18 Zeno` gotta update the stupid comment heh 12:26 Zeno` done 12:26 Zeno` RealBadAngel ^^^ 12:27 Zeno` personally I'll probably use a gamma of 1.5 12:28 Zeno` after it gets accepted Krock can make a nice slider 12:28 Krock slider..? 12:29 Zeno` to adjust it from the settings menu :) 12:29 Zeno` remember offering to do that? 12:30 Zeno` You said it this morning while you were eating that cheese bread stuff 12:31 Zeno` I distinctly remember 12:31 Krock ye sure. 12:31 Krock btw, funny thing, this view bobbing when going down a ladder :3 12:31 * Zeno` wiggles his finger and does Jedi mind trick 12:38 Zeno` I know who Guest15184 is! 14:46 catninja_ the most sinister mordor-mod thing. make a butcher knife and craft it with a tamed horse - get meat and a bloody butcher knife = a mutch better weapon 14:46 catninja_ MOHAHAHA 14:47 catninja_ (for the lord of the test game) 14:57 LazyJ Who maintains the lua_api.txt? 14:58 sol_invictus LazyJ: a bunch of lunatics 14:58 LazyJ I've run into the same problem several times now when working on mods. 14:58 LazyJ The "function" is abbreviated to "func(enter stuff here)". 14:59 LazyJ When I copy that from the lua_api.txt, I get crashes and errors pointing to curly braces missing or other things that completely miss what the originating problem is. 14:59 LazyJ For example: 15:00 LazyJ after_place_node = func(pos, placer, itemstack, pointed_thing), 15:00 LazyJ Besides the comma at the end, the "func" will also crash Minetest without explanation from the error output to the terminal. 15:01 Zeno` sol_invictus, settle down :P~~ 15:01 LazyJ That is the one abbreviation problem I've run into so far. How many other are their like it in the lua_api.txt? 15:01 LazyJ Heh. Anybody tackling this code stuff of Minetest's is a bit looney. ;) 15:02 LazyJ Cause and effect in most cases. :p 15:02 Zeno` heh 15:03 LazyJ So the fix is: 15:03 LazyJ after_place_node = function (pos, placer, itemstack, pointed_thing) 15:04 Zeno` Is that really a fix? 15:04 LazyJ Well, Minetest is happy with it so far. 15:04 Zeno` I'm not sure the intent of lua_api.txt is to show proper Lua syntax 15:04 LazyJ It didn't crash. 15:05 LazyJ When modders ask questions, they are often referred to the lua_api.txt. 15:06 Zeno` Is there an error in it? (sorry, I can't tell from scrolling up) 15:06 LazyJ If the only "official" reference modders have to look-up explanations, then bad explanations aren't helping. 15:06 LazyJ Zeno`, the way it's printed at present: 15:06 LazyJ after_place_node = func(pos, placer, itemstack, pointed_thing), 15:06 Zeno` ok well it's an error 15:07 LazyJ So if a modder follows that example, their mod will never work. 15:08 LazyJ There are more bugs in Minetest than just the engine. ;) 15:09 Zeno` I can't see the typo >.> 15:09 MinetestBot 02[git] 04Zeno- -> 03minetest/minetest: Fix typo in lua_api.txt 1306207ac http://git.io/uGsvIA (152014-12-15T01:09:17+10:00) 15:10 LazyJ Wait for it... 15:10 LazyJ Wait for it.... 15:10 Zeno` yep, it all looks ok to me 15:10 LazyJ Hey. Where's the double-Zeno` git post? 15:11 Zeno` Decided it wasn't needed :) 15:11 LazyJ :0) 15:12 LazyJ However, the "typo" is more than just the errant comma at the end. 15:12 LazyJ after_place_node = func(pos, placer, itemstack, pointed_thing), 15:13 LazyJ after_place_node = function (pos, placer, itemstack, pointed_thing) 15:13 LazyJ When I searched for "func(" in Gedit, it came up with 47 matches. 15:14 Zeno` LazyJ, fix them and make a pull request :D 15:14 Zeno` I don't like a space between function and the opening parenthesis though 15:14 LazyJ Heh. Now here comes my cop-out... I don't know how to do a pull request. 15:14 LazyJ Yet. 15:14 Zeno` oh 15:15 Zeno` well, you can learn 15:15 LazyJ GitHub and I aren't on good terms. 15:15 sol_invictus can the comma actually crash anything? 15:15 LazyJ Not just the comma, the "func(" 15:15 sol_invictus yes, I got it 15:15 LazyJ I'm working on a mod now. 15:15 sol_invictus I mean the comma has nothing to do with the crash 15:16 LazyJ I spent about 15 minutes bashing my forehead against the keyboard trying to figure out the cause of the error. 15:16 Zeno` LazyJ, if you can't make a PR just make a text file with all the corrections in it and post it somewhere... 15:16 sol_invictus if you are defining a function inside a definition you don't need the comma 15:16 jin_xi commas or lack thereof are common source for lua questions 15:16 LazyJ 06:54:30: ERROR[main]: ...mods/fake_fire_2014_testing/fake_fire/modfiles/nodes.lua:190: '}' expected (to close '{' at line 165) near 'minetest' 15:17 Zeno` unbalanced { and } 15:17 LazyJ As it tuned out, the } wasn't the problem at all. 15:17 LazyJ The problem was the "func(". 15:17 sol_invictus yeah, I stumbled upon false errors several times too 15:18 LazyJ The maddening part was that the { and } were balanced. 15:18 LazyJ When I changed "func(" to "function (", Minetest was happy and loaded the test world. 15:19 Zeno` things could be improved, I agree 15:19 LazyJ The other reason I'm reluctant to make pull requests to the main parts of Minetest is that I'm a beginner at this code stuff. 15:20 LazyJ I'm not sure if what I find is even correct. 15:20 LazyJ *what I come up with is even correct. 15:20 Zeno` LazyJ, make a branch, make the changes and ask someone to review before you turn it into a PR then :) 15:21 Zeno` I'm sure at least one person would be happy to review them before they become "official" pull requests 15:22 Zeno` And then when you're more confident you can bypass the "hey, can you look at this for me?" 15:22 LazyJ It will be a while for me. My last few bout's with GitHub and it's commands usually shot most of the afternoon just trying to figure out how to upload stuff. 15:23 Zeno` LazyJ, I'm pretty sure somebody will be willing to help you with that also ;) 15:23 LazyJ I tried git_gui and it ate my commit comments. 15:23 kaeza greetings 15:23 LazyJ o/ kaeza 15:23 Zeno` greetings kaeza 15:24 Zeno` kaeza, is that spanish translation good? 15:24 Zeno` lol 15:24 Zeno` I'm probably asking the wrong person :P 15:24 Zeno` I mean, is it finished? 15:26 kaeza Zeno`, it's ready for merge 15:26 Zeno` LazyJ, if worse comes to worse just email me with fully updated files at the start 15:26 Zeno` ok kaeza 15:29 LazyJ Thanks, Zeno` ;) 15:30 LazyJ I will step-up and figure out "branches" and "pull requests". 15:30 Zeno` I'll only make a patch, change the name etc, the first few times though :P~~~ github isn't that hard once you get past the initial hurdle 15:30 Zeno` LazyJ, yep. Make changes in branches 15:31 LazyJ But before I take on that, I have to get other projects and chores done. 15:38 exio4 amazing, I download a movie + the english subtitles 15:39 hoodedice you wouldn't download a car 15:39 exio4 I would if I could 15:39 hoodedice #3DPrinting 15:39 exio4 amazing, I download a movie + the english subtitles; and well, the english subs sucks 15:39 hoodedice what did you expect? 15:40 exio4 so far most movies have nice english subtitles 15:40 exio4 this is like 80% complete 15:40 Zeno` hoodedice, have you stopped picking up poop yet? 15:40 hoodedice amazing, I download minetest + a mod; and well, the mod sucks 15:40 exio4 I can listen the last 20% easily 15:40 hoodedice Zeno`: I never picked up poop to begin with 15:40 hoodedice =) 15:40 Zeno` hah! :) 15:41 hoodedice drama happens often on the minetest forums, though, less often than last year 15:41 hoodedice well, last year most of the people causing the drama forked minetest... 15:45 hoodedice kaeza: someone is getting worried over mods not being up to date with minetest versions 15:45 hoodedice https://forum.minetest.net/viewtopic.php?f=47&t=10743&view=unread#p164503 15:45 Zeno` hoodedice, now that some time has passed since that happened are you more comfortable with the fork? 15:45 hoodedice I haven't tested it in a long time 15:45 hoodedice And in any case, the fork's ideals are nice, but I like minetest's ideals more 15:46 hoodedice And if you meant "comfortable with the people in the fork", I was never uncomfortable with them to begin eith 15:46 hoodedice oh wait. 15:46 Zeno` aha! 15:46 hoodedice Another attempt at a loaded question, eh? 15:47 hoodedice YOU HAVE NO POWER HERE 15:47 * Zeno` goes back to the corner 15:49 Zeno` forks are good IMO btw 15:49 hoodedice I agree 15:50 hoodedice kaeza: There is a bot on the forum 15:50 Jordach_ *cough* android fragmentation *cough* 15:50 hoodedice why is there a bot on the forum 15:50 hoodedice Jordach_: Biggest myth since UFOs 15:50 Jordach_ hoodedice, says all those chinese tablets and phones not running 5.x 15:50 Jordach_ (mostly running 4.1 or 4.2) 15:51 hoodedice Jordach_: Android phones might be different, but they share common screen resolutions 15:51 Jordach_ even my chinese tablet runs 4.1 15:51 hoodedice Jordach_: That is the advantage of a free market 15:51 hoodedice My HTC still runs 4.2, stuck on it 15:51 Jordach_ hoodedice, i'd quite like my android experience like my Windows Phone 15:51 hoodedice Look at minetest 15:51 LazyJ So this covers the guidelines for posting *new* mods, but what's the etiquette for posting forks? 15:51 LazyJ https://forum.minetest.net/viewtopic.php?f=11&t=1271 15:51 Jordach_ consistent and on login automatically sets it to how i had it last 15:51 hoodedice how many "chinese" clones of minetest are there? 15:52 Jordach_ XCraft XTest XBuilder 15:52 Jordach_ replace X with names like Mine, World 15:52 hoodedice Windows phone sucks, and you should feel bad for even mentioning it here 15:52 hoodedice all hail SailfishOS 15:52 Jordach_ says the one enjoying Googles adwares 15:52 hoodedice I can choose not to 15:52 Jordach_ also, my battery lasts longer than a day, unlike your shiny droids 15:52 hoodedice *deletes Google Play Services* 15:53 hoodedice *cough* rooted *cough* 15:53 Jordach_ it'll just come back like the hydra 15:53 hoodedice can your lousy windows overclock? 15:53 hoodedice can it? 15:53 Nitori *hands hoodedice some cough drops* 15:53 Jordach_ hoodedice, yes - but do you get Beta versions of the OS provided by the parent company 15:53 hoodedice I can backport it 15:53 hoodedice I have the freedom to 15:53 Jordach_ and without needing a developer license 15:54 hoodedice My xperia x10 can run jellybean 15:54 Jordach_ hoodedice, you want to say a word to Cortana> 15:54 hoodedice You wanna okay google? 15:54 hoodedice even minetest bot okay googles 15:54 hoodedice !g okay google 15:54 MinetestBot hoodedice: https://support.google.com/websearch/answer/2940021?hl=en 15:54 hoodedice ^BOOM. 15:54 Jordach_ i'd rather talk to a normal person instead of soundling like an idiot 15:55 hoodedice normal person being your phone's AI 15:55 Calinou hi 15:55 hoodedice shh Calinou 15:55 Krock 02[git] 04SmallJoker 01-> 03SmallJoker/simple_protection01: Use new file to save global shared areas 13https:/ 01http://git.io/noLiNk (152014-12-14T16:56:03+01:0001) 15:55 hoodedice Totally minetest related things going on 15:55 * Calinou puts hoodedice in compressed cobble 15:55 Calinou Krock, black message on black screen here 15:55 hoodedice ^ 15:55 Krock dammit 15:56 * hoodedice noclips out of compressed cobble 15:56 Calinou use 00 colour code 15:56 Jordach_ i swear MinetestBot said that 15:56 hoodedice ^he said colour 15:56 hoodedice with a "u" 15:56 hoodedice I feel so happy 15:56 * Jordach_ pets Calinou 15:56 Krock Calinou, why? then I see white on white 15:57 hoodedice Krock, use grey 15:57 Calinou or a colour code reset… does that exist on IRC? 15:57 Krock k 15:57 Calinou Jordach_, I'm used to typing /watercolour, /fogcolour, /lavacolour… thanks Cube 2 15:57 Krock doesn't exist afaik 15:57 Calinou yellowarmor, greenarmour 15:57 hoodedice black BG with cyan text 15:57 Megaf Hi all 15:57 hoodedice hi Megaf 15:57 Megaf Hi VanessaE, https://github.com/VanessaE/homedecor_modpack/issues/151 15:57 Megaf !title 15:57 MinetestBot Megaf: Missing homedecor:wood_table_large_s · Issue #151 · VanessaE/homedecor_modpack · GitHub 15:57 hoodedice thanks MinetestBot 15:58 hoodedice So I decided to try and learn minetest modding again 15:58 hoodedice frankly, it is still beyond me 15:59 Jordach_ Java / C# scrub user alert 15:59 hoodedice C# please, don't use the J-word around here 15:59 hoodedice people tend to bark when they hear it 15:59 * Jordach_ goes to make a hot cup of 04Java 15:59 hoodedice did he just? 16:00 hoodedice I just wish minetest declared nodes as public static node dirt () 16:01 hoodedice abms would bee like public static ABM farmdirt (node dirt) 16:01 Jordach_ tables are easier to access and don't require constant name table look ups 16:01 hoodedice I wish I knew what that meant 16:04 hoodedice say, what do I use to override player physics? 16:04 * Calinou compiled a Java program recently 16:04 hoodedice found it, nevermind 16:04 hoodedice ah, please show it to me Cal 16:04 kaeza hoodedice, nuked 16:04 hoodedice thanks kaeza 16:04 Calinou also I'm part of Terasology's organisation on GitHub now (MovingBlocks) 16:04 Calinou which is a Java game :D 16:05 hoodedice ah 16:05 Calinou hoodedice, this: http://neotextureedit.sf.net/ 16:05 hoodedice I could contrib to that, maybe 16:05 Calinou I made a 0.6.5-devel build, which has some bug fixes built in 16:05 Calinou that the 0.6.4 had 16:05 Calinou the project is pretty much unmaintained 16:05 Krock 04,09Why are 13,07colors so 08,11beautiful? 16:05 hoodedice can you show the code cal? 16:05 Calinou but it's very useful for making textures of any size 16:05 Calinou I didn't touch the code 16:05 hoodedice oh 16:05 Calinou look at its Git repository 16:07 Calinou hoodedice, do you play chess? 16:07 hoodedice no. 16:07 Calinou ok, Jordach_, chess? :P 16:07 hoodedice last time, I was merely bored 16:08 hoodedice Calinou, can you point me to where the engine handles the animation? thanks 16:09 Calinou animation of what, players? 16:09 hoodedice movement animation of the player 16:09 Calinou mods/default/player.lua 16:09 Calinou and init.lua 16:09 hoodedice thanks, so this is not engine side? 16:12 Jordach_ Calinou, no thanksa 16:13 Calinou hoodedice, there is engine code used for predicting animations, but it's controllable in Lua 16:13 Calinou some stuff is hardcoded though 16:13 hoodedice hmm, I think I will see how far I can go with lua before I mess with engines 16:14 MinetestBot 02[git] 04neoascetic -> 03minetest/minetest: Fixes #1687 by extra semaphore retval handle code for OSX 13a0ac471 http://git.io/WaOzig (152014-12-15T02:12:39+10:00) 16:17 vtold hi, server crashed and after restarting I cant loginin as client, any suggestions? 16:18 Calinou vtold, what error message do you get? 16:18 Krock restart server 16:18 vtold restart doesnt anything 16:19 vtold Calinou: I have only cruise as cursor and nothing else 16:19 Calinou cruise? 16:20 vtold + 16:20 vtold I know english a little :) 16:21 hoodedice I think he meant cross 16:21 vtold in log is: couldnt load textures 16:21 vtold ofcourse 16:21 MinetestBot 02[git] 04kaeza@users.sf.net -> 03minetest/minetest: Update Spanish language. 13c0b193a http://git.io/7jF1aQ (152014-12-15T02:20:47+10:00) 16:21 hoodedice couldn't load textures shouldn't be a problem 16:22 hoodedice server and client is same PC? 16:22 vtold hoodedice: no but the same network 16:23 hoodedice hmm, try restarting client 16:23 vtold serwer is ok but client has no possibilty to play 16:23 vtold tried 16:24 hoodedice could be a port issue on client, is it running windows? 16:24 vtold no it is not 16:24 vtold before crash was ok 16:24 hoodedice try connecting to game from server PC 16:24 vtold crash was a hardware issue 16:25 hoodedice power? could be a map file corruption 16:25 vtold but serwer computer is ok 16:25 vtold *server 16:25 hoodedice did you try using a client on the server itself? 16:26 vtold no, i'll try it 16:26 vtold w8 for a moment pls 16:26 hoodedice okay 16:26 Zeno` Calinou, I updated the gamma thing again 16:27 Zeno` Calinou, now gamma 1.8 is the exactly the same as the hardcoded settings 16:27 hoodedice Zeno`: How long did it take for you to study the source code before you started contributing? 16:28 Zeno` hoodedice, I can't remember. Maybe a month or two... I was looking at it without intending to contribute at first 16:28 vtold hoodedice: I've tried to login as clent at server comp but it fails 16:29 hoodedice what error? 16:29 Zeno` hoodedice, I didn't like main.cpp or game.cpp and when somebody said "nobody has done it because it's too hard" I got stubborn and just did it :) 16:29 vtold it is only cross as cursor 16:29 hoodedice Zeno`: How long have you been writing cpp code? 16:30 vtold and hand :) 16:30 hoodedice Calinou: I think we saw this error a while back, was it 0.4.9? 16:30 Zeno` hoodedice, I've been programming in C for a long time. C++... hard to say (I was more a C programmer truth be told) 16:30 hoodedice like, nothing would generate and the cursor was movable 16:30 hoodedice vtold, and this world was working perfectly before the crash? 16:30 vtold yes 16:31 hoodedice vtold, you may have a corrupt map file 16:31 hoodedice Try making a new world and test it 16:31 vtold and server user is ok 16:31 Zeno` I first learned C++ in 1995. It was a bit different back then, and then never used it much again until last year. But I've kept up with C since about, I dunno, 1992? 16:31 hoodedice ah, so you're an old-ish programmer 16:31 Zeno` yeah 16:31 hoodedice these days, they're trying too hard to make programming too easy 16:32 vtold new world is ok but i want that corrupted 16:32 hoodedice like, teaching java in beginner college classes 16:32 vtold I have to comps: with seven and suse 16:32 hoodedice vtold: Unfortunately there is no way to get the corrupt world back =( 16:32 vtold the seven one has power isssue 16:32 hoodedice unless you have backups 16:33 Calinou Zeno`, the default gamma should make stuff a bit brighter than it previously was 16:33 Calinou previously, the whole game was too dark 16:33 Calinou torch lights attenuated too suddenly 16:33 hoodedice trust me, database corruption is everyone's real life boogeyman 16:33 vtold but the world is going on server user ;(] 16:33 hoodedice Sorry vtold, nothing we can do about it =( 16:34 hoodedice you should keep backups of server files from now on out 16:34 vtold ok, thanks for trying help me 16:35 vtold I was hope I can edit some file to repair it 16:35 hoodedice !next 16:35 MinetestBot Another satisfied customer. Next! 16:35 hoodedice oh wat 16:35 hoodedice this customer isn't satisfied 16:36 vtold He is :) 16:37 Zeno` Calinou, possibly, but I am taking the path of least resistance 16:37 Zeno` 1.5 is good IMO 16:37 Zeno` hoodedice, my C "style" is basically object-oriented anyway, so C++ is not really an issue for me (except for the stuff I don't like) 16:38 hoodedice I dunno, I have a love/hate relationship with object oriented 16:38 hoodedice my programs are way too small for me to be defining two line methods (functions) 16:39 hoodedice but it is nice to see the main method (function) only three lines long 16:39 hoodedice there is a kind of mathematical beauty in that 16:39 Zeno` object-oriented is good, but... but... there is no real consensus on what "object-oriented" is anyway :) 16:39 hoodedice I used to think that object oriented meant that you just try to get to a solution, no matter how you do it 16:40 hoodedice hahaha 16:40 Zeno` main() in MT will be < 20 lines long one day :) 16:40 hoodedice that day will be the release day of MT 1.0 16:41 Zeno` main.cpp is at the moment not much different to how it was... just split into functions (I decided when doing it to keep things kind of the same but easier to read; i.e. slow progression) 16:42 vtold is there any tool to repir corrupted map? 16:42 vtold *repair 16:42 Krock_ vtold, a sqlite3 editor - delete those mapblocks 16:43 vtold Krock_: thx, i'll try it 16:45 MinetestBot 02[git] 04Calinou -> 03minetest/minetest: Update French translation 13df0ca45 http://git.io/XGz1kw (152014-12-15T02:44:48+10:00) 16:49 Zeno` Calinou, the idea of making 1.8 the same as current was to minimise complaints 16:49 Calinou I doubt anyone will complain about a slightly brighter game 16:49 Zeno` except for devs :) 16:50 Zeno` changing default is easy though. If you find a better one, just suggest it ;) 16:51 hoodedice I won't 16:51 hoodedice I'll just turn down the brightness if too bright 16:51 hoodedice How about you it configurable via options? 16:51 Zeno` hoodedice, the display_gamma settings aren't that drastic :) 16:51 hoodedice *make it 16:51 Zeno` umm, yes that's what I've done 16:51 hoodedice oh okay 16:52 Zeno` https://github.com/minetest/minetest/pull/1967 16:55 Calinou did you add gamma option to GUI? 16:55 Zeno` Calinou, I don't know how :) 16:55 Calinou it has to be done in Lua 16:56 Zeno` if you add it to the settings dialog I'll make it a part of the PR (leaving your name as the person committing that part) 16:56 Krock_ look at the GUI scale 16:56 Krock_ GUI scale GUI 16:57 Zeno` Yeah I know it has to be done in Lua... I'm just not confident enough to do that part myself so left it as a minetest.conf setting only 16:58 Zeno` If it's added to the settings formspec I can easily update game.cpp to recognise a change 16:58 Krock_ ShadowBot: ping 16:58 ShadowBot pong 17:00 rubenwardy Hi all! 17:05 hoodedice hi rubenwardy 17:05 hoodedice ShadowBot: help 17:05 ShadowBot hoodedice: help [] [] 17:06 rubenwardy ShadowBot: help 17:06 hoodedice ShadowBot: help help 17:06 ShadowBot hoodedice: (help [] []) -- This command gives a useful description of what does. is only necessary if the command is in more than one plugin. You may also want to use the 'list' command to list all available plugins and commands. 17:06 rubenwardy Yeah, I am still banned 17:06 hoodedice TIL query with bots don't work 17:07 hoodedice nvm, it does 17:07 Calinou query and notice should work 17:08 hoodedice yeah, I kept using it as "ShadowBot: help" 17:09 hoodedice [ShadowBot] hoodedice has neutral karma. 17:09 hoodedice [ShadowBot] Karma for "rubenwardy" has been increased 0 times and decreased 1 time for a total karma of -1. 17:09 rubenwardy I did username/=0 17:10 rubenwardy when the were doing username++ 17:10 Zeno` I need to convince the other devs that the gamma thing is a good idea, so if you like it please comment on the PR :P 17:11 rubenwardy Explain what it is. 17:11 rubenwardy * please 17:11 Calinou it lets you change brightness of the game 17:11 Calinou without tweaking the code, just with a minetest.conf setting 17:12 Calinou http://www.phoronix.com/scan.php?page=news_item&px=MTg2Mjk 17:13 Calinou :\ 17:13 rubenwardy Is that in game lightness (scaled node lighting), or rendered lightness (HUD is effected too)? 17:14 Zeno` HUD should not be affected 17:14 rubenwardy Looks like node lighting 17:14 Zeno` "lightness" is a good approximate term; it's more like a light curve 17:15 Zeno` because everybody's monitor is different I don't think a fixed light table is a good idea 17:15 Zeno` and this solves that 17:16 Calinou it does not affect your system, unlike other gamma-tweaking systems 17:18 hoodedice https://www.youtube.com/watch?v=o5Gnz8bLAkI 17:21 hoodedice https://www.youtube.com/watch?v=-kJ-Pe0VVhY 17:32 hoodedice Calinou: https://www.youtube.com/watch?v=0RHLtx9r2LA /pun intended 17:33 Zeno` night all 17:35 Jordach_ wheres ShadowNinka 17:35 Jordach_ Ninja* 17:36 rubenwardy !seen ShadowNinja 17:36 MinetestBot rubenwardy: shadowninja was last seen at 2014-11-20 21:13:32 UTC on #minetest 17:37 Calinou https YouTube? :o 17:41 rubenwardy "Forms don’t use pixels as co-ordinates, they use a grid, based on inventories. A size of (1, 1) means the form is big enough to host a 1x1 inventory." 17:42 rubenwardy Is that accurate / clear? 17:45 Calinou sounds OK 17:45 Calinou although I am not a formspec expert 17:46 rubenwardy I've used them a lot 17:46 rubenwardy capture the flag was very intensive 17:47 rubenwardy (on Formspecs) 17:47 DevilRomeo2 hia 17:47 DevilRomeo2 Hi guys 17:48 rubenwardy Hello 17:48 DevilRomeo2 can somewone help me with my mod 17:48 DevilRomeo2 just started learning 17:49 DevilRomeo2 minetest.register_tool("moswords:mastersword_sword", { 17:49 rubenwardy If you are posting more than 4 lines, use pastie.org 17:50 DevilRomeo2 ok 17:51 DevilRomeo2 minetest.register_tool("moswords:mastersword_sword", { 17:51 DevilRomeo2 weird 17:52 rubenwardy That isn't enough to make a tool. 17:52 DevilRomeo2 minetest.register_tool("moswords:mastersword_sword", { 17:52 rubenwardy Have you seen the example here? 17:52 rubenwardy http://dev.minetest.net/register_tool 17:52 DevilRomeo2 i saw 17:52 DevilRomeo2 but it for pickaxe 17:52 DevilRomeo2 xD 17:53 DevilRomeo2 so my sword can damage 2 hearts what should i write 17:53 rubenwardy https://github.com/minetest/minetest_game/blob/master/mods/default/tools.lua#L261 17:54 Krock gawd. had like 10s lag on IRC 17:54 rubenwardy damage_groups = {fleshy=4}, I guess. 17:54 rubenwardy Wow 17:55 DevilRomeo2 ah thanks 17:56 DevilRomeo2 wanted to make a mod call MoSwords mod includes 2 item mastersword and tzangetsu 17:56 Calinou yet another useless mod :( 17:56 DevilRomeo2 i am just making for my own :P 17:57 DevilRomeo2 xD 17:57 DevilRomeo2 Hmm btw 17:58 DevilRomeo2 When does Lord of The Test gets new update it still need to fix bugs 17:58 DevilRomeo2 everytime i use master craft book i keep crashing 17:58 rubenwardy idk who makes that 17:58 * Amaz does. 17:59 Amaz I'll have a look. 17:59 rubenwardy fishWET 17:59 rubenwardy fishyWET 17:59 rubenwardy Interesting 18:00 DevilRomeo2 I wish somewone could make a pokemon mod xD 18:00 LazyJ A Pokemon mod has been made but due to legal restrictions it was removed. 18:00 rubenwardy Oh dear 18:00 DevilRomeo2 Why 18:00 Amaz I get no error when I use it.. 18:01 DevilRomeo2 Anywone played GunZ2 18:01 hoodedice No. 18:02 hoodedice LazyJ, rally? 18:02 hoodedice *really? 18:02 rubenwardy I imagine that the characters are heavily protected 18:02 LazyJ thefamilygrog66 may have more info. 18:02 Calinou “protected” :\ 18:02 exio4 hai wild and nice people 18:03 Calinou hi exio4 18:03 LazyJ I'm trying to find the link I'm referring too. 18:03 Calinou pokemon mods are silly anyway, they always get you into trouble… 18:03 DevilRomeo2 Its awsome talking to famous moderator and admins :P 18:03 DevilRomeo2 xD 18:03 DevilRomeo2 Naww their not troubles 18:03 DevilRomeo2 even adults playing it 18:03 Calinou make a better universe, be more inventive 18:04 hoodedice how about a realistic pet fighting mod? 18:04 hoodedice *Oh my God* 18:04 DevilRomeo2 I perfer Third Person View 18:04 DevilRomeo2 Shooter 18:04 hoodedice *kitten is evolving* 18:04 DevilRomeo2 plus better player animation 18:04 hoodedice *kitten is now Cat* 18:04 hoodedice *A wild raccoon has appeared* 18:04 Calinou third person view distance was recently increased 18:04 Calinou thanks to me :p 18:05 DevilRomeo2 Calinou 18:05 hoodedice But right now I'm trying to make a speedrunning sub_game 18:05 hoodedice keyword: trying 18:05 DevilRomeo2 can u make a mod that include Third Person better player animation wall walking dash parkour and guns combine them and they become GunZ 18:05 Calinou no. 18:06 DevilRomeo2 Oh ok 18:06 DevilRomeo2 When will Minetest gets skin update 18:06 rubenwardy Not as a Lua mod. 18:06 hoodedice You can change skin yourself 18:06 DevilRomeo2 No 18:06 hoodedice I think you can ruben 18:06 hoodedice Calinou said that animations are on lua side 18:06 Calinou yes but… 18:06 DevilRomeo2 ah i see 18:07 Krock animations are irrlicht-sided 18:07 Calinou you can't create new animations in Lua 18:07 Amaz There was a player head animations mod... 18:07 hoodedice but, YOU DIDN'T SAY BUT 18:07 Calinou (except with huge hacks) 18:07 DevilRomeo2 Btw 18:07 rubenwardy You add it to the model 18:07 DevilRomeo2 i went into a server that involes Pokeball only xD 18:07 Calinou using software like Blender, you make the models animations 18:07 rubenwardy Nevermind "not as a lua mod", I read it wrong 18:07 hoodedice well, after I add it, can I just call those animations using keyframes? 18:07 DevilRomeo2 Who watches Anime 18:08 hoodedice DevilRomeo2: Please keep a single topic 18:08 DevilRomeo2 xD alright 18:08 hoodedice if you want to discuss anime go to an anime irc 18:08 hoodedice thanks 18:08 hoodedice one question at a time 18:08 DevilRomeo2 ok 18:08 hoodedice how old are you? 18:08 DevilRomeo2 15 18:08 hoodedice you can learn how to make mods yourself 18:08 hoodedice !dev 18:08 DevilRomeo2 Just a lil 18:09 hoodedice MinetestBot! 18:09 MinetestBot hoodedice! 18:09 rubenwardy Check back here in a month, DevilRomeo2 XD http://rubenwardy.github.io/minetest_doc 18:09 rubenwardy There will be a nice book there 18:09 rubenwardy I started programming when I was 11. 15 is sufficient. 18:10 DevilRomeo2 My parents always tought i have no special talent obivously i have 2 special talent 1 is awsome at swearing 2nd is going to learn some codding xD 18:10 hoodedice to program with games you need to know some trig 18:10 rubenwardy Don't code, program. 18:10 Calinou not always, hoodedice 18:10 DevilRomeo2 Btw 18:10 hoodedice make sure to take an advanced math class in high school if you want to code, it will help 18:10 DevilRomeo2 Amaz 18:10 Calinou hoodedice, it isn't a strict requirement 18:11 DevilRomeo2 Oh 18:11 DevilRomeo2 But 18:11 Calinou being good in math is important if you're 12 or so 18:11 Calinou but if you're 18… not really… 18:11 hoodedice Calinou: how do you turn a car? 18:11 DevilRomeo2 Well 18:11 gravgun Calinou: on adv math, not required but helps 18:11 Calinou see boats mod code, hoodedice? 18:11 hoodedice checking 18:11 Calinou ;) 18:11 DevilRomeo2 on my Final Exam i score math C when i was 12 18:11 Amaz Yep? 18:11 Calinou you rotate by some math.pi() multiplier 18:12 DevilRomeo2 I always dreaming about being a developer 18:12 rubenwardy coding is easy. Programming is hard. 18:12 gravgun Calinou, no quaternions for the car? 18:12 Calinou nope… 18:12 Calinou or does it work differently from boat? 18:12 gravgun awwwww 18:12 hoodedice okay, but line 20: local x = -math.sin(yaw) * v 18:12 DevilRomeo2 I wanted to create a MMOTPSRPG Combines Third Person Shooter and Role Playing 18:12 hoodedice > math.sin 18:12 hoodedice > sin 18:12 Calinou “Euler angles are PURE EVIL, so why not use quaternions?” —Minetest code comment 18:12 Calinou hoodedice, uh, why not pi 18:12 hoodedice Unity uses quaternions 18:13 DevilRomeo2 Well better get back to codding 18:13 gravgun Euler angles = gimbal lock = hell 18:13 Calinou by the way, why do Euler angles occasionally fail? 18:13 Calinou I can't imagine that myself in head 18:13 gravgun It's hard to figure, but you get it once you try to make a 3D object rotate on all axes "evenly" 18:14 rubenwardy Matrices! 18:14 gravgun \o/ 18:14 hoodedice Because EUclidean geometry failed? 18:14 gravgun rubenwardy, I'm learning on how to compute them in adv math class... 18:14 gravgun I eat the calculus 18:14 hoodedice I am over calc 18:15 hoodedice I can take one more course if I want 18:15 rubenwardy Matrices are used to explain rotations 18:15 hoodedice I know matrices already 18:15 gravgun And as a side effect, all transforms... 18:15 Calinou I learned transforms thanks to NeoTextureEdit \o/ 18:15 Calinou (but don't ask me how) 18:15 hoodedice quick! 18:15 gravgun I learned transforms thanks to OpenGL programming 18:16 hoodedice Calinou is displaying signs of... 18:16 DevilRomeo2 btw should i add crafting below the tool i codded 18:16 hoodedice JAVAititus. 18:16 rubenwardy Doesn't matter 18:16 rubenwardy I usually do 18:16 DevilRomeo2 crafting will be good 18:16 gravgun QUICK FLEE 18:16 gravgun JAVA 18:16 hoodedice get him to the decompiler, stat! 18:16 Calinou Javhate… 18:16 DevilRomeo2 give me that crafting code guide now xD 18:17 hoodedice !dev intro 18:17 MinetestBot No such page. 18:17 hoodedice what?! 18:17 hoodedice !dev Intro 18:17 gravgun :< 18:17 MinetestBot "Minetest has a scripting API (Application Programming Interface), which is used to program mods (short for "modifications") for the game, extending its features and adding new items." - http://dev.minetest.net/Intro 18:17 DevilRomeo2 thx 18:17 hoodedice ^see this one, Devil 18:17 rubenwardy That will be replaced with my book soon. XD 18:17 DevilRomeo2 xD 18:17 hoodedice hopefully 18:17 hoodedice but ruben 18:17 hoodedice you explained overriding 18:17 DevilRomeo2 Btw have you guys ever be a staff of any minecraft or minecraft pe server 18:17 Calinou rubenwardy's book: 100 % approved by Twilight Sparkle 18:17 hoodedice without explaining overriding 18:18 rubenwardy lol 18:18 hoodedice like, you need to explain *why* you are overriding 18:18 hoodedice tbh, you went to te advanced topics too quick 18:18 Calinou DevilRomeo2, used to (I hosted my own server), but I no longer play Minecraft. 18:18 gravgun DevilRomeo2: MC/PE? We have MT for that! 18:18 hoodedice just my two cents 18:18 rubenwardy Overriding allows you to: * Create an item in another mod’s namespace. * Override an existing item. 18:19 hoodedice what is a "mod namespace" 18:19 rubenwardy Do you mean the second point 18:19 rubenwardy I see 18:19 rubenwardy Will fix 18:19 Calinou explain what a namespace is 18:19 Calinou name… spaaaaaaace! 18:19 gravgun namespace Minetest {} 18:19 hoodedice ^hah 18:19 rubenwardy My brain is ruined 18:19 gravgun brain--; 18:19 DevilRomeo2 i am Minecraft Pocket Edition APLUS CRAFT Most strictfull CHATMOD XD cause i am the ussaly strict over there a single grief easy detect who place the block and give him an ip ban simple :D 18:19 hoodedice I will try to learn modding asap so I can help you out 18:20 rubenwardy Whenever I see 'colon', I don't think of the punctuation. 18:20 hoodedice we see line endings; 18:20 hoodedice double no longer means 2 *, it means decimals 18:21 hoodedice programming as ruined me 18:21 hoodedice *has 18:21 rubenwardy I think of the body part. Too much cancer education. 18:21 gravgun ? 18:22 Calinou underlined fish: ≥≤≥ 18:22 rubenwardy http://workfunc.com/differences-between-programmers-and-coders/ 18:22 DevilRomeo2 easy way xD 18:22 hoodedice shhh 18:22 DevilRomeo2 i gonna add smelt recipe 18:22 DevilRomeo2 opps sorry 18:23 hoodedice ~= == not equal to 18:23 hoodedice > lua 18:23 Calinou ≠18:23 Calinou if you press backspace after typing that character, it turns into a = 18:23 rubenwardy callback or call back? 18:23 rubenwardy hmm 18:23 gravgun "Why not both?" 18:23 Calinou callback 18:23 Calinou it is a word 18:24 rubenwardy Yes, it is callback. According to wikip 18:24 gravgun yup 18:24 hoodedice callback as in minetest.get? 18:25 rubenwardy !g callback 18:25 MinetestBot rubenwardy: http://en.wikipedia.org/wiki/Callback_(computer_programming) 18:25 rubenwardy As in event 18:25 * Krock had read advent first.. 18:27 hoodedice > opens spotify album 18:27 hoodedice > first song of album is intro, and merges with second song 18:27 hoodedice > first song about to be over, epic merge incoming 18:27 hoodedice > 3... 2... 1... 18:27 hoodedice > JUST HOW MUCH FLAVOR IS IN THIS CAN OF PEPSI MAX 18:28 hoodedice > MFW 18:28 Calinou that's why Spotify sucks, full of ads 18:28 hoodedice All the lights in the Sky by Area 11 18:29 hoodedice welp, at least it is legal and free 18:30 DevilRomeo2 guys 18:31 rubenwardy Why are the checkboxes on mod configure actually radio boxes? 18:31 DevilRomeo2 should i add crafting recipe below each tool or after all tool 18:31 rubenwardy Might I want to hide mp content and game mods? 18:31 hoodedice wherever you want devil 18:31 hoodedice shouldn't make a difference 18:31 hoodedice wait 18:32 DevilRomeo2 ok 18:32 hoodedice no, put it after you define all the nodes 18:32 Calinou DevilRomeo2, in a separate file, called crafting.lua 18:32 hoodedice and tools 18:32 Calinou define nodes in nodes.lua 18:32 Calinou and tools in tools.lua 18:32 Calinou to load them, add dofile() instructions in init.lua 18:32 hoodedice I should stop giving tips to modders. 18:32 Calinou a good way to do them: 18:32 Calinou DevilRomeo2, http://paste.ubuntu.com/9518602/ 18:33 Calinou replace moreblocks with your mod name 18:33 Calinou and change the file names accordingly 18:33 DevilRomeo2 well my swords code are currently on init lua 18:33 Calinou move it to tools.lua 18:33 DevilRomeo2 ok 18:33 Calinou and in init.lua, add the code above (which you will edit) 18:34 DevilRomeo2 k 18:34 Calinou you will probably have this: http://paste.ubuntu.com/9518609/ 18:35 DevilRomeo2 Thanks Calinou and Hoodedice you guys help me alot 18:35 Calinou a lot* 18:35 Calinou no problem :) 18:36 DevilRomeo2 just 1 stupid question 18:36 Calinou ask it 18:36 DevilRomeo2 what is the nodes uses for 18:36 DevilRomeo2 and what codes in it 18:36 LazyJ When posting a fork of a mod, is it better to post it in the original mods' thread or start a new thread? 18:38 DevilRomeo2 silent all suddenly 18:38 DevilRomeo2 xD 18:39 LazyJ When LazyJ speaks, all tremble in silence!... or just ignore me. :0)- 18:40 DevilRomeo2 Calinou plz answer my question D: 18:40 Calinou nodes = blocks 18:40 Calinou LazyJ, start a new thread if changes are significant 18:40 Krock noes != blocks 18:40 Krock +d 18:40 Calinou nodes are what you would call “blocks” in Minecraftg 18:41 Calinou -g 18:41 DevilRomeo2 But i din't even create a block 18:41 LazyJ Ok. Thanks, Calinou ;) 18:41 Calinou then don't add nodes.lua 18:41 DevilRomeo2 Altough i did one on my test mod 18:41 DevilRomeo2 Thanks again 18:41 Krock use blocks.lua for blocks and nodes.lua for nodes... 18:41 Krock not sure how you could register a block.. 18:41 Krock +. 18:41 DevilRomeo2 minetest.register_node 18:42 Krock that registers a node :3 18:42 DevilRomeo2 screw my memory xD 18:44 Calinou http://dev.minetest.net 18:44 Calinou developer wiki has lots of documentation on all available methods 18:50 DevilRomeo2 calinou 18:51 DevilRomeo2 what if i wanted to make a crafting for master sword stick on lowest middle 2 coal on top of it like ussaly sword crafting but 4 iron ignots each side of the coal 18:52 Calinou you can't make a recipe require several items in one slot 18:52 DevilRomeo2 ugh hard to explain 18:53 DevilRomeo2 normal sword crafting stick coal coal then add 4 iron ignots each side :P 18:53 hoodedice !dev Intro 18:53 MinetestBot "Minetest has a scripting API (Application Programming Interface), which is used to program mods (short for "modifications") for the game, extending its features and adding new items." - http://dev.minetest.net/Intro 18:53 hoodedice ^read this 18:54 DevilRomeo2 XD why do i always ended up with same link lol 18:57 DevilRomeo2 the crafting recipe really confuses me 19:06 DevilRomeo lost connection 19:09 kaeza try running `locate connection` or `find / -name 'connection' -type f` in a terminal 19:09 kaeza <_< 19:16 rubenwardy http://rubenwardy.github.io/minetest_doc/chapters/formspecs.html 19:16 rubenwardy Hmmm. 19:16 rubenwardy Needs more polish. Am I missing anything? 19:16 rubenwardy Oh, formspecs in meta 19:17 hoodedice brb 19:17 DevilRomeo ok done crafting codding 19:18 DevilRomeo xD used the smelt way smelt iron sword into furnace to create zangetsu and smelt diamond sword to furnace to create mastersword 19:21 rubenwardy Overriding allows you to: * Redefine an existing item. * Use an item string with a different modname. 19:21 rubenwardy :S 19:22 DevilRomeo Well time to test mod but first texture 19:24 exio4 kaeza, that would ... work! >:D 19:36 DevilRomeo YAY MY MOD WORKS Except for 2 bugs if it on creative mode every time i open inventory it crashed plus need to change texture of zangetsu 19:50 RealBadAngel Jordach_, here? 19:57 DevilRomeo NUUU CALINOU 19:57 DevilRomeo Q,Q 19:57 DevilRomeo i was gonna ask her to fix my mod 20:07 Jordach_ RealBadAngel, ya 20:07 RealBadAngel Jordach see #1971 20:08 Jordach_ RealBadAngel, one major flaw 20:08 Jordach_ CAOs are not shaded unlike blocks and meshnodes 20:08 Jordach_ they look out of place 20:08 Jordach_ (also, consider giving them goddamn wielditems shading too) 20:09 RealBadAngel Jordach, since they do move, makin them have static shades would look awful imho 20:10 RealBadAngel nodes do not move, so we can use there such trick 20:15 Jordach_ RealBadAngel, shadeless entities look like SHIT 20:15 Jordach_ we may have not even bothered with shading in the first place 20:22 RealBadAngel Jordach_, without real light sources it doesnt make any sense. because the shading will be static 20:25 Wuzzy Quick question: Is a Minetest release on the way right now? 20:25 kaeza Wuzzy, it is in feature freeze, which means it will be released unless major bugs exist 20:26 kaeza AFAIK, the release will be around december 24 20:26 Jordach_ RealBadAngel, it will just feel better 20:26 Wuzzy OK 20:26 Jordach_ AFAIK MC does the same thing too 20:26 Jordach_ slight shading is better than no shading at all 20:27 Wuzzy Damn it, this also means there is no more chance the tutorial is included in 0.4.11 :( 20:28 kaeza Wuzzy, if it is stable, there may be a chance, but I'm no dev, so you better ask on #minetest-dev 20:28 kaeza RealBadAngel, can't you shade entities via shaders, just assuming the sun is directly above the entity? 20:29 RealBadAngel Jordach_, noting is shaded by shaders, thats simple code in mapblock_mesh, based on surfaces normals 20:29 RealBadAngel this is just makin faces darker 20:29 RealBadAngel and it is NOT done by shaders 20:30 RealBadAngel its goddam fake 20:31 kaeza I'm not talking about adding real light sources. I talk about darkening faces based on the angle between the normal and "up" 20:31 kaeza still better than fullbright 20:32 RealBadAngel i could do that with shaders propably, but then it wont be aviable without them 20:33 kaeza it is a start; it can be done "correctly" later on 20:33 kaeza unless you are already working on a Proper Way™, that is :) 20:39 RealBadAngel that will be possible at some point in the future 20:39 ArguablySane hi 20:39 RealBadAngel theres still lotsa to do before that can happen 20:39 kaeza hello ArguablySane 20:40 ArguablySane Does anyone know about the update_liquids() function in voxelmanip? 20:40 Jordach_ RealBadAngel, normal based ones are fine for now 20:40 Jordach_ much better than a partially transparent texture using t1.png^t2.png 20:40 ArguablySane It doesn't seem to cause water sources to start flowing when run during mapgen. 20:42 kaeza ArguablySane, that question may be best suited for #minetest-dev 20:42 kaeza assuming my engrish makes the least amount of sense 20:44 ArguablySane Your English is fine. 20:44 ArguablySane I'll get a proper IRC client and go and ask over there then, thanks 20:44 kaeza ArguablySane, though, you'll need to use a real IRC client (like HexChat, http://hexchat.org), as webchat is banned due to spamming/flooding 20:55 marktraceur Well, I succeeded in creating a commodities market in Minetest. Now I just need to write a cocaine mod and the simulation will be complete. 20:55 marktraceur I can just straight up live Wolf of Wall Street. 21:12 thefamilygrog66 How can I add a snow node (or sand node) and have it fall, as opposed to hang in mid-air? 21:16 shadowzone add falling_node=1 into groups 21:18 thefamilygrog66 thanks shadowzone 21:22 thefamilygrog66 falling_node=1 is already in default:snow groups 21:23 thefamilygrog66 I'd like to register an abm that adds default:snow above the ground and have it fall there, not hang in mid-air 21:23 thefamilygrog66 any ideas? 21:24 thefamilygrog66 currently, it falls if I break a node next to it, but otherwise it doesn't 21:24 paramat erm 21:25 paramat use 'dig_node' on an adjacent air node? that will update the snow and make it fall 21:25 thefamilygrog66 ah, thanks paramat - I'll try that 21:26 paramat it hs to be 'dig node' not 'remove node' 21:27 paramat *has 21:30 paramat or you could even add the snow with 'place node' instead of 'add/set node', that might be simpler 21:32 kaeza nodeupdate() handles these things 21:34 thefamilygrog66 dig_node doesn't seem to be doing it, I'll try noupdate() 21:34 thefamilygrog66 or place_node 21:41 paramat ah nodeupdate yes, i think that also doesn't print a terminal message, so better 21:43 thefamilygrog66 weird, place_node works only if I do it 2 nodes above the already fallen snow 21:43 thefamilygrog66 but not the node above it 21:46 paramat if nodeupdate works, the cleanest way is 'add node' then 'nodeupdate' 21:47 thefamilygrog66 I will try that 21:49 PilzAdam https://github.com/minetest/minetest/pull/1967#issuecomment-66920075 wtf are "dark screens"? 21:49 PilzAdam I guess they work with shadows instead of light? 21:53 thefamilygrog66 nodeupdate(pos) works perfectly, thanks 22:46 ripper93 Hello people, I want to host a updated minetest server on my raspberry pi using the raspbian distro, but I couldn't compile the last source bare server 22:47 ripper93 the version in the official repo is the 0.3.1, 22:48 ripper93 someone know how I can compile the lastest version on raspberry pi? 22:48 ripper93 is a debian wheezy 22:54 kaeza ripper93, can you pastebin the compiler errors? 22:55 ripper93 one minute please 23:00 ripper93 http://paste.debian.net/136560/ 23:00 ripper93 here it is 23:04 kilbith it miss some dependances 23:05 ripper93 I think I can't have some of these packages, because of the old debian version I'm using on the rpi 23:06 ripper93 I dont have doxygen 23:06 kilbith you can, use the -dev packages 23:06 ripper93 oh 23:06 ripper93 sorry, I see it now 23:07 kilbith aptitude search *package name* 23:10 ripper93 the only problem now is this IRRLICHT 23:10 ripper93 let me search it 23:11 PilzAdam ripper93, http://dev.minetest.net/Compiling_Minetest#Building_without_Irrlicht_.2F_X_dependency 23:11 PilzAdam you don't need to install Irrlicht if you just want a server 23:11 PilzAdam you just need the irrlicht header files 23:13 hisforeverkid Hi dose anybody know of a Christmas lights mod? 23:14 goofybud16 http://google.com 23:26 hisforeverkid I would really like this Christmas_craft mod to work can I get some help Please? http://pastie.org/9780699 23:28 Wuzzy To whoever manages the Minetest Weblate platform at : It is broken (Error 502 Bad Gateway). 23:28 kaeza Wuzzy, it has been for quite some time 23:29 Wuzzy Is there any chance this gets fixed or will it just rot away now? ;) 23:29 kaeza if you need to update the translation, you'll have to do it the old fashioned way (clone the MT repo, edit po//minetest.po, commit, push, pull request) 23:29 Wuzzy sure 23:30 Wuzzy no problem with that, I’m just informing you because the dev wiki told me to use Weblate lol 23:30 kaeza there has been some talk about bringing weblate back again, but there's no one to host it IIRC 23:30 Wuzzy who managed it, anyways? 23:31 kaeza xyz 23:34 kaeza hisforeverkid, looks like christmas_craft is using a weird directory structure in the archive. you'll have to move `christmas_craft-2.0/christmas_craft` to `mods/` (then delete `christmas_craft-2.0`) 23:34 hisforeverkid Has anybody gotten the Christmas+craft mod to run? 23:44 hisforeverkid I have christmas_crafts-o.1 I do bot see a 0.2 for tghat mod? 23:45 kaeza there's a 0.2 version on the bitbucket page ( https://bitbucket.org/kingarthursteam/christmas_craft/downloads ) 23:46 hisforeverkid ty Kaeza 23:52 kaeza sure :)