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IRC log for #minetest, 2014-12-14

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Time Nick Message
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00:52 marktraceur What's the convoluted way we check if a mod is loaded, these days?
00:55 marktraceur Never mind, just figured I could check if the node I needed was registered.
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01:01 kaeza marktraceur, if minetest.get_modpath("modname") then
01:20 marktraceur Neat.
01:20 marktraceur kaeza: Turns out I didn't need it really
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01:37 marktraceur Hrm...managed to break my mod
01:37 marktraceur Crap.
01:37 marktraceur I can fix it tomorrow.
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01:37 marktraceur How did I write 300 lines of code. Oh, right, it's been four hours. HOW HAS IT BEEN FOUR HOURS.
01:41 kaeza 300 lines in four hours? pfft
01:43 kaeza that's nothing. I can code 1000 lines in half an hour (then spend another 12 hours making the thing actually work)
01:52 marktraceur It's...nearly working!
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02:14 cornernote hi
02:14 cornernote aparently registering aliases for blocks isnt working any more
02:14 cornernote eg: minetest.register_alias("mapgen_stone", "air")
02:14 cornernote i need to be able to create an empty world
02:23 cornernote also, forum moved from a directory to a subdomain, but you don't forward the traffic ?
02:23 cornernote thats dodgey, no ?
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02:37 cmhobbs_ anyone know what the give string for a pickaxe is?
02:49 cornernote to get singlenode active from my mod, do i do this:
02:49 cornernote minetest.register_on_mapgen_init(func({mgname = "singlenode"}))
02:49 cornernote or this:
02:49 cornernote minetest.set_mapgen_params({mgname = "singlenode"})
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03:12 stormchaser3000 cornernote: do you know how to login to github using the git comand i can't seem to get it to work
03:13 stormchaser3000 i want to merge the master branch of minetest-skyblock into my fork
03:14 stormchaser3000 and then i want to edit the part of the code where you get the mese for a reward
03:14 stormchaser3000 so that you get mese crystals and not mese blocks
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03:44 cornernote hey stormchaser3000
03:44 cornernote just login to github.com, then you can do it via the website
03:45 cornernote i made a patch just now, to remove the bones
03:45 cornernote otherwise its kind of cheating if you get all your stuff back
03:46 stormchaser3000 XD
03:46 stormchaser3000 i have the bones mod removed by default
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03:47 cornernote i like it in normal games
03:47 cornernote but not suitable for skyblock
03:47 cornernote i cant figure out how to set singlenode via lua code
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03:47 cornernote i can do it in the world create screen
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03:48 cornernote tried 2 things:
03:48 cornernote minetest.set_mapgen_params({mgname = "singlenode"})
03:48 cornernote and
03:48 cornernote minetest.register_on_mapgen_init(function() return {mgname = "singlenode"} end)
03:48 stormchaser3000 hmmmm
03:48 stormchaser3000 odd
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03:50 paramat lol
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03:50 cornernote the 1st does nothing
03:50 cornernote the 2nd makes the whole screen go black
03:51 cornernote no, the 2nd does nothing too
03:51 cornernote both together make the screen go black
03:51 cornernote anyone else know how to set singlenode via lua ?
03:52 paramat yeah hang on
03:52 paramat https://github.com/paramat/o​vergen/blob/master/init.lua line 32
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03:53 paramat if you leave water level at y = 1 you will get lighting bugs below y = 1, so set it to -32000
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03:54 cornernote awesome thanks, testing now
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03:55 cornernote still got mapgen
03:56 cornernote https://gist.github.com/corn​ernote/b32b0a33d57524bb87c6
03:57 cornernote when creating the world i choose v6 (left it on the default)
03:57 paramat those lines should override whatever mapgen you select in menu
03:57 cornernote but i assumed my lua should override that
03:58 cornernote yeah
03:58 paramat so try selecting mgv6, you should still get singlenode
03:59 cornernote i only have: v6, v7, indev, singlenode, math
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03:59 cornernote ok, loaded it in a mod of its own, and it works
03:59 paramat by mgv6 i mean v6
03:59 cornernote checking my stuff...
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04:01 cornernote ok, moved it to another place, works now
04:02 paramat you want a completely empty skyblock world from y = -31000 to y = 31000?
04:03 cornernote yes, its for skyblock mod
04:03 cornernote but the code you gave works
04:03 cornernote i just had it in the wrong place i guess
04:03 paramat okay so yes water level should be y = -32000
04:04 cornernote stormchaser3000 - pushed the fix
04:04 cornernote thanks paramat
04:04 paramat =)
04:04 cornernote also, i see mods now allow screenshots
04:04 cornernote what do i name the file ?
04:05 cornernote screenshot.png
04:05 paramat yeah i saw that too, no idea yet
04:05 cornernote works a treat
04:06 stormchaser3000 cornernote: updating
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04:10 Zeno` Wuzzy, I can't reproduce your issue :(
04:11 Zeno` https://github.com/minetest/minetest/issues/1957
04:11 Wuzzy which version did u use?
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04:12 Zeno` It's in the issue
04:12 Zeno` but, the latest. I can't see anything settings related between the commit you were using and the commit I am though
04:12 Wuzzy hmmmmmmmmmmmmmmmmmmmmmmmmmmmm
04:15 Wuzzy maybe its because you copied a very large subgame
04:16 Wuzzy idk
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04:16 Wuzzy whatever, I can’t help you, I leav now
04:16 Wuzzy cya
04:17 cornernote ok, i added screens to all my mods
04:18 cornernote ok, next question... whats this online mod repository thingy ?
04:18 cornernote how do i submit my mods ther e?
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04:19 stormchaser3000 cornernote: forum.minetest.net/mtdb
04:19 stormchaser3000 oops
04:20 cornernote https://forum.minetest.net/mmdb/addmod/
04:20 cornernote wow, that looks like a lot of work
04:20 stormchaser3000 XD
04:20 stormchaser3000 well it works
04:20 cornernote i have a dozen or more mods
04:20 stormchaser3000 and to access it from minetest go to the mods tab and  then press modstore
04:20 stormchaser3000 and wow
04:21 cornernote dont really feel like entering all the descriptions and junk
04:21 stormchaser3000 that is going to be a lot of work
04:21 cornernote considering i dont play the game any more
04:21 cornernote im just trying to maintain support for the work i already did
04:21 stormchaser3000 ok
04:21 stormchaser3000 and by the way your no mapgen mod doesn't work either
04:22 stormchaser3000 possibly for the same reason as the skyblock mod
04:22 cornernote yeah, same issue
04:22 cornernote i'll fix that too
04:23 cornernote its kind of obsolete
04:24 cornernote cos you can choose singlenode mapgen mode
04:25 MinetestBot [git] kahrl -> minetest/minetest: Fix background of creative icon (was black, now transparent) 17dde5d http://git.io/vf3Wlg (2014-12-14T05:09:43+01:00)
04:26 stormchaser3000 if i wanted to edit the skyblock mod to give one of you workbenches from your workbench mod would i use workbench:3 ?
04:26 stormchaser3000 for the itemstring
04:26 stormchaser3000 because i am working on a skyblock server
04:27 stormchaser3000 and i wanted to use the workbench mod and the craft guide mod
04:28 stormchaser3000 cornernote: ^^^
04:28 cornernote workbench/craftguide/other mods/etc should work with skyblock
04:28 cornernote but as i said i havent played in like a year
04:28 stormchaser3000 they do but i want to have the skyblock mod give a workbench at the start
04:29 stormchaser3000 and i wanted to know the itemstring for the 3x3 workbench
04:30 cornernote updated no_mapgen mod (even tho its kind of obsolete)
04:30 stormchaser3000 ok
04:30 stormchaser3000 and XD i found the itemstring
04:31 cornernote ahh, i see
04:32 cornernote it gens the spawn blocks on the level_1.lua
04:36 cornernote ok, now to fix an old craft guide bug
04:36 cornernote the issue with group:xxx
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06:32 paramats LazyJ the lua mapgen issue seems to be solved, see logs for minetest-dev, i just need to rewrite watershed a bit then i'll let you know when to return to your world and regen the buggy stuff
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06:38 cornernote updated craft guide to show group items a lot better
06:38 cornernote used to be unknown item, now it chooses an item from the group to use
06:38 cornernote and also messages the player with the other items in the group
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06:47 LazyJ Ok, thanks for the update, paramats ;)
06:50 paramats in the end a lot of good came out of it, watershed and all my mapgens will be faster soon
06:51 LazyJ Wonderful!
06:53 LazyJ I don't follow #minetest-dev because I probably wouldn't understand what is discussed there. Is a short, "layman's" explanation (in very general terms) possible?
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06:54 LazyJ Nothing I can make use of now, but someday, I may recall this and how it was fixed.
07:04 paramats the way i used noise in watershed became buggy due to one of hmmmmm's commits
07:06 paramats in the process of fixing this hmmmmm spotted more errors in my code that were slowing things down
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07:07 LazyJ Is there a program that error-checks lua?
07:08 LazyJ I see Minetest is complaining about "undeclared global values" now, so something exists.
07:09 LazyJ Or does it all have to come from experience?
07:09 paramats ah that error message is common now due to a recent commit, watershed has a couple of undeclared globals, i will fix
07:10 LazyJ I'm not at the point of using perlin noise in any of my mod ideas, but it would be nice to have a tool or utility I could run the mods' code through to pick-out trouble spots.
07:10 paramats in the past undeclared globals didn't create error messages, now we can hunt these down and improve our mods
07:11 LazyJ I use a program called "Meld" to compare mod updates with.
07:11 paramats i don't know of an error checking program, minetest already does that anyway
07:11 LazyJ When it finds stuff that is different in the comparison, it colors the section blue.
07:12 LazyJ What I'd like is a program that does something for trouble spots in Lua.
07:12 paramats oh yeah someone else recommended meld to me
07:12 LazyJ Meld wouldn't work for this "want", but the idea behind is what I'm after.
07:13 LazyJ Many hours of forehead-to-keyboard bashing wasted just because of a missing curly-bracket or errant comma.
07:14 LazyJ And in the case of undeclared globals it would save some time if the edit highlighted those before going through the process of running Minetest.
07:15 LazyJ Maybe Eclipse already does this but I'm not savvy enough to know where and how.
07:16 LazyJ But, all that aside, thanks again to you and hmmmm for getting this fixed. ;)
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07:16 LazyJ Hopefully it will also help Minetest's mapgen as a whole.
07:16 paramats you should update minetest with hmmmmm's latest commit, but wait for me to rewrite watershed
07:17 paramats i'll let you know .. chat later O/
07:18 LazyJ Ok, will do. ;)
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07:40 cornernote rock, paper, scissors, lizard, spock... in lua controller - https://github.com/cornernote/minetest-rpsls_lc
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08:04 Zeno` I've added display_gamma as an option (not accepted yet, not even a pull request yet) if anyone wants to test it: https://github.com/Zeno-/minetest/commit/​c34710c7da8686225ba90506ff7bd1e5d5009b3c
08:05 Zeno` Mainly because I use calibrated monitors and night always seems far too dark for me hehehe
08:14 LazyJ So... with display_gamma players could increase the gamma and make the in-game nights not-so dark?
08:15 LazyJ Is it a minetest.conf setting or an in-game setting?
08:15 Zeno` minetest.conf
08:15 LazyJ (like adjusting volume)
08:15 Zeno` If the patch gets accepted I have no doubt someone will make a nice GUI for it
08:15 DFeniks would be good , for me its opposite , laptop screens seems too light to me
08:16 Zeno` yeah, that as well ;)
08:16 Zeno` display_gamma = 2.2   is the proposed default; accepted values (currently) are in the range 1.1 to 3.0
08:17 LazyJ One of the frequent complaints (whining) I get from players is having "nights".
08:17 Zeno` yeah, nights are darker than lit caves :/
08:17 LazyJ Then we switched the time to "all-day"... and there were complaints that there were no nights.
08:17 LazyJ Oy... can't win.
08:18 Zeno` On my monitor I'm using display_gamma = 1.5 (to make it so I can see things at night)
08:18 Zeno` caves are still dark (you won't be going exploring caves without torches ;))
08:18 LazyJ So if there were a way, through a gui, to have all-day client-side, that might lessen the frequency of these conflicting complaints.
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08:19 Zeno` LazyJ, that's possible but I don't think the devs would agree to that ;)
08:19 Zeno` I think the gamma will fix many of the complaints
08:19 LazyJ I have my monitor cranked-up too so I can see where I'm going in the dark but not all details are visible (ie, coal vs stone).
08:20 Zeno` The excessive darkness of nights is my major concern and probably the same for others who don't like night as well
08:20 LazyJ One problem with having all-day client-side is if that's the setting and night-time hostile mods are installed.
08:20 Zeno` I won't adjust my monitors just to play minetest (they're calibrated)
08:20 Calinou hi
08:20 LazyJ But on the other hand, those mobs would still be visible.
08:20 * Calinou edited light.cpp to use “debugging in the dark” table
08:20 Zeno` Yeah and "always day" client-side is never going to be accepted
08:21 Calinou looks good on my screen, lets me see in full darkness a bit :P
08:21 Calinou (like on a bright screen)
08:21 Calinou easy to do, Zeno` :P
08:21 Zeno` Hi Calinou
08:21 Zeno` <Zeno`> I've added display_gamma as an option (not accepted yet, not even a pull request yet) if anyone wants to test it: https://github.com/Zeno-/minetest/commit/​c34710c7da8686225ba90506ff7bd1e5d5009b3c
08:21 Calinou cap the gamma to 0.3-3, that is usually what most games do
08:21 Calinou if someone wants fullbright, there are at least 3 ways to do it
08:21 Zeno` I've capped it 1.1 to 3
08:21 Calinou edit shaders, edit light.cpp, …
08:21 LazyJ If all-day client-side is a toggled option, then it would be entirely the player's choice.
08:21 Zeno` But I'm still experimenting
08:21 Calinou it should be possible to set it below 1
08:22 LazyJ But, yeah, your right, Zeno`, the devs probably wouldn't go for it.
08:22 Zeno` Calinou, try out the patch and let me know what you think (remove the line that limits it) then :)
08:22 Zeno` Comment out https://github.com/Zeno-/minetest/commit/​c34710c7da8686225ba90506ff7bd1e5d5009b3c#​diff-1bf86c5e08b07bc255ad8698c565bab6R72
08:23 CWz good morning Zeno`
08:24 Calinou what is the default gamma value? should be 1
08:25 Zeno` 2.2
08:25 Calinou why is it so high?
08:25 Calinou gamma should usually be 1 by default, tweak it as a factor
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08:26 Calinou yay for freetype being off by default
08:26 Calinou I have to rebuild the whole game :/
08:30 Zeno` Why would 1.0 be default? 1.0 is linear
08:31 Calinou oh, so it works like that
08:31 Calinou for users, it is more obvious to use 1 as default, < 1 as lower values, > 1 as higher
08:32 Calinou most people don't understand how gamma works, so they just want to use a factor…
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08:34 Zeno` I've pushed a change. Limit is now 0.3 to 3.0  and table[0] is always 0 and brightest is always 255
08:35 Zeno` hmm, maybe I could make the minetest.conf setting a percentage then
08:35 Calinou :D
08:35 Zeno` not sure
08:35 Calinou a factor, not a percentage
08:35 Calinou percentage would be base 100
08:37 Calinou this seems to not have any effect
08:37 Calinou I set display_gamma to 3, no difference in brightness
08:38 Zeno` does to me
08:39 * Zeno` double checks
08:39 Calinou right, needs shaders to be off?
08:39 Zeno` shouldn't but I might have made a mistake... looking
08:40 Zeno` are you using the right branch?
08:40 Zeno` git checkout gamma ?
08:40 Calinou yes
08:41 Krock moin.
08:41 Calinou moin!
08:41 Calinou http://moinmo.in/
08:41 Zeno` hi Krock
08:41 Zeno` Calinou, how are you changing the value?
08:42 Calinou /set -n display_gamma 3
08:42 Zeno` I might add a temporary feature so /set display_gamma will update in game
08:42 Krock Calinou, nice. didn't know about that one
08:42 Calinou then I restart the game
08:42 Calinou the setting is saved into minetest.conf
08:42 Zeno` hmmm
08:43 blaze hi Calinou
08:43 Calinou hi
08:45 Zeno` ahh I see
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08:47 Krock Zeno`, https://github.com/Zeno-/minetest/commit/c3471​0c7d#diff-1bf86c5e08b07bc255ad8698c565bab6R70 why not use the LIGHT_MAX constant?
08:48 Zeno` I have now
08:48 Zeno` I pushed another commit after that one :)
08:49 Krock and 2.2 is actually the current light table?
08:52 Krock (as we always had it until now)
08:54 LazyJ Once the node definition for default:stone is loaded into memory, is the minetest.override_item of stone run each time after that or is the override incorporated into the instructions for stone already loaded in memory?
08:55 Zeno` I think perhaps I didn't push?
08:55 LazyJ As if the override were part of the original node definition of stone.
08:55 Krock LazyJ, Lua does its job, executes the override function and tells minetest: "Hey, I'm ready, start it."
08:56 Zeno` Sorry Calinou, I'd forgotten to push :/
08:56 LazyJ So as far as Minetest is concerned, there aren't two definitions for stone?
08:56 Zeno` Krock, 2.2 is not exactly the same as the current light_table
08:56 Krock so the override function will only work while minetest isn't inited fully
08:57 Zeno` range is now 0.3 to 6.0
08:57 Krock Zeno`, from less then linear to extreme? :3
08:58 LazyJ Ok, thanks, Krock ;)
08:58 Krock np
08:58 Zeno` well if someone wants all the midtones pretty dark (using 6) I guess they should be allowed hhehe
08:58 Zeno` I'll probably put it back to max of 3-4 though (after testing)
08:58 Calinou higher is lower, or lower is higher?
08:59 Calinou :/
08:59 Krock both.
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09:00 Zeno` 0.3 will make darks lighter
09:00 Calinou I'm using gamma 1.1
09:00 Calinou looks good
09:00 Calinou default value should probably be 1.5
09:00 Calinou if you keep the current way of how it works
09:01 Zeno` Yeah, I'll keep tweaking
09:01 Calinou also that option should be added to the options screen
09:01 Zeno` I'm ok with any kind of default
09:01 Calinou but add (requires restart) to the option name
09:01 Zeno` as long as can adjust it :)
09:01 Zeno` RBA, should light_table[0] always be 0, or some slightly higher value?
09:01 Zeno` RealBadAngel ^^
09:02 Krock index 0 is not 0 by default
09:02 Zeno` yeah...
09:02 RealBadAngel anything other than 0 will mean that textures will be visible in complete dark areas
09:03 Calinou I found a gigantic dungeon
09:03 Calinou complete darkness makes the game too horrific
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09:04 Zeno` RealBadAngel, that's right and with a non-zero 0 (!!!) caves are as bright as day
09:04 Calinou I'm playing with gamma 1.1 and looks good on my screen, but as most screens are calibrated better, default value should be 1.5 or so
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09:05 Zeno` I'll try [0] as 8
09:05 Calinou the old one was 8
09:05 RealBadAngel and i found a giant apple ;) http://i.imgur.com/01eYCk7.png
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09:05 Calinou https://cdn.mediacru.sh/g/gpBjntMixbVk.png
09:06 RealBadAngel quite big indeed
09:06 Zeno` ok a new version pushed
09:06 RealBadAngel the apple of mine is separate scene node
09:06 Zeno` [0] is now always 8, middle values adjusted, and [14] is 255
09:06 RealBadAngel not connected with mapblock mesh
09:07 Zeno` lol @ apple
09:07 Zeno` that's awesome
09:08 RealBadAngel thats for highlighting and cracks in separate scene nodes and also for animated meshnodes
09:08 Zeno` ok, I think I like this with gamma of about 1.3
09:10 Calinou you should add to minetest.conf.example: Lower gamma values are brighter
09:14 Zeno` ok
09:16 Zeno` ok, final tweak and Calinou's suggestion just pushed
09:22 Krock http://i.imgur.com/QlMGTeY.png
09:23 Zeno` Calinou, I'm thinking maybe 1.5 is a better default now that you've mentioned it
09:23 Zeno` carpet, Krock?
09:23 Calinou keep 1.1 as minimum, 3 as maximum
09:23 Calinou 1.1 gives good visiblity, but is not OP either
09:23 Zeno` 1.1 you think?
09:23 Krock Zeno`, compressed cobble
09:23 Zeno` lol Krock
09:23 Zeno` me checks 0.9
09:23 Calinou compressed cobble makes sense
09:24 Calinou 9 cobble = 1 cobble that is harder to dig
09:24 Calinou can be crafted into 9 cobble
09:24 Krock sadly, they need all the same time to dig
09:24 Krock *have the
09:24 Calinou gonna add this to Carbone
09:24 Calinou or More Blocks?
09:24 Zeno` Calinou, 0.9 looks believable
09:25 Calinou screenshot?
09:25 Calinou my screen is dark, so I like bright values :)
09:25 Krock Calinou, https://forum.minetest.net/v​iewtopic.php?f=9&amp;t=10746 better add this to carbone
09:25 Calinou meh, I'll just roll my own into More Blocks
09:27 Zeno` Calinou, http://i.imgur.com/U1I6KIB.jpg and http://i.imgur.com/jgmwvTi.jpg
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09:29 Zeno` err I think I stuffed up lol
09:29 Zeno` I think those were with 1.5... too many windows open
09:30 LazyJ Zeno`, how are you able to get 62pfs?
09:31 LazyJ *62fps
09:31 Zeno` skill
09:31 LazyJ Heh.
09:31 Krock Zeno`, how are you able to have 0.1s lag?
09:32 LazyJ My fps fluctuates between the teens up to 60.
09:32 Krock my fps is limited to 30, t souldn't go higher anyway
09:32 Krock *it wouldn't go
09:32 Zeno` These are gamma 0.9:http://i.imgur.com/gT9p40w.jpg and http://i.imgur.com/6iEVLFQ.jpg a
09:32 LazyJ If I'm facing an area with no animations, the fps is high. When I look at a forest of leaves, the fps nose-dives.
09:32 Zeno` mine is wanted_fps = 62, max_fps = 62
09:32 Zeno` Krock, are you serious about the lag?
09:32 Krock LazyJ, yeah. I notice the same
09:33 Zeno` it's a local server
09:33 Zeno` LazyJ, I get the same
09:33 Zeno` looking at jungle leaves, for example, FPS drops
09:33 LazyJ Hmm... Ok. I haven't used those minetest.conf settings in a long while.
09:33 Zeno` actually I like 0.9... that sunset looks nice
09:33 Zeno` hehe
09:34 Krock Zeno`, still. I get 5s lag on singleplayer.. somehow
09:34 Krock ah. it decreases now the lua mapgen is finished
09:34 LazyJ mHmm... I've had over 9 max_lag in my main singleplayer world but that one is an extra heavy-mod world.
09:35 Calinou added compressed cobble to More Blocks & Carbone
09:35 Calinou craft with 9 cobblestone
09:35 Calinou (can be crafted back into 9 cobble)
09:35 Calinou is hard to dig
09:36 Calinou Zeno`, it is still hard to see at night :(
09:36 gravgun Calinou, can you compress compressed cobble?
09:36 Calinou nope
09:36 gravgun No inception :(
09:36 gravgun me sad
09:37 Krock Calinou, next node: compressed water
09:38 Calinou compressed air
09:38 Krock too easy.
09:38 LazyJ What's the idea behind compressed nodes (other than an other design block)?
09:38 Krock compressed air sword
09:38 Krock LazyJ, solidness
09:39 Calinou harder to dig, lets you store more blocks in less space
09:39 LazyJ Depending on the texture, it might be misinterpreted as gravel or river rock.
09:39 gravgun Krock: a solid nitrogen sword would be at < -210°C, it'd actually hurt
09:39 Krock Calinou, there should be a loss of 1 coble when de-compressing
09:39 LazyJ Even tiles, as in a ceramic tiled floor.
09:43 Zeno` Calinou, with what gamma?
09:43 Zeno` I'll tweak some more
09:47 DFeniks how can you physically compress stone 9 times ? would it undergo fusion or fission?
09:47 RealBadAngel http://i.imgur.com/pEWmVcg.png
09:49 Krock RealBadAngel, Y no font shadow?
09:50 LazyJ If the letter stroke is too thin, shadowing can blur the legibility.
09:51 Zeno` With my latest tweak a gamma of 1.2 gives light_table[0] a value of 10
09:51 LazyJ I used to design commercial signs for over a decade.
09:51 LazyJ Legibility was always a concern.
09:51 RealBadAngel fonts? ive just added shaders for CAOs :P
09:53 Calinou cool
09:54 Krock RealBadAngel, ik. I don't know what to say about the shaders... I prefer a less intensive shader
09:57 RealBadAngel http://i.imgur.com/Axo7Cmm.png
10:02 Krock better IMO
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10:25 RealBadAngel Krock, thats controlled with normalmaps_smooth setting
10:25 Zeno` nice
10:25 RealBadAngel that setting is here for half a yr already ;)
10:26 Zeno` RealBadAngel, https://github.com/Zeno-/minetest/commit/​15a3d59b6117d7b9e3735aca119cc0ad178d1da6   (updated)
10:26 Zeno` I've never seen it before
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10:29 RealBadAngel Krock, that setting is simply sampling step for textures
10:29 Zeno` *shrug* I made it a PR. Sick of linking to my own repo hehe
10:30 RealBadAngel Zeno`, why https://github.com/minetest/minetest/pull/1967/​files#diff-7ec3c68a81efff79b6ca22ac1f1eabbaR81 ?
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10:32 Zeno` mistake. I was originally initialising the light table in there
10:33 Zeno` fixed. thanks :)
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11:54 * Krock uploaded his experiment-box: https://github.com/SmallJoker/special
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12:10 Zeno` updated again
12:11 Zeno` now a gamma of 1.8 is exactly the same as the current light values
12:14 Krock exactly? uhmm
12:14 Zeno` yep
12:14 Zeno` see the comment
12:15 Zeno` https://github.com/minetest/minetest/pull/1967
12:15 Zeno` oops one mistake
12:16 Zeno` dang it
12:16 Zeno` updating
12:18 Zeno` fixed; I'll push in a few
12:18 Zeno` gotta update the stupid comment heh
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12:26 Zeno` done
12:26 Zeno` RealBadAngel ^^^
12:27 Zeno` personally I'll probably use a gamma of 1.5
12:28 Zeno` after it gets accepted Krock can make a nice slider
12:28 Krock slider..?
12:29 Zeno` to adjust it from the settings menu :)
12:29 Zeno` remember offering to do that?
12:30 Zeno` You said it this morning while you were eating that cheese bread stuff
12:31 Zeno` I distinctly remember
12:31 Krock ye sure.
12:31 Krock btw, funny thing, this view bobbing when going down a ladder :3
12:31 * Zeno` wiggles his finger and does Jedi mind trick
12:34 PenguinDad joined #minetest
12:38 Zeno` I know who Guest15184 is!
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14:46 catninja_ the most sinister mordor-mod thing. make a butcher knife and craft it with a tamed horse - get meat and a bloody butcher knife = a mutch better weapon
14:46 catninja_ MOHAHAHA
14:47 catninja_ (for the lord of the test game)
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14:57 LazyJ Who maintains the lua_api.txt?
14:58 sol_invictus LazyJ: a bunch of lunatics
14:58 LazyJ I've run into the same problem several times now when working on mods.
14:58 LazyJ The "function" is abbreviated to "func(enter stuff here)".
14:59 LazyJ When I copy that from the lua_api.txt, I get crashes and errors pointing to curly braces missing or other things that completely miss what the originating problem is.
14:59 LazyJ For example:
15:00 LazyJ after_place_node = func(pos, placer, itemstack, pointed_thing),
15:00 LazyJ Besides the comma at the end, the "func" will also crash Minetest without explanation from the error output to the terminal.
15:01 Zeno` sol_invictus, settle down :P~~
15:01 LazyJ That is the one abbreviation problem I've run into so far. How many other are their like it in the lua_api.txt?
15:01 LazyJ Heh. Anybody tackling this code stuff of Minetest's is a bit looney. ;)
15:02 LazyJ Cause and effect in most cases. :p
15:02 Zeno` heh
15:03 LazyJ So the fix is:
15:03 LazyJ after_place_node = function (pos, placer, itemstack, pointed_thing)
15:04 Zeno` Is that really a fix?
15:04 LazyJ Well, Minetest is happy with it so far.
15:04 Zeno` I'm not sure the intent of lua_api.txt is to show proper Lua syntax
15:04 LazyJ It didn't crash.
15:05 LazyJ When modders ask questions, they are often referred to the lua_api.txt.
15:06 Zeno` Is there an error in it? (sorry, I can't tell from scrolling up)
15:06 LazyJ If the only "official" reference modders have to look-up explanations, then bad explanations aren't helping.
15:06 LazyJ Zeno`, the way it's printed at present:
15:06 LazyJ after_place_node = func(pos, placer, itemstack, pointed_thing),
15:06 Zeno` ok well it's an error
15:07 LazyJ So if a modder follows that example, their mod will never work.
15:08 LazyJ There are more bugs in Minetest than just the engine. ;)
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15:09 Zeno` I can't see the typo >.>
15:09 MinetestBot [git] Zeno- -> minetest/minetest: Fix typo in lua_api.txt 06207ac http://git.io/uGsvIA (2014-12-15T01:09:17+10:00)
15:10 LazyJ Wait for it...
15:10 LazyJ Wait for it....
15:10 Zeno` yep, it all looks ok to me
15:10 LazyJ Hey. Where's the double-Zeno` git post?
15:11 Zeno` Decided it wasn't needed :)
15:11 LazyJ :0)
15:12 LazyJ However, the "typo" is more than just the errant comma at the end.
15:12 LazyJ after_place_node = func(pos, placer, itemstack, pointed_thing),
15:13 LazyJ after_place_node = function (pos, placer, itemstack, pointed_thing)
15:13 LazyJ When I searched for "func(" in Gedit, it came up with 47 matches.
15:14 Zeno` LazyJ, fix them and make a pull request :D
15:14 Zeno` I don't like a space between function and the opening parenthesis though
15:14 LazyJ Heh. Now here comes my cop-out... I don't know how to do a pull request.
15:14 LazyJ Yet.
15:14 Zeno` oh
15:15 Zeno` well, you can learn
15:15 LazyJ GitHub and I aren't on good terms.
15:15 sol_invictus can the comma actually crash anything?
15:15 LazyJ Not just the comma, the "func("
15:15 sol_invictus yes, I got it
15:15 LazyJ I'm working on a mod now.
15:15 sol_invictus I mean the comma has nothing to do with the crash
15:16 LazyJ I spent about 15 minutes bashing my forehead against the keyboard trying to figure out the cause of the error.
15:16 Zeno` LazyJ, if you can't make a PR just make a text file with all the corrections in it and post it somewhere...
15:16 sol_invictus if you are defining a function inside a definition you don't need the comma
15:16 jin_xi commas or lack thereof are common source for lua questions
15:16 LazyJ 06:54:30: ERROR[main]: ...mods/fake_fire_2014_testing/f​ake_fire/modfiles/nodes.lua:190: '}' expected (to close '{' at line 165) near 'minetest'
15:17 Zeno` unbalanced { and }
15:17 LazyJ As it tuned out, the } wasn't the problem at all.
15:17 LazyJ The problem was the "func(".
15:17 sol_invictus yeah, I stumbled upon false errors several times too
15:18 LazyJ The maddening part was that the { and } were balanced.
15:18 LazyJ When I changed "func(" to "function (", Minetest was happy and loaded the test world.
15:19 Zeno` things could be improved, I agree
15:19 LazyJ The other reason I'm reluctant to make pull requests to the main parts of Minetest is that I'm a beginner at this code stuff.
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15:20 LazyJ I'm not sure if what I find is even correct.
15:20 LazyJ *what I come up with is even correct.
15:20 Zeno` LazyJ, make a branch, make the changes and ask someone to review before you turn it into a PR then :)
15:21 Zeno` I'm sure at least one person would be happy to review them before they become "official" pull requests
15:21 Matrixiumn joined #minetest
15:22 Zeno` And then when you're more confident you can bypass the "hey, can you look at this for me?"
15:22 kaeza joined #minetest
15:22 LazyJ It will be a while for me. My last few bout's with GitHub and it's commands usually shot most of the afternoon just trying to figure out how to upload stuff.
15:23 Zeno` LazyJ, I'm pretty sure somebody will be willing to help you with that also ;)
15:23 LazyJ I tried git_gui and it ate my commit comments.
15:23 kaeza greetings
15:23 LazyJ o/ kaeza
15:23 Zeno` greetings kaeza
15:24 Zeno` kaeza, is that spanish translation good?
15:24 Zeno` lol
15:24 Zeno` I'm probably asking the wrong person :P
15:24 Zeno` I mean, is it finished?
15:26 kaeza Zeno`, it's ready for merge
15:26 Zeno` LazyJ, if worse comes to worse just email me with fully updated files at the start
15:26 Zeno` ok kaeza
15:29 LazyJ Thanks, Zeno` ;)
15:30 LazyJ I will step-up and figure out "branches" and "pull requests".
15:30 Zeno` I'll only make a patch, change the name etc, the first few times though :P~~~ github isn't that hard once you get past the initial hurdle
15:30 Zeno` LazyJ, yep. Make changes in branches
15:31 LazyJ But before I take on that, I have to get other projects and chores done.
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15:38 exio4 amazing, I download a movie + the english subtitles
15:39 hoodedice you wouldn't download a car
15:39 exio4 I would if I could
15:39 hoodedice #3DPrinting
15:39 exio4 amazing, I download a movie + the english subtitles; and well, the english subs sucks
15:39 hoodedice what did you expect?
15:40 exio4 so far most movies have nice english subtitles
15:40 exio4 this is like 80% complete
15:40 Zeno` hoodedice, have you stopped picking up poop yet?
15:40 hoodedice amazing, I download minetest + a mod; and well, the mod sucks
15:40 exio4 I can listen the last 20% easily
15:40 hoodedice Zeno`: I never picked up poop to begin with
15:40 hoodedice =)
15:40 Zeno` hah! :)
15:41 hoodedice drama happens often on the minetest forums, though, less often than last year
15:41 hoodedice well, last year most of the people causing the drama forked minetest...
15:45 hoodedice kaeza: someone is getting worried over mods not being up to date with minetest versions
15:45 hoodedice https://forum.minetest.net/viewtopic.php?​f=47&amp;t=10743&amp;view=unread#p164503
15:45 Zeno` hoodedice, now that some time has passed since that happened are you more comfortable with the fork?
15:45 hoodedice I haven't tested it in a long time
15:45 pro joined #minetest
15:45 hoodedice And in any case, the fork's ideals are nice, but I like minetest's ideals more
15:46 hoodedice And if you meant "comfortable with the people in the fork", I was never uncomfortable with them to begin eith
15:46 hoodedice oh wait.
15:46 Zeno` aha!
15:46 hoodedice Another attempt at a loaded question, eh?
15:47 hoodedice YOU HAVE NO POWER HERE
15:47 * Zeno` goes back to the corner
15:49 Zeno` forks are good IMO btw
15:49 hoodedice I agree
15:50 hoodedice kaeza: There is a bot on the forum
15:50 Jordach_ *cough* android fragmentation *cough*
15:50 hoodedice why is there a bot on the forum
15:50 hoodedice Jordach_: Biggest myth since UFOs
15:50 Jordach_ hoodedice, says all those chinese tablets and phones not running 5.x
15:50 Jordach_ (mostly running 4.1 or 4.2)
15:51 hoodedice Jordach_: Android phones might be different, but they share common screen resolutions
15:51 Viper168_ joined #minetest
15:51 Jordach_ even my chinese tablet runs 4.1
15:51 hoodedice Jordach_: That is the advantage of a free market
15:51 hoodedice My HTC still runs 4.2, stuck on it
15:51 Jordach_ hoodedice, i'd quite like my android experience like my Windows Phone
15:51 hoodedice Look at minetest
15:51 LazyJ So this covers the guidelines for posting *new* mods, but what's the etiquette for posting forks?
15:51 LazyJ https://forum.minetest.net/v​iewtopic.php?f=11&amp;t=1271
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15:51 Jordach_ consistent and on login automatically sets it to how i had it last
15:51 hoodedice how many "chinese" clones of minetest are there?
15:52 Jordach_ XCraft XTest XBuilder
15:52 Jordach_ replace X with names like Mine, World
15:52 hoodedice Windows phone sucks, and you should feel bad for even mentioning it here
15:52 hoodedice all hail SailfishOS
15:52 Jordach_ says the one enjoying Googles adwares
15:52 hoodedice I can choose not to
15:52 Jordach_ also, my battery lasts longer than a day, unlike your shiny droids
15:52 hoodedice *deletes Google Play Services*
15:53 hoodedice *cough* rooted *cough*
15:53 Jordach_ it'll just come back like the hydra
15:53 hoodedice can your lousy windows overclock?
15:53 hoodedice can it?
15:53 Nitori *hands hoodedice some cough drops*
15:53 Jordach_ hoodedice, yes - but do you get Beta versions of the OS provided by the parent company
15:53 hoodedice I can backport it
15:53 hoodedice I have the freedom to
15:53 Jordach_ and without needing a developer license
15:54 hoodedice My xperia x10 can run jellybean
15:54 Jordach_ hoodedice, you want to say a word to Cortana>
15:54 hoodedice You wanna okay google?
15:54 hoodedice even minetest bot okay googles
15:54 hoodedice !g okay google
15:54 MinetestBot hoodedice: https://support.google.com/we​bsearch/answer/2940021?hl=en
15:54 Calinou joined #minetest
15:54 hoodedice ^BOOM.
15:54 Jordach_ i'd rather talk to a normal person instead of soundling like an idiot
15:55 hoodedice normal person being your phone's AI
15:55 Calinou hi
15:55 hoodedice shh Calinou
15:55 Krock [git] SmallJoker -> SmallJoker/simple_protection: Use new file to save global shared areas https:/ http://git.io/noLiNk (2014-12-14T16:56:03+01:00)
15:55 hoodedice Totally minetest related things going on
15:55 * Calinou puts hoodedice in compressed cobble
15:55 Calinou Krock, black message on black screen here
15:55 hoodedice ^
15:55 Krock dammit
15:56 * hoodedice noclips out of compressed cobble
15:56 Calinou use 00 colour code
15:56 Jordach_ i swear MinetestBot said that
15:56 hoodedice ^he said colour
15:56 hoodedice with a "u"
15:56 hoodedice I feel so happy
15:56 * Jordach_ pets Calinou
15:56 Krock Calinou, why? then I see white on white
15:57 hoodedice Krock, use grey
15:57 Calinou or a colour code reset… does that exist on IRC?
15:57 Krock k
15:57 Calinou Jordach_, I'm used to typing /watercolour, /fogcolour, /lavacolour… thanks Cube 2
15:57 Krock doesn't exist afaik
15:57 Calinou yellowarmor, greenarmour
15:57 hoodedice black BG with cyan text
15:57 Megaf Hi all
15:57 hoodedice hi Megaf
15:57 Megaf Hi VanessaE, https://github.com/VanessaE/​homedecor_modpack/issues/151
15:57 Megaf !title
15:57 MinetestBot Megaf: Missing homedecor:wood_table_large_s · Issue #151 · VanessaE/homedecor_modpack · GitHub
15:57 hoodedice thanks MinetestBot
15:58 hoodedice So I decided to try and learn minetest modding again
15:58 hoodedice frankly, it is still beyond me
15:59 Jordach_ Java / C# scrub user alert
15:59 hoodedice C# please, don't use the J-word around here
15:59 hoodedice people tend to bark when they hear it
15:59 * Jordach_ goes to make a hot cup of 04Java
15:59 hoodedice did he just?
16:00 hoodedice I just wish minetest declared nodes as public static node dirt ()
16:01 hoodedice abms would bee like public static ABM farmdirt (node dirt)
16:01 Jordach_ tables are easier to access and don't require constant name table look ups
16:01 hoodedice I wish I knew what that meant
16:04 hoodedice say, what do I use to override player physics?
16:04 * Calinou compiled a Java program recently
16:04 hoodedice found it, nevermind
16:04 hoodedice ah, please show it to me Cal
16:04 kaeza hoodedice, nuked
16:04 hoodedice thanks kaeza
16:04 Calinou also I'm part of Terasology's organisation on GitHub now (MovingBlocks)
16:04 Calinou which is a Java game :D
16:05 hoodedice ah
16:05 Calinou hoodedice, this: http://neotextureedit.sf.net/
16:05 hoodedice I could contrib to that, maybe
16:05 Calinou I made a 0.6.5-devel build, which has some bug fixes built in
16:05 Calinou that the 0.6.4 had
16:05 Calinou the project is pretty much unmaintained
16:05 Krock ,09Why are ,07colors so ,11beautiful?
16:05 hoodedice can you show the code cal?
16:05 Calinou but it's very useful for making textures of any size
16:05 Calinou I didn't touch the code
16:05 hoodedice oh
16:05 Calinou look at its Git repository
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16:07 Calinou hoodedice, do you play chess?
16:07 hoodedice no.
16:07 Calinou ok, Jordach_, chess? :P
16:07 hoodedice last time, I was merely bored
16:08 hoodedice Calinou, can you point me to where the engine handles the animation? thanks
16:09 Calinou animation of what, players?
16:09 hoodedice movement animation of the player
16:09 Calinou mods/default/player.lua
16:09 Calinou and init.lua
16:09 hoodedice thanks, so this is not engine side?
16:12 Jordach_ Calinou, no thanksa
16:13 Calinou hoodedice, there is engine code used for predicting animations, but it's controllable in Lua
16:13 Calinou some stuff is hardcoded though
16:13 hoodedice hmm, I think I will see how far I can go with lua before I mess with engines
16:14 MinetestBot [git] neoascetic -> minetest/minetest: Fixes #1687 by extra semaphore retval handle code for OSX a0ac471 http://git.io/WaOzig (2014-12-15T02:12:39+10:00)
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16:17 vtold hi, server crashed and after restarting I cant loginin as client, any suggestions?
16:18 Calinou vtold, what error message do you get?
16:18 Krock restart server
16:18 vtold restart doesnt anything
16:19 vtold Calinou: I have only cruise as cursor and nothing else
16:19 Calinou cruise?
16:20 vtold +
16:20 vtold I know english a little :)
16:21 hoodedice I think he meant cross
16:21 vtold in log is: couldnt load textures
16:21 vtold ofcourse
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16:21 MinetestBot [git] kaeza@users.sf.net -> minetest/minetest: Update Spanish language. c0b193a http://git.io/7jF1aQ (2014-12-15T02:20:47+10:00)
16:21 hoodedice couldn't load textures shouldn't be a problem
16:22 hoodedice server and client is same PC?
16:22 vtold hoodedice: no but the same network
16:23 hoodedice hmm, try restarting client
16:23 vtold serwer is ok but client has no possibilty to play
16:23 vtold tried
16:24 hoodedice could be a port issue on client, is it running windows?
16:24 vtold no it is not
16:24 vtold before crash was ok
16:24 hoodedice try connecting to game from server PC
16:24 vtold crash was a hardware issue
16:25 hoodedice power? could be a map file corruption
16:25 vtold but serwer computer is ok
16:25 vtold *server
16:25 hoodedice did you try using a client on the server itself?
16:26 vtold no, i'll try it
16:26 vtold w8 for a moment pls
16:26 hoodedice okay
16:26 Zeno` Calinou, I updated the gamma thing again
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16:27 Zeno` Calinou, now gamma 1.8 is the exactly the same as the hardcoded settings
16:27 hoodedice Zeno`: How long did it take for you to study the source code before you started contributing?
16:28 Zeno` hoodedice, I can't remember. Maybe a month or two... I was looking at it without intending to contribute at first
16:28 vtold hoodedice: I've tried to login as clent at server comp but it fails
16:29 hoodedice what error?
16:29 Zeno` hoodedice, I didn't like main.cpp or game.cpp and when somebody said "nobody has done it because it's too hard" I got stubborn and just did it :)
16:29 vtold it is only cross as cursor
16:29 hoodedice Zeno`: How long have you been writing cpp code?
16:30 vtold and hand :)
16:30 hoodedice Calinou: I think we saw this error a while back, was it 0.4.9?
16:30 Zeno` hoodedice, I've been programming in C for a long time. C++... hard to say (I was more a C programmer truth be told)
16:30 hoodedice like, nothing would generate and the cursor was movable
16:30 hoodedice vtold, and this world was working perfectly before the crash?
16:30 vtold yes
16:31 hoodedice vtold, you may have a corrupt map file
16:31 hoodedice Try making a new world and test it
16:31 vtold and server user is ok
16:31 Zeno` I first learned C++ in 1995. It was a bit different back then, and then never used it much again until last year. But I've kept up with C since about, I dunno, 1992?
16:31 hoodedice ah, so you're an old-ish programmer
16:31 Zeno` yeah
16:31 hoodedice these days, they're trying too hard to make programming too easy
16:32 vtold new world is ok but i want that corrupted
16:32 hoodedice like, teaching java in beginner college classes
16:32 vtold I have to comps: with seven and suse
16:32 hoodedice vtold: Unfortunately there is no way to get the corrupt world back =(
16:32 vtold the seven one has power isssue
16:32 hoodedice unless you have backups
16:33 Calinou Zeno`, the default gamma should make stuff a bit brighter than it previously was
16:33 Calinou previously, the whole game was too dark
16:33 Calinou torch lights attenuated too suddenly
16:33 hoodedice trust me, database corruption is everyone's real life boogeyman
16:33 vtold but the world is going on server user ;(]
16:33 hoodedice Sorry vtold, nothing we can do about it =(
16:34 hoodedice you should keep backups of server files from now on out
16:34 vtold ok, thanks for trying help me
16:35 vtold I was hope I can edit some file to repair it
16:35 hoodedice !next
16:35 MinetestBot Another satisfied customer. Next!
16:35 hoodedice oh wat
16:35 hoodedice this customer isn't satisfied
16:36 vtold He is :)
16:37 Zeno` Calinou, possibly, but I am taking the path of least resistance
16:37 Zeno` 1.5 is good IMO
16:37 Zeno` hoodedice, my C "style" is basically object-oriented anyway, so C++ is not really an issue for me (except for the stuff I don't like)
16:38 hoodedice I dunno, I have a love/hate relationship with object oriented
16:38 hoodedice my programs are way too small for me to be defining two line methods (functions)
16:39 shadowzone joined #minetest
16:39 hoodedice but it is nice to see the main method (function) only three lines long
16:39 hoodedice there is a kind of mathematical beauty in that
16:39 Zeno` object-oriented is good, but... but... there is no real consensus on what "object-oriented" is anyway :)
16:39 hoodedice I used to think that object oriented meant that you just try to get to a solution, no matter how you do it
16:40 hoodedice hahaha
16:40 Zeno` main() in MT will be < 20 lines long one day :)
16:40 Krock joined #minetest
16:40 hoodedice that day will be the release day of MT 1.0
16:41 Guest97112 joined #minetest
16:41 Zeno` main.cpp is at the moment not much different to how it was... just split into functions (I decided when doing it to keep things kind of the same but easier to read; i.e. slow progression)
16:42 vtold is there any tool to repir corrupted map?
16:42 vtold *repair
16:42 Krock_ vtold, a sqlite3 editor - delete those mapblocks
16:43 vtold Krock_: thx, i'll try it
16:44 ImQ009 joined #minetest
16:45 MinetestBot [git] Calinou -> minetest/minetest: Update French translation df0ca45 http://git.io/XGz1kw (2014-12-15T02:44:48+10:00)
16:49 gravgun joined #minetest
16:49 Zeno` Calinou, the idea of making 1.8 the same as current was to minimise complaints
16:49 Calinou I doubt anyone will complain about a slightly brighter game
16:49 Zeno` except for devs :)
16:50 Zeno` changing default is easy though. If you find a better one, just suggest it ;)
16:51 hoodedice I won't
16:51 hoodedice I'll just turn down the brightness if too bright
16:51 hoodedice How about you it configurable via options?
16:51 Zeno` hoodedice, the display_gamma settings aren't that drastic :)
16:51 hoodedice *make it
16:51 Zeno` umm, yes that's what I've done
16:51 hoodedice oh okay
16:51 turtleman_ joined #minetest
16:52 Zeno` https://github.com/minetest/minetest/pull/1967
16:52 Krock_ joined #minetest
16:55 Calinou did you add gamma option to GUI?
16:55 Zeno` Calinou, I don't know how :)
16:55 Calinou it has to be done in Lua
16:56 Zeno` if you add it to the settings dialog I'll make it a part of the PR (leaving your name as the person committing that part)
16:56 Krock_ look at the GUI scale
16:56 Krock_ GUI scale GUI
16:57 Zeno` Yeah I know it has to be done in Lua... I'm just not confident enough to do that part myself so left it as a minetest.conf setting only
16:58 Zeno` If it's added to the settings formspec I can easily update game.cpp to recognise a change
16:58 Krock_ ShadowBot: ping
16:58 ShadowBot pong
17:00 rubenwardy joined #minetest
17:00 rubenwardy Hi all!
17:05 hoodedice hi rubenwardy
17:05 hoodedice ShadowBot: help
17:05 ShadowBot hoodedice: help [<plugin>] [<command>]
17:06 rubenwardy ShadowBot: help
17:06 hoodedice ShadowBot: help help
17:06 ShadowBot hoodedice: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. You may also want to use the 'list' command to list all available plugins and commands.
17:06 rubenwardy Yeah, I am still banned
17:06 hoodedice TIL query with bots don't work
17:07 hoodedice nvm, it does
17:07 Calinou query and notice should work
17:08 hoodedice yeah, I kept using it as "ShadowBot: help"
17:09 hoodedice [ShadowBot] hoodedice has neutral karma.
17:09 hoodedice [ShadowBot] Karma for "rubenwardy" has been increased 0 times and decreased 1 time for a total karma of -1.
17:09 rubenwardy I did username/=0
17:10 rubenwardy when the were doing username++
17:10 Zeno` I need to convince the other devs that the gamma thing is a good idea, so if you like it please comment on the PR :P
17:11 rubenwardy Explain what it is.
17:11 rubenwardy * please
17:11 Calinou it lets you change brightness of the game
17:11 Calinou without tweaking the code, just with a minetest.conf setting
17:12 Calinou http://www.phoronix.com/scan.ph​p?page=news_item&amp;px=MTg2Mjk
17:13 Calinou :\
17:13 rubenwardy Is that in game lightness (scaled node lighting), or rendered lightness (HUD is effected too)?
17:14 Zeno` HUD should not be affected
17:14 rubenwardy Looks like node lighting
17:14 Zeno` "lightness" is a good approximate term; it's more like a light curve
17:15 Zeno` because everybody's monitor is different I don't think a fixed light table is a good idea
17:15 Zeno` and this solves that
17:16 Calinou it does not affect your system, unlike other gamma-tweaking systems
17:18 hoodedice https://www.youtube.com/watch?v=o5Gnz8bLAkI
17:20 Wuzzy joined #minetest
17:21 hoodedice https://www.youtube.com/watch?v=-kJ-Pe0VVhY
17:31 prozacgod_ joined #minetest
17:31 prozacgod joined #minetest
17:32 hoodedice Calinou: https://www.youtube.com/watch?v=0RHLtx9r2LA /pun intended
17:33 Zeno` night all
17:33 nore joined #minetest
17:35 Jordach_ wheres ShadowNinka
17:35 Jordach_ Ninja*
17:36 jojoa1997 joined #minetest
17:36 rubenwardy !seen ShadowNinja
17:36 MinetestBot rubenwardy: shadowninja was last seen at 2014-11-20 21:13:32 UTC on #minetest
17:37 Calinou https YouTube? :o
17:41 rubenwardy "Forms don’t use pixels as co-ordinates, they use a grid, based on inventories. A size of (1, 1) means the form is big enough to host a 1x1 inventory."
17:42 Zebetus joined #minetest
17:42 rubenwardy Is that accurate / clear?
17:45 Calinou sounds OK
17:45 Calinou although I am not a formspec expert
17:46 rubenwardy I've used them a lot
17:46 rubenwardy capture the flag was very intensive
17:47 rubenwardy (on Formspecs)
17:47 DevilRomeo2 joined #minetest
17:47 DevilRomeo2 hia
17:47 DevilRomeo2 Hi guys
17:48 rubenwardy Hello
17:48 DevilRomeo2 can somewone help me with my mod
17:48 DevilRomeo2 just started learning
17:49 Aragas_ joined #minetest
17:49 DevilRomeo2 minetest.register_tool("mo​swords:mastersword_sword",  {
17:49 rubenwardy If you are posting more than 4 lines, use pastie.org
17:50 DevilRomeo2 ok
17:51 DevilRomeo2 minetest.register_tool("mo​swords:mastersword_sword",  {
17:51 DevilRomeo2 weird
17:52 rubenwardy That isn't enough to make a tool.
17:52 Krock_ joined #minetest
17:52 DevilRomeo2 minetest.register_tool("mo​swords:mastersword_sword",  {
17:52 rubenwardy Have you seen the example here?
17:52 rubenwardy http://dev.minetest.net/register_tool
17:52 DevilRomeo2 i saw
17:52 DFeniks joined #minetest
17:52 DevilRomeo2 but it for pickaxe
17:52 DevilRomeo2 xD
17:53 DevilRomeo2 so my sword can damage 2 hearts what should i write
17:53 rubenwardy https://github.com/minetest/minetest_game​/blob/master/mods/default/tools.lua#L261
17:54 Krock gawd. had like 10s lag on IRC
17:54 rubenwardy damage_groups = {fleshy=4}, I guess.
17:54 rubenwardy Wow
17:55 DevilRomeo2 ah thanks
17:56 DevilRomeo2 wanted to make a mod call MoSwords mod includes 2 item mastersword and tzangetsu
17:56 Calinou yet another useless mod :(
17:56 DevilRomeo2 i am just making for my own :P
17:57 DevilRomeo2 xD
17:57 DevilRomeo2 Hmm btw
17:58 DevilRomeo2 When does Lord of The Test gets new update it still need to fix bugs
17:58 DevilRomeo2 everytime i use master craft book i keep crashing
17:58 rubenwardy idk who makes that
17:58 * Amaz does.
17:59 Amaz I'll have a look.
17:59 rubenwardy fishWET
17:59 rubenwardy fishyWET
17:59 rubenwardy Interesting
18:00 DevilRomeo2 I wish somewone could make a pokemon mod xD
18:00 LazyJ A Pokemon mod has been made but due to legal restrictions it was removed.
18:00 rubenwardy Oh dear
18:00 DevilRomeo2 Why
18:00 Amaz I get no error when I use it..
18:01 DevilRomeo2 Anywone played GunZ2
18:01 hoodedice No.
18:02 hoodedice LazyJ, rally?
18:02 hoodedice *really?
18:02 rubenwardy I imagine that the characters are heavily protected
18:02 LazyJ thefamilygrog66 may have more info.
18:02 Calinou “protected” :\
18:02 exio4 hai wild and nice people
18:03 Calinou hi exio4
18:03 LazyJ I'm trying to find the link I'm referring too.
18:03 Calinou pokemon mods are silly anyway, they always get you into trouble…
18:03 DevilRomeo2 Its awsome talking to famous moderator and admins :P
18:03 DevilRomeo2 xD
18:03 DevilRomeo2 Naww their not troubles
18:03 DevilRomeo2 even adults playing it
18:03 Calinou make a better universe, be more inventive
18:04 hoodedice how about a realistic pet fighting mod?
18:04 hoodedice *Oh my God*
18:04 DevilRomeo2 I perfer Third Person View
18:04 DevilRomeo2 Shooter
18:04 hoodedice *kitten is evolving*
18:04 DevilRomeo2 plus better player animation
18:04 hoodedice *kitten is now Cat*
18:04 hoodedice *A wild raccoon has appeared*
18:04 Calinou third person view distance was recently increased
18:04 Calinou thanks to me :p
18:05 DevilRomeo2 Calinou
18:05 hoodedice But right now I'm trying to make a speedrunning sub_game
18:05 hoodedice keyword: trying
18:05 DevilRomeo2 can u make a mod that include Third Person better player animation wall walking dash parkour and guns combine them and they become GunZ
18:05 Calinou no.
18:06 DevilRomeo2 Oh ok
18:06 DevilRomeo2 When will Minetest gets skin update
18:06 rubenwardy Not as a Lua mod.
18:06 hoodedice You can change skin yourself
18:06 DevilRomeo2 No
18:06 hoodedice I think you can ruben
18:06 mizux joined #minetest
18:06 hoodedice Calinou said that animations are on lua side
18:06 Calinou yes but…
18:06 DevilRomeo2 ah i see
18:07 Krock animations are irrlicht-sided
18:07 Calinou you can't create new animations in Lua
18:07 Amaz There was a player head animations mod...
18:07 hoodedice but, YOU DIDN'T SAY BUT
18:07 Calinou (except with huge hacks)
18:07 DevilRomeo2 Btw
18:07 rubenwardy You add it to the model
18:07 DevilRomeo2 i went into a server that involes Pokeball only xD
18:07 Calinou using software like Blender, you make the models animations
18:07 rubenwardy Nevermind "not as a lua mod", I read it wrong
18:07 hoodedice well, after I add it, can I just call those animations using keyframes?
18:07 DevilRomeo2 Who watches Anime
18:08 hoodedice DevilRomeo2: Please keep a single topic
18:08 proller joined #minetest
18:08 DevilRomeo2 xD alright
18:08 hoodedice if you want to discuss anime go to an anime irc
18:08 hoodedice thanks
18:08 hoodedice one question at a time
18:08 DevilRomeo2 ok
18:08 hoodedice how old are you?
18:08 DevilRomeo2 15
18:08 hoodedice you can learn how to make mods yourself
18:08 hoodedice !dev
18:08 DevilRomeo2 Just a lil
18:09 hoodedice MinetestBot!
18:09 MinetestBot hoodedice!
18:09 rubenwardy Check back here in a month, DevilRomeo2 XD http://rubenwardy.github.io/minetest_doc
18:09 rubenwardy There will be a nice book there
18:09 shadowzone joined #minetest
18:09 rubenwardy I started programming when I was 11. 15 is sufficient.
18:10 DevilRomeo2 My parents always tought i have no special talent obivously i have 2 special talent 1 is awsome at swearing 2nd is going to learn some codding xD
18:10 hoodedice to program with games you need to know some trig
18:10 rubenwardy Don't code, program.
18:10 Calinou not always, hoodedice
18:10 DevilRomeo2 Btw
18:10 hoodedice make sure to take an advanced math class in high school if you want to code, it will help
18:10 DevilRomeo2 Amaz
18:10 Calinou hoodedice, it isn't a strict requirement
18:11 DevilRomeo2 Oh
18:11 DevilRomeo2 But
18:11 Calinou being good in math is important if you're 12 or so
18:11 Calinou but if you're 18… not really…
18:11 hoodedice Calinou: how do you turn a car?
18:11 DevilRomeo2 Well
18:11 gravgun Calinou: on adv math, not required but helps
18:11 Calinou see boats mod code, hoodedice?
18:11 hoodedice checking
18:11 Calinou ;)
18:11 DevilRomeo2 on my Final Exam i score math C when i was 12
18:11 Amaz Yep?
18:11 Calinou you rotate by some math.pi() multiplier
18:12 DevilRomeo2 I always dreaming about being a developer
18:12 rubenwardy coding is easy. Programming is hard.
18:12 gravgun Calinou, no quaternions for the car?
18:12 Calinou nope…
18:12 Calinou or does it work differently from boat?
18:12 gravgun awwwww
18:12 hoodedice okay, but line 20: local x = -math.sin(yaw) * v
18:12 DevilRomeo2 I wanted to create a MMOTPSRPG Combines Third Person Shooter and Role Playing
18:12 hoodedice > math.sin
18:12 hoodedice > sin
18:12 Calinou “Euler angles are PURE EVIL, so why not use quaternions?” —Minetest code comment
18:12 Calinou hoodedice, uh, why not pi
18:12 hoodedice Unity uses quaternions
18:13 DevilRomeo2 Well better get back to codding
18:13 gravgun Euler angles = gimbal lock = hell
18:13 Calinou by the way, why do Euler angles occasionally fail?
18:13 Calinou I can't imagine that myself in head
18:13 gravgun It's hard to figure, but you get it once you try to make a 3D object rotate on all axes "evenly"
18:14 rubenwardy Matrices!
18:14 gravgun \o/
18:14 hoodedice Because EUclidean geometry failed?
18:14 gravgun rubenwardy, I'm learning on how to compute them in adv math class...
18:14 gravgun I eat the calculus
18:14 hoodedice I am over calc
18:15 hoodedice I can take one more course if I want
18:15 rubenwardy Matrices are used to explain rotations
18:15 hoodedice I know matrices already
18:15 gravgun And as a side effect, all transforms...
18:15 Calinou I learned transforms thanks to NeoTextureEdit \o/
18:15 Calinou (but don't ask me how)
18:15 hoodedice quick!
18:15 gravgun I learned transforms thanks to OpenGL programming
18:16 hoodedice Calinou is displaying signs of...
18:16 DevilRomeo2 btw should i add crafting below the tool i codded
18:16 hoodedice JAVAititus.
18:16 rubenwardy Doesn't matter
18:16 rubenwardy I usually do
18:16 DevilRomeo2 crafting will be good
18:16 gravgun QUICK FLEE
18:16 gravgun JAVA
18:16 hoodedice get him to the decompiler, stat!
18:16 Calinou Javhate…
18:16 DevilRomeo2 give me that crafting code guide now xD
18:17 hoodedice !dev intro
18:17 MinetestBot No such page.
18:17 hoodedice what?!
18:17 hoodedice !dev Intro
18:17 gravgun :<
18:17 MinetestBot "Minetest has a scripting API (Application Programming Interface), which is used to program mods (short for "modifications") for the game, extending its features and adding new items." - http://dev.minetest.net/Intro
18:17 DevilRomeo2 thx
18:17 hoodedice ^see this one, Devil
18:17 rubenwardy That will be replaced with my book soon. XD
18:17 DevilRomeo2 xD
18:17 hoodedice hopefully
18:17 hoodedice but ruben
18:17 hoodedice you explained overriding
18:17 DevilRomeo2 Btw have you guys ever be a staff of any minecraft or minecraft pe server
18:17 Calinou rubenwardy's book: 100 % approved by Twilight Sparkle
18:17 hoodedice without explaining overriding
18:18 rubenwardy lol
18:18 hoodedice like, you need to explain *why* you are overriding
18:18 hoodedice tbh, you went to te advanced topics too quick
18:18 Calinou DevilRomeo2, used to (I hosted my own server), but I no longer play Minecraft.
18:18 gravgun DevilRomeo2: MC/PE? We have MT for that!
18:18 hoodedice just my two cents
18:18 rubenwardy Overriding allows you to: * Create an item in another mod’s namespace. * Override an existing item.
18:19 hoodedice what is a "mod namespace"
18:19 rubenwardy Do you mean the second point
18:19 rubenwardy I see
18:19 rubenwardy Will fix
18:19 Calinou explain what a namespace is
18:19 Calinou name… spaaaaaaace!
18:19 gravgun namespace Minetest {}
18:19 hoodedice ^hah
18:19 rubenwardy My brain is ruined
18:19 gravgun brain--;
18:19 DevilRomeo2 i am Minecraft Pocket Edition APLUS CRAFT Most strictfull CHATMOD XD cause i am the ussaly strict over there a single grief easy detect who place the block and give him an ip ban simple :D
18:19 hoodedice I will try to learn modding asap so I can help you out
18:20 rubenwardy Whenever I see 'colon', I don't think of the punctuation.
18:20 hoodedice we see line endings;
18:20 hoodedice double no longer means 2 *, it means decimals
18:21 hoodedice programming as ruined me
18:21 hoodedice *has
18:21 rubenwardy I think of the body part. Too much cancer education.
18:21 gravgun <body> ?
18:22 Calinou underlined fish: ≥≤≥
18:22 rubenwardy http://workfunc.com/differences-​between-programmers-and-coders/
18:22 DevilRomeo2 easy way xD
18:22 hoodedice shhh
18:22 DevilRomeo2 i gonna add smelt recipe
18:22 DevilRomeo2 opps sorry
18:23 hoodedice ~= == not equal to
18:23 hoodedice > lua
18:23 Calinou
18:23 NakedFury joined #minetest
18:23 Calinou if you press backspace after typing that character, it turns into a =
18:23 rubenwardy callback or call back?
18:23 rubenwardy hmm
18:23 gravgun "Why not both?"
18:23 Calinou callback
18:23 Calinou it is a word
18:24 rubenwardy Yes, it is callback. According to wikip
18:24 gravgun yup
18:24 hoodedice callback as in minetest.get?
18:25 rubenwardy !g callback
18:25 MinetestBot rubenwardy: http://en.wikipedia.org/wiki/C​allback_(computer_programming)
18:25 rubenwardy As in event
18:25 * Krock had read advent first..
18:27 hoodedice > opens spotify album
18:27 hoodedice > first song of album is intro, and merges with second song
18:27 hoodedice > first song about to be over, epic merge incoming
18:27 hoodedice > 3... 2... 1...
18:27 hoodedice > JUST HOW MUCH FLAVOR IS IN THIS CAN OF PEPSI MAX
18:28 hoodedice > MFW
18:28 Calinou that's why Spotify sucks, full of ads
18:28 hoodedice All the lights in the Sky by Area 11
18:29 hoodedice welp, at least it is legal and free
18:30 ThatGraemeGuy joined #minetest
18:30 DevilRomeo2 guys
18:31 rubenwardy Why are the checkboxes on mod configure actually radio boxes?
18:31 DevilRomeo2 should i add crafting recipe below each tool or after all tool
18:31 rubenwardy Might I want to hide mp content and game mods?
18:31 hoodedice wherever you want devil
18:31 hoodedice shouldn't make a difference
18:31 hoodedice wait
18:32 DevilRomeo2 ok
18:32 hoodedice no, put it after you define all the nodes
18:32 Calinou DevilRomeo2, in a separate file, called crafting.lua
18:32 hoodedice and tools
18:32 Calinou define nodes in nodes.lua
18:32 Calinou and tools in tools.lua
18:32 Calinou to load them, add dofile() instructions in init.lua
18:32 hoodedice I should stop giving tips to modders.
18:32 Calinou a good way to do them:
18:32 Calinou DevilRomeo2, http://paste.ubuntu.com/9518602/
18:33 Calinou replace moreblocks with your mod name
18:33 Calinou and change the file names accordingly
18:33 DevilRomeo2 well my swords code are currently on init lua
18:33 Calinou move it to tools.lua
18:33 DevilRomeo2 ok
18:33 Calinou and in init.lua, add the code above (which you will edit)
18:34 DevilRomeo2 k
18:34 Calinou you will probably have this: http://paste.ubuntu.com/9518609/
18:35 DevilRomeo2 Thanks Calinou and Hoodedice you guys help me alot
18:35 Calinou a lot*
18:35 Calinou no problem :)
18:36 DevilRomeo2 just 1 stupid question
18:36 Calinou ask it
18:36 DevilRomeo2 what is the nodes uses for
18:36 DevilRomeo2 and what codes in it
18:36 LazyJ When posting a fork of a mod, is it better to post it in the original mods' thread or start a new thread?
18:38 DevilRomeo2 silent all suddenly
18:38 DevilRomeo2 xD
18:39 LazyJ When LazyJ speaks, all tremble in silence!... or just ignore me. :0)-
18:40 DevilRomeo2 Calinou plz answer my question D:
18:40 Calinou nodes = blocks
18:40 Calinou LazyJ, start a new thread if changes are significant
18:40 Krock noes != blocks
18:40 Krock +d
18:40 Calinou nodes are what you would call “blocks” in Minecraftg
18:41 Calinou -g
18:41 DevilRomeo2 But i din't even create a block
18:41 LazyJ Ok. Thanks, Calinou ;)
18:41 Calinou then don't add nodes.lua
18:41 DevilRomeo2 Altough i did one on my test mod
18:41 DevilRomeo2 Thanks again
18:41 Krock use blocks.lua for blocks and nodes.lua for nodes...
18:41 Krock not sure how you could register a block..
18:41 Krock +.
18:41 DevilRomeo2 minetest.register_node
18:42 Krock that registers a node :3
18:42 DevilRomeo2 screw my memory xD
18:44 Calinou http://dev.minetest.net
18:44 Calinou developer wiki has lots of documentation on all available methods
18:50 DevilRomeo2 calinou
18:51 DevilRomeo2 what if i wanted to make a crafting for master sword stick on lowest middle 2 coal on top of it like ussaly sword crafting but 4 iron ignots each side of the coal
18:52 Calinou you can't make a recipe require several items in one slot
18:52 DevilRomeo2 ugh hard to explain
18:53 DevilRomeo2 normal sword crafting stick coal coal then add 4 iron ignots each side :P
18:53 hoodedice !dev Intro
18:53 MinetestBot "Minetest has a scripting API (Application Programming Interface), which is used to program mods (short for "modifications") for the game, extending its features and adding new items." - http://dev.minetest.net/Intro
18:53 hoodedice ^read this
18:54 DevilRomeo2 XD why do i always ended up with same link lol
18:57 DevilRomeo2 the crafting recipe really confuses me
19:06 DevilRomeo joined #minetest
19:06 DevilRomeo lost connection
19:09 kaeza try running `locate connection` or `find / -name 'connection' -type f` in a terminal
19:09 kaeza <_<
19:16 rubenwardy http://rubenwardy.github.io/mine​test_doc/chapters/formspecs.html
19:16 rubenwardy Hmmm.
19:16 rubenwardy Needs more polish. Am I missing anything?
19:16 rubenwardy Oh, formspecs in meta
19:17 hoodedice brb
19:17 DevilRomeo ok done crafting codding
19:18 DevilRomeo xD used the smelt way smelt iron sword into furnace to create zangetsu and smelt diamond sword to furnace to create mastersword
19:21 rubenwardy Overriding allows you to: * Redefine an existing item. * Use an item string with a different modname.
19:21 rubenwardy :S
19:21 MinetestForFun joined #minetest
19:22 DevilRomeo Well time to test mod but first texture
19:23 ImQ009 joined #minetest
19:24 exio4 kaeza, that would ... work! >:D
19:27 MinerDad joined #minetest
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19:36 DevilRomeo YAY MY MOD WORKS Except for 2 bugs if it on creative mode every time i open inventory it crashed plus need to change texture of zangetsu
19:37 MinetestForFun joined #minetest
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19:50 RealBadAngel Jordach_, here?
19:53 Mati^1 joined #minetest
19:53 Tg1 joined #minetest
19:57 DevilRomeo NUUU CALINOU
19:57 DevilRomeo Q,Q
19:57 DevilRomeo i was gonna ask her to fix my mod
20:07 Jordach_ RealBadAngel, ya
20:07 RealBadAngel Jordach see #1971
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20:08 Jordach_ RealBadAngel, one major flaw
20:08 Jordach_ CAOs are not shaded unlike blocks and meshnodes
20:08 Jordach_ they look out of place
20:08 Jordach_ (also, consider giving them goddamn wielditems shading too)
20:09 RealBadAngel Jordach, since they do move, makin them have static shades would look awful imho
20:10 RealBadAngel nodes do not move, so we can use there such trick
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20:15 Jordach_ RealBadAngel, shadeless entities look like SHIT
20:15 Jordach_ we may have not even bothered with shading in the first place
20:22 RealBadAngel Jordach_, without real light sources it doesnt make any sense. because the shading will be static
20:25 Wuzzy Quick question: Is a Minetest release on the way right now?
20:25 kaeza Wuzzy, it is in feature freeze, which means it will be released unless major bugs exist
20:26 kaeza AFAIK, the release will be around december 24
20:26 Jordach_ RealBadAngel, it will just feel better
20:26 Wuzzy OK
20:26 Jordach_ AFAIK MC does the same thing too
20:26 Jordach_ slight shading is better than no shading at all
20:27 Wuzzy Damn it, this also means there is no more chance the tutorial is included in 0.4.11 :(
20:28 kaeza Wuzzy, if it is stable, there may be a chance, but I'm no dev, so you better ask on #minetest-dev
20:28 kaeza RealBadAngel, can't you shade entities via shaders, just assuming the sun is directly above the entity?
20:29 RealBadAngel Jordach_, noting is shaded by shaders, thats simple code in mapblock_mesh, based on surfaces normals
20:29 RealBadAngel this is just makin faces darker
20:29 RealBadAngel and it is NOT done by shaders
20:30 RealBadAngel its goddam fake
20:31 kaeza I'm not talking about adding real light sources. I talk about darkening faces based on the angle between the normal and "up"
20:31 kaeza still better than fullbright
20:32 RealBadAngel i could do that with shaders propably, but then it wont be aviable without them
20:33 kaeza it is a start; it can be done "correctly" later on
20:33 kaeza unless you are already working on a Proper Way™, that is :)
20:39 RealBadAngel that will be possible at some point in the future
20:39 ArguablySane joined #minetest
20:39 ArguablySane hi
20:39 RealBadAngel theres still lotsa to do before that can happen
20:39 kaeza hello ArguablySane
20:40 ArguablySane Does anyone know about the update_liquids() function in voxelmanip?
20:40 Jordach_ RealBadAngel, normal based ones are fine for now
20:40 Jordach_ much better than a partially transparent texture using t1.png^t2.png
20:40 ArguablySane It doesn't seem to cause water sources to start flowing when run during mapgen.
20:42 kaeza ArguablySane, that question may be best suited for #minetest-dev
20:42 kaeza assuming my engrish makes the least amount of sense
20:44 ArguablySane Your English is fine.
20:44 ArguablySane I'll get a proper IRC client and go and ask over there then, thanks
20:44 kaeza ArguablySane, though, you'll need to use a real IRC client (like HexChat, http://hexchat.org), as webchat is banned due to spamming/flooding
20:55 marktraceur Well, I succeeded in creating a commodities market in Minetest. Now I just need to write a cocaine mod and the simulation will be complete.
20:55 marktraceur I can just straight up live Wolf of Wall Street.
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21:12 thefamilygrog66 How can I add a snow node (or sand node) and have it fall, as opposed to hang in mid-air?
21:16 shadowzone add falling_node=1  into groups
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21:18 thefamilygrog66 thanks shadowzone
21:20 paramat joined #minetest
21:22 thefamilygrog66 falling_node=1 is already in default:snow groups
21:23 thefamilygrog66 I'd like to register an abm that adds default:snow above the ground and have it fall there, not hang in mid-air
21:23 thefamilygrog66 any ideas?
21:24 thefamilygrog66 currently, it falls if I break a node next to it, but otherwise it doesn't
21:24 paramat erm
21:25 paramat use 'dig_node' on an adjacent air node? that will update the snow and make it fall
21:25 thefamilygrog66 ah, thanks paramat - I'll try that
21:26 paramat it hs to be 'dig node' not 'remove node'
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21:27 paramat *has
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21:30 paramat or you could even add the snow with 'place node' instead of 'add/set node', that might be simpler
21:32 kaeza nodeupdate() handles these things
21:34 thefamilygrog66 dig_node doesn't seem to be doing it, I'll try noupdate()
21:34 thefamilygrog66 or place_node
21:38 shadowzone joined #minetest
21:41 paramat ah nodeupdate yes, i think that also doesn't print a terminal message, so better
21:43 thefamilygrog66 weird, place_node works only if I do it 2 nodes above the already fallen snow
21:43 thefamilygrog66 but not the node above it
21:46 paramat if nodeupdate works, the cleanest way is 'add node' then 'nodeupdate'
21:47 thefamilygrog66 I will try that
21:49 PilzAdam https://github.com/minetest/minete​st/pull/1967#issuecomment-66920075 wtf are "dark screens"?
21:49 PilzAdam I guess they work with shadows instead of light?
21:50 LittleJoe-HexCha joined #minetest
21:53 thefamilygrog66 nodeupdate(pos) works perfectly, thanks
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22:46 ripper93 Hello people, I want to host a updated minetest server on my raspberry pi using the raspbian distro, but I couldn't compile the last source bare server
22:47 ripper93 the version in the official repo is the 0.3.1,
22:48 ripper93 someone know how I can compile the lastest version on raspberry pi?
22:48 ripper93 is a debian wheezy
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22:54 kaeza ripper93, can you pastebin the compiler errors?
22:55 ripper93 one minute please
23:00 ripper93 http://paste.debian.net/136560/
23:00 ripper93 here it is
23:04 kilbith it miss some dependances
23:05 ripper93 I think I can't have some of these packages, because of the old debian version I'm using on the rpi
23:06 ripper93 I dont have doxygen
23:06 kilbith you can, use the -dev packages
23:06 ripper93 oh
23:06 ripper93 sorry, I see it now
23:07 kilbith aptitude search *package name*
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23:10 ripper93 the only problem now is this IRRLICHT
23:10 ripper93 let me search it
23:11 PilzAdam ripper93, http://dev.minetest.net/Compiling_M​inetest#Building_without_Irrlicht_.2F_X_dependency
23:11 PilzAdam you don't need to install Irrlicht if you just want a server
23:11 PilzAdam you just need the irrlicht header files
23:12 hisforeverkid joined #minetest
23:13 hisforeverkid Hi dose anybody know of a Christmas lights mod?
23:13 goofybud16 joined #minetest
23:14 goofybud16 http://google.com
23:19 Miner_48er joined #minetest
23:26 hisforeverkid I would really like this Christmas_craft mod to work can I get some help Please? http://pastie.org/9780699
23:28 Wuzzy To whoever manages the Minetest Weblate platform at <http://translate.minetest.​ru/projects/minetest/core/>: It is broken (Error 502 Bad Gateway).
23:28 kaeza Wuzzy, it has been for quite some time
23:29 Wuzzy Is there any chance this gets fixed or will it just rot away now? ;)
23:29 kaeza if you need to update the translation, you'll have to do it the old fashioned way (clone the MT repo, edit po/<lang>/minetest.po, commit, push, pull request)
23:29 Wuzzy sure
23:30 Wuzzy no problem with that, I’m just informing you because the dev wiki told me to use Weblate lol
23:30 kaeza there has been some talk about bringing weblate back again, but there's no one to host it IIRC
23:30 Wuzzy who managed it, anyways?
23:31 kaeza xyz
23:34 kaeza hisforeverkid, looks like christmas_craft is using a weird directory structure in the archive. you'll have to move `christmas_craft-2.0/christmas_craft` to `mods/` (then delete `christmas_craft-2.0`)
23:34 hisforeverkid Has anybody gotten the Christmas+craft mod to run?
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23:44 hisforeverkid I have christmas_crafts-o.1 I do bot see a 0.2 for tghat mod?
23:45 kaeza there's a 0.2 version on the bitbucket page ( https://bitbucket.org/kingarthur​steam/christmas_craft/downloads )
23:46 hisforeverkid ty Kaeza
23:48 proller joined #minetest
23:52 kaeza sure :)
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