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IRC log for #minetest, 2014-12-07

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All times shown according to UTC.

Time Nick Message
00:04 jordan4ibanez joined #minetest
00:10 jordan4ibanez Any recent updates?
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00:22 minebestie #minetest
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00:31 Jordach mmmm refreshed textures https://cdn.mediacru.sh/4Jjw4bim4Z2t.png
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00:39 Jordach RealBadAngel, can we have mesh based wielditems
00:42 Jordach and while i'm here, can we also have shaded wielditems
00:42 Jordach (and entities)
00:58 mitrom joined #minetest
00:58 mitrom Good afternoon everyone
01:00 mitrom I'm going to try running a minetest server inside a docker instance]
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02:02 LordHawk Hello everyone
02:02 LordHawk Anyone else in here?
02:03 twoelk most are sleeping. you are but a dream
02:03 LordHawk I modified the shaped charge mod to work with 4.10
02:04 LordHawk I added a custom tecture (poor quality)
02:04 LordHawk texture
02:04 twoelk ?
02:04 LordHawk I attached it as a zip file to the mod page
02:04 LordHawk https://forum.minetest.net/viewtopic.p​hp?f=9&t=610&p=163804#p163804
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02:05 LordHawk Just letting people know incase they want to play with the shaped charge mod
02:05 LordHawk It was an experiment to see if I could modify an existing mod
02:06 LordHawk I will not be maintaining it though.
02:07 twoelk does it respect protection, old and the newer?
02:07 LordHawk not sure.
02:07 zat zat
02:07 zat yes?
02:08 zat oops
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02:08 twoelk hodor?
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02:08 LordHawk I don't have protection mod
02:09 LordHawk does make it easier to make tunnels
02:10 LordHawk the mod itself is located under the WIP mods
02:10 twoelk http://nimg.pf-control.de/MTstuff/modS​earch.php?st=0&at=0&q=protect check some of these
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02:14 twoelk http://nimg.pf-control.de/MTstuff/modS​earch.php?st=0&amp;at=0&amp;q=protect|claim|landrush<- that also includes those based on Land-Claim
02:17 Megaf_ I changed the scredriver color and added a patch by CraigyDavi. And added it to a separate mod, with the crafting recipe commented out. Take a look https://github.com/Megaf/screwdriver
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02:20 Megaf_ 2 AM here, time to sleep, good night
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02:37 LordHawk Goodnight
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06:20 MinetestBot [git] kwolekr -> minetest/minetest: Mapgen V5: Fix use of uninitialized value in ctor 2f134ce http://git.io/gHLwFQ (2014-12-07T01:19:42-05:00)
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07:48 Calinou again found a huge diamond patch
07:48 Calinou I have 180 diamonds on a server
08:08 Zeno` rich!
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08:34 MinetestBot [git] Zeno- -> minetest/minetest: Fix regression (increase/decrease viewing range with +/- keys) 500f691 http://git.io/_eqFeQ (2014-12-07T18:32:30+10:00)
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09:13 Krock Zeno`, congrats for your dev title. Just saw it now on the forums
09:19 Zeno` yay!
09:19 Zeno` I am green :D
09:19 Zeno` like a fwoggie
09:19 Zeno` thx
09:24 Calinou titles are a bit hard to read, too bright
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09:38 Krock http://forgifs.com/gallery/d/2227​40-2/Chainsaw-sleeping-prank.gif
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10:26 Calinou https://cdn.mediacru.sh/W21QA_mob9X9.jpg
10:26 Calinou some textures I made
10:28 sfan5 Calinou: is that tesseract
10:28 Calinou yes
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10:53 MinetestBot [git] PilzAdam -> minetest/minetest_game: Rewrite furnace 5a06de1 http://git.io/Kszz9Q (2014-12-06T21:18:02+01:00)
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10:56 Calinou http://www.determinate.net/webdata/seg/tdfsb.html
10:56 Calinou lol
10:56 Calinou 3D file manager
10:59 arsdragonfly2 joined #minetest
11:01 MinetestBot [git] PilzAdam -> minetest/minetest_game: Correct node definitons for pine saplings and pine needles 2ebd6b3 http://git.io/2ueglA (2014-12-07T11:57:37+01:00)
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11:34 MinetestBot [git] srifqi -> minetest/minetest: Add space between client names in status text (client) 5ffddc9 http://git.io/NmyCzg (2014-12-07T21:32:08+10:00)
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11:56 MinetestBot [git] Calinou -> minetest/minetest: Increase third person view distance bc2b8e9 http://git.io/Na5zmw (2014-12-07T21:54:44+10:00)
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12:39 Krock http://i.imgur.com/NKBuc6i.png
12:40 Zeno` umm
12:40 Zeno` nice?
12:41 Zeno` reminds me of a pyramid for some reason
12:42 Krock yeah
12:44 Wayward_One hello, does anyone have an estimate of when 0.4.11 might be released?
12:44 Jordach sometime next year, or just after the 25th
12:44 Zeno` heh
12:44 Wayward_One ah, ok
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12:56 Krock Jordach, 25th would be a good date :D
12:56 * Krock drinks a,00heinecke
12:57 Krock *heineken
12:57 PenguinDad eee​w beer
13:00 Jordach whats wrong with teh beer
13:01 Krock Beer tastes bad anyway.
13:01 Krock the easier it is to detect if someone drank it
13:02 * Jordach begins digging the new textures for BFD
13:03 Jordach </mighty_pun>
13:03 PenguinDad Why would I drink a Neurotoxin?
13:03 mitrom joined #minetest
13:03 mitrom Hi!
13:04 Jordach eugh
13:04 Jordach most MTG textures are inconsistent
13:05 PenguinDad That's only to annoy you :>
13:06 mitrom Don't let yourself fall prey to the intimidators
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13:10 mitrommmney Hi hisforever
13:10 hisforever hi is there a Christmas mode?
13:10 mitrommmney On a scale of 1 to 10, how surprised were you when you were pinged 3 seconds after joining?
13:11 mitrommmney Yeah just set christmas_mode=true
13:11 mitrommmney then write a mod to use it
13:11 hisforever have the address ?
13:11 mitrommmney hisforever.org/minetest/mods/christmas-mod
13:11 PenguinDad mitrommmney: 0 :P
13:12 mitrommmney rip mitrom
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13:34 catninja I'm kinda dissapointed by the lack of mods with tea in them
13:34 hisforever Hi I got these errors if you can help I'll be thankful http://pastie.org/9765954?
13:36 * Jordach cranks out a phat render
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13:45 PilzAdam hisforever, these errors aren't particularly hard to understand, are they?
13:45 PilzAdam one unsatisfied dependency and a wrongly named folder
13:48 hisforever should I change the Christ_craft to Just Chrcraft?
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13:52 PilzAdam hisforever, no,  _ is allowed, but uppercase letters are not
13:53 hisforever ok ty
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13:59 hisforever Here is a screen Shot too http://imgur.com/n0kLXFe
14:03 hisforever I'm puzzled when it comes to code, its like greek to me lol
14:03 MinetestBot [git] Zeno- -> minetest/minetest: Fix f6 debug/profiler display 5c55738 http://git.io/B71bcg (2014-12-08T00:01:22+10:00)
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14:03 Jordach hisforever, you don't use captitals
14:04 Jordach goddamn scrollback
14:04 Jordach also Firefox can't find the server at www.hisforever.org.
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14:06 hisforever Jordach ty for your kind help I have to go for now God bless everyone
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14:40 mitrom Hellow
14:40 * mitrom is bored
14:43 * kattsmisk is tired
14:44 kattsmisk mitrom: what up?
14:44 mitrom The international space station
14:44 mitrom the sky is old now
14:46 kattsmisk someone should build iss on moontest
14:46 mitrom Wanna?
14:47 mitrom I'm so doing that
14:47 mitrom ISServer
14:47 mitrom If this is genuinely a thing that people would be interested in, I'd spin up one of my special dedis in France for it
14:49 kattsmisk I do not really follow O.o
14:49 mitrom Wanna build ISS?
14:49 mitrom If I started a server would you help build the ISS?
14:50 kattsmisk I have a bit to much on my hands I'm afraid
14:50 mitrom Alright
14:50 mitrom Would anyone else be interested in this?
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15:01 mitrom Don't all ask at once
15:13 jojoa1997 joined #minetest
15:14 mitrom hey jojoa1997
15:14 mitrom Wanna build the international space station
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15:29 Krock https://www.youtube.com/watch?v=1euf7F4hKO8
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15:45 * mitrom has joined a rather rediculous number of channels
15:46 mitrom http://puu.sh/dkN3s/29c7ec8653.png
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16:25 Calinou gitg is cool
16:26 Calinou hi
16:26 Krock gitg?
16:26 Krock http://www.gitg.de
16:27 Krock jk
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16:35 dvere [D
16:35 Krock D]
16:35 dvere left #minetest
16:37 PenguinDad Ð_Ð
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16:44 exio4 doge_doge
16:44 exio4 anyway
16:44 exio4 \o/
16:45 sfan5 exio4: doge
16:45 exio4 cata
16:50 proller joined #minetest
16:54 Xack hi Calinou :)
16:55 Calinou hi Xack
16:55 Zeno` proller (~p@80.240.216.69) has joined                SPY!
16:56 Zeno` undercover agent!
16:56 Zeno` nobody talk!
16:56 proller try git commit --hidden
16:57 Zeno` :-o
16:58 Xack o:
16:59 PenguinDad Don't take tips from the spy! D:
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17:00 Zeno` I think I was pretty good at noticing the spy. He is very well disguised.
17:01 Zeno` I notice the subtleties
17:01 pitriss hi i want to ask.. is possible to define some minetest.conf values in world dir? I mean world specific settings..
17:01 Zeno` It was the dark sunglasses and false moustache that game him away
17:02 * Calinou is trying out Antergos <http://antergos.com/> in VirtualBox
17:02 Calinou this is the prettiest installer I have ever seen
17:03 sfan5 >Calinou trying out a rolling-release distro
17:03 sfan5 I didn't expect this to ever happen
17:03 Calinou I already run a Debian Testing VM
17:04 Zeno` pitriss, you can have more than one .conf file (you specify which one you want on the command line. (e.g. --config theconffiletouse)
17:05 pitriss Zeno`: yes i see.. i meant if there is any file that is autoloaded with world (for example minetest.conf) from worlddir at startup:)
17:06 Zeno` hmm, not that I know of, but if there is a way someone else might
17:07 sfan5 pitriss: thats easily done with a mod
17:10 pitriss sfan5: hmm hmm:) ok.. but I will stick with multiple conf files then..
17:12 sfan5 pitriss: untested, written from memory and without an editor: http://sprunge.us/hIAf?lua
17:13 pitriss sfan5: thanks:)
17:16 sfan5 pitriss: this one should work http://sprunge.us/FEMC?lua
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17:17 pitriss sfan5: ok thank you very much:)
17:17 sfan5 pitriss: tell me if it doesn't
17:18 kaeza sfan5, that has the problem that the mod has to be loaded first, before any mod calls setting_get
17:19 kaeza or even before the engine calls the relevant C++ function (if it caches result, like is the case with block send configuration, etc)
17:19 kaeza actually, dunno about block send config
17:20 Calinou I'd like world-specific minetest.conf
17:21 pitriss Calinou: yes me too:)
17:21 kaeza maybe silly suggestion, but it would be useful to have a `game/mods/init.lua` file that gets loaded first, before mods are even loaded
17:22 rubenwardy Yes, that would be good. Although you would need to make sure a normal mod isn't accidentally placed there?
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17:24 kaeza to achieve that effect, one currently has to modify all mods to depend on some other mod, to guarantee this initialization takes place first
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17:25 Calinou my world is fully bright with shaders, why?
17:25 Calinou latest Git
17:25 rubenwardy You could do add a few lines to builtin
17:25 rubenwardy kaeza, I meant a mod installed to games/
17:25 rubenwardy * game/mods
17:25 rubenwardy ie: games/mods/init.lua, game/mods/textures
17:25 rubenwardy The textures would stop it working
17:27 luizrpgluiz please, what is the minimum image resolution for blocks?
17:27 rubenwardy 1x1
17:27 rubenwardy 16x16 is normally used
17:27 Calinou just use 16² :P
17:27 luizrpgluiz and the maximum?
17:27 rubenwardy any
17:27 rubenwardy meg
17:27 rubenwardy * meh
17:27 rubenwardy It should be in 2^n
17:28 Calinou maximum is determined by your graphics card
17:28 rubenwardy 16, 32, 64, 128, 256, 512, 1024
17:28 Calinou recent ones: 2^14 * 2^14
17:28 Calinou (that is, 16384²)
17:28 kaeza rubenwardy, how do you "install" a mod there? other than not following the proper instructions about installing mods, which can also lead to tons of other silly cases?
17:28 Calinou older ones are 8192²
17:28 Calinou but really, in your mods, don't bundle very large textures
17:28 rubenwardy It would be a user error
17:28 Calinou in texture packs, 512² is OK, but prefer 256² which loads faster
17:29 rubenwardy You reach a point when it doesn't make a difference - there aren't enough pixels on the screen
17:29 * VanessaE peeks in
17:29 Calinou hi VanessaE
17:30 VanessaE hey
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17:30 kaeza hey V
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17:30 Calinou Antergos is still downloading stuff, so it's taking its time
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17:44 hisforever I made a fireplace in a house is there a way to keep the fire burning?
17:45 PenguinDad Calinou: blame RealBadAngel
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17:46 rubenwardy Placing fire?
17:46 rubenwardy Does placed fire burn out?
17:46 rubenwardy There is a fake fire mod, that might be what you want
17:47 hisforever yes I want to place fire in a fireplace but it goes out
17:47 hisforever ok ty i'll go look for it
17:49 Calinou Map Tools has fake fire
17:49 Calinou no need to install another mod if you have it
17:49 Calinou maptools:permanent_fire, maptools:fake_fire, maptools:igniter
17:52 VanessaE yeah but is maptools' fake fire backward compatible with the other mod? :)
17:52 luizrpgluiz please, I wanted a light to create a basic world generator for my mod, someone help me with at least certain of dev.wiki links?
17:52 Calinou there are no aliases, so no?
17:52 Calinou you would have to add them
17:52 VanessaE hence the reason some of us use the other mod too
17:53 VanessaE easier to install it than to create said aliases :)
17:54 luizrpgluiz I wanted a little help
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17:58 luizrpgluiz anyone?
17:58 Calinou I don't understand what you meant
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17:59 Jordach PilzAdam is kill
17:59 ElectronLibre He wants to create is own mapgen.
18:00 PilzAdam hm?
18:00 Jordach https://cdn.mediacru.sh/AHeBYFhxrFnu.png
18:01 Krock Jordach, sorted by posts
18:01 Jordach Krock, may have been beaten to 4K but due to post recalculation, i'm back on top again
18:01 PilzAdam well, I had 1 post in the last... 1? 2? months
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18:02 Krock I got rank 9
18:02 Krock 400 posts until Inocudom
18:03 Calinou nice MS fonts :p
18:03 luizrpgluiz yes, I want to create a simple mapgen to test the blocks that I did here on windows using the paint :)
18:03 Krock MS Sans Serif
18:04 Jordach brb
18:04 Jordach sticking finger down throat over MS Paint for texturing
18:04 Krock luizrpgluiz, use Paint.Net
18:04 Calinou https://cdn.mediacru.sh/p95JqS-x_5vC.png
18:04 Calinou I don't have MS fonts installed
18:05 Calinou (heh… last active… there are other ways to get that one anyway, so I won't bother removing the image)
18:05 luizrpgluiz Jordach:XD
18:06 Jordach tl;dr one more day until i can remove that 40k image
18:06 luizrpgluiz I just wanted to know if someone already created some mapgen here in the group
18:06 PenguinDad 40k O_O
18:06 Krock http://i.imgur.com/aBHoiZE.png
18:07 Krock Without smoothed fonts
18:07 Calinou this is a contest: “who has the ugliest font”
18:07 Krock ^
18:07 luizrpgluiz Krock:I have done the two blocks to test
18:08 luizrpgluiz Krock,  I have done the two blocks to test
18:09 Krock luizrpgluiz, test what?
18:10 luizrpgluiz Krock, is that I wanted to learn a little mapgen
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18:15 Krock luizrpgluiz, then I recommend you to test the flatgen mod. It is not too big and easy to understan
18:15 Krock d
18:20 hisforever Ty for the fire info it looks great :)
18:20 vanessa joined #minetest
18:21 Jordach vanessa, ##fix_your_connection
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18:23 luizrpgluiz Krock, what program you use to edit codes?
18:24 Krock NP++
18:25 PenguinDad Krock: why not ++NP :P
18:25 Krock PenguinDad, because of better look.
18:25 VanessaE Jordach, actually I was fiddling with my IRC client :P
18:25 Calinou Krock, did you try Geany?
18:25 Calinou it is available for Windows
18:26 Krock Calinou, well, I've got everything I need with Nodepad++
18:26 Calinou Geany is cross-platform
18:26 exio4 Krock, editing codes is a NP-hard task, isn't it?
18:27 Krock exio4, what does 'NP' mean in this context?
18:27 PenguinDad No Problem :P
18:27 Krock Calinou, also single-platform applications can be powerful :)
18:27 Krock PenguinDad, no. np = no problem. NP is something else
18:28 exio4 Krock, a complexity
18:28 Calinou Krock, but I prefer cross-platform
18:28 Calinou so that my software is as universal as possible
18:28 exio4 http://en.wikipedia.org/wiki/NP_%28complexity%29
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18:29 Krock Calinou, your choice; my choice; distance :P
18:30 sfan5[Mac] joined #minetest
18:30 sfan5[Mac] hi
18:30 Krock exio4, I do not get why such things even exist.
18:30 Krock sfan5[Mac], pong!
18:31 sfan5[Mac] meow
18:31 exio4 Krock, do you know the "big O" notation?
18:32 PenguinDad O(sqrt(n))
18:32 PenguinDad Complexity of IDK
18:32 Krock exio4, never heard of it
18:32 Krock Complexity of I don' know.
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19:05 thoughtjigs Have a question about changing a nodes textures on the fly
19:05 Krock :D My mod search site got more than 2000 queries
19:05 Krock Horray!
19:05 thoughtjigs (in game)
19:06 Krock thoughtjigs, You can not change textures in-game
19:06 exio4 WOOOOOOOOOOOOOOOOOOOOOOOOO
19:06 Jordach textures can't be changed on the fly
19:06 exio4 my super-cool language, apparently, works!!!
19:06 Krock thoughtjigs, you must register additional nodes which have those textures, then replace one with the other node
19:07 thoughtjigs Yes, discovered that. Have been working in the latest git branch to understand why it fails. I can register a new node on the fly (with some hacks) but then the new node is not available
19:07 thoughtjigs or rather iit is available as giveme works
19:07 thoughtjigs but the textures are missing
19:08 thoughtjigs is there some way to force a node to reload?
19:09 thoughtjigs I am also getting an error in minetest-dev that says I can't send to channel
19:09 Krock You need a regular IRC client (not web-based)
19:10 thoughtjigs ahh
19:10 Krock Also, you simply can_not_change_node_textures while the game is running
19:10 thoughtjigs understood
19:10 Krock :)
19:10 thoughtjigs trying to fix the cpp code so that it will work
19:10 thoughtjigs wondering why it doesn't
19:12 thoughtjigs lol not here asking for someone else to do it for me ... just looking for insight into why it is not available so that I can narrow my search (in the code) down a bit
19:14 thoughtjigs any insights would be helpful
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19:52 Taoki Hmmm... I just realized something interesting. With the new ability to have mesh nodes, it should be a lot easier to create signs with text printed directly on them!
19:53 exio4 https://raw.githubusercontent.co​m/EXio4/yixem/master/example.yxm
19:53 Taoki Just make one mesh containing a lot of planes, each as a different material. You can then texture each material as a single letter.
19:53 Taoki Previously signs had to spawn one Lua entity for each letter, which was very ugly.
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20:06 kaeza Taoki, that has the same problems as nodes: you cannot change textures dynamically at runtime
20:06 Taoki kaeza: I think you can. Materials can be textured independently
20:07 Taoki On the same object, and at any time
20:08 kaeza are you talking about entities or meshnodes?
20:09 kaeza entities = yes, meshnodes = nope.avi
20:09 Taoki I was thinking of the sign still being a nodebox, and spawning only one entity to contain the text
20:09 Taoki Meshnoest wouldn't be possible because the entire sign would have to be mesh :)
20:09 Taoki Which wouldn't be that bad, but yeah
20:11 kaeza uhh... that's how it's done currently (except using texture composition, instead of multiple materials)
20:12 kaeza the sign is a regular nodebox, and the text is an entity
20:17 kaeza the issue currently is that the texture string sent to the client is way too big (I'd say about 16 bytes / char). would prefer a proper way of doing it (something like `^[text:foo.ttf:12:#FF0000:Hello!`)
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20:21 gravgun kaeza: even more texture string functions?
20:24 kaeza yeah
20:25 gravgun How would we handle things like font antialias here? Always disabled?
20:30 kaeza I'd prefer to at least have some text drawing texture modifier, even if it just uses the default font with whatever size & settings
20:31 kaeza the current way of drawing signs' text is a huge (clever) hack
20:31 gravgun ikr
20:32 gravgun although i'd prefer a way more flexible texture manipulation interface, the texture strings Just Works™
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20:51 Megaf weird, I installed fglrx driver from Debian repo and now gdm3 and gnome will no longer start
20:52 Megaf LightDM and WindowMaker works, and even minetest works fine
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21:37 sloantothebone Hello!
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21:59 zat sloantothebone: HIIIIIIIIIIIII
22:00 sloantothebone hi
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22:10 luizrpgluiz hi
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