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IRC log for #minetest, 2014-11-23

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All times shown according to UTC.

Time Nick Message
00:00 Megaf now, I changed the register no to mesecons_mese_fence:mese_fence
00:00 Megaf How do I make it backwards compatible?
00:01 Megaf VanessaE: I attempted doing this.
00:01 Megaf https://github.com/Megaf/minetest-mod-mesecons/blob/master/mesecons_mese_fence/init.lua#L67
00:01 Megaf https://github.com/Megaf/minetest-mod-mesecons/blob/master/mesecons_mese_fence/legacy.lua
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00:01 Megaf But it didnt work
00:02 Megaf RealBadAngel: maybe you can help me?
00:06 Megaf maybe it worked
00:06 Megaf one sec
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00:07 Megaf VanessaE: RealBadAngel: nevermind, it actually worked
00:08 Megaf but since I moved it to its own mod folder, now it has to be enabled on world.mt
00:08 Megaf it would be could if there was a way to enable that automagicaly
00:23 btoothpick the schemes created by worldedit have a much different structure than the ones I have downloaded
00:23 btoothpick The downloaded ones have not worked on my windows server either.
00:24 RealBadAngel megaf, sorry just got back :)
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00:40 Megaf whats going on with my internet!?
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00:43 shadowzone It has ebola
00:43 shadowzone ?
00:44 Megaf joined #minetest
00:44 y told you shadowzone ... told you
00:45 shadowzone Lol
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00:56 btoothpick I'd like a link for a .we file created with world edit 1.0 . I want to see if that crashes my server too. Maybe the wget I've installed is corrupting them, and this might confirm it.
01:03 Sokomine btoothpick: hmm. search for towntest. afaik that comes with some houses. they might be in the old we format
01:05 Sokomine btoothpick: my random_buildings mod (https://github.com/Sokomine/random_buildings/random_buildings/schems/) also comes with .we schems in a pretty old format where one node per line was stored
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01:18 btoothpick Sokomine, ok thanks.
01:20 btoothpick I'm going to see if I can find one in the latest format to test.
01:21 btoothpick I'll test one of those first though.
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01:21 btoothpick Sokomine, get 404 error with https://github.com/Sokomine/random_buildings/random_buildings/schems/
01:22 btoothpick https://github.com/Sokomine/random_buildings/tree/master/random_buildings works
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01:25 OldCoder moreblocks does not presently define slabs. What mod defines them?
01:27 btoothpick the wget of these .we files are actually html files that have the instructions on what appears to be a pastebin type site.
01:27 btoothpick maybe world edit normally parses them.
01:28 btoothpick However when I save an area in world edit, the .we file created looks nothing like these.
01:28 RealBadAngel https://github.com/Sokomine/random_buildings/archive/master.zip
01:29 RealBadAngel just download the zip and get those .we files from it
01:30 btoothpick RealBadAngel, that will work, also it looks like using the raw link with wget https://raw.githubusercontent.com/Sokomine/random_buildings/master/random_buildings/schems/church_1.we
01:30 btoothpick Going to test now.
01:32 OldCoder RealBadAngel, can you comment on slabs etc. in moreblocks?
01:33 RealBadAngel OldCoder, im not sure, but i believe that circular saw defines the slabs
01:35 Sokomine btoothpick: the schems are in a subfolder of that modpack. navigate a bit around. it ought to be easy to find. i just posted the url from memory...
01:35 OldCoder Hm thanks
01:35 OldCoder They are not showing up
01:35 Sokomine oldcoder: moreblocks does. it extends stairs with stairsplus. might use the stairs namespace though. and it's all pretty incompatible with what silvercrab needs
01:36 Sokomine btoothpick: a line from "old" worldedit might look like this:   4 6 5 default:fence_wood 172 0
01:36 btoothpick Resolved! I just edited the worldedit issue to reflect it was user error, and not something with the code.
01:36 Sokomine btoothpick: the new save format is diffrent, that's right. it's a lua table
01:37 Sokomine oldcoder: the stairs and slabs are not shown in the craft guide as they're provided by the circular saw; that's right
01:37 OldCoder Sokomine "moreblocks:slab_wood_tile_full_quarter_wall" how do I get that?
01:37 OldCoder It is unknown
01:37 OldCoder I now have
01:38 OldCoder full current _game
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01:38 OldCoder Including git current moreblocks
01:38 Sokomine oldcoder: silvercrab or something more current?
01:38 OldCoder Any world
01:38 OldCoder It is in Silvercrab
01:38 OldCoder But where is it defined?
01:39 OldCoder moreblocks:slab_wood_tile_full_quarter_wall
01:39 Sokomine hm, silvercrab cannot be normal in that way. current moreblocks and what nodes exist on silvercrab are not compatible
01:39 OldCoder I am not asking clearly
01:39 OldCoder Is that a known slab?
01:40 Sokomine oldcoder: most likely defined in moreblocks. BUT: redcrab needs a very old version of moreblocks so that the textures fit. they look very diffrent with newer versions
01:40 OldCoder I don't care ATM
01:40 OldCoder Just explain why that is undefined
01:40 OldCoder When I have all-current _game running
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01:41 Sokomine in that case, install newest moreblocks and hope that aliasses or abms are provided to convert old nodes
01:41 VanessaE Sokomine: moreblocks should still have those legacy conversion ABMs I added a long time ago, does it not?
01:41 OldCoder Just explain why that is undefined
01:41 OldCoder If it is supported
01:41 Sokomine VanessaE: might be. i saw them once but didn't check recently
01:41 * OldCoder is quite curious
01:41 VanessaE lemme check.
01:41 OldCoder I have the newest moreblocks
01:41 OldCoder One more time, is that a known node?
01:41 OldCoder moreblocks:slab_wood_tile_full_quarter_wall
01:41 VanessaE yep, thought so
01:42 VanessaE moreblocks/stairsplus/conversion.lua
01:42 Sokomine guess it used to be a known node. those nodes might use another namespace now
01:42 VanessaE "-- Function to convert all stairs/slabs/etc nodes from
01:42 VanessaE -- inverted, wall, etc to regular + 6d facedir"
01:42 VanessaE so, OldCoder:  update to current moreblocks, make sure you're not using some external copy of stairsplus (use the one that comes as part of moreblocks) and those nodes should auto-convert.
01:43 VanessaE interesting, this isn't my code style.  calinou must have rewritten it at some point (or I wasn't the one who wrote it ;) )
01:44 Sokomine VanessaE: that is true for most worlds. silvercrab will most likely break. break as in "will have wrong textures for some nodes". but if oldcoder is using a texture pack, it might not matter much anyway
01:44 Sokomine VanessaE: possibly. he also rewrote my circular saw code. perhaps he has a pretty-printer
01:44 VanessaE Sokomine: well remember we discussed that.  a small mod with an alias for cobble -> stone brick, and then define a new cobble node with a unique name  and that would solve that issue
01:45 VanessaE that'd be the most graceful way of handling that particular block, and that's probably the most visible change on redcrab
01:45 VanessaE silvercrab*
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01:45 Sokomine it's more complicated than that. moreblocks swapped textures as well. there was a reason why i did have quite some work with getting a working game set for redcrab. as long as it's intended to be true to what was built, just taking current versions of mods just won't do
01:46 OldCoder VanessaE, I have the git current moreblocks
01:46 VanessaE ok good
01:46 VanessaE oh!
01:46 OldCoder Please put aside texture issues
01:46 VanessaE Note,
01:46 OldCoder I just want to know why the node is undefined
01:46 VanessaE in moreblocks/stairsplus/init.lua, line 38
01:46 OldCoder One last time I *have* the very latest brand new steaming hot moreblocks
01:46 OldCoder Go on
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01:46 VanessaE you will need to uncomment lines 37 and 38
01:47 OldCoder Reviewing
01:47 OldCoder Restarting world to test
01:47 VanessaE I had a feeling that the conversion+aliasing code had been kept but left turned off.  hope it still works ;)
01:48 OldCoder So the node depends on those?
01:48 RealBadAngel 02:47:40: WARNING: Undeclared global variable "spawn_plants" accessed at ...r_game-master/mods/plantlife_modpack/plants_lib/init.lua:502
01:48 VanessaE yeah
01:48 VanessaE RealBadAngel: already fixed in git
01:48 RealBadAngel im being spammed with it right now ;)
01:48 VanessaE RealBadAngel: update your plantlife. :)
01:49 RealBadAngel i will
01:49 RealBadAngel just was suprised with it
01:49 OldCoder Still unknown; so that is not a usual node?
01:50 VanessaE OldCoder: wat?  you uncommented those two lines in the active copy of the mod and the unknown nodes still persist?
01:50 OldCoder Yes
01:50 VanessaE lemme take a look at the ones I had in mind..
01:51 VanessaE hm, indeed
01:52 VanessaE moreblocks:panel_desert_stone_vertical
01:52 VanessaE that shoulda been caught by the conversion code.
01:52 OldCoder conversion from which to which?
01:52 OldCoder I can write
01:52 OldCoder a perl script
01:52 OldCoder to generate an aliases.lua file if you tell me the pattern
01:52 VanessaE no, you'd have to read from the map too
01:53 VanessaE this one depends on the ABM to read the facedir of the node
01:53 OldCoder So back to 1,000 aliases and no slabs I assume
01:53 VanessaE wait
01:53 VanessaE some of the unknowns converted
01:53 VanessaE but not all of them
01:53 OldCoder Look around and recommend
01:53 VanessaE stand by
01:54 VanessaE moreblocks:slab_glass_wall
01:55 RealBadAngel http://i.imgur.com/SqAVIcb.png
01:55 RealBadAngel imho that starts to look real nice :)
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01:56 VanessaE moreblocks:slab_stone_tile
01:56 AgentFire Somethings wrong with the Liberty Land server
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01:56 VanessaE OldCoder: I think the ones I'm naming are just newer than when the conversion code was written.  I should be able to give you a patch to adapt it.  can you check silvercrab's logs and look for attempts to insert CONTENT_IGNORE or undefined nodes?
01:57 OldCoder Yes
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01:57 VanessaE say, grep for 185,13,178
01:57 OldCoder VanessaE, what debug setting will give max output?
01:57 VanessaE there's one of those last ones here, still unknwon...
01:57 OldCoder 4 doesn't seem to
01:57 VanessaE 4 is as debuggy as it gets
01:58 OldCoder Cwhat are 185 13 178
01:58 VanessaE I think it's everything that's supposed to be turned vertical.
01:59 VanessaE oh, the one at 185,13,178 is moreblocks:slab_stone_tile
01:59 OldCoder I'm finding nothing in either logfile
01:59 VanessaE I've got a moreblocks:panel_wood_vertical at 243,35,174 that didn't convert.
01:59 VanessaE lemme look at the code.
02:01 OldCoder Ah found them
02:01 OldCoder Will build a list
02:01 VanessaE wait.
02:04 VanessaE ahhh
02:04 VanessaE got it
02:04 VanessaE stairsplus/init.lua
02:04 VanessaE line 23
02:04 VanessaE uncomment that too
02:04 VanessaE restart the world from your backup please
02:04 VanessaE restore*
02:04 VanessaE I'd like to see the conversion from a clean state
02:07 OldCoder VanessaE, O.K.
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02:21 AgentFire VanessaE: Do you know a lot about Minetest?
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02:22 OldCoder VanessaE, I think it workd
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02:23 OldCoder AgentFire, she is the heart of the project
02:23 VanessaE AgentFire: I do, but I would not say "the heart of the project" :)
02:23 VanessaE OldCoder: gimme a few mins.
02:24 VanessaE it's working, OldCoder
02:24 VanessaE stand by one
02:24 OldCoder I will reset again later; so don't count on permanent changes
02:25 VanessaE ok, some of the nodes converted to the wrong facedir, but that's a small price to pay for having them work at all :)
02:25 AgentFire VanessaE: Can you help me figure out a problem I'm having then?
02:25 AgentFire It keeps saying
02:26 OldCoder VanessaE, new ones will work I assume
02:26 OldCoder New nodes
02:26 AgentFire Error: Some exception "bad allocation"
02:26 VanessaE yeah
02:26 VanessaE AgentFire: I don't know how to fix that error, except it usually means you don't have enough RAM for the game you're playing
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02:26 AgentFire But I was able to play on that server just fine before
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02:28 VanessaE AgentFire: try another minetest build?
02:29 AgentFire What do you mean?
02:29 VanessaE OldCoder: aside from some texture glitches on the glass slabs (might be my fault, HDX's moreblocks support is a tad outdated) this seems to be "good enough" now.
02:29 OldCoder Very well
02:29 VanessaE AgentFire: "bad allocation" sounds like you're using Windows, right?
02:29 OldCoder So basically we might have converted Silvercrab to modern just as you wished? VanessaE
02:29 VanessaE OldCoder: pretty close to it yes
02:30 OldCoder Congratulations
02:30 AgentFire Yep
02:30 OldCoder Counting the mapgen I added
02:30 OldCoder The world is coming along
02:30 AgentFire I'm using windows
02:32 AgentFire VanessaE: How would one go about using an older buildl
02:32 carlvelleri when i was on the server it showed grass blocks and pickaxes marked as unknown nodes
02:33 VanessaE AgentFire: maybe a *newer* build - did you get it from minetest.net or from the forum?
02:35 AgentFire I got minetest from minetest.net
02:35 AgentFire Also, the day after, my computer blocked your website
02:35 OldCoder carlvelleri, go and check now maybe?
02:35 carlvelleri ok
02:39 VanessaE AgentFire: blocked *my* website?  what's wrong with digitalaudioconcepts.com?
02:40 VanessaE AgentFire: anyway, you control your computer, so if something's blocked, unblock it.  go to https://forum.minetest.net/viewforum.php?f=42 and try one of sfan5's or krock's builds
02:40 AgentFire Actually, I don't. My school controls it
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02:41 VanessaE then I suggest you call the admin right away and complain, loudly.
02:41 VanessaE well, on monday anyway
02:41 AgentFire That wouldn't go over well lol
02:45 VanessaE OldCoder: also, update to latest homedecor and remove signs_lib
02:45 VanessaE you don't want that mod in this world.
02:45 AgentFire So there's nothing I can really do to make more RAM VanessaE?
02:45 VanessaE AgentFire: well in this case if it was working before and not now, I would tend to blame this school control before anything else
02:46 VanessaE secondary to that, a bug in your build
02:46 VanessaE rather than inadequate RAM
02:46 VanessaE how much do you have anyway?
02:46 AgentFire Idk
02:46 VanessaE ...
02:47 VanessaE OldCoder: wait on that.
02:47 VanessaE I will have another homedecor update for you in about an hour or so
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03:57 PoisenedArrow hello
03:58 PoisenedArrow anyone on
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04:54 AgentFire VanessaE: Looks like all it needed was a reboot of the program
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05:00 AgentFire So is Mese or diamonds better for pickaxes?
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08:26 Calinou new Ubuntu 14.10 build made
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08:30 Calinou the one-line script now builds LevelDB-compatible builds
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08:30 rickmcfarley nice
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08:32 * VanessaE cancels her plans to head to bed.
08:32 VanessaE (well, postpones anyway)
08:32 Calinou http://lichess.org/GQA7aOdP
08:32 Calinou chess game, first one to click plays
08:33 VanessaE pass :)
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08:45 MinetestBot [git] jeija@mesecons.net -> Jeija/minetest-mod-mesecons: Fix #189, clean code and update documentation fb695e9 http://git.io/B7ucHA (2014-11-23T09:43:24+01:00)
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09:19 VanessaE I'm off to bed.  night.
09:19 kilbith g'night
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10:02 MinetestBot [git] jeija@mesecons.net -> Jeija/minetest-mod-mesecons: Fix luacontroller interrupts not working if no iid is supplied f388dc4 http://git.io/rLqjHg (2014-11-23T10:59:51+01:00)
10:08 catninja one server I'm playing on has music, and when that music came on my dog sighed
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10:31 Calinou I use headset :P
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10:35 Calinou NEWS | [0.4.11] Meshnodes, mapgen v5 and other recent developments: https://forum.minetest.net/viewtopic.php?f=18&t=10621&p=162659#p162659
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10:38 kilbith Calinou, paramat will add a biome for v5 afaik
10:45 * Calinou has 112 MB of Minetest screenshots
10:45 Calinou both .png and .jpg
10:45 nore Calinou: there has been more minetest_game textures changes
10:46 Calinou briefly mentioned it
10:46 nore yep, but there are more
10:47 nore https://github.com/minetest/minetest_game/pull/331 https://github.com/minetest/minetest_game/pull/330 https://github.com/minetest/minetest_game/pull/324
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10:48 nore perhaps you could do a separate topic for minetest_game changes
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10:48 davegoopot Hello.  I'm creating a new game on linux on debian.  I installed via apt-get minetest-server.  Where are the default games stored so that I can copy their mods over to my new game?
10:49 Calinou tip: to edit large posts, you can extend the selection area
10:49 Calinou use the bottom right corner
10:49 Calinou davegoopot, you add mods to ~/.minetest/mods
10:49 Calinou not to the game directory
10:49 Calinou you then enable them with "load_mod_modname = true" in the world's world.mt file
10:49 Calinou eg. load_mod_moreblocks = true in ~/.minetest/worlds/world/world.mt
10:50 Calinou echo "load_mod_moreblocks = true" >> ~/.minetest/worlds/world/world.mt
10:50 davegoopot Yes got that bit thanks.  The question is where in the debian install are the default minetest game mods stored?
10:50 Calinou this may work
10:50 Calinou try at your own risk, don't do it while it is running :P
10:50 Calinou /usr/share/games/minetest contains game data
10:51 davegoopot Got it!  Thanks -- I was being slow for a Sunday morning!
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10:54 kilbith !seen blockmen
10:54 MinetestBot kilbith: blockmen was last seen at 2014-11-09 16:16:22 UTC on #minetest
10:54 kilbith :(
10:56 MinetestBot [git] kilbith -> minetest/minetest_game: New ladder texture 6680a51 http://git.io/BiWcRQ (2014-11-23T11:54:40+01:00)
10:57 Calinou super, I have to edit my post
10:58 nore :)
10:59 nore don't forget the other pulls, there are at least 3 ones you forgot for textures
10:59 nore if you make a special mt_game topic, perhaps also say that boats got a lot of fixes & improvements
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11:12 Megaf_ Good morning everyone
11:12 kilbith 'morning Megaf
11:12 Megaf_ Hi Jeija
11:13 Megaf_ Jeija: take a look at my fork now please
11:13 Jeija Hi Megaf_
11:13 Megaf_ I moved fences to its own folder
11:13 Megaf_ And today I will upload some screenshots
11:14 Megaf_ meh, wayland is not usable yet, brb, gonna switch back to X.org
11:14 Jeija I think you can remove the legacy stuff as long as the fence wasn't in upstream mesecons
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11:15 Jeija and replace minetest.register_node with mesecon.register_node (name, common, offstate, onstate)
11:16 Jeija the rules should be the same as the MESE conductor rules, so you can puth them both in a mesecons/preset.lua and use them for bot
11:16 Megaf_ Back, much better
11:17 Megaf_ Jeija: well, on my server there are millions of mese fences ;)
11:17 Megaf_ and hybrid dog have been using on his server too
11:17 nore Jeija: is this intended? https://github.com/Jeija/minetest-mod-mesecons/commit/a550323fea995437896d809df5e5c3795271219c#diff-37aba26b599d0b012ce8eadc7e21cea4L30
11:20 Calinou splitting makes it more complicated, nore, I would rather have more topics, but more general ones
11:20 Calinou like the one I did
11:20 Calinou every 1-2 months or so
11:20 kilbith don't forget the node highlighing, Calinou
11:20 nore hm.. yes, it is a bit more complicated
11:20 Calinou adding all pulls/commits would take more time, so I put the most important ones I saw
11:21 Calinou kilbith, https://forum.minetest.net/viewtopic.php?f=18&t=10143
11:21 Calinou I'll add a brief on this
11:21 kilbith there's no screenshot in here
11:21 kilbith just show it briefly
11:21 nore Calinou: there's a bug in the formatting at the end of your post
11:22 Calinou fixed, thanks for reporting
11:23 Megaf_ Folks, what do you think about creating group:torch, and adding wall torch from homedecor and default torch to the group? Then, setting group:troch as crafting ingredient in things like glow glass
11:24 kilbith Megaf_: ShadowNinja is already working on new torches
11:24 Megaf_ Ok, but it would be cool to have group:torch
11:25 Megaf_ I would make it myself if I knew how to register such group
11:26 nore it would be good to have torches made with meshnodes :)
11:27 nore Megaf_, groups don't need registering, just add torch=1 to the groups in the nodedef
11:27 Megaf_ Is that easy?
11:27 nore yep
11:28 nore see for example the stick group, it is exactly the same
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11:28 Megaf_ nore: like this? https://github.com/Megaf/more_blocks/blob/master/crafting.lua#L328
11:29 Megaf_ I tried that, but havent tested it
11:29 Megaf_ in this case, I made the group lightsource
11:29 nore then when the node is defined, add lightsource=1 to groups
11:29 nore and it will work
11:29 Megaf_ ops
11:30 nore except torches are not in the group yet
11:30 nore so you'll have to use override_item
11:30 Calinou group:torch makes sense
11:30 Calinou or group:light
11:30 Calinou Megaf_, however, you need to define a standard
11:31 Calinou you don't want a mod to use torch=1 and another to use torches=1 and another to use light=1…
11:31 Megaf_ nore: so with that line and this https://github.com/Megaf/homedecor_modpack/blob/master/homedecor/furniture_medieval.lua#L159
11:31 Calinou so you need to agree with other mod developers if you want it to work
11:31 Megaf_ It will work, right?
11:31 nore yep
11:31 Megaf_ Calinou: I know, I'm just experimenting
11:31 Calinou fun fact: you can craft stone tools with desert stone, smooth stone, desert cobble…
11:32 Calinou stone brick and desert stonebrick…
11:32 Megaf_ I believe two groups could be used, torch=1 and lightsource=1
11:32 Megaf_ for example, fire and flames and flint and steel could be lightsource=1
11:32 Calinou hmm, cobble and desert cobble are stone=2
11:32 Megaf_ wall torch and torch would go to torch=1
11:32 Calinou I believe you can still use them in crafting recipes
11:32 Calinou light_source
11:32 Calinou don't forget _
11:32 Calinou however that is also the name of a property… so people may find it confusing
11:33 Calinou light=1 makes more sense
11:33 Calinou or emits_light=1
11:33 Viper168 joined #minetest
11:33 Calinou you can redefine nodes so that they use the groups you use anyway :)
11:34 rubenwardy joined #minetest
11:36 Megaf_ I like the emits_light=1
11:36 tpe joined #minetest
11:36 Megaf_ That could be set on glow glass too
11:36 Calinou yes
11:37 kilbith Calinou: mention the 'connected glass' too ;)
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11:39 kilbith and the map saving from sfan5
11:47 Megaf_ Jeija: uses of Mese Fences, http://www.zimagez.com/galerie/Mese-Fences-32852-0.php
11:48 Megaf_ and Im adding more 4 screenshots
11:48 rubenwardy Hi all!
11:50 Megaf_ And that's on my server by the way
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12:00 rubenwardy http://mediacru.sh
12:02 Tux[Qyou] joined #minetest
12:02 ElectronLibre (Hello everyone) I've been waiting for that since a long time : https://mediacru.sh/IUOaWCOTC_le
12:06 Megaf_ ElectronLibre: borked shaders?
12:06 ElectronLibre No, just a modified sky.cpp recompiled.
12:07 PenguinDad joined #minetest
12:07 Megaf_ oh, sorry
12:08 PenguinDad Good morning everybody!
12:08 Megaf_ Hi PenguinDad
12:08 ElectronLibre But it's still wonderful, in my opinion *-*. Because I've (finally) been able to compile on Windows, I can now run something less laggy than on my poor little Linux.. And it's beautiful :D.
12:08 ElectronLibre Hello PenguinDad :).
12:12 Megaf_ VanessaE: Jeija: Something very wrong with mesecons/pipeworks
12:13 Megaf_ VanessaE: Jeija: http://paste.debian.net/plain/133123
12:14 Megaf_ hm, that can be a problem with my fork of mesecosn
12:14 Fritigern nore: What did you think of my fixes to mg?
12:15 Megaf_ I dont think it is
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12:17 Fritigern Megaf_: Something appears to be very very wrong on your end
12:18 Fritigern It all seems to start with pipeworks failing. Did you try updating that yet?
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12:23 Megaf_ Fritigern: VanessaE actually changed something that will break
12:23 Megaf_ https://github.com/VanessaE/pipeworks/commit/28cef5e82f507377df9a29ff792e834a5b712c85
12:24 Megaf_ Requires mesecons commit *** or newer
12:24 Megaf_ for fecks sake
12:24 Megaf_ now mesecons is dependecie of pipeworks!?
12:25 PenguinDad Megaf_: it still only soft depends on mesecons
12:26 Megaf_ Now I hope that I can merge my fork to mesecons master without braking it
12:28 * Megaf_ foresees servers going off line
12:34 Megaf_ VanessaE: Why exactely does that needs such a new commit?
12:41 PenguinDad Megaf_: because of the changes done in that commit https://github.com/Jeija/minetest-mod-mesecons/commit/5be179bf110b44bdc06df6dbfde4e61487cf0635
12:41 Megaf_ oh
12:41 Megaf_ ok
12:43 PenguinDad and mesecons got a few improvements and speedups after that commit
12:44 Megaf_ Changing topics, its a good idea to squash commits before submiting a PR, isnt it?
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13:05 y \o
13:05 y hi weird people
13:06 ElectronLibre Hello weird nickname :D.
13:06 * ElectronLibre runs away
13:06 y aw :3
13:06 y how is it going wild free electron
13:08 * catninja is updating a server and it has already taken 10min
13:08 ElectronLibre It's going.. like yesterday, and like tomorrow, I feel a little bit bad and a little bit bored.. but I'm happy because I can now provide to some people I know my special build for Win32. And you y?
13:08 catninja I guess I should update a bit more regularly
13:09 ElectronLibre Updating the mods or the binaries?
13:09 y doing nothing
13:10 AgentFire ElectronLibre: Can I ask a stupid question?
13:10 ElectronLibre If I can answer by a stupid answer, so yes :D.
13:11 AgentFire Do people date often on minetest servers, because I've been to a few servers where they had signs for the rules saying No Dating on the server.
13:12 CWz Sadly the dating bullshit is getting out of hand
13:12 ElectronLibre I think it may happen sometimes, on some servers..
13:13 ElectronLibre But it's mainly teenagers I think.. (about 15, 16 years old). Sadly, I've heard, from prople who have played MC, that it happened a lot on some MC's server... So I just hope it won't happend a lot on MT's servers..
13:13 btoothpick joined #minetest
13:13 CWz it already does happen a lot on some servers
13:14 ElectronLibre Oh, hello btoothpick.
13:14 Ataron joined #minetest
13:14 ElectronLibre CWz, so we're starting to drift... ._.
13:14 AgentFire CWz: So like, I have a girlfriend, if the server has a rule about not dating, does that mean we can't play together on the server?
13:15 y as long as you don't hack the mods and enable the orgy modes I bet you are fine
13:15 ElectronLibre AgentFire, you can play together. I think it's more about people who come in a server in the only purpose to date someone.
13:16 AgentFire Ahh okay. Honestly, I doubt my girlfriend would play though, she's not much for video games, but I've been suggesting it, because I think it'd be something fun for both of us.
13:17 btoothpick Greetings ElectronLibre
13:17 ElectronLibre I know people who play with their [girl/boy]friend, there is no problem if they do not act like it they were alone.
13:17 catninja AgentFire: I've also wondered about that
13:17 ElectronLibre Greetings too btoothpick, what's new?
13:18 btoothpick I'm going to learn how to print the world into a 2d map this week.
13:18 AgentFire catninja: Well, I'm glad I got some good answers.
13:18 y Tarja Turunen is amazing
13:18 btoothpick One of the students can't find the "school" anymore.
13:18 btoothpick Need some sort of hansel and gretel mechanism perhaps.
13:18 AgentFire ElectronLibre: Honestly, I think anything that's couple related would probably be saved for skype. In fact, we might not even talk in chat, just talk via the skype call.
13:18 btoothpick or landmarks they will notice on the 2d map.
13:19 catninja AgentFire: I've heard that it is to keep 12yrolds from asking for ingame girlfriends xD
13:19 y totally unrelated, anyone here has taken any MOOC?
13:19 y if not, give them a try, they are crazy awesomeness
13:19 ElectronLibre AgentFire, why not speaking in real life?
13:20 AgentFire xD Yeah, I don't doubt it. I'm just glad I have a girlfriend, and it's not something where I had to go on a video game server to find her.
13:20 AgentFire ElectronLibre: We're in a LDR
13:20 ElectronLibre (Can you specify what is exactly LDR please?)
13:20 PenguinDad AgentFire: Is LDR the opposite of HDR?
13:21 AgentFire No clue what HDR is lol
13:21 AgentFire LDR means Long Distance Relationship
13:21 ElectronLibre catninja: Those 12 years old are just ridiculous...
13:21 ElectronLibre Oh, I see.
13:21 catninja ElectronLibre: yep they are a handfull in all aspects.
13:22 btoothpick I have to switch computers.
13:22 btoothpick talk to you soon....maybe
13:22 catninja ElectronLibre: on the clan wars server some have been asking to join the kingdom "spawn"
13:22 catninja or "war"
13:22 ElectronLibre ._.
13:23 davegoopot joined #minetest
13:23 ElectronLibre I cannot even understand why they do that.. ._.
13:25 btoothpick joined #minetest
13:26 catninja ElectronLibre: to some people you can give all info you have and more and they still get nothing of it
13:27 kaeza joined #minetest
13:27 btoothpick My wife reclaimed her computer, and this is SLOW
13:27 Ataron joined #minetest
13:28 ElectronLibre It is slow? What system is it using?
13:29 btoothpick windows 7 home
13:29 ElectronLibre Ouch.
13:29 btoothpick celeron 900
13:29 ElectronLibre How much RAM?
13:29 btoothpick 3 gigs
13:29 ElectronLibre °_°
13:29 kaeza greetings
13:29 btoothpick It probably would run much better if I just put a debian derivative...
13:30 catninja yes it would
13:30 ElectronLibre Greetings kaeza.
13:30 ElectronLibre btoothpick, yes actually it would, no, it will.
13:30 btoothpick My kids want a computer for Christmas...I tried a live linux cd on this, but club penguin was still too slow.
13:30 coagen joined #minetest
13:30 coagen hrm
13:31 btoothpick Slickdeals had an i3 listed at best buy for 250
13:31 coagen i see the next goal now
13:31 coagen thx, bye
13:31 coagen left #minetest
13:31 ElectronLibre btoothpick, which distro did you used?
13:31 btoothpick antix
13:32 ElectronLibre I don't know it. Is it a debian derivated?
13:32 btoothpick Yes, it is nice I use it at work on our old computers...thinking about it, I used the 32 bit version, and this is 64 bit, I will get the other iso and test that.
13:33 btoothpick http://antix.mepis.org/index.php?title=Main_Page
13:33 Megaf_ [13:11] <AgentFire> Do people date often on minetest servers, because I've been to a few servers where they had signs for the rules saying No Dating on the server.
13:33 Megaf_ AgentFire: Yes, they do
13:33 Megaf_ A lot
13:33 btoothpick I am not opposed to distro hopping, but I want something as convenient as apt
13:33 Megaf_ But is not like real dating
13:33 Megaf_ They are just playing
13:34 Megaf_ just kids
13:34 kilbith such as role play
13:34 ElectronLibre Oh my dear why... why servers a polluated by them...
13:36 btoothpick How much do mobs slow down a server?
13:36 ElectronLibre Polluated? Wait a minute, it's "polluted" (I think).
13:36 ElectronLibre btoothpick, it depends on which mod(pack) you use.
13:36 btoothpick I'm running the server with Dreambuilder from VanessaE
13:38 ElectronLibre It might be slow, I don't know which mod are used..
13:38 Megaf_ btoothpick: They slow a lot
13:39 Megaf_ thats the short asnwer
13:39 btoothpick That was my assumption. After I get a dedicated server for minetest I'll test it out.
13:40 btoothpick I had gotten approval for a grant to buy minecraftedu, but cancelled the grant after testing minetest.
13:41 btoothpick I just have an issue with the f bomb in some of the licensing files...even though I know what they mena.
13:41 btoothpick mean
13:43 SylvieLorxu btoothpick: Yeah, the WTFPL isn't really professional. You could probably relicense it to any other license, though, because it allows you to "do whatever [...] you want to"
13:43 SylvieLorxu I would've liked them to use something like CC0 instead, though
13:43 Cacatoes joined #minetest
13:44 * Megaf_ uses GPLv2
13:45 FreeFull There is the unlicense
13:45 FreeFull I just put my code under MIT
13:48 * btoothpick is not too familiar with software licenses.
13:48 Megaf_ Should Jeija merge this? https://github.com/Jeija/minetest-mod-mesecons/pull/191
13:50 PenguinDad Megaf_: you should really squash these commits
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13:56 RealBadAngel https://www.youtube.com/watch?v=hGv6k3-2D3s&amp;feature=youtu.be
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13:58 ElectronLibre !title
13:58 MinetestBot ElectronLibre: Some more extruded nodes... - YouTube
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14:02 btoothpick Care to elaborate on the title?
14:03 RealBadAngel just watch it instead
14:09 Megaf PenguinDad: Im having a hard time squashing them
14:09 Megaf I have tried three times but I always mess things up
14:10 phantombeta joined #minetest
14:14 btoothpick RealBadAngel, I see now, the bot message didn't have the link.
14:14 RealBadAngel https://www.youtube.com/watch?v=F7LcggphDeA&amp;feature=youtu.be
14:14 RealBadAngel heres next vid, with 32x texture pack
14:15 btoothpick Can textures be loaded alone.
14:16 btoothpick I have to go, I'll be looking at this latger
14:16 Megaf I'm not sure if I like that torch
14:19 * Megaf will try geany
14:19 * Megaf currently using GEDIT
14:23 phantombeta joined #minetest
14:25 Megaf This is the editor I use for Lua
14:25 Megaf https://cdn.mediacru.sh/Iwm9P1nUNueF.png
14:25 Megaf ^ RealBadAngel
14:26 MinetestBot [git] Sapier at GMX dot net -> minetest/minetest: Fix console spaming by debug function on mod checking for global variable to exist. 0dcc4b2 http://git.io/AknGoQ (2014-11-23T15:24:37+01:00)
14:26 Megaf it even shows the lines that are different from the Github repo
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14:38 ecutruin RBA, can extrude nodes still be rotated however one wants?
14:44 Jordach ecutruin, yes, the node rotation still exists
14:44 phantombeta joined #minetest
14:45 ecutruin I meant more.. that you could use extrude to have say the look of a rock on the ground (rock just being a flat extruded pixel art.
14:46 Megaf folks, Im trying to get rid off all mushrooms on my server
14:46 Megaf so I disabled the mushrooms mod and created a new mod with the same name, with the following on the init.lua
14:47 Megaf minetest.register_alias('mushroom:red_natural', 'default:air')
14:47 Megaf What am I doing wrong?
14:47 Jordach ecutruin, nope. think of how tools are extruded
14:48 ecutruin Basically, I'm curious about doing something like this.. http://img2.wikia.nocookie.net/__cb20140705212957/tfcraft/images/b/bf/NewRock.png
14:48 Jordach ecutruin, randomy nodes
14:49 ecutruin Random is a plus.. but I'm more asking about the rendering of a extruded pixel art along the ground like that.. instead of it being up like torches.
14:49 Jordach ecutruin, specific extrusion?
14:50 ecutruin Like I said.. I want to replicate the image I linked.
14:51 luizrpgluiz joined #minetest
14:51 * Jordach has a possible way to do it, however it is messy
14:52 luizrpgluiz hi
14:52 ecutruin That's why I was asking RealBadAngel if their extrude feature could do that.
14:54 Jordach you'd most likely end up relying on meshnodes
14:54 Jordach until it gets merged in
14:54 * ecutruin nods.
14:55 * Megaf "accidentaly" replaced all mushrooms by cobblestones.
14:55 kilbith haha
14:55 Megaf now my server have cobble all over the place
14:55 kilbith Megaf's accidental's server
14:55 kilbith :P
14:56 Megaf fortunetally I have a very recent backup of my map
14:56 ecutruin I'm sure I could do it quite easily by just importing the image into Qubicle, and exporting it as a mesh.. super easily, in fact.. but figured I'd see if it was possible via extrude.. especially for animation options.
14:58 phantombeta joined #minetest
14:58 Megaf kilbith: now I have to restore my backup, more than 2 GB being uploaded to my server at 100 KB/s
14:58 Megaf that will take a while
14:59 Megaf isnt it any other way to fix what I did?
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15:10 Jordach mmmmm https://cdn.mediacru.sh/Ggsq_JCQl2yk.png
15:11 * ElectronLibre loves this desktop
15:14 SylvieLorxu >WASD
15:14 MinetestBot [git] jeija@mesecons.net -> Jeija/minetest-mod-mesecons: Fix onstate switch appearing the the creative inventory e74241f http://git.io/sboQ6g (2014-11-23T16:13:28+01:00)
15:14 SylvieLorxu <AOE is clearly superior
15:15 * ElectronLibre uses RQZD on an AZERTY keyboard. Useful when you need one hand for an external mouse.
15:15 PenguinDad ESDF is the shit :P
15:16 ElectronLibre On qwerty or azerty or both?
15:17 PenguinDad ElectronLibre: on QWERTZ and QWERTY ;)
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15:41 Jeija Is there any way to protect settings so that they cannot be modified by any mod?
15:41 Jeija I need a way to disable something that mustn't be re-enabled by a mod.
15:47 dhasenan_ joined #minetest
15:52 Jordach Jeija, by removing the settings in the first place?
15:52 tanath_ joined #minetest
15:53 Jeija How would you enable it then?
15:54 Jeija Basically, it is about that HTTP request from Lua thing again
15:54 Jeija I got it all working, but that is the missing piece.
15:55 Jordach if you have to be certain, use noneditable settings
15:57 Jeija How would I do that? Apart from applying them at compile time?
15:57 kaeza Jeija, it's not possible ATM. SN's Lua security/sandboxing pull adds "uneditable settings" AFAIK (to prevent mods from disabling sandboxing), but it hasn't been merged yet
15:59 Megaf Jeija: I dont know how to register the node the way you asked. mese fences is based on mesecons wires, or was based before you re-wrote it
15:59 Megaf but well, I will try to learn it again
16:00 Jeija Otherwise Megaf, do the things you know how to do and I can take care of the rest
16:01 Megaf Jeija: ok, I apreciate that. I will try to clean the code a little more and squash all those commits
16:01 Jeija kaeza: Do you think uneditable settings will be merged any time soon? Or are there other plans, like completely restructuring settings (like some proposals said)?
16:02 Enke joined #minetest
16:02 kaeza Jeija, don't think so, and not AFAIK :/
16:03 kaeza actually, there's a proposal to restructuring settings, but it's mostly cosmetic
16:03 kaeza s/to/for/
16:03 Jeija ok thanks
16:04 kaeza Jeija, more info here: https://github.com/minetest/minetest/pull/1606
16:06 Jeija However, os.execute("curl ..") wouldn't be more secure
16:06 Megaf What is this for? is_ground_content = true
16:06 Jeija So adding http_fetch within minetest doesn't really impact security too much
16:06 Jeija Megaf: remove that
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16:11 kaeza Megaf, is_ground_content, AFAIK, does not get overwritten by caves at map generation. otherwise, it does nothing
16:11 Megaf oki
16:16 y state is the root of evil
16:17 Wuzzy joined #minetest
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16:18 y kaeza: :D
16:18 y http://dpaste.com/1HN9WM2 look at this beautiful thingy
16:19 kaeza http://dpaste.com/1HN9WM2#line-178
16:19 kaeza >Streaicm
16:19 kaeza what
16:20 y oh
16:20 y typo
16:20 y the code I have on my computer doesn't have it
16:20 kaeza looks nice
16:20 y I posted it and probably pressed "ic" without realizing :P
16:20 kaeza ic
16:21 compcube joined #minetest
16:21 y abstractin' input!
16:21 y I should setup another Stream for the output
16:22 y it is a weird Stream tho
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16:56 SylvieLorxu https://img.bi/#/Cu2BSLK!luVPZBLIl7uLh6qDOsmmD0LHUbiiBX0FfIKNh1te
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17:01 PenguinDad img.bi always throws an internal server error at me :(
17:02 rubenwardy https://github.com/rnicrosoft/windows completely threw me
17:03 kaeza it's so secure it doesn't even let you see it
17:03 kaeza lol rnicrosoft
17:03 rubenwardy Hilarious if it was a fork of gnu/linux
17:05 kaeza rubenwardy, I expected this http://i.imgur.com/0NGuC.png :(
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17:28 exio4 !c √(-1)
17:28 MinetestBot SyntaxError: invalid character in identifier (<string>, line 1)
17:32 PenguinDad exio4: 0.0 + 1.0i
17:33 exio4 wanted to try if MinetestBot got it
17:33 AgentFire Is anybody here an admin of Liberty Land?
17:34 nore exio4, IIRC, even math.sqrt(-1) won't work
17:34 nore !c math.sqrt(-1)
17:34 MinetestBot ValueError: math domain error
17:34 VanessaE math domain error? heh
17:34 VanessaE it should just return 'i' ;)
17:34 nore problem is, there are two square roots; how do you chose which one? :)
17:34 sfan5 ^
17:35 exio4 show both
17:35 sfan5 nobody would expect math.sqrt to return 2 things
17:36 exio4 why not?
17:36 * nore wonders what happens with **0.5...
17:36 VanessaE in normal maths, 'i' is the standard definition of sqrt(-1)
17:36 nore !c (-1)**0.5
17:36 MinetestBot (6.123233995736766e-17+1j)
17:36 exio4 work with lists outputs by default
17:36 nore hm..
17:36 exio4 nearly-0 + i
17:36 nore VanessaE, not quite
17:37 nore i just happens to be a number whose square is -1 :)
17:37 nore as is -i
17:37 VanessaE heh
17:37 VanessaE I guess they teach it a little differently here
17:37 VanessaE or did when I was growing up
17:38 exio4 -i * -i = -1; i * i = -1
17:38 exio4 complex numbers are kinda weird too, you can't order them
17:38 nore well, the definition we did here was that a complex number was an ordered pair of real numbers
17:38 kaeza !c cmath.sqrt(complex(-1.0))
17:38 MinetestBot NameError: name 'cmath' is not defined
17:38 kaeza :(
17:39 nore exio4, you *can*, but such an order can't respect multiplication and addition
17:39 nore so it's not interesting
17:39 VanessaE the way it was taught in my schools, "complex" numbers were just any ordinary expression that included 'i', and 'i' was defined as sqrt(-1), but you only ever bothered with its definition when you wanted to calculate that part away
17:39 VanessaE otherwise you just left the i's in and worked with it like any other algebraic expression
17:39 PenguinDad !c magicmath.sqrt(-1337)
17:39 MinetestBot NameError: name 'magicmath' is not defined
17:40 PenguinDad :(
17:40 exio4 !c (-i)**2
17:40 MinetestBot NameError: name 'i' is not defined
17:40 nore yep, that's what we do too
17:40 exio4 !c (-j)**2
17:40 nore exio4: use 1j
17:40 exio4 !c (-1j)**2
17:40 MinetestBot (-1+0j)
17:40 exio4 !c (1j)**2
17:40 MinetestBot (-1+0j)
17:40 exio4 VanessaE: ^ "this" is the problem
17:40 PenguinDad woah
17:40 nore VanessaE, well, we never bother with the def
17:41 VanessaE exio4: "this" is the bot not knowing how to handle i :)
17:41 nore just when you want to define them, then you prove the usual properties of "+" and "*", and then you put that definition away
17:41 exio4 why VanessaE?
17:42 PenguinDad !c math.sqrt(-1+0j)
17:42 MinetestBot TypeError: can't convert complex to float
17:43 exio4 (-i * -i) =? -1i * -1i =? (-1 * -1) * (i * i) =? +(i*i)
17:43 PenguinDad 2complex4me
17:43 PenguinDad :P
17:50 rubenwardy !c math.sqrt(-1) * math.sqrt(-1)
17:50 MinetestBot ValueError: math domain error
17:50 rubenwardy !c math.sqrt(-1+0j) * math.sqrt(-1+0j)
17:50 MinetestBot TypeError: can't convert complex to float
17:50 rubenwardy Meh, nevermind
17:50 exio4 use **
17:50 exio4 !c (-1)**0.5 * (-1)**0.05
17:50 MinetestBot (-0.1564344650402308+0.9876883405951378j)
17:50 exio4 !c (-1)**0.5 * (-1)**0.5
17:51 exio4 !c (-1)**0.5 * (-1)**0.5
17:51 MinetestBot (-1+1.2246467991473532e-16j)
17:51 rubenwardy ah
17:51 exio4 I know more python than you apparently!
17:51 exio4 >:3
17:51 Megaf Please, can anyone help me? I accidentaly filled my map with cobble with this thing > minetest.register_alias('mushroom:red_natural', 'default:cobble')
17:51 Megaf can that be reverted?
17:51 rubenwardy Aliasing doesn't convert, afaik.
17:52 VanessaE just remove the alias
17:52 rubenwardy Removing the alias should go back to mushrooms
17:52 exio4 using a backup works too
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17:56 Krock joined #minetest
17:58 * GhostDoge licks Krock
17:58 * Krock licks GhostDoge
17:59 Megaf ok
18:00 Megaf now, I have a not succefull rsync tranfest because my server ran out of space
18:00 Megaf and the incomplete file is somewhere using the space
18:04 kattsmisk *painstakingly saving all servers and channels for irc* *realise that a restart of the server is not needed*
18:06 Megaf A reboot done the trick...
18:06 Megaf exio4: I have a backup... I backed it up just before messing with mods, so nothing is actually lost
18:06 Megaf but I can restore the backup at 100 KB/s
18:06 Megaf and my map is 2.6 GB
18:07 Megaf so it will take a while ;)
18:08 Megaf pff
18:08 Amaz Could you compress the map?
18:09 Calinou .tar.xz
18:09 Calinou (or .7z, same compression)
18:09 Megaf I think I will have to restore the whole server... This out of disk messed up everything
18:09 Megaf server will no longer start
18:09 Megaf 13:09:21: ERROR[main]: Subgame [] could not be found.
18:09 Megaf 13:09:21: ERROR[main]: ERROR: An unhandled exception occurred: Supplied invalid gamespec
18:09 Megaf yep, I lost my world.mt, somehow
18:10 Megaf I will try to restore it from the backup... I hope that's the only lost file
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18:12 VanessaE make sure you have adequate space before you try to restore
18:12 VanessaE else you may botch your backup too
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18:13 Megaf I'm almost sure that I lost only the world.mt and mushrooms mod
18:13 Megaf server is up again
18:13 Megaf !up Megaf
18:13 MinetestBot Megaf: invalid address
18:14 Megaf !server Megaf
18:14 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/10, 0/0 | Version: 0.4.10-Megaf / MegafXplore | Ping: 16ms
18:14 Megaf joining
18:16 Megaf VanessaE: that alias actually replaced all mushrooms by cobble
18:16 Krock !up minetest.ntdll.net
18:16 MinetestBot minetest.ntdll.net:30000 is up (50ms)
18:16 Krock dat wow.
18:18 Megaf VanessaE: I will have to restore the whole backup
18:18 Megaf http://paste.debian.net/plain/133163
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18:20 VanessaE Megaf: hm, didn't realize.
18:20 VanessaE oh well
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18:20 Megaf Jeija: I have decided to keep mese_fence as an extension, an aditional mod instead of making it part of mesecons, that will make things simplier
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18:22 Megaf now, that was sad. http://paste.debian.net/133164/
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18:36 Megaf VanessaE: It was a catastrophic failure =/
18:36 Megaf I will have to redo the whole server
18:36 Megaf s/server/server OS instalation
18:36 Megaf minetest server is safe
18:36 VanessaE sorry to hear
18:38 Megaf could be worse... Hopefuly I run my servers inside OpenVZ containers, so it's just a matter of reconfiruing a new container from a template
18:38 Megaf and this time I will do snapshots of the container itself
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18:43 Jeija OK, Megaf, that means you will still have control over it in the future :)
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18:51 Amaz VanessaE, concerning this post/commit/update to dreambuilder https://forum.minetest.net/viewtopic.php?p=162686#p162686 The door textures are not mine, but Esteban's. He made them, but had no idea how to make a pull request with them.
18:52 VanessaE that's okay, that's why I kept the original message from the pull
18:53 Amaz Okay. It's just in the post you said: "Amaz' door images" which got me worried!
18:53 VanessaE OH
18:53 * VanessaE fixes...
18:53 VanessaE :)
18:53 Amaz XD
18:54 Calinou https://chocolatey.org/packages/minetest
18:54 Calinou Minetest is apparently on Chocolatey
18:56 kilbith "Chocolatey is a package manager for Windows"
18:56 kilbith interesting
18:56 GhostDoge Chocolatey sounds tasty :P
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18:56 Calinou it could be added to the downloads page of website
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19:25 rubenwardy http://rubenwardy.github.io/simplecnd/
19:25 rubenwardy Like XKCD's click and drag
19:26 Calinou optional intertia would be cool
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19:44 Megaf now, restoring 2.4 GB map + 1.7 GB rollback.sqlite from one country to another at 100 KB/s. That will take a while
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19:49 Megaf now, restoring 2.4 GB map + 1.7 GB rollback.sqlite from one country to another at 100 KB/s. That will take a while
19:49 Megaf About 11 houts
19:52 Amaz Nasty :(
19:52 Amaz Poor Megaf
19:53 Megaf I will remove rollback.sqlite and compress the worlds folder in bz2
19:53 Megaf that can save some time
19:55 Megaf $ du -hs players/
19:55 Megaf 63Mplayers/
19:55 Megaf rm -rf *guest* && rm -rf *Guest*
19:55 Megaf $ du -hs players/
19:55 Megaf 55Mplayers/
19:55 Megaf Thats a lot of Guests
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20:18 Calinou <Calinou> “There's a minetest.conf setting for that.” —Steve Jobs (2008)
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21:35 MinetestBot [git] ShadowNinja -> minetest/minetest: Make duplicate warning checks file and line specific a1db83e http://git.io/Dr6TCA (2014-11-23T16:34:49-05:00)
21:38 RealBadAngel https://www.youtube.com/watch?v=SH_mr82khjk
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22:32 ShadowNinja Megaf: Is your server interact-only-on-request?
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23:05 Megaf ShadowNinja: Yes it is, why?
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23:06 Megaf It is not on at the moment by the way
23:09 Megaf 944 MB of 1154 MB uploaded
23:09 Megaf !c 1154 - 944
23:09 MinetestBot 210
23:09 Megaf !c 210 * 100
23:09 MinetestBot 21000
23:10 Megaf !c 2100 / 60 / 60
23:10 MinetestBot 0.5833333333333334
23:10 Megaf 58 minutes to go
23:10 Megaf !c 210 * 140
23:10 MinetestBot 29400
23:10 Megaf !c 29400 / 60 / 60
23:10 MinetestBot 8.166666666666666
23:10 * Megaf is bad at maths
23:11 Megaf 140 KB/s of upload,
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23:23 Megaf 200 MB to go o/
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23:43 Megaf sent 42 bytes  received 1208939523 bytes  99538.06 bytes/sec                        â”‚minetest@Minetest102:~/Server/build/openvz$ ls
23:43 Megaf total size is 1209564361  speedup is 1.00
23:43 Megaf finally
23:53 ShadowNinja Megaf: I've got a c program that clears out players without interact.
23:54 Megaf ShadowNinja: That's actually quite cool. But my biggest consern is the huge amount of files that unifiend inventory has trown at my worlds folder
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23:55 da3m0n22 ola, any idea why rendering world takes great amount of time on one particular server?
23:55 Megaf yep
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23:55 Megaf because the server might be overloaded or baddly configurated
23:55 da3m0n22 if you want to test it: vfserv.net:30000
23:55 Megaf or both
23:56 ShadowNinja Megaf: http://sprunge.us/MIRd
23:56 ShadowNinja Megaf: Make a backup first though, I just added last_login support and it's untested. (you just need to copy the auth.txt and players/ directory.)
23:56 da3m0n22 in this case probably both, i've tried to track the problem down to memory allocation limits, network speed, but local load isn't high
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23:57 da3m0n22 Megaf: thanks, i'll leave them until fixed :D
23:57 Megaf da3m0n22: is it your server?
23:57 da3m0n22 Megaf: sincerely no, our servers always worked properly ...
23:57 Megaf ShadowNinja: So, I run it from the world folder?
23:58 ShadowNinja Megaf: Do you mean the datastorage_ ones?  Those just storewaypoints.  You can delete the empty ones and move the used ones to datastorage/ and remove the datastorage_ prefix.  Also update UI if you haven't already, it no longer creates enpty files, it requires the datastorage mod for waypoints though.
23:58 ShadowNinja Megaf: Yes, it's `./clean /path/to/world/folder` IIRC
23:58 ShadowNinja (assuming you used `gcc main.c -o clean`)
23:59 Megaf cool
23:59 Megaf ShadowNinja: I will run that tomorrow. I have to bring my server back to life, It has a downtime of hours already
23:59 Megaf usually it would be full of people at this time
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