Time Nick Message 00:20 blaise │19:00 < minetest> *** newplayer joined the game 00:20 blaise lol 00:39 RealBadAngel http://i.imgur.com/xdeNocY.png 00:40 RealBadAngel how do you like it? 01:14 hisforeverkid Vanessa I just downloaded the Village mod and your house is awesome ty My friend?) 01:39 VanessaE thanks :) 01:41 DarkNight-Studio Hey 09:16 Pezza Suuup 09:25 kaeza mornings 09:26 Pezza It's like 8:30PM in Tasmania, lol. 11:32 raffahacks Hi megaf 11:35 Megaf Hi raffahacks 13:01 Megaf anyone else having memory leaks on client side? 13:49 ThatGraemeGuy yes for a while now 13:49 ThatGraemeGuy ^^ @Megaf 13:52 Megaf ^ Zeno` 13:52 ThatGraemeGuy last restarted client around an hour ago when i restarted it the "RES" column reported by 'top' said 1.5GB 13:53 ThatGraemeGuy now reading 3.65 13:53 ThatGraemeGuy and that's with me just standing in 1 spot not actively playing 13:54 ThatGraemeGuy when it gets to over 5 i need to restart my client as my machine starts swapping too much 14:11 Leoneof hi 14:11 Leoneof oh wait 14:11 Leoneof why i'm here? 14:13 VanessaE why not? 14:18 exio4 minetest is love 14:18 exio4 minetest is life 14:19 VanessaE heh 14:19 Leoneof which server is good? i want to play with a lot of minetesters! 14:19 VanessaE there's lots of good servers 14:19 VanessaE just pick one :) 14:20 Leoneof connected 14:20 ThatGraemeGuy hey VanessaE, have you changed the blinky plant interval on the survival server. much slower than it ought to be 14:21 Leoneof wow, a lot of people there in minetest game! 14:21 VanessaE ThatGraemeGuy: I changed it upstream on the Mesecons repository to exactly what it's supposed to be - 3 seconds per flash. 14:21 ThatGraemeGuy for some reason its more than that 14:21 VanessaE it was not operating exactly to specification before because the ABMs were getting out of sync, so I fixed it, but that was months ago 14:22 ThatGraemeGuy I only noticed the other day when i popped on to a server I ran for a while 14:22 VanessaE I haven't touched that code since then. 14:23 ThatGraemeGuy so it should be "on" -> count 3 sec -> "off" -> count 3 sec -> "on" ... etc? 14:23 VanessaE yeah 14:23 Leoneof minetest was laggy a few months ago, but it's very smooth in this new version, what happened? :) 14:23 VanessaE Leoneof: RealBadAngel and Zeno` happened :) 14:24 ThatGraemeGuy I'm counting 8 or 9 seconds between state transitions 14:24 * Leoneof *greating* 14:24 Leoneof greeting 14:24 Leoneof eh 14:24 Leoneof oh 14:24 Leoneof :) 14:25 VanessaE ThatGraemeGuy: that's definitely NOT what I set it to. check the code. :) 14:25 VanessaE Minetest-related/mods/mesecons/mesecons_blinkyplant/init.lua: interval = BLINKY_PLANT_INTERVAL, 14:25 VanessaE Minetest-related/mods/mesecons/mesecons/settings.lua:BLINKY_PLANT_INTERVAL = 3 14:25 VanessaE so if it's going 8+ seconds between state changes, that would suggest lag on the server. 14:26 VanessaE (or someone turned that value up) 14:26 ThatGraemeGuy odd, i don't generally notice lag on the survival server as a general rule 14:30 ThatGraemeGuy I tried to roll my own blinky using a interrupts on a luacontroller but then ran into a known bug where they overheat when you leave the area 14:31 ThatGraemeGuy also that didn't lag when i watched it 15:09 RealBadAngel since more folks are online i will post the screenies again: http://i.imgur.com/xdeNocY.png http://i.imgur.com/TwSDoSm.png http://i.imgur.com/VD1Uloz.png 15:10 PenguinDad extruded plantlike nodes :D 15:10 RealBadAngel yup 15:17 VanessaE RealBadAngel: how about the 1/2 thickness (third image), but without the shaders stuff :) 15:18 guest_____ There is an item beer on one of the mods I've installed, and I want to rename it to Dew or something because it is being used at an elementary school. Please point me to the tutorial or directions to make that change. 15:19 kilbith RBA, extruded signlike please 15:19 sfan5 look in the init.lua, find where it says description = 'Beer' and change i 15:19 sfan5 guest_____: /\ 15:19 guest_____ sfan5: thanks! 15:20 guest_____ just found it at the beginners guide you must host too...http://sfan5.duckdns.org/minetest-modding-tutorial/html/englishEN.html thanks again. 15:20 kilbith 'Beer' is not politically correct in a school ? 15:20 sfan5 guest_____: please be aware that the guide is a bit outdated 15:23 guest_____ kilbith, it's a lot better than the README on some of the licenses ;) 15:29 RealBadAngel VanessaE, http://i.imgur.com/GYVEWmK.png 15:30 VanessaE nice 15:30 VanessaE very nice indeed 15:31 VanessaE could it go a step further and make it per-node configurable? 15:32 VanessaE like, papyrus being 2x as thick as shown but not the others, etc 15:32 VanessaE if not, that's okay 15:33 kilbith it must be optionnal/tricky, otherwise the cobweb will looks like weird 15:33 VanessaE cobwebs could be replaced with a mesh. 15:33 VanessaE that's no big deal. 15:37 dvere Hi there 15:39 RealBadAngel you could control that with visual scale 15:39 RealBadAngel and last parameter that will control the thickness 15:39 VanessaE add a fourth parameter, w 15:39 VanessaE (w, x, y, z) 15:39 RealBadAngel what for, x and y control the size 15:39 shadowzone Hello VanessaE 15:40 shadowzone What would w be for? 15:40 RealBadAngel well, its single one now 15:40 RealBadAngel and copied over x,y and z the same 15:40 VanessaE RealBadAngel: because x, y, z control the overall size of the object 15:40 VanessaE you don't want the thickness to scale with size 15:41 VanessaE last I knew, visual_scale could take the three separate params as a table? 15:41 PenguinDad VanessaE: not for nodes iirc 15:43 VanessaE PenguinDad: ohh 15:44 RealBadAngel x and y (set from visual scale) control the size 15:45 RealBadAngel depth was inexistant in plantlike before 15:45 VanessaE hm. 15:45 VanessaE ok 15:45 RealBadAngel it was set, but had no effect since it was a plane 15:45 RealBadAngel now it will have a meaning 15:56 VanessaE RealBadAngel: oh, by the way.. 15:56 VanessaE --> /msg 16:02 kaeza RealBadAngel, that looks lovely 16:02 kaeza by the way, how does it interact with partially-transparent textures? 16:12 Leoneof AL lib: (WW) alc_initconfig: Failed to initialize backend "pulse" 16:12 Leoneof terminate called after throwing an instance of 'LuaError' 16:12 Leoneof what(): C++ exception 16:12 Leoneof Aborted 16:12 Leoneof oops 16:12 Leoneof i cannot run minetest 16:16 sfan5 Leoneof: is your sound working 16:16 sfan5 Leoneof: in general, not minetest I mean 16:16 Leoneof sfan5: yes, it's working 16:17 sfan5 hm 16:17 sfan5 did you try restarting? 16:17 Leoneof pc? no :] 16:18 Leoneof it's working now, just deleted .minetest folder 16:18 Leoneof O_o 16:27 VanessaE seems like it was just a broken mod then 16:27 VanessaE and the pulse/sound thing was a red herring 16:31 * PenguinDad noms the herring 17:46 Calinou game of the day: http://www.kepuli.com/force_leashed/ 17:46 Calinou crap, it wants libjpeg62 17:52 PenguinDad Calinou: interesting concept 18:25 Leoneof Calinou: good, do you know decent game for linux? 18:28 Calinou Leoneof, what genre? 18:28 Krock super tux 18:28 Krock openttd 18:29 Leoneof Calinou: like first person, angry birds, resident evil5 and so on :) 18:29 Calinou there are lots of first person games 18:29 Leoneof nah, most of them are ugly 18:29 Leoneof :| 18:29 Calinou Warsow, Xonotic, OpenArena, nQuake, Tesseract, Sauerbraten, Red Eclipse, … 18:29 Calinou Tesseract has the best graphics, along with Xonotic 18:29 Calinou but Tesseract has nearly no players 18:29 Leoneof let me check in youtube 18:29 Calinou so it's bot matches 18:30 PenguinDad Leoneof: how about ET: Legacy? 18:30 Leoneof PenguinDad: i will check it 18:32 Calinou they will complain about graphics 18:32 Calinou better graphics do not mean a better game 18:38 Leoneof heh, all of them are bad >:( 18:44 rubenwardy Hi all! 18:44 rubenwardy Teeworlds is good 18:44 rubenwardy Hard 18:44 rubenwardy (For me) 18:44 rubenwardy And lags occasionally 18:45 rubenwardy Remember that better graphics does not mean more realistic graphics 18:45 rubenwardy IMO 18:46 Leoneof :\ 18:46 Leoneof worms is better than teeworlds 18:50 rubenwardy This worms? http://en.wikipedia.org/wiki/Worms_%28series%29 18:51 rubenwardy I <3 BitBucket 18:51 Calinou BitBucket :( 18:51 Calinou use Gitorious or Gitlab 18:51 rubenwardy Just had to announce it 18:51 rubenwardy Never tried either. 18:51 Calinou also, want to play chess? 18:52 rubenwardy Not in the mood, I am in a programming mood. :( 18:53 ElectronLibre Hello rubenwardy :). 18:55 rubenwardy Is it conventional to use "src" or "source" as a folder to hold cpp code? 18:55 Calinou src/ is generally used 18:56 Calinou although source/ looks more “complete” 18:56 Calinou you can use “source”, looks prettier :P 22:20 daswort hi i compiled the newest git version (like i do every week) and now all the tools don't look pixelated but filtered like 90s graphics. I disabled all graphic effects and still. It only affects items (tools, ore etc) but not blocks. 22:21 daswort http://minus.com/lSPGIzRPBV5KI 22:22 daswort direct link to png: http://i2.minus.com/iSPGIzRPBV5KI.png 22:23 RealBadAngel im workin on the issue already 22:23 daswort Thanks. Which commit broke it? 22:24 RealBadAngel this is version of opengl issue 22:24 * daswort was making some textures when i noticed it. 22:24 RealBadAngel on some setups it works ok, on some it is broken 22:25 * Sokomine takes the textures and puts them into the next available mod 23:06 daswort If you need some infos or testing, just ping me. RealBadAngel