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IRC log for #minetest, 2014-11-17

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All times shown according to UTC.

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00:20 blaise │19:00 < minetest> *** newplayer joined the game
00:20 blaise lol
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00:39 RealBadAngel http://i.imgur.com/xdeNocY.png
00:40 RealBadAngel how do you like it?
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01:14 hisforeverkid Vanessa I just downloaded the Village mod and your house is awesome ty My friend?)
01:39 VanessaE thanks :)
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01:41 DarkNight-Studio Hey
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09:16 Pezza Suuup
09:25 kaeza mornings
09:26 Pezza It's like 8:30PM in Tasmania, lol.
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11:32 raffahacks Hi megaf
11:35 Megaf Hi raffahacks
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13:01 Megaf anyone else having memory leaks on client side?
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13:49 ThatGraemeGuy yes for a while now
13:49 ThatGraemeGuy ^^ @Megaf
13:52 Megaf ^ Zeno`
13:52 ThatGraemeGuy last restarted client around an hour ago when i restarted it the "RES" column reported by 'top' said 1.5GB
13:53 ThatGraemeGuy now reading 3.65
13:53 ThatGraemeGuy and that's with me just standing in 1 spot not actively playing
13:54 ThatGraemeGuy when it gets to over 5 i need to restart my client as my machine starts swapping too much
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14:11 Leoneof hi
14:11 Leoneof oh wait
14:11 Leoneof why i'm here?
14:13 VanessaE why not?
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14:18 exio4 minetest is love
14:18 exio4 minetest is life
14:19 VanessaE heh
14:19 Leoneof which server is good? i want to play with a lot of minetesters!
14:19 VanessaE there's lots of good servers
14:19 VanessaE just pick one :)
14:20 Leoneof connected
14:20 ThatGraemeGuy hey VanessaE, have you changed the blinky plant interval on the survival server. much slower than it ought to be
14:21 Leoneof wow, a lot of people there in minetest game!
14:21 VanessaE ThatGraemeGuy: I changed it upstream on the Mesecons repository to exactly what it's supposed to be - 3 seconds per flash.
14:21 ThatGraemeGuy for some reason its more than that
14:21 VanessaE it was not operating exactly to specification before because the ABMs were getting out of sync, so I fixed it, but that was months ago
14:22 ThatGraemeGuy I only noticed the other day when i popped on to a server I ran for a while
14:22 VanessaE I haven't touched that code since then.
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14:23 ThatGraemeGuy so it should be "on" -> count 3 sec -> "off" -> count 3 sec -> "on" ... etc?
14:23 VanessaE yeah
14:23 Leoneof minetest was laggy a few months ago, but it's very smooth in this new version, what happened? :)
14:23 VanessaE Leoneof: RealBadAngel and Zeno` happened :)
14:24 ThatGraemeGuy I'm counting 8 or 9 seconds between state transitions
14:24 * Leoneof *greating*
14:24 Leoneof greeting
14:24 Leoneof eh
14:24 Leoneof oh
14:24 Leoneof :)
14:25 VanessaE ThatGraemeGuy: that's definitely NOT what I set it to.  check the code. :)
14:25 VanessaE Minetest-related/mods/mesecons/mese​cons_blinkyplant/init.lua:interval = BLINKY_PLANT_INTERVAL,
14:25 VanessaE Minetest-related/mods/mesecons/meseco​ns/settings.lua:BLINKY_PLANT_INTERVAL = 3
14:25 VanessaE so if it's going 8+ seconds between state changes, that would suggest lag on the server.
14:26 VanessaE (or someone turned that value up)
14:26 ThatGraemeGuy odd, i don't generally notice lag on the survival server as a general rule
14:30 ThatGraemeGuy I tried to roll my own blinky using a interrupts on a luacontroller but then ran into a known bug where they overheat when you leave the area
14:31 ThatGraemeGuy also that didn't lag when i watched it
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15:09 RealBadAngel since more folks are online i will post the screenies again: http://i.imgur.com/xdeNocY.png http://i.imgur.com/TwSDoSm.png http://i.imgur.com/VD1Uloz.png
15:10 PenguinDad extruded plantlike nodes :D
15:10 RealBadAngel yup
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15:17 VanessaE RealBadAngel: how about the 1/2 thickness (third image), but without the shaders stuff :)
15:18 guest_____ There is an item beer on one of the mods I've installed, and I want to rename it to Dew or something because it is being used at an elementary school. Please point me to the tutorial or directions to make that change.
15:19 kilbith RBA, extruded signlike please
15:19 sfan5 look in the init.lua, find where it says description = 'Beer' and change i
15:19 sfan5 guest_____: /\
15:19 guest_____ sfan5:  thanks!
15:20 guest_____ just found it at the beginners guide you must host too...http://sfan5.duckdns.org/minetest-m​odding-tutorial/html/englishEN.html thanks again.
15:20 kilbith 'Beer' is not politically correct in a school ?
15:20 sfan5 guest_____: please be aware that the guide is a bit outdated
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15:23 guest_____ kilbith, it's a lot better than the README on some of the licenses ;)
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15:29 RealBadAngel VanessaE, http://i.imgur.com/GYVEWmK.png
15:30 VanessaE nice
15:30 VanessaE very nice indeed
15:31 VanessaE could it go a step further and make it per-node configurable?
15:32 VanessaE like, papyrus being 2x as thick as shown but not the others, etc
15:32 VanessaE if not, that's okay
15:33 kilbith it must be optionnal/tricky, otherwise the cobweb will looks like weird
15:33 VanessaE cobwebs could be replaced with a mesh.
15:33 VanessaE that's no big deal.
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15:37 dvere Hi there
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15:39 RealBadAngel you could control that with visual scale
15:39 RealBadAngel and last parameter that will control the thickness
15:39 VanessaE add a fourth parameter, w
15:39 VanessaE (w, x, y, z)
15:39 RealBadAngel what for, x and y control the size
15:39 shadowzone Hello VanessaE
15:40 shadowzone What would w be for?
15:40 RealBadAngel well, its single one now
15:40 RealBadAngel and copied over x,y and z the same
15:40 VanessaE RealBadAngel: because x, y, z control the overall size of the object
15:40 VanessaE you don't want the thickness to scale with size
15:41 VanessaE last I knew, visual_scale could take the three separate params as a table?
15:41 PenguinDad VanessaE: not for nodes iirc
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15:43 VanessaE PenguinDad: ohh
15:44 RealBadAngel x and y (set from visual scale) control the size
15:45 RealBadAngel depth was inexistant in plantlike before
15:45 VanessaE hm.
15:45 VanessaE ok
15:45 RealBadAngel it was set, but had no effect since it was a plane
15:45 RealBadAngel now it will have a meaning
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15:56 VanessaE RealBadAngel: oh, by the way..
15:56 VanessaE --> /msg
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16:02 kaeza RealBadAngel, that looks lovely
16:02 kaeza by the way, how does it interact with partially-transparent textures?
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16:12 Leoneof AL lib: (WW) alc_initconfig: Failed to initialize backend "pulse"
16:12 Leoneof terminate called after throwing an instance of 'LuaError'
16:12 Leoneof what():  C++ exception
16:12 Leoneof Aborted
16:12 Leoneof was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com.
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16:12 Leoneof oops
16:12 Leoneof i cannot run minetest
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16:16 sfan5 Leoneof: is your sound working
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16:16 sfan5 Leoneof: in general, not minetest I mean
16:16 Leoneof sfan5: yes, it's working
16:17 sfan5 hm
16:17 sfan5 did you try restarting?
16:17 Leoneof pc? no :]
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16:18 Leoneof it's working now, just deleted .minetest folder
16:18 Leoneof O_o
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16:27 VanessaE seems like it was just a broken mod then
16:27 VanessaE and the pulse/sound thing was a red herring
16:31 * PenguinDad noms the herring
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17:46 Calinou game of the day: http://www.kepuli.com/force_leashed/
17:46 Calinou crap, it wants libjpeg62
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17:52 PenguinDad Calinou: interesting concept
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18:25 Leoneof Calinou: good, do you know decent game for linux?
18:28 Calinou Leoneof, what genre?
18:28 Krock super tux
18:28 Krock openttd
18:29 Leoneof Calinou: like first person, angry birds, resident evil5  and so on :)
18:29 Calinou there are lots of first person games
18:29 Leoneof nah, most of them are ugly
18:29 Leoneof :|
18:29 Calinou Warsow, Xonotic, OpenArena, nQuake, Tesseract, Sauerbraten, Red Eclipse, …
18:29 Calinou Tesseract has the best graphics, along with Xonotic
18:29 Calinou but Tesseract has nearly no players
18:29 Leoneof let me check in youtube
18:29 Calinou so it's bot matches
18:30 PenguinDad Leoneof: how about ET: Legacy?
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18:30 Leoneof PenguinDad: i will check it
18:32 Calinou they will complain about graphics
18:32 Calinou better graphics do not mean a better game
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18:38 Leoneof heh, all of them are bad >:(
18:44 rubenwardy Hi all!
18:44 rubenwardy Teeworlds is good
18:44 rubenwardy Hard
18:44 rubenwardy (For me)
18:44 rubenwardy And lags occasionally
18:45 rubenwardy Remember that better graphics does not mean more realistic graphics
18:45 rubenwardy IMO
18:46 Leoneof :\
18:46 Leoneof worms is better than teeworlds
18:50 rubenwardy This worms? http://en.wikipedia.org/wiki/Worms_%28series%29
18:51 rubenwardy I <3 BitBucket
18:51 Calinou BitBucket :(
18:51 Calinou use Gitorious or Gitlab
18:51 rubenwardy Just had to announce it
18:51 rubenwardy Never tried either.
18:51 Calinou also, want to play chess?
18:52 rubenwardy Not in the mood, I am in a programming mood. :(
18:53 ElectronLibre Hello rubenwardy :).
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18:55 rubenwardy Is it conventional to use "src" or "source" as a folder to hold cpp code?
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18:55 Calinou src/ is generally used
18:56 Calinou although source/ looks more “complete”
18:56 Calinou you can use “source”, looks prettier :P
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22:20 daswort hi i compiled the newest git version (like i do every week) and now all the tools don't look pixelated but filtered like 90s graphics. I disabled all graphic effects and still. It only affects items (tools, ore etc) but not blocks.
22:21 daswort http://minus.com/lSPGIzRPBV5KI
22:22 daswort direct link to png: http://i2.minus.com/iSPGIzRPBV5KI.png
22:23 RealBadAngel im workin on the issue already
22:23 daswort Thanks. Which commit broke it?
22:24 RealBadAngel this is version of opengl issue
22:24 * daswort was making some textures when i noticed it.
22:24 RealBadAngel on some setups it works ok, on some it is broken
22:25 * Sokomine takes the textures and puts them into the next available mod
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23:06 daswort If you need some infos or testing, just ping me. RealBadAngel
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