Time Nick Message 00:00 puhfa would be my advice too. dont go around adding every new mods most recent version in a 'production' server 00:01 puhfa unless youre willing to spend your nights doing everything else but sleeping 00:01 RealBadAngel bluenemo, also looking at your compile switches you have chosen any one possible to make your build slower :P 00:02 RealBadAngel propably reversing your choices would make it working smoothly lol 00:06 bluenemo why is debug compiled into the default package then? 00:06 bluenemo I followed the instructions to download the stable version for ubuntu using the ppa 00:07 bluenemo RealBadAngel, I did not compile myself 00:07 bluenemo I opened a github issue regarding the minetest daemonize problem here https://github.com/minetest/minetest/issues/1816 00:07 RealBadAngel i see 00:08 RealBadAngel you should better compile yourself 00:08 RealBadAngel its easy 00:09 RealBadAngel once you have all dependencies, compilng is just 2 commands 00:11 bluenemo how do you guys daemonize your servers if the simple bash script in the forum post noted in my github issue is also failing? tmux? screen? nohup? 00:11 bluenemo is there an (sysv) init script somewhere? 00:11 RealBadAngel bluenemo, ask VanessaE bout that 00:11 * VanessaE hides 00:11 RealBadAngel she runs many servers and has lotsa scripts 00:12 bluenemo ah start-stop-daemon @ https://gist.github.com/MarkTraceur/998260 00:12 VanessaE mark's stuff is good 00:12 * VanessaE pokes marktraceur 00:13 bluenemo VanessaE, have you seen this problem before when daemonizing? 00:13 bluenemo https://github.com/minetest/minetest/issues/1816 00:13 RealBadAngel bluenemo, you may also poke OldCoder bout that 00:14 OldCoder Hello? 00:14 OldCoder I haven't seen that 00:15 bluenemo OldCoder, what do you use to daemonize minetest clients? 00:15 RealBadAngel 2014-11-09 00:35:37,730 INFO spawned: 'minetesttest' with pid 15266 00:15 bluenemo start stop daemon? 00:15 RealBadAngel wtf is "minetesttest" ? 00:15 bluenemo the name of the minetest server instance 00:15 OldCoder bluenemo, I have my own framework, known as Minebest. Instances of the server are simply run as background processes. 00:16 OldCoder Parameters are set appropriately and there is a restart loop. 00:16 OldCoder There is no special daemonize facility needed. 00:16 bluenemo OldCoder, do you give a shell environment to taht? as in is $HOME set for example? 00:16 OldCoder I redirect everything to a new tree 00:16 OldCoder HOME is set but it is not used. 00:16 OldCoder Even the debug file is moved 00:16 OldCoder The structure is as follows: 00:16 bluenemo minebest? sry cant follow 00:16 OldCoder Can't follow what? 00:17 bluenemo whats minebest? :) is it delivered with the ubuntu .deb? 00:17 OldCoder No 00:17 bluenemo or is it not related to this project 00:17 bluenemo ? 00:17 OldCoder bluenemo, I mean no offense but this is mildly annoying 00:17 OldCoder Hm 00:17 OldCoder I am answering your questions 00:17 OldCoder Literally 00:17 OldCoder You asked me what I do. Read the answers above. 00:18 OldCoder I have a framework, of my own design, that I happen to refer to as Minebest. 00:18 OldCoder I will explain what is in Minebst 00:18 OldCoder I will explain what is in Minebest * 00:18 OldCoder And perhaps it may be useful to you 00:18 OldCoder No daemonize tools are needed 00:18 OldCoder Are you working under Linux or something else? 00:18 bluenemo ubuntu 14.04 00:18 OldCoder What is the "daemonize" thing that you are doing? 00:19 bluenemo do you have a link where one can download minebest? 00:19 bluenemo supervisord. 00:19 OldCoder Ugh 00:19 OldCoder Is that part of systemd? 00:19 bluenemo lol. no 00:19 bluenemo :P 00:19 bluenemo ;) 00:19 OldCoder Burn, Systemd, Burn! 00:19 * OldCoder imagines systemd in a cheerful blaze 00:19 OldCoder Look, you need no supervisord 00:19 bluenemo the forum post in my github issue describes the same problem for a bash while loop in a bash script 00:20 OldCoder Let me review your paste again 00:20 OldCoder terminate called after throwing an instance of 'std::logic_error' 00:20 OldCoder Is that the error? 00:20 bluenemo yes 00:20 OldCoder I have never seen it 00:20 OldCoder Good luck 00:24 bluenemo OldCoder, do you have a link to your described minebest 00:24 OldCoder It will eventually be public. And I give away pieces. For now, there is only the Freenode channel ##minebest 00:24 OldCoder I am quite pleased with it so far 00:25 OldCoder I am racing a deadline today and can't comment much 00:25 OldCoder But I see it as the next step up for server hosts from the core MT server tree 00:25 OldCoder All variable data is moved outside the tree 00:25 bluenemo OldCoder, so it will be the default tool to daemonize soon, shipped with the code? 00:25 OldCoder Minebest is a separate portable tree... 00:25 bluenemo ah 00:25 OldCoder No, I have no idea if anybody will use it 00:26 OldCoder The Minebest tree can be moved around and everything will still work 00:26 OldCoder There is a copy of the server included, that must be rebuilt if the tree is moved 00:26 OldCoder But it can also be used with external copies of MT 00:26 OldCoder Worlds go into their own *complete* folders 00:26 OldCoder The idea of external mods is tossed in the trash 00:27 OldCoder Each world consists of a map, the ".conf" file, and a _game 00:27 OldCoder Every world has a _game 00:27 OldCoder To those who object to this, I say... until now, the attitude of the core and mod devs... 00:27 OldCoder has sometimes been "die, old world, die!" 00:27 OldCoder There is no thought to backwards compatibility 00:28 OldCoder Minebest is intended to make it easy to package, clone, and most of all preserve existing worlds 00:28 OldCoder To start them, stop them, debug, in a simple manner 00:28 OldCoder There are scripts intended to make it easier to work with external _game developers 00:28 OldCoder This is how I keep up on Lord of the Test and Landrush 00:29 OldCoder Database migration, mapping, and world capture tools are included 00:29 OldCoder Ultimately there will be a fair amount of documentation that is missing from MT and sorely needed 00:29 OldCoder In short, it is the cat's meow for a busy server host 00:29 OldCoder 00:32 bluenemo k. management of mods would be lovely, maybe with signatures, versioning and not having all mods in 10 different places, like having to download mods from strange websites using .zip packagages.. 00:32 OldCoder No downloads. And no concept of external mods. 00:32 OldCoder Enough with "let's break everything" 00:32 bluenemo are you among the core developers? 00:32 OldCoder I have only provided minor patches 00:33 OldCoder I would consider myself one of the senior server hosts 00:33 OldCoder And an op here of course 00:33 bluenemo is the plan to remove the ability to mod yours or is it a plan aggreed on by the developers? 00:33 OldCoder ?? 00:33 OldCoder No remove will be done 00:33 OldCoder This is simply how this particular framework operates 00:33 OldCoder It is for, as I indicated, busy server hosts. Especially those who run a dozen worlds. 00:34 OldCoder I am not clear about "ability to mod" 00:34 bluenemo ah k 00:34 OldCoder There is a misunderstanding 00:34 OldCoder By external mods, I refer to those outside the _game 00:35 OldCoder For now, in my framework, a world is a world. It is complete and ready to go. 00:35 OldCoder There are no external mods except for builtin. When the core devs change those, a world may die. 00:36 OldCoder And there is *zero* modifiable data, or that is the goal, in the MT server tree itself. 00:36 OldCoder No .conf files, no mods save minimal and builtin, nothing 00:36 OldCoder Everything is separated out into the worlds 00:54 Sokomine paramats terrain blending for the individual houses works very well. now random_buildings may be made to work again 00:55 Sokomine it's already included into mg_villages, so if you're curious and want to take a look...:-) 00:57 Thenextlevel_ hello 00:57 RealBadAngel Sokomine, forgot the link for the curious ones? ;) 00:58 Thenextlevel_ are you guys on hexchat 00:58 VanessaE xchat here. 00:58 Thenextlevel_ oh 00:58 RealBadAngel no, only bin and decimal chat 00:58 VanessaE RealBadAngel: no octal? :P 00:58 RealBadAngel lol 00:58 Thenextlevel_ i was wondering bechase i made something cool happed 01:00 kaeza xchat? heretic! 01:00 RealBadAngel you have sent author a postcard or what? 01:00 VanessaE I've been uxing xchat since forever and quassel sucks :) 01:00 VanessaE using* 01:00 kaeza I can agree to that <_< 01:00 RealBadAngel kaeza, xchat is quite ok, im using it actually 01:01 RealBadAngel and its polish made ;) 01:01 kaeza heh :) 01:01 VanessaE heh 01:01 * kaeza puts https://github.com/kaeza/KaeChat on VanessaE and RealBadAngel's heads 01:02 VanessaE tk? hah 01:02 VanessaE haven't touched that since forever 01:03 Thenextlevel_ have i shooken you guys up or something 01:03 kaeza actually, xchat is kinda OK. 01:03 VanessaE Thenextlevel_: naw 01:03 VanessaE we're all nuts here :) 01:03 RealBadAngel just bring next 6pack 01:04 Thenextlevel_ no i mean have i made a converstaion 01:04 RealBadAngel with nuts? rly? 01:04 VanessaE Thenextlevel_: remember, "Minetest was started by Perttu “celeron55” Ahola in October 2010, and is now developed by a random bunch of lunatics." 01:04 VanessaE WE are the random bunch of lunatics ;) 01:05 Thenextlevel_ well there is the hope of the orginal delob team 01:07 VanessaE delob? 01:07 RealBadAngel a hope? 01:07 RealBadAngel https://www.youtube.com/watch?v=-2KvAr9CsNY 01:07 Thenextlevel_ ahhahaah 01:28 luizrpgluiz hi 01:28 Sokomine RealBadAngel: https://github.com/Sokomine/mg_villages it's based on nores villages. if you don't change the config file, it also generates normal villages (plus a few houses :-) 01:30 Sokomine VanessaE: ,-) 01:32 luizrpgluiz someone like Terasology project and also enjoys developing projects in Java? 02:32 FreeLikeGNU irssi works for me 02:32 FreeLikeGNU why is minetest such crack 02:33 VanessaE crack? 02:34 jojoa1997 Did i hear crack! 02:34 Zeno` crack! 02:34 * jojoa1997 looks around 02:40 FreeLikeGNU I've been playing all day and now everything is starting to look like its made of cubes 02:42 kaeza RealBadAngel, https://mediacru.sh/E32ohc-ZK2vu 02:45 kaeza kahrl, thanks to you ^^ 02:45 FreeLikeGNU lol 02:45 FreeLikeGNU now FPS games are looking cubic 02:47 VanessaE oh haha 02:47 VanessaE you should try Dreambuilder ;) 02:47 VanessaE (my subgame for the Minetest engine) 02:55 FreeLikeGNU I did try it... I dont think my machine is powerful enough 02:56 VanessaE aw :( 02:56 FreeLikeGNU looks really cool though! 04:44 jordan4ibanez I think it's time to change all my mods to gpl2 05:38 Zeno` I think I should use my programming font for IRC as well; I was staring at gpl2 for 5 minutes wondering what the heck gp twelve was :/ 05:40 jordan4ibanez Lololol 05:40 jordan4ibanez But am I breaking my own licensing by changing the licenses? 05:41 jordan4ibanez Bum bum bum 05:41 VanessaE only if you got any of your code from somewhere else where the license isn't compatible. 05:41 VanessaE the proposed license* 05:44 jordan4ibanez Like what do you mean? 05:45 VanessaE in other words don't expect to be able to relicense something of yours into GPL if it has any cc-by-sa content that you got from someone else 05:45 VanessaE for example. 05:45 jordan4ibanez Oh then that's fine, I thought you meant I couldn't actually re-release my own code hahaha. 05:45 VanessaE naw, you can do that fine 05:46 VanessaE as long as it's all your own work 05:46 jordan4ibanez Oh it is, it definately is. 05:46 jordan4ibanez Or is it. ( ͡° ͜ʖ ͡°) 05:48 Zeno` If someone already has a fork of the old version with the old license, though, they can still use that fork under terms of the previous license. They could not, however, backport changes in the newly license version back to the original license unless the original license was gpl-2 compatible however 05:48 Zeno` IANAL 05:48 Zeno` :P 05:49 VanessaE correct 05:49 jordan4ibanez ( ͡°_ʖ ͡°) 05:51 jordan4ibanez Maybe I should make a fork of 0.0.1 ¯\_(ツ)_/¯ 05:51 jordan4ibanez These emoticons are the b est. 05:52 Zeno` they are very pretty 05:52 Zeno` you don't have to fork.. just tag 0.0.1, apply the new license and call it 0.0.2 :D 05:53 jordan4ibanez and then we can modify it until it BREAKS! 05:53 Zeno` hmm, make a 0.0.1 branch then 05:53 Zeno` lol 05:54 Zeno` it really depends on what the future direction of the project is, and your preferences 05:54 jordan4ibanez I'd probably rewrite it in python even though that's a terrible idea. :/ 05:54 Zeno` you'll be up to version 20.0.1 in no time 05:55 Zeno` bad joke 05:55 Zeno` I have heaps of bad jokes 05:55 jordan4ibanez Every single line of code 05:55 jordan4ibanez NEW VERSION 05:55 jordan4ibanez Every single time you save 05:55 Zeno` including comments 05:55 jordan4ibanez NEW VERSION! 05:55 Zeno` haha 05:57 jordan4ibanez I noticed that if you don't moderate yourself when you push new code to github, that might happen once in a while 05:58 jordan4ibanez Like this! https://github.com/jordan4ibanez/2denginepython/commit/63834ef38527117295c9c562d2c2716fb6944e1f 05:58 VanessaE Zeno`: don't forget - jordan4ibanez sneezes! NEW VERSION! 05:58 VanessaE ;) 05:59 jordan4ibanez But I only did that ONCE! 05:59 * Zeno` ... will not forget that 05:59 Zeno` Mainly because I'm not sure what I'm to remember 05:59 VanessaE haha 06:01 Zeno` I like the way you snuck a reference to your project into the conversation 06:02 Zeno` very subtle and cunning 06:03 jordan4ibanez But that project is dead so I snuck it in there so you can fork it. ( ͡° ͜ʖ ͡°) 06:03 Zeno` Like Baldrick says.... Very cunning m'lord 06:03 Zeno` So I can fork it... yes m'lor 06:03 * Zeno` stabs it with a fork 06:03 Zeno` ther 06:04 Zeno` I killd my ky that looks lik an... 06:04 Zeno` th on nxt to w 06:04 jordan4ibanez ͡° ͜ʖ ͡° 06:04 Zeno` and to th lft of r 06:04 jordan4ibanez the hell happened to that smiley 06:04 Zeno` it brok my th looks of it 06:05 Zeno` Adventure Game! 06:05 Zeno` Is it like Zork? 06:05 * Zeno` installs 06:06 jordan4ibanez It's like no game that ever came before 06:06 Zeno` I can see that! 06:06 jordan4ibanez It was going to be like 2.5d terraria-minetest but more mining, but I couldn't figure out how to render the area based on a player's position 06:07 Zeno` So it's abandoned? 06:07 Zeno` It has wands 06:08 * Zeno` whacks VanessaE on head with wand 06:08 jordan4ibanez It's freeware! 06:08 jordan4ibanez Software for everyone! 06:08 * VanessaE keels over 06:08 * Zeno` takes the ruby slippers and puts them in his fridge 06:09 Zeno` you must have giant feet VanessaE... these slippers are huge! 06:09 VanessaE :P 06:09 * Zeno` forks adventure game 06:10 * Zeno` unforks it 06:10 * Zeno` forks it again 06:10 Zeno` can't decide 06:10 * Zeno` unforks it 06:10 jordan4ibanez Zeno`: http://youtu.be/M-wvQ00llEo 06:11 Zeno` cool 06:11 Zeno` is that yours? 06:11 jordan4ibanez That's the adventure game thing! 06:12 Zeno` really? 06:12 Zeno` (you can tell I really didn't try it out I guess) 06:12 jordan4ibanez Oh I can tell everything about you. ( ͡° ͜ʖ ͡°) 06:14 jordan4ibanez Look at all these things. https://gist.github.com/endolith/157796 06:18 Zeno` lol 06:20 Hanna hi 06:20 dc___ hi 06:20 jordan4ibanez Hello! 06:21 Hanna :D 06:22 Hanna :/ 06:24 jordan4ibanez Well that was fast 06:26 Zeno` jordan4ibanez, http://i.imgur.com/5wvhuJP.jpg be scared! 06:27 jordan4ibanez Is that a mapgenerator? What language? 06:27 Zeno` well... it's part of BACH which is on hold lol 06:28 Zeno` https://github.com/Zeno-/bach 06:28 Zeno` I should start working on it again 06:28 Zeno` the terrain is only meant as a demo and I really meant to port it to the BACH machine language, but at the moment I guess it tests the VPU/video "emulation" 06:29 jordan4ibanez That's the only thing I don't understand yet, how to do voxel terrain generation 06:29 jordan4ibanez Teach me plz! 06:29 Zeno` if not port to BACH ML then I will probably at least port to Lua 06:30 jordan4ibanez Is that all your code? 06:30 Zeno` yeah 06:31 Zeno` I got sidetracked. See I went looking for projects that embedded Lua because I wanted example source code to look at 06:31 Zeno` and guess where I ended up :/ 06:31 VanessaE and somehow I roped him into staying with Minetest :) 06:32 Zeno` I wasn't even going to play it... I just wanted to see the lua-related C++ source code lol 06:32 jordan4ibanez That code is really really neat 06:33 Zeno` Thanks. I'll finish it one day. I even have a friend who is willing to write an llvm backend for the imaginary cpu so I can use C 06:34 * jordan4ibanez only has a true understanding of higher level languages. :/ 06:37 Zeno` The idea was to make a simple "entirely emulated" computer 06:38 Zeno` I don't think I'll go with a RISC CPU anymore 06:38 Zeno` or at least not the design I was going to use 06:40 jordan4ibanez Oh so you could make your own operating system on it? 06:40 Zeno` Could do whatever you liked 06:40 Zeno` I doubt it'd be a very complex OS (it's a 16-bit machine) 06:40 Zeno` but something like AmigaOS ... yeah 06:41 Zeno` not until I have a CPU though ROFL 06:41 jordan4ibanez Why not get a raspberry pi and write a kernel for it instead? 06:41 Zeno` cbf :p 06:42 FreeFull I have AROS on my old laptop 06:42 Zeno` I was more interested in having a machine where the user has complete control over everything 06:42 Zeno` AROS is fun 06:42 FreeFull Zeno`: With an llvm backend, you should be able to use Rust too! 06:43 FreeFull Also, RISC made sense back when CPUs were slower than RAM 06:43 FreeFull Now a RAM access takes many CPU cycles 06:44 jordan4ibanez Speaking of cpu, is arm really better than x86_64? 06:45 VanessaE no 06:45 FreeFull Depends 06:46 FreeFull It'd be hard to put an x86_64 into an Arduino 06:46 FreeFull Although a slightly higher-end board might have an x86 06:46 jordan4ibanez Well for the size of the cpu, you can fit in more power is what I've heard 06:46 jordan4ibanez I don't know if this is true or not though 06:48 FreeFull Manufacturers have managed to get x86 CPUs to use surprisingly little power 06:50 jordan4ibanez Is in energy, or they're weak? 06:50 Zeno` That's one of the reasons I changed my mind and thought RISC was a bit silly to emulate particularly when my goal was to be a "simple/basic" machine 06:52 Zeno` ARM is nice to program 06:52 Zeno` IMO the assembly is more sane but... *shrug* 07:03 FreeFull ARM is nicer, I agree 07:04 FreeFull The destination operand is separate from the source operands, for example 07:25 Zeno` hi kilbith 07:26 kilbith hey Zeno` 07:26 Zeno` read all the articles you linked to. very interesting 07:26 kilbith yeah, highly-mathematical for the most 07:46 Zeno` Didn't seem too daunting in the maths department (especially if you skip over the proofs) 07:59 * VanessaE wanders off 07:59 VanessaE bbl, bedtime 08:04 jordan4ibanez peace out gents 08:10 Zeno` kilbith, you mean like in Skyrim for example? 08:10 Zeno` where you can go further out/in? 08:11 kilbith uh ? 08:11 kilbith for eye-position, exactly 08:11 Zeno` yeah' 08:12 Zeno` I'm in the wrong window aren't I... 08:12 Zeno` lol 08:32 goeias http://allergicallydac.noads.biz cool site 08:40 MinetestBot 02[git] 04Wuzzy2 -> 03minetest/minetest: Add tooltips to main menu subgames button bar 1318c583e http://git.io/apnjOg (152014-11-09T09:38:43+01:00) 09:27 Krock Users browsing this forum: Google Feedfetcher, Krock and 0 guests 09:28 Calinou typing “f” in Firefox goes to fr.lichess.org instead of forum.minetest.net 09:28 Calinou so I go on forum less often :( 09:28 Amaz XD 09:34 RealBadAngel lol 10:41 Zeno` 'ello PenguinDad 10:42 * ElectronLibre says hello to PenguinDad. 10:44 PenguinDad Hello everybody! 10:46 ElectronLibre Hello PenguinDad ^^. (this time I say it being present) 10:46 * PenguinDad is sad because he has to download updates for ~8 hours 10:46 Zeno` all presented and accounted for! 10:46 * Zeno` notes it down 10:47 * ElectronLibre gives PenguiDad a few Kilobits to download faster. 10:48 * PenguinDad doesn't notice a difference :( 10:49 * Zeno` hands PenguinDad RAM_and_Internet_Optimizer_V8.0 10:49 * ElectronLibre gives a few Megabits, sent by his mind, to allow PenguinDad to download faster.. 10:50 * PenguinDad downloads RAM now :P 10:52 Calinou hi PenguinDad 11:04 eeeeeta Calinou: lichess is cool 11:04 Calinou yes 11:04 Calinou want to play a game? 11:05 Calinou also you can follow me (@Calinou) 11:05 eeeeeta *follows* 11:06 eeeeeta Calinou: please note that I suck at chess 11:06 Calinou http://lichess.org/GUUEqFnS 11:06 Calinou click 11:06 Calinou ah 11:06 ElectronLibre (eeeeeta, I've got a problem with your forked version of minetest with the user-friendly messages.) 11:06 Calinou already joined yours 11:06 eeeeeta ElectronLibre: deal with it in 8 minutes 11:06 eeeeeta http://en.lichess.org/RDGOHBPSaf9U to spectate :3 11:07 ElectronLibre Ok ^^. 11:07 Calinou go 11:07 Calinou http://fr.lichess.org/RDGOHBPStaXu 11:07 Calinou click to spectate 11:09 eeeeeta Calinou: I told you I suck at chess! 11:09 eeeeeta Calinou: now let me deal with ElectronLibre 11:09 eeeeeta ElectronLibre: what's your problem? 11:09 ElectronLibre You are trapped eeeeeta. ^^ 11:10 ElectronLibre When I compile the actual version from your github repository, I get an error, 11:11 ElectronLibre My actual compiler seems to not be able to convert your std::string get by g_settings->get("fooparam") to a char * give to std::stringstream. 11:11 eeeeeta ElectronLibre: what's the exact error? 11:12 ElectronLibre I give you a paste. 11:12 eeeeeta ElectronLibre: you didn't 11:12 ElectronLibre *I will give you 11:13 ElectronLibre I just have to compile again without my fix to get the error again.. 11:13 eeeeeta goddammit Calinou 11:14 eeeeeta I'm so crap at chess 11:15 ElectronLibre (30% compiled, it's around 56% it gives me the error) 11:18 * eeeeeta eats Calinou 11:19 * ElectronLibre try to get Calinou out of η's mouth. 11:22 ElectronLibre (a part of that little problem the messages work fine, including the user-defined ones) 11:28 ElectronLibre eeeeeta, ==> http://pastie.org/9706733 I get one for each. 11:29 Calinou meh, you won by pure luck 11:29 eeeeeta YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY 11:30 eeeeeta ElectronLibre: hm, I don't get that 11:31 PenguinDad eeeeeta: I don't think that you should use gettext for user-defined messages at all 11:31 eeeeeta no, I shouldn't 11:31 * Krock looks at the pastie - ah - linux. 11:31 Calinou eeeeeta, http://lichess.org/DGZzrCUJ 11:31 Calinou actually quick game 11:31 Calinou because I'm so much better at them 11:31 ElectronLibre And here is my fix : http://pastie.org/9706739 (actually working here) 11:31 eeeeeta Calinou: but but but 11:33 Calinou heh, you could win 11:33 Calinou I do so many blunders for no reason sometimes 11:33 eeeeeta Calinou: no, I couldn't 11:34 Calinou http://fr.lichess.org/DGZzrCUJ/black#1 11:34 Calinou http://fr.lichess.org/RDGOHBPS/black#1 11:34 Calinou here are some analyzed games 11:36 eeeeeta um 11:36 eeeeeta I just got something asking for my private key randomly 11:37 Calinou 400 games played! 11:39 eeeeeta it's not relenting 11:39 eeeeeta how do I find out what is trying to unlock my key 11:40 eeeeeta aha 11:40 eeeeeta I see what's going on 11:42 eeeeeta lol 11:42 eeeeeta Calinou: the pure zsh prompt just gave me a heart attack 11:42 eeeeeta it does this thing where it git pulls automatically 11:42 eeeeeta and it kept asking me for my key's password 11:43 eeeeeta [master d4b7b45] Don't gettext() user-defined strings (thanks ElectronLibre) 11:44 PenguinDad eeeeeta: hopefully you survived the heart attack ;) 11:45 eeeeeta PenguinDad: I was like "OH F*** SOMEONE IS HACKING ME" 11:45 eeeeeta then I ran git pull 11:45 eeeeeta and went "ohhhhhh" 11:45 PenguinDad lol 11:47 eeeeeta PenguinDad: it doesn't seem to understand "no" 11:54 ElectronLibre eeeeeta, your welcome ^^. I now retry to compile. :) 14:59 * Krock keeps saying /spawnentity mobs:mob 14:59 * jojoa1997 is testing his build script 14:59 jojoa1997 D: 14:59 * ElectronLibre is wondering how could the world be without the /me command. 14:59 jojoa1997 XD I hade #!/bin/bash/ 15:00 * PenguinDad slaps jojoa1997 with zsh 15:01 jojoa1997 what is zsh? 15:02 jojoa1997 Im just glad that ubuntu is running again and 12.10 has a faster DE 15:30 jojoa1997 Woot! the script works! 15:30 ElectronLibre What does it do exactly? 15:33 jojoa1997 builds minetest and copies the correct files into another folder 15:34 ElectronLibre I have a script like that, I see. :) 15:53 kaeza greetings 15:54 ElectronLibre Hello kaeza :). 15:55 nore hi kaeza 15:56 kaeza o/ 15:56 Jordach o/ 16:43 kaeza Github: Y U NO offer feeds for commits?? 16:44 PilzAdam kaeza, https://github.com/minetest/minetest/commits/master.atom 16:45 kaeza TIL 16:45 PilzAdam also https://github.com/kaeza.atom 16:47 PilzAdam also https://help.github.com/articles/news-feed/ 16:52 kaeza ah... it seems ABP was blocking the "subscribe" links 16:52 kaeza thanks PilzAdam 16:53 Jordach wat 16:53 kaeza wat what 17:04 rubenwardy spam https://forum.minetest.net/viewtopic.php?f=6&t=10561&view=unread#unread 17:05 kaeza I don't see anything wrong there 17:45 RealBadAngel http://i.imgur.com/DZhJsMt.png 17:45 RealBadAngel who will guess what changed there? ;) 17:46 PenguinDad yay! normalmapping on wieldmeshes 17:48 RealBadAngel :) 17:49 marktraceur VanessaE: Yeeeees? 17:56 RealBadAngel aaaaaaaand........ http://i.imgur.com/iBiWLf4.png 17:56 rubenwardy Awesome. 17:56 RealBadAngel shaders also on entities :) 17:57 * PenguinDad gives RealBadAngel a cookie 17:59 RealBadAngel seeing parallax mapping on rotating node is just fucking awesome 18:05 Calinou finally 18:05 Calinou what is that texture pack 18:08 RealBadAngel Calinou, HavenNG ofc 18:11 RealBadAngel http://i.imgur.com/VK2588Y.png 18:32 diemartin RealBadAngel, https://mediacru.sh/tKI32gpVO-nZ 18:32 kaeza (tweaked a bit) 18:34 RealBadAngel cool 18:34 kilbith wow nice 18:38 Krock RealBadAngel, wow. so many details, looks nice. 18:39 sol_invictus kaeza: "untested" 18:41 RealBadAngel https://www.youtube.com/watch?v=-KdVEg8Ziso 18:45 PenguinDad My fps is higher when use carbone textures instead of the default ones o.O 18:45 PenguinDad s:use:I use: 18:47 * Jordach pets PenguinDad 18:47 * PenguinDad meows at Jordach 18:49 Calinou PenguinDad, how much FPS with each of them 18:49 Calinou Carbone Textures have sun/moon textures 18:49 PenguinDad Calinou: 5-10 fps difference for me 18:50 Jordach kaeza, please add shading to the wield mesh 18:50 Jordach it looks like crap until it's actually in the engine 19:02 Calinou Carbone Mobs is being released with an update, in a Git repository, with a new mod name, backwards compatibility included 19:03 Krock Calinou, can't see any new commit in the mobs mod 19:04 Calinou not now 19:04 Calinou I'm testing it now 19:04 Krock alright. I rewrote my mobs mod too but it's killda laggy when sheep jumped or collided with nodes 19:04 Krock *kinda 19:04 Calinou my mobs mod never lagged :D 19:05 Calinou I'll tweak health values for the default game 19:05 Krock well, mine got laggy when I updated the stuff every server step. it should be faster now :/ 19:10 Calinou how to register an alias for an entity? 19:14 kaeza Jordach, feel free to contribute better models/textures :3 19:15 kaeza BTW, if anyone wants to test: https://github.com/kaeza/mt-firearms/tree/meshwield 19:25 Thenextlevel hi 19:27 ElectronLibre Hello Thenextlevel. 19:27 Thenextlevel hi 19:28 Calinou https://forum.minetest.net/viewtopic.php?f=11&t=9656 19:34 FreeLikeGNU they are tough mobs :D 19:35 FreeLikeGNU I had to reduce damage for my server, though my son does nto seem to have any problem with defaults :D 19:35 * Krock gives Calinou https://github.com/SmallJoker/base_game/blob/master/mods/mobs/api.lua#L79 19:37 Calinou FreeLikeGNU, the mod has nerfed their health, damage, speed 19:37 Calinou to fit minetest_game 19:37 Calinou should be good now, try 19:37 Calinou but the mod still tries to not be too easy 19:37 Calinou (unlike Minecraft) 19:37 FreeLikeGNU ah I was using the mod built into Carbone 19:39 FreeLikeGNU also added KPG's mobs on my server instead of animals_modpack 19:39 healthyfruit Is there any minetest server that takes ipv6 connections? 19:41 FreeLikeGNU I like the minetest_xtend pack by linuxdirk 19:42 healthyfruit I did my research and found http://www.minetest.net/forum/viewtopic.php?id=2111 19:42 healthyfruit nevermind 19:42 FreeLikeGNU compressed coal is handy 19:43 Calinou try using only one mobs mod at once 19:43 Calinou healthyfruit, glomie's server is dead? 19:43 FreeLikeGNU so disable your mobs when I use kpg? 19:44 Calinou that, or disable kpg 19:44 * Calinou rolls eyes 19:44 healthyfruit Calinou, ok, if its dead I need a new one. Do you know any? 19:45 FreeLikeGNU he registers his functions with kpgmobs. prefix 19:45 FreeLikeGNU they seem to work ok with yours 19:48 FreeLikeGNU also kpg does not have any mobs unground 19:49 FreeLikeGNU though sheep and rat may be conflicted 19:49 healthyfruit aha, only udp, then Tor won't work 19:51 FreeLikeGNU but its should be ok: kpgmobs:register_mob("kpgmobs:sheep... yes? 19:51 FreeLikeGNU its not mobs:sheep as in Carbone 19:52 FreeLikeGNU seems to keep his mod well isolated 19:53 FreeLikeGNU I'm making a list of ideas I'd like to work on... once I stop playing 19:54 FreeLikeGNU spawning chest nodes with treAsure and chance of mimics seem like it might be fun 19:54 FreeLikeGNU thats treAsure as said by a pIrate 19:54 FreeLikeGNU arr 19:55 FreeLikeGNU I really want to redo animal models 19:56 FreeLikeGNU with that elementals that have a chance to spawn from mining ore 19:57 FreeLikeGNU I made some for Lips of Suna 19:57 FreeLikeGNU and it seemed to play well 19:58 FreeLikeGNU 19:59 * Krock has the feeling, FreeLikeGNU feels lonely 20:00 FreeLikeGNU well I'm frustrated because I cannot motivate myself to work on anything on the weekends 20:01 Calinou carbone_mobs:sheep 20:01 Calinou there are aliases 20:01 Calinou but the mod name was changed 20:01 Calinou I forgot that we were Sunday today, Krock 20:02 Krock Calinou, work starts tomorrow again :) 20:02 Jordach nuuuuuuu 20:02 Krock Do I hear a pessimist there? 20:02 Jordach >up be 6:30 am 20:02 Jordach fuck that noise 20:03 Thenextlevel i have a quesiton does anyone know how to fix when you download mods and it wont acully work in the sever 20:03 Krock >up be at 6:00 am fuck the darkness 20:03 Calinou Thenextlevel, what do you get when you try running it? 20:03 Krock Thenextlevel, impossible to help you without an error 20:03 Calinou you need to add “load_mod_modname” (replace modname with the compact mod name) in world.mt 20:03 Calinou on a world 20:03 Calinou to enable it without menu 20:03 Calinou do that while the server is not running 20:03 FreeLikeGNU Calinou: really? in Carbone mods/mobs/init.lua: mobs:register_mob("mobs:dirt_monster" 20:04 Thenextlevel that this part of the mod cant load 20:04 Thenextlevel wait what calinou 20:05 FreeLikeGNU I git clone mods into games/carbone/mods/ ...is that bad? 20:05 Jordach yes 20:05 Krock use mods/ fodler 20:05 Calinou carbone_mobs:register_mob("carbone_mobs:dirt_monster", { 20:05 Calinou line 6 20:05 Jordach use /minetest/mods/ 20:05 Calinou FreeLikeGNU, clone the Git repository 20:05 Krock ^ dat 20:05 Thenextlevel so i have to compact the mod? 20:05 Calinou git clone https://gitorious.org/calinou/carbone_mobs.git 20:05 Calinou Thenextlevel, … 20:05 * Jordach is guilty of putting mods into the game directly 20:05 FreeLikeGNU Calinou: yes I clone the repository 20:06 Calinou compact mod name = example: More Blocks' compact mod name is moreblocks 20:06 Calinou the technical mod name 20:06 Calinou not the full one 20:06 Calinou don't put mods in game folders, use mods/ then enable them in Configure menu or world.mt (load_mod_modname = true) 20:06 Thenextlevel i can sometime make pipeworks master then change it to pipeworks 20:06 Thenextlevel is that what you mean 20:07 Thenextlevel like renameing it 20:08 FreeLikeGNU only thing is, I start the world with minetestserver on headless and there is a --game parameter but not a --mods parameter, right? 20:08 FreeLikeGNU so I make different game folders based on the mods I want to use with them 20:09 FreeLikeGNU and so I can: screen minetestserver --gameid carbone-kpg --world carbone-kpg --port 30010 20:09 FreeLikeGNU for instance :D 20:10 FreeLikeGNU and I can have several games with their own worlds going 20:10 Thenextlevel i fiexed it 20:10 Thenextlevel thank you 20:13 Calinou there is no mod path setting 20:13 FreeLikeGNU so why do you use carbone_mobs: in the standalone mod, but mobs: in Carbone game? 20:15 FreeLikeGNU some mods like animals_modpack seem to need to be started when the world is created, I think has to do with adv_spawning, to create things like buildings 20:18 FreeLikeGNU so there is no world folder to set what mods are loaded 20:19 FreeLikeGNU so its just easier to make a new Carbone game folder and put the mods I want to use in its mods folder 20:22 FreeLikeGNU I think it would be great if there was a minetest-game-carbone as a recommended package for minetest in debian/ubuntu repos 20:23 FreeLikeGNU at least minetest is in there 20:23 Calinou FreeLikeGNU> so why do you use carbone_mobs: in the standalone mod, but mobs: in Carbone game? 20:23 Calinou I could rename it, but it's not important anyway 20:24 Calinou FreeLikeGNU, my mods/games are rolling release; this doesn't fit Debian packages which will always be out of date 20:24 Calinou I'm not happy about the More Blocks and More Ores packages already 20:24 Calinou packages are not a place for mods/subgames/texture packs 20:24 FreeLikeGNU that is true 20:25 FreeLikeGNU it should be available in the games mod browser 20:30 Calinou Debian packagers wanted to add Sauerbraten maps to Debian packages, they immediately gave up 20:30 Calinou yet “sauerbraten-wake6” is a recommend 20:33 Jordach sfan5, !cat https://i.imgur.com/ziqwJsy.gif 20:34 FreeLikeGNU is it not possible for a minetest game to be installed from within minetest online mod repository? 20:46 jordan4ibanez !cat 20:46 MinetestBot http://i.imgur.com/BY5ehYX.jpg 20:46 jordan4ibanez AHAHA! 20:47 jordan4ibanez One more time. 20:47 jordan4ibanez !cat 20:47 MinetestBot http://i.imgur.com/0ekIBPl.jpg 20:47 Amaz So sweet! 20:47 Amaz :) 20:48 jordan4ibanez That's an amazing plugin 21:00 Jordach sfan5, https://i.imgur.com/TUZi3vn.jpg 21:02 FreeLikeGNU everyday is caturday in the internetwebs 21:04 * Jordach may be prototyping a EE2 style mod 21:05 Calinou FreeLikeGNU, MMDB is quite stalled 21:06 Jordach goddammit, already found a way with aex to mass duplicate stuff using my replicator addon for Technic 21:07 Jordach sfan5, http://i.imgur.com/39mUV8g.jpg 21:10 Thenextlevel be afrid 21:11 Thenextlevel im makeing a sever that is not public but still has like 40 mods 21:11 Thenextlevel not over excrating 21:11 FreeLikeGNU Calinou: thats a shame, because it's quite a nice feature 21:13 Calinou probably broken by design 21:20 iqualfragile Calinou: broken by xyz 21:21 iqualfragile at least that is my current resume 21:21 iqualfragile the database is not in a consistent state 21:21 iqualfragile but there have always been sql restraints in place 21:22 iqualfragile so i wonder how these inconsistencies could arise 21:22 stormchaser3000 here is an odd glitch 21:22 stormchaser3000 https://github.com/minetest/minetest/issues/1820 21:23 iqualfragile (broken by xyz might be a bit too harsh to say, i just have not gotten a response from him for like 3 weeks now) 21:23 iqualfragile stormchaser3000: not a bug 21:23 stormchaser3000 ? 21:23 iqualfragile ah, wait 21:24 iqualfragile never mind 21:24 iqualfragile i thought you were in general using filtering 21:24 iqualfragile but you don't seem to be 21:24 stormchaser3000 nope i am not using filtering 21:24 iqualfragile your bug report has been recieved and will be worked on 21:24 stormchaser3000 ok 21:25 stormchaser3000 i think this may have been broken at this commit: https://github.com/minetest/minetest/commit/9b551d5cbcaf71a8c39bbf7e886290649aed4799 21:25 stormchaser3000 i think the bug was introduced a this commit* 21:27 iqualfragile are you using a npot2 torch texture? 21:28 stormchaser3000 ? 21:28 stormchaser3000 npot2? 21:28 stormchaser3000 not just the torch textures 21:29 stormchaser3000 every 2d texture 21:29 iqualfragile non power of 2 21:29 stormchaser3000 i wouldn't assume so 21:29 stormchaser3000 i am using the deafult textures 21:29 stormchaser3000 or well the older default textures 21:29 stormchaser3000 on cheeseburger's server 21:30 iqualfragile ok 22:16 Inocudom In singleplayer, nodes reappear after being dug up (many times.) What caused this? 22:17 jordan4ibanez Lag 22:18 Inocudom Is this issue in Minetest currently. I noticed it in Freemimer (which includes up-to-date commits made to Minetest.) 22:18 stormchaser3000 hmmm 22:18 stormchaser3000 mabey someone added simaler code to that bug in freeminer 22:19 Inocudom Can't be lag. I can trash items and get items from the inventory just fine. In fact, the issue causes a new node to be added to the inventory every time the node that reappears is dug up again. 22:20 Inocudom Are any of you testing the latest development version of Minetest in singleplayer? 22:21 Amaz I'm playing on a server running on my computer, latest git, no lag. 22:21 Amaz (Public server with ~3 other players.) 22:21 Inocudom If you want to, you guys can join the #freeminer irc channel. Proller and CraigyDavi are there. 22:22 Inocudom Amaz is now there too. 22:23 Inocudom Have you ever tried Freeminer, jordan4ibanez? You might like some of its features. 22:23 jordan4ibanez Nope! 22:24 Inocudom And luckily it too is open source (it is a fork of Minetest,) but it is under the GPLv3 license. 22:25 Amaz The only problem is that it won't be compatible with Minetest servers in a bit... 22:50 kilbith https://mediacru.sh/hxnE0yYP-a3e 22:51 kilbith https://mediacru.sh/4xB5bbwHDtkC 23:13 jordan4ibanez so math.cos and math.sin 23:13 jordan4ibanez I have an angle 0-360 and I use math.cos on x and math.sin on y? 23:31 Fritigern So... I think most of us know that some nodes can still be placed in protected areas. But how come? Specifically torches tend to be placed on my protected spawn point. 23:32 Fritigern My question is: how can this be prevented? Signs obviously don't help and why can torched be placed but (for instance) not a stone block? Is there some code missing from the torches mod? Is the torch deliberately a special kind of node that can be placed anywhere even if the area is protected? 23:51 FreeFull I recall the problem with buckets, but never with torches 23:53 FreeLikeGNU spawning in a bucket? ew... 23:56 FreeFull FreeLikeGNU: I mean, the contents of a bucket (water/lava) could be placed in protected areas