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IRC log for #minetest, 2014-11-09

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Time Nick Message
00:00 puhfa would be my advice too. dont go around adding every new mods most recent version in a 'production' server
00:01 puhfa unless youre willing to spend your nights doing everything else but sleeping
00:01 RealBadAngel bluenemo, also looking at your compile switches you have chosen any one possible to make your build slower :P
00:02 RealBadAngel propably reversing your choices would make it working smoothly lol
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00:06 bluenemo why is debug compiled into the default package then?
00:06 bluenemo I followed the instructions to download the stable version for ubuntu using the ppa
00:07 bluenemo RealBadAngel, I did not compile myself
00:07 bluenemo I opened a github issue regarding the minetest daemonize problem here https://github.com/minetest/minetest/issues/1816
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00:07 RealBadAngel i see
00:08 RealBadAngel you should better compile yourself
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00:08 RealBadAngel its easy
00:09 RealBadAngel once you have all dependencies, compilng is just 2 commands
00:11 bluenemo how do you guys daemonize your servers if the simple bash script in the forum post noted in my github issue is also failing? tmux? screen? nohup?
00:11 bluenemo is there an (sysv) init script somewhere?
00:11 RealBadAngel bluenemo, ask VanessaE bout that
00:11 * VanessaE hides
00:11 RealBadAngel she runs many servers and has lotsa scripts
00:12 bluenemo ah start-stop-daemon @ https://gist.github.com/MarkTraceur/998260
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00:12 VanessaE mark's stuff is good
00:12 * VanessaE pokes marktraceur
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00:13 bluenemo VanessaE, have you seen this problem before when daemonizing?
00:13 bluenemo https://github.com/minetest/minetest/issues/1816
00:13 RealBadAngel bluenemo, you may also poke OldCoder bout that
00:14 OldCoder Hello?
00:14 OldCoder I haven't seen that
00:15 bluenemo OldCoder, what do you use to daemonize minetest clients?
00:15 RealBadAngel 2014-11-09 00:35:37,730 INFO spawned: 'minetesttest' with pid 15266
00:15 bluenemo start stop daemon?
00:15 RealBadAngel wtf is "minetesttest" ?
00:15 bluenemo the name of the minetest server instance
00:15 OldCoder bluenemo, I have my own framework, known as Minebest. Instances of the server are simply run as background processes.
00:16 OldCoder Parameters are set appropriately and there is a restart loop.
00:16 OldCoder There is no special daemonize facility needed.
00:16 bluenemo OldCoder, do you give a shell environment to taht? as in is $HOME set for example?
00:16 OldCoder I redirect everything to a new tree
00:16 OldCoder HOME is set but it is not used.
00:16 OldCoder Even the debug file is moved
00:16 OldCoder The structure is as follows:
00:16 bluenemo minebest? sry cant follow
00:16 OldCoder Can't follow what?
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00:17 bluenemo whats minebest? :) is it delivered with the ubuntu .deb?
00:17 OldCoder No
00:17 bluenemo or is it not related to this project
00:17 bluenemo ?
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00:17 OldCoder bluenemo, I mean no offense but this is mildly annoying
00:17 OldCoder Hm
00:17 OldCoder I am answering your questions
00:17 OldCoder Literally
00:17 OldCoder You asked me what I do. Read the answers above.
00:18 OldCoder I have a framework, of my own design, that I happen to refer to as Minebest.
00:18 OldCoder I will explain what is in Minebst
00:18 OldCoder I will explain what is in Minebest *
00:18 OldCoder And perhaps it may be useful to you
00:18 OldCoder No daemonize tools are needed
00:18 OldCoder Are you working under Linux or something else?
00:18 bluenemo ubuntu 14.04
00:18 OldCoder What is the "daemonize" thing that you are doing?
00:19 bluenemo do you have a link where one can download minebest?
00:19 bluenemo supervisord.
00:19 OldCoder Ugh
00:19 OldCoder Is that part of systemd?
00:19 bluenemo lol. no
00:19 bluenemo :P
00:19 bluenemo ;)
00:19 OldCoder Burn, Systemd, Burn!
00:19 * OldCoder imagines systemd in a cheerful blaze
00:19 OldCoder Look, you need no supervisord
00:19 bluenemo the forum post in my github issue describes the same problem for a bash while loop in a bash script
00:20 OldCoder Let me review your paste again
00:20 OldCoder terminate called after throwing an instance of 'std::logic_error'
00:20 OldCoder Is that the error?
00:20 bluenemo yes
00:20 OldCoder I have never seen it
00:20 OldCoder Good luck
00:24 bluenemo OldCoder, do you have a link to your described minebest
00:24 OldCoder It will eventually be public. And I give away pieces. For now, there is only the Freenode channel ##minebest
00:24 OldCoder I am quite pleased with it so far
00:25 OldCoder I am racing a deadline today and can't comment much
00:25 OldCoder But I see it as the next step up for server hosts from the core MT server tree
00:25 OldCoder All variable data is moved outside the tree
00:25 bluenemo OldCoder, so it will be the default tool to daemonize soon, shipped with the code?
00:25 OldCoder Minebest is a separate portable tree...
00:25 bluenemo ah
00:25 OldCoder No, I have no idea if anybody will use it
00:26 OldCoder The Minebest tree can be moved around and everything will still work
00:26 OldCoder There is a copy of the server included, that must be rebuilt if the tree is moved
00:26 OldCoder But it can also be used with external copies of MT
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00:26 OldCoder Worlds go into their own *complete* folders
00:26 OldCoder The idea of external mods is tossed in the trash
00:27 OldCoder Each world consists of a map, the ".conf" file, and a _game
00:27 OldCoder Every world has a _game
00:27 OldCoder To those who object to this, I say... until now, the attitude of the core and mod devs...
00:27 OldCoder has sometimes been "die, old world, die!"
00:27 OldCoder There is no thought to backwards compatibility
00:28 OldCoder Minebest is intended to make it easy to package, clone, and most of all preserve existing worlds
00:28 OldCoder To start them, stop them, debug, in a simple manner
00:28 OldCoder There are scripts intended to make it easier to work with external _game developers
00:28 OldCoder This is how I keep up on Lord of the Test and Landrush
00:29 OldCoder Database migration, mapping, and world capture tools are included
00:29 OldCoder Ultimately there will be a fair amount of documentation that is missing from MT and sorely needed
00:29 OldCoder In short, it is the cat's meow for a busy server host
00:29 OldCoder
00:32 bluenemo k. management of mods would be lovely, maybe with signatures, versioning and not having all mods in 10 different places, like having to download mods from strange websites using .zip packagages..
00:32 OldCoder No downloads. And no concept of external mods.
00:32 OldCoder Enough with "let's break everything"
00:32 bluenemo are you among the core developers?
00:32 OldCoder I have only provided minor patches
00:33 OldCoder I would consider myself one of the senior server hosts
00:33 OldCoder And an op here of course
00:33 bluenemo is the plan to remove the ability to mod yours or is it a plan aggreed on by the developers?
00:33 OldCoder ??
00:33 OldCoder No remove will be done
00:33 OldCoder This is simply how this particular framework operates
00:33 OldCoder It is for, as I indicated, busy server hosts. Especially those who run a dozen worlds.
00:34 OldCoder I am not clear about "ability to mod"
00:34 bluenemo ah k
00:34 OldCoder There is a misunderstanding
00:34 OldCoder By external mods, I refer to those outside the _game
00:35 OldCoder For now, in my framework, a world is a world. It is complete and ready to go.
00:35 OldCoder There are no external mods except for builtin. When the core devs change those, a world may die.
00:36 OldCoder And there is *zero* modifiable data, or that is the goal, in the MT server tree itself.
00:36 OldCoder No .conf files, no mods save minimal and builtin, nothing
00:36 OldCoder Everything is separated out into the worlds
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00:54 Sokomine paramats terrain blending for the individual houses works very well. now random_buildings may be made to work again
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00:55 Sokomine it's already included into mg_villages, so if you're curious and want to take a look...:-)
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00:57 Thenextlevel_ hello
00:57 RealBadAngel Sokomine, forgot the link for the curious ones? ;)
00:58 Thenextlevel_ are you guys on hexchat
00:58 VanessaE xchat here.
00:58 Thenextlevel_ oh
00:58 RealBadAngel no, only bin and decimal chat
00:58 VanessaE RealBadAngel: no octal? :P
00:58 RealBadAngel lol
00:58 Thenextlevel_ i was wondering bechase i made something cool happed
01:00 kaeza xchat? heretic!
01:00 RealBadAngel you have sent author a postcard or what?
01:00 VanessaE I've been uxing xchat since forever and quassel sucks :)
01:00 VanessaE using*
01:00 kaeza I can agree to that <_<
01:00 RealBadAngel kaeza, xchat is quite ok, im using it actually
01:01 RealBadAngel and its polish made ;)
01:01 kaeza heh :)
01:01 VanessaE heh
01:01 * kaeza puts https://github.com/kaeza/KaeChat on VanessaE and RealBadAngel's heads
01:02 VanessaE tk? hah
01:02 VanessaE haven't touched that since forever
01:03 Thenextlevel_ have i shooken you guys up or something
01:03 kaeza actually, xchat is kinda OK.
01:03 VanessaE Thenextlevel_: naw
01:03 VanessaE we're all nuts here :)
01:03 RealBadAngel just bring next 6pack
01:04 Thenextlevel_ no i mean have i made a converstaion
01:04 RealBadAngel with nuts? rly?
01:04 VanessaE Thenextlevel_: remember, "Minetest was started by Perttu “celeron55” Ahola in October 2010, and is now developed by a random bunch of lunatics."
01:04 VanessaE WE are the random bunch of lunatics ;)
01:05 Thenextlevel_ well there is the hope of the orginal delob team
01:07 VanessaE delob?
01:07 RealBadAngel a hope?
01:07 RealBadAngel https://www.youtube.com/watch?v=-2KvAr9CsNY
01:07 Thenextlevel_ ahhahaah
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01:28 luizrpgluiz hi
01:28 Sokomine RealBadAngel: https://github.com/Sokomine/mg_villages   it's based on nores villages. if you don't change the config file, it also generates normal villages (plus a few houses :-)
01:30 Sokomine VanessaE: ,-)
01:32 luizrpgluiz someone like Terasology project and also enjoys developing projects in Java?
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02:32 FreeLikeGNU irssi works for me
02:32 FreeLikeGNU why is minetest such crack
02:33 VanessaE crack?
02:34 jojoa1997 Did i hear crack!
02:34 Zeno` crack!
02:34 * jojoa1997 looks around
02:40 FreeLikeGNU I've been playing all day and now everything is starting to look like its made of cubes
02:42 kaeza RealBadAngel, https://mediacru.sh/E32ohc-ZK2vu
02:45 kaeza kahrl, thanks to you ^^
02:45 FreeLikeGNU lol
02:45 FreeLikeGNU now FPS games are looking cubic
02:47 VanessaE oh haha
02:47 VanessaE you should try Dreambuilder ;)
02:47 VanessaE (my subgame for the Minetest engine)
02:55 FreeLikeGNU I did try it... I dont think my machine is powerful enough
02:56 VanessaE aw :(
02:56 FreeLikeGNU looks really cool though!
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04:44 jordan4ibanez I think it's time to change all my mods to gpl2
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05:38 Zeno` I think I should use my programming font for IRC as well; I was staring at gpl2 for 5 minutes wondering what the heck gp twelve was :/
05:40 jordan4ibanez Lololol
05:40 jordan4ibanez But am I breaking my own licensing by changing the licenses?
05:41 jordan4ibanez Bum bum bum
05:41 VanessaE only if you got any of your code from somewhere else where the license isn't compatible.
05:41 VanessaE the proposed license*
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05:44 jordan4ibanez Like what do you mean?
05:45 VanessaE in other words don't expect to be able to relicense something of yours into GPL if it has any cc-by-sa content that you got from someone else
05:45 VanessaE for example.
05:45 jordan4ibanez Oh then that's fine, I thought you meant I couldn't actually re-release my own code hahaha.
05:45 VanessaE naw, you can do that fine
05:46 VanessaE as long as it's all your own work
05:46 jordan4ibanez Oh it is, it definately is.
05:46 jordan4ibanez Or is it. ( ͡° ͜ʖ ͡°)
05:48 Zeno` If someone already has a fork of the old version with the old license, though, they can still use that fork under terms of the previous license. They could not, however, backport changes in the newly license version back to the original license unless the original license was gpl-2 compatible however
05:48 Zeno` IANAL
05:48 Zeno` :P
05:49 VanessaE correct
05:49 jordan4ibanez ( ͡°_ʖ ͡°)
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05:51 jordan4ibanez Maybe I should make a fork of 0.0.1 ¯\_(ツ)_/¯
05:51 jordan4ibanez These emoticons are the b est.
05:52 Zeno` they are very pretty
05:52 Zeno` you don't have to fork.. just tag 0.0.1, apply the new license and call it 0.0.2 :D
05:53 jordan4ibanez and then we can modify it until it BREAKS!
05:53 Zeno` hmm, make a 0.0.1 branch then
05:53 Zeno` lol
05:54 Zeno` it really depends on what the future direction of the project is, and your preferences
05:54 jordan4ibanez I'd probably rewrite it in python even though that's a terrible idea. :/
05:54 Zeno` you'll be up to version 20.0.1 in no time
05:55 Zeno` bad joke
05:55 Zeno` I have heaps of bad jokes
05:55 jordan4ibanez Every single line of code
05:55 jordan4ibanez NEW VERSION
05:55 jordan4ibanez Every single time you save
05:55 Zeno` including comments
05:55 jordan4ibanez NEW VERSION!
05:55 Zeno` haha
05:57 jordan4ibanez I noticed that if you don't moderate yourself when you push new code to github, that might happen once in a while
05:58 jordan4ibanez Like this! https://github.com/jordan4ibanez/2denginepython/​commit/63834ef38527117295c9c562d2c2716fb6944e1f
05:58 VanessaE Zeno`: don't forget - jordan4ibanez sneezes!  NEW VERSION!
05:58 VanessaE ;)
05:59 jordan4ibanez But I only did that ONCE!
05:59 * Zeno` ... will not forget that
05:59 Zeno` Mainly because I'm not sure what I'm to remember
05:59 VanessaE haha
06:01 Zeno` I like the way you snuck a reference to your project into the conversation
06:02 Zeno` very subtle and cunning
06:03 jordan4ibanez But that project is dead so I snuck it in there so you can fork it. ( ͡° ͜ʖ ͡°)
06:03 Zeno` Like Baldrick says.... Very cunning m'lord
06:03 Zeno` So I can fork it... yes m'lor
06:03 * Zeno` stabs it with a fork
06:03 Zeno` ther
06:04 Zeno` I killd my ky that looks lik an...
06:04 Zeno` th on nxt to w
06:04 jordan4ibanez ͡° ͜ʖ ͡°
06:04 Zeno` and to th lft of r
06:04 jordan4ibanez the hell happened to that smiley
06:04 Zeno` it brok my th looks of it
06:05 Zeno` Adventure Game!
06:05 Zeno` Is it like Zork?
06:05 * Zeno` installs
06:06 jordan4ibanez It's like no game that ever came before
06:06 Zeno` I can see that!
06:06 jordan4ibanez It was going to be like 2.5d terraria-minetest but more mining, but I couldn't figure out how to render the area based on a player's position
06:07 Zeno` So it's abandoned?
06:07 Zeno` It has wands
06:08 * Zeno` whacks VanessaE on head with wand
06:08 jordan4ibanez It's freeware!
06:08 jordan4ibanez Software for everyone!
06:08 * VanessaE keels over
06:08 * Zeno` takes the ruby slippers and puts them in his fridge
06:09 Zeno` you must have giant feet VanessaE... these slippers are huge!
06:09 VanessaE :P
06:09 * Zeno` forks adventure game
06:10 * Zeno` unforks it
06:10 * Zeno` forks it again
06:10 Zeno` can't decide
06:10 * Zeno` unforks it
06:10 jordan4ibanez Zeno`: http://youtu.be/M-wvQ00llEo
06:11 Zeno` cool
06:11 Zeno` is that yours?
06:11 jordan4ibanez That's the adventure game thing!
06:12 Zeno` really?
06:12 Zeno` (you can tell I really didn't try it out I guess)
06:12 jordan4ibanez Oh I can tell everything about you. ( ͡° ͜ʖ ͡°)
06:14 jordan4ibanez Look at all these things. https://gist.github.com/endolith/157796
06:18 Zeno` lol
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06:20 Hanna hi
06:20 dc___ hi
06:20 jordan4ibanez Hello!
06:21 Hanna :D
06:22 Hanna :/
06:24 jordan4ibanez Well that was fast
06:26 Zeno` jordan4ibanez, http://i.imgur.com/5wvhuJP.jpg   be scared!
06:27 jordan4ibanez Is that a mapgenerator? What language?
06:27 Zeno` well... it's part of BACH which is on hold lol
06:28 Zeno` https://github.com/Zeno-/bach
06:28 Zeno` I should start working on it again
06:28 Zeno` the terrain is only meant as a demo and I really meant to port it to the BACH machine language, but at the moment I guess it tests the VPU/video "emulation"
06:29 jordan4ibanez That's the only thing I don't understand yet, how to do voxel terrain generation
06:29 jordan4ibanez Teach me plz!
06:29 Zeno` if not port to BACH ML then I will probably at least port to Lua
06:30 jordan4ibanez Is that all your code?
06:30 Zeno` yeah
06:31 Zeno` I got sidetracked. See I went looking for projects that embedded Lua because I wanted example source code to look at
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06:31 Zeno` and guess where I ended up :/
06:31 VanessaE and somehow I roped him into staying with Minetest :)
06:32 Zeno` I wasn't even going to play it... I just wanted to see the lua-related C++ source code lol
06:32 jordan4ibanez That code is really really neat
06:33 Zeno` Thanks. I'll finish it one day. I even have a friend who is willing to write an llvm backend for the imaginary cpu so I can use C
06:34 * jordan4ibanez only has a true understanding of higher level languages. :/
06:37 Zeno` The idea was to make a simple "entirely emulated" computer
06:38 Zeno` I don't think I'll go with a RISC CPU anymore
06:38 Zeno` or at least not the design I was going to use
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06:40 jordan4ibanez Oh so you could make your own operating system on it?
06:40 Zeno` Could do whatever you liked
06:40 Zeno` I doubt it'd be a very complex OS (it's a 16-bit machine)
06:40 Zeno` but something like AmigaOS ... yeah
06:41 Zeno` not until I have a CPU though ROFL
06:41 jordan4ibanez Why not get a raspberry pi and write a kernel for it instead?
06:41 Zeno` cbf :p
06:42 FreeFull I have AROS on my old laptop
06:42 Zeno` I was more interested in having a machine where the user has complete control over everything
06:42 Zeno` AROS is fun
06:42 FreeFull Zeno`: With an llvm backend, you should be able to use Rust too!
06:43 FreeFull Also, RISC made sense back when CPUs were slower than RAM
06:43 FreeFull Now a RAM access takes many CPU cycles
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06:44 jordan4ibanez Speaking of cpu, is arm really better than x86_64?
06:45 VanessaE no
06:45 FreeFull Depends
06:46 FreeFull It'd be hard to put an x86_64 into an Arduino
06:46 FreeFull Although a slightly higher-end board might have an x86
06:46 jordan4ibanez Well for the size of the cpu, you can fit in more power is what I've heard
06:46 jordan4ibanez I don't know if this is true or not though
06:48 FreeFull Manufacturers have managed to get x86 CPUs to use surprisingly little power
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06:50 jordan4ibanez Is in energy, or they're weak?
06:50 Zeno` That's one of the reasons I changed my mind and thought RISC was a bit silly to emulate particularly when my goal was to be a "simple/basic" machine
06:52 Zeno` ARM is nice to program
06:52 Zeno` IMO the assembly is more sane but... *shrug*
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07:03 FreeFull ARM is nicer, I agree
07:04 FreeFull The destination operand is separate from the source operands, for example
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07:25 Zeno` hi kilbith
07:26 kilbith hey Zeno`
07:26 Zeno` read all the articles you linked to. very interesting
07:26 kilbith yeah, highly-mathematical for the most
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07:46 Zeno` Didn't seem too daunting in the maths department (especially if you skip over the proofs)
07:59 * VanessaE wanders off
07:59 VanessaE bbl, bedtime
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08:04 jordan4ibanez peace out gents
08:10 Zeno` kilbith, you mean like in Skyrim for example?
08:10 Zeno` where you can go further out/in?
08:11 kilbith uh ?
08:11 kilbith for eye-position, exactly
08:11 Zeno` yeah'
08:12 Zeno` I'm in the wrong window aren't I...
08:12 Zeno` lol
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08:32 goeias http://allergicallydac.noads.biz cool site
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08:40 MinetestBot [git] Wuzzy2 -> minetest/minetest: Add tooltips to main menu subgames button bar 18c583e http://git.io/apnjOg (2014-11-09T09:38:43+01:00)
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09:27 Krock Users browsing this forum: Google Feedfetcher, Krock and 0 guests
09:28 Calinou typing “f” in Firefox goes to fr.lichess.org instead of forum.minetest.net
09:28 Calinou so I go on forum less often :(
09:28 Amaz XD
09:34 RealBadAngel lol
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10:41 Zeno` 'ello PenguinDad
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10:42 * ElectronLibre says hello to PenguinDad.
10:44 PenguinDad Hello everybody!
10:46 ElectronLibre Hello PenguinDad ^^. (this time I say it being present)
10:46 * PenguinDad is sad because he has to download updates for ~8 hours
10:46 Zeno` all presented and accounted for!
10:46 * Zeno` notes it down
10:47 * ElectronLibre gives PenguiDad a few Kilobits to download faster.
10:48 * PenguinDad doesn't notice a difference :(
10:49 * Zeno` hands PenguinDad RAM_and_Internet_Optimizer_V8.0
10:49 * ElectronLibre gives a few Megabits, sent by his mind, to allow PenguinDad to download faster..
10:50 * PenguinDad downloads RAM now :P
10:52 Calinou hi PenguinDad
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11:04 eeeeeta Calinou: lichess is cool
11:04 Calinou yes
11:04 Calinou want to play a game?
11:05 Calinou also you can follow me (@Calinou)
11:05 eeeeeta *follows*
11:06 eeeeeta Calinou: please note that I suck at chess
11:06 Calinou http://lichess.org/GUUEqFnS
11:06 Calinou click
11:06 Calinou ah
11:06 ElectronLibre (eeeeeta, I've got a problem with your forked version of minetest with the user-friendly messages.)
11:06 Calinou already joined yours
11:06 eeeeeta ElectronLibre: deal with it in 8 minutes
11:06 eeeeeta http://en.lichess.org/RDGOHBPSaf9U to spectate :3
11:07 ElectronLibre Ok ^^.
11:07 Calinou go
11:07 Calinou http://fr.lichess.org/RDGOHBPStaXu
11:07 Calinou click to spectate
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11:09 eeeeeta Calinou: I told you I suck at chess!
11:09 eeeeeta Calinou: now let me deal with ElectronLibre
11:09 eeeeeta ElectronLibre: what's your problem?
11:09 ElectronLibre You are trapped eeeeeta. ^^
11:10 ElectronLibre When I compile the actual version from your github repository, I get an error,
11:11 ElectronLibre My actual compiler seems to not be able to convert your std::string get by g_settings->get("fooparam") to a char * give to std::stringstream.
11:11 eeeeeta ElectronLibre: what's the exact error?
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11:12 ElectronLibre I give you a paste.
11:12 eeeeeta ElectronLibre: you didn't
11:12 ElectronLibre *I will give you
11:13 ElectronLibre I just have to compile again without my fix to get the error again..
11:13 eeeeeta goddammit Calinou
11:14 eeeeeta I'm so crap at chess
11:15 ElectronLibre (30% compiled, it's around 56% it gives me the error)
11:18 * eeeeeta eats Calinou
11:19 * ElectronLibre try to get Calinou out of η's mouth.
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11:22 ElectronLibre (a part of that little problem the messages work fine, including the user-defined ones)
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11:28 ElectronLibre eeeeeta, ==> http://pastie.org/9706733 I get one for each.
11:29 Calinou meh, you won by pure luck
11:29 eeeeeta YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY
11:30 eeeeeta ElectronLibre: hm, I don't get that
11:31 PenguinDad eeeeeta: I don't think that you should use gettext for user-defined messages at all
11:31 eeeeeta no, I shouldn't
11:31 * Krock looks at the pastie - ah - linux.
11:31 Calinou eeeeeta, http://lichess.org/DGZzrCUJ
11:31 Calinou actually quick game
11:31 Calinou because I'm so much better at them
11:31 ElectronLibre And here is my fix : http://pastie.org/9706739 (actually working here)
11:31 eeeeeta Calinou: but but but
11:33 Calinou heh, you could win
11:33 Calinou I do so many blunders for no reason sometimes
11:33 eeeeeta Calinou: no, I couldn't
11:34 Calinou http://fr.lichess.org/DGZzrCUJ/black#1
11:34 Calinou http://fr.lichess.org/RDGOHBPS/black#1
11:34 Calinou here are some analyzed games
11:36 eeeeeta um
11:36 eeeeeta I just got something asking for my private key randomly
11:37 Calinou 400 games played!
11:39 eeeeeta it's not relenting
11:39 eeeeeta how do I find out what is trying to unlock my key
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11:40 eeeeeta aha
11:40 eeeeeta I see what's going on
11:42 eeeeeta lol
11:42 eeeeeta Calinou: the pure zsh prompt just gave me a heart attack
11:42 eeeeeta it does this thing where it git pulls automatically
11:42 eeeeeta and it kept asking me for my key's password
11:43 eeeeeta [master d4b7b45] Don't gettext() user-defined strings (thanks ElectronLibre)
11:44 PenguinDad eeeeeta: hopefully you survived the heart attack ;)
11:45 eeeeeta PenguinDad: I was like "OH F*** SOMEONE IS HACKING ME"
11:45 eeeeeta then I ran git pull
11:45 eeeeeta and went "ohhhhhh"
11:45 PenguinDad lol
11:47 eeeeeta PenguinDad: it doesn't seem to understand "no"
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11:54 ElectronLibre eeeeeta, your welcome ^^. I now retry to compile. :)
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14:59 * Krock keeps saying /spawnentity mobs:mob
14:59 * jojoa1997 is testing his build script
14:59 jojoa1997 D:
14:59 * ElectronLibre is wondering how could the world be without the /me command.
14:59 jojoa1997 XD I hade #!/bin/bash/
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15:00 * PenguinDad slaps jojoa1997 with zsh
15:01 jojoa1997 what is zsh?
15:02 jojoa1997 Im just glad that ubuntu is running again and 12.10 has a faster DE
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15:30 jojoa1997 Woot! the script works!
15:30 ElectronLibre What does it do exactly?
15:33 jojoa1997 builds minetest and copies the correct files into another folder
15:34 ElectronLibre I have a script like that, I see. :)
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15:53 kaeza greetings
15:54 ElectronLibre Hello kaeza :).
15:55 nore hi kaeza
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15:56 kaeza o/
15:56 Jordach o/
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16:43 kaeza Github: Y U NO offer feeds for commits??
16:44 PilzAdam kaeza, https://github.com/minetest/​minetest/commits/master.atom
16:45 kaeza TIL
16:45 PilzAdam also https://github.com/kaeza.atom
16:47 PilzAdam also https://help.github.com/articles/news-feed/
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16:52 kaeza ah... it seems ABP was blocking the "subscribe" links
16:52 kaeza thanks PilzAdam
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16:53 Jordach wat
16:53 kaeza wat what
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17:04 rubenwardy spam https://forum.minetest.net/viewtopic.php​?f=6&amp;t=10561&amp;view=unread#unread
17:05 PenguinDad joined #minetest
17:05 kaeza I don't see anything wrong there
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17:45 RealBadAngel http://i.imgur.com/DZhJsMt.png
17:45 RealBadAngel who will guess what changed there? ;)
17:46 PenguinDad yay! normalmapping on wieldmeshes
17:48 RealBadAngel :)
17:49 marktraceur VanessaE: Yeeeees?
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17:56 RealBadAngel aaaaaaaand........ http://i.imgur.com/iBiWLf4.png
17:56 rubenwardy Awesome.
17:56 RealBadAngel shaders also on entities :)
17:57 * PenguinDad gives RealBadAngel a cookie
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17:59 RealBadAngel seeing parallax mapping on rotating node is just fucking awesome
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18:05 Calinou finally
18:05 Calinou what is that texture pack
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18:08 RealBadAngel Calinou, HavenNG ofc
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18:11 RealBadAngel http://i.imgur.com/VK2588Y.png
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18:32 diemartin RealBadAngel, https://mediacru.sh/tKI32gpVO-nZ
18:32 kaeza (tweaked a bit)
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18:34 RealBadAngel cool
18:34 kilbith wow nice
18:38 Krock RealBadAngel, wow. so many details, looks nice.
18:39 sol_invictus kaeza: "untested"
18:41 RealBadAngel https://www.youtube.com/watch?v=-KdVEg8Ziso
18:45 PenguinDad My fps is higher when use carbone textures instead of the default ones o.O
18:45 PenguinDad s:use:I use:
18:47 * Jordach pets PenguinDad
18:47 * PenguinDad meows at Jordach
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18:49 Calinou PenguinDad, how much FPS with each of them
18:49 Calinou Carbone Textures have sun/moon textures
18:49 PenguinDad Calinou: 5-10 fps difference for me
18:50 Jordach kaeza, please add shading to the wield mesh
18:50 Jordach it looks like crap until it's actually in the engine
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19:02 Calinou Carbone Mobs is being released with an update, in a Git repository, with a new mod name, backwards compatibility included
19:03 Krock Calinou, can't see any new commit in the mobs mod
19:04 Calinou not now
19:04 Calinou I'm testing it now
19:04 Krock alright. I rewrote my mobs mod too but it's killda laggy when sheep jumped or collided with nodes
19:04 Krock *kinda
19:04 Calinou my mobs mod never lagged :D
19:05 Calinou I'll tweak health values for the default game
19:05 Krock well, mine got laggy when I updated the stuff every server step. it should be faster now :/
19:10 Calinou how to register an alias for an entity?
19:14 kaeza Jordach, feel free to contribute better models/textures :3
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19:15 kaeza BTW, if anyone wants to test: https://github.com/kaeza/m​t-firearms/tree/meshwield
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19:25 Thenextlevel hi
19:27 ElectronLibre Hello Thenextlevel.
19:27 Thenextlevel hi
19:28 Calinou https://forum.minetest.net/v​iewtopic.php?f=11&amp;t=9656
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19:34 FreeLikeGNU they are tough mobs :D
19:35 FreeLikeGNU I had to reduce damage for my server, though my son does nto seem to have any problem with defaults :D
19:35 * Krock gives Calinou https://github.com/SmallJoker/base_ga​me/blob/master/mods/mobs/api.lua#L79
19:37 Calinou FreeLikeGNU, the mod has nerfed their health, damage, speed
19:37 Calinou to fit minetest_game
19:37 Calinou should be good now, try
19:37 Calinou but the mod still tries to not be too easy
19:37 Calinou (unlike Minecraft)
19:37 FreeLikeGNU ah I was using the mod built into Carbone
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19:39 FreeLikeGNU also added KPG's mobs on my server instead of animals_modpack
19:39 healthyfruit Is there any minetest server that takes ipv6 connections?
19:41 FreeLikeGNU I like the minetest_xtend pack by linuxdirk
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19:42 healthyfruit I did my research and found http://www.minetest.net/fo​rum/viewtopic.php?id=2111
19:42 healthyfruit nevermind
19:42 FreeLikeGNU compressed coal is handy
19:43 Calinou try using only one mobs mod at once
19:43 Calinou healthyfruit, glomie's server is dead?
19:43 FreeLikeGNU so disable your mobs when I use kpg?
19:44 Calinou that, or disable kpg
19:44 * Calinou rolls eyes
19:44 healthyfruit Calinou, ok, if its dead I need a new one. Do you know any?
19:45 FreeLikeGNU he registers his functions with kpgmobs. prefix
19:45 FreeLikeGNU they seem to work ok with yours
19:48 FreeLikeGNU also kpg does not have any mobs unground
19:49 FreeLikeGNU though sheep and rat may be conflicted
19:49 healthyfruit aha, only udp, then Tor won't work
19:51 FreeLikeGNU but its should be ok: kpgmobs:register_mob("kpgmobs:sheep...  yes?
19:51 FreeLikeGNU its not mobs:sheep as in Carbone
19:52 FreeLikeGNU seems to keep his mod well isolated
19:53 FreeLikeGNU I'm making a list of ideas I'd like to work on... once I stop playing
19:54 FreeLikeGNU spawning chest nodes with treAsure and chance of mimics seem like it might be fun
19:54 FreeLikeGNU thats treAsure as said by a pIrate
19:54 FreeLikeGNU arr
19:55 FreeLikeGNU I really want to redo animal models
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19:56 FreeLikeGNU with that elementals that have a chance to spawn from mining ore
19:57 FreeLikeGNU I made some for Lips of Suna
19:57 FreeLikeGNU and it seemed to play well
19:58 FreeLikeGNU </spam>
19:59 * Krock has the feeling, FreeLikeGNU feels lonely
20:00 FreeLikeGNU well I'm frustrated because I cannot motivate myself to work on anything on the weekends
20:01 Calinou carbone_mobs:sheep
20:01 Calinou there are aliases
20:01 Calinou but the mod name was changed
20:01 Calinou I forgot that we were Sunday today, Krock
20:02 Krock Calinou, work starts tomorrow again :)
20:02 Jordach nuuuuuuu
20:02 Krock Do I hear a pessimist there?
20:02 Jordach >up be 6:30 am
20:02 Jordach fuck that noise
20:03 Thenextlevel i have a quesiton does anyone know how to fix when you download mods and it wont acully work in the sever
20:03 Krock >up be at 6:00 am fuck the darkness
20:03 Calinou Thenextlevel, what do you get when you try running it?
20:03 Krock Thenextlevel, impossible to help you without an error
20:03 Calinou you need to add “load_mod_modname” (replace modname with the compact mod name) in world.mt
20:03 Calinou on a world
20:03 Calinou to enable it without menu
20:03 Calinou do that while the server is not running
20:03 FreeLikeGNU Calinou: really? in Carbone mods/mobs/init.lua: mobs:register_mob("mobs:dirt_monster"
20:04 Thenextlevel that this part of the mod cant load
20:04 Thenextlevel wait what calinou
20:05 FreeLikeGNU I git clone mods into games/carbone/mods/ ...is that bad?
20:05 Jordach yes
20:05 Krock use mods/ fodler
20:05 Calinou carbone_mobs:register_mob("​carbone_mobs:dirt_monster", {
20:05 Calinou line 6
20:05 Jordach use /minetest/mods/
20:05 Calinou FreeLikeGNU, clone the Git repository
20:05 Krock ^ dat
20:05 Thenextlevel so i have to compact the mod?
20:05 Calinou git clone https://gitorious.org/calinou/carbone_mobs.git
20:05 Calinou Thenextlevel, …
20:05 * Jordach is guilty of putting mods into the game directly
20:05 FreeLikeGNU Calinou: yes I clone the repository
20:06 Calinou compact mod name = example: More Blocks' compact mod name is moreblocks
20:06 Calinou the technical mod name
20:06 Calinou not the full one
20:06 Calinou don't put mods in game folders, use mods/ then enable them in Configure menu or world.mt (load_mod_modname = true)
20:06 Thenextlevel i can sometime make pipeworks master then change it to pipeworks
20:06 Thenextlevel is that what you mean
20:07 Thenextlevel like renameing it
20:08 FreeLikeGNU only thing is, I start the world with minetestserver on headless and there is a --game parameter but not a --mods parameter, right?
20:08 FreeLikeGNU so I make different game folders based on the mods I want to use with them
20:09 FreeLikeGNU and so I can: screen minetestserver --gameid carbone-kpg --world carbone-kpg --port 30010
20:09 FreeLikeGNU for instance :D
20:10 FreeLikeGNU and I can have several games with their own worlds going
20:10 Thenextlevel i fiexed it
20:10 Thenextlevel thank you
20:13 Calinou there is no mod path setting
20:13 FreeLikeGNU so why do you use carbone_mobs: in the standalone mod, but mobs: in Carbone game?
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20:15 FreeLikeGNU some mods like animals_modpack seem to need to be started when the world is created, I think has to do with adv_spawning, to create things like buildings
20:18 FreeLikeGNU so there is no world folder to set what mods are loaded
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20:19 FreeLikeGNU so its just easier to make a new Carbone game folder and put the mods I want to use in its mods folder
20:22 FreeLikeGNU I think it would be great if there was a minetest-game-carbone as a recommended package for minetest in debian/ubuntu repos
20:23 FreeLikeGNU at least minetest is in there
20:23 Calinou FreeLikeGNU> so why do you use carbone_mobs: in the standalone mod, but mobs: in Carbone game?
20:23 Calinou I could rename it, but it's not important anyway
20:24 Calinou FreeLikeGNU, my mods/games are rolling release; this doesn't fit Debian packages which will always be out of date
20:24 Calinou I'm not happy about the More Blocks and More Ores packages already
20:24 Calinou packages are not a place for mods/subgames/texture packs
20:24 FreeLikeGNU that is true
20:25 FreeLikeGNU it should be available in the games mod browser
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20:30 Calinou Debian packagers wanted to add Sauerbraten maps to Debian packages, they immediately gave up
20:30 Calinou yet “sauerbraten-wake6” is a recommend
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20:33 Jordach sfan5, !cat https://i.imgur.com/ziqwJsy.gif
20:34 FreeLikeGNU is it not possible for a minetest game to be installed from within minetest online mod repository?
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20:46 jordan4ibanez !cat
20:46 MinetestBot http://i.imgur.com/BY5ehYX.jpg
20:46 jordan4ibanez AHAHA!
20:47 jordan4ibanez One more time.
20:47 jordan4ibanez !cat
20:47 MinetestBot http://i.imgur.com/0ekIBPl.jpg
20:47 Amaz So sweet!
20:47 Amaz :)
20:48 jordan4ibanez That's an amazing plugin
21:00 Jordach sfan5, https://i.imgur.com/TUZi3vn.jpg
21:02 FreeLikeGNU everyday is caturday in the internetwebs
21:04 * Jordach may be prototyping a EE2 style mod
21:05 Calinou FreeLikeGNU, MMDB is quite stalled
21:06 Jordach goddammit, already found a way with aex to mass duplicate stuff using my replicator addon for Technic
21:07 Jordach sfan5, http://i.imgur.com/39mUV8g.jpg
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21:10 Thenextlevel be afrid
21:11 Thenextlevel im makeing a sever that is not public but still has like 40 mods
21:11 Thenextlevel not over excrating
21:11 FreeLikeGNU Calinou: thats a shame, because it's quite a nice feature
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21:13 Calinou probably broken by design
21:13 jojoa1997 joined #minetest
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21:20 iqualfragile Calinou: broken by xyz
21:21 iqualfragile at least that is my current resume
21:21 iqualfragile the database is not in a consistent state
21:21 iqualfragile but there have always been sql restraints in place
21:22 iqualfragile so i wonder how these inconsistencies could arise
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21:22 stormchaser3000 here is an odd glitch
21:22 stormchaser3000 https://github.com/minetest/minetest/issues/1820
21:23 iqualfragile (broken by xyz might be a bit too harsh to say, i just have not gotten a response from him for like 3 weeks now)
21:23 iqualfragile stormchaser3000: not a bug
21:23 stormchaser3000 ?
21:23 iqualfragile ah, wait
21:24 iqualfragile never mind
21:24 iqualfragile i thought you were in general using filtering
21:24 iqualfragile but you don't seem to be
21:24 stormchaser3000 nope i am not using filtering
21:24 iqualfragile your bug report has been recieved and will be worked on
21:24 stormchaser3000 ok
21:25 stormchaser3000 i think this may have been broken at this commit: https://github.com/minetest/minetest/commi​t/9b551d5cbcaf71a8c39bbf7e886290649aed4799
21:25 stormchaser3000 i think the bug was introduced a this commit*
21:27 iqualfragile are you using a npot2 torch texture?
21:28 stormchaser3000 ?
21:28 stormchaser3000 npot2?
21:28 stormchaser3000 not just the torch textures
21:29 stormchaser3000 every 2d texture
21:29 iqualfragile non power of 2
21:29 stormchaser3000 i wouldn't assume so
21:29 stormchaser3000 i am using the deafult textures
21:29 stormchaser3000 or well the older default textures
21:29 stormchaser3000 on cheeseburger's server
21:30 iqualfragile ok
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22:16 Inocudom In singleplayer, nodes reappear after being dug up (many times.) What caused this?
22:17 jordan4ibanez Lag
22:18 Inocudom Is this issue in Minetest currently. I noticed it in Freemimer (which includes up-to-date commits made to Minetest.)
22:18 stormchaser3000 hmmm
22:18 stormchaser3000 mabey someone added simaler code to that bug in freeminer
22:19 Inocudom Can't be lag. I can trash items and get items from the inventory just fine. In fact, the issue causes a new node to be added to the inventory every time the node that reappears is dug up again.
22:20 Inocudom Are any of you testing the latest development version of Minetest in singleplayer?
22:21 Amaz I'm playing on a server running on my computer, latest git, no lag.
22:21 Amaz (Public server with ~3 other players.)
22:21 Inocudom If you want to, you guys can join the #freeminer irc channel. Proller and CraigyDavi are there.
22:22 Inocudom Amaz is now there too.
22:23 Inocudom Have you ever tried Freeminer, jordan4ibanez? You might like some of its features.
22:23 jordan4ibanez Nope!
22:24 Inocudom And luckily it too is open source (it is a fork of Minetest,) but it is under the GPLv3 license.
22:24 Ataron joined #minetest
22:25 Amaz The only problem is that it won't be compatible with Minetest servers in a bit...
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22:50 kilbith https://mediacru.sh/hxnE0yYP-a3e
22:51 kilbith https://mediacru.sh/4xB5bbwHDtkC
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23:13 jordan4ibanez so math.cos and math.sin
23:13 jordan4ibanez I have an angle 0-360 and I use math.cos on x and math.sin on y?
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23:31 Fritigern So... I think most of us know that some nodes can still be placed in protected areas. But how come? Specifically torches tend to be placed on my protected spawn point.
23:32 Fritigern My question is: how can this be prevented? Signs obviously don't help and why can torched be placed but (for instance) not a stone block? Is there some code missing from the torches mod? Is the torch deliberately a special kind of node that can be placed anywhere even if the area is protected?
23:51 FreeFull I recall the problem with buckets, but never with torches
23:53 FreeLikeGNU spawning in a bucket? ew...
23:56 FreeFull FreeLikeGNU: I mean, the contents of a bucket (water/lava) could be placed in protected areas
23:57 hollandais joined #minetest

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