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IRC log for #minetest, 2014-11-03

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All times shown according to UTC.

Time Nick Message
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00:24 Fritigern I see that many users try to use the /spawn command. Which /spawn providing mod would you guys recommend?
00:26 Salbei Fritigern: I use this one https://forum.minetest.net/viewtopic.php?id=1203
00:26 Fritigern Salbei: Could it be that you were looking for this? https://forum.minetest.net/vi​ewtopic.php?p=156094#p156094
00:26 Fritigern Ah thank you Salbei
00:26 Salbei yes it was my problem
00:27 Fritigern But did that solve it?
00:28 LittleJoe anybody here use minetestmapper?
00:28 Fritigern LittleJoe: Which one? The python or the C++ version?
00:28 LittleJoe c++
00:29 Salbei yes
00:29 Fritigern LittleJoe: What do you need to know?
00:29 Fritigern Salbei: Awesome!
00:29 Salbei ;)
00:29 LittleJoe how to use the geometry option
00:30 Fritigern Ah, no idea. Never used that. Why don;t you play around a little and find out?
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00:30 Salbei never used too sry
00:30 LittleJoe ok : )
00:31 LittleJoe what do you use than?
00:31 * Fritigern thinks that the geometry option would make smaller chunks of the map, which can be easily loaded in a web page
00:31 LittleJoe ahhh
00:31 Fritigern I don;t use the geometry option, but i do have a map on my site: http://67.170.30.149
00:32 LittleJoe how do you do it?
00:34 Fritigern Well, i have two maps, one normal sized, one resized to smaller dimensions The small one is the "full" map that you see, the normal sized map is the one that is being used for the zooming. (continuing....)
00:36 Fritigern The javascript that provides the zooming i got from http://www.elevateweb.co.uk/image-zoom
00:36 Fritigern And that solves the mistery :-)
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00:38 Fritigern Oh, and i have the map generate once every hour. My PC can handle that easy and i am thinking about chnging it too once every 15 minutes
00:39 LittleJoe what app do you use?
00:41 Fritigern App?
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00:46 Fritigern It's just a cron job, calling a script every hour.
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01:38 hisforever is there a mod for new bodys?
01:39 hisforever or chaters
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01:47 Zeno` yeah... playertextures
01:49 hisforever ok ty Zeno
01:59 Zeno` did you find a link
02:13 zlsa hisforever left...
02:25 Zeno` yes I saw that, but I said what I did just in case they are telepathic
02:27 Fritigern I am playing with the script from https://forum.minetest.net/viewtopic.php?id=1203  and i have changed the first line to local spawn = minetest.setting_get("static_spawnpoint") but the result is that /spawn crashes the server. What am i doing wrong? Or is the rest of the code wrong?
02:28 Fritigern Oh, hold on......
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02:30 Fritigern Instead of setting a vector in the form of x,y,z, the original line set x, y and z separately. So now i will have to split the vector from static_spawnpoint into three separate values.
02:31 Fritigern That code is sooooo 2012.
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07:16 hisforever I downloaded a skin texture pack do I put it in mods or textures?
07:16 hisforever My game is Dreambuilders
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08:38 rubenwardy Spam: https://forum.minetest.net/v​iewtopic.php?f=3&t=10528
08:38 rubenwardy https://forum.minetest.net/v​iewtopic.php?f=8&t=10529
08:39 rubenwardy So much more spam these days. Must be because of move to phpbb :P
08:39 rubenwardy And, Hi All!
08:39 rubenwardy We need: 1) More moderators 2) Better spam detection 3
08:39 rubenwardy 3) all of abov
08:39 rubenwardy e
08:41 VanessaE spam, spam, spam, spam, spam, spam, bakes beans, spam, spam, spam, and spam.
08:41 VanessaE fuck, I blew the line.
08:41 VanessaE anyway, deleted + banned.
08:42 rubenwardy Been on holiday to London for the past few days
08:42 VanessaE did you have a good time?
08:42 CWz forum needs recaptcha and the stopforumspam plugin perhaps
08:43 VanessaE recaptcha is evil apparently.
08:43 VanessaE google.
08:44 CWz what about that akisment (or whatever it's called)?
08:44 VanessaE idk
08:45 Zeno` I used to run a vbulletin forum
08:45 Zeno` and stopforumspam was... partially effective
08:45 rubenwardy It was okay. It only rained on the train home (Which was unusual). Stayed near St Paul's
08:46 rubenwardy Saw a Cray I
08:46 Zeno` lol, I can play the game in valgrind now O.o
08:46 Zeno` 10 fps
08:46 Zeno` I used to get only 1 fps
08:46 VanessaE Zeno`: nice
08:46 Zeno` not very enjoyable though
09:00 VanessaE bbl
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09:41 Zeno` ROAR
09:41 Zeno` oops sorry. I can't help myself sometimes
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12:00 Zeno` sfan5, I need help! Everyone fell asleep or something
12:02 Zeno` help me sfan5-kanobi, you're my only hope
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12:37 OldCoder sfan5, Hi. PM when have moment.
12:37 OldCoder Zeno`, what is up?
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12:38 Zeno` hi OldCoder :)
12:38 Zeno` I can't merge approved changes that should be merged :(
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12:41 OldCoder Ah
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12:44 Zeno` must have scared him off
12:45 exio4 last train, last train, last train to awesometown... ~
12:45 exio4 how is it going wild shibes?
12:45 Zeno` isn't it last train to trancentral?
12:46 Zeno` by KLF?
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12:47 exio4 http://www.youtube.com/watch?v=jcaej-i3QQo
12:47 exio4 space unicorn, shining in the night, smiles and hugs forever, all around the world ~
12:48 exio4 Zeno`: basically singing random dumb songs
12:51 Zeno` that's ok :)
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12:52 FourFire Hey is this game more efficient, computer resourcewise than minecraft, currently?
12:52 exio4 with enough love, it is
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12:52 FourFire that is: on the same hardware, would you get better framerates/more world loaded at once?
12:53 exio4 I don't think so
12:53 * sfan5 meows at Zeno`
12:53 exio4 have you tried FourFire
12:53 FourFire exio4: nope,
12:53 exio4 why aren't you trying?
12:59 MinetestBot [git] Zeno- -> minetest/minetest: Address issues related to refactoring the_game 96fcca4 http://git.io/_5mmKg (2014-11-03T13:57:56+01:00)
13:03 Zeno` ROAR
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13:04 Zeno` hey, why you meowing at me? :3
13:04 * Zeno` gets paranoid
13:07 Zeno` I dunno about this kitty business... it frightens me :(
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13:12 hisforever What do I have to do to get my the skins mod working?
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13:18 Megaf Hi all
13:19 FourFire hello
13:19 Megaf Hi VanessaE, now Im testing another 3G operator here, Meteor, the download is even worse than before, only 27 KB/s, but the upload is 200 KB/s, how is that possible?
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13:23 FourFire not many people on your line uploading?
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13:59 LazyJ VanessaE, have you tried running MoreTrees and the PlantLife modpack all by themselves in a minetest_game test world as of late?
14:00 LazyJ I just did and I noticed as I flew through it, the MoreTrees trees didn't appear in most of the areas where "Undergrowth" was dominant.
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14:01 LazyJ I've noticed it before, but I thought it was because it was in an older test world.
14:02 LazyJ Now, I'm not so sure.
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14:02 * marktraceur waves
14:03 exio4 hi \o
14:03 marktraceur I'm wondering if any of you folks have any knowledge that could expand http://dev.minetest.net/Core_​Architecture#Network_protocol
14:03 marktraceur Pretty sure we've got more than that now. :P
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14:08 VanessaE LazyJ: edit your moretrees config in your world folder, turn off the sapling-spawning mode
14:08 LazyJ Ok, I'll give that a whirl. Thanks ;)
14:09 VanessaE moretrees will spawn whole trees by default now, but not if you created the world prior to my making that change (there'll be a config file in there with the old settings)
14:09 LazyJ mHmm... This was a brand new test world, 5 mins old.
14:10 VanessaE lemme check.
14:10 LazyJ I didn't change any settings because this was an out-of-the-box test to see how things ran by default.
14:11 VanessaE seems to work fine here
14:12 VanessaE very latest minetest_game, new world, only moretrees and plantlife modpack are installed to it, everything I expect to see is here.
14:12 VanessaE I looooooove my deferred generate code btw :)
14:13 LazyJ What I noticed was the default trees and default jungletrees where spawning as I flew through but no giant trees. Parts of MoreTrees' trunks were lying on the ground per Undergrowth's "fallen tree" feature.
14:14 VanessaE "Works for me" ™  :)
14:14 LazyJ I'd stop in an area to see if my computer needed to catch-up with all the ABM's and tree/plant growth.
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14:14 LazyJ Ok. Must have been a fluke at my end then.
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15:58 OldCoder sfan5, IIRC you made a patched places mod for me. Do you have an updated version?
15:58 OldCoder Others, I'm testing Carbone worlds and comments on Carbone are welcome
15:59 * OldCoder is resting before testing
15:59 sfan5 updated?
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16:00 sfan5 OldCoder: the one in the meowtest_game should be the newest
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17:42 ElectronLibre Hello, good [insert what you want/need] everyone.
17:44 exio4 oh hai
17:45 PenguinDad Good evening ElectronLibre
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17:52 ElectronLibre PenguinDad, good evening too, it's evening in your timezone too (so you're probably in mine)?
17:52 rubenwardy Hi all!
17:52 ElectronLibre Hi rubenwardy :).
17:52 rubenwardy <ElectronLibre> Hello, good food everyone.
17:52 rubenwardy XD
17:53 PenguinDad ElectronLibre: I'm in CET right now
17:54 * ElectronLibre invoked /give rubenwardy, itemstring = "food:pizza"
17:55 ElectronLibre Ok, I see, so for you too it's evening (even here it's nearly night the sky is very dark and there are a lot of clouds).
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17:57 rubenwardy food_modern:pizza XD
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17:58 * exio4 gives himself drinks:pepsi
18:01 * ElectronLibre invoked /giveme, itemstring = "drinks:orange_juice"
18:02 ElectronLibre I prefer, it's more healthy. (not sure it's the exact word here, translated it by remembering my last year lessons about food...)
18:02 rubenwardy I prefer non-bitty orange juice
18:02 rubenwardy It is the correct word
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18:02 rubenwardy What is your native language, just wondering?
18:02 ElectronLibre French.
18:02 Krock Libre is french.
18:03 exio4 Libre is spanish too
18:03 rubenwardy Ah. I like listening to French, but I don't understand it
18:03 ElectronLibre ("Electron" and "Libre" are two french words)
18:03 rubenwardy and Latin (iirc)
18:03 rubenwardy XD
18:03 Krock possible.
18:03 exio4 also spanish words
18:03 Krock how about italian?
18:03 stakewinner00 Spanis and French are very similar...
18:03 exio4 I am not sure about Electron
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18:04 Krock italian and latin arevery similar
18:04 ElectronLibre Italian, French and Spanish are very similar, they come from latin and Greek.
18:05 exio4 libero is libre in italian
18:05 exio4 no idea about electron
18:05 rubenwardy English comes from brain-fuck
18:05 ElectronLibre It's probably something similar.
18:06 exio4 inb4 eletrone or something like that :P
18:06 ElectronLibre The only thing that's changing from Latin and Greek to Spanish, French, and (I think) Italian is the declination system, like in german.
18:06 Krock I thought english comes from Ook. Ook!
18:07 exio4 Ook. Ook! comes from brainfuck
18:07 exio4 a → b, b → c ∴ a → c
18:07 Krock <rubenwardy>English comes from brain-fuck
18:07 Krock indirect linking between ook. and english
18:08 ElectronLibre English come from a language similar to german origin language if I remember well, a Northern language.
18:08 exio4 english is a weird thing where everything is possible and nothing makes sense
18:08 exio4 esperanto looks nice
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18:10 ElectronLibre exio4, yes, that's why I love english, you can say the craziest sentence you want, there are 50% it does mean something. ^^
18:11 ElectronLibre It's doesn't make sense if you translate to another language, but you can say everything you want in english. x)
18:12 rubenwardy Example?
18:12 exio4 I really find english one of the hardest languages
18:12 exio4 mainly because "abc" is pronounced differently to "abcd"
18:13 exio4 and if you use "abc" in another context, you'll have to pronounce it in a different way
18:13 freelikegnu q
18:13 rubenwardy It is so inconsistant
18:13 freelikegnu q
18:13 freelikegnu y
18:14 rubenwardy Like shower (like a bath) and shower (showing something)
18:14 freelikegnu q:
18:14 Krock freelikegnu, I'm sure the chat character limit is higher than 1
18:14 freelikegnu :q
18:14 freelikegnu q:
18:14 ElectronLibre rubenwardy : How many sentences can you make with the words "get", "have", "be", and "set". You can put them in any order you want. Ok, there is at least a logical order.
18:15 freelikegnu sorry having "screen" program issue, sorry for the spam
18:17 exio4 rubenwardy: or "read" vs "read" (present/past, the word is written the same way yet pronounced differently)
18:17 rubenwardy wow
18:17 rubenwardy English sucks. Let's use Klingon instead.
18:18 exio4 Esperanto
18:18 freelikegnu Jawa
18:18 freelikegnu hoooocheeenniiiii!
18:18 freelikegnu puh!
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18:26 stakewinner00 exio4: Esperanto and Klingon rocks!
18:26 Calinou hi
18:27 stakewinner00 hellou Calinou
18:31 SylvieLorxu stakewinner00: I kinda prefer lojban
18:31 SylvieLorxu coi .i do mo
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18:33 Calinou http://lichess.org/BK6nDCLa/black#0
18:33 Calinou lol
18:33 Calinou how did they not see it
18:33 ElectronLibre exio4, if english sucks, what are we gonna use for our computers?
18:34 coagen Kah Plagh!
18:34 coagen err
18:34 exio4 ElectronLibre: lojban sounds like the best thing(tm)
18:34 coagen Qapla'!
18:35 exio4 mainly because it context-free
18:35 coagen http://www.kli.org/tlh/phrases.html
18:37 stakewinner00 coagen: lol
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18:42 ElectronLibre Calinou, I like the nickname of the player you were againt in the chess play you posted x)..
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19:35 LittleJoe hey guys
19:35 LittleJoe Question how to fix lighting issues caused by worldedit
19:36 ElectronLibre Which command did you use?
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19:37 LittleJoe hollowcylinder
19:38 iqualfragile LittleJoe: isn't there even a //fixlighting command?
19:38 Jordach_ //fixlight
19:38 iqualfragile ah
19:38 LittleJoe ok
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19:38 LittleJoe I didn't see it on WE github
19:40 LittleJoe that didn't help
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19:44 LittleJoe this is really bugging me....
19:44 * LittleJoe is afk 30 mine
19:44 LittleJoe min*
19:44 Calinou /set air
19:45 Calinou //set air
19:45 Calinou oh
19:45 Calinou it's a cylinder
19:45 LittleJoe I tried that
19:45 LittleJoe it just shifted the shadows
19:50 LittleJoe problem solved
19:50 LittleJoe thx calinou
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20:27 rubenwardy !title https://gist.github.com/rube​nwardy/82c80d65034185c12159
20:27 MinetestBot rubenwardy: Plans for platforming explody game
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20:37 sol_invictus rubenwardy, reminds me of starbound
20:38 rubenwardy Accidentally added "||" to AdBlock+'s rules, blocks everything D:
20:39 rubenwardy sol_invictus, similar scale of tiles. Same orientation (across/up)
20:39 rubenwardy gtg
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21:00 Jordach oh dear god
21:00 Jordach this isn't happening
21:00 Jordach CoD: AW doesn't look like shit on PC
21:01 Jordach halp
21:02 ElectronLibre Jordach, what's happening?
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21:03 Jordach from TotalBiscuits campaign critique it looks good and appears to play well (and has 60fps)
21:03 Jordach but other than that i will need his full on critique
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21:08 coagen I think i'm going to make a gaming podcast
21:08 coagen cause I'm awesome and people want to hear what I have to say
21:08 * coagen tips hat
21:09 * ElectronLibre thinks coagen's head is gonna burst like a balloon. Bragging is a huge flaw you know. (not sure about the translation)
21:10 * ElectronLibre thinks at least 50% of what coagen said is true yet.
21:10 coagen ElectronLibre: haha, maybe i'll keep it as a humorus effect... a la stephen colbert
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21:44 jin_xi hi RealBadAngel
21:44 RealBadAngel hi jin_xi, any news on particles?
21:45 jin_xi nope, still no clue
21:45 RealBadAngel what problem do you have with it?
21:47 jin_xi lost interest
21:48 RealBadAngel better not, its needed :)
21:48 jin_xi feel free to take over, it was meant as an experiment in googling trying to figure out particle collision in irrlicht
21:48 jin_xi i cant really code properly
21:49 jin_xi needs some decisions too about usecase of single particles
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22:07 RealBadAngel jin_xi, i will see what i can do with it
22:13 freelikegnu RealBadAngel: meshnodes looks really cool
22:14 RealBadAngel its only up to modders, i just allowed that
22:14 freelikegnu so minetest can read .x .b3d and .obj for models?
22:15 iqualfragile_ freelikegnu: afaik irlicht can load stuff
22:15 iqualfragile_ and minetest uses that
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22:16 freelikegnu ah ok
22:22 RealBadAngel http://irrlicht.sourceforge.net/features/
22:22 RealBadAngel see Supported Formats
22:22 RealBadAngel meshnodes are static ones
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22:30 freelikegnu hmm I tried to import the forrest tree obj in blender and it seems not visible
22:34 NemoMT joined #minetest
22:35 freelikegnu all I see is a single point for the mesh... hmm
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22:37 RealBadAngel wrong scale?
22:38 freelikegnu whats the scale for minetest objects?
22:38 freelikegnu being a bit rusty in blender here..
22:39 RealBadAngel *10
22:39 RealBadAngel its internally called BS (Block Size)
22:41 freelikegnu no I'm an idiot, I downloaded from github with right click and got all kinds of http headers and what not
22:42 mos_basik joined #minetest
22:44 freelikegnu its working fine now
22:44 freelikegnu should have just cloned it
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23:04 freelikegnu RealBadAngel: for the meshnodes, does it not matter where the origin is on the vertical axis?
23:05 RealBadAngel its a bit different for blender and minetest, in minetest Y is up
23:05 RealBadAngel in blender Z is up
23:05 RealBadAngel you have options for that while exporting to .OBJ
23:06 freelikegnu also the crystal.obj is huge compared to other obj when imported to blender
23:07 OldCoder sfan5, PM when around. I will be back soon.
23:08 freelikegnu maybe there is something wierd with blenders .obj import
23:09 freelikegnu or the way I have trouble spelling weird
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23:19 freelikegnu to use these mesh nodes I will have to compile from source or wait for 4.11, yes?
23:19 RealBadAngel yes
23:19 RealBadAngel or use build that are aviable in forums
23:19 RealBadAngel *builds
23:21 freelikegnu would it be a bad idea to replace some existing node blocks such as those containing ore, to some irregular shape using meshnodes?
23:22 freelikegnu also is random rotation of the modemesh possible on generation?
23:22 freelikegnu er meshnode
23:30 freelikegnu that is I think some more interesting looking terrain could be made with varied orientation of nodes.. simply rotating existing mintest node textures would look wrong no?
23:30 freelikegnu you have six degrees of rotation possible so the varaition from one node to the next would certainly reduce repetition when viewing an area of like node types
23:34 freelikegnu or maybe just using a few different node designs assigned to a group of a type such as iron is an alternative?
23:36 VanessaE using a model for a generated node shouldn't be a problem
23:36 VanessaE nor should random rotations, but doing *that* will be slower, for sure, than letting the engine handle it
23:37 VanessaE (because you'll have to manage your on_generated tasks yourself)
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23:39 RealBadAngel best way is define a few models for an ore, with the very same drop
23:39 RealBadAngel when generating just pick the random one
23:40 VanessaE that would work
23:40 RealBadAngel that actually could be a neat idea, make a few types of an ore
23:40 VanessaE several models pre-rotated
23:40 VanessaE perhaps each being slightly distorted or perturbed as well, for more variety
23:40 RealBadAngel with DIFFERENT drops
23:40 VanessaE RealBadAngel: RealTest? :P
23:41 RealBadAngel so you can find a reach one
23:41 RealBadAngel giving you more lumps
23:42 RealBadAngel models should be wisely premade, remember that textures shall blend (tile)
23:42 RealBadAngel automatic wont make it for you rather
23:43 RealBadAngel but definitely you can define (make textures) for a few ones
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23:43 RealBadAngel model can even remain the same, only textures can differ
23:43 freelikegnu the varieties of a given resource node could vary in amount dropped as well
23:44 RealBadAngel thats what im talking about
23:44 freelikegnu cool
23:44 RealBadAngel like in range 1-5
23:45 RealBadAngel also tools can be modified for that, with attribute "luck"
23:45 freelikegnu I think connecting the amount of reward to the way a node works is very satisfying
23:46 freelikegnu er the way a node looks
23:46 freelikegnu the chance would be taken care of by its chance of being generated no?
23:47 RealBadAngel once on generated to make a proper look of it
23:47 RealBadAngel second when digging with modified tool
23:47 RealBadAngel second doesnt require textures or models changes
23:48 freelikegnu if minetest could not use some variation within node types..
23:48 RealBadAngel it can
23:49 RealBadAngel just define that within your mod
23:49 RealBadAngel need examples?
23:49 freelikegnu yes please
23:49 RealBadAngel mesecons wires
23:49 RealBadAngel are you aware how many definitions single wire requires?
23:49 RealBadAngel or a tube?
23:50 RealBadAngel or a pipe?
23:50 freelikegnu I am not, this is all very new to me
23:50 RealBadAngel 64
23:50 VanessaE too fucking many, that's how many :)
23:50 freelikegnu perhaps I'm getting very far ahead of my abilities
23:50 VanessaE I think all of pipeworks is 500 nodes or some such
23:50 RealBadAngel in case of 6d facedir mesecons would require circa 1k
23:51 RealBadAngel for a single wire
23:51 VanessaE RealBadAngel: I think that's if you used nore's all-over-the-place wires
23:51 RealBadAngel but luckily that change is not merged lol
23:51 RealBadAngel yup
23:51 RealBadAngel wirelike is on my to-do list
23:52 RealBadAngel with that you will propably be able to make tubes and all such stuff
23:52 RealBadAngel so maybe other name will be needed
23:53 freelikegnu electricity is like flowing fluids in many ways, no?
23:54 freelikegnu takes path of least resistance, except electricity is not so affectived by gravity?
23:54 RealBadAngel electricity in technic is not such real
23:55 RealBadAngel producers just produce energy, consumers take it
23:55 RealBadAngel no losses, or ohm laws
23:55 RealBadAngel its simplified
23:55 VanessaE RealBadAngel: sure it's real.
23:55 LittleJoe anybody knnow how I can contact Puhfa?
23:55 VanessaE technic's wires are just room-temp superconductors :)
23:56 freelikegnu nice :D
23:56 RealBadAngel lol
23:56 freelikegnu water is more about the physics it seems
23:56 VanessaE freelikegnu: as for water...er...  it doesn't exactly follow physics at all
23:56 freelikegnu along with other liquieds in the game
23:57 VanessaE totally unrealistic.  there's a branch of pipeworks that's better but still far from ideal
23:57 freelikegnu at least it flows with gravity
23:57 VanessaE pipeworks doesn't respect gravity at all.
23:57 freelikegnu and "cools" lava and freezes
23:57 VanessaE oh you mean regular water
23:57 VanessaE yteah
23:57 VanessaE yeah
23:58 freelikegnu those are all very fun
23:58 freelikegnu now if liquids in mt could conduct electricity
23:59 freelikegnu or if the flow of liquids could be harnessed like with water wheels
23:59 VanessaE it can.

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