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IRC log for #minetest, 2014-11-02

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All times shown according to UTC.

Time Nick Message
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00:48 MinetestBot [git] kwolekr -> minetest/minetest: Split up mapgen.cpp 9e811a9 http://git.io/Jo2-_A (2014-11-01T13:16:23-04:00)
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00:49 the_kreator oldcoder
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00:51 OldCoder the_kreator
00:52 OldCoder earthquakes the game would shakes
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00:56 the_kreator hi
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01:19 MinetestBot [git] Zeno- -> minetest/minetest: Refactor the_game() to make it more understandable and maintainable. 429ecb2 http://git.io/pHJeJg (2014-11-02T02:18:25+01:00)
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01:22 MinetestBot [git] Zeno- -> minetest/minetest: Modified dtime calculation method in limitFps() dfd15fd http://git.io/6l1jBw (2014-11-02T02:20:06+01:00)
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01:45 Johngreat_IRC im in
01:46 Johngreat_IRC heeeeeeeey
01:46 Johngreat_IRC anyone here?
01:47 Johngreat_IRC GAH
01:51 Johngreat_IRC joined #minetest
01:51 Johngreat_IRC everyone, everyone
01:51 Johngreat_IRC isis.intra.net
01:52 Johngreat_IRC #isis.intra.net?
01:52 VanessaE you're on freenode
01:52 VanessaE missed.
01:55 Johngreat joined #minetest
01:55 Johngreat BOOM-A-BOOM
01:55 Johngreat BOOM
01:55 Johngreat HAMMER
01:55 Johngreat THOR
01:55 Johngreat BOOM
01:55 Johngreat eh?
01:55 Johngreat no....
01:55 Zeno` Johngreat, I have you a link:    http://tiny.cc/uwcoox
01:56 Johngreat right...
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02:17 iqualfragile omgwut? did hell freeze over? the refractor commits were actually merged?
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02:25 Zeno` seems VanessaE is asleep :(
02:27 Johngreat haha
02:27 VanessaE I'm asleep in the other channel :P
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02:47 iqualfragile Zeno`: seems like she is not
02:47 Johngreat_Irc joined #minetest
02:48 Johngreat_Irc ...........
02:48 Johngreat_Irc Zeno... lemme have it
02:48 Johngreat_Irc heloo?
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07:03 DFeniks what exactly happens when you have huge latency (i think) and you drown ? but breath bubbles are not shown
07:04 DFeniks because something like that happens on moontes
07:04 DFeniks *moontest
07:05 DFeniks i think in minetest game that happens too if you disconnect in water
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07:29 MinetestBot [git] Zeno- -> minetest/minetest: Fix unit tests failing if IPv6 not available 209c0dd http://git.io/ZVnA5Q (2014-11-02T02:27:26-05:00)
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08:20 Zeno` roar!
08:21 Zeno` meow?
08:22 Zeno` whimper?
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09:03 Krock sol_invictus, is the media of your server loaded from an other server?
09:03 sol_invictus Nope, still udp.
09:03 Krock hmm okay
09:03 sol_invictus How long does it take now?
09:04 Calinou when do we get a remote_media guide on wiki
09:04 Krock 1.5 minutes..
09:04 Krock and loading
09:04 Krock Calinou, is it required? UDP seems to work fine
09:05 Calinou it is slower
09:05 Calinou with remote_media you should never need 1.5 minutes
09:06 Krock remote_media servers get a flood of requests - minetest server can deal with it while some hosts don't
09:06 Krock 95% loaded..c'mon
09:06 Calinou Dropbox can be your remote media server, in theory
09:06 Calinou some people have used it for Quake games :P
09:06 Krock and is it ressource intensive?
09:07 Calinou Dropbox will disable your public links in case of excessive traffic
09:08 Krock lel okay
09:08 Krock sol_invictus, stuck ad 95% :(
09:08 sol_invictus I don't get why is it so long for you
09:09 sol_invictus I remove the cache directory and it never takes minutes to load
09:09 sol_invictus I did it multiple times
09:09 Krock mhm
09:10 sol_invictus question: what happens if remote_media server is down? Would players be unable to receive media?
09:10 Krock yup.
09:10 Calinou isn't there a fallback?
09:10 sol_invictus Damn, that would suck.
09:11 sol_invictus I'll take a look at the code now.
09:11 Krock last time I checked it, there was no fallback
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09:12 Krock lol even xanadu with its mobs loads faster than liberty land minetest :/
09:13 Calinou [zzz] 19 of 5 players slept, skipping to day
09:13 Calinou bed mods are horribly buggy
09:13 Calinou I'll make beds purely decorative in Carbone…
09:13 Krock lel
09:13 kilbith which beds ?
09:14 Calinou Carbone's beds
09:14 Calinou (from PilzAdam)
09:14 kilbith based on ?
09:14 kilbith ah
09:14 kilbith tried the BlockMen one ?
09:15 sol_invictus Krock, I guess xanadu doesn't have homedecor
09:15 sol_invictus No fallback there. ):
09:15 kilbith xanadu have homedeco
09:15 kilbith r
09:16 Krock my server has homedecor too.. just a very old version from last year :D
09:16 sol_invictus mm, Krock, maybe you will send me your debug log so I at least can take a look why it fails
09:18 Krock log level 4?
09:18 sol_invictus yep
09:20 Krock haah ran out of memeory
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09:22 Krock lel. seems like I always haven't had enough free memory. MT takes 800 MB
09:22 Krock works now
09:23 Krock no. timed out
09:23 sol_invictus I wonder why does it take so much ram...
09:23 sol_invictus I optimized most of the textures in my game
09:24 sol_invictus didn't touch separate mods though
09:24 Krock starts with 40 MB and increases fast to 600 MB
09:24 Krock looks like I time out at join
09:25 sol_invictus 888M for me
09:25 Krock would be almost 1/2 of the total memory
09:28 sol_invictus that's definitely too much \:
09:30 Calinou there, beds in Carbone are now decorative due to having too many bugs. this also removes a globalstep
09:30 sol_invictus I did the same on my server
09:31 sol_invictus Krock: I'm recompiling with higher timeout right now
09:31 kilbith Krock : I beat you https://cdn.mediacru.sh/U9j3rv8fMmcV.png
09:31 Calinou font_shadow_alpha = 255
09:31 Calinou more readable
09:32 Calinou :( when do you switch to Chromium?
09:32 kilbith never
09:32 kilbith don't care if Chrome is close, i'm not a terrorist
09:32 kilbith </troll>
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09:34 Krock kilbith, ye sure. that's abit more than 1 MB
09:35 kilbith it was soon after the mesh changes
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09:46 sol_invictus Krock: try again
09:46 Krock w8, getting newest MT binary
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09:59 sol_invictus jeez
09:59 sol_invictus it's so much faster without all those mods
10:00 sol_invictus left only the subgame and it takes only 330M
10:00 RealBadAngel krock, at startup MT caches all the nodeboxes (turns them into meshes)
10:00 RealBadAngel in case of dreambuilder that will require circa 0.5gb
10:01 Krock RealBadAngel, so it uses more or less memory than before?
10:01 RealBadAngel you can turn that option off, but at cost of fps
10:01 RealBadAngel more
10:02 RealBadAngel enable_mesh_cache = false will turn it off
10:03 Krock yeah. now I can do that but 10 minutes ago, I didn't have this commit in my build :P
10:04 Krock I'd like to have more free memory and more fps :)
10:04 Calinou would it be technically possible to save these meshes?
10:04 Calinou are they cached to disk?
10:04 Calinou <Krock> w8
10:04 Calinou looks like Windows 8 to me
10:05 Krock seems like they are cached to ram
10:05 Zeno` Calinou, wow... that seems like a good idea if possible
10:05 Krock Calinou, w-eight w-ait
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10:06 Krock sol_invictus, still timing out :3
10:06 Krock but I see my house
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10:07 sol_invictus Krock: ._.
10:07 sol_invictus so, now you are timing out while connected?
10:08 Krock yes
10:08 Krock I see the status message and time out some seconds later
10:10 Krock !tell kwolekr Is there gonna be a change in the Lua api to use (no)eased 3d noise? (https://github.com/minetest​/minetest/commit/b994a7af1)
10:10 MinetestBot Krock: I'll pass that on when kwolekr is around
10:10 sol_invictus Krock, I don't know how to debug this \:
10:11 RealBadAngel Calinou, theyre cached with all possible rotations in ram
10:12 Krock all possible rotations? eh. why not only those which are used?
10:12 RealBadAngel so drawtype mesh (and converted nodebox) is the fastest drawtype
10:13 RealBadAngel Krock, how could you tell which ones are used? :)
10:13 Krock RealBadAngel, I don't know much about this but if all rotations are in RAM - how many would that be? 64?
10:14 RealBadAngel 24
10:14 Krock sill many :/
10:14 RealBadAngel and 6 for wallmounted
10:15 RealBadAngel 0.5gb is next to nothing nowadays (and remember its dreambuilder)
10:15 RealBadAngel it still have way too much nodedefs (wires, tubes etc)
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10:17 RealBadAngel anyway you can turn caching off, meshes will be still faster than nodeboxes before
10:18 RealBadAngel but if mt takes less than 2gb on 8 gb box (as in my case) theres a little point to do so
10:19 RealBadAngel btw, about this picture https://cdn.mediacru.sh/U9j3rv8fMmcV.png
10:20 someguy_irc RealBadAngel, http://www.realbadangel.pl/minetest​/shaders/minetest-0.4.8-shaders.zip Not working.
10:20 RealBadAngel i think that he doesnt realize the numbers
10:20 someguy_irc :p hi
10:21 RealBadAngel Someguy_irc
10:21 someguy_irc hmm.
10:21 RealBadAngel oops. sorry. that domain is down since a yr or something
10:21 Krock stairsplus and color machine might get interesting when enabling mesh caching
10:21 someguy_irc Ok.
10:21 someguy_irc so any latest builds ?
10:21 someguy_irc That has a way to download?
10:21 Krock yes
10:22 Krock https://forum.minetest.net/viewforum.php?f=42
10:22 RealBadAngel theres topic in forums with builds
10:22 Krock ninja'd
10:22 someguy_irc ok thank you
10:23 someguy_irc i dont see your build.
10:24 RealBadAngel 16777216 TB = 16384 PB = 16EB
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10:24 RealBadAngel quite nice memory usage lol
10:25 someguy_irc .k
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10:25 RealBadAngel someguy_irc, i dont do any builds
10:25 someguy_irc ok.
10:26 RealBadAngel get the latest one from others
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10:27 Krock RealBadAngel, and how do you test your changes?
10:28 Zeno` enable_mesh_cache = true
10:29 RealBadAngel krock, by compiling and playing? ;)
10:29 Krock <RealBadAngel>someguy_irc, i dont do any builds
10:29 Krock or did you mean "I do not share them"?
10:30 someguy_irc Krock, i am trying to download your MSVC build.
10:30 someguy_irc there downloaded.
10:30 RealBadAngel making a build for others and compiling on your own is quite different
10:31 Krock not for me :3
10:31 someguy_irc minetest_141102 is cool.
10:31 Krock it's just a minetest 0.4.10-dev build from today
10:32 someguy_irc the font and / size is good.
10:33 * ElectronLibre has heard about a new version of Krock's dev build and goes downloading it.
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10:45 someguy_irc ahm
10:45 someguy_irc Krock?
10:45 Krock someguy_irc?
10:45 someguy_irc no sound in minetest_141102
10:45 someguy_irc :p downloaded from forums
10:45 Krock I guess you need OpenAL
10:45 someguy_irc AL?
10:45 Krock !wiki Troubleshooting
10:45 MinetestBot "This page lists common technical problems like crashes and error messages (enclosed in quotation marks) and possible solutions or explanations." - http://wiki.minetest.net/Troubleshooting
10:46 someguy_irc .k
10:46 Krock "There is no sound under Windows"
10:46 someguy_irc http://sfan.sf.funpic.de/oalinst.exe|oalinst.exe http://sfan.sf.funpic.de/oalinst.exe|oalinst.exe
10:46 someguy_irc oops
10:46 someguy_irc Access forbidden ^
10:47 Krock or - is the sound volume too low?
10:47 someguy_irc 100%.
10:47 someguy_irc Pc volume also max.
10:47 someguy_irc there is sound in the official build.
10:47 Krock okay
10:49 Krock found this one: http://www.gog.com/forum/system_shock_​2/newer_openal_version_available_here
10:49 someguy_irc ok
10:49 CraigyDavi`` joined #minetest
10:50 someguy_irc i am installing it
10:51 Megaf root@BigSam:/home/megaf# uptime
10:51 Megaf 08:51:15 up 55 days,  1:10,  1 user,  load average: 0.22, 0.07, 0.06
10:51 Megaf whoah
10:51 someguy_irc yep its working now
10:51 someguy_irc thats Krock
10:51 Krock *thanks
10:51 Krock np
10:54 Zeno` 55 days?
10:54 Zeno` for you server?
10:54 Megaf Zeno`: my server is 50 days, 55 days is my desktop
10:55 Zeno` cool
10:55 Megaf they both could have a 3 months uptime, but I restarted them because of a kernel upgrade
10:55 SylvieLorxu Pfff, updates
10:55 Zeno` I remember the days when I had a linux server up for over 18 months
10:55 Megaf well, that's not my server anymore, since I moved my minetest server to UK
10:55 SylvieLorxu Cool people run Linux 2.3.5 on their servers and never update
10:55 SylvieLorxu :P
10:55 Zeno` these days... don't care much heheh
10:55 someguy_irc oh lol
10:56 someguy_irc i did not notice that typo .-.
10:56 Megaf total:        1620.42 KB/s
10:56 Megaf Dat speed
10:56 someguy_irc hai Megaf
10:56 Megaf H someguy_irc
10:56 Megaf Hi*
10:56 someguy_irc XD
10:56 someguy_irc Typo week.
10:56 Megaf 1.6 MB/s backing up from my server in UK to my desktop in Brazil
10:57 Megaf not too bad
10:57 Krock still, slow. might take 10 minutes for a regular world
11:00 Megaf yep
11:01 Megaf I wonder if using compression would do any better
11:01 Megaf (rsync -azv -e "-C")
11:02 Megaf The only thing that really bothers me is how fast and how big rollback.sqlite grows
11:07 Megaf backup finished
11:07 Megaf sent 1346334028 bytes  received 801887 bytes  1465074.40 bytes/sec
11:07 Megaf total size is 2647187591  speedup is 1.97
11:15 * sfan5 meows at Megaf
11:16 Megaf Hi sfan5 :)
11:16 sfan5 Hi
11:16 PenguinDad joined #minetest
11:17 Megaf !up mt.megaf.info 30003
11:17 MinetestBot mt.megaf.info:30003 is up (631ms)
11:21 PenguinDad Zeno`: could it be possible that you somehow broke the fps limiting?
11:22 Megaf sfan5: there is something not quite right with the ping. The way it measures the ping
11:22 Megaf take a look
11:22 Megaf !up 178.79.130.6 30003
11:22 MinetestBot 178.79.130.6:30003 is up (2ms)
11:22 Megaf same server
11:22 sfan5 the name resolution is included in the ping
11:22 sfan5 it shouldn't take that long to resolve a name though
11:23 sfan5 !py __import__("os").popen("time dig +short mt.megaf.info A").read()
11:23 MinetestBot ''
11:23 * PenguinDad wonders why his computer is so silent
11:23 sfan5 huh?
11:23 Megaf !up minetest.megaf.info 30003
11:23 MinetestBot minetest.megaf.info:30003 is up (363ms)
11:24 Megaf mt.megaf and minetest.megaf are cnames to the server IP
11:24 sfan5 !py __import__("os").popen("bash -c time dig +short mt.megaf.info A 2>&1").read().replace("\t","   ")
11:24 MinetestBot '\nreal   0m0.000s\nuser   0m0.000s\nsys   0m0.000s\n'
11:24 sfan5 hm
11:24 sfan5 thats not 629ms
11:24 sfan5 !up mt.megaf.info 30003
11:24 MinetestBot mt.megaf.info:30003 is up (613ms)
11:25 Zeno` PenguinDad, I don't think so, but....
11:25 Zeno` actually I'm 99% sure that I didn't
11:32 Megaf I need people to join my server and tell me if the world loading speed is good enough
11:32 Megaf (it's no longer ARM, now it's intel Xeon)
11:37 Calinou <SC-Survival> <bluejay> this is not minecraft omfg
11:37 Calinou discovery of the year
11:40 Calinou 350 games played on Lichess
11:43 PenguinDad Breaking News: Minetest is not Minecraft!
11:43 Zeno` what?!
11:43 Zeno` stop kidding around PD
11:45 CraigyDavi joined #minetest
11:50 * Zeno` yawns
11:51 Zeno` 9:50PM and I am ready for bed... I must be getting old :(
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12:18 CaveJohnson hi :)
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13:16 Johngreat_Irc uh...
13:16 Zeno` lol Johngreat_Irc  :)
13:17 PenguinDad I are C!
13:17 PenguinDad :D
13:17 Johngreat_Irc how do i go to the RIGHT one
13:17 Zeno` C is for Cookie!
13:17 Johngreat_Irc :)
13:17 Johngreat_Irc ?
13:17 Zeno` Johngreat_Irc, show me the link you used :p
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13:17 Johngreat_Irc i dont have it
13:17 Zeno` that will make things tricky
13:18 Johngreat_Irc gah....
13:18 Zeno` one sec :p
13:18 Johngreat_Irc how do i go to the right one?
13:18 Johngreat_Irc :P
13:18 CraigyDavi` joined #minetest
13:18 Johngreat_Irc :)
13:18 Zeno` https://kiwiirc.com/client/ir​c.inchra.net/?nick=Johngreat_|?#minetest
13:19 Johngreat_Irc :>
13:19 Johngreat_Irc :>)
13:19 Zeno` hmm
13:20 Zeno` perhaps I should have given him a better link
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14:20 oteta Hello all.  Having trouble starting the game.  Can someone help, please.
14:21 CraigyDavi Do you get any errors in the log?
14:24 oteta Thanks for the reply.  One moment.
14:27 oteta I have 'Enable Damage' checked.  I click 'New'.  I type a World name.  Seed is blank.  Magpen is v6.  minetest is selected.  Nothing happens.
14:27 oteta We're relatively new, btw.
14:27 oteta If it wasn't obvious!
14:28 oteta I get taken back to the first screen.
14:28 jin_xi world creation and game start are seperate steps
14:29 oteta Please explain, jin.
14:29 jin_xi did you select your world and click play?
14:30 oteta Reinstalling the game. I thought I was trying to create a new world with the steps above.
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14:53 oteta CragyDavi: How do I access the log?
14:54 Krock open debug.txt with an editor
14:58 dhasenan joined #minetest
14:59 oteta Krock: Searched the minetest folder and my entire computer, and I did not find such a file.  Any thoughts, please?
15:00 ElectronLibre If you're using linux it's in ~/.minetest
15:00 Krock > Mozilla/5.0 (compatible; MSIE 10.0; Windows NT 6.1;
15:00 Krock not linux
15:00 Krock go into the bin folder
15:00 Krock and there should be the debug.txt
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15:04 oteta Krock: I'm on win 7.  No debug.txt file in bin, unfortunately.
15:04 Krock oteta, that's strange. when you run minetest.exe, what exactly happens?
15:05 PenguinDad What a scary halloween costume D: http://imgur.com/gallery/Q02Lmcl
15:05 oteta I have 'Enable Damage' checked.  I click 'New'.  I type a World name.  Seed is blank.  Magpen is v6.  minetest is selected.  Nothing happens. Takes me back to the first screen.
15:06 oteta , Krock.
15:06 Krock oteta, press the icon on bottom left of this main menu
15:08 oteta Krock: The minetest icon?
15:08 Krock oteta, yes.
15:08 oteta Done.
15:09 Jordach if you ain't seeing clouds
15:09 Jordach then you've not selected the correct game
15:09 oteta Krock, Jordach: seeing clouds.
15:09 Krock oteta, you're sure you created the world?
15:10 oteta K, J: That's the thing.  I think I'm not able to create a world.
15:10 Jordach #do you or do you not have write access
15:11 oteta K: write access?
15:11 Jordach eg able to create files in a directory
15:11 oteta Yes, I should.
15:11 oteta Do it all the time.
15:12 oteta How can I check if there is some issue there?  Thanks for the help, folks.
15:14 oteta I wonder if this is an issue with my having selected 32 bit software v 64.
15:14 SylvieLorxu PenguinDad: http://img-9gag-lol.9cache.​com/photo/aoZy3d3_460s.jpg
15:15 PenguinDad lol
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15:17 oteta Krock, Jordach: downloading 64 bit version.
15:17 AnotherBrick joined #minetest
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15:40 _Esteban Hai @everyone
15:41 oteta Hai Esteban.
15:41 kaeza joined #minetest
15:41 oteta Krock, Jordach, Jin, Craig: That resolved the issue.  Thank you.
15:42 Krock np.
15:42 Krock _Esteban, ragequit? (Because lol.)
15:43 _Esteban no! xD
15:43 kaeza greetings
15:43 _Esteban I was a texture pack :P
15:43 _Esteban testing*
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15:44 Jordach sfan5, http://i.imgur.com/ZT2jVRu.jpg
15:45 Jordach !cat pls
15:45 MinetestBot http://i.imgur.com/iATkdQO.jpg
15:45 ElectronLibre left #minetest
15:45 * _Esteban is afk
15:46 PenguinDad !next
15:46 MinetestBot Another satisfied customer. Next!
15:49 * _Esteban is back
15:49 * PenguinDad tells _Esteban that he should use /away
15:50 OWNSyouAll joined #minetest
15:50 Miner_48er joined #minetest
15:50 * _Esteban says thanks!
15:55 CaveJohnson exio4: hi
15:55 CaveJohnson exio4: wanna play MT?
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16:34 paramat Sokomine, so far i have this https://gist.github.com/pa​ramat/7b0afbf9c23281366390 untested and needs integration into mg_villages
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16:45 Jordach how to OpenSim model with ecutruin
16:45 Jordach failures
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16:48 hunterx689 uh.. hello?
16:53 MinetestBot [git] kahrl -> minetest/minetest: Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warnings 8040806 http://git.io/MH52NA (2014-11-02T17:52:30+01:00)
16:53 Jordach https://cdn.mediacru.sh/uPap8f5iO5oA.png
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17:14 MinetestBot [git] Zeno- -> minetest/minetest: Cleanup and (mostly) document util/string.h and (very) minor refactoring 43bf432 http://git.io/pYDlVA (2014-11-02T18:07:20+01:00)
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17:29 VanessaE sol_invictus: continue over here.
17:31 sol_invictus is your script released?
17:31 VanessaE no
17:31 VanessaE it's just something I use locally once in a while.
17:32 sol_invictus I think we need some advanced script published
17:32 Warr1024 joined #minetest
17:33 sol_invictus for example it should compare sizes afterwards and revert if it didn't help
17:36 sol_invictus VanessaE, what is the benefit of pngcrush over optipng?
17:36 VanessaE it's just what I'm used to.
17:36 sol_invictus ah
17:36 sol_invictus never used pngcrush myself
17:37 sol_invictus I think I will try making some script for this
17:37 sol_invictus will post link here
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17:52 Calinou OptiPNG is overall very efficient
17:52 Calinou it only compresses if needed
17:53 Calinou you can multi-thread it by hand (spawn several processes on several files)
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17:55 exio4 >multithread by hand
17:55 VanessaE xargs.
17:56 exio4 multi4thread (spawn several 4processes)
17:58 sol_invictus uh-uh
17:58 VanessaE there we go, figured it out.
17:58 sol_invictus I'm using parallel
17:58 VanessaE commit incoming.
17:59 VanessaE done.
18:01 VanessaE I REALLY wish github would knock it off with this shit where it won't show the whole diff anymore
18:02 Krock it's useful.
18:02 sol_invictus commits with media are very slow for my anyway so don't care
18:03 VanessaE http://pastebin.com/SPg8iM3E
18:03 VanessaE there's the script.
18:03 sol_invictus that's actually basic
18:03 VanessaE I'm sure it can be done better, that's been sorta cobbled together from a lot of trial and error.
18:04 sol_invictus I don't get one thing though: why d you need sorting?
18:05 VanessaE visual reasons
18:05 VanessaE so I can see as it runs through the list if it's close to the end
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18:05 sol_invictus makes sense
18:06 VanessaE I could probably have added a percent complete feature
18:06 VanessaE since I would have had the list from the `find` command already
18:10 sol_invictus there is --eta option in parallel
18:11 sol_invictus I think parallel is the best tool for batch threaded operations
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18:12 Partmedia hi there, in the latest git revision of minetest the main-menu server config dialog has a "Hide Game" and "Hide mp content" -- they seem to be mutually exclusive. Is this a bug?
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18:14 VanessaE no clue there
18:14 Partmedia anyone use that dialog, btw? :p
18:15 Partmedia To me it doesn't seem that they should be mutually exclusive, so I suspect something wrong with the formspec interface
18:15 Calinou sadly, neither are persistent
18:15 Calinou I would really like if game content was hidden by default
18:16 Partmedia (same :p)
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18:18 Krock cookies! http://imgur.com/gallery/ho8IP
18:19 sfan5 !cats
18:19 LandMine Good afternoon peeps
18:19 sfan5 !cat
18:19 MinetestBot http://i.imgur.com/7jtdgLn.jpg
18:19 sfan5 Krock: ^ cats
18:19 Krock rrrr
18:19 Krock cats + cookies
18:19 LandMine !landmine
18:20 LandMine :(
18:20 Krock !doge
18:20 MinetestBot http://i.imgur.com/v7gjzme.jpg
18:23 Calinou on website: http://minetest.net/IRC
18:23 Calinou can you mention #minetest-fr, the French channel?
18:31 kwolekr .
18:31 Calinou joined #minetest
18:31 Krock weird. I thought I gave MTB a !tell task
18:34 ReaLM !landmine
18:34 Krock lol
18:34 ReaLM why doesnt it like me :(
18:34 Krock !tnt
18:38 FourFire joined #minetest
18:38 FourFire Greetings!
18:38 Krock !sgniteerG
18:39 PenguinDad http://weknowmemes.com/wp-content/uploads/201​2/01/can-you-repeat-the-part-of-the-stuff.jpg :D
18:39 Krock hhahaha
18:41 PenguinDad Krock: Exterminate the non-brightness! https://pbs.twimg.com/media/ByU28TbIMAEadKT.jpg
18:41 Miner_48er joined #minetest
18:41 Krock ye ye darkness liminator
18:43 Vargos joined #minetest
18:44 FourFire PenguinDad: I prefer this one: http://www.wickedlasers.com/torch
18:45 ThatGraemeGuy joined #minetest
18:47 PenguinDad FourFire: I'd guess that one's illegal in my country :D
18:48 FourFire heh
18:48 FourFire so tell me about minetest please
18:49 FourFire is it more optimized than minecraft?
18:49 VanessaE it's written in C++ and uses Lua for the modding language
18:49 VanessaE so to say that it's "more optimized" probably misses the point a bit
18:50 VanessaE it is an open source equivalent engine, with the default game having similar gameplay to Minecraft.
18:51 VanessaE the rest is up to you, like with those choose-your-own-adventure novels :)
18:55 hmmmm lol http://fpaste.org/147272/41495448/
18:55 Calinou don't laugh at these people either
18:55 Calinou oh, this is unrelated
18:55 Calinou please don't spread it anyway
18:55 hmmmm a 419 scam using 419 scams as their catch
18:56 Calinou 419?
18:56 exio4 wow damn
18:56 exio4 that one is nice
18:57 VanessaE now I've seen it all heh
18:57 hmmmm yeah, that's what they call the "hi we have <zillions of dollars> to give you from our late prince of africa!  just give us some funds up front and we'll start the process..."
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18:57 Calinou where does the 419 come from
18:57 VanessaE Calinou: it's a national law code in Nigeria.
18:57 hmmmm I think that's the penal code number for one of the african countries it happens most often in
18:57 VanessaE refers in fact to that specific type of scam I believe
18:58 hmmmm http://fougasse.at.cynigram.com/~nfon​tes/wise_music_crew_beware_ebola.mp3
18:58 hmmmm beware!  beware!  of ebola!  ebola!
18:58 hmmmm takin' safety precautions erryday'
18:58 VanessaE Calinou:  http://www.419eater.com/html/419faq.htm
18:58 hmmmm silly africans making rap songs about ebola
18:59 PenguinDad 'The number "419" refers to the article of the Nigerian Criminal Code dealing with fraud.' Wikipedia
18:59 ReaLM yes 419 is the code for scams
18:59 VanessaE (also lots of funny-as-hell stories on that site about scams like that)
19:00 Calinou .mp3…
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19:08 VanessaE bbl
19:11 CraigyDavi I got a similar email today: http://pastie.org/pastes/9691801​/text?key=nyh1vlxmhse7qnxghbbyw
19:12 CraigyDavi Who would honestly believe that?
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19:31 blaise why would someone connect and disconnect like 90 times in a minute to a minetest server?
19:32 ElectronLibre To create some flood in the chat?
19:32 blaise I feel like maybe there could need to be some kind of protection against that
19:32 PenguinDad blaise: because of bad connection maybe?
19:33 Krock !c 90 / 60
19:33 MinetestBot 1.5
19:33 Krock 1.5 connections per second. that's not human
19:33 Calinou anti-spam in Lua should be doable, blaise
19:33 blaise maybe 5 reconnects in under a minute = 10 minute ip blacklist
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19:33 ElectronLibre I think it can be created, in a mod which register all the connections and disconnections, if there are too many of them for one player in a duration, the mod ban him.
19:34 blaise xban might have this, actually
19:34 kaeza nope
19:34 blaise that or the one that monitors how many characters/logins are allowed per ip
19:35 ElectronLibre Does this player use different logins?
19:35 Calinou check the IP, not username
19:35 Calinou blaise, names_per_ip by Krock
19:35 Calinou included in Carbone (default limit 4)
19:35 Calinou this is total IPs per account, no rate-limiting
19:36 blaise ah
19:36 blaise I think I changed it to 3 names per ip
19:37 ElectronLibre You can change an IP (not in a minute), but it's still a very good solution.
19:37 Calinou 3 may be a problem if there are 4 PCs on the same network with a NAT router
19:37 blaise kaeza: negative, just one user
19:37 Calinou “I swear, it's my 11 brothers and sisters!!!”
19:37 blaise Calinou: I wonder why it's not based on MAC address?
19:38 ElectronLibre Here there are at leat 80 siblings, it's huge.
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19:38 Calinou how would you get MAC address in Minetest?
19:38 Calinou obvious privacy violation
19:38 ElectronLibre blaise, does minetest API allow to get MAC adress?
19:38 blaise well then that throws tcp/ip out the window, due to privacy violations
19:38 blaise so we're going to have to find a different network protocol
19:39 ElectronLibre You can use IP yes, because you can hide/change it.
19:39 Warr1024 savvy users will just change their mac addresses at random
19:39 blaise tcp/ip provides MAC
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19:40 blaise that's how ISP's are able to keep people from stealing their service
19:40 Warr1024 wow, where'd you hear that one?
19:40 blaise otherwise, anyone could just plug any equipment into their network and get an ip
19:40 ElectronLibre Username might works perfectly, except if this player uses random nicknames like AEH82XD or something like that.
19:41 blaise ElectronLibre: I have that one covered already
19:41 Warr1024 blaise: that MAC layer is only good for the link between you and your ISP, and it's not usable by anyone else, like a remote server
19:41 Warr1024 and besides, that MAC is tied to the IP address of the link, not to the individual user or even computer.
19:42 ElectronLibre Ok. You can alse use IP, but you have to promise tu keep them private (default ban system use IP adresses and the API provides functions to get them).
19:42 Warr1024 and it only applies to some link types like cablemodems
19:42 Warr1024 IP is probably the best you'll get
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19:42 Calinou “stealing”
19:42 FreeFull joined #minetest
19:42 Warr1024 unless someone wants to build a cryptographic proof of work algorithm into the client...
19:42 ElectronLibre *also ^ I agree with Warr1024.
19:42 blaise Warr1024: tell that to nmap
19:42 Calinou I hate proof of work algorithms
19:42 Calinou they suck
19:42 blaise lol
19:43 Calinou TeamSpeak has one…
19:43 blaise and traceroute
19:43 Calinou that's a proof of it sucking
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19:43 blaise traceroute shows the ip, the mac, and the latency
19:43 blaise and how many hops
19:43 Warr1024 blaise: traceroute is blocked by my network, as is most of the fingerprinting capabilities of nmap; all you need is a decent firewall.
19:44 blaise Warr1024: well then I suppose you only get to have access to around 10-15% of the internet, eh?
19:44 Warr1024 proof-of-work algorithms are an interesting way to try to create fairness, but they sort of assume that everyone has comparable computing power, which is generally not the case.
19:44 ElectronLibre (You just have to keep all you ports closed and it's fine)
19:44 Calinou proof-of-work is disastrous for ecology
19:44 Warr1024 blaise: huh?  No, I can access everything just fine, it's just traceroutes that are blocked.
19:44 Warr1024 blaise: you don't really seem to understand how this stuff works, do you :-)
19:44 Calinou before you say “no one cares”, it impacts hardware life span and power bill
19:45 Warr1024 traceroute works by sending IP packets with low TTL
19:45 blaise so you don't feel the need to check routes for youself at any point?
19:45 Warr1024 they cause routers that drop them to send back an ICMP ttl exhausted message, which some routers put other info into...
19:45 Warr1024 I haven't used a traceroute in over 10 years.
19:45 Warr1024 didn't see the need to leave them unfiltered
19:46 Warr1024 and I would certainly not allow tracing INTO my network.
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19:46 blaise meh, it's trivial
19:47 Warr1024 well, my point in all that was that you can't use it to identify individual users.
19:47 blaise even if your machine times out, it gets every handoff up to your WAN device
19:47 Warr1024 yeah, but behind the WAN device is a black-box
19:47 Warr1024 so you can't identify individual users behind a single IP reliably
19:48 blaise at this day in age if you don't have your own ip then something is wrong with you
19:48 Warr1024 a decent firewall, which *should* be built into pretty much every cheapo router these days, will make everything look like it's just one machine.
19:48 blaise further more, NAT and firewalls are pointless with ipv6
19:48 Warr1024 blaise: you got it backwards.  Individual IP's were back in the days before address space exhaustion.  Now everybody tends to run NAT.
19:48 blaise just disable the ports if you're worried about it.
19:48 Warr1024 ah, ipv6 is a whole 'nother story
19:49 ReaLM sthap!!!!
19:49 Warr1024 of course, the fact that I only have 1 IPv4 address isn't the only reason I NAT; there are privacy benefits too.
19:50 blaise encripted vpn
19:50 blaise s/i/y/
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19:51 Warr1024 if you're talking about one of those commercial ones, I wouldn't trust 'em; there's still a single point of failure.
19:52 excrafter I've been playing minecraft for years and just starting with minetest. Is there a directory of multiplayer servers?
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19:55 blaise excrafter: yeah, actually.. there is
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19:55 blaise is the client not showing the public servers after you check the public server box?
19:55 ElectronLibre http://minetest.net/servers <== This should works.
19:55 excrafter I'll let you know after tha package installer is finished. ;)
19:56 blaise I wonder if we'll ever get uri for minetest..
19:56 blaise minetest://midnightsystems.net
19:56 excrafter So what you're saying is that it's kinda like the server list in bzflag, no need to hunt them down on the web beforehand. Cool.
19:57 Warr1024 it's not hard to program a URI handler on any given platform, but I don't think any 2 platforms do it the same way, and that could be a lot of portability code to maintain...
19:58 blaise excrafter: kinda.. when the server starts up and has been configured to be public, it reports to http://minetest.net/servers and is added to the list.. the minetest client can parse the information and populate the server list with it
19:59 blaise it's server list, anyway
20:00 blaise not the public one
20:01 blaise Warr1024: honestly, the windows platform is a sinking ship.. so I'm only worried about posix compliant environments
20:01 blaise which is basicly everything else.
20:02 excrafter oops. rying to get the server list crashed the client. terminate called after throwing an instance of 'LuaError'   what():  C++ exception
20:02 blaise are you using minetest-0.4.10 ?
20:02 excrafter 0.4.9+repack-4ubuntu1 is my version
20:02 Warr1024 blaise: it's a big ship, and has been sinking for a long time, and will probably keep sinking for quite some time yet...
20:02 * blaise facepalms
20:03 blaise Warr1024: it's a trap..
20:03 blaise Warr1024: like that weird creature on starwars said.
20:03 excrafter warr: What keeps windows up is a lot of hot air trapped in the bowels of the ship. That's the only thing fighting the ballast and barnacles.
20:04 Warr1024 yeah, but I don't see how that's different now than it ever was before
20:04 excrafter New captain is more drunk
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20:05 blaise they're so caught up in intelectual property lawsuits, they don't even care about their operating systems anymore.. there's no money in it compared to what they make in legal disputes
20:06 blaise lets sue these people for using tech that we stole to begin with
20:06 Calinou “intellectual property” *cough* *cough*.
20:06 blaise yeah, about that...
20:07 Krock http://87.110.8.195/minetest/?about
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20:07 blaise Krock: is that thing nested in the lid of a shoebox?
20:08 Krock I guess so.
20:08 blaise cool!
20:10 hmmmm is that... mapgen v7?
20:10 hmmmm why are you doing that
20:10 hmmmm please add some biomes
20:10 Krock /not my server
20:11 Krock I've no idea who owns it
20:11 hmmmm wow
20:11 hmmmm i never realized such a large amount of the land had such low persistence
20:12 Krock many oceans. yes
20:12 excrafter ok, got the minetestc55 package from ppa, and now I'm on mp :)
20:13 Jordach hmmmm, you should see BFD generated worlds
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20:21 Calinou I told him to install an anti-guest mod, because really…
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20:49 excrafter Don't these worlds generate grass and trees by default, or do I have to go creative?
20:49 ElectronLibre The tree/grass generation is done by default..
20:50 excrafter I've generated three different worlds, and each is just a grey expanse of stone.
20:50 * ElectronLibre has added an extra point.
20:50 Calinou don't use v7 mapgen, excrafter
20:50 Calinou except if you supply bioems yourself
20:50 Calinou use v6
20:50 ElectronLibre You don't need to do anything if you're using the mgV6 to generate trees, caves, grass, etc...
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20:51 excrafter Ok, got it. The forst MP world I went to must have also been on v7
20:52 shadowzone joined #minetest
20:52 ElectronLibre V7 generates stone, ores, caves and water. V6 generates deserts, beaches, jungles (if added in the mg_flags), etc...
20:54 excrafter Well, I'd rather it be Python/Pygame, but I can definitely see myself learning some Lua for this. Microsoft can keep MC.
20:54 ElectronLibre Welcome to Minetest.
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20:57 MinetestForFun Excrafter, i like your sentence :D
20:57 MinetestForFun Welcome !
20:58 excrafter ty
20:58 NemoMT joined #minetest
20:58 * excrafter has to not type t in the game to say that though :)
20:59 * ElectronLibre sometimes type a T in IRC to write a message xD.
21:01 blaise I've always hit F10 for the console
21:02 blaise yikes, libtool failed
21:02 blaise that's not good...
21:03 ElectronLibre When I had to change my keymapping (bugs beetween mouse clicking and walk, could not use both of them in the time), I kept some keys like T and F10, they are become habits to me.
21:03 blaise so what was said about when we might expect minetest-0.4.11 ? some time in spring 2044?
21:04 ElectronLibre It's planned for this month apparently.
21:04 blaise o.O
21:04 blaise I wonder what's in the ChangeLog
21:04 blaise XD
21:04 ElectronLibre (That's just rumors, but I hope it's true)
21:05 blaise seemed like someone was talking about ditching the 0.4.x, and their entire version tree.. and going to "minetest-5.x"
21:05 ElectronLibre There are at least the meshnodes, and why not in few days or weeks, the animated ones.
21:06 blaise that was when 0.4.9 was current though
21:06 blaise what's a mesh node?
21:06 blaise bantam nodes?
21:06 ElectronLibre blaise, rumors again, nobody knows exactly (Perhaps even the dev-team)
21:07 ElectronLibre Meshnode is an animation loaded for a node, used instead of nodeboxes (faster, and using less memory or CPU, I don't remember exactly).
21:09 ElectronLibre You can create spheres, circular and diagonal surfaces with them.
21:13 MinetestBot [git] kahrl -> minetest/minetest: Fix regression: mouse wheel couldn't scroll from last hotbar item to first 817e3a6 http://git.io/cGE1kQ (2014-11-02T21:59:56+01:00)
21:16 ElectronLibre Yes, it's fixed, I thought nobody noticed that (I did with latest krock build).
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21:21 PenguinDad ElectronLibre: I noticed it too but I didn't really care about it
21:23 * blaise facepalms
21:24 iqualfragile http://www.phoronix.com/scan.ph​p?page=news_item&amp;px=MTgyODQ
21:24 iqualfragile are you fucking shiting me?
21:29 FourFire damn
21:29 FourFire what happens if ever the systemd team breaks up?
21:29 FourFire if they eat up everything?
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22:06 LittleJoe anybody wanna answer an easy world edit question?
22:07 LittleJoe lol not worldedit
22:07 LittleJoe minetest mapper : D
22:08 ElectronLibre What question exactly?
22:08 zat joined #minetest
22:08 LittleJoe about the geometry option
22:08 LittleJoe --geometry -2000:-2000+4000+4000
22:08 LittleJoe exactly what those numbers translate into
22:09 ElectronLibre I don't know enough about the mapper to help here, but I think it's to print only a rectangle of 2000 length and 4000 height or something like that.
22:10 LittleJoe hmmm
22:10 LittleJoe so than how do you chose the position? : /
22:11 ElectronLibre By using -2000:-2000, you probably tell the mapper to start from -2000, ..., -2000.
22:11 LittleJoe and I wonder how to get it to recognize modded nodes....
22:11 LittleJoe yeah : /
22:11 ElectronLibre So by changing these you could probably change the position.
22:11 LittleJoe : )
22:11 kilbith LittleJoe : https://forum.minetest.net/v​iewtopic.php?f=10&amp;t=5684   'Create your own overview maps' spoiler.
22:12 ElectronLibre To recognize modded nodes, you have to add them to colors.txt with the color.
22:12 LittleJoe ok
22:12 LittleJoe just the pic file I assume
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22:15 LittleJoe Q; where should I be able to find the colors?
22:15 ElectronLibre You choose the colors.
22:15 LittleJoe ok
22:15 LittleJoe so the node name and colors : )
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22:16 ElectronLibre LittleJoe, yes, exactly.
22:17 LittleJoe what color code is it using?
22:18 ElectronLibre Hexadecimal code I suppose.
22:18 LittleJoe eh
22:18 LittleJoe with no letters.....
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22:23 ElectronLibre Bye everyone.
22:23 ElectronLibre left #minetest
22:24 Calinou http://rogerdudler.github.io/git-guide/
22:26 kilbith bookmarked, thx
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22:44 Salbei hi
22:45 Salbei few weeks ago someone help me for irc mod
22:50 Salbei im running minetest server on debian
22:51 Salbei i know i have to modify something in irc/init.lua but I can't remeber what
22:56 Salbei solved!
23:01 blaise I wonder what it was
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