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IRC log for #minetest, 2014-10-19

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Time Nick Message
00:05 zat joined #minetest
00:12 hisforever joined #minetest
00:20 hisforever K I can't seem to get a sphere to dig a hole in the dirt I use //pos1 and set //pos2 then //hollowsphere -20 it dosent work?
00:21 hisforever I'm in dreambuilders game
00:21 nerigez joined #minetest
00:21 hisforever I want a pond for my land
00:22 VanessaE hisforever:    //sphere 20 air
00:22 VanessaE "erasing" using worldedit is really just "filling" with air.
00:22 hisforever O'll try that again
00:22 VanessaE remember!
00:22 hisforever yes
00:23 VanessaE //pos1 sets the CENTER of the sphere
00:23 VanessaE so put that at the middle of the lake, just a few meters above the ground
00:23 hisforever brb
00:23 VanessaE //pos2 does nothing with sphere
00:25 nerigez oes anyone know anything about slow connections on minetest servers? were tying to build one and its sooo sloowwwww
00:25 nerigez :/
00:28 hisforever Thanks Vanessa it takes me some time to get things I have ceberal palsy and age is catching up too
00:28 hisforever It Worked
00:28 VanessaE it's okay
00:28 VanessaE good :)
00:29 marioxcc VanessaE: I noticed that the Minetest article on Wikipedia has been delete, do you think that it's a good time to try to recreate it?
00:29 hisforever 1 more Question if I can how do I fill up with water?
00:30 VanessaE marioxcc: nope.  it'll get deleted again
00:30 jacksepticeye joined #minetest
00:30 Zephlon I don't know why, but it takes me about 3 minutes and 37 seconds to connect to my minetest server. the confusing part is that it takes up much less disk space than another subgame called Eden, but when I use that it takes only 7 seconds to connect. does anyone here have any ideas on what might be causing this?
00:30 VanessaE hisforever: sure, set pos1 at one corner of the lake, pos2 at the opposite corner but go down below the bottom of the lake, then   //replace air default:water_source
00:31 VanessaE hisforever: but make damn sure the selection region is INSIDE the lake
00:31 VanessaE not above it
00:31 hisforever ok
00:31 VanessaE otherwise you'll spill water everywhere
00:31 jacksepticeye Hey Vanessa E
00:31 VanessaE hi jacksepticeye
00:31 jojoa1997 joined #minetest
00:31 marioxcc VanessaE: what do you think that can be done about that?
00:32 jacksepticeye Do you mind if i do !seen deezl
00:32 jacksepticeye !seen deezl
00:32 MinetestBot jacksepticeye: deezl was last seen at 2014-05-28 00:35:56 UTC on #minetest
00:33 VanessaE marioxcc: find lots of independent, reliable sources of information on minetest to prove it is a notable project, then get rubenwardy's article from here:  http://en.wikipedia.org/wiki/User:Rubenwardy/Minetest ... update it and submit it
00:33 jacksepticeye Ok thanks minetest bot
00:33 VanessaE jacksepticeye: he is most often found on inchra
00:33 VanessaE not here
00:34 marioxcc VanessaE: I see, I will try to do that
00:36 VanessaE marioxcc: one tip:  "reliable sources" cannot include the minetest.net website, nor the forums, nor any website run by any of us here
00:36 VanessaE otherwise the deletionists on Wiki will just delete it again
00:37 marioxcc VanessaE: I have noticed, I have some experience with wikipediocracy
00:37 marioxcc I contribute to wikipedia regularily
00:37 VanessaE heh ok
00:37 Jordach VanessaE, you mean the robots with fake names and shit
00:37 marioxcc https://en.wikipedia.org/wiki/Special:Contributions/Mario_Castel%C3%A1n_Castro
00:37 VanessaE Jordach: basically.
00:37 Jordach VanessaE, play "Eliza" in responce
00:37 VanessaE marioxcc: good luck with it.  I basically quiet contributing to wikipedia after the Minetest article was deleted.
00:37 VanessaE quit*
00:38 marioxcc VanessaE: don't let the rotten apples put you off the project. there's people with all kinds of attitude in Wikipedia. I encourage you to contribute and try to make it a better place
00:40 VanessaE marioxcc: the discussion that ensued proved to me that there's just no good to be found contributing to that site anymore.  I'll confine my work to places where I can be sure it won't be deleted.
00:42 marioxcc VanessaE: I sometimes feel like that. Wikipedia is like a country, where there's good and bad, and often the politics are often nefarious and don't care for being so, but we can do our two cents and try to make it a better place
00:42 marioxcc that's my point, I'm only writing this because I think that I often feel like you do in that regard. Of course, the desicion is up to you
00:42 marioxcc and your contributions to Minetest are very much appreciated
00:43 marioxcc by the community, like I have said, thanks for contributing
00:43 VanessaE marioxcc: check out my contributions list some time:  http://en.wikipedia.org/wiki/Special:Contributions/Vanessaezekowitz
00:44 marioxcc VanessaE: I checked it, yes, I glimpsed at the discussion
00:48 hisforever I get an invalaf placement when I do //replace air default: water_source?
00:48 VanessaE hisforever: default:water_source   without the space you added after the colon
00:48 hisforever ok
00:48 VanessaE but first:
00:48 VanessaE //replace air cobble
00:48 VanessaE see what gets replaced
00:49 VanessaE if it looks like the right nodes are replaced,  //replace cobble default:water_source
00:53 jordan4ibanez joined #minetest
00:57 marioxcc when I try to run minetestserver I get:
00:58 marioxcc 19:32:45: ERROR[main]: Subgame [] could not be found.
00:59 Erthome joined #minetest
01:00 marioxcc what should I do to avoid this error?
01:02 VanessaE not sure - I always point to a specific subgame with the --gameid switch
01:02 marioxcc VanessaE: what should I do if I want to start minetest with the minimal game and create a brand new world?
01:02 marioxcc (I.e: the minimal possible set up)
01:02 marioxcc the documentation is horrible, it's next to useless
01:03 VanessaE don't use the minimal game at all, it's not intended for normal use
01:03 VanessaE use minetest_game
01:03 marioxcc ok
01:03 VanessaE minetestserver --gameid minetest_game
01:03 VanessaE and then other switches after that
01:03 marioxcc VanessaE: should I create the world with minetest (client) before using it for the first time?
01:04 VanessaE it doesn't matter
01:04 VanessaE that switch will override whatever you created the world with
01:04 marioxcc where will the new world be saved?
01:04 VanessaE oh wait
01:04 VanessaE I misread that
01:04 VanessaE um
01:04 VanessaE I THINK the server will create a new world
01:05 marioxcc ok
01:06 marioxcc VanessaE: do you know of a server creation guide better than the one in the minetest wiki?
01:06 marioxcc the one in the minetest wiki barely explains anything, for instance, how to send the bind address, game, etc...
01:07 VanessaE not really, no.  that needs much help :-/
01:08 marioxcc I'm willing to write the missing minetest user documentation, but first I need to learn to set up Minetest
01:08 marioxcc could you please help me with that?
01:08 hisforever It Worked Vanessa ty so much :) could hug you to pieves lol
01:09 VanessaE hisforever: no prob, glad I could help :)
01:09 VanessaE marioxcc: I don't know about a bind-address switch, but other options I could probably help ith
01:09 VanessaE with*
01:10 VanessaE marioxcc: I start my Survival server like so:  /usr/bin/minetestserver --worldname Survival_World --config /home/minetest/.minetest/minetest-server-survival.conf --gameid dreambuilder_game --port 30001 --disable-unittests --logfile $DEBUG
01:10 VanessaE ($DEBUG points to /home/minetest/.minetest/debug-survival.txt )
01:10 marioxcc VanessaE: ok, thanks you, where should I put the game_?
01:10 VanessaE put it in ~/.minetest/games
01:11 marioxcc ok
01:11 VanessaE for the user account under which you will run your server
01:11 marioxcc ok
01:11 hisforever love dream builders its the best on minetest imo
01:11 VanessaE so in the above example, dreambuilder is /home/minetest/.minetest/games/dreambuilder_game
01:11 VanessaE thanks, hisforever  :)   I tried to make it the best I could
01:13 hisforever just wish we could make small things look morw round lol we live is a world with all shapes lol
01:14 VanessaE actually we have mesh nodes now so more roundish objects are coming soon
01:14 hisforever I have a popcorn Machine anybody want some :)
01:14 hisforever cool
01:14 VanessaE I'm already munching on caramel kettle corn righ tnow actually
01:14 hisforever I'll traid lol
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01:15 marioxcc VanessaE: how can I set up the server so that I can log in?
01:16 hisforever well i'm off to bed God bless everyone , have a great night or day as it might be
01:16 marioxcc I have set the bind address to 127.0.0.1:30000, but when I try to connect nothing happens, as if the server wasn't running
01:17 VanessaE I'm not entirely sure - it should accept connections/logins immediately
01:17 marioxcc ok
01:17 VanessaE unless your machine's blocking incoming connections e.g. firewall or so
01:18 VanessaE of course,
01:18 VanessaE that's localhost
01:18 VanessaE so that shouldn't matter :P
01:18 * VanessaE can't read tonight
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01:21 Vazon VanessaE: what is the fastest way to update to the latest git other than Calinou's script, becuase that is not working
01:22 Vazon Ubuntu btw
01:22 VanessaE Vazon:  git clone https://github.com/minetest/minetest.git minetest_core ; cd minetest_core ; cmake . -DRUN_IN_PLACE=1; make
01:23 VanessaE and next time you need to update it, just do:  cd minetest_core; git pull; cmake . -DRUN_IN_PLACE=1; make
01:23 marioxcc VanessaE: ok, thanks, I'm still trying to set it up
01:23 VanessaE VanessaE: you can also add  -jX  to that last `make` command, where X is the number of processor cores you have, plus 2 (if you have 6, use -j8, etc.)
01:24 VanessaE grrrrr
01:24 VanessaE damn tab complete
01:24 VanessaE Vazon: ^^^^^
01:24 marioxcc VanessaE: will it accpet connections by any address?
01:24 VanessaE "Fuck you autocorrect!" :)
01:24 Cylus Talking to yourself, VanessaE?
01:24 Vazon kk
01:25 VanessaE marioxcc: if you don't have a firewall blocking incoming connections, it should.  you may have to add port forwarding to your router too, depends on your network setup
01:25 marioxcc VanessaE: sure, I'm asking only about the minetest specific things
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01:25 VanessaE marioxcc: right.  minetest-specific, nothing need be done
01:26 VanessaE "It should just work."
01:26 Cylus Minetest is easiest thing I've ever seen to compile.
01:27 marioxcc Cylus: metamath the proof verifier is easier
01:27 marioxcc gcc -O3 -o metamath *.c
01:27 marioxcc http://us.metamath.org/
01:28 Vazon VanessaE: i have 2 cores will it make a difference?
01:28 Cylus I suppose that's one like shorter. But is it any easier than "cmake -DRUN_IN_PLACE; make"?
01:28 VanessaE Vazon: make -j4 as the last command.  It only affects how long it takes to build.  the more cores you can throw at it, the faster it'll build, but the result will still run at the same speed.
01:28 marioxcc Cylus: it's easier because you don't have to have cmake, only plain C
01:28 marioxcc with Minetest you must have the dependencies installed by chance or install them
01:29 Vazon .... -.- i started it already so to late now xD
01:29 VanessaE Vazon: you can stop it and re-issue `make -j4` if you want
01:29 VanessaE it'll continue where it left off.
01:29 Cylus marioxcc: Are those extra command line parameters needed though? Does Metamath have no dependencies?
01:31 marioxcc Cylus: apart from a C compiler, I think no
01:31 marioxcc Cylus: the extra params are needed, save for -O3
01:31 marioxcc VanessaE: what's the proper way to stop a minetest server?
01:31 VanessaE marioxcc: ctrl-C or kill -INT
01:31 marioxcc ok
01:31 Cylus marioxcc: You win then. You found something easier to compile than Minetest, I'm surprised.
01:33 marioxcc Cylus: proplery set up programs are as easy to build like that (like MT), so it's nothing extraordinary
01:33 marioxcc VanessaE: thanks
01:35 Cylus marioxcc: I don't do a whole lot of compiling, though usually when I do try to compile things go wrong. I suppose it's because the things that are properly set up like that usually also think to offer binaries as well.
01:36 marioxcc VanessaE: how can I give privileges to users?
01:37 VanessaE default_privs = fast,shout, ...
01:37 VanessaE in your server's .conf
01:37 marioxcc VanessaE: sorry, I meant, how do I gives specific privilege to a specific player?
01:37 VanessaE /grant <username> <priv>
01:37 VanessaE e.g.   /grant Vazon fly
01:38 marioxcc VanessaE: but how, if I start with no privileges?
01:38 Vazon ??
01:38 VanessaE in your server's .conf, name = yourname
01:38 VanessaE then you'll be treated as the Admin and will have all privs
01:39 marioxcc VanessaE: ok, thanks
01:39 VanessaE Vazon: nevermind :)
01:39 * Vazon uses his new found powers to fly around with Kittys!!!!
01:39 VanessaE /revoke Vazon fly
01:39 VanessaE >:-)
01:39 VanessaE Vazon crashes right into the kitten generator
01:39 * Vazon holds on to the flying Kitty with all his might
01:40 * Vazon had a nice crash on the Kitty
01:40 marioxcc VanessaE: where are mod installed and how?
01:40 Zeno` joined #minetest
01:40 VanessaE marioxcc: you can do it in two ways:  put them in ~/.minetest/mods and enable them manually, or put them in ~/.minetest/worlds/<your world>/worldmods  and they'll be active immediately
01:41 VanessaE (to enable them manually, edit worlds/<yourworld>/world.mt as usual)
01:41 marioxcc VanessaE: ok, thanks you very much
01:42 * Vazon tosses all the left over kittens at VanessaE till he gets his fly back
01:42 * VanessaE puts all such kittens in OldCoder's pile
01:43 Vazon -.-
01:45 marioxcc VanessaE: how much resources of RAM, bandwidth and disk space do you think that I would need to host a minetest server with a peak of 8 user?
01:45 marioxcc let's say that I install technic
01:46 VanessaE marioxcc: 1GB RAM or less, a few hundred megs of disk
01:46 marioxcc VanessaE: ok
01:46 VanessaE (expect it to use a few to several gigs of disk after several months)
01:46 marioxcc VanessaE: ok, thanks
01:47 VanessaE bandwidth, negligible
01:47 VanessaE dozens of gigs a month at most
01:47 OldCoder
01:47 VanessaE your biggest concern will be CPU - faster is always better ;)
01:49 Zeno` I don't think that's the biggest concern. My biggest concern, for example, was my sanity
01:49 Zeno` But I lost it, so it's no longer a concern
01:49 marioxcc VanessaE: of course, how powerful of a CPU would you suggest as the minium to run a server in the above setting?
01:50 marioxcc (I.e: 8 users peak, with technic and other mods that basically just add nodes an recipes)
01:50 VanessaE 2-3 GHz dual core ought to be just fine
01:50 marioxcc VanessaE: I see, thanks
01:50 VanessaE if they start abusing technic, throw everything you can at it, or start removing technic components
01:50 VanessaE (e.g. watch out for lag machines)
01:50 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/stats.html
01:51 marioxcc VanessaE: I see
01:51 VanessaE all 8 servers here (except the player counts, that only shows the 7 primary servers, as one of them is only for testing and is usually idle anyway)
01:52 marioxcc VanessaE: ok, which software do you use to generate the graphics?
01:53 marioxcc if I may know
01:53 VanessaE rrdtool
01:53 VanessaE all of my server management scripts are here:  http://digitalaudioconcepts.com/vanessa/hobbies/minetest/Server-scripts/
01:53 VanessaE including the ones I use to gather the statistics and generate those graphs
01:54 marioxcc VanessaE: cool, thanks
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02:10 marioxcc what's the effect of sesons in the game?
02:10 marioxcc
02:16 VanessaE idk, I've never used that mod
02:16 marioxcc it's built-in, or at least it's mentioned in minetest.conf.example
02:16 VanessaE but I think it just changes the color of grass and leaves
02:16 marioxcc ok
02:16 VanessaE wat?
02:17 VanessaE there's no built-in seasons mod that I know of
02:17 marioxcc maybe not, but maybe there's a small part of it built-in, which isn't enabled by default, or something along those lines check minetest.conf.example and look up “seasons”
02:20 kahrl damnit proller, can't even remove the remnants of his own code correctly
02:20 kahrl marioxcc: it's part of the weather system that has been removed some time code
02:20 kahrl s/code/ago
02:21 kahrl (so currently the setting has no effect)
02:21 marioxcc kahrl: ok
02:21 VanessaE ah, I'd completely forgotten about his stuff
02:31 Sokomine there where seasons in the 4seasons mod. it is very nice if the grass and leaves are slowly changing their texture. in winter, the water is freezing. the drawback is that it causes relatively high load (at least for servers)
02:34 Cylus Due to the fact that some of my Lua-generated structures were being generated over, ans based on where the regeneration was occurring, I assumed that chunks overlap each other by one block on all sides. But it seems that isn't the case. While finding the exact coordinates of the blocks, I found they have no overlap at all. So the C++ map generator is operating outside the limits of the block it is generating.
02:35 Cylus Not that this is a problem, I just find it very interesting.
02:36 marioxcc Cylus: blocks are square, 16 nodes per side, and they don't overlap
02:37 Cylus marioxcc: Oops, I meant chunks.
02:37 Cylus Chunks seemed to overlap by one block on each side, but this isn't the case.
02:37 Valley_Cat joined #minetest
02:37 Cylus (Chunks being 5^3 blocks)
02:38 marioxcc Cylus: which chunks are you talking about?
02:39 Thenextlevel joined #minetest
02:39 Cylus marioxcc: The ones used in mapgen. A block is 16^3 nodes, and a chunk (by default) is 5^3 blocks. From what I understand, a block is a single batch of what the map generator generates, one at a time.
02:40 Cylus While the blocks are what the game sends to clients and stores in the database.
02:41 Cylus So basically, the map generator generates 125 blocks at a time.
02:41 Cylus (by default)
02:41 Cylus Chunk size is setable in minetest.conf.
02:41 marioxcc cylus: I don't know how the map generator works, if you were interested in the chunk size, that's 16x16x16 from http://dev.minetest.net/Core_Architecture
02:42 Cylus marioxcc: *Block* size is 16^3, but *chunk* size is not. Those are two different map units.
02:42 paramat mapgen and voxelmanip actually process the mapchunk plus a mapblock-thick shell around it
02:42 marioxcc cylus: yes, block, sorry
02:43 marioxcc cylus: I see that you're looking for a different information that I could provide
02:43 Cylus paramat: Okay, to that's why regeneration was happening in a place where it looked like a one-block overlap.
02:43 marioxcc cylus: good luck with what you're doing, if you're making a free software mod :D
02:44 Cylus marioxcc: Sorry, I didn't mean to look like I was looking for help. I was just excited about my new discovery, and was saying it out loud.
02:44 Cylus marioxcc: I'm releasing under the usual Minetest-compatible terms.
02:45 marioxcc cylus: cool (if you mean as free software)
02:46 Cylus marioxcc: Yeah, free software, under the LGPL 2.1 or later/CC BY-SA.
02:46 marioxcc Cylus: I suggest the GNU GPL 3 or later, which is complete copyleft and compatible to the LGPL
02:48 Cylus marioxcc: I prefer the GPL as well, but the GPL prevents inclusion in Minetest. For the Minetest devs to be able to use your code upstream if they feel like it, you have to use a license that is compatible with the LGPL 2.1/later.
02:48 DuDraig Can I get mod help here? #minetest-mods seems dead.
02:48 Cylus DuDraig: YOu can try. What do you need help with?
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02:49 marioxcc Cylus: it is compatible, though they'd have to distribute the whole thing under the GNU GPL; if you don't want to surrend your full copyleft my advice is that you distribute your modification as a patch or try to convice the developers to accept GPL code
02:49 marioxcc which don't turns the whole thing into LGPL, as long as it is separate rather than entangled
02:49 DuDraig I need to update the meta all the already existing nodes in the world for a set of node names.
02:50 DuDraig Like updating the meta of all existing "default:chest" objects.
02:50 Cylus DuDraig: All at once, or when they are loaded?
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02:51 DuDraig Those that already exists. I updated the code for a mod that changes what fields are used in the meta for a named node type, but the existing objects of that type still have the old meta setup.
02:51 DuDraig So I want to update all those objects in one batch.
02:52 Sokomine Cylus: yes, mapchunks overlap by one block at each side. if you ask for a luavoxelmanip object at mapgen time, it'll be slightly larger than what you'd expect - due to that shell (namely 111 instead of 80 nodes in each direction by default)
02:52 Cylus DuDraig: The only way to do that from a mod is to do it on nodes that are loaded (so unloaded nodes can't be updated). To update them all, you'd need to permanently add an ABM to do it or something.
02:52 VanessaE DuDraig: the only way is to use an ABM with interval 1, chance 1 operating on those nodes, change the node name when you change their meta.
02:52 Cylus marioxcc: The LGPL is compatible with the GPL, but the GPL is *not* compatible with the LGPL. The Minetest forums state that if it isn't LGPL-compatibe, it will not be included upstream.
02:52 Sokomine Cylus: my mg_villages mod makes use of that. by writing to the shell as well, cavegen griefing and mudflow can be made mostly undone
02:52 VanessaE (otherwise you'll just keep repeating the change over and over)
02:53 VanessaE DuDraig: or write a function that'll manually iterate through the world.  worldedit has a way of executing some custom Lua code on the selected region also
02:53 Cylus Sokomine: So I need to learn the luavoxelmanip interface then.
02:53 marioxcc Cylus: when I say compatible I meant that code can be mixed with both licenes. I'm aware that the whole combination would be GPL and that's why I suggested to try to convice the developers of accepting GPL code
02:54 DuDraig Change the node name? Like change "default:chest_locked" to something else? The name needs to stay the same.
02:54 VanessaE DuDraig: then you'll have to write a function and attach it to a chat command
02:54 DuDraig I need to change all the already existing objects of the named node type in the entire world, not just one area.
02:54 Cylus marioxcc: I don't have the influence to do convince the Minetest team. Also, I suspect they chose not to use the GPL because it would force peoples' hands when writing mods.
02:54 VanessaE that's not possible
02:54 VanessaE not in an automated sense anyway
02:55 VanessaE you'll have to do something like that from outside of Minetest
02:55 VanessaE e.g. by directly reading/editing the map files
02:55 VanessaE they're just SQL or LevelDB so you could use regular database queries to read them
02:55 DuDraig ??? Then how do people normally update their worlds when there are mod changes that require object states to be updated?
02:55 Sokomine Cylus: what do you plan to do? *looking curious*
02:55 marioxcc Cylus: as much as full copyleft does, it isn't anything wrong unless you think that free software is wrong
02:55 Sokomine Cylus: it took paramat and me some talking with hmmm to find out what you stumbled upon :-)
02:55 VanessaE DuDraig: they don't; mods are normally not written to require such things.
02:56 marioxcc cylus: but it's up to you, I woulnd't contribute anything non-trivial unless I can do so under full copyleft
02:56 VanessaE DuDraig: or people use ABMs
02:56 Cylus marioxcc: I completely agree with you on the license front, I just don't have the influence to do it in any non-destructive way. Were it up to me, Minetest would be under the GPL.
02:56 marioxcc Completely: if you're contributing work as free software, you're doing good, so you have my gratitude
02:56 marioxcc eh
02:56 marioxcc I mean Cylus: -^, sorry
02:57 VanessaE DuDraig: really though, I understand what you're aiming at but there's not really any solution at this point
02:57 DuDraig The ABM. Won't that keep repeating the update on all nodes in the given list of node types? Do you mean restart the server with that ABM code, and then restart without once the changes are done?
02:57 Cylus Sokomine: I'm planning a full minetest_game fork, so I can have a bit more control, and can remove stupidities such as book-only chests and TNT that ignores protected areas. This info I'm using here is for spawn room generation.
02:58 marioxcc Cylus: so thanks for contributing, in short :)
02:58 marioxcc left #minetest
02:58 Cylus DuDraig: You'd have to load all areas before you could remove that ABM.
02:58 Cylus DuDraig: So not feasible.
02:58 VanessaE DuDraig: that's why I said you'd have to insert a new node inside the ABM.  what you're asking for is simply not possible in the current API
02:58 Sokomine Cylus: hmmm. spawn room generation...i don't see much point in there. that's something people have to build on their own. show what their server is about...
02:59 Sokomine what do you mean by book-only chests? tnt...that's annoying anyway. if you want to make it useful on a server - by checking protection - then that's a good idea
02:59 Cylus Sokomine: My server has no admin. Which means either the spawn room auto-generates, or must be in an unprotected area.
02:59 DuDraig Can minetest.find_nodes_in_area(minp, maxp, nodenames) be used to get a list of locations for all the nodes with the given node names in the world. Is there a min and max value for the coordinate values?
03:00 Cylus Sokomine: Bookshelves now act as chests that only hold books. Nothing else may be placed in them.
03:01 Cylus Sokomine: The whole point of books is to make bookshelves. So if the whole point of bookshelves is to hold books .... the purpose becomes circular, and both become stupid and useless.
03:01 Sokomine Cylus: ah. well. no admin usually is not a good idea. even if you want absolute freedom for your players, you might have to intervene from time to time if there's trouble...else maliscious players will block your special spawn area eventually. i prefer well-protected servers for building, but taste varies, and there are many players who want to do pvp and the like
03:01 VanessaE DuDraig: it could, in theory, if you had the whole world loaded up all at once
03:01 Sokomine DuDraig: i'd say there are technical limits. it most likely won't return anything if the mapblock's not loaded
03:01 VanessaE but that doesn't happen in practice
03:01 Cylus Sokomine: I want a server that has protection set by the users. It will have flaws, but I'm open to any advice you have on such.
03:02 Sokomine Cylus: ah :-) that was just a nice addition...not very meaningful, just funny (by whoever did that change to the bookshelves). maybe you can change their receipe and give them another node if they're empty
03:03 DuDraig So in-game updates are restricted by what areas in the world are actively loaded. Are there any out-of-game tools or utilities written to perform this kind of update on the game world data?
03:03 VanessaE DuDraig: not at present
03:03 Sokomine Cylus: good luck with it! there's at least one other player who does strive for more or less absolute freedom. perhaps you can talk with him. i don't remember who it was :-(
03:04 Cylus Sokomine: It may not have been meaningful, but it made bookshelves pointless in my eyes. On top of TNT and some other stuff, it was just the last straw. Not to get me to go, but if the code's all out there to mess with, I might as well mess with it.
03:04 VanessaE DuDraig: most often, when a node's meta needs to be updated in the way you desribe, the update is performed when the node is used, if possible
03:04 Cylus Sokomine: Thanks! I'll keep an eye out for him.
03:04 VanessaE DuDraig: for example, this happened with signs_lib a couple of times
03:05 Sokomine Cylus: sure :-) feel free to. it's there to make the game you like :-) and there will probably others who'll like it as well
03:05 DuDraig I'm boggled. This all started with what seemed to be such a simple goal: Do not show a chest inventory if the clicking player is not the owner. I got it to work but I had to move the formspec from the meta "formspec" to another field so that on_rightclick would be called and could then perform the security check before calling show_formspec.
03:05 Cylus Sokomine: Hopefully. Even if they just like part of what I did, they can take that part, and it will have been useful for something.
03:05 DuDraig That's why I need to update the already existing in-game objects.
03:06 Sokomine DuDraig: that's in the default minetest game. it annoys me considerably, and i place value on that beeing deactivated on servers where i play
03:06 Cylus DuDraig: That happened with the default chests too. And all the old placed chests still show their inventory to everyone.
03:06 DuDraig I thought of doing this when the node is used, but that could polute the world with out-of-date objects for people who never come back.
03:07 Sokomine Cylus: perfect! i'm sure there'll be something intresting even for me :-)
03:07 Cylus DuDraig: The solution in minetest_game was to make the users dig and replace their locked chests if they cared.
03:07 Sokomine DuDraig: do an abm. that's good enough. once a player comes close and loads a chunk which contains a chest you want changed, the abm will change it
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03:08 DuDraig But won't the ABM significantly add to server load?
03:09 VanessaE probably not
03:09 Sokomine DuDraig: or...why don't you make an ultra-secret chest for those players who want it? that advertise this special feature i personally don't like? "get extra lag but keep your chest inventory secret!" - if it's a new chest, it's completely unproblematic. it doesn't even interfere with players who don't like it
03:09 VanessaE chance 1, interval 2 and keep your code really REALLY short, with as many early-exit opportunities as possible
03:10 * Sokomine nods to vanessa
03:10 VanessaE s/possible/feasible/
03:10 DuDraig Ok, I'll give the ABM a try. Thank you all very much for your help. Sometime later I'll look into an offline game data updater because incomplete updates just really bug me. <grin>
03:11 Cylus Maybe I should leave that feature out of my locked chests then. I've never heard anyone *like* it. And in the old days, it even ended up with chests getting deleted, though that's fixed now.
03:11 Sokomine there's no need to worry about "incomplete updates" :-) as soon as a player gets close, it'll update. if there's no one to watch, it doesn't really matter what state it's in :-)
03:12 Zeno` Hi, does anyone want to try my WIP refactoring the main game loop?
03:12 Zeno` I want to see if viewing range is broken for other people as well
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03:12 Zeno` or if it's my computer
03:14 Cylus Zeno`: I'll try it. Where's the code and/or binary?
03:14 Zeno` one sec, I'll push (code only)
03:15 Zeno` https://github.com/Zeno-/minetest
03:15 Zeno` change to branch refactor_the_game
03:16 Cylus Okay. It may take a bit to compile (a few hours). So what am I looking for in the viewing range? Too short an no way to extend it, I assume?
03:16 Zeno` Cylus, for me it seems to be stuck on 240... no matter what I set the desired view range to be
03:16 Zeno` it appears to be stuck on max
03:17 Cylus Zeno`: Okay, that's odd. I'll try that out here. Have you experimented with different maxes in minetest.conf?
03:17 Zeno` But when I went back to master branch it appears stuck on max there as well, so I don't know if I've broken something or it's just my computer
03:17 Zeno` Cylus, yep
03:17 * VanessaE tries...
03:18 Zeno` :D
03:18 Zeno` I thought you were too scared VE :P
03:18 VanessaE I changed my mind :P
03:18 Zeno` :D
03:20 VanessaE no, it's jammed at 240.
03:20 VanessaE dtime_jitter = FIXME  heh
03:21 VanessaE so it's not just you, I have the same issue.
03:21 Cylus Wow. I'm still downloading, and you already have it compiled and run.
03:21 VanessaE lemme check with upstream
03:22 Zeno` ugh, ok... I'll keep looking
03:23 Cylus I always use the same seed, and there's this little grotto that always spawns. But today, I've tried about five worlds, and no grotto.
03:23 Zeno` yeah FIXME is, well, something needed to be fixed :)
03:23 VanessaE actually it seems the same in upstream too if I don't cap the view range max
03:23 ChibaPet Is there no... invert mouse option? I'm using the FreeBSD port, so I don't know how recent my codebase is.
03:23 Zeno` How do I cap it?
03:24 VanessaE viewing_range_nodes_max = 125
03:24 VanessaE or similar.
03:24 VanessaE 45 fps at 240 meters, and my fps is not capped.
03:24 Zeno` yeah I do that and it still goes to 240, so I've missed something
03:24 VanessaE ok, yeah if I turned off the view range cap, it goes to 240
03:24 VanessaE so THAT works in upstream
03:25 VanessaE but right now I should be seeing 60 fps and some sub-240-meter range
03:25 VanessaE this is a fresh world with minimal game
03:25 VanessaE so the auto-tuner is clearly busted again
03:25 Zeno` oh wait... I have set viewing_range_nodes_min ooops
03:25 VanessaE yeah, that would jam your view range
03:26 VanessaE however, that doesn't explain the tuner not opting to reduce the range to increase the fps
03:26 VanessaE in upstream I mean
03:26 Zeno` I think that's another issue? My FPS seem slightly better now. It seems smoother anyway. I'll look at quicktune as well
03:27 Zeno` although it's in a different file and I've already made enough changes... might make a new branch
03:27 Zeno` ChibaPet: invert_mouse = true   I think
03:28 VanessaE quicktune is something unrelated.
03:28 Zeno` So it's something I've done?
03:28 ChibaPet Zeno`: ty
03:29 VanessaE Zeno`: take the view range settings out of your .conf and see if it behaves the same as upstream
03:29 ChibaPet Zeno`: Yeah, that works. Thank you again.
03:29 Zeno` ChibaPet, cool :)
03:29 VanessaE I don't think you broke it, but it IS broken
03:30 Zeno` VanessaE, well I believe it's acting the same as upstream (on my computer anyway)
03:30 VanessaE Zeno`: ok
03:30 Zeno` And you agree (mostly?)
03:30 VanessaE yeah
03:30 VanessaE it seems to be the same as upstream
03:30 Zeno` Ok, cool... I'll put it as a TODO
03:30 Zeno` thanks :)
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03:33 * realtinymonster sighs
03:33 realtinymonster I guess I won't be recording any videos any time soon
03:34 realtinymonster I think my graphics card died on me
03:34 realtinymonster :(
03:36 realtinymonster and my BIOS is scrub and won't allow me to use any other ones
03:36 Cylus realtinymonster: That really sucks.
03:36 realtinymonster I have like 4 other ones, and it rejects them all
03:36 Cylus My mother has a laptop that does that, but with wifi cards.
03:37 VanessaE realtinymonster: more than likely you just have a damaged video driver or kernel - blame software before you blame hardware
03:37 realtinymonster VanessaE: I have been trying that for about 4 days now
03:37 Cylus Sokomine: How are you preventing mapgen from eroding your buildings? Are you just regenerating the same building from the neighboring chunk?
03:37 realtinymonster I took it out and I noticed a bulged capacitor
03:38 VanessaE realtinymonster: have you tried running a Linux live CD(/DVD/USB) and see how that behaves?
03:38 VanessaE oh that's easy to fix
03:38 realtinymonster VanessaE: I haven't, but I have one I could try
03:38 realtinymonster I will go do that, BRB
03:38 VanessaE realtinymonster: well if you're sure that capacitor is toast, a ...
03:39 VanessaE ...different distro won't help :P
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03:57 RTM[LiveUSB] VanessaE: sorry I took so long, but i'm here now... I have to install my wifi drivers every time I use the LiveUSB
03:59 VanessaE RTM[LiveUSB]: does the machine behave differently with the live boot?
03:59 RTM[LiveUSB] yeah it seems to be working
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04:00 RTM[LiveUSB] it may be the drivers malfuntioning, which I didn't really think was the case, since I rolled back the driver for the card about 100 versions
04:00 RTM[LiveUSB] that was a pain in the butt
04:01 VanessaE seems like a full OS reinstall is needed then
04:01 VanessaE could be a busted driver or a busted kernel, hard to say
04:01 VanessaE but really wring that card out if you can
04:01 VanessaE (hard to do from a live boot though)
04:01 RTM[LiveUSB] it will boot in safe mode, but it crashes right after starting windows
04:02 RTM[LiveUSB] I am currently getting minetest to test if the card is working properly with openGL
04:03 VanessaE that'll help but without the binary proprietary drivers loaded it won't be a valid test
04:04 VanessaE live boot images don't usually load those
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04:04 VanessaE they load open source drivers, which are okay
04:04 RTM[LiveUSB] or come with em, which I noticed for my wifi card
04:04 RTM[LiveUSB] I have to install b43-fwcutter everytime I start the liveusb
04:05 RTM[LiveUSB] anywho
04:07 RTM[LiveUSB] I wish there was open source drivers for windows...
04:07 * RTM[LiveUSB] wishes that he would stop using windows and switch to only linux
04:08 RTM[LiveUSB] i've got like 2 games that I really love to play that aren't on linux, and that's why i'm still using it
04:09 Brains RTM[LiveUSB]: Which games?  Many folks sing the praises of WINE...
04:09 RTM[LiveUSB] Brains: Audiosurf and Unturned
04:10 RTM[LiveUSB] other than that, I would switch to purely linux in a flash
04:10 RTM[LiveUSB] both steam games (:/)
04:10 Brains RTM[LiveUSB]: I thought Audiosurf had a linux version.  Sad now.
04:10 RTM[LiveUSB] afaik no
04:11 * RTM[LiveUSB] attempts to install PlayOnLinux on a liveusb
04:11 argyle Linux + rarely virtualized xp or w7
04:12 RTM[LiveUSB] argyle: i'd like to just not use M$ products anymore
04:12 argyle I keep xp for simcity rush hour
04:12 RTM[LiveUSB] lel, I have that on 7 and it runs great
04:13 RTM[LiveUSB] 52%!
04:13 Brains RTM[LiveUSB]: Ah, they say Audiosurf 2 will have linux support.
04:13 RTM[LiveUSB] even with my crappy internet!
04:13 RTM[LiveUSB] Brains: i've tried it, its nothing like the original, I like the original better
04:14 Brains RTM[LiveUSB]: Hadn't tried 2 yet myself.
04:14 RTM[LiveUSB] you may like it
04:19 * Brains figures he'll stick with minetest and ksp...   Linux support and interesting enough for his son too.
04:21 RTM[LiveUSB] KSP has Linux support?
04:21 * RTM[LiveUSB] did not know this
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04:37 RTM[LiveUSB] wow
04:37 RTM[LiveUSB] that was unexpected
04:38 RTM[LiveUSB] who ever suggested that I use WINE, that failed horribly :D
04:38 RTM[LiveUSB] it caused my computer to turn into a melted mass on metal (not really)
04:39 RTM[LiveUSB] but when I try to run Audiosurf in WINE it just crashes X
04:39 RTM[LiveUSB] every time
04:39 RTM[LiveUSB] i've tried about 10 times
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05:25 Cylus I have a function registered with minetest.register_on_generated(), which runs this: "print("dump: "..dump(minetest.get_voxel_manip():get_data()))". However, it's dumpin an empty array. Any idea why the array is empty?
05:25 Cylus *dumping
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05:57 Zeno` Cylus, not sure
05:57 Zeno` http://codepad.org/E0MjCLCz <-- is what I use
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06:10 Cylus Thanks Zeno`! That seems to output data.
06:10 Cylus A lot of it, too. My text editors aren't handling it well.
06:11 Zeno` yeah, it's a lot :)
06:13 Cylus I wonder how this is supposed to be faster in Minetest when it requires so much be loaded at once.
06:14 Cylus I suppose I'll narrow the scope for now. I just need to get a sample so I know what the data I'm working with looks like.
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06:24 Cylus I narrowed it down to a 16^3 node area, and it's *still* too much.
06:26 Cylus Let's see if it can handles a 2^3 node area ....
06:28 Cylus It's *still* to large of a file to open.
06:28 Cylus *too
06:29 Cylus I'll have to work on this later. I'm getting nowhere tonight.
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06:50 Cylus I just realized I don't have to get up in the morning.
06:51 Cylus Anyway, even after specifying a 2^3 area to return, it instead returns a 1404928 index array, and there are 1404928 nodes in a chunk if you count that outer layer. So it's returning the whole chunk anyway.
06:53 Cylus And how is this organized? It's not a three-dimensional array. I'm not sure what how to read three dimensional space from a single dimensional array.
06:56 Cylus Never mind the incorrect sizing, it turns out it's just because I'm tired and am printing the wrong variables. But the structure of the data still baffles me.
06:58 paramat its a flat array in Z(Y(X)) order, so X-rows are laid end to end
07:00 Cylus paramat: So X is in the least significant bytes, Z in the most significant?
07:00 paramat 1D array accessed by the voxel index
07:02 paramat works along an x row west to east, then upwards through the xy plane, then northwards through the cube
07:02 Cylus The structure of the voxel index though, X + Y*<something> + Z*<something>^2?
07:03 paramat yes, called 'ystride' and 'zstride'
07:03 Cylus Okay, I think I can make this work. Thanks paramat!
07:06 paramat and by default it's a 112^3 cube, so ystride = mapchunksize + 32, zstride = ystride^2
07:08 Cylus I can't depend on the defaults though, or my mod won't be able to account for when people change the chunk size.
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07:14 Krock meow
07:14 Cylus Hey Krock!
07:15 Krock eww. graphics and internet is fine.. sound seems to be broken :/
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07:17 Cylus New system install?
07:17 Krock new-old
07:17 Krock not installed, just moved the HDDs
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07:19 Cylus Maybe the hardware from the new machine doesn't match the hardware from the old one, so the HDD is missing the drivers/firmware.
07:20 Krock nah, it looks like it didn't accept the realtek ac'97 audio
07:29 Cylus The map generator is so weird .... I just set the whole block (plus the outer casing around it) to air as a test.  Parts near the edge regenerated back to stone (et cetera), which was expected. But there doesn't seem to be any rhyme or reason as to which blocks around the edge of the chunk were regenerated. Most were not, but several were.
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07:33 hmmmm i don't really think that's quite weird
07:33 hmmmm especially if you have multithreading enabled
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07:39 Cylus I suppose it's only weird to me because I don't know how it works.
07:41 Cylus How do you set parameters when working with voxelmanips? I have stairs to place, sort of like in a dungeon/temple, and facing them all the same direction would look odd. Or should those be placed instead via minetest.set_node()?
07:41 hmmmm in short, yes.
07:42 hmmmm actually no, you can use the new vm:set_node_at() function
07:43 hmmmm it takes a complete minetest node definition (name, param1, param2) to set a specific node with special properties you may need
07:44 Cylus set_node_at isn't showing up in a search of the API document. Is it new (unstable)?
07:46 hmmmm oh.. no, i just forgot to add the documentation for it
07:46 Cylus Okay, sweet.
07:47 Cylus Thank you!
07:47 hmmmm it takes a v3s16 as its first parameter as the absolute position of the node you'd like to set, and the second parameter is a node table completely describing the node you'd like to set at position inside the voxel manip.  it always returns nil.
07:47 hmmmm example:
07:48 hmmmm vm:set_node_at({x=435, y=30, z=53}, {name="stairs:stair_cobble", param1=0, param2=get_facedir_whatever(direction)});
07:53 Cylus The game says set_node_at is a nil value.
07:58 Zeno` It's in the dev branch I think
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07:58 Zeno` So if you're using 0.4.9 or whatever the latest "stable" is it won't work...
07:58 Cylus It looks like Minetest Stable is from July sixth, and that feature was added September first. I suppose I should code this both ways then, one in the new clean way, and one in a backwards-compatible way.
07:59 Zeno` Depends on what clients you want to support I guess :D
07:59 Cylus It's the server that I need to support with this.
08:00 hmmmm oh...
08:00 hmmmm sorry cylus, in that case you'd have to use set_node
08:00 Cylus No worries though, I can make this work.
08:01 Cylus I wonder if set_node will work outside the boundaries of the chunk the way voxelmanip does. If not, it will still work, but it some rare cases it will look unclean.
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08:01 hmmmm well
08:01 hmmmm you need to run set_node after you've written all of the voxelmanip changes
08:02 hmmmm set_node works on the map directly, whereas voxelmanip operations work on the voxelmanip buffer first, which are then copied back to the map on write_to_map()
08:03 hmmmm i really need to go to sleep
08:03 Cylus Goodnight hmmmm! Thanks again for the help.
08:07 hmmmm hrmmm
08:07 hmmmm this would be cool to have as a biome  http://www.usnews.com/dims4/USNEWS/80c3a47/2147483647/thumbnail/418x278/quality/85/?url=%2Fcmsmedia%2Fb5%2Fd7%2F05739e704361b8cef6b700610808%2Fresizes%2F500%2F140801-southdakota-stock.jpg
08:08 Zeno` It would
08:08 hmmmm =/
08:09 Zeno` are you adding it now?
08:09 hmmmm can't
08:09 Cylus That would be cool. We might need a few more nodes to pull off the layers, but it would be a nice place to chance upon.
08:09 Zeno` oh well
08:09 hmmmm one of these days i'm going to give up, and make the biomes influence terrain shape
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08:10 Zeno` Maybe simulate tectonic plates
08:11 Zeno` I'm 75% done re-organising the_game() :D
08:11 Zeno` It's playable now... still a mess though
08:12 Zeno` From today onwards (since it's playable) I will use the new version of the_game()
08:13 Zeno` Anyway that's why I need those unitialised variable issues fixed... to make my life easier :(
08:14 Cylus It seems the Arch packagers think this is a GPLed game: <https://aur.archlinux.org/packages/minetest-git/>.
08:14 Zeno` Submit a report :)
08:15 Cylus I'm thinking about doing that. I might as well.
08:17 Cylus I don't see a way to add a comment or contact the maintainer ...
08:17 Zeno` I'm sure they won't mind
08:17 Zeno` hmm, surely they have some way but I dunno the Arch "mechanism"
08:18 Zeno` There he is https://www.archlinux.org/developers/#bisson
08:18 Zeno` a coffee addict
08:19 Zeno` No wonder it slipped through
08:19 Zeno` brb, getting a coffee
08:19 Cylus Sweet. Thanks!
08:20 Zeno` He has the same interests as me except I'm not into diving or sailing
08:20 * Cylus busts up laughing
08:23 kilbith joined #minetest
08:24 Zeno` Hi kilbith
08:24 kilbith hi Zeno`
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08:51 OldCoder Is anybody awake who is familiar with Redcrab?
08:51 OldCoder I have just added a large amount of territory
08:51 OldCoder And wish to confirm it is there
08:53 ElectronLibre At least, is there anybody awake here but we?
08:54 OldCoder ?
08:54 OldCoder maybe not
08:55 ElectronLibre Probably. What time is it now in the USA? Because it's 10:54AM here in France, so the rare people who will answer you could be european. There are probably peoples familiar with Redcrab among them, but I don't know exactly.
08:55 OldCoder late
08:55 OldCoder zz
08:56 OldCoder I think that I managed to merge entirely different copies
08:56 OldCoder of the world
08:56 ElectronLibre Late, or very early?
08:56 OldCoder 2am
08:57 ElectronLibre So very early..
08:57 OldCoder yes
08:57 * ElectronLibre remember he starts sleaping around 2am this morning, what an horrible night..
08:58 ElectronLibre *started
09:01 ElectronLibre Anyway, I'm sorry OldCoder, but I cannot help you. I have never visited Redcrab, so I can't confirm these territories are where they should be...
09:01 OldCoder Thank you
09:01 OldCoder Boy, I'm tired
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09:01 OldCoder I think I managed to do two big things Saturday
09:01 OldCoder Found a patch for a major lockup
09:02 OldCoder And wrote a script that can merge multiple copies of a world
09:02 Zeno` well done :)
09:02 OldCoder Ah, Zeno` hi
09:02 Zeno` And I can *play* in my cleanup of the_game() :D
09:02 OldCoder good
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09:19 PenguinDad Good morning everybody!
09:19 ElectronLibre Good morning PenguinDad. :)
09:20 fishyWET joined #minetest
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09:26 * PenguinDad hopes that node.js will work one day
09:31 Zeno` hmm, 25fps with v_range=105 on VE-Survival at spawn
09:31 Zeno` I'm happy with that as a start
09:32 PenguinDad not the best but I'd consider it playable
09:32 kilbith the win is about ~5-8 FPS
09:35 Zeno` well, it was 10fps before today
09:35 Zeno` so... *shrug*
09:35 Zeno` and I haven't started optimising yet (this also includes RBA's patch)
09:35 * sfan5 meows at Zeno`
09:36 Zeno` roar!
09:36 OldCoder sfan5, finished a Redcrab merge
09:36 OldCoder Did you have anything there?
09:36 OldCoder On the original world?
09:36 sfan5 no
09:37 OldCoder kkty
09:37 OldCoder Also might have a modified version of Zeno` patch that works
09:37 OldCoder To fix other issue
09:37 OldCoder Zzz
09:37 * OldCoder is dozing
09:40 * PenguinDad hands a pillow to OldCoder
09:41 * OldCoder accepts and prepares to use
09:41 * Zeno` puts teddy bear next to pillow
09:47 Krock joined #minetest
09:47 Krock !c '/me' > 'happy'
09:47 MinetestBot False
09:48 Krock !c 'me' > 'happy'
09:48 MinetestBot True
09:48 Krock meo.
09:53 PenguinDad !c "PenguinDad" > "me"
09:53 MinetestBot False
09:53 PenguinDad :(
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10:14 Zeno` True
10:14 Zeno` Maybe!
10:14 Zeno` real computers has ternary not silly binary
10:20 Krock yay! Verstrichene Zeit 00:10:05.57
10:20 Krock Compiled minetest 2x faster than with the previous mainboard and CPU
10:20 PenguinDad Zeno`: NaN > NaN should result in maybe :P
10:20 Zeno` maybe
10:20 Krock !c "NaN" == "NaN"
10:20 MinetestBot True
10:21 ElectronLibre !c "Nan" < "Inf"
10:21 MinetestBot False
10:21 PenguinDad !c NaN > NaN
10:21 MinetestBot NameError: name 'NaN' is not defined
10:21 PenguinDad :(
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10:24 Zeno` I don't like floating point
10:25 Zeno` too hard
10:48 Krock Zeno`, watch those floating points: ¨¨¨
10:51 PilzAdam joined #minetest
10:53 * Zeno` swipes them
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10:57 * PenguinDad repeatedly triggers a mapblock mesh update
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11:27 Fritigern Krock: You compiled minetest in 10 minutes. Was that a clean build?
11:28 Krock Fritigern, incremental from what I can tell.. it re-compiled about 50 files
11:28 Krock almost a build from scratch :/
11:29 Fritigern I should put a timer in my compile script and see how fast compilation is on my machine :-)
11:29 Zeno` deja vu
11:29 Krock msvc does that automatically :P
11:29 * Fritigern has only one hand free now
11:29 Zeno` time ./compilescript.sh
11:30 Krock *Dejà vu
11:30 PenguinDad time time # :D
11:30 ElectronLibre *Déjà vu
11:30 Zeno` Yeah I don't know how to type those fancy characters lol
11:30 Krock *Descha wü
11:30 Fritigern Zeno`: that would not work for me, because my script also [ulls and copies soime files to non-standards folders.
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11:31 Zeno` blow me down with a chicken feather
11:31 Zeno` ^--- I actually have no idea what that means
11:31 Zeno` Just thought I'd type it
11:32 Fritigern Zeno`:  neither do i. i interpret it as "you can impress me with very simple things" or so
11:32 Zeno` sounds good :D
11:33 Fritigern Now, somone please explain the saying "gag me with a spoon" :-))
11:33 Zeno` is 10 minutes fast Fritigern?
11:34 Fritigern Zeno`: i don't know t=yet, haven't compared
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11:34 Zeno` we did this the other night :(
11:34 Fritigern Though my pc can not really be used as a benchmark
11:34 Zeno` [100%] Built target minetestserver
11:34 Zeno` [100%] Built target minetest
11:34 Zeno` real    0m1.062s
11:35 Krock Zeno`, I could get the same if I would compile it without any change..
11:35 Zeno` I did make clean first
11:35 Krock ye sure
11:35 * Fritigern has an i7 x990 3.4Ghz hexacore, it's FAAAASTTTT
11:35 Zeno` seriosuly
11:35 * Krock has a uhm... doesn't know anymore since he uses a "new" mainboard now
11:36 Zeno` hexacore! that sounds like an insect
11:36 Fritigern Check "my Computer => Properties"
11:36 Krock AMD Athlon 64 4000+ :)
11:36 Zeno` new CPU Krock?
11:36 Fritigern 6 cores, with HTT that makes 12
11:36 Krock 2x faster than the Celeron D @3.06 GHz
11:36 Zeno` you didn't have that the other day
11:36 Krock Zeno`, "new". I just found an other mainboard and added some missing coolers
11:37 Zeno` :D
11:37 Zeno` that's the way!
11:37 * Fritigern hi-fives kahrl
11:37 PenguinDad Krock: you finally got something faster :D
11:37 Krock 2x faster and 20 Watts less.. that's wow.
11:37 * Fritigern hi-fives Krock
11:37 Zeno` poor kahrl wasn't watching and you decked him
11:38 * Krock gives Fritigern his paw
11:38 Krock PenguinDad, unbelievbl
11:38 Fritigern That should teach him to watch his back when he's sleeping!
11:38 Krock Monster under the bed!
11:39 Fritigern I am the one hiding under your bed, teeth ground sharp and eyes glowing red!
11:39 Krock cuz of dust, you got red eyes
11:41 Zeno` you were right Krock
11:41 * Fritigern is preparing his build script so we can compare. Will do make clean forst
11:41 Zeno` apparently make clean doesn't ... make clean
11:41 Fritigern Well, then i will kill the destination folders
11:42 Krock Zeno`, supermen don't have powers in RL, too
11:42 Fritigern Or, perhaps even better. Wipe the folder and git reset HEAD
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11:43 Zeno` http://dpaste.com/23GY8J1
11:43 Zeno` :( my computer is dumb
11:43 Krock http://www.2flashgames.com/2fgkjn134kjlh1cfn81vc34/flash/f-Windoze-NT-2850.jpg
11:44 Krock Zeno`, use dumb() instead of dump()
11:44 Zeno` and I am as well because I just built minetest in my home directory
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11:44 Krock interesting parameter: -DDISABLE_LUAJIT=false
11:44 Zeno` yeah I have it there because I often change it to true
11:45 Zeno` valgrind does not like LuaJIT
11:45 Krock why? luajit is liek... wow
11:45 Zeno` so, it's just easier to leave it there as = false so I remember to change it to true when I want to use valgrind
11:46 Zeno` I can't believe I just made (maked?) minetest in my home dir... what a mess
11:46 PenguinDad http://sprunge.us/QZga I'll just give up now and try the the_game cleanup
11:47 Krock reminds me of BFD's tree trunks, tree logs: http://www.jwfunke.net/images/login.jpg
11:47 Zeno` the cleanup is not... clean yet lol
11:47 Zeno` but it works (mostly)
11:47 Zeno` just doesn't add some verbose log messages
11:47 Zeno` will get to that tomorrow
11:48 Zeno` and then finish cleaning up and then optimise
11:48 Zeno` home dir now clean :/
11:49 Krock log messages, tree logs, log in..
11:49 Zeno` nah just the profiling data is not logged
11:49 Zeno` I'll add it back tomorrow I guess
11:50 Zeno` lol at that pic
11:50 Zeno` oh, PD... ignore the warnings
11:51 Fritigern I assume that in order to make a clean built, it would suffice to remove git/Minetest/build and git/Minetest/CMakeFiles. Am i correct?
11:51 alket joined #minetest
11:53 Fritigern Okay, i will just assume that i am right then
11:54 Zeno` dunno... I do out-of-source builds
11:55 Zeno` which is why I have the ../pathtominetest hehe
11:55 Fritigern Well, my compilation ended after 9 seconds, so that's not right
11:55 Zeno` 9 seconds is about right
11:55 Zeno` wait no
11:55 Fritigern Only when there is nothing to compile!:-)
11:55 Zeno` that doesn't sound right lol
11:56 exio4 maybe he is using a 128 cores machine...
11:56 Zeno` could be
11:57 Zeno` you have to remove CMakeFiles, CMakeCache.txt, cmake_install.cmake, CPackSourceConfig.cmake, CPackConfig.cmake  and Makefile
11:58 Zeno` and build
11:58 Fritigern Okay, went into the src dir and removed all the CMakefile folders, including from the subfolders
11:58 Zeno` this is why I do out-of-source builds heh
11:58 Fritigern Okay, will to
11:58 Fritigern *do
11:59 * sfan5 meows at exio4
11:59 Zeno` e.g. http://dpaste.com/204Q1AR  (I fixed the missing cd)
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11:59 Zeno` sfan! dev channel I urgently need your valuable help!
12:00 Zeno` it's critical for the future of minetest
12:00 nore joined #minetest
12:00 sfan5 yeah
12:00 Zeno` without it it's the beginning of the end
12:00 Zeno` terrible, terrible, terrible stuff will happen
12:00 Zeno` the moon may even explode!
12:01 PenguinDad Eternal night will come to minetest :D
12:01 Zeno` yes, that as well
12:01 sfan5 holy shit
12:01 sfan5 who wrote https://github.com/minetest/minetest/pull/1729/files#diff-72c86b9d62d4f4120ea7d6b49e84def3L82
12:01 sfan5 or https://github.com/minetest/minetest/pull/1729/files#diff-c03ca828c6b8a7695f2cd7e52c316a3cL191
12:01 Zeno` whoever did it before my PR I guess
12:01 * Krock points at Zeno`
12:02 Zeno` nope, I fixed those
12:02 PenguinDad sfan5: git blame to the rescue!
12:02 Zeno` you may point at me for fixing them though :P~~~
12:04 sfan5 yep
12:04 sfan5 MirceaKitsune
12:04 sfan5 ..and RealBadAngel
12:05 * exio4 punches RealBadAngel
12:05 Fritigern Done compiling. I've got 1 minute, 14 seconds.
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12:05 Zeno` Fritigern, I win by 30 seconds \o/
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12:06 Zeno` lol, what a silly "benchmark"
12:07 Fritigern Zeno`: Your measurement is flawed, because i consider cmake also part of the compilation process. So you should start measuring before that.
12:07 exio4 that would add, at best, 5≈ seconds
12:07 Zeno` ok
12:07 Zeno` I will time cmake
12:09 Zeno` http://dpaste.com/04Q4MC3   there
12:09 Fritigern Here's my script. Kinda dirty because i have commented parts and moved stuff around: http://dpaste.com/2R64116
12:09 Fritigern It shows how i measured
12:09 Krock dirty as minetest dev builds on linux
12:10 PenguinDad Krock: not all builds are dirty
12:10 Krock but most of them
12:11 Fritigern "#Protect existing Singu..." This shows that i pluched th timer stuffs from another script that i use :-)
12:11 Fritigern *plucked
12:11 Zeno` I'd never thought about making a script to build
12:12 Zeno` seems nicely written though
12:13 Fritigern Thank you! I like using a script for this. Saves me from having to memorize a bunch of stuff and allows for addition of extra stuffs, like the timer, or copying a spare copy of the binaries to another folder
12:13 MinetestForFun joined #minetest
12:14 Zeno` :)
12:14 Fritigern The script was dirtied by the addition of the timer stuffs, gotta make it look all nice again :-)
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12:16 Fritigern BTW, this is the script that i use to compile Singularity Viewer for SecondLife. A clean build takes about 20 minutes fo rme http://dpaste.com/1K1QMY5
12:20 * ElectronLibre is thinking about a MT teleport from a server to another, could that be possible? O_o
12:20 Krock ^ already requested, nice idea.
12:21 ElectronLibre Ok, someone asked me to request this.
12:21 ElectronLibre But could it be possible?
12:22 PenguinDad ElectronLibre: atm no
12:22 * ElectronLibre copy/paste.
12:23 ElectronLibre Ok, thank you for answering my question. :) (not really mine...)
12:24 * sfan5 meows at ElectronLibre
12:24 * ElectronLibre meows at sfan5.
12:24 sfan5 I'm not sfan5.
12:24 sfan5 I'm sfan5
12:25 ElectronLibre '_'
12:25 ElectronLibre Ah, ok, I see.
12:25 ElectronLibre And if I write this? :
12:25 * ElectronLibre meows at sfan5 .
12:25 sfan5 just omit the .
12:26 ElectronLibre Pff, ok.
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12:46 Fritigern Zeno`: Fixed my script and slapped a license on it because sometimes people ask for one. :-) https://gist.github.com/Fritigern/4e21484ec27d6416cc49
12:46 Zeno` nice :)
12:47 Krock Fritigern, pls make it windoze compatible :P
12:47 Fritigern Krock: That's your job ;-)
12:47 * PenguinDad slaps Krock with an oversized c macro
12:48 Fritigern Or... perhaps it will work in cygwin?
12:49 PenguinDad Fritigern: irrlicht doesn't compile in cygwin without modifications
12:49 Fritigern Well poop
12:49 Fritigern You guys have the script now, it shouldn;t be too difficult to make it powershell compatible
12:50 Zeno` can you rewrite it in C?
12:50 Krock port it to brainf*ck pls
12:50 Zeno` :p
12:51 Fritigern How about LOLCODE?
12:51 Zeno` too verbose
12:51 Krock too easy to read
12:52 Fritigern How about Ook! then?
12:52 Krock looks good
12:53 Fritigern OMG, i have just found https://en.wikipedia.org/wiki/Shakespeare_(programming_language)
12:54 proller joined #minetest
12:54 PenguinDad Fritigern: how about piet?
12:54 Zeno` Shakespeare is... crazy
12:54 proller joined #minetest
12:55 Fritigern Whitespace looks promising.... :-)
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13:34 MinetestBot [git] Zeno- -> minetest/minetest: Various uninitialised variable fixes 076c5ee http://git.io/a4wbEA (2014-10-19T15:33:08+02:00)
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13:56 RTM[LiveUSB] good morning!
13:57 RTM[LiveUSB] ha! asie didn't like me saying that
13:58 ElectronLibre Good morning RTM[LiveUSB] .
14:01 RTM[LiveUSB] Hello ElectronLibre
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14:12 MinetestBot [git] sfan5 -> minetest/minetest: Update the cURL the buildbot uses to 7.38.0 b11e1db http://git.io/bLM5Qw (2014-10-19T16:09:36+02:00)
14:12 Krock http://i.imgur.com/axUu6hk.png
14:13 Krock http://i.imgur.com/unEXq7Z.png
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14:27 exio4 Zeno`: do you own an i7 or what? :P
14:28 Zeno` yes
14:28 DuDraig joined #minetest
14:28 exio4 which one?
14:28 Zeno` model name      : Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
14:28 sfan5 ಠ_ಠ
14:28 sfan5 Modellname:            Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz
14:28 sfan5 D:
14:28 Zeno` :)
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14:29 exio4 4770K >.>
14:29 exio4 Zeno`: at what frequency do you have it?
14:29 Zeno` it does the job
14:29 exio4 inb4 stock
14:29 Zeno` it's not overlocked
14:30 exio4 why buy an intel cpu with less features but overclocking, and don't overclock it? :P
14:30 Zeno` I am waiting until I need the overclocking :)
14:31 Zeno` using a z87x-oc m/board so when the time comes it will be easy
14:31 Zeno` the m/board was more expensive than the cpu I think
14:31 Jordach i think i'm doing AMD wrong
14:31 Zeno` which is kinda crazy
14:31 * ElectronLibre owns a Intel(R) Core(TM) i7-3630QM CPU @2.40Ghz, but on a laptop computer... >_>
14:31 mint Jordach: why?
14:31 Jordach my tower is running at full speed and isn't on fire
14:31 sfan5 do you guys have much money or what
14:32 Zeno` I used to :(
14:32 Jordach Zeno`, the "#aussie tax"
14:32 exio4 I am a poor guy :D
14:32 Zeno` Jordach, perhaps :D
14:32 Jordach hmmm
14:32 Jordach to buy a GTX 770 or 750ti
14:32 exio4 I'll get 6000 ARS the friday
14:33 exio4 still don't know how to waste it, all tech is expensive :(
14:33 sfan5 buy a doge plush toy
14:33 mint lol
14:33 Zeno` I have two VGA compatible controller: NVIDIA Corporation GK104 [GeForce GTX 680] (rev a1) but one is disabled
14:33 RTM[LiveUSB] just noticed XD
14:33 sfan5 Zeno`: your cpu is 316,50€
14:33 sfan5 damn expensive
14:34 Zeno` sfan5, well I don't upgrade very often :)
14:34 dhasenan_ joined #minetest
14:34 Zeno` So when I do I buy stuff that I figure will last maybe 6 years
14:34 * Jordach considers getting a new mobo in may + octa bulldozer
14:34 RTM[LiveUSB] sfan5: no, quest3d is expencive, coming in at about 10.000€
14:34 Krock CPU Typ:        AMD Athlon 64, 2400 MHz (12 x 200) 4000+
14:34 Krock ^ lovely
14:35 sfan5 Zeno`: why don't you get a i7-5960X?
14:35 exio4 I don't have a decent GPU
14:35 exio4 I don't really have any use for it, it would be like wasting money
14:35 Zeno` sfan5, I bought this CPU about a year ago... I don't think that particular i7 existed then
14:35 sfan5 correct
14:36 sfan5 was released Q3/2014
14:36 exio4 I bought my CPU like 2 years ago
14:36 exio4 still poor
14:36 RTM[LiveUSB] a single piece of damn software
14:36 Jordach how 2 asshole: send exio4 an Alienware
14:36 RTM[LiveUSB] joined #minetest
14:37 RTM[LiveUSB] hi again
14:37 rubenwardy joined #minetest
14:37 RTM[LiveUSB] hi rubenwardy
14:37 rubenwardy Damn. You beat me.
14:37 exio4 Jordach: alienware is like apple
14:37 rubenwardy Hi all!
14:38 Jordach exio4, read; how 2 asshole ;3
14:38 exio4 they make "good" stuff but sell it with the price of a "really good" stuff
14:38 sfan5 how 2 exio4; be poor
14:38 Jordach actually
14:38 exio4 I am poor in tech-terms mainly :P
14:38 rubenwardy Is alienware like building your own computer without the benefits of building your own computer?
14:39 sfan5 no
14:39 exio4 cuz argentina's economy isn't in its best moment :P
14:39 sfan5 exio4: go to murica
14:39 exio4 I ain't going to murica
14:39 sfan5 y not
14:40 Jordach exio4, https://cdn.mediacru.sh/XjUqXowoSJci.png
14:40 Jordach err
14:40 exio4 sfan5: would suck
14:40 Jordach i beat exio4 in poorness
14:40 Zeno` I also have 2 x 128GB SSDs... it was nice when I used to have money
14:40 Zeno` but I lost my job (made redundant) 5 or 6 weeks ago
14:40 exio4 Jordach: I have 150 ARS in my wallet and that has to work for a week and half
14:40 mint joined #minetest
14:41 Jordach exio4, i'm paid on tuesday againb
14:41 RTM[LiveUSB] woah
14:41 sfan5 Zeno`: do you even "earn $400 a week with this simple trick"? ;)
14:41 RTM[LiveUSB] lel
14:41 Zeno` I used to earn more than $400/wk heheh
14:41 Zeno` now I earn $0/wk
14:41 RTM[LiveUSB] ha
14:41 RTM[LiveUSB] why?
14:41 exio4 didn't know you were a stripper Zeno`
14:41 RTM[LiveUSB] lol
14:42 Zeno` RTM[LiveUSB],   Zeno`> but I lost my job (made redundant) 5 or 6 weeks ago
14:42 Jordach <lenny_face>
14:42 sfan5 according to reddit strippers make more money
14:42 sfan5 !g /r/AskReddit strippers money site:reddit.com
14:42 MinetestBot sfan5: http://www.reddit.com/r/AskReddit/comments/2icstq/strippers_of_reddit_seriously_how_much_money_do/
14:42 Jordach reddit is not a notable source of info
14:42 sfan5 there it is
14:42 Zeno` I think strippers would make WAY more than $400/wk
14:43 RTM[LiveUSB] lol
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14:43 exio4 Zeno`: you said "earn more than ..."
14:43 * Zeno` considers becoming a stripper but discards that idea quickly
14:44 Zeno` yeah, I earned more than $400/wk
14:44 Zeno` but that's in the past until I find a new job heh
14:44 sfan5 Zeno`: how about working at a three-letter-agency?
14:44 Zeno` errr
14:44 Zeno` I don't know if they need ecologists
14:45 kilbith they need
14:45 Zeno` I'm pretty sure that most TLA don't give a shit about ecology ROFL
14:45 kilbith for "greenwashing" tactic
14:45 sfan5 Jordach: https://reddit.com/r/NotTheOnion
14:45 Zeno` hahaha
14:50 sfan5 exio4: https://www.reddit.com/r/ProgrammerHumor/comments/2jlvwt/shes_so_fat/cld0t4h
14:50 exio4 that one is old
14:51 sfan5 exio4: https://www.reddit.com/r/ProgrammerHumor/comments/2jlvwt/shes_so_fat/cldh27d
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14:53 exio4 https://www.reddit.com/r/ProgrammerHumor/comments/2jlvwt/shes_so_fat/cld14lp
14:56 sfan5 exio4: https://www.reddit.com/r/ProgrammerHumor/comments/2jh565/i_told_my_dad_that_i_was_taking_a_c_programming/
14:58 exio4 "Sometimes I feel like the compiler ignores my comments..." -some guy on stackoverflow.
14:58 exio4 rofl
14:59 exio4 sfan5: http://www.stupidlifehacks.com/45
15:02 Zeno` rofl
15:02 Zeno` I prefer to #ifdef 0 /* my comment here */ #endif
15:02 Zeno` err #if 0
15:02 Zeno` sheesh I really am tired
15:03 Jordach www.stupidlifehacks.com/97
15:03 Zeno` Jordach why is that stupid?
15:03 Jordach u want shitea hand
15:03 Zeno` hehehe
15:03 Jordach sounded so much better with the chinese accent
15:04 Zeno` I thought everyone put it back on at the end of the roll instead of flushing it
15:04 Jordach http://www.stupidlifehacks.com/99
15:05 Zeno` In fact, I heard that flushing the toilet can project germs up to 50m away!
15:05 Zeno` So I avoid flushing it now
15:05 Zeno` my name is... DJ Zeno!
15:08 Zeno` // I was only joking
15:09 Zeno` // I am really DJ Craig
15:10 Zeno` // Which is why I don't think becoming a stripper is the best job option for me :(
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15:13 Jordach we should have a OpenRA tournament
15:14 Zeno` // what is OpenRA?
15:15 Jordach Open Source Red Alert, Dune 2000, and some other one
15:15 Zeno` // oh
15:15 Jordach https://www.youtube.com/watch?v=z1-VwE1byrY
15:15 Zeno` // yeah I'll be in that tomorrow
15:16 Zeno` // looks nice
15:18 rubenwardy !kick Zeno`
15:18 rubenwardy :P
15:18 Zeno` // hahaha :P
15:18 Zeno` err wait
15:18 Zeno` was I really kicked?
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15:22 hisforever Hi how is everybody Doing today:)
15:22 Amaz Everyone is dead!
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15:29 Sokomine hm. guess my algorithm for height determination doesn't work well enough with water yet: https://mediacru.sh/06D_B2jTVeL0
15:30 Zephlon joined #minetest
15:30 Sokomine though it's intresting that that noise stuff works at all. i'd have expected even less good results under the circumstances
15:31 kilbith I imagine an 'high tide' ABM with your screenie ^
15:32 Sokomine *g* that'd kill the poor server's cpu :)
15:32 kilbith yeah
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15:33 Amaz Nice!
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16:19 Calinou moreblocks.stairsplus_in_creative_inventory = true
16:19 Calinou shows Stairs+ nodes in creative inventory now
16:20 Jordach so i heard you like settings
16:21 Calinou I fixed it
16:21 Calinou first issue on Gitorious tracker: https://gitorious.org/projects/calinou/issues/1 :P
16:22 Jordach or just get the settings, eg, calinou_mods_in_creative = 1
16:22 Calinou torch trick: https://cdn.mediacru.sh/fvI1S5CM5nSE.png
16:22 Calinou I'm using namespaces as suggested by ShadowNinja
16:22 Jordach and then use that setting to determine it's creative_in group
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16:43 Sokomine hmm. guess that ought to be changed in inventory_plus - someone asked for an option to show all items that are not in creative inventory. could be an extra tab
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16:49 Calinou https://cdn.mediacru.sh/OEpMIfa2hFE8.png → sand at night
16:49 sfan5 Jordach: tip: add *.blend1 to your .gitignore to avoid accidentally adding them to the repo
16:49 Calinou https://cdn.mediacru.sh/Yi3YM-jZ9Z3E.png → and at day
16:49 Calinou looks a bit bright to me
16:50 Jordach Calinou, your grass likes tiling too much
16:51 Jordach (i now remember why i prefer having multiple nodes for this)
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16:52 Jordach RealBadAngel, can we have a wallmounted type of meshnode, where it can be a different mesh if it's attached to a wall
16:53 Sokomine hm, i could do with a mirrored version of a meshnode :-) but i'm afraid it's too much effort and may not be worth the trouble
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16:56 RealBadAngel Jordach, meshes can have 6dfacedir, wallmounted is a subset of it
16:56 Jordach RealBadAngel, suddenly: MC like torches
16:57 RealBadAngel i can introduce mesh torches
16:57 RealBadAngel but not yet
16:57 RealBadAngel those would require animations
16:58 Amaz When will animations be added?
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16:59 RealBadAngel week or two, thats not that easy
16:59 RealBadAngel animated ones cannot be batched
16:59 Amaz Okay.
16:59 OldCoder ANNOUNCE: Silvercrab is now 8GB+ in size. Merged multiple copies. Related note: It is easy to make large edits to worlds without worldedit.
17:01 Calinou Carbone: added brick fences
17:06 iqualfragile Calinou: is there a repos for carbones tp?
17:06 Calinou nope
17:06 Calinou I just pack all textures then ZIP them from time to time
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17:12 Calinou https://cdn.mediacru.sh/Z4rbCY1JHlAu.jpg lol
17:12 Calinou https://cdn.mediacru.sh/Z4rbCY1JHlAu.jpg
17:12 Calinou nyuszika7h, Xack ^
17:12 nyuszika7h hi
17:13 sfan5 woah
17:13 sfan5 an asie
17:15 Calinou cobble walls https://cdn.mediacru.sh/CLuJQpSL6N2U.jpg
17:15 Xack hi
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17:19 Calinou that server lags a lot :(
17:20 Calinou also movement speed isn't the same
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17:22 hisforever I Set my time to stay at 12:00 but want it to go back to when the sun goes down and moon comes up how do I reset it?
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17:33 hisforever how do I get my animals working they are already configured?
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17:45 hisforever is there a mintest server on Mumble?
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17:55 Calinou hisforever, not an official one
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18:00 hisforever Calomou not an offical one what?
18:00 rubenwardy This project allows you to write mods in a quicker language - https://github.com/rubenwardy/mesecode
18:00 rubenwardy Any suggestions?
18:01 hisforever an offival mumble server gatcha
18:02 hisforever I'm running dreambuilders how do I get animals mod to work I have them configured?
18:03 Calinou that's only useful for simple stuff :/
18:03 Calinou should it be makefile or Makefile?
18:06 hisforever copied errors http://pastie.org/9661321
18:06 rubenwardy oh
18:06 rubenwardy Don't know
18:06 rubenwardy probably
18:06 rubenwardy it works
18:07 rubenwardy You can use lua with it, too
18:07 Calinou ShadowNinja, https://github.com/ShadowNinja/name_restrictions/blob/master/init.lua → can you add max length too?
18:13 Krock hisforever, to solve that error (pastie link), rename it to building_blocks
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18:16 Calinou ShadowNinja, http://paste.ubuntu.com/8592024/
18:16 Calinou use this
18:18 rubenwardy Why was the Freeminer topic closed?
18:18 proller its tooo cool ?
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18:20 skittle_ poot.
18:21 skittle_ welp this died :/
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18:30 Calinou https://cdn.mediacru.sh/T94HSjeRn-T8.png
18:30 Calinou new menu background
18:31 hisforever Krock I renamed that mod bblocks was that ok?
18:32 Krock hisforever, I'm not sure if it will work.. test it
18:32 hisforever ok
18:32 Krock Calinou, two times carbone!
18:35 Sokomine ok...this is a bit doubtful...https://mediacru.sh/1AZTHYGwjhc-  hope the people living on the tiny islands brought boats with them...
18:36 hisforever krock I renamed it building_blocks and its loading ty
18:36 Krock np
18:37 jojoa1997 VanessaE can you reset my password. I cant get on your server.
18:37 Krock Sokomine, looks nice
18:37 * Krock gives jojoa1997 a '?'
18:37 Calinou Krock, one is Craftbone
18:37 Calinou an experiment at Minecraft-like game
18:37 Krock Calinou, ah okay.
18:38 Calinou but no longer maintained
18:38 Sokomine Krock: there's slow progress towards re-integration of random buildings
18:41 rubenwardy Add in mese script lua code - Add lua scripts between !! Lua and !! End Lua - https://github.com/rubenwardy/mesecode
18:43 Calinou making new mossy cobble texture
18:45 Calinou https://cdn.mediacru.sh/eo7GyuSLP8FZ.png
18:47 Calinou interesting, it has the same colour as grass
18:47 Calinou mossy cobble + grass = stone road
18:48 MinetestBot [git] maciej.kasatkin@o2.pl -> minetest/minetest: Custom collision boxes node property. e5652cb http://git.io/aa2YeQ (2014-10-19T20:48:21+02:00)
18:52 Krock Calinou, must be smoother
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18:52 Krock looks like old painting which is falling off
18:58 VanessaE Calinou: imho, the moss doesn't stand out enough
18:58 VanessaE needs more saturation, and it should grow onto the stones themselves as well as in the cracks
18:59 VanessaE there's plenty of real life mossy cobblestone around where I live
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18:59 jest Hi
18:59 VanessaE of course the lighting in that screenshot sorta throws it off a bit, so it might look fine in sunlight
18:59 VanessaE hi jest
19:00 jest We have a bit of problem on Clip's Public server
19:00 jest I mean bad behavour one, nto technical one
19:00 Krock http://thumbpress.com/wp-content/uploads/2014/10/Epic-Halloween-Decorations-23.jpg
19:00 Krock hi jest
19:00 kilbith agreed with VanessaE about the moss ^
19:01 VanessaE Krock: heh
19:01 jest Somehow one of randomly-rampaging-and-killing-everyone people got admin privs. There is basically nothing we unpriviliged players can do. Any idea how to stop that guy?
19:01 VanessaE jest: only another admin could get him under control unfortunately.
19:02 jest Achilles is admin there, but I haven't seen him in quite some time.
19:02 VanessaE wait, who runs Clip again?  I forget
19:02 jest Clip also didn't show upt in ages
19:03 jest Achilles and TenPlus1 are admin-dudes
19:03 Krock http://thumbpress.com/wp-content/uploads/2014/10/why_women_live_longer_1.jpg
19:04 jest OK, dude who caused trouble is offline now, but I would really like to know how to take care of those people.
19:04 jest They don't talk in chat, they don't listen, they just run around killing people.
19:05 VanessaE jest: post on the forum thread for the Clip server
19:05 VanessaE TenPlus1 should see it then
19:05 VanessaE and he sometimes shows up here too
19:06 VanessaE I have not seen Achilles though
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19:17 Calinou VanessaE, I made it not too annoying
19:17 Calinou subtle variation makes it blend better with cobblestone
19:18 kilbith Cacatoes: y'a un chan français s'tu veux : #minetest-fr
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19:29 VanessaE bbl
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19:52 hisforever I've been working in dreambuilders and I have a dark black fog on land how do I remove it?
19:54 hisforever I've set dalight to stay at 12 noon how do I change tio back to default settings?
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20:23 jojoa1997 VanessaE did you reset the password for me?
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20:38 ShadowNinja Calinou: Minetest already has a maximum name length of 19 (20 - sizeof(NUL byte)), limiting it lower doesn't seem hepfull.
20:40 hisforever can you stop the snow ?
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20:47 EvergreenTree Hey kaeza
20:53 Calinou ah
20:53 Calinou I've added max nick limit anyway
20:53 Calinou for those who want to lower it
21:01 kaeza greetings
21:06 Calinou hi kaeza
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21:31 hisforever How do I get te snow to stop?
21:32 hisforever or cam I?
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21:34 hisforever Is everybody asleep in here?
21:46 ShadowNinja hisforever: No.  ;-)
21:46 Calinou I hate it when I specify wrong password for a server
21:46 Calinou as there is no confirmation when you set it for the first time
21:47 ShadowNinja hisforever: Snow isn't in unmodded Minetest, check the docs for the snow mod you're using.
21:48 ShadowNinja Calinou: Yes, good thing to implement, and while you're at in make the pasword hasing use a real random salt.
21:48 hisforever I'[m using dreambuilders
21:49 ShadowNinja I suggest changing the password format to something like "sha1$salt$hash" where hashes without '$'es are converted to ("sha1:%s:%s"):format(player_name, hash)
21:50 ShadowNinja hisforever: Check which one it's using then.  Ask VanessaE if you need help.
21:50 ShadowNinja s/:/$/g
21:50 ShadowNinja Calinou: So code it.  :-)
21:50 hisforever ok Shadoeing
21:51 ShadowNinja Also DTLS and and CertFP would be great.
21:51 Zephlon does increasing value of chance in minetest.register_abm make the event more or less likely to happen? the explanation in the wiki isn't very clear to me
21:52 kaeza Zephlon, less likely
21:52 Zephlon ok, thanks
21:52 kaeza actual chance is 1/chance, so 2 means 50%, 4 means 25%, etc
21:53 kaeza (1 means "always")
21:54 Zephlon and 200 is 0.5%
21:55 kaeza correct
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22:27 hisforever VanessaE, How do I have snow Stop?
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22:59 hisforever Ok can anybody tell me if snow can Be disabled in Dreambuildrrs?
23:00 kaeza remove the directory from the game folder
23:00 kaeza ( games/dreambuilder/mods/snow )
23:00 hisforever ty
23:01 hisforever I'm using manjaro for Linus ty for that info
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