Time Nick Message 00:11 pitriss Hi, please is there some table where are described numbers and their explanations for facedir values? 00:11 VanessaE in the lua_api.txt 00:11 VanessaE but they need to be explained a little better, yet 00:13 pitriss ok i will look there. thanks:) 00:19 VanessaE pitriss: basically, it's 0-3 for the facedir, and add (0-5)*4 to select the face around which to rotate 00:20 VanessaE or something to that effect 00:20 VanessaE er 0-5....that should read (0..5) 00:20 VanessaE you get the point. 00:20 pitriss ahh okay:) 00:21 pitriss yes. so when i need also rotate it by some axis then i need to choose proper side and multiply it by 4 to get correct value.. Thanks a lot:) 00:22 RealBadAngel https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L399 00:22 exio4 (0,5)? [0,5)? (0,5]? [0,5]? 00:22 VanessaE pitriss: correct 00:22 exio4 (open or closed interval?) 00:22 VanessaE pitriss: choose a side 0..5, multiply that by 4, then add 0..3 to rotate around that axis 00:22 Komodo you need to inject the ASM bytecode 00:22 Komodo and then rewire the mainframe 00:23 Komodo then you should get the gigamatrix sequence 00:23 VanessaE Komodo: but what about launching the nuclear missiles? 00:23 Komodo whoa 00:23 Komodo we dont want to confuse our guest here 00:23 exio4 use monads for controlling side-effects 00:24 pitriss and where is dancing naked around fire while fullmoon midnight and doing some other rituals?:D 00:24 Komodo no IC2 yet 00:24 VanessaE pitriss: that's only if you install mesecons 00:24 VanessaE :) 00:24 pitriss LOL 00:24 Komodo and if you want to do it clothes, install redpower 2 00:24 VanessaE Komodo: no, that'll just open a wormhole 00:25 VanessaE wtf good is that? 00:25 Komodo duh, free mystcraft travel? 00:25 VanessaE yeah but the other end of the wormholes just end up in Borg-controlled space. useless :P 00:26 Komodo where you will be assimilated 00:48 Brains Assimilation could be fun... 00:50 Brains Hrm. Sorting a gold chest doesn't sort uranium in order of %... That was a mistake. 00:58 Nemo_ Greetings. 01:09 * Brains makes another 2 fuel rods and still has no idea what he'll do with a full reactor's output... 03:21 OldCoder http://minetest.org/141017-patch.txt 03:22 OldCoder Zeno`, as promised ^ 03:26 Zeno` I still don't get why the usleep is needed :( 03:28 OldCoder Zeno`, I am not sure it is, but this patch is very fragile 03:28 OldCoder And I have spent a full week with a lockup world 03:28 OldCoder I will take what I can get 03:29 Zeno` So this works for you now? 03:29 OldCoder The negative sequence numbers are a clue, aren't they? 03:29 OldCoder For a day again 03:29 OldCoder If lasts another day, good sign 03:29 Zeno` OK well I think that it works anyway 03:29 OldCoder But it is covering the real problem 03:29 OldCoder If things happen too fast, there is recursion of some type 03:29 OldCoder A hard loop 03:30 OldCoder Negative sequence numbers, etc. 03:30 Zeno` I thought I would have finished cleaning up the_game() last night and gotten onto this today 03:30 OldCoder No rush, Zeno` 03:30 OldCoder Gather thoughts and perhaps Sapier will comment 03:30 Zeno` Yeah well, since it's working (the patch) I will start analsis from there 03:30 OldCoder I think 03:30 Zeno` yeah "probably" working 03:30 OldCoder It is probably as simple as increasing the minimum timeout 03:30 OldCoder I may fall back to that as a test 03:31 OldCoder The code which handles negative rtt may also be involved 03:31 OldCoder But in the end something somewhere else is being corrupted 03:31 Zeno` what is negative rtt? 03:31 OldCoder Meaningless but there is code to check for it 03:31 OldCoder And the code 03:31 OldCoder Allowed resend timeout to pass without being set 03:31 Zeno` is that code ever triggered? If so that's a problem 03:32 OldCoder I have not added debug statements to check this, but somebody thought it was possible 03:32 Zeno` hmm 03:32 OldCoder and it would have messed up timeouts 03:32 OldCoder Theory remains, minimum timeout was too low 03:32 OldCoder and this exposed a problem elsewhere in the network code 03:32 OldCoder where if things happened too fast, the code went belly-up 03:33 Zeno` I'll try and reproduce on my machine by making timeout even lower 03:33 OldCoder How about sequence numbers of 65K? 03:33 OldCoder Are those a clue? 03:33 Zeno` well, the first seq num is 65505 or something so maybe not 03:33 OldCoder Hm 03:33 OldCoder I may try running without the patch right now 03:33 OldCoder To see if updating git made a difference 03:34 Zeno` #define SEQNUM_INITIAL 65500 05:00 Inocudom Bye. 05:23 jojoa1997 yo 05:55 Vazon Guys, is there a way to use a if then function in lua to determine if a nodebox is fixed?? 05:55 Vazon if this node_box = { 05:55 Vazon type = "fixed", = true?? 05:57 VanessaE get the node def into a variable first, then do, if node_def_variable.node_box.type == "fixed" then ... do whatever ... end 05:58 Vazon ok thanks :) 05:59 VanessaE better would be, if node_def_variable.node_box and node_def_variable.node_box.type == "fixed" then ... do whatever ... end 05:59 VanessaE (i.e. that extra check first, to make sure there's a nodebox defined at all) 05:59 Vazon ok 05:59 VanessaE node_def_variable of course holds your complete node definition, which you'd get from the minetest.registered_nodes table 05:59 Vazon same goes for a light sourse? 06:00 VanessaE yeah, you can get any field that way 06:00 Vazon kk 06:01 VanessaE so a more exact example might be: node = minetest.registered_nodes["stairs:stair_wood"] ; if node.node_box and node.node_box.type = "fixed" then ... do whatever ... end 06:01 VanessaE er, == 06:01 Vazon lol 06:06 Vazon VanessaE: what is wrong here; if not node_def_variable.node_box and node_def_variable.node_box.type == "fixed" or node_def_variable.paramtype == "light" then 06:06 Vazon node_placement_prediction = "", 06:06 Vazon end 06:07 Vazon i keep getting the error unexpected symbol my "if" 06:07 Vazon by* 06:07 VanessaE lose the comma 06:07 Vazon kk\ 06:07 VanessaE pastebin the whole section of code if you don't mind 06:10 Vazon http://pastebin.ubuntu.com/8583076/ 06:10 Vazon and yes i know use minetest.override but i dont feel like it 06:11 VanessaE ah, yeah you can't use an if there 06:12 Vazon ?? 06:12 Vazon well do you have a better solution? 06:12 VanessaE if you want to do something like that, you need to put your conditional outside the node def and use it to redefine the node. 06:12 VanessaE if (it's not fixed) then (code to redefine the node) end 06:13 Vazon ooo ok 06:13 * Vazon just looked at the first sentence becuase it looked like Chinese to him 06:19 VanessaE I'm off to bed 06:19 VanessaE good luck :) 06:19 Vazon Thanks and bye 06:47 NemoMT I am now identified. May I request a cloak? Thank you for your time. 06:47 NemoMT Agh, wrong channel. I'm sorry. 06:58 Zeno` well, minetest client runs 06:58 Zeno` sort of 07:34 OldCoder He got his cloak BTW 07:35 Fritigern sfan5: Loving WorldEdit, it just needs //undo badly. 08:05 CWz anybody know if this mod still works correctly https://forum.minetest.net/viewtopic.php?id=4268? 08:08 NemoMT I don't know. But it looks outdated. Although unless the ban-system got updated, I would assume it still works. 08:17 diemartin CWz, from the looks of it, it should work. but why not xban2?? :(( 08:22 CWz i use xban2 but i need future_ban for simple listing 09:35 LazyJ CWz, we've been using Future Ban in Wazuland2 for almost 2 years; currently running MT 0.4.10. Future Ban works well but you have to be cautious about what names you enter. Because Future Ban bans by playername, you have to consider if the playername is one that is likely to be used by good player in the future. 09:37 LazyJ Future-banning "griefermaster" is ok, but think twice before future-banning "steve". 09:39 Krock meow 09:40 Krock LazyJ, why not delete unused player files, to get some space for new players? 09:41 LazyJ Future ban bans players by name. Deleting the player file won't prevent them from logging in again. 09:42 Krock limit the accounts per IP.. 09:42 LazyJ Future ban isn't perfect. I'd recommend it as a companion to xBan2. 09:42 LazyJ Future ban will catch the players who use a proxy or dynamic IP but use the same playername. 09:43 Krock mostly, they will join as "steve2" instead of "steve" :P 09:43 LazyJ We considered limiting accounts per IP but we have households who have different players coming from the same IP as well as schools and libraries. 09:44 LazyJ Or even Internet cafes... where ever it IPs are coming from. 09:44 Krock true. 09:45 LazyJ As yet there is no one perfect solution to handle all possible scenarios. 09:45 Krock well, general accounts with email verify surely would help lel 09:45 LazyJ So it's a combination of future_ban, xban2, no_guest (modified), and in extreme cases, iptable blocks. 09:54 * Krock copied a complete operating system from one to another HDD :) 09:55 Krock LOL 09:55 Krock The OS detected its HDD as a new disk 10:00 PenguinDad Krock: that's easy 11:22 hisforever How do I configur an Elevator? 11:36 iqualfragile hisforever: EBIC-C3 or DELB-M[10-30]? 11:38 hisforever ty iqualfragile 12:42 hisforever Having trouble configuring elevator? 12:45 Jordach travelnet ones you just place in the same x and z, but different heights 12:48 hisforever you mean //travelnet x30 z =50? 12:53 * PenguinDad throws a mountain dew flavored dorito at Krock :> 12:53 Krock :) 13:12 Krock meow 13:17 Zeno` Krock! 13:17 Krock Zeno` 13:17 Krock ! 13:17 Zeno` proller! 13:45 Bob82604 How do op players? 13:46 Bob82604 Leme try that again 13:46 Bob82604 How do I give players privilages? 13:46 Krock /grant foobar privilege 13:47 Krock example: /grant crazydood123 fly 13:47 Bob82604 I need to give myself privilages first. How do I do that? 13:48 Krock /grant all 13:48 Fritigern You do that by typing /grant bobmalooga all 13:48 Fritigern Assuming that your user name is bobmalooga 13:48 Krock where is your player name or singleplayer 13:48 * Fritigern shuts up now 13:49 Bob82604 testing 13:49 * Krock wonders why Fritigern does that 13:49 Fritigern Krock: the shutting up? 13:49 Krock no, I mean the shutting up. 13:49 Fritigern Oh, i thought you meant the shutting up! 13:49 Krock exactly that on 13:49 Krock e 13:49 Fritigern LOL 13:50 Fritigern I felt i was getting in the way. That's all 13:50 Krock k 13:51 Bob82604 Responds with "Your privalges are insufficient:" 13:51 Fritigern Bob82604: Are you the admin of that server? 13:51 Krock Bob82604, then you're not the owner of the server 13:52 Krock set "name = " in the server's minetest.conf file if you're the owner, it will grant you all privileges 13:52 Bob82604 how do i set myself as admin of my server? 13:52 Krock ninja'd 13:52 Fritigern LOL 13:52 * PenguinDad installs ninjad 13:53 * Krock gives PenguinDad ' 13:53 * Fritigern warns PenguinDad that it's a very powerful daemon 13:53 Krock demons! 13:53 PenguinDad Krock: no daemons 13:54 PenguinDad No cookies for kitties :( 13:54 * PenguinDad ignores Fritigern's warning 13:55 * Fritigern sits back and waits for PenguinDad's computer to sneak up on P-daddy and assasinate him :-) 13:58 PenguinDad "Es konnte kein Paket gefunden werden, dessen Name oder Beschreibung auf »ninjad« passt." :( 13:58 * Krock deletes $NtServicePackUninstall$ folder 13:58 Fritigern Well, that sucks, you should switch to NinjaOS then 13:58 Krock PenguinDad, too bad. 13:58 * Krock gives P-daddy some P-code 13:59 * Fritigern kann Dutch lesen, aber night so gut schreiben 13:59 Fritigern *Deutsch 13:59 Bob82604 I added the "name = " to the config file I still do not have privilages - How do I login as admin? using my name dont work 13:59 Krock Bob82604, replace again with your name 13:59 Fritigern Bob82604: What is you user name in the game? 13:59 * PenguinDad can't read Dutch 13:59 Krock you'll have to restart the server application 14:00 Krock \o/ 70 MB compressed to 11 MB. perfect backup 14:00 Bob82604 Bob 14:00 Fritigern Well, then name = bob 14:00 Krock s^ 14:00 Krock ehm. case sensitive, Fritigern! 14:01 Krock it must be "name = Bob" 14:01 Fritigern Yeah, my shift key got away from me 14:01 Bob82604 I think i'm finally getting somewhere, - Thanks all! 14:02 Krock np 14:02 Fritigern But Krockis right, it is case sensitive. If Bob is the owner/admin, then you can still have accounts called boB, bOb or bob. 14:03 Fritigern And they would all be different 14:03 Fritigern And he's gone. Grr 14:03 Krock it would be amazing if there would be gravity in minetest. many steel blocks = build my own planet :D 14:03 Fritigern LOL! 14:03 Krock well, light would need a rewrite 14:04 PenguinDad Minetest: Build your planet! 14:31 Krock sfan5, I miss MTB 14:33 * PenguinDad hugs MinetestBot 14:33 Krock MinetestBot! 14:33 MinetestBot Krock! 14:33 * sfan5 meows at MinetestBot 14:34 Xack dat MinetestBot 14:34 sfan5 dat Xack 14:34 Xack dat sfan5 :D 14:34 sfan5 :3 14:34 PenguinDad dat dat 14:34 Xack det dem 14:34 Xack *dat dem 14:34 Xack closeenough 14:34 sfan5 dem dat? 14:34 Xack dem dats tho 14:34 Xack 2dem4me 14:34 sfan5 hmm 14:34 sfan5 hm 14:34 sfan5 !c bin(ord("A")) 14:34 MinetestBot '0b1000001' 14:35 sfan5 !c bin(ord("A"))[2:] 14:35 MinetestBot '1000001' 14:35 sfan5 !c ' '.join("dat" if n == 1 else "dem" for n in bin(ord("A"))[2:]) 14:35 MinetestBot 'dem dem dem dem dem dem dem' 14:35 sfan5 :( 14:35 sfan5 oh 14:35 sfan5 !c ' '.join("dat" if n == '1' else "dem" for n in bin(ord("A"))[2:]) 14:35 MinetestBot 'dat dem dem dem dem dem dat' 14:35 sfan5 ^ Xack: an A 14:35 Xack :D 14:35 Xack legit 14:36 sfan5 !c ''.join((' '.join("dat" if n == '1' else "dem" for n in bin(ord(c))[2:])) for c in "meow") 14:36 MinetestBot 'dat dat dem dat dat dem datdat dat dem dem dat dem datdat dat dem dat dat dat datdat dat dat dem dat dat dat' 14:36 sfan5 ^ Xack 14:37 PenguinDad datdat meow :D 14:39 Xack :DDDD 14:43 MinetestBot 02[git] 04maciej.kasatkin@o2.pl -> 03minetest/minetest: Add meshnode drawtype. 130066bd7 http://git.io/4DiRgA (152014-10-18T16:42:23+02:00) 14:43 sfan5 wow 14:43 sfan5 such color 14:45 PenguinDad Mbzst zrfuabqrf! 14:46 RealBadAngel sfan5, such colors? such shapes! ;) 14:47 sfan5 :D 14:52 Fritigern Next merge: /spawn 15:00 Krock waat? 1 virus found per second? 15:00 Krock adware.. 15:00 PenguinDad 1 vps lol 15:00 Krock yay! meshnodes! 15:01 Krock PenguinDad, yeah. lol 15:01 PenguinDad yay! faster nodeboxes! 15:01 Krock yay! foobar 15:02 Krock got three 150 GB HDDs now.. don't know what to do. too much space. 15:03 PenguinDad Use them to store anime :p 15:03 Krock mhm too slow internet connection 15:03 sfan5 make a RAID 15:03 Krock *googles* 15:04 sfan5 what? 15:04 sfan5 do you not know what a RAID is? 15:04 Krock now I know what you mean. thanks wikipedia 15:04 Krock looks interesting 15:05 PenguinDad RAID == Read Addicting Internet Dramas :P 15:05 Krock yes yes. 15:10 Krock 0.0 freeminer got many, many new commits 15:11 PenguinDad And it got much faster for me but is still slolwer than minetest 15:11 PenguinDad *slower 15:12 Krock And it is still at the same speed as some months ago. Zero. 15:12 RealBadAngel PenguinDad, wait for cracks and highlighting changes 15:12 RealBadAngel this will reduce need for mapblock mesh updates a lot 15:13 Krock RealBadAngel, already active in minetest? ^ 15:13 PenguinDad RealBadAngel: I can't wait for it ;) 15:14 RealBadAngel Krock, what do you mean? im active for 2 yrs already :P 15:15 Krock RealBadAngel, then you've got a big knowlege aobut the minetest codes already. :) But I meant the 'cracks and highlighting changes' 15:16 RealBadAngel Krock, with those i meant moving cracked and highlighted nodes into separate irrlicht scene nodes, independent from blocks meshes 15:17 Krock ah okay 15:17 RealBadAngel now changing pointed thing, or digging something is causing whole 16*16*16 block to update 15:17 RealBadAngel thus is a bottleneck 15:18 Krock uh. therefore the fps drop 15:18 PenguinDad That's totally insane 15:18 RealBadAngel yes its insane 15:19 Krock I hope it's (going to be) fixed in minetest 15:19 PenguinDad Updating 4096 nodes for a change which only makes a difference for 1-2 nodes 15:19 Krock !c 16**3 15:19 MinetestBot 4096 15:19 RealBadAngel exactly 15:19 Krock and I guess, the lightening is calculated everytime, too? 15:19 sfan5 yes 15:20 RealBadAngel ofc 15:20 Krock amazing 15:20 Krock I wonder why my PC didn't get on fire yet 15:20 sfan5 well 15:20 sfan5 MC isn't much better 15:20 sfan5 !c 16*256*16 15:20 MinetestBot 65536 15:20 Krock why 256? 15:20 sfan5 height 15:20 Krock stupid sizes 15:21 PenguinDad !c 16*16 15:21 MinetestBot 256 15:21 Krock yay! a flat minetest world 15:21 Krock minetest! now much faster in 2d! 15:22 PenguinDad Krock: Let's bump blocksize too 256**3 :P 15:22 PenguinDad *to 15:22 Krock PenguinDad, wtf no. 15:22 Krock at least 65500**3 15:22 RealBadAngel size is ok 15:23 RealBadAngel just updating it so often is stupid 15:23 * Krock agrees 15:23 PenguinDad RealBadAngel: I was kidding 15:23 * Krock is off. cloning C: to somewhat 15:23 RealBadAngel anyway, with latest pull it will be faster 15:23 RealBadAngel especially with lotsa nodeboxes out there 15:24 RealBadAngel meshes atm are the fastest drawtype aviable 15:24 RealBadAngel and thx to conversion nodeboxes are equally fast 15:24 RealBadAngel there is nothing faster 15:26 iqualfragile RealBadAngel: can you add an example to minimal or is there allready? 15:26 RealBadAngel i will upload example mod to my repo 15:26 PenguinDad This will especially be nice for kilbith/jp :D 15:32 MinetestBot 02[git] 04Zeno- -> 03minetest/minetest: Move buttons upwards to accommodate for new configure keys button in the 13fe8ef1b http://git.io/qcmYKw (152014-10-18T17:30:17+02:00) 15:45 RealBadAngel im preparing now a repo with some meshnodes examples 15:45 kilbith RBA, I love you 15:45 RealBadAngel oh ty, show with a few crates of beer :P 15:46 kilbith you're a god 15:50 RealBadAngel lol 15:50 sol_invictus <3 RBA 15:50 RealBadAngel im just a demoscene coder 15:51 kilbith now you can get ride of ~2000 lines of code 15:51 kilbith rid* 15:51 RealBadAngel i could 15:52 RealBadAngel but it should stay here imho 15:52 RealBadAngel we need some docs on how nodeboxes work for future generations ;) 15:53 RealBadAngel a joke ofc, but eventually that code shall be removed since its dead 15:53 kilbith or commented 15:54 lemonlake ^ 15:54 RealBadAngel maybe better commented out 15:58 RealBadAngel https://github.com/RealBadAngel/meshnodes/blob/master/init.lua 15:58 RealBadAngel mod shall be renamed to "mesh" 15:59 RealBadAngel 2nd test mesh have a property that is about to be implemented for all the nodes 15:59 RealBadAngel custom collision boxes 16:00 RealBadAngel i will make a pull with them in half an hour 16:26 cesar__ learning minetest. stuccked in the depth of the earth. there is some way to reset my position? 16:26 Calinou * Added stepheight to entity definition ''(sapier)'' 16:26 Calinou O_o 16:26 Calinou I didn't know this was possible 16:26 cesar__ well.. just dug too much.. :) 16:27 sfan5 cesar__: use /grant singleplayer all and then /teleport 0 20 0 16:28 cesar__ it worked! thank you! 16:28 Calinou /teleport 0,20,0 16:28 Calinou isn't it? 16:29 Calinou you use commas as separators for coordinates 16:29 sfan5 not with /teleport 16:29 nore I reckon both can actually be used 16:29 Calinou ah 16:29 Calinou nice fool-proofness 16:30 nore yep: p.x, p.y, p.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$") 16:30 nore ^ see the [, ] 16:35 Calinou is there an helper for making multi-parameter chat commands? 16:35 Calinou to make commands with 3-5 params without dealing with string.match stuff or such 16:35 Calinou I've had trouble making such commands 16:37 exio4 I wonder why it isn't even managed outside the chats command "itself" 16:39 exio4 Calinou: go for canadian english 16:39 exio4 >:P 16:50 rubenwardy Hi all! 16:50 MinetestForFun Hi rubenwardy 16:55 Calinou hi rubenwardy 17:14 Calinou 329 edits on Minetest Wiki already :o 17:14 exio4 330 > 329 17:21 Calinou Carbone: Put the wieldhand texture back in. 17:25 Vazon Calinou: since you have done alot with stairs and stuff is it possible to where stairs can deside what shape they want to be??? ( like the minecraft stairs i dont want to add more blocks and stuff ) 17:26 rubenwardy I can't understand what you mean, Vazon 17:26 rubenwardy Do you mean that the automatically snap to the nodes around them? 17:27 rubenwardy * they? 17:27 rubenwardy That actually wouldn't be too hard. 17:27 rubenwardy Just an on_place function to select the right one 17:27 Vazon yes so like if you what 2 stairs face the other way the 3rd stair will deside to be one of the 2 cornor peices 17:27 rubenwardy when placing it. Updating when new nodes are placed is harder 17:28 Calinou I'm working on some Carbone texture renews (to look less washed out) 17:28 Calinou Vazon, automatic shaping is possible, but tricky 17:29 Vazon ok that is what i thought but adding it where it has to read where the other 2 stairs are is a bit beyond what little i know in lua atm 17:29 rubenwardy I might try it 17:30 Vazon if so thanks, on my Classic server im trying to add a bit more ease to building with out getting to far from the basic game 17:31 rubenwardy I am too busy to do it today. Maybe sometime. Don't let me stop anyone else from trying 17:32 Vazon kk :) 17:38 iqualfragile Calinou: do you have a git for carbone? 17:38 iqualfragile im using it on my server, and recopying it every time is annoying 17:39 iqualfragile rubenwardy: no, not really, you can just check the environment on place 17:39 PenguinDad iqualfragile: here's the carbone repo https://gitorious.org/calinou/carbone 17:39 iqualfragile put please make sure that its order-agnostic 17:39 iqualfragile PenguinDad: oh, i meant the texturepack 17:40 rubenwardy You'd need to use register_on_placenode if you wanted it to react to newly place nodes or other types. 17:42 Calinou renewed textures uploaded 17:42 Calinou using new flowers too 17:50 Calinou https://cdn.mediacru.sh/JJY4I6S4LFiA.png 17:50 Calinou https://cdn.mediacru.sh/9SoXyjGUpEBa.png 17:50 Calinou ^ how the renewed textures look 17:51 RealBadAngel fps 95, quite nice 17:52 exio4 "less high" 17:52 PenguinDad less high == lower? 17:53 exio4 that english sounds like what I would said 18:07 hisforever Had to relocate an Evelator and now they arent working took both boxes out and remaned then to first floor and 2 floor gow di I reconfiger them to new names? 18:08 hisforever gow = Now 18:08 hisforever di = did 18:08 Calinou RealBadAngel, outside of forests I have way more 18:08 Calinou 95 isn't exceptional 18:13 Krock meow 18:13 Krock amaze. it actually cloned the whole HDD 18:14 PenguinDad It was too much for him 18:14 PenguinDad Rest In Pasta Krock 18:15 Sokomine hisforever: the first elevator placed will be ground. if you want to change that, you might have to dig some of them and place them again. as soon as they're configured, they ought to work 18:16 Sokomine PenguinDad: what was too much for him? 18:19 hisforever ok I'll reset thst ty 18:20 PenguinDad IRC was too much for him because he left it after ~1 minute :( 18:20 Calinou more renewed textures: cobblestone, desert cobblestone, wood, jungle wood… 18:20 Calinou I got OK health and breath bars 18:21 marioxcc hello, a friend and me are interested in setting up a minetest server, In order to size a VPS to host it, I need to have a rough idea of the resources it will take 18:21 Calinou marioxcc, you need a VPS with at least 1 GB of RAM, 2 GB is recommended 18:21 Calinou dual-core CPU is preferred too, but single core is OK 18:22 marioxcc would anybody be so kind as to give me an idea on this? 18:22 marioxcc Calinou: how much RAM is actually used for a server, where say, the most users at at time is 4? 18:22 Calinou a few MB at start, up to ~500 MB depending on mods and configuration? 18:22 Calinou I don't really know 18:22 marioxcc is there a way to configure minetestserver to use less RAM? 1 GB seems like a lot, I'm asking mainly how much resources we will need for starting 18:22 Calinou you can use settings to optimize performance 18:23 Calinou https://forum.minetest.net/viewtopic.php?f=10&t=1825 18:23 Calinou very useful for CPU, helps for RAM a bit 18:27 marioxcc Calinou: I see, is your estimate of 500 MB based on actual measurements? 18:28 Calinou Carbone: Higher player limit by default, more blocks sent and generated (will be slower but feel better), more blocks networked at once (will use more bandwidth but load faster). Edit minetest.conf if you need to use the old settings. 18:28 Calinou marioxcc, I've never hosted 4 players for a long time 18:29 Calinou to measure, you'd need to have 4 players on, doing stuff for several hours (10-20) 18:31 marioxcc calinou: yes, of course. I was asking in the case that somebody actually performed those measurements 18:31 Calinou VanessaE and OldCoder run a lot of servers 18:38 hisforever guess I'[ll just use ladders to my apt.'s I can't figure these crazy elevators 18:40 Calinou Carbone: tweaked torch selection box (easier to select), bigger but less wide 18:41 hisforever Ty Calinou I just registred on the linux forun 18:42 hisforever is there a way to reset thye elevatore to default settings? 18:43 hisforever So I van reconfigur them? 18:44 Calinou which mod do you use? 18:44 Calinou I've never used any elevator mod 18:44 hoodedice !g elevator minetest 18:44 MinetestBot hoodedice: http://www.youtube.com/watch?v=h80lZOtJlmw 18:45 hoodedice sorry 18:49 rubenwardy hg truly sucks 18:50 hoodedice !g hg 18:50 MinetestBot hoodedice: http://mercurial.selenic.com/ 18:51 hoodedice why use mercurial when you have git? 18:55 rubenwardy exactly 18:55 rubenwardy it is so stupid 18:55 rubenwardy it is used for MMDB 18:59 hisforever I'm using VannessE's Dreambuliders game 19:00 hisforever I didn't install the Elevator Mod it was in the game itself 19:16 hoodedice spotify:track:754WgEesWgssZG3XzU9XcG 19:16 hoodedice Sorry Canadians 19:16 * sfan5 meows at hoodedice 19:16 sfan5 hoodedice: http://mdkofficial.bandcamp.com/releases 19:21 hoodedice for Canadians: https://www.youtube.com/watch?v=IkAp5gAYDUQ 19:24 Vazon rubenwardy: you there? 19:24 rubenwardy Yes 19:24 rubenwardy But not for much longer 19:24 hoodedice Why not hoodedice? hoodedice knows a lot 19:24 hoodedice (not) 19:24 Vazon do you have some time to explain a bit of im wanting with stairs to someone, i cant find a good way to explain it 19:25 hoodedice a bit of what? 19:25 rubenwardy When placing a new stair, it automatically changes shape to match the ones around it. For example, if you have a row of stairs and then create a corner, a corner stair is used for a smooth turning. 19:25 Vazon hoodedice: im wanting stairs to snap to other stairs 19:26 rubenwardy ^ that's an even better explaination 19:27 Vazon rubenwardy: he has the skills to make the adjustments but doesnt quite understand what we are wanting 19:27 rubenwardy gtg 19:27 Vazon bye 19:28 diemartin greetings 19:28 Vazon Ellos kaeza 19:28 hoodedice stranger 19:28 hoodedice https://www.youtube.com/watch?v=Hp2P8srFi4I 19:36 hisforever Anybody here now know how to reset Elevator Config.? 19:37 hoodedice try /clearobjects -- this will remove all movable objects from the game 19:37 hisforever Ty Hoodedice 19:37 hoodedice it worked? 19:39 hisforever not yet 19:43 Cacatoes am looking for a way to remove a locked chest or iron doors from world, anyone please tell me how we do that ? 19:44 kaeza worldedit 19:44 kaeza or maptools admin pick 19:46 Cacatoes that'll do it, have to get my hands on worldedit, haven't yet, thanks 19:46 kilbith //p set -> punch 2 times chest -> //set air 20:43 Jordach so quiet around here 20:44 * OldCoder is busy with a nightmare lockup 20:46 * Amaz is trying to learn Blender... 20:47 * PenguinDad is watching let's plays 20:48 * sfan5 meows at Jordach 20:59 * Jordach is in the mood for fuck all and will be continuing to do fuck all 21:05 hisforever mabee some one can help I'm using Dreambuilders game I need to reset the Elevators, when I put them down they worked. I had to take 1 up because it was in the wrong spot, Now when I click it, it dosen't show the other location. How can I reset config for Elevator? 21:06 Thenextlevel_ just go from buttom up punching them 21:06 Thenextlevel_ to update the lists 21:07 hisforever I'll ty 21:09 Thenextlevel_ wait did you go down from the top one making the elevator 21:09 Thenextlevel_ or up from buttom 21:10 Thenextlevel_ just go to the last one you placed and go up or down from it punching all te other ones 21:12 zat http://snag.gy/nXmpB.jpg 21:13 Thenextlevel_ thats werid zat 21:15 zat Thewerid 21:15 zat Thenextlevel_: werid 21:15 zat (fsckn tab) 21:16 PenguinDad lol 21:28 hisforever The Elevators arent setting travel to the other Elevator. 21:29 hisforever In text its telling me thats its updated travel 21:29 PenguinDad hisforever: are the x and z coordinates the same for the elevators? 21:30 hisforever how do I fine them? 21:36 Nerotic heyo 21:37 Nerotic sorry for inactivity, working on a fork 21:39 hisforever How do I set X and Y for Elevators? 21:45 Thenextlevel_ hisforever just set them in a stight line down 21:45 Thenextlevel_ you musst have them in diffent areas of the place you are placeing them 21:47 Thenextlevel_ mario look at what i said 22:05 Nerotic Anyone know where the "dummy image" file is located? 22:06 PenguinDad Nerotic: most likely in your ram 22:06 Nerotic no like in the minetest folder 22:06 PenguinDad Nerotic: what dummy image? 22:07 Nerotic when a texture isnt found it replaces it with purple 22:07 Nerotic i figured, since loading textures is slow when textures arent found, i could just put it in the textures folder and name them to the appropriate name, and it would load faster 22:07 Nerotic just until i actually make textures for the item itself 22:07 PenguinDad Nerotic: that texture isn't saved anywhere in the minetest folder 22:08 Nerotic where does it come from then? 22:08 PenguinDad It's just a randomly generated color 22:08 Nerotic okay 22:08 Nerotic thanks 23:09 marioxcc hello, I'm trying to start minetestserver with the “minimal” game that comes with minetest, but when starting, I get: 23:09 marioxcc 18:08:27: ERROR[main]: Subgame [] could not be found. 23:09 marioxcc with configuration file or not, the error is the same