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IRC log for #minetest, 2014-10-16

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All times shown according to UTC.

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00:53 Drae Hey guys
00:54 Drae Or nah. Cya guys
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01:30 jojoa1997 hello
01:31 VanessaE hi\
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01:35 ShadowNinja I have $25 of Google Play promotional balance for the next few hours.  It can't be used for devices.  What should I use it for?  (I've thought of a subscription to Linux Journal magazine and MCPE to check our competition (and have fun with it :-) ))
01:40 VanessaE can't use it to get our build registered in the Play Store?
01:41 ShadowNinja Probably not, but maybe.  It's conveniently $25...
01:42 VanessaE it's the only thing I can think to use it for.
01:44 ShadowNinja Nope, can't use it for that.
01:44 jojoa1997 VanessaE What?
01:45 jojoa1997 Link?
01:45 VanessaE ShadowNinja: damn.
01:45 VanessaE jojoa1997: what what?
01:45 jojoa1997 [21:40:16] <VanessaE> can't use it to get our build registered in the Play Store?
01:45 jojoa1997 huh?
01:45 VanessaE I was referring to this:  https://forum.minetest.net/v​iewtopic.php?f=3&amp;t=9389
01:46 jojoa1997 Um well
01:47 jojoa1997 I see this https://play.google.com/store/apps/detai​ls?id=com.Minetest.Mobile.FREE&amp;hl=en
01:47 VanessaE that's not the real thing.
01:47 VanessaE similar interface though
01:47 jojoa1997 Shouldnt it be removed?
01:47 VanessaE we've tried and tried
01:48 jojoa1997 I see
01:48 VanessaE people just keep putting more clones up.
01:48 jojoa1997 At least make them good clones
01:50 VanessaE well, that's up to the folks making them
01:50 VanessaE and those folks aren't part of this community
01:50 VanessaE they're in it to make money off ads and shit
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01:53 ShadowNinja "Minetest Mobile LLC: Open Source Project"
01:54 ShadowNinja Legit?: http://95.215.44.248/sourse/Mi​netest_for_Android_source.zip
01:54 ShadowNinja Also, source is apparently spelled sourse.
01:55 ShadowNinja "Please, up your rate, pls!!!" -- Minetest Mobile LLC
01:55 VanessaE well the zip is valid enough to download and extract
01:55 jojoa1997 So
01:55 jojoa1997 Minecraft is awesome
01:55 * jojoa1997 hides
01:55 ShadowNinja If Google's got an anti-impersonation policy like Twitter we can nab them for that.
01:56 VanessaE however there is no actual source code in here from OUR Minetest
01:56 VanessaE only the Java sources are in this archive
01:57 jojoa1997 So pretty much someone made a game and is leeching off the minetest name?
01:57 VanessaE jojoa1997: yes
01:57 ShadowNinja That's probably O.K., master works with android so they theoretically could have only modified the Java code.
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01:58 Fritigern "This is Free version. Searsh PRO and GOLD version!" I wonder if that person could even code...
01:58 Sonata_Green I get "Access denied. Reason: Wrong password" when trying to play a newly created singleplayer.
01:58 Sonata_Green (0.4.9)
01:58 jojoa1997 Wgat
01:58 Fritigern Sonata_Green: Which server?
01:58 Sonata_Green not a server, singleplayer
01:59 VanessaE Sonata_Green: singleplayer doesn't take a password
01:59 ShadowNinja It's also version 0.4.11-dev apparently.
01:59 Sonata_Green yes I know
01:59 Sonata_Green and yet that's what the message says
01:59 VanessaE Sonata_Green: are you using the "Server" tab?
01:59 Sonata_Green No.
01:59 Sonata_Green I'm using the "Singleplayer" tab.
02:00 VanessaE Sonata_Green: go into your world folder, find the "auth.txt" and delete it.
02:00 ShadowNinja Sonata_Green: Open auth.txt and delete the line starting with "singleplayer:".
02:00 VanessaE or do that ^^^
02:00 VanessaE (I assume it's an exclusively single-player world)
02:00 Sonata_Green (it is)
02:00 jojoa1997 WOWOWOWOWOWOWOWO THIS IS NOT OKAY
02:00 VanessaE jojoa1997: what?
02:00 jojoa1997 https://play.google.com/store/apps/de​tails?id=com.abc.overcraft&amp;hl=en
02:01 jojoa1997 They dont even give credit to the game makers
02:01 VanessaE jojoa1997: of course not.
02:02 VanessaE welcome to play store.  and apple play store is just as bad.
02:02 VanessaE kindle too I'm sure
02:02 jojoa1997 wtf
02:02 jojoa1997 GameABC Studio just does ripoffs
02:02 VanessaE yeah./
02:02 jojoa1997 ...
02:03 Sonata_Green Neither of those fixed it; the auth.txt seems to have refreshed. However I edited the line to remove the long random string between the first and second colons, and that did it.
02:04 jojoa1997 VanessaE SMITE THEM DOWN AND SAVE MY GAME!!!
02:04 Brains My favorite part about those games on play store is that they have a bunch of 1s and a bunch of 5s but few ratings between them...
02:04 jojoa1997 yeah
02:04 VanessaE jojoa1997: send a DMCA Takedown notice.
02:05 VanessaE it's your only option I guess
02:05 VanessaE only you can do this
02:05 jojoa1997 why only me?
02:05 VanessaE because you're the author of that game
02:05 VanessaE well I guess any of the core devs could since it's Minetest engine too
02:05 VanessaE but you're the author of the sub-game being used
02:05 VanessaE so that makes it your domain first
02:06 jojoa1997 also Brains probably because they have a bot that gives 5's
02:06 VanessaE but you're underage aren't you..
02:06 jojoa1997 brb changing Overcraft_Origins license
02:06 jojoa1997 VanessaE yes
02:06 VanessaE you can't just re-license it
02:06 jojoa1997 HEhe i know
02:06 jojoa1997 I am actually checking what I said
02:06 VanessaE ok what you need to do then is get your parents to help you send a DMCA Takedown notice
02:06 jojoa1997 nvm then
02:07 VanessaE it's easy and costs nothing
02:07 VanessaE you just have to have some good documentation proving you're the primary dev of that subgame
02:07 VanessaE and preferably showing when you started it
02:07 VanessaE forum posts may be enough, I'm not sure
02:08 jojoa1997 http://creativecommons.org/licenses/by-sa/3.0/ Does this allow them to use it without nvm
02:08 jojoa1997 Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
02:08 jojoa1997 :D
02:08 VanessaE yes it does allow them to use it - provided that ^^^^^
02:08 jojoa1997 Which they dont
02:08 VanessaE so they are in violation of your license
02:09 VanessaE plus no links to the real source code
02:09 jojoa1997 The only problem is I dont want my parents involved
02:09 VanessaE well you can try sending one yourself but idk if an underage individual has the right to.
02:09 VanessaE lemme check
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02:09 jojoa1997 VanessaE where can you give me a link where it says all this stuff
02:10 VanessaE jojoa1997:  https://support.google.com/googleplay/a​nswer/2853570?p=report_content&amp;rd=1
02:11 VanessaE "Trademark or Copyright infringement"
02:11 ShadowNinja So, any more ideas for my play credit?
02:11 VanessaE ShadowNinja: no, unfortunately.  they put too many restrictions on its use.  I guess the two subscriptions are your best bet.
02:12 ShadowNinja VanessaE: Two?
02:12 jojoa1997 ShadowNinja yeah donate them to the "Help Joeys in Need Foundation" "Where we help depressed and poor Joeys get money ;)"
02:12 VanessaE ShadowNinja: yeah, Linux Journal and MCPE
02:12 ShadowNinja Also, subscriptions aren't working even though they should acording to the terms, I've contacted Google support.
02:12 VanessaE (after all, it's a license, you don't *really* own it ;) )
02:13 ShadowNinja VanessaE: MCPE = MineCraft Pocket Edition  :-)
02:13 VanessaE yep I know
02:13 jojoa1997 ShadowNinja you mean the game?
02:13 jojoa1997 It is funish
02:13 ShadowNinja VanessaE: So no subscription.  :-)
02:13 VanessaE I was trying to be snarky and failing :P
02:13 jojoa1997 play pc mc more though
02:13 VanessaE jojoa1997: anyway, go here and report that subgame:  https://support.google.com/legal/troubleshoo​ter/1114905?rd=1/troubleshooter/1114905?rd=1
02:14 ShadowNinja jojoa1997: Any ideas for other things to buy?
02:14 jojoa1997 ShadowNinja Nah. I dont buy anything much really except on a buying sprig every once in a couple blue moons
02:15 jojoa1997 What does redact mean?
02:16 VanessaE jojoa1997: censored
02:19 jojoa1997 Meh no me gusta the liability for damages
02:19 VanessaE you wouldn't be on the hook for any damages anyway
02:19 jojoa1997 why not?
02:20 jojoa1997 Because it is free?
02:20 VanessaE yep
02:20 VanessaE there's no damages to claim anyway
02:20 jojoa1997 true
02:20 VanessaE rather, you can claim damage to your name perhaps
02:20 VanessaE if you can prove it anyway
02:20 jojoa1997 meh
02:20 jojoa1997 Enter your first and last names
02:20 VanessaE go ahead.
02:20 jojoa1997 Full legal name of the copyright holder you represent (e.g., if you are a legal agent, etc.) *
02:20 jojoa1997 Yeah nvm
02:21 VanessaE plug it in.
02:21 VanessaE you represent yourself so leave that line blank
02:21 jojoa1997 No I dont like giving my info away
02:21 VanessaE you have to if you want this taken down
02:21 VanessaE get your parents' permission
02:21 VanessaE that much you need anyway
02:21 jojoa1997 bleh
02:22 VanessaE and it's not like Google's gonna share that info with anyone outside the legal process anyway.
02:22 jojoa1997 I can wait till Im 18
02:22 VanessaE so get them involved, do it the right way, or leave the game be
02:22 jojoa1997 I dont want to involve my parents in my online life
02:22 * VanessaE shrugs
02:23 jojoa1997 XD
02:24 jojoa1997 I looked at the comments and they are all saying it is bad. So the 8000 5's is probably a bot
02:26 jojoa1997 http://www.youtube.com/watch?v=GGRJpavdSfs
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03:23 realtinymonster_ !tell PenguinDad http://www.youtube.com/watch?v=OcACR7q-UF8
03:23 MinetestBot realtinymonster_: I'll pass that on when PenguinDad is around
03:23 realtinymonster_ hmm?
03:24 realtinymonster_ sheet
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03:27 sandrossv i cant unsee it
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12:39 cities blaaah
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13:38 * gloop throws a kitten at Nitori
13:39 * realtinymonster waves at gloop
13:39 gloop sup
13:39 realtinymonster not much, you?
13:39 realtinymonster been doing much in minetest lately?
13:39 * Amaz pours gloop on realtinymonster
13:39 gloop no
13:40 * realtinymonster gently lifts gloop off his head
13:41 * realtinymonster throws http://www.youtube.com/watch?v=OcACR7q-UF8 at Amaz
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13:41 realtinymonster PenguinDad: ^^^
13:42 realtinymonster I bet there are people on this channel that haven't talked in like a year
13:42 realtinymonster or 2
13:43 RTM[Turtle] oh snap
13:44 RTM[Turtle] that should fix accedental pinging of RBA
13:44 * RTM[Turtle] wonders if "RBA" pings RBA
13:44 * Amaz doesn't see why it would...
13:45 RTM[Turtle] Amaz: you can set custom pings
13:45 RTM[Turtle] I have it ping me when anyone says turtle or chocolate
13:45 RTM[Turtle] lel
13:47 RTM[Turtle] reverse speedhacking Skype is fun
13:48 RTM[Turtle] I am currently running skype at x0.5 speed to stop it from hogging my net
13:48 RTM[Turtle] :P
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13:53 john_minetest hi
13:54 RTM[Turtle] hi
13:55 Amaz hi
13:56 RTM[Turtle] hi
13:56 RTM[Turtle] lel
13:56 Amaz Y U brake the chain?!
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14:00 RTM[Turtle] cause I would have got kicked if I said hi again
14:00 RTM[Turtle] :P
14:04 gloop chocolateturtle
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14:08 RTM[Turtle] gloop: that doesn't trigger it
14:08 codehero joined #minetest
14:08 RTM[Turtle] because no space
14:08 gloop exactly
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14:08 gloop so why would people ping rba
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14:08 RTM[Turtle] because we both have real at the beginning of our names
14:09 gloop so...?
14:09 Amaz tab complete could fill in the wrong name and someone could press enter.
14:09 RTM[Turtle] and his nickname is above mine in A-Z order so people type real and press tab they get rba not me
14:10 * sfan5 curls up to gloop's lap
14:11 sfan5 RTM[Turtle]: you realize not every client sorts by alphabet?
14:19 PenguinDad RTM[Turtle]: there are some intelligent clients
14:20 PenguinDad can texture suggestions get even worse? https://github.com/minetest/minetest​_game/pull/332#issuecomment-59361725
14:22 RTM[Turtle] CLICK!
14:22 kilbith it's usual with HybridDog...
14:22 kilbith the other day he wanted a blue copper -_-
14:24 PenguinDad turquois copper ore would make sense imo
14:24 RTM[Turtle] yeah
14:25 RTM[Turtle] :P
14:25 sfan5 kilbith: how is stating that you don't like the texture and saying that you should release your own texture pack rude?
14:25 kilbith turquois copper isn't common at all
14:26 kilbith it's not that, sfan5
14:26 Amaz http://images-of-elements.com/copper-2.jpg
14:26 Amaz http://gwydir.demon.co.uk/j​o/minerals/pix/copper1.jpg
14:26 Amaz It does go blue when exposed to air/water...
14:27 kilbith sfan5 : it's obviously rude in  just saying 'no' after hours of work, without any explanation
14:27 Amaz
14:27 sfan5 uh no
14:28 sfan5 nobody needs to explain why they don't like something
14:28 kilbith so it's not constructive nor polite
14:28 RTM[Turtle] sfan5: its polite to, and people are considered jerks for not doing so
14:28 kilbith we can't improve something without a constructive feedback, that's the point
14:29 sfan5 uh wat
14:29 * PenguinDad thinks he should really disable mouse support in weechat
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14:38 * john_minetest needs the mouse for marking text.
14:39 PenguinDad john_minetest: that doesn't work when mouse support is enabled
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15:04 Iye :D
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15:04 Iye yay
15:06 PenguinDad Iye: lnl
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15:42 harrison I have often wondered what perverse sense of humour led me to choose this incarnation. The memory of that decision is of course not available on this level.
15:44 cities what
15:44 cities lol
15:44 kaeza greetings
15:45 Cacatoes hmm, is someone able to explain that kind of "display problem" and "lag" ? http://pix.toile-libre.org/up​load/original/1413474210.png ; http://pix.toile-libre.org/up​load/original/1413474186.png
15:46 Cacatoes it happens on a server with a pretty default configuration, and on my client of course (maybe other players experience this too to some degree)
15:46 Cacatoes not only the landscape isn't drawn, but also I can't move and have to wait like a full minute sometimes before I can walk in
15:47 PenguinDad Cacatoes: that's just lag
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16:02 rubenwardy Are there any tools in minetest to run lua commands? I want to debug a mod by calling its public functions
16:03 rubenwardy loadstring ?
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16:07 Hobodium Do you mean run lua commands inside mintest while it is running?
16:07 rubenwardy https://gist.github.com/rube​nwardy/2deff413bd1f354822a0
16:07 rubenwardy There we go
16:07 rubenwardy It works
16:08 PenguinDad rubenwardy: that chatcommand can be dangerous
16:08 rubenwardy ...
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16:08 rubenwardy It is a debugging tool.
16:08 rubenwardy it means I can do /l dump(awards.players)
16:09 rubenwardy or test functions
16:09 Calinou if you make a mod that runs dangerous commands in multiplayer, is it reliable to check for IP/server privilege first, to avoid crashes and loss of data?
16:09 Calinou or shouldn't that be done, in the event the privilege is bypassed or obtained in some way? (then use IP?)
16:09 rubenwardy ...
16:09 rubenwardy Stop other reacting!
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16:09 rubenwardy *over
16:10 rubenwardy I added it to builtin so I can debug my mods. I am not adding it to any of my mods, and it won't be used on a server
16:10 rubenwardy nevermind
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16:11 rubenwardy Calinou: privileges are completely server side. The reason you can get fly privileges is because movement is client side.
16:11 rubenwardy The player would have to hack the server
16:12 sfan5 rubenwardy: http://i.imgur.com/ERebecg.jpg
16:13 Calinou yeah, better have an IP check, in the event an auth exploit is found
16:13 Calinou if the command can delete stuff
16:13 * PenguinDad meows at sfan5
16:13 * sfan5 meows at PenguinDad
16:14 PenguinDad Note to self: Write an auto-pet script
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16:16 rubenwardy updated https://gist.github.com/rube​nwardy/2deff413bd1f354822a0
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16:22 rubberduck i found a small "issue" on VanessaE's survival server: the windmill parts don't appear in the usages of their recipes (for example the wind mill generator does not appear under the usages of the carbon steel block)
16:24 RealBadAngel rubberduck, that can be issue of UI, please do post it
16:24 rubberduck ok, weird
16:25 RealBadAngel all bugs are weird ;)
16:25 rubberduck is it the unified inventory mod???, and should i post it there or on the topic of this game which includes the mod??
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16:31 RealBadAngel crafting guide is a part of UI
16:32 RealBadAngel bug can be there or in the source mod (the way it registers the crafting recipe)
16:32 RealBadAngel i suggest you to contact with VE
16:32 RealBadAngel she may know whats wrong
16:34 rubberduck ok
16:35 twoelk windmills is by Sokomine
16:37 twoelk Windmills: https://forum.minetest.net/v​iewtopic.php?f=11&amp;t=7440
16:38 Calinou RealBadAngel, would it be possible to have semi-transparent UI background, square inventory slots and such?
16:38 Calinou (to make it look less pixelated)
16:39 PenguinDad +1 for square slots
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16:40 Calinou (ideally I'd also have slot highlighting when selected, but is that possible? to use the vanilla slot stuff)
16:41 RealBadAngel textures can be altered, thats not a problem
16:41 RealBadAngel but about the slots its not matter of UI but core
16:42 RealBadAngel about slot highlighting goal is to show there actual meshes
16:42 RealBadAngel not the textures
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16:43 RealBadAngel so highlighted one could spin for example
16:44 RealBadAngel after meshnodes i plan to move cracks and highlighting into separate scene nodes
16:45 RealBadAngel that will open the ways also for animated meshnodes and eye candies like animated inventory objects
16:45 twoelk meshes in the inventory?
16:45 RealBadAngel yes
16:45 PenguinDad twoelk: yep
16:45 RealBadAngel theres no point to make an image of a mesh while you can just show it
16:46 twoelk like I can inspect the object in a little window?
16:47 RealBadAngel i mean instead of using invetory image, just show the mesh
16:47 RealBadAngel which can be scaled, rotated or whatever
16:47 twoelk would be cool to have an area in the inventory where one could turn and zoom the object
16:48 twoelk not much use with blocks
16:48 twoelk but with more complex objects it might be fun
16:48 RealBadAngel but will look nice
16:48 RealBadAngel inventory mod for mc does that
16:48 RealBadAngel TMI i think
16:49 RealBadAngel selected block is rotating there
16:49 twoelk might be usefull to identify some objects easier
16:49 RealBadAngel that too
16:50 twoelk but it would need a mesh for every item
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16:50 RealBadAngel everythin you can see in game is a mesh
16:50 twoelk like ores or other unplacebale objects
16:50 twoelk nope
16:51 RealBadAngel sorry pal, but i afraid thats true ;)
16:51 Jordach twoelk, its true
16:51 proller joined #minetest
16:51 Jordach even 2d sprites are 3d boes
16:51 Jordach boxes
16:51 twoelk ok some are sprites extruded to fake meshes
16:51 Jordach no
16:51 Jordach nononono
16:51 twoelk no?
16:52 Jordach it makes individual cubes for each pixel
16:52 RealBadAngel everythin is turned into meshes
16:52 twoelk hmm
16:52 twoelk then RBA gogogogo what keeps yo up
16:53 RealBadAngel lol
16:53 RealBadAngel im polishing meshnodes PR
16:53 Jordach as i asked
16:53 Jordach one line wouldn't usually cut it :3
16:54 RealBadAngel Jordach, you can take the pull and start makin nodes :P
16:54 RealBadAngel functionality wont change, im fixin the issues just
16:54 Jordach RealBadAngel, not in the mood without docs + mesh anims
16:55 Jordach and can't compile on a windows system
16:55 RealBadAngel forget bout animations atm
16:55 RealBadAngel animated meshes cannot be batched into one mapblock besh
16:55 RealBadAngel *mesh
16:56 RealBadAngel i know how to make them but that is completely different stuff
16:56 proller joined #minetest
16:57 RealBadAngel animated meshes HAVE to be separate scene nodes
16:58 RealBadAngel because animation methods apply to scene nodes, not the individual meshes
17:01 RealBadAngel sfan5, are you here?
17:02 RealBadAngel Jordach, docs? you know everything needed already :P
17:03 RealBadAngel models go into /models and textures into /textures
17:03 RealBadAngel only difference, comparing to entities, is that you define textures for layers in "tiles"
17:04 proller joined #minetest
17:05 RealBadAngel tiles do define materials
17:05 RealBadAngel we are not using mtl files
17:06 RealBadAngel irrlicht tries to load them anyway but we dont need them, and its gonna be disabled
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17:12 twoelk ah! I just realized, RBA might be responsible for me getting blind when visiting mt-creations of my nephew
17:13 twoelk he loves building with plasma tanks - looks like one of harrisons old videos
17:19 Krock meow?
17:20 PenguinDad meow.
17:20 ShadowQueen joined #minetest
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17:25 RealBadAngel twoelk, you mean those? https://www.youtube.com/watch?v=eTvpWxYLntA
17:28 codehero joined #minetest
17:29 twoelk yep, except he builds with them. Ever been in a room made of those?
17:29 RealBadAngel heheh no
17:29 Vazon joined #minetest
17:29 twoelk his next project is a space station build mainly of those
17:30 VanessaE you sure you don't mean the plasma lamps in homedecor?
17:30 twoelk oh his sister loves those
17:31 twoelk actually they are both into brightly colored glow in the dark stuff
17:31 Krock 0.0 RealBadAngel, Looks nice
17:32 PenguinDad Krock: meshnodes are nice too
17:32 Krock yeah
17:32 lasers joined #minetest
17:33 RealBadAngel meshnodes are gonna turn mt worlds upside down
17:33 RealBadAngel simply there will be no limitations how the node will look like
17:34 VanessaE there will be one limit:
17:34 VanessaE modders ability and laziness to designing models ;)
17:34 RealBadAngel yes, thats the only one
17:35 Sokomine RealBadAngel: very nice! hope your pull request gets merged soon. it will solve some problems we had
17:35 Sokomine perhaps it'll even speed up areas with many nodeboxes. people report severe frame rate drops
17:35 VanessaE RealBadAngel: you know how modders are, it may be the only real limit, but it's a BIG one :)
17:35 VanessaE Sokomine: it'll help some.  signs are a problem though.
17:36 VanessaE I think the [combine operations are the reason for the client slowness
17:36 VanessaE there's just nothing much else left to blame
17:36 Sokomine VanessaE: i've finally found someone who created a very nice goat model for me :-) had been waiting for that for a long time. it's even animated! those animals where missing in mt. it's boring to see only sheep and aggressive monsters
17:36 ImQ009 joined #minetest
17:37 * twoelk knows some aggresive goats
17:37 sandrossv joined #minetest
17:37 Sokomine VanessaE: sings still a problem? hm. at least the roofs will become a lot easier. their collusion boxes may also be set to stairs. perhaps that cheaper shape will also help
17:37 sfan5 RealBadAngel: hm?
17:38 VanessaE Sokomine: indeed, roofs will get better for sure
17:38 VanessaE but yeah, the signs are an issue yet
17:38 Sokomine twoelk: i've seldom met animals of that type. it just feels that a blocky world with so much height difference and jumping and climbing required would be a place where they'd feel very happy
17:39 VanessaE RealBadAngel: take a look at the angled walls mod.  How will you handle what I did there with using nodeboxes to create invisible collision boxes while using another drawtype for the visible part?
17:39 VanessaE will this work with meshes too?
17:39 VanessaE (I expect not)
17:39 twoelk my sister actually has two goats at the moment, and some ducks, and just got rid of three pigmy pigs and no she does not have a farm
17:40 Sokomine VanessaE: hope the sign problem can be solved as well. signs with text on are nice and a convenient way of representing rules. but that framerate drop at your spawns is no fun :-( it gets difficult to navigate and fails with mobile clients
17:40 Sokomine VanessaE: why not use the collusion box of a rotated stair for those angled wall nodes? might be good enough
17:40 PenguinDad VanessaE: the modder has to set the colision boxes for meshnodes otherwise you'll just get a simple cube
17:41 RealBadAngel sfan5, could you make win build with meshnodes PR?
17:41 VanessaE PenguinDad: oh, that's set as part of the model?
17:41 sfan5 RealBadAngel: 32, 64 or both
17:41 sfan5 ?
17:42 VanessaE Sokomine: it turned out to be quite inadequate to use anything so "low-rez".  but given what PenguinDad just said, it'll be a non-issue soon anyway
17:42 RealBadAngel collsion boxes have to be defined by the modder
17:42 RealBadAngel mesh can be round
17:42 twoelk why don't we get automated collision boxes from the meshnodes as default and only if both differ the auther supplies an extra collision box
17:42 RealBadAngel but for collisions we need boxes
17:42 RealBadAngel so theres no way to read the collision box from the model
17:42 RealBadAngel was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com.
17:42 Sokomine twoelk: a first attempt on getting the goat model working is https://github.com/Sokomine/mobf_goat  model and textures are by Nathan.S  he did very good work. the integration into mob mods may still require some fine-tuning
17:42 VanessaE haha
17:42 PenguinDad ShadowBot!
17:43 sfan5 ShadowNinja: fix your bot pls
17:43 RealBadAngel joined #minetest
17:43 sfan5 !deop ShadowBot
17:43 sfan5 RealBadAngel: ?
17:43 VanessaE sfan5: at least we HAVE her back finally
17:43 RealBadAngel i think i gonna killl the bot
17:43 VanessaE [10-16 13:46] <RealBadAngel> so theres no way to read the collision box from the model
17:43 VanessaE [10-16 13:46] * ShadowBot has kicked RealBadAngel [...]
17:43 RealBadAngel sfan5, https://github.com/minetest/minetest/pull/1738
17:44 RealBadAngel please make a build with that so jordach can test it
17:44 sfan5 RealBadAngel: 32-bit, 64-bit or both?
17:44 RealBadAngel idk, propably 32 will be enough
17:44 VanessaE sfan5: 8-bit ;)
17:44 RealBadAngel lol
17:44 sfan5 VanessaE: AVR, you say?
17:44 VanessaE haha
17:45 sfan5 I don't think Irrlicht compiles for that
17:45 VanessaE sfan5: then megaf could use it ;)
17:45 RealBadAngel back to bounding boxes
17:45 RealBadAngel i can read them (and im doing that)
17:45 RealBadAngel but imho modder shall decide
17:46 VanessaE so give the node def an extra field that can override it
17:46 VanessaE collision_box = {}
17:46 VanessaE simple enough
17:46 VanessaE define it like a selection_box
17:47 RealBadAngel it already has it?
17:47 twoelk imagine a giraffe bending its neck or a large anaconda of 8m length winding along. a static collision box for such a creature is stupid
17:47 VanessaE no, I mean create a new field like that.
17:48 VanessaE no need to overthink the whole thing
17:48 VanessaE twoelk: indeed
17:49 Sokomine in the long run, it'd be nice if collusion/selection boxes would follow the shape of the model. at least for mobs, and especially when the mob rotates. currently, there's no real convincing way of doing those selection boxes for mobs. fitting them in size does not work because they look odd if they turn by 90 degree. so the selection box has to be much larger than the mob
17:49 Sokomine less of a problem for human-shaped mobs, but very annoying for annimals
17:50 sfan5 just don't show a selection box at all
17:50 Sokomine doesn't have much to do with meshnodes though. it's relevant for those free-moving mobs
17:50 RealBadAngel i can copy bounding boxes to selection ones
17:50 RealBadAngel this way they will follow the rotations
17:52 Sokomine that would be great!
17:54 VanessaE or at least they're re-size accordingly.
17:54 VanessaE but I guess the box won't turn will it?
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17:55 Sokomine hmm...what else is on the wishlist...rails (of a way) in the core. so that the core could compute on the client's side where and how an entity attached to a rail-system (could be any node or group) will move in the future
17:56 RealBadAngel boxes are recalculated for each rotation
17:56 RealBadAngel its just a matter of pointing to them
17:57 RealBadAngel https://github.com/minetest/minetest/pull/1738/​files#diff-9a5625e73a45d7ece1335647e0fa27d6R487
17:57 twoelk don't tell us everything needed has allready been there for some time, just nobody thought to use it ;-P
17:57 RealBadAngel yes it was here already
17:58 RealBadAngel scaleMesh function used that code
17:58 PenguinDad lol
17:59 RealBadAngel https://github.com/minetest/minet​est/blob/master/src/mesh.cpp#L306
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18:02 sfan5 RealBadAngel: http://meow.minetest.net/tmp/minetest-​0.4.10-d1ccc64-rba-meshnodes-win32.7z and http://meow.minetest.net/tmp/minetest-​0.4.10-d1ccc64-rba-meshnodes-win64.7z
18:02 twoelk|2 eh?
18:02 * sfan5 is rebooting
18:03 sfan5 (just updated gnome and stuff)
18:05 RealBadAngel sfan5, thx
18:05 RealBadAngel Jordach, here you go
18:05 Jordach docs nao
18:05 RealBadAngel just use an example mod
18:05 Jordach RealBadAngel, what example mod
18:06 Jordach you made one
18:07 RealBadAngel a sec
18:07 Jordach and entities still dont have auto bumpmaps
18:07 RealBadAngel https://drive.google.com/file/d/0B6CLV6​iwDkmPUXhYaE5tZUZrcE0/view?usp=sharing
18:07 shadowzone joined #minetest
18:08 RealBadAngel who told you i touched entities?
18:08 RealBadAngel :P
18:09 RealBadAngel i cant fix all the issues and add every possible feature within one single commit anyway :P
18:10 PenguinDad RealBadAngel: you can you just need to believe in yourself :P
18:11 Jordach it works
18:11 * sfan5 meows at Jordach
18:11 RealBadAngel Jordach, now just make some cool models
18:12 shadowzone joined #minetest
18:12 VanessaE Jordach: Home Decor Needs You. ;)
18:12 Jordach $5 a piece
18:12 VanessaE :<
18:12 RealBadAngel bought
18:12 RealBadAngel :P
18:12 * Sokomine throws worthless minegeld notes at jordach :-)
18:12 * VanessaE tosses Jordach 10 PND
18:12 Krock <3 meow.minetest.net
18:13 * PenguinDad mines mesecoins for Jordach
18:13 sfan5 VanessaE: how much is that worth?
18:13 RealBadAngel Jordach, first task, make something (a slope) that will replace angled walls
18:13 VanessaE sfan5: about us $0.00048 thereabouts ;)
18:14 sfan5 VanessaE: thats not much.. I have about 2 or 3 € in BTC
18:14 VanessaE I have around US $300 worth of PND at present
18:14 sfan5 ಠ_ಠ
18:15 * Jordach suggests throwing his paypal address
18:15 RealBadAngel btw
18:15 RealBadAngel https://www.youtube.com/watch?v=YoB8t0B4jx4
18:15 VanessaE I'm hanging onto this little bit for dear life :P
18:15 * twoelk fires up blender to inspect a goat and notices he is totally spoiled by sketchup and the like when it comes to ease of use
18:15 VanessaE in a couple years it'll be worth a lot
18:16 RealBadAngel the guy as i heard earned circa half milion of US$ from that vid
18:16 sfan5 RealBadAngel: wat
18:16 RealBadAngel hes a polish performer
18:16 RealBadAngel look at the number of views of that vid
18:16 RealBadAngel and the age
18:17 VanessaE dayum
18:19 * Jordach could literally smoke weed everyday
18:20 RealBadAngel 100 879 516
18:20 RealBadAngel quite impressive
18:22 Zephlon joined #minetest
18:22 sfan5 "I could literally smoke weed everyday" ~Jordach, 2014
18:22 Jordach /r/nocontext
18:23 sfan5 correct
18:24 PenguinDad Jordach: do you also start drinking tequila when you're out of weed? :P
18:24 Jordach i have Jack Daniels for memories i want to forget
18:27 twoelk life is so short, what have you done to forget parts?
18:32 sfan5 >Glyph bounding box too large: 5376x1535px
18:32 sfan5 ಠ_ಠ
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19:08 rubenwardy Woah
19:08 rubenwardy The forum has changed
19:09 blaze joined #minetest
19:09 rubenwardy I suggest closing the modding help topic.
19:10 rubenwardy Make a modding help section instead
19:11 rubenwardy bbcode broken: https://forum.minetest.net/v​iewtopic.php?f=46&amp;t=7847
19:11 rubenwardy !tell iqualfragile bbcode broken https://forum.minetest.net/v​iewtopic.php?f=46&amp;t=7847
19:11 MinetestBot rubenwardy: yeah, yeah
19:12 rubenwardy :?
19:12 rubenwardy :?
19:12 rubenwardy :./
19:12 rubenwardy :/
19:12 VanessaE rubenwardy: fixed.
19:12 rubenwardy There we go
19:12 rubenwardy #spoilerOveruse
19:12 VanessaE when that happens, any moderator just has to hit "edit" and immediately "submit".
19:13 VanessaE tags didn't carry over properly from the old forum in some cases
19:14 rubenwardy "rubenwardy: The point is that we are still using a rendering engine, I'm sure there is a better solution to this. Plus if Minetest is a game engine, it doesn't seem to run all that well on most computers with out people having to add stuff or change what they have."
19:15 rubenwardy https://forum.minetest.net/vi​ewtopic.php?p=158606#p158606
19:15 rubenwardy Any developers have any opinions on this?
19:15 * VanessaE compresses out some of the excess whitespace (due to changes in how formatting is interpreted compared to the old forum)
19:15 OldCoder t RELIABLE to 2.223.132.26(t/o=0.685): from_peer_id=1, channel=0, seqnum=65512
19:16 OldCoder I'd really like to fix the millions of lines of this. I have a patch but still not 100%.
19:16 VanessaE rubenwardy: there IS no better solution, it's a rendering engine - every game needs SOME kind of rendering engine.
19:16 VanessaE whether it's irrlicht or ogre or unity something
19:16 OldCoder Has anybody chatted recently with Sapier?
19:16 rubenwardy He is saying that it would be better to use a game engine
19:16 VanessaE it wouldn't be any better at all
19:17 VanessaE we'd end up having to start over
19:17 rubenwardy He meant from the beginning
19:17 rubenwardy Like why did they ever choose to use IRrlicht when you could use Unity or Torquw
19:17 rubenwardy Torque 3d
19:18 VanessaE idk :)
19:18 VanessaE bbl
19:19 Hobodium How would that make a difference for this persons problem though? You would just be trading off not having as much control of the rendering engine for having less control over even more
19:19 rcmaehl joined #minetest
19:24 RealBadAngel Jordach, and? got some models rdy?
19:25 * sfan5 meows at rubenwardy
19:25 rubenwardy Hello, sfan5
19:25 chchjesus joined #minetest
19:25 sfan5 hi
19:25 OldCoder sfan5, hi too
19:26 OldCoder Still trying to fix the RE-SEND RELIABLEs
19:26 sfan5 hi
19:26 OldCoder after a week
19:26 OldCoder Millions
19:26 PenguinDad OpenGL is a rendering engine too just a very low level one
19:26 * OldCoder is discouraged and the kids just want their world
19:27 sfan5 OldCoder: what was the other error you had?
19:27 OldCoder There is really only one issue
19:27 sfan5 nono
19:28 OldCoder Which other error? It is millions and millions of RE-SENDs
19:28 OldCoder Hm?
19:28 sfan5 WARNING: ...<something here>
19:28 OldCoder Oh
19:28 sfan5 ACKed packet not in outgoing queue
19:28 OldCoder One of the people here said not too significant...
19:28 sfan5 that was it
19:28 OldCoder Yes
19:28 OldCoder That was it
19:28 sfan5 I'd guess thats why it keeps resending packets
19:28 OldCoder http://minetest.org/lockup.txt
19:28 OldCoder Let me see if that is in today's log
19:29 sfan5 wow
19:29 sfan5 the new gedit from gnome 3.14 does smooth scrolling
19:29 sfan5 \o/
19:29 PenguinDad \   /
19:29 PenguinDad \o/
19:29 Calinou smooth scrolling is slow, overrated, wastes GPU and CPU
19:30 Calinou shouldn't be a default ever
19:30 kaeza ^
19:30 PenguinDad ^
19:30 Calinou (Firefox…)
19:30 sfan5 Calinou: go back to your cave
19:30 Calinou fast smooth scrolling is an half-solution, because it still feels much slower than instant scrolling, also wastes CPU/GPU
19:30 Calinou it's a fact that animations slow down things 8) by definition
19:32 OldCoder sfan5, somebody said the ACK warnings weren't significant
19:32 OldCoder But I'm open to suggestions
19:32 sfan5 if it isn't significant why is it there?
19:32 * OldCoder has been trying to fix this for a week now
19:32 sfan5 Warnings serve a purpose
19:33 jordan4ibanez joined #minetest
19:33 OldCoder He said... actually I thought it was you... that there was an explanation
19:33 Calinou https://cdn.mediacru.sh/T8M1iFDRBzmt.png → great
19:33 Calinou Inception :p
19:33 * OldCoder looks at the code
19:33 * OldCoder wants the millions and millions of messages to go away
19:34 shadowzone Wowie.
19:34 shadowzone dat screenshot.
19:34 sandrossv awesome
19:34 PenguinDad Calinou: is that flexrealm?
19:35 sfan5 OldCoder: the resend timeout seems to be very low
19:35 shadowzone That is awesome.
19:35 sandrossv last time I tried flexrealm, it got everything dark
19:35 OldCoder I have been increasing it
19:35 OldCoder Maybe I should multiple it by 10
19:35 OldCoder What are the units?
19:36 sandrossv and the gravity?
19:36 sfan5 hm
19:36 sfan5 hm
19:36 sfan5 where is the resend timeout set?
19:36 OldCoder #define RESEND_TIMEOUT_MIN 5.0
19:36 OldCoder #define RESEND_TIMEOUT_MAX 25.0
19:36 OldCoder #define RESEND_TIMEOUT_FACTOR 10
19:36 sfan5 huh
19:37 * OldCoder has increased the numbers greatly
19:37 sfan5 12:40:03: VERBOSE[ConnectionSend]: con(5/1)RE-SENDING timed-out RELIABLE to 72.11.48.164(t/o=0.172): from_peer_id=1, channel=0, seqnum=229
19:37 sfan5 t/o=0.172
19:37 OldCoder Should not happen
19:37 sfan5 the last time I checked 0.172 is less than 5.0
19:37 OldCoder I increased the minimum to 0.5
19:37 PenguinDad o_O
19:37 OldCoder 5.0 is for the next attempt
19:37 OldCoder Upstream uses 0.1
19:37 rubenwardy Bye all!
19:37 sfan5 5.0 is a bit too much
19:38 sfan5 it's probably ms
19:38 jojoa1997 joined #minetest
19:38 sfan5 s*
19:38 OldCoder Suggestions are welcome
19:38 * OldCoder just wants the millions of messages to go away
19:38 proller throw connection.cpp ;)
19:38 sfan5 shut up proller
19:38 sfan5 actually
19:38 OldCoder Millions and millions of RE-SEND RELIABLEs
19:38 sfan5 you are quieted for 30 days
19:39 rubenwardy Mean
19:39 proller noo!
19:39 OldCoder A whole month?
19:39 OldCoder Let's trade
19:39 sfan5 ¯\_(ツ)_/¯
19:39 OldCoder If he has an actual
19:39 sfan5 I didn't decide this
19:39 OldCoder useful suggestion to offer
19:39 sfan5 ShadowNinja did
19:39 OldCoder Does he?
19:39 Calinou Unity or Torquw
19:39 Calinou <rubenwardy> Torque 3d
19:39 Calinou Torque 3D has no native GNU/Linux port (and no plans to do so apparently…)
19:39 rubenwardy Oh?
19:40 rubenwardy That's whty
19:40 Calinou and Unity… you know it…
19:40 rubenwardy Yeah, it sucks
19:40 Sonata_Green joined #minetest
19:40 rubenwardy Might as well use Blender game - it is open source
19:40 Calinou celeron55 used Irrlicht probably because it was simple, KISS principle
19:40 Calinou BGE isn't that fast
19:40 proller why not ogre...
19:41 sfan5 OldCoder: throwing away the whole network stack will probably solve it; but thats the kind of "FreeMiner does it better" suggestions proller always makes
19:41 sfan5 !op
19:41 OldCoder I would prefer something more like a patch
19:41 sfan5 hm
19:41 sfan5 I don't think that works
19:41 proller oh
19:41 OldCoder I am increasing minimum to 5.0
19:41 sandrossv r u looking for a new game engine?
19:42 OldCoder proller do you have something productive to add?
19:42 Akagi201 joined #minetest
19:42 sfan5 !deop
19:42 proller revert sapiers commits to connection
19:42 proller and tune it
19:42 OldCoder The ones you and Vanessa are at odds about?
19:42 OldCoder By now they probably can't be reverted
19:42 proller it was started at ~ jan
19:42 proller can.
19:42 OldCoder 10 months, too late to revert
19:42 shadowzone Hi jojoa1997.
19:42 sfan5 uh huh
19:43 proller no, very small changes was
19:43 sfan5 where does it send the resent timeout?=
19:43 sfan5 set*
19:43 OldCoder sfan5, I'll prepare a list of places
19:43 OldCoder proller, provide commit IDs and I'll try it
19:43 jojoa1997 shadowzone ♥
19:43 OldCoder PM them
19:43 Calinou <proller> why not ogre... → heavy thing, you know it ;)
19:43 rcmaehl joined #minetest
19:43 Calinou I pointed to it in response to the Mesecons inclusion topic
19:43 proller Calinou, but live and portable
19:44 Calinou isn't Irrlicht portable too?
19:44 proller how to make soft shadows in irrlicht ?
19:44 shadowzone jojoa1997: I invited my boyfriend to ##shadowempire
19:44 proller NOO
19:44 Calinou jojoa1997, stop that
19:44 OldCoder sfan5, it is basically avg_rtt times a constant multiplier which is then clipped
19:44 proller irr for androis still beta
19:44 PenguinDad Let's use ogre and all the boost libraries!
19:44 sfan5 OldCoder: can you point me to a line in the code?
19:44 sfan5 Calinou: ????? <Calinou> jojoa1997, stop that
19:44 jojoa1997 Calinou ♥ Ill give you some love too ;)
19:44 OldCoder Yes, looking
19:45 sfan5 found it
19:45 sfan5 if(timeout < RESEND_TIMEOUT_MIN)
19:45 sfan5 timeout = RESEND_TIMEOUT_MIN;
19:45 sfan5 hm
19:45 OldCoder void UDPPeer::reportRTT(float rtt)
19:45 OldCoder float timeout = getStat(AVG_RTT) * RESEND_TIMEOUT_FACTOR;
19:45 sfan5 yes
19:45 OldCoder That is it ^
19:46 jordan4ibanez Hmmm
19:46 jordan4ibanez Say I use gparted to move a partition, will that move the data with it, or overwrite it?
19:47 sfan5 so the resend timeout is about 10 times as high as the rtt
19:47 sfan5 that means that one client must have an rtt of 0.0176
19:47 sfan5 unusually low
19:47 sfan5 o.O
19:47 sfan5 jordan4ibanez: it will obviously move the data too
19:47 OldCoder sfan5, the 10X is me
19:47 OldCoder Upstream was using 4X
19:47 OldCoder I will try 10X
19:48 jordan4ibanez Not so obvious because it could just delete the data table. :/
19:48 sfan5 !c 0.176 / 4
19:48 MinetestBot 0.044
19:48 sfan5 0.044 is still very low
19:48 OldCoder Would *1* client with a low RTT cause the whole thing to go bonkers?
19:49 sfan5 no
19:49 sfan5 rtt is in ms, is it?
19:49 OldCoder I think so
19:49 OldCoder Not sure
19:49 sfan5 then your client would have 0.044 ms ping
19:49 sfan5 which is basically not possible
19:49 OldCoder Not mine, but somebody's
19:49 OldCoder Too low
19:49 PenguinDad sfan5: afaik it is in seconds
19:49 OldCoder Better
19:50 OldCoder In which case, what is happening?
19:50 OldCoder 0.1 seconds isn't too low for timeout
19:50 OldCoder But I had to boost it to 0.5 seconds
19:50 OldCoder to reduce the crashes
19:50 OldCoder Or lockups rather
19:50 OldCoder proller PM me the commit hashes if you have them
19:50 sfan5 !c 0.044 * 100
19:50 MinetestBot 4.3999999999999995
19:50 sfan5 4ms ping
19:50 sfan5 doesn't sound that possible
19:50 OldCoder See PenguinDad remark
19:51 PenguinDad At least the values exposed to lua are in seconds
19:51 OldCoder <PenguinDad> sfan5: afaik it is in seconds
19:51 proller OldCoder, 9edb91d
19:52 jordan4ibanez joined #minetest
19:53 sfan5 OldCoder: yeah, 0.044 seconds is 4 ms
19:53 OldCoder So...
19:53 OldCoder Increasing the timeouts much higher seems pointless
19:53 OldCoder Something is broken
19:53 sfan5 ^
19:53 sfan5 exactly
19:53 sfan5 the client doesn't have a ping of 4ms
19:54 OldCoder Which leaves me with a busted world
19:54 OldCoder proller, just the one commit?
19:54 sfan5 but setting the resend timeout to a fixed value should fix this
19:54 PenguinDad !c 4*(1000**-1)
19:54 MinetestBot 0.004
19:54 OldCoder That  is easy
19:54 OldCoder What value do you suggest?
19:54 OldCoder But sfan5 it is already clipped to a reasonable range
19:54 OldCoder ?
19:55 OldCoder Note that MAX and MIN values
19:55 OldCoder I have been trying 0.5 to 5.0
19:55 PenguinDad sfan5: 0.044 is 44ms
19:55 proller OldCoder, it was worst commit in mt history, you need to chechout connection.cpp and connection.h from ^1 from it, ad some missing enums, tune and..
19:56 OldCoder proller, are you suggesting revert that one commit?
19:56 sfan5 hm
19:56 sfan5 then something else is broken
19:56 OldCoder Yes
19:56 OldCoder Could proller be correct?
19:56 sfan5 possible
19:56 proller OldCoder, no, its harder than just revert
19:56 OldCoder Yes
19:57 OldCoder Add some missing enums
19:57 OldCoder Shall I attempt this?
19:57 * OldCoder looks into it
19:57 proller old connection shit too, but it easy to understand and tunable
19:57 * OldCoder just wants millions of messages to go away
19:57 * OldCoder googles for revert
19:58 proller git checkout 9edb91d^1 connection.h  connection.cpp
19:59 OldCoder Wait
19:59 OldCoder Needs to be src/
19:59 OldCoder Done
19:59 OldCoder Building and will review compile errors
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20:00 OldCoder git checkout 9edb91d^1 src/connection.h  src/connection.cpp
20:00 proller yes, need to add missing
20:00 Amaz joined #minetest
20:01 OldCoder error: âcon::rtt_stat_typeâ has not been declared
20:01 OldCoder Reviewing
20:01 OldCoder Not too many errors
20:02 sandrossv what about http://www.worldforge.org/ ?
20:02 OldCoder I can patch that one
20:04 Calinou few engines are suited to Minecraft-style games
20:04 Calinou doesn't sound like it is, sandrossv
20:04 OldCoder proller, feel free to help, this is a chance to vindicate your view
20:05 sandrossv Im cloning their client
20:06 jordan4ibanez I had a ghost partition on top of my real one? Dafaq
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20:07 Calinou on top of?
20:08 OldCoder getPeerStat is missing
20:08 proller im not need in vindicate ;)
20:08 OldCoder All right
20:09 OldCoder getPeerStat is missing proller should I copy it from a 2013 release?
20:09 proller copy missing things from current master
20:09 proller and no need in *Stat
20:09 OldCoder You're saying the stat code is not needed?
20:10 OldCoder float Client::getRTT(void)
20:10 OldCoder Means this is not needed?
20:12 sandrossv worldforge uses ogre 3d. i got confused
20:13 proller OldCoder, yes, its only debug
20:13 OldCoder ./script/lua_api/l_server.cpp:  ERET(getServer(L)->getClientConInfo(pl​ayer->peer_id,con::MIN_RTT,&min_rtt))
20:13 OldCoder What about a number of those?
20:13 OldCoder If I just delete all of those
20:13 OldCoder what will break?
20:14 * OldCoder is busy scrubbing away all of this
20:14 * OldCoder just wants the game to run
20:15 OldCoder server.h:548:8: error: âPeerChangeâ is not a member of âconâ
20:15 proller some unused lua api
20:15 * OldCoder looks at that
20:15 OldCoder If this works, proller, it will be radically different
20:15 OldCoder New connection tweaks will be needed; a new approach
20:15 proller it will be slower
20:15 OldCoder But will not crash as much
20:15 proller 300-500kbps
20:15 OldCoder Vs. ?
20:16 OldCoder What is the current range?
20:16 proller 1-1.5mbps
20:16 proller fm/next = 50mbps ;)
20:16 rubberduck how long does one load of uranium fuel burn????
20:16 proller on same hardware
20:16 proller b = bytes
20:17 OldCoder proller, but you feel the changes that doubled the speed have led to breakage?
20:17 PenguinDad My range 25kb/s :P
20:18 OldCoder proller, you don't feel the breakage can be fixed except by revert?
20:18 proller breakage because sapier doesnt know what he doing
20:18 VanessaE rubberduck: in current technic, about 1 week of real time on an active server, I believe
20:18 OldCoder Put that aside please
20:18 OldCoder proller, bash ideas, not people
20:18 rubberduck i mean one fuel in one slot not one stack!!
20:20 VanessaE rubberduck: I'm pretty sure that's the burn time for a standard load of 6 fuel rods.
20:20 rubberduck ok
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20:27 Calinou in Carbone, a Nyan Cat burns for 2 hours, a Nyan Cat Rainbow for 20 minutes
20:28 OldCoder Nyan Cats are fuel?
20:28 OldCoder proller I think I got it to compile
20:28 OldCoder with lots of edits
20:28 OldCoder Oops, not yet
20:30 Calinou in Carbone, they're a good fuel, in minetest_game they're a very bad fuel
20:30 Calinou it appears Mese is no longer a furnace fuel (it was one before, lasted as long as a tree I think)
20:30 OldCoder You burn the kitties?
20:30 Calinou in Carbone you can make tools with Nyan Cats, so keep the heads for that
20:30 Calinou use rainbows as fuel
20:31 Amaz :(
20:31 sandrossv lol
20:31 VanessaE poor cats ;(
20:31 Amaz
20:31 PenguinDad Calinou: burning nyan cats is ethically inacceptable :(
20:31 OldCoder The kids are not going to like this
20:32 Hobodium How else do you get a cooked poptart if you can't burn nyancats?
20:32 OldCoder Um
20:32 OldCoder Burn wood?
20:32 Amaz Or coal?
20:33 Amaz Or electricity? ;P
20:33 Hobodium But it would still burn the nyancat turning it into a poptart
20:33 OldCoder Um
20:33 OldCoder You craft nyancats into poptarts?
20:33 OldCoder It seems a bit odd
20:33 Hobodium They are poptarts!
20:33 Amaz :O
20:33 * OldCoder is not clear
20:34 Amaz Poor cats.
20:34 shadowzone joined #minetest
20:34 Hobodium http://fc00.deviantart.net/fs71/f/2011/310​/5/a/giant_nyan_cat_by_daieny-d4fc8u1.png You see the light brown and pink section in the middle? This is edible poptart.
20:34 OldCoder Um
20:34 Hobodium How do you eat delicious toasted poptart without burning the nyancat?
20:35 OldCoder Was this
20:35 Amaz Poor cat!
20:35 OldCoder the original purpose of nyancats in Minetest?
20:35 OldCoder To serve as a snack food?
20:35 * Calinou just realized about the new Firefox new tab page
20:35 Calinou looks good :)
20:35 Amaz I protest to the RSPCA!
20:35 VanessaE OldCoder: they were probably added as a joke :P
20:35 OldCoder Not as snacks then
20:35 Calinou they were added in 0.2_20110731
20:35 Amaz XD
20:36 Hobodium Fine then, I'll add edible nyancats to my mod then to go with the silly mushroom recipes
20:36 Amaz :/
20:36 PenguinDad Calinou: the blank one is still the best ;)
20:37 sandrossv u cant burn a cat, but u can kill a goat?
20:38 sandrossv gun mod seems more dangerous
20:39 Calinou PenguinDad, it's cool there is a quick-hide switch, very useful
20:39 Zephlon I'm trying to get the moretrees and tiny trees mods to work well with paragenv7 biomes. I added a new type of grass for the jungles, but I can't seem to get the trees in the jungles to generate right. http://pastie.org/9654182
20:40 VanessaE Zephlon: what exactly is generating wrong about them?
20:40 Zephlon The rest of the information is in the pastie
20:40 VanessaE oh, it's in the text :P
20:40 Cylus joined #minetest
20:40 VanessaE oh wait,
20:41 VanessaE I don't think the avoid_nodes field can take groups
20:41 VanessaE spell out your node names explicitly.
20:41 OldCoder proller there is a lot of mismatched code related to the introduction of the Address code; I can't update this myself
20:41 phantombeta joined #minetest
20:41 Zephlon ok, I'll try that thanks
20:41 VanessaE plants_lib needs a function added that can de-reference a group
20:42 OldCoder Which means I still have millions and millions of RE-SEND RELIABLE lines
20:42 OldCoder And about 50 disappointed kids
20:43 Calinou night
20:43 OldCoder VanessaE, any thoughts are welcom3e
20:43 OldCoder e
20:44 VanessaE OldCoder: I've got nothing at all.  I couldn't find hide nor hair of these sorts of hang-ups in my logs when I went looking the other day
20:50 ItsLuke Hue BEL :> •
20:52 OldCoder VanessaE, yes; it does happen for others, though
20:52 OldCoder Cause is unknown
20:54 phantombeta joined #minetest
20:55 OldCoder Hm
20:55 OldCoder Odd
20:55 OldCoder (t/o=0.188)
20:56 OldCoder Why is that showing up when I set the minimum timeout to 0.5 ?
20:56 OldCoder ???
20:57 OldCoder sfan5, ^
20:58 sandrossv where is code related to server tab ?
20:58 OldCoder Hmm
20:58 OldCoder When is rtt negative?
20:58 jin_xi sandrossv: builtin/mainmenu
20:59 sandrossv I want to stop public server list from being cleaned
21:00 OldCoder Interesting. sfan5 if still awake what about the preceding? If rtt is negative, this will prevent correct setting of resend_timeout.
21:00 OldCoder When is rtt negative? As it apparently can be
21:01 Zephlon VanessaE: That fixed most of the problem, but it still generates only tiny trees jungle trees and not more trees jungle trees.
21:01 sandrossv so its client tab, not server, sorry
21:03 VanessaE Zephlon: now THAT part I'm not sure of, but I did notice you didn't specify a seed_diff for either one
21:03 VanessaE you'll want that
21:04 VanessaE you'll have to use the same perlin setting as tiny trees already uses
21:04 VanessaE which I'm not sure what that is
21:05 Zephlon I'm not sure I understand what seed_diff is. I want empty spaces in jungles to either be rare or not exist at all.
21:05 VanessaE thing is, I thought I already had jungletrees set to spawn in the same areas that the core mapgen already puts them
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21:05 VanessaE (though they're quite rare since regular core jungletrees are already so common)
21:06 VanessaE I also note that the API says you can use groups in avoid_nodes.  that's wrong.
21:06 * VanessaE fixes.
21:06 Zephlon well I modified a lot of the numbers in an attempt to make the jungle trees generate only in the jungle biome from paragenv7
21:08 sfan5 OldCoder: negative rtt is ignored
21:08 VanessaE oh right, this is paragenv7, I forgot :P
21:09 OldCoder sfan5, look closely
21:09 sfan5 where?
21:09 OldCoder If negative rtt occurs, resend_timeout is not adjusted
21:09 VanessaE I have to leave you do it then, I haven't the foggiest idea about mapgen v7 at all, BUT you're getting close at least
21:09 OldCoder In the routine that sets resend_timeout
21:09 sfan5 hm
21:09 sfan5 correct
21:09 sfan5 negative rtt shouldn't occurr
21:09 OldCoder Well, why *today* am I seeing
21:09 OldCoder t/o below
21:10 sfan5 dunno
21:10 OldCoder the minimum timeout sending that I specifies in the headers?
21:10 OldCoder Something is quite broken
21:10 sfan5 try printing the rtt an the adjusted timeout in void UDPPeer::reportRTT(float rtt)
21:10 sfan5 anyway
21:10 sfan5 sleepy time for me!
21:10 OldCoder Night!
21:10 * OldCoder has business calls for a while
21:10 OldCoder Silvercrab users please try latest server
21:12 VanessaE Zephlon: if you find you need me to modify the plants_lib API to allow for something, just /msg me what you need done and I'll see if I can work it in.
21:13 Zephlon VanessaE: other than support for groups, I can't think of anything that needs adding. Thank you for your help.
21:14 VanessaE Zephlon: ok.  I'll see what I can do sometime later about that.  groups support in that avoid_nodes field will be...tricky.
21:16 Zephlon VanessaE: It appears that I was just lucky in the last test and I'm having the same issue. Theres a very large jungle with only about 20% of it covered in jungle trees.
21:16 Zephlon I waited a few minutes so slow mapgen is not to blame
21:17 VanessaE you mean default/paragen jungle trees?
21:17 Miner_48er build the jungle?
21:17 Zephlon I mean more trees/tiny trees jungle trees
21:17 VanessaE oh ok
21:17 VanessaE oh btw,
21:17 VanessaE don't use quotes around your function name
21:18 VanessaE (like 24 of your paste)
21:18 VanessaE strong-quoted function calls are deprecated
21:18 VanessaE OH
21:18 VanessaE I know why
21:18 VanessaE you didn't set the threshold
21:19 VanessaE https://github.com/VanessaE/plantli​fe_modpack/blob/master/API.txt#L306
21:19 VanessaE plantlife_limit = foo
21:19 VanessaE you'll probably wanna turn that value up a bit
21:20 VanessaE strong-quoted?  I meant string-quoted :)
21:22 sandrossv why does servers list needs players names?
21:22 Zephlon so if I want the trees to generate anywhere on top of "paragenv7:junglegrass" what should I set the threshold to?
21:22 VanessaE set it to 1
21:22 VanessaE no wait, -1
21:22 VanessaE lower is more abundant
21:22 VanessaE it's been a while since I had to fiddle with it
21:23 sandrossv I believe my servers list isnt getting loaded because server list is too big
21:23 VanessaE sandrossv: that doesn't seem likely?
21:23 VanessaE however player names being hidden...  um, why? (not that it should be a problem for the server list)
21:23 sandrossv it keeps showing 18:14:15: ERROR[AsyncWorkerThread_3]: servers.minetest.net/list not found (Couldn't connect to server) (response code 0)
21:24 VanessaE don't specify a server list URL at all
21:24 VanessaE remove the URL from your config.  it'll still reach it
21:25 sandrossv what?
21:26 VanessaE usually when someone says they can't connect to the master server list, it's because they're specifying a malformed server list address in their config file.
21:26 VanessaE but if you didn't explicitly set that, then that's obviously not the issue.
21:26 VanessaE I can load the page just fine, so it IS up
21:27 VanessaE my client can receive the list too
21:27 VanessaE and my servers are announcing just fine
21:27 sandrossv there isnt specifief server list
21:28 VanessaE I wonder if the list server is being attacked again?
21:28 VanessaE Zephlon: result?
21:29 Zephlon idk yet. mapgen is very slow for me
21:29 VanessaE make sure your copy of plantlife is fully updated.
21:29 VanessaE it doesn't lag anymore, and I know paragen is pretty fast too
21:30 VanessaE so you should be able to tell within a matter of seconds to a minute
21:31 sandrossv nothing
21:31 VanessaE I've no idea what's wrong then sandrossv unless your connection is explicitly being blocked
21:31 sandrossv i can access it thought browser
21:32 jin_xi i browse my thoughts... 404
21:32 sandrossv through*
21:32 sandrossv ¬¬
21:33 VanessaE I'll bbl.
21:33 VanessaE I'm out of ideas
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22:16 sandrossv still cant fetch servers list
22:18 Zephlon joined #minetest
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22:29 Topic for #minetest is now Latest stable version is 0.4.10 | Please be patient, responses may take a while | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | Logs: http://irc.minetest.ru/minetest/ | Use https://mediacru.sh for images and http://pastie.org for text
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