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IRC log for #minetest, 2014-09-28

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All times shown according to UTC.

Time Nick Message
00:00 friti I will once it happens again, so i can compare with your error message, because i am now wonderinig if my error was a double linked list, or a double free...
00:03 Megaf_ friti: another erro that I get is simply a segmentation fault
00:05 friti Megaf_: So does this happen all the time, or only occasionally?
00:05 friti (note that i am NOT a dev, and still a noob at MT)
00:06 Spirtfilled joined #minetest
00:06 friti Also, did you compile it yourself, download it from the website, or install it from a repo? If installed from a repo, which one?
00:07 Spirtfilled Hi Everybody My os linux should I put mods in this folder  /usr/share/minetest/games/minetest/mods/?
00:08 Megaf_ friti: occasionally
00:08 Megaf_ Im not a dev either
00:08 Megaf_ and I compiled it myself
00:08 H-H-H put mods in /home/<user>/.minetest/mods/
00:08 Megaf_ Spirtfilled: Im not sure
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00:08 friti Spirtfilled: You should put the mods in ~/.minetest/mods/<mod_name>
00:08 H-H-H if you using a system wide setup
00:09 Spirtfilled tgreat ty h-h-h
00:09 Megaf_ Spirtfilled: I think you should create a folder named mods on oyr home/.minetest
00:09 Spirtfilled ty everyone I'll do that mow God bless
00:09 Spirtfilled bye
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00:19 doomtron im trying to host a server, but i cant port forward. someone sugested to rent a VPN/VPS to tunnel the traffic, so im asking for money, or for a better solution xD
00:21 H-H-H ive often wondered how minetest is on bandwidth as most home connections in the uk have a nice d/l speed but crap upload
00:22 friti OMG!!!! I just realized that i didn;t have levedb nor redis installed, yet i kept trying to compile with -DENABLE_LEVELDB. LOL!
00:22 H-H-H ooops
00:22 Megaf_ friti: lol
00:22 H-H-H hey friti if you use leveldb let me know what its like as i have heard its a lot quicker
00:23 Megaf_ friti: I will use only the cold sqlite
00:23 Megaf_ cool old*
00:23 friti This also means that i wil have to edit my build script, because the install line never attempts to install it either :-)
00:23 H-H-H i use sqlite at moment but if leveldb is quicker i might switch
00:23 Megaf_ H-H-H: not heavy on bw use, problem is when players are connecting for the first time
00:23 * friti *Recompiling...*
00:23 Megaf_ so they have to download lots of media
00:24 Megaf_ that might take long and may lag the server
00:24 doomtron im wondering how we could integrate minetest with something like gnunet to let clients find each others trought the internet
00:24 Megaf_ doomtron: why cant you port forward?
00:24 friti H-H-H: Perhaps best if you try it yourself. Just pacman -S hiredis and run my script
00:24 doomtron Megaf_: wouldnt it be possible to distribute media trought torrent?
00:24 doomtron Megaf_: point-to-point
00:24 Megaf_ doomtron: only if they change lots of stuff in minetest
00:25 Megaf_ http://servers.minetest.info/
00:25 Megaf_ players cand find  other players there
00:25 Megaf_ doomtron: what do you mean point to point?
00:25 Megaf_ What kind of internet is that?
00:25 doomtron But server does need to receive their clients in some conventional way that my internet service provider doesnt allow me to do
00:26 doomtron its a radio connection
00:26 Megaf_ oh
00:26 Megaf_ so you have no public IP
00:26 Megaf_ right?
00:26 doomtron yep
00:27 Megaf_ ok, you could just ask your internet provider to create a NAT for you
00:27 Megaf_ port 3000 UDP
00:27 doomtron couldnt it be easier?
00:27 Megaf_ and if you are going to get a VPS to tunnel, then just run minetest on the VPS
00:28 doomtron im not
00:29 Megaf_ I wish my computer were faster
00:29 Megaf_ Intel Celeron at 630 MHz xP
00:30 H-H-H :O
00:30 blaise my intel celeron is at 1.73GHz
00:30 blaise it was stuck at 800 MHz but I fixed it
00:31 Megaf_ 2 GB of ram and resolution is 800x640
00:31 blaise I only have 512MB ram
00:31 blaise :G
00:31 Megaf_ oops, 1 GB here actually
00:32 blaise 17:50 < minetest> *** people left the game
00:32 blaise lol
00:33 blaise is there a mod that will audit the users and remove them + their changes if they don't log in in a specified ammount of time?
00:34 * exio4 takes 2 cores and 4 gb of ram out of his computer and sends them to Megaf_
00:34 friti Latest version of my build script:
00:34 friti http://pastebin.com/D0d6hJU2
00:34 Megaf_ rollback will make your server stop
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00:34 exio4 still 4 cores and 10gb after doing that :3
00:34 Megaf_ heh exio4
00:35 zlsa_ joined #minetest
00:35 Megaf_ exio4: I have a 4 core 3,2 GHz 8GB or ram in my old house
00:35 * friti has a hexacore, using HTT and now the PC thiks it has 12 cores :-)
00:35 Megaf_ AMD Phenom II x4 955 BE
00:35 Megaf_ 4 real cores
00:35 exio4 I've a bulldozer :P
00:35 Megaf_ not this crap stuff AMD is building now a days
00:36 Megaf_ my dream is an AMD x6 1100T
00:36 exio4 new gens are good enough
00:36 exio4 because they can get insane high clockspeeds at ok-wattage and shitty cooling
00:36 Megaf_ I want real cores..
00:37 Megaf_ real paralel performance
00:37 Megaf_ perhaps one day I will have an UltraSPARC T4
00:37 exio4 there is only a real performance penalty while using 256bit FP math in the same module
00:38 exio4 integer and 128bit floating point performance is close-to-single-core
00:38 * friti remembers an AMD 5x86, supposedly pentium compatible, but the truth was very much different
00:38 Megaf_ the new architecture have poor floating point/math performance
00:38 exio4 integer performance is crazy
00:38 Megaf_ 8 cores but only 4 to floatingpoint/math
00:38 exio4 nope
00:38 exio4 8 floating point units (128bit)
00:39 exio4 but "4" 256bit units
00:39 Megaf_ yep, I dont like that
00:39 exio4 for what are you using those 256bit units?
00:39 exio4 it is only "really used" when used software optimized for intel cpus...
00:39 exio4 it is only "really used" when used software is optimized for intel cpus...
00:40 Megaf_ exio4: check this out, "The new T5 CPU features a total of 128 thread over 16 cores and is manufactured with a 28 nanometer technology."
00:40 blaise rollback makes your server stop?
00:40 Megaf_ The mighty SPARC T5
00:40 Megaf_ http://en.wikipedia.org/wiki/SPARC_T5
00:40 exio4 Megaf_, 128 threads over 16 cores omg such fake multithreading!!!!!!
00:40 blaise Megaf_: nice.. :)
00:40 Megaf_ and 3,6 GHz
00:40 blaise actually, SPARC got it right.. it's intel that muffed it up
00:41 Megaf_ imagine, 128 ultra fast mientest servers running on a single T5 CPU
00:41 exio4 I think AMD's approach is "the right thing" while caring about single thread performance in hyper-threaded spaces
00:41 Megaf_ each one with 1 GB of ram
00:42 Megaf_ exio4: they still far behind
00:42 Megaf_ well, actually is software fault
00:42 exio4 ?
00:42 exio4 use a decent operating system and it is going to work nicely
00:42 Megaf_ if you use a software optimized for the AMD architecture it would be better
00:43 exio4 compile gentoo with ICC, use an i7 4770K and you will love all the people!
00:43 exio4 anyway
00:43 Megaf_ lol
00:44 exio4 my bulldozer isn't shit
00:44 Megaf_ exio4: imagine a proper compiled distro on a T5
00:44 Megaf_ with lets say, 32 GB of ram
00:44 exio4 32GB of ram isn't that much
00:44 exio4 if a poor guy like me can have half of that
00:45 exio4 why not >64
00:45 exio4 well not half
00:45 exio4 nearly half!
00:45 exio4 Mem:         14011       2542      11469         54        118       1243
00:45 Megaf_ ok, if one can aford a T5 why not 128 or even 256 GB of ram then?
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00:45 Megaf_ dreaming still free...
00:46 Taoki joined #minetest
00:46 Megaf_ hm, you can have up to 8 SPARC T5 CPUs per board
00:47 Megaf_ 128 times 8 threads
00:47 Megaf_ !c 128 * 8
00:47 Megaf_ !c 128*8
00:47 MinetestBot 1024
00:47 Megaf_ bot?
00:47 MinetestBot 1024
00:47 Megaf_ exio4: 1024 threads per board
00:47 Megaf_ good enough uh?
00:49 Megaf_ some configurations of the T5 supports up to 8 TB of RAM!
00:49 Megaf_ ops
00:49 Megaf_ I mean, 4 TB
00:50 Megaf_ heh, I could run lots of VirtualBox VMs in that
00:50 Megaf_ and would use OpenSolaris as host OS
00:50 exio4 virtualbox?
00:51 Megaf_ heh, I like virtualbox
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01:02 Megaf_ $35,132.00 a T5 server
01:02 Megaf_ https://shop.oracle.com/pls/ostore/f?p=dstore:5​:9004947909799::NO::P5_PROD_HIER_ID,P5_LPI:1243​38730140760242792522,124330963107840216772244:
01:03 Spirtfiled Hi Again I installed a game but everything is given to me can I disable  the autoload toole so I have to make the things I need?
01:06 Megaf_ Spirtfiled: Can you pleasse write that again, but using things like commas and a porper grammar?
01:06 Megaf_ Your sentence does not makes sense to me, sorry
01:06 Spirtfiled ok grrr
01:07 VanessaE Spirtfiled: in the main menu, "Singleplayer" tab, un-check "creative mode"
01:08 Spirtfiled ty Vanessa thats what I needed God bless my friend
01:08 VanessaE cheers :)
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01:09 Megaf_ VanessaE: lol
01:10 Megaf_ I wonder how you managed to understand him
01:10 VanessaE Megaf_: "I speak only two languages, English and bad English."
01:10 Megaf_ heh
01:11 Megaf_ VanessaE: By the way, about my 3G problem. Is not because of the wifi tethering, tried using network over usb and got same slownet results
01:12 Megaf_ funny thing is, in my bedroom the avarege is 185 KB/s
01:12 Megaf_ in the hall is 210 KB/s
01:12 VanessaE then it's radio noise.
01:12 exio4 VanessaE, oh my
01:12 Megaf_ and outsite the building it can be 2000 KB/s
01:13 VanessaE 3G, wifi, bluetooth - all of these are radio links, which means you have an EM noise source near you
01:13 exio4 well, my english is probably worse than his
01:13 exio4 his
01:13 exio4 that sounds bad there
01:13 VanessaE probably a wide-band source of noise like a motor or other spark gap
01:13 Megaf_ Maybe the energy distribution system or all the electical water heaters
01:14 VanessaE electrical water heaters *might* but not likely
01:14 Megaf_ anyway, I believe there
01:14 Megaf_ anyway, I believe there' s not much that I can do
01:15 VanessaE not likely, short of using a regular wired ethernet connection
01:15 VanessaE or find the noise source
01:15 VanessaE got an AM radio handy?
01:15 VanessaE turn it on.  turn it to the AM band, tune around to some dead area of the band, i.e. no radio station, just static, and turn the volume up.
01:15 VanessaE turn the radio back and forth and walk around and listen to how the noise changes
01:16 VanessaE the radio will serve as a locater
01:16 VanessaE you can use it to wort of "home-in" on the source of the noise
01:16 VanessaE sort-of*
01:16 Megaf_ brb, switching to USB tethering
01:17 compcube joined #minetest
01:17 VanessaE AM radios are directional, so just turning the radio around in circles without otherwise moving it from place to place will give you a direction
01:17 compcube joined #minetest
01:19 Megaf_ back
01:20 Megaf_ VanessaE: I dont have any AM radio, but I think I can get them cheap
01:20 VanessaE do you have *any* radio?
01:20 Megaf_ FM on my fone
01:20 VanessaE hm
01:20 VanessaE well that's useless for this :P
01:20 Megaf_ I know
01:21 Megaf_ my grandfather have a FW radio
01:21 Megaf_ I could listen from Brazil Japanese and French stations
01:21 Megaf_ crazy stuff
01:22 VanessaE well as long as it's any kind of amplitude-modulation-type of radio - "AM", CB, short-wave, etc I think are all that type
01:22 VanessaE as long as it's not FM or a television basically
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01:26 Megaf_ 212 KB/s now, using USB tethering
01:28 Megaf_ Average 203 KB/s at the moment
01:28 Megaf_ VanessaE: I wonder if I would get much better results using 4G
01:28 VanessaE not likely
01:28 VanessaE if you've got a noise source near you that's killing wifi and 3g, 4g will probably suffer as well
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01:55 Artemis3 Megaf_, source of noises: fluorescent lamps, electric devices... barriers such as things made of metal, and often overlooked mirrors. Ah well the funny thing is i get 170 KB/s using dsl here :3
01:59 Megaf_ Artemis3: its 3 AM here now, there not much stuff turned on
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02:32 blaise Megaf_: you could try using an antenna reflector..
02:32 blaise a pringles can is perfect, btw.. :)
02:33 blaise well, it's effective..
02:34 VanessaE cantenna!
02:34 VanessaE :D
02:35 Zeno` haha
02:36 VanessaE Megaf_: there's a shitton more stuff "turned on" than you think - but it's not all gonna be inside your house
02:36 Enke joined #minetest
02:36 VanessaE think stuff outside like power lines, nearby radio transmitters, that sort of thing.
02:36 uroboro joined #minetest
02:36 Zeno` and alien spacecraft
02:37 blaise a friend of mine and myself managed to reflect off the windows of buildings a lot further than if nothing was there..
02:37 Cylus joined #minetest
02:37 VanessaE Zeno`: that too
02:37 blaise microwaves, fish pumps, crt tubes put off some nice emf
02:40 blaise substations and high transit lines are definitly to be considered
02:42 blaise with a soda or beer can, you do get the directional effect..
02:42 blaise but it's better to use something longer, so if there's a tall can that might be better
02:44 blaise but you have to think about how fast this wave is traveling.. with higher frequencies a longer tube would be benificial..
02:45 blaise which makes the pringles can a good candidate...
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02:50 jojoa1997 HI
02:50 jojoa1997 hi blaise and Vadtec
02:50 jojoa1997 hi blaise and VanessaE
02:51 exio4 hey jojoa1997
02:51 jojoa1997 hi exio4
02:51 jojoa1997 long time no see...
02:51 jojoa1997 in this channel
02:52 VanessaE hi jojo
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03:24 realtinymonster hi
03:25 realtinymonster what's going on?
03:31 Cylus I love that exit line. "Conversation terminated! I'm done talking with you, now be quiet!"
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04:05 bjrohan Hello all. I am trying to run the animal modpack, but when I start, the debug shows an error that everything depends on modf, which isn't available
04:05 bjrohan *mobf, which I have enabled in the configuration, any suggestions?
04:06 VanessaE can you pastebin the error log please?
04:09 bjrohan VanessaE: http://paste.ubuntu.com/8445048/
04:12 VanessaE ah, looks like you got an incomplete modpack then
04:12 VanessaE or a very old version
04:12 VanessaE 21:08:35: ERROR[main]: mod "mobf" has unsatisfied dependencies:  "adv_spawning"
04:12 VanessaE that's the problem
04:13 VanessaE you need this adv_spawning module
04:13 VanessaE "Advanced Spawning 0.0.10"
04:13 VanessaE says on the first post of the forum thread for the MOBF mod
04:13 friti LOL! This is interesting: http://pastebin.com/5D5aYrzC
04:13 VanessaE also you need the "Factions" comnponent probably
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04:14 bjrohan To get the mod, I went to the Git and cloned it.
04:14 bjrohan animal modpack
04:14 VanessaE https://github.com/sapier/adv_spawning
04:14 VanessaE get that also
04:15 bjrohan will do, thanks
04:16 bjrohan By components, sapier means that I need to get those also, not that those are included in his mod :-)
04:16 VanessaE yep
04:16 VanessaE he should list them as dependencies rather than components
04:22 friti What should i do about this little issue of mine?
04:23 bjrohan VanessaE: After installing the adv_spawning my debig is such: http://paste.ubuntu.com/8445125/
04:23 bjrohan no 2d graphics even?
04:23 bjrohan :-)
04:24 VanessaE O_o
04:25 VanessaE bjrohan: I have NO idea
04:25 bjrohan okay :-)
04:25 bjrohan Thanks :_)
04:25 VanessaE that one you'll have to take up with sapier :)
04:25 bjrohan ok
04:26 bjrohan Now, in the unified inventory, crative mode, I can't get items, any item I click an item on the right it brings up the recipe, no matter what, even after I choose crafting grid instead of recipe
04:29 VanessaE then you're not really in creative mode :)
04:30 VanessaE there are two ways to get that mode in Unified Inventory:  either the server/your single player game must be operating in creative mode, or you as a user must be given the "creative" privilege
04:30 bjrohan That was a test, you passed :-O
04:31 bjrohan VanessaE: How do you contribute so much?
04:31 VanessaE I have a lot of free time on my hands
04:31 VanessaE well sometimes I do anyways
04:32 bjrohan Wow. Have you seen an uptick in minetest use from the announcement of the sale of Mojang
04:33 VanessaE yes, a bit
04:33 VanessaE not exactly a flood, but certainly plenty of new faces
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04:34 bjrohan I would have thought there would be more like me.
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04:34 VanessaE there are, but this is a slow time of the evening
04:35 VanessaE it always gets slow here after about 9 pm EDT or thereabouts
04:36 VanessaE even my servers have been all but dead this evening
04:37 friti VanessaE: Speaking of your servers. I have been unable to access your servers. I have not managed to log in even once.
04:38 VanessaE friti: what problem are you having exactly, and on which server?
04:38 friti Let me try and log into the creative server and i will tell you what happens as it happens.
04:38 VanessaE wait.
04:38 VanessaE ok, go.
04:38 * VanessaE opens the log
04:39 VanessaE 00:39:01: ACTION[ServerThread]: Server: Fritigern supplied wrong password
04:39 friti That is not what MT says. It is showing "Connecting to server..." and that's it. It never recieves the wrong pwd message from your server
04:40 VanessaE are you using 0.4.10?
04:40 friti Could you perhaps reset my pwd? Because i don;t know what other pass i could have used
04:40 VanessaE MichaelEh just joined, and started using a mining drill
04:40 friti Yup 0.4.10, latest nightly for MT and minetest_game
04:41 VanessaE strange.  I can surely reset your password though.  one moment.
04:41 bjrohan VanessaE: May I join your server(s) to take a look?
04:42 VanessaE bjrohan: one moment...
04:42 VanessaE friti: see /msg
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04:45 bjrohan VanessaE: Your home decor pack rocks!
04:45 VanessaE thanks, bj :)
04:45 VanessaE ok and yeah you can of course join my servers
04:46 VanessaE friti: looks like you're in now
04:46 friti Yup, but i seem to be halve sunken into the ground... LOL
04:46 VanessaE haha
04:46 VanessaE /spawn
04:46 bjrohan How do I join?
04:47 friti Out of curiosity, am i supposed to be able to fly?
04:47 VanessaE friti: yep
04:47 VanessaE bjrohan: digitalaudioconcepts.com and one of ports 30000 to 30006 depending on which game you want and what mode (30007 is a testing server)
04:47 bjrohan VanessaE: Ironically on the android app, I can see them auto populate, on the latest dev my server list is empty
04:47 friti Then i'm not worried :-)
04:47 VanessaE bjrohan: all my servers are in the public list
04:48 VanessaE bjrohan: you need cURL for the server list to work
04:48 bjrohan cURL mod?
04:48 VanessaE no, libcurl dev library for when you build minetest
04:49 VanessaE for ubuntu/debian and friends it would be one of, libcurl4-gnutls-dev  or  libcurl4-nss-dev  or  libcurl4-openssl-dev
04:50 bjrohan Which of the 3 is preferred?
04:51 VanessaE I suppose openssl
04:51 VanessaE doesn't really matter I guess
04:51 VanessaE unless you plan to use curl for something else, any of them will do
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04:51 bjrohan I have the openssl already installed
04:52 VanessaE openssl != libcurl4-openssl-dev
04:52 VanessaE at any rate, install one of those and re-compile minetest
04:52 bjrohan Ah, I have minetest from the dev repo
04:52 VanessaE Ah
04:52 VanessaE using it from the PPA
04:52 VanessaE and it still doesn't populate the list?
04:52 VanessaE very straneg indeed
04:52 VanessaE strange*
04:53 bjrohan I tried to enter your server, wants a password
04:53 VanessaE well for my servers, it's:  30000 for creative, 30001 for survival, 30002 for the MG mapgen test, 30003 for Nostalgia, 30004 for Realtest, 30005 for Vanilla-ish, 30006 for Free-for-All
04:53 VanessaE make up a password and record it somewhere.
04:54 bjrohan Gotcha
04:56 VanessaE oh, one other thing:
04:56 friti bjrohan: .
04:56 bjrohan yes
04:56 VanessaE there.
04:56 friti oops
04:56 VanessaE granted you both interact :)
04:57 Miner_48er an alternative server list servers.minetest.net
04:57 VanessaE yep, what Miner_48er said
04:57 friti bjrohan: If you run into problems when you compile on a debian-based distro, make sure to do sudo apt-get install git build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev
04:58 bjrohan That is more than I am looking for right now, the compiling from source for myself, although it is soon comig for me, compiling my own items
05:00 bjrohan Seriously, this is awesome. How did you make the elevator?
05:00 VanessaE Travelnet mod, courtesy of Sokomine :)
05:00 friti bjrohan: You may find this script quite useful when you choose to compile for yourself. Just run it and it compiles, then runs :-)   http://pastebin.com/D0d6hJU2
05:01 friti And now, i will be AFK
05:03 bjrohan VanessaE: What do you like your server guests to do?
05:03 VanessaE bjrohan: it's entirely up to the guest :)(
05:03 VanessaE I just ask people to keep their builds in good taste is all
05:04 VanessaE you should see some of the stuff the guys on Creative have built.  not exactly up to the standards of Minecraft servers for some reason, but I think that's just a lack of dedicated players.  there's certainly plenty of space to build and materials to build with
05:05 bjrohan What do you mean by the guys on creative, your creative server? I am on that one now 3000
05:05 VanessaE 30000 is my creative server yeah
05:05 VanessaE "the guys on Creative" == the folks who play on and build on my Creative server
05:06 VanessaE MichaelEh is really good
05:06 VanessaE twoelk too
05:06 VanessaE cheapie does some nice stuff also
05:07 Zeno` too many plants!
05:08 * Zeno` needs to craft a brushcutter
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05:09 VanessaE haha
05:17 bjrohan VanessaE: to find a build spot,  I imagine I run in one direction for 30 minutes to a clearing :-D
05:18 VanessaE haha
05:18 VanessaE not quite that bad
05:18 VanessaE more like hunt around for a minute or two  :P
05:18 VanessaE you might try just flying up over the buildings a bit :)
05:18 bjrohan It is very impressive
05:19 VanessaE I guess I'm gonna have to move the spawn on Creative soon :P
05:19 VanessaE I can see why linking books are popular in Minecraft.
05:20 VanessaE we have Travelnet though, which is similar in function
05:20 VanessaE there's an exchange to the north under the green glass building
05:23 bjrohan WOW again
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05:24 VanessaE :D
05:25 bjrohan Where's the amusement park?
05:26 VanessaE actually, there IS a roller coaster :)
05:26 VanessaE damned if I can remember where I built it, it's on "Joy Ave" though
05:26 VanessaE *checks map*
05:26 bjrohan #facepalm
05:27 VanessaE an there it is
05:27 VanessaE southwest of the spawn
05:28 bjrohan ok
05:28 bjrohan very far
05:28 VanessaE naw, a few dozen meters
05:28 * Zeno` gets out his ruler
05:28 Zeno` actually I have a trundle wheel
05:28 bjrohan found it
05:29 VanessaE hm, and I think I see a lava spill on it
05:29 Zeno` combined with my pedometer I can pinpoint locations with ease!
05:30 VanessaE hm, no lava here.
05:32 VanessaE damn it
05:32 VanessaE pilz broke the carts mod
05:32 bjrohan ah
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05:33 bjrohan How do I get out
05:34 VanessaE sorry about that
05:34 VanessaE engine bug, I forgot :)
05:34 Zeno` she has trapped you!
05:35 Zeno` be careful
05:35 Zeno` The old get stuck in a cart trick
05:35 Zeno` I always fall for it as well
05:35 nore joined #minetest
05:35 bjrohan haha
05:36 bjrohan is the Skins mod the best way to change your skin?
05:40 blaze joined #minetest
05:42 VanessaE I use the player_textures mod
05:45 bjrohan VanessaE: Is there a template for the texture to modify (in gimp I assume)
05:45 VanessaE any minecraft skin will do
05:45 VanessaE as long as it's the 1.0 format
05:45 VanessaE (not that bigger 1.8 format that was rumored)
05:46 bjrohan Okay
05:51 adidik joined #minetest
05:56 bjrohan VanessaE: May I send you a skin?
05:57 VanessaE /msg it to me so I don't lost it
05:57 VanessaE lose it*
05:57 VanessaE and I'll install it later on
05:58 bjrohan VanessaE: you mean mesg  a link to it?
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06:00 cristian_ !server megaf
06:00 VanessaE yeah
06:00 MinetestBot cristian_: No results
06:00 h4iku hi all
06:01 h4iku VanessaE: how are you
06:01 h4iku Megaf_:
06:01 khonkhortisan hello h4i|<u
06:01 VanessaE I am fine
06:01 h4iku hi khonkhortisan
06:02 h4iku Megaf's server seems down
06:05 Pest joined #minetest
06:09 asie VanessaE: not rumored
06:09 asie it happened
06:15 Gregor3000 joined #minetest
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06:36 VanessaE bjrohan: there, I fixed the roller coaster
06:36 VanessaE stupid cart has a wider collision box than it used to have when I built the coaster, had to reprogram it :-/
06:36 Krock joined #minetest
06:38 Krock "..et: [freenode-info] help freenode weed out clonebots -- plea.." stupid kids with their >oh so amazing< bots :/
06:41 asie joined #minetest
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06:54 MinetestBot [Git] BlockMen -> minetest/minetest: Fix multilined description in tooltips (fixes #1688) b75e714 http://git.io/Q1CIFw (2014-09-28T08:44:05+02:00)
07:06 Fritigern_AFK Krock, how would a Linux user format a path when a .Net/mono program asks for one?
07:09 H-H-H friti take a peak at opensim :)
07:09 jp joined #minetest
07:10 Fritigern_AFK H-H-H: OpenSim.exe != MT_skins_updater.exe
07:11 H-H-H no but it runs on mono in linux and has suff that access ini files so if you look you should be able to find out how it references paths
07:11 H-H-H stuff*
07:11 Krock Fritigern, no idea. lol
07:12 H-H-H afaik mono has a dir delimiter proprty in the system namespace but i could be wrong
07:13 Krock Fritigern, and the .py script doesn't work?
07:14 Fritigern The python script throws an error, bot in your version as well as the other (older) one that i tried
07:14 Fritigern *both
07:14 Krock oh
07:15 Fritigern I'll paste it. Hold on....
07:16 Fritigern Here's the error: http://pastebin.com/1LjB3BDY
07:17 Krock http.client.BadStatusLine: '', the server sent nothing back
07:17 Krock and it always happend on page 10?
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07:20 Fritigern Yeah. And i don;lt really know how to read all this, but it feels to me as if it reached the last page, then tries to read the next page, which does not exist, so the script throws a tantrum. But as i said, it's just how it feels to me, dunno if it is even anywhere close to the truth
07:21 dirkk0 joined #minetest
07:28 Krock sorry, I can't find anything which could result with this error
07:30 Fritigern Perhaps python 3.4.1 is just borken.
07:30 OldCoder Announce: pitriss has been doing nice work on Landrush. Mods are all tidy now. Thank him and try out Landrush: minetest.org port 30011
07:31 OldCoder Similar help is requested for other worlds. Come get a world of your own!
07:31 Krock "Come get a world of your own!" wat?
07:31 OldCoder Krock, I have about 10 to 20 and need help sorting things out
07:32 Krock OldCoder, means, killing cobble houses?
07:32 OldCoder If people want a venerable world to maintain and work with, they are up for grabs
07:32 OldCoder Hm?
07:32 OldCoder Is there a dispute regarding Landrush mods?
07:32 Krock or what do you mean by sorting things out?
07:32 * OldCoder is confused
07:32 OldCoder Um, how did cobble houses get into it?
07:32 Krock nvm
07:33 OldCoder Krock, I am literal, tired, hard-working. Be useful.
07:33 OldCoder I am giving away worlds
07:33 OldCoder Simple as that
07:33 OldCoder Need to rest now, thanks. Zzz.
07:33 OldCoder
07:33 * Krock hides to be more useful
07:33 OldCoder That is a useful thing for Krocks to do
07:33 OldCoder
07:34 bjrohan_ joined #minetest
07:35 H-H-H free worlds ?
07:35 H-H-H tell me more lol
07:44 Fritigern VanessaE: I am kinda jealous of your Worldedit GUI for unified inventory, where did you rustle that one up?
07:45 ElectronLibre joined #minetest
07:46 VanessaE actually that's just part of Worldedit :)
07:46 VanessaE or do you mean the icon?
07:47 ElectronLibre Good [night|morning|afternoon|evening] everyone.
07:47 Krock lol. Git once again. it tells me to update my master branch because it's behind something and when I do so, it tells me to commit my changes first 0.0
07:47 Krock dat loop
07:47 VanessaE the icon in Unified Inventory I put together from some images on Wikipedia and a bit of simple drop shadowing, the actual gui is already part of worldedit and is supported directly by Unified Inventory
07:48 VanessaE hi ElectronLibre
07:48 Fritigern VanessaE: Yeah, the icon. Because i figured i'd add WE GUI, but it depends on inventory plus
07:48 VanessaE Fritigern: I gots skillz ;)
07:49 anunakki joined #minetest
07:50 Fritigern And inventory plus replaces/pushes away UD, so i am kinda miffed at it right now
07:51 Fritigern Nope, not seeing anything WE related in my UD, so i don;t get it
07:56 * VanessaE 's brain starts to fade for the night
07:56 VanessaE I think I should start considering going to bed :)
07:56 Fritigern Why do i keep calling Unified Inventory UD? (Somehow it became Unified directory in my head)
07:56 VanessaE I was wonder the same thing
07:56 Akagi201 joined #minetest
07:56 VanessaE you had me confused there but I figured I would just wait :)
07:57 Fritigern So, you said the UI already supports WE, right/
07:57 VanessaE yes, but you also need to have WE priv as well
07:57 VanessaE else the icon doesn't show up
07:57 VanessaE (or it shouldn't, anyway)
07:57 Fritigern I am admin on my own server, i have all the privs. Right?
07:58 Fritigern Yup, i just confirmed that i do have WE privs
07:58 VanessaE hrm
07:58 VanessaE well I'm too groggy now to sort it out so I have to leave it to you :)
07:58 * VanessaE pokes RealBadAngel
07:59 RealBadAngel hi
07:59 VanessaE ah there he is
07:59 e1z0 joined #minetest
08:00 Fritigern How do i determine which version of unified inventory i have?
08:01 Yepoleb_ joined #minetest
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08:03 VanessaE Fritigern: I'm not sure; I use git so for me, it has no "version"
08:04 Krock http://i.imgur.com/LaYzWf4.png
08:05 VanessaE grass looks too... tiled.
08:05 VanessaE almost like ceramic
08:05 VanessaE like floor tiles
08:05 Fritigern I just redownloaded UI and still no joy. I'll try git this time.
08:06 Fritigern *github
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08:08 jp is there a way to exclude some random generated numbers during a new math.random() which follow another one ?
08:09 Krock random is random.
08:11 jp example : 5, 40, 25 already generated by math.random() -> new math.random() started in excluding the previous numbers ramdomly generated
08:11 Fritigern jp, stre them in an array then compare the new result to the contents of the array
08:11 jp a dynamic exclusion so
08:11 Fritigern *stre = store
08:11 H-H-H only way i see is to compare the output and dismiss it if its one you dont want
08:11 dirkk0 joined #minetest
08:11 Krock run math.random until it throws something else than the one before
08:11 Krock useloops
08:12 jp ok thanks both !
08:13 kahrl jp: here's another solution using python: http://paste.debian.net/123442/
08:13 Fritigern RealBadAngel: According to VanessaE, Unified Inventory is supposed to automatically show a Worldedit icon if WE is installed and the user has WE privs. But nothing of the sort is happening for me
08:13 kahrl well not exactly a solution but it does something similar
08:13 kahrl generates a numbers from 1 to b without repetition
08:13 kahrl found it recently
08:14 jp hmm, seem simplier than the compare table
08:15 RealBadAngel Fritigern, you need WE plugin for UI i think
08:15 Fritigern Wghere xcan i get that?
08:15 RealBadAngel VanessaE should have one i think
08:15 VanessaE I do?
08:15 Fritigern VanessaE: just told me that all she had to do was to make an icon/.\
08:16 VanessaE the aforementioned icon is already part of worldedit gui, which for me already came *with* worldedit when I fetched it last
08:16 RealBadAngel i dont remember since when an icon is able to write the code for something ;)
08:16 VanessaE for me, it "just works" :)
08:17 Fritigern Okay, so now you tell me that it came with WE. Earlier you were pointing at UI
08:17 VanessaE oh, sorry about that
08:17 VanessaE I'm tired :)
08:17 RealBadAngel link to WE repo?
08:17 VanessaE https://github.com/Uberi/Minetest-WorldEdit
08:17 H-H-H the operative word in that sentence is UI
08:17 VanessaE I believe that's the one I use
08:19 Fritigern I wish people would remove old downloads from the forum when the package is getting superceded by a newer version......
08:20 H-H-H +1 to that
08:20 H-H-H i had the same issue before where the one on the page was borked and the last post on like the 10th page had the right link
08:21 RealBadAngel https://github.com/Uberi/Minetest-WorldEd​it/blob/master/worldedit_gui/init.lua#L69
08:21 RealBadAngel WE has built in UI support
08:21 VanessaE sometimes even us moderators can't fix the first post :-/
08:22 Fritigern That's messed up. Sounds like a case made for new forum software.
08:22 RealBadAngel so it should work out of the box
08:23 VanessaE Fritigern: naw, in this case it's a database screwup and the person who maintains it has been...unavailable for a while
08:23 VanessaE (read "unavailable" as "doesn't want to touch minetest because he's too obsessed with avoiding it in favor of his own fork")
08:23 Fritigern VanessaE: Sounds like you are using a nice word so as not to use a very bad word.
08:23 VanessaE you mean like that? ;)
08:23 Fritigern Heh, i did read that right ;-0
08:23 Fritigern :-)
08:24 VanessaE it happened when we moved from punBB to phpBB
08:24 VanessaE something in the database got messed up and certain posts with file attachments became un-editable.
08:24 RealBadAngel Fritigern, confirmed. it works out of the box. just downloaded both WE and UI from their repos and WE tab is here
08:26 Fritigern Now i FINALLY have DL'ed both WE and UI from their git repos, installed them, and now starting MT
08:26 Fritigern And WOOT! There it is!
08:26 VanessaE \o/
08:27 Fritigern Now.... waypoints? LOL!
08:27 VanessaE we gotta do something about these out-of-date mods everyone keeps getting
08:27 VanessaE waypoints is easy, get the datastorage mod.
08:27 Fritigern okies
08:27 VanessaE https://github.com/minetest-technic/datastorage
08:27 VanessaE add that and waypoints should just work
08:28 Fritigern Coolness!
08:29 Fritigern And i agree, something need to be done about it. I normally make it a point to get the latest software (for example, i use Kubuntu 14.10 beta, and Singularity Viewer nightlies, the latter is a viewer for Second Life)
08:29 Fritigern Anyway, latest software. I like to keep my stuff up to date, even if that means that it occasionally breaks, it's part of the excitement ;-)
08:29 MinetestBot [Git] BlockMen -> minetest/minetest: Standardize tooltip row detection 61ed56f http://git.io/Z4Er-g (2014-09-28T10:10:43+02:00)
08:30 Fritigern I use my build script to start MT every time, so i won;t miss a single update :-)
08:30 Fritigern Like the one made just now :-)
08:32 Fritigern Anyway, the online mods repoo is a good idea. But what it lacks is versioning. Also stale mods are not being removed.
08:33 VanessaE careful, sometimes minetest updates don't just break, they can REALLY break ;)
08:33 Fritigern VanessaE: I can't wait ;-))
08:34 Fritigern Also, i can always switch branch to stable 0.4
08:34 H-H-H also theres some stuff in that online mods repo thats just erm daft
08:34 H-H-H like one called test
08:37 kahrl well the big guys do it too: https://addons.mozilla.org/en-​US/firefox/addon/akayserhat-1/
08:37 Fritigern I think that something like the MCF Modlist (http://modlist.mcf.li/) is an awesome idea. It's actively maintained and modders are falling over temselves to get their mod on that list. The layout is well done, and i am sure that if something similar were to be made for MT mods, it would be no problem to link to archives on github and download/install them that way
08:38 Fritigern kahrl: True, but the big guys are big enough to make that small test very very hard to find. Not so with the test mod in theo nline repo
08:38 VanessaE we have something similar to that
08:39 VanessaE https://forum.minetest.net/mmdb/
08:39 VanessaE but it requires modders to manually upload their mods, and it has no integration with git repos
08:39 VanessaE and requires uploaded mods to be approved by a forum moderator
08:39 VanessaE too much work for modders to futz with
08:40 VanessaE mods on this site are what are shown in the in-game "mod store"
08:41 PenguinDad joined #minetest
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08:44 Fritigern There are several things that i would like to see added to the list. Date added, date modified/updated, mod version, and intended MT version.
08:44 VanessaE *nod* it does need more work
08:45 Megaf_ Morning
08:46 jp \o
08:46 * sfan5 curls up to VanessaE's lap
08:46 VanessaE heh
08:47 Megaf_ !server Megaf
08:47 MinetestBot Megaf_: No results
08:47 Megaf_ Yep, my server is down, wonder what is the bug now
08:47 Pest joined #minetest
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08:49 Zeno` bug?
08:49 * Zeno` gives sfan5 a cat
08:49 * sfan5 cuddles with the cat
08:49 Fritigern (He has moths flying around his PC :-))
08:49 Megaf_ double link corrupted thing yet again
08:49 Megaf_ this is getting annoying
08:49 Zeno` Megaf_, I've never seen that
08:50 Zeno` I tried to reproduce today and ran valgrind and did a bunch of other things
08:50 Zeno` are you using any kind of mod that emits sounds?
08:51 VanessaE Megaf_: you know, you could always bisect.
08:51 Fritigern BTW, the moth thing was a reference to the very first recorded computer bug : http://thenextweb.com/shareables/201​3/09/18/the-very-first-computer-bug/
08:51 Megaf_ Zeno`: https://github.com/minetest/minetes​t/issues/1697#issuecomment-57079276
08:51 Zeno` unfortunately the double-linked thingy is part of glibc so I think it's gonna be tricky to find
08:51 Megaf_ Zeno`: doorbels and toasters from homedecor?
08:51 Zeno` You need to add your server version (git hash) to the report
08:52 Megaf_ Zeno`: its always the latest git
08:52 Zeno` Megaf_, it's unlikely homedecor because I run that as well
08:53 Zeno` Megaf_, I think you should still add it :)
08:53 Megaf_ Zeno`: but why you are asking about the sound thing?
08:53 Zeno` might be weeks until someone looks at it and then they won't know what version you had
08:53 Megaf_ and how do I know my git hash?
08:53 Zeno` I noticed the use of some unitialised variables with some mods that use sound
08:54 Zeno` git rev-parse HEAD
08:54 Zeno` in the minetest directory
08:54 Zeno` or just get it from github and copy/paste
08:54 VanessaE or git log and look at the latest commit there.
08:55 VanessaE git log |head -n 1
08:55 Megaf_ Hey jp
08:55 jp hey
08:55 Megaf_ jp: VanessaE: are there new stuff in homedecor?
08:56 VanessaE Megaf_: not in the past few days
08:56 Megaf_ ok
08:56 VanessaE a plantlife update is coming soon that will greatly speed it up, from a lag perspective
08:56 VanessaE but I'm not finished with it yet
08:56 Megaf_ ok, that' s fantastic
08:56 Megaf_ Zeno`: I added the hash
08:57 Zeno` VanessaE, always has easier ways :(
08:57 gv1222_ joined #minetest
08:58 Zeno` VanessaE, I'm being a bit daring and installing the WIP tonight :3
08:58 VanessaE eep
08:58 VanessaE are you sure you wanna do that?!
08:58 Zeno` yep
08:58 VanessaE I'm not convinced that it won't damage worlds :P
08:58 Zeno` neither am I, but this is the best way to stress test it
08:58 VanessaE it might create black holes, open tunnels to alternate universes, or cause innocent kittens to suffer!
08:58 adidik joined #minetest
08:59 Zeno` I've been running it all day singleplayer so... I'm 90% confident in your work :p
08:59 Zeno` will it kill roses?
08:59 VanessaE it might
08:59 VanessaE :P
08:59 Zeno` if so I'll install it twice
08:59 VanessaE lol
09:10 john_minetest joined #minetest
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09:11 Zeno` perhaps I should make a backup
09:12 VanessaE chicken ;)
09:12 Zeno` heh
09:31 dirkk0 hi! how do I install carbon on the server, so that the clients download it? I am on Ubuntu and I created a directory 'games' on the server and put the carbone.zip there, but that doesn't seem to work.
09:31 john_minetest hello
09:32 john_minetest dirkk0: So you are running a minetest server?
09:32 PenguinDad dirkk0: you have to unzip it
09:32 dirkk0 yes
09:32 ElectronLibre Unzip the carbon.zip into the games directory and rename the forlder "carbon".
09:32 dirkk0 ah ok
09:33 rubenwardy joined #minetest
09:34 edlothiol joined #minetest
09:36 rubenwardy https://github.com/Pitriss/globeminner_game =-O
09:37 PenguinDad This is why I love plantlife https://cdn.mediacru.sh/K75EtC34EuQ8.png
09:37 ElectronLibre O_O
09:38 dirkk0 hmm, I did that but it doesn't seem to work. T
09:38 VanessaE PenguinDad: wait until you see how fast the newst one is :)
09:38 ImQ009 joined #minetest
09:38 * ElectronLibre loves gravity..
09:38 VanessaE newest*
09:38 PenguinDad VanessaE: which branch?
09:38 Krock PenguinDad, <3
09:38 dirkk0 There is a carbon direcory now in .minetest/games/
09:38 VanessaE PenguinDad: deferred-generate
09:38 VanessaE the code is there now if you have the guts to run it :)
09:39 VanessaE but as I said to zeno,
09:39 VanessaE [09-28 05:00] <VanessaE> it might create black holes, open tunnels to alternate universes, or cause innocent kittens to suffer!
09:39 xrazybud joined #minetest
09:39 dirkk0 just to be clear - the clients should be downloading the mods for a game from the server automatically, right?
09:40 VanessaE dirkk0: the server will send the assets to the client
09:40 VanessaE but the mods stay on and run on the server
09:40 * Krock gives ElectronLibre antigravity
09:40 xrazybud i'm getting this error ...minetest/mods/homedecor_modpa​ck/building_blocks/init.lua:274: attempt to call method 'register_all' (a nil value)
09:40 john_minetest import antigravity
09:40 Krock materia = gravity -> antimateria = antigravity
09:41 * ElectronLibre is flying...
09:41 VanessaE xrazybud: update your copy of moreblocks
09:41 VanessaE it's outdated
09:41 dirkk0 ok ... I expected to login and have a pickaxe because that was the default behaviour of the carbon mod IIRC. But I haven't - so I assume the client did not installl carbon.
09:41 john_minetest higgs field -> gravity
09:41 xrazybud ok tahnsk
09:42 john_minetest Antigravity just has a reversed higgs field.
09:42 VanessaE dirkk0: It isn't like MC - clients do not have to install mods that are used on servers.
09:42 VanessaE dirkk0: you just connect and the server sends you whatever it is you need
09:42 john_minetest I guess at least. I don't know quantum physics.
09:42 jin_xi ugh. so i'm still trying to get this particles shit running and its starting to piss me off.
09:43 pitriss rubenwardy: :) It runs quite fast even on really poor hardware:)
09:43 PenguinDad jin_xi: Got a particle in your eye? ;D
09:43 jin_xi anyone have a clue how to add one! little number to an irrlicht class and use it?
09:43 dirkk0 @VanessaE: yes, I guessed so. which is cool, btw.
09:43 jin_xi fucking c++ abstract shizzle, idk
09:43 xrazybud why did freenode add this new authentication stuff? otherwise i would stay
09:43 Megaf_ hm, the fullscreen option in minetest.conf doesnt seem to be working
09:43 rubenwardy jin_xi, which class?
09:44 VanessaE xrazybud: what authentication stuff?
09:44 rubenwardy I know Irrlicht :P
09:44 Megaf_ can anyone confirm that please?
09:44 Megaf_ latest git
09:44 jin_xi sup rubenwardy, im trying to make a particle emitter which spawns a fixed number of particles, so should be a subclass of BoxParticleEmitter
09:44 john_minetest Megaf_: testing
09:44 VanessaE Megaf_: can't confirm.  I use dual screens - most fullscreen stuff is glitchy for me, so I avoid using such modes
09:45 Megaf_ Here it still in window mode even if I set it to true
09:45 Fritigern xrazybud: You mean the /msg nicksrv identify thing? That has been here since the dawn of IRC
09:46 sfan5 !tell Calinou https://www.reddit.com/r/Minetest/comments/2hlv38​/hearing_sounds_from_all_players_as_if_they_are/
09:46 MinetestBot sfan5: yeah, sure, whatever
09:46 xrazybud i mean 03:43:21 [freenode] !verne.freenode.net *** Notice -- You need to identify via SASL to use this server
09:46 PenguinDad Megaf_: did you set screenW and screenH?
09:47 xrazybud i get it with every server i try
09:47 rubenwardy What do you mean by a fixed number of particles, jin_xi?
09:47 rubenwardy Also, #irrlicht
09:47 jin_xi i mean spawn x particles
09:47 Calinou joined #minetest
09:48 Fritigern xrazybud: It never tells me that.
09:48 xrazybud weird
09:48 jin_xi alse i've been lurking in #irrlicht, no one talks about irrlicht in there
09:48 sfan5 jin_xi: we don't talk about minetest in #minetest either
09:48 dirkk0 the mod should be in .minetest/games/carbon/ on the server, right? Not in the world directory or elsewhere?
09:48 jin_xi yeah well
09:49 jin_xi i liek turtles
09:49 VanessaE dirkk0: what mod?
09:49 sfan5 i'm a cat
09:49 jin_xi its ok
09:49 xrazybud well thanks VanessaE very awesome mod you made!
09:49 SylvieLorxu joined #minetest
09:50 VanessaE dirkk0: mods go in ~/.minetest/mods or ~/.minetest/worlds/<name of your world here>/worldmods or if you really must, ~/.minetest/games/<name of some game>/mods
09:50 Calinou do not install mods in game directories
09:50 VanessaE Calinou: hence the "if you really must" part.
09:50 sfan5 o/ a Calinou
09:51 PenguinDad ZOMG a wild Calinou appears! :D
09:51 Calinou hi
09:51 MinetestBot Calinou: 09-28 09:46 UTC <sfan5> https://www.reddit.com/r/Minetest/comments/2hlv38​/hearing_sounds_from_all_players_as_if_they_are/
09:52 VanessaE Calinou, sfan5 ^^^^ make sure that there is a 'gain' setting for the sound def.
09:53 VanessaE (no shit, I'm serious :) )
09:53 Calinou and don't make sounds too loud
09:53 VanessaE nono
09:53 Calinou I disabled all sounds because I got tired of mods having shit sounds
09:53 VanessaE if there's no gain defined, the positional feature is busted
09:53 Calinou zero normalisation
09:53 VanessaE it'll play everywhere, even if the sound is otherwise nearly silent
09:54 Calinou minetest.sound_play("item_drop_pickup", {pos = pos, gain = 0.3,})
09:54 Calinou I have a gain
09:54 VanessaE you're missing one
09:54 Calinou -EENGINE_BUG
09:54 VanessaE there was a third param
09:54 VanessaE what was it
09:54 Calinou it's like max_hear_distance not working
09:54 * VanessaE checks
09:54 Calinou max_hear_distance never did anything for me
09:54 VanessaE actually maybe it was max hear distance
09:55 VanessaE yep that was it
09:55 VanessaE you have to have all three or positional playing doesn't work
09:55 Megaf_ PenguinDad: Yes, and those settings are working I think
09:56 dirkk0 @VanessaE ah, that helped. I put it in world/worldmods and now at least I have an error saying 'cannot open /home/ubuntu/.minetest/worlds/w​orld/worldmods/carbon/init.lua'
09:56 VanessaE and yep, definitely an engine bug
09:56 VanessaE dirkk0: carbone is a game, not a mod
09:56 VanessaE put it in ~/.minetest/games
09:56 PenguinDad Luckily plantlife doesn't have snow biomes :D
09:57 VanessaE and name it carbone
09:57 VanessaE with a final 'e'
09:57 dirkk0 ok, that's what I did before and it didnt work
09:57 VanessaE then when you go into your "Singleplayer" tab in the main menu, click in the carbone icon at the bottom of the menu, then create a new world
10:00 VanessaE click on*
10:00 VanessaE PenguinDad: it could, with the new code zeno and I have been working on.  :)
10:00 dirkk0 Maybe I have the whole idea wrong, but I am on a server - I try to create a multiplayer carbon server.
10:00 VanessaE generating terrain is now very low lag
10:01 VanessaE dirkk0: you just have to tell the server to load the carbone game them
10:01 VanessaE minetestserver --gameid carbone
10:01 VanessaE along with the other switches you use
10:01 VanessaE then*
10:01 dirkk0 ah
10:01 VanessaE jeez my typing sucks :)
10:03 Calinou minetestserver --gameid carbone --world /absolute/path/to/world
10:03 Calinou if you have multiple worlds
10:04 dirkk0 ok, cool. I have one world right now and I did 'mintest --server --gameid carbon'
10:04 dirkk0 *mintest
10:04 dirkk0 damn *minetest
10:04 VanessaE yep, what Calinou said
10:04 dirkk0 k, I'll try that
10:04 VanessaE dirkk0: guess I'm not the only one whose typing sucks :)
10:06 dirkk0 lol indeed :-)
10:06 dirkk0 awesome - it works now! Thx to both of you, @VanessaE and @Calinou !
10:06 PenguinDad lol my minetest just segfaulted while crashing
10:06 VanessaE :D
10:07 dirkk0 me haz rats now :D
10:07 VanessaE PenguinDad: "Sorry, we got a 404 trying to access that page.  In addition, we got a 404 trying to show you the custom 404 page."
10:07 VanessaE :D
10:09 Calinou dirkk0, if you hold scorched stuff (obtained by cooking a cooked rat), rats will follow you if you are close enough
10:09 Calinou but you can't tame them to make them not despawn
10:09 VanessaE cannibalistic rats? O_o
10:10 VanessaE btw your mobs found a permanent home on my FFA server.  seems to work out fine there
10:10 Fritigern I was wondering.... Is it possible to run MT multithreaded?
10:10 VanessaE Fritigern: not precisely so
10:10 VanessaE there is some multithreading but not much
10:10 dirkk0 cool ... @Calinou you are the author of carbon, right?
10:10 Fritigern Does that mean "sort of"?
10:10 VanessaE network, sound, graphics, Lua all run in their own threads
10:10 PenguinDad Krock: http://ix.io/ewV :(
10:10 VanessaE but within each of those, they're still single-threaded
10:11 VanessaE so e.g. graphics won't spread across multiple cores, nor will Lua
10:11 Krock PenguinDad, blame mtg
10:11 VanessaE mapgen tries to, but that doesn't work out too well
10:11 Fritigern I was hoping that the client could multithread, it would def help a lot
10:12 VanessaE it will some day
10:12 VanessaE there's some effort and discussion on rudimentary multithreading of Lua for example
10:12 VanessaE but nothing that is useful in a mod yet
10:13 VanessaE there are async events that are used in the menu though
10:13 VanessaE which is vaguely similar
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10:15 Krock PenguinDad, to get a full compatibility, use base_game or an oter subgame which does not have this "feature"
10:19 dirkk0 is there any experience on how much clients can be served from Amazon EC2 machines? what is the maximum number of players per server, in theory?
10:19 VanessaE ok, I'm out.  bedtime (about 4 hours ago :P )
10:19 dirkk0 @VanessaE thx again and good night :-9
10:20 VanessaE dirkk0: depends on the mods/game, but a lightweight game and a powerful server can easily handle in the 50-100 users range if you manage your resources well
10:20 VanessaE plan on sticking to the lower end of that range so as not to let the server get laggy
10:21 VanessaE night all
10:21 dirkk0 kk thx. I will run a few tests, then. I am on a t1.micro right now, that hasn't any problems.
10:21 jp mv VanessaE /dev/bed
10:22 Calinou dirkk0, yes
10:22 Calinou I committed a fix to the item drop sound
10:22 Calinou <VanessaE> btw your mobs found a permanent home on my FFA server.  seems to work out fine there
10:22 Calinou do they eat a lot of resources?
10:22 Calinou be sure to use active_block_range = 1
10:22 Calinou else you'll have too many mobs
10:22 Calinou the spawn intervals were tailored for that setting
10:23 dirkk0 I dont have many mobs right now. I see that some monsters are spawned but I saw just rats for now.
10:23 dirkk0 There is a cat in the sky though. :-9
10:26 Calinou it isn't a mob, it's a bunch of nodes
10:28 Jousway joined #minetest
10:28 alexxs joined #minetest
10:29 dirkk0 now I got killed. Cool. :-)
10:29 dirkk0 I wonder how many clients a t1.micro can serve.
10:30 Megaf_ t1.micro?
10:30 Megaf_ what is that?
10:30 dirkk0 a server instance type on Amazons EC2 cloud infrastructure.
10:31 Megaf_ ah
10:31 sfan5 dirkk0: what specs?
10:31 dirkk0 I am running carbon on one right now to test it. 54.167.178.29
10:33 sfan5 !up 54.167.178.29
10:33 MinetestBot 54.167.178.29:30000 is up (90ms)
10:33 sfan5 nice ping
10:34 dirkk0 htop says load average is 0.07. this is *nothing* compered to mc.
10:34 dirkk0 *compared
10:36 SylvieLorxu Minecraft's server is a joke, really
10:36 SylvieLorxu It isn't even headless by default
10:36 dirkk0 it would be cool if some people could join for a minute or two, to bring this instance down: :-)
10:36 George joined #minetest
10:39 George Hi everyone I'm using manjaro linus which is arch based. My Question is do I make a folder in my minetest folder for textures it only has Mods folder now?
10:40 dirkk0 3 clients, load 0.13
10:41 ElectronLibre For textures packs you can create a folder in ~/.minetest . I don't think there is one in /usr/share/games/minetest for the texture packs. :)
10:41 George ty Electrollibre
10:41 ElectronLibre And it's easier to copy in ~/.minetest than to copy in /usr/share/games/minetest..
10:41 SylvieLorxu It's kinda laggy, but that could be me :x
10:44 jp George : your answers are already there : https://forum.minetest.net/v​iewtopic.php?f=4&amp;t=1592
10:45 jp look attentively
10:45 * Krock made a program to run optipng *en masse*
10:45 jp ...
10:46 Krock lel
10:46 Krock he clicked!
10:46 jp and then he will come back for re-ask the same question
10:46 SylvieLorxu Does the web client not even open it in a new tab?
10:47 dirkk0 4 clients connected, load 0.15
10:49 George joined #minetest
10:50 crazyR joined #minetest
10:51 George I need an unified inventory the link that shows a download for unified mod is broken, Dose anybody know of anyother inventory mods?
10:52 jp forum search ?
10:52 crazyR search for it on github
10:52 crazyR its listed on the technic github account
10:52 Nascher joined #minetest
10:53 George TY cRAZY AND JP
10:53 jp :)
10:54 jp !ignore George
10:57 jin_xi yay: http://youtu.be/2hBEcUBVazQ
10:58 werwerwer joined #minetest
10:58 Calinou * Krock made a program to run optipng *en masse*
10:58 Calinou use *.png as target? that works for me
10:59 Calinou but no multithreading
10:59 Calinou doing two operations at the same time like [a-m]*.png; [n-z]*.png is basic multithreading (uses 2 threads)
10:59 Krock Calinou, I can multithread now with that program :P
10:59 Krock fast as hell
11:02 Calinou -o6 -zm1-9 -strip all
11:02 Calinou still fast as hell? :P
11:02 Calinou this is what I use on Carbone's textures
11:02 Calinou -o6 -strip all on the texture packs I distribute
11:02 Calinou (just a bit worse, much faster)
11:03 Krock mhm ok
11:03 Jordach joined #minetest
11:07 dirkk0 Could some folks join briefly on 54.167.178.29? I am doing a load test there.
11:08 Krock lol. unknown host error
11:09 Krock dummy me. a spacebar too much
11:09 dirkk0 you have a blank as the first character
11:09 Krock lel yeah
11:09 ElectronLibre Which port?
11:09 Krock 30k
11:10 dirkk0 5 clients, load 0.15
11:10 compcube joined #minetest
11:11 Krock timed out lel
11:11 Fritigern Ping VanessaE. I went to have a look on your nostalgia server. Aparrently, someone thought it was a good idea to dig a deep hole under the spawn.
11:13 Zeno` She's asleep. I'll look
11:13 dirkk0 @Krock strange.
11:14 Fritigern "Mostly vanilla" too locks newcomers away
11:14 Zeno` where is the hole?
11:14 rubenwardy joined #minetest
11:15 * rubenwardy is on kubuntu!
11:16 * Krock slaps rubenwardy with m$dos disk
11:16 Krock *flopps disk
11:16 Fritigern Zeno`: The hole is exactly where newcomers spawn.
11:16 Krock s/s/y/
11:17 Zeno` which is where I'm standing
11:17 Fritigern Okay, i will come back, gimme a sec
11:17 Zeno` k
11:17 Fritigern And here i am
11:26 Zeno` Fritigern, that is a nostalgia server
11:26 Zeno` it's meant to have flat textures and stuff hehe
11:27 Fritigern I know. I said something in chat just after you left :-)
11:27 Zeno` I saw ;)
11:27 Fritigern Ah, cool
11:32 Megaf_ [11:36:24] <SylvieLorxu> It isn't even headless by default
11:32 Megaf_ SylvieLorxu: You have no idea what you are talking about
11:32 Megaf_ SylvieLorxu: minetestserver is headless ONLY
11:33 Megaf_ there is minetest and minetestserver
11:33 dirkk0 she was refering to the minecraft server
11:33 dirkk0 I think
11:33 Megaf_ and with minetest you can host a multiplayer game to share your world
11:33 SylvieLorxu Megaf_: I was talking about Minecraft
11:33 SylvieLorxu Minecraft, by default, spawns some silly Java GUI
11:33 Megaf_ and minecraft server is headless by default too
11:33 Megaf_ if you dont have X11
11:34 SylvieLorxu Not last time I checked, although I must say that that was quite some time ago
11:34 dirkk0 what is the difference between minetestserver and minetest --server? I run the latter atm.
11:34 Megaf_ windows users like GUIs...
11:35 Megaf_ dirkk0: I have no idea, since I dont actually have minetest on my server
11:35 dirkk0 k
11:35 Megaf_ theres no need to compile the client (minetest)
11:35 Megaf_ and no need for all those ogg and png and jpg deps for a server build
11:37 dirkk0 but aren't these sent to the clients for a game (i.e. the server needs to host them to send them over)?
11:37 Megaf_ I'm compiling minetest client here now with my CPU running at 630 MHz
11:37 SylvieLorxu Yes, but the server doesn't need to understand ogg or png or jpg files for that
11:37 SylvieLorxu It doesn't need to read the files itself
11:37 SylvieLorxu Just sent them
11:37 SylvieLorxu (At least for png and jpg)
11:37 Megaf_ exactely
11:37 SylvieLorxu (I don't think the server sends ogg?)
11:38 SylvieLorxu (I'm probably wrong though)
11:38 Megaf_ the server needs to understand database and etwork stuff
11:38 Megaf_ network*
11:38 SylvieLorxu Yup :P
11:39 Megaf_ I wish people would join my server staff instead of making new servers
11:39 Krock lol. the mainmenu tried to access no_screenshot.png 10 times every second if it doesn't exist :/
11:39 Megaf_ we need better servers, not more servers
11:39 Megaf_ better != more
11:39 Krock Megaf_, more selection. guests go to "just test" and noobs somehere else. and on the bottom of the list are the best servers
11:40 dirkk0 @Megaf_ what do you need?
11:41 Megaf_ dirkk0: actually I need more admins that speak two languages and know how to use tings like rollback and areas
11:41 jp yes, quality is better than quantity, Megaf_
11:41 Megaf_ things*
11:41 Megaf_ I care about quality and players happiness
11:41 dirkk0 I take it, you are running servers? where?
11:42 Megaf_ RealBadAngel: Please, when you have a couple of minutes to spare, join my server and go to spawn (0,10,0). We have a huge framerate drop trere, I'm trying to track that
11:42 Megaf_ !server Megaf
11:43 Megaf_ !up minetest.megaf.info
11:43 Megaf_ !up minetest.megaf.info 3004
11:43 Megaf_ where is mister bot?
11:43 MinetestBot minetest.megaf.info:30000 seems to be down
11:43 Megaf_ ops, wrong port
11:43 MinetestBot minetest.megaf.info:3004 seems to be down
11:43 Megaf_ !up minetest.megaf.info 30003
11:44 dirkk0 k thx
11:44 MinetestBot minetest.megaf.info:30003 seems to be down
11:44 RealBadAngel so what port?
11:44 MinetestBot urllib.error.URLError: <urlopen error [Errno 101] Network is unreachable> (file "/usr/lib/python3.4/urllib/request.py", line 1235, in do_open)
11:44 Megaf_ RealBadAngel: minetest.megaf.info 30003
11:45 Megaf_ it might take a while till you login, my upload is 110 KB/s only
11:45 fishyWET joined #minetest
11:45 Megaf_ dirkk0: At the moment Im running it at home
11:45 Megaf_ I mean, my old home
11:47 dirkk0 I thought everybodies old home here was mc ;-)
11:49 GrimKriegor joined #minetest
11:49 reactor joined #minetest
11:59 PenguinDad dirkk0: I've actually found mc after mt :D
12:00 RealBadAngel Megaf_, from what i can see youre using those signs
12:00 RealBadAngel try to run world without them
12:00 SylvieLorxu dirkk0: Nope, I never played Minecraft :P
12:07 * Jordach attempts again to kill Blender]
12:07 Jordach https://cdn.mediacru.sh/i7qDdq6Kkps6.png
12:08 sfan5 y not use linux?
12:08 Jordach tl;dr still no working APU drivers
12:09 sfan5 which APU?
12:09 Jordach 6800k
12:10 Jordach (A10)
12:10 sfan5 and what doesn't work?
12:10 Jordach latest Debain, Ubuntu+Derivs
12:10 Jordach (and i can't spell for shit)
12:10 sfan5 http://www.phoronix.com/scan.php?page=a​rticle&amp;item=amd_a10_6800k&amp;num=2 phoronix seems to disagree
12:11 Jordach sfan5, black screen after using it for ~1 minute
12:11 sfan5 ¯\_(ツ)_/¯
12:11 Jordach under vitualbox the same event happens
12:12 sfan5 installed the amd driver?
12:12 Jordach sfan5, how can i if the screen goes black before it finishes
12:13 sfan5 vnc
12:13 Jordach i don't have the time for that
12:13 Jordach unless i could script it
12:15 exio4 Jordach, latest debian is like
12:15 exio4 old driver
12:16 exio4 ubuntu+drivers?
12:16 exio4 opensource drivers?
12:16 Amaz joined #minetest
12:22 Hirato_ kool kids kongregate towards Arch
12:22 exio4 hipster guys*
12:23 exio4 kids that like real rolling release distros, use Gentoo
12:23 Jordach hipsters are the new cool kids, discuss
12:23 Hirato_ /g/ poster spotted
12:25 Megaf_ anyone have Ello here?
12:25 Megaf_ !g ello
12:25 MinetestBot Megaf_: https://ello.co/
12:25 Megaf_ !title
12:25 MinetestBot [Git] st.rentsch@hotmail.com -> minetest/minetest: Use round if falling node is misplaced db5aff8 http://git.io/qkBdAw (2014-09-28T13:33:39+02:00)
12:25 MinetestBot Megaf_: Ello
12:25 Megaf_ !g tox.org
12:25 MinetestBot Megaf_: http://www.tox.org/
12:26 Megaf_ !title
12:26 MinetestBot Doesn't seem to be HTML..
12:26 Megaf_ It is not
12:26 Jordach Megaf_, tox.im
12:26 Megaf_ I know :)
12:26 Megaf_ Im trying to find a good client
12:27 Fritigern A client for... what?
12:27 sol_invictus joined #minetest
12:28 Megaf_ I think I will just use the default binary from tox.im for Debian
12:28 Megaf_ Fritigern: tox
12:28 Megaf_ it's a p2p IM
12:28 dirkk0 yup I am on Ello. Also, if you are looking for an open souce social network, you can try https://github.com/pixelpark/ppnet (full disclaimer: I am part of this) I am also on Ello but don't know what to make of it ftm.
12:29 dirkk0 *source
12:29 Animetrom joined #minetest
12:30 Megaf_ dirkk0: I'd like to make my own open social network
12:31 Megaf_ but I want maximum privacy and no tracking at all
12:31 dirkk0 that's what you have with ppnet. you own your own data.
12:31 exio4 diaspora?
12:32 Animetrom joined #minetest
12:33 reactor The problem with social networks is they aren't interconnected.
12:33 kizeren joined #minetest
12:33 reactor So is with IRC and such.
12:33 reactor They all are separate camps.
12:33 Megaf_ That's why I like OSGrid network
12:34 Megaf_ it interconnect to several grids
12:34 dirkk0 yes, because this is a lot of work. pump.io tries to be a federated network.
12:34 Megaf_ and you have have a cool social life there
12:34 dirkk0 OpenSim has IRC bridges which is nice.
12:34 reactor And good [SUBJECT'S TIME OF THE DAY HERE].
12:35 reactor Hmm. OpenSimulator. Does it have flight models?
12:35 Megaf_ dirkk0: good to know that you know OSGrid and that stuff :)
12:35 SylvieLorxu I wanted to try OSGrid
12:35 SylvieLorxu But it's offline :(
12:35 Megaf_ is it?
12:35 SylvieLorxu I'm also trying to figure out which client to get
12:35 SylvieLorxu Yeah, they had a HDD crash or so
12:36 Megaf_ I whouldnt have left them =/
12:36 Megaf_ I shouldnt*
12:37 Phroh|orca joined #minetest
12:38 dirkk0 yes, I was very much into OpenSim once, I even met Justin Clark-Casey. (btw - I run this blog web3dblog.wordpress.com altough now with low frequency)
12:39 dirkk0 That's why I am super-excited about Minetest atm. Minetest seems to be to Minecraft what OpenSim was to SecondLife.
12:39 Megaf_ fantastic
12:39 Megaf_ dirkk0: it is
12:39 Phroh|orca Never heard of opensim
12:39 Fritigern dirkk0: Then you must have heard of me. I was (together with Makopopo) responsible for reorganizing the OpenSimwiki
12:39 Krock https://github.com/SmallJoker​/base_game/commit/f84fa850bf
12:40 Megaf_ dirkk0: Im already elaborating some idea on music streaming and servers interconnect, not at code level, only ideas
12:40 Krock (link -> how a minimized bucket mod looks like)
12:40 turtleman_ joined #minetest
12:41 dirkk0 @fritigern ah cool!
12:41 Fritigern I also updated OSSL support for the Singularity viewer around v1.5.10 or so, and got my name in the contributors list that way  :-))
12:41 Megaf_ cool
12:41 ElectronLibre left #minetest
12:42 Fritigern My name on SL and on OSGrid is Fritigern Gothly, can't miss it. :-)
12:42 dirkk0 so we are all still looking for the 3d virtual worlds, eh? :-)  And after mc proved how easy an interface for building 3d worlds can be, we joined the new band wagon.
12:43 dirkk0 I won't go back to SecondLife I think, although I thought about joining OpenSim again (if only for the upcoming conference). But then I tried the viewer and it was like I never was in SL - so over complicated.
12:43 Fritigern I started using MC around alpha 1.6 or so. Can't quite remember. I prefer playing in peaceful mode, so i am glad that MT doesn;t come with mobs by default ;-)
12:44 Fritigern dirkk0: What viewer are you talking about?
12:44 Krock I started using MT around 0.4.7 or so. I can quite remember. I prefer playing in peaceful mode.
12:44 dirkk0 what is the current default OS viewer? Firestorm?
12:44 Fritigern No
12:44 Fritigern There is no default OS viewer
12:44 Fritigern You get to choose your viewer. FS, or Singularity, or Imprudence, or whatever you want
12:45 alket joined #minetest
12:45 dirkk0 k
12:45 Fritigern Singularity looks and feels like v1, but underneath is a v3 viewer. You may feel most confy with that
12:45 dirkk0 I am Bartholomew Kleiber on all grids.
12:45 Phroh|orca What are these "viewers"?
12:46 dirkk0 IIRC they will have a custom viewer for the conference.
12:46 Megaf_ Im Megaf Cassini on all grids
12:46 Megaf_ but my SecondLife account has been disabled long ago with not reason
12:46 Megaf_ no*
12:46 Fritigern Phroh|orca: To access SecondLife or OpenSimulator, you need a client, we call that a viewer
12:46 dirkk0 @Phroh|orca we are currently a bit off topic. We are talking about SecondLife and OpenSim viewers.
12:46 dirkk0 ah right
12:46 Megaf_ Fritigern: dirkk0: it will be really cool to stay in touh with you and talk about OpenSim and Minetest
12:47 Fritigern Cassini... That's an old name... Me likey!
12:47 Megaf_ do you use Tox?
12:47 dirkk0 sure
12:47 Phroh|orca Oh ok
12:47 Phroh|orca Tox looks very nice
12:47 Megaf_ Cassini because I like that space probe
12:47 dirkk0 I just had the idea to pitch Minetest at the conference. Hmm.
12:47 Megaf_ my Tox is 641F2B02282A1D07349B7639A21EB21804ADD4​838DB85DF7467C16375B2A3D119D7C89390AC0
12:47 Fritigern Well, i am in #opensim and in #minetest, as well as in #SingularityViewer and #SingularitySL ;-)
12:47 Megaf_ Im in #OSGrid
12:48 Megaf_ and #OpenSim
12:48 Fritigern I am there as well ;-)
12:48 Phroh|orca Im on #openra :p
12:48 dirkk0 Don't know TOX - is it worth checking out?
12:49 Megaf_ dirkk0: its a crypto p2p IM
12:49 Fritigern I am in: #kodi, #kubuntu. #KVIrc, #minetest, #opensim, #osgrid, #SingularityViewer, #SingularitySL, #tvaddons, #xbmc :-))
12:49 Megaf_ you dont create an account anywhere
12:50 dirkk0 cool
12:50 Phroh|orca What is the android client called?
12:51 Megaf_ #eeepc #intel ##English #wordpress #eclipse #Megaf #haproxy #ssh #openbsd #OpenMandriva-Br #firefox #SoftwareLivreVS #darktable #gitpack #Lanes #tchelinux ##apple #mypaint #OneyeOS #ireland #minetest ##freebsd-br #megafos #gnewsense ##hardware #oneye #openvz #thunderbird ##windows #beos #Minetest-OffTopic #wireless-br #duckduckgo #linode #haiku #android-dev #Singularity #gimp #linphone #fdroid #IceDove #android #kerbal #lua #quassel ##debian-br #MacOSX
12:51 Megaf_ #phoronix #photogeeks #reactos #slitaz ##linux #minetest-dev #luajit #spotify #haiku-br #xorg #AMD #openmediavault #freenode #otter-browser #Minetest-Br #irrlicht #minetest-technic #foresight #moonlight #osgrid #F-Droid ##linuxmint #debian #iceweasel #freeminer #html5 #odroid #opensim #cinematography #Netfilter
12:51 Megaf_ ops
12:51 Megaf_ well, that's the channel I'm in
12:51 Phroh|orca Bruh
12:58 tpe joined #minetest
12:59 Megaf_ dirkk0: are you downloading Tox?
12:59 Megaf_ Fritigern: do you have Tox?
13:00 Fritigern Nope But i do have Skype.
13:00 SylvieLorxu Heh, Tox is getting so popular, even though it's far from done
13:01 afx joined #minetest
13:01 dirkk0 yes.
13:01 Megaf_ Fritigern: just download a Tox client and you will have it
13:01 dirkk0 but I also do prefer Skype (although I wished we could all get rid of it). I take talky.io whenever I can.
13:02 SylvieLorxu Tox needs a lot of work, but I'm sure it can beat Skype when it's done
13:02 SylvieLorxu I'm looking up Talky now
13:02 dirkk0 talky only needs a current browser. WebRTC to the rescue.
13:02 SylvieLorxu Ah, WebRTC
13:03 SylvieLorxu Yeah, well, I really like proper security :P
13:03 SylvieLorxu But I guess if you need something quickly Talky would work
13:03 Megaf_ Thank dirkk0, good to have you,
13:03 dirkk0 webrtc is at least p2p.
13:03 SylvieLorxu Although I see no reason to use a proprietary WebRTC client whene there are so many Free ones
13:03 SylvieLorxu Like https://meet.jit.si/
13:03 dirkk0 what skype was before M$ bought it. Which brings us back to the importance of Minetest.
13:04 Megaf_ I like Tox, havent tested Video/Voice call with it yet but I like it already
13:04 Jordach My FUD sensor has detected bullshit in the channel, please desist with mis-information
13:04 SylvieLorxu Tox is way more like Skype before MS bought it than WebRTC is, but oh well
13:04 Megaf_ I have exchanged some media with it
13:04 dirkk0 cool, didnt know jit.si
13:04 SylvieLorxu jit.si is XMPP, but they have some WebRTC thing too
13:04 SylvieLorxu New Firefox versions will even have a button
13:05 SylvieLorxu Mozilla is hosting WebRTC buttons too
13:05 SylvieLorxu s/buttons/servers/
13:05 dirkk0 lol
13:05 Fritigern When OpenSim started, many people laughed at them, saying that they would never be as good as SL. However, SL still supports only 40 avatars in a region, whilst OpenSim has seen over 350 avatars in a single region. Linden Labs does feel the hot breath of OpenSim in their neck, and it shows
13:06 tpe That's the second time I've popped in here this weekend and the conversation is about Tox instead of Minetest. :P
13:06 SylvieLorxu But Tox is cool
13:06 dirkk0 hey, at least I tried to bring it back :D
13:07 Fritigern Now, i can see a similar thing going to happen with MT versus MC. MT will continue development, and the speed of this development will over time increase, eventually rivaling, and surpassing MC in speed, flexibility and perhaps even popularity
13:07 tpe Tox is definitely cool, it just makes me chuckle how much crossover there is between the two channels now that MS owns both Skype and Minecraft.
13:08 SylvieLorxu Heh
13:08 dirkk0 that's why I tried to stress test this little Amazon instance - I really wonder how many people you can have on one minetest server.
13:08 Megaf_ Well, I met Tox yesterday thanks to kaeza
13:08 Megaf_ and I really like it
13:09 rubenwardy joined #minetest
13:09 Megaf_ dirkk0: with a quad core 1,6 GHz ARMv7 and 110 KB/s of upload you can host 9 players
13:09 dirkk0 cool thx. But I think the limitation is the uploes speed.
13:10 dirkk0 upload*
13:10 dirkk0 with amazon you have great pings and instant scalability.
13:10 Gregor3000 joined #minetest
13:11 tpe Slightly more on topic... is there any sort of Dynmap-like mod for Minetest?
13:11 dirkk0 I wrote a script once that can start and terminate EC2 instances and then loads and safe minecraft instances.
13:11 Fritigern tpe, there is, let me find it
13:12 dirkk0 https://github.com/dirkk0/MGSL
13:12 dirkk0 I intend to do something similar for mt.
13:12 Fritigern http://wiki.minetest.net/Minetestmapper
13:13 Fritigern tpe: Look here ^^^^^^^^^^^^^^^^^^^
13:13 * PenguinDad looks up dynmap
13:13 tpe Fritigern: That sounds interesting, I'll look into that!
13:13 dirkk0 awesome. I was about to ask the same.
13:15 tpe Shame it doesn't have in-browser updating and zooming functionality like Dynmap, but that's a great start. I'll try it out on one of my worlds.
13:15 dirkk0 is there any (preferably Python) starter code that talks the minetest protocol? (for talk bridges or bots)
13:15 dirkk0 I am aware of this and the check python script.
13:16 Phroh|orca Can MT parse/use MC worlds/saves?
13:16 Megaf_ there are some mappers for MT
13:16 Megaf_ Phroh|orca: yes
13:16 Phroh|orca Cool
13:16 Megaf_ all information on forums
13:16 Megaf_ in forums
13:17 Fritigern dirkk0: You mean like an IRC bridge? Try something like the chatplus mod
13:17 dirkk0 exactely.
13:18 dirkk0 that one? https://forum.minetest.net/viewtopic.php?id=6273
13:18 Megaf_ there a IRC bridge by kaeza I think
13:19 PenguinDad dirkk0: IRC for minetset https://github.com/kaeza/minetest-irc
13:19 Megaf_ the network servers are using is isis.inchra.net
13:19 Megaf_ channel #Minetest
13:19 Fritigern dirkk0: Found you this: https://forum.minetest.net/v​iewtopic.php?f=11&amp;t=3905
13:20 dirkk0 cool thx
13:20 Fritigern dirkk0: Just search the forum :-)))
13:21 dirkk0 sry, you are right - will do so
13:21 Krock ..or with my omgso wow doge mod search tool
13:22 jp Megaf_ : your server is powered with a quad-core ARMv7 ?
13:22 Phroh|orca Krock, go on
13:23 Fritigern Krock: I'm listening...
13:24 Krock uh nice. http://nimg.pf-control.de/MTstuff/modSearch.php
13:24 * Fritigern sits up, paying close attention
13:24 rubenwardy joined #minetest
13:24 Krock much better to find a mod on the forums IMO
13:24 * SylvieLorxu installed the wrong Singularity
13:24 SylvieLorxu Stupid Gentoo repos >.<
13:24 Fritigern OOOOOH!!!!! Very VERRRRRRYYYYYY cool!!!
13:24 Krock wow doge
13:25 Fritigern SylvieLorxu: Let me guess, MT in the Gentoo repos is broken?
13:25 Megaf_ jp: Yes it is
13:25 Megaf_ it burns 5 watts of energy only
13:25 PenguinDad SylvieLorxu: Did you install a magnetic monopole? ;)
13:25 jp I thought it was a Raspi
13:26 rubenwardy__ joined #minetest
13:26 Megaf_ jp: common mistake lots of people do
13:26 remarco joined #minetest
13:26 Megaf_ jp: I have (Not online at the moment) a server powered by a Raspberry Pi yes
13:27 Megaf_ and it run as fast as the other one
13:27 jp I would be interested by the optimizations you done with it
13:27 Megaf_ but I dont have internet here where Im living
13:27 jojoa1997 joined #minetest
13:27 SylvieLorxu Fritigern: Nah, this OpenSim client thing
13:28 SylvieLorxu Minetest in Gentoo runs fine
13:28 Fritigern Krock: I'll tell you, that modsearch site is from now on to me what http://modlist.mcf.li/ is for MC
13:28 Krock good or bad?
13:29 Fritigern SylvieLorxu: I see. Best download the Singularityviewer from singularityviewer.org, then untar and run. It's that easy
13:29 rubenwardy joined #minetest
13:30 jojoa1997 wow First time I saw a mod that I liked in ages
13:30 Fritigern Krock: That is a good thing. A VERY good thing
13:30 Krock Fritigern, I plan to add github repos soon but I'm not sure if that's a good idea
13:30 Krock well, I could delete all new entries if it fails
13:30 Fritigern Krock: If you link to the archives on Github, you should be fine.
13:31 Krock :)
13:31 SylvieLorxu Fritigern: 13kbps! Yay, BitBucket!
13:31 Fritigern You bear no responsibility for the stability oof the mod, you just tell people where to find it. It's the modder's responsibility to make sure that the mod works
13:32 Fritigern SylvieLorxu: I'm so sorry. There are also nightlies that could try. They are generally quite stable
13:32 Fritigern Oh, and not hosted on Bitbucket
13:32 SylvieLorxu Fritigern: It's fine, it's just that it'll take 45 minutes to download but OSGrid is offline anyway so :P
13:33 Fritigern Ah, but there are many other grids, and even SL if you feel like it
13:39 Nascher joined #minetest
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13:56 Krock joined #minetest
13:57 Krock lol - Krock quit (Ping timeout: 258 seconds)
13:57 Krock saw myself timing out :D
13:57 Megaf_ lol
14:00 jojoa1997 lol
14:04 RumiaGloop joined #minetest
14:08 * Jordach is making doors + trapdoors graphically better as well as newer recipes for different material doors
14:09 rubenwardy Yay!
14:09 erlehmann joined #minetest
14:10 rubenwardy Are all these graphics improvements (ie: 512 normal maps) going into BFD or a texture pack?
14:10 Jordach texture pack
14:11 afx left #minetest
14:11 rubenwardy awesome
14:13 Wuzzy joined #minetest
14:16 Broam joined #minetest
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14:34 cities joined #minetest
14:36 witheld joined #minetest
14:36 cities Yo
14:38 Krock Yo
14:39 fishyWET left #minetest
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14:43 Miner_48er joined #minetest
14:43 witheld joined #minetest
14:47 Broam Sorry, this is IRC, not Yo. :D
14:52 Cylus Broam: What is "Yo"?
14:53 SylvieLorxu Cylus: An "IM app" that only lets you send the message "Yo", nothing else
14:54 Cylus SylvieLorxu: Okay .... That seems kind of pointless. I think I'll stick with email/IRC.
14:54 CWz joined #minetest
14:54 SylvieLorxu Cylus: It is pointless
14:55 SylvieLorxu That's why this is so stupid: http://www.forbes.com/sites/jaymcgregor/20​14/06/19/app-raises-1m-in-funding-for-simp​ly-sending-the-message-yo-back-and-forth/
14:56 PenguinDad Lb
14:56 cmhobbs_ joined #minetest
14:57 john_minetest joined #minetest
15:01 Cylus SylvieLorxu: That's so horribly sad ....
15:01 Cylus What are people thinking these days?
15:01 Jordach fack-in-ell
15:01 Jordach 1.8 skins mess my mind up :)
15:03 AnotherBrick joined #minetest
15:03 naccall joined #minetest
15:04 Cylus Jordach: Version 1.8 of what?
15:05 Fritigern Cylus: 1.8 of that other mining game
15:05 Cylus Fritigern: Ah, got it. I was thinking Blender, or something.
15:06 tpe Instant mental connection of Minecraft and Voldemort.
15:06 Fritigern Nope, it's definitely Miner 2049'er :-)  http://en.wikipedia.org/wiki/Miner_204​9er#mediaviewer/File:C64_Miner_2049er.png
15:06 Fritigern tpe, that-which-shall-not-be-named
15:07 Cylus I think of Teratology, though I can't seem to get it to run.
15:07 Cylus *Terosology
15:08 Jordach https://github.com/Jordach/big_freaking_dig/co​mmit/f821094212dd10ccaeb7bec3113749c2163e8546 (Minetest subgame)
15:08 Cylus I downloaded it a couple weeks ago, but neglected to even test it until just now.
15:09 Cylus Jordach: Lovely commit description.
15:09 PenguinDad Jordach: Summer's over? ;)
15:09 Jordach yup
15:09 Cylus Downloading ...
15:10 Jordach even though its like 20c out there
15:10 crazyR joined #minetest
15:10 Jordach at 7:30am its cold
15:10 asie joined #minetest
15:10 MinetestBot asie: 09-27 18:46 UTC <sfan5> http://i.imgur.com/JNZzzTl.jpg
15:13 rubenwardy Amazing commit message, Jordach
15:13 Cylus Jordach: Only eight degrees here. Huh ... at eight o'clock ....
15:14 Jordach two new commits
15:14 Cylus Bad connection. I'm going to have to download this later.
15:15 Cylus I swear my ISP hates me.
15:15 Jordach Cylus, it weighs somewhere between 25 -> 50mb
15:15 PenguinDad Jordach: pro-tip add *.blend1 to your .gitignore
15:15 turtleman_ joined #minetest
15:16 CWz anyone here having issue with inventory_plus? it seems to no longer be in a working state, no errors no nothing.
15:16 Cylus Jordach: Yeah, but a ten minute video I've been trying to watch has already taken an hour to half-way load, so it's not just the file size that's an issue. My ISP just sucks.
15:17 Jordach 5 days to make 75 posts.
15:18 Taoki Hey. Can anyone please confirm that minetest.find_path returns the points in order? So that table[1] is the first position, table[2] is the second, and so on.
15:18 PenguinDad !c 75/5
15:18 MinetestBot 15.0
15:18 PenguinDad 15 posts per day :D
15:19 Cylus !c 1/0
15:19 MinetestBot ZeroDivisionError: division by zero
15:19 PenguinDad !c sqrt(-1)
15:19 MinetestBot NameError: name 'sqrt' is not defined
15:19 rubenwardy I have 12Mbps
15:19 rubenwardy !c "kate" > "gedit"
15:19 MinetestBot True
15:20 rubenwardy MinetestBot knows, she knows.
15:20 Jordach I want to put gr8 clickb8 m8 i r8 8/8 m8
15:20 Jordach https://forum.minetest.net/viewtopic.ph​p?f=14&amp;t=10214&amp;p=155956#p155956
15:20 PenguinDad !c math.sqrt(-1)
15:20 MinetestBot ValueError: math domain error
15:20 PenguinDad :(
15:20 petrusd987 joined #minetest
15:23 * Jordach eventually feels like decoding PNG files with Lua to discover whether they are 64^2 or 64*32
15:27 Megaf_ !c (345*4556/2)/3*(34*4/3.5)/(1+1-2)
15:27 MinetestBot ZeroDivisionError: float division by zero
15:27 Megaf_ !c (345*4556/2)/3*(34*4/3.5)/​(1+1-2+0000000000000000.1)
15:27 MinetestBot 101794057.14285712
15:28 Megaf_ !c (345*4556/2)/3*(34*4/3.5)/​(1+1+0000000000000000.1-2)
15:28 MinetestBot 101794057.14285703
15:28 Megaf_ interesting
15:28 PenguinDad !c (345*4556/2)/3*(34*4/3.5)/​(1+1-2+0.0000000000000001)
15:28 MinetestBot 1.0179405714285713e+23
15:29 zat joined #minetest
15:29 Megaf_ !c (345*4556/2)/3*(34*4/3.5)/(1+1+00000​00000000000.1-2-0000000000000000.1)
15:29 MinetestBot 1.2225058075122728e+23
15:29 sfan5 Megaf_: qTox is good
15:29 hmmmm joined #minetest
15:29 sfan5 and please move your calcs to ##minetestbot
15:29 Megaf_ I think I just made the bot divide by zero
15:29 Megaf_ where is the black hole?
15:29 sfan5 !c (1+1+0000000000000000.1-2-0000000000000000.1)
15:29 MinetestBot 8.326672684688674e-17
15:29 sfan5 not zero
15:30 sfan5 and wat
15:30 sfan5 0000000000000000.1 is the same as 0.1
15:30 Megaf_ yep, in theory, but does the bot knows that?
15:30 Megaf_ lol
15:31 Megaf_ sfan5: 641F2B02282A1D07349B7639A21EB21804ADD4​838DB85DF7467C16375B2A3D119D7C89390AC0
15:31 TheKingDoof joined #minetest
15:32 sfan5 Megaf_: sent
15:32 Megaf_ I wonder if there's any minetest dev interested in implemeting music in the form of radio streaming in minetest
15:32 Jordach ^
15:32 crazyR ^ +1 that idea
15:32 Megaf_ I have the know how from previous experience in OSGrid
15:32 Megaf_ but I can't code
15:33 sfan5 system("mpv http://some.website.net/audio.m3u8");
15:33 Megaf_ anyone else using Tox?
15:33 crazyR i dont understand how that will be sent to the client though
15:34 Megaf_ ok, it's very simple and there's no load on the server side
15:35 Megaf_ the idea is, every server can have it's radio, it can be own radio or just a radio the admin likes
15:35 Megaf_ all the server do, is send to the client the stream URL
15:35 george joined #minetest
15:35 Megaf_ in similar way MOTD is sent
15:35 Megaf_ in fact, it could be send within the MOTD message
15:36 Megaf_ using some TAG maybe, and the client would filter that
15:36 Megaf_ now, to play the stream, client will use a lib, maybe vlc or gstreamer
15:36 george I know I need to use a screw driver to turn blocks, buty How do I turn then vertically?
15:36 AnotherBrick joined #minetest
15:37 sfan5 Megaf_: have fun trying to get any of the people who build windows builds to compile vlc
15:37 Megaf_ it could be any other opensource lib
15:38 sfan5 like libmpv
15:38 crazyR thats why how ever its done needs to be a built in system
15:38 crazyR where libries could be included within the compile of minetest
15:39 Megaf_ crazyR: it could be an opitional lib on the client side, just like CURL
15:40 crazyR yeah but then thats going to make too many people complain about extra messing around.  most windows users like the plug and play approach unfortuantly
15:40 Megaf_ so, if the client have that lib, it will get music
15:40 Megaf_ crazyR: well, just as freetype lib and other libs
15:40 sfan5 crazyR: you can include .dll files with the client
15:40 sfan5 thats what we've been doing since ever
15:41 Megaf_ I think the hardest things is finding the lib with the smallest footprint
15:41 Megaf_ and creating a formspec thing to play/stop the streaming
15:42 Megaf_ it could actually be node
15:42 sfan5 <Megaf_> I think the hardest things is finding the lib with the smallest footprint
15:42 sfan5 just don't use an all-in-one at all
15:42 sfan5 libopus + libportaudio w/ libcurl for fetching sound, rest done in minetest
15:42 Megaf_ well, you have the answer already then
15:43 sfan5 I'm not going to implement that
15:43 crazyR maybe this is why the client should be modable aswell as the server?
15:44 sfan5 the client is moddable
15:44 sfan5 you just have to recompile
15:44 crazyR i mean have an api of its own what people can use for modding
15:44 crazyR in a similar lua language
15:45 crazyR so you would have mods then you would have client only mods
15:45 Megaf_ sfan5: or maybe, the client could just run a external command to play music
15:46 sfan5 Megaf_: because everyone has music player x installed, right?
15:46 Megaf_ if server sends radio stream ($URL) then run exec $sensibleplayer $URL
15:46 DusXMT sfan5: Have an abstraction in the middle: a script of something that starts one of a list of music players
15:46 crazyR dont most os have an associated file list
15:46 crazyR that could be used
15:47 sfan5 I think the user would mind if <heavy GUI app they have accossiated with .ogg> starts in the middle of them playing minetest
15:48 crazyR most radio streams are not ogg
15:48 Megaf_ minetest would have to support only mp3
15:48 Megaf_ the most common
15:48 Cylus crazyR: They should be.
15:48 Megaf_ and using that free lib
15:48 crazyR not really mp3 can be compressed better with better quality
15:48 jojoa1997 joined #minetest
15:49 sfan5 Megaf_: who pays the licensing costs to MPEG LA?
15:49 DusXMT Isn't mp3 encumbered? (i.e. free implementations exist, but they're legally illegal)
15:49 jojoa1997 Oh gosh, I am updating 3d_armor for Overcraft Orgins and stu changed everyhting
15:49 Cylus Vorbis (OGG) can be better compressed with better quality than MP3 ...
15:49 Megaf_ mpg123
15:49 sfan5 how about opus?
15:49 Cylus DusXMT: Yes, that too.
15:49 Megaf_ I dont know opus
15:49 crazyR cylus im yet to see that
15:49 sfan5 Megaf_: there may be free libaries but you still need to pay licensing costs
15:50 erlehmann joined #minetest
15:50 Megaf_ sfan5: it would be quite hard to find good ogg streams
15:50 jojoa1997 What is the key to view third person?
15:50 Cylus crazyR: All my Vorbis files are smaller than my MP3 files. The only time I ever choose MP3 is when it's the only option.
15:50 sfan5 1) convert them 2) ??? 3) profit
15:50 sfan5 http://www.opus-codec.org/
15:50 sfan5 "Opus is a totally open, royalty-free, highly versatile audio codec. Opus is unmatched for interactive speech and music transmission over the Internet, [...]."
15:51 cmhobbs_ joined #minetest
15:51 zlsa_ jojoa1997, F7
15:51 jojoa1997 thanks
15:51 crazyR just a though.... most operating systems have the mp3 codecs built in linux is easy to install and most people install it. so can we not use an opensource lib that makes use of the os built in codec
15:51 jojoa1997 Now I dont need to make a local server to test the look of the armor
15:51 SylvieLorxu Just only support Ogg streams
15:51 SylvieLorxu If you force people to use Ogg, they will use Ogg
15:51 cmhobbs joined #minetest
15:52 sfan5 crazyR: linux has mp3 codecs built in? is that new?
15:52 Megaf_ It doesnt
15:52 crazyR no i siad most. and i siad linux is easy to install them
15:52 Megaf_ some distros have mp3 codecs yes
15:52 SylvieLorxu It doesn't have MP3 built in
15:52 DusXMT sfan5: There's in-hernel mp3 support o_0?
15:52 sfan5 cmhobbs: tip: use SASL, we can see your IP before your host changes
15:52 SylvieLorxu I also don't have MP3
15:52 SylvieLorxu I'm not giving those bastards any money
15:53 cmhobbs sfan5, that's fine, i was trying to ghost my other client
15:53 SylvieLorxu Ogg FLAC, Ogg Vorbis and Ogg Opus is all you need for audio anyway
15:53 cmhobbs i'm unconcerned about the IP
15:53 SylvieLorxu There is absolutely no reason to still use MP3 except if your devices don't support otherwise
15:53 sfan5 crazyR: umm. no. MP3 needs to be explicitly installed on almost any distro
15:53 Cylus jojoa1997: For a surreal experience, try using the original 2D skin in third-person mode, and walk around.
15:53 sfan5 SylvieLorxu: private use does not require licensing costs iirc
15:54 DusXMT cmhobbs: then you might as well just pirate minecraft and hack on that
15:54 SylvieLorxu sfan5: It does
15:54 sfan5 SylvieLorxu: where does it say that?
15:54 chozo joined #minetest
15:54 Cylus Debian seems to have MP3 support by default. I did not (and would not) install it, yet I can play MP3 files.
15:54 cmhobbs DusXMT, why the hostility?
15:54 crazyR good to see the FOSS guys are in full swing. can we keep it about functionality and worthness SylvieLorxu
15:54 chozo when i play i get the error "Loading dummy image for ui_inventory.png" or something because the chests have purple colors
15:54 SylvieLorxu http://mp3licensing.com/royalty/
15:54 chozo whats the problem
15:54 SylvieLorxu "PC Software Applications"
15:54 sfan5 Cylus: ffmpeg has an mp3 decoder built-in
15:55 SylvieLorxu crazyR: It as about functionality and worthness
15:55 jojoa1997 [11:53:49] <Cylus> jojoa1997: For a surreal experience, try using the original 2D skin in third-person mode, and walk around.
15:55 jojoa1997 What?
15:55 SylvieLorxu MP3 is a sub-par format, giving higher file sizes than Ogg Vorbis with lower quality
15:55 chozo sfan5 can you help me?
15:55 DusXMT cmhobbs: I'm not trying to be hostile, I'm just saying what I think about that mindset
15:55 jojoa1997 Jordach you are working on a new minetest skin right?
15:55 SylvieLorxu You can't argue MP3 is in any way superior to Ogg Vorbis
15:55 jojoa1997 Why not add the ability to move the head up and down?
15:55 sfan5 DusXMT: cmhobbs was talking about IP as in IP address not IP as in Intellectual Property
15:55 Cylus jojoa1997: Comment out the part of minetest_game/default that makes the player 3D, then walk around in third-person mode.
15:56 jojoa1997 hmm
15:56 chozo uh
15:56 DusXMT cmhobbs: ohhh, sorry, I misunderstood your message then
15:56 cmhobbs DusXMT, no worries
15:56 Cylus The only thing MP3 does better is weasel money out of people.
15:56 chozo seriously can someone help me
15:56 Cylus Oh, MP3 also supports DRM better.
15:57 Cylus chozo: Help how?
15:57 cmhobbs DusXMT, i'm a dues paying member of the FSF, I think I probably share your mindset on Intellectual Property :D
15:57 sfan5 SylvieLorxu: thats for apps you release with mp3 support
15:57 SylvieLorxu cmhobbs: chozo | when i play i get the error "Loading dummy image for ui_inventory.png" or something because the chests have purple colors
15:57 crazyR lmao i can see why development of minetest is slow.  mp3 is used my the majority of of radio broadcasts. so if mp3 is not included someway then it is pointless going any further as it would limit the majority of server owners who intend to use external radio streams instead of there own
15:57 chozo Cylus, exactly what SylvieLorxu said. Thats what happening to me
15:58 DusXMT crazyR: something is better than nothing
15:58 jojoa1997 XD
15:58 sfan5 crazyR: you pay the licensing costs?
15:58 jojoa1997 3rd person mode with 2d model is funny
15:58 crazyR not if its only usefull to 1 in 10 people
15:58 jojoa1997 I remember when that was the only thing you could have
15:58 Cylus chozo: The texture file is missing then. You could try redownloading the mod (Unified Inventory, probably) to see if it has the missing image.
15:58 SylvieLorxu crazyR: Will you pay 75 cents for every Minetest download?
15:58 sfan5 ^
15:59 chozo i dont have the mod cylus
15:59 crazyR sfan could always run a donation campaighn to cover costs, its a 1 off fee for game devs
15:59 SylvieLorxu Or shall we just use Ogg Vorbis which is getting more and more support anyway?{
15:59 crazyR per title
15:59 sfan5 crazyR: no, per unit
15:59 SylvieLorxu Of 2500 USD
15:59 SylvieLorxu Which is an insane amount to give when Ogg Vorbis is free
15:59 Cylus crazyR: Minetest is a free project. It should use free codecs such as Vorbis, not MP3.
15:59 chozo cylus, wheres the inventory image defaultly located
15:59 crazyR sfan look at the games section
15:59 sfan5 crazyR: if you want me to notice your msgs use sfan5 not sfan
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16:00 Cylus chozo: I think it's in default/textures, but I'm not on minetest_game, so I forget.
16:00 Megaf_ Ok, I agree that we should use OGG
16:00 chozo I'll try it out cylus
16:01 sfan5 crazyR: hm, right. but what does this have to do with dev. being slow?
16:01 SylvieLorxu Ogg Vorbis would be quicker and easier to implement than MP3 :P
16:01 sfan5 Ogg Opus pls
16:01 SylvieLorxu Oh, hey, we already use Ogg Vorbis!
16:01 Nitori opus!
16:01 Cylus Very good point, SylvieLorxu.
16:01 SylvieLorxu Ogg Opus isn't really widespread enough, even though it's cool
16:02 crazyR sfan5: when we get into arguments over free vs paid thats slows dev down. etc
16:02 sfan5 SylvieLorxu: <SylvieLorxu> If you force people to use Ogg, they will use Ogg s/Ogg/Opus/
16:02 crazyR sfan5: it should be about how the game will affect the end users.
16:02 Megaf_ ok, so everyone agree that it's a good idea to use Opus/Vorbis
16:02 SylvieLorxu sfan5: Opus is just one of the many Ogg codecs
16:02 sfan5 crazyR: you started the argument with mp3
16:02 SylvieLorxu Ogg Opus, Ogg Vorbis, Ogg FLAC
16:02 alket joined #minetest
16:02 Megaf_ sfan5: SylvieLorxu has a point, Minetest can already play Vorbis
16:02 sfan5 crazyR: do we want to pay 2500$? no
16:02 SylvieLorxu Ogg Vorbis is already in Minetest and the second most common format for online streams
16:03 Megaf_ we don't need any other lib
16:03 sfan5 anyway
16:03 dirkk0 +1 for vorbis. it is next behind mp3.
16:03 sfan5 why are we having this discussion?
16:03 Nitori even youtube uses vorbis for their webm videos
16:03 SylvieLorxu Going back to the beginning, why do we want online streams again?
16:03 sfan5 because people are too lazy to open their music player?
16:03 SylvieLorxu This seems like something a mod should add
16:03 Nitori online streams? what?
16:04 SylvieLorxu Nitori: I think that was the subject
16:04 Megaf_ It is
16:04 Nitori in minetest? sounds stupid
16:04 SylvieLorxu We got slightly sidetracker on implementation before thinking of if the idea was good in the first place
16:04 Cylus crazyR: As end users don't want to be bothered with licensing fees if the ever decide to become commercial developers, avoiding MP3 is important to end users.
16:04 Megaf_ The idea is the server sends a radio stream url and client play it
16:04 dirkk0 there are two reasons why someone would want that: a) control the ambient atmosphere on your server and b) live streams
16:05 SylvieLorxu Megaf_: Is there no way a mod could take care of that?
16:05 Cylus crazyR: People who aren't wanting a free game typically go to better-advertised games such as Minecraft.
16:05 sfan5 SylvieLorxu: there are no client-side mods so no
16:05 Megaf_ SylvieLorxu: I have no idea
16:05 tanath_ joined #minetest
16:05 Megaf_ let me check the API
16:05 SylvieLorxu sfan5: Is the walking sound done client-side? Could possibly just add an Ogg stream to the "sound" of a node?
16:05 SylvieLorxu Just throwing out random ideas here, not a minetest dev
16:06 Megaf_ SylvieLorxu: That's what Im thinking about now
16:07 jentron joined #minetest
16:07 sfan5 SylvieLorxu: yes, but an entire .ogg needs to be downloaded before it can be played
16:07 chozo Guys, can someone tell me why my chest looks like this? I think it's because of the error thats displayed, but someone tell me how to fix it please http://prntscr.com/4r5fxe
16:07 RumiaGloopMkII joined #minetest
16:07 Megaf_ sfan5: the thing is, minetest can already play ogg
16:08 Megaf_ so the http://url.com/stream.pls could be send with the media stuff to the client
16:08 chozo Someone please tell me why http://prntscr.com/4r5fxe that is happening
16:09 SylvieLorxu Megaf_: Please use example.com in examples :P
16:09 Cylus chozo: Are you running vanilla minetest_game?
16:09 jojoa1997 IS it possible to have an entity show up in the inv?
16:09 SylvieLorxu Apparently url.com is real
16:09 chozo Cylus, I have a few mods..
16:10 Taoki Hello. I'm trying to get pathfinding to work for my mob system, but something isn't working. I posted the Lua code and issue description here, please look at it if anyone wishes to: https://forum.minetest.net/viewtopic.ph​p?f=9&amp;t=10022&amp;p=155985#p155985
16:10 chozo But how would that interfere with default?
16:10 Megaf_ yep
16:10 Megaf_ of course
16:10 Megaf_ in my server theres a mod that replaces the default inventory
16:11 Cylus chozo: Your screenshot is still loading, so it will take me a bit to see the issue. But if it is what I think it is, a mod may be modifying the node in a broken way.
16:11 Cylus It may retexture it, but not include the new texture.
16:12 Cylus chozo: What version of Minetest are you running?
16:12 Cylus 0.4.10?
16:12 chozo yea
16:13 dirkk0 The pyo/python guys over here hacked a stream like thing together that takes advantage of Ogg: http://acaia.ca/~tiago/posts/introdu​cing-radio-pyo-live-music-in-python/. Here is the server code: https://github.com/tiagovaz/pyo-co​llection/blob/master/radio-pyo.py
16:14 dirkk0 So if this link can be played on the client side you have streaming: http://acaia.ca:8000/radiopyo.ogg.m3u
16:14 tanath__ joined #minetest
16:15 Cylus chozo: OH! I think I see the issue. The problem is that the mod is broken. Are any of your mods coded by RealBadAngel, perhaps? It looks like the one that retextured the chest assumes you have Unified Inventory installed, but does not depend on it.
16:15 Megaf_ hm, theres icecast.org too
16:15 Megaf_ they have  list of ogg radios, http://icecast.org/
16:15 chozo Cylus, are you saying I should get Unified Inventory mod?
16:16 Cylus chozo: Try installing Unified Inventory to test this theory. Then remove Unified Inventory if you don't want it.
16:16 chozo Okay
16:16 George joined #minetest
16:16 werwerwer joined #minetest
16:16 chozo The download link is done. http://realbadangel.pl/mine​test/unified_inventory.zip cylus
16:16 chozo wait nvm
16:17 RealBadAngel https://github.com/minetest​-technic/unified_inventory
16:17 Cylus Okay, sweet.
16:17 Cylus Thanks RealBadAngel!
16:18 George Hi everybody I need to know how do I turn a block with screw driver Vertically, I can turn them horantal?
16:18 Cylus George: Right click with the screwdriver to change modes.
16:19 Cylus George: One of the four modes should flip it the way you want it to.
16:19 lisacvuk joined #minetest
16:19 George ty Cylus God bless
16:19 lisacvuk hi
16:20 Megaf_ That's a stream I would use in my server http://dir.xiph.org/listen/623159/listen.m3u
16:20 Megaf_ http://all.rainwave.cc/
16:20 Megaf_ maybe
16:21 chozo it worked cylus thx
16:21 Cylus chozo: Okay, what mods ....
16:21 Cylus Drats. Too late.
16:21 Mlpearc joined #minetest
16:22 bjrohan_ what are the more "important" levels in minetest for mining for various ores, is there a list?
16:22 Cylus Without knowing what mod is broken, how can we post a bug report?
16:23 bjrohan_ looks to me like level 64, 256, 512, and 1024?
16:23 Cylus bjrohan_: There is no list, but you can find the ore levels in minetest_game/mods/default/mapgen.lua (I might have the file name off a little, look around).
16:23 bjrohan_ is there anything under 1024?
16:23 crazyR anyway i think a clientside mod api would solve alot of the diffrences server owners/modders have. as it would allow mods to add features that devs dont want are cannot be bothered workingon
16:23 Cylus Yeah, that sounds about right. Anything deeper than 1024 is where the good stuff lies.
16:24 Megaf_ just go to -256
16:24 Cylus -1024 has more ore than -256 though.
16:25 Cylus -256 sounds like maybe it was the threshold from before the developers added more ores to the game.
16:26 Megaf_ well, my home is at -10000...
16:26 Cylus I remember needing to deepen my mine quite a ways after the update, but after that, I started raking in the ores like mad.
16:26 bjrohan_ -10,000? Wow, why do deep?
16:27 Megaf_ because a player on my server dug to -10000
16:27 asie joined #minetest
16:27 Megaf_ then I decided to have a home as deep as him
16:27 Megaf_ Hi asie
16:27 bjrohan_ :-). anything of interest that low?
16:27 asie second big social service i quit today
16:27 asie now i'm considering if quitting reddit is worthwhile
16:27 Megaf_ facebook?
16:28 Cylus I had my home at about +15000 at one point. Underground is better though.
16:28 bjrohan_ Also in minetest is there a map of your entire world that you can view to see where things are?
16:28 asie Megaf_: quit over 2 years ago
16:28 Megaf_ I would quit facebook if I had other means of talking to some of my friends
16:28 Megaf_ Im planing in quiting facbook, twite, google and skype
16:28 Megaf_ and I will make my own solutions to that stuff
16:29 dirkk0 oh, I know this feeling.
16:29 Cylus I can't even join Facebook because of the horrid terms of service. Same with Google. Skype requires a software installation that I don't want, I haven't even looked at their terms.
16:30 realtinymonster joined #minetest
16:30 Cylus Megaf_: Replace Skype with a SIP client, and the other networks with pump.io or GNU social, and you'll save yourself a lot of development effort.
16:31 Megaf_ Cylus: most of google stuff like calendar, contact and stuff I will solve with owncloud
16:31 realtinymonster Cylus: but skype is too convientent
16:31 SylvieLorxu SIP is quite awful, I'd personally go for "Wait until Tox is done" :P
16:31 Cylus Once Debian 8 is out, I should have the dependencies I need to try to install pump.io myself ...
16:31 Megaf_ and for Skype im using Linphone and Tox
16:32 Cylus realtinymonster: It's not so convenient for me, as I can't even connect to it, but use it if you want.
16:33 Jordach asie, not worth it for reddit
16:33 Cylus I think I have Linphone installed still, but I never use it. I don't really like voice chat. I prefer typing/reading.
16:33 Megaf_ twitter Im replacing by identi.ca
16:34 Cylus identi.ca is pump.io. I plan to use that too once I'm able to install it.
16:34 realtinymonster Megaf_: what is your master plan?
16:34 Megaf_ realtinymonster: be free
16:34 Megaf_ to be free
16:34 asie Jordach: why?
16:35 Jordach because reddit doesn't have a *shitty* tos
16:35 Megaf_ and to conquer the world if enough peoiple join me
16:35 Megaf_ people*
16:35 realtinymonster heh
16:35 realtinymonster Good luck!
16:37 bjrohan_ Another question. I have added the travel net, and I wish to add an elevator. I successfully created my first elevator, now for my 2nd, how to I add it to my network so that it connect to my 1st? Also does it have to be on the same x,z?
16:37 RealBadAngel Jordach, can you make a model that will have coordinates like we are using? i mean in range -0.5 to 0.5 ?
16:37 Jordach RealBadAngel, err
16:37 RealBadAngel that model you gave me is small and shifted
16:37 Jordach you sure BU will fit
16:38 Jordach because Blender Units = 10x Nodebox Units
16:38 Jordach actually 1/10 in scaling
16:39 RealBadAngel if i multiply coords by 10 its way too big
16:40 Jordach RealBadAngel, look at meshnods
16:40 RealBadAngel well, the factor is 5
16:40 RealBadAngel you have to multiply it by 5
16:41 asie Jordach: but i mean
16:41 asie in terms of procrastination and etc
16:41 asie that's why i'm quitting
16:41 RealBadAngel http://i.imgur.com/J7qQUiw.png
16:42 Jordach RealBadAngel, now give entities / meshes side shading
16:42 RealBadAngel meshes do not have sides
16:42 RealBadAngel theyre not cubes
16:43 kilbith joined #minetest
16:43 Megaf_ bjrohan_: elevators have to be aligned
16:44 VanessaE hi all
16:44 kilbith hi
16:44 bjrohan_ Cylus: For the minestest levels, when it lists your y level, is that at head height or at your feet? I ask so that if I want to go to level 256 to mine, if my y says 256 is that low enough, or to reach those 256 ores should my y really be say 129 so that I reach them, in theory (I understand anything under is beter)
16:45 VanessaE RealBadAngel: do I spy a meshnode in that screenshot? :)
16:45 VanessaE bjrohan_: it's the height of your feet apparently.
16:45 RealBadAngel yes its drawtype mesh
16:45 bjrohan_ OK
16:46 Cylus bjrohan_: In the middle somewhere. If you stand on a node and it says "y = 10.5", then the node you are standing on top of is at y = 10.
16:46 VanessaE bjrohan_: but if you need to be at e.g. -256 to get to some ore, your height as measured at the feet needs to be below -256 to see them
16:47 VanessaE Cylus: after some testing by zefram, it's the height of the surface of the node you're standing on.  the node's center is considered "0" relative to the node's Y location
16:47 VanessaE so 1.5 is 1.5 meters above true 0 in the world
16:47 bjrohan_ Makes sense, to be safe to mine at 256, y should be 258
16:47 Batman joined #minetest
16:47 VanessaE which would be the node that sits at Y=1 in the usual coords
16:48 VanessaE bjrohan_: that's fair to say, yeah
16:48 VanessaE bjrohan_: but take care about your actual reach distance.  some tools have a fairly short range
16:48 Cylus VanessaE: Very interesting. That explains the odd Y values though.
16:49 VanessaE Cylus: yep.  it was originally supposed to be the "eye height" but not anymore
16:49 Batman Hi. Was wondering how to make a tool respect area protection
16:49 Cylus VanessaE: Any idea why it changed?
16:50 VanessaE Batman:  https://github.com/minetest/minetes​t/blob/master/doc/lua_api.txt#L1779
16:50 VanessaE Cylus: I don't think it so much changed as much as the definition was never clear in the first place :)
16:50 Cylus Batman: Have the tool check minetest.is_protected(). Check the API doc for arguments to input.
16:50 Cylus VanessaE: Ah, that sort of deal.
16:51 witheld joined #minetest
16:51 VanessaE Batman: basically, that ^^^ function Cylus and I referenced.  you supply a name and position and it returns true or false if the area is protected by a mod that hooks into the engine properly.
16:51 VanessaE true, it's protected by someone other than you, false if it's not protected or if you own it.
16:51 VanessaE if I remember right
16:52 Cylus Yeah, that's it.
16:52 Cylus s/it/right/
16:52 VanessaE and there's also a second function you can call to deal with a violation of the protection if you want (normally, the code just does nothing at all, but you could e.g. print a warning, kick the player, etc)
16:52 jojoa1997 I am so lost
16:52 AnotherBrick joined #minetest
16:52 VanessaE jojoa1997: you've been out of the loop for over a year :)
16:52 Batman thank you. I tried it but I am just learning lua. I am not sure how to impliment it.
16:53 jojoa1997 VanessaE true
16:53 VanessaE jojoa1997: much has changed since you wandered off to explore the dark side ;)
16:53 jojoa1997 Also I am updating 3d_armor on Overcraft(which has been out of the loop for a year)
16:53 PenguinDad VanessaE: s/loop/main loop/ :P
16:53 Cylus Have I really been playing Minetest for over a year now ... ?
16:54 Cylus Dark side? What? Did we lose jojoa1997 to Minecraft?
16:54 jojoa1997 GAAAAAAAAAAAH
16:54 jojoa1997 Cylus no
16:54 Cylus jojoa1997: Okay, good.
16:54 jojoa1997 I was already playing MC and MT I just got feed up with MT
16:54 VanessaE Cylus: so, yes, we did.
16:54 jojoa1997 then I came back to FM for a while but it got soo laggy and now I am fully back in here
16:55 VanessaE but now he's back :)
16:55 VanessaE wait, FM is laggy? hahaha
16:55 jojoa1997 VanessaE as I said I never truly left though; I always keept up to date with the forums
16:55 VanessaE don't let proller hear you ;D
16:55 Cylus Ah. Me too then. But I'm back, and I'm redesigning. I will create my own Minetest subgame that hardly anyone will play, but at least I'll have fun again.
16:55 jojoa1997 Just not paying attention maiunly
16:55 VanessaE 3...
16:55 VanessaE 2...
16:55 VanessaE 1...
16:55 jojoa1997 VanessaE I am in #freeminer and yes we know it is laggy
16:55 EvergreenTree joined #minetest
16:55 jojoa1997 at least FM allows me to build it
16:56 VanessaE jojoa1997: really, I expected that to not be the case.  proller's always claiming that FM never lags etc etc etc etc ertc
16:56 VanessaE etc*
16:56 jojoa1997 proller doesnt have FM freeze on his computer
16:56 jojoa1997 So
16:57 * EvergreenTree paws at sfan5
16:57 jojoa1997 ok
16:57 PenguinDad FM is only made for proller's machine plol
16:57 PenguinDad EvergreenTree: o/
16:57 EvergreenTree PenguinDad: So true
16:57 VanessaE heh
16:59 jojoa1997 ok so I have a problem
16:59 jojoa1997 1) my computer is so slow I cant copy the links
16:59 Jordach wat
16:59 Jordach no
16:59 Jordach bull
17:00 jojoa1997 Why is there a white box there? Here is the code and pic http://pastebin.com/5fLJ4DTt http://i.imgur.com/Ur8QyJY.png
17:00 jin_xi its your ipad
17:01 jojoa1997 not joking
17:01 jojoa1997 I've spent an hour updating this mod and I cant find the problem
17:01 FreeFull joined #minetest
17:01 jojoa1997 ffffff
17:01 VanessaE jojoa1997: what is the exact size of the texture of that object?
17:01 jojoa1997 weildview was updated too
17:01 jojoa1997 sec
17:03 jojoa1997 nvm about that
17:03 jojoa1997 um it should be 16x
17:03 jojoa1997 or maybe 32x
17:03 mpa1212 joined #minetest
17:03 VanessaE check it.
17:03 VanessaE it has to be exactly a power of two.  16, 32, 64, 128...
17:04 VanessaE if it isn't, iOS products will white it out like that.
17:04 VanessaE (and some other devices too)
17:04 zsolt_ joined #minetest
17:04 VanessaE Kindles, iPad/iPhone/iPod in particular do that
17:04 VanessaE some PCs too
17:04 jojoa1997 16px
17:04 VanessaE ok, that's fine then
17:04 VanessaE then you must be just not setting the texture properly is all
17:04 jojoa1997 but it is an empty texture
17:05 realtinymonster joined #minetest
17:05 VanessaE in fact, with all this commented-out code, I can't see any enabled part that would set the texture.
17:05 jojoa1997 It is in weildview
17:05 VanessaE you commented-out 90% of the mod
17:05 NakedFury joined #minetest
17:05 kaeza joined #minetest
17:06 jojoa1997 VanessaE I commented out the parts that use unified inv and inv+
17:06 kaeza greetings
17:06 VanessaE yeah but you're commenting out the wrong parts
17:06 VanessaE jojoa1997: look at the code in an editor that does syntax highlighting
17:06 VanessaE the pastebin shows clearly that your commenting blocks extend WAY farther than you wanted
17:06 jojoa1997 VanessaE I do
17:07 VanessaE you've started inside a table and ended in the middle of a function
17:07 jojoa1997 what lines
17:07 VanessaE you started at line 31 and ended at line 432 in your paste
17:07 jojoa1997 wait a sec
17:07 jojoa1997 um
17:08 VanessaE either that or pastebin's syntax highlighting is misinterpreting the comment blocks
17:08 jojoa1997 My code editor doesnt show that
17:08 jojoa1997 line 35 has ]]
17:08 VanessaE yes, I see it.
17:08 jojoa1997 yet it continues it so yeah pastebin is at fault
17:08 VanessaE I suggest you paste an edited version
17:08 VanessaE with all the commented-out stuff just outright deleted.
17:09 jojoa1997 http://paste.pound-python.or​g/show/xlPOyYDhiixPKua0VCmg/
17:09 jojoa1997 There
17:09 jojoa1997 fine ill do that
17:10 VanessaE please don't remove the paste, I'm gonna reference it in a bug report to pastebin.com
17:11 jojoa1997 um sec
17:11 VanessaE just leave it be, don't touch it
17:11 VanessaE move on to another paste :)
17:11 jojoa1997 It deletes in an hour
17:11 diemartin joined #minetest
17:12 VanessaE shit.
17:12 jojoa1997 i will log in and paste
17:12 VanessaE ok, I'll repaste it
17:13 jojoa1997 http://pastebin.com/8PLX5Caq
17:13 jojoa1997 thgere
17:13 jojoa1997 and VanessaE here is the without comments http://pastebin.com/NzETygtr
17:14 FreeFull joined #minetest
17:14 realtinymonster brb
17:20 jojoa1997 VanessaE can you see the problem?
17:20 jojoa1997 the what?
17:20 VanessaE I do not see the problem. it's too much code for me to understand so quickly :-/
17:20 jojoa1997 I think I might see the problem now
17:20 * VanessaE continues her bug report
17:20 jojoa1997 though changing the transparent texture did affect it
17:20 rubberduck joined #minetest
17:22 dhbiker joined #minetest
17:23 jojoa1997 this looks cool http://i.imgur.com/9xySzuR.png
17:23 rubberduck one small question: which mods produce most lag on the VE-creative and VE-survival server/Dreambuider Game?????
17:24 reactor joined #minetest
17:25 jojoa1997 rubberduck probably the ones with mobs since When I played for a bit they sometimes multiplied like crazy
17:27 rubberduck and what about mods adding blocks/nodes, are these producing only a very small amount of lag?
17:27 jojoa1997 idk
17:29 asie joined #minetest
17:32 jojoa1997 Is it possible to tset the texture of something the texture of a block
17:34 VanessaE jojoa1997: dreambuilder doesn't have any mobs
17:34 VanessaE (except sometimes mummies show up in pyramids0
17:34 VanessaE jojoa1997: what do you mean "test" it?
17:35 jojoa1997 test what?
17:35 VanessaE [09-28 13:34] <jojoa1997> Is it possible to tset the texture of something the texture of a block   <----  s/tset/test/  ?
17:35 rubberduck and what about bees, they are not mobs?
17:35 jojoa1997 set
17:35 VanessaE oh, no you cannot change the texture of a block after it's been set.
17:35 VanessaE rubberduck: no, they are not.
17:36 rubberduck what are they???
17:36 VanessaE rubberduck: they are actually just a node with with the plantlike draw type, and the occasional particle.
17:36 rubberduck nodes??
17:36 jojoa1997 I mean
17:36 jojoa1997 Set the texture of an item to that of another block
17:36 jojoa1997 so it looks 3dish
17:37 VanessaE jojoa1997: you can use the wielditem draw type for an entity
17:39 rubberduck is there a meaning of the thickness and color of the usernames here, also the color in the irc log ??
17:39 VanessaE rubberduck: in some cases, usernames might be highlighted if they're channel operators, but otherwise no.  the colors are just random
17:39 VanessaE watch:
17:39 VanessaE did my color change?
17:40 * sfan5 meows at EvergreenTree
17:40 rubberduck from orange to pink
17:40 VanessaE rubberduck: and now?
17:40 EvergreenTree Your color didn't change at all for me
17:40 reactor Pff.
17:40 rubberduck orange again
17:40 * EvergreenTree rowrs at sfan5
17:41 VanessaE rubberduck: right, because I requested channel operator status from Services, and then dropped it immediately after
17:41 VanessaE how about this?
17:42 rubberduck pink
17:42 VanessaE and back to orange now?
17:42 jojoa1997 GAAHHHHH
17:42 * sfan5 curls up to EvergreenTree's lap
17:43 VanessaE (it's interesting that I can't drop voice from myself without first elevating to chanop :P )
17:43 kaeza joined #minetest
17:43 rubberduck no
17:43 rubberduck not orange
17:43 Jordach mew
17:44 VanessaE interesting
17:44 VanessaE well it's just a highlight in your IRC program/webchat
17:44 VanessaE it doesn't mean much by itself
17:45 jessiebessie joined #minetest
17:46 * PenguinDad only sees @s and +s
17:47 rubberduck everytime when my username is in the text, then it is orange (i think, it looks like)
17:48 VanessaE that's normal, many IRC clients will assign some specific color to your own text and name
17:48 zlsa_ joined #minetest
17:48 VanessaE for example, I have mine set to put my text at the normal color, and color my name in purple
17:48 VanessaE (Xchat in this casee
17:48 VanessaE )
17:50 PenguinDad Highlights are yellow with pink background for me :D
17:51 VanessaE hell of a highlight :)
17:53 DuDraig joined #minetest
17:55 Calinou joined #minetest
17:55 rubberduck i can't use bush leaves to craft oil extract, is this normal??
17:55 VanessaE you mean the shrubbery from gloopblocks?
17:56 rubberduck bushes:Bushleaves
17:56 VanessaE oh those
17:57 VanessaE no, but I could make that possible later
17:57 VanessaE easily done in fact
17:57 VanessaE it just never occurred to me :)
17:59 jojoa1997 I keep crashing. Error is at the bottom http://paste.pound-python.or​g/show/Ta0OxkfkeESVT7o8EQmt/
18:00 jojoa1997 Can anyone help
18:02 jojoa1997 what does it mean to index something?
18:03 Calinou hi jojoa1997
18:03 jojoa1997 hi Calinou :/
18:03 jp_ oh, mr. "Castorama" xD
18:03 jojoa1997 Trying to update one mod in Overcraft is killing me
18:04 Calinou Saint-Maclou too, jp_ :D
18:04 jp_ I laught when I saw that
18:06 jojoa1997 what does "attempt to index a string value" mean
18:06 sfan5 jojoa1997: "some string"[1] does not work
18:06 jojoa1997 ok
18:07 jojoa1997 self.textures[name].armor = armor_texture
18:07 Calinou no idea, what did you try to do?
18:07 Calinou the vanilla 3d_armor mod works…
18:07 jojoa1997 adn earlier local name = player:get_player_name() was said
18:07 jojoa1997 Calinou update it for Overcraft
18:07 * Jordach is sure Calinou and jp_ are circlejerking
18:08 * PenguinDad is circle- and strafejumping :D
18:08 * Jordach prefers rocket jumps
18:09 jojoa1997 grrrr
18:09 * jp_ open the urban dictionnary for "circlejerking"...
18:09 VanessaE jp: don't.
18:09 Calinou wall-lingering, Jordach
18:10 Calinou (which some competitions and ladders forbid)
18:10 PenguinDad VanessaE: the highlights do actually look quite nice http://a.pomf.se/ppclgd.png
18:10 sfan5 "Also refers to a pompous, self-congratulatory discussion where little to no progress is made."
18:10 jp_ « Some straight guys are into circle jerking with other guys » O_o
18:10 VanessaE PenguinDad: ah, for me the whole line is highlighted (yellow, black background)
18:10 VanessaE jp_: I warned you.
18:10 sfan5 PenguinDad: dat bg image
18:11 RealBadAngel Jordach, http://i.imgur.com/FDXtgXq.png
18:11 Jordach YES
18:11 Jordach YES
18:11 Jordach YES
18:11 Jordach YES
18:12 Jordach entities with bumpmaps
18:12 RealBadAngel theyre not entities
18:12 sfan5 ^
18:12 Jordach close enough
18:12 VanessaE RealBadAngel: very nice indeed
18:12 RealBadAngel those are nodes :)
18:12 sfan5 lol
18:12 VanessaE Jordach: those are MESH NODES
18:12 VanessaE real ones
18:12 PenguinDad sfan5: huh?
18:12 * sfan5 throws https around
18:12 Jordach my ones are real too
18:12 sfan5 PenguinDad: nothing
18:12 sfan5 :3
18:13 blaise mesh nodes?
18:13 VanessaE Jordach: yours are hybrids.  these are clean :)
18:13 blaise is there wireless mesh networking in minetest now?
18:13 VanessaE blaise: actual mesh models as nodes, like what an entity can have
18:13 jojoa1997 If I am in singleplayer what does local "name = player:get_player_name()" give
18:13 Jordach not seen that hover globe spin around yet
18:13 jojoa1997 If I am in singleplayer what does "local name = player:get_player_name()" give
18:13 VanessaE Jordach: static.  not animated yet
18:13 blaise VanessaE: eh?
18:13 RealBadAngel singleplayer
18:13 jojoa1997 as a string?
18:13 blaise like, a globe?
18:13 RealBadAngel for quite a while we gonna have static ones
18:14 VanessaE blaise: any shape you want, not just cubes and squares. like a REAL globe
18:14 VanessaE round, angular, diagonal
18:14 Jordach "static"£
18:14 blaise the one at the bottom right by his hand looks like earth
18:14 RealBadAngel lemme find some examples for somethin round
18:14 Calinou meshrooms!
18:14 Calinou le word game.
18:14 Calinou someone will make a mod for that, I'm sure
18:15 VanessaE http://preview.turbosquid.com/Preview/2​014/05/24__17_05_46/Globe.01.jpgf45f785​7-986e-4abc-84ab-5be968729348Larger.jpg
18:15 VanessaE like this, blaise
18:15 VanessaE you could put that in a minetest node
18:15 blaise are these maps of servers ?
18:15 VanessaE but that's horrendously overkill
18:15 Calinou how are you sure they are meshnodes?
18:15 Calinou this can be done using nodebox and texturing
18:15 VanessaE Calinou: look at the bottom
18:15 VanessaE different textures on the top of the base
18:17 * sfan5 meows at VanessaE
18:17 Calinou I still don't understand
18:17 Jordach Calinou, it uses entitiy meshes as nodes
18:18 Calinou yes, how is the thing made by RealBadAngel not possible using nodeboxes?
18:18 Calinou no slopes…
18:18 Calinou also what about collision of meshnodes? all or nothing?
18:18 PenguinDad Calinou: look at the textures
18:18 sfan5 !tell asie http://cdn.awwni.me/ot5h.jpg
18:18 Calinou yes, normal-maps and?
18:18 MinetestBot sfan5: I'll pass that on when asie is around
18:18 asie *shrug*
18:18 MinetestBot asie: 09-28 18:18 UTC <sfan5> http://cdn.awwni.me/ot5h.jpg
18:19 sfan5 *meow*
18:19 Calinou hi asie
18:19 RealBadAngel Calinou, collision boxes are just mesh bounding boxes
18:19 RealBadAngel same as for entities
18:19 VanessaE Calinou: in a regular node you can't texture two nodeboxes differently if their sides share the same coordinates in different planes
18:19 RealBadAngel the code is in mt for ages
18:20 VanessaE Calinou: but in a mesh you can and in RealBadAngel's image, that's the case.  the top side of the black base has black texturing, but the top side of the globe part has blue and white
18:24 Calinou oh
18:26 erlehmann joined #minetest
18:26 Jordach overkill render: https://cdn.mediacru.sh/VYpFR3N2ttw3.png
18:27 PenguinDad lol
18:27 sfan5 Jordach: holy shit
18:27 VanessaE heh
18:29 Jordach https://cdn.mediacru.sh/FQZpREogZGyb.png D:
18:29 sfan5 800%
18:29 sfan5 hmm
18:29 blaise https://i.imgur.com/A4myTV9.jpg D:
18:29 jojoa1997 joined #minetest
18:30 sfan5 !c [n*8 for n in (1920, 1080)]
18:30 MinetestBot [15360, 8640]
18:30 jojoa1997 hmm
18:30 sfan5 Jordach thats overkill
18:30 * sfan5 meows at jojoa1997
18:30 Jordach sfan5, fuck da police
18:30 RealBadAngel Calinou, http://i.imgur.com/z9mhWHD.png
18:30 RealBadAngel now you get the difference?
18:30 jojoa1997 Is it possible to have "list[detached:"..name.."_armor;armor;0,0;1,4;]".. be split up into two parts and in different locations
18:31 blaise RealBadAngel: what the heck are those things?
18:31 RealBadAngel just a random blend i just downloaded
18:31 PenguinDad Obviously no toys for kittens :D
18:32 blaise actually I've had a few cats that would love those things
18:32 blaise they don't look people friendly though
18:32 * Jordach considers adding another easter egg into BFD
18:32 Jordach you can find kittens but only by doing certain events
18:32 blaise bfd? big fraking door ?
18:32 FreeFull Beds for dogs
18:33 blaise lol
18:33 PenguinDad Bread for doods :D
18:34 nore joined #minetest
18:35 * blaise listens to the crickets
18:35 Jordach lol
18:36 RealBadAngel btw bout circa 200 of such nodes doesnt seem to have any effect on fps
18:36 Jordach unlike entities ;3
18:36 Jordach o hai signs_lib
18:36 blaise does the texture slowing turn around the box?
18:37 blaise or does the box turn?
18:37 Taoki Hello. I'm trying to get pathfinding to work for my mob system, but something isn't working. I posted the Lua code and issue description here, please look at it if anyone wishes to: https://forum.minetest.net/viewtopic.ph​p?f=9&amp;t=10022&amp;p=155985#p155985
18:37 jojoa1997 um what would "self" in "self.elements" mean?
18:37 petrusd987 joined #minetest
18:38 Jordach we should have sandwich of the day back online again
18:38 blaise WHAT?
18:38 jojoa1997 Jordach when you make the new model. A suggestion would add a feature like in weildview.
18:38 blaise Sandwich?! Where!!?
18:39 Jordach everyday we changed the ending of the topic to contain a random sandwich name, or ingredients
18:39 * blaise searches high and low for a Sandwich
18:39 * blaise checks under PenguinDad
18:39 * blaise looks behind sfan5
18:39 * blaise eyeballs Jordach
18:39 PenguinDad blaise: I has no sandwitch :/
18:40 * sfan5 curls up to blaise's lap
18:40 blaise ._.
18:41 blaise I sure wish motd was better
18:42 blaise maybe there's ways to get around it
18:42 blaise random_message mod could help I think
18:42 blaise I wonder if I could get random_message to pull from fortune
18:43 Calinou yes
18:43 Calinou thanks RealBadAngel
18:44 Calinou will you commit it soon, or does it have bugs?
18:44 cities Mobs are weird
18:44 cities There's no knock back
18:44 cities I don't know what mod it is
18:45 cities They just vanish when you kill them,there's no death animation
18:45 Calinou death animation is impossible unless you're into huge hacks
18:45 Calinou knockback sucks
18:45 Calinou in my mobs mod, they bump upwards when hit, that's all
18:45 Calinou it's simpler and more realistic
18:45 Calinou knockback makes things too easy too
18:45 Calinou it's not fun if you don't feel “invaded” when attacking mobs
18:45 jp_ they bumps like a volley ball
18:46 RealBadAngel Calinou, when you been punched youre jumping?
18:46 Calinou lol
18:46 cities I like a little knock back
18:47 PenguinDad cities: are you really strong enough to knock back a dungeon master?
18:47 cities Nothing against your mob mod,I don't know which one it is
18:47 Calinou just called “Mobs”
18:47 cities PenguinDad: haven't been that far :)
18:48 cities Liberty land just added mobs
18:48 cities Back
18:48 sfan5 !server players:most
18:48 MinetestBot sfan5: just test | 87.110.8.195 | Clients: 50/78, 57/72 | Version: 0.4.10-dev / minetest | Ping: 43ms
18:48 cities Thats the only experience I have with them then
18:49 Calinou multiplayer mobs can be annoying due to lag
18:49 PenguinDad !server ping:least
18:49 MinetestBot PenguinDad: Craig's Server | 81.157.9.224 | Clients: 1/30, 0/2 | Version: 0.4.10-dev / Craig-Server | Ping: 17ms
18:49 CraigyDavi 8)
18:49 cities I'm still very new
18:50 CraigyDavi Wait, less ping is good right?
18:50 cities Still used to minecraft mechanics I guess
18:50 Calinou yes
18:50 Calinou ideally below 100
18:50 PenguinDad sfan5: The Serverlist is hosted in the uk isn't?
18:50 Calinou but MinetestBot reports pings from the master server, not from you
18:50 Calinou and the master has a very good connection
18:50 PenguinDad + it
18:50 Calinou cities, that's the problem of most people who suggest stuff
18:51 sfan5 PenguinDad: yes
18:51 cities Well it is to be expected a bit
18:51 CraigyDavi Maybe that's why
18:51 sfan5 !up 87.110.8.195
18:51 MinetestBot 87.110.8.195:30000 is up (51ms)
18:51 cities When you're coming from that
18:51 sfan5 ^ Calinou as you can see MinetestBot's connection is not much worse than servers.minetest.net's connection
18:52 PenguinDad !up 81.157.9.224
18:52 MinetestBot 81.157.9.224:30000 is up (28ms)
18:52 PenguinDad 11 ms more D:
18:52 VanessaE !up 192.99.11.10:30005
18:52 MinetestBot VanessaE: Syntax changed, please use 'example.org 1337' instead of 'example.org:1337'
18:53 VanessaE !up 192.99.11.10 30005
18:53 MinetestBot 192.99.11.10:30005 is up (91ms)
18:53 VanessaE damn it sfan5, just make it accept both methods
18:53 sfan5 VanessaE: pull requests are welcome
18:53 sfan5 aka. no!
18:53 VanessaE telling me to not use one method is telling me it understands that method :P
18:53 FreeFull =P
18:53 sfan5 btw: in case anyone cares, MinetestBot is hosted in germany
18:54 VanessaE 91ms ping from germany to canada ain't bad.
18:54 FreeFull !up localhost
18:54 MinetestBot FreeFull: Invalid Address
18:54 jojoa1997 What is the difference between "for k, v in pairs(A) do" and for _, v in ipairs(A) do"
18:54 FreeFull !up 127.0.0.1
18:54 MinetestBot 127.0.0.1:30000 seems to be down
18:54 FreeFull !up 127.0.0.1:80
18:54 MinetestBot FreeFull: Syntax changed, please use 'example.org 1337' instead of 'example.org:1337'
18:54 VanessaE jojoa1997: nothing at all
18:54 FreeFull !up 127.0.0.1 80
18:54 sfan5 FreeFull: UDP != TCP
18:54 FreeFull Ah, it just checks UDP?
18:54 VanessaE jojoa1997: the _ is just treated as a "throwaway" variable by most people but it's just as valid as any other variable name
18:54 sfan5 FreeFull: yes
18:55 jojoa1997 is there a difference between ipairs and pairs
18:56 sfan5 jojoa1997: ipairs only goes over elements with integer keys, pairs goes over all of them
18:56 PenguinDad and pairs is often faster than ipairs
18:57 jojoa1997 ok so
18:58 Megaf_ !up minetest.megaf.info 30003
18:58 MinetestBot minetest.megaf.info:30003 is up (682ms)
18:59 jojoa1997 would this work. I am calling the armor inv from another mod http://paste.pound-python.or​g/show/UUpQM0hf9IFAcNOVI2Km/
19:00 zlsa joined #minetest
19:00 jojoa1997 Or is this how I would do it? http://paste.pound-python.or​g/show/rdQOCBOf6KagCltMEmGT/
19:00 Calinou VanessaE, some languages, list Rust will error if you use an unused variable in a loop, so you need to use _ which has an exception
19:00 rubberduck the crafting guide from unified inventory (test on the survival server) has some uncraftable recipes (not items), the alternative recipe for the  accelerator tube doesn't work (with steal ingot and mese crystal fragments, i think it is "overwritten" by the technic mod, but it shows the recipe in the crafting guide
19:01 VanessaE Calinou: is THAT why everyone uses _ for that purpose in Lua?
19:01 VanessaE I always wondered that.  back in the old days, I used 'x' or 'a'. :)
19:05 diemartin joined #minetest
19:06 sfan5 VanessaE: lua existed before rust
19:07 FreeFull Calinou: I'm not sure what you mean by what you said, and I know Rust
19:07 FreeFull Lua is a pretty old language
19:07 FreeFull As is Python (Python is older than Java)
19:08 PenguinDad and a pretty good one
19:09 FreeFull Yeah, old doesn't necessarily imply bad
19:09 Calinou suddenly, Debian
19:12 * Megaf_ likes Debian
19:12 Megaf_ one of my favorite OSes
19:12 * blaise likes debian too
19:12 * sfan5 is a cat
19:12 Jordach this is no longer my problem
19:13 Jordach https://mediacru.sh/KZa9Bb9EOqxH
19:13 * blaise also likes portage on debian
19:13 sfan5 Jordach: wtf did u do to my browser?
19:13 sfan5 Jordach pls
19:13 Megaf_ My favorite OSes are GNU/Debian, Haiku OS and OpenSolaris
19:13 Megaf_ maybe not in this order
19:13 Jordach tl;dr bombing my render thread
19:14 sfan5 https://pbs.twimg.com/media​/ByoFq6JIAAE1QQm.jpg:large << ahahah
19:14 Megaf_ and by OpenSolaris I mean, its Open continuation
19:14 Calinou “GNU/Debian” isn't anything though, the official name is “Debian GNU/Linux” which can also be something like “Debian GNU/Hurd”
19:15 sfan5 looks like Calinou is in Stallmann mode again
19:15 Megaf_ Calinou: ops, thats what I meant, Debian GNU/Linux
19:15 Megaf_ because we have Debian GNU/Hurd and Debian BSD
19:15 Megaf_ or kFreeBSD
19:17 Megaf_ and I like the interface of Windows 3.11 for workgroups
19:17 werwerwer joined #minetest
19:17 Calinou sfan5, no, just no ‑ GNU/<distribution> is not something correct
19:18 VanessaE I think I'll stick to calling it "Linux" and "Debian" and skip all this extra "GNU/" junk
19:18 sfan5 ^
19:18 VanessaE it adds nothing to the conversation.
19:19 Amaz
19:19 Calinou better write with letters unordered in words, it adds nothing to the conversation
19:19 Calinou you can call it just Debian
19:19 sfan5 VanessaE: it adds "GNU/" to the conversion
19:19 Calinou but not the complete name
19:19 Amaz XD
19:19 Calinou i.e. not “Debian Linux”, they do not use that name officially
19:19 VanessaE arranging letters into words forms sentences which convey meaning.  adding "GNU" to "Linux" adds nothing useful.
19:20 jojoa1997 hmm
19:20 Calinou you can write words with the first and last letter in order only
19:20 Calinou people will understand
19:20 Calinou it's a matter of correct naming and attribution here
19:20 VanessaE I don't call the fans in my windows "Galaxy box fans" do I?
19:21 VanessaE they're just "fans".   there's no reason in normal conversation to add the extra branding.
19:21 VanessaE it serves no useful purpose
19:21 VanessaE and only provides a target for flaming.
19:22 Calinou from now on I'll just refer to http://www.gnu.org/gnu/why-gnu-linux.html
19:22 Calinou and the FAQ http://www.gnu.org/gnu/gnu-linux-faq.html
19:24 sfan5 !c 1000/1600, 1366/768
19:24 MinetestBot (0.625, 1.7786458333333333)
19:24 Calinou you meant 16/10
19:25 sfan5 no
19:25 sfan5 wait
19:25 sfan5 !c 1112/695
19:25 MinetestBot 1.6
19:25 jojoa1997 "list[detached:"..name.."_ar​mor;armor;0.25,1.25;1,4;]".. Is it possible to spilt this up into two parts like here http://i.imgur.com/RYBo5HY.png
19:26 sfan5 !c 1600/1000, 1366/768
19:26 MinetestBot (1.6, 1.7786458333333333)
19:26 sfan5 damnit
19:26 Calinou what's the point jojoa1997
19:26 Calinou why would you want separation like that in creative
19:27 jojoa1997 Calinou because I do
19:27 jojoa1997 is it possible?
19:27 Amaz https://cdn.mediacru.sh/_Dck1qRa7reh.png You can do that...
19:28 Calinou don't make silly pointless stuff like that; it's bad design
19:28 sfan5 Calinou: you're not being useful
19:28 Amaz So, you would have all the armor and clothing down one side?
19:28 Amaz How else would you do?
19:28 Calinou the “Crafting” text makes my eyes bleed
19:28 jojoa1997 I when I change modes the inventory completely changes. I can't figure another way to seperate them and it is... Calinou how about you answer my question instead of shoving something down my throught
19:28 Calinou sfan5, no point doing something that shouldn't be done
19:28 sfan5 "I'll disagree with the thing you want and won't help you"
19:28 rubberduck left #minetest
19:29 sfan5 s/'ll//
19:29 Amaz s/do/do it
19:29 Calinou it's indirect help
19:29 Amaz Calinou, I wasn't asking for a crituqe of everything.
19:29 Amaz If you don't like it, don't play it.
19:29 sfan5 Calinou: either 1) help or 2) shut up; nobody cares that you don't like this if they are asking for help
19:29 Amaz Or make some suggestions.
19:29 Calinou Amaz, the thing he wants is, putting separate armor parts far away
19:29 Calinou this is nothing but bad design
19:30 jojoa1997 No
19:30 Calinou what is sensible is, putting armor on the left, clothing on the right
19:30 Amaz :P
19:30 jojoa1997 Actually it isnt
19:30 Calinou which doesn't seem to be what jojoa1997 wants to do
19:30 jojoa1997 Calinou you dont know what spacing I have
19:30 jojoa1997 I just want armor
19:30 jojoa1997 that is all
19:30 Calinou <Amaz> If you don't like it, don't play it.
19:30 Calinou sadly mods are server-side and nothing from them can be disabled
19:30 blaise lol
19:30 Amaz So?
19:30 Amaz <Amaz> If you don't like it, don't play it.
19:31 Amaz Goes for servers.
19:31 Calinou I'd like to play on most populated servers
19:31 Calinou right now, the servers with the most players have a bad mod set
19:31 Calinou or outdated
19:31 Amaz If you don't like them, don't play them.
19:31 Calinou (eg. redcrab)
19:31 jojoa1997 Calinou your opinion
19:31 sfan5 ^
19:31 Amaz ^
19:31 Calinou Minecraft doesn't suffer from this problem as the vast majority of servers aren't modded
19:31 Calinou but here, we can mod gratuitously
19:31 jojoa1997 Now is it possible to do what i want?
19:32 sfan5 jojoa1997: probably yes
19:32 Calinou it's surprising I haven't found a server with really nasty stuff at spawn or such
19:32 jojoa1997 sfan5 do you know how?
19:32 jojoa1997 I might be able to do it
19:32 sfan5 jojoa1997: no
19:32 jojoa1997 i might have to see Blockmen's mod
19:32 Calinou it is possible to add space between formspec icons, but you still need separate fields
19:32 Amaz This *might* help: https://github.com/Amaz1/Lord-of-the-Test/b​lob/master/mods/lottarmor/armor.lua#L19-L42
19:32 sfan5 I'm busy searching anime catgirl wallpapers
19:33 Calinou https://cdn.mediacru.sh/_Dck1qRa7reh.png
19:33 Calinou the other problem is that it's impossible to distinguish armor from clothing slots
19:33 Calinou sfan5, no, you're busy machinegunning my corpse
19:33 sfan5 Calinou: both then
19:33 Amaz Calinou, try playing it.
19:34 Calinou it should be immediately obvious
19:34 Calinou it's called intuitiveness…
19:34 Amaz The clothes inventory images fit the background, the armor fits it's background.
19:34 jojoa1997 Calinou it is obvious
19:34 Calinou right now you have 50 % chance to put armor in wrong slot
19:34 Nascher joined #minetest
19:34 jojoa1997 Armor on left and clothes on right
19:34 Calinou Amaz, but if you don't have armor and clothes you can't know
19:34 jojoa1997 look at the feet
19:34 Calinou jojoa1997, yes, by common sense
19:34 RealBadAngel well, at last i can make what i wanted for a very long time :)
19:34 Calinou but knowing people like you it could have been the inverse 8)
19:34 RealBadAngel http://i.imgur.com/gwdEodB.png
19:35 Amaz Well for goodness sake, show me an image that looks different but like clothes.
19:35 sfan5 RealBadAngel: does it have smooth lightning?
19:35 Calinou in before I see abuse of meshnodes
19:35 Amaz You are not helping at all.
19:35 Calinou no it doesn't
19:35 Jordach RealBadAngel, are player models affected by meshnodes per face lighting
19:35 Jordach (or any entity / mesh in general)
19:35 RealBadAngel sfan5, mt smooth lighting is lighting for cubes only
19:35 sfan5 !c 1798/1438, 1920/1080, 1366/768
19:35 MinetestBot (1.250347705146036, 1.7777777777777777, 1.7786458333333333)
19:35 Calinou the per face lighting seems to be constant
19:36 RealBadAngel it will never work for something other
19:36 Amaz 16px is not a lot of room to work with.
19:37 RealBadAngel mesh nodes use the same lighting as nodeboxes and all other special drawtypes
19:37 Calinou can meshnodes use smooth shading?
19:37 Jordach RealBadAngel, please make it so that it applies to entities
19:37 Calinou shading can either be solid or smooth (Phong usually)
19:37 RealBadAngel no and never will
19:37 AnotherBrick joined #minetest
19:37 RealBadAngel that can be done only with real lighting
19:38 RealBadAngel forget bout mt lighting, its more a joke than a lighting system
19:38 Calinou it can…
19:38 sfan5 !c 1080/1920
19:38 MinetestBot 0.5625
19:38 Calinou NodeBoxEditor used to smooth shading
19:39 Calinou nothing better and undemanding can be done, RealBadAngel
19:39 RealBadAngel irrlicht lighting is faster than mt
19:39 sfan5 !c 1920*0.565
19:39 MinetestBot 1084.8
19:39 RealBadAngel and way better
19:39 sfan5 !c 1798*0.5625
19:39 MinetestBot 1011.375
19:40 Calinou RealBadAngel, but what when you have shadows and dozens of light sources?
19:40 Calinou it becomes GPU-demanding
19:40 Calinou and what about gameplay? how to make Lua API know whether something is dark or not?
19:40 Calinou which is a requirement for many mods
19:40 RealBadAngel one lightsource is enough
19:40 Calinou that's for sun/moon
19:40 Calinou not for point lights
19:40 RealBadAngel yes
19:41 RealBadAngel and will be enough for shading
19:41 RealBadAngel lightsources like torches will be made old way
19:41 Calinou so you want an hybrid system? not of much use
19:42 RealBadAngel propably yes
19:42 RealBadAngel we will see
19:42 RealBadAngel atm i do have another tasks
19:42 Calinou did you test colour chat branch?
19:42 Calinou you really should, should be merged in before it rots
19:44 RumiaGloop joined #minetest
19:47 adidik joined #minetest
19:50 * sfan5 finally found new wallpapers: https://cdn.mediacru.sh/chdyFGZ0ueVd.png
19:51 Calinou I disagree!!!1!¡
19:51 Calinou also not so SFW
19:51 Calinou but thanks for using Tox
19:53 Jordach Calinou, i have tox
19:53 crazyR joined #minetest
19:54 Calinou me too but I never use it. no people to talk to
19:54 Calinou Mumble is used way more often here
19:54 Calinou despite it being less mainstream 8)
19:54 Cylus sfan5: Is that ...
19:54 DusXMT `no people to talk to' story of my life x3
19:54 Cylus ... a *MINECRAFT* icon!?
19:55 VanessaE Cylus: "know thine enemy"
19:55 sfan5 Cylus: yes
19:55 VanessaE :)
19:55 Cylus Okay, fair point VanessaE.
19:56 RealBadAngel http://i.imgur.com/CbkjosV.png
19:56 RealBadAngel how do you like THAT? :)
19:56 Amaz NICE!!!!
19:56 VanessaE RealBadAngel: looks...weird.
19:56 VanessaE looks like straw crystals :)
19:56 VanessaE haybales :)
19:57 VanessaE RealBadAngel: how much longer are you gonna tease us? :P
19:57 Amaz :P
19:58 RealBadAngel i need a few days for everything here
19:58 Cylus RealBadAngel: I'm not sure what to think of those without knowing more about them. They look interesting to be sure though.
20:00 * DusXMT wishes they were Mese cristals, so much mese...
20:00 RealBadAngel Cylus, those are examples of what can be done with new drawtype
20:00 RealBadAngel and a definitely nice piece of landcape for an alien biome
20:00 Cylus RealBadAngel: Is that the mesh drawtype then?
20:01 RealBadAngel yes it is
20:01 Cylus Awesome. I haven't figured out how to build a mesh yet, but it seems like something people will do a lot of cool things with.
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20:03 * sol_invictus never undertood people liking lolies when chest is not flat (sfan5) xD
20:03 RealBadAngel using meshes is soooo complicated ;) http://pastebin.com/ag2xs7WQ
20:04 sfan5 sol_invictus: thats not quite loli
20:04 jojoa1997 YES
20:04 jojoa1997 sfan5 what i need to do is "list[detached:"..name.."_armor;ar​mor;0,0;1,1;0]".."list[detached:".​.name.."_armor;armor;0,1;1,1;1]"..
20:04 VanessaE RealBadAngel: indeed, horribly complicated.  oh G*d we'll never figure that out :P
20:05 jojoa1997 I add the extra number to say the inv spot
20:06 VanessaE ItsLuke|AwayBich: stop that
20:06 VanessaE ItsLuke|AwayBich: don't use away nicks, use /away
20:06 jojoa`1997 :3
20:07 Calinou and this is how bad design starts
20:07 sfan5 and this is how you aren't being useful again
20:08 Calinou “not being useful” is very relative
20:08 Amaz Calinou, you're not helping.
20:08 Calinou like “have to”
20:08 sfan5 s/being useful/helping/
20:08 sfan5 better?
20:09 Calinou same thing
20:09 jojoa1997 Calinou it is not bad design
20:09 sfan5 !c "being useful" == "helping"
20:09 MinetestBot False
20:09 sfan5 MinetestBot disagrees
20:09 * Amaz agrees with MinetestBot
20:09 jojoa1997 It is actually perfect design since Overcraft isnt meant to deter from Minecraft
20:09 jojoa1997 :P
20:09 Calinou since when does Minecraft space insanely armor slots like that?
20:10 jojoa1997 Since when I play it
20:10 jojoa1997 look it up
20:10 Calinou screenshot please
20:10 jojoa1997 ok launching mc
20:10 Calinou it has never done that
20:10 jojoa1997 orl
20:10 jojoa1997 orly
20:10 Calinou (at least until 1.7.4 or so)
20:10 Cylus RealBadAngel: It's building the mesh itself that I don't know how to do, not how to use it in the Lua script.
20:10 * Amaz throws http://www.img2.9minecraft.net/Mod​/Emerald-Tools-And-Armor-Mod-6.jpg at Calinou.
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20:11 Amaz Didn't take more than a quick google.
20:11 Calinou you use Blender to make meshes
20:11 Calinou ah, that's purely due to a lack of space, Amaz
20:11 Calinou it's be impossible to put them in 1 column
20:11 jojoa1997 Calinou I will launch 1.4.7 to show you are wrong
20:11 Calinou jojoa1997, too late
20:12 jojoa1997 :P
20:12 jojoa1997 Im still launching 1.4.7 though
20:13 jojoa1997 or not too long to download
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20:14 Cylus Calinou: Aren't meshes just text files? Maybe I was looking at the wrong file ....
20:15 sfan5 Cylus: meshes can be text files
20:15 sfan5 Cylus: .x e.g. is a text file .b3d is not
20:15 Calinou yes they are, .x is the most used format
20:15 Calinou you export them using Blender
20:15 Calinou http://wiki.minetest.net/Using_Blender
20:16 Cylus So I've got to learn to use a new application to edit these text files. That's .... counter-intuitive.
20:17 PenguinDad Cylus: It's not the best idea to use the text formats
20:17 Cylus PenguinDad: Why is that?
20:18 PenguinDad Cylus: Because they're bloated
20:18 * Jordach can attest
20:18 * Calinou facepalm
20:18 Cylus PenguinDad: Also counter-intuitive. Thanks for the tip!
20:19 Calinou text formats have the upside of being easier to import
20:19 Jordach 300kb -> 50kb from .x to .b3d
20:19 Calinou you can edit them – useful for solving problems
20:19 Jordach Calinou, no importers of .x or .b3d for blender
20:19 Calinou Cylus, you do realize that many games, even AAA ones, use text formats for map source files?
20:19 Calinou .map
20:19 Calinou is text
20:19 Jordach so theres no reason to use them as import material as they're usually severely lobotomised
20:20 PenguinDad IQM support in irrlicht would be even better
20:20 sfan5 iqm?
20:20 Calinou http://sauerbraten.org/iqm
20:20 Calinou very cool format, getting quite standard, binary
20:20 Cylus Calinou: Yes, but I would think that those text files were created in a basic text editor.
20:21 Calinou certainly not
20:21 Calinou you'd have to be insane to do that
20:21 Calinou Cylus, oh, SVG files are text too
20:21 Calinou they can be done using a text editor, but rarely actually are
20:21 Calinou software like Inkscape is used instead
20:21 Calinou so stop hating on text formats
20:22 sfan5 Calinou: if you have to be insane to create them using a text editor, it makes no sense to edit it with a text editor
20:22 Amaz
20:22 Cylus Calinou: I wasn't hating on text formats. I like the transparency/editability of them.
20:22 sol_invictus related question: how do you convert .x files it blender on linux?
20:23 sol_invictus s/it/to
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20:25 Cylus I suppose I'll put off my Minetest plans then. I need a mesh for an entity I'm working with, but I don't have time to learn Blender right now. I'm still wrestling with ADT/Eclipse, trying to make those work.
20:25 blaze joined #minetest
20:27 George Hi is there a way to make a single player mode always day time?
20:27 sfan5 time_speed = 0
20:27 sfan5 then set time to day
20:27 Calinou sfan5, but the editor lets you fix small mistakes
20:28 Calinou if Simple Mobs models were in a binary format, I wouldn't be able to fix the missing UV map error messages…
20:28 sfan5 Calinou: a good hex editor also lets you do that
20:28 Calinou here with a text format I can remove the reference
20:28 Calinou this is probably not possible to do using an hex editor, which is also much harder to acquire and use
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21:33 jojoa1997 how would I make [[for a=9,17 do list..a = blah print(list..a) end]]
21:33 jojoa1997 work
21:34 diemartin !pil jojoa1997
21:34 MinetestBot jojoa1997, Someone thinks you need to brush up on or learn Lua, please go to: http://lua.org/pil/
21:35 jojoa1997 nah
21:35 khonkhortisan joined #minetest
21:35 jojoa1997 I think I will not go back to the docs that I looked at before coming to this channel
21:35 jojoa1997 to this channel for help
21:37 jojoa1997 nvm that question I solved it.
21:38 diemartin given that you are supposedly the "developer" of some big mods, I'm surprised you ask such a stupid question
21:39 jojoa1997 Im slow today ok
21:39 proller joined #minetest
21:39 jojoa1997 After working 6 hours on the same bit I just cant see the problems
21:39 jojoa1997 same mod
21:39 SylvieLorxu Everyone has their slow days
21:40 RealBadAngel Jordach, http://i.imgur.com/eKgfuns.png
21:40 SylvieLorxu I once spent 8 hours debugging Javascript code where I accidentally used 'if (variable = "value")' instead of 'if (variable == value)'
21:40 SylvieLorxu That was a horrible day
21:40 Jordach RealBadAngel, explain?
21:41 jojoa1997 Also give me a break. I just made this without being able to test if it works ingame. http://pastebin.com/VDayXVT6
21:41 EvergreenTree RealBadAngel: that is awesome
21:41 iqual RealBadAngel: wtf?
21:41 iqual r u on drugs?
21:41 Amaz Jordach, it's something you wanted... :P
21:41 jojoa1997 Im brain dead after...WOW RealBadAngel that is very cool...writing that code
21:41 Jordach Amaz, i mean what's special about it
21:42 iqual RealBadAngel: are these just upscaled entities?
21:42 RealBadAngel Jordach, explain what?
21:42 Amaz Ah.
21:42 RealBadAngel iqual, those are regular nodes
21:42 Jordach RealBadAngel, i don't see any changes compared to the last screenshot
21:42 RealBadAngel except that damn 50 nodes high crystal node formation? ;)
21:43 Amaz XD
21:45 Jordach RealBadAngel, now make meshnodes support animation ranges
21:45 Jordach as well as a paused one
21:45 jojoa1997 How would I make this work? http://pastebin.com/VDayXVT6
21:45 RealBadAngel not yet
21:46 RealBadAngel animated ones have to be treated in a different way
21:46 RealBadAngel i cannot store them as meshbuffers and combine with mapblock mesh
21:46 RealBadAngel to support animation they have to be scene nodes
21:46 Jordach RealBadAngel, says entities
21:46 RealBadAngel no
21:47 RealBadAngel bunch of scene nodes added to scene together with mapblock mesh
21:47 RealBadAngel not entities of any kind
21:48 Jordach i mean minetest entities
21:48 Jordach they can animate, so why not just make them like entities, without having to load their data via a variable and instead use get_node()
21:49 RealBadAngel main difference will be that they wont lag
21:49 RealBadAngel never
21:50 Jordach RealBadAngel, eg: on_punch(pos) minetest.set_meshnode_anim({x=1,y=200})
21:51 RealBadAngel something like that will be possible
21:51 Wuzzy2 Hi! I have found a directory named “ Mess” in one of my world directories. Is this added by Minetest or did I just mess around accidentally?
21:51 jojoa1997 How would I add something from a function into a set of strings like "A"..func().."B"
21:52 Wuzzy2 what do you mean by that, jojoa1997?
21:52 jojoa1997 as in
21:53 jojoa1997 this http://pastebin.com/VDayXVT6
21:53 kahrl Wuzzy2: not done by minetest, so it must have been a mod or you or something else
21:53 MinetestForFun joined #minetest
21:53 Jordach RealBadAngel, please also remember paused state animations, which just loops one frame over and over
21:53 Wuzzy2 ok, then I think I can safely remove it.
21:54 RealBadAngel Jordach, dont worry, i just started
21:55 blaaaaargh joined #minetest
22:00 * blaise explodes
22:01 * blaise pools himself into a pile and reforms
22:03 kaeza joined #minetest
22:08 iqual RealBadAngel: are they taking up one node only?
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22:36 kaeza yey
22:36 kaeza it's not the stupid modem that's b0rked, it's the USB connector :<
22:43 EvergreenTree joined #minetest
22:47 VanessaE well that's at least fixable.
22:47 * VanessaE hands kaeza a soldering iron
22:50 kaeza connected on the back, seems to work fine for now
22:50 VanessaE "for now"
22:50 VanessaE inb4 that port breaks :)
22:50 kaeza D:
22:51 kaeza this has 2 slots in front: one causes the modem to not receive stuff, the other causes the modem to disconnect every 5 mins for unknown reasons
22:51 VanessaE sounds like noisy cables inside the machine
22:51 VanessaE or you mean e.g. PC/card slots?
22:51 kaeza USB slots
22:51 VanessaE oh ok
22:52 VanessaE yeah, I'd have to guess there's too much noise inside the box that's causing the USB front-panel wires to flake-out
22:53 kaeza this will probably be a "temporary for life" fix anyway <_<
22:54 VanessaE heh
22:58 H-H-H either that or the connectors are dirty thus increasing the resistance and causing intermitent power issues
22:59 Batman hi VanessaE. I have tried minetest.is_protected and can't get it to work. I am trying to add it to on_punch
22:59 VanessaE can you pastebin your code?
22:59 Batman here is what I am trying to add it to. http://paste.ubuntu.com/8451279/
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23:00 VanessaE don't use register_on_punchnode if you can avoid it
23:00 awesomess3 joined #minetest
23:01 awesomess3 is lag on single-player with 0.4.10 normal?
23:01 VanessaE try to use a callback that's directly attached to the tool
23:01 VanessaE e.g. on-use or so
23:01 awesomess3 like lag spikes
23:01 VanessaE awesomess3: depends on the lag you're talking about.
23:01 VanessaE awesomess3: lag from the mapgen is normal, to a certain degree
23:01 awesomess3 hmmmm
23:02 VanessaE Batman: anyway while you shouldn't use register_on_punchnode if you can avoid it, you need a closing paren after that 'end'
23:02 Batman so I ca do on_use and get it to change the block?
23:02 VanessaE sure, on_use should be able to do that
23:03 Batman I have a close. I just didn't put it in the code
23:03 * blaise flops over dead
23:03 VanessaE https://github.com/minetest/minetes​t/blob/master/doc/lua_api.txt#L2367
23:03 VanessaE at least I think that's the right callback
23:04 VanessaE try it and see :)
23:04 Batman and the rest of the code would be the same?
23:04 * awesomess3 defribilates blaise on the face. That should wake him up!
23:04 awesomess3 resesitate the brain
23:04 VanessaE well you'd do, if user:get_wielded.... but yeah
23:04 * blaise vibrates with electric current
23:05 VanessaE Batman: and you'll need to translate pointed_thing and get the node that was punched
23:05 VanessaE but that's not too hard to do
23:06 Hirato_ joined #minetest
23:06 blaise punishing nodes?
23:06 awesomess3 so I don't get it. I want to try the farm animal mod for 0.4.10 but I don't know you just plop the folder/directory @ ~/.minetest/mods/...but also, the download is @ a mirror that has adware :(
23:06 VanessaE pointed_thing.under is the position of the thing you punched, to be exact
23:06 blaise awesomess3: you should use the git repo
23:06 VanessaE awesomess3: farm animals?  can you point to the forum post please?
23:07 blaise run fast and far from malware
23:07 blaise lmao
23:07 jojoa1997 joined #minetest
23:07 blaise p.s. -=0=- one should never feed someone they love rotten coconut cream pie
23:08 blaise I can't even hold down water
23:08 kaeza Batman, depends on what are you trying to do: if you plan on doing something to different tools from a single node, use `on_punch` on the node def; if you plan to do something to different nodes with a tool, use `on_use` in the tool def
23:08 blaise I think she's trying to kill me
23:08 VanessaE blaise: um, dude..  that was WAY off topic...
23:08 awesomess3 https://forum.minetest.net/v​iewtopic.php?f=11&amp;t=629 the stable download is located at mediafire.com :( which has adware
23:08 VanessaE kaeza: fix your laggy-ass modem ;-)  I already said that
23:09 kaeza VanessaE, s/modem/hands/
23:09 VanessaE awesomess3: use the git repository for it instead :)
23:09 * blaise slaps kaeza in the modem
23:09 VanessaE awesomess3:  https://github.com/sapier/anim​als_modpack/archive/2.4.2.zip
23:09 kaeza D:
23:09 * kaeza slaps modem in the blaise
23:09 blaise modems have blaises?
23:09 kaeza what is a blaise?
23:10 VanessaE isn't that what you get when something burns hot and fast?
23:10 * blaise makes a sad panda face
23:10 blaise in mc they have mobs called blazes
23:10 blaise apparently they're farmable
23:11 blaise do we have anything comparable?
23:11 kaeza "Blaise is a personal name (from Greek Βλασιος, the name of Saint Blaise) and a place name."
23:11 blaise there's also Blaise Pascal
23:11 blaise he liked the math..
23:11 blaise quite a lot..
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23:21 Batman VanessaE sorry to bother you again but I just can't seem to get it right. I put it in the tool code. here is the whole code and at the bottom is the error. http://paste.ubuntu.com/8451380/
23:22 VanessaE your on_use is wrong
23:22 VanessaE on_use = func(itemstack, user, pointed_thing),
23:22 VanessaE is now it is
23:22 VanessaE is HOW it is supposed to be
23:23 VanessaE you need to put it like that, and then to get pos, just do something like,   local pos = pointed_thing.under
23:24 VanessaE (pointed_thing.under is what you pointed at/punched, pointed_thing.above is the thing in the space immediately adjacent to it, between you and it)
23:25 awesomess3 VanessaE, have you made your mods to work in 0.4.10?
23:25 VanessaE awesomess3: all my mods are aimed at 0.4.10 usually
23:25 VanessaE sometimes older versions will work too
23:25 VanessaE but not always
23:25 awesomess3 I tried installing older mods into ~/.minetest/mods/ but 0.4.10 wouldn't identify them for some reason :/
23:26 Taoki Does anyone know if minetest.line_of_sight is a costly function? I'm adding it to my creatures mod, and thinking of not even including a setting for it unless necessary.
23:27 VanessaE awesomess3: you have to make sure their folder names are correct, and you have to enable them via the main menu
23:28 Batman now I get unexpected symbol near 'local'
23:28 VanessaE OH
23:28 VanessaE spell out the word "function"
23:30 VanessaE sorry about that
23:30 VanessaE my fault
23:30 VanessaE I shoulda caught that :)
23:30 VanessaE on_use = function(itemstack, user, pointed_thing),
23:31 Batman now the game loads but when I use the tool it crashes. attempt to index global 'node' (a nil value)
23:31 VanessaE you need to do a minetest.get_node(pos) to get the node
23:31 VanessaE because the on_use callback doesn't hand it to you, you'll have to read it
23:33 VanessaE so try this:  http://pastebin.com/FHfTXZ54
23:33 VanessaE see if that works.
23:33 VanessaE hm, left an extra 'end' in there.  ignore that.
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23:37 Batman the tool is working but now back to my original problem. How do I make it work with areas mod.how do I add minetest.is_protected
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23:43 blaise Jordan4ibanez: Hello.
23:45 VanessaE Batman: you just do,  if minetest.is_protected(pos, username) then <print a warning message> return end
23:45 VanessaE where username would be:  user:minetest.get_playername()
23:45 VanessaE so e.g.    if minetest.is_protected(pos, user:minetest.get_playername()) then <do whatever you want to do to warn the user> return end
23:46 Jordan4ibanez Is it possible to rename an item stack?
23:46 VanessaE Batman: put that ^^^^^ right after the local pos = ..... line.
23:46 blaise I have the hud mod installed, so it's clearly visable if you're in a protected area
23:46 VanessaE Jordan4ibanez: rename it? O_o
23:46 blaise I don't care if they're warned or not
23:47 Jordan4ibanez Yes like "dirt" to "not dirt"
23:47 Jordan4ibanez The actual name of the stack
23:47 Jordan4ibanez Like, the tool tip
23:47 VanessaE you mean the *description*
23:47 VanessaE no you can't.
23:47 VanessaE that's defined by the node/item def.
23:48 awesomess3 VanessaE, what motivates you to work on minetest mods?
23:49 VanessaE awesomess3: I like to make stuff people can use.
23:50 Jordan4ibanez I'll just have to make books colorable instead
23:50 awesomess3 VanessaE, so make atom bombs for the military? </80% sarcasm>
23:50 VanessaE Jordan4ibanez: can't be done unless you define more nodes with alternate descriptions.
23:50 VanessaE awesomess3: er... no :P
23:51 Jordan4ibanez Exactly
23:51 awesomess3 VanessaE, but why minetest? why not like computational physics toolsets for scientists, for example?
23:52 OldCoder Does anybody know a player named "WidDos" from games or the forums?
23:52 Batman Thank you so much VanessaE
23:52 OldCoder VanessaE, check out state of Landrush; pitriss has been helping to fix up the mods
23:52 OldCoder I need more people like this for the other worlds
23:53 Taoki https://forum.minetest.net/viewtopic.ph​p?f=11&amp;t=9240&amp;p=156045#p156045 Creatures mod now has experimental pathfinding and line of sight usage! If anyone is interested, please test and let me know how to improve the path finding code.
23:54 shadowzone Jordan4ibanez, did you make a Red Eclipse video?
23:55 Jordan4ibanez Yes I did
23:55 VanessaE OldCoder: cool.  btw there is new code for plants_lib soon - much less lag than ever before.  watch this space for updates.
23:55 shadowzone I showed it to my dad.
23:55 shadowzone And he liked it.
23:57 Jordan4ibanez Awesome!
23:57 awesomess3 Jordan4ibanez, link to Red Eclipse video plz!
23:57 shadowzone !up midnightstsyems
23:57 MinetestBot shadowzone: Invalid Address
23:57 shadowzone hmmm.
23:57 shadowzone !up midnightstsyems.net
23:57 MinetestBot midnightstsyems.net:30000 seems to be down
23:57 shadowzone Lol, typo.
23:59 OldCoder VanessaE, we look forward to speedyplants

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