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IRC log for #minetest, 2014-09-01

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All times shown according to UTC.

Time Nick Message
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02:25 * blaise starts ripping his hair out over nuclear fuel rod enrichment
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04:17 cg72 ok if im checking a node to see whats under it and the chunk under its not loaded what will the check return????
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05:35 blaise pardon, is anyone alive?
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05:38 asie blaise: yes
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05:48 blaise asie: you know technic and pipeworks?
05:49 asie blaise: yes, somewhat
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06:04 blaise never mind, I found my answer in the documentation
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06:54 ThatGraemeGuy blaise: I did warn you that nuclear is a massive undertaking ;-)
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09:07 JamesTait Good morning all; happy Monday, and happy Emma M Nutt Day! :-D
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12:26 nman3600 Lol, It's been people leaving and joining for about 2 hours
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12:27 wdwhn Hi!
12:28 wdwhn I was wondering if IRC MOD can be made to support TS6 or whatever server links are called, Thanks!
12:31 crazyR nman: i think its a freenode issue been like this for a few days
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12:43 nman3600 crazyR, It's  just that people have not been talking so all the chat has been is people joining, And them always leaving may be freenode
12:45 jojoa1997 nman3600 im here hi
12:45 nman3600 Hi jojoa1997
12:46 nman3600 Hey john_minetest.
12:47 jojoa1997 Please it is super late here
12:47 jojoa1997 like 5AM
12:48 wdwhn That's early :)
12:48 jojoa1997 jk but I do have to get up at 4:10 every day :/
12:48 jojoa1997 weekends i sleep in though
12:49 * jojoa1997 stabs joepie91_
12:49 jojoa1997 sorry
12:49 * jojoa1997 stabs john_minetest
12:49 jojoa1997 Now you dont have to ever john_minetest
12:49 * jojoa1997 unstabs joepie91_
12:51 jojoa1997 So
12:51 jojoa1997 anyone know how to make a texture go onto a blender model? I already exported  a UV map and is repainting it but Idk how to make it apply
12:53 Jordach edit mode -> select all verts, faces, edges -> open UV / image editor pane, Image drop down -> Open image -> alt+z in 3d viewport
12:53 jojoa1997 ok sec
12:54 jojoa1997 Jordach!
12:55 jojoa1997 Jordach the select all is just "a" right?
12:55 Jordach yers
12:56 jojoa1997 ok  i just need to finish the texture.
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13:13 jojoa1997 Jordach It pastes the texture but the image is being put on wrong even though I make an UV map
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13:14 jojoa1997 oh wait nvm
13:15 jojoa1997 under mapping I have to make cordi UV
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13:25 * EvergreenTree barks at Jordach
13:25 Jordach mew
13:25 EvergreenTree I'm using my arch linux laptop with kde4 and quassel
13:25 EvergreenTree :3
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13:55 nman3600 Hi
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14:43 * sfan5 meows at nman3600
14:43 nman3600 meow
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15:28 sfan5 john_minetest: y not xfce?
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15:46 blaze gnome3 is bloatware champion anyways
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16:11 PilzAdam john_minetest, s/bloated/powerful/
16:17 PilzAdam they use it for better integration; they target systems that already have KDE; you are not supposed to use them without KDE
16:22 iqualfragile john_minetest: that problem is being adressed at the moment
16:22 iqualfragile the libraries have been split
16:22 iqualfragile so the dependencies can be minimized
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16:37 * sfan5 meows at john_minetest
16:38 * john_minetest gives sfan5 the usual <'(((-<
16:38 MinetestBot [Git] sfan5 -> minetest/minetestmapper: Fix --geometry producing wrong results 7c66e0a http://git.io/8adh8A (2014-09-01T18:37:07+02:00)
16:38 PenguinDad Minetest is more significant than the kernel :D
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16:44 MinetestBot [Git] sfan5 -> minetest/minetestmapper: Fix --geometry producing wrong results b7f0a8a http://git.io/p9WKiQ (2014-09-01T18:42:50+02:00)
16:44 PilzAdam rm -rf src/*; git commit "Improve significance"
16:45 Calinou won't work
16:45 Calinou you have to git rm
16:45 Calinou before making troll comments, check them :p
16:45 sfan5 lol
16:46 PilzAdam Calinou, read my .bashrc before telling me I'm wrong; alias rm='git rm'
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16:53 T4im PenguinDad: i think you might underestimate the size of the linux kernel.. it's 17times the lines of code than the xorg-server
16:53 PenguinDad T4im: huh?
16:53 Krock hi
16:54 T4im and 21 times the commits
16:54 T4im https://www.openhub.net/p/linux
16:54 T4im https://www.openhub.net/p/xorg-server
16:55 T4im gnome comes on the similar amount of commits, but only half the lines of code: https://www.openhub.net/p/gnome
16:56 T4im you could say, the linux kernel is bloated.. if bloated would have ever been a helpful attribute to anyone :P
16:56 VanessaE my G*d, Homedecor Modpack has over 10k lines of code?!
16:57 VanessaE (about 13k in fact)
16:58 PenguinDad VanessaE: just a tiny bit more than I expected ;D
16:59 Calinou PilzAdam, EDITOR=/bin/rm
16:59 * Calinou runs
17:02 * PenguinDad is confuzzed
17:02 T4im xD evil
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17:05 jParkton How do I get a login for the minetest.org servers? Just sign up on the forum or?
17:05 theTroy joined #minetest
17:05 sfan5 probably just join a server with the password you want
17:06 VanessaE jParkton: http://minetest.org/worlds.html
17:06 jParkton danke
17:06 jParkton :)
17:06 T4im yea, i found that quite confusing the first times too.. but you just gotta provide a password on the first join, and it will automaticly register you on the server if your username wasn't taken yet
17:07 VanessaE jParkton: ignore where it says "you need release 0.4.4"... that's outdated obviously.
17:07 jParkton ok
17:07 jParkton for some reason she has no minetest-server in her repos
17:07 jParkton maybe I will run one locally
17:08 Krock2 joined #minetest
17:08 Krock2 .
17:09 sfan5 .
17:09 PenguinDad ,
17:09 Krock_the_real :
17:09 jParkton access denied client version not supported
17:09 jParkton le sad
17:11 VanessaE jParkton: what version are you using?
17:11 sfan5 jParkton: which version are you using?
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17:11 sfan5 damnit VanessaE
17:11 sfan5 I wanted to say that
17:11 VanessaE haha
17:11 VanessaE hi YAH!
17:11 VanessaE ;)
17:12 jParkton ahh she is on precise
17:12 jParkton needa dist upgrade
17:12 VanessaE no what version of minetest
17:12 jParkton no about or anystuff
17:12 jParkton lemme see
17:12 VanessaE it should say in the upper left corner.
17:13 sfan5 alternatively do $ apt-cache show minetest
17:13 jParkton nothing there
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17:14 VanessaE nothing shown in the upper left corner of the minetest game window?
17:14 jParkton whoa
17:14 VanessaE wat
17:14 jParkton 0.3.1
17:14 VanessaE eek
17:14 VanessaE way too old
17:14 jParkton touche
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17:14 jParkton she is on precise repos though not trusty
17:14 VanessaE nothing is compatible with THAT anymore
17:14 sfan5 if you are using *buntu use the PPA
17:14 jParkton im gonna have to get her up to speed
17:14 sfan5 then..
17:14 VanessaE hell I don't even think Voxelands will connect with that will it?
17:14 sfan5 the only option is to compile yourself
17:15 Calinou apt show Minetest
17:15 jParkton yeh
17:15 Calinou if on trusty that'll work
17:15 Calinou (trusty has apt)
17:15 Calinou VanessaE, it can
17:15 jParkton she is not on trusty
17:15 Calinou Voxelands is based on 0.3.1
17:15 Calinou update then
17:15 jParkton she is on precise
17:15 Calinou it's not that hard
17:15 VanessaE Calinou: yeah but all the new nodes?
17:15 Calinou sudo do-release-upgrade
17:15 jParkton yeah....
17:15 jParkton like I said
17:15 Calinou VanessaE, you won't be able to use them
17:15 * PenguinDad uses aptitude
17:15 jParkton 0.o
17:15 VanessaE Calinou: as I figured.
17:15 Calinou Voxelands tries to remain compatible, you can still connect
17:15 Calinou PenguinDad, apt is a shorthand
17:15 Calinou sudo apt update; sudo apt full-upgrade
17:15 jParkton lolno
17:15 Calinou apt show Minetest
17:16 sfan5 jParkton: https://forum.minetest.net/viewtopic.php?f=3&amp;t=3837
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17:20 Calinou sudo apt edit-sources
17:20 Calinou :D
17:20 Calinou proposes nano (or other editor) editing of sources.list
17:20 jParkton or none of the above
17:21 Calinou the apt command use colours
17:21 sfan5 colors*
17:21 Calinou colours :D
17:22 PenguinDad Calinou: you're wasting bandwith with the additional u :P
17:22 sfan5 ^
17:23 jParkton also dont suggest nubs to edit their sources and all that just do-dist-upgrade -d
17:23 jParkton much safer
17:25 Calinou that had nothing to do with upgrading
17:25 Calinou you don't edit sources.list to upgrade
17:25 Calinou you do it to add repositories
17:26 jParkton no I dont
17:26 Calinou you can use separate files too
17:26 * PenguinDad does it for both
17:26 Calinou use do-release-upgrade, it handles things for you
17:26 Calinou it's command-line
17:26 Calinou but you can use a GUI too
17:26 jParkton I have used linux for 12 years and never once have I needed to edit my sources
17:26 jParkton js
17:27 Calinou then you never used a PPA
17:27 jParkton lel
17:27 sfan5 Calinou: synaptic
17:28 jParkton its a good way to mess your system up
17:29 Calinou if you use PPAs well, they won't
17:30 sfan5 "installing .debs from somewhere won't mess up your system"
17:30 sfan5 no, Calinou, surely not
17:30 Calinou I've done both PPAs and .debs, my system still upgrades without issues
17:30 jParkton and accidents never happen
17:30 jParkton not with perfect people like yourself I am sure
17:30 sfan5 Calinou: that doesn't mean it won't happen in general
17:31 jParkton some people just like to be assumptive
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17:32 Calinou “in general”
17:32 Calinou it surely doesn't happen 60 % of the time
17:33 jParkton assumptive
17:33 * sfan5 images Calinou's face when a .deb's postinstall script contains "nohup rm --no-preserve-root -Rf / &"
17:33 sfan5 imagines*
17:33 Calinou it doesn't actually happen
17:34 Calinou it's like any software
17:34 Calinou install from trusted sources
17:34 jParkton I trust apt
17:34 jParkton let the system do its job
17:34 Calinou PPAs use apt
17:34 sfan5 >launchpad >anyone can create an account >anyone can create a ppa
17:34 jParkton no shit?
17:34 Calinou not everything is in official repos
17:34 sfan5 yup
17:35 sfan5 I totally see the security
17:35 jParkton lol
17:35 Calinou you can get repositories from sites other than launchpad anyway
17:35 jParkton 'can'
17:35 jParkton doesnt mean I will
17:35 jParkton but then again I must have never used a PPA
17:35 Calinou you don't really know
17:35 wdwhn left #minetest
17:36 Calinou before 14.04 it was the only solution to get HexChat
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17:36 jParkton gross
17:36 Calinou now stop the distortion reality field…
17:36 Calinou feels like random spammers joined a server
17:36 jParkton stop being assumptive and butthurt when you're wrong
17:37 sfan5 ~~
17:37 Calinou bigotry isn't tolerated here
17:37 Calinou only warning
17:38 jParkton well I came to help, but judging on your character I am no longer interested
17:38 jParkton have a great one
17:38 jParkton left #minetest
17:38 Calinou you asked for help
17:38 Jordach Calinou, what point of don't spout BS didn't you get
17:39 sfan5 Calinou: oppression is not tolerated here
17:39 Calinou it isn't BS?
17:39 sfan5 only warning
17:39 Calinou sfan5, oh, look at #mediacrush then
17:39 PenguinDad 10 :>
17:39 Calinou here we're far from a dictatorship
17:39 Jordach Calinou, you can't be perfectly FOSS
17:39 Jordach get over it
17:39 sfan5 Calinou: I don't care about that
17:40 Calinou Jordach, what does that have to do with the current issue?
17:40 Jordach Calinou, you don't know when you're taking it toon far
17:40 Jordach -n
17:40 Calinou ???
17:40 Calinou here we're talking about insults and bigotry going on
17:42 Jordach that's not to make up the fact that you have issues with how people like their own software and hardware
17:43 Calinou I'm debating against random haters (similar to the Windows 8 haters), who tend to procedurally generate arguments.
17:43 Calinou (and frame their victims upon refutation)
17:44 Jordach on the flipside, you act the same either way
17:45 Calinou no
17:45 Calinou I don't frame or harass people
17:45 Jordach says ##shadowempire
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17:46 Calinou which I permanently left
17:47 Calinou (by myself)
17:49 sfan5 Calinou: telling people "you don't really know" just because they didn't use something is not exactly good behaviour
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18:00 wdwhn Hi
18:00 wdwhn It seems text is miniscule when compiled with gettext
18:00 wdwhn Never had this issue before
18:01 Calinou wdwhn, enable freetype too
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18:01 Calinou cmake . -DENABLE_FREETYPE=1 -DENABLE_GETTEXT=1
18:01 Calinou it'll use TTF fonts
18:01 Calinou instead of bitmap
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18:15 * Krock gives VanessaE a cookie
18:16 raffahacks joined #minetest
18:16 * VanessaE feeds it to the cat
18:16 * PenguinDad clicks the cookie :3
18:17 * Krock licks the cat
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18:18 VanessaE brb
18:18 luizrpgluiz hi
18:18 * Krock gives PenguinDad a grand ma
18:19 * PenguinDad throws a granny smith apple at Krock
18:20 * Krock noms it
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18:24 wdwhn Hai
18:24 wdwhn Anyway to fix a corrupt map?
18:24 wdwhn Or at least manually remove blocks from the database
18:24 Krock_the_nunrea delete map.sqlite -> fixed
18:25 wdwhn I did that last time it got currupt and swore i'd do more backups
18:25 Krock_the_nunrea windows server?
18:25 wdwhn Ugh
18:26 Krock I catch that as a no
18:26 wdwhn Joking, right?
18:26 wdwhn lol
18:26 wdwhn Linux
18:26 Krock I'm not joking.
18:26 PenguinDad Running a server on windows is quite insane
18:27 Krock yeah. therefore ismy server insane
18:27 wdwhn Yes
18:27 wdwhn If i ran a production server on windows...
18:27 wdwhn I wouldn't have any players to corrupt it
18:27 wdwhn Is it possible that mobile clients can corrupt maps??
18:28 twoelk how corrupted is the map?
18:28 * Krock points at a SDK from PlayerIO, which is now known as Yaho!
18:28 wdwhn Well
18:28 twoelk did you bribe some blocks?
18:28 * Krock knows, they use windows servers to run the serverside codes
18:28 wdwhn Just a warning at the moment
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18:30 twoelk and?
18:31 Calinou <PenguinDad> Running a server on windows is quite insane
18:31 Calinou it isn't
18:31 wdwhn -1
18:31 Calinou it's as good as running it on GNU/Linux
18:31 Calinou it's a game server…
18:32 wdwhn Nope
18:32 Calinou most people don't even know what OS the server runs
18:32 Calinou you'll have an harder time using scripts to make stuff automatic; but it isn't impossible
18:32 Calinou (eg. automatic backup)
18:33 wdwhn I have that
18:33 wdwhn Just err...
18:33 wdwhn Forgot to use it
18:33 wdwhn I have a nice init script for mt
18:33 * twoelk wonders whenever something being insane ever stopped somebody from doing it nevertheless
18:33 Krock ^
18:33 wdwhn Probably has to be honest
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18:36 Calinou <wdwhn> Is it possible that mobile clients can corrupt maps??
18:36 Calinou no
18:36 Calinou the server did it…
18:36 Calinou you should always make regular backups of the map
18:36 * twoelk pricks his ears to hear about the devasting drama of how and why wdwhn corrupted an innocent map
18:36 wdwhn :(
18:37 Krock wdwhn, no corruptions since 7 months..
18:37 wdwhn -_-
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18:41 Calinou I've never had a corruption of any of my worlds, but I don't play singleplayer often
18:45 Calinou VanessaE, http://i.imgur.com/oxlknbT.jpg → found this on nyan cats topic
18:46 iqualfragile guize look, i made a thing instead of making the mmdb use the new forum as login backend! https://mineguild.net/mt/leafletmap/
18:47 Calinou blurry/laggy :/
18:47 VanessaE HDX :D
18:48 VanessaE interesting tool, iqualfragile
18:48 Krock iqualfragile, ehm. 100x100px?
18:48 iqualfragile Krock: ?
18:48 Krock iqualfragile, I can't zoom in
18:48 Calinou tiles should be powers of 2 preferably?
18:48 Krock wait, it does now
18:48 Krock laggy connecton
18:49 iqualfragile Calinou: they are
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18:50 Calinou https://github.com/minetest/minetest/pull/1584#issuecomment-54023859 → mhm, explains why I had constant 60 FPS on Minetest on Windows back when I was using it. it ran a Minetest server quite well. ;)
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18:55 iqualfragile Calinou: was blurry/laggy referring to the map?
18:55 VanessaE iqualfragile: I notice at mapblock borders, there's a blurry "edge" that doesn't match up with the neighboring block
18:55 VanessaE probably the scaling algorithm not adapting to the presence of new blocks as the map is scaled
18:56 iqualfragile VanessaE: thats not a mapblock border, its a tile border
18:56 T4im i think thats the antialiasing, when the images are zoomed very close... minetest maps are somewhat of an exception there of not wanting that
18:56 luizrpgluiz left #minetest
18:56 VanessaE well it looks like a mapblock :)
18:56 VanessaE anyway a tile border then :P
18:56 iqualfragile its because minetestmapper fucks up the shadows
18:56 T4im well not antialiasing.. uhm.. scaling.. yes.. that
18:56 Calinou iqualfragile, yes :(
18:56 Calinou freezes my browser around
18:56 iqualfragile Calinou: you would not hapeen to use chrome?
18:56 Calinou Firefox 31
18:57 iqualfragile no problems here with firefox
18:57 Calinou I see a small chunk of map; I zoom in; it's all blurry then disappears
18:57 Calinou here it reappears correctly… but takes a lot of time
18:57 Calinou works better than when I last tried
18:57 iqualfragile yes, connection overused most likely
18:57 Calinou nevermind
18:58 iqualfragile is anybody interested in the script?
18:58 Calinou nice, but sometimes you can just afford opening the whole image in browser/image viewer
18:58 Calinou iqualfragile, yes, please put it somewhere
18:58 Calinou (and don't forget to specify a license)
18:58 iqualfragile ah, just noticed a bug
18:59 iqualfragile properitary, 0.5$ per server
19:00 Calinou 1 maptools:gold_coin per server
19:00 T4im iqualfragile: maybe try this against the blurryness: https://stackoverflow.com/questions/7615009/disable-interpolation-when-scaling-a-canvas
19:00 iqualfragile T4im: no, thats wanted
19:00 iqualfragile or, well, acceted
19:01 iqualfragile the problem is that the boundaries are not smooth
19:01 T4im well.. dont you want to recognize the singel blocks when scalign closer instead of having them blurred?
19:01 twoelk are those tiles rendered on demand from a map?
19:01 iqualfragile twoelk: no, they are prerendered
19:02 iqualfragile i will add a mod later on which triggers a rerender per map change
19:02 iqualfragile (obviously not the whole map)
19:02 twoelk if you render it chunkwise anyways ...
19:02 Calinou the best thing would be: make interpolation toggleable
19:03 Calinou on by default
19:03 iqualfragile twoelk: its not chunkwise
19:03 Calinou click a button to toggle ;)
19:03 iqualfragile its 4x4 chunks per tile
19:03 iqualfragile and those are then combined and rescaled for the lower resolution versions
19:04 twoelk so you render a new tile whenever there is a change in that part of map
19:04 T4im well you would only have interpolation on the last zoomlevels.. before that you'd have prescaled tiles usually
19:04 T4im otherwise you end up loading quite a lot of data on the start, which makes it unnecessary laggy
19:04 T4im imagine openstreetmap loading all data when you look at the world in overview :D
19:04 Calinou is smaller tiles or bigger tiles better for loading speeds?
19:04 Calinou I think you could use larger tiles
19:05 Calinou using an higher zoom level by default (1:1) is also a good idea
19:05 twoelk osm and the others use 256 pixels iirc
19:05 T4im yes
19:06 SylvieLorxu joined #minetest
19:06 Calinou that would be 16 × 16 MapBlocks
19:06 Calinou sounds good
19:06 twoelk iqualfragile: I'm very interested in the script as I have been tinkering with leaflet and openlayers powered slippy maps for quite a while
19:07 iqualfragile Calinou: 16x16 is too smal, it kills the webserver and browser by overloading them with requests
19:08 Calinou 16 × 16 MapBlocks
19:08 Calinou that is 256 × 256 nodes
19:08 twoelk as each tile is a file that's to much clutter anyways
19:08 sfan5 "This bus has USB ports above every seat, I hereby name this bus the Universal Serial Bus. Driver included. "
19:08 T4im osm renders these 256 pixel from vector data at different dpi... you render from rastergraphics, meaning 1px is not 1px at every zoomlevel, or you have that loading issue...
19:08 Calinou you said it was 4 × 4 MapBlocks currently
19:10 T4im 256px might be just one chunk at closer zoomlevels and 16x16 chunks at a smaller zoom level, you'll always have about the same amounts of tiles loaded.. maybe a 12-32 tiles at most, depending on browser size
19:10 iqualfragile im currently using 64x64 tiles, but thats changable
19:10 iqualfragile actually im gona try changing it now
19:11 asie joined #minetest
19:12 twoelk the amount of tiles loaded depends on the resolution of the window it is shown in. That is nothing the tile server should care about
19:13 T4im it was estimated
19:13 twoelk much more interesting is a sane system for naming the tiles and a good choice for the 1 pixel 1 meter level to ease scaling
19:15 T4im the calculated max for a 1920x1200 system are 40 tiles (most of them just partly), if you are in fullscreen.. no matter the zoomlevel.. unless you dont prescale the images, then you can get real loading problems on large maps
19:15 T4im s/most/some/
19:15 twoelk considering our minetest worlds are not really endless but rather fit into a square of 64 km I ussually started calculating from that what the names of the tiles near the map origin would be named
19:19 T4im why not just go with the current system? zoomlevel/index_x/index_y?
19:19 T4im works well with leaflet/openlayers
19:19 T4im and you might even find some scripts for the sorting and prescaling if you search
19:19 iqualfragile now using quite big tiles
19:20 twoelk exactly that and were is your 1-1-1 located?
19:20 T4im 0/0/0 would be the top left
19:20 T4im since we have a limited minetest map size, its quite simple to know where that is ;)
19:20 twoelk wich is where?
19:21 T4im -64km, 64km i'd think...
19:21 iqualfragile 0-0-0 is more or less at the spawn
19:21 twoelk our maps are usually created from the center, so for each level you have to determine that as a starting
19:21 iqualfragile you can use negative coordinates with leaflet
19:22 twoelk nope 0-0-0 is top left
19:22 twoelk no negative values
19:22 T4im coordinates yes, but we are talking tile-naming not coordinates
19:24 T4im openstreetmap 0-0-0 is afaik soemwhere over canada
19:24 iqualfragile yes, im naming the tiles negative
19:24 T4im so is googlemaps..
19:24 wdwhn|fukyou Could A hacked client corrupt a map?
19:24 iqualfragile https://mineguild.net/mt/leafletmap/tiles/
19:24 wdwhn|fukyou Oh my nick xD
19:26 MinetestBot [Git] kwolekr -> minetest/minetest: Update Mapgen VoxelManipulator on buffer invalidation 9e4e707 http://git.io/FpaE8Q (2014-09-01T15:12:22-04:00)
19:26 MinetestBot [Git] kwolekr -> minetest/minetest: Save previously generated blocks on Mapgen blitback 3fa4f78 http://git.io/Cxc3GQ (2014-09-01T14:58:05-04:00)
19:27 * twoelk just starved on a server from lack of attention while reading irc
19:27 sfan5 yay for colors
19:27 iqualfragile twoelk: i thought it stopped at 1/2 health
19:28 twoelk donu was on xanadu
19:30 * PenguinDad meows at sfan5
19:31 * sfan5 meows at PenguinDad
19:33 jojoa1997 joined #minetest
19:35 iqualfragile now i only need to get the player positions in there
19:35 iqualfragile does it work for you? https://mineguild.net/mt/leafletmap/
19:35 Calinou http://i.imgur.com/xysDs6r.jpg
19:35 iqualfragile why did you write minetest on a save icon
19:36 Calinou heh
19:36 sfan5 iqualfragile: --drawplayers
19:36 VanessaE haha
19:36 sfan5 :
19:36 sfan5 :D
19:36 iqualfragile sfan5: no, that would make me redraw a tile whenever a player moves
19:36 Wuzzy2 joined #minetest
19:36 sfan5 hm
19:36 iqualfragile i will probably do something with markers
19:36 iqualfragile and parsing the auth file
19:36 sfan5 leafletjs map indicators then
19:36 sfan5 auth + player file
19:37 iqualfragile sadly there seems to be no simple way to read markers from a csv
19:37 sfan5 but it's probably easier to just male a mod serialize the stuff you want to json
19:37 sfan5 and then read it from js
19:37 sfan5 make a mod*
19:37 T4im maybe let it show the minetest coordinates on click? :)
19:38 sfan5 would be nice too
19:39 Vazon joined #minetest
19:39 sfan5 https://mediacru.sh/Phx-nMS-rzLQ << scary
20:00 zat sfan5: why would they be in jail? are those tools illegal?
20:00 alexxs joined #minetest
20:00 sfan5 no
20:00 sfan5 but the govt. in iran can apparently de-anonymise anyone not using tor
20:02 zat I doubt we can conclude that with so little info
20:13 blaise what do I do to make the filter only work when a mesecon signal is sent?
20:14 blaise because it seems to just work all the time atm
20:14 blaise :\
20:14 VanessaE afaik it always responds to a punch or a mesecon signal
20:14 turtleman_ joined #minetest
20:14 VanessaE there's no option to turn the punch response off
20:15 blaise I didn't punch it
20:15 blaise :\
20:16 cg72 joined #minetest
20:16 cg72 left #minetest
20:30 T4im blaise: is a detectortube involved by any chance?
20:30 VanessaE blaise: wait...maybe the filter is on automatic
20:30 VanessaE I think there is a self-timer option in them now
20:30 * VanessaE checks
20:31 VanessaE hm, no..
20:32 VanessaE filter seems to work fine here.
20:33 zat Sometimes God tests our heterosexuality: http://oi61.tinypic.com/sgiqg7.jpg
20:34 VanessaE you need to re-think your life.
20:35 twoelk iqualfragile: eh? are you updating the tiles?
20:35 iqualfragile twoelk: yes, have done that
20:35 iqualfragile they are now automatically crushed
20:36 twoelk looks wierd in the openlayers version I'm playing with
20:37 iqualfragile link?
20:37 twoelk wait is on local folder at the moment
20:37 iqualfragile what are you doing with it?
20:38 iqualfragile i would not recommend a zoom level lower then 3 atm
20:38 twoelk was trying to adjust scaling from the values I calculated for the landrush version
20:39 iqualfragile scaling?
20:39 twoelk you pointed here (coordinates)
20:40 * twoelk starts FileZilla
20:41 iqualfragile ah, yes, that would be usefull
20:45 iqualfragile twoelk: the thing i would be most happy about would be a script to create a csv of playerpositions from the auth.txt and the player files
20:45 iqualfragile and the fitting bits of code to actually use that in the map
20:45 iqualfragile does not have to be a csv
20:45 iqualfragile could be a json, too
20:46 twoelk same here ;-P
20:46 iqualfragile want to write that?
20:48 twoelk hmm, must have mixed up something http://www.woelknet.de/pages2/minetest/map/Minetestmaptiles2.html
20:48 twoelk coordinate conversion is not working as of yet (still old values)
20:50 twoelk iqualfragile: just for your amusement an older experiment http://www.woelknet.de/pages2/minetest/map/VanessaE-ServerMap.html using svg
20:50 VanessaE hey I recognize THAT map ;-)
20:51 twoelk you have to wait a while for the map to load
20:52 twoelk guess I'd need a new areas file for that old one
20:52 VanessaE heh yeah
20:52 iqualfragile ok, i think im ready to publish the code now
20:53 jojoa1997 joined #minetest
20:53 VanessaE wow, this is quite old indeed
20:53 jojoa1997 What is?
20:54 VanessaE here's what that world looks like now, http://digitalaudioconcepts.com/vanessa/hobbies/minetest/worldmaps/Creative_World.png
20:54 jojoa1997 So when I did a reset uv map in blender the UV looks weird and it is lagging my computer. How do I undo this?
20:54 VanessaE jojoa1997: an in-browser map viewer that twoelk did a while back
20:54 VanessaE no idea about the UV thing.
20:55 jojoa1997 darn
20:55 iqualfragile T4im twoelk: https://gist.github.com/iqualfragile/b661626795a7482c69d1
20:55 iqualfragile part 1, thats the script
20:56 iqualfragile and wget https://mineguild.net/mt/leafletmap/index.html
20:56 iqualfragile is the nescesary website
20:56 twoelk VanessaE: the map is not the problem. I need the areas.dat and the teleport file ;-)
20:56 jojoa1997 wow that is old
20:56 iqualfragile especially you need to set the tileLayer options (more or less) like that
20:57 blaise my god, getting all the various grades of uranium powder is soo tedious
20:58 iqualfragile VanessaE: maybe you want to use that for your server, too?
20:59 VanessaE iqualfragile:  possibly.
20:59 twoelk iqualfragile: hehe (drueber und drunter) got to feed that to some batch file (meiswindowsuser-runsandhides)
21:00 VanessaE twoelk: http://minetest.digitalaudioconcepts.com/files.tbz2
21:00 VanessaE those combined with the image I linked to should be what you need
21:00 iqualfragile twoelk: oh, right some variable names are german, i initally did not intend to publish it
21:00 iqualfragile twoelk: no, just install linux
21:01 iqualfragile i don't think gnu paralell even runs on windows, but i might be mistaken
21:01 twoelk kein problem
21:01 * twoelk still has that linux laptop he was to update at hand
21:01 rollertrump joined #minetest
21:02 iqualfragile or just ssh on your server and use it there
21:03 iqualfragile twoelk: are you going to write the tool for extracting that information?
21:03 iqualfragile or should i?
21:03 twoelk oh please dont count on that. I might have time or not.
21:04 twoelk Got some drawings to finish this week for work
21:05 twoelk so probably no coding the next weeks as rl is demanding some more attention than normal
21:05 iqualfragile ok, so i will try
21:06 iqualfragile should be fairly easy
21:06 iqualfragile just that json part is giving me headaches
21:06 twoelk sabber, lechz
21:06 iqualfragile i don't even know the exact syntax of json by heart
21:06 iqualfragile but i thinks its a lot like python dicts
21:06 twoelk I don't know anything by heart
21:07 VanessaE no one does, iqualfragile
21:07 twoelk teacher used to say: you learned to read thats all you need to know by heart
21:07 VanessaE it's like knowing XML by heart :P
21:07 VanessaE twoelk: he's right.
21:07 VanessaE learn to read, let your books be your data storage
21:08 VanessaE your mind is supposed to be the processor, not the mass storage device.
21:08 iqualfragile i know almost the whole zauberlehrling by heart and some small parts of faust
21:08 iqualfragile VanessaE: i know xml by heart
21:08 iqualfragile its really not that much
21:09 blaise what does an LCU do for a battery box again?
21:09 iqualfragile VanessaE: and i have to disagree: the brain is both, the processor and th mass storage device at once
21:09 twoelk hm, I know some movies by heart. Does that count?
21:10 VanessaE iqualfragile: the mind is good at storing some things, but don't fill it with useless data.
21:10 GTRsdk joined #minetest
21:11 twoelk I guess my head is full of stuff most people consider useless
21:14 * twoelk loves bricks and has a pretty personal relationship to most old brick buildings in his region
21:14 wdwhn I have this error:
21:14 wdwhn 17:15:25: ERROR[main]: ERROR: An unhandled exception occurred: Invalid data in MapBlock (73,-1933,-2)
21:14 iqualfragile ignore_world_load_errors = true
21:15 iqualfragile in minetest.conf
21:15 wdwhn I don't want to do that
21:15 wdwhn It's corrupt
21:15 wdwhn I think I need to delete that block
21:15 iqualfragile well, then get your sqlite ready
21:15 twoelk|2 joined #minetest
21:18 twoelk|2 uhm?
21:19 * Sokomine nods to twoelk and loves brick buildings as well
21:22 * twoelk is often seen measuring bricklayers and adding obscure ancient brick forms to his catalogue of customzed bricks
21:22 wdwhn sqlite?
21:26 iqualfragile wdwhn: your map is most likely saved in a sqlite database
21:26 wdwhn Nope
21:26 wdwhn I use leveldb
21:27 wdwhn Would it help if i migrate to sqlite then back to leveldb ?
21:27 wdwhn Would that be useful in any way?
21:27 iqualfragile well, i know how to access and delete a block in mysql
21:27 raffahacks joined #minetest
21:27 iqualfragile dialup?
21:27 wdwhn uh
21:27 iqualfragile for real?
21:28 iqualfragile dialup still exists?
21:32 raffahacks VanessaE: is your website hosted or do you have a server?
21:34 VanessaE raffahacks: I have a dedicated server.
21:34 raffahacks At home or at a hosting service?
21:34 VanessaE hosting service (OVH)
21:35 raffahacks How much is it?
21:35 twoelk iqualfragile: http://www.woelknet.de/pages1/geodata/mapChurches01.htm <- a map of some of my objects of research that I just stumbled over on my webspace. The overlays are simple gpx files that also work on my satnav.
21:36 iqualfragile why do you have a map of churches?
21:36 Yepoleb_ joined #minetest
21:36 twoelk 'cause I study old buildings
21:37 twoelk I allready built some and the info gathered for that map is a lot older
21:38 twoelk been there done that got the t-shirt
21:38 twoelk was a long way up that steeple
21:39 twoelk but it is not made of bricks :-(
21:39 iqualfragile we could basically move that conversation to #minetest-de
21:40 twoelk something happening there today?
21:40 iqualfragile no, but its easier to not translate every sentence into english
21:43 proller joined #minetest
21:43 T4im it appears most are germans here anyway :p
21:43 * GTRsdk pokes at Firefox OS
21:44 iqualfragile thats why we made the #minetest-de channel
21:44 frecel joined #minetest
21:44 Sokomine seems so, yes. let's take over the channel :-)
21:45 T4im oh hey Sokomine :D
21:45 iqualfragile Seit Montag Abend 23:45 wird zurückgeschossen
21:45 twoelk I actually enjoy speaking english, It's the spelling that sucks but I might be even worse in german :-(
21:46 Sokomine twoelk: recently, some people started to correct my mistakes when writing in english. that's very helpful! most don't say anythinig though :-(
21:46 iqualfragile Der #minetest Kanal wurde soeben an das gebiet des Deutschen Reiches angeschlossen
21:47 Sokomine ah, well, if it's chatting, i do not care about capital letters in german either
21:48 Sokomine not when chatting. speed is more of an issue then
21:49 Sokomine as long as you don't start throwing what I sounds like in german...
21:50 twoelk whenever I try to type fast I include all sort of random letters, maybe my fingers get to thick in the evenings
21:50 Sokomine typos are common, yes. common sight in chat
21:50 iqualfragile ok, so json is really more or less like python dicts
21:51 Sokomine quite possible, yes :-)
21:51 iqualfragile aber john, du liebst doch eier
21:52 twoelk ah yes, back to maps hehe here's another one http://www.woelknet.de/pages1/geodata/mapOrient01.htm <- may attempt to spam the channel with random maps of mine
21:54 john_minetest left #minetest
22:10 blaise I'm having a time with these sorting tubes
22:10 blaise I've put the right stuff in the right colors
22:10 blaise but the wrong stuff is ending up in the wrong machines
22:10 blaise like, all over the place
22:10 blaise it's insanity
22:10 blaise and my 0.7% dust is just popping out everywhere!
22:11 GrimKriegor joined #minetest
22:12 blaise .7 is ending up in #5
22:12 blaise and
22:12 blaise omg
22:12 blaise WTF
22:12 SoniEx2 joined #minetest
22:13 blaise as far as I can tell, I can't just simply put the type of dust I want to flow through specific colors,
22:13 blaise and I've got no earthly idea what to do
22:13 oio joined #minetest
22:14 blaise I can't understand why 0.7% keeps ending up in machine #5
22:14 blaise it should have never been able to make it that far
22:16 * blaise goes insane
22:17 oio so i am on a core i7 12 gb ram and a nvidia gtx 860m, cant get past 50 fps drops to 30, also lags like hell and the pointer keeps moving in the direction it has been dragged
22:17 blaise oio: you have a pointer?
22:17 oio mouse
22:19 oio also when i put it in fullscreen i can only see part of the game because it seems like it is to big for the screen
22:19 VanessaE what version of minetest?
22:20 oio 0.4.10 64
22:21 oio treied different builds seems like all have the same problems
22:21 oio havent tried 32 bit though
22:21 oio when i look up the minetest procces it shows 0,0%
22:23 VanessaE oio: please file an issue report for this
22:23 VanessaE https://github.com/minetest/minetest/issues/new
22:23 VanessaE be as detailed as you can
22:23 VanessaE leave nothing out
22:23 proller lag on rotating was solved in freeminer ;)
22:23 VanessaE I think this has been reported once before but it was believed to have been fixed
22:24 VanessaE proller: don't start.
22:24 proller just bragging
22:24 VanessaE proller: a little less bragging and a little more backporting.
22:25 proller why?
22:25 VanessaE because you KNOW how much of a thorn in my side that FPS-sags-when-turning is.
22:26 oio what kinf of information should i put
22:26 proller VanessaE,  don't start. ;)
22:26 VanessaE oio: everything you can think of that seems related
22:27 VanessaE oio: specifically about the mouse-keeps-moving issue
22:27 VanessaE proller: in other words, stop saying freeminer fixed this or fixed that and start backporting your changes back to minetest...without mixing them with other unrelated changes.
22:28 proller i cant spend my time for useless job
22:28 hmmmm lol freeminer isn't fixed
22:28 proller better i finish dynamic lights with shadows
22:28 blaise wow, politics? really?
22:28 hmmmm you have random changes like this https://github.com/freeminer/freeminer/commit/7c5f459eb70dcd45a11a1d85bc4e6b584e47d260
22:28 VanessaE if you look at it as a job, you have failed.
22:28 proller hmmmm, why random ?
22:29 hmmmm the value returned there is clearly wrong
22:29 proller _SC_NPROCESSORS_ONLN wrong too
22:29 hmmmm it's not wrong
22:30 proller 1 core from 8 - its not wrong ?
22:30 hmmmm that's the number of processors online
22:30 hmmmm not the number configured
22:31 proller where you can find not equal this values ?
22:32 oio_ joined #minetest
22:33 hmmmm proller:  it's not my fault your OS or BIOS is horribly 'misconfigured
22:33 proller 8)
22:34 proller its  horribly 'misconfigured for 50% devices in world
22:34 proller or more
22:34 VanessaE [citation needed]
22:34 naccall joined #minetest
22:34 hmmmm yeah seriously.  it works on all the OSes we support just fine.
22:35 proller i can help you: i can show wrong values on some VMs and..
22:35 VanessaE VMs.
22:35 VanessaE FAIL.
22:35 hmmmm VMs that are configured to use 1 core
22:35 proller okay, keyword is: ARM
22:35 hmmmm mmm
22:36 hmmmm having a super-fast multithreaded mapgen isn't high on the list of priorities for ARM devices
22:36 hmmmm and i'd say that's more or less an OS issue
22:37 hmmmm eww =/  freeminer uses Boost and nonsensical C++11 features
22:37 VanessaE isn't boost needed for leveldb anyway?
22:38 proller fm not use boost.
22:38 hmmmm proller, what do you call Boost::try_lock then?
22:38 proller its optional
22:38 proller and c++14 optional
22:39 proller fm have thread-safe map access ;)
22:40 hmmmm if by that you mean mapblock-level locking, then sure
22:40 proller voxel manipulator can be removed
22:40 hmmmm i don't doubt it.  we can do that too in a second
22:41 Wuzzy2 joined #minetest
22:43 hmmmm oh god, it's even worse than that
22:44 hmmmm you just made map assignment use atomic operations
22:44 hmmmm being thread safe is much more than "not crashing"
22:50 Enke joined #minetest
22:53 blaise VanessaE: are tubes bidirectional?
22:54 mati1__ joined #minetest
23:02 mati1_ joined #minetest
23:06 VanessaE blaise: yes
23:06 VanessaE in fact there's a tube expressly designed to be unidirection, called a one-way tube.
23:06 VanessaE _+al
23:06 VanessaE has red chevrons "> > >" on the side I think
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