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IRC log for #minetest, 2014-08-31

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All times shown according to UTC.

Time Nick Message
00:00 Hirato joined #minetest
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00:15 Jordach AldoBr, while you're maintaining the MT -> Blender/OBJ script, can you make it so it clones in nodeboxes?
00:15 AldoBr i am not mantainning mt blender
00:15 AldoBr i worked at the mt -> freecad and mt -> openscad
00:15 AldoBr and yes, i thought about a way to export nodeboxen
00:16 Jordach btw, protip: blender units and mt nodebox units convert 1:1
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00:20 blaise hey, are there mese torches?
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00:29 blaise wow
00:29 blaise so my lag indicator says there's only like 2 seconds of lag
00:29 blaise but..
00:29 blaise my server is not acting right at all
00:30 blaise and I'm at 100% cpu usage.. which is not normal at all
00:30 blaise typicly I never get more than 30% cpu usage with a full load of clients on
00:31 paramat left #minetest
00:31 blaise I sure wish I could see what is eating up resources
00:33 blaise aside from minetestserver
00:33 blaise like, maybe some kind of top for minetest
00:33 blaise minetest-psutils
00:33 blaise something
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00:56 blaise hrmm
00:56 blaise how do we prevent the snow launcher from getting clogged with snow?
01:06 Jordach joined #minetest
01:12 Jordach u jelly https://cdn.mediacru.sh/mHhiKP4DHl1k.jpg
01:14 blaise why?
01:15 Jordach you have no idea how much this will help with blender
01:15 blaise having a angry birds pig ?
01:16 blaise new desk chair?
01:16 blaise a desk?
01:16 Jordach blaise, that second monitor is GLORIOUS
01:16 blaise ah, congrats
01:16 blaise :)
01:24 * Jordach nearly had a PCMasterRace euphoria strike
01:24 Jordach Blender on TWO SCREENS
01:25 blaise I have plans to get 9 55" samsung displays...
01:25 blaise I'm going to tile them on the wall...
01:28 blaise 17280x9720-32@240Hz
01:29 blaise when I concieved the idea, it was to play eve online
01:29 blaise but it has a lot of other very practical uses.. :)
01:30 blaise the displays and the video cards to drive them cost enough to buy a house..
01:30 blaise so that plan has been on hold for a while
01:30 blaise :G
01:31 blaise I actually have two screens..
01:32 blaise I've got a 34" wxga samsung LED monitor, and an optiquest 30" vga crt
01:32 blaise I tend to not use the crt though becuase of how much power it consumes and it's heat dissipation
01:37 jojoa1997 How do I make a UV map with blender?
01:38 jojoa1997 I cant make one for the entire thing. I only wants per object UVs
01:39 jojoa1997 You know what forget it
01:43 blaise D:
01:43 * blaise pokes Jordach
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01:56 * Jordach installs the Windows Phone Developer Preview
01:56 Jordach tl;dr i want Cortana
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02:06 blaise lol
02:06 blaise paramat: hello
02:19 paramat o/
02:25 blaise !up midnightsystems.net
02:25 MinetestBot midnightsystems.net:30000 is up (436ms)
02:32 LazyJ paramat, do you know anything about "default.generate_ore" being deprecated and what's replaced it?
02:34 LazyJ I'm comparing minetest_game's mapgen.lua to HybridDog/topywo's "Sea" mod's ore generation.
02:35 paramat nope :)
02:35 LazyJ Both work, but I'd like to swap out the old stuff with whatever Minetest is going to be using that isn't deprecated.
02:36 LazyJ I know you use a different approach but I was hoping you might have dabbled with it a bit or heard some insights from hmmmmmmm
02:37 LazyJ Ok, thanks.
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03:11 blaise so
03:11 blaise I figured out what was wrong with my minetest server
03:11 blaise and why the lag was redonculous
03:12 blaise turns out acpi-cpufreq module wasn't available for the kernel
03:12 blaise so it's currently operating at 200MHz
03:12 blaise and I'm recompiling the kernel right now
03:12 blaise loooool
03:13 blaise no fscking wonder
03:23 crystaldynamic joined #minetest
03:23 crystaldynamic Hey there!
03:23 VanessaE hi
03:23 crystaldynamic Hi Vanessa, how are you?
03:23 VanessaE doing okay
03:24 crystaldynamic Cool :)
03:25 crystaldynamic A very long time ago I didn't enter to Minetest
03:25 VanessaE I know, it's been a while indeed
03:25 VanessaE welcome back
03:25 crystaldynamic Thank you :3
03:28 crystaldynamic joined #minetest
03:30 crystaldynamic joined #minetest
03:30 crystaldynamic Oh! There's a spanish channel :)
03:31 crystaldynamic How was the command to see the last time you were a person in chat or in the game?
03:31 crystaldynamic ~ShadowBot
03:31 crystaldynamic uh I don't remember, np :)
03:32 crystaldynamic It was like ~(and the name of the bot) aah nevermind.
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04:12 Weedy blaise: .... what hardware defaults to the slowest speed
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04:41 RentedMule blaise:  what distro are you running, gentoo?
04:44 luizrpgluiz joined #minetest
04:44 luizrpgluiz hi
05:06 bandicoot_ joined #minetest
05:06 bandicoot_ hi
05:08 RentedMule hola
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06:11 blaise RentedMule: what does it matter?
06:12 blaise Weedy: Intel Pentium M
06:12 blaise RentedMule: with any linux distro, it doesn't matter which. I would compile the kernel myself with my own .config
06:12 blaise I don't want crap I don'tneed
06:13 blaise the reason why it had went down to it's slowest clock rate is because I migrated from a 3.15 to a 3.16 linux kernel
06:14 blaise so when I cp'ed my .config from the old kernel tree to the new one and did make oldconfig, I guess something got switched around...
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06:39 blaise wow
06:39 blaise that carbone...
06:39 blaise it looks great!
06:39 * blaise blinks
06:42 Krock joined #minetest
06:43 Krock moin
06:46 blaise joined #minetest
06:46 * Krock uses video_driver = direct3d8 now
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08:13 sfan5 blaise: yes
08:14 proller joined #minetest
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09:42 nman3600 Krock, You speak german right?
09:42 Krock not right now but I can
09:43 nman3600 I am learning german and I want to know if this is correct
09:43 nman3600 Ich möchte bitte ein glas wein
09:43 compcube joined #minetest
09:43 nman3600 Ich mochte bitte eine tasse kaffee
09:43 compcube joined #minetest
09:43 nman3600 möchte*
09:44 Krock k
09:45 Krock I understood that. a good symbole.
09:45 nman3600 I have enabled a german keyboard :D
09:47 nman3600 Someone's using my name on your server krock!
09:47 nman3600 I can't seem to join.
09:47 Krock aha
09:48 nman3600 Krock, please sort it.
09:48 nman3600 Krock?
09:50 nman3600 KROCK
09:51 Krock nman3600, retry now
09:52 nman3600 I hope whoever it was didn't ruin anything of mine
09:52 Krock it was a fail
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10:23 iqualfragile nman3600: not entirely correct, your sentence stops in the middle
10:23 iqualfragile you need to add an action afterwards
10:23 iqualfragile most likely that would be "haben"
10:24 iqualfragile its slang to drop it, but i guess you want to learn correct german
10:50 nman3600 iqualfragile, I've only just started learning.
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12:38 Jordach :D https://mediacru.sh/efe1e139e535
12:39 john_minetest joined #minetest
12:39 Jordach afternoon
12:40 Jordach getting used to dual monitors
12:41 sfan5 *sigh*
12:41 sfan5 <Jordach> getting used to dual monitors
12:41 sfan5 what did I say?
12:41 * sfan5 just lost his internet due to telekom being incompetent
12:42 Jordach sfan5, not you :3
12:44 Jordach john_minetest, he has a bouncer somewhere
12:46 Jordach john_minetest, ya - using Developer Preview for Cortana ;3
12:47 sfan5 john_minetest: i have a bnc
12:47 Gizmo joined #minetest
12:48 sfan5 you can have one if you want
12:50 jojoa1997 joined #minetest
12:50 jojoa1997 Does anyone know of a mod that plays a sound when a tool is used?
12:50 rubenwardy joined #minetest
12:51 sfan5 jojoa1997: no, can't you write one? ;)
12:51 OWNSuAll joined #minetest
12:51 jojoa1997 I can
12:51 jojoa1997 but I dont know how so I first look to see if anyone else has made it and then learn from their code
12:51 jojoa1997 That is how I learned to code
12:52 AnotherBrick joined #minetest
12:53 RentedMule CASE:  Copy And Steal Everything
12:53 jojoa1997 Exactly
12:53 jojoa1997 Not everything
12:53 jojoa1997 just an OPEN SOURCE function
12:53 RentedMule when I was in grade school, they taught us to "stand on the shoulders of giants"
12:53 ElectronLibre If you want to play a sound, use minetest.sound_play() and redefine the tools with on_use = minetest.sound_play(your sound, {options}).
12:53 T4im that's cargo cult programming, nothing else
12:54 sfan5 john_minetest: I'm also online almost always too
12:54 rubenwardy Hi all!
12:54 sfan5 but my ISP disconnects me every 12:04
12:55 Jordach wow rude
12:56 sfan5 yeah
12:57 PilzAdam joined #minetest
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13:00 RentedMule wait, at 4 minutes after midnight, or every 12 minutes, 4 seconds
13:00 RentedMule ?
13:00 jojoa1997 ElectronLibre YOU ARE NOT SUPOSED TO TELL ME!!! I wanted to figure it out myself
13:00 crazyR joined #minetest
13:00 jojoa1997 but thnaks anywats
13:01 RentedMule ugh, gotta replace kernels.  brb.
13:02 ElectronLibre Ho, sorry jojoa1997. But I've juste give you the function, I didn't tell you how to run it.
13:02 jojoa1997 I know
13:02 jojoa1997 but still
13:03 iqualfragile rubenwardy: hi
13:04 ElectronLibre And you have to find how to redefine an item, how to start a function when it is used, how to modify played sound, how to do it for all the tools, etc…
13:05 sfan5 !tell RentedMule at 12:04 pm
13:05 MinetestBot sfan5: I'll pass that on when RentedMule is around
13:05 * sfan5 meows at MinetestBot
13:06 ElectronLibre I really like programmed bots *-*.
13:09 PenguinDad ElectronLibre: you know boss which aren't programmed?
13:09 PenguinDad *bots
13:10 ElectronLibre No… All bots are programmed, that's true. But ChanServ is automatically programmed, not MinetestBot…
13:15 whiskers75 joined #minetest
13:16 ElectronLibre Wrong translation. You have not to program them when you create a chan.
13:21 * sfan5 meows at whiskers75
13:25 rubenwardy I think he means that you made MinetestBot yourself, where as ChanServ or Shadowbot are libraries / prebuilt.
13:25 RentedMule joined #minetest
13:26 ElectronLibre Yes rubenwardy.
13:30 * sfan5 meows at ElectronLibre
13:31 * ElectronLibre gives sfan5 his food.
13:31 * sfan5 noms his food
13:32 sfan5 RentedMule: MinetestBot has someting to tell you
13:32 sfan5 +h
13:32 sfan5 (at least I hope tell.py works)
13:32 ElectronLibre MinetestBot is programme in Python?
13:33 ElectronLibre *programmed
13:33 rubenwardy Have you been "optimising" tell.py again, sfan5?
13:33 rubenwardy s/optimising/breaking
13:33 PenguinDad ElectronLibre: yes she is programmed in python
13:33 Transfusion joined #minetest
13:33 rubenwardy !help
13:33 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md
13:33 rubenwardy that is the repo!
13:33 rubenwardy s/!/^
13:34 ElectronLibre Thank you!
13:34 mrtux joined #minetest
13:35 ElectronLibre So, for example, if I say "Hello MinetestBot", he answer me?
13:35 Someguy123 joined #minetest
13:35 Jordach she*
13:35 MinetestBot Hey john_minetest.
13:36 ElectronLibre Ok, *she.
13:36 hintss joined #minetest
13:37 RentedMule does anyone know, off the top of their head, how to spawn a sheep in mobf, manually?
13:37 MinetestBot RentedMule: 08-31 18:05 UTC <sfan5> at 12:04 pm
13:38 rubenwardy /spawnentity animal_sheep:sheep
13:38 GrimKriegor joined #minetest
13:39 RentedMule rubenwardy: thank you
13:39 rubenwardy mobf might supply spawn eggs, actually.
13:39 RentedMule that worked.
13:39 RentedMule I was just trying to see if anything COULD spawn or not
13:39 RentedMule and that let me see that I'm getting bleating and images right and everything
13:40 RentedMule sfan5: so what did MinetestBot just tell me?   :)
13:40 rubenwardy <sfan5> at 12:04 pm
13:40 rubenwardy That is what he told you
13:40 rubenwardy in response to <RentedMule> wait, at 4 minutes after midnight, or every 12 minutes, 4 seconds
13:40 RentedMule that's what I thought -- but I wondered if there was more to it, if I had to msg MinetestBot or something.  Oh, right!  awesome.
13:41 RentedMule man, that's an evil ISP, sfan5.
13:43 crazyR joined #minetest
13:44 * Jordach can have two blender screens open at the same time
13:44 Jordach from the same blend file :3
13:44 * john_minetest only has one screen.
13:45 Jordach https://mediacru.sh/d35f155f79cf
13:45 Jordach rendered view and scene at the same time
13:46 RentedMule i use two screens:  code in one, reference in the other
13:46 * ElectronLibre can see a pig on the picture.
13:46 * Jordach would like those new Intel i7s
13:47 RentedMule one of the consultants that's been in has been lugging _two_ 17" macs in, to emulate the dual-head setup.  It verges on silly.
13:48 Jordach the only annoyance about my college placement: nVidia GTX 660s + Intel i5 + 21'' non 1080p screens
13:49 RentedMule that's a pretty nice rig
13:49 Jordach b-b-b-but dual monitors and 1080p
13:49 Jordach they may be more powerful than my APU -- but seriously
13:50 Jordach 1080p or bust
13:51 * Jordach has paid only 9.99 on spotify premium so far
13:51 iqualfragile https://forum.minetest.net/mmdb/ got a new design (by rubenwardy)
13:51 MinetestBot iqualfragile: 08-25 18:59 UTC <sfan5> did you mean s/sfan5/sapier/?
13:52 iqualfragile if the page looks strange force-refresh it
13:52 iqualfragile sfan5: no idea
13:52 rubenwardy It's not a very original design
13:54 iqualfragile well, yes, but it is a design
13:54 rubenwardy XD
13:55 iqualfragile btw: is there finaly some propper mapping mod for minetest?
13:55 iqualfragile or auxilary program
13:55 iqualfragile i don't care
13:55 sfan5 iqualfragile: yes you did, you said something in response to sapier but added "sfan5: " in front
13:55 rubenwardy gsmapper is probably the best
13:55 iqualfragile i just want nice maps
13:55 sfan5 mapping mod?
13:55 rubenwardy But there are lua mods
13:55 sfan5 github.com/minetest/minetestmapper
13:56 iqualfragile sfan5: https://mineguild.net/mt/ yes, i have been using that
13:56 sfan5 not good enough
13:56 sfan5 ?
13:57 cx384 joined #minetest
13:57 sfan5 iqualfragile: did you try --drawalpha?
13:57 iqualfragile this video is getting quite long btow
13:57 iqualfragile sfan5: what does --drawalpha do?
13:57 cx384 hi
13:58 Tux[Qyou] joined #minetest
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14:03 rubenwardy The whole main menu has gone weird. Labels are floating out of place. The mod store looks ugly because the labels are overlapping a bit.
14:03 cx384 joined #minetest
14:03 rubenwardy !title https://github.com/minetest/minetest/commit/dec8c43de3afdbd2e257a031f5e053e7f1e74aa0
14:04 MinetestBot rubenwardy: Fix to to too two times ·  dec8c43 · minetest/minetest · GitHub
14:04 rubenwardy MinetestBot <3
14:04 rubenwardy Don't leave me hanging
14:07 iqualfragile sfan5: i would prefer a google maps styple mapper
14:08 PenguinDad iqualfragile: something like this? http://meow.minetest.net/tiles/
14:09 iqualfragile not exactly, no, a 3d-perspective would be great
14:10 iqualfragile but thats not too bad either, how did you create that?
14:10 PenguinDad iqualfragile: Ask sfan5 about that
14:11 iqualfragile sfan5: ^ well, i can guess what you did, creating parts of the map with minetestmapper and then stitching them back together using that leafletjs thing
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14:13 sfan5 iqualfragile: 1) --drawalpha adds depth to oceans 2) nope, a full maps split into images; I had code for doing every mapblock natively in minetestmapper but I permanently stored it in /tmp... anyway, chrome goes insane when leafletjs requests 1000 16x16 tiles at once
14:13 sfan5 maps -> map
14:14 sfan5 iqualfragile: also xyz made an isometric mapper
14:14 iqualfragile there was this omnomtopia mapper
14:14 sfan5 but it works barely
14:14 sfan5 and it's slow
14:14 iqualfragile yep
14:15 iqualfragile really slow
14:15 iqualfragile sfan5: there is a fix for that going insane issue
14:16 sfan5 what going insane?
14:16 iqualfragile when requestiong 1000 tiles at once
14:16 sfan5 yes
14:16 iqualfragile use firefox
14:18 T4im why would you need to request so many? those viewers like leaflet and openlayers should only request those for the current zoomlevel and the current view.. which should usually not be more than a dozen or so at once...
14:19 Jordach works normally on W7 Latest stable FF
14:19 sfan5 T4im: 1920x1080 filled with 16x16 tiles is quite many
14:19 Calinou joined #minetest
14:19 MinetestBot Calinou: 08-30 17:30 UTC <PilzAdam> why have you removed mod-install instructions for Minetest 0.4.6 in the dev wiki?
14:19 sfan5 !c (1920 / 16) * (1080 / 16)
14:19 MinetestBot 8100.0
14:20 sfan5 8100 images at once
14:20 T4im ah, 16x16px per tile? well, that seems unnecessary small :D
14:20 Calinou 0.4.6 is about 9 months old, PilzAdam
14:20 Calinou that page needs to be as short as possible
14:20 Calinou https://packages.debian.org/search?keywords=minetest
14:21 Calinou http://packages.ubuntu.com/search?keywords=minetest
14:21 Calinou look
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14:21 PilzAdam that page does not need to be as short as possible
14:21 PilzAdam removing documentation about old versions is not good
14:22 Calinou it is
14:22 Calinou it's called “removing old cruft”
14:22 Calinou it's read by kids who don't have time to spend on useless sections
14:22 Calinou and by newbies who have no idea what version they run
14:22 Calinou bring me 3 people who use 0.4.6 or earlier and we'll see…
14:22 Jordach tl;dr people don't read
14:22 iqualfragile Calinou: every debian stable user
14:23 Calinou you don't keep instructions for several versions on the same page; it's bad design
14:23 Calinou iqualfragile, it's 0.3.1.
14:23 Calinou so no mods.
14:23 iqualfragile i know
14:23 Calinou (and it's stable.)
14:23 iqualfragile idea: just create an old instructions page
14:23 PilzAdam Calinou, Im talking about the dev wiki
14:23 PilzAdam which is for developers, not "kids who don't have time to spend on useless sections"
14:24 Calinou http://wiki.minetest.net/Installing_Mods
14:24 Calinou no it isn't
14:24 Calinou wiki.minetest.net is the user wiki
14:24 sfan5 !dev Installing Mods
14:24 MinetestBot "<span style="color: #f00">Prior to installing any mod, please make sure that you have received it from a trustable source." - http://dev.minetest.net/Installing_Mods
14:24 Calinou oh
14:24 Calinou it's duplicated
14:24 PilzAdam http://dev.minetest.net/index.php?title=Installing_Mods&amp;curid=420&amp;diff=2522&amp;oldid=1920 <- dev.minetest.net
14:25 Calinou even worse
14:25 Calinou then redirect to wiki.minetest.net from dev.minetest.net's wiki page.
14:25 Calinou that should have been done from day 1
14:25 PilzAdam the dev wiki should have documentation for all versions; I dont care about the user wiki
14:26 sfan5 ^
14:26 PilzAdam if you want to redirect dev to user wiki then you need to readd the old version information to the userwiki; otherwise not necessarily
14:26 Calinou what's the point for a developer wiki to have instructions for old versions anyway?
14:27 Calinou you don't develop for old versions
14:27 PilzAdam people might use old versions; mods may be developed and tested for old versions
14:27 rubenwardy My personal replacement for no_screenshot.png: https://cdn.mediacru.sh/dN4znOaU8JG9.png
14:27 Calinou then they're wrong
14:27 PilzAdam lol
14:27 sfan5 lolwat
14:28 * Jordach prefers prototype software over stable
14:28 Eater4 joined #minetest
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14:28 * sfan5 curls up to Jordach's lap
14:28 sfan5 !seen Jeija
14:28 MinetestBot sfan5: jeija was last seen at 2014-04-25 17:05:58 UTC on #minetest
14:28 Calinou we don't support old versions of the game
14:28 sfan5 Calinou: modders may choose to do that
14:28 PilzAdam Calinou, what does "we don't support" mean?
14:28 Calinou then they're wrong
14:28 sfan5 wat
14:28 Jordach food for thought: BFD runs under 0.4.8
14:28 sfan5 how are they wrong?
14:29 Calinou PilzAdam, most core devs/contributors agree to not care about old versions of the game.
14:29 Calinou sfan5, it makes no sense
14:29 PilzAdam does it mean "we force everyone to use new versions by removing documentation"?
14:29 sfan5 Calinou: it does
14:29 Calinou Jordach, here Carbone requires 0.4.10, it uses minetest.override_item() like More Blocks… as long as it doesn't require Git, it's not really a problem
14:29 Jordach it's like a dictator vs dictator rap battle over here
14:29 Calinou it's not like you have to pay to upgrade
14:29 Calinou PilzAdam, it means “let's not induce people in error”
14:29 T4im bikeshedding, yay
14:30 PilzAdam Calinou, we for example care about 0.3; there was a 0.3.3 release a while ago
14:30 sfan5 Calinou: if someone wants to use 0.4.4 let them, you don't have to care
14:30 Calinou that was for security fixes and it was purely celeron55 doing them
14:30 sfan5 PilzAdam: 0.3.3 was 2 years ago IIRC
14:30 Calinou then they're unsupported
14:30 Jordach 0.3.1*
14:30 sfan5 Jordach: no, 0.3.3
14:30 Jordach sfan5, err no
14:30 sfan5 some password fix
14:30 Calinou 0.3.2 added wooden planks to creative inventory, had fixes (Q2 2012)
14:30 Jordach 0.3.3 wqas very recent iirc
14:30 sfan5 !g 0.3.3 minetest site:github.com
14:31 MinetestBot sfan5: https://github.com/minetest/minetest/tree/stable-0.3
14:31 Calinou 0.3.3 was probably released in 2013
14:31 PilzAdam sfan5, last commit to stable-03 was Mar 5, 2013
14:31 sfan5 mhm
14:31 sfan5 then 1 year ago
14:32 PilzAdam anyway, there is no point in dropping "support" for older versions like this
14:32 Calinou saving time, resources
14:33 Calinou not wasting time on reactionary people?
14:33 PilzAdam we would have saved a lot of time by you simply not removing the documentation
14:33 sfan5 I guess PilzAdam is right with that
14:34 * Jordach starts laughing
14:34 Calinou Jordach, https://cdn.mediacru.sh/mHhiKP4DHl1k.jpg → your screen's incredibly bright :x
14:34 Jordach Calinou, was taken at 3am
14:34 Calinou don't explain things with more words than you need
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14:37 Jordach morning VanessaE
14:39 PilzAdam http://dev.minetest.net/index.php?title=Installing_Mods&amp;diff=2530&amp;oldid=2522 readded it to the bottom so "kids who don't have time to spend on useless sections" dont have to read it
14:41 Calinou yes, you can add to a separate page (preferably) or at the bottom
14:49 iqualfragile sfan5: explain geometry
14:50 iqualfragile is it lower left corner and how far to up and right it should go?
14:50 iqualfragile https://github.com/minetest/minetestmapper/blob/master/README.rst
14:55 VanessaE good morning.
14:55 Calinou hi VanessaE
14:56 Calinou see discussion on old version information…
14:56 * VanessaE looks...
14:58 VanessaE from 14:19 in the log?
14:59 sfan5 !tell iqualfragile --geometry x:y+w+h
14:59 MinetestBot sfan5: I'll pass that on when iqualfragile is around
15:00 VanessaE wat
15:00 VanessaE PilzAdam: are you on drugs or something?
15:00 VanessaE :)
15:00 PilzAdam hm?
15:01 VanessaE I'm reading the log Calinou referred to and, to be honest, your arguments make me wonder if you were high or drunk at the time :P
15:01 VanessaE (though when someone asks that, it's usually sarcastic)
15:02 VanessaE there's no legit reason to document old versions in either the user- or dev-wiki.
15:02 PilzAdam I already know that you don't test your mods on stable versions ;-)
15:02 Calinou I'm neither
15:02 Calinou so you call me drunk but agree with me?
15:03 Calinou PilzAdam, I don't, but I try not to use Git-only stuff
15:05 VanessaE Calinou: "drunk" was aimed at PilzAdam  :)
15:05 VanessaE and I was kidding
15:05 VanessaE hence the :P
15:08 cmhobbs_ joined #minetest
15:08 VanessaE now to be perfectly serious here...
15:10 VanessaE PilzAdam: I just helped someone the other day upgrade from 0.4.3, and two more guys we've been helping are having trouble just getting their mod libraries up-to-date.
15:12 VanessaE so if there's anything that should be focused on when it comes to old versions, it's how to do THAT
15:12 Calinou mod libraries?
15:12 Calinou oh
15:12 Calinou I understand
15:12 VanessaE Calinou: yeah.  collections thereof.
15:14 PilzAdam well, in theory, old mods should run perfectly fine on new versions of the engine
15:14 hmmmm joined #minetest
15:14 VanessaE PilzAdam: usually they work fine, individually - it's getting mods to work together that's the challenge
15:15 PilzAdam ah
15:15 VanessaE you know, mod foo uses function A of mod bar, but that function didn't become available in mod bar until version 2.3.4 and the user only has 1.2.3
15:15 VanessaE stuff like that
15:16 PilzAdam isn't it obviously a user error if they update only some of their mods?
15:16 T4im assert on somemod.version >= some_expected_version?
15:16 T4im dont a lot carry a version around by now
15:16 VanessaE T4im: I was speaking abstractly.
15:16 VanessaE and no, they don't.
15:16 T4im :/
15:17 VanessaE PilzAdam: not entirely - modders often don't give proper instructions to the effect of "depends on mod bar from June 27, 2014 or later" or so
15:17 VanessaE though users have a bad habit of not paying attention to said instructions when they DO exist, so call it a "team error"
15:18 PilzAdam this reminds me why I always tried to avoid dependencies on non-minetest_game mods
15:18 RentedMule one system I use has a "librarian" helper program.  Instead of directly managing modules, one specifies a single file, which contains mod URL, and desired version.  if desired version is omitted, then HEAD is pulled.  perhaps a librarian approach for mods?  It won't help existing users, but should ease pain in the future
15:18 sol_invictus please, is it possible to limit node punching rate somehow?
15:18 RentedMule the helper program is an optional add-on, and should be version agnostic =)
15:19 VanessaE PilzAdam: that's fine but not unavoidable much of the time because of the desire to also avoid duplicated effort, which in turn is also why you used to see me advocate for adding an occasional node or function to the default game or to the engine, because too many users have the same mentality
15:19 ^v joined #minetest
15:19 VanessaE RentedMule: what's needed is a system like apt or yum or so.
15:20 VanessaE apt-get install technic, brings in mesecons, pipeworks, moreores, etc etc etc etc etc
15:20 RentedMule puppet-librarian (which is what I'm talking about) can do that.
15:20 RentedMule and it can pull from a zipfile or a git repo, and reads the "depends.txt" file inside each puppet module
15:20 RentedMule (at least, I think that's what its called)
15:20 VanessaE but minetest-specific, and no, the mod store is not the answer (it's always out of date, when it works at all)
15:20 PilzAdam <VanessaE> apt-get install technic, brings in mesecons, pipeworks, moreores, etc etc etc etc etc <- doesn't the menu mod installer do that?
15:20 RentedMule I agree, minetest-specific is required
15:21 VanessaE PilzAdam: the mod store menu depends on the modders constantly uploading new versions all the time, which is a hell of a lot of work in practice.
15:21 RentedMule we already have a depends.txt, so it would just be a matter of figuring out how to tie URLs in with that, and pin versions
15:22 PilzAdam yea, mmdb isn't nice
15:22 VanessaE something that can git-pull is needed
15:22 PilzAdam I tell that iqualfragile all the time
15:22 VanessaE PilzAdam: not to mention that people keep saying that the mod store is presently broken
15:22 VanessaE something xyz has to fix I guess
15:23 PilzAdam really a shame that iqualfragile is so stubborn about the git thing
15:26 crazyR might be tricky what if minetest had its own git server. that would solve the issue with people not likeing github. and at the same time provide a central location for lal minetest repo's ?
15:26 RentedMule why not have a tool that can talk to ANY git server?
15:26 RentedMule making people move to a new git server is intrusive.
15:26 RentedMule it also makes for a single point of failure.
15:26 VanessaE PilzAdam: at any rate, the point of dropping support for REALLY old versions in the documentation is to not confuse noobs due to the length of the document (tl;dr).  there's no up-side to documenting versions that old.  0.4.9?  sure.  0.3.3?  point people at Voxelands since it's actively maintained.  Anything else, current stable or gtfo.
15:27 crazyR persoanlly id vote on a central place. where mods could even be vetted/votred for as potentially dangorous etc
15:27 crazyR amongst many other reasons
15:27 RentedMule the beauty of git is that it is hosting-site agnostic
15:28 PilzAdam VanessaE, documentation about old versions is needed in the dev wiki; e.g.: http://dev.minetest.net/Core_Architecture#The_base_.28NMPR.29
15:28 RentedMule it sounds like you're looking for central management of all things minetest related.
15:28 T4im crazyr: you would still end up cloning from a repo via url, and that url carries the location, making the hosting-site pretty much unimportant
15:28 PilzAdam crazyR, RentedMule, of course, I imagine just a field in mmdb where you put the address of the git repo; you can host it anywhere
15:29 * RentedMule nods
15:29 PilzAdam also specify a branch to pull; so you can create "stable" branches
15:29 RentedMule this sounds like something that could be done with a shell script.
15:29 RentedMule =)
15:29 VanessaE PilzAdam: for a situation like THIS, yes, but you're not documenting an "old version" just to document it.  you're documenting it because the engine can actively import those old maps.
15:29 RentedMule and yes, I know that would not help winders users.
15:29 T4im have a git-tag for a stable version per minetest major version even ;-)
15:30 PilzAdam VanessaE, yeah; we don't need "user doc" for e.g. 0.2
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15:35 Calinou you need a converter script to import sectors-era maps, VanessaE
15:35 Calinou sectors2sqlite.py
15:35 Calinou 0.3.x → 0.4.x conversion is easy, it just uses aliases
15:36 john_minetest joined #minetest
15:36 sfan5 Calinou: 0.4.10 still has code for sectors but it's not used IIRC
15:37 sfan5 cat john_minetest > john_minetest.copy
15:38 Calinou diff --git john_minetest Calinou
15:41 PilzAdam don't we have minetest --convert? can we add sectors support for that?
15:41 PilzAdam s/convert/migrate/
15:42 VanessaE Calinou: eh? I could swear in a stack of $RELIGIOUS_TEXT that I've directly loaded 0.3.x maps very recently
15:46 * Jordach laughs at VanessaE's usage of global names
15:47 VanessaE apropos :)
15:47 VanessaE since there are multiple such texts that could be considered religious :)
15:48 crazyR who created the existing mod site?
15:49 VanessaE iqualfragile did I guess
15:49 crazyR ahhh
15:50 VanessaE but xyz maintains the server that the database runs on, which is what populates the in-game mod store
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16:01 Calinou VanessaE, 0.3.x is sqlite, so you just use aliases to load
16:01 Calinou 0.2_20110922 and later use sqlite
16:01 Calinou older versions use sectors
16:02 Calinou PilzAdam, number of people with sectors maps around must be very low
16:02 Calinou it's been 3 years we stopped using them
16:05 VanessaE oh wow.  for some reason I had it in my head that 0.3.x still used sectors.
16:09 kahrl it's not true that the sector code is not used
16:09 kahrl try this:
16:09 kahrl extract http://celeron.55.lt/~celeron55/random/2010-10/map.tar.gz in worlds/
16:09 kahrl make a world.mt file and add  "gameid = minetest"
16:10 kahrl bam, you can load the world
16:11 Calinou http://i.imgur.com/ytaXc8Q.png
16:11 Calinou whoa
16:11 Calinou the smoke looks out of place though… not pixelated
16:13 AldoBr joined #minetest
16:13 AldoBr hi all
16:14 AldoBr Sokomine: did you found how to use the code ?
16:14 Calinou http://curl.io/ → heh
16:16 zat joined #minetest
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16:17 Jordach joined #minetest
16:18 Calinou http://transfer.sh/ too
16:19 Jordach joined #minetest
16:20 VanessaE dot-sh.  common extension for a bash shell script
16:22 PenguinDad john_minetest: b-b-but it transfers sh!
16:27 Rosie joined #minetest
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16:32 Rosie Vanessa?
16:32 VanessaE hi
16:32 rubenwardy joined #minetest
16:32 Rosie Vanessa um how do I get on the real one so I can talk to my friends on Onez Server?
16:33 VanessaE Rosie: you mean the server network.
16:33 Rosie Yeah
16:33 VanessaE you are on freenode.  go to IRC server irc.inchra.net or isis.inchra.net or 192.99.11.10, channel #minetest
16:37 VanessaE greetz, rubenwardy
16:37 rubenwardy Hi
16:37 * rubenwardy is updating the food mod and modern food
16:38 VanessaE so I heard :)
16:38 Rosie Vanessa what's the Port?
16:39 PenguinDad rubenwardy: perfect timing because I'm eating right now :D
16:39 rubenwardy stupid git add.
16:39 rubenwardy stupid "git add."
16:40 * VanessaE is looking at ordering pizza online...  and paying with digital currency ;)
16:40 zat joined #minetest
16:41 Rosie joined #minetest
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16:42 Rosie Vanessa?
16:42 VanessaE yes?
16:43 Rosie What's the Port?
16:43 VanessaE 6667.
16:43 ElectronLibre 6667.
16:43 Rosie Kk
16:43 asie joined #minetest
16:43 ElectronLibre It's the default IRC port.
16:43 Calinou 6666 sounded too evil
16:44 Rosie #minetest?
16:44 VanessaE yes
16:44 Jordach yes
16:44 Rosie Kk
16:44 Rosie Oh Hi Jordach
16:45 Rosie I Subscribed you Jordach
16:46 Rosie Yay I did it thanks guys!!!!
16:47 zat joined #minetest
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17:15 rubenwardy Duck duck go sucks. https://duckduckgo.com/?q=minetest+farming+redo+mod  vs https://encrypted.google.com/search?q=minetest%20farming%20redo%20mod
17:16 VanessaE heh
17:17 EvergreenTree I use duckduckgo
17:17 Miner_48er joined #minetest
17:17 EvergreenTree And yes, it does kind of suck for not very viewed pages
17:17 EvergreenTree And anyway, you can just !g and be on your way
17:17 T4im rubenwardy: the problem is, everyone from us will get a different resolt on google.. for you it might not suck, for others it might..
17:17 EvergreenTree :P
17:17 T4im while on duckduckgo we might get a similar result, if not even the same
17:18 rubenwardy I use duckduckgo for the bangs
17:18 Calinou it works here, all the time
17:18 * T4im uses duckduckgo to avoid the searchbubble
17:18 Calinou it's not like Google deserves being used
17:18 rubenwardy duck duck go has "no bubble," so the result will always be the same
17:18 rubenwardy Google deserve to be used because it actually returns results
17:19 T4im on the cost of serendipity
17:19 Calinou with very bad privacy
17:19 rubenwardy It is also actually the same result when using no cookies or hidemyass.com
17:19 * rubenwardy gives Calinou ISP
17:20 Calinou if you really need to use Google, use Startpage which returns the same results.
17:20 T4im rubenwardy: that just prooves how well they have become in fingerprinting your browser
17:20 rubenwardy It proves how better their algorithms are at providing a result
17:20 rubenwardy I use google as a search engine. Not as a potato
17:20 T4im they are.. but they are definitly not the same for different persons
17:21 Calinou status quo is not a solution
17:22 rubenwardy ...
17:23 T4im and now canvas fingerprinting has become modern :/ now they dont just fingerprint the browser, but your system.. :(
17:24 rubenwardy minetest's search sucks, and I don't want to remember the topic IDs for mods
17:25 Calinou I don't use search engines that often
17:25 Calinou rubenwardy, history/bookmarks
17:25 Calinou the search works on topics created after 2014-04
17:26 T4im and wikipedia can search itself well enough \o/
17:29 bandicoot_ joined #minetest
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17:31 Krock CaveJohnson, Happy b-day
17:32 EvergreenTree Hey PenguinDad: https://soundcloud.com/dubstep/twine-feel-edmcom-exclusive
17:33 blaze joined #minetest
17:33 Calinou joined #minetest
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17:51 PenguinDad EvergreenTree: o/
17:52 EvergreenTree PenguinDad: \o
17:52 EvergreenTree Hey PenguinDad: https://soundcloud.com/dubstep/twine-feel-edmcom-exclusive
17:55 Tux[Qyou] joined #minetest
18:02 PenguinDad EvergreenTree: that song is really beautiful :)
18:11 CaveJohnson :O
18:11 CaveJohnson hi Calinou :)
18:13 blaise are there any video's or guides on building nuclear reactors in minetest?
18:17 * PenguinDad is cursed
18:17 Calinou hi CaveJohnson
18:17 Calinou <john_minetest> 3 minutes for an answer :D
18:17 Jordach 8mbps :D
18:17 Calinou is your question “Hello, I love octocats”
18:18 PenguinDad lol
18:22 bandicoot_ joined #minetest
18:24 Krock http://dashie.mylittlefacewhen.com/media/f/img/mlfw10817-Fluttershyfavoritepony.jpg
18:28 PilzAdam joined #minetest
18:33 PenguinDad Krock: How did you know that?!
18:36 Calinou Krock, I just answer ”That would be a resounding “no” again…”
18:39 blaise I sure wish the irc mod would show if people timed out on the minetest server instead of a blind left the game message
18:40 Calinou not sure if you can get the quit reason
18:42 PenguinDad blaise: the problem is that you can't get the reason for a disconnect within lua
18:42 Krock Calinou, http://mylittlefacewhen.com/media/f/rsz/mlfw8011_medium.jpg
18:43 bandicoot_ joined #minetest
18:43 Calinou nope
18:45 khonkhortisan joined #minetest
18:47 * Krock is happy about having the direct3d8 renderer in hir irrlicht build
18:47 Krock *his
18:47 Jordach skrub
18:50 GTRsdk_ We should build a Minetest console for arcades... Kids like Minecraft, but they'll absolutely love to be able to go and play a game in the store for 2 quarters... could be a hit!
18:51 Calinou no.
18:52 PenguinDad There are still people playing arcades o_O
18:53 GTRsdk_ PenguinDad, Walmart has a little arcade (or at least my local one does)... you see kids go there sometimes while their parents shop
18:54 Calinou I have browsed forum.minetest.net 9 935 times
18:54 Calinou according to Firefox
18:55 blaise lame
18:57 PenguinDad I've visited github.com 10795 times according to firefox D:
18:58 GTRsdk_ the minetest console could be setup where it activated for 5 minutes or something, with each additional player being an additional quarter
18:58 Jordach visited reddit.com more than the forums
19:00 Calinou john_minetest, click Informations on the page
19:00 Calinou (right click)
19:04 Calinou on the first page, in bold?
19:04 Calinou oh
19:04 Calinou in Security
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19:28 zat Someone knows what is the use of sidelen? → http://dev.minetest.net/minetest.register_decoration
19:28 zat I see it is about dividing the chunk being generated...
19:28 zat but, how? what for? and what chunk? mapgen's?
19:30 * Jordach wonders what Mon Dieu stands for
19:31 blaise wait, who's blowing chunks?
19:33 PenguinDad Jordach: French for "My God"
19:34 blaise PenguinDad: and "Mein Lieben!!" is german for?
19:35 PilzAdam zat, "chunk" refers to a bunch of block that is generated in one call by mapgen
19:35 NadH joined #minetest
19:35 PilzAdam usually 5x5x5 blocks
19:36 blaise so chunk = block ?
19:36 blaise oh wait
19:36 blaise block = 5x5x5 nodes
19:36 blaise and chunk is 5x5x5 blocks
19:36 blaise what is 5x5x5 chunks?
19:37 PilzAdam !dev Terminology
19:37 MinetestBot Sorry, did not find anything.
19:37 PilzAdam http://dev.minetest.net/terminology
19:38 sfan5 oright
19:38 sfan5 that didn't work for some reason
19:38 sfan5 kahr​l reported that
19:39 zat PilzAdam: then I guess it doesn't have anything to do with my issue of cut mountains when placing decorations in mgv7
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19:41 zat all my decos have sidelen 16 but I have no idea what could change if I altered that value.
19:41 PilzAdam what other values do your decos have?
19:43 AngeFede So ElectronLibre have finaly achieved your minetest server ?
19:43 zat PilzAdam: they all have deco_type, biomes, place_on, sidelen, schematic, noise_params, flags and rotation.
19:43 AngeFede (lol)
19:43 PilzAdam if you e.g. use fill_ratio, then when increasing sidelen the same amount of decos is placed in a bigger area
19:43 ElectronLibre AngeFede, I'm working on it.
19:44 zat PilzAdam: maybe sidelen has no effect when not using fill_ratio but noise_params instead?
19:44 AngeFede that's great ! Hopefully one day you'll have an stable and wide speed internet connection
19:44 bandicoot_ joined #minetest
19:45 ElectronLibre AngeFede: One day… Probably…
19:46 AngeFede 'night everybody
19:47 PilzAdam zat, mapgen.cpp:289
19:48 zat I see it will use either
19:48 PilzAdam the noise function is called once per sidelen x sidelen area
19:49 PilzAdam so the when changing the sidelen the effect should be same as when using fill_ratio
19:50 zat Then it has nothing to do with my problem lol
20:00 blaise so, how about those nuclear reactors?
20:00 blaise Eh? :D
20:00 * blaise is totally psyched!
20:00 SylvieLorxu joined #minetest
20:03 EvergreenTree Is there a way of only allowing one type of item to be placed in a formspec slot?
20:08 blaise I need a technic nuclear reactor wiki or guide
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20:15 zat https://scontent-a-dfw.xx.fbcdn.net/hphotos-xfa1/t1.0-9/10600615_1583704085190071_8875426451325395902_n.png
20:16 blaise lol
20:18 zat lol
20:18 Zardoz555 joined #minetest
20:20 blaise john_minetest: that thing doesn't have any mention of the nuclear reactor core
20:27 ulla joined #minetest
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20:30 ulla hai all
20:30 ulla Hello everyone, how can I increase or decrease the distance to break or build blocks? before I had a distance of about 10 blocks now only 5 but I do not know why. Can you help?
20:35 basxto joined #minetest
20:39 ulla ?
20:40 ulla Yes, but then why now I can just break up to 5 blocks?
20:41 ulla dream builder
20:41 ulla ?
20:42 phantombeta_ joined #minetest
20:45 ulla is possible that in dream builder is settting in only 5 blocks ?
20:46 ulla i use dream build because him have 16 hub slot
20:46 ulla game for minetest
20:46 ulla by vanessae
20:48 ulla https://github.com/VanessaE/dreambuilder_game
20:48 ulla a ok
20:48 ulla VANESSAEEEEEEEEEEEEEEE
20:48 ulla :-()
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21:07 VanessaE ulla: the dig distance isn't configurable, but it can be adjusted in the code.  I just left it at its default.  some tools like maptools:pick_admin_with_drops can reach out to like 13 nodes or so
21:09 VanessaE (the distance is set by the tool you're using - your empty hand or a random block of something like dirt is also a tool, technically)
21:09 ulla THEN? TIPS THAT I DO?
21:10 VanessaE I don't have any plans at the moment to adjust the dig/build distances.  I always figured they were fine as-is
21:12 Pest joined #minetest
21:13 ulla THE ONLY METHOD THAT BOTHER TO BREAK THE CREATIVE BLOCKS CI Vuolle THE PICK AND STORES sell out-) AT THE BOTTOM THERE ARE MORE 'IN RELATION TO MY MODS 1 PPIOGGIA AND THE SNOW AND A HUD 16 PLACES (THAT' THE REASON FOR THE USE:-)  )
21:13 ulla sorry for english
21:13 VanessaE what's with the caps, ulla?  don't shout
21:14 ulla we wont (ci vuolle )
21:14 ulla :-)
21:15 ulla lol ppioggia = rain
21:15 VanessaE heh
21:15 VanessaE well those are small features really
21:16 VanessaE Carbone has a large HUD also and the rain/snow is paramat's snowdrift mod :)
21:17 ulla i have too
21:17 ulla but i want use your :_)
21:17 VanessaE aw thanks :)
21:18 ulla i like evil pick
21:18 VanessaE haha
21:18 ulla but crash only 5 block
21:18 VanessaE yeah I know
21:18 VanessaE I figured there was no reason to change the default range
21:18 VanessaE since it's used on survival servers too
21:18 VanessaE maybe I can tweak that later.
21:19 VanessaE make it a larger range if it's creative or something
21:19 VanessaE or let the user configure it in minetest.conf or something
21:20 ulla good
21:20 VanessaE I'll add it to my TODO list :)
21:20 ulla hahaha
21:21 ulla we feel later I have to go do something
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21:35 blaise do I feed centrifuges from the top? or the back??
21:36 blaise anyone know?
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23:14 blaise gah
23:14 blaise I can play urbanterror at 1920x1080
23:15 blaise but I can't fullscreen minecraft in 720?
23:15 blaise wtf
23:15 blaise if my computer can play doom3
23:15 VanessaE s/minecraft/minetest/  ?
23:15 blaise VanessaE: yes
23:15 blaise my bad
23:15 * blaise hangs himself
23:31 crazyR is there a reason why copy/paste works in windows versions of minetest but not in unix/linux versions?
23:32 VanessaE bu udea
23:32 VanessaE ask in -dev
23:32 VanessaE wtf?
23:33 VanessaE bu udea?  omg.
23:33 VanessaE no idea**
23:33 VanessaE I must be more tired than I thought.
23:34 crazyR lol
23:34 AldoBr :P
23:35 VanessaE anyway ask in there.  I've no idea why it doesn't work
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