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IRC log for #minetest, 2014-08-30

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All times shown according to UTC.

Time Nick Message
00:01 RealBadAngel RentedMule, precompiled ones are always way behind current
00:01 RentedMule apparently :)
00:02 RentedMule well, this is actually a better setup
00:02 RentedMule each world has complete separation from every other now.
00:02 RentedMule talk about sandboxing....
00:02 RealBadAngel propably -DRUN_IN_PLACE=1 would do too
00:03 RealBadAngel i do have hundreds of mt compiled that way
00:03 RentedMule welp, I needed to recompile to start playing with redis support anyway
00:03 RentedMule and this will let me modify worlds onesie-twosie and hook them into redis
00:05 RealBadAngel well, it definitely would do better, you will have all the files in one folder then
00:05 RentedMule yep, nicely organized per user
00:06 Jordach #Chromium
00:06 Jordach :3
00:12 ulla how's name mod enlarge bar strument
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00:25 RealBadAngel VanessaE, here?
00:25 RentedMule weeee....all 11 worlds are back up and running
00:27 VanessaE yeah
00:27 VanessaE RealBadAngel: what's up?
00:27 RealBadAngel some1 gave me an idea on music
00:28 RealBadAngel http://incompetech.com/music/royalt​y-free/index.html?isrc=USUAN1100256
00:29 RealBadAngel there are many nice pieces
00:29 VanessaE will listen later, services now.
00:30 VanessaE (won't be too long, it's almost over.  live stream from a place we used to worship at)
00:31 RealBadAngel i already found one that should DO imho
00:31 RealBadAngel http://incompetech.com/music/​royalty-free/index.html?feels[]=Epic
00:32 RealBadAngel listen to "Undaunted"
00:32 VanessaE what happened to using Skaven's tunes?
00:32 RealBadAngel "they" refused
00:32 VanessaE they....
00:32 RealBadAngel those aliens i mean ;)
00:32 VanessaE oh.
00:34 RealBadAngel Undaunted reminds me Unreal music scores
00:36 paramat an idea for music: player chooses their own and uses their hifi :)
00:36 VanessaE paramat: Audacious + a nice playlist or 20 :P
00:37 RealBadAngel paramat, we are talkin bout mt main score
00:37 RealBadAngel not a mod
00:37 RealBadAngel game needs one
00:37 ulla pls i ask a question ?
00:37 RealBadAngel you already did
00:38 ulla :-)how are the name
00:38 VanessaE RealBadAngel: listing to "Undaunted" now...
00:38 ulla mod double slot bar
00:39 RealBadAngel ulla, carbone game has something like that
00:39 VanessaE Dreambuilder's HUD goes to 16 slots, same idea as Carbone
00:40 VanessaE RealBadAngel: this tune is interesting but a little boring
00:40 VanessaE if that makes sense
00:40 paramat any one piece of music will irritate 80% of players
00:40 RealBadAngel as they say, it has cinematic feel
00:40 RealBadAngel paramat, ofc
00:41 RealBadAngel but game without music is like man without pants :P
00:42 ulla ty
00:43 RealBadAngel VanessaE, "The Complex" is also nice imho
00:44 * VanessaE listens...
00:44 VanessaE sounds like something that could work underground.
00:44 VanessaE like a level from Super Mario World or so
00:45 ulla To ask is permitted, to respond is courtesy
00:46 ulla :-)
00:46 VanessaE ulla: we try to respond but sometimes we can't understand you :)
00:48 ulla yes i can i m sorry for my noob momentanley situation very tanks and sorri for my bad english
00:48 VanessaE ulla: no worries
00:48 RealBadAngel no worri
00:48 ulla one love
00:49 ulla ty
00:49 ulla rename dreambuilder?:-)
00:50 VanessaE ulla: ---> dreambuilder_game
00:50 ulla lol is for fun
00:50 ulla hahahah
00:50 ulla ty too
00:51 ulla now work all
00:51 RealBadAngel huh
00:51 RealBadAngel Extension of a piece I wrote for Bite Sized Minecraft 2. Super-produced. Super awesome.
00:51 RealBadAngel "Hitman" thats it
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00:52 ulla tomorrow i try replace my old map
00:52 RealBadAngel http://incompetech.com/music/royal​ty-free/mp3-royaltyfree/Hitman.mp3
00:53 RealBadAngel whats minecraft 2? bite sized even?
00:53 VanessaE RealBadAngel: naw, this one's a "no".
00:53 VanessaE ycuk
00:53 VanessaE yuck
00:53 VanessaE Abe says this tune belongs in some kind of "spy game"
00:53 RealBadAngel i pointed that because of the name
00:53 VanessaE and I didn't even tell him the name of the tune yet
00:53 RealBadAngel not that i like it
00:54 VanessaE http://incompetech.com/music/royalt​y-free/index.html?isrc=USUAN1100814
00:54 VanessaE this one would work well maybe for in-game music
00:54 VanessaE perhaps if you're on a tall mountain
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00:56 ulla but dreambuilder no work
00:56 VanessaE ulla: it's a game, it goes in your games directory and you build a world with it, like with minetest_game
00:58 RealBadAngel http://incompetech.com/music/royalty-f​ree/mp3-royaltyfree/The%20Descent.mp3
00:58 ulla pls no understand
00:58 RealBadAngel what about this piece?
00:59 VanessaE ulla: rename to dreambuilder_game, copy it to ~/.minetest/games, make a new world but select "Dreambuilder" as the game to use for that world.
00:59 VanessaE RealBadAngel: listening...
00:59 paramat no-one spends more than a few seconds in menu so standard-length music is a waste of memory
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00:59 RealBadAngel VanessaE, general note, tracks of this guy sounds to me very similiar to Hans Zimmer
01:00 paramat main score music is rather mainstream: more reason not to do it
01:00 * paramat likes being pantless lol
01:00 VanessaE RealBadAngel: this one reminds me of .... oh damn what was his name...
01:00 RealBadAngel The Rock
01:00 VanessaE he made mods, stuff like Hall of Hobbits
01:00 cg72 pantless 0.o
01:00 VanessaE .mods that is
01:00 RealBadAngel have you saw this movie? i mean The Rock?
01:01 VanessaE yes, I've seen it
01:01 RealBadAngel exactly the same kind of music
01:01 VanessaE Nick Cage, Sean Connery, Ed Harris
01:01 RealBadAngel one of the best movies ever imho
01:01 VanessaE Abe agrees, this is similar to the scores from that movie yeah
01:02 cg72 i like short happy up-beat menue music!!!
01:02 RealBadAngel VanessaE, CC license is ok for us?
01:03 VanessaE RealBadAngel: I think so yes as long as it's CC-by-SA and no NC or ND clause
01:04 cg72 what about NA???
01:04 VanessaE RealBadAngel: AH, it was MeloManiac that did those tunes.
01:04 VanessaE the ones I was thinking of I mean
01:04 paramat since the menu is a sky with drifting clouds, i would recommend an ambient field-recording with tweeting birds, wind in trees, waves on shore
01:04 RealBadAngel VanessaE, the guy just wants the credits
01:04 VanessaE too bad he did mostly MOD stuff to low-quality relative to the newer stuff
01:05 VanessaE RealBadAngel: the site says all tunes there are CC-by-SA 3.0 Unported
01:05 VanessaE so that license should be good
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01:05 ulla <Vanesse> how select "Dreambuilder" as the game to use for that world.
01:06 VanessaE ulla: when you create a new world, it will ask you what game to use.
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01:06 RealBadAngel VanessaE, paramat do you remember my main menu patch with static screenshot (the one used in technic game) and added moving clouds to it?
01:06 VanessaE RealBadAngel: like what Dreambuilder uses?
01:07 paramat no
01:07 RealBadAngel the technic game still has it
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01:07 RealBadAngel small man standing in front of the world
01:07 RealBadAngel that music fits the scene
01:07 cg72 any one car to know i fixed the lack of a header in the main menu?  https://github.com/minetest/minetest/pull/1584
01:08 paramat the peacefullness of MT menus is refreshiing, what music would go with drifting clouds: either ambient, field recording or nothing
01:08 VanessaE cg72: mention it in -dev also
01:08 RealBadAngel yup, "The Descent" is my pick
01:09 ulla i have create new world but not ask me dreambuilding
01:09 RealBadAngel it has that cinematic feel definitely
01:10 cg72 i did :)
01:11 ulla but i need more slot 16
01:11 cg72 VanessaE does your game have a minetest header in any tab other than sp?
01:11 VanessaE idk, it has its' own custom overlay
01:12 VanessaE ulla: it's in a dropdown, it probably says "Minetest" there now
01:12 paramat lol cg72 my pantless remark makes no sense unless you read logs
01:16 RealBadAngel paramat, http://i.imgur.com/huMuL28.png
01:16 RealBadAngel this image, with moving clouds
01:16 ulla ino have 16 slot and not game whit your game
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01:21 * paramat looks
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01:25 cg72_ http://i.imgur.com/jFbmtR4.png << VanessaE
01:26 ulla bye good night
01:26 cg72_ night
01:26 VanessaE cg72_: cool
01:27 cg72_ why am i still here twice? why did it time me out of here not inchra?
01:31 VanessaE that's why :)
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01:32 cg72_ thats weird
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05:21 blaise will a technic supply converter convert both ways?
05:22 blaise and from hv to mv and mv to lv?
05:22 blaise and will it up convert too ?
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05:41 kirazo hello
05:42 Miner_48er hi
05:42 kirazo whats up here?
05:42 Miner_48er blaise yes input is on top output is on bottom
05:45 blaise Miner_48er: do I require another control station with the converter?
05:46 Miner_48er each power level network needs one
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05:51 blaise so if one says slave, then there's two on the network
05:52 blaise well, I have around 250k LV and 250k HV battery boxes, solar panels on both ends, and fuel powered generators on both end
05:53 blaise everything is working fine, but if demand increases on either the HV or the LV side, I would like to be able to use the current not being used on the other voltage line to suplement the one in high demand currently
05:54 blaise so I've got two supply converters, one converting HV -> LV and the other converting LV --HV
05:55 blaise Miner_48er: the one converting LV to HV says no network
05:55 blaise but I've got network to spare
05:55 blaise lmao
05:55 blaise I've got plenty of control stations on both LV and HV to handle everything wired up
05:56 blaise so I'm at a loss as to why it's not working
05:56 khonkhortisan lol I thought you were talking about real life
05:57 blaise khonkhortisan: minetest isn't real?
05:57 * blaise hides behind sfan5
05:57 khonkhortisan it's as real as the three dimensions.
05:58 blaise khonkhortisan: ah, maybe you need one of VanessaEs texture packs
05:58 sfan5 blaise: did you highlight me by any chance?
05:59 blaise I belive I may have, I hope I didn't disturb you
05:59 khonkhortisan a texture pack and a virtual machine and I start using my extra swap file
05:59 blaise sfan5: but while you're here, would you happen to know if I may shunt power to where it's being demanded with two supply converters on LV and HV ?
05:59 sfan5 blaise: I was sleeping, no. was it important, if so, what did you say?
06:00 sfan5 I don't know anything about technic
06:00 blaise is possible?
06:00 blaise ah.
06:00 blaise sfan5: it was just this. 00:57 < blaise> khonkhortisan: minetest isn't real?                                                                                                           │16:25 -!- DeepFryer [~deefr@75.127.20.110] has joined #w-m
06:00 blaise 00:57  * blaise hides behind sfan5                                                                                                                            oops
06:00 blaise 00:57  * blaise hides behind sfan5
06:00 sfan5 * blaise scrolls up to find that spawn mod sfan5 was talking about
06:01 blaise omg, I already got that
06:01 khonkhortisan Now you highlighted someone on idk what channel
06:01 sfan5 that was it
06:01 blaise sfan5: I've not used it yet, but it ran a crap ton of errors with one of the lua's
06:01 blaise in the game..
06:02 blaise not in the mod
06:02 sfan5 o.O
06:02 blaise I was talking to someone about it
06:02 blaise I posted a pastebin url
06:03 blaise http://pastebin.com/nGTE5haE
06:03 blaise penguindad was talking to me about it
06:04 sfan5 looks like core.serialize is broken
06:04 sfan5 or the file is broken
06:04 sfan5 which file contains that data?
06:06 blaise actually that data looks like it came from my auth.txt
06:06 blaise to be honest
06:07 sfan5 that doesn't look like auth.txt
06:07 sfan5 what files do you have in your world dir?
06:10 blaise oh wow
06:10 blaise I see the problem
06:10 blaise major syntax typo's
06:11 blaise closing [ with } and closing { with }
06:11 blaise I'm not even a mildly ok coder and I know that's not ok
06:11 sfan5 not really
06:11 sfan5 {player name=1,} doesn't work
06:11 sfan5 must be {["player name"]=1,}
06:12 sfan5 but player names normally don't have spaces
06:13 blaise http://pastebin.com/KmKgQwFX
06:14 blaise ah, that raulgamer guy
06:14 blaise he ransacked my house and stole everything
06:14 sfan5 jmm
06:14 sfan5 hmm*
06:14 blaise after I told him if he needed anything to just ask
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06:14 blaise oh well
06:15 sfan5 o/ asie
06:15 blaise sfan5: so I woke you up a few minutes ago?
06:15 sfan5 no
06:15 blaise or earlyer?
06:16 sfan5 no
06:16 blaise I'm sorry if I ever interupted your slumber, it was not my intentions
06:16 sfan5 you didn't interrupt anything
06:17 blaise when I ran my bbs I had my irc client piped out to text-to-speech, and I know how bad it sucks
06:17 blaise but I had systems to maintain, so it was important
06:18 Miner_48er blaise converters only convert one level lv - mv - hv
06:20 blaise yeah, I'm aware
06:20 blaise oh, wait
06:20 T4im was that changed? they used to allow converting lv-hv too
06:20 blaise really?
06:20 blaise I've got HV converting to LV just fine
06:21 * T4im remembers powering a quarry with 36 geothermals
06:21 blaise its the second converter going back from LV to HV that's stating it has no network
06:21 blaise and I got slaves on both sides of the converter just to be sure
06:22 blaise hrmm
06:23 blaise maybe I should toss all my LV and MV batteries and generators and solar panels and just convert down from HV
06:23 blaise replace all the lv battery boxes with HV
06:25 blaise my plan is to use it to light my cities if the nuclear power plant goes down
06:26 blaise my lag is way down though.. :)
06:26 blaise surprizingly
06:27 blaise holy crap
06:28 blaise I have 2108 lines in my auth.txt
06:30 blaise sfan5: I believe that data in the errors are from u_skins
06:31 blaise now that I look at them more closely
06:31 blaise that's odd......
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06:37 blaise :(
06:40 blaise sfan5: yeah, it's definitly u_skins
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08:41 CWz i think freeminer doesn't support minetest server anymore
08:49 Calinou the games don't aim to be compatibld
08:52 Krock eww.. the forums are full of html fals
08:52 Krock *fails
08:56 Calinou link?
08:58 Krock http://pastebin.com/gQ6jJN7S ?
09:03 Calinou where did you get these errors?
09:03 Calinou which browser?
09:03 Krock none. just an output from a HTML parse library
09:03 Krock :3
09:04 Krock but actually, I can find those </a>
09:05 Krock a template fail.. it repeats
09:08 * nman3600 is listening to 5s0s
09:08 nman3600 5sos*
09:09 Krock s505
09:11 nman3600 No....
09:11 nman3600 Just no,
09:13 Calinou there's a “How do I install mods?” topic in Modding General now
09:13 Krock uuuuh.
09:14 nman3600 Hey Krock, Wanna work on the skyscraper more?
09:14 Krock need to complete my project here first
09:14 nman3600 Kay.
09:29 nman3600 I am still working on my statue world project, I would love some more skins to do.
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10:31 * raffahacks is sleeping
10:31 raffahacks Zzz...
10:32 * PenguinDad hands raffahacks a coffee
10:32 * raffahacks wakes up after LemonLake has opened the door
10:33 * raffahacks drinks the coffee and gives the cup back to PenguinDad
10:34 raffahacks LemonLake, next time close that door more quietly!
10:34 * PenguinDad puts the cup into the dishwasher
10:37 * raffahacks looks if the cat (sfan5) is sleeping on a chair
10:38 raffahacks He is
10:40 * raffahacks quits the room silently
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10:40 LemonLake scuse me
10:41 LemonLake i wsnt d oin nothin
10:44 PenguinDad LemonLake: why aren't you using sasl?
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11:03 LemonLake PenguinDad: cos i dont give shits
11:04 PenguinDad LemonLake: without sasl your cloak is mostly useless
11:06 Calinou even with SASL, it is said that your cloak doesn't hide your IP because there are many ways to get the
11:06 Calinou them*
11:07 Calinou this is mostly freenode staff trying to not get sued
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11:26 Krock http://nimg.pf-control.de/M​Tstuff/modSearch.php?q=test
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11:36 LemonLake i only got a cloak because you bastards pushed me into it
11:36 LemonLake honestly, i dont even care
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12:03 Krock I need someone who can blame about my new mod search
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12:55 Krock2 .
12:55 Krock 530s... that's a long timeout
12:59 RentedMule if mg_flags is altered in minetest.conf AFTER a world is created, will it be read in if minetestserver is restarted?
12:59 Krock minetest has 972 correctly-titled mods
12:59 Krock RentedMule, I guess so.
12:59 Krock wait no
12:59 Krock you need to change it in world.mt
12:59 RentedMule how can i tell if a mod is correctly named?
13:00 RentedMule aha!  Thanks, Krock, thats what I was wondering
13:00 RentedMule do I need to change it in both places?
13:00 Krock depends if you want it for future worlds, too
13:00 Krock if yes, then also in minetest.conf
13:00 RentedMule aha.
13:01 RentedMule what is the purpose of the map_meta.txt file?
13:01 Krock I"correctly titled mods" -> They start with "[mod]" or "[modpack]"
13:01 Krock oh yes. I meant map_meta
13:02 Krock world.mt is for backend and mods
13:02 RentedMule so if map_meta exists, I don't need to alter minetest.conf, if I'm only changing one world?
13:03 Krock yes
13:03 RentedMule okay, found the wiki page, thanks.  map_meta overrides everything else
13:03 Krock minimal requirement for a world is the world.mt file
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13:05 RentedMule Is there a typo in dev.minetest.net/Mapgen_Parameters?  It references "mgname" to set the map generator name, but in the map_meta.txt which was already generated, the entry says "mg_name = v6"
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13:06 Krock mg_name should it be
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13:06 RentedMule thanks, altering
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13:07 Krock RentedMule, could you crash-test my mod searching tool?
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13:19 RentedMule Krock: sure, what do I need to do?
13:19 RentedMule also, can I get a sanity check on my changes to dev.minetest.net/Mapgen_Parameters, make sure I didn't break the docs?
13:19 Krock RentedMule, find any mod you can remember at http://nimg.pf-control.de/MTstuff/modSearch.php
13:20 Krock what do you mean with the docs? I didn't get it
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13:22 RentedMule I mean, did I make it wrong?  I know there are differences between the config file and the actual lua calls.
13:22 * RentedMule reads the code.
13:25 RentedMule yeah, your code seems to work nicely, Krock
13:25 Krock okay thanks. good to hear
13:26 RentedMule whereabouts in Germany are you?
13:26 Krock I'm not in germany
13:27 RentedMule ah, I saw your host with a .de suffix, and made an incorrect assumption
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13:49 RentedMule /teleport steve bob
13:49 RentedMule should bring steve TO bob, right?
13:49 ElectronLibre Right.
13:50 RentedMule weird.
13:50 RentedMule it keeps telling me players not found
13:51 RentedMule but I can see both players listed
13:51 ElectronLibre type /status and look at the list of clients.
13:51 RentedMule clients={jeremy,thor}
13:51 RentedMule /teleport thor jeremy
13:52 RentedMule Invalid parameters("thor jeremy" or player not found (see /help teleport)
13:52 ElectronLibre Try /teleport thor, jeremy
13:52 RentedMule same thing
13:52 ElectronLibre Weird °_°…
13:52 RentedMule yeah.
13:53 ElectronLibre Have you got the bring priv?
13:53 RentedMule ha!
13:53 RentedMule thanks :)
13:54 ElectronLibre Strange... it could tell you you can't teleport any other player, but it tells you that he diden't found the players.... I look at the builtin files.
13:54 ElectronLibre *Weird, wrong translation :/
13:55 ElectronLibre Does the server runs a dev or a release version?
13:55 RentedMule latest from git
13:56 RentedMule well...compiled it at about 1900 hours central time last night
13:58 ElectronLibre Ok.. I try to fix that.
14:02 ElectronLibre Fixed. I send a pull-request.
14:05 RentedMule =)  thanks
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14:17 ElectronLibre Hmm.. Can I send a pull request if i'm not a member of the core team or i didn't explain my changes on the forum?
14:19 ElectronLibre *"[...] explain what i changed" (Not very sure about the translation).
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14:26 ElectronLibre I propose the file change, I will see later…
14:28 sfan5 ElectronLibre: if you were to take a look at the pull request list you would see 95% are not from the core devs
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14:29 ElectronLibre Ok. I send the pull request now. Thank you for the answer sfan5 :).
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14:35 ElectronLibre RentedMule, I fixed the issue and sent the pull request, just replace your minetestdir/builtin/game/chatcommands.lua by this : https://github.com/LeMagnesium/minetest/b​lob/master/builtin/game/chatcommands.lua
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14:50 RentedMule awesome, thanks
14:51 RentedMule is that read on the fly, or compiled in?
14:51 ElectronLibre Chatcommand.lua is loaded when you start the server, it isn't compiled.
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14:55 RentedMule awesome, thanks
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14:56 RentedMule gotta dash and run an errand, will play with it later today :)
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15:07 sfan5 !op
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15:21 Megaf Hi, can anyone help me please? Im trying to use the luacontroller, what I want is: if port b is true then wait 1 sec and turn por d on wait one sec and turn por d off. repeat
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16:04 jojoa1997 hi
16:06 jojoa1997 How do I make a textit on this nodebox? Here is it with wood texture http://i.imgur.com/3kw99DZ.jpg but when I make my own test texture this happenes. http://i.imgur.com/IMklUsi.jpg
16:07 PilzAdam the texture is repeated if the nodebox is bigger than 1 node
16:07 PilzAdam try splitting it into several nodes, like beds or big pumpkins from farming_plus do it
16:08 RealBadAngel http://incompetech.com/music/royalty-f​ree/mp3-royaltyfree/The%20Descent.mp3
16:08 RealBadAngel how do you like that tune folks?
16:08 jojoa1997 hmm
16:16 EvergreenTree RealBadAngel: for what? The menu?
16:16 EvergreenTree I don't think the menu needs music
16:16 * PenguinDad hugs EvergreenTree :3
16:17 EvergreenTree Hey PenguinDad, I found something you might like: https://soundcloud.com/drumandbass/​bong-drop-your-head-edmcom-premiere
16:18 Calinou “Give the rim a break; hug a tree instead.”
16:20 RealBadAngel aliens, aliens eerywhere
16:21 * PenguinDad will listen to that song right after downloading that java update
16:22 Calinou beware of the adware
16:22 Calinou (it rhymes)
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16:43 * Jordach pets Calinou
16:48 ElectronLibre joined #minetest
16:50 * Jordach knows what Casimir's avatar says https://cdn.mediacru.sh/cTgbCIRlt7pu.png
16:50 VanessaE haha
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16:51 Jordach it as anymore attached afterwards (couldn't power + vol up in time)
16:52 Jordach "Nobody scans QR codes anymore" is the full text
16:52 Calinou so true
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17:02 jp__ trample him is funnier
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17:23 Krock total 18 mods with the keyword "mapgen"...
17:37 Krock what? YT got a new style again
17:39 PenguinDad Krock: https://soundcloud.com/monste​rcat/pegboard-nerds-new-style :P
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17:41 jojoa1997 How do i correctly implement the nodebox table in http://pastebin.com/N29Rfmby I do not see what is wrong.
17:41 Calinou hi jojoa1997
17:42 jojoa1997 Hey Calinou
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17:42 Krock PenguinDad, oh my gosh. too loud
17:42 Calinou don't put the nodebox names in {}
17:42 Calinou they're already tables
17:43 PenguinDad Too loud?!
17:43 jojoa1997 so
17:43 jojoa1997 wall_bottom = { gong_nodebox, {}, }
17:43 Krock PenguinDad, whatever. not my style. so I can't say "omg good music, such rythm"
17:43 jojoa1997 or do you mean gong_nodebox = { stuff}
17:44 Krock jojoa1997, that won't work
17:44 jojoa1997 why not?
17:44 Krock *edits*
17:44 jojoa1997 rephrase
17:44 jojoa1997 what doesnt work
17:45 Krock http://pastebin.com/cQK8FRJ7
17:46 Krock how I would do it.
17:46 jojoa1997 wait no
17:46 jojoa1997 I also have to have the stand
17:46 jojoa1997 like
17:48 jojoa1997 http://pastebin.com/ALnQTshT
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17:50 jojoa1997 Krock what does minetest.registered_nodes["she​nyun:gong"].node_box.wall_top = gong_nodebox do
17:51 Krock jojoa1997, it manipulates the node, so you can use variables to set the nodebox
17:51 jojoa1997 ah
17:51 jojoa1997 but
17:51 jojoa1997 hmm
17:51 jojoa1997 how would I add the stands then?
17:52 jojoa1997 oh registered_node["a"].setting.setting_in_setting = blah
17:52 jojoa1997 like that right?
17:53 Krock that's hard to do. I guess you'll need to clone tables and change that over and over
17:53 jojoa1997 also Krock it does not show up
17:53 jojoa1997 I copied your code
17:53 Krock put it on top
17:53 Krock then it should show up
17:54 PenguinDad jojoa1997, Krock: never ever modify minetest.registered nodes at runtime
17:54 Krock PenguinDad, why?
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17:54 * jojoa1997 cough cough
17:54 Krock it worked fine to manipulate the builtin item for me :3
17:54 jojoa1997 um
17:55 jojoa1997 PenguinDad then how would I implement this? http://pastebin.com/ALnQTshT
17:55 PenguinDad Krock: Where did that work?
17:55 Krock PenguinDad, https://github.com/SmallJoker/base_gam​e/blob/master/mods/item_drop/init.lua
17:55 Krock line 75
17:55 jojoa1997 Krock
17:56 Krock jojoa1997
17:56 jojoa1997 nvm
17:56 jojoa1997 though still nothing shows
17:57 jojoa1997 i think mesecons uses it the way I am trying to
17:57 PenguinDad Krock: entities can be modified at runtime nodes can't
17:58 jojoa1997 table.insert(nodebox, box_xp)
17:59 jojoa1997 that inserts the table stuff
18:00 jojoa1997 nvm bout that
18:04 cx384 hm
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18:08 cx384 hm
18:08 jojoa1997 wb cx384
18:08 cx384 thx
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18:09 cx384 hm
18:13 Calinou 1,800 link karma!
18:14 jojoa1997 Does anyone know how to define a table and then use that table in a nodebox later
18:14 jojoa1997 nodebox defninition later
18:14 jojoa1997 box = {}  wall_top = { box, {blah},}
18:16 Jordach Calinou, 10 :(
18:20 Calinou jojoa1997, I'm sure homedecor does it; read its code
18:21 Calinou the default panes mod should do it
18:21 Calinou look in your minetest_game (0.4.10 or later)
18:22 VanessaE homedecor does this with doors especially
18:22 VanessaE as well as some other nodes
18:22 jojoa1997 Calinou the xpanes does it in a function
18:23 VanessaE you can put the entire nodebox def into a table and refer to that if you want to.  e.g. foo = { type = "fixed", fixed = {stuff}}   and then later in the node def,  node_box = foo,
18:23 VanessaE or you can just put parts of it
18:23 VanessaE whatever you want will work
18:24 jojoa1997 VanessaE but I want to use wallmounted. This is my idea http://pastebin.com/ALnQTshT
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18:25 jojoa1997 hmm
18:25 VanessaE same difference
18:25 VanessaE type = "wallmnounted", then
18:25 VanessaE -n
18:25 VanessaE whatever you put into the table will be passed to the node def.
18:25 jojoa1997 um
18:26 jojoa1997 sec
18:26 Calinou Carbone uses a wallmounted node-box for reference: only 1 tile set can be used for all sides
18:27 Calinou (torch, ladder, sign)
18:27 VanessaE I'm not sure if your idea will work since it buries the vertexes in an extra layer of table
18:27 VanessaE but the concept is correct
18:29 jojoa1997 http://pastebin.com/e5WjtP1i
18:29 jojoa1997 like that?
18:29 VanessaE jojoa1997: but if it doesn't work, you can always copy the table and append your floor/top/wall mounts/stands to the end of it and pass that to the wall_bottom/_top/_side clauses.
18:29 VanessaE jojoa1997: no, not like that
18:30 VanessaE the empty tables in each of those clauses are not necessary
18:30 VanessaE use a function to copy the gong_nodebox_gong table and modify each copy to include stand, give each copy a new name
18:30 VanessaE then refer to the copy in your node def.
18:31 VanessaE e.g. use table.insert() to add the extra {x,y,z,x,y,z} lines to the end of the copy for the stand.
18:32 VanessaE but try your first block of code first and see if it works
18:32 VanessaE http://pastebin.com/ALnQTshT  <-- that one I mean
18:32 VanessaE it might work anyway.
18:32 jojoa1997 ok
18:32 VanessaE I just don't recall having put a nodebox in an extra layer like that before
18:32 jojoa1997 XD
18:33 jojoa1997 my sister has to make everything dramatic
18:33 VanessaE if it works, it works.  if it doesn't, copy the gong_nodebox table (as named in that paste) and modify the copy to include the stand.
18:33 jojoa1997 I would wonder what my mom would think if she knew I had been using skype for ages now
18:33 Calinou better than me, jojoa1997
18:34 Jordach there
18:34 VanessaE that's how pipeworks, for example, builds up each pipe and tube.  it starts with a bunch of "directional stubs" and pastes them together to create a full-size pipe.
18:34 Jordach tired of having -dev annoyme
18:36 jojoa1997 um
18:36 jojoa1997 how would i continue a table to another line kinda
18:37 VanessaE table.insert(tablename, {something new})
18:37 jojoa1997 Which one is correct? http://pastebin.com/Y2h0anQ1
18:38 VanessaE neither is correct.
18:38 jojoa1997 ok
18:38 VanessaE correct would be,
18:38 VanessaE table = {
18:38 VanessaE {foo},
18:38 VanessaE {bar},
18:38 VanessaE {baz}
18:38 VanessaE }
18:38 jojoa1997 k
18:38 VanessaE you have to wrap the whole thing in {}
18:39 Sokomine hi jojoa. nice to see you back
18:39 VanessaE (sorry for the lack of indenting there)
18:39 jojoa1997 its fine
18:39 jojoa1997 Hi Sokomine
18:39 jojoa1997 Its nice to be back
18:39 VanessaE welcome back indeed :)
18:40 jojoa1997 now If i can just get this nodebox to work after spending 4 hours on it ....
18:40 jojoa1997 Trying to make a mod for a friend
18:40 Sokomine jojoa: perhaps you'll like BrandonReeses adventuretest game. it has villages with mobs in :-) i've also extended nores mapgen so that the villages can now be created in any mapgen. that approach does not have mobs yet
18:41 jojoa1997 Sure later
18:41 jojoa1997 i kinda looked at it but never really got into it
18:41 jojoa1997 i mean i never looked beyond the summary of it
18:41 VanessaE play dreambuilder :)
18:42 jojoa1997 um...no
18:42 VanessaE :(
18:42 * jojoa1997 doesnt want his computer to die
18:42 VanessaE you've played it before :P
18:42 jojoa1997 i know
18:42 jojoa1997 Im probably gonna play ythtem eventually
18:43 Calinou <jojoa1997> Trying to make a mod for a friend
18:43 Calinou must be a religious friend
18:43 jojoa1997 http://pastebin.com/20rE3ZLa is this what you mean?
18:43 jojoa1997 Calinou what do you mean?
18:43 Calinou have to reboot, I f*** up pulseaudio
18:43 Calinou <_<
18:43 Calinou “Shen Yun Gong”
18:43 jojoa1997 VanessaE this link http://pastebin.com/20rE3ZLa
18:43 jojoa1997 No
18:43 jojoa1997 She just likes eastern music
18:43 VanessaE jojoa1997: gong_nodebox is incorrect, those empty tables at lines 36, 40, and 44 are useless
18:43 VanessaE but try it and see if the nodeboxes at least *work*
18:44 Calinou in before Chiyo
18:44 VanessaE jojoa1997: if that DOES work, then go ahead and add your stands where those three empty tables are/were.
18:44 jojoa1997 VanessaE those empty tables are where i am defining the stands
18:44 VanessaE jojoa1997: right.  but first, leave them out entirely.
18:45 VanessaE jojoa1997: see if the gong will appear at all first.
18:45 jojoa1997 ok
18:45 jojoa1997 nope
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18:45 VanessaE ok then you can't do it that way
18:45 jojoa1997 darn
18:45 jojoa1997 I didnt want to paste the same 27 lines 3 times
18:46 VanessaE you're gonna have to write a function to copy the gong_nodebox_gong table and modify each copy to include the stands.
18:46 VanessaE nononono
18:46 VanessaE just one gong model and one each of the stands
18:46 VanessaE and a function to combine them
18:46 jojoa1997 ok so...
18:46 jojoa1997 sec
18:46 sfan5 <Calinou> have to reboot, I f*** up pulseaudio
18:46 sfan5 oh
18:46 sfan5 nice
18:46 sfan5 !deop
18:46 sfan5 Calinou: how did you manage to break pa?
18:46 Calinou tried to restart pulseaudio to fix Farty Poopy sounds in ET: Legacy
18:47 Calinou the only solution is a system reboot
18:47 Calinou which fixes everything as usual
18:47 Calinou bye
18:47 jojoa1997 a for in statement VanessaE ?
18:47 VanessaE jojoa1997: yeah
18:47 jojoa1997 for i in (0,1)
18:47 jojoa1997 like that?
18:48 jojoa1997 no that is python messed up
18:48 blaise !up midnightsystems.net
18:48 MinetestBot midnightsystems.net:30000 is up (249ms)
18:48 VanessaE e.g.  something like:   function insert_stand(gong, stand)  out = gong  for _, line in ipairs(stand) do table.insert(out, line) end  return out end
18:48 sfan5 !c [i for i in (0, 1)]
18:48 MinetestBot [0, 1]
18:48 VanessaE jojoa1997: ^^^^^^
18:48 sfan5 til that works
18:49 VanessaE jojoa1997: something like this might do:  http://pastebin.com/aanWz9Ns
18:49 VanessaE (untested, probably wrong)
18:49 jojoa1997 VanessaE can you paste it with tabs or correct spacing inser...nvm
18:49 blaise I've never found any use for pulseaudio
18:50 VanessaE call it with insert_stand(gong_nodebox_gong, something_defining_your_stand)
18:50 jojoa1997 out means the table?
18:50 VanessaE and it'll return the table defining the full node.
18:50 VanessaE yeah
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18:50 VanessaE make "out" local, btw.
18:50 VanessaE full nodebox that is.
18:51 jojoa1997 um im so lost now
18:51 jojoa1997 sec
18:51 VanessaE in your node def, you'd do something like,   wall_top = insert_stand(gong_nodebox_gong, something_defining_your_top_stand)
18:52 VanessaE so you're calling that function to define the nodebox for that orientatioon
18:52 VanessaE -o
18:52 VanessaE and do the same thing for the bottom and side.
18:52 VanessaE as long as you have your stands defined  like you did with gong_nodebox_gong it should work
18:52 jojoa1997 ok umm
18:52 jojoa1997 let me try to type it
18:53 VanessaE start simple.
18:53 cx384 bye
18:53 ElectronLibre Bye.
18:53 VanessaE gong_stand_top = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
18:53 jojoa1997 for my paste just look at wall_top
18:53 VanessaE wall_top = insert_stand(gong_nodebox_gong, gong_stand_top)
18:53 VanessaE and you should get what looks like a whole cube for the "top" orientation
18:53 VanessaE just as quick proof that it worked.
18:54 jojoa1997 http://pastebin.com/LJQQKr7i
18:54 jojoa1997 that?
18:54 VanessaE no, not like that
18:54 VanessaE when I said out = gong, I meant literally
18:54 jojoa1997 ok i am lost
18:55 VanessaE I meant literally the words "out = gong"
18:55 VanessaE it's a function
18:55 VanessaE what you did would work but it's not good code style :-)
18:55 jojoa1997 i figured
18:55 jojoa1997 table.insert(out, line)
18:55 jojoa1997 what is that saying
18:55 VanessaE that's inserting the value of "line" into the table called "out"
18:56 VanessaE which in your code is set to the value of "gong", which you were supposed to pass into the function
18:56 VanessaE that's why I set out = gong
18:56 jojoa1997 ok and gong = {#/3, #/3,...}
18:56 VanessaE yes
18:56 VanessaE gong = {all that crap} because you passed it to the function as a parameter
18:56 VanessaE wall_top = insert_stand(gong_nodebox_gong, gong_stand_top)
18:56 VanessaE see?
18:57 VanessaE the first parameter in parenthesis is your table, which you defined earlier
18:57 jojoa1997 ahh
18:57 VanessaE the second parameter would be the nodeboxes for your top stand
18:57 VanessaE which when I gave the example a couple mins ago was gong_stand_top = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }   (a solid whole cube, strictly as a test)
18:59 VanessaE what happens is that the function will copy the gong_nodebox_gong table, put it into "out", and then append all of whatever else you pass to it (gong_stand_top in this example), and then return the whole thing back to the place that called it...which was the nodebox clause in your node def.
18:59 VanessaE that way you don't have to copy and paste a bunch of crap all over the place
18:59 jojoa1997 ok
19:00 VanessaE show me the code now?
19:00 jojoa1997 i will
19:00 VanessaE ok
19:00 jojoa1997 http://pastebin.com/z8vCaXud
19:01 VanessaE yes, that looks good
19:01 VanessaE wait, one thing
19:01 VanessaE get rid of the extra braces in the wall_bottom/_top/_side clauses.
19:01 VanessaE they're implied by the return value of the functions you're calling.
19:01 VanessaE (you're returning a table anyway, so you don't need them)
19:01 jojoa1997 umm?
19:02 VanessaE wall_top = {
19:02 VanessaE insert_stand(gong_nodebox_gong, gong_stand_top)
19:02 VanessaE },
19:02 VanessaE no.
19:02 jojoa1997 gong_stand_top = {
19:02 jojoa1997 }
19:02 jojoa1997 oh
19:02 VanessaE wall_top = insert_stand(gong_nodebox_gong, gong_stand_top),
19:02 VanessaE like that
19:02 jojoa1997 wall_top = insert_stand(gong_nodebox_gong, gong_stand_top),
19:02 jojoa1997 wall_bottom = insert_stand(gong_nodebox_gong, gong_stand_top),
19:02 jojoa1997 wall_side = insert_stand(gong_nodebox_gong, gong_stand_top),
19:02 VanessaE yes exactly.
19:03 Krock much code.
19:03 VanessaE except you might want to insert the right stand table :-)
19:03 VanessaE you're putting the "top" stand into each one
19:03 jojoa1997 nah
19:03 jojoa1997 that is meant to happen ;)
19:04 jojoa1997 i forgot how intense coding can be XD
19:05 jojoa1997 15:04:15: ERROR[main]: ...etest\minetest-0.4.10-64bit\b​in\..\mods\shenyun\init.lua:53: bad argument #1 to 'insert' (table expected, got nil)
19:05 jojoa1997 15:04:15: ERROR[main]: stack traceback:
19:05 jojoa1997 15:04:15: ERROR[main]: [C]: in function 'insert'
19:05 jojoa1997 15:04:15: ERROR[main]: ...etest\minetest-0.4.10-64bit\b​in\..\mods\shenyun\init.lua:53: in main chunk
19:05 jojoa1997 oops
19:05 VanessaE jojoa1997: ok, so anyway this *should* work if I didn't screw up the table copier fun...
19:05 jojoa1997 oh
19:05 jojoa1997 nvm
19:05 VanessaE jojoa1997: your stand tables are empty :-)
19:05 VanessaE put something in them
19:06 jojoa1997 comments are fin? --b
19:06 jojoa1997 nope
19:06 VanessaE eh?
19:06 VanessaE oh,
19:06 VanessaE no, you need actual content in the table
19:06 VanessaE a nodebox, even just one.
19:07 jojoa1997 also this nodebox looks trippy
19:07 VanessaE did it work?
19:07 jojoa1997 I have a pertial clear texture for testing sizes
19:07 jojoa1997 a:46: bad argument #1 to 'ipairs' (table expected, got nil)
19:07 VanessaE show me the code?
19:08 jojoa1997 http://pastebin.com/z8vCaXud
19:09 VanessaE gong_stand_wall = {
19:09 VanessaE wall_side = insert_stand(gong_nodebox_gong, gong_stand_side),
19:09 VanessaE there's why
19:09 VanessaE "wall" vs "side"
19:10 VanessaE pick one :P
19:10 VanessaE you're passing a non-existent table on line 71
19:10 jojoa1997 what
19:11 jojoa1997 i see
19:11 VanessaE you passed "gong_stand_side" but you named the table "gong_stand_wall"  :-)
19:11 jojoa1997 my sister is so social
19:11 jojoa1997 she is on skype witht he video ona nd talking
19:11 VanessaE cool
19:11 jojoa1997 i would never be able to do that
19:11 jojoa1997 the node does not show
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19:12 jojoa1997 but there are no more errors :D
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19:13 jojoa1997 for _, line in ipairs(stand) do
19:13 jojoa1997 table.insert(out, line)
19:13 jojoa1997 so it is saying... what
19:13 jojoa1997 what does _ mean?
19:13 VanessaE it means throw away this
19:13 VanessaE in this case, the index
19:13 jojoa1997 also it is saying for the table (stand) add gong into it
19:14 VanessaE a table is returned as an index or key, and a value
19:14 VanessaE so if you do for a,b in ipairs(foo)  then 'a' will always get the index/key, while 'b' will get its value
19:14 blaise GONG!
19:14 VanessaE we don't care about the key, so we set it to _ to throw it away
19:14 jojoa1997 oj
19:14 jojoa1997 oh
19:14 jojoa1997 like
19:15 blaise oi veh
19:15 VanessaE it's saying for every line in the table, count through it and (eventually) add it to the end of gong
19:15 VanessaE blaise: no, it's "oy vey"
19:15 PenguinDad _ isn't handled in a special way afaik
19:15 blaise GONG!
19:15 VanessaE PenguinDad: technically no, but for style reasons, most people treat it as "throwaway"
19:15 blaise VanessaE: never heard a jew say meh befor?
19:16 VanessaE blaise: you didn't say "meh" :P
19:16 VanessaE PenguinDad: I'm trying to keep it simple for jojoa1997 since he's still re-learning
19:17 ElectronLibre joined #minetest
19:18 VanessaE jojoa1997: there's a helper function that would do this also, table.concat() but it's better to learn this method first.
19:18 VanessaE actually strike that.
19:18 VanessaE that's for something else.
19:19 VanessaE so yeah.  this is the best way for now :-)
19:20 Pest joined #minetest
19:21 blaise VanessaE: some people say Eyiyiy..
19:22 jojoa1997 WHY WONT IT WORK ;~;
19:23 sfan5 jojoa1997: you forgot to sacrifice a goat to satan!
19:23 * jojoa1997 stabs sfan5
19:23 jojoa1997 I think cats count too
19:23 jp2 nah, a sheep to c55
19:24 jojoa1997 VanessaE ok so not even this http://pastebin.com/z8vCaXud shows up
19:24 VanessaE jojoa1997: so what DOES it do?
19:24 VanessaE screenshot?
19:25 * Krock imaginary slaps Wuzzy with http://nimg.pf-control.de/MTstu​ff/modSearch.php?q=killer+virus
19:25 jojoa1997 ok so i placed like 20 of those there http://i.imgur.com/TG6RDOX.png
19:25 VanessaE jojoa1997: do nodeboxes even support the "wallmounted" type?
19:25 blaise VanessaE: what's the depth on the HV Quarry Devicce ?
19:25 VanessaE blaise: 100 nodes
19:26 jojoa1997 yeah
19:26 jojoa1997 and if i changed it to fixed
19:26 blaise I can't get mine to go past around 75-80
19:26 jojoa1997 VanessaE torches use it
19:26 VanessaE blaise: water and/or lava will usually stop it from digging further
19:26 VanessaE jojoa1997: torches aren't nodeboxes.
19:27 blaise yeah, not the case..
19:27 blaise oh well
19:27 blaise no biggie
19:27 VanessaE blaise: poke the guys in #minetest-technic about that
19:27 jojoa1997 um
19:27 VanessaE they may know
19:28 jojoa1997 Vadtec paramtype2 is walmounted
19:28 jojoa1997 oh
19:28 jojoa1997 https://github.com/minetest/minetest/​blob/master/doc/lua_api.txt#L450-L455
19:28 jojoa1997 VanessaE ^^^
19:29 VanessaE ok
19:29 jojoa1997 also here it is with fixed nodebox instead of wallmounted http://i.imgur.com/orB9lpw.png
19:29 VanessaE maybe wallmounted only allows a single nodebox def?
19:29 VanessaE (a single pair of vertexes)
19:29 jojoa1997 oh
19:29 jojoa1997 um
19:30 VanessaE because it does say "box"
19:30 jojoa1997 then how would i do it
19:30 VanessaE A box is defined as:
19:30 VanessaE {x1, y1, z1, x2, y2, z2}
19:30 jojoa1997 ok
19:30 VanessaE you will have to define separate nodes for each of the types and write a function to place them
19:30 jojoa1997 then
19:31 jojoa1997 I can do the separate nodes just how do i do the func
19:31 VanessaE you'd have to code it the hard way :-)
19:31 Megaf joined #minetest
19:31 jojoa1997 i mean
19:31 VanessaE or you can just define separate nodes and have the user craft them separately
19:32 jojoa1997 How would I stop the floor gong from being placed on the roof?
19:32 VanessaE the hard way.
19:33 VanessaE detect if the user's pointing at the ceiling, floor, etc.
19:33 jojoa1997 well
19:33 VanessaE https://github.com/minetest/minetest/blob/m​aster/builtin/common/misc_helpers.lua#L268
19:33 VanessaE this function does that
19:33 jojoa1997 um
19:33 VanessaE look at lines 285-292 for example
19:33 VanessaE here I detect the ceiling, wall, and floor, and which way the user is facing, and use those values to decide what ti place
19:33 jojoa1997 minetest.rotate_and_place(itemstack, placer, pointed_thing,
19:33 jojoa1997 infinitestacks, orient_flags)
19:34 jojoa1997 like that
19:34 VanessaE later in the code, I decide whether or not I *can* place e.g. if there's something in my way
19:34 VanessaE no, you can't call this function directly - it's not meant for your usecase.
19:35 VanessaE but you can read the code and use it for tips on how to do what you need.
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19:37 jojoa1997 :P
19:37 jojoa1997 torch has legacy_wallmounted = true,
19:38 jojoa1997 attached_node=1 means that it must be attached to a node?
19:38 VanessaE yes, if the node it's against is taken away, the object falls and turns into a dropped entity
19:39 VanessaE only works for nodes to the side
19:39 VanessaE or below
19:39 VanessaE there's no equivalent for something hanging :-/
19:39 jojoa1997 well
19:39 jojoa1997 i originally wanted it only to be placed on the floor
19:40 jojoa1997 is it possible to do just that?
19:40 VanessaE sure, type = "fixed".
19:40 VanessaE fixed = { stuff }
19:41 jojoa1997 then why
19:41 jojoa1997 oh
19:41 VanessaE and you can still use that with the ceiling/wall mounted ones, you just have to either write some code to detect when to place one of those, or you can just tell the user to craft it and let them place it explicitly.
19:42 jojoa1997 nah
19:42 jojoa1997 I just wanted the floor
19:42 VanessaE ok then just do type = "fixed", fixed = {nodeboxes}
19:42 jojoa1997 now if node textures would not copy...
19:42 VanessaE and you don't need all that copy-table stuff, just paste your complete nodeboxes into the node def where they belong
19:42 jojoa1997 let me findit in the logs
19:43 jojoa1997 legacy_wallmounted = true,
19:44 jojoa1997 http://i.imgur.com/IMklUsi.jpg
19:44 jojoa1997 VanessaE that is what I saw
19:44 jojoa1997 and this is what it is supposed to look like http://i.imgur.com/3kw99DZ.jpg
19:44 jojoa1997 that should be fixed
19:45 jojoa1997 or an option added
19:45 VanessaE weird
19:46 VanessaE you must be doing your nodeboxes wrong :)
19:46 jojoa1997 no
19:46 VanessaE yes, you're doing them wrong
19:46 jojoa1997 what is weird about it?
19:46 VanessaE textures don't act like that in practice.
19:46 jojoa1997 it is clear
19:46 GrimKriegor joined #minetest
19:46 jojoa1997 and also That is the only way to make it
19:47 jojoa1997 let me send a pic of the current gong
19:47 jojoa1997 http://i.imgur.com/CCK8KiZ.png
19:48 jojoa1997 If it was drawn the way it is meant to be there would be almost a box per square
19:50 VanessaE yeah, see that can't be fixed.
19:51 VanessaE you'd need to use an entity for that.
19:51 VanessaE I run into the same thing frequently in my models, too
19:51 VanessaE we need per-nodebox textures.
19:51 VanessaE nodeboxes need a complete rework though
19:52 jojoa1997 I would use blender but I dont understand it
19:52 jojoa1997 I need something alot simpler for now
19:53 jojoa1997 Cause I am making just simple 3d models that do not require anything like animation
19:54 blaze joined #minetest
19:54 VanessaE right
19:54 VanessaE but you don't have to animate to need an entity
19:54 VanessaE after all, signs use them
19:54 VanessaE as do drygrasses
19:54 VanessaE (specifically reeds)
19:57 Krock I wonder why minetest uses 10% cpu in the main menu
19:57 Krock *15%
19:57 VanessaE Krock: cloud animation?
19:57 Krock VanessaE, I've dirt
19:57 Krock = clouds disabled
19:57 VanessaE huh.
19:57 VanessaE no idea.
19:58 Krock possibly a forever-going loop
20:00 Megaf Krock: OS X will actually say that minetest is burning CPU
20:01 Krock Megaf, didn't know CPUs are flammable
20:01 Megaf process minetest[3462] thread 200631 caught burning CPU!; EXC_RESOURCE supressed due to audio playback
20:01 Megaf minetest is most buggy thing on Earth
20:01 Krock trololo
20:02 Krock buggies are the most buggy things on earth
20:05 VanessaE Megaf: it's a game running a rendering engine -it's SUPPOSED to use CPU.
20:05 VanessaE and a LOT of it.
20:05 VanessaE however it does misuse the CPU for things the GPU should be doing
20:05 VanessaE in some cases anyway
20:06 jojoa1997 hmm
20:06 jojoa1997 anyone know of a 3d modeling program that Minetest can use the files from it and is also much simple than blender(no need for animations or anything)
20:06 sfan5 jojoa1997: blender
20:06 VanessaE jojoa1997: blender.
20:07 jojoa1997 "also much simple than blender"
20:07 sfan5 jojoa1997: or just try any b3d editor
20:07 sfan5 no guarantees tho
20:08 jojoa1997 what i want is to make something like this http://www.chimes.com/imag​es/VARIANT/highres/WDG.jpg
20:08 Megaf Is there any tutorial on how to use blender for minetest?
20:08 Krock BONG
20:08 VanessaE jojoa1997: search around, maybe someone has a free model of a gong.  minetest can use many common model formats.
20:08 jojoa1997 is there a list?
20:08 VanessaE google it
20:09 VanessaE http://irrlicht.sourceforge.net/features/
20:09 jojoa1997 can it use the paint3d model?
20:09 VanessaE paint3d?
20:09 VanessaE what format is that?
20:10 jojoa1997 sec
20:10 Krock mspaint.exe format?
20:10 jojoa1997 no
20:10 VanessaE just search that page I linked, for "Supported Formats"
20:10 jojoa1997 please no windows jabs
20:10 jojoa1997 https://forum.minetest.net/v​iewtopic.php?f=5&amp;t=7376
20:11 VanessaE no, that format is not supported, jojoa1997
20:11 VanessaE it's not a standard
20:11 VanessaE search the damn page :P
20:11 jojoa1997 i didnt see your link
20:11 VanessaE scroll up.
20:12 VanessaE http://irrlicht.sourceforge.net/features/
20:12 VanessaE you're interested in where it says "static objects"
20:13 hmmmm joined #minetest
20:13 Megaf VanessaE: what happens if I import a sphere in minetest?
20:13 VanessaE Megaf: you get a sphere.
20:13 Megaf a perfect sphere?
20:14 VanessaE minetest supports models and doesn't change the content.  it passes the model to irrlicht to render it
20:14 VanessaE yes, or as perfect as the artist made it.
20:14 Megaf I wonder how would minetest deal with that
20:14 VanessaE it won't "deal" with anything
20:14 VanessaE it just passes it to irrlicht to render it
20:14 sfan5 ^
20:14 VanessaE irrlicht has no concept of the voxel world minetest operates in
20:14 VanessaE irrlicht is a generic rendering engine
20:15 VanessaE curves[*], cubes, lines, whatever you tell it to render, it renders
20:15 VanessaE ([*] assuming curves are being rendered as a shitload of short segments)
20:15 FreeFull joined #minetest
20:18 VanessaE Megaf: it's just that the only way to get minetest to *display* a model is with an entity
20:18 VanessaE since we don't have a "mesh" or "model" drawtype yet
20:18 Megaf hm
20:19 jp2 nodeboxes are meshes
20:19 VanessaE jp2: but not the kind we're talking about :P
20:20 jp2 ah, i see
20:20 jp2 Megaf: search "HD entities" in the forums
20:21 Megaf ok
20:22 compcube joined #minetest
20:22 compcube joined #minetest
20:23 Megaf jp2: thats insane
20:23 jp2 It just irrlicht
20:23 asie joined #minetest
20:24 jojoa1997 I hate installing stuff
20:24 Megaf so, in theory I can replace trees with 3D trees
20:24 jp2 yes
20:24 jp2 In practice even
20:24 VanessaE in theory but you wouldn't want to
20:25 VanessaE they wouldn't really fit into minetest.
20:25 PenguinDad They are 3D already but LP
20:25 jojoa1997 How do I load an entity?
20:25 jojoa1997 Also Is it possible to have a perfect um
20:26 jojoa1997 selection_bo for it?
20:26 jojoa1997 selection_box
20:26 * Jordach takes the cake with HD nodeboxes
20:27 * sfan5 meows at Jordach
20:28 PenguinDad But the cake is a lie! :(
20:28 jojoa1997 PenguinDad THAT IS A LIE!
20:30 Jordach jojoa1997, https://www.youtube.com/watch?v=42zb9T365Cc
20:30 Jordach https://www.youtube.com/watch?v=JHfmoG4MUIQ
20:31 Jordach joined #minetest
20:31 jojoa1997 Cool Jordach
20:31 jojoa1997 Now go make me a gong that shakes when hit
20:31 jojoa1997 kj I want to make it
20:32 Jordach Quassel segfaulted
20:32 RentedMule is redis a more efficient backend than sqlite?  I notice my redis dump from a world is 15MB, while the map.sqlite file is 26M
20:33 Jordach jojoa1997, and it'd take ~1000% less effort
20:37 VanessaE jojoa1997: that fan in Jordach's first video link is implemented in homedecor :)
20:38 sfan5 RentedMule: possibly
20:39 Krock RentedMule, illusion because most data is in memory
20:40 RentedMule Krock: I'm talking about on-disk size, since I have redis set to dump DB to disk periodically
20:40 Krock ah
20:40 sfan5 Krock: you can't save it in RAM
20:40 sfan5 it needs to be stored somewhere too
20:41 RentedMule the default ubuntu redis-server packages dump it every ten minutes or so (depending on activity of writes) into /var/lib/redis/
20:41 Krock sfan5, I thought RentedMule checked it while the server was running
20:41 RentedMule it is running, but it has to load it from somewhere, and save it to somewhere...
20:43 RentedMule http://pastebin.com/Ba7t6cbV
20:47 Vargos joined #minetest
20:54 RentedMule I'm having issues with the animals modpack, complaining about not finding mobf:  http://pastebin.com/ySidfppw
20:55 RentedMule but mobf _seems_ to be included in that modpack itself.
20:55 Krock is there a modpack.txt in it?
20:56 RentedMule yes, it is saved in /home/midgaard/Midgaard/worldmo​ds/animals_modpack/modpack.txt
20:56 RentedMule but it is blank
20:56 RentedMule which matches whats in git.
20:56 jojoa1997 forget it i am learning blender
20:59 * Krock wonders if irrlicht accepts direct3d8 to compile
21:02 Megaf Theres somethins weird in my server
21:03 Megaf its not laggy, but world takes ages to load
21:03 Megaf what could be the cause of that?
21:03 Megaf CPU usage is low, 14%, ram usage is 160 MB
21:04 Krock slow RAM / HDD
21:04 VanessaE Megaf:
21:04 VanessaE max_packets_per_iteration = 4096
21:04 VanessaE max_simultaneous_block_sends_server_total = 500
21:04 VanessaE set that.
21:04 VanessaE see if it helps
21:06 Megaf not much
21:06 Megaf that begun to happen without changing the config
21:06 Megaf anyway, is actually better now
21:06 RentedMule new mod, megaf?
21:06 Megaf computers
21:07 Megaf just a few passive items
21:07 Megaf well, and always lots new stuff form homedecor
21:07 Megaf but I think that is not the cause
21:08 RentedMule I wonder if it's that it's not finding advanced spawning.
21:09 RentedMule yep, that was it.
21:11 jojoa1997 Would you all suggest blender 2.6 or 2.7?
21:14 blaise blender-2.7
21:15 blaise media-gfx/blender
21:15 blaise Available versions:  (~)2.66-r1 (~)2.67b-r1 (~)2.68 (~)2.68a (~)2.69 (~)2.69-r1 (~)2.70 (~)2.70r1 (~)2.70a-r3 (~)2.71 (~)2.71-r1 {+boost +bullet collada colorio cycles +dds debug doc +elbeem ffmpeg fftw +game-engine jack jpeg2k ndof nls openal +openexr openimageio openmp +opennl player redcode sdl sndfile sse sse2 tiff PYTHON_SINGLE_TARGET="python3_3 python3_4" PYTHON_TARGETS="pTython3_3 python3_4"}
21:20 frecel joined #minetest
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21:23 OWNSyouAll joined #minetest
21:28 jojoa1997 Aww I love my idiotic action
21:28 jojoa1997 I made a sphere have 1000 rings and segments
21:32 RentedMule should a furnace look like this?  https://www.dropbox.com/s/mjcowzrh8mokhoq/S​creenshot%202014-08-30%2016.31.27.png?dl=0
21:32 OWNSyouAll RentedMule, no
21:32 blaise sfan5: you around?
21:33 asie joined #minetest
21:34 VanessaE RentedMule: update your minetest, that glitch has since been fixed.
21:34 VanessaE hrm wait
21:34 VanessaE you already have -dev..
21:34 blaise VanessaE: are you fermiliar with the spawnpoints mod by any chance?
21:34 RentedMule yeah, I'm running git head from today
21:34 VanessaE strange, it shouldn't do that at all.
21:35 VanessaE wait
21:35 VanessaE do you have any other mods installed that modify the furnace?
21:35 RentedMule heh, too many mods
21:35 VanessaE blaise: no
21:35 RentedMule pipeworks
21:35 VanessaE RentedMule: update your pipeworks then
21:35 RentedMule thx.  git cloning now
21:35 VanessaE because I can see that that furnace is missing its stone tube fittings.
21:36 blaise stone tubes?
21:37 VanessaE stone tube *fittings*
21:37 VanessaE as in the fittings are stone :P
21:37 blaise ah, lol
21:37 VanessaE since the furnace is :)
21:38 RentedMule "attempt to call method 'register_on_mvps_move' (a nil value)
21:38 VanessaE RentedMule: update mesecons
21:38 RentedMule autoplace_tubes.lua:123
21:38 RentedMule hahaha
21:38 RentedMule thx
21:38 VanessaE how does everyone keep ending up with all these outdated mods?!
21:38 blaise github on the fritz?
21:39 RentedMule git cloning from there is working for me, blaise :)
21:39 RentedMule well, these worlds have been around for a while.
21:39 RentedMule I really need to write puppet modules to manage all these mods
21:40 RentedMule some of them are actually from zipfile downloads a while back
21:40 RentedMule pipeworks and mesecons are from ...oy...1/20/2013
21:40 RentedMule so that's bad
21:40 VanessaE eek
21:40 RentedMule =)
21:45 alexxs joined #minetest
21:47 AldoBr joined #minetest
21:47 AldoBr hi all
21:47 AldoBr Sokomine: i wrote the markov name generator for your mod
21:47 AldoBr http://pastebin.com/cUF2kqbt
21:48 AldoBr it can be done in other ways, but i choose the simpler one
21:48 AldoBr its a first order markov chain
21:48 AldoBr (two letters transitions)
21:48 AldoBr a second order markov chain might be better
21:48 AldoBr in the case of generating names for cities
21:54 RentedMule ah, foo, mapgen v7 gave me all stone everywhere
21:55 iluvpeeps7 joined #minetest
21:56 AldoBr this markov chain system can be used to generate mutations for the l-system trees too
21:57 Sokomine RentedMule: take a look at ethereal. it is a v7 mapgen
21:59 RentedMule thx, Sokomine :)
21:59 RentedMule I think I'll run this one w/fracture because that's awesome.  we just spun up an ethereal world yesterday.
22:01 AldoBr Sokomine: ?
22:17 blaise VanessaE: hey, I found something that people updating their mods may find extremely useful.. and others may too
22:17 blaise VanessaE: https://github.com/mnagel/clustergit
22:17 blaise works perfect with python2.7
22:18 blaise just tossed it in my ~/.minetest/mods directory and "./clustergit -p"
22:19 blaise after changing the top line to call python2.7 instead of the default python enterpreter that is.. due to the fact that my primary python enterpreter is 3.3.5
22:19 blaise it apparently does a lot of other extremely useful things as well
22:19 blaise :)
22:25 VanessaE blaise: I use a script for that
22:25 blaise that is a script for that
22:26 Weedy lawl
22:26 blaise it does much more than just pull, too
22:26 blaise looks to be super handy
22:28 blaise VanessaE: I'm sorry, I thought maybeit might make the lives of you and/or others possibly a little easyer
22:29 VanessaE python?  bleh
22:29 VanessaE BASH is good enough
22:29 blaise just something I thought I would share that I stumbled across..
22:29 blaise :(
22:29 VanessaE it might work well for folks who don't already use it, yes
22:29 VanessaE I just already have a solution :)
22:31 blaise for some reason the instabuild git repo keeps asking me for a user/passwd when I try to pull from it
22:31 blaise anyone happen to know what's up with that?
22:32 VanessaE no idea
22:32 SylvieLorxu joined #minetest
22:37 AnotherBrick joined #minetest
22:37 Weedy 18:29:02 < VanessaE> python?  bleh
22:37 Weedy VanessaE: it's not ruby
22:37 Weedy we can be thankful for that at least
22:38 VanessaE haha
22:38 VanessaE but..but... I thought Ruby...on rails...with a rocket...covered in cheese...  or whatever, was the latest big thing? :)
22:44 Enke joined #minetest
22:45 AldoBr i like pascal
22:48 RentedMule omg, pascal
22:48 RentedMule I learned that in college...twenty years ago
22:48 AldoBr whats wrong with pascal ?
22:48 RentedMule nothing.
22:48 RentedMule I just haven't hardly heard of it in the last 15 years.
22:48 AldoBr most people knows only the very base pascal
22:48 VanessaE bleh, 6502 assembly or gtfo :)
22:48 RentedMule a nice, strongly typed language, with good controls.
22:48 AldoBr current pascal is object oriented
22:48 AldoBr look for freepascal
22:48 RentedMule =)  I learned it before OO programming made it into the curricula
22:49 AldoBr is fully object oriented and can catch most errors at compile time
22:49 AldoBr freepascal can compile for like 20 platforms and oses
22:49 AldoBr might be more
22:49 AldoBr even gameboy advanced
22:50 Vazon joined #minetest
22:57 blaise that spawnpoints mod sucks
22:57 blaise lol
23:00 proller joined #minetest
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23:17 paramat joined #minetest
23:18 proller joined #minetest
23:28 anunakki joined #minetest
23:28 anunakki joined #minetest
23:28 RentedMule in a multi-player world, it seems like the bed mod is causing night to end immediately.
23:29 AldoBr joined #minetest
23:30 PilzAdam joined #minetest
23:35 paramat RentedMule, so you would prefer if night only ends with 50+% players in bed?
23:35 RentedMule well...i wasn't clear.
23:36 RentedMule I'm the only person logged in right now.
23:36 RentedMule and I wasn't in a bed.
23:36 RentedMule but it said "good night" and became day immediately.
23:36 AldoBr what happened to linuxgaming ?
23:36 paramat hm i can see that would be annoying in multiplayer
23:37 RentedMule i was hoping to see some more vombies spawn :)
23:38 RentedMule interesting...now it doesn't seem to happen
23:38 RentedMule nope, there it went
23:52 * RentedMule tries moving beds_players_spawns out of the world dir and restarting the server, to see if nights happen again.
23:54 RentedMule sure enough that resulted in night happening.

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