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IRC log for #minetest, 2014-08-26

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All times shown according to UTC.

Time Nick Message
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01:44 turtleman_ anyone here play voxelgarden?
01:44 turtleman_ im really lost on how to make my first tools :S
01:44 turtleman_ i can make sticks... but i cant get wood
01:48 VanessaE not familiar with it
01:49 VanessaE oh right
01:49 VanessaE it's another one of those android clones
01:50 VanessaE should be the same as any other basic Minetest game - try finding some trees, punch to dig the trunks, craft trunks -> wood -> sticks
01:50 VanessaE use wood and sticks to make basic tools
01:51 VanessaE should be the same recipes you might find in Minecraft, for example
01:51 VanessaE at least to start
01:51 VanessaE e.g. three wood across the top, two sticks down the middle below those, makes a pick
01:51 VanessaE unless
01:51 VanessaE unless they changed the game I mean, but it doesn't look like they did.
01:58 turtleman_ voxelgarden? no
01:58 turtleman_ its not a clone afaik
01:58 turtleman_ its a different game, like a total conversion i guess
01:58 turtleman_ it uses the same software
01:59 turtleman_ https://forum.minetest.net/viewtopic.php?f=15&t=6346
01:59 turtleman_ the recipes are totally different
01:59 turtleman_ like
01:59 turtleman_ combining leaves will make sticks.
01:59 turtleman_ there is a recipe book, but i cant figure out how to get wood because punching trees doesnt work.
01:59 VanessaE interesting.
02:00 VanessaE well it's the same Minetest engine at least, but a different sub-game as we call it.
02:00 turtleman_ i see
02:01 turtleman_ yeah ive been trying out a bunch of different subgames today. some are pretty unique, like wasteland.
02:01 VanessaE play dreambuilder. :)
02:02 VanessaE and yeah, there's an android clone that uses voxelgarden as its default game:  https://play.google.com/store/apps/details?id=com.abc.nodetest
02:02 VanessaE (it's really just a copy of Buildcrap, as I understand)
02:03 VanessaE interesting set of mods for the game though
02:08 turtleman_ hmm i see
02:10 zat I once installed it and couldn't get it to run ¬¬
02:10 zat !cat
02:10 MinetestBot http://i.imgur.com/RoCxCms.jpg
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02:16 RentedMule there's a wasteland subgame for minetest?
02:20 turtleman_ yep
02:30 zat guys who is currently maintaining or just improving mapgen v7?
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02:31 VanessaE zat: he is.  *points at hmmmm*
02:43 Sokomine hmmmms explanations about mapgen (v6) have been really helpful
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02:57 Inocudom Sfan5, are you still working on your fork of mapgen v5?
02:59 Inocudom Because proller added mapgen v5 to Freeminer, so he could benefit from anything you did with it.
02:59 Inocudom Bye.
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03:04 VanessaE I hate when people do that.
03:13 turtleman_ i confess i have done that before
03:13 turtleman_ although usually its more than four minutes :P
03:13 VanessaE heh
03:13 VanessaE the way I figure it, if your PC is on at all, you may as well have your IRC client open
03:14 VanessaE it's not like it takes a significant amount of resources to leave it running.
03:15 RentedMule yeah, pretty much
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03:19 turtleman_ well for me its usually because i have somewhere to be
03:19 turtleman_ and dont want my computer plugged in while im gone.
03:30 VanessaE meh.. mine's always plugged in
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04:15 hmmmm Sokomine:  that's how all mapgens work
04:15 hmmmm even if a future mapgen doesn't take advantage of the neighbor blocks being loaded in the voxelmanipulator, it'll still be there
04:15 hmmmm I guess we can make sort of a mapgen spec
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05:04 sfan5 !tell Inocudom that branch wasn't mapgen v5, just an old v6.
05:04 MinetestBot sfan5: I'll pass that on when Inocudom is around
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05:33 blaise hrmm
05:33 blaise I wonder how we would spawn a creeper in minetest
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05:39 VanessaE why would you want to?
05:39 VanessaE a creeper is a minecraft MOB
05:39 VanessaE invent something unique for minetest instead.
05:41 VanessaE and you'd spawn one same as anything else, by deciding what conditions under which a MOB should appear - light, some ground surface, nearness to some other node like a tree or a hillside, etc., and then you just spawn the entity and activate your code to control it
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06:30 handyandy Hello all, new to hosting server. Hackers are coming in with TNT. Can I disable TNT? Can't find it with Google. Thanks
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10:03 Megaf Hi all
10:04 Megaf WorldEdit is causing some crashes, https://github.com/Uberi/Minetest-WorldEdit/issues/58
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11:27 MinetestBot GIT: Calinou commited to minetest/minetest_game: Make sand and some leaves sounds quieter 49a8ddc 2014-08-22T11:52:51+02:00 http://git.io/6C9SbQ
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11:52 Megaf Hi VanessaE
11:52 Megaf Can you tell me if Pipeworks is fixed?
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12:03 VanessaE it's hacked.
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12:04 VanessaE the root issue that caused the out-of-range position has not been fixed, but some code was added that should stop that crash you had, plus another crash that someone else ran into in the meantime
12:05 VanessaE nore said it will be a while before he can fix the issue properly
12:05 Jordach eh
12:05 Jordach wat
12:05 VanessaE what wat?
12:06 Jordach [13:03:43] <VanessaE> it's hacked.
12:06 VanessaE Jordach: a bug in pipeworks :)
12:06 VanessaE I literally mean a hack I added to sidestep the actual bug :)
12:07 Jordach and steam client update :D
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13:23 catminer hi
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13:25 catminer i have a problem with PROTOCOL VERSION, can somebody tell me where to find a newer minetest version?
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14:59 turtleman_ hello
15:12 jin_xi hi turtleman_
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17:05 jp the MT icon seem broken on Linux since the lastest 3 dev-releases...
17:06 Calinou jp, there has been a commit that tries to fix icon in .desktop file
17:06 jp that was for Windows iirc
17:06 Jordach jp, .desktop is GNOME related, not WinXX
17:07 jp ok
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17:20 blaise what mob mod has creepers?
17:21 Amaz mobf has something like creepers.
17:31 NakedFury hello
17:33 Amaz Calinou, when I set a skin with a cape in Carbone for myself, the cape doesn't work...
17:33 Jordach Amaz, likely an older model
17:33 Amaz I think this is something to do with 3d_armor?
17:33 Jordach Amaz, 3d armour uses a differing model
17:33 Jordach sadly :(
17:34 Jordach broke ass because Stu doesn't update
17:34 Amaz :(
17:34 Amaz Yeah it is...
17:34 Amaz When I delete 3d armor, the cape shows.
17:40 Amaz Any idea how to fix it? Or would the require a new model?
17:40 Calinou old model, without capes
17:41 Calinou I use 3d armor
17:41 Calinou can't use both armor and cape, makes no sense
17:43 * Amaz wanted to add a cape piece of armor....
17:43 blaise the 3d_armor mod has six places for items
17:44 blaise I've only managed to use 5
17:44 blaise maybe that's for a cape?
17:45 Amaz That's the reason I wanted to be able to add a cape piece of armor, for the 6th slot.
17:45 blaise what does go in the sixth slot?
17:46 Amaz Nothing atm
17:46 blaise lol
17:46 blaise invisible underwear
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18:08 Calinou you can put more than 1 armor piece
18:08 Calinou it'll be used as a replacement if the other one breaks
18:08 Calinou top-left slot has highest priority
18:08 Calinou so I suggest putting a second helmet or boots if you have material
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18:15 Calinou GIMP 2.8.14 is out
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18:28 Jordach GIMP 2.8.x lost all credibility with removing Save As and replacing it with Export with a differing key and normal saving tries to lock you into xcf instead
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18:38 ulla81 hi vanessae
18:38 ulla81 o no have some peapole want help me ?
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18:53 Calinou it's not lock-in
18:53 Calinou Jordach, Blender does the exact same thing
18:59 Jordach Calinou, and?
18:59 Jordach 3D modeling is different
18:59 Jordach common image formats make this worse
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19:02 VanessaE when you're working with an image, there's a very high probability (75% or better I would say) that you do NOT want to save some damn project file
19:02 VanessaE you just want to save the image.
19:02 VanessaE open a file, edit a few pixels, save.
19:02 VanessaE it used to be that easy.
19:02 Amaz For me, 99.9% chance that I want to save the image.
19:03 VanessaE now it's open, edit, sav...wait, export...what?  overwrite?  well sure, okay but I knew I was doing that...  um why are you asking me for the compression level again?  just save the fucking thing!
19:04 Jordach VanessaE, and this is why on Linux systems i manually compile 2.6.x
19:06 VanessaE the latest gimp improved it VERY marginally by offering to take you to the export dialog if you try to "save as" a file and you give it an extension other than XCF
19:08 Jordach psh
19:08 Jordach Photoshop does a goddamn better job with alternate file formats
19:10 VanessaE sad.
19:10 VanessaE this is NOT hard to do
19:10 VanessaE but the GIMP team has expressly said they don't want to change this
19:10 Calinou <Jordach> 3D modeling is different
19:10 Calinou or not
19:10 Calinou no game engine uses .blend
19:10 VanessaE so this is pure 100%  stubbornness and arrogance
19:10 Jordach Calinou, Unity3D eats
19:10 Jordach it*
19:10 Calinou GIMP's decision was rational and I welcome it quite a bit
19:10 Jordach pfft
19:10 Calinou probably a very bad idea to ues .blend in a game engine
19:10 Calinou it's a source format
19:10 Jordach and you wonder why OSS never gets anywhere
19:11 Calinou it's like wanting to run .c intepreted
19:11 Jordach too many hoops for basic jobs
19:11 Calinou that's surely not a reason
19:11 Calinou proprietary software also suffers from that
19:11 Jordach i want to do x not yz123456
19:11 Calinou “Hello, enter your serial key”
19:11 Jordach Calinou, ask GabeN
19:11 Calinou BTW there's an Overwrite button in GIMP, in the File menu
19:11 Calinou sadly, no key is bound by default…
19:11 Calinou which destroys a lot of its purpose
19:11 Calinou some custom builds of GIMP don't ask when closing, if you saved in .png format
19:12 VanessaE Calinou: even if you use the overwrite key, it doesn't overwrite.
19:12 VanessaE not on the first save.
19:12 VanessaE that's where the big fuckup is.
19:13 VanessaE it STILL prompts you to overwrite and set your compression etc settings
19:13 VanessaE just save the G*d damned file!
19:13 VanessaE this is NOT the way to do things when you have 50 files open
19:14 Jordach Calinou, again, this is the same reason why OSS hasn't taken off in the consumer area (except Android, which really isn't)
19:14 Jordach may have taken of for Corporate IT, but not consumer home
19:15 Calinou lolwat
19:15 Jordach Calinou, let's see, the cheap Linux based VPS', clouds, bots
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19:20 sfan5 Jordach: Androis is not open source?
19:20 sfan5 Android*
19:26 Calinou can't really be considered so
19:26 Calinou developed behind closed doors, tons of proprietary extensions and drivers
19:26 Calinou Google Play gives zero f*cks
19:28 Amaz sfan5, do you work on worldedit?
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19:32 Calinou he made it
19:34 Amaz Okay. Is it possible to add a copy paste command? So you select an area, //copy //p set1 //paste
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19:45 VanessaE Amaz: use //save and //load to do that
19:46 Amaz Okay, but that saves a file permanently, right?
19:46 VanessaE yeah
19:46 Amaz Okay...
20:01 blaise I'm getting crap tons of not on slider:default:dirt_with_grass                                                                           │
20:01 blaise in my logs
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20:10 iqualfragile blaise: you get crap tons of what?
20:10 blaise not on slider:default:dirt_with_grass                                                                           │
20:10 iqualfragile wtf?
20:10 iqualfragile so like "not on slider:default:dirt_with_grass"
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20:15 blaise yar
20:21 shadowzone Hi.
20:33 Miner_48er what are the requirements for curl setup?
20:33 VanessaE just to have libcurl installed when you compile
20:34 Miner_48er server setup?
20:34 VanessaE libcurl4-gnutls-dev or libcurl4-openssl-dev  in the case of xubuntu.
20:34 VanessaE just install one of those and repeat the cmake/make commands as usual
20:34 VanessaE oh you mean for remote media?
20:34 Miner_48er yes
20:35 VanessaE you need to have a web server like nginx or lighttpd running
20:35 VanessaE set it up to serve minetest media from somewhere, copy your minetest server's media to that dir.
20:36 VanessaE and set in your minetest server's config, remote_media = http://the.url.to/that-folder/
20:36 iqualfragile these days you need to/shoud generate an index, too
20:36 iqualfragile (no idea how to do that, maybe there is something in tools)
20:36 VanessaE you don't need an index.
20:36 VanessaE though some folks prefer it.
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20:38 Miner_48er has anyone tried using google drive for that?
20:39 VanessaE hah
20:39 VanessaE I doubt that would work
20:39 Miner_48er what problems would there be?
20:40 VanessaE speed for one
20:40 VanessaE you're gonna be fetching lots of small files
20:40 VanessaE sites like that don't cater well to that
20:40 VanessaE (they're more for sharing large files, so the latency will kill you)
20:41 VanessaE plus I could see google blocking your account for suspicious activity as well
20:41 VanessaE that kind of use might be against their ToS.
20:46 iqualfragile i think the index might speed things up, especially latency-wise
20:46 iqualfragile but then again i have not really looked at that whole thing in depths
20:46 iqualfragile *depth
20:46 iqualfragile good night
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20:58 Calinou http://www.partha.com/
20:58 Calinou check out this for GIMP builds, Jordach ?
20:58 Calinou but not 2.8.14 yet
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22:12 minetester hi
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22:18 PilzAdam Jordach, I played your game a bit
22:20 PilzAdam there are basically 2 things I noticed: 1) I needed to create several worlds in order to not spawn in gigantic ocean with no land at all 2) I get the feeling that the goal of the game is to mine coal, since there is no hint whatsoever that there is anything beyond that
22:21 VanessaE inb4 PilzAdam also says that there are too many non-cubic nodes ;-)
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22:22 Jordach OW MY EYES
22:22 * Jordach just came back from the local pub
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22:24 Jordach PilzAdam, they're set to the 0.2/3 era levels
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22:29 LemonLake Jordach: Your eyes?
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22:31 PilzAdam also why did starting a singleplayer game became so horribly slow?
22:32 PilzAdam and why does Minetest use 1 GiB RAM in the main menu?
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