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IRC log for #minetest, 2014-08-25

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All times shown according to UTC.

Time Nick Message
00:00 blaise yeah, the parameter doesn't exist
00:01 paramat blaise i'll add a param for snowfall heaviness in 'snowdrift', it's light because particles are very CPU intensive, and because the sky has only the regular small clouds
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00:02 blaise paramat: cool!
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00:03 luizrpgluiz hi guys and devs
00:04 blaise I like this.. https://github.com/Neuromanc​er56/MinetestAmbienceServer
00:06 luizrpgluiz anyone ever looked amplified biome minecraft? one idea would be to place a clone of amplified biomes
00:09 luizrpgluiz ?
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00:10 paramat i think i will remove rain from 'snowdrift' since it is so silly
00:10 paramat yeah i could do amplified biome no problem
00:11 luizrpgluiz you play minecraft too?
00:14 EvergreenTree luizrpgluiz, just because he says he could make an amplified biome mapgen doesn't mean he plays minecraft
00:15 VanessaE paramat: noooooooooooooooooooo
00:15 * VanessaE dies
00:15 EvergreenTree Some of us here play minecraft though.
00:15 EvergreenTree I'm not one of them though
00:15 paramat lol i thought you might not like that Vanessa
00:16 VanessaE leave snowdrift exactly like it is, and just use my newer textures :)
00:16 VanessaE (and the patch I sent you)
00:16 VanessaE (or just pull it from dreambuilder)
00:16 paramat i prefer my own texture
00:16 EvergreenTree Why? the rain is stupid
00:16 paramat ^
00:16 EvergreenTree It looks like water droplets just randomly fall from the sky
00:17 paramat well it's optional perhaps i could just turn it off by default
00:17 EvergreenTree It really annoys me when I'm on VanessaE's "vanilla" server
00:17 VanessaE EvergreenTree: well until the server can control the client's clouds, what can we do?
00:17 * VanessaE frowns
00:17 EvergreenTree VanessaE, I would mind if it actually looked like rain
00:17 EvergreenTree :P
00:17 VanessaE EvergreenTree: it DOES look like rain...in dreambuilder ;)
00:17 paramat i'm working on it: 'rain' mod, currently buggy
00:18 luizrpgluiz I see a youtuber making video that survival amplified world in minetest there are not many huge mountains bad will be good to have a mod in mapgen minetest
00:19 EvergreenTree The way minecraft does it is great, but I don't think that effect can be replicated very easily here
00:20 iqualfragile paramat: better go and realize the idea i told you a few days ago
00:20 paramat i'm officially overworked :)
00:21 EvergreenTree luizrpgluiz, you could probably get some larger mountains by tweaking the mapgen settings in minetest.conf
00:21 EvergreenTree Also, what is this HLuaBot?  Haven't been around here lately
00:21 iqualfragile paramat: i have time
00:21 iqualfragile atm: in half a year?
00:22 iqualfragile *eta
00:22 paramat i want to attempt downhill rivers, the rest is up to you to code
00:23 iqualfragile paramat: my algorythim needs to store lots of in-between maps
00:24 iqualfragile you would not happen to know the smartest way to do so?
00:25 paramat nope
00:25 VanessaE EvergreenTree: HLuaBot is a temporary replacement for ShadowBot
00:25 EvergreenTree Ah, okay
00:26 EvergreenTree ShadowBot was rather broken last time I saw him/she/it
00:27 paramat for heavier rain in 'snowdrift' you can increase the DROPS param, but FPS will suffer
00:28 VanessaE paramat: RealBadAngel may have a future plan for that *poke*
00:28 VanessaE I got jin_xi's irrlicht particles code and passed it along
00:28 VanessaE it's insanely fast compared to minetest particles
00:28 VanessaE even with 5000+ particles on my screen (ten of his streamers) I couldn't get the FPS to drop below 60, at 240m view range
00:29 paramat yeah that would be good, collision detection is not always needed
00:29 EvergreenTree Well, it uses irrlicht particles, it should definitely be faster then minetest entities
00:29 EvergreenTree :P
00:29 VanessaE there is a collision-detection "affector" for irrlicht particles.
00:29 paramat RBA yes please!
00:30 EvergreenTree RealBadAngel and BlockMen have to be my favorite devs
00:31 VanessaE and like I said to him, even if collisions can't be made to work adequately, one can always switch to the old particle method for just those calls that have collisions defined, and use irrlicht particles otherwise
00:31 EvergreenTree in terms of new features that is
00:32 paramat also i may be able to do snowfall using the 'rain' mod method, with dark drifting clouds etc.
00:38 * VanessaE sighs and files "snowdrift" into the collection of "don't update these mods" :-/
00:38 paramat nah, i'll leave rain in and just disable rain by default
00:40 paramat after all i added it for your server
00:40 VanessaE :D
00:40 iqualfragile oh, and i should add games to the mmdb
00:40 iqualfragile well, good night, gotta sleep
00:41 VanessaE "I should do X.  *signs off not doing X*"
00:41 VanessaE heh
00:42 iqualfragile its 2:42 in the morning
00:42 iqualfragile even if i wanted i would not be able to
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00:54 luizrpgluiz how do I activate the dungeons?
00:54 luizrpgluiz I do not know what the line to activate the minetest.conf
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00:57 paramat see 'minetest.conf.example' near the end
00:58 paramat hopefully soon they will be enabled by default
00:58 paramat (on my request)
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01:36 luizrpgluiz because in 0.4.10 does not have mobs of version 0.3.1?
01:36 VanessaE no.
01:36 VanessaE the 0.4.x standard game does not
01:36 VanessaE but there are games that have mobs
01:36 VanessaE Nostalgia has the old ones from 0.3.x
01:36 VanessaE Carbone has some nice ones so I understand, also
01:37 VanessaE the MOBF mod has good ones, you can add that to the standard game
01:37 luizrpgluiz but I wonder, why in the newer versions of the mobs were removed
01:37 VanessaE because mobs were thought to be best done in Lua, the modding language
01:37 OldCoder <Sokomine> twoelk: which landrush server are you talking about in particular? brandons, which is now hosted by oldcoder? or another one
01:37 VanessaE but that turned out to be laggy
01:38 OldCoder Hi. I've just returned from a week-long trip. Are the servers up?
01:38 luizrpgluiz was not easy to keep the mobs from the older version and put on the most current version?
01:39 VanessaE luizrpgluiz: in order for them to be expandable and customizable, no it wasn't easy enough.  so they were moved into Lua modding space and dropped from the engine entirely.
01:39 OldCoder VanessaE, PM for a bit of fun
01:41 luizrpgluiz though the mobs that was in 0.3.1 was pretty cool without mods, now became dull without them in the most current version
01:42 VanessaE luizrpgluiz: add a mod like MOBF
01:42 VanessaE then you have plenty of creatures
01:42 luizrpgluiz mobf has no aggressive mobs for version 0.3.1
01:43 Sokomine yes, mobf is a lot of fun in singleplayer. the animals can be kept in fenced-off regions, reproduce when fed, the ostrich can be ridden
01:43 Sokomine 0.3.1? is that your minetest version?
01:44 VanessaE no, he's saying he misses the old DM's/oerkkis/rats
01:44 VanessaE wants them back in 0.4.x
01:45 luizrpgluiz yes :D
01:49 luizrpgluiz the most current versions without them was
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02:14 VanessaE 0.3.2
02:14 VanessaE 0.3.3 rather.
02:14 VanessaE now, if you want the original mobs, there is Dan's Nostalgia game;
02:15 VanessaE https://forum.minetest.net/viewtopic.php?id=6977
02:15 VanessaE it's meant to look and act more or less like 0.2.x but with nodes from 0.3.3
02:15 VanessaE or you can play minetest-classic a.k.a Voxelands, https://gitorious.org/minetest-classic   I'm pretty sure it still has the original mobs.
02:16 VanessaE (it's a fork of 0.3.x, considerably expanded, with many features to make it similar to 0.4.x, and a number of bugfixes - but it is not 0.4.x-compatible)
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03:44 Rosie123 Hey Guys
03:45 Rosie123 It's Me Rosie I just had to change my name
03:46 zat Hi Rosie, thanks, we wouldn't have realized otherwise. lool
03:46 Rosie123 :p
03:47 Rosie123 So How you guys Doing?
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03:53 Rosie123 !dating
03:53 VanessaE wrong channel
03:53 Rosie123 :p
03:53 Rosie123 LOL then what channel?
03:53 VanessaE those commands are only available on the server channel, Rosie.
03:53 paramat Sokomine, https://github.com/paramat/wieldhandsam2 new commit in mg_villages. All changes are in 'flatten_village_area' function, some content ids added, the rest in the flattening section
03:53 VanessaE Inchra network, #minetest
03:53 paramat i'll date! =D
03:53 VanessaE you're on freenode.
03:54 Rosie123 Vanessa How do I get out it's confusing?
03:55 Rosie123 Got a link?
03:56 Rosie123 Vanessa?
03:56 blaise hrmm
03:56 VanessaE just go over to the inchra network.
03:56 Rosie123 ?
03:56 VanessaE irc.inchra.net or isis.inchra.net or 192.99.11.10, channel #minetest
03:56 Rosie123 Gtg
03:56 blaise Rosie123: /server irc.inchra.net
03:56 blaise lol
03:57 VanessaE I refuse to give "a link" to an IRC network :P
03:57 blaise I think I want to pair my minetest server up with some kind of voice communication
03:57 VanessaE there is no such driver for that.
03:57 blaise VanessaE: like this? irc://midnightsystems.net:+9999/#minetest
03:57 VanessaE use skype or so.
03:58 blaise VanessaE: I was thinking ventrilo
03:58 blaise and maybe I could make a mod for ventrilo and for minetest that would allow people in ear shot of one another to hear each other
03:58 VanessaE that ^^^^^ is not a valid link.  irc:// is not a valid URI as far as I know.
03:59 VanessaE you can't mod minetest to do that.
03:59 VanessaE it's not possible with Lua.
03:59 blaise but it works with some of the chat mods
03:59 VanessaE chat is differnet.
03:59 VanessaE chat is a low-bandwidth protocol that is already in minetest
03:59 VanessaE voice is high-bandwidth, by comparison
03:59 blaise all it has to do is relate how far people are from each other and tell vent to mute everyone else..
03:59 VanessaE and minetest doesn't have any kind of VoIP protocol
04:00 VanessaE so it's not possible with a mod
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04:00 VanessaE well you could perhaps log it to the debug.txt
04:00 VanessaE and scrape the log
04:00 VanessaE that's how I generate stats for my website
04:01 VanessaE scrape the log from ventrilo I mean
04:01 VanessaE but getting ventrilo to recognize minetest users will be very hard.
04:02 VanessaE you would need some kind of external list mapping one to the other
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04:26 blaise yeah, vent has countless mods for all kinds of fps games that do it
04:26 blaise most people just wimp out and use channels
04:26 blaise but a proximity chat plugin for vent/minetest would be really cool
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10:47 MinetestBot GIT: maciej.kasatkin@o2.pl commited to minetest/minetest: Allow use all 6 faces for special tiles. e66bb9b 2014-08-25T12:47:06+02:00 http://git.io/bpyo8g
10:54 rubenwardy How easy would it be to do this: https://forum.minetest.net/vi​ewtopic.php?p=151979#p151979
10:54 rubenwardy override texture sides like this:           modname:itemname:top = modname_itemname_top.png
10:58 RealBadAngel thats kinda buggy from definition
10:59 RealBadAngel this way would mean you wanted to be able to modify just top, side or bottom, right?
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10:59 RealBadAngel theres a rule, if one texture is given, node uses 1st tile for all faces
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10:59 RealBadAngel for all of them, all 6 has to be given
11:00 RealBadAngel so youre not able to change just one side texture for lets say stone
11:00 rubenwardy You would keep the normal texture for all the sides of stone except the one overrided
11:00 rubenwardy You could use modname:itemname:all
11:01 RealBadAngel that would mean the rule has to be changed and definition changed to one givin all 6 tiles
11:02 RealBadAngel then you would propably been able to override just one
11:04 RealBadAngel but that could be done by  a mod and redefinition of the nodes
11:05 RealBadAngel read all the nodedefs and if one tiled node found, redefine them with all six given (even the very same ones)
11:05 RealBadAngel then go further with the idea
11:06 RealBadAngel at the end of such loop you will end with a table of all textures used
11:06 RealBadAngel and you should be able to freely modify it
11:09 RealBadAngel pipeworks does such changes, it is replacing sides of default chests with textures that has holes for tubes on its sides
11:10 rubenwardy You would end up with lots of duplicated textures
11:10 rubenwardy This is meant to be client side
11:11 RealBadAngel ofc, all the media will be sent, original and overriding ones
11:11 RealBadAngel theres no client side lua yet ;)
11:11 rubenwardy Not in lua
11:12 rubenwardy It is quite low priority, I don't think it would be used that much.
11:14 rubenwardy It is for texture packs
11:15 rubenwardy Spam: https://forum.minetest.net/vi​ewtopic.php?p=152126#p152126
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13:59 sfan5 !tell iqualfragile did you mean s/sfan5/sapier/?
13:59 MinetestBot sfan5: I'll pass that on when iqualfragile is around
13:59 sfan5 hi everyone btw
14:00 exio4 hi Katze
14:03 sfan5 hallo Doge
14:03 exio4 Doge :D
14:03 exio4 Hund
14:03 sfan5 correct
14:03 reactor What is that stupid gag about Doge?
14:03 sfan5 !doge
14:03 MinetestBot DOGE is at 0.00000023 BTC
14:03 sfan5 !doge
14:03 MinetestBot DOGE is at 0.00000023 BTC
14:03 sfan5 !doge
14:03 MinetestBot DOGE is at 0.00000023 BTC
14:04 sfan5 !doge
14:04 MinetestBot DOGE is at 0.00000023 BTC
14:04 sfan5 !doge
14:04 MinetestBot http://i.imgur.com/xcrvGLn.jpg
14:04 reactor !error
14:04 sfan5 ^ reactor
14:04 sfan5 there
14:04 sfan5 it finnally gave me an image
14:04 sfan5 alternatively:
14:04 reactor Compressed flat
14:04 sfan5 !cat
14:04 MinetestBot http://i.imgur.com/3l1REu3.jpg
14:04 sfan5 ^ reactor
14:04 reactor *sneeze*
14:04 reactor Okay.
14:04 sfan5 you want more?
14:04 sfan5 just do !cat
14:05 reactor !sfan5
14:05 reactor Implied cat?
14:05 sfan5 mhm
14:05 sfan5 nah
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14:25 Skittles Skittle wont work ._.
14:25 Skittles Uuuh
14:26 sfan5 ???
14:26 reactor Typical attention(patience) span of a modern user.
14:27 reactor :(
14:27 reactor No wonder they can't learn the proper stuff.
14:28 VanessaE good morning..
14:28 SylvieLorxu Yeah, people are too impatient to wait a minute
14:28 SylvieLorxu Should we somehow magically notice them and have the answer typed in less than a minute, especially with such unclear reporting of whatever the hell is wrong? :(
14:30 sfan5 it probably wasnot a problem
14:30 sfan5 +
14:30 sfan5 (not with minetest, I mean)
14:30 VanessaE that was probably skittle from the inchra server network
14:30 reactor PEBKAC
14:31 VanessaE probably just chose the wrong channel/network
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14:31 VanessaE *looks over there*
14:31 VanessaE yep, there s/he is.
14:32 VanessaE being a slight twit as usual :P
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14:34 sfan5 phpBB sucks
14:34 Ditti joined #minetest
14:34 sfan5 you can't do actions seperately in two tabs
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14:34 sfan5 it will tell you that you can't do that in the 2nd tab
14:34 sfan5 and you need to confirm EVERY SINGLE FUCKING ACTION
14:34 VanessaE like what actions?
14:34 sfan5 banning someone
14:34 sfan5 deleting a post
14:34 sfan5 closing a report
14:34 VanessaE I routinely edit posts and such in multiple tabs
14:34 sfan5 editing is not affected
14:34 VanessaE ah
14:34 * VanessaE pokes ShadowNinja
14:34 sfan5 but closing reports and deleting is
14:34 reactor Forums suck.
14:35 VanessaE reactor: programmers suck :P
14:35 sfan5 it should be done like how Android does it
14:35 reactor How about a ailing list?
14:35 sfan5 allow most stuff to be undone
14:35 reactor mailing list
14:35 VanessaE reactor: byte your tongue
14:35 sfan5 and only require confirm for critical things
14:35 * reactor stares at VanessaE
14:35 VanessaE sfan5: my guess is that's a setting that can be turned on/off in the forum's global config?
14:35 sfan5 probably not
14:36 exio4 it is cold >.<
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14:36 sfan5 where are you?
14:36 exio4 uh, argentina? :D
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14:36 * VanessaE hands exio4 a homdecor:space_heater
14:36 sfan5 https://developer.android.com/design/p​atterns/confirming-acknowledging.html
14:36 sfan5 ^ this
14:36 sfan5 should be done everywhere
14:36 sfan5 I don't want to confirm every single thing
14:36 sfan5 it's annoying
14:36 exio4 10C temp, 7C feels like
14:37 exio4 32+18
14:37 exio4 50F
14:37 VanessaE sfan5: that's weird, the "delete" screen I get on deleting a post looks nothing at all like that
14:37 sfan5 maybe thats because the forums don't use android ;)
14:37 VanessaE oh that's just generic, derp
14:37 * VanessaE should learn to read better :P
14:38 * exio4 throws some glasses at VanessaE
14:39 * sfan5 throws cats at exio4
14:39 sfan5 !cat
14:39 MinetestBot http://i.imgur.com/BIPTRoc.jpg
14:39 sfan5 that one
14:40 exio4 Katzen?
14:40 exio4 wie!
14:40 sfan5 "wie!" what?
14:40 exio4 isn't wie how
14:41 sfan5 yes
14:41 sfan5 but you don't usually say "how!", do you?
14:41 exio4 so, how are you going to throw cats at me
14:42 exio4 if you're a cat..
14:42 sfan5 you would say "how???", wouldn't you?
14:42 sfan5 w/e
14:42 sfan5 cats can throw cats
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14:42 sfan5 thats scientifically proven
14:42 sfan5 o/ asie
14:42 exio4 ok
14:43 exio4 > "induction proof below"
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14:47 Jordach tl;dr ctrl + w = ded client
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14:48 sfan5 damn you Jordach
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14:51 LemonLake http://imgur.com/gallery/Vadl4
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15:36 Jordach https://cdn.mediacru.sh/EfiRvTHSVFT7.png i suck at solitaire
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15:57 luizrpgluiz hi
16:07 luizrpgluiz graphics engines which was used before the current engine?
16:07 sfan5 Minetest always used Irrlicht
16:08 luizrpgluiz this engine is good?
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16:15 Calinou yes
16:15 Calinou it's designed to be lightweight
16:17 exio4 green threads
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16:35 ShadowNinja blaise: areas.dat is the main area storage file.  areas.txt shouldn't even exist on any servers other than my own, unless you changed the config option.  It's a filename I used a while ago for a development version.
16:36 ShadowNinja sfan5: Indeed, I've read that Android design page before, and it's definitely good advice.  Show it in #phpBB-dev?
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16:37 Calinou Minetest-made files should probably use .txt extension, easily openable on Windows
16:37 Calinou especially logs
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16:57 VanessaE ShadowNinja: in a nutshell, blaise is having problems with areas.dat not being reliably created in new worlds, and if/when it is created, it's not being read back reliably on a server restart.
16:57 VanessaE permissions seem to be correct for the directory and for the file when it does exist.
16:58 VanessaE though he does put his world data in /var/lib/minetest rather than /home/minetest/.minetest as per his Gentoo ebuild's settings.
16:58 ShadowNinja VanessaE: It might only be created if you actually have 1 or more areas.
16:58 VanessaE he and his users have been creating multiple areas.
16:59 ShadowNinja Calinou: It isn't easily editable, and I don't care about making it that easy for Win$ users.  You do have to have some basic skills to even understand the file.
17:00 Calinou registry edit allows to edit all unknown files using text editor
17:00 Calinou thus fixing the problem
17:00 Calinou still needs complex registry edit
17:02 ShadowNinja blaise: Can you post the permissions for the directory and the file (when it's created) along with the user and group that Minetest is using?
17:03 ShadowNinja (Permissions includes the user and group of the files BTW)
17:03 ShadowNinja If Minetest can create the world there shouldn't be an issue though.
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17:44 ElectronLibre Now jp you can join without registering :D.
17:44 jp for the moment
17:46 ShadowNinja VanessaE: RE: ETA  No, I'll ask again.  It should be soon(tm).
17:46 VanessaE Real Soon Now ™
17:46 VanessaE :)
17:46 VanessaE See the ....discussion.... in inchra
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18:12 Sokomine anyone there who'd like to take a look if the villages are now generated without cavegen eating through and mudflow throwing dirt on roofs?
18:15 VanessaE Sokomine: used my/sapier's idea?
18:17 Sokomine er, which one was that exactly? i was toying with a lot of ideas
18:17 VanessaE the 5x1x5 idea
18:17 VanessaE if not that then the log-and-defer-till-later idea
18:17 VanessaE (which is sapier's)
18:18 Sokomine currently, the problem *seems* solved by writing to what hmmmm called "the shell" of the mapblock - by repairing the damage done by cavegen and mudflow inside the village area and by using a better flatten code (mine had a severe bug)
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18:19 Jordach D:
18:19 Jordach did someone say ~20000000% rendering improvement
18:19 Sokomine ah. no. it's rather "oh shit, cavegen ate through the village. now...place all those houses again, and let's take a look what we ought to take as ground node now..."
18:20 Sokomine jordach: i'm still hoping for a nice goat model for mt :-) they'll feel much happer in that rough terrain than sheep!
18:20 Jordach Sokomine, i may have hit the magic button
18:20 Sokomine magic button?
18:20 * Sokomine wonders what that is :-)
18:20 Jordach two rendering upgrades for BI / Cycles allows me to do stuff that's impossible with normal stuff
18:21 Sokomine ah. i don't understand that but if it makes you happier it's fine :-)
18:22 Jordach https://cdn.mediacru.sh/bCvf8QwnC-0i.png
18:22 Sokomine the desktop was a very good approximation already
18:23 Sokomine that looks very good, jordach. wonder if we'll ever get that ingame
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18:24 VanessaE kaeza!
18:24 VanessaE *pounce*
18:24 kaeza hai
18:25 VanessaE Jordach: wait, I recognize that texture :)
18:25 Jordach VanessaE, i did that during the days of before packing textures into blends was a thing
18:30 VanessaE it looks really good
18:31 VanessaE crepuscular rays have gotta be processor-intensive..
18:32 Jordach VanessaE, ~1 second computation time and with CUDA + GTX750ti = instant
18:33 Jordach (1 second currently, will end up using CUDA power)
18:33 VanessaE might be interesting to see something like that in-game
18:33 VanessaE but first, RealBadAngel has to get irrlicht particles and hardware lighting done :)
18:34 Jordach VanessaE, Borderlands 2 makes LOTS of use of God Rays and is computed real time
18:35 exio4 1 second is slow
18:37 Jordach exio4, still better than a P4
18:37 Jordach VanessaE, gave it a bit of tuning https://cdn.mediacru.sh/AaEwFZAFlwRt.png
18:38 VanessaE looks good
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19:18 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Add missing doc for minetest.get_us_time() d7364d6 2014-08-25T21:16:32+02:00 http://git.io/AvOkeA
19:27 Calinou :'( so much tree growth code changed
19:27 Calinou impossible to merge all that in Carbone
19:28 Calinou no pizza for you, VanessaE https://github.com/VanessaE​/homedecor_modpack/pull/56 :P
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19:30 VanessaE Calinou: I recommended to him to aim it at ruben's food mod instead
19:30 VanessaE also, cg72's tree growth code is in Dreambuilder
19:31 VanessaE might be easier to pick-out from there, as I also had her disable apple trees
19:31 VanessaE (since moretrees provides real apple trees instead)
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19:53 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Remove invalid doc about minetest.get_time_us() 8ab2971 2014-08-25T21:52:52+02:00 http://git.io/E8MBCQ
19:56 Calinou http://buildbot.net/ → is this the thing sfan5 uses?
19:56 RentedMule has there ever been consideration of a way to transfer a player to another whole minetest world, perhaps by passing a serverURL through to the client?
19:58 VanessaE RentedMule: no, that has not been considered
19:58 iqualfragile RentedMule: just coppy the file
19:58 iqualfragile -p
19:58 VanessaE because each server has its own set of mods and therefore its own ideas of what stuff a player can have
19:59 Jordach RentedMule, with LuaSocket, it may be possible with my own subgame
20:00 VanessaE RentedMule: iqualfragile is right in that you can just copy the player's inventory file to the other server, but there has not been proposed any centralized way to actually move the file over.
20:01 iqualfragile i don't think that would be a practial idea anyways
20:01 iqualfragile different servers have different mods installed
20:01 iqualfragile people would just end up with even more shittons of undefined items
20:01 iqualfragile VanessaE: inspiration: http://imgur.com/gallery/8x6HUax
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20:13 RentedMule thanks.
20:14 * RentedMule thinks back to the old Edgar Rice Burroughs stories of John Carter
20:14 RentedMule John Carter always arrived in the new world naked.
20:15 * RentedMule thinks some more
20:15 RentedMule I asked because a friend was just describing a multi-world mod that he'd found for minecraft
20:16 zat a lot of people would cheat by that
20:17 zat I would make an inventory full of items in my own world and then move to a public one
20:17 RentedMule is there a way to query the server to see if a given item exists in a world/game?  If so, it may be a valid approach to just discard anything which doesn't exist in the new world.  Rather like how, in the Long Earth series of books, nothing of iron can be taken with when one shifts to a new world
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20:17 RentedMule zat:  so you'd need a server flag to control what people could pass in.
20:18 Calinou hosting multiple servers remains fully possible
20:18 Calinou idle servers use little resources
20:18 Calinou you can synchronize skins between them
20:18 RentedMule yeah, I've got a dozen servers running on one physical box, all on different ports
20:18 Calinou or even mods/games
20:18 zat If by design you can trust things from a server you cannot control, even with rules people will abuse them.
20:18 RentedMule what'd be awesome is if there was a way to step between them.
20:19 Calinou many multi-world systems don't share inventories, zat
20:19 Calinou it doesn't come with that implication
20:19 Calinou it can be done, or not
20:19 zat Say, a rule so you can pass only certain items, people will make a hundred accounts with certain different items.
20:20 RentedMule right, zat, that's true, but the server could also have a rule that no items could be passed
20:20 zat RentedMule: then centralize the auth mechanism of the different worlds
20:20 zat and add a feature to minetest so you can connect to a certain server when entering a, say, teleporter
20:20 RentedMule I've been playing with that for my own worlds.
20:21 RentedMule yeah.
20:21 zat How did you implement it RentedMule?
20:22 RentedMule well, I've been just copying passwords between auth files
20:22 RentedMule =)
20:22 RentedMule which is ghetto, to say the least
20:22 RentedMule no inventory transfer at all.
20:22 twoelk why not stick to the "nacked" approach for a beginning amd see if that works between different online servers?
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20:22 zat RentedMule: you just copy or use hard links?
20:22 * RentedMule nods
20:22 RentedMule I need to have different auth.txt files because I have sons, and they have different permissions on different worlds
20:23 RentedMule and one of the kids is a griefer
20:23 RentedMule =)
20:23 twoelk I don't believe that it would be very practical in the wild as it would not be much faster than using the main menu
20:24 RentedMule well, it might not be practical, but it would be more seemless
20:24 RentedMule =)
20:24 RentedMule err, seamless
20:24 * RentedMule learns to spell
20:26 zat I don't see why that feature could not be added anyway.
20:26 twoelk ok so stargates with fixed links to other servers - but connecting takes just as long and you travel with empty pockets
20:27 zat twoelk: it is a matter of simplicity
20:27 zat I personally like the idea of travelling between different worlds by ingame means
20:28 RentedMule yeah, it'd be like a stargate...naked and (hopefully) alone at the other end
20:28 RentedMule years ago, when I played games like MOO2 and Space Empires, I always wished, after I'd conquered the universe, that I could open a wormhole to another universe and do it all again.
20:29 zat Imagine a stargate to a lava pit
20:29 zat :D!
20:30 zat and I say it because thats something I would definitely do
20:30 zat just for trolling
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20:32 Calinou !cat
20:32 MinetestBot https://cdn.mediacru.sh/LGwqjSoddQ2G.jpg
20:32 RentedMule it'd make a good trap, that's for sure.
20:33 VanessaE awww
20:34 twoelk RentedMule: something like I described here? https://forum.minetest.net/vi​ewtopic.php?p=146314#p146314
20:34 Calinou https://i.imgur.com/bbeedKb.png → someone said it looked like HDX, VanessaE :P
20:37 VanessaE heh
20:37 VanessaE I suppose it does, a little
20:39 RentedMule twoelk: yes, like that.  showing up in a new world with nothing would be fine by me.
20:42 RentedMule twoelk:  i foresee a simpler transaction:  send the username and hashed password to the remote server, to see if the user already exists.  If they do, and the password matches, then tell the client to connect to the new URL.  If they do not exist, create the user on the remote end, with the hashed password.  If the user exists, but the password doesn't match, refuse to forward the user, instead giving a message back to
20:43 RentedMule if you've already played on the remote server, you get the stuff you had there last time.  If you haven't you start off with anything a new player on that world would get
20:43 twoelk the thing is most people want a faster transit between worlds, which is the one thing that such a mod cannot influence - 'cause the internet is the internet
20:44 RentedMule yes, but it should be just as fast as logging out and logging into a new world
20:44 RentedMule if it's not faster, meh.
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20:45 RentedMule and any transit will be faster than what we have now.  :)
20:45 sfan5 Calinou: what? no! https://github.com/minetest/min​etest/tree/master/util/buildbot
20:46 twoelk well there is a lot of usefull stuff said in that thread and the many other similar ones so pick it up and run for it. It's all your's to develope ;-P
20:46 RentedMule =)
20:48 Calinou twoelk, people should use remote media servers, or less mods
20:48 Calinou (too many servers use lots of mods with huge textures :/)
20:48 Calinou I'd like more not-too-funky servers to show up
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20:49 shadowzone Hi celeron55.
20:51 twoelk for testing the server hopping maybe a set of servers in a network that all use the same mods so once connected to one no large amouts of media need to be redownloaded
20:51 RentedMule yeah.
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20:52 RentedMule I've got some ideas on unit testing on that...
20:52 RentedMule hrm.
20:52 twoelk minetest classic could probably pull this off a lot easier, it's more monolithic
20:57 * twoelk is wondering wether a mod can shut down a connection from ingame, much like sawing of the branch one is sitting on
20:58 RentedMule i think the client would handle that.
20:58 RentedMule it would be more client modifications than anything, in that it has to accept a message to close the connection and open a new one.
20:58 twoelk the client handles nothing when running as client ;-P except grafics
20:59 RentedMule the client doesn't maintain network connection?
20:59 twoelk no client side mods per design decision
20:59 RentedMule i thought the client would initiate the session close.
20:59 RentedMule this wouldn't be a mod, it would be an enhancement to the client itself.
21:00 RentedMule so that only updated clients would be able to use the transfer.  obviously, this has the potential for some abuse.
21:01 twoelk reason for server side mods only
21:03 twoelk your mod would have to ask the client to save connection request info and then terminate the connection. The client then uses the client side saved info to reconnect to new server
21:03 twoelk but as for now a mod can not save anything client side iirc
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21:05 twoelk favorite server list for example is saved prior to connecting
21:06 RentedMule yes.  it would require new functionality in the client -- the ability to accept a connect message
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21:07 RentedMule you could make it even simpler by not passing through the username or password
21:07 RentedMule then the client only needs to react to the message, and you have to login at the new world.
21:09 twoelk sounds much like simply running a customised main menu with preset connection info
21:10 RentedMule yeah, but more immersive
21:13 twoelk ok so design an immersive main menu version. make a mod write to the minetest.conf the new connection and let the mod cut the old connection. Sounds doable
21:14 twoelk minetest allready writes last visited info to config file so that should be possible
21:16 twoelk your new transfer screen formally known as main menu just needs to read from there
21:16 twoelk or rather main menu in disguise
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21:18 luizrpgluiz hi
21:20 twoelk hi,
21:20 twoelk afk for a while now
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22:26 lemonlake_ wow
22:26 lemonlake_ I can't believe this is occuring atm
22:27 lemonlake_ about a year ago, maybe more maybe less, a friend and I made a garry's mod gamemode called Zombie Swarm
22:27 lemonlake_ though it never got finished, it was near completion, but pretty horrible
22:27 lemonlake_ and the main map (zsw_wasteland) was incredibly unoptimized since neither of us knew optimization
22:27 lemonlake_ however now, we know a lot better, and it's being remade into a source game :D
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23:26 zat !cat
23:26 MinetestBot http://i.imgur.com/w9c7A6x.jpg
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