Time Nick Message 00:00 hmmmm some other chunk that had already finished being generated a long time ago might get updated 00:00 hmmmm because a neighboring chunk just got generated that carved some caves into its sides 00:00 Sokomine which wouldn't be so bad as long as the generation is entirely deterministic? 00:00 * blaise is a sobing mess over no working rail system 00:00 sapier blais yes that's the glitch I mentioned 00:01 hmmmm yes, it's deterministic 00:01 hmmmm as in, if you REALLY wanted to, you could figure out all the caves that would ever get carved into your current map chunk on the time of generation of that map chunk 00:01 blaise sapier: do you think it would help if I tried to get linux to start the minetest server and run it in realtime ? 00:02 hmmmm by running the same cavegen algorithm on all neighbors of your current chunk and keeping the results of what actually got carved into your current chunk 00:02 hmmmm but that requires generating caves for 26 chunks 00:02 hmmmm not 1 00:02 Sokomine hm. seems a lot of effort 00:02 Sokomine yes. that sounds inefficient 00:03 sapier blaise: no it's network lag 00:03 sapier there's a pull that might improve it but yet not decided if that's the way to go 00:04 sapier btw I just updated monorail fixing the transport cart inventory bug 00:04 Sokomine ok...let's assume the following: my mapgen takes one particular chunk and fills that 80x80x80 area with some silly node (say, mese blocks) completely 00:04 blaise k 00:04 blaise sapier: you know anything about the areas mod ? 00:04 Sokomine now, once neighbouring chunks are generated, their caves will eat into that mese-filled chunk (up to 16 nodes inside) 00:04 blaise for some reason areas.dat isn't being created/wrote to 00:04 blaise although the perms on the directory are fine 00:05 Sokomine will the mese-filled chunk receive caves? if i stupidly set every node in on_generated to mese? 00:06 paramat soko, yes 00:07 paramat mese has 'is ground content' = true 00:08 sapier blaise: sorry I don't know that mod 00:08 Sokomine ok. but if we had a way to call something like on_generated after the cavegen did its work on that chunk + its shell (which is part of other chunks) we might find a solution 00:09 paramat but then when neighbour chunks get generated their caves will carve into the first chunk 00:09 paramat .. by 16 nodes 00:09 Sokomine namely by filling chunk and shell with what ought to be there again, for a second time (disregarding those areas where caves may be) 00:10 Sokomine doesn't matter, as we'll apply the same procedure to those neigbours: once they're generated and got their caves, re-generate them anew - and repair where cavegen ate through. including nodes in the shell 00:10 paramat ah i think i see what you mean 00:10 Sokomine thus, things will be generated multiple times, but it doesn't require to make copies of all nodes that may be ground content 00:12 Sokomine hm. might still be slow, with all that re-generation. on the other hand: making working copies of all nodes that are ground_content and which may appear in buildings also is a bit...difficult 00:13 Sokomine dirt_with_grass is a popular surface which may be intresting for a lot of plants and mobs 00:14 Sokomine (difficult as in: would lead to lots of additional nodes with no benefit for building as they have the exact same textures as the normal ones) 00:15 paramat i must eat bbl and will read logs o/ 00:19 Sokomine other options...hm. if the village where sourrounded by layers of nodes which are not ground content, there might still start a cave directly in the village area 00:21 Sokomine hmmmm: if the cavegen hits a node that is not ground content, will it stop with that cave alltogether or just not remove that one node? 00:24 hmmmm sokomine, it will not remove that one node. 00:24 Sokomine in that case, using a special air node for all air inside the village won't be a solution either 00:25 blaise I guess it's pilzadamn's mod 00:26 Sokomine areas.dat? perhaps from the areas mod? that's from shadowninja 00:28 cg72 cavegen also needs a max pos.y, on worldedits where a chunk isnt loaded it destroys the new stuff 00:30 cg72 sokomine btw my treegen/lus code is >10 times faster for trees and >= 20 times faster for jungle trees 00:30 cg72 treegen.lua** 00:31 * cg72 cant type 00:32 Sokomine that is very fine, cg72. i'm looking for a treegen for normal-sized trees (perhaps with diffrent trunks, leaves and fruits). vanessae has done some nice textures for coloredwood which i want to use as wood for trees 00:33 blaise is it possible to ask the server what time of day it is? 00:33 blaise I've not found any functional clocks.. :( 00:33 blaise aside from making a sun dial 00:33 Sokomine it's not very realistic to get colored wood from trees (usually some kind of paint would be applied), but gameplay demands are a bit diffrent. beeing able to cut down conveniently sized trees which will supply the player with some colored wood helps 00:34 Sokomine i saw a mod once which displayed server time via hud 00:34 cg72 sokomine for some reason voxel treesgen isnt working right if its not in the default mod vanessa told me :( 00:34 Sokomine or do you want ingame time? 00:34 blaise in game time 00:34 blaise hence the mentioning of a sun dial 00:34 cg72 blaise i have an ingame clock 00:34 blaise :o 00:34 Sokomine hm. i'm sure i saw mods regarding that (watch? clock?) 00:35 blaise homedecor clocks all show 5:55.55 00:35 blaise which sucks 00:35 blaise atleast they're correct twice a day, eh? 00:35 blaise XD 00:36 Sokomine blaise: minetest.get_timeofday keep looking at the functions around that one in lua_api.txt 00:36 cg72 blaise https://forum.minetest.net/viewtopic.php?f=9&t=9615 00:36 Sokomine cg72: can you specify? 00:36 PenguinDad blaise: once a day for me ;) 00:37 Sokomine penguindad: that's right :-) with the analog ones, it was twice a day 00:37 cg72 that has a clock and lag display 00:37 blaise o.O 00:37 Sokomine cg72: what's the problem with your new tree-code? can you explain that, please? i'd love to use it 00:37 blaise so, no big ben construction.. 00:38 Sokomine oh, of course you can build big ben. tell me when you're finished :-) 00:38 Sokomine i know someone who started building a big ben in minecraft classic. i'm sure there're more of those towers around 00:40 blaise what is a dark green text color in hex ? 00:40 blaise if this is whight 0xFFFFFF 00:41 cg72 sokomine it works great in the default mod but vanessa says the voxelmanip is weir d outside om the default mod but i never tried 00:42 cg72 003300 is dark green 00:42 blaise you sure it's not 0xA9A9A9 ? 00:42 blaise oh wait, that's grey 00:42 blaise 0x006400 00:42 blaise dark green 00:42 blaise yes? 00:43 Sokomine cg72: hm. perhaps vanessa wanted to say that it's problematic if multiple mods apply changes through voxelmanip in on_generated. the result may not always be as expected 00:43 cg72 oh well spawning a sapling then an abm to grow it will do fine then 00:44 cg72 006400 is dark green to 00:45 cg72 sokomine i can rewrite it to be non voxelmanip if you need 00:45 blaise ah, ShadowNinja created the areas mod 00:46 blaise ShadowNinja: hello, would you happen to have a moment to spare? 00:51 blaise https://forum.minetest.net/mmdb/ is still down 00:51 blaise :( 00:55 blaise sapier left? 00:55 blaise Whaa! 00:55 blaise I wanted to ask him about how to fix the in game mod store 00:56 VanessaE he's normally in bed by this time 01:06 blaise omg 01:06 blaise apparently I need mapgen_7 for snow biomes to work 01:06 * blaise facepalms 01:06 VanessaE nope.avi 01:07 VanessaE snow biomes works with mgv6 also 01:07 VanessaE if you mean the mod so-named. 01:18 Sokomine blaise: there's also my moresnow mod - if you want to have snow on roofs :-) 01:19 Sokomine cg72: voxelmanip is fine. the voxelmanip area can be supplied in most situations i think 01:24 cg72 sokomine let me know if you want trees of different sizes, shapes or whatnot :) 01:42 blaise VanessaE: I do, ty 01:42 blaise Sokomine: ty, I'll look in to it 01:54 Sokomine cg72: hmm. normal size is pretty ok i think. they shall not be higher than normal digging range (else inconsiderate players will not dig them fully) 01:54 VanessaE Sokomine: inconsiderate players don't dig them fully *anyway* :P 01:56 cg72 VanessaE thats why i have tree decayin my game 01:56 Sokomine vanessae: yes, i'm afraid so :-( still, if the trees are too big, they have an excuse... 02:00 cg72 sokomine >> http://i.imgur.com/Vxwtl6A.png 02:15 blaise I wonder if snow is compatable with moresnow like it is with snowdrift 02:16 * blaise pokes Sokomine 02:16 paramat nice trees 02:17 cg72 paramat me? 02:17 paramat yeah those acacias 02:18 cg72 i based them off your acacia trees in watershed, i used your textures and started with your code 02:21 jentron Is there a good program to view directX (.x) model files on linux? I usually use osgviewer for looking at 3d models, but it seems to crash on the models in simple_mobs 02:22 paramat cool, my textures are CC BY-SA 02:25 cg72 paramat that is ok right? 02:25 cg72 i think it is 02:25 cg72 lol 02:27 blaise hrmm 02:27 blaise so I use moresnow with the snow mod ? 02:27 VanessaE with snowdrift 02:28 paramat yeah thats okay :) 02:34 cg72 paramat they gen 4 times slower then a junjle tree but they look nice 02:36 Sokomine blaise: yes, snow and moresnow ought to be compatible 02:37 paramat and good work making the branches not show their interiors like mine :D 02:38 cg72 well its 3 layers of leaves and rounded corners feel free to use my slower code :) 02:39 blaise god damnit 02:39 blaise so I got areas protection to actually write to the stupid areas.dat file 02:39 blaise right? 02:39 blaise and even though there's stuff in that file 02:39 blaise it still doesn't fricking keep the areas after a server restart 02:39 blaise what in the actual fsck is going on! 02:41 khonkhortisan Unless you're messing with hard drive sectors, there's no actual fsck going on. 02:42 * blaise slaps khonkhortisan with a scsi 1 original implementation cable 02:42 * khonkhortisan retaliates with a USB-enabled pet rock 02:44 cg72 usb rock rotf i love it, get me one 02:44 khonkhortisan It doesn't look like you can actually unplug the usb cable from the rock itself. 02:48 * khonkhortisan pretends to flop an original floppy disk around like a wet fish - he only has the middle size. 02:49 cg72 lol want some data punch cards lol 02:50 blaise return { { ["pos2"] = { ["y"] = 3, ["x"] = -117, ["z"] = 20 }, ["name"] = "reNes and neckouts Castle", ["owner"] = "reNe", ["pos1"] = { ["y"] = 3, ["x"] = -128, ["z"] = 10 } }, { ["pos2"] = { ["y"] = 52, ["x"] = 149, ["z"] = 125 }, ["name"] = "Home", ["owner"] = "blaise", ["pos1"] = { ["y"] = -50, ["x"] = 22, ["z"] = 15 } }, { ["pos2"] = { ["y"] = 36, ["x"] = -30, ["z"] = 191 }, ["name"] = "Home", ["owner"] = "mojuave", ["pos1"] = { ["y"] = -11, ["x" 02:50 blaise there's the contents of my areas.dat 02:51 blaise so, I know it works 02:51 blaise :\ 02:51 blaise but why isn't it reading that file when the server starts up the mod? 02:51 khonkhortisan ^ I saw your ipv6 from my ipv6 02:52 blaise khonkhortisan: perv 02:53 blaise !server midnightsystems 02:53 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 1/50, 0/2 | Version: 0.4.10 / minetest | Ping: 122ms 02:53 khonkhortisan …There needs to be a longer delay between server join and channel join for the cloak to apply in time. 02:53 khonkhortisan The point of a cloak is to hide ip. The way the client is set up, it doesn't work. 02:54 blaise so you think it's his irc client that's causing his ipv6 to show? 02:54 blaise because it's not.. 02:54 blaise the only thing his irc client provided was teh changing host comment 02:55 blaise so, it's actually something wrong with how it's coded in the ircd the server he was connected to us using 02:55 blaise I'm not sure what freenode uses.. I'm rather fond of ratbox myself 02:55 blaise I'm currently using unrealircd though 02:56 Tesseract blaise: Freenode uses ircd-seven - a fork of Charybdis. 02:56 blaise blech 02:56 blaise disgusting 02:56 blaise 17:30 -!- Your host is midnightsystems.net, running version Unreal3.2.10.2 02:57 blaise 21:56 -!- blaise [blaise@MSnet-43FA4F66] 02:57 Tesseract (A fork of ratbox, a fork or hybrid, a fork of the original IRCd) 02:57 blaise I'm fermiliar with it 02:57 Tesseract blaise: Yes, I've heard Unreal's bad. 02:57 blaise it's not too bad 02:58 blaise and it's not showing my underwear, so it's better than what tess was connected to 02:58 Tesseract But why use it if there's better. :-) 02:58 blaise lmao 02:58 blaise meh, I run gentoo 02:58 blaise I was using ratbox vanilla 02:58 Tesseract blaise: And? 02:58 blaise and they tossed it from portage 02:59 Tesseract blaise: Git/svn/bzr/hg/wget/curl + make 02:59 blaise net-irc/charybdis-3.4.2 is available 02:59 blaise but I really don't like it 02:59 blaise Tesseract: portage uses all of that 02:59 blaise and more 03:00 blaise svn, mercury 03:00 Tesseract blaise: Git and svn and bzr and hg and wget and curl? Wouldn't just one do? ;-) 03:00 blaise a few others I can't think of 03:00 blaise one does fine, portage uses rsync with gentoo, and git with funtoo 03:01 Tesseract PacMan uses shell-lick scripts, so it can use whatever. 03:01 blaise but fetching sources is up to the source maintainer.. so portage has to be able to grab all kinds of source tree's 03:01 blaise ah, now we're talking about archlinux 03:02 blaise how do I tell snow to make it snow? 03:02 blaise :( 03:03 blaise wait 03:03 blaise Sokomine: hey, you still there? 03:09 paramat blaise, you're using the 'snow' mod in mgv6? 03:09 blaise yes 03:10 blaise and I've got no snow anywhere 03:10 blaise even at +60 03:10 blaise :( 03:10 blaise and, it's currently raining.. and there's no mod to make it rain.. 03:10 blaise so.. 03:10 blaise I'm lost 03:10 blaise :( 03:10 blaise big ole fat rain drops falling slow as balls 03:11 paramat that mod's snowfall is heavy code, so i wrote 'snowdrift' to provide snowfall with lighter code 03:11 paramat lol oh yeah that's my funny rain, you should disable that in the init.lua 03:12 VanessaE paramat: you didn't use my newer textures? :( 03:12 paramat too busy working on my 'rain' mod 03:12 paramat snowdrift snowfall happens at random times 03:13 * VanessaE grumbles at minetest 03:13 VanessaE what are the perlin values that are used to generate deserts by default? 03:13 paramat and follow the instructions in the 'snowdrift' thread/init.lua to match snowdrift snowfall to the 'snow' mod areas 03:13 VanessaE seems I've got a bug in plants_lib's humidity calculation. 03:14 paramat mgv6 hunidity noise is actually independant of biome noise that defines deserts 03:14 VanessaE I know 03:15 paramat okay erm 03:15 blaise paramat: hrmmm..... 03:17 paramat ah desert noise params are stated in my 'flatten' mod 03:17 * VanessaE looks ... 03:18 VanessaE well those are the same perlin params I use... 03:18 paramat but there's also offsets to add in: local noise1 = perlin1:get2d({x=x+150,y=z+50}) 03:18 VanessaE no, 03:19 VanessaE look: 03:19 VanessaE https://github.com/paramat/flatten/blob/master/init.lua#L124 03:19 VanessaE you're doing +190 03:19 VanessaE and +90 03:19 VanessaE (however I am doing +150 and +50) 03:19 paramat yeah cause thats biome noise at chunk centre, so 40 is added 03:19 VanessaE oh ok 03:19 * VanessaE re-checks her code... 03:20 paramat line 232 and 233 03:21 VanessaE and perlin value of 0.4 is the edge of the desert? 03:22 blaise so, there's no place on my server where it will be snowing all the time? 03:22 blaise like a north pole? 03:22 blaise or, a really high mountain? 03:22 * VanessaE scratches her head... 03:22 paramat VE: 'Smooth transition 0.35 to 0.45', not sure what the non blend thrreshold is 03:22 blaise maybe the terrain isn't high enough for snow to happen? 03:23 blaise I'm confused why no snow has occured 03:23 paramat blaise correct 03:23 blaise and there's no way to initiate a snowfall? 03:23 paramat but you can edit the params to make it snow all the time within the noise-defined areas 03:23 blaise how? 03:24 VanessaE paramat: right. in this case I'm looking for values > 0.3 actually. 03:24 VanessaE (for this particular node) 03:24 paramat should be instructions in the init.lua? 03:24 paramat its kinda complex i know 03:25 blaise in what? 03:25 blaise snow? 03:25 blaise snowdrift? 03:25 blaise moresnow? 03:26 paramat in snowdrift 03:26 paramat by default there should be continuous snowfall in the snow biomes of splizard's 'snow' mod 03:27 VanessaE paramat: can you take a quick look at it? search this, https://github.com/VanessaE/plantlife_modpack/blob/master/plants_lib/init.lua for references to "humidity" 03:28 paramat the rain in snowdrift is silly so disable that 03:28 VanessaE you should find that I'm using the same perlin settings and checks as you 03:28 blaise hrmm 03:28 blaise well I can't find any snow anywhere 03:28 blaise I got some on the ground left over from weather 03:28 blaise but that mod is crazy on resources 03:29 blaise although, it worked... 03:31 blaise :( 03:31 paramat VE, looks like you're using 'snow' mod noise params for temp, and mgv6 desert noise params for humidity, intentionally as this makes most sense 03:31 VanessaE paramat: indeed so 03:33 paramat the rest loks okay to me. uh my head is spinning, not good at multitasking 03:33 VanessaE haha sorry :D 03:33 blaise I'm going to step outside for a smoke 03:33 blaise brb 03:34 blaise ps, I found what I think is a snow biome 03:34 blaise it's a hilltop which isn't that much higher than "sealevel" 03:34 blaise but it's covered in snow 03:34 blaise although, it's not snowing currently 03:35 paramat yeah snowdrift snowfall is independant of height 03:35 blaise seems like I remember with the original snow mod 03:35 blaise it wouldn't snow unless a cloud was overhead 03:36 blaise idk 03:36 paramat have you enabled particles in settings? 03:41 blaise particles? 03:44 paramat yep my snow is particles, enable those in settings 03:45 paramat you need to find a large patch of snow biome and go deep into it, snow comes down slowly from the north 03:45 blaise are we talking snowdrift ? 03:45 blaise or moresnow ? 03:46 paramat splizard's 'snow' mod plus my 'snowdrift' mod 03:46 blaise particles in the minetest config ? 03:47 blaise in settings? from the main menu? 03:47 blaise yes it's enabled 03:47 paramat ah good yeah there 03:48 blaise I haven't been able to use shaders 03:48 blaise :\ 03:49 paramat you're not missing much those look bad to me 03:50 blaise yeah, except if I make an underground tunnel that passes through water at some point, I can't see anything outside of the glass 03:50 blaise just blue 03:50 blaise even if there's something 2 meters away from the glass 03:52 VanessaE paramat: I'm having a confusion here - seems that the edge of a desert is not +0.4 but rather -0.4 03:52 blaise I'm seeing snow 03:53 blaise it's extraordinarily uberlight 03:53 paramat woo! 03:53 VanessaE or something's just utterly wrong with my humidity map anyway 03:53 paramat well since you are calling desert noise humidity the threshold is inverted? 03:54 VanessaE wait what? 03:54 paramat so in plantslib desert is < -0.4, in mgv6 biome noise deserts are > 0.4 03:54 VanessaE is not 0.4 and higher a dryer area? 03:55 VanessaE oh ffs. 03:55 VanessaE did I screw that up? 03:56 VanessaE I knew I shouldn't have used symbolic names :-/ 03:56 VanessaE max/min refer to the real temp/humidity (or they're supposed to) 04:03 WingsHugger200 hi 04:05 paramat gonna take a break and watch anime 04:05 VanessaE have fun :) 04:05 VanessaE missed. 04:17 zat otaco! 05:55 ItsAMe How hard would it be to port Minetest to the GCW-Zero? 05:56 ItsAMe Here are the specs 05:56 ItsAMe http://www.gcw-zero.com/specifications 05:56 VanessaE the what? 05:56 ItsAMe its a portable system 05:56 ItsAMe the link will show you the systems specs 05:56 VanessaE won't run that great on that sort of hardware 05:56 ItsAMe How so? 05:57 VanessaE minetest isn't aimed at embedded systems like that 05:57 VanessaE though it does run on Android 05:57 VanessaE but I don't think it's been ported to MIPS yet. 05:58 ItsAMe Ah, ok 05:58 ItsAMe Is there a mips port coming? 05:58 VanessaE I don't see why it can't be done 05:58 VanessaE runs Linux, OGLES 2.0, ... 05:59 VanessaE should be doable. 05:59 VanessaE but no idea if anyone's working on MIPS or not. 06:00 ItsAMe So on a scale of 1 to 10, how hard would it be 06:00 ItsAMe im 10 years old, im new to this programming stuff, sorry if i sound childish 06:01 VanessaE if you're not worried about your FPS, probably a 3. 06:01 VanessaE if you are, a 6 or 7 I'd guess. 06:04 ItsAMe The zero has triple buffering support, which allows more fps 06:04 ItsAMe i may have worded that wrong 06:05 ItsAMe but im not that worried about fps 06:06 VanessaE double/triple buffer does not allow for more fps. 06:06 VanessaE all it does is allow you to draw in an off-screen buffer and flip to it when the time is right 06:07 VanessaE it reduces the likelyhood of video tearing which can improve timing and reduce frame rate jitter. 06:07 VanessaE this can give the impression of higher fps but not really 06:07 ItsAMe Ah, i dont know much about this stuff, thanks for clearing that up 06:08 ItsAMe Im gonna look for more open source mc clones 06:09 * VanessaE sighs. 06:12 blaise this seems nice.. https://github.com/BlockMen/hud 06:14 blaise hrmm 06:18 blaise VanessaE: you think it would be difficult to make that HUD mod work with this https://github.com/cornernote/minetest-armor instead of 3d_armor ? 06:19 VanessaE idk 06:30 blaise hrmm 06:34 blaise looks like the 3d_armor is more actively developed 06:43 blaise sweet 07:26 Krock moin. 07:47 * Krock thinks, he should change mod's content from external mods to prevent the situatin where just too many changes have been made on local and remote side 07:51 reactor щ 07:51 Krock omg a wild reactor appeared 07:51 * reactor rolls eyes 07:51 reactor Oh yeah. 07:53 reactor Well, sort of. I feel like a money on a typewriter. 07:53 reactor Monkey, even. 07:55 Krock I'd like money more than monkey 07:57 reactor Me, too. 07:57 reactor But we have what we have. 08:00 blaise Krock: oh? 08:00 blaise too many eh? 08:00 blaise Krock: check out my server 08:00 blaise !server MidnightSystems 08:00 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 1/50, 0/2 | Version: 0.4.10 / minetest | Ping: 385ms 08:00 Krock that's kinda dark 08:00 blaise what part? 08:01 Krock the midnight 08:01 Krock In 10 mins I'll have time to check it out. that's also when my build finished 08:01 blaise I've had the domain since before domain names costed money 08:01 blaise and the minetest server is realtime 08:02 blaise EST/EDT 08:02 Krock interesting, either chinese or europeans will have night all the time 08:02 blaise 24 hour days, 365 day years 08:03 blaise I have all kinds of stuff 08:03 blaise only thing I don't have yet is trains.. :( 08:03 Krock carts! 08:04 blaise carts? 08:04 blaise isn't that buggy as hell? 08:04 blaise there's monorail too 08:05 Krock mine not. from what I can say. 08:05 blaise I can't seem to keep the damn things on the tracks 08:05 reactor Anyone tried placig a boat on sand? 08:06 Krock not yet. 08:06 Krock it it a hover? 08:06 Krock *is 08:07 Krock whoa. media spam & flood 08:07 reactor It makes funny sounds as it tries to move, and it falls one blocks below if you saddle it. 08:07 reactor s/cks/ck/ 08:08 Krock so, 16 nodes? 08:08 Krock :P 08:08 reactor 1 node. 08:09 Krock blaise, from the media loading time, I expet I'd have even les FPS than on the realtest server of VanessaE.. which is already at < 6 08:17 blaise meh, it's really not to bad 08:18 blaise atleast I don't have any problems with it 08:18 Krock meh, 2000 new files 08:18 blaise really?! 08:18 blaise :o 08:18 Krock cache folder was at 13k and now at 15k.. 08:19 Krock that's a 2k difference 08:19 blaise my hardware is old as dirt 08:19 blaise atleast the one I use the client on 08:19 Krock dirt gets renewes everytime by worms and snakes... 08:19 blaise and it runs good 08:19 Krock *renewed 08:20 blaise I'll guess newer hardware would have no problems at all connecting and playing 08:20 Krock waiting now toload since 15 minutes and progressbar is at..uhm 80% maybe 08:21 blaise what hardware are you using?! 08:21 Krock look in forums, posted 2 das ago 08:23 blaise https://forum.minetest.net/memberlist.php?mode=viewprofile&u=7731 08:23 blaise is that you? 08:23 blaise I don't see your hardware 08:23 Krock no, that's me from the 6th dimension 08:23 Krock at planet mars 08:24 Krock okay. 1:0 for your server. I give up. *shows white flag* 08:26 blaise :( 08:26 blaise why did you give up? :( 08:26 blaise it was almost done 08:27 Krock I hit ESC and rejoined, it was back at 50% 08:36 blaise inbox me on the server and let me know what you think 08:36 blaise my wife is screaming at me telling me to get in the bed.. 08:36 blaise lol 09:04 AnotherBrick does LuaJIT really makes server faster? 09:04 AnotherBrick and if so - how much faster? 09:04 AnotherBrick i hope this question makes any sense 09:05 reactor In theory yes. 09:05 reactor It compiles, instead of interpreting. 09:06 RealBadAngel it is way faster 09:06 reactor Not that I properly measured it, but it used (or _seemed_ to use) less time once I enabled it in my setup. Ahd hi. 09:06 RealBadAngel depends on kind of mods, more complex mods benefit more 09:06 AnotherBrick hi o/ 09:06 AnotherBrick and thanks) 09:08 RealBadAngel i measured it for technic before merging luajit, technic power network calculations were more than twice as fast 09:08 AnotherBrick oh. impressing 09:08 reactor That's what it was designed for in the first place. 09:08 RealBadAngel simple mods that register a bunch of nodes wont benefit at all 09:09 sfan5 meow 09:09 sfan5 hi everyone 09:09 reactor Wonder, does Minecraft use JavaJIT? 09:09 RealBadAngel hi 09:09 reactor But why not enable it by default? SImple mods that register a bunch of nodes won't lose anything. 09:09 hintss lol 09:10 hintss reactor: wat 09:11 reactor hintss: wat 09:11 PenguinDad hintss: taw 09:12 reactor 1000 megaWat 09:13 PenguinDad 1.21 gigawats :D 09:14 reactor hintss: what's your point? 09:15 RealBadAngel reactor, if luajit is present in your system then it is used by default 09:15 reactor I see... 09:16 hintss reactor: what is javajit, and how is it different from the jvm's jit? 09:16 RealBadAngel we just dont supply it like bundled lua, you have to install it 09:16 reactor Well, hintss, I don't remember the name of eh. You say jvm already does that? 09:17 hintss at least, I'm pretty sure it does 09:17 reactor Ah, okay. 09:17 reactor RealBadAngel: but what's the point of bundling? 09:18 reactor It only makes versions lag behind, doesn't it? OS packages should already have everything? 09:19 RealBadAngel thats why we havent bundled luajit as we did with lua 09:19 reactor It also makes development less focused on the main product? 09:19 RealBadAngel old lua is now used as failsafe if theres no luajit 09:23 reactor But... why not use system lus as failsafe? 09:31 reactor s/lus/lua/ 09:57 Krock AnotherBrick, it reduces the terrain generation by luamapgens from 20s to 1s 09:58 RealBadAngel reactor, idk why old lua was bundled, propably to have everything under control 09:58 RealBadAngel and in one place 09:59 RealBadAngel on the other hand having bundled one can save you from using incompatible ones 10:00 RealBadAngel hi jin_xi, ive played a bit with irrlicht particles 10:00 RealBadAngel i can see a few possible uses for them, like rain/snow for example 10:00 PenguinDad Krock: If lua mapgens generate less I'll use normal Lua :p 10:00 RealBadAngel and torches fire 10:01 reactor RealBadAngel: but it created a maintenance hell of its own, besides with luajit as (preferred) option one has to deal with lua code aging anyway. 10:02 PenguinDad I'd really like to see Lua 5.2 in minetest :/ 10:02 reactor Someone was trying to implement precipitation via entities... 10:02 RealBadAngel i can see no problems at all, ive installed luajit on my box a few days before luajit change was merged into mt 10:02 RealBadAngel and then just forgot bout it 10:03 reactor That's the point! Nothing breaks as luajit is updated (so far). 10:03 reactor That is likely to be the case with default lua, too. 10:05 RealBadAngel 7 Apr 2013 10:06 RealBadAngel 16 months ago 10:13 jp__ !seen rubenwardy https://github.com/rubenwardy/food/pull/16 10:13 MinetestBot jp__: rubenwardy was last seen at 2014-08-21 15:31:19 UTC on ##minetestbot 10:13 jp__ !pass 10:13 jp__ hmm... 10:14 PenguinDad !tell jp__ Do you want !tell? 10:14 MinetestBot PenguinDad: I'll pass that on when jp__ is around 10:14 jp__ thanks 10:14 MinetestBot jp__: 08-24 15:14 UTC Do you want !tell? 10:14 jp__ !tell rubenwardy https://github.com/rubenwardy/food/pull/16 10:14 MinetestBot jp__: yeah, yeah 10:29 * Krock throws a "NYAN" at Jor 10:29 Krock dach 10:31 * PenguinDad is in a dach-country 10:33 * sfan5 meows at PenguinDad 10:34 * PenguinDad pets sfan5 10:34 * sfan5 purrs 11:37 jin_xi hey RealBadAngel sorry was afk 11:37 jin_xi buying smokes 11:37 * jin_xi coughs 11:37 * reactor looks at the fire extinguisher 11:40 * PenguinDad didn't know that smoke has a plural 11:41 jin_xi many pluralises 11:42 jin_xi alots so to say 12:19 crazyR1 has anyone got a template for the unified_inventory backgrounds 12:20 Krock look at /textures/ 12:22 crazyR1 i know but the existing ones are tricky to work with due to the the shadowing/borders around the slots. trying to get the right size and placements is a ball ache. 12:24 crazyR1 hmm actually looks like they have been redone, since i last tried. i might be able to work with these afterall 13:13 ulla81 hi pls you want help me 13:13 ulla81 i am new in linux and new in minetest pls hp 13:14 ulla81 I can not display images, in some of pipeworks and roads or Mes_e, then I downloaded vanessae mod pipeworks but now I crash, i have minetest 0.4.10 13:25 ulla81 hp 13:25 ulla81 help pkls 13:26 ulla81 please 13:27 Krock define where your problem is. 13:29 ulla81 I can not display images, in some of pipeworks and roads or Mes_e, then I downloaded vanessae mod pipeworks but now I crash, i have minetest 0.4.10 13:29 ulla81 ty 13:30 Krock about the crash: can you pastebin.com the last 10 lines of your debug.txt? 13:31 ulla81 http://pastebin.com/ZQcQZ2Y9 13:33 VanessaE I see no crash, just some old functions that I need to get around to rewriting in the fake fire mod 13:34 ulla81 yes but after few minute game shutdown 13:34 VanessaE I need to see the crash then 13:39 ulla81 http://pastebin.com/Ki4WrZjp 13:39 ulla81 vanessae 13:40 ulla81 http://pastebin.com/Ki4WrZjp 13:43 Krock ulla81, https://github.com/minetest/minetest/blob/master/textures/base/pack/no_screenshot.png 13:43 VanessaE that old bug again? 13:43 VanessaE I thought that was fixed? 13:45 ulla81 sorry for my noob experience 13:46 VanessaE not your fault 13:47 ulla81 https://github.com/minetest/minetest/blob/master/textures/base/pack/no_screenshot.png ??????? 13:47 VanessaE as a quick fix, download that file and put it where minetest it looking for it 13:49 ulla81 how i download? 13:49 VanessaE click the button that says "raw", then right click the image and "Save image as" 13:50 VanessaE put it where minetest is looking 13:50 ulla81 ok ty 13:50 ulla81 :-) 13:52 ulla81 the strange thing 'that contrasts with the minetest browser with flashplayer and place the images in the menu to appear minetest me the sites visited or seen before video 13:52 VanessaE wat? 13:53 Krock rephrase pls 13:54 ulla81 lol sorry google trad 13:54 VanessaE don't use a translator 13:54 ulla81 one mom 13:54 VanessaE try to write in english 13:55 ulla81 minetest is incompatible whit all my browser 13:55 VanessaE minetest does not "use" a browser. 13:55 VanessaE it has no way to be incompatibl. 13:55 VanessaE incompatible* 13:55 VanessaE ulla81: by what method did you install minetest? did you use your distribution repository? or did you compile it yourself? 13:57 Krock ulla81, the mt site works fine under chrome. I'm even using an older version of it. 13:57 ulla81 if i open browser and i view a video or immage or page after i open minetest menu, in the immage are screenshoot 13:57 VanessaE ulla81: that's because that image is only used in certain places in the menu system. 13:58 VanessaE it is used for texture packs and maybe other things which don't provide their own preview image 13:58 VanessaE ulla81: by what method did you install minetest? did you use your distribution repository? or did you compile it yourself? 13:59 Krock ack, a wet fish. 14:00 ulla81 i have kubuntu 14.4 in my repsitory are old version 4.9 stable 14:01 ulla81 i have installate whit terminal 14:01 ulla81 c55 14:02 ulla81 0.4.10 14:02 twoelk I think she means if she opens another program then sche sees an image of minetest in it. I sometimes have a similar effect. The grafic card cache shows a previously opened program on the screen before drawing the new content of momentarly open app redrawing the screen 14:02 twoelk if that makes any sense - no issue of Minetest that 14:04 sfan5 huh? 14:04 sfan5 ah 14:05 VanessaE oh, yes I've seen this same effect before. 14:06 ulla81 I am willing to uninstall everything and reinstall if you give me the link where to download valid minetes 4.10 and the mods right-) 14:07 VanessaE but did you compile it yourself? 14:07 VanessaE or did you use a repositoru? 14:07 VanessaE repository* 14:07 VanessaE or a PPA? 14:07 ulla81 ppa 14:08 VanessaE did you change anything to do with path_share or path_user? 14:08 ulla81 my repository (moon) ave only 0.4.9 14:08 sfan5 VanessaE: you can't change those 14:08 sfan5 they are hardcoded 14:08 VanessaE that's what I thought. couldn't hurt to ask :) 14:08 twoelk Calinou's one line compiler command to the rescue 14:09 VanessaE ulla81: would you be opposed to trying the daily builds PPA instead? 14:09 ulla81 other words 14:10 VanessaE ulla81: uninstall minetest and get rid of the PPA you're using. install this PPA instead: ppa:minetestdevs/daily-builds and sudo apt-get install minetest 14:10 VanessaE see if that fixes the problem 14:13 ulla81 stand me ok 14:17 ulla81 now i removed 14:19 PenguinDad http://what.thedailywtf.com/t/toaster-based-input/2207 xD 14:21 ulla81 how install now pls step by step 14:22 Krock LOL 14:22 Krock toaster 14:22 ulla81 i am in terminal 14:23 ulla81 <@VanessaE>? 14:24 VanessaE sudo add-apt-repository ppa:minetestdevs/daily-builds ; sudo apt-get update ; sudo apt-get install minetest 14:24 VanessaE then play the game and see if it works. 14:29 ulla81 after( sudo apt-get install minetest) 14:29 ulla81 Recuperati 6.127 kB in 15s (402 kB/s) Selezionato il pacchetto libsnappy1 non precedentemente selezionato. (Lettura del database... 274803 file e directory attualmente installati.) Preparativi per estrarre .../libsnappy1_1.1.0-1ubuntu1_i386.deb... Estrazione di libsnappy1 (1.1.0-1ubuntu1)... Selezionato il pacchetto libleveldb1:i386 non precedentemente selezionato. Preparativi per estrarre 14:29 VanessaE um, in english please? 14:30 VanessaE oh, looks like normal output from dpkg 14:30 VanessaE fine 14:30 VanessaE play the game 14:30 ulla81 Configurazione di libleveldb1:i386 (1.15.0-2)... Configurazione di minetest (201408231546-0~2936~ubuntu14.04.1)... Elaborazione dei trigger per libc-bin (2.19-0ubuntu6.1)... ulla@ulla-System-Product-Name:~$ 14:30 VanessaE unless there's an error, then pastebin it. 14:31 ulla81 tok 14:31 ulla81 http://pastebin.com/fru6wAu7 14:32 VanessaE that's no error. 14:32 VanessaE play the game now. 14:32 ulla81 lol 14:32 ulla81 ok 14:32 ulla81 hahahh 14:33 ulla81 i have all mods activated 14:33 ulla81 some mod conflict ? 14:34 VanessaE disable all mods first. 14:34 VanessaE always start with just the default game and no mods. 14:38 ulla81 ok i have start him 14:38 ulla81 i play in the serv 14:39 ulla81 but now my mods? 14:39 VanessaE play a while without mods 14:39 VanessaE make sure the game is stable and not throwing any errors. 14:39 twoelk ulla81: just to be on the sure side, check nothing is laying on the [F12] key on your keyboard ;-) 14:39 VanessaE then add your mods one at a time 14:40 ulla81 pk i try ty for now 14:47 ulla81 116:46:56: ERROR[main]: /home/ulla/.minetest/mods/blocks/init.lua:1: in main chunk 16:46:56: ERROR[main]: ======= END OF ERROR FROM LUA ======== 16:46:56: ERROR[main]: Server: Failed to load and run /home/ulla/.minetest/mods/blocks/init.lua 16:46:56: ERROR[main]: ModError: ModError: Failed to load and run /home/ulla/.minetest/mods/blocks/init.lua 14:52 MinetestBot rubenwardy: 08-24 15:14 UTC https://github.com/rubenwardy/food/pull/16 14:53 rubenwardy Hi all! 14:53 VanessaE hi :) 14:53 twoelk what mod is [blocks] ? 14:53 VanessaE ulla81: please always use pastebin 14:56 ulla81 oh srry 14:59 VanessaE twoelk: I suspect it's actually blox, or building_blocks 14:59 VanessaE (and if it's the latter, he should be using homedecor modpack instead ;) ) 15:00 twoelk seems misnamed then 15:02 * PenguinDad thinks about making a mod that is totally name independent 15:02 ulla81 I think my mistake has been to enable all, in fact: es (masecon) has the title, then the components. you should only activate the components and not the title because the title and 'activated but has a display bug 15:02 twoelk like in modpack? 15:03 VanessaE you only activate the top item, ulla81. mesecons is a modpack, so you click the top item, "minetest-mod-mesecons" or whatever it says it is, and "Enable MP" 15:03 VanessaE you do not enable the items individually 15:03 VanessaE same goes for things like homedecor, plantlife, technic, and so on 15:03 VanessaE single mods like blox, pipeworks, food, farming_plus, and the like are enabled one item at a time. 15:03 ulla81 t no have finish install mod :-) 15:07 ulla81 who is intllib? 15:08 ulla81 depend moreblock 15:09 ulla81 mg? dep moreroes 15:09 PenguinDad ulla81: depends ending with a ? aren't really needed 15:12 ulla81 is more eroes and more bloks the problem 15:12 ulla81 if install him immage no work 15:13 ulla81 more bloks and moreroes is compatible whit 0.4.10 15:13 ulla81 ? 15:13 VanessaE yes 15:13 VanessaE are you installing from the "mod store"? 15:13 ulla81 i dont remember 15:14 VanessaE the installer in the game that lets you download mods. 15:14 PenguinDad VanessaE: that one is down since some time 15:14 VanessaE oh ok 15:14 VanessaE I never use it, wasn't aware 15:15 VanessaE ulla81: where did you get moreores and moreblocks from? 15:15 PenguinDad Because it was based on mmdb 15:15 VanessaE I use those mods and they work fine for me 15:15 ulla81 c55 15:15 VanessaE ulla81: c55 is not a source. please be more specific. 15:16 ulla81 one moment 15:17 ulla81 https://forum.minetest.net/viewtopic.php?id=509 15:18 VanessaE ok, good. 15:18 VanessaE did you rename the directory as it says to do? 15:18 ulla81 yes i recontrol 15:18 ulla81 now 15:19 ulla81 yes moreblocks 15:19 VanessaE rubenwardy: see my comments on that pull request; jp wants to at some point import the food mod into homedecor modpack. I'm unsure of this myself. 15:20 jp He read it 15:20 VanessaE heh ok 15:20 PenguinDad I gotta decorate my walls with sausages and cucumbers :D 15:22 ulla81 vanessae moreblocks depend : default intllib? 15:22 VanessaE ulla81: ignore. 15:23 VanessaE ulla81: when a mod dependency says "?" it is optional. 15:23 VanessaE intllib is used for translations 15:23 ulla81 ok 15:24 ulla81 but the problem? 15:24 VanessaE this is not a problem. 15:25 VanessaE default, however, is part of your standard game. 15:25 VanessaE if that's missing, your standard game install is broken 15:25 ulla81 no my problem is more blocks not screen icons 15:25 VanessaE (e.g. minetest_game) 15:25 twoelk should be :-) 15:25 VanessaE moreblocks probably doesn't supply a screenshot 15:25 VanessaE ignore this 15:26 VanessaE most mods don't 15:27 ulla81 yes but i dont view the blocks in the game 15:27 VanessaE er 15:27 twoelk ah, no icons at all? 15:27 VanessaE then something else is missing 15:27 ulla81 i view only in the hand e if i place it 15:28 ulla81 no only some 15:28 VanessaE try disabling preload item visuals in your main menu -> Settings 15:29 ulla81 ok no problem i go install other mods 15:29 VanessaE no 15:29 VanessaE no other mods 15:29 ulla81 how 15:29 VanessaE just change that setting 15:29 ulla81 i try 15:29 VanessaE exit the world, go to the main menu -> Settings tab, turn off "preload item visuals" and go into the world again 15:29 VanessaE do not add or remove mods 15:31 ulla81 ok works ty 15:32 Megaf Hi all 15:32 Megaf Hi VanessaE 15:32 VanessaE that fixed the problem? 15:32 VanessaE hi megaf. 15:32 Megaf did you managed to talk to nore? 15:32 VanessaE briefly. 15:32 Megaf manage* 15:32 ulla81 for now yes 15:32 VanessaE I pushed a change to pipeworks to at least hack around the problem for now 15:32 VanessaE it's not a proper fix but it should stop the crash 15:32 ulla81 most go on instal other 15:32 VanessaE ulla81: ok, you may now add another one 15:32 VanessaE one at a time 15:33 ulla81 names_per_ip is mod? 15:34 ulla81 no_bad_names? 15:35 twoelk ulla81: do you want to set up a server? 15:36 ulla81 ? 15:37 ulla81 http://pastebin.com/u9bTsCqq 15:38 ulla81 problem whit pipeworks 15:38 VanessaE ulla81: please give me more of the debug log 15:38 VanessaE last 20 or so lines 15:38 VanessaE (the first part of the crash is cut off) 15:40 ulla81 http://pastebin.com/t9zhYy0B 15:40 VanessaE heh, guess it wasn't :P 15:40 * VanessaE looks at the code. 15:41 luizrpgluiz hi 15:41 ulla81 hi 15:42 PenguinDad hi 15:42 rubenwardy hi! 15:44 VanessaE ulla81: stand by and I will see if I can fix the problem. 15:45 ulla81 ok 15:48 VanessaE ulla81: update your copy of pipeworks 15:48 VanessaE see if that commit fixes the problem. 15:48 ulla81 link 15:48 VanessaE https://github.com/VanessaE/pipeworks 15:49 VanessaE same link you would have used before. 15:52 ulla81 ok now i try 15:53 ulla81 ok nice 15:53 ulla81 ty 15:53 ulla81 worck 15:53 ulla81 work 15:53 ulla81 :-P 15:54 ulla81 ok other 15:54 ulla81 mod 15:54 ulla81 player_texture? 15:55 VanessaE so the update for pipeworks fixed it? 15:55 ulla81 yes 15:55 VanessaE ok 15:55 VanessaE forget player_textures. that mod is only useful on multiplayer servers./ 15:56 ulla81 ok 15:58 Calinou player_textures is useful in singleplayer, to narcissism people (-: 15:58 VanessaE heh 15:58 Calinou hi 15:59 VanessaE hey 16:00 jp it just miss the water reflection to be a complete "narcissic" ;) 16:00 ulla81 streetmod i have nominated street is error? 16:00 VanessaE name it to streets 16:00 ulla81 ok ty 16:00 VanessaE jp: soon :P 16:01 VanessaE jp: RealBadAngel is working on that 16:01 jp I thought that if we can have the water reflection, we could amplify that to have a home mirror 16:01 jp same principle... 16:01 ulla81 ok streets works 16:02 VanessaE jp: indeed so. we'll see 16:02 ulla81 now technic 16:02 twoelk ulla81: try [wardrobe] for fun in singleplayer with F7 16:04 ulla81 technic want moreblocks 16:04 VanessaE ulla81: yes? 16:04 VanessaE more likely it's some other mod that's missing e.g. moreores or something else 16:04 ulla81 hahah np i no remember fixed im 16:04 ulla81 hahahah 16:04 Calinou !cat 16:04 MinetestBot http://i.imgur.com/XaU5D0a.jpg 16:05 * twoelk wants mirrors in minetest http://irrlicht.sourceforge.net/forum/viewtopic.php?f=9&t=13812&start=30 (hidden narcissism) 16:06 PenguinDad !doge 16:06 MinetestBot http://i.imgur.com/3pnQciA.jpg 16:06 ulla81 ok works 16:07 ulla81 now Vanessae-homedecor-mod 16:07 ulla81 :-) 16:07 VanessaE outdated 16:07 VanessaE you have the wrong repository 16:07 ulla81 but work 16:07 VanessaE please delete and get it from, https://github.com/VanessaE/homedecor_modpack 16:07 ulla81 ok 16:08 jp 'ulla' from 3615 ulla ? 16:10 * twoelk has just added to his buildings on VEC more garden banks, ventilators, candles, curtains, new signs, telephone, toiletpaper, coat racks ......................................... and planted lots of reed 16:10 VanessaE twoelk: nice :D 16:10 PenguinDad twoelk: ………………………………………………………………… lots of dots :D 16:11 twoelk replace each dot with other new items 16:11 VanessaE PenguinDad: ·…·.·…·.·…·.·…·.·…·.·…·.·…·.·…·.·…·.·…·.·…·.·…·.·…·. 16:11 PenguinDad ·_· 16:12 VanessaE wait, I missed some... 16:12 VanessaE PenguinDad: ·…¨.·…¨.·…¨.·…¨.·…¨.·…¨.·…¨.·…¨.·…¨. 16:12 VanessaE :D 16:12 sfan5 ¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡ 16:13 ulla81 ok works 16:13 ulla81 :-) 16:14 ulla81 worldedit? 16:17 ulla81 vanessaaaaaaaeeeeeee work all ty i love you :-P 16:18 VanessaE :D 16:19 VanessaE twoelk: I added a new tree type to moretrees yesterday: acacia. adds a nice deep red color of wood. got it from paramat, idea from cg72. 16:19 VanessaE you can find it in the creative inv 16:20 twoelk have noticed on irc :-) 16:20 VanessaE oh ok :) roughly 10m height, 20m diameter if you grow one from a sapling 16:20 VanessaE seen the screenshot? 16:21 VanessaE actually closer to 12m diameter.. 16:22 jp i'm not sure that one node = one meter, except if Sam is a kid... 16:22 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/moretrees-screenshot4.png 16:22 VanessaE jp: sam stands about 1.8 meters tall 16:23 jp hmm... checked, you're right 16:24 VanessaE the average human height is 1.62m for females and 1.75m for males 16:24 VanessaE so sam is a tall bastard :) 16:24 VanessaE certain people here insist that a node is far larger than 1m, though 16:24 VanessaE I say it's 1m and the camera is just too close to the ground. 16:25 Calinou there are no reeds in Minetest, twoelk >:( 16:25 Calinou same in Minecraft 16:26 Calinou (were renamed to Sugar Canes in Beta 1.2) 16:26 VanessaE Calinou: plantlife modpack. 16:26 Calinou ah 16:26 VanessaE they're cattails as we call them, here 16:26 jp or the 'parralax occlusion' can influence a bit the measure, vanessa... 16:26 jp geometric perspective or something 16:26 Calinou eye height is 1.62, checked in C++ 16:26 VanessaE jp: yeah 16:26 Calinou this is the same as in Minecraft, or almost 16:27 twoelk so you have cattail roofs? 16:27 VanessaE Calinou: then what's with the 1.5 we see in-game? 16:27 VanessaE twoelk: only when they're growing in the wild ;) 16:27 * jp goes eat. 16:28 VanessaE or wait, I guess the 1.5 is the foot height, derp 16:28 VanessaE still, if the eye height is 1.62m above the feet, why does everyone complain that minetest's blocks are so much bigger than minecraft? 16:28 twoelk can't remember seeing reed plantations, there might be though 16:28 VanessaE is it just that our tools don't reach as far, so you have to get closer to build? 16:29 VanessaE twoelk: well for what it's worth, bamboo and cattail reeds grow in the wild here (US, mountains of western North Carolina) along small streams 16:30 twoelk hm, once when I visited Texas I began to understand the phrase "everything is bigger in Texas" 16:30 VanessaE yeah, including attitudes and egos ;) 16:30 twoelk ofc 16:31 Calinou step height is 0.6, 0.2 while in air 16:31 Calinou (Minecraft's is ~0.5, 0.0 while in air) 16:32 Calinou VanessaE, collision radius in Minetest is smaller, so you can be closer to blocks, I think 16:32 Calinou may be due to lower FOV by default too? 16:32 Calinou I use fov = 76 16:33 VanessaE what's the default in MC? 16:37 Sokomine vanessae: hm, i always thought the view angle was diffrent in minetest. but i'm not sure. has been quite a while since i ran the minecraft demo 16:38 Calinou “70” 16:38 Calinou but FOV calculation may be based on aspect ratio 16:38 Calinou (same for Minetest… I don't know, but maybe it is) 16:38 Calinou many games don't care about aspect ratio when calculating FOV, which makes it totally wrong 16:39 Calinou many old games use FOV 90 (there are different ways to calculate FOV, so it looks similar to Minecraft's 70 or so…), on 4:3 this is fine, but too zoomed on 16:9 (where 106 is the correct value) 16:39 Calinou so there's no universal value or comparisons possible 16:40 VanessaE all I know is that on minetest if I stretch the window to e.g. 2:1 aspect (fill both of my screens), the FOV might be technically correct but the image is horribly distorted at the sides 16:40 VanessaE well not horribly 16:40 VanessaE but G*d damn it, peoples' eyes do NOT work that way in the real world 16:40 VanessaE their view does NOT stretch like that 16:41 twoelk maybe horses view? 16:42 VanessaE heh 16:42 VanessaE it's more a fisheye effect 16:42 VanessaE minus the upper/lower part of the "lens" 16:42 VanessaE brb 16:42 Sokomine hm :-) might be funny if view would change depending on the shape of the player's avatar. people who choose a 2d char would then get a 2d view *eg* 16:43 twoelk ok and if I choose a bee I get a segmented view 16:45 Sokomine *g* 16:47 * twoelk watches the console list of mods flicker past as he starts a world with updated Dreambuilder 16:48 * twoelk now watches the warnings and errors flicker past as the loading process marches on 16:48 EvergreenTree twoelk, So true 16:49 zat Guys, someone experienced speed problems with rollback? 17:12 jojoa1997 hi 17:12 VanessaE hi 17:13 VanessaE twoelk: best to turn off that "deprecated function $foo" warning in your minetest.conf 17:14 twoelk eh, but it gives me the feedback/impression something is happening during the loading process ;-) 17:15 * twoelk just noticed a timber feature with pillers he never noticed before 17:17 jojoa1997 hi VanessaE 17:18 VanessaE heh 17:18 Krock http://i.imgur.com/uKTClUs.png 17:18 VanessaE Krock: "pre" mapper? 17:18 Krock VanessaE, exactly 17:18 Krock mapped before generated 17:19 VanessaE a viewer to see what a seed will do? 17:19 Krock yeah. it should. works only with yappy mapgen 17:19 VanessaE aw :( 17:19 Krock :P 17:19 VanessaE could be useful for the generic engine too 17:20 Krock for speedness, lots of code would be needed to be added 17:20 rubenwardy http://rubenwardy.github.io/minetest_mod_maker/ 17:20 rubenwardy (Update!) 17:21 VanessaE hey that's handy 17:22 jojoa1997 rubenwardy cool 17:22 * jojoa1997 needs to start making mods again 17:22 Krock http://pastebin.com/a7E64yeu 17:22 Krock works. 17:23 rubenwardy that was quite 17:23 rubenwardy *quick 17:23 jojoa1997 rubenwardy now if you can get clients to work that would be amazing 17:23 VanessaE holy crap, that's useful indeed, rubenwardy 17:23 jojoa1997 not clients 17:23 jojoa1997 entities 17:24 jojoa1997 also good job 17:25 jojoa1997 Has a /reload command been considered yet where when you type that the mods are realoaded? 17:25 VanessaE rubenwardy: suggest adding a shapeless option for the craft 17:25 VanessaE jojoa1997: not actively. 17:26 jojoa1997 :( 17:26 VanessaE rubenwardy: or at the least, automatically strip off leading and trailing empty spaces from the craft. 17:26 VanessaE that's a good tool 17:27 rubenwardy thanks 17:27 VanessaE I could see a local/native version of that being integrated into the nodebox editor. 17:28 VanessaE since it can already produce enough code to make a working node 17:28 jojoa1997 oh rubenwardy the tiles maybe you could have an option to make it one image instead of all sides 17:28 VanessaE yes, good idea. 17:28 rubenwardy yeah, that is in todo 17:29 Krock !doge 17:29 MinetestBot http://i.imgur.com/606BPbS.png 17:29 Krock !cat 17:29 MinetestBot http://i.imgur.com/TC7fv.jpg 17:29 VanessaE bleh, forget doge. use PND. :) 17:30 jojoa1997 PND 17:30 jojoa1997 waaa? 17:30 Krock !doge 17:30 MinetestBot DOGE is at 0.00000025 BTC 17:31 twoelk Krock: is that an updated premapper version to the one I tried? 17:31 Krock twoelk, yes a bit... but I can't find the reason why it's giving differences 17:33 twoelk the one I tried gave maps definetly similar to yappy but nothing I could recognise to maps made by yappy with the same seed 17:35 VanessaE jojoa1997: PND = Pandacoin, a digital currency. see #pandacoinpnd on this network. see also, https://bitcointalk.org/index.php?topic=568529.0 17:35 twoelk the water and snow-biome ratio seemed to differ the most 17:35 jojoa1997 another thing i dont have to worry about 17:35 sfan5 VanessaE: I don't think any altcoin will ever get as big as bitcoin, thus using altcoins is pretty useless 17:36 VanessaE sfan5: you never know. 17:36 sfan5 yeah 17:36 sfan5 but still 17:36 VanessaE besides, doesn't cost me anything to try 17:36 sfan5 electricity? 17:36 VanessaE electricity I already use anyways. 17:36 VanessaE my computers are always on anyhow 17:37 VanessaE and my asic miners together only draw 28 watts. 17:37 sfan5 idle consumption != load comsumption 17:37 VanessaE statistical noise for me - the boxfan in my window draws 4x as much. 17:37 sfan5 you should buy a new fan 17:37 VanessaE they are new. 17:37 sfan5 then buy another one 17:37 VanessaE a common box fan at maximum speed draws about 90 watts 17:38 VanessaE (which is a hell of a lot better than running an air conditioner :P ) 17:38 twoelk all that oil/coal/gas burned for creating virtuall currency 17:39 VanessaE some day soon I hope to get solar on this house 17:39 twoelk wonder how much making one bitcoin costs and with how many I have to multiply that tiny tiny value 17:40 VanessaE twoelk: bitcoins are useless to try to mine now 17:40 VanessaE they cost too much in hardware to get anything out of. 17:42 twoelk spend the idle computer recources on ... searching the skies for E.T. 17:42 VanessaE heh 17:43 twoelk havn't herd much of SETI lately 17:43 twoelk +e+a 17:44 VanessaE SETI is a good project and all but generally useless 17:44 VanessaE better to spend such resources on folding@home or similar 17:44 VanessaE (what I do can't be directed at that, though. specialized hardware) 17:44 Krock !rev rentner 17:44 MinetestBot rentner 17:44 * sfan5 spends idle resources on "nop" 17:45 sfan5 aka the best x86 instruction 17:46 Krock !rev able was I ere I saw elba 17:46 MinetestBot able was I ere I saw elba 17:46 rubenwardy Added shapeless and tile settings to http://rubenwardy.github.io/minetest_mod_maker/ 17:46 Krock !rev Madam, I'm Adam 17:46 MinetestBot madA m'I ,madaM 17:47 PenguinDad !rev Lagerregal 17:47 MinetestBot lagerregaL 17:47 PenguinDad D: 17:47 Krock !rev Doc, note: I dissent. A fast never prevents a fatness. I diet on cod 17:47 MinetestBot doc no teid I .ssentaf a stneverp reven tsaf A .tnessid I :eton ,coD 17:48 sfan5 Krock: pls go to ##minetestbot 17:48 Krock k. chief 17:48 twoelk you forgot racecar 17:49 PenguinDad Krock: that sentence makes no sense backwards :/ 17:49 Krock PenguinDad, it has the same chars 17:49 VanessaE palindromes don't really work well if you write them out. 17:50 VanessaE at least not multi-word ones. 17:50 PenguinDad . ~= , 17:54 twoelk hm "minetest mod maker" + "nodebox editor" + , wait where is the "simple tile texture painter" to complete the "mod creator suite" 17:55 VanessaE twoelk: krita? :) 17:55 VanessaE wasn't that one supposed to be ultra-simple? :) 17:55 twoelk does that have minetest templates? :-D 17:55 VanessaE heh 17:56 VanessaE rubenwardy: well there's your cue ;) 17:56 * blaise facepalms 17:56 * VanessaE slips a custard pie into blaise's palm 17:56 VanessaE *SPLAT* 17:56 blaise 12:56 < monsted> now, if they added a shim to allow minecraft forge mods to work in minetest... 17:57 VanessaE oh G*d 17:57 blaise lol 17:57 VanessaE tell him to get bent :) 17:57 blaise nah, I'll let him linger 17:58 Calinou all that oil/coal/gas burned for creating virtuall currency 17:58 Calinou and that's the problem 17:58 Calinou which is why I don't mine 17:58 VanessaE Calinou: I use four gridseeds to do the work. 17:58 VanessaE two GPUs also but I may shut those down soon. they're not paying as well anymore 17:59 Calinou everyone's dropping Bitcoin for mining purposes now, lol 17:59 twoelk VanessaE: have you ever considered adding the Mediterranean Cypress in the cultivated "tuscan or pencil pine" form? 17:59 Calinou Bitcoin has limited coin mass 17:59 Calinou so it won't last indefinitely 17:59 VanessaE twoelk: you mean like these, http://www.texastrees.org/cms/wp-content/uploads/2013/02/italian_cypress.jpg 18:00 twoelk yep 18:00 blaise darkcoin was doing okay 18:00 VanessaE Calinou: which is why I go for PND. the supply isn't limited (there are about 32.1 billion PND in existence), but the inflation rate is (2.5% per year). 18:01 blaise anyone here mess with dogecoin? 18:01 VanessaE and it's proof-of-stake so it's ASIC-immune (I mine on a multipool) 18:01 blaise lmao 18:01 VanessaE blaise: doge is dead. :P 18:01 blaise what about kittehcoin or what ever it was called? 18:01 Calinou dogecoin has unlimited supply? 18:02 PenguinDad Calinou: yes dogecoin has 18:02 VanessaE twoelk: should be easy enough to do that kind of tree 18:02 blaise if there's an unlimited supply, then how is the currency even worth anything 18:03 blaise damn, seems my regulars arn't returning to my server 18:03 blaise :( 18:03 VanessaE a currency is only worth something if people feel it is, and if they trade in it accordingly. 18:03 blaise VanessaE: well, when the CIA and FED decide to print more USD, it's worth goes down. 18:04 twoelk might be a nice contrast to the acacia in formal landscaping 18:04 VanessaE Calinou: doge is unlimited, but it's proof of work, which means you can just buy more and more hardware to mine more and more of the coin until it becomes useless to mine, like bitcoin 18:04 blaise I'm quite happy with my endless forests of douglas fur's 18:04 VanessaE twoelk: there already is a fir tree model that has this shape, except it's a bit fatter 18:04 PenguinDad douglas fur :D 18:04 twoelk is that where the furrys live? 18:05 * VanessaE doesn't know any douglas furs (or hardly any other furries) 18:05 twoelk or the furlings of stargate? 18:05 blaise omg 18:06 blaise http://en.wikipedia.org/wiki/Douglas_fir 18:06 twoelk blaise: btw does the areas mod work now? 18:08 blaise yeah, it works.. it just doesn't save areas through a restart 18:08 blaise it's like it can write to the areas.dat 18:08 twoelk http://en.wikipedia.org/wiki/Cupressus_sempervirens is still a quite different tree in appearence 18:08 blaise but it doesn't care what's inside it 18:08 blaise I like these too.. http://en.wikipedia.org/wiki/Western_hemlock 18:08 twoelk does it read other files from the same directory? 18:11 blaise it seems to have no other problems 18:11 twoelk so it is not a problem of directory access 18:12 twoelk btw the file you posted was hopefully not the complete file 18:12 VanessaE twoelk: these Cypress you were talking about... would they spawn anywhere in particular? 18:13 VanessaE (the "cultivated" ones I mean) 18:13 twoelk well the ones I had in mind would be planted, the wild ones are a lot wider in shape 18:13 twoelk oops 18:13 VanessaE hrm 18:14 twoelk on cemetaries? 18:14 VanessaE that's a little complicated. 18:14 twoelk make them spawn on old bones ;-P 18:14 VanessaE haha 18:14 VanessaE spawn on default:dirt_with_grass if there are bones nearby ;) 18:15 twoelk http://en.wikipedia.org/wiki/Cupressus_sempervirens says hot dry summers and mild wet winters 18:15 VanessaE yeah, reading that now 18:16 VanessaE seems like another desert tree, really 18:16 VanessaE but needs to be near water, unlike the acacia 18:16 twoelk so southern california with irrigation? 18:16 twoelk well the wild ones originated in anatolia I think 18:17 VanessaE I could copy&modify the acacia biome def to put these in the same areas, with a wider range, but limited to being within say 30m of water 18:17 VanessaE that would be for the wild ones. for the cultivated ones, that's tricky. 18:18 VanessaE Sokomine and I were talking earlier about adding smaller varieties of the main trees also 18:19 VanessaE something default-tree-sized, randomly spawned at mapgen time, and plantable. 18:19 twoelk yeah something betwin the young trees and moretrees is missing 18:19 VanessaE yeah 18:20 Eater4 the irc mod is new and still not working 18:20 VanessaE I guess maybe the user could hold shift while the plant a sapling to make it grow the small one? 18:20 Eater4 It is updated, but it isn't pulling up the new commands 18:20 blaise but yeah, it's not directory access 18:20 Eater4 commanda* 18:20 Eater4 commands* 18:20 VanessaE but that complicates the cypress, as it would have a big one, and a big "pencil" shaped one, but then how would the user plant a smaller one? 18:20 blaise and yes it was the whole file 18:20 Eater4 hm.... 18:20 * blaise pokes twoelk 18:20 twoelk I thought of the pencil-pine type because it is easier to use when building. It is high enough to make a mark but does not take so much horizontal room 18:21 twoelk blaise: then the ending was missing 18:21 twoelk it was cut of 18:22 blaise if you encorperate those big tall pines, the white pines? you should make it where they fall over in high winds, like the real thing 18:22 twoelk yeah, catastrophy implanted 18:23 blaise in florida as a child I remember they planted a bunch of them to reduce wind in residential naborhoods, but it turns out their root structure remains flat and on the surface.. 18:23 VanessaE blaise: you feel like coding THAT? :P 18:23 blaise so the would just blow over after a while 18:23 blaise VanessaE: I would love to, unfortunetly I'm not a strong coder 18:23 blaise I know a little ansi C, some pascal.. and basic.. 18:24 blaise a little asm 18:24 blaise no lua, python, or friends.. 18:25 twoelk blaise: so the original areas.txt is also not a complete table? 18:25 blaise there is no areas.txt 18:25 blaise where is this file supposed to be located? 18:25 blaise next to world.mt ? 18:25 twoelk er, was it json format? 18:25 VanessaE areas.dat and yeah in the same dir as world.mt and so 18:26 blaise -rw-r--r-- 1 minetest games 785 Aug 23 08:43 areas.dat 18:26 PenguinDad twoelk: it's minetest.serialize format 18:26 twoelk ah 18:26 Sokomine vanessae: fertilizer could be used to grow the larger ones. without it, they could reamain small 18:26 twoelk still file he posted was corrupted iirc 18:26 twoelk Sokomine: back to the bones 18:27 VanessaE no bones 18:27 VanessaE G*d no 18:27 VanessaE this is not minecraft 18:28 VanessaE I refuse to use "bonemeal" or similar 18:28 Sokomine twoelk: only if the bones are found lying around randomly. not if you have to create them first 18:28 VanessaE fertilizer isn't made from bones anyway in the real world 18:28 VanessaE it's made from ...well... shit :) 18:28 VanessaE the soil could be farmed though 18:28 * twoelk hides his sword again 18:28 Sokomine put some straw on the ground...wait for a mob to show up... 18:28 VanessaE THAT makes more sense than bonemeal 18:29 Sokomine sounds convincing, yes 18:29 VanessaE till the ground, make sure it's wet, plant the tree, let it grow --> big tree 18:29 VanessaE else, small tree 18:29 twoelk wasn't there some ideas about molehills and rainworms in eden-mod? 18:29 Sokomine they'd probably need minerals, those trees 18:29 VanessaE twoelk: there are molehills in the plantlife modpack 18:29 Sokomine there are very decorative molehills there :-) i havn't seen any rainworms though. except for fishing 18:29 blaise twoelk: http://pastebin.com/XcwcAQXY 18:30 twoelk make more use for leaves. 9 leaves=1 fertilizer 18:30 VanessaE I'm sure I could come up with something. 18:30 Sokomine guess the tree size depends mostly on undgerground (minerals available) and how it's cut? and time, of course 18:31 LazyJ The "something missing" between young trees and full-sized trees seems to be a matter of size variety. 18:31 blaise twoelk: so there's supposed to be an areas.txt ?! 18:31 blaise I think I've been robbed 18:31 Krock Pastebin.com is under heavy load right now :( 18:31 VanessaE 6 leaves --> oil extract (I'll copy homedecor's/pipeworks' recipe), oil extract + coal + something else == fertilizer 18:31 LazyJ If that's the case, why not add new trees of different types but not as big? 18:31 twoelk so much for that theory. blaise: seems valid. My bad areas.dat 18:31 VanessaE LazyJ: that's the idea. 18:31 blaise Krock: nah 18:32 blaise so, I have my minetest server on a laptop 18:32 VanessaE LazyJ: they'll be the same types as now, but smaller than current. 18:32 blaise which is on two dasychained UPS units 18:32 LazyJ Ehmm.... I din't mean middle-aged versions of the existing more trees but entirely different trees. 18:32 blaise so, unless the server crashes my areas will be ok 18:32 VanessaE ohhh 18:32 blaise but everyone elses areas will be lost 18:33 blaise and they're going to come back online and be pissed 18:33 twoelk Sokomine: actually one basic trigger for hight is need of access to light 18:33 blaise s/will be/has been/ 18:33 VanessaE LazyJ: naw, that's too much I think. 18:33 LazyJ Ornamental trees used in landscaping that are chosen because they don't get tall or wide. 18:34 Sokomine oh. hm. light is a bit difficult 18:35 Sokomine lazyj: my idea is to get normal-sized (like the mapgen-tree that sometimes grows apples) that provide some of the colors from vanessas coloredwood mod 18:35 Sokomine vanessa wants them to be in the shape of moretrees trees :-) 18:35 LazyJ Ah. 18:36 LazyJ I tried Bas080's "Trees" mod and after a while removed it. 18:36 twoelk well the light blockers are the neighbours, so you just need to look to the sides. 18:36 LazyJ It made dwarf versions of some of the MoreTrees trees. 18:37 LazyJ But the trees looked smushed. 18:37 VanessaE smushed? 18:37 VanessaE heh 18:37 LazyJ Just as thick but half the height (not accurate but close enough description). 18:37 twoelk that's why I thought of the pencil pine, it looks starnge anyways 18:38 VanessaE ah 18:39 LazyJ Mid-sized versions of the MoreTrees might have trunks that are half the circumference, thicker than a fence post by a little. 18:39 VanessaE that would be rather difficult. 18:39 VanessaE I could keep them all as "thin" trunks though (e.g. one node size, rather than 2x2 or cross) 18:39 * twoelk wonders what evil plan Blaise is up to 18:40 LazyJ Aye, but that's what would pull-off the visual balance. 18:40 VanessaE L-system models don't have a way to specify a different node for the tree branches 18:40 Sokomine hmm. like the ferns? 18:40 VanessaE versus the trunks 18:40 Sokomine such slim trees don't get branches yet 18:40 LazyJ mHmm.. 18:40 Sokomine they have to grow up for that first :-) 18:41 twoelk so you need a big tree model and a small tree model 18:41 VanessaE if I "draw" everything with leaves, I could pull it off maybe 18:41 Sokomine (guess the branches are hidden in the leaves...) 18:41 VanessaE then the trunk is just the trunk 18:41 LazyJ Increase the leafdecay radius for the slimmer trunk types? 18:42 VanessaE LazyJ: yeah. if I have to 18:42 VanessaE for a smaller tree, that might not be needed though 18:42 VanessaE particularly if the trunk goes up through the center of the tree 18:43 twoelk ha my pencil pine fits all these recomendations 18:43 VanessaE what's the maximum height of a default tree? 18:43 VanessaE about 7 or 8m? 18:45 LazyJ Another thought... place a tree trunk or sapling in a machine/saw/paint-booth menu system and the player chooses a tree "design" that will produce when the output sapling is used? 18:46 VanessaE too complicated for now 18:46 VanessaE maybe later on 18:46 LazyJ Then the player could choose a vertical, pole-type tree or a split and sprawling type tree top (acacia but even more spread out). 18:48 VanessaE ok, so....fertilizer from leaves + coal + water ---> punch the ground with it == uses up one portion thereof if it's dirt with grass, and turns the ground into fertilized dirt? Plant a regular tree sapling here and it grows into a big one? 18:48 VanessaE else it grows into one of these new small ones? 18:49 VanessaE should the ground first be tilled into farming:soil_wet? 18:53 Jordach so i played Borderlands 2 without paying using the time period on Steam https://cdn.mediacru.sh/Y_hA0NqjJHJU.png 18:53 twoelk sounds like planting big trees gets more complicated :-/ 18:54 twoelk https://cdn.mediacru.sh/jWWTxS35SkZr.jpg here are some trees I "built" on VEC 18:55 VanessaE twoelk: that's exactly the sort of model I was gonna make for the cultivated cypress. 18:55 twoelk well they stand behind the pool building - since ages 18:55 VanessaE except maybe a tad shorter. 18:56 LazyJ twoelk, I've taken to building my own trees too where needed. 18:56 VanessaE as for complicated to plant a big tree? naw. just need to make a reasonably good way to differentiate between the big ones and small ones. 18:57 LazyJ It's an art all its own. 18:57 Sokomine hm. most fruit trees are afaik created by growing one tree and then plugging in part of another? though that applies to grown trees... 18:57 twoelk with the the thick trunks the dimensions sort of dictated themselves 18:58 LazyJ For smaller trees I've used fence posts with a trunk hidden in the middle of the leaves. 18:59 Sokomine certainly. building good trees or landscape from scratch is very difficult. very few people manage that (i can't really either) 18:59 VanessaE LazyJ: for the smaller ones that's exactly my plan. well not fence posts but a nodebox for the trunk and a full-size trunk where needed, to "plug" any holes 19:00 blaise guess I'll have to ask ShadowNinja about it? 19:01 twoelk blaise: please do, it may be a bug 19:06 Sokomine hm. the english wikipedia seems to call it "shield budding" (at least one of the methods) 19:07 Sokomine perhaps...by applying a tree trunk of the desired species to a planted sapling 19:07 Sokomine although that might be pretty inefficient.... 19:08 VanessaE leaves + water bucket + cactus + coal ---> 5 fertilizer + empty bucket. how's that sound? 19:09 VanessaE punch the ground with it, the ground if dirt or dirt with grass becomes fertilized dirt 19:09 VanessaE forget farming 19:10 Sokomine is a cactus good for making fertilizer? thought they're mostly water? at least they're available 19:10 Sokomine leaves sound good, though. and water can't hurt 19:10 VanessaE I figure a cactus is a good supply for the "minerals" 19:10 Sokomine maybe they'd love something mineralic? 19:10 VanessaE the leaves for the oil that is commonly used in fertilizer 19:10 VanessaE the coal for the carbon 19:10 VanessaE and the water of course is a universal solvent 19:12 twoelk I made these on Landrush https://cdn.mediacru.sh/k5dkZaCdKgdf , https://cdn.mediacru.sh/5KgjSbec8O-_ but the dimensions did not look right 19:13 VanessaE yeah, those look a little too "squat" 19:13 VanessaE because of the trunks 19:15 VanessaE ok, I need to go lie down for a while. brain is full. 19:15 VanessaE I/O error writing /dev/brain: no space left on device. 19:16 VanessaE bbl 19:16 * PenguinDad is getting the feeling that he's too stupid to figure out geany colorschemes 19:17 HomelessHedgehog Please work this time 19:17 blaise ikr? 19:18 twoelk Sokomine: other parts of that castle on Landrush: https://cdn.mediacru.sh/zwoX_g9GnWC- 19:18 * Sokomine plugs a new harddisk into vanessas brain 19:19 Sokomine twoelk: looks nice! similar in style to the one you built on vanessas server, but still diffrent 19:19 Sokomine twoelk: which landrush server are you talking about in particular? brandons, which is now hosted by oldcoder? or another one? 19:20 twoelk brandosns 19:20 twoelk brandons 19:20 twoelk gee - thick fingers 19:20 Sokomine ah. can you show me the castle? i'd love to take a look 19:20 twoelk oops 19:21 twoelk was that Niel Armstrong rouad in the south? 19:23 blaise o.0 19:26 * twoelk is franticly closing windows while his grafic viewer attempts to crash with too many windows open 19:26 * Sokomine waits for paramat to show up 19:26 Sokomine :) 19:29 Calinou Jordach, “1 hour left” → does it explode after? 19:29 Jordach Calinou, no idea ;3 19:30 twoelk Sokomine: somewhere near -1220 / -2560 I think 19:33 PenguinDad Calinou: It implodes of course :p 19:33 kioty What got you guys away from Minecraft to this? 19:35 twoelk Sokomine: https://cdn.mediacru.sh/hQldqIJaCpuI , the buildings on the left 19:35 twoelk kioty: beautiful trees 19:39 PenguinDad kioty: I didn't play minecraft before I played minetest 19:40 Eater4 kioty: the fact that it was free 19:40 Calinou infinite map height, modding… 19:41 kioty Been playing Minecraft again D: sorry aha 19:47 Eater4 I am trying to start a music mod though 19:48 Eater4 I don't know much about lua though...this is gonna take a while 19:53 kioty Borderlands 2 free? sweet 19:54 Calinou not anymore 19:55 kioty For 5 more minutes 19:55 kioty Just added it to download another time, that works right? 20:02 kioty I know people make a lot of SP mods, but is there any server plugins (like Hunger Games, MobArena, parkour) 21:08 Sokomine kioty: there are mods for servers (protection, trade and such). i don't care about hunger games, arenas and parcours; though many people seemed intrested in them 21:12 blaise strange 21:12 blaise I hear the sound of a fire 21:12 blaise but I'm in the middle of the ocean 21:12 blaise wtf 21:12 blaise it's raining 21:13 blaise is that what rain is supposed to sound like? 21:14 blaise Sokomine: p.s. - 15:17 -!- kioty [~gerard@cpc12-flit3-2-0-cust193.9-1.cable.virginm.net] has quit [Quit: Leaving] 21:15 blaise !server MidnightSystems 21:15 MinetestBot blaise: No results 21:15 blaise why not? 21:15 blaise !up midnightsystems.net 21:15 MinetestBot midnightsystems.net:30000 seems to be down 21:15 blaise bullhonkey 21:17 * blaise feeds turtleman_ to CraigyDavi` 21:18 turtleman_ why am i being fed 21:18 turtleman_ to craigydavi` 21:19 blaise he was craving turtle soup 21:19 turtleman_ i see D: 21:19 blaise you were the next best thing.. 21:23 hisforeverkid I just downloaded minetest but don't know how to get started? 21:23 blaise how would you like to get started? 21:23 Calinou http://wiki.minetest.net/wiki/Getting_started 21:23 blaise lol 21:23 hisforeverkid ty I'll go there 21:24 blaise wow 21:24 blaise my server ran fine for 3 days 21:24 blaise now it's crashing like balls and all creation 21:24 blaise fml 21:31 Calinou http://wiki.minetest.net/Getting_started 21:31 Calinou fixed URL, hisforeverkid 21:32 * Jordach hears the same voice of GabeN: "Welcome to Minetest. After 4 years in development, hopefully it will have been the wait." 21:32 Jordach +worth 21:34 Calinou Irrlicht 2: more awaited than Source 2. 21:53 Jordach <3 http://mrdoob.com/lab/javascript/effects/solitaire/ 22:58 shadowzone Hi. 23:06 Sokomine hi 23:14 iqualfragile btw: mmdb is up again, thanks to xyz 23:26 Sokomine oh! that's very good. mmdb is important 23:30 paramat The boat of boats mod floating and bouncing when placed on a solid surface is my fault, it's intentional to stop it getting stuck in a riverbed when bobbing in shallow water. 23:31 blaise iqualfragile: serious?! 23:32 iqualfragile blaise: https://forum.minetest.net/mmdb/ 23:32 blaise paramat: if there's around 2 or 4 seconds of lag, you can bounce one of those boats into outerspace.. 23:32 blaise it's pretty awesome 23:33 blaise but not if you're currently riding it. 23:35 blaise iqualfragile: so you don't accept git repo's for mods? because I'm not happy with just a cloned url to some random place someone tossed a zip file 23:36 blaise atleast with git I can update the mod in place 23:36 blaise with zip, everything is questionable. 23:36 iqualfragile every mod has to give a repos url 23:36 blaise k 23:36 paramat blaise i actually made the boat more stable in it's vertical motion to reduce the lag-induced rising and falling 23:37 blaise :) 23:37 blaise I wonder if I can use that RC Car mod to create R/C mining equipment 23:37 blaise i guess it doesn't have to be r/c 23:38 iqualfragile blaise: the "random place someone tossed a zip file" is not all that random and its not someone 23:38 iqualfragile its the mod creator 23:38 blaise but I want to build a mod where we can create massive mining and escavation equipemnt that is controlable.. 23:38 iqualfragile and the zip file is hosted on the same server the mmdb is 23:39 iqualfragile and (though not yet displayed in the client) versions can be "aprooved" if checked by a moderator 23:40 blaise I was thinking something like the nuclear tunneling equipment that they melt through stone and it creates perfect tunnel walls 23:41 EvergreenTree iqualfragile, it would be a good idea to automatically get updates from the github repository 23:41 blaise I'm also curious how minetest and minecr**t doesn't have caveins from mining... 23:41 EvergreenTree it is very annoying to manually upload zips of the mod 23:41 EvergreenTree That's why I haven't uploaded much of my stuff there 23:42 blaise EvergreenTree: what about winblow abusers? 23:42 iqualfragile EvergreenTree: no, it would not, besides repositories not always being stable (sapiers mobf being a prime example) 23:42 jojoa1997 blaise it is called lag heaven if that feature were enabled 23:42 blaise jojoa1997: what are you talking about? 23:42 iqualfragile it also would more or less remove the ability for the mods to be reviewed by users and by mods 23:42 jojoa1997 [19:41:27] 18<24blaise> I'm also curious how minetest and minecr**t doesn't have caveins from mining... 23:43 blaise it's lag heaven already.. 23:43 jojoa1997 true 23:44 iqualfragile EvergreenTree: so while i do understand your issue you need to understand that it would conflict with other interests 23:44 EvergreenTree iqualfragile, I realize that 23:44 paramat cooking dinner at midnight in the UK again, i'm a night person 23:44 sapier mobf master is stable 23:45 blaise but, that's the whole point of git 23:45 EvergreenTree It's just rather annoying 23:45 sapier all the development is done on separate branch 23:45 blaise you can actively develop and the people can specificly request different versions 23:45 iqualfragile sfan5: yes, but finding "master" can be quite a task 23:45 iqualfragile some repositores have an unstable master but an stable "stable" 23:45 blaise besides that, why would you want your repo to spit out developmental code to whomever asks for a copy 23:46 EvergreenTree I suppose there can't be anything done about that for now 23:46 EvergreenTree mmdb has plenty of other issues to work on 23:46 EvergreenTree :P 23:46 iqualfragile EvergreenTree: an idea thought about at the moment is to be able to get a snapshot of the repos as version 23:46 sapier but mobf has another problem, mobfs git repository contains a lot of development data not required for the modpack itself 23:46 blaise lol 23:46 sapier and it's actually 4 git repositories no one for animals modpack 23:46 blaise EvergreenTree: the linux source code does it.. 23:47 EvergreenTree blaise, that's true 23:47 iqualfragile you would just need to press a button on the website and the rest would be automated 23:47 blaise you can clone linux-2.2.2 if you want.. 23:48 iqualfragile but yeah, you are right, mmdb has lots of other issues to work on 23:48 EvergreenTree iqualfragile, That would be very tricky to do 23:48 iqualfragile no, not really 23:48 iqualfragile you would just need to clone the repos on the server side 23:48 blaise gotta draw the line somewhere 23:48 iqualfragile and repack it 23:48 EvergreenTree iqualfragile, Ah, right 23:48 EvergreenTree Automatically uploading would be better 23:49 iqualfragile what do you imagine when saying automatic uploading? 23:49 iqualfragile on each commit? 23:49 EvergreenTree iqualfragile, I mean cloning the repo server side and using that as the download link 23:49 iqualfragile wut? 23:49 iqualfragile that is not possible 23:50 EvergreenTree you would just need to clone the repos on the server side 23:50 iqualfragile first things first, and the first thing is to get mmdb to work with the new forum logins 23:50 EvergreenTree I think I misunderstood you 23:50 EvergreenTree Yes, that would be nice 23:52 iqualfragile then i will try to fix some bugs here and there 23:52 iqualfragile get a propper search going 23:52 iqualfragile and then we can look at the future 23:55 blaise iqualfragile: ehrm, is the mmdb gallery not up yet? 23:56 iqualfragile blaise: was buggy from the second jeija implemented it, it does not show you the pictures until you have uploaded at least two 23:56 EvergreenTree Yeah, the gallery definitely needs to be worked on 23:57 iqualfragile it will actually most likely be removed entirely 23:57 iqualfragile and replaced by another gallery 23:57 iqualfragile because jeija never licensed his contributions its kinda hard to actually use them 23:57 EvergreenTree iqualfragile, by that, you mean a complete rewrite? 23:57 EvergreenTree That would be good 23:58 iqualfragile so i will most likely throw them out and replace them 23:58 blaise cd /var/lib/minetest/.minetest/mods/ && git clone --recursive https://github.com/rubenwardy/awards 23:58 blaise oops 23:58 iqualfragile --recursive? 23:58 blaise man git 23:58 iqualfragile sry, don't have 6 hours atm 23:59 blaise if it takes you six hours to hit the / key and search for --recursive 23:59 blaise then, wow. 23:59 blaise I hope you're collecting ssi 23:59 iqualfragile recursive yields one hit 23:59 iqualfragile and redirects me to git-merge 23:59 blaise lmao