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IRC log for #minetest, 2014-08-24

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All times shown according to UTC.

Time Nick Message
00:00 hmmmm some other chunk that had already finished being generated a long time ago might get updated
00:00 hmmmm because a neighboring chunk just got generated that carved some caves into its sides
00:00 Sokomine which wouldn't be so bad as long as the generation is entirely deterministic?
00:00 * blaise is a sobing mess over no working rail system
00:00 sapier blais yes that's the glitch I mentioned
00:01 hmmmm yes, it's deterministic
00:01 hmmmm as in, if you REALLY wanted to, you could figure out all the caves that would ever get carved into your current map chunk on the time of generation of that map chunk
00:01 blaise sapier: do you think it would help if I tried to get linux to start the minetest server and run it in realtime ?
00:02 hmmmm by running the same cavegen algorithm on all neighbors of your current chunk and keeping the results of what actually got carved into your current chunk
00:02 hmmmm but that requires generating caves for 26 chunks
00:02 hmmmm not 1
00:02 Sokomine hm. seems a lot of effort
00:02 Sokomine yes. that sounds inefficient
00:03 sapier blaise: no it's network lag
00:03 sapier there's a pull that might improve it but yet not decided if that's the way to go
00:04 sapier btw I just updated monorail fixing the transport cart inventory bug
00:04 Sokomine ok...let's assume the following: my mapgen takes one particular chunk and fills that 80x80x80 area with some silly node (say, mese blocks) completely
00:04 blaise k
00:04 blaise sapier: you know anything about the areas mod ?
00:04 Sokomine now, once neighbouring chunks are generated, their caves will eat into that mese-filled chunk (up to 16 nodes inside)
00:04 blaise for some reason areas.dat isn't being created/wrote to
00:04 blaise although the perms on the directory are fine
00:05 Sokomine will the mese-filled chunk receive caves? if i stupidly set every node in on_generated to mese?
00:06 paramat soko, yes
00:07 paramat mese has 'is ground content' = true
00:08 sapier blaise: sorry I don't know that mod
00:08 Sokomine ok. but if we had a way to call something like on_generated after the cavegen did its work on that chunk + its shell (which is part of other chunks) we might find a solution
00:09 paramat but then when neighbour chunks get generated their caves will carve into the first chunk
00:09 paramat .. by 16 nodes
00:09 Sokomine namely by filling chunk and shell with what ought to be there again, for a second time (disregarding those areas where caves may be)
00:10 Sokomine doesn't matter, as we'll apply the same procedure to those neigbours: once they're generated and got their caves, re-generate them anew - and repair where cavegen ate through. including nodes in the shell
00:10 paramat ah i think i see what you mean
00:10 Sokomine thus, things will be generated multiple times, but it doesn't require to make copies of all nodes that may be ground content
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00:12 Sokomine hm. might still be slow, with all that re-generation. on the other hand: making working copies of all nodes that are ground_content and which may appear in buildings also is a bit...difficult
00:13 Sokomine dirt_with_grass is a popular surface which may be intresting for a lot of plants and mobs
00:14 Sokomine (difficult as in: would lead to lots of additional nodes with no benefit for building as they have the exact same textures as the normal ones)
00:15 paramat i must eat bbl and will read logs o/
00:15 paramat left #minetest
00:19 Sokomine other options...hm. if the village where sourrounded by layers of nodes which are not ground content, there might still start a cave directly in the village area
00:21 Sokomine hmmmm: if the cavegen hits a node that is not ground content, will it stop with that cave alltogether or just not remove that one node?
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00:24 hmmmm sokomine, it will not remove that one node.
00:24 Sokomine in that case, using a special air node for all air inside the village won't be a solution either
00:25 blaise I guess it's pilzadamn's mod
00:26 Sokomine areas.dat? perhaps from the areas mod? that's from shadowninja
00:28 cg72 cavegen also needs a max pos.y, on worldedits where a chunk isnt loaded it destroys the new stuff
00:30 cg72 sokomine btw my treegen/lus code is >10 times faster for trees and >= 20 times faster for jungle trees
00:30 cg72 treegen.lua**
00:31 * cg72 cant type
00:32 Sokomine that is very fine, cg72. i'm looking for a treegen for normal-sized trees (perhaps with diffrent trunks, leaves and fruits). vanessae has done some nice textures for coloredwood which i want to use as wood for trees
00:33 blaise is it possible to ask the server what time of day it is?
00:33 blaise I've not found any functional clocks.. :(
00:33 blaise aside from making a sun dial
00:33 Sokomine it's not very realistic to get colored wood from trees (usually some kind of paint would be applied), but gameplay demands are a bit diffrent. beeing able to cut down conveniently sized trees which will supply the player with some colored wood helps
00:34 Sokomine i saw a mod once which displayed server time via hud
00:34 cg72 sokomine for some reason voxel treesgen isnt working right if its not in the default mod vanessa told me :(
00:34 Sokomine or do you want ingame time?
00:34 blaise in game time
00:34 blaise hence the mentioning of a sun dial
00:34 cg72 blaise i have an ingame clock
00:34 blaise :o
00:34 Sokomine hm. i'm sure i saw mods regarding that (watch? clock?)
00:35 blaise homedecor clocks all show 5:55.55
00:35 blaise which sucks
00:35 blaise atleast they're correct twice a day, eh?
00:35 blaise XD
00:36 Sokomine blaise: minetest.get_timeofday  keep looking at the functions around that one in lua_api.txt
00:36 cg72 blaise https://forum.minetest.net/viewtopic.php?f=9&t=9615
00:36 Sokomine cg72: can you specify?
00:36 PenguinDad blaise: once a day for me ;)
00:37 Sokomine penguindad: that's right :-) with the analog ones, it was twice a day
00:37 cg72 that has a clock and lag display
00:37 blaise o.O
00:37 Sokomine cg72: what's the problem with your new tree-code? can you explain that, please? i'd love to use it
00:37 blaise so, no big ben construction..
00:38 Sokomine oh, of course you can build big ben. tell me when you're finished :-)
00:38 Sokomine i know someone who started building a big ben in minecraft classic. i'm sure there're more of those towers around
00:40 blaise what is a dark green text color in hex ?
00:40 blaise if this is whight 0xFFFFFF
00:41 cg72 sokomine it works great in the default mod but vanessa says the voxelmanip is weir d outside om the default mod but i never tried
00:42 cg72 003300 is dark green
00:42 blaise you sure it's not 0xA9A9A9 ?
00:42 blaise oh wait, that's grey
00:42 blaise 0x006400
00:42 blaise dark green
00:42 blaise yes?
00:43 Sokomine cg72: hm. perhaps vanessa wanted to say that it's problematic if multiple mods apply changes through voxelmanip in on_generated. the result may not always be as expected
00:43 cg72 oh well spawning a sapling then an abm to grow it will do fine then
00:44 cg72 006400 is dark green to
00:45 cg72 sokomine i can rewrite it to be non voxelmanip if you need
00:45 blaise ah, ShadowNinja created the areas mod
00:46 blaise ShadowNinja: hello, would you happen to have a moment to spare?
00:51 blaise https://forum.minetest.net/mmdb/ is still down
00:51 blaise :(
00:55 blaise sapier left?
00:55 blaise Whaa!
00:55 blaise I wanted to ask him about how to fix the in game mod store
00:56 VanessaE he's normally in bed by this time
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01:06 blaise omg
01:06 blaise apparently I need mapgen_7 for snow biomes to work
01:06 * blaise facepalms
01:06 VanessaE nope.avi
01:07 VanessaE snow biomes works with mgv6 also
01:07 VanessaE if you mean the mod so-named.
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01:18 Sokomine blaise: there's also my moresnow mod - if you want to have snow on roofs :-)
01:19 Sokomine cg72: voxelmanip is fine. the voxelmanip area can be supplied in most situations i think
01:24 cg72 sokomine let me know if you want trees of different sizes, shapes or whatnot :)
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01:42 blaise VanessaE: I do, ty
01:42 blaise Sokomine: ty, I'll look in to it
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01:54 Sokomine cg72: hmm. normal size is pretty ok i think. they shall not be higher than normal digging range (else inconsiderate players will not dig them fully)
01:54 VanessaE Sokomine: inconsiderate players don't dig them fully *anyway* :P
01:56 cg72 VanessaE thats why i have tree decayin my game
01:56 Sokomine vanessae: yes, i'm afraid so :-( still, if the trees are too big, they have an excuse...
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02:00 cg72 sokomine >> http://i.imgur.com/Vxwtl6A.png
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02:15 blaise I wonder if snow is compatable with moresnow like it is with snowdrift
02:16 * blaise pokes Sokomine
02:16 paramat nice trees
02:17 cg72 paramat me?
02:17 paramat yeah those acacias
02:18 cg72 i based them off your acacia trees in watershed, i used your textures and started with your code
02:21 jentron Is there a good program to view directX (.x) model files on linux? I usually use osgviewer for looking at 3d models, but it seems to crash on the models in simple_mobs
02:22 paramat cool, my textures are CC BY-SA
02:25 cg72 paramat that is ok right?
02:25 cg72 i think it is
02:25 cg72 lol
02:27 blaise hrmm
02:27 blaise so I use moresnow with the snow mod ?
02:27 VanessaE with snowdrift
02:28 paramat yeah thats okay :)
02:34 cg72 paramat they gen 4 times slower then a junjle tree but they look nice
02:36 Sokomine blaise: yes, snow and moresnow ought to be compatible
02:37 paramat and good work making the branches not show their interiors like mine :D
02:38 cg72 well its 3 layers of leaves and rounded corners feel free to use my slower code :)
02:39 blaise god damnit
02:39 blaise so I got areas protection to actually write to the stupid areas.dat file
02:39 blaise right?
02:39 blaise and even though there's stuff in that file
02:39 blaise it still doesn't fricking keep the areas after a server restart
02:39 blaise what in the actual fsck is going on!
02:41 khonkhortisan Unless you're messing with hard drive sectors, there's no actual fsck going on.
02:42 * blaise slaps khonkhortisan with a scsi 1 original implementation cable
02:42 * khonkhortisan retaliates with a USB-enabled pet rock
02:44 cg72 usb rock rotf i love it, get me one
02:44 khonkhortisan It doesn't look like you can actually unplug the usb cable from the rock itself.
02:48 * khonkhortisan pretends to flop an original floppy disk around like a wet fish - he only has the middle size.
02:49 cg72 lol want some data punch cards lol
02:50 blaise return { { ["pos2"] = { ["y"] = 3, ["x"] = -117, ["z"] = 20 }, ["name"] = "reNes and neckouts Castle", ["owner"] = "reNe", ["pos1"] = { ["y"] = 3, ["x"] = -128, ["z"] = 10 } }, { ["pos2"] = { ["y"] = 52, ["x"] = 149, ["z"] = 125 }, ["name"] = "Home", ["owner"] = "blaise", ["pos1"] = { ["y"] = -50, ["x"] = 22, ["z"] = 15 } }, { ["pos2"] = { ["y"] = 36, ["x"] = -30, ["z"] = 191 }, ["name"] = "Home", ["owner"] = "mojuave", ["pos1"] = { ["y"] = -11, ["x"
02:50 blaise there's the contents of my areas.dat
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02:51 blaise so, I know it works
02:51 blaise :\
02:51 blaise but why isn't it reading that file when the server starts up the mod?
02:51 Tesseract_ joined #minetest
02:51 khonkhortisan ^ I saw your ipv6 from my ipv6
02:52 blaise khonkhortisan: perv
02:53 blaise !server midnightsystems
02:53 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 1/50, 0/2 | Version: 0.4.10 / minetest | Ping: 122ms
02:53 khonkhortisan …There needs to be a longer delay between server join and channel join for the cloak to apply in time.
02:53 khonkhortisan The point of a cloak is to hide ip. The way the client is set up, it doesn't work.
02:54 blaise so you think it's his irc client that's causing his ipv6 to show?
02:54 blaise because it's not..
02:54 blaise the only thing his irc client provided was teh changing host comment
02:55 blaise so, it's actually something wrong with how it's coded in the ircd the server he was connected to us using
02:55 blaise I'm not sure what freenode uses.. I'm rather fond of ratbox myself
02:55 blaise I'm currently using unrealircd though
02:56 Tesseract blaise: Freenode uses ircd-seven - a fork of Charybdis.
02:56 blaise blech
02:56 blaise disgusting
02:56 blaise 17:30 -!- Your host is midnightsystems.net, running version Unreal3.2.10.2
02:57 blaise 21:56 -!- blaise [blaise@MSnet-43FA4F66]
02:57 Tesseract (A fork of ratbox, a fork or hybrid, a fork of the original IRCd)
02:57 blaise I'm fermiliar with it
02:57 Tesseract blaise: Yes, I've heard Unreal's bad.
02:57 blaise it's not too bad
02:58 blaise and it's not showing my underwear, so it's better than what tess was connected to
02:58 Tesseract But why use it if there's better.  :-)
02:58 blaise lmao
02:58 blaise meh, I run gentoo
02:58 blaise I was using ratbox vanilla
02:58 Tesseract blaise: And?
02:58 blaise and they tossed it from portage
02:59 Tesseract blaise: Git/svn/bzr/hg/wget/curl + make
02:59 blaise net-irc/charybdis-3.4.2 is available
02:59 blaise but I really don't like it
02:59 blaise Tesseract: portage uses all of that
02:59 blaise and more
03:00 blaise svn, mercury
03:00 Tesseract blaise: Git and svn and bzr and hg and wget and curl?  Wouldn't just one do?  ;-)
03:00 blaise a few others I can't think of
03:00 blaise one does fine, portage uses rsync with gentoo, and git with funtoo
03:01 Tesseract PacMan uses shell-lick scripts, so it can use whatever.
03:01 blaise but fetching sources is up to the source maintainer.. so portage has to be able to grab all kinds of source tree's
03:01 blaise ah, now we're talking about archlinux
03:02 blaise how do I tell snow to make it snow?
03:02 blaise :(
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03:03 blaise wait
03:03 blaise Sokomine: hey, you still there?
03:09 paramat blaise, you're using the 'snow' mod in mgv6?
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03:09 blaise yes
03:10 blaise and I've got no snow anywhere
03:10 blaise even at +60
03:10 blaise :(
03:10 blaise and, it's currently raining.. and there's no mod to make it rain..
03:10 blaise so..
03:10 blaise I'm lost
03:10 blaise :(
03:10 blaise big ole fat rain drops falling slow as balls
03:11 paramat that mod's snowfall is heavy code, so i wrote 'snowdrift' to provide snowfall with lighter code
03:11 paramat lol oh yeah that's my funny rain, you should disable that in the init.lua
03:12 VanessaE paramat: you didn't use my newer textures? :(
03:12 paramat too busy working on my 'rain' mod
03:12 paramat snowdrift snowfall happens at random times
03:13 * VanessaE grumbles at minetest
03:13 VanessaE what are the perlin values that are used to generate deserts by default?
03:13 paramat and follow the instructions in the 'snowdrift' thread/init.lua to match snowdrift snowfall to the 'snow' mod areas
03:13 VanessaE seems I've got a bug in plants_lib's humidity calculation.
03:14 paramat mgv6 hunidity noise is actually independant of biome noise that defines deserts
03:14 VanessaE I know
03:15 paramat okay erm
03:15 blaise paramat: hrmmm.....
03:17 paramat ah desert noise params are stated in my 'flatten' mod
03:17 * VanessaE looks ...
03:18 VanessaE well those are the same perlin params I use...
03:18 paramat but there's also offsets to add in: local noise1 = perlin1:get2d({x=x+150,y=z+50})
03:18 VanessaE no,
03:19 VanessaE look:
03:19 VanessaE https://github.com/paramat/flatten/blob/master/init.lua#L124
03:19 VanessaE you're doing +190
03:19 VanessaE and +90
03:19 VanessaE (however I am doing +150 and +50)
03:19 paramat yeah cause thats biome noise at chunk centre, so 40 is added
03:19 VanessaE oh ok
03:19 * VanessaE re-checks her code...
03:20 paramat line 232 and 233
03:21 VanessaE and perlin value of 0.4 is the edge of the desert?
03:22 blaise so, there's no place on my server where it will be snowing all the time?
03:22 blaise like a north pole?
03:22 blaise or, a really high mountain?
03:22 * VanessaE scratches her head...
03:22 paramat VE: 'Smooth transition 0.35 to 0.45', not sure what the non blend thrreshold is
03:22 blaise maybe the terrain isn't high enough for snow to happen?
03:23 blaise I'm confused why no snow has occured
03:23 paramat blaise correct
03:23 blaise and there's no way to initiate a snowfall?
03:23 paramat but you can edit the params to make it snow all the time within the noise-defined areas
03:23 blaise how?
03:24 VanessaE paramat: right.  in this case I'm looking for values > 0.3 actually.
03:24 VanessaE (for this particular node)
03:24 paramat should be instructions in the init.lua?
03:24 paramat its kinda complex i know
03:25 blaise in what?
03:25 blaise snow?
03:25 blaise snowdrift?
03:25 blaise moresnow?
03:26 paramat in snowdrift
03:26 paramat by default there should be continuous snowfall in the snow biomes of splizard's 'snow' mod
03:27 VanessaE paramat: can you take a quick look at it?   search this, https://github.com/VanessaE/plantlife_modpack/blob/master/plants_lib/init.lua    for references to "humidity"
03:28 paramat the rain in snowdrift is silly so disable that
03:28 VanessaE you should find that I'm using the same perlin settings and checks as you
03:28 blaise hrmm
03:28 blaise well I can't find any snow anywhere
03:28 blaise I got some on the ground left over from weather
03:28 blaise but that mod is crazy on resources
03:29 blaise although, it worked...
03:31 blaise :(
03:31 paramat VE, looks like you're using 'snow' mod noise params for temp, and mgv6 desert noise params for humidity, intentionally as this makes most sense
03:31 VanessaE paramat: indeed so
03:33 paramat the rest loks okay to me. uh my head is spinning, not good at multitasking
03:33 VanessaE haha sorry :D
03:33 blaise I'm going to step outside for a smoke
03:33 blaise brb
03:34 blaise ps, I found what I think is a snow biome
03:34 blaise it's a hilltop which isn't that much higher than "sealevel"
03:34 blaise but it's covered in snow
03:34 blaise although, it's not snowing currently
03:35 paramat yeah snowdrift snowfall is independant of height
03:35 blaise seems like I remember with the original snow mod
03:35 blaise it wouldn't snow unless a cloud was overhead
03:36 blaise idk
03:36 paramat have you enabled particles in settings?
03:41 blaise particles?
03:44 paramat yep my snow is particles, enable those in settings
03:45 paramat you need to find a large patch of snow biome and go deep into it, snow comes down slowly from the north
03:45 blaise are we talking snowdrift ?
03:45 blaise or moresnow ?
03:46 paramat splizard's 'snow' mod plus my 'snowdrift' mod
03:46 blaise particles in the minetest config ?
03:47 blaise in settings? from the main menu?
03:47 blaise yes it's enabled
03:47 paramat ah good yeah there
03:48 blaise I haven't been able to use shaders
03:48 blaise :\
03:49 paramat you're not missing much those look bad to me
03:50 blaise yeah, except if I make an underground tunnel that passes through water at some point, I can't see anything outside of the glass
03:50 blaise just blue
03:50 blaise even if there's something 2 meters away from the glass
03:52 VanessaE paramat: I'm having a confusion here - seems that the edge of a desert is not +0.4 but rather -0.4
03:52 blaise I'm seeing snow
03:53 blaise it's extraordinarily uberlight
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03:53 paramat woo!
03:53 VanessaE or something's just utterly wrong with my humidity map anyway
03:53 paramat well since you are calling desert noise humidity the threshold is inverted?
03:54 VanessaE wait what?
03:54 paramat so in plantslib desert is < -0.4, in mgv6 biome noise deserts are > 0.4
03:54 VanessaE is not 0.4 and higher a dryer area?
03:55 VanessaE oh ffs.
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03:55 VanessaE did I screw that up?
03:56 VanessaE I knew I shouldn't have used symbolic names :-/
03:56 VanessaE max/min refer to the real temp/humidity (or they're supposed to)
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04:03 WingsHugger200 hi
04:05 paramat gonna take a break and watch anime
04:05 paramat left #minetest
04:05 VanessaE have fun :)
04:05 VanessaE missed.
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04:17 zat otaco!
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05:55 ItsAMe How hard would it be to port Minetest to the GCW-Zero?
05:56 ItsAMe Here are the specs
05:56 ItsAMe http://www.gcw-zero.com/specifications
05:56 VanessaE the what?
05:56 ItsAMe its a portable system
05:56 ItsAMe the link will show you the systems specs
05:56 VanessaE won't run that great on that sort of hardware
05:56 ItsAMe How so?
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05:57 VanessaE minetest isn't aimed at embedded systems like that
05:57 VanessaE though it does run on Android
05:57 VanessaE but I don't think it's been ported to MIPS yet.
05:58 ItsAMe Ah, ok
05:58 ItsAMe Is there a mips port coming?
05:58 VanessaE I don't see why it can't be done
05:58 VanessaE runs Linux, OGLES 2.0, ...
05:59 VanessaE should be doable.
05:59 VanessaE but no idea if anyone's working on MIPS or not.
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06:00 ItsAMe So on a scale of 1 to 10, how hard would it be
06:00 ItsAMe im 10 years old, im new to this programming stuff, sorry if i sound childish
06:01 VanessaE if you're not worried about your FPS, probably a 3.
06:01 VanessaE if you are, a 6 or 7 I'd guess.
06:04 ItsAMe The zero has triple buffering support, which allows more fps
06:04 ItsAMe i may have worded that wrong
06:05 ItsAMe but im not that worried about fps
06:06 VanessaE double/triple buffer does not allow for more fps.
06:06 VanessaE all it does is allow you to draw in an off-screen buffer and flip to it when the time is right
06:07 VanessaE it reduces the likelyhood of video tearing which can improve timing and reduce frame rate jitter.
06:07 VanessaE this can give the impression of higher fps but not really
06:07 ItsAMe Ah, i dont know much about this stuff, thanks for clearing that up
06:08 ItsAMe Im gonna look for more open source mc clones
06:09 * VanessaE sighs.
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06:12 blaise this seems nice.. https://github.com/BlockMen/hud
06:14 blaise hrmm
06:18 blaise VanessaE: you think it would be difficult to make that HUD mod work with this https://github.com/cornernote/minetest-armor instead of 3d_armor ?
06:19 VanessaE idk
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06:30 blaise hrmm
06:34 blaise looks like the 3d_armor is more actively developed
06:43 blaise sweet
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07:26 Krock moin.
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07:47 * Krock thinks, he should change mod's content from external mods to prevent the situatin where just too many changes have been made on local and remote side
07:48 reactor joined #minetest
07:51 reactor щ
07:51 Krock omg a wild reactor appeared
07:51 * reactor rolls eyes
07:51 reactor Oh yeah.
07:53 reactor Well, sort of. I feel like a money on a typewriter.
07:53 reactor Monkey, even.
07:55 Krock I'd like money more than monkey
07:57 reactor Me, too.
07:57 reactor But we have what we have.
08:00 blaise Krock: oh?
08:00 blaise too many eh?
08:00 blaise Krock: check out my server
08:00 blaise !server MidnightSystems
08:00 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 1/50, 0/2 | Version: 0.4.10 / minetest | Ping: 385ms
08:00 Krock that's kinda dark
08:00 blaise what part?
08:01 Krock the midnight
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08:01 Krock In 10 mins I'll have time to check it out. that's also when my build finished
08:01 blaise I've had the domain since before domain names costed money
08:01 blaise and the minetest server is realtime
08:02 blaise EST/EDT
08:02 Krock interesting, either chinese or europeans will have night all the time
08:02 blaise 24 hour days, 365 day years
08:03 blaise I have all kinds of stuff
08:03 blaise only thing I don't have yet is trains.. :(
08:03 Krock carts!
08:04 blaise carts?
08:04 blaise isn't that buggy as hell?
08:04 blaise there's monorail too
08:05 Krock mine not. from what I can say.
08:05 blaise I can't seem to keep the damn things on the tracks
08:05 reactor Anyone tried placig a boat on sand?
08:06 Krock not yet.
08:06 Krock it it a hover?
08:06 Krock *is
08:07 Krock whoa. media spam & flood
08:07 reactor It makes funny sounds as it tries to move, and it falls one blocks below if you saddle it.
08:07 reactor s/cks/ck/
08:08 Krock so, 16 nodes?
08:08 Krock :P
08:08 reactor 1 node.
08:09 Krock blaise, from the media loading time, I expet I'd have even les FPS than on the realtest server of VanessaE.. which is already at < 6
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08:17 blaise meh, it's really not to bad
08:18 blaise atleast I don't have any problems with it
08:18 Krock meh, 2000 new files
08:18 blaise really?!
08:18 blaise :o
08:18 Krock cache folder was at 13k and now at 15k..
08:19 Krock that's a 2k difference
08:19 blaise my hardware is old as dirt
08:19 blaise atleast the one I use the client on
08:19 Krock dirt gets renewes everytime by worms and snakes...
08:19 blaise and it runs good
08:19 Krock *renewed
08:20 blaise I'll guess newer hardware would have no problems at all connecting and playing
08:20 Krock waiting now toload since 15 minutes and progressbar is at..uhm 80% maybe
08:21 blaise what hardware are you using?!
08:21 Krock look in forums, posted 2 das ago
08:23 blaise https://forum.minetest.net/memberlist.php?mode=viewprofile&amp;u=7731
08:23 blaise is that you?
08:23 blaise I don't see your hardware
08:23 Krock no, that's me from the 6th dimension
08:23 Krock at planet mars
08:24 Krock okay. 1:0 for your server. I give up. *shows white flag*
08:26 blaise :(
08:26 blaise why did you give up? :(
08:26 blaise it was almost done
08:27 Krock I hit ESC and rejoined, it was back at 50%
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08:36 blaise inbox me on the server and let me know what you think
08:36 blaise my wife is screaming at me telling me to get in the bed..
08:36 blaise lol
09:04 AnotherBrick does LuaJIT really makes server faster?
09:04 AnotherBrick and if so - how much faster?
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09:04 AnotherBrick i hope this question makes any sense
09:05 reactor In theory yes.
09:05 reactor It compiles, instead of interpreting.
09:06 RealBadAngel it is way faster
09:06 reactor Not that I properly measured it, but it used (or _seemed_ to use) less time once I enabled it in my setup. Ahd hi.
09:06 RealBadAngel depends on kind of mods, more complex mods benefit more
09:06 AnotherBrick hi o/
09:06 AnotherBrick and thanks)
09:08 RealBadAngel i measured it for technic before merging luajit, technic power network calculations were more than twice as fast
09:08 AnotherBrick oh. impressing
09:08 reactor That's what it was designed for in the first place.
09:08 RealBadAngel simple mods that register a bunch of nodes wont benefit at all
09:09 sfan5 meow
09:09 sfan5 hi everyone
09:09 reactor Wonder, does Minecraft use JavaJIT?
09:09 RealBadAngel hi
09:09 reactor But why not enable it by default? SImple mods that register a bunch of nodes won't lose anything.
09:09 hintss lol
09:10 hintss reactor: wat
09:11 reactor hintss: wat
09:11 PenguinDad hintss: taw
09:12 reactor 1000 megaWat
09:13 PenguinDad 1.21 gigawats :D
09:14 reactor hintss: what's your point?
09:15 RealBadAngel reactor, if luajit is present in your system then it is used by default
09:15 reactor I see...
09:16 hintss reactor: what is javajit, and how is it different from the jvm's jit?
09:16 RealBadAngel we just dont supply it like bundled lua, you have to install it
09:16 reactor Well, hintss, I don't remember the name of eh. You say jvm already does that?
09:17 hintss at least, I'm pretty sure it does
09:17 reactor Ah, okay.
09:17 reactor RealBadAngel: but what's the point of bundling?
09:18 reactor It only makes versions lag behind, doesn't it? OS packages should already have everything?
09:19 RealBadAngel thats why we havent bundled luajit as we did with lua
09:19 reactor It also makes development less focused on the main product?
09:19 RealBadAngel old lua is now used as failsafe if theres no luajit
09:23 reactor But... why not use system lus as failsafe?
09:31 reactor s/lus/lua/
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09:57 Krock AnotherBrick, it reduces the terrain generation by luamapgens from 20s to 1s
09:58 RealBadAngel reactor, idk why old lua was bundled, propably to have everything under control
09:58 RealBadAngel and in one place
09:59 RealBadAngel on the other hand having bundled one can save you from using incompatible ones
09:59 jin_xi joined #minetest
10:00 RealBadAngel hi jin_xi, ive played a bit with irrlicht particles
10:00 RealBadAngel i can see a few possible uses for them, like rain/snow for example
10:00 PenguinDad Krock: If lua mapgens generate less I'll use normal Lua :p
10:00 RealBadAngel and torches fire
10:01 reactor RealBadAngel: but it created a maintenance hell of its own, besides with luajit as (preferred) option one has to deal with lua code aging anyway.
10:02 PenguinDad I'd really like to see Lua 5.2 in minetest :/
10:02 reactor Someone was trying to implement precipitation via entities...
10:02 RealBadAngel i can see no problems at all, ive installed luajit on my box a few days before luajit change was merged into mt
10:02 RealBadAngel and then just forgot bout it
10:03 reactor That's the point! Nothing breaks as luajit is updated (so far).
10:03 reactor That is likely to be the case with default lua, too.
10:05 jp__ joined #minetest
10:05 RealBadAngel 7 Apr 2013
10:06 RealBadAngel 16 months ago
10:11 SylvieLorxu joined #minetest
10:13 jp__ !seen rubenwardy https://github.com/rubenwardy/food/pull/16
10:13 MinetestBot jp__: rubenwardy was last seen at 2014-08-21 15:31:19 UTC on ##minetestbot
10:13 jp__ !pass
10:13 jp__ hmm...
10:14 PenguinDad !tell jp__ Do you want !tell?
10:14 MinetestBot PenguinDad: I'll pass that on when jp__ is around
10:14 jp__ thanks
10:14 MinetestBot jp__: 08-24 15:14 UTC <PenguinDad> Do you want !tell?
10:14 jp__ !tell rubenwardy https://github.com/rubenwardy/food/pull/16
10:14 MinetestBot jp__: yeah, yeah
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10:29 * Krock throws a "NYAN" at Jor
10:29 Krock dach
10:31 * PenguinDad is in a dach-country
10:33 * sfan5 meows at PenguinDad
10:34 * PenguinDad pets sfan5
10:34 * sfan5 purrs
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11:37 jin_xi hey RealBadAngel sorry was afk
11:37 jin_xi buying smokes
11:37 * jin_xi coughs
11:37 * reactor looks at the fire extinguisher
11:40 * PenguinDad didn't know that smoke has a plural
11:41 jin_xi many pluralises
11:42 jin_xi alots so to say
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12:19 crazyR1 has anyone got a template for the unified_inventory backgrounds
12:20 Krock look at /textures/
12:22 crazyR1 i know but the existing ones are tricky to work with due to the the shadowing/borders around the slots. trying to get the right size and placements is a ball ache.
12:24 crazyR1 hmm actually looks like they have been redone, since i last tried. i might be able to work with these afterall
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13:13 ulla81 hi pls you want help me
13:13 ulla81 i am new in linux and new in minetest pls hp
13:14 ulla81 I can not display images, in some of pipeworks and roads or Mes_e, then I downloaded vanessae mod pipeworks but now I crash, i have minetest 0.4.10
13:18 Krock joined #minetest
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13:25 ulla81 hp
13:25 ulla81 help pkls
13:26 ulla81 please
13:27 Krock define where your problem is.
13:29 ulla81 I can not display images, in some of pipeworks and roads or Mes_e, then I downloaded vanessae mod pipeworks but now I crash, i have minetest 0.4.10
13:29 ulla81 ty
13:30 Krock about the crash: can you pastebin.com the last 10 lines of your debug.txt?
13:31 ulla81 http://pastebin.com/ZQcQZ2Y9
13:33 VanessaE I see no crash, just some old functions that I need to get around to rewriting in the fake fire mod
13:34 ulla81 yes but after few minute game shutdown
13:34 VanessaE I need to see the crash then
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13:39 ulla81 http://pastebin.com/Ki4WrZjp
13:39 ulla81 vanessae
13:40 ulla81 http://pastebin.com/Ki4WrZjp
13:43 Krock ulla81, https://github.com/minetest/minetest/blob/master/textures/base/pack/no_screenshot.png
13:43 VanessaE that old bug again?
13:43 VanessaE I thought that was fixed?
13:45 ulla81 sorry for my noob experience
13:46 VanessaE not your fault
13:47 ulla81 https://github.com/minetest/minetest/blob/master/textures/base/pack/no_screenshot.png  ???????
13:47 VanessaE as a quick fix, download that file and put it where minetest it looking for it
13:49 ulla81 how i download?
13:49 VanessaE click the button that says "raw", then right click the image and "Save image as"
13:50 VanessaE put it where minetest is looking
13:50 ulla81 ok ty
13:50 ulla81 :-)
13:51 Flipsels joined #minetest
13:52 ulla81 the strange thing 'that contrasts with the minetest browser with flashplayer and place the images in the menu to appear minetest me the sites visited or seen before video
13:52 VanessaE wat?
13:53 Krock rephrase pls
13:54 ulla81 lol sorry google trad
13:54 VanessaE don't use a translator
13:54 ulla81 one mom
13:54 VanessaE try to write in english
13:55 ulla81 minetest is incompatible whit all my browser
13:55 VanessaE minetest does not "use" a browser.
13:55 VanessaE it has no way to be incompatibl.
13:55 VanessaE incompatible*
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13:55 VanessaE ulla81: by what method did you install minetest?  did you use your distribution repository?  or did you compile it yourself?
13:57 Krock ulla81, the mt site works fine under chrome. I'm even using an older version of it.
13:57 ulla81 if i open browser and i view a video or immage or page   after i open minetest menu, in the immage are screenshoot
13:57 VanessaE ulla81: that's because that image is only used in certain places in the menu system.
13:58 VanessaE it is used for texture packs and maybe other things which don't provide their own preview image
13:58 VanessaE ulla81: by what method did you install minetest?  did you use your distribution repository?  or did you compile it yourself?
13:59 fishyWET joined #minetest
13:59 Krock ack, a wet fish.
14:00 ulla81 i have kubuntu 14.4 in my repsitory are old version 4.9 stable
14:01 ulla81 i have installate whit terminal
14:01 ulla81 c55
14:02 ulla81 0.4.10
14:02 twoelk I think she means if she opens another program then sche sees an image of minetest in it. I sometimes have a similar effect. The grafic card cache shows a previously opened program on the screen before drawing the new content of momentarly open app redrawing the screen
14:02 twoelk if that makes any sense - no issue of Minetest that
14:04 sfan5 huh?
14:04 sfan5 ah
14:05 VanessaE oh, yes I've seen this same effect before.
14:06 ulla81 I am willing to uninstall everything and reinstall if you give me the link where to download valid minetes 4.10 and the mods right-)
14:07 VanessaE but did you compile it yourself?
14:07 VanessaE or did you use a repositoru?
14:07 VanessaE repository*
14:07 VanessaE or a PPA?
14:07 ulla81 ppa
14:08 VanessaE did you change anything to do with path_share or path_user?
14:08 ulla81 my repository (moon) ave only 0.4.9
14:08 sfan5 VanessaE: you can't change those
14:08 sfan5 they are hardcoded
14:08 VanessaE that's what I thought.  couldn't hurt to ask :)
14:08 twoelk Calinou's one line compiler command to the rescue
14:09 VanessaE ulla81: would you be opposed to trying the daily builds PPA instead?
14:09 ulla81 other words
14:10 VanessaE ulla81: uninstall minetest and get rid of the PPA you're using.  install this PPA instead:  ppa:minetestdevs/daily-builds   and sudo apt-get install minetest
14:10 VanessaE see if that fixes the problem
14:13 ulla81 stand me ok
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14:17 ulla81 now i removed
14:19 PenguinDad http://what.thedailywtf.com/t/toaster-based-input/2207 xD
14:21 ulla81 how install now pls step by step
14:22 Krock LOL
14:22 Krock toaster
14:22 ulla81 i am in terminal
14:23 ulla81 <@VanessaE>?
14:24 VanessaE sudo add-apt-repository ppa:minetestdevs/daily-builds ; sudo apt-get update ; sudo apt-get install minetest
14:24 VanessaE then play the game and see if it works.
14:29 ulla81 after( sudo apt-get install minetest)
14:29 ulla81 Recuperati 6.127 kB in 15s (402 kB/s)                                           Selezionato il pacchetto libsnappy1 non precedentemente selezionato. (Lettura del database... 274803 file e directory attualmente installati.) Preparativi per estrarre .../libsnappy1_1.1.0-1ubuntu1_i386.deb... Estrazione di libsnappy1 (1.1.0-1ubuntu1)... Selezionato il pacchetto libleveldb1:i386 non precedentemente selezionato. Preparativi per estrarre
14:29 VanessaE um, in english please?
14:30 VanessaE oh, looks like normal output from dpkg
14:30 VanessaE fine
14:30 VanessaE play the game
14:30 ulla81 Configurazione di libleveldb1:i386 (1.15.0-2)... Configurazione di minetest (201408231546-0~2936~ubuntu14.04.1)... Elaborazione dei trigger per libc-bin (2.19-0ubuntu6.1)... ulla@ulla-System-Product-Name:~$
14:30 VanessaE unless there's an error, then pastebin it.
14:31 ulla81 tok
14:31 ulla81 http://pastebin.com/fru6wAu7
14:32 VanessaE that's no error.
14:32 VanessaE play the game now.
14:32 ulla81 lol
14:32 ulla81 ok
14:32 ulla81 hahahh
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14:33 ulla81 i have all mods activated
14:33 ulla81 some mod conflict ?
14:34 VanessaE disable all mods first.
14:34 VanessaE always start with just the default game and no mods.
14:38 ulla81 ok i have start him
14:38 ulla81 i play in the serv
14:39 ulla81 but now my mods?
14:39 VanessaE play a while without mods
14:39 VanessaE make sure the game is stable and not throwing any errors.
14:39 twoelk ulla81:  just to be on the sure side, check nothing is laying on the [F12] key on your keyboard  ;-)
14:39 VanessaE then add your mods one at a time
14:40 ulla81 pk i try ty for now
14:47 ulla81 116:46:56: ERROR[main]: /home/ulla/.minetest/mods/blocks/init.lua:1: in main chunk 16:46:56: ERROR[main]: ======= END OF ERROR FROM LUA ======== 16:46:56: ERROR[main]: Server: Failed to load and run /home/ulla/.minetest/mods/blocks/init.lua 16:46:56: ERROR[main]: ModError: ModError: Failed to load and run /home/ulla/.minetest/mods/blocks/init.lua
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14:52 MinetestBot rubenwardy: 08-24 15:14 UTC <jp__> https://github.com/rubenwardy/food/pull/16
14:53 rubenwardy Hi all!
14:53 VanessaE hi :)
14:53 twoelk what mod is [blocks] ?
14:53 VanessaE ulla81: please always use pastebin
14:56 ulla81 oh srry
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14:59 VanessaE twoelk: I suspect it's actually blox, or building_blocks
14:59 VanessaE (and if it's the latter, he should be using homedecor modpack instead ;) )
15:00 twoelk seems misnamed then
15:02 * PenguinDad thinks about making a mod that is totally name independent
15:02 ulla81 I think my mistake has been to enable all, in fact: es (masecon) has the title, then the components. you should only activate the components and not the title because the title and 'activated but has a display bug
15:02 twoelk like in modpack?
15:03 VanessaE you only activate the top item, ulla81.  mesecons is a modpack, so you click the top item, "minetest-mod-mesecons" or whatever it says it is, and "Enable MP"
15:03 VanessaE you do not enable the items individually
15:03 VanessaE same goes for things like homedecor, plantlife, technic, and so on
15:03 VanessaE single mods like blox, pipeworks, food, farming_plus, and the like are enabled one item at a time.
15:03 ulla81 t no have finish install mod :-)
15:07 ulla81 who is intllib?
15:08 ulla81 depend moreblock
15:09 ulla81 mg? dep moreroes
15:09 PenguinDad ulla81: depends ending with a ? aren't really needed
15:12 ulla81 is more eroes and more bloks the problem
15:12 ulla81 if install him  immage no work
15:13 ulla81 more bloks and moreroes is compatible whit 0.4.10
15:13 ulla81 ?
15:13 VanessaE yes
15:13 VanessaE are you installing from the "mod store"?
15:13 ulla81 i dont remember
15:14 VanessaE the installer in the game that lets you download mods.
15:14 PenguinDad VanessaE: that one is down since some time
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15:14 VanessaE oh ok
15:14 VanessaE I never use it, wasn't aware
15:15 VanessaE ulla81: where did you get moreores and moreblocks from?
15:15 PenguinDad Because it was based on mmdb
15:15 VanessaE I use those mods and they work fine for me
15:15 ulla81 c55
15:15 VanessaE ulla81: c55 is not a source.  please be more specific.
15:16 ulla81 one moment
15:17 ulla81 https://forum.minetest.net/viewtopic.php?id=509
15:18 VanessaE ok, good.
15:18 VanessaE did you rename the directory as it says to do?
15:18 ulla81 yes i recontrol
15:18 ulla81 now
15:19 ulla81 yes moreblocks
15:19 VanessaE rubenwardy: see my comments on that pull request; jp wants to at some point import the food mod into homedecor modpack.  I'm unsure of this myself.
15:20 jp He read it
15:20 VanessaE heh ok
15:20 PenguinDad I gotta decorate my walls with sausages and cucumbers :D
15:22 ulla81 vanessae   moreblocks  depend : default   intllib?
15:22 VanessaE ulla81: ignore.
15:23 VanessaE ulla81: when a mod dependency says "?" it is optional.
15:23 VanessaE intllib is used for translations
15:23 ulla81 ok
15:24 ulla81 but the problem?
15:24 VanessaE this is not a problem.
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15:25 VanessaE default, however, is part of your standard game.
15:25 VanessaE if that's missing, your standard game install is broken
15:25 ulla81 no my problem is more blocks not screen icons
15:25 VanessaE (e.g. minetest_game)
15:25 twoelk should be :-)
15:25 VanessaE moreblocks probably doesn't supply a screenshot
15:25 VanessaE ignore this
15:26 VanessaE most mods don't
15:27 ulla81 yes but i dont view the blocks in the game
15:27 VanessaE er
15:27 twoelk ah, no icons at all?
15:27 VanessaE then something else is missing
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15:27 ulla81 i view only in the hand e if i place it
15:28 ulla81 no only some
15:28 VanessaE try disabling preload item visuals in your main menu -> Settings
15:29 ulla81 ok no problem i go install other mods
15:29 VanessaE no
15:29 VanessaE no other mods
15:29 ulla81 how
15:29 VanessaE just change that setting
15:29 ulla81 i try
15:29 VanessaE exit the world, go to the main menu -> Settings tab, turn off "preload item visuals" and go into the world again
15:29 VanessaE do not add or remove mods
15:31 ulla81 ok works ty
15:32 Megaf Hi all
15:32 Megaf Hi VanessaE
15:32 VanessaE that fixed the problem?
15:32 VanessaE hi megaf.
15:32 Megaf did you managed to talk to nore?
15:32 VanessaE briefly.
15:32 Megaf manage*
15:32 ulla81 for now yes
15:32 VanessaE I pushed a change to pipeworks to at least hack around the problem for now
15:32 VanessaE it's not a proper fix but it should stop the crash
15:32 ulla81 most go on instal other
15:32 VanessaE ulla81: ok, you may now add another one
15:32 VanessaE one at a time
15:33 ulla81 names_per_ip is mod?
15:34 ulla81 no_bad_names?
15:35 twoelk ulla81: do you want to set up a server?
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15:36 ulla81 ?
15:37 ulla81 http://pastebin.com/u9bTsCqq
15:38 ulla81 problem whit pipeworks
15:38 VanessaE ulla81: please give me more of the debug log
15:38 VanessaE last 20 or so lines
15:38 VanessaE (the first part of the crash is cut off)
15:40 ulla81 http://pastebin.com/t9zhYy0B
15:40 VanessaE heh, guess it wasn't :P
15:40 * VanessaE looks at the code.
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15:41 luizrpgluiz hi
15:41 ulla81 hi
15:42 PenguinDad hi
15:42 rubenwardy hi!
15:44 VanessaE ulla81: stand by and I will see if I can fix the problem.
15:45 ulla81 ok
15:48 VanessaE ulla81: update your copy of pipeworks
15:48 VanessaE see if that commit fixes the problem.
15:48 ulla81 link
15:48 VanessaE https://github.com/VanessaE/pipeworks
15:49 VanessaE same link you would have used before.
15:52 ulla81 ok now i try
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15:53 ulla81 ok nice
15:53 ulla81 ty
15:53 ulla81 worck
15:53 ulla81 work
15:53 ulla81 :-P
15:54 ulla81 ok other
15:54 ulla81 mod
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15:54 ulla81 player_texture?
15:55 VanessaE so the update for pipeworks fixed it?
15:55 ulla81 yes
15:55 VanessaE ok
15:55 VanessaE forget player_textures.  that mod is only useful on multiplayer servers./
15:56 ulla81 ok
15:58 Calinou player_textures is useful in singleplayer, to narcissism people (-:
15:58 VanessaE heh
15:58 Calinou hi
15:59 VanessaE hey
16:00 jp it just miss the water reflection to be a complete "narcissic" ;)
16:00 ulla81 streetmod i have nominated street is error?
16:00 VanessaE name it to streets
16:00 ulla81 ok ty
16:00 VanessaE jp: soon :P
16:01 VanessaE jp: RealBadAngel is working on that
16:01 jp I thought that if we can have the water reflection, we could amplify that to have a home mirror
16:01 jp same principle...
16:01 ulla81 ok  streets works
16:02 VanessaE jp: indeed so.  we'll see
16:02 ulla81 now technic
16:02 twoelk ulla81:  try [wardrobe] for fun in singleplayer with F7
16:04 ulla81 technic want moreblocks
16:04 VanessaE ulla81: yes?
16:04 VanessaE more likely it's some other mod that's missing e.g. moreores or something else
16:04 ulla81 hahah np i no remember fixed im
16:04 ulla81 hahahah
16:04 Calinou !cat
16:04 MinetestBot http://i.imgur.com/XaU5D0a.jpg
16:05 * twoelk wants mirrors in minetest http://irrlicht.sourceforge.net/forum/viewtopic.php?f=9&amp;t=13812&amp;start=30 (hidden narcissism)
16:06 PenguinDad !doge
16:06 MinetestBot http://i.imgur.com/3pnQciA.jpg
16:06 ulla81 ok works
16:07 ulla81 now Vanessae-homedecor-mod
16:07 ulla81 :-)
16:07 VanessaE outdated
16:07 VanessaE you have the wrong repository
16:07 ulla81 but work
16:07 VanessaE please delete and get it from, https://github.com/VanessaE/homedecor_modpack
16:07 ulla81 ok
16:08 jp 'ulla' from 3615 ulla ?
16:10 * twoelk has just added to his buildings on VEC more garden banks, ventilators, candles, curtains, new signs, telephone, toiletpaper, coat racks ......................................... and planted lots of reed
16:10 VanessaE twoelk: nice :D
16:10 PenguinDad twoelk: ………………………………………………………………… lots of dots :D
16:11 twoelk replace each dot with other new items
16:11 VanessaE PenguinDad: ·…·.·…·.·…·.·…·.·…·.·…·.·…·.·…·.·…·.·…·.·…·.·…·.·…·.
16:11 PenguinDad ·_·
16:12 VanessaE wait, I missed some...
16:12 VanessaE PenguinDad: ·…¨.·…¨.·…¨.·…¨.·…¨.·…¨.·…¨.·…¨.·…¨.
16:12 VanessaE :D
16:12 sfan5 ¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡
16:13 ulla81 ok works
16:13 ulla81 :-)
16:14 ulla81 worldedit?
16:17 ulla81 vanessaaaaaaaeeeeeee work all ty i love you :-P
16:18 VanessaE :D
16:19 VanessaE twoelk: I added a new tree type to moretrees yesterday:  acacia.  adds a nice deep red color of wood.  got it from paramat, idea from cg72.
16:19 VanessaE you can find it in the creative inv
16:20 twoelk have noticed on irc :-)
16:20 VanessaE oh ok :)  roughly 10m height, 20m diameter if you grow one from a sapling
16:20 VanessaE seen the screenshot?
16:21 VanessaE actually closer to 12m diameter..
16:22 jp i'm not sure that one node = one meter, except if Sam is a kid...
16:22 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/moretrees-screenshot4.png
16:22 VanessaE jp: sam stands about 1.8 meters tall
16:23 jp hmm... checked, you're right
16:24 VanessaE the average human height is 1.62m for females and 1.75m for males
16:24 VanessaE so sam is a tall bastard :)
16:24 VanessaE certain people here insist that a node is far larger than 1m, though
16:24 VanessaE I say it's 1m and the camera is just too close to the ground.
16:25 Calinou there are no reeds in Minetest, twoelk >:(
16:25 Calinou same in Minecraft
16:26 Calinou (were renamed to Sugar Canes in Beta 1.2)
16:26 VanessaE Calinou: plantlife modpack.
16:26 Calinou ah
16:26 VanessaE they're cattails as we call them, here
16:26 jp or the 'parralax occlusion' can influence a bit the measure, vanessa...
16:26 jp geometric perspective or something
16:26 Calinou eye height is 1.62, checked in C++
16:26 VanessaE jp: yeah
16:26 Calinou this is the same as in Minecraft, or almost
16:27 twoelk so you have cattail roofs?
16:27 VanessaE Calinou: then what's with the 1.5 we see in-game?
16:27 VanessaE twoelk: only when they're growing in the wild ;)
16:27 * jp goes eat.
16:28 VanessaE or wait, I guess the 1.5 is the foot height, derp
16:28 VanessaE still, if the eye height is 1.62m above the feet, why does everyone complain that minetest's blocks are so much bigger than minecraft?
16:28 twoelk can't remember seeing reed plantations, there might be though
16:28 VanessaE is it just that our tools don't reach as far, so you have to get closer to build?
16:29 VanessaE twoelk: well for what it's worth, bamboo and cattail reeds grow in the wild here (US, mountains of western North Carolina) along small streams
16:30 twoelk hm, once when I visited Texas I began to understand the phrase "everything is bigger in Texas"
16:30 VanessaE yeah, including attitudes and egos ;)
16:30 twoelk ofc
16:31 Calinou step height is 0.6, 0.2 while in air
16:31 Calinou (Minecraft's is ~0.5, 0.0 while in air)
16:31 crafterboy joined #minetest
16:32 Calinou VanessaE, collision radius in Minetest is smaller, so you can be closer to blocks, I think
16:32 Calinou may be due to lower FOV by default too?
16:32 Calinou I use fov = 76
16:33 VanessaE what's the default in MC?
16:37 Sokomine vanessae: hm, i always thought the view angle was diffrent in minetest. but i'm not sure. has been quite a while since i ran the minecraft demo
16:38 Calinou “70”
16:38 Calinou but FOV calculation may be based on aspect ratio
16:38 Calinou (same for Minetest… I don't know, but maybe it is)
16:38 Calinou many games don't care about aspect ratio when calculating FOV, which makes it totally wrong
16:39 Calinou many old games use FOV 90 (there are different ways to calculate FOV, so it looks similar to Minecraft's 70 or so…), on 4:3 this is fine, but too zoomed on 16:9 (where 106 is the correct value)
16:39 Calinou so there's no universal value or comparisons possible
16:40 VanessaE all I know is that on minetest if I stretch the window to e.g. 2:1 aspect (fill both of my screens), the FOV might be technically correct but the image is horribly distorted at the sides
16:40 VanessaE well not horribly
16:40 VanessaE but G*d damn it, peoples' eyes do NOT work that way in the real world
16:40 zat joined #minetest
16:40 VanessaE their view does NOT stretch like that
16:41 twoelk maybe horses view?
16:42 VanessaE heh
16:42 VanessaE it's more a fisheye effect
16:42 VanessaE minus the upper/lower part of the "lens"
16:42 VanessaE brb
16:42 Sokomine hm :-) might be funny if view would change depending on the shape of the player's avatar. people who choose a 2d char would then get a 2d view *eg*
16:43 twoelk ok and if I choose a bee I get a segmented view
16:43 turtleman_ joined #minetest
16:44 crafterboy left #minetest
16:45 Sokomine *g*
16:45 EvergreenTree joined #minetest
16:47 * twoelk watches the console list of mods flicker past as he starts a world with updated Dreambuilder
16:48 * twoelk now watches the warnings and errors flicker past as the loading process marches on
16:48 EvergreenTree twoelk, So true
16:49 zat Guys, someone experienced speed problems with rollback?
16:55 LazyJ joined #minetest
17:11 jojoa1997 joined #minetest
17:12 jojoa1997 hi
17:12 VanessaE hi
17:13 VanessaE twoelk: best to turn off that "deprecated function $foo" warning in your minetest.conf
17:13 khonkhortisan joined #minetest
17:14 twoelk eh, but it gives me the feedback/impression something is happening during the loading process ;-)
17:15 * twoelk just noticed a timber feature with pillers he never noticed before
17:17 jojoa1997 hi VanessaE
17:18 VanessaE heh
17:18 Krock http://i.imgur.com/uKTClUs.png
17:18 VanessaE Krock: "pre" mapper?
17:18 Krock VanessaE, exactly
17:18 Krock mapped before generated
17:19 VanessaE a viewer to see what a seed will do?
17:19 Krock yeah. it should. works only with yappy mapgen
17:19 VanessaE aw :(
17:19 Krock :P
17:19 VanessaE could be useful for the generic engine too
17:20 Krock for speedness, lots of code would be needed to be added
17:20 rubenwardy http://rubenwardy.github.io/minetest_mod_maker/
17:20 rubenwardy (Update!)
17:21 VanessaE hey that's handy
17:22 jojoa1997 rubenwardy cool
17:22 * jojoa1997 needs to start making mods again
17:22 Krock http://pastebin.com/a7E64yeu
17:22 Krock works.
17:23 rubenwardy that was quite
17:23 rubenwardy *quick
17:23 jojoa1997 rubenwardy now if you can get clients to work that would be amazing
17:23 VanessaE holy crap, that's useful indeed, rubenwardy
17:23 jojoa1997 not clients
17:23 jojoa1997 entities
17:24 jojoa1997 also good job
17:25 jojoa1997 Has a /reload command been considered yet where when you type that the mods are realoaded?
17:25 VanessaE rubenwardy: suggest adding a shapeless option for the craft
17:25 VanessaE jojoa1997: not actively.
17:26 jojoa1997 :(
17:26 VanessaE rubenwardy: or at the least, automatically strip off leading and trailing empty spaces from the craft.
17:26 VanessaE that's a good tool
17:27 rubenwardy thanks
17:27 VanessaE I could see a local/native version of that being integrated into the nodebox editor.
17:28 VanessaE since it can already produce enough code to make a working node
17:28 jojoa1997 oh rubenwardy the tiles maybe you could have an option to make it one image instead of all sides
17:28 VanessaE yes, good idea.
17:28 rubenwardy yeah, that is in todo
17:29 Krock !doge
17:29 MinetestBot http://i.imgur.com/606BPbS.png
17:29 Krock !cat
17:29 MinetestBot http://i.imgur.com/TC7fv.jpg
17:29 VanessaE bleh, forget doge.  use PND. :)
17:30 jojoa1997 PND
17:30 jojoa1997 waaa?
17:30 iqualfragile joined #minetest
17:30 Krock !doge
17:30 MinetestBot DOGE is at 0.00000025 BTC
17:31 twoelk Krock: is that an updated premapper version to the one I tried?
17:31 Krock twoelk, yes a bit... but I can't find the reason why it's giving differences
17:31 Sokomine joined #minetest
17:32 iqualfragile joined #minetest
17:33 twoelk the one I tried gave maps definetly similar to yappy but nothing I could recognise to maps made by yappy with the same seed
17:35 VanessaE jojoa1997: PND = Pandacoin, a digital currency.  see #pandacoinpnd on this network.  see also, https://bitcointalk.org/index.php?topic=568529.0
17:35 twoelk the water and snow-biome ratio seemed to differ the most
17:35 jp joined #minetest
17:35 jojoa1997 another thing i dont have to worry about
17:35 sfan5 VanessaE: I don't think any altcoin will ever get as big as bitcoin, thus using altcoins is pretty useless
17:36 VanessaE sfan5: you never know.
17:36 sfan5 yeah
17:36 sfan5 but still
17:36 VanessaE besides, doesn't cost me anything to try
17:36 sfan5 electricity?
17:36 VanessaE electricity I already use anyways.
17:36 VanessaE my computers are always on anyhow
17:37 VanessaE and my asic miners together only draw 28 watts.
17:37 sfan5 idle consumption != load comsumption
17:37 VanessaE statistical noise for me - the boxfan in my window draws 4x as much.
17:37 sfan5 you should buy a new fan
17:37 VanessaE they are new.
17:37 sfan5 then buy another one
17:37 VanessaE a common box fan at maximum speed draws about 90 watts
17:38 VanessaE (which is a hell of a lot better than running an air conditioner :P )
17:38 twoelk all that oil/coal/gas burned for creating virtuall currency
17:39 VanessaE some day soon I hope to get solar on this house
17:39 twoelk wonder how much making one bitcoin costs and with how many I have to multiply that tiny tiny value
17:40 VanessaE twoelk: bitcoins are useless to try to mine now
17:40 VanessaE they cost too much in hardware to get anything out of.
17:42 twoelk spend the idle computer recources on ... searching the skies for E.T.
17:42 VanessaE heh
17:43 twoelk havn't herd much of SETI lately
17:43 twoelk +e+a
17:44 ImQ009 joined #minetest
17:44 VanessaE SETI is a good project and all but generally useless
17:44 VanessaE better to spend such resources on folding@home or similar
17:44 VanessaE (what I do can't be directed at that, though.  specialized hardware)
17:44 Krock !rev rentner
17:44 MinetestBot rentner
17:44 * sfan5 spends idle resources on "nop"
17:45 sfan5 aka the best x86 instruction
17:46 Krock !rev able was I ere I saw elba
17:46 MinetestBot able was I ere I saw elba
17:46 rubenwardy Added shapeless and tile settings to http://rubenwardy.github.io/minetest_mod_maker/
17:46 Krock !rev Madam, I'm Adam
17:46 MinetestBot madA m'I ,madaM
17:47 PenguinDad !rev Lagerregal
17:47 MinetestBot lagerregaL
17:47 luizrpgluiz joined #minetest
17:47 PenguinDad D:
17:47 Krock !rev Doc, note: I dissent. A fast never prevents a fatness. I diet on cod
17:47 MinetestBot doc no teid I .ssentaf a stneverp reven tsaf A .tnessid I :eton ,coD
17:48 sfan5 Krock: pls go to ##minetestbot
17:48 Krock k. chief
17:48 twoelk you forgot racecar
17:49 PenguinDad Krock: that sentence makes no sense backwards :/
17:49 Krock PenguinDad, it has the same chars
17:49 VanessaE palindromes don't really work well if you write them out.
17:50 VanessaE at least not multi-word ones.
17:50 PenguinDad . ~= ,
17:50 OldCoder joined #minetest
17:54 twoelk hm "minetest mod maker" + "nodebox editor" + , wait where is the "simple tile texture painter" to complete the "mod creator suite"
17:55 VanessaE twoelk: krita? :)
17:55 VanessaE wasn't that one supposed to be ultra-simple? :)
17:55 twoelk does that have minetest templates? :-D
17:55 VanessaE heh
17:56 VanessaE rubenwardy: well there's your cue ;)
17:56 * blaise facepalms
17:56 Halo joined #minetest
17:56 * VanessaE slips a custard pie into blaise's palm
17:56 VanessaE *SPLAT*
17:56 blaise 12:56 < monsted> now, if they added a shim to allow minecraft forge mods to work in minetest...
17:57 VanessaE oh G*d
17:57 blaise lol
17:57 VanessaE tell him to get bent :)
17:57 blaise nah, I'll let him linger
17:58 Calinou <twoelk> all that oil/coal/gas burned for creating virtuall currency
17:58 Calinou and that's the problem
17:58 Calinou which is why I don't mine
17:58 VanessaE Calinou: I use four gridseeds to do the work.
17:58 VanessaE two GPUs also but I may shut those down soon.  they're not paying as well anymore
17:59 Calinou everyone's dropping Bitcoin for mining purposes now, lol
17:59 twoelk VanessaE: have you ever considered adding the Mediterranean Cypress in the cultivated "tuscan or pencil pine" form?
17:59 Calinou Bitcoin has limited coin mass
17:59 Calinou so it won't last indefinitely
17:59 VanessaE twoelk:  you mean like these,  http://www.texastrees.org/cms/wp-content/uploads/2013/02/italian_cypress.jpg
18:00 twoelk yep
18:00 blaise darkcoin was doing okay
18:00 VanessaE Calinou: which is why I go for PND.  the supply isn't limited (there are about 32.1 billion PND in existence), but the inflation rate is (2.5% per year).
18:01 blaise anyone here mess with dogecoin?
18:01 VanessaE and it's proof-of-stake so it's ASIC-immune (I mine on a multipool)
18:01 blaise lmao
18:01 VanessaE blaise: doge is dead. :P
18:01 blaise what about kittehcoin or what ever it was called?
18:01 Calinou dogecoin has unlimited supply?
18:02 PenguinDad Calinou: yes dogecoin has
18:02 VanessaE twoelk: should be easy enough to do that kind of tree
18:02 blaise if there's an unlimited supply, then how is the currency even worth anything
18:03 blaise damn, seems my regulars arn't returning to my server
18:03 blaise :(
18:03 VanessaE a currency is only worth something if people feel it is, and if they trade in it accordingly.
18:03 blaise VanessaE: well, when the CIA and FED decide to print more USD, it's worth goes down.
18:04 twoelk might be a nice contrast to the acacia in formal landscaping
18:04 VanessaE Calinou: doge is unlimited, but it's proof of work, which means you can just buy more and more hardware to mine more and more of the coin until it becomes useless to mine, like bitcoin
18:04 blaise I'm quite happy with my endless forests of douglas fur's
18:04 VanessaE twoelk: there already is a fir tree model that has this shape, except it's a bit fatter
18:04 PenguinDad douglas fur :D
18:04 twoelk is that where the furrys live?
18:05 * VanessaE doesn't know any douglas furs (or hardly any other furries)
18:05 twoelk or the furlings of stargate?
18:05 blaise omg
18:06 blaise http://en.wikipedia.org/wiki/Douglas_fir
18:06 twoelk blaise: btw does the areas mod work now?
18:06 Sokomine joined #minetest
18:08 blaise yeah, it works.. it just doesn't save areas through a restart
18:08 blaise it's like it can write to the areas.dat
18:08 twoelk http://en.wikipedia.org/wiki/Cupressus_sempervirens is still a quite different tree in appearence
18:08 blaise but it doesn't care what's inside it
18:08 blaise I like these too.. http://en.wikipedia.org/wiki/Western_hemlock
18:08 twoelk does it read other files from the same directory?
18:11 blaise it seems to have no other problems
18:11 twoelk so it is not a problem of directory access
18:12 Krock joined #minetest
18:12 twoelk btw the file you posted was hopefully not the complete file
18:12 VanessaE twoelk: these Cypress you were talking about... would they spawn anywhere in particular?
18:13 VanessaE (the "cultivated" ones I mean)
18:13 twoelk well the ones I had in mind would be planted, the wild ones are a lot wider in shape
18:13 twoelk oops
18:13 VanessaE hrm
18:14 twoelk on cemetaries?
18:14 VanessaE that's a little complicated.
18:14 twoelk make them spawn on old bones ;-P
18:14 VanessaE haha
18:14 VanessaE spawn on default:dirt_with_grass if there are bones nearby ;)
18:15 twoelk http://en.wikipedia.org/wiki/Cupressus_sempervirens says hot dry summers and mild wet winters
18:15 VanessaE yeah, reading that now
18:16 VanessaE seems like another desert tree, really
18:16 VanessaE but needs to be near water, unlike the acacia
18:16 twoelk so southern california with irrigation?
18:16 twoelk well the wild ones originated in anatolia I think
18:17 VanessaE I could copy&modify the acacia biome def to put these in the same areas, with a wider range, but limited to being within say 30m of water
18:17 VanessaE that would be for the wild ones.  for the cultivated ones, that's tricky.
18:18 VanessaE Sokomine and I were talking earlier about adding smaller varieties of the main trees also
18:19 VanessaE something default-tree-sized, randomly spawned at mapgen time, and plantable.
18:19 Eater4 joined #minetest
18:19 twoelk yeah something betwin the young trees and moretrees is missing
18:19 VanessaE yeah
18:20 Eater4 the irc mod is new and still not working
18:20 VanessaE I guess maybe the user could hold shift while the plant a sapling to make it grow the small one?
18:20 Eater4 It is updated, but it isn't pulling up the new commands
18:20 blaise but yeah, it's not directory access
18:20 Eater4 commanda*
18:20 Eater4 commands*
18:20 VanessaE but that complicates the cypress, as it would have a big one, and a big "pencil" shaped one, but then how would the user plant a smaller one?
18:20 blaise and yes it was the whole file
18:20 Eater4 hm....
18:20 * blaise pokes twoelk
18:20 twoelk I thought of the pencil-pine type because it is easier to use when building. It is high enough to make a mark but does not take so much horizontal room
18:21 twoelk blaise: then the ending was missing
18:21 twoelk it was cut of
18:22 blaise if you encorperate those big tall pines, the white pines? you should make it where they fall over in high winds, like the real thing
18:22 twoelk yeah, catastrophy implanted
18:23 blaise in florida as a child I remember they planted a bunch of them to reduce wind in residential naborhoods, but it turns out their root structure remains flat and on the surface..
18:23 VanessaE blaise: you feel like coding THAT? :P
18:23 blaise so the would just blow over after a while
18:23 blaise VanessaE: I would love to, unfortunetly I'm not a strong coder
18:23 blaise I know a little ansi C, some pascal.. and basic..
18:24 blaise a little asm
18:24 blaise no lua, python, or friends..
18:25 twoelk blaise: so the original areas.txt is also not a complete table?
18:25 blaise there is no areas.txt
18:25 blaise where is this file supposed to be located?
18:25 blaise next to world.mt ?
18:25 twoelk er, was it json format?
18:25 VanessaE areas.dat and yeah in the same dir as world.mt and so
18:26 blaise -rw-r--r-- 1 minetest games      785 Aug 23 08:43 areas.dat
18:26 PenguinDad twoelk: it's minetest.serialize format
18:26 twoelk ah
18:26 Sokomine vanessae: fertilizer could be used to grow the larger ones. without it, they could reamain small
18:26 twoelk still file he posted was corrupted iirc
18:26 asie joined #minetest
18:26 twoelk Sokomine: back to the bones
18:27 VanessaE no bones
18:27 VanessaE G*d no
18:27 VanessaE this is not minecraft
18:28 VanessaE I refuse to use "bonemeal" or similar
18:28 Sokomine twoelk: only if the bones are found lying around randomly. not if you have to create them first
18:28 VanessaE fertilizer isn't made from bones anyway in the real world
18:28 VanessaE it's made from ...well... shit :)
18:28 VanessaE the soil could be farmed though
18:28 * twoelk hides his sword again
18:28 Sokomine put some straw on the ground...wait for a mob to show up...
18:28 VanessaE THAT makes more sense than bonemeal
18:29 Sokomine sounds convincing, yes
18:29 VanessaE till the ground, make sure it's wet, plant the tree, let it grow --> big tree
18:29 VanessaE else, small tree
18:29 twoelk wasn't there some ideas about molehills and rainworms in eden-mod?
18:29 Sokomine they'd probably need minerals, those trees
18:29 VanessaE twoelk: there are molehills in the plantlife modpack
18:29 Sokomine there are very decorative molehills there :-) i havn't seen any rainworms though. except for fishing
18:29 blaise twoelk: http://pastebin.com/XcwcAQXY
18:30 twoelk make more use for leaves. 9 leaves=1 fertilizer
18:30 VanessaE I'm sure I could come up with something.
18:30 Sokomine guess the tree size depends mostly on undgerground (minerals available) and how it's cut? and time, of course
18:31 LazyJ The "something missing" between young trees and full-sized trees seems to be a matter of size variety.
18:31 blaise twoelk: so there's supposed to be an areas.txt ?!
18:31 blaise I think I've been robbed
18:31 Krock Pastebin.com is under heavy load right now :(
18:31 VanessaE 6 leaves --> oil extract (I'll copy homedecor's/pipeworks' recipe), oil extract + coal + something else == fertilizer
18:31 LazyJ If that's the case, why not add new trees of different types but not as big?
18:31 twoelk so much for that theory. blaise: seems valid. My bad areas.dat
18:31 VanessaE LazyJ: that's the idea.
18:31 blaise Krock: nah
18:32 blaise so, I have my minetest server on a laptop
18:32 VanessaE LazyJ: they'll be the same types as now, but smaller than current.
18:32 blaise which is on two dasychained UPS units
18:32 LazyJ Ehmm.... I din't mean middle-aged versions of the existing more trees but entirely different trees.
18:32 blaise so, unless the server crashes my areas will be ok
18:32 VanessaE ohhh
18:32 blaise but everyone elses areas will be lost
18:33 blaise and they're going to come back online and be pissed
18:33 twoelk Sokomine: actually one basic trigger for hight is need of access to light
18:33 blaise s/will be/has been/
18:33 VanessaE LazyJ: naw, that's too much I think.
18:33 LazyJ Ornamental trees used in landscaping that are chosen because they don't get tall or wide.
18:34 Sokomine oh. hm. light is a bit difficult
18:35 Sokomine lazyj: my idea is to get normal-sized (like the mapgen-tree that sometimes grows apples) that provide some of the colors from vanessas coloredwood mod
18:35 Sokomine vanessa wants them to be in the shape of moretrees trees :-)
18:35 LazyJ Ah.
18:36 LazyJ I tried Bas080's "Trees" mod and after a while removed it.
18:36 twoelk well the light blockers are the neighbours, so you just need to look to the sides.
18:36 LazyJ It made dwarf versions of some of the MoreTrees trees.
18:37 LazyJ But the trees looked smushed.
18:37 VanessaE smushed?
18:37 VanessaE heh
18:37 LazyJ Just as thick but half the height (not accurate but close enough description).
18:37 twoelk that's why I thought of the pencil pine, it looks starnge anyways
18:38 VanessaE ah
18:39 LazyJ Mid-sized versions of the MoreTrees might have trunks that are half the circumference, thicker than a fence post by a little.
18:39 VanessaE that would be rather difficult.
18:39 VanessaE I could keep them all as "thin" trunks though (e.g. one node size, rather than 2x2 or cross)
18:39 * twoelk wonders what evil plan Blaise is up to
18:40 LazyJ Aye, but that's what would pull-off the visual balance.
18:40 VanessaE L-system models don't have a way to specify a different node for the tree branches
18:40 Sokomine hmm. like the ferns?
18:40 VanessaE versus the trunks
18:40 Sokomine such slim trees don't get branches yet
18:40 LazyJ mHmm..
18:40 Sokomine they have to grow up for that first :-)
18:41 twoelk so you need a big tree model and a small tree model
18:41 VanessaE if I "draw" everything with leaves, I could pull it off maybe
18:41 Sokomine (guess the branches are hidden in the leaves...)
18:41 VanessaE then the trunk is just the trunk
18:41 LazyJ Increase the leafdecay radius for the slimmer trunk types?
18:42 VanessaE LazyJ: yeah.  if I have to
18:42 VanessaE for a smaller tree, that might not be needed though
18:42 VanessaE particularly if the trunk goes up through the center of the tree
18:43 twoelk ha my pencil pine fits all these recomendations
18:43 VanessaE what's the maximum height of a default tree?
18:43 VanessaE about 7 or 8m?
18:45 LazyJ Another thought... place a tree trunk or sapling in a machine/saw/paint-booth menu system and the player chooses a tree "design" that will produce when the output sapling is used?
18:46 VanessaE too complicated for now
18:46 VanessaE maybe later on
18:46 LazyJ Then the player could choose a vertical, pole-type tree or a split and sprawling type tree top (acacia but even more spread out).
18:48 VanessaE ok, so....fertilizer from leaves + coal + water ---> punch the ground with it == uses up one portion thereof if it's dirt with grass, and turns the ground into fertilized dirt?   Plant a regular tree sapling here and it grows into a big one?
18:48 VanessaE else it grows into one of these new small ones?
18:49 VanessaE should the ground first be tilled into farming:soil_wet?
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18:53 Jordach so i played Borderlands 2 without paying using the time period on Steam https://cdn.mediacru.sh/Y_hA0NqjJHJU.png
18:53 twoelk sounds like planting big trees gets more complicated :-/
18:54 twoelk https://cdn.mediacru.sh/jWWTxS35SkZr.jpg here are some trees I "built" on VEC
18:55 VanessaE twoelk: that's exactly the sort of model I was gonna make for the cultivated cypress.
18:55 twoelk well they stand behind the pool building - since ages
18:55 VanessaE except maybe a tad shorter.
18:56 LazyJ twoelk, I've taken to building my own trees too where needed.
18:56 VanessaE as for complicated to plant a big tree?  naw.  just need to make a reasonably good way to differentiate between the big ones and small ones.
18:57 LazyJ It's an art all its own.
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18:57 Sokomine hm. most fruit trees are afaik created by growing one tree and then plugging in part of another? though that applies to grown trees...
18:57 twoelk with the the thick trunks the dimensions sort of dictated themselves
18:58 LazyJ For smaller trees I've used fence posts with a trunk hidden in the middle of the leaves.
18:59 Sokomine certainly. building good trees or landscape from scratch is very difficult. very few people manage that (i can't really either)
18:59 VanessaE LazyJ: for the smaller ones that's exactly my plan.  well not fence posts but a nodebox for the trunk and a full-size trunk where needed, to "plug" any holes
19:00 blaise guess I'll have to ask ShadowNinja about it?
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19:01 twoelk blaise: please do, it may be a bug
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19:06 Sokomine hm. the english wikipedia seems to call it "shield budding" (at least one of the methods)
19:07 Sokomine perhaps...by applying a tree trunk of the desired species to a planted sapling
19:07 Sokomine although that might be pretty inefficient....
19:08 VanessaE leaves + water bucket + cactus + coal ---> 5 fertilizer + empty bucket.  how's that sound?
19:09 VanessaE punch the ground with it, the ground if dirt or dirt with grass becomes fertilized dirt
19:09 VanessaE forget farming
19:10 Sokomine is a cactus good for making fertilizer? thought they're mostly water? at least they're available
19:10 Sokomine leaves sound good, though. and water can't hurt
19:10 VanessaE I figure a cactus is a good supply for the "minerals"
19:10 Transfusion joined #minetest
19:10 Sokomine maybe they'd love something mineralic?
19:10 VanessaE the leaves for the oil that is commonly used in fertilizer
19:10 VanessaE the coal for the carbon
19:10 VanessaE and the water of course is a universal solvent
19:12 twoelk I made these on Landrush https://cdn.mediacru.sh/k5dkZaCdKgdf  , https://cdn.mediacru.sh/5KgjSbec8O-_ but the dimensions did not look right
19:13 VanessaE yeah, those look a little too "squat"
19:13 VanessaE because of the trunks
19:14 HomlessHedgehog joined #minetest
19:15 VanessaE ok, I need to go lie down for a while.  brain is full.
19:15 VanessaE I/O error writing /dev/brain:  no space left on device.
19:16 VanessaE bbl
19:16 * PenguinDad is getting the feeling that he's too stupid to figure out geany colorschemes
19:17 HomelessHedgehog joined #minetest
19:17 HomelessHedgehog Please work this time
19:17 blaise ikr?
19:18 twoelk Sokomine: other parts of that castle on Landrush: https://cdn.mediacru.sh/zwoX_g9GnWC-
19:18 * Sokomine plugs a new harddisk into vanessas brain
19:19 Sokomine twoelk: looks nice! similar in style to the one you built on vanessas server, but still diffrent
19:19 Sokomine twoelk: which landrush server are you talking about in particular? brandons, which is now hosted by oldcoder? or another one?
19:20 twoelk brandosns
19:20 twoelk brandons
19:20 twoelk gee - thick fingers
19:20 Sokomine ah. can you show me the castle? i'd love to take a look
19:20 twoelk oops
19:21 twoelk was that Niel Armstrong rouad in the south?
19:23 blaise o.0
19:26 * twoelk is franticly closing windows while his grafic viewer attempts to crash with too many windows open
19:26 * Sokomine waits for paramat to show up
19:26 Sokomine :)
19:27 kioty joined #minetest
19:29 Calinou Jordach, “1 hour left” → does it explode after?
19:29 Jordach Calinou, no idea ;3
19:30 twoelk Sokomine: somewhere near -1220 / -2560 I think
19:33 PenguinDad Calinou: It implodes of course :p
19:33 kioty What got you guys away from Minecraft to this?
19:35 twoelk Sokomine:  https://cdn.mediacru.sh/hQldqIJaCpuI , the buildings on the left
19:35 twoelk kioty: beautiful trees
19:39 PenguinDad kioty: I didn't play minecraft before I played minetest
19:40 Eater4 kioty: the fact that it was free
19:40 Calinou infinite map height, modding…
19:41 kioty Been playing Minecraft again D: sorry aha
19:47 Eater4 I am trying to start a music mod though
19:48 Eater4 I don't know much about lua though...this is gonna take a while
19:53 kioty Borderlands 2 free? sweet
19:54 Calinou not anymore
19:55 kioty For 5 more minutes
19:55 kioty Just added it to download another time, that works right?
19:59 alexxs joined #minetest
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20:02 kioty I know people make a lot of SP mods, but is there any server plugins (like Hunger Games, MobArena, parkour)
20:07 CraigyDavi` joined #minetest
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21:08 Sokomine kioty: there are mods for servers (protection, trade and such). i don't care about hunger games, arenas and parcours; though many people seemed intrested in them
21:12 blaise strange
21:12 blaise I hear the sound of a fire
21:12 blaise but I'm in the middle of the ocean
21:12 blaise wtf
21:12 blaise it's raining
21:13 blaise is that what rain is supposed to sound like?
21:14 blaise Sokomine: p.s. - 15:17 -!- kioty [~gerard@cpc12-flit3-2-0-cust193.9-1.cable.virginm.net] has quit [Quit: Leaving]
21:15 blaise !server MidnightSystems
21:15 MinetestBot blaise: No results
21:15 blaise why not?
21:15 blaise !up midnightsystems.net
21:15 MinetestBot midnightsystems.net:30000 seems to be down
21:15 blaise bullhonkey
21:16 turtleman_ joined #minetest
21:17 CraigyDavi` joined #minetest
21:17 * blaise feeds turtleman_ to CraigyDavi`
21:18 turtleman_ why am i being fed
21:18 turtleman_ to craigydavi`
21:19 blaise he was craving turtle soup
21:19 turtleman_ i see D:
21:19 blaise you were the next best thing..
21:20 ThatGraemeGuy joined #minetest
21:22 hisforeverkid joined #minetest
21:23 hisforeverkid I just downloaded minetest but don't know how to get started?
21:23 blaise how would you like to get started?
21:23 Calinou http://wiki.minetest.net/wiki/Getting_started
21:23 blaise lol
21:23 hisforeverkid ty I'll go there
21:24 blaise wow
21:24 blaise my server ran fine for 3 days
21:24 blaise now it's crashing like balls and all creation
21:24 blaise fml
21:31 Calinou http://wiki.minetest.net/Getting_started
21:31 Calinou fixed URL, hisforeverkid
21:32 * Jordach hears the same voice of GabeN: "Welcome to Minetest. After 4 years in development, hopefully it will have been the wait."
21:32 Jordach +worth
21:34 Calinou Irrlicht 2: more awaited than Source 2.
21:44 sapier joined #minetest
21:53 Jordach <3 http://mrdoob.com/lab/javascript/effects/solitaire/
21:53 proller joined #minetest
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22:58 shadowzone Hi.
23:06 Sokomine hi
23:14 iqualfragile btw: mmdb is up again, thanks to xyz
23:17 paramat joined #minetest
23:26 Sokomine oh! that's very good. mmdb is important
23:30 EvergreenTree joined #minetest
23:30 paramat The boat of boats mod floating and bouncing when placed on a solid surface is my fault, it's intentional to stop it getting stuck in a riverbed when bobbing in shallow water.
23:31 blaise iqualfragile: serious?!
23:32 iqualfragile blaise: https://forum.minetest.net/mmdb/
23:32 blaise paramat: if there's around 2 or 4 seconds of lag, you can bounce one of those boats into outerspace..
23:32 blaise it's pretty awesome
23:33 blaise but not if you're currently riding it.
23:35 blaise iqualfragile: so you don't accept git repo's for mods? because I'm not happy with just a cloned url to some random place someone tossed a zip file
23:36 blaise atleast with git I can update the mod in place
23:36 blaise with zip, everything is questionable.
23:36 iqualfragile every mod has to give a repos url
23:36 blaise k
23:36 paramat blaise i actually made the boat more stable in it's vertical motion to reduce the lag-induced rising and falling
23:37 blaise :)
23:37 blaise I wonder if I can use that RC Car mod to create R/C mining equipment
23:37 blaise i guess it doesn't have to be r/c
23:38 iqualfragile blaise: the "random place someone tossed a zip file" is not all that random and its not someone
23:38 iqualfragile its the mod creator
23:38 blaise but I want to build a mod where we can create massive mining and escavation equipemnt that is controlable..
23:38 iqualfragile and the zip file is hosted on the same server the mmdb is
23:39 iqualfragile and (though not yet displayed in the client) versions can be "aprooved" if checked by a moderator
23:40 blaise I was thinking something like the nuclear tunneling equipment that they melt through stone and it creates perfect tunnel walls
23:40 jojoa1997 joined #minetest
23:41 EvergreenTree iqualfragile, it would be a good idea to automatically get updates from the github repository
23:41 blaise I'm also curious how minetest and minecr**t doesn't have caveins from mining...
23:41 EvergreenTree it is very annoying to manually upload zips of the mod
23:41 EvergreenTree That's why I haven't uploaded much of my stuff there
23:42 blaise EvergreenTree: what about winblow abusers?
23:42 iqualfragile EvergreenTree: no, it would not, besides repositories not always being stable (sapiers mobf being a prime example)
23:42 jojoa1997 blaise it is called lag heaven if that feature were enabled
23:42 blaise jojoa1997: what are you talking about?
23:42 iqualfragile it also would more or less remove the ability for the mods to be reviewed by users and by mods
23:42 jojoa1997 [19:41:27] <24blaise> I'm also curious how minetest and minecr**t doesn't have caveins from mining...
23:43 blaise it's lag heaven already..
23:43 jojoa1997 true
23:44 iqualfragile EvergreenTree: so while i do understand your issue you need to understand that it would conflict with other interests
23:44 EvergreenTree iqualfragile, I realize that
23:44 paramat cooking dinner at midnight in the UK again, i'm a night person
23:44 sapier mobf master is stable
23:45 blaise but, that's the whole point of git
23:45 EvergreenTree It's just rather annoying
23:45 sapier all the development is done on separate branch
23:45 blaise you can actively develop and the people can specificly request different versions
23:45 iqualfragile sfan5: yes, but finding "master" can be quite a task
23:45 iqualfragile some repositores have an unstable master but an stable "stable"
23:45 blaise besides that, why would you want your repo to spit out developmental code to whomever asks for a copy
23:46 EvergreenTree I suppose there can't be anything done about that for now
23:46 EvergreenTree mmdb has plenty of other issues to work on
23:46 EvergreenTree :P
23:46 iqualfragile EvergreenTree: an idea thought about at the moment is to be able to get a snapshot of the repos as version
23:46 sapier but mobf has another problem, mobfs git repository contains a lot of development data not required for the modpack itself
23:46 blaise lol
23:46 sapier and it's actually 4 git repositories no one for animals modpack
23:46 blaise EvergreenTree: the linux source code does it..
23:47 EvergreenTree blaise, that's true
23:47 iqualfragile you would just need to press a button on the website and the rest would be automated
23:47 blaise you can clone linux-2.2.2 if you want..
23:48 iqualfragile but yeah, you are right, mmdb has lots of other issues to work on
23:48 EvergreenTree iqualfragile, That would be very tricky to do
23:48 iqualfragile no, not really
23:48 iqualfragile you would just need to clone the repos on the server side
23:48 blaise gotta draw the line somewhere
23:48 iqualfragile and repack it
23:48 EvergreenTree iqualfragile, Ah, right
23:48 EvergreenTree Automatically uploading would be better
23:49 iqualfragile what do you imagine when saying automatic uploading?
23:49 iqualfragile on each commit?
23:49 EvergreenTree iqualfragile, I mean cloning the repo server side and using that as the download link
23:49 iqualfragile wut?
23:49 iqualfragile that is not possible
23:50 EvergreenTree <iqualfragile> you would just need to clone the repos on the server side
23:50 iqualfragile first things first, and the first thing is to get mmdb to work with the new forum logins
23:50 EvergreenTree I think I misunderstood you
23:50 EvergreenTree Yes, that would be nice
23:52 iqualfragile then i will try to fix some bugs here and there
23:52 iqualfragile get a propper search going
23:52 iqualfragile and then we can look at the future
23:55 blaise iqualfragile: ehrm, is the mmdb gallery not up yet?
23:56 iqualfragile blaise: was buggy from the second jeija implemented it, it does not show you the pictures until you have uploaded at least two
23:56 EvergreenTree Yeah, the gallery definitely needs to be worked on
23:57 iqualfragile it will actually most likely be removed entirely
23:57 iqualfragile and replaced by another gallery
23:57 iqualfragile because jeija never licensed his contributions its kinda hard to actually use them
23:57 EvergreenTree iqualfragile, by that, you mean a complete rewrite?
23:57 EvergreenTree That would be good
23:58 iqualfragile so i will most likely throw them out and replace them
23:58 blaise cd /var/lib/minetest/.minetest/mods/ && git clone --recursive https://github.com/rubenwardy/awards
23:58 blaise oops
23:58 iqualfragile --recursive?
23:58 blaise man git
23:58 iqualfragile sry, don't have 6 hours atm
23:59 blaise if it takes you six hours to hit the / key and search for --recursive
23:59 blaise then, wow.
23:59 blaise I hope you're collecting ssi
23:59 iqualfragile recursive yields one hit
23:59 iqualfragile and redirects me to git-merge
23:59 blaise lmao

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