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IRC log for #minetest, 2014-08-10

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All times shown according to UTC.

Time Nick Message
00:23 frecel joined #minetest
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00:42 Jordach https://imgur.com/O3Ei261
00:56 Hirato joined #minetest
01:01 twoelk joined #minetest
01:02 LemonLake @I know some of these words.@
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01:31 blaise hey, with tubes and filters..
01:31 blaise how do I keep the filters active?
01:31 blaise or do I even need a filter?
01:32 VanessaE depends what you're using them for
01:32 blaise I'm smelting iron lumps into steel
01:32 blaise from a box, into a box
01:32 VanessaE pulling from a chest/furnace?
01:33 VanessaE ok
01:33 VanessaE use a blinky plant
01:33 blaise with a furnace
01:33 blaise blinky plant?
01:33 VanessaE or build a clock circuit with a delayer and inverter.
01:33 VanessaE yes.
01:33 VanessaE filters respond to mesecons signals
01:34 VanessaE (as do pumps, deployers, nodebreakers, wielders; sensor tubes and pipes emit them)
01:35 blaise what is a blinky plant
01:36 blaise and, Is it possible to generate electricity with technik and a body of water flowing into a cave?
01:50 RealBadAngel joined #minetest
01:50 VanessaE yes, there's a water turbine in technic for that
01:50 RealBadAngel hi
01:50 VanessaE and a blinky plant is a component in mesecons
01:51 VanessaE it produces a periodic high-low signal
01:51 VanessaE hey RealBadAngel
01:51 RealBadAngel whats up?
01:51 VanessaE nothing much
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02:12 VanessaE RealBadAngel: how's things there? :)
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06:16 MinetestBot asie: 08-10 04:34 UTC <Jordach> I see you went back to that other game i see
06:16 asie Yes.
06:16 asie Yes I did.
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08:13 sfan5 Amaz: I suggest using sasl
08:13 sfan5 the way you join right now allowed us to see your host before you identify
08:14 Amaz Right,
08:15 Amaz How would I set that up on xchat?
08:15 sfan5 I'm not sure
08:15 sfan5 try googling
08:16 Amaz Okay.
08:16 sfan5 I use HexChat
08:17 * sfan5 meows at asie
08:21 Amaz Okay, I think I set it up... How do I test it to make sure?
08:21 sfan5 rejoin
08:22 sfan5 and I can tell you
08:22 Amaz Okay!
08:22 Amaz joined #minetest
08:22 sfan5 Amaz: worked
08:22 Amaz Great!
08:23 Amaz That's a lot simpler than I thought.
08:28 Tux[Qyou] joined #minetest
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09:06 * Krock haz a new idea to solve game compatibility problems
09:07 lemonlake_ joined #minetest
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09:26 Krock https://github.com/minetest/minetest_game/pull/300
09:30 * Krock gives lemonlake_ /nick
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09:52 alloc6 Hi
09:52 lemonlake_ who highlighted me
09:52 alloc6 I read that MT works with IPv6
09:53 alloc6 Could I start multiple instalces and bind to multiple IPs?
09:53 lemonlake_ alloc6: probably
09:53 lemonlake_ multiple instances to multiple ips?
09:53 alloc6 yep
09:53 lemonlake_ i don't see why not
09:53 alloc6 You see i have about 26 quantillion ips for some strange reason
09:53 alloc6 *36
09:54 lemonlake_ dynamic ip?
09:54 alloc6 Nope
09:54 alloc6 2x/64
09:54 lemonlake_ not too sure, but i think if you bind specific ports to specific ips it will work
09:54 lemonlake_ cant find an ip setting in the conf
09:55 alloc6_ joined #minetest
09:55 lemonlake_ # Announce to this masterserver. if you want to announce your ipv6 address - use  serverlist_url = v6.servers.minetest.net
09:55 lemonlake_ #serverlist_url = servers.minetest.net
09:55 lemonlake_ there you go
09:55 alloc6 Okay
09:55 alloc6 Erm
09:55 lemonlake_ #bind_address =
09:55 alloc6 But i need to bind to it before I us,, Okay
09:55 alloc6 Thanks
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10:43 rubenwardy joined #minetest
10:43 rubenwardy Hi all!
10:45 asie joined #minetest
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10:45 jp__ hi rubenwardy
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11:30 Jordach joined #minetest
11:30 * Jordach meows at asie
11:31 rubenwardy Hi Jordach
11:35 twoelk joined #minetest
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12:02 Jordach !tell rubenwardy here's my plans for the storms https://i.imgur.com/hDgSgKN.jpg
12:02 MinetestBot Jordach: I'll pass that on when rubenwardy is around
12:04 rubenwardy joined #minetest
12:04 MinetestBot rubenwardy: 08-10 17:02 UTC <Jordach> here's my plans for the storms https://i.imgur.com/hDgSgKN.jpg
12:04 rubenwardy Yay!
12:05 rubenwardy I actually saw that on irc logs :P
12:08 rubenwardy left #minetest
12:09 Jordach in case of hurricane, die while playing TF2
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12:33 alloc3 SPAM
12:33 alloc11 SPAM
12:33 alloc4 SPAM
12:33 alloc3 SPAM
12:33 alloc3 SPAM
12:33 alloc3 SPAM
12:33 alloc3 SPAM
12:33 alloc11 SPAM
12:33 alloc11 SPAM
12:33 alloc11 SPAM
12:33 alloc3 left #minetest
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12:33 artur99_ spam with "SPAM" is not spam
12:33 artur99_ actually it is
12:34 artur99_ but it has no sense
12:34 artur99_ you have to spam with a link
12:34 artur99_ or a name
12:34 artur99_ or something
12:35 PenguinDad I never ate spam :/
12:37 artur99_ who ever ate spam?
12:46 Ritchie joined #minetest
12:47 Krock I ate spam
12:48 artur99_ Tastes good? :D
12:51 Krock yes
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12:55 assoc12 SPAM
12:55 assoc16 SPAM
12:55 assoc13 SPAM
12:55 assoc16 SPAM
12:55 assoc16 SPAM
12:55 assoc16 SPAM
12:55 assoc13 SPAM
12:55 assoc13 SPAM
12:55 assoc13 SPAM
12:55 assoc12 SPAM
12:56 assoc12 left #minetest
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12:57 PenguinDad MAPS
12:57 artur99_ lol
12:59 Jordach now try
13:01 Guest89892 Jordach
13:01 Guest89892 may i give a hint?
13:01 Guest89892 2a03:ca80:8001:7682:1111:1111:1111:3
13:01 Guest89892 2a03:ca80:8001:7682:*
13:01 Guest89892 Simple!
13:01 Guest89892 No need for restrictive modes, this is a one-liner issue
13:01 Jordach mark: you've broke the law by using a botnet
13:02 Jordach and i have reported you to the authorities
13:02 Jordach so RUN.
13:02 Guest89892 Okay
13:02 Jordach (i got your home IP)
13:02 Guest89892 was kicked by Jordach: Kindergarten is elsewhere!
13:04 Krock r?
13:04 Krock ah
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13:44 Krock PenguinDad, Y U OP?
13:46 PenguinDad ^ Krock
13:46 Krock oh
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14:18 Jordach hai VanessaE
14:20 artur99__ joined #minetest
14:21 asie joined #minetest
14:22 pitriss Jordach: markv was here yesterday as some Guest :)
14:22 VanessaE hi all
14:22 Jordach VanessaE, i've had to man battlestations when i could have been on Steam
14:25 Tux[Qyou] joined #minetest
14:25 pitriss ah now i read backlog.. you kicked him hour ago..:D
14:26 PenguinDad pitriss: I was already wondering about your timezone :D
14:27 pitriss sorry.. i t was just in backlog and I not scrolled up:D sorry for that:D
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14:44 someguy joined #minetest
14:45 someguy hey
14:45 sfan5 hi
14:45 someguy im chatting on IRC!!!!!!!!!!
14:46 Krock omg. such text. wow. much letters. amaze.
14:46 someguy KKKKKKKKKKKKKKK
14:46 Calinou joined #minetest
14:47 someguy hey ridr
14:47 Calinou please don't say gibberish things
14:48 someguy im not gibberish
14:48 someguy im english
14:51 someguy joined #minetest
14:51 someguy hm
14:51 turtleman_ joined #minetest
14:52 Jordach https://cdn.mediacru.sh/ia33038PaK6t.png
14:52 Jordach new drivers with more distance for preciseness
14:52 Eater4 O_o
14:52 Eater4 PenguinDad: who did you ban?
14:53 sfan5 PenguinDad: it was MinetestBot
14:53 someguy jordah
14:53 someguy nice
14:54 someguy specialProject? ha
14:54 someguy Lol
14:54 PenguinDad Eater4: I didn't ban anyone
14:57 PenguinDad Jordach: How the heck is that even possible?
14:58 Eater4 Jordach: O_O
14:59 someguy sweet shaders dude,
15:00 Jordach Savant - Protos best soundtrack i've heard for a while
15:02 Jordach G8M objects to import: 15 objects
15:02 Jordach G9X objects to import: 4 objects + 3 new features
15:02 Krock ABC objects to import: 1.337 objects
15:03 someguy sfan5
15:03 PenguinDad !c 4 - 1.337
15:03 MinetestBot 2.6630000000000003
15:03 someguy look at this http://puu.sh/aMyIF/396d8546bb.png
15:03 sfan5 someguy: hm?
15:03 someguy is that u. o.o
15:03 sfan5 yes
15:04 someguy so can you complie it for windows?
15:04 sfan5 what is 'it'?
15:04 someguy https://github.com/Jeija/minetest/tree/shader_playground
15:04 someguy ^
15:04 sfan5 thats old
15:04 someguy "by: Jeija - I can only compile for Archlinux or Ubuntu, ask PilzAdam or sfan5 for windows."
15:05 sfan5 it contains a water wave shader, doesn't it?
15:05 someguy yep
15:06 * Krock could compile it too but eh, none cares
15:06 someguy hmm
15:06 someguy oops srry
15:06 sfan5 we already have that in the official minetest
15:06 someguy "Pilz: Done: http://ompldr.org/vaGRrZQ/minetest-0.4.4-14a38b1-shader-win32.zip"
15:07 someguy oh hey srry :P -.-
15:07 someguy pilz already did it
15:07 Calinou ompldr is dead, so links don't work
15:07 Calinou same goes for Ubuntu One
15:08 someguy oh......
15:08 Krock whatever, (for me,) there are enough shaders in the current version of minetest
15:08 someguy -.-
15:08 someguy hmm
15:08 someguy not like Sonic Ether's Unbelievable Shaders are they
15:09 Calinou our shaders are totally believable
15:09 Calinou sorry :(
15:09 sfan5 no
15:09 someguy lol
15:09 someguy hm.
15:09 Calinou I can see them with my own eyes!
15:09 someguy k
15:10 Wuzzy joined #minetest
15:10 * VanessaE peeks in again.
15:10 PenguinDad someguy: You are lucky that PilzAdam isn't here :>
15:11 someguy lol....
15:11 artur99__ joined #minetest
15:11 someguy does he ever show himself "in game"?
15:11 VanessaE very very rarely.
15:12 someguy hmm
15:12 someguy never saw him since i came on mtz-onez
15:13 someguy hmm brb
15:13 Exio4 \o/
15:13 grrk-bzzt joined #minetest
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15:14 Exio4 hai wild players, how is it going?
15:14 * sfan5 meows at Exio4
15:16 Eater4 !server VanessaE
15:16 MinetestBot Eater4: VanessaE's mostly-vanilla minetest_game server | digitalaudioconcepts.com:30005 | Clients: 1/50, 0/2 | Version: 0.4.10-dev / minetest_game | Ping: 230ms
15:16 Krock mtz-onet isn't an old server anyway
15:16 Eater4 !Onez Minetest Server
15:16 Eater4 Wups
15:17 Krock !server onez
15:17 MinetestBot Krock: Onez' Minetest Server | mtzeno.com | Clients: 10/25, 6/17 | Version: 0.4.10-dev / minetest | Ping: 363ms
15:17 PenguinDad !server Wubs
15:17 MinetestBot PenguinDad: No results
15:17 PenguinDad :(
15:18 sfan5 !server meow
15:18 MinetestBot sfan5: Meowtest 0.4.10 "SEGFAULTY" | minetest.org:30018 | Clients: 4/25, 3/4 | Version: 0.4.10 / meowtest_game | Ping: 440ms
15:19 Krock !server krock
15:19 MinetestBot Krock: Krock's Ultimative Platform | minetest.ntdll.net | Clients: 0/25, 0/0 | Version: 0.4.10-dev_MSVC / base | Ping: 1355ms
15:19 Krock I see 7 players
15:19 jp__ joined #minetest
15:20 sfan5 Krock: the serverlist disagrees
15:20 Krock possibly low update frequency
15:20 sfan5 maybe there is a setting
15:20 sfan5 if not you can change it in the code somewhere
15:22 turtleman_ joined #minetest
15:24 Calinou how can I reset only one file to HEAD?
15:24 Calinou git reset init.lua doesn't work
15:24 Calinou can't do hard reset with paths
15:26 Calinou VanessaE, pushed a More Blocks potential fix for name_parts crash
15:26 Calinou you can try pulling
15:26 sfan5 I'd do it like this: git stash; cp <file> <file>.tmp; git stash apply; cp <file>.tmp <file>
15:27 Calinou no commits :/
15:27 Calinou I'll just grab file on Gitorious…
15:27 Calinou or make the mob spawn code work
15:28 Calinou http://0bin.net/paste/ZLRlVFOCPDY3YFqZ#FFlGyMNfB0WRBTRtQfd8W8LtgxbpiDQeF1jXng822e7
15:28 Calinou with this, no animals spawn, only monsters…
15:30 Krock Expire the 07/17/2114
15:30 Krock hmm?
15:30 Krock I don't think 0bin will last this long
15:31 Calinou that's when you set Expire to never
15:31 VanessaE Calinou: ok - so far I have not seen those crashes in my game, oddly enough
15:31 Calinou hmm, found out how to solve the bug
15:32 Calinou much cleaner and shorter spawning code! :d
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15:43 Jordach so we had a storm in the UK - just a bit of rain
15:43 Jordach and now its sunny
15:49 Calinou it rained while it was sunny here
15:51 Jordach https://cdn.mediacru.sh/2-HTs94qnQwM.jpg
15:51 Jordach i feel like a pig
15:51 rubenwardy joined #minetest
15:52 Krock oink oink
15:53 rubenwardy Hi all!
15:53 Krock Hi alone!
16:03 Amaz sfan5, did you ever get chance ask BlockMen on his opinion on the dungeon patch for minetest_game? https://github.com/minetest/minetest_game/pull/294
16:04 PenguinDad Krock: here's a Todo-List for you :D https://dl.dropboxusercontent.com/u/41081925/Reactions/Unproductive/ToDoList.jpg
16:04 Krock PenguinDad, yeah. i know it. a good one
16:10 asie joined #minetest
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16:15 EvergreenTree joined #minetest
16:16 EvergreenTree Yay, it's my birthday today
16:16 EvergreenTree woooooo
16:17 jp84 joined #minetest
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16:19 blaise !server MidnightSystems
16:19 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 1/25, 0/2 | Version: 0.4.10 / minetest | Ping: 484ms
16:19 * Jordach hugs EvergreenTree
16:19 Jordach EvergreenTree, good news: G9M is nearling release
16:19 EvergreenTree :3
16:20 Jordach so much less effort now!
16:21 * PenguinDad gives EvergreenTree some muffins
16:22 * EvergreenTree noms teh muffins
16:22 rubenwardy Happy birthday EvergreenTree!
16:22 Flipsels joined #minetest
16:22 Jordach jesus it's been one year already
16:22 Jordach and since June my internal clock is broken
16:26 Calinou happy birthday EvergreenTree :)
16:26 Calinou /spawnentity mobs:tree_monster
16:26 Jordach Calinou, /spawnentity mobs:evergreen_tree
16:26 Jordach that's one of the BFD easter eggs for growing saplings
16:27 Calinou you can /give in Carbone, to spawn any mob using an item
16:28 sfan5 Amaz: not yet, if you see him ask him
16:30 Amaz Okay.
16:31 sfan5 or wait..
16:31 sfan5 !tell BlockMen what do you think about https://github.com/minetest/minetest_game/pull/294 ?
16:31 MinetestBot sfan5: I'll pass that on when BlockMen is around
16:33 jin_xi joined #minetest
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16:37 luizrpgluiz joined #minetest
16:38 luizrpgluiz how do I change the name of my doll in minetest
16:39 sfan5 you mean your player?
16:39 Matsetes_ joined #minetest
16:39 luizrpgluiz yes
16:40 sfan5 on a multiplayer server?
16:40 luizrpgluiz ye
16:40 luizrpgluiz yes
16:41 ^v joined #minetest
16:41 sfan5 just  change the name in the Client tab
16:44 luizrpgluiz ok
16:44 luizrpgluiz left #minetest
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17:04 TenPlus1 Hi folks, need a little help with dropping items in LUA...  When I drop using minetest.item_drop or obj:remove() it works with normal objects in your inventory fine, but tools always drop with FULL health... any idea how to stop this happening ????
17:05 Jordach TenPlus1, you need to pass tool data (which is health)
17:05 Calinou if a tool is wounded, apply a band-aid to it.
17:06 TenPlus1 how do I apply tool data to minetest.item_drop or obj:remove()
17:07 PenguinDad Since when can you drop items using obj:remove() o_O
17:08 TenPlus1 that's how dropondie works...  obj = item reference and obj:remove() tosses it from your inventory
17:08 TenPlus1 I tried both methods
17:09 TenPlus1 I assumed that minetest.drop_item worked like pressing Q and would drop an item with health in tact...
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17:17 sapier joined #minetest
17:18 sapier [ANNOUNCEMENT] Animals Modpack 2.4 is finished https://forum.minetest.net/viewtopic.php?f=11&amp;t=629
17:18 rubenwardy [REPLY] Well done!
17:19 TenPlus1 nice one sapier
17:19 Calinou [REPLY] LAG
17:20 sapier calinou try it before complaining
17:20 TenPlus1 Jordach, how would I pass tool health to a dropped item ?
17:20 TenPlus1 the dev wiki says it is handled internally
17:20 Calinou [REPLY] Ugly mobs.
17:21 Calinou that's an eternal problem with mobf
17:21 sapier that's your fault Calinou
17:21 sapier if you can do it better ... provide models ;-P
17:23 Calinou joined #minetest
17:24 TenPlus1 ERROR[ServerThread]: MOBF : function on_step_movement took too long:
17:25 twoelk why don't you just copy some of Calinou's models into mobf :-P if they are soo much better
17:27 twoelk oops animals modpack
17:27 Calinou heavy code, overengineering everywhere
17:27 Calinou my fork of Simple Mobs is several times smaller
17:27 sapier TenPlus your pc is to slow
17:27 Calinou probably runs several times faster too
17:27 Calinou remember that some hosts are only VPS
17:27 Calinou with 1 or 2 cores
17:27 sapier Calinou: because your fork doesn't cover half of the glitches mobf fixes
17:28 TenPlus1 thanks... lol... runs simplemobs fine with brand new hitback and blood api fine
17:28 Jordach sapier, glitches as in features
17:28 Calinou which kind of glitches?
17:28 Calinou the mobs swim in water just fine
17:28 sapier AND if you did ever look at mobf in detail you'd have noticed that mobf is designed to only run the code beeing active
17:28 Calinou the biggest issue is lack of fall damage
17:29 Calinou I don't believe in horizontal knockback
17:29 Calinou vertical knockback is inconsistent already – players don't have it
17:29 Calinou particles? should be done by engine
17:29 Calinou I have hit sounds though :)
17:29 twoelk ouch ouch ouch
17:30 sapier when did your sheep last time stay on grass instead of running to water or desert?
17:30 TenPlus1 my dual core HT 1.8ghz  is struggling to play with mobf
17:30 jp__ joined #minetest
17:30 blaise hrmm
17:30 sfan5 meow meow meow
17:30 sapier TenPlus1: what did you do?
17:31 sapier I've run it on singlecore 2.4 GHz quite fine ;-)
17:31 TenPlus1 well it's lagging away bringing up function errors on sccreen
17:31 blaise all the mobs from mobf that spawned are still there after the mod removal
17:31 blaise lmao
17:31 twoelk mobf starts fine for me but gains lag after some while
17:32 TenPlus1 and if I hit something it stands there for 5 seconds wondering what I've done to it
17:32 * Jordach is yet to notice slowness with BFD
17:32 sapier blaise: you should disable the mobs and enable the mob removal
17:32 blaise "unknown item" may randomly attack you
17:32 blaise hehehe
17:33 twoelk nice for a police report
17:33 TenPlus1 lol
17:34 sapier twoelk: mobf has a built in cleanup mode where only cleanup entities are registred
17:35 blaise lmao
17:35 blaise sapier: whut?
17:35 Krock !tell donat wtf happened in you areas?
17:35 MinetestBot Krock: I'll pass that on when donat is around
17:36 twoelk ah supposing I should run some cleanup now and then?
17:39 sapier no if you remove mobf you should switch to cleanup mode instead of removing immediatly
17:39 sapier same if you disable a mob
17:40 Calinou <sapier> when did your sheep last time stay on grass instead of running to water or desert?
17:40 Calinou it's a game…
17:40 Calinou to me, Minetest isn't a simulator of anything
17:40 Jordach to me, life isn't a simulator
17:40 rubenwardy The mobs are ugly, but they are not laggy for me (ATM)
17:40 sfan5 minetest is a simulator of nodes
17:41 twoelk hm, maybe some gamekeeper NPC should come to me and sugges: "sir, your server is overpopulated with entitys. Shall I trigger the automatic cleanup procedure?" me "sure, whatever" - - - in marches the MOBF cleaner squad. "note to parents: please cover your childrens eyes for a while. Thank you"
17:41 Calinou they also make ridiculously loud and bad sounds
17:41 sfan5 lol
17:43 Jordach good news everyone: G9M fixes the horrible mouth unwraps and makes it look good
17:43 Jordach https://mediacru.sh/bc48b347fc9e
17:48 sol_invictus joined #minetest
17:50 * twoelk collects another picture from Jordach in the hope to someday understand Blender
17:51 Jordach did i ever mention i'll help for free (ask ecutruin) :3
17:51 * Krock gives twoelk a 10kg heavy blender guide
17:51 Krock ..book
17:52 twoelk if I eat that book, do I gain instant knowledge?
17:52 TenPlus1 anyone know how to drop an object from inventory using LUA that also drops it with health intact (no more glitch healing)
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17:58 rubenwardy minetest.spawn_item(pos, item)
17:59 Jordach item = "default:pick_mese 1 12345"
17:59 Jordach 12345 = % percentage of tool health 65535 is the full iirc
18:01 rubenwardy TenPlus1: https://gist.github.com/rubenwardy/be67736b8f314a812342
18:01 rubenwardy untested
18:01 rubenwardy goes in item def
18:02 asie joined #minetest
18:02 TenPlus1 so I would have to read the tool health then drop the item .name with the health added at the end ???
18:03 twoelk anybody been to Ikea lately? https://cdn.mediacru.sh/mMu3J8Oc_oMI.png
18:03 * TenPlus1 thinks this is getting complicated
18:04 rubenwardy https://github.com/minetest/minetest/blob/master/builtin/game/item.lua#L337
18:04 rubenwardy That is the code for when Q is pressed, I think
18:05 TenPlus1 thx ruben... will see if that works
18:05 rubenwardy try this? https://gist.github.com/rubenwardy/be67736b8f314a812342
18:08 Krock this this http://imgur.com/gallery/IY9FPkE
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18:12 Wings joined #minetest
18:13 Wings Hi
18:14 Krock Wings, can I borrow you?
18:14 rubenwardy Jordach: Someone needs your help! https://forum.minetest.net/viewtopic.php?f=9&amp;t=9900
18:14 rubenwardy To the JordachMobile!
18:15 TenPlus1 thanks for the help guys :) gonna try and recode this for now...  cya
18:16 Wings Knock: for what
18:16 Wings idk you Krock
18:16 Matsetes_ joined #minetest
18:16 Krock wkro? Knock or Krock?
18:16 Wings Krock
18:16 Krock just abusing your name
18:16 Wings Wtf no
18:17 Wings Krock don't you dare do it
18:18 Amaz XD
18:18 sapier btw TenPlus1's animals modpack issues have been actually clock instability issues, by some time on some machines os.clock() returns a lower time on a consecutive call then on a previous one ... quite ugly lua bug
18:19 * twoelk some how always has this image of an old crow when he reads Krock - - - and the crow says krock, krock
18:19 rubenwardy I have an idea! To make it absolutely reliable, you could get the current time in milliseconds from a web server!
18:19 Wings Hmm I did not know that
18:19 sapier rubenwardy: you don't know how close you are ;-) mobf uses luasocket to get precise timing if available
18:19 * Krock has twoelk-like woelklein on the himmel :P
18:19 TenPlus1 joined #minetest
18:20 sapier that fixed TenPlus1's issue too ;-)
18:20 rubenwardy D:
18:20 TenPlus1 sweet, works fine... now drops tools with wear n tear :) thx
18:20 TenPlus1 dropon die works now
18:21 sapier guess I'm gonna create a pull reques to provide exact timing to mods by core ... 1s exact timing isn't enough ... especially if it's not correct too
18:21 TenPlus1 good idea dude
18:21 Calinou my Mobs mod doesn't ever use os.() things
18:25 twoelk Krock, my sister in law runs a shop called "Regenwölkchen"
18:26 Krock twoelk, oh. that's why
18:26 rubenwardy Calinou, sapier, stop dick waving
18:26 TenPlus1 lol
18:27 rubenwardy Is it possible to set a unique model for each player in the game?
18:28 PenguinDad rubenwardy: would be possible
18:28 TenPlus1 creatures mod seems to let you change player models with the floaty soul thing
18:29 rubenwardy You could run mobs as clients, and then get the server to not tell the real players about the mobs. But that would require a custom client.
18:31 twoelk actually if Sapier and Calinou keep informing each other about what sollution they think is the better, I really don't mind if they do it by dick waving :-D as long as they listen to each other
18:31 Flipsels Hi all
18:31 Flipsels I've got a question regarding the wiki:
18:31 crazyR1 would it not be worth building luasocket into minetest as a core part. more and more uses are being found for it?
18:32 Flipsels I'm currently adding all stuff from the LOTT game to the minetest wiki.
18:32 Flipsels I'd like to know if there are special rules / options on adding this stuff.
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18:33 PenguinDad bundling luasocket with minetest :/
18:33 twoelk Calinou maybe time to design some basic game templates for the wiki
18:33 Flipsels If not, I gladly continue, just let me know.
18:34 twoelk and guidlines on how to describe a game in the wiki
18:34 rubenwardy true, twoelk
18:35 Calinou I guess you should use a namespace
18:35 Calinou Flipsels, like, Games/LOTT/Your_page
18:35 Calinou wiki.minetest.net/Games/LOTT/Super_Stone
18:35 Calinou eg. that ^
18:35 Calinou same goes for mods
18:36 twoelk had been fiddling with this: http://wiki.minetest.net/Template:Game_Data
18:36 Calinou probably wiki.minetest.net/Mods/More_Blocks/Stone_Tile for mods
18:36 Calinou to keep the main mainspace tidy
18:36 Calinou like on Minecraft Wiki
18:37 rubenwardy twoelk: What about a table like this? http://en.wikipedia.org/wiki/List_of_game_engines
18:37 twoelk namespace is good against clashes like technic/marble and LOTT/marble
18:37 Flipsels Ok, I'll try that. So keep [[Lord of the Test]] on the main, and all items & stuff under it.
18:38 Flipsels Can I move all pages I've made this far?
18:39 twoelk rubenwardy: maybe I should finish this: http://wiki.minetest.net/Twoelk/sandbox2 :-D
18:39 Exio joined #minetest
18:39 rubenwardy Actually, Game_Data looks quite nice.
18:39 rubenwardy with the image
18:39 rubenwardy providing the width is increased (it is quite squashed now)_
18:39 * twoelk likes apples
18:40 Jordach rubenwardy, i'm not giving a shit about users who use .x as their standard
18:40 Jordach .b3d is better and faster
18:41 twoelk then tell him what is better than shit
18:41 rubenwardy done
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18:42 Calinou but don't forget Games/ or Mods/ at the beginning
18:42 Calinou if the thing is distributed as both part of a game and mod, put in Mods/
18:42 Calinou else, Games/
18:43 Calinou eg. my Paintings mod would go to Mods/Paintings
18:43 Calinou since it's part of a mod, but also in Carbone
18:44 Flipsels Ok, pitty that Games redirs to Game and not the other way around
18:44 Calinou editing Wiki guidelines to put this in effect
18:45 Flipsels OTH: Game/LOTT also sounds logic
18:47 Calinou it's a plural, like Mods
18:47 Calinou there are several games
18:49 Flipsels Well, There is a Game page, containing all games and a Games page rdirecting to Game.
18:50 Flipsels While by mods it's the other way around
18:50 sapier left #minetest
18:50 Flipsels Want me to set it right?
18:53 Flipsels Done
18:53 Calinou yes, you can rename it to Games
18:53 Calinou and add redirect for Game
18:53 Flipsels swapped content
18:54 Calinou as for mods and games… I guess you should add [[Category:Mod]] to every mod page
18:54 Calinou [[Category:Game]] for game pages
18:54 Flipsels Ok. And subpages for a game: in Game/<gamename> or in Games/<gamename>
18:54 Calinou [[Category:Mods]] and [[Category:Games]] let's be consistent, I'll fix the old ones over time.
18:55 Calinou Games/gamename
18:55 Calinou everything plural
18:55 Flipsels nice statement!
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19:07 Vazon joined #minetest
19:07 Wings joined #minetest
19:07 Wings Hi
19:08 Wings VanessaE
19:08 turtleman_ joined #minetest
19:11 tlhonmey I'm trying to figure out a set of mods to roughly duplicate Minecraft's  IndustrialCraft, redpower, and computercraft functionality.  The closest I've found so far is Technic, but it's still missing quite a bit of stuff...  The hard part is finding ones that play nicely with each other.
19:12 rubenwardy left #minetest
19:13 tlhonmey Does anybody have a list they've developed that I can use for a starting point?  Or am I going to have to figure it out entirely by myself?
19:14 VanessaE tlhonmey: technic, pipeworks and mesecons
19:14 VanessaE that'll get you most of the way there
19:16 twoelk Flipsels, I created a new subcategory under Games for LOTT (details may change), you can collect the game content there, but you should also link from the article somehow. Maybe via some contentlist.
19:16 jp84 joined #minetest
19:18 tlhonmey VanessaE: Ok.  Sounds like a good place to start.
19:21 Calinou don't try
19:21 Calinou and stick with it
19:29 ImQ009 joined #minetest
19:44 * Jordach starts raving
19:45 blaise lmao
19:46 blaise damn zombies
19:46 blaise all acting like the aliens from "They Live"
19:47 blaise who was the good guy in that one?
19:47 blaise Roudy Piper ?
19:47 blaise or some crazyness ?
19:47 Vazon Calinou: are you around?
19:47 Batman joined #minetest
19:48 Calinou yes, Vazon
19:49 Vazon Calinou: well i have a slight problem, im trying to add a block type to moreblocks saw "pillars" yet when i add the file and add self:register_pillar to register_all i get register_pillar is nil :| so im stumped
19:49 Calinou is pillars even meant to be used with More Blocks?
19:51 Batman Hoping someone can help me here. I am working on a mod and want to have it show a flat image instead of a cube. eg. mese shard
19:51 Vazon im trying to add it becuase the blocks dont fit in the stair group :|
19:52 Amaz Use inventory image = "your_image.png", in the node description.
19:52 Batman That is what I did but it shows as a cube
19:53 Amaz Is it a node?
19:53 Batman yes
19:53 Calinou that works for nodes
19:53 Calinou look at default:papyrus
19:53 Calinou http://0bin.net/paste/rIdZqI6662H1RpNk#-FgSbzitSI3Zfh9HDziGVj2NU8NQPqxBAOiQlRWj8fL
19:53 Batman ok thanks guys. Back to helping Vazon now
19:54 Batman Hi V
19:54 crazyR1 does anyone use the PureBDTest texture pack?
19:54 * Jordach wonders why we can't have rotatable wielditems
19:54 Jordach as well as movable wielditems
19:54 Calinou nope
19:54 Calinou no rotatable wielditems?
19:54 Vazon Hello Batman
19:54 Calinou you can change scale (works when in hand and dropped)
19:54 Calinou rotation
19:54 Calinou (item frames)
19:54 Calinou and use ^[transformR90 and such
19:54 crazyR1 could really do with some textures that match it for technic
19:58 Vazon Calinou: is there anyway i can fix it and add "pillar" as another group?
19:58 Calinou you could add new nodes under eg. panel definitions
19:58 Calinou (panels.lua)
19:58 Calinou new node, new crafting recipe
19:59 Calinou (“Centered Panel” sounds good)
19:59 Calinou I wanted to add such a thing, initially, but though it wasn't of much use
19:59 Vazon yes i did and that is where i run into the problem
19:59 alexxss joined #minetest
20:00 NakedFury joined #minetest
20:10 Vazon Calinou: i did that but it wont work unless i register it with register_all and it gives me a nil value for register_pillar
20:17 ImQ009 joined #minetest
20:17 blaise wow
20:17 blaise they're really loving my server now that mobf is gone
20:17 blaise lmao
20:18 blaise I need to get that hydroelectric power plant going
20:18 blaise :\
20:18 blaise !server midnightsystems
20:18 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 3/25, 0/3 | Version: 0.4.10 / minetest | Ping: 521ms
20:19 blaise is there a way we can set a MOTD banner for the minetest server for anouncements and such?
20:19 blaise or do I need a mod for that?
20:24 dumdidum joined #minetest
20:24 sfan5 blaise: motd = <the motd here>
20:24 blaise can players really see that?
20:25 Matsetes_ joined #minetest
20:25 sfan5 yes
20:26 dumdidum i just compiled minetest 0.4.10. by clicking "online mod repository" i get no mod list but an error in terminal, saying https://forum.minetest.net/mmdb/mods/ not found, error code ist 502
20:28 sfan5 dumdidum: the MMDB is currently broken
20:29 dumdidum sfan5: on minetest.net mods->mod releases and mods->modding general seem to be broken, too ...
20:29 sfan5 yes the forum links seem to be broken too
20:29 sfan5 just go to https://forum.minetest.net
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21:01 blaise hrmm
21:12 blaise !server MidnightSystems
21:12 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 1/25, 0/4 | Version: 0.4.10 / minetest | Ping: 673ms
21:12 blaise !up
21:12 blaise !up midnightsystems.net
21:12 MinetestBot midnightsystems.net:30000 is up (547ms)
21:24 blaise hrmm
21:24 blaise how much power will one water turbine create?
21:25 Jordach 300 for all four sides with flowing beside it
21:25 Jordach (it's an LV device, don't expect much)
21:26 blaise so what can I do with them?
21:26 Zelenavoda joined #minetest
21:28 turtleman_ joined #minetest
21:31 blaise is there a howto?
21:31 * blaise chokes
21:33 blaise wow, I can't figure it out..
21:33 blaise lmao
21:33 asie joined #minetest
21:34 blaise I guess they're working when they turn green?
21:35 Jordach yes (they need a lv cable under them)
21:36 blaise so I need a battery?
21:37 blaise or some kind of electric capacitor or resivor?
21:38 Jordach you need a battery box + switching station on the same cable
21:39 blaise no pos neg stuffs?
21:39 Jordach nope
21:40 blaise I
21:40 * blaise scratches his head
21:40 blaise I can't seem to find the lower power cables
21:41 blaise so one battery box per turbine?
21:42 blaise or, ?
21:54 Jordach no
21:54 Jordach as many as you damn well please
21:54 Jordach #minetest-technic helps
22:03 twoelk the "switching station" is the key, never forget to add one
22:07 jp84 joined #minetest
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22:30 Hirato joined #minetest
22:32 Batman joined #minetest
22:36 Batman Sokomine I was wondering if markers can be modified to be used as an admin tool. Instead of using areas
22:36 OldCoder joined #minetest
22:38 Jordach http://youtu.be/oJCf-RZCD0Y
22:40 Batman Jordach that looks awesome
22:59 Robby joined #minetest
23:01 Batman Hi OldCoder. I was wondering if it would be possible to get a copy of the map from MineRealms. I have a few builds I would like to get.
23:15 Sokomine batman: can you elaborate what you have in mind? usually the position markers from worldedit are the admin tool
23:15 Sokomine batman: the markers are merely a tool for players without worldedit priv to mark something
23:28 Batman Sokomine we want to use markers to set areas for players just to make it easier for moderators
23:28 Batman If it is not possible that is no problem. It was just a thought
23:33 Sokomine batman: do you mean that you want to mark and set up pre-defined areas and later on assign them to players? like plots for building on?
23:34 Sokomine you can do that and later on add players as sub-owners of the marked area
23:39 Batman Sokomine: I am not sure how to change later. Can you point me to the info on that?
23:43 Sokomine hm. i can show you on a server. can you join ve-vanilla?
23:46 OldCoder Batman, yes
23:47 OldCoder to both
23:47 OldCoder We would appreciate copies of schems
23:47 OldCoder schemes?
23:47 OldCoder If you do this offline
23:48 OldCoder Doesn't he just want a few buildings or objects?
23:49 Sokomine batman: there are clients which can copy the world. then you can get a copy of buildings (and the entire world) locally :-)
23:49 Batman OldCoder: I am just after a few builds. Not sure of the best way to get them
23:49 Miner_48er Sokomine what clients?
23:49 Sokomine miner_48er: a client with sfan5's patches applied
23:50 Batman Sokomine: I am cooking supper right now so I can not join a server. I know how to use markers. I just dont know how to change player
23:50 Sokomine i've modified it a bit so that it solves per world. help me to persuade sfan5 to ensure that his modification gets into the official built
23:51 Sokomine batman: enjoy your supper :-) and then, craft one of the marker sticks (those white-red-ones) over a cobblestone block. that'll give you a special block that allows you to do several things with your marked area - amongst them adding and changing owner. it has a menu
23:52 OldCoder Batman, WorldEdit I assume
23:52 OldCoder Batman, you can have the buildings
23:52 OldCoder How is the rollback-check privilege spelled?
23:52 OldCoder Sokomine has requested it and I need to patch it in
23:52 Sokomine rollback_check
23:52 OldCoder underscore?
23:52 OldCoder Wish anything else?
23:53 Matsetes_ joined #minetest
23:54 Sokomine trouble with the map-saving client is that it's too late once you connect with it to a world where your building was griefed; unless you have lots of local backups as well
23:54 Batman Sokomine I will play with it and hopefilly get it to do what I want. Thankyou very much for your help
23:54 Sokomine you're welcome
23:55 Miner_48er Sokomine is there a name for that patch?
23:56 Sokomine hmm. sfan5 has a branch for it...
23:56 Sokomine perhaps i just ought to upload the version i use and let others test that...
23:56 Batman OldCoder: I have the mods needed soo if you give me the map or I can log on to the server later and if you give me world edit privs I can save the builds and get those from you
23:56 proller joined #minetest
23:57 Sokomine but as i said, i don't have the solution for "your backup was ok until you joined the server and realized you'd need it now - except that it already got overwritten by new packages"

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