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IRC log for #minetest, 2014-07-05

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All times shown according to UTC.

Time Nick Message
00:00 LemonLake こんにちは
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05:36 emerge hello
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05:38 emerge I need some help. How do I get a list of nodes in a given group?
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05:44 nore emerge, you can go through the entire list on nodes, and keep only the ones in the group (nodedef.groups.<your group here>)
05:45 sfan5 meow
05:45 sfan5 hi everyone
05:46 emerge nore, thank you. I'll try it.
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06:08 emerge nore, it works, but don't show all the nodes.
06:08 nore what do you mean?
06:10 emerge I do "for _,nodedef in pairs(minetest.registered_items) do print(nodedef.name) end" and it prints only 4 nodes.
06:11 emerge looks like I somehow should iterate all nodes in the end
06:11 emerge because these 4 nodes are defined before
06:13 kaeza depending on your needs, you may want to build your list in a `minetest.after' callback, which is guaranteed to be called *after* all nodes have been regitered
06:13 kaeza +s
06:14 kaeza unless of course you need the list at load time
06:15 emerge I want to register nodes based on nodes in group.
06:16 emerge Well, if there's no way to use groups, I can use custom functions.
06:18 nore first, I guess you need to use minetest.registered_nodes
06:19 nore and IIRC, it is possible to register nodes after load time
06:19 nore but it's not advised
06:20 sfan5 it should work if you register the nodes before the first person joins
06:21 sfan5 but the textures might not get transferred to the client
06:21 sfan5 it would probably work to register some dummy nodes with the textures you want to use at load time
06:21 emerge nore, minetest.registered_nodes is same as minetest.registered_items, afaik
06:22 nore perhaps it is, I'm not sure
06:22 kahrl sfan5: iirc the server sends all texture/media files to the client
06:22 emerge What's iirc?
06:22 kahrl without checking if they are used in some node or item
06:22 kahrl if i remember correctly
06:22 kaeza Internet Internet Relay Chat
06:22 kaeza <_<
06:22 kahrl >_>
06:23 emerge v_v
06:23 sfan5 <_<
06:24 kahrl sfan5: it makes sense, too, because the item definitions could contain any combination of textures (e.g. texture1.png^texture2.png) and the parsing code for this stuff is only on the client
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06:25 sfan5 yeah
06:25 sfan5 you're right
06:25 sfan5 I just looked in the code
06:25 Eater4 How do I set a game path?
06:25 sfan5 --gameid
06:25 sfan5 e.g. --gameid carbone
06:26 emerge It works with minetest.after, yay.
06:26 Eater4 No like a legit path
06:26 sfan5 the game needs to be in <share path>/games/
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06:26 sfan5 I don't think that is possible
06:26 Eater4 I don't see it there
06:26 sfan5 you need to copy/move it there
06:26 Eater4 It isn't in /usr/share/minetest
06:27 sfan5 /usr/share/minetest/games
06:27 Eater4 nothing is in minetest
06:27 emerge --world will do a legit path
06:27 kaeza ~/.minetest ?
06:27 Eater4 nope
06:27 Eater4 minetest is empty
06:27 sfan5 how did you install minetest?
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06:28 Eater4 I installed it first RUN_IN_PLACE. But then I remade it after to RUNINPLACE = 0
06:28 sfan5 you did not install it correctly then
06:29 emerge why not use --world?
06:29 Eater4 That's diffrent
06:29 kaeza emerge, world != game
06:29 emerge oh
06:29 emerge ok
06:29 emerge sorry then
06:30 Eater4 then there should be to copy's of minetest_game somewhere
06:30 Eater4 2*
06:30 sfan5 did you do "make install"?
06:31 Eater4 I think so, I don't remember
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06:32 sfan5 do it again just in case
06:32 Eater4 Ok....
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06:34 Eater4 make install? Right into the prompt?
06:34 sfan5 no
06:34 sfan5 cd into the directory where you built minetest firswt
06:34 sfan5 first*
06:35 Eater4 The very first time
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06:36 Eater4 Ik minetest is in the run in place directory
06:36 Eater4 The game is there too
06:36 Eater4 It isn't in the not run in place directory
06:36 sfan5 then recompile minetest with RUN_IN_PLACE=1
06:37 Eater4 And the last time I checked....
06:38 Eater4 The mods from minetest game are still running
06:39 Eater4 So are you telling that when I maked it again it did not add those files
06:39 sfan5 you need to run make install
06:39 Eater4 Made*
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06:57 * Zeno` is scared of make install
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06:58 Zeno` Eater4, after you run cmake, paste the output somewhere
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06:58 Zeno` or better still, as a start, paste how you're running cmake somewhere
07:02 khonkhortisan I recommend cmake-gui
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08:38 celeron55 i'm trying to compare carbone and minetest_next
08:38 celeron55 why don't carbone's chests work at all for me?
08:39 celeron55 this makes no sense
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08:51 nman3600 Hi
08:51 nman3600 http://strawpoll.me/2050009/
08:51 nman3600 Please vote on it.
08:57 MinetestBot GIT: celeron55 commited to minetest/minetest: Remove FPS from being next to the version string 2fee2ba 2014-07-05T11:55:13+03:00 http://git.io/4H6P_Q
09:00 nman3600 If you voted other on my poll please tell me what "other one" it is
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09:06 Calinou useless poll :(
09:06 Calinou can't you choose by yourself?
09:06 Calinou even our politicians do decision taking better
09:07 Calinou anyway: underground is the best place, it's easier to access and almost impossible to spot
09:07 Calinou even better is underwater (go to an ocean, dig down, start digging your base under the ocean)
09:07 Calinou use a torch to block the water
09:13 nman3600 Calinou, Good idea. I've been trying to chose myself but each one has a problem.
09:13 Zeno` celeron55, I liked it
09:14 nore Calinou, the best is to use mesecons to make an invisible entrance
09:14 nore then you can build it anywhere
09:15 Calinou Zeno`, I appreciate that change, I always have 60 FPS :p
09:15 Calinou so, no need to know FPS, except for debugging (F5)
09:15 Zeno` true
09:15 Calinou I don't need you need to know FPS unless you're tweaking graphic settings around anyway
09:16 Zeno` but can't it be moved to show next to the version if f5 is selected?
09:16 Zeno` without the graphs I mean
09:17 Calinou if you press F5 once, no graphs show
09:17 Calinou twice, graphs show
09:17 Zeno` surely it should be a part of debug info
09:17 Zeno` that commit above removes it completely
09:17 Calinou you can know your FPS using drawtime anyway
09:18 Zeno` multiply drawtime by 4?
09:18 Calinou 1000 / drawtime
09:19 Calinou eg. 1000 / 50 = 20 FPS
09:19 Calinou drawtime ignores FPS limit
09:19 Calinou Zeno`, I still have FPS when pressing F5 here
09:19 PenguinDad Zeno`: it is a part of debug info
09:20 Calinou Zeno`, as long as your drawtime stays below 16, you'll have 60 FPS; the lower the drawtime, the easier it is for your PC to handle 60 FPS ;)
09:20 Calinou it's between 7 and 12 here
09:20 Zeno` I haven't compiled after that commit but I can't see where the code was replaced (I've only looked at that one commit message though)
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09:21 Zeno` https://github.com/minetest/minetest/commi​t/2fee2baf98cd452f7d0e4acb6c82617b7c7b995a
09:21 Zeno` it was removed but not added back into debug info afaikc from that commit
09:22 PenguinDad Zeno`: it wasn't removed from debug info
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09:24 PenguinDad Zeno`: https://github.com/minetest/minete​st/blob/master/src/game.cpp#L3204
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09:26 Eater4 This upcoming versoin kills tablets right?9
09:26 Eater4 ?
09:26 Zeno` gosh, no wonder I missed it
09:26 Zeno` thanks PD
09:26 Calinou kills tablets?
09:27 Eater4 not kill, I meant (is not going to be compatible with tablets)
09:27 jp "thanks PD"    :))
09:27 Zeno` yeah, PenguinDad is too hard to type
09:27 nman3600 It seems everybody wants my secret base built in a mountain
09:27 Zeno` so he is now known as PD
09:27 Calinou no idea what “PD” was
09:28 jp Just funny
09:28 Calinou nman3600, not the best idea
09:28 PenguinDad PD means Public Domain too
09:28 Calinou easier for cheaters to detect
09:28 Calinou PenguinDad, that's what I thought
09:28 Zeno` Context, context, context
09:29 nman3600 Calinou, Inside a mountain with no outside entrance. I'll make the outside look as real as possible (I'll set a travel net to the inside of the mountain.
09:29 nman3600 )
09:31 Zeno` the_game()
09:31 Zeno` longest function in history
09:31 Eater4 std...
09:32 Eater4 Zeno`: lol
09:32 Calinou I'm sure some projects have longer stuff, Zeno`
09:34 jp Calinou : you can make bright some ores (ony the ores) inlaid in the stone ?
09:34 jp only*
09:34 Calinou ores that emit light are possible
09:35 jp Not the stone eh, just the ores.
09:35 nman3600 Still possible I think
09:35 Zeno` Calinou, possibly
09:35 Calinou jp, not possible
09:35 Calinou glowmaps are not supported in Minetest, sadly
09:36 Calinou would have been very useful
09:36 jp Pity...
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09:42 Zeno` https://github.com/minetest/minete​st/blob/master/src/game.cpp#L3503
09:42 Zeno` so hard to understand
09:55 nman3600 I still need votes, http://strawpoll.me/2050009/
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09:57 LemonLake I now prefer GIMP over Photoshop.
09:58 LemonLake It took a while for that to happen, but it's happened.
09:58 LemonLake The airbrush is way better and Smooth Stroke just wins it for me.
09:58 LemonLake Paths also work so much better.
10:01 * PenguinDad hugs LemonLake
10:02 Calinou <LemonLake> I now prefer GIMP over Photoshop.
10:02 * Calinou nods
10:02 LemonLake Yeah, it took a while :P
10:02 Calinou or, better since it's #minetest
10:02 * Calinou nodes
10:02 LemonLake you and your shitty puns :P
10:02 Calinou <LemonLake> Paths also work so much better.
10:02 Calinou I used paths to fake drawing on a scanned paper
10:02 LemonLake I use paths to make vectors.
10:02 Calinou looks like actual drawing of lines, even dashed lines
10:03 LemonLake The only problem with gimp paths is that they don't work like shapes, but they're just things that you can fill/strokre.
10:03 Calinou you can draw a line
10:03 LemonLake Though I kind of like it like that, too
10:03 Calinou for vector stuff… use Inkscape
10:04 * nman3600 tools
10:04 * nman3600 items
10:04 LemonLake Nah
10:04 LemonLake I prefer gimp because of the range of other tools
10:04 LemonLake They work much better than PS and IS
10:05 LemonLake https://mediacru.sh/1MCu29JBWCG5 That, with exception of the eyes which is done with an airbrush, consists of 96 paths
10:05 Calinou Inkscape is a true vector tool, GIMP is raster
10:05 LemonLake I prefer raster, actually
10:05 Calinou limited definition :/
10:06 LemonLake Limited definition?
10:06 Calinou resolution
10:06 Calinou vectors can be rendered to any resolution
10:06 LemonLake Correct.
10:07 nman3600 Bumb: http://strawpoll.me/2050009/
10:07 nman3600 Please vote
10:07 LemonLake But I prefer raster, because unlike vectors, you can achieve post-effects on-site.
10:07 LemonLake nman, please don't spam, this is an IRC channel where usually only 3 people are active at once at this time
10:07 PenguinDad Viva la résolution!
10:07 LemonLake Calinou, to get high resolutions, just work in a very high resolution. Scale down/zoom as necessary.
10:08 asie LemonLake: not everyone has a good enough computer
10:09 LemonLake I usually work in wallpaper style
10:09 Calinou LemonLake, inefficient, big file size :P
10:09 LemonLake So I go no more than 4k.
10:09 sfan5 LemonLake: but 8K displays...
10:09 asie also LemonLake that's neat
10:09 LemonLake Yep, but I just ship a 1080p jpg with tiny compression.
10:09 Calinou 3840 × 2160 is Ultra HD, not 4K, 4K is 4096 × 2160
10:09 asie but the gradient on the eyes bothers me
10:09 Calinou 2:1, very uncommon ratio ;)
10:09 asie very very heavily
10:09 asie it's too dense at the inner part
10:09 LemonLake Too dense?
10:09 asie yes, the change is too quick and not gradual enough
10:09 sfan5 LemonLake: 2160p or actual 4K?
10:09 LemonLake Okay.
10:09 asie also it's too "smooth" compared to the rest of the art
10:10 LemonLake 2160p.
10:10 asie but that's just my opinion
10:10 LemonLake Yeah, I was hesitant to add eyes but because of the characters I felt it was ultimately necessary
10:10 asie wish i could draw sometimes
10:15 LemonLake asie: https://cdn.mediacru.sh/T72C4714gn9k.png
10:16 LemonLake better?
10:16 asie LemonLake: not sure.
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10:32 Hirato what have you done
10:32 MinetestBot GIT: sfan5 commited to minetest/minetest: Fix typos in doc/lua-api.txt 5f9962e 2014-07-05T12:19:55+02:00 http://git.io/VONYEA
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10:55 nman3600 Hello lemonlake_
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11:23 Jordach http://www.reddit.com/r/Minecraft/comments/2​9vrkp/cant_run_minecraft_made_my_own/ciozegx
11:23 Jordach tl;dr CAUGHT RED HANDED
11:24 sfan5 oh god
11:24 sfan5 did that just really happen?
11:24 Jordach yes it did
11:25 Jordach this explains why we were being copied
11:25 Jordach >custom block models >nodeboxes
11:27 Jordach Minetest in /r/minecraft (I REALLY need to smoke a phat one)
11:28 * sfan5 throws /r/Minetest at Jordach
11:31 sfan5 https://pay.reddit.com/r/Minetest/ could use some lovew
11:31 sfan5 -w
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11:34 Jordach pay.reddit ?
11:34 * Jordach is confused
11:37 * PenguinDad just noticed what the Fourth of July is
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11:40 sfan5 Jordach: ability to use https on redit
11:40 sfan5 reddit*
11:40 Jordach AH
11:45 markv Hi!
11:47 * markv starts minecraft server
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12:49 * Jordach mews at LemonLake
12:50 * LemonLake mews back
12:50 * sfan5 mews at Jordach
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12:59 PenguinDad Mew used mew. It's super effective!
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13:03 MinetestBot GIT: sfan5 commited to minetest/master-server: Highlight the hovered entry in very light gray 9b393da 2014-07-05T14:55:59+02:00 http://git.io/1b5o6A
13:03 MinetestBot GIT: sfan5 commited to minetest/master-server: Add note that 'ALLOW_UPDATE_WITHOUT_OLD' causes problems f684692 2014-07-03T19:01:18+02:00 http://git.io/0JIMHg
13:03 MinetestBot GIT: sfan5 commited to minetest/master-server: Add 'ALLOW_UPDATE_WITHOUT_OLD' config option b6cae2f 2014-07-03T19:01:18+02:00 http://git.io/Ovt98Q
13:03 sfan5 oh god wtf
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13:04 LemonLake sfan5: i may have been a bit rumb
13:04 LemonLake dumb*
13:04 LemonLake see, this xcf takes ~6 seconds to save
13:04 LemonLake and i was about to restart, then did a quick save just before restarting. i forgot it took 6 seconds.
13:04 LemonLake so now i've lost half the image :/
13:05 sfan5 :(
13:05 LemonLake luckily most layers that were lost were just references
13:05 LemonLake though the proportions are slightly incorrect, so i have to shuffle things around to fix it
13:08 MinetestBot GIT: sfan5 commited to minetest/master-server: Use 'display' instead of 'visibility' to prevent the page from having white space at the bottom 6c3d50f 2014-07-05T15:06:05+02:00 http://git.io/1BIZwA
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14:01 LemonLake sfan5: did I do it right? https://cdn.mediacru.sh/xCRTALYoutRp.png
14:02 LemonLake mainly tomoya's eyes
14:02 sfan5 yep
14:02 LemonLake :D I'm getting the hang of this eye thing
14:02 sfan5 the main thing is: you can draw
14:02 sfan5 you can actually draw
14:02 sfan5 while everyone else can't
14:02 LemonLake :P
14:03 LemonLake it's mostly just a hobby
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14:08 LemonLake whoa
14:08 LemonLake that image contains 146 paths and 52 layers
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14:39 * sfan5 meows at LemonLake
14:42 LemonLake Yes?
14:43 sfan5 meow :3
14:44 LemonLake meow
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15:20 Jordach RealBadAngel, https://www.youtube.com/watch?v=djbq3tiMbYM
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15:20 LemonLake cool
15:20 LemonLake yes
15:20 LemonLake nice
15:20 Rhy5 Hello
15:20 Rhy5 :D
15:20 Jordach they are height limited on purpose :P
15:20 LemonLake i thought that was intended
15:21 LemonLake you fill it in and it goes to the next one up
15:21 Jordach BuildCraft is unlimited
15:21 Rhy5 Sorry to bother you guys, on about the game or mod?
15:21 Jordach (tanks are, mine are limited by physics, but you can always make filling platforms)
15:21 Jordach Rhy5, https://www.youtube.com/watch?v=djbq3tiMbYM
15:21 Rhy5 Ah, thanks.
15:22 LemonLake You joined literally after he posted the link
15:22 Rhy5 Lemon, haha :)
15:22 Rhy5 Jordach, very nice indeed.
15:22 Jordach however, it'll kill it's filling loop - one the condition that the node above is not in the tanks nodespace
15:23 Rhy5 So, I assume it's BuildCraft mod?
15:23 Jordach Rhy5, that's part of BFD
15:23 Rhy5 Right.
15:23 Jordach (i needed a way to store liquids visually without chests)
15:24 LemonLake Nice to see glasslike_framed being used well
15:24 PenguinDad TIL minetest-classic gets worse with every version
15:24 LemonLake ??
15:24 Jordach LemonLake, that's a nodebox
15:24 Jordach NODEBOX!
15:24 LemonLake ah
15:25 Rhy5 Node with a box on top :)
15:25 Jordach i ain't using RBA's bad tanks code
15:25 LemonLake fancy texture hacking
15:25 Jordach https://cdn.mediacru.sh/mLOsSsnZ4_l2.png
15:25 Rhy5 Jordach, haha, I see why. :)
15:25 LemonLake um
15:25 Rhy5 Do you know when you open a chest, what is the inventory that appears?
15:26 LemonLake with glasslike_framed its just a byte
15:26 Rhy5 What is it called exactly?
15:26 LemonLake it shows main
15:26 LemonLake node;main
15:26 Jordach LemonLake, but with how i did it you can use different types of nodebox
15:26 Jordach just just a cube
15:26 Jordach (you can even have barrels)
15:26 LemonLake with glasslike_framed you dont even need a nodebox
15:26 Jordach LemonLake, 1) it looks like shit
15:26 Jordach 2) no user expandibility
15:27 Rhy5 Hmm, I'm wanting to create a node;main for a mod I want to make. Somehow, I want to make a crafting table, but only certain crafts can only be crafted in that crafting table, not normal crafting.
15:27 LemonLake Okay, that's not exactly what it is :P
15:27 LemonLake You'll want an inventory, a formspec, and a way to make your own crafting.
15:27 Rhy5 About the limit to only using that crafting table though?
15:27 sfan5 Jordach: why not declare bfd ready to be bundled with MT?
15:28 LemonLake https://forum.minetest.net/viewtopic.php?id=3465 That would be useful to create your own recipe method.
15:28 Jordach sfan5, because 0.4 and it's buggy as fuck in places
15:28 Rhy5 Thanks LemonLake
15:28 Rhy5 Jordach, +1
15:28 LemonLake But you'll need your own formspec.
15:28 LemonLake And an inventory.
15:28 Jordach Rhy5, use the Terraria method - just have the materials and you're able to make it
15:28 Jordach no guides - nothing :3
15:28 LemonLake I'm actually a fan of the terraria method
15:29 Rhy5 Jordach, I might do that for a seperate mod later, but not the mod I have in head.
15:29 LemonLake It's very unique
15:29 Rhy5 And very helpful.
15:29 Jordach LemonLake, MC360 does the same thing :P
15:29 LemonLake MC360? wasdat
15:29 Jordach XBLA MC
15:29 * ecutruin wants to do no crafting GUI at all. ^-~
15:29 LemonLake Yes, but you can see the recipes.
15:29 LemonLake Well, the items you can make
15:29 LemonLake They're just greyed out
15:29 Rhy5 Jordach, the terraria method is beyond my knowledge of modding, maybe you can do it? :)
15:30 LemonLake I'm happy to make one.
15:30 LemonLake But I don't see the point of making one.
15:30 Jordach basically shapeless without having to do the shapeless part :)
15:30 LemonLake That's more game-level than mod-level.
15:30 Rhy5 Lemon, definetly don't want it implemented to the engine either.
15:31 Rhy5 Maybe a craft guide implemented via default craft would be nice, but not shapeless crafting :)
15:31 LemonLake Ummm...why?
15:31 LemonLake The terraria method is practically just shapeless.
15:31 LemonLake Then it loops through all crafting recipes, checks if you have the items and then shows them.
15:31 Rhy5 I mean, have  the normal crafting, with a craft guide next to it.
15:32 LemonLake unified_inventory
15:32 Rhy5 But a simpler version of ui.
15:32 Calinou pen<Rhy5> Hmm, I'm wanting to create a node;main for a mod I want to make. Somehow, I want to make a crafting table, but only certain crafts can only be crafted in that crafting table, not normal crafting.
15:32 Calinou make it larger
15:32 LemonLake There's a mod that does that, forgot the name.
15:32 Calinou that's what darkrose's 4 × 4 and 5 × 5 workbench mod did
15:32 PenguinDad wtf is the terraria at all
15:32 Calinou <Jordach> Rhy5, use the Terraria method - just have the materials and you're able to make it
15:32 PenguinDad + method
15:32 Calinou I would have liked that in Minetest
15:33 Calinou you get to choose from a bunch of items using only material count
15:33 Rhy5 Indeed.
15:33 Calinou PenguinDad, eg. you want to craft 1 wooden pick. you put 2 sticks and 3 wooden planks, you can choose between wooden pick and wooden axe
15:33 * Jordach wonders if paramat can make a Terraria like mapgen
15:33 Rhy5 But, I'm wanting to do ANOTHER mod ;)
15:33 Rhy5 Can't believe Minetest is turning into Terraria.
15:33 Rhy5 Sorry c55 ;)
15:33 LemonLake umm
15:33 LemonLake what?
15:34 LemonLake that was weird.
15:34 LemonLake i dont even have a clue what just happened
15:35 Calinou such a thing is also used by Minecraft PE and on the xbox
15:35 Calinou it's easier to use and less confusing to newbies, making the game easier to introduce to people probably
15:36 PenguinDad The terraria method of crafting is the worst method I could have imagined
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15:37 RealBadAngel Jordach, nice attempt, but not even close to my "bad" tanks ;)
15:37 RealBadAngel sorry :)
15:37 LemonLake <Rhy5> Can't believe Minetest is turning into Terraria.
15:37 LemonLake nobody ever said that.
15:39 Jordach ok, that works
15:39 RealBadAngel Jordach, make a tank like this one https://www.youtube.com/watch?v=CcQ--DOaEHI
15:39 RealBadAngel with so short code:
15:39 Megaf_ joined #minetest
15:40 LemonLake as i said, glasslike_framed is so much better than nodeboxes
15:40 LemonLake beats them anyday
15:41 RealBadAngel http://pastebin.com/D2cRDSbR
15:41 RealBadAngel not to mention it has 64 liquid levels possible :P
15:41 Jordach okay, that's working
15:41 LemonLake +RBA
15:41 Calinou LemonLake, it can't replace everything nodeboxes do; also, glasslike_framed is dynamic
15:42 Jordach with meshnodes make that infinite
15:42 RealBadAngel Jordach, ofc
15:42 Calinou (by the way: can you make it so that the frame and the node itself use different textures? I want to be able to make “connected” glass)
15:42 Calinou seamless glass, borders only where appropriate
15:42 RealBadAngel Calinou, no problem
15:42 RealBadAngel its done that way
15:42 LemonLake isn't that the purpose of it?
15:42 RealBadAngel 1st texture is for frame
15:43 RealBadAngel 2nd (and 3rd and 4th if supported) are for glass
15:43 LemonLake ^
15:43 RealBadAngel if just 2nd is here, it is used for all the faces
15:44 RealBadAngel when 3 are here, 2nd is for sides, 3rd = top, 4th bottom
15:44 markv Hi
15:44 RealBadAngel special_tiles[0] is the interior
15:44 RealBadAngel and it can be animated or not
15:44 Calinou thanks RealBadAngel
15:44 Calinou interior? O_o
15:44 RealBadAngel interior volume
15:45 RealBadAngel it can be liquid or something else
15:45 RealBadAngel like stone for example
15:45 LemonLake you can use param2 to control it
15:46 RealBadAngel param2 MSB -> LSB 7 - disable vertical mergeing, 6 - disable horizontal mergeing, 5 -0 interior volume
15:47 LemonLake its so handy
15:50 RealBadAngel with 0.4.10 out i will make special tiles to be also 6 elements as regular tiles are
15:50 RealBadAngel switcheable by a param
15:50 RealBadAngel so interior could be a chest for example
15:51 RealBadAngel but that change requires protocol bump
15:51 RealBadAngel also, furnaces or all two stated nodes will become dead simple
15:51 RealBadAngel and one def
15:51 RealBadAngel with just a flag to set which tiles to use
15:54 Kray joined #minetest
15:54 RealBadAngel propably i will add next param to control that behavoiur
15:55 markv I wonder if i can request a picture of a chunk of the earth to be taken by sattelite
15:56 LemonLake what do you mean?
16:00 Jordach PilzAdam, what's the difference between break and return
16:00 PilzAdam !pil Jordach
16:00 MinetestBot Jordach, Someone thinks you need to brush up on or learn Lua, please go to: http://lua.org/pil/
16:00 PilzAdam :-p
16:00 Jordach PilzAdam, googling doesn't help
16:00 LemonLake break just exits a loop
16:00 LemonLake return exits a function
16:00 PilzAdam break breaks a loop, return returns from a function
16:01 Jordach PilzAdam, the most upper loop, eg the second for loop in a for loop
16:01 Jordach then i'm doing it wrong
16:01 PilzAdam Jordach, open any programming book every written about any programming language ever invented and youll find break and return
16:01 LemonLake ^
16:01 PilzAdam -y
16:02 PilzAdam if used in a nested loop, break breaks the innermost loop
16:02 Jordach which means the nested or original
16:02 LemonLake say you have "for, for, for, break end, end, end"
16:02 Calinou <Jordach> PilzAdam, googling doesn't help
16:02 Calinou it never does
16:02 Jordach LemonLake, yes
16:03 LemonLake the third for loop will be broken
16:03 Jordach right
16:03 LemonLake the second and first will stay
16:04 Jordach so for i=1,16 do if x == true then print x break end if y == true then print y end
16:04 Jordach so the if statement dies but not the for loop
16:05 LemonLake the for loop dies
16:05 LemonLake an if statement != a loop
16:05 Jordach if else?
16:05 LemonLake break affects while loops and for loops
16:06 Jordach right
16:06 LemonLake there is no reason to break from an if statement
16:07 Jordach if there are if statements below it
16:07 LemonLake ...
16:08 LemonLake there's a fancy thing
16:08 LemonLake it's called if/else
16:08 LemonLake are you new to programming? this is beginner-level
16:09 Megaf joined #minetest
16:09 PilzAdam this is tough
16:09 PilzAdam even LemonLake is making fun of you
16:09 PilzAdam :-p
16:09 Jordach PilzAdam, i haven't Lua'd in ages
16:10 LemonLake this isn't just lua
16:10 LemonLake this is 98% of all programming languages ever
16:11 * Jordach got it working, but now deals with content_ignore again
16:12 PenguinDad Jordach: just ignore content_ignore :P
16:12 Jordach tl;dr i was using a non existing node
16:13 LemonLake <PilzAdam> even LemonLake is making fun of you
16:13 LemonLake can you please explain?
16:13 PilzAdam it was meant as an insult against you
16:14 LemonLake ah, so im bad too? sounds about right
16:22 Jordach hmm
16:33 meldrian joined #minetest
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16:40 bas080 joined #minetest
16:41 zat joined #minetest
16:43 werwerwer_ joined #minetest
16:45 Megaf !up minetest.megaf.info 30001
16:45 MinetestBot minetest.megaf.info:30001 is up (582ms)
16:45 Megaf !up minetest.megaf.info 30003
16:45 MinetestBot minetest.megaf.info:30003 is up (233ms)
16:45 Megaf http://servers.minetest.net/ not working again
16:46 Megaf Or maybe it's just a little slow]
16:48 sfan5 Megaf: https://github.com/minetest/master-server/issues/1
16:51 Calinou Jordach, I like the new chests, but they use a lot of nodeboxes
16:51 Calinou I would rather use a cubic lock on the texture, to make them use less nodeboxes
16:51 Calinou with something like that, you could get away with only 2 nodeboxes
16:52 Piggybear87 joined #minetest
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16:57 RealBadAngel Calinou, with chests i would rather wait for meshes
16:57 RealBadAngel it will be simpler and nicer then
16:57 Calinou meh, animation isn't too important and requires on_rightclick code
16:58 Calinou there's nothing wrong with using nodeboxes
16:58 RealBadAngel but some miss chest open animation :)
16:58 Calinou it's overrated
16:59 Calinou especially if you play an annoying sound each time a chest is opened
16:59 RealBadAngel but still nice eye candy ;)
16:59 ecutruin I want much more eye candy. ^-~
16:59 ecutruin I also, as mentioned in the PM want better entity prediciton client-side.. (and pitch/roll for entities would be nice too).
17:01 PenguinDad As long as animated chests don't get into carbone I have no problem with mechnodes
17:01 PenguinDad *meshnodes
17:01 ecutruin I may actually start making things for MT one we have both of those though.. ^-~  Animated blocks = <3 and being able to at least move entities without issues like with V's pipes.. I'd be able to do a lot with those alone.
17:02 ecutruin PenguinDad, I'm curious why you dislike animated blocks. o.o;
17:02 Calinou meshnodes sounds like “mushrooms” to me
17:02 Calinou <ecutruin> I also, as mentioned in the PM want better entity prediciton client-side.. (and pitch/roll for entities would be nice too).
17:02 Calinou pitch seems to require a large engine change, but would be useful, in addition to yaw/pitch change interpolation
17:02 * ecutruin nods.
17:03 * Calinou nodes. ;)
17:03 * sfan5 items
17:05 LemonLake ecutruin: http://www.pramworld.co.uk/media/catalog/produc​t/cache/1/image/9df78eab33525d08d6e5fb8d27136e9​5/i/c/icandy-peach-2-carrycot-black-magic_1.jpg
17:05 * ecutruin laughs.
17:10 LemonLake still can't believe that this: https://cdn.mediacru.sh/xCRTALYoutRp.png
17:10 LemonLake is 52 layers
17:11 ecutruin Hehe.
17:11 LemonLake that's 2 days of work
17:12 LemonLake and i still have a body, an entirely other character + dangos + a background to do
17:12 ecutruin Very nice.
17:12 RealBadAngel Calinou, in fact everythin visible are meshes
17:13 RealBadAngel point is to allow models to be nodes
17:14 LemonLake だんご 大家族
17:14 LemonLake <3
17:14 RealBadAngel http://i117.photobucket.com/a​lbums/o73/Azail/Combiner.png
17:15 RealBadAngel like here ;)
17:15 LemonLake uwot
17:15 LemonLake what kind of abomination is this
17:15 LemonLake how many people must i kill to make sure that this never occurs
17:16 LemonLake sfan5: i completely underestimated japanese, i thought I knew all the alphabet but then i forgot...kanji
17:16 sfan5 you can't know all kanji
17:16 LemonLake well hey, i know katakana and hirigana
17:16 RealBadAngel thats 300 dwarves displyaed at the same time, using mesh combiner
17:16 LemonLake i suppose that's good enough
17:16 grrk-bzzt joined #minetest
17:16 LemonLake ill of course need to learn quite a bit of kanji, too, probably grade 1 and 2
17:16 sfan5 LemonLake: I think you should at least know the kanji for cat
17:17 Calinou <RealBadAngel> point is to allow models to be nodes
17:17 Calinou how easy is this?
17:17 LemonLake how do you write kanji with mozc?
17:17 sfan5 LemonLake: tab kery
17:17 sfan5 -r
17:18 LemonLake のtふぉっぉうぃんg
17:18 LemonLake whoa
17:18 LemonLake not following
17:18 LemonLake left mozc on :P
17:18 sfan5
17:18 PenguinDad https://cdn.mediacru.sh/SglcJCVnxxH_.png random color glass frames in carbone \o/
17:18 sfan5 ^ that was: neko <tab> <return>
17:19 LemonLake あh
17:19 LemonLake ah, pressing tab just closes it for me
17:19 LemonLake i have to do neko <return> <return>
17:19 LemonLake ねこ
17:19 LemonLake dafuq
17:19 sfan5 ????
17:19 LemonLake this thing is taking the piss, hold up
17:20 LemonLake ah, i see. I gotta get a better IRC client
17:20 LemonLake uwotm8
17:20 sfan5 meow
17:21 LemonLake for me in xchat, pressing tab erases the message and goes to the nicklist
17:21 LemonLake rarely return x2 works
17:21 sfan5 not for me
17:21 sfan5 猫の目
17:21 sfan5 lol
17:22 sfan5 mozc even has completion results for white cat
17:22 LemonLake s/nicklist/chanlist
17:22 sfan5 ah wait
17:23 sfan5 白 was white, 目 seems to mean "eye"
17:29 LemonLake Whatkey would you recommend?
17:29 LemonLake I'm changing the tab key
17:31 sfan5 I'd reccommend tab
17:31 sfan5 -c
17:31 LemonLake I can't use tab
17:31 PenguinDad LemonLake: maybe Ctrl-Shift-Tab
17:31 * ecutruin pouts that there is connected glass, but not connected other textures. >.<
17:31 LemonLake Or even just ctrl + tab
17:32 Calinou ecutruin, any transparent node can be connected
17:32 Calinou you could use an opaque texture, but the game would still treat it as transparent
17:32 ecutruin Yeah, that's the issue.. I wouldn't want it to be transparent.. I'd also want more then one pixel of edge for many things.
17:33 Calinou thickness would be better if it was configurable, indeed
17:33 Calinou RealBadAngel, ;)
17:34 frecel joined #minetest
17:37 LemonLake
17:37 LemonLake ah
17:37 LemonLake neko <space> <return>
17:45 RealBadAngel Calinou, by now its 1 pixel size out of 16
17:45 RealBadAngel like in default textures
17:45 Calinou I know
17:45 Calinou but how about using a node property to change it?
17:46 RealBadAngel shouldnt be any problem
17:46 LemonLake sfan5: ニャー
17:46 RealBadAngel most problematic would be finding the place where and how to define it
17:46 RealBadAngel than actual code
17:47 sfan5 LemonLake: halfwidth kana are very tiny, use fullwidth ones: ニャー
17:47 LemonLake whoa
17:47 LemonLake i tried :P
17:47 LemonLake ニャー
17:47 LemonLake there we go
17:48 Calinou RealBadAngel, could be a normal node property, same as leveled nodebox
17:48 RealBadAngel param2 taken
17:48 Calinou frame_thickness = (size in 1/64 of node)
17:48 Calinou RealBadAngel, a group then? the client is aware of the groups
17:48 LemonLake i thought just using param2 is fine
17:49 LemonLake adding extra attr. is just lazy
17:49 RealBadAngel param2 all bits are already used
17:50 LemonLake hm
17:54 marc_ joined #minetest
17:55 marc_ NICK irishfight
17:55 LemonLake NICK nick
17:55 irishfight forgot the /
17:56 irishfight Just found this game from a reddit post - have only played about a hour and im already loving it more than minecraft (plus it plays better on my shitty laptop)
17:57 LemonLake :D That's awesome!
17:57 irishfight what is the game written in?
17:57 LemonLake C++, mods are made in Lua.
17:57 DogePony C++ and Lua
17:57 Jordach irishfight, you mean http://www.reddit.com/r/Minecraft/comments/2​9vrkp/cant_run_minecraft_made_my_own/ciozegx
17:58 Jordach in particular
17:58 LemonLake WAIIIIIT
17:58 LemonLake WAITIITITIWTI
17:58 LemonLake UWOT
17:58 irishfight Hmm...i may have to learn C++ - is it a large leap from PHP?
17:58 LemonLake Jeb supports  Minetest?
17:58 LemonLake irishfight: not much, but unless you want to develop the core engine, just work with Lua.
17:58 irishfight Yes Jordach
17:58 alexxs joined #minetest
17:59 sfan5 irishfight: C++ is not very far from PHP
17:59 sfan5 except that C++ is not as bad as PHP
17:59 irishfight I want to design some other "items" like shovels, swords, etc
17:59 sfan5 for that you would use Lua
17:59 LemonLake Yep.
17:59 sfan5 http://dev.minetest.net/Intro
17:59 LemonLake Plus, I'm pretty sure there's a feature freeze on the engine until the new release.
17:59 LemonLake Which, iirc, is tomorrow
18:00 LemonLake so...jeb supports minetest
18:00 LemonLake til
18:00 Calinou uh
18:00 irishfight thanks for the link sfan
18:00 Calinou ≥We are very defensive when it comes to Minecraft, as it's our game and trademark, but we do not try to prevent people from making their own games. In the end it's more important that players have fun, even if it's not our game they're playing.”
18:00 * Calinou starts playing dead…
18:01 Calinou …to finally roll on floor laughing.
18:01 LemonLake Calinou: 猫
18:02 sfan5 LemonLake: 白
18:03 LemonLake 白猫
18:03 LemonLake yes?
18:03 sfan5 you forgot a particle
18:03 LemonLake ah
18:03 sfan5 and it's the wrong way around
18:03 LemonLake I donono kanji :P
18:03 sfan5 particles != kanji
18:03 sfan5 猫の白
18:03 LemonLake plis expin
18:04 LemonLake I see
18:04 frecel joined #minetest
18:05 LemonLake の is the particle for posessive, yes?
18:05 LemonLake so it's literally 'cat with white'
18:05 sfan5 LemonLake: http://en.wikipedia.org/wiki/Japanese_particles
18:06 sfan5 ..
18:06 LemonLake hmm
18:07 LemonLake I think I get this
18:08 Jordach wtf
18:09 Jordach this line returns ignore abovenode = minetest.get_node({tnodepos.x, tnodepos.y+highpoint, tnodepos.z})
18:09 LemonLake wanna know why?
18:09 sfan5 Jordach: your forgot the x= y= and z=
18:09 LemonLake you need to do x=
18:09 LemonLake etc
18:09 Jordach oh right
18:10 sfan5 LemonLake: it was actually the right way around
18:10 sfan5 here's an example:
18:10 LemonLake hm? I got it right?
18:10 sfan5 orange cat translates to オレンジ色の猫
18:15 nman3600 joined #minetest
18:16 nman3600 Just a reminder: My strawpoll is still open (http://strawpoll.me/2050009/) I'm trying not to spam I just want as many votes as possible until I'm ready to build.
18:16 LemonLake So it'd be 白の猫?
18:16 LemonLake nman, stop asking other people, just build it.
18:16 sfan5 LemonLake: yes
18:16 LemonLake its your build, your idea/choice
18:18 nman3600 LemonLake I'm waiting for the server to built it on...
18:18 Taoki Hi, I have a question; Must texture packages necessarily be a power of two (such as 16 x 16 or 32 x 32)? Or is theoretically any resolution okay at the very end
18:18 Jordach WAT
18:19 PilzAdam Taoki, MineToon is 250 x 250
18:19 Taoki Cool. Means it should be ok yeah
18:19 sfan5 Taoki: any resolution is ok
18:20 Jordach wf
18:20 Jordach wtf
18:20 Jordach there are two nodes at y=1, yet on_punch pos returns 3 or 4
18:21 Jordach and printing with this print ("x="..pos.x.." y="..pos.y.." z="..pos.z)
18:21 LemonLake just dump pos
18:21 LemonLake print(dump(pos))
18:22 Jordach and my user co-ords don't match on Y either
18:22 Jordach {["y"] = 4, ["x"] = -49, ["z"] = -154}
18:23 LemonLake well duh
18:23 LemonLake as long as it's one off
18:23 Jordach LemonLake, pos is not modified
18:23 LemonLake what is the user y?
18:23 LemonLake and what is the pos y?
18:23 Jordach 1.5
18:23 Jordach 1.6*
18:23 LemonLake pos y?
18:25 Jordach the numbers seem to be boosted by two
18:25 celeron55 so, what do people think if in 0.4.10 there will be no other bundled game than minetest_next merged into minetest_game?
18:25 kizeren joined #minetest
18:25 LemonLake Jordach: makes sense.
18:25 LemonLake celeron55: I can get down with that
18:25 Jordach there's the code used to get that number
18:25 Jordach http://paste.debian.net/108296/
18:26 Jordach LemonLake, some nodes despite being the same have a differing Y value
18:26 nore celeron55: why?
18:26 celeron55 there are too many reasons to not bundle any other game; the reasons circle around either them being too similar or too incomplete
18:27 celeron55 carbone gets closest to being worthwhile at this moment
18:27 LemonLake ace of picks is coming along
18:27 LemonLake but not sure if that's bundle-worthy
18:27 Calinou games must be finished to be put in the default installation
18:27 Jordach celeron55, i'd offer mine, but i'm too busy why the code i pasted gets the wrong node position
18:27 Calinou finished as in, playable, not buggy…
18:27 LemonLake i mean for next ver
18:27 LemonLake not 0.4.10
18:28 LemonLake it still has to be finished, then tested
18:28 Calinou 0.4.10 release is tomorrow I think
18:28 celeron55 i would like to encourage people to put effort in developing different kinds of smaller subgames and polishing them for 0.4.11
18:28 celeron55 and making them accessible for new players
18:28 Jordach LemonLake, my head is at 3.5
18:28 LemonLake My head is full of air.
18:29 celeron55 also yes, 0.4.10 release is locked to tomorrow
18:29 Jordach celeron55, there appears to be a bug with on_punch pos and dumping the table
18:29 Jordach it has wrong co-ords
18:29 LemonLake Jordach, have you looked at the node positioning?
18:29 LemonLake There's a wiki page for it, lemmef ind ti
18:29 celeron55 file an issue, that's not my concern right now
18:29 Jordach LemonLake, i have
18:30 Jordach player co-ords for x and z are identical
18:30 LemonLake http://dev.minetest.net/pointed_thing
18:30 LemonLake I think you want to use .under, instead of .above?
18:30 Jordach LemonLake, i'm not
18:30 Jordach read the paste
18:30 Jordach <Jordach> http://paste.debian.net/108296/
18:31 DogePony Jordach: the error is at line 3 of that paste
18:31 LemonLake omg of course
18:31 Jordach wat
18:31 LemonLake tnodepos = node.pos
18:31 LemonLake pos is the player pos
18:31 Jordach line?
18:31 PenguinDad LemonLake: you're wrong
18:31 celeron55 also, for example nodetest is waiting for the engine to fix some mob issues before it includes mobs, which are quite important for nodetest's survival focus
18:31 LemonLake I always am
18:31 LemonLake deal with it
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18:32 LemonLake But why tnodepos = pos?
18:32 LemonLake Just use pos?
18:32 Jordach LemonLake, because i will need to modify it
18:33 LemonLake ydat?
18:33 LemonLake "tnodepos.y = tnodepos.y + 1"
18:33 PenguinDad Jordach: If you modify tnodepos you actually modify pos
18:33 Jordach eh
18:33 LemonLake just use pos + nodeup
18:33 LemonLake well, pos.y + nodeup
18:33 Jordach that explains the +2
18:33 LemonLake yep
18:33 Jordach PenguinDad, that's done elsewhere in other mods and has NOT caused issues
18:33 Jordach care to explain?
18:34 LemonLake because you're doing it the dumb way?
18:34 LemonLake you're making it unnecessarily complicated ;)
18:34 celeron55 i don't like to make this decision, but simply none of the non-broken subgames are a good companion to minetest_next (and minetest_next appears to be impossible to not include)
18:36 celeron55 but do people have strong opinions about carbone?
18:36 LemonLake imo its more of a big modpack than a game
18:38 Taoki Sorry... had one more question: Is there a drawtype that lets you have 4 direction sprites similar to Infiniminer? So the sprite itself always faces the player (horizontally), but there are 4 images... for seeing the object from front, back, left side, right side
18:38 Jordach LemonLake, now it works
18:38 LemonLake good good
18:39 Jordach but copying a tabe shouldn't modify the original
18:39 Jordach that's the odd part
18:39 LemonLake Welcome to C++
18:39 Jordach that's not C being the issue
18:39 LemonLake Jordach, its how things work
18:39 Jordach don't point fingers
18:39 LemonLake Deal with it ^.^
18:39 Jordach which is why i haven't banned the annoying kids on the forums yet
18:40 LemonLake Hmm?
18:40 PenguinDad Jordach: you don't copy the table you actually only produce a reference to the original table
18:40 LemonLake ^
18:40 Jordach PenguinDad, fucking lua :P
18:40 Jordach when did common sense go missing
18:40 LemonLake <Jordach> which is why i haven't banned the annoying kids on the forums yet
18:40 LemonLake Do explain.
18:41 Jordach LemonLake, DS-Minetest springs right to mind
18:41 celeron55 Jordach: every dynamic scripting language works like that
18:41 LemonLake Not following, Jordach.
18:41 Jordach celeron55, $5 python doesn't
18:41 celeron55 it does
18:42 Jordach = is assigning, not referring
18:42 celeron55 you assign a reference
18:42 LemonLake Jordach: Where did you learn programming?
18:42 LemonLake Not trying to say it in a horrible way, just curious ^.^
18:42 Jordach LemonLake, off my own farking arse
18:42 celeron55 >>> a = [1]
18:42 celeron55 >>> b = a
18:42 celeron55 >>> b[0] = 2
18:42 celeron55 >>> a
18:42 celeron55 [2]
18:43 celeron55 have some python
18:43 LemonLake Okay, Jordach.
18:43 LemonLake Calm down.
18:43 Jordach why don't things produce a fucking copy and not a reference
18:43 celeron55 copying is expensive
18:43 Jordach three bytes is not expensive
18:44 LemonLake +<celeron55> copying is expensive
18:44 asie joined #minetest
18:44 asl Jordach `=` is referring if the item is mutable
18:44 PenguinDad Jordach: the pos table is bigger than 3 bytes
18:45 Calinou <Taoki> Sorry... had one more question: Is there a drawtype that lets you have 4 direction sprites similar to Infiniminer? So the sprite itself always faces the player (horizontally), but there are 4 images... for seeing the object from front, back, left side, right side
18:45 Calinou entity drawtype “sprite”?
18:45 Calinou uses 6 faces
18:45 LemonLake Jordach, you enjoying the attention? ^.^
18:45 markv My DNS server works!!!
18:45 asl dict, list and iirc set in python are all mutable
18:45 markv reckon I can host example.x on example.x ?
18:47 EvergreenTree joined #minetest
18:48 Rhy5 joined #minetest
18:48 Rhy5 Hi everyone :)
18:48 jp Calinou : in MoreBlocks, can you add 'cracked stone bricks', please ?
18:49 Rhy5 This bad boy, jp: http://hydra-media.cursecdn.com/minecraft.​gamepedia.com/3/36/Cracked_Stone_Brick.png​?version=30e760ac2590789bbcbbda4dd8a7c82e?
18:49 jp Exact.
18:50 Rhy5 Hmm, definetly would be a great addition yes.
18:50 Jordach why not mod it yourself
18:50 jp redundant
18:50 Rhy5 For one node? Pretty useless.
18:50 celeron55 < Taoki> Sorry... had one more question <- there is some functionality like that for entities, i don't remember what exactly
18:50 Rhy5 Ah, celeron55, the creator of Minetest, hello!
18:51 the-loop-digga joined #minetest
18:52 Rhy5 I do actually wonder what Minetest would look like in about 20 years...
18:52 LemonLake It would look like something in an archive.
18:53 LemonLake Just like Minecraft.
18:53 Rhy5 Infact, like this: http://www.royalgrass.com/uplo​ads/media/artificial-grass.jpg
18:53 Rhy5 :D
18:53 LemonLake No.
18:53 LemonLake http://poetrybyronnie.files.wordpress.com/​2013/02/old_armenian_book_by_deviantik.jpg
18:53 LemonLake Like that
18:53 PenguinDad I'm not sure if minetest would survive that long
18:53 Rhy5 PenguinDad, :)
18:53 Rhy5 LemonLake, thing future, not hell.
18:54 Rhy5 *think
18:54 LemonLake Sorry. I'm too pessimistic.
18:54 Rhy5 It's a human trait xD
18:54 LemonLake yes....one i dislike
18:55 Rhy5 Poor you ;)
18:55 LemonLake don't be sympathetic
18:55 LemonLake i can't change who i am
18:56 Rhy5 This is me in two hundred years: http://www.clipartbest.com/cl​iparts/pc5/GXz/pc5GXzRcB.jpeg
18:56 Rhy5 Sorry mum ;)
18:56 LemonLake you'll be a bone-like scroll?
18:56 Calinou <Rhy5> I do actually wonder what Minetest would look like in about 20 years...
18:57 Calinou probably like nothing
18:57 Calinou <Rhy5> Ah, celeron55, the creator of Minetest, hello!
18:57 Calinou he isn't anyone special
18:57 LemonLake that can be taken harshly, Calinou
18:57 Rhy5 Calinou, formal greeting.
18:57 Jordach Calinou, the Introvert!
18:58 Calinou “author” or “developer” is preferable, that's what I meant
18:58 Calinou anyway, he's sometimes in here, but not always because people would bug him all day ;)
18:58 Calinou he used to not be on IRC at all
18:58 Rhy5 Calinou, you sound nothing like it says on the tin. ;P
18:58 nman3600 joined #minetest
18:59 Rhy5 Hmm, sorry if you took that the wrong way.
19:00 Rhy5 Moving on.
19:01 Rhy5 Is it possible to compile a dev in windows?
19:01 jp celeron55 is the Linus Torvalds of Minetest ;)
19:01 LemonLake Rhy5: Of course! It's just a lot harder
19:01 Rhy5 jp, in English please ;)
19:01 LemonLake Rhy5: Wake up, that is English.
19:01 jp It's english.
19:01 Rhy5 jp, Old English xD
19:02 LemonLake Rhy5: It is English.
19:02 Rhy5 But English that I don't know about.
19:02 LemonLake Using a name does not change the language.
19:02 Rhy5 "Linus Torvalds"
19:02 LemonLake That'd be like saying "I like Nagisa Furuwaka" changes the sentence to Japanese.
19:02 jp No mockery on my english, please.
19:03 Rhy5 jp, didn't mean it like that, but I didn't understand it, sorry.
19:03 LemonLake Also, Rhy5
19:03 LemonLake Linus Torvalds is a name.
19:03 Rhy5 I noticed.
19:03 LemonLake The name of a Finnish software engineer.
19:03 LemonLake He created Git.
19:03 Rhy5 Explaining... ah I see now.
19:03 LemonLake He also created the Linux kernel.
19:03 LemonLake Is that old English?
19:03 Rhy5 Well, now knowing what it is, nope.
19:04 LemonLake http://en.wikipedia.org/wiki/Linus_Torvalds
19:04 Rhy5 Gee, what is it with me today? I'm being very harsh ._.
19:04 LemonLake Nah.
19:04 BlockMen "“I’m an egotistical bastard, and I name all my projects after myself. First ‘Linux’, now ‘Git’.”
19:04 BlockMen – Linus Torvalds [12]"
19:04 BlockMen lol :D
19:04 LemonLake GENIUS
19:04 LemonLake I LOVE THAT GUY NOW
19:04 Rhy5 Lemon, young love.
19:04 LemonLake Young?
19:04 LemonLake Well, it is a bit creepy.
19:04 Rhy5 Everyone is young.
19:04 LemonLake I'm 21 and he's 44.
19:05 Rhy5 Divide the two, one year between you ;)
19:05 jp There are a collection of epic quotes from Linux T.
19:05 PenguinDad If you didn't know my given name is Linus
19:05 Rhy5 PenguinDad, wow.
19:05 Rhy5 Very nice.
19:06 Rhy5 I'm just Rhys.
19:06 Rhy5 Rhys Thomas Edward Morgan.
19:06 crazyR_ guys, ive got a problem, could do with some advise.   if several people have build things, they gone away then came back and its rreveted back to what it was previously, what could cause it?
19:06 crazyR_ the db is leveldb
19:06 Rhy5 crazyR_: Probaly server client or unrealised crashes.
19:06 LemonLake ^
19:06 LemonLake We've experienced that one many-a-time on ntdll :P
19:07 crazyR_ i though that at first, but they havent even logged of, they have come back and its goen, its happened to several people
19:07 Rhy5 Does anybody have rollback?
19:07 LemonLake Did they time-out?
19:07 crazyR_ roleback is disabled
19:07 LemonLake Sounds like extreme lag to me
19:07 Rhy5 Or just griefing.
19:08 Calinou rollback*
19:09 crazyR_ we are having bad lag, but its only affecting some players, also the server is barely being touched resource wise
19:09 Rhy5 Might just be lag then.
19:10 LemonLake You place nodes while the server is lagging
19:10 Rhy5 ^^
19:10 LemonLake the node-count in inventory doesn't go down
19:10 Rhy5 And they just dissapear.
19:10 LemonLake but when the server catches up, it realises these nodes never existed, so it removes tem.
19:10 Rhy5 Well said sir, gold star.
19:10 LemonLake s/tem/them
19:11 Rhy5 Never knew that was a directory Lemon ;)
19:11 crazyR_ so what could cause bad lag without bumping up the server resources
19:11 LemonLake nein
19:11 Rhy5 crazyR_: Like I said, server client.
19:11 Rhy5 Or just bad internet via the server or players.
19:11 LemonLake If it's not resources, it's network traffic
19:11 SylvieLorxu joined #minetest
19:11 crazyR_ servers on a gigabit port.
19:11 LemonLake Or something along the lines
19:11 crazyR_ might be worth monitoring it
19:12 Rhy5 crazyR_: debug.txt. Use it :)
19:14 crazyR_ i do use it, i also log everything that the output says too.
19:17 Taoki http://i.imgur.com/xzEQ8U9.png - http://i.imgur.com/iXJs1O4.jpg When OHRRPGCE (Vikings of Midgart) meets Minetest. For those who never heard about VoM, it's a fantastic 2D RPG (all Public Domain) which I recommend trying out. Either way, I felt like trying to its tileset textures in Minetest ;)
19:18 Taoki **Midgard also, typo
19:19 celeron55 is that green specifically designed for destroying eyes
19:19 LemonLake ^
19:19 asie not ^
19:19 asie I like the green
19:20 Taoki Dunno. In the RPG itself it looks nice. Could say the same for here though... especially since I like my Minecraft / Minetest looking colorful and lively
19:20 Jordach !up 81.135.107.82
19:20 MinetestBot 81.135.107.82:30000 is up (29ms)
19:20 Calinou the blue water explodes my retina
19:20 Calinou <crazyR_> servers on a gigabit port.
19:21 Calinou what about your actual Internet connection speed?
19:21 Taoki http://db.tigsource.com/screensh​ot/image/1236/original/vom2.gif Screenshot of original game
19:21 Calinou use these minetest.conf settings: http://paste.ubuntu.com/7752630/
19:21 Calinou (they're default in Carbone)
19:21 Calinou helps with CPU, RAM and bandwidth usage
19:22 PenguinDad <3 the water
19:23 PenguinDad s/<3/<3/
19:23 crazyR_ wtf i think calinou might have hit the nail onthe head
19:23 crazyR_ just downloaded a 1 gig file the speed was 10mb/s
19:23 Calinou blue heart, lol
19:23 Calinou crazyR_, Mb or MB?
19:23 LemonLake crazyR_ that also depends on the server you dl it from
19:23 Calinou the upload is the most important value
19:23 LemonLake and beware of capitalization, we could be talking about megabits or megabytes
19:23 Calinou as it's almost always smaller than download
19:24 PenguinDad Calinou: a blue heart is valid for squids :P
19:24 crazyR_ sorry MB
19:25 LemonLake tubaya okazaki: https://cdn.mediacru.sh/WIEO1VKKFXEZ.png
19:27 asl Taoki, Public Domain != GPL
19:28 nman3600 joined #minetest
19:45 blaise wow
19:45 blaise tomorrows the big day, eh?
19:45 EvergreenTree blaise: yep
19:46 blaise =]
19:49 EvergreenTree I don't know why people make such a big deal out of stable releases though
19:49 EvergreenTree you can get the latest vesrion on github, or use one of the windows builds
19:50 blaise I don't condoln the use of microsoft operating systems
19:50 blaise or any microsoft products for that matter
19:50 BlockMen EvergreenTree, there are many that just use builds from mainpage, which are the stable ones, especially new users
19:50 BlockMen when i came to minetest i used only the stable for a while aswell
19:50 asl it's the 6th already for me :P
19:50 celeron55 ...and many linux users who just use the one from their distro's repository
19:51 celeron55 those are the hardest ones to get to using unstable versions actually 8)
19:52 blaise I actually had to create an ebuild in gentoo to run minetest-0.4.9
19:52 celeron55 (and it's a good thing; they don't want to deal with any unstable issues anyway)
19:52 blaise the maintainer is lazy
19:52 blaise I'de rather not use non-stable code in a production environment
19:52 EvergreenTree celeron55: that is true
19:56 crazyR_ thing is, these days the dev is more stable than the stable
19:56 Calinou <blaise> tomorrows the big day, eh?
19:56 Calinou tomorrow's my 3rd Minetest birthday
19:57 Jordach daww
19:57 Jordach my 3rd is coming up on the 10th of Oct (holy shitballs|)
19:59 Calinou the rate at which forum posting evolved is amazing
19:59 Calinou the first day I played, I used this pack: https://forum.minetest.net/​viewtopic.php?f=4&amp;t=134
20:00 Calinou I'll download it in case the file disappears
20:05 PenguinDad Calinou: that was the first texture pack I tried use :)
20:05 PenguinDad + to
20:06 * BlockMen used misa as first tp
20:07 * Jordach used cisoun's pack
20:07 PenguinDad Good ol' times
20:09 * PenguinDad still doesn't know the difference between setpos() and moveto()
20:11 crazyR joined #minetest
20:14 Taoki Is there a drawtype that lets you have 4 direction sprites similar to Infiniminer? So the sprite itself always faces the player (horizontally), but there are 4 images... for seeing the object from front, back, left side, right side
20:15 Jordach Taoki, drawtype = sprite
20:15 Taoki Jordach: Ok. But what about the 4 direction images?
20:15 EvergreenTree there is a sprite drawtype?
20:15 Jordach there is afaik
20:15 Taoki How are those defined
20:15 BlockMen PenguinDad, https://github.com/minetest/minetes​t/blob/master/doc/lua_api.txt#L1785
20:16 BlockMen but idk if there is any way to set the speed for that
20:16 * BlockMen guesses not
20:17 Jordach Taoki, https://github.com/minetest/minetes​t/blob/master/doc/lua_api.txt#L1818
20:17 PenguinDad Taoki: this might help https://github.com/minetest/minetest/b​lob/master/doc/lua_api.txt#L1818-1821
20:17 Taoki I see. Still doesn't detail how to set yaw-relative textures exactly
20:17 Taoki Although it seems to say it's possible at least
20:18 Jordach Taoki, that's what the sprite sheet does for you
20:18 Jordach use the original dungeon master one
20:18 Taoki Can I still find it anywhere?
20:19 Taoki Also, can such direction-based sprites be animated? So if you have two per direction, it animates walking
20:19 PenguinDad Taoki: https://github.com/minetest/minetest_game/blob/​master/mods/legacy/textures/dungeon_master.png
20:19 Taoki Aha... that makes sense yes
20:19 Calinou they can
20:19 Calinou it's 6 directions
20:20 Taoki Can you exclude top and bottom if you don't have them?
20:20 Calinou just put the same as the front sprite (don't make it invisible)
20:21 Taoki Ok. I was hoping you could use upright_sprite, so it only faces the player horizontally... like the default player sprite before 3D models
20:21 Taoki But with 4 directions
20:21 Taoki Doesn't sound like it tho
20:26 Calinou verticla constraint of sprite is only possible for particles, not entities :/
20:30 celeron55 Jordach: http://c55.me/random/2014-07/holy_shitballs.jpg
20:30 * Jordach claps
20:30 celeron55 i had to do this
20:31 Jordach celeron55, i'm going to have to donate eventually
20:31 celeron55 donate to see more of my intense gimp edits?
20:31 celeron55 i can respect that
20:32 Jordach celeron55, donate to be more awesome
20:32 Jordach (and of course the obvious amounts of beer!)
20:32 Jordach beer + minetest-dev = new features!?!?
20:37 LemonLake beer + minetest-dev = feature reversal
20:38 BlockMen beer + minetest - dev = beer + frozen_minetest
20:39 us`0gb joined #minetest
20:40 PenguinDad beer + me == me with liver diseases
20:40 LemonLake Beer + myself = my daily life
20:41 celeron55 frozen_minetest - beer + dev = minetest-beer?!
20:43 BlockMen yay, minetest-beer
20:43 PenguinDad ewww minetest-beer
20:45 Jordach ,01please don't give me rendering ideas
20:45 LemonLake Jordach: Why not render you rendering a render?
20:46 EvergreenTree Render #minetest
20:46 Jordach LemonLake, already done
20:46 LemonLake Oh yeah.
20:46 LemonLake That weird mt wallpaper.
20:46 LemonLake You were like by a tree or somethin.
20:47 PenguinDad "please don't give me rendering ideas for dinner" first suggestion of duckduckgo
20:47 celeron55 is there someone in here who can make better textures and possibly other media than me and who can help in figuring out some game design and who can do playtesting? i would like to form a two-man team to produce a medium-sized game for minetest with a unique focus (the other one of the two is me)
20:47 LemonLake Well
20:48 LemonLake I may be able to help
20:48 Jordach celeron55, i can draw...ish
20:48 LemonLake According to sfan5, I can really draw :P
20:48 sfan5 you can
20:48 Jordach s/sfan5/someone on the internet/
20:48 emerge joined #minetest
20:48 emerge hello everyone
20:48 celeron55 i want to make a very small team and do this in private until it is released as beta that is working
20:48 LemonLake Jordach: <sfan5> you can
20:49 celeron55 so, i need more than "a bit of help"
20:49 Jordach celeron55, i've already been doing that as BFD for this entire time
20:49 LemonLake celeron55: I'm happy to help but I understand if you pick someone else ^.^
20:49 kahrl joined #minetest
20:49 celeron55 Jordach: yes, i guess you are sticking to BFD and not interested in doing my thing as a distraction from it?
20:49 Jordach celeron55, i haven't developed since may and got a few ideas to do then sleep for a few months
20:50 EvergreenTree Jordach found this on reddit:  http://www.reddit.com/r/Minecraft/comments/2​9vrkp/cant_run_minecraft_made_my_own/ciozegx
20:50 Jordach i have an infinite schedule for the next 7 weeks
20:50 LemonLake I can see Jordach doing some good work
20:50 Jordach LemonLake, i reimplemented my tanks within 3 hours
20:50 Jordach the original design took 5
20:50 LemonLake What, do glasslike_framed?
20:51 Jordach nodeboxes
20:51 LemonLake Still not impressed, then
20:51 Jordach i just repaired them, and made them much more usable (EvergreenTree knows about this)
20:51 celeron55 Jordach, LemonLake: has either of you made games outside of minetest?
20:51 EvergreenTree Jordach sort of has
20:51 LemonLake celeron55: I work as an artist/composer/programmer with a small team
20:51 Jordach celeron55, to be debated, but Lové2D has
20:51 LemonLake But I've never made a full-on game.
20:51 EvergreenTree I might start making a game some time
20:52 EvergreenTree most likely with pygame
20:52 EvergreenTree I'm learning c atm\
20:52 Jordach celeron55, there's enough hands in here, private git repo + adding members is problem solved
20:52 LemonLake Most games I work on are C++ with SFML
20:52 Jordach i am capable of 3d assets on the other hand
20:52 EvergreenTree Isn't Open Hexagon written in sfml?
20:52 EvergreenTree I assume sdl is an option as well
20:52 LemonLake Unless you have money, I'd suggest BitBucket for private repos.
20:53 Jordach and here's the entire set of logic to my new polished tanks http://paste.debian.net/108320/
20:54 LemonLake that's some harsh hardcoding
20:54 LemonLake you could easily run that in a for-loop
20:54 Jordach LemonLake, MTG has lava and water which should drop right in
20:54 Jordach (it even uses the same bucket names)
20:54 celeron55 Jordach: the issue isn't implementation, the issue is designing a game; i don't want to do it solo because my brain will simply drain out of juice and ideas
20:54 celeron55 Jordach: and it cannot be done by shouting on a crowded irc channel
20:54 Jordach celeron55, alas the problem i have
20:54 LemonLake Jordach, this is designing. Not implementing
20:55 celeron55 Jordach: so you have 7 weeks of time in your hands?
20:55 Jordach celeron55, i do :)
20:55 EvergreenTree I have a few weeks (mostly) free
20:56 Jordach Sept 4. is the date when i have a work placement in IT to be doing (during the day)
20:56 LemonLake Hmm
20:56 Jordach it earns me a level 2 BTEC
20:56 LemonLake While I also have the same amount of time, I can work afternoons after Sept.4
20:57 LemonLake but during the summer I won't have thursdays and one specific day per-week because I have a life
20:57 Jordach and a level 3 next year
20:57 LemonLake and I can't guarantee full-activity because I've had a minor heart-problem lately
20:57 Jordach LemonLake, careful
20:57 EvergreenTree LemonLake: Yikes
20:57 LemonLake Careful?
20:57 LemonLake It's nothing that major
20:57 Jordach you're reminding me of April 2013
20:57 LemonLake What happened april 2013?
20:58 EvergreenTree What type of game are you making, and what language is it in celeron55?   I probably can't help you with it.
20:58 Jordach [21:47:46] <celeron55> is there someone in here who can make better textures and possibly other media than me and who can help in figuring out some game design and who can do playtesting? i would like to form a two-man team to produce a medium-sized game for minetest with a unique focus (the other one of the two is me)
20:58 LemonLake It's an MT subgame
20:58 LemonLake So lua
20:58 Jordach ninja'd?
20:58 LemonLake Quite.
20:59 EvergreenTree Ah
20:59 LemonLake But TL;DR comes into play :P
20:59 EvergreenTree I can help in that case
20:59 Jordach (sorry about that c55)
20:59 EvergreenTree Jordach is probably better though
20:59 LemonLake ^
20:59 EvergreenTree I'm okay at coding and better at textures
20:59 Jordach LemonLake, it is possible to do my new logic in tanks, (and i saw it in my goddamn head)
20:59 Jordach i actually saw the answer3
21:00 Jordach however, i cant put it onto paper
21:00 * markv compiles C++ CMS
21:00 LemonLake For the nodeboxes, it'd involve 1/maxlevel*level
21:00 LemonLake that can be simplified somehow...I forgot though
21:00 LemonLake level/maxlevel iirc
21:01 EvergreenTree bbs
21:01 LemonLake Okay, cya
21:01 LemonLake Actually, me too, bb<20mins
21:02 sfan5 markv: this isn't twitter, nobody cares
21:02 markv sfan5: stfu
21:02 Jordach then how dafuq do i own the record of using /me
21:02 sfan5 !stfu markv
21:02 MinetestBot markv, Someone thinks you need to shut the fuck up before you get muted.
21:03 markv Yeah funny you're so cool, sfan5
21:03 sfan5 thanks
21:15 LemonLake so that happened
21:18 Jordach youtu.be/XkNdLYkwmjQ
21:18 Jordach http://youtu.be/XkNdLYkwmjQ
21:18 Jordach ^ sorry
21:19 alexxs joined #minetest
21:24 LemonLake I'm impressed. How did you do multi-texture nodeboxes?
21:24 Jordach i didn't
21:25 Jordach it's a 4 walled exterior with a single nodebox in the middle
21:25 LemonLake So the surrounds are separate nodes?
21:25 sapier1 isn't this uite similar to what rba did implement?
21:26 LemonLake This uses nodeboxes.
21:26 LemonLake RBA used glasslike_framed.
21:26 LemonLake I have no idea why Jordach isn't.
21:26 Jordach because limiting me on what i can do with it sucks
21:26 LemonLake Limiting?
21:27 Jordach maybe i want different methods
21:27 Jordach mine can be changed by Lua, RBA's can't
21:27 LemonLake RBA's can?
21:27 LemonLake param2 =
21:27 Jordach only what the code allows
21:27 Jordach mine can in theory be expanded
21:27 LemonLake But if they're tanks, glasslike_framed does exactly what you want.
21:27 Jordach not really
21:28 LemonLake What can't it do that you want to do with nodeboxes?
21:28 Jordach it doesn't allow storage of items, eg, buckets of liquid, and be able to retrieve them at anytime
21:28 LemonLake Well duh, you have to code that yourself.
21:28 Jordach LemonLake, it could be a sphere or a cylinder in shape, that's why i prefer nodeboxes
21:28 LemonLake But you're just using tanks.
21:28 LemonLake Cubed tanks.
21:29 Jordach you have the flexibility to modify the shape of the box as you please, as well as the contents
21:29 LemonLake So don't reinvent the wheel!
21:29 Jordach LemonLake, i actually did it first
21:29 LemonLake (facepalm)
21:29 LemonLake I give up with you, Jordach.
21:30 Jordach LemonLake, i have not seen code to allow retrieval of items, eg filled buckets from an empty one or fill the tank to remove the liquid from the bucket
21:30 Jordach that's why i have issues with it, it isn't perfect
21:31 LemonLake on_use = function(itemstack, user, pointed_thing)
21:31 LemonLake Then you can either look at param2 to know the liquid value, or store it in a metadata.
21:31 Jordach but then you're limited by param2
21:31 LemonLake You're limited by 8.
21:31 LemonLake Param2 is limited by 64.
21:31 Jordach actually i'm not
21:31 LemonLake Jordach, you're just being fussy.
21:32 Jordach !c 1/512
21:32 MinetestBot 0
21:32 LemonLake So I'll let you have your way.
21:32 Jordach !c 1.0/512.0
21:32 MinetestBot 0.001953125
21:32 Jordach ^ thats how big the nodebox would be under 512 resoultion
21:32 LemonLake Still, I'm not a fan of your method.
21:32 LemonLake It is hardcoded and uses unrequired nodes.
21:32 Jordach LemonLake, 11ms per operation
21:34 Jordach and i can get away with texture problems because glass refracts the contents :3
21:35 Megaf joined #minetest
21:37 Jordach hey Megaf
21:38 PenguinDad shit
21:38 Jordach ?
21:38 PenguinDad https://github.com/minetest/minetest/issues/1445
21:38 PenguinDad ^ Jordach
21:38 Jordach O.O
21:40 nille joined #minetest
21:40 LemonLake Jordach, can you link me to your code please?
21:42 Jordach https://github.com/Jordach/big_freaking_dig/co​mmit/bcc2d66d5879db874eb25427ce5086e70812d159
21:42 LemonLake Thanks.
21:43 LemonLake Jordach: [22:43:35] Hagrid: A very important rule in programming is to always simplify conditionals.
21:44 Jordach bollocks statement in here
21:44 Jordach nobody said that
21:44 LemonLake That's skype, my friend.
21:44 LemonLake I'm showing your code to someone who's a preeety good programmer.
21:44 * PenguinDad slaps Jordach for no newline at end of file
21:44 Jordach PenguinDad, notepad's problem
21:45 LemonLake Jordach, please
21:45 LemonLake !pil Jordach
21:45 MinetestBot Jordach, Someone thinks you need to brush up on or learn Lua, please go to: http://lua.org/pil/
21:46 LemonLake That's all.
21:46 Jordach LemonLake, when has my badly written, but perfectly working code gone wrong
21:46 LemonLake It hasn't. It's just badly implemented.
21:47 Jordach LemonLake, i re-wrote a bad sethome mod, because of /home otherplayershome broke the entire thing
21:47 Jordach and it runs on VanessaE's production servers with 100% compat
21:49 Jordach LemonLake, old one, https://github.com/xyzz/minet​est-mods/tree/master/sethome
21:50 Jordach here's the new one https://github.com/Jordach/big_frea​king_dig/tree/master/mods/jsethome
21:50 LemonLake I don't care anymore
21:50 Jordach not caring leads to bad code :3
21:50 LemonLake I'm not the one badly coding.
21:54 asie joined #minetest
21:54 e1z0 joined #minetest
21:55 zorak joined #minetest
21:55 zorak hi
21:55 zorak im new to minetest
21:56 zorak there are a server for noobs??
21:56 PenguinDad Jordach: seriously? https://github.com/Jordach/big_freaking_d​ig/blob/master/mods/jsethome/init.lua#L30
21:56 Jordach PenguinDad, the mod was written around Jan 2012
21:56 Jordach it is ancient
21:58 Jordach reload
22:00 zorak how do i know what version of minetest i have?
22:00 Jordach which link did you use
22:00 Jordach 0.4.10 is released tomorrow, so wait until them
22:00 Jordach then*
22:02 zorak damn
22:02 zorak the version of the repos of linux mint is 0.3.1
22:02 zorak well
22:02 zorak im gonna try in a couple of days
22:02 Jordach zorak, https://forum.minetest.net/v​iewtopic.php?f=3&amp;t=3837
22:02 zorak cya
22:09 nille left #minetest
22:11 cx384 joined #minetest
22:11 PenguinDad <3 https://soundcloud.com/monsterca​t/rootkit-real-love-feat-danyka
22:12 Jordach https://soundcloud.com/audio-wa​rfare/free-tune-easy-big-fella https://soundcloud.com/karthy/darren-styles-scr​ewface-2?in=karthy/sets/darren-styles-screwface https://soundcloud.com/x-fir3​/clowny-seizure-x-fir3-remix
22:13 celeron55 hmmmmmm... http://i.imgur.com/Kp0CFNq.png
22:13 * Jordach raises an eyebrow
22:14 Jordach this graph makes no sense!
22:15 OldCoder joined #minetest
22:17 celeron55 it's the bandwidth graph of minetest.net
22:18 LemonLake sorry
22:18 LemonLake i may or may not have been banding the widths
22:19 celeron55 practically all of those pageloads are coming from http://np.reddit.com/r/Minecraft/comments/29​vrkp/cant_run_minecraft_made_my_own/cioykjm
22:20 LemonLake ah.
22:20 LemonLake makes sense
22:22 celeron55 it's what happens when a link is in the top comment thread of a 400k subscriber subreddit
22:22 LemonLake yep
22:22 celeron55 in a top-ranking post
22:23 Jordach http://i.imgur.com/JCt3Uuq.png
22:23 Jordach we need to replace the homepage with that
22:23 LemonLake celeron55
22:23 LemonLake make this happen
22:23 LemonLake put that image on the homepage.
22:24 Jordach forum announcements (i can do that)
22:24 LemonLake okay
22:24 LemonLake put it there
22:24 LemonLake tx
22:24 Jordach 1) i'm going to get shit thrown at me
22:25 EvergreenTree PenguinDad: You and I have similar tastes in music
22:25 EvergreenTree :3
22:25 Jordach http://i.imgur.com/Z6KJvf5.png
22:25 Jordach sfan5, http://imgur.com/gallery/FTqrhbc
22:25 zorak yep, i come from reddit
22:26 Jordach (sorry about offending anyone)
22:26 Jordach ((i am a moderator and should know better)
22:26 Jordach +)
22:26 zorak lol
22:26 zorak im not offended
22:28 celeron55 lol, that image looks funny on the front page
22:28 celeron55 maybe this isn't very professional
22:29 LemonLake you actually did it
22:29 LemonLake im so happy
22:29 celeron55 oops that image is like 400KB in size
22:29 celeron55 i
22:29 celeron55 i'll take it out
22:30 sapier1 left #minetest
22:36 PenguinDad EvergreenTree: https://soundcloud.com/housem​usic/secoya-run-codeko-remix https://soundcloud.com/rootkitmu​sic/savant-survive-rootkit-remix
22:37 Jordach PenguinDad, needs more Basement Jaxx
22:37 Jordach and Duke Dumont
22:43 Jordach >your spotify account is being used elsewhere, so playback is paused
22:43 Jordach yeah right, airplane mode ftwe
22:43 Jordach -e
22:44 EvergreenTree Well, I suppose it's a good thing minetest is getting traffic
22:44 EvergreenTree or a bad thing
22:44 Jordach there's the million dollar question
22:52 PenguinDad I found a way to shrink players :)
22:57 Eater4 joined #minetest
23:01 emerge share :)
23:02 PenguinDad Honey, I Shrunk Sam: https://cdn.mediacru.sh/mhO3ZWeSpBzJ.png
23:02 duke Can you squish them under your feet?
23:02 emerge Can he walk in 1x1 hole?
23:03 PenguinDad emerge: he's only shrunk while in the cart
23:04 emerge so, can he ride in a 1x1 hole?
23:04 PenguinDad even without being shrunk he can
23:04 emerge ok
23:09 PenguinDad emerge: like here https://mediacru.sh/ArOo6oWSVMsK
23:11 emerge :)
23:31 PenguinDad Good night everyone!
23:31 LemonLake gnight
23:32 Jordach https://cdn.mediacru.sh/Ew7fAFqXTAKn.png ;P
23:32 LemonLake u wot mate
23:32 Jordach LemonLake, giving the UIs a bit of skin
23:32 Jordach or well, metal
23:32 LemonLake yeah
23:32 Jordach they look nicer to look at
23:32 Jordach #BFD
23:33 LemonLake a bit too hd but this is bfd we're talking about
23:33 Jordach (hashtag)
23:33 LemonLake file size is just like 'fuck you'
23:33 Jordach and yet nobody realised B mean BIG
23:33 LemonLake um
23:33 LemonLake i knew it from the start
23:33 LemonLake what else would it be?
23:34 Jordach a game that isnt MTG based
23:34 LemonLake not following
23:34 Jordach <Jordach> a Minecraft Modpack is a bunch of mods that work with each other creating a finished and well made feel
23:34 Jordach <Jordach> current minetest subgames do not - my own game tried making headway into that middle ground
23:34 Jordach <Jordach> a game shouldn't need anything else installed
23:35 Jordach *by the user
23:35 LemonLake yes yes
23:35 LemonLake but why does nobody thing the b means big
23:37 Jordach https://cdn.mediacru.sh/ux1YQ1AE5jKM.png :) instant desk

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