Time Nick Message 00:00 Jordach ecutruin, the server itself is reliable: i once made a TNT factory on one of VanessaE's servers 00:00 ShadowNinja Client-side Lua IS planned. But it obvioulsy requires secure sandboxing first. 00:00 Jordach yes VanessaE, we went mining with that :D 00:01 ecutruin ShadowNinja, of course. ^-^ I'm not complaining about it as much as just noting it. I figured it was a limitation. 00:01 VanessaE "It's just a glitch." 00:01 Piggybear87 hi 00:01 kaeza it's not a bug, it's a feature! 00:01 ShadowNinja ecutruin: For now, yes. Some things will cause more lag than others, and samethings can't be done playably server-side. 00:02 VanessaE http://4.bp.blogspot.com/-PWWww4RfHr4/UfFs7NuyUaI/AAAAAAAABZQ/qQaIP3kDpAs/s1600/bug_feature.jpg 00:02 kaeza ^ 00:02 ecutruin I'm a very visual person.. so just something I notice. 00:02 ShadowNinja ecutruin: There is prediction for some things though, like node placement and digging. 00:03 VanessaE ecutruin: I've pushed for a while for some feature that can be set in an entity that says explicitly to move exactly X nodes in this direction in the span of Y seconds 00:03 VanessaE and when it gets to that point, stop dead. 00:04 VanessaE then you could set tubed items to just stop at corners etc 00:04 ecutruin Yeah. Can you make non-ticking entities, btw? 00:04 VanessaE if the server doesn't lag, it would stay one command ahead of the movements and the items would just keep going where they should. if it does, items would just stop moving. 00:04 VanessaE idk. 00:07 ecutruin Ok.. I'm watching some Minetest videos.. is chat seriously a popup in the center of the screen? O.o; 00:08 VanessaE ecutruin: that's the command prompt 00:08 VanessaE it can be used for chat 00:08 VanessaE F10 brings up the regular console 00:08 VanessaE also useful for chat but it has scrollable history 00:08 VanessaE and tab complete and input history 00:09 ecutruin But minetest doesn't have a normal just chat window? or is chat a mod itself? 00:09 VanessaE that's the preferred way. the command prompt is more or less the alt-F2 equivalent in the game. 00:09 VanessaE the normal "just chat" window is the F10 console 00:10 VanessaE think "`" console in games like Quake et al. 00:10 VanessaE incoming chat is always shown at thw top of the screen 00:10 ecutruin Yeah.. I just figured chat.. would be an important aspect of the game and would be implemented a bit nicer. xD 00:10 Jordach it's 2014 and we're still using quake as a standpoint 00:11 kaeza because Quake is the "standard" 00:11 kaeza all hail quake 00:11 VanessaE you can hide it with F2 but it's normally displayed. F10 is how you call up the full console do you can use your history, scrollback, tab complete and so on. 00:11 ecutruin I suppose once we have client-side coding.. proper visual chat could be accomplished. 00:12 VanessaE define "proper visual chat" 00:12 ecutruin Somehting that is quick to access, type in something nicely, and then hides away again? Pretty much like ANY MMO? :p 00:12 VanessaE F10,. 00:13 VanessaE F10 --> type something press enter -> F10. 00:13 ecutruin F10 is a terrible hotkey. xD 00:13 VanessaE you can change it. 00:13 ecutruin Ah/ 00:14 VanessaE the command prompt and command console behave like IRC 00:14 VanessaE if a line starts with a slash, it's treated as a command. everything else is treated as chat. 00:15 ecutruin Can you make custom chat input currently? Like if I wanted 't' to trigger a chat box in the bottom left that I could input into and have the text send as chat? 00:16 ecutruin Just cause I personally like bottom left. xD 00:16 VanessaE that I'm not sure about. There are a couple of chat mods that put incoming stuff down there though 00:16 ShadowNinja A farward slash that is. And a forward slash is a '/', not a '\'. http://xkcd.com/727/ 00:16 ShadowNinja forward* 00:17 VanessaE heh 00:21 ecutruin I will say though, despite all my psuedo complaints about Minetest, I do still like it. ^-^ Sure, there are things I'd like to change, but it sounds like they either are possible via workarounds or will be possible in the future. 00:22 ecutruin Like, some concepts would be actually impossible to do currently. Such an example would be tinker's construct from MC. 00:23 VanessaE which does what? 00:23 ecutruin Allows you to make tools out of multiple materials.. aka, I could have a stone handle, wood binding and iron head. 00:24 VanessaE meh, minetest can do that, there just isn't a decent library (yet, ask RealBadAngel). 00:24 ecutruin While theoretically not 'impossible' to do via Minetest, the amount of items you'd need to define gets quite out of hand. 00:25 ecutruin Minetest cannot do dynamic textures currently, I thought. 00:25 VanessaE not precisely, no 00:25 kaeza that's what happens with mods like unified(whatever not inventory) 00:25 VanessaE there is a way to fake a dynamic texture 00:25 VanessaE see signs_lib 00:25 VanessaE :) 00:25 VanessaE but it's hacky 00:25 kaeza cl3v3r h4x 00:26 VanessaE damn straight 00:26 * ecutruin snickers. 00:26 * kaeza pokes someone with meta_set_nodedef branch 00:27 kaeza what happened to it? 00:27 * VanessaE pokes nore 00:27 VanessaE (even though he isn't here) 00:27 kaeza ah yes, nore was working on bringing that up-to-date 00:27 VanessaE the same thing happened to it that happens to every other really good feature. 00:28 VanessaE it's left to rot because it's not important enough or something 00:28 VanessaE (sorry, a tad bitter about that I guess) 00:28 ecutruin He told me about it earlier today. Not sure what it would do.. as I haven't looked into the development other then concepts as of yet.. but I have a feeling it'd let us change textures? 00:28 kaeza to be fair, there hasn't been a lot of activity in MT recently 00:28 VanessaE kaeza: there's been plenty 00:29 kaeza oh? 00:29 VanessaE yeah 00:29 VanessaE but it's all been backend/engine stuff 00:29 VanessaE not visible-to-the-user, useful-to-modders stuff 00:29 VanessaE with some exceptions of course 00:30 kaeza I should really get LUbuntu installed 00:30 VanessaE and if you suggest something that's REALLY needed.. "oh, well I can't be bothered now." 00:30 kaeza miss getting latest of the latest version ;_; 00:30 VanessaE (like getting the texture atlas and farmesh re-implemented) 00:31 kaeza I don't think texture atlas is needed anymore 00:31 VanessaE it is. 00:31 kaeza farmesh seems kind of a nice idea tho' 00:31 Sokomine vanessae: any success with poking nore lately? 00:31 VanessaE C55 had me do a test once that proved that it is still beneficial even with higher rez textures - it just needs to get bigger as needed. 00:31 VanessaE Sokomine: nope. 00:33 Sokomine wish nore would be back. nores villages are a bit more complex than mine in a way 00:33 VanessaE he's been around 00:33 Sokomine ah, fine 00:34 Jordach ecutruin, my method for a tinkerer's construct-like was basically overlay basic tools parts on top of each other 00:34 Jordach eg, toolrod->toolhead->upgrade1->upgrade2 00:34 Sokomine ecutruin: defining own chat commands is very easy..but they're chat commands then (like /status, which lists who's online). i don't remember if there was any way to bind anything to a key 00:35 Sokomine jordach: yes, that would work as well. provided there'd be need for more tools. there are quite a lot of them around already :-) 00:35 ecutruin Can you do that as an item, Jordach? I mean, that's how its done technically.. is a bunch of sprites for each spite type and a final texture is rendered and passed as the tool texture at runtime.. not sure how that works here though. 00:35 VanessaE Jordach: coordinate that with RBA and the tools_lib he's working on 00:35 VanessaE we're trying to centralize this crap once and for all 00:36 Jordach ecutruin, the ^ operator for a texture overlays the second texture over the first 00:36 Jordach and you can put multiple together 00:36 ecutruin Ah. But you'd still need to generate every possible permutation, no? 00:36 Sokomine i usually use such combinations of textures for my mods as i'm extremly bad at making textures 00:37 Sokomine yes, they'd all need to get generated first 00:37 Drae Hi guys 00:37 Sokomine hi 00:37 Jordach ecutruin, you would, but you could use in pairs to iterate over a table with predefined upgrades 00:37 Drae Whatcha up to? 00:37 ecutruin I mean, I could do it via loops of course.. so I'd have like 500,000+ item definitions to get all the tools in tinkers.. but.. xD 00:37 Jordach you'd be insane not to :D 00:38 Sokomine players will figure out what's the best tool and stick to that anyway :) all the other tools will become disused soon 00:38 Drae Who here isn't a moderator admin or server creator? 00:38 Sokomine unmodified, the titanium tools are very very useful 00:40 Sokomine i don't operate a server...if that helps you? but i'm moderator on several 00:41 ecutruin Sokomine, not if it requires progression to get from one tool type to another. Aka, you can make some basic tools with flint/stone, but need to melt down copper to make the next tier.. and build a bloomery to start making iron/steel. 00:42 Drae :/ 00:43 Sokomine ecutruin: it's fortionately less complicated most of the time. wood for the first stones, then stone until first iron found, and with mese/diamond, the worries have ended 00:44 Drae I miss Chubba :( 00:44 Sokomine the realtest approach (afaik based on an mc game/mod?) is also nice in its way. it just takes too long to progress through the materials...building fails a bit short then. and that's the most fun (apart from modding) i think :-) 00:44 ecutruin fortunately? I disagree completely then. I think the current method of MC/MT both kind of suck personally. You can generally blast through the entire tech tree (even with mods) in under a week, and amass a ton of resources. How does that make for extended gameplay? :p 00:45 Drae So much complicated server talk D: 00:46 Sokomine ecutruin: depends on what your goal is. i like to mine ressources, but in the end they're there for making houses 00:46 * Sokomine can't see a server around :-) 00:46 ecutruin Sokomine, howm any houses can you build before you feel like you're just repeating? 00:46 ecutruin how many* 00:47 Drae 0.o 00:47 Sokomine there's usually at least one unkonwn/not yet used texture on a server, and there are diffrent locations which require adaptions 00:47 Sokomine of course there's repetition to a degree. hard to avoid at all. happens with real buildings as well. but then, there's modding as well 00:48 ecutruin See, I've played MC since infdev.. 00:48 ecutruin So.. almost 5 years now. 00:48 Sokomine oh. that's admittedly a long time 00:48 ecutruin Just building doesn't feel worthwhile anymore. I want a challenge to building. 00:48 Sokomine there are still quite a lot of players out there who have built far greater things than i ever did - so there is something to strive for 00:49 ecutruin I want it to take a day or two of playing before I can really even have a house. 00:49 Drae :( 00:50 Sokomine it usually takes that long - but not due to aquiring materials. finding a nice spot and deciding on which material to use takes time. also taking a look at what's around on a server 00:50 Sokomine but if you want it to be that way, then yes, sure, why not. mt is all about freedom :-) there are players/modders who think the same as you and create games where it takes time to get the tools 00:51 Sokomine perhaps you ought to check out adventuretest. it has a skill system - meaning you can't successfully melt iron lumps at the start (at least the success rate is extremly low) 00:51 ecutruin Sokomine, I'm known (at least somewhat) in the MC community for my dislike of popup GUIs. My concept for a MC/MT style game involves you having very limited inventory, everything not stacking at all, and you having to actually work for anything you build. xD 00:52 Sokomine ah. then you probably won't like the (quasi) standard unified inventory (or even the normal crafting area - which is 3x3 already :-)) 00:53 ecutruin Naw, but I can honestly scrap that all if I wanted. ^-^ 00:53 Sokomine :) 00:54 ecutruin One nice thing about MT, I will say, is that it seems you have a lot of control. 00:54 Sokomine to a degree, yes. if it's not doable via the modding api, there's still some chance (although that might be a real challenge) to get it into the engine itshelf 00:55 Sokomine and modding is really easy 00:55 Sokomine even people with no knowledge about coding at all can add new blocks 00:55 ecutruin Well, if I really cared that much, I just get one of my crazy programming buddies to tweak the engine itself for me as a fork and use my own modified engine for my designs.. for now though, I think I can do quite a bit with what is already here. 00:56 Sokomine :-) 00:57 ecutruin Oh, curiously.. does the engine support multiple world? Aka, can I make a nehter? 00:57 ecutruin Nether* 00:58 Sokomine not really. the world is a cube of ~60000 blocks in each dimension (~30000 from the center) 00:58 Sokomine if you want to have diffrent dimensions, you can go up or down. there's plenty of space there 00:59 Sokomine there is at least one nether mod out there. i don't find it particulary intresting as the blocks there are pretty dark and it has lava 00:59 ecutruin So I can go 60,000 high? O.o; 01:00 Sokomine well, from the bottom. from ground level, you can go slightly more than 30000 up and down 01:00 ecutruin Or rather.. 30,000 high and 30,000 deep or whatever.. but still. 01:00 Sokomine yes. a lot of space :-) 01:01 ecutruin Hrm.. Yeah.. that'd leave a lot of options. 01:01 Sokomine for whatever reason, people sometimes complain that it is too limited - even if only a very tiny part of the world has ever been discovered. that seems to happen on all servers...mt and mc alike... 01:01 Sokomine around spawn, people settle, it gets crowded, and then they think there's no more space. instead of walking 100m out... 01:01 ecutruin lol, yeah. 01:02 Sokomine if you're intrested in map generation, take a look at paramts mods. he does a lot of intresting stuff there 01:02 ecutruin I could say start at say.. 59,000 elevation though for water level.. and then create some amazing underground environments. 01:03 ecutruin Do biomes exist by default? or are biomes something that only exist via a mod? 01:03 Sokomine there's a switch from mapgen ..v5 or 6 to 7 or so...they're diffrent in that aspect 01:04 Sokomine biomes in the "normal" game so far consist of areas where i.e. there's desert in one place, forrests in another, ocean elsewhere, ... 01:04 Sokomine the newer mapgens allow easier handling of biomes. take a look at ethereal - that has some crazy (but nice) biomes 01:05 ecutruin I was just curious if there is a definition for them by default.. or if I can do 3D biomes. ^-^ 01:05 Sokomine besides, the caves generated are something players generally tend to like. they're pretty extensive systems, sometimes with huge lava lakes 01:06 Sokomine best talk to paramat about that. he did crazy things like i.e. a ringworld (to a degree) 01:06 ecutruin Alright. heh 01:08 ecutruin I'ma go take a shower before work. Catch ya all later. 01:14 ShadowNinja ecutruin|away: Please don't use away nicks or actions. A few mods do the "register a few dozen nodes to fake dynamic nodeboxes or textures" thing, but it's obviously ugly. meta_set_nodedef would fix that, but slows down the renderer. Nore managed to optimize it enough that it wasn't too bad, but his implementation was ugly. 01:15 ShadowNinja It also wouldn't allow dynamic inventory textures. 01:47 Drae Jammin on guitar hero!!!!!! 01:48 Drae Anyone on? 01:49 Drae Guys? 01:50 Drae Sokomine? 01:52 Drae Hi Enke 01:53 Enke Hi Drae 01:53 Drae How are you? 01:54 Drae Oh, Enke do you happen to know how to operate IRC999? 01:56 Enke Nope. No clue. 01:57 Drae Do you know anyone who does? 02:11 * kaeza wonders why Minetest *server* needs Irrlicht at all 02:14 asl it doesn't iirc 02:20 asl kaeza: http://dev.minetest.net/Compiling_Minetest#Building_without_Irrlicht.2FX_dependency 02:20 Drae I'm stupid :p 02:21 kaeza asl, yes, already underway 02:21 * kaeza is building minetestserver for Tiny Core Linux 02:25 Drae Kaeza do you know how to operate IRC999? 02:26 kaeza no 02:26 Drae Darn.... 02:28 asl irc999 is a iphone app isn't it? 02:33 Drae It also works for iPod. 02:33 Megaf_ ShadowNinja; Hi 02:34 Drae Asl do you know how to operate the IRC999 app? 02:34 asl nope 02:35 Megaf_ !title https://forum.minetest.net/viewtopic.php?f=9&t=9495 02:35 MinetestBot Megaf_: [Mod] More Chests [more_chests] - Minetest Forums 02:35 Megaf_ can someone move to Mod release please? 02:35 asl i bet it some close source app 02:37 Drae Anyone else miss Chubba? 02:37 asl Drae, if you need some way to connect to the irc on the ipod/iphone/ipad/apple, i would recommend something like irccloud 02:39 kaeza Megaf_, moved! 02:40 Drae Asl and how exactly do I operate IRCcloud? 02:40 Megaf_ kaeza; Thanks! 02:41 asl there 2 way, you can first set it up on the web interface in your browser or just go head first into the app 02:41 Drae My web interface? 02:42 asl https://www.irccloud.com/ < this web interface 02:44 Megaf_ [23:21:59] -*- kaeza is building minetestserver for Tiny Core Linux 02:44 Megaf_ Too easy 02:44 Megaf_ build it on SliTAZ 02:44 Megaf_ :P 02:44 kaeza :< 02:44 kaeza no thanks :P 02:45 Drae Asl now what? I signed up. 02:46 asl i don't remember :P i signed up long ago 02:46 * kaeza now wonders why Minetest builds it's copy of Lua when using system LuaJit 02:46 kaeza its* 02:46 asl let continue using the quote/pm 02:47 Drae Asl I can't connect to this server with a free account. 02:48 asl i am conneted to this server with the free account 02:54 Drae Whatever. 02:54 Drae Is KiwiIRC back up yet? 02:55 Megaf_ Night everyone 03:49 sea Hi all, I'm trying to do some map stuff in lua and there's a block with name 'ignore' in the way, what's that? 04:00 kaeza Minetest for Tiny Core: https://dl-web.dropbox.com/get/Public/minetestserver.tcz?_subject_uid=100008207&w=AABpxGpm3Qtwa1Oz9cEnM8uB3JDn2wcSBRqV47uh6rkpRQ&dl=1 04:00 kaeza stupid dropbox URLs 04:00 asl lol 04:01 kaeza sea, 'ignore' is a special node that exists when there's no real node there (e.g. when the mapblock has not loaded yet) 04:01 sea How do I make it load? 04:02 kaeza could help to see what are you trying to do 04:03 sea I'm playing mese blocks very far apart in the sky 04:03 kaeza actually, this is the file: https://www.dropbox.com/s/c666ky742t198vw/minetestserver.tcz 04:04 sea and then checking to see if they're still there 04:16 asl sea: iirc, you need to use this to 'force load' it http://dev.minetest.net/Voxel_Manipulator 04:16 asl sea: also see this post https://forum.minetest.net/viewtopic.php?p=133883#p133883 04:32 realtinymonster :O sfan5 has better uptime than ChanServ! 04:34 realtinymonster Brb 04:43 sea Does minetest have a cache or something? 04:43 sea I'm not sure if it's reading the sqlite map data or not 04:45 Piggybear87 Night all! 05:25 Zeno` Hi all 05:26 Zeno` Is it possible to have an alias for a mod? I.e. to avoid "name does not follow naming conventions: "modname:"" errors? 05:26 Zeno` or is the solution to use register alias for all those items/objects? 05:27 Zeno` but that won't work either... because I don't want the prefix to be the mod name. /me thinks 05:35 Zeno` symbolic link will work I guess 05:37 RealBadAngel add : before modname 05:39 RealBadAngel ie ":prefix:your_def" 05:45 Zeno` oh ok. Thanks 05:46 Zeno` I wondered what that hint in the error message meant 05:54 Zeno` Which way would be considered "best practice"? Symbolic link or add the : prefix? 05:55 Zeno` I suppose symlinks in windows might be problematic 06:07 Zeno` Are you still there RealBadAngel? 06:09 Zeno` treegen.cpp line 292 (as an example). Why is that an if and not an else if? 06:10 Zeno` ditto some other case in that switch and also line 234 06:10 Zeno` the other question I had the other day regarded line 163 06:11 Zeno` oops, forget about line 163 06:15 Zeno` If there is a reason they are not else if I think there should be a comment. It's kind of confusing (IMO) the way it is and I'm not sure gcc would optimise it (it might, I'd have to check the ASM, but the clarity matters more anyway if it does) 06:47 nman3600 hi 06:49 nman3600 Ohai Calinou 06:49 Calinou hi 06:49 * nman3600 has just thought of an idea for his 06:49 nman3600 mod 06:50 * nman3600 notes it down 06:50 * nman3600 is a genius 06:51 Calinou I rarely forget what I could do on my stuff; sometimes, it comes up when doing something unrelated in real life 06:52 nman3600 mine i think into decoration things in real life and "minetestify" it 06:52 nman3600 totally a word i just made up 06:53 LemonLake The init.lua file of my mod: burgers = {} 06:53 LemonLake I give up. 06:54 nman3600 Hey LemonLake 06:54 nman3600 BURGERS MOD 07:17 RealBadAngel Zeno`, no particular reason, i just coded it that way. Also i dont see a point in commenting that. 07:18 Calinou to modders: https://forum.minetest.net/viewtopic.php?f=17&t=9501 07:18 Calinou if you have anything on Ubuntu One, be sure to get it 07:25 Zeno` RealBadAngel, it needs a comment (IMO) only because it's not "normal" in C or C++ to not have else if. So it made me wonder at the code. 07:26 * VanessaE pokes RealBadAngel 07:26 Zeno` I.e. thoughts going through my head, like "ok, this isn't else if because it does something that I'm missing" 07:26 RealBadAngel not normal? :P if there are two "ifs" theres no difference in speed 07:26 Zeno` there is a difference 07:26 RealBadAngel i dont see any 07:26 Zeno` ok 07:27 Zeno` as I said gcc and compilers /may/ optimise it that way (there will be a branch either way) but for readability I think else if is clearer 07:27 RealBadAngel theres nothing to optimize 07:27 Zeno` because it conveys intent 07:28 Zeno` I'm talking about the readability of the source code... 07:28 RealBadAngel else if stops comparisions when found one true 07:28 Zeno` there is something to optimise by the way. Compile two ifs and an if else if version without optimisation and look at the asm 07:29 Zeno` it makes a comparison twice 07:29 RealBadAngel ok, i will edit it, but not now 07:29 Zeno` anyway, it's your code... was just a suggestion. I find that else if makes the programmer's intent at least obvious 07:30 Zeno` k 07:30 Zeno` it wasn't really criticism... I, personally, just find myself wondering if things were intentional or not when they don't follow "normal" style *shrug* 07:31 RealBadAngel i hate "styles" 07:31 Zeno` it's not a style per se... poor choice of words 07:31 RealBadAngel like curly brackets for one liners 07:31 RealBadAngel but in this case youre right, it executes slower 07:32 Zeno` but I read C code 12 hours a day some days and I don't "read" it... I scan the flow of it, and ... I think you understand 07:33 Zeno` other than that it's very cool code :) 07:33 RealBadAngel thx 07:35 RealBadAngel when i have my latest code merged i will fix those ifs. i dont like having two open working branches 07:36 VanessaE speaking of latest code 07:36 VanessaE when? :) 07:38 Zeno` when it's done probably heh 07:38 RealBadAngel its rdy 07:39 RealBadAngel just SN raised curly brackets problem 07:39 RealBadAngel thats why i mentioned it 07:40 RealBadAngel SN spotted one "if" without brackets in my commit, so: 07:40 RealBadAngel ShadowNinja, so shall i edit whole shader.cpp or what? 07:40 RealBadAngel in this very file theres no single example of using curly brackets for one liners... 07:40 RealBadAngel well, i have counted it. 29 times {} were not used for single line, 4 times there were used 07:40 RealBadAngel ShadowNinja, so what are we going to do with it? 07:40 Zeno` hehe... age old issue 07:40 VanessaE heh 07:40 Zeno` personally I don't use {} for one liners 07:41 Zeno` *shrug* 07:41 VanessaE well I guess since you've kinda adopted the shaders code, you get to rewrite it :) 07:42 Zeno` RealBadAngel, just something I'd like to clarify. I don't consider stuff like that "style" but formatting. 07:42 Zeno` But I'm ol 07:42 Zeno` old 07:42 RealBadAngel but definitely i wont do that with commit that just touches the file and several others 07:43 RealBadAngel i wasnt using brackets for one liners, for me they make a mess in code 07:44 Zeno` for me as well... I don't even use brackets for nested loops 07:44 Zeno` drives some people crazy 07:44 VanessaE people don't care much for my coding style either :) 07:45 VanessaE (at least as it applies to Lua) 07:45 Zeno` yeah, that's 'cause your style suck VE 07:45 Zeno` heheh just kidding 07:46 VanessaE :P 07:47 RealBadAngel https://github.com/minetest/minetest/pull/1303 07:48 RealBadAngel ^^ rdy to push, so i think it will be merged soon 07:49 VanessaE inb4 proller complains that it's 2000 lines of useless code and spacing changes et al. :) 07:50 RealBadAngel hehehe 07:50 RealBadAngel https://github.com/RealBadAngel/minetest/blob/shaders_unite/client/shaders/nodes_shader/opengl_vertex.glsl 07:51 Zeno` wait... new shaders are being worked on? 07:51 VanessaE yes 07:51 Zeno` oh gosh 07:51 Zeno` now that I cannot wait for :) 07:51 VanessaE faster, more efficient shader code 07:51 RealBadAngel compare that - one source shader for all the nodes, to 5 separate shaders, my most of code copypasted 07:51 VanessaE RealBadAngel: can you add a tweak here to make each side of the cubes a slightly different brightness? 07:51 RealBadAngel -"my" 07:51 VanessaE or make them track the sun position maybe? 07:53 RealBadAngel Zeno' you wont see the difference, maybe just in FPS, all that are engine changes to allow new things 07:53 VanessaE or just leave that for a later revision I guess 07:53 Zeno` oh, so no tinted light? :( 07:53 RealBadAngel like separate shaders for water surface, lava surface or any kind of tile 07:54 RealBadAngel light, rendering buffers will come after that 07:54 Zeno` so it's at least being thought about? 07:55 RealBadAngel most of the code is rdy 07:55 Calinou RealBadAngel: can you add a tweak here to make each side of the cubes a slightly different brightness? 07:55 Calinou please do that 07:55 Calinou we have topside brightening only currently 07:56 VanessaE e.g. north sides are brighter than south sides, east/west sides follow the sun 07:56 Calinou some of the sides should be brightened or darkened a bit (± 10 % at most) 07:56 RealBadAngel theres no need for imho, light will do that 07:56 Calinou following the sun is quite secondary here, don't bother 07:56 Calinou RealBadAngel, wrong 07:57 RealBadAngel why? 07:57 VanessaE Calinou: well follow the sun later on then, but even just a different brightness level for each face direction would be nice, and even if it's only a 5% difference 07:57 Calinou https://cdn.mediacru.sh/NeiRgilgFa-6.jpg 07:57 Calinou have fun distinguishing the stone sides 07:58 Calinou oh also: it would be nice if someone changed the light levels to make the light attenuation actually realistic 07:58 Calinou like it was in 0.3.x 07:58 RealBadAngel turn on bumpmapping 07:58 Calinou currently it only looks good with low light levels 07:58 RealBadAngel it will help 07:58 Calinou that's not a solution 07:58 Calinou many people don't want to use or can't use bumpmapping 07:59 Calinou it doesn't help anyway 8) 07:59 VanessaE Calinou: the problem you're seeing is that the light doesn't map "around" the corners of the blocks right 07:59 VanessaE light bleeds over the side of a block when it shouldn't, etc. 07:59 VanessaE (also, I hate those torches :P ) 08:00 Calinou VanessaE, changing sides' brightness would help a bit on that aspect 08:00 VanessaE yep, it would 08:00 Calinou in addition to fixing light attenuation 08:00 Calinou VanessaE, you can see these torches from all sides ;) they're not hard to texture, but you need 3 textures (but they all use the same one) 08:00 Calinou default torches are invisible from some angles 08:01 RealBadAngel http://i.imgur.com/utoJ0KN.png 08:02 RealBadAngel take a look at shadows on stone 08:02 Calinou what about the sides? 08:02 Calinou the top face is fine, since long time ago 08:03 VanessaE RealBadAngel: humor us. try adding a small variation to the lighting of the nodes' sides, just real quickj 08:03 Calinou also, some people don't use smooth lighting: it's even harder for them 08:03 VanessaE quick* 08:03 VanessaE I mean, right now 08:03 VanessaE do it. 08:03 RealBadAngel hehe 08:03 VanessaE without the bumped shader 08:03 VanessaE see what it looks like 08:03 Calinou that can be done in GLSL only I think, don't need to recompile the game 08:03 Calinou for light attenuation, however, you need to change variables in C++ code 08:05 VanessaE also one irritation that I wish someone would PLEASE FIX is the lighting of nodeboxes 08:05 VanessaE darkrose fixed this in minetest classic already 08:05 VanessaE long ago 08:06 Calinou they're darker (not so hard to fix?) and don't support smooth lighting (much harder to fix) 08:06 Calinou they're OK if you use sunlight_propagates = true 08:06 VanessaE yeah 08:08 VanessaE this kind of stuff is why I complain that the client is not being given all the attention that it needs 08:08 VanessaE users see these things. 08:08 VanessaE hey kaeza. 08:15 RealBadAngel http://i.imgur.com/E9c6Put.jpg 08:16 RealBadAngel you mean something like that? 08:16 VanessaE yes! 08:16 VanessaE but not so drastic 08:16 VanessaE what's your variance now? 08:16 RealBadAngel its not linear, hard to say 08:18 VanessaE well I mean 5%, 10%? 08:19 RealBadAngel the light passed from engine is in colour, its is powered, times 0.1, squared 08:20 RealBadAngel before to make side tiles darker than top 0.6 was used 08:22 VanessaE Calinou: sunlight_propagates set to true does nothing for the brightness of a nodebox if it's also being used as a light source :( 08:23 VanessaE RealBadAngel: I'd say use half the strength you used here 08:23 VanessaE and half of that much for the other sides 08:24 Calinou the thing RealBadAngel made is much nicer, but too intense 08:24 VanessaE agree 08:24 Calinou you should change two sides, not just one 08:24 Calinou ideally, all 4 sides should have different brightness 08:25 VanessaE make the bottom as dark as that left side is 08:25 RealBadAngel http://i.imgur.com/HGI7wlr.png 08:25 Calinou eg. + 10 % for front, + 5 % for left, - 5 % for right, - 5 % for back 08:25 VanessaE RealBadAngel: can we see that screenie without the bumpmap? 08:25 RealBadAngel sure 08:27 RealBadAngel http://i.imgur.com/WyvyqX5.png 08:27 * Calinou is adding server-side xray to Carbone, for testing 08:27 Calinou needs server restart, though 08:27 Calinou but works well and lag-free 08:27 RealBadAngel Calinou, ^^ 08:27 VanessaE RealBadAngel: that's nice. looks good, subtle. 08:28 Calinou looks good 08:28 Calinou pretty subtle though 08:28 Calinou I'd like an exterior screenshot 08:28 Calinou with the setting you currently have 08:28 VanessaE yeah, let's see that grassy landscape from earlier 08:28 VanessaE (the one with the lone brick) 08:28 RealBadAngel pairs WE, NS have same brightness, top is most bright, bottom most dark 08:30 Calinou how about slightly different brightness for W and E, and N and S? just a few % 08:31 RealBadAngel http://i.imgur.com/3yTowTn.jpg 08:31 Calinou to not make it look like the light comes from a perfect 45 ° angle 08:31 Calinou this looks good; but should be a tiny bit more intense 08:32 RealBadAngel more noticeable difference between pairs? 08:32 VanessaE RealBadAngel: make that left side just a touch more intense yeah 08:32 VanessaE darken it by maybe 1 or 2 percent 08:32 Calinou yeah, slightly more 08:33 Calinou how can I make coal ore semi-transparent without using a separate texture? 08:33 VanessaE Calinou: how do you mean?> 08:34 Calinou I'd like to have a transparent node, but alpha = 128 doesn't work (even if used with use_texture_alpha = true) 08:34 VanessaE oh, yeah 08:34 VanessaE there's only one way to do taht 08:34 VanessaE that* 08:35 Calinou glasslike drawtype doesn't work, but darkens coal ores 08:35 VanessaE in gimp, stack the top image on top of the image it'll appear on in the game, e.g. coal above stone 08:36 VanessaE on the coal layer, select by color, the transparency area 08:36 VanessaE switch to the stone layer 08:36 VanessaE press delete 08:36 VanessaE layers -> merge layers 08:36 Calinou good idea, I could set the texture to use only mineral overlay 08:36 Calinou and no stone 08:36 VanessaE the result will be coal with a hint of stone surrounding the veins 08:36 VanessaE then threshold alpha -> 128 08:36 VanessaE and save the result 08:37 VanessaE that's how I got the grass to smoothly blend with the dirt on HDX's dirt_with_grass side texture 08:37 VanessaE it was either that or stack grass over dirt and hit flatten. 08:38 VanessaE (but doing that would have meant the grass side texture would not be able to appear on top of anything else but dirt) 08:39 RealBadAngel http://i.imgur.com/MNObIGE.jpg 08:39 Calinou made all other ores use a similar system (hide stone) too 08:39 Calinou looks good and uncluttered 08:40 Calinou very nice, RealBadAngel 08:40 VanessaE RealBadAngel: nice indeed 08:40 VanessaE very MC-alike ;) 08:40 RealBadAngel it was very easy to achieve, pickin tile is already present in shaders, it is used to calculate tangents and binormals 08:41 VanessaE Jordach will love you :D 08:44 Calinou “Code cleanup; renewed wooden tool and sword textures; play a sound when shearing sheep and give a copper coin. Added a server-side setting to make common nodes invisible, for testing ore generation. Wooden tools are now as resistant as stone tools.” 08:47 Calinou I made a new lighting table 08:47 Calinou linear, but seems to look good 08:48 VanessaE screenshot of the result? :) 08:49 Calinou http://paste.ubuntu.com/7632671/ 08:49 Calinou beginning of light.cpp 08:49 Calinou (added some comments too) 08:50 VanessaE what was it before? 08:50 VanessaE *looks at src* 08:50 VanessaE what the..? 08:50 VanessaE who...I don't even 08:51 VanessaE what? 08:51 Calinou there are many settings available, the first one is used 08:51 Calinou https://cdn.mediacru.sh/Ee94Zqe9Dwrc.jpg 08:51 Calinou important note: these were Carbone torches, which emit light level 14 instead of 13 08:51 Calinou on my screen, I can't see anything in full darkness, so the fact light goes quite far away is a good thing. 08:51 Calinou a realistic one too 08:51 VanessaE looks like they need to be taken down a notch 08:51 Calinou I'll test with lowered torch brightness 08:52 Calinou but I'll only push such a brightness if my light table gets in the default game, as it's hardcoded 08:52 VanessaE I'm looking at the original source at the moment 08:52 VanessaE who the hell wrote this? 08:52 VanessaE what kind of high was c55 on when he wrote this table? 08:53 Calinou 12: https://cdn.mediacru.sh/QU8yiXk2_VjN.jpg 08:53 VanessaE try with 11 08:53 Calinou I have to go quickly, so not for now, sorry 08:53 Calinou bye 08:53 VanessaE ok 08:53 Calinou feel free to use that table and try around ;) 08:53 Calinou to calculate table, I just did (n / 15) * 255 where n is the light level 08:54 Calinou oh, look at sunrise too, it's pretty with that table 09:02 k4list4 anyone here with experience compiling from source under vs2010? 09:03 k4list4 running into a problem with ambigous swap definition relating to TEMPLATE FUNCTION _Swap_adl, only error in compilation :( 09:05 VanessaE not I, sorry 09:05 VanessaE Linux only, here. 09:06 k4list4 dang i searched the forum/google, doesnt seem to be many msvc devs 09:07 VanessaE just hang around for a while 09:07 VanessaE someone will be around sooner or later :) 09:09 k4list4 will do =) 09:09 diemartin BlockMen should be on anytime now (IIRC he uses MSVC) 09:09 diemartin also, hi all 09:10 k4list4 oh fantastic ill keep an eye out :), and hi ! :D 09:10 VanessaE mornin' kaeza 09:10 k4list4 I've been trying to get polyvox/ogre3d to work but am getting a little stumped on the shader side of things, found this project and thought it might save me a heap of time 09:10 k4list4 and hiya kaeza :D 09:11 VanessaE RealBadAngel: done yet? ;) 09:11 kaeza ogre3d? pfft! use plain OpenGL! 09:11 * kaeza runs 09:12 VanessaE haha 09:12 k4list4 hehe ogre has some nice built in stuff ;D i did start with opengl for my first engine 09:12 k4list4 now im trying to work out if i'll successfully get Triplanar Texturing which I have no experience with working within 3 days or just to go with minetest ;D 09:13 k4list4 < hates shaders :P 09:13 * kaeza never actually played around with OpenGL 09:13 VanessaE RealBadAngel is the shader expert here 09:13 kaeza only stuff I do is 2(.5)D :D 09:14 * kaeza hugs Allegro; gtfo SDL 09:15 k4list4 all i know is you use triplanar texturing to place textures onto extracted faces...but theres a lot of learning there hehe, damn deadlines getting me freaked, need to have a level editor out to this designer in 16 days...*shudder* 09:15 k4list4 16 hour coding days ftw though, ill get there ;) 09:16 kaeza heh 09:17 k4list4 downloading mingw32, fingers crossed I can get it to compile what vs2010 cant :/ 09:33 Calinou I'll try light_source = 11 with torches and the new light tablr 09:34 VanessaE wb 09:35 VanessaE how hard would it be to allow a mod to specify that lighting table at runtime? 09:37 Calinou I guess it only needs some Lua API stuff for that 09:37 Calinou I'm uploading some screenshots 09:37 VanessaE ok 09:37 VanessaE seems like that might be a good candidate for an API call then 09:38 VanessaE it would need a protocol bump though 09:38 VanessaE since it's client-side 09:38 Calinou I'd still like my table to be default, it looks so much better :P would be great along with the block light changes (sides darkened) 09:39 Calinou https://cdn.mediacru.sh/MqsGIMhz15uX.jpg | https://cdn.mediacru.sh/o6c24kBSejXw.jpg | https://cdn.mediacru.sh/J7SWtbFaRXrT.jpg | https://cdn.mediacru.sh/Ihn1-fbbsekP.jpg 09:39 Calinou light_source 11 torches 09:39 Calinou light attenuation in caves is now scary again ;) 09:40 VanessaE that looks good 09:42 Calinou sunrise (5 screenshots, with varying time of day): https://mediacru.sh/9f19a7deff7f 09:43 VanessaE oh that looks nice 09:44 Calinou another upside is that high light levels look brighter; this way, super glow glass is much better now, it's actually bright 09:46 Calinou sadly, night time is pretty dark; I guess another C++ change could make it a tad brighter 09:47 VanessaE make the table log-based 09:48 VanessaE well or whatever the function woul dbe 09:48 VanessaE instead of e.g. 5 10 15 20 you might have 10 16 18 20 09:49 VanessaE (but more finely graduated than that) 09:49 Calinou I'd rather have brighter moonlight 09:50 VanessaE oh right 09:50 VanessaE the base nighttime brightness 09:50 VanessaE didn't think of it from that point 09:51 Calinou after that tweak, lighting should be good… then I hope it'll be pushed into default game 09:51 Calinou celeron55 would probably die seeing that light table though 09:51 Calinou :D 09:51 VanessaE haha 09:51 VanessaE well be probably coded that .... travesty that was there before :D 09:57 Calinou trying to tweak light table a bit 09:59 VanessaE you DO realize that you're gonna have to harass the core devs to get that change accepted, right? :P 10:00 Calinou yes :/ 10:00 VanessaE ok, just making sure :) 10:00 Calinou which is sad because the current light table is ugly 10:00 VanessaE yeah 10:00 Calinou torches suddenly attenuate for no reason 10:01 VanessaE homedecor's lighting doesn't exactly light up a room well either 10:01 VanessaE and it's at LIGHT_MAX on the thick ones I think 10:04 Calinou that's the other problem with current table 10:05 Calinou I'll submit an issue 10:05 VanessaE I look forward to it 10:05 * VanessaE pokes RealBadAngel 10:07 VanessaE RealBadAngel: can you check and if necessary, re-fix the lighting issue on lava source vs flowing? sources are brighter/higher contrast in mainline (have been for a while; your fix some time ago somehow got undone) 10:07 VanessaE brighter than flowing I mean. 10:07 VanessaE sometimes I think the whole damn lighting system needs to be ripped out and rewritten from scratch. 10:08 Calinou u8 light_decode_table[LIGHT_MAX+1] = 10:08 Calinou { 10:08 Calinou 17, // 1 10:08 Calinou 34, // 2 10:08 Calinou 51, // 3 10:08 Calinou 68, // 4 10:08 Calinou 85, // 5 10:08 Calinou https://github.com/minetest/minetest/issues/1362 10:08 Calinou /flushq saved the day 10:08 VanessaE heh 10:10 VanessaE Calinou: you probably should specify in your issue what file and where in that file the table belongs. 10:10 Calinou done 10:11 VanessaE seems good to me 10:13 VanessaE now the fun part - getting the devs to merge that. 10:15 VanessaE homedecor's glowlights will need some small changes. probably level 14 for the thick lights, 13 for the thin ones, 12 for the small cubes 10:15 VanessaE torches should be even dimmer, maybe 10 on the new tablew 10:15 VanessaE -w 10:15 Calinou super glow glass looks fine with 14, glow glass could be reduced to just 9; torches to 11 10:15 Calinou light is fine with 14 10:15 Calinou lava* 10:16 VanessaE I dunno, lava doesn't really glow ALL that bright in real life, about as much as good, bright torch. maybe 12? 10:17 Calinou 14 keeps the lava rooms' ceilings lit 10:17 Calinou it has a nice effect 10:18 VanessaE ok 10:18 Calinou talking about lighting… flowing liquids are darker than sources :( 10:18 Calinou very ugly on lava 10:18 VanessaE trying to keep a balance between torches, lava, moreblocks' [super ]glow glass, and home decor's lighting 10:18 VanessaE Calinou: yeah, I just mentioned that above. 10:19 kaeza liquid sources created by putting two sources with air between is also lighter than sources placed by hand 10:20 kaeza s/is/are 10:20 VanessaE I think I'll go to bed now before these lighting bugs piss me off too much :P 10:21 Calinou night VanessaE 10:21 VanessaE night :) 10:21 kaeza night :) 10:22 kaeza wiki has not seen much activity lately... 10:22 Calinou was flying around in cave, I see DM, stop moving, the DM shoots fireball and kills me 10:22 Calinou kaeza, did you see my light changes? what do you think? 10:23 Calinou https://github.com/minetest/minetest/issues/1362 10:23 jp___ The links for 'Mods' and 'Texture Packs' on the mainpage are dead (except for 'Popular') : http://minetest.net/ 10:24 kaeza Calinou, looks good 10:25 Calinou showing your support in the issue could help a bit, maybe; you could contribute with more examples (before / after comparison) 10:49 Megaf Hi everyone 10:49 jp___ Hi Megaf ;) 10:51 Amaz jp__: Should I delete the map from my post in the NYC thread? 10:53 jp___ If you want, yes... 10:53 jp___ Thanks again ;) 10:53 Amaz Seems pointless to reapat the map twice. 10:53 Amaz No problem! 10:53 Amaz Glad I could help! 10:54 jp___ Yes, I added your map on top. 10:54 Amaz I saw! 10:54 k4list4 I need to summon Blockmen...come forth ;D 10:55 k4list4 or if anyone else has visual studio compilation experience with minetest let me kno :) 10:55 Amaz Great work on the map! 10:56 jp___ Thanks very much. I hope your enjoyed the visit ;) 10:56 Amaz I did! 10:56 jp___ All is not perfect, but I did my best... 10:57 jp___ I tried to extract all the city in a schem file, but it doesn't work : too big. MT crashed. 10:58 Amaz Right. It is rather large! 10:58 Amaz I love the cathedral! 10:59 jp___ My greatest honor would be that a server includes the NY city. 11:00 Amaz That would be awesome. 11:00 jp___ Next project : Fantasia ;) 11:00 jp___ A map with relief. 11:00 Amaz What does that involve? 11:01 Amaz If you need any more maps making, just let me know! 11:01 Amaz I'm more than happy to do them. 11:01 jp___ I will integrate all these fantasy projects in a world : https://forum.minetest.net/viewtopic.php?f=12&t=9440 11:02 Amaz Awesome! 11:02 jp___ But this world will not be flat as NYC... 11:02 jp___ It will be more difficult... 11:03 Amaz Right. 11:03 jp___ I will use a Paramat's mapgen. 11:03 Amaz It is a shame (In certain ways!) about the MC map height limit. 11:04 k4list4 it's more of a technological barrier than design choice 11:04 k4list4 thats waht you get for coding in java ;) 11:04 jp___ Yes, because of the Java 11:04 jp___ ah too late 11:04 k4list4 hehehe 11:05 Amaz Yeah! 62,000 node cube FTW! 11:09 k4list4 oo plizadam you might know how to compile in vs2010? 11:10 k4list4 running into a problem with ambigous swap definition relating to TEMPLATE FUNCTION _Swap_adl, only error in compilation 11:11 k4list4 I *think* it's because the source uses SWAP as a function declaration but might be wrong 11:12 Drae Hi guys :p 11:25 Drae Anyone? 11:25 Megaf weird, seems like I can't access any of the cloudflare sites or sites that use cloudflare 11:26 Megaf # ping cloudflare.com 11:26 Megaf ping: unknown host cloudflare.com 11:26 Drae Try rebooting your networking system. 11:27 Megaf I did already, And changed DNS to OpenDNS 11:27 Megaf with OpenDNS some websites will open now 11:27 Megaf but most wont 11:27 Megaf weird 11:27 Drae Have you tried simply refreshing the page? 11:28 Megaf yes... 11:28 Megaf even my ISP website wont open here 11:28 Megaf http://www.gvt.com.br/ 11:29 Megaf and their competitor works with no problems 11:29 Megaf that's really weird 11:29 Megaf http://www.oi.com.br 11:29 Drae Have you considered disconnecting and reconnecting you Internet and or wi-fi? 11:30 Drae *your 11:30 Megaf Drae; wont you suggests to reboot my system too? 11:30 Megaf :) 11:31 Drae That would be a good idea. I am just suggesting the things I have used. 11:31 Megaf no computer on my network will open website properly 11:31 Megaf tried Linux and Mac 11:31 Megaf Safari will just say "You are no connected to the Internet" 11:32 Megaf Iceweasel say, "Iceweasel can't find the server at twitter.com" 11:32 Megaf but as you can see, I'm here 11:32 Drae Try disconnecting and reconnecting Internet. 11:33 Megaf Drae; did that, did no solve the problem, and before changing DNS e wouldnt even connect to freenode 11:33 Megaf !up megaf.minetest.info 30003 11:33 MinetestBot megaf.minetest.info:30003 seems to be down 11:33 Megaf oh dear 11:36 Drae Have you been running your network non-stop? 11:36 Megaf I got torrents running 11:36 Megaf let me see that 11:40 Drae Maybe you should just wait for at least 1-3 days to give your network a chance to cool down. 11:41 kaeza dude... what 11:41 Megaf I will give it 5 minutes, brb 11:42 Drae Megaf's network isn't working. 11:44 Drae Kaeza do you know when the last time Chubba was on is? 11:47 kaeza no 11:48 Amaz Drae: !seen Chubba (A bit unreliable sometimes!) 11:49 Drae !seen ChubbaBubba 11:49 MinetestBot Drae: Sorry, I haven't seen chubbabubba around. 11:50 Drae That's what happens. 11:50 kaeza that's because ChubbaBubba was never here 11:53 Drae How do I connect to this server with IRCcloud? 11:56 kaeza dunno, but you can use kiwiirc: https://kiwiirc.com/client/irc.inchra.net:+6697/#minetest 11:57 Drae KiwiIRC isn, 11:58 Drae *isnt working is it? 11:59 kaeza ... 11:59 * Jordach wonders why SASL takes longer to login into freenode 11:59 Jordach [12:56:40] [wilhelm.freenode.net] *** Found your hostname | [12:57:34] * Connection failure: The remote host closed the connection 12:00 Guest79039 Wait what?!? 12:00 Guest79039 What happened? 12:01 kaeza ? 12:02 Guest79039 Kaeza it's me Drae. I logged in as Drake and this happened 12:02 Jordach /nick Drae 12:02 Guest79039 Do you know why? 12:02 Jordach that'll put you back to normal :P 12:02 Jordach Guest79039, someone on this network owns that nick 12:02 kaeza yes, "Drake" is registered 12:02 Jordach ninja'd 12:03 kaeza :< 12:03 Guest79039 Oh. Dang but drake is my name. 12:04 * kaeza wonders... 12:04 kaeza * diego :Nickname is already in use. :< 12:07 Drae Je m'ennuie Chubba tellement;( 12:12 Jordach Drae, use InchraNet, not Freenode 12:18 Drae Je mlle Chubba. Je jamias voulait qu'elle. 12:23 Drae Jordach avez-vous miss Chubba ? 12:33 PilzAdam Drae, please write english in this channel 12:34 Amaz Is gsmapper not going to be added to Minetest? 12:37 k4list4 Hey PilzAdam, did you know anything about that error I'm having compiling? 12:38 PilzAdam k4list4, hm? 12:38 k4list4 Ah I sent you a msg awhile ago but ill repeat because im outta luck with everyone being on linux hehe 12:38 k4list4 Trying to compile on vs2010 but running into an error with ambigious call to overloaded function: swap 12:39 k4list4 (In reference to Utility(read-only) TEMPLATE FUNCTION _Swap_adl) 12:40 PilzAdam I havent compiled Minetest on msvc yet 12:40 k4list4 Ah darn I saw you posting in a thread about it and had my fingers crossed 12:41 PilzAdam ask BlockMen or xyz 12:41 k4list4 ok ill keep an eye out for them both :) 12:42 Jordach PilzAdam, your post now reflects 91 posts to go 12:43 kaeza ^ needs to get a life 12:43 k4list4 lol 12:43 kaeza (both of them actually) 12:44 * kaeza gallops away 12:53 Megaf well, my network is working now, I changed DNSs to OpenDNS AND Google DNS 12:55 Megaf !up megaf.minetest.info 30003 12:55 MinetestBot megaf.minetest.info:30003 seems to be down 12:55 Megaf well, it is on 12:55 Megaf ops 12:55 Megaf !up minetest.megaf.info 30003 12:55 MinetestBot minetest.megaf.info:30003 seems to be down 12:55 Megaf liar 12:55 Megaf !ping minetest.megaf.info 12:55 Jordach ping doesn't do that :) 12:56 PenguinDad ~ping 12:56 * Jordach resyncs his dropbox stuff 12:56 Drae !up minetest.megaf, 12:56 MinetestBot minetest.megaf,:30000 seems to be down 12:56 Megaf !up 177.156.60.64 30003 12:56 MinetestBot 177.156.60.64:30003 is up (227ms) 12:56 Megaf there you go 12:56 Megaf my ISP is having some serious DNS issues today 12:56 Drae :D yay 12:57 Jordach Megaf, internet DNS has always been slow and shitty 12:58 Megaf as work around I'm commeting this line #server_address = minetest.megaf.info 12:58 PenguinDad !c """l""" + """ol""" * 3 12:58 MinetestBot 'lololol' 12:58 Jordach procedurally generated words :D 12:59 Megaf !c 3+3 12:59 Megaf !c 3+3 12:59 MinetestBot 6 12:59 Megaf !c Ho+me 12:59 MinetestBot NameError: name 'Ho' is not defined 12:59 Megaf !c "Ho"+"me" 12:59 MinetestBot 'Home' 12:59 Megaf lol 12:59 PilzAdam !ignore Megaf 12:59 MinetestBot PilzAdam: 'Megaf' added to ignore list. 12:59 Megaf lhey 13:00 Jordach !unignore Megaf 13:00 MinetestBot Jordach: 'Megaf' removed from ignore list. 13:00 Jordach dat lag :3 13:00 Megaf Jordach; Lots of lag here too 13:01 Megaf * Received CTCP-PING answer from ChanServ with 303 milliseconds round trip time 13:01 Megaf Not from chanserv 13:02 Drae Ooper bored 13:03 Megaf !up 177.156.60.64 30003 13:03 MinetestBot 177.156.60.64:30003 is up (227ms) 13:04 Megaf hm, is there nything like //replace groups:tree? 13:05 Jordach Megaf, no 13:05 Jordach groups aren't nodes 13:07 Megaf I'm trying to figure out the node name of giant seqoia trunk 13:07 Megaf moretrees:sequoia_trunk :) 13:11 Drae I bored 13:12 Drae He mlle Chubba ;( 13:13 Drae *Je 13:15 Drae Je amour Chubba. 13:16 * kaeza smells someone putting on his kicking boots 13:17 PilzAdam !op kaeza 13:17 Drae Kicking :D 13:17 kaeza shall I? 13:18 Drae I like kicking walls:) 13:20 PenguinDad !c """kick! """ * 5 13:20 MinetestBot 'kick! kick! kick! kick! kick! ' 13:20 Drae YAY I'm a wall!!!!!!! 13:20 kaeza !c __import__('os') 13:20 MinetestBot kaeza: Sorry, but no double underscores. 13:20 kaeza :< 13:21 Jordach Drae, http://webchat.inchra.net/#minetest is the link you want 13:21 Jordach and goddamn BOOKMARK IT 13:21 PenguinDad !c _import_('os') 13:21 MinetestBot NameError: name '_import_' is not defined 13:21 PenguinDad :( 13:23 Drae Jordach that Link doesn't work :/ 13:25 kaeza this one does: https://kiwiirc.com/client/irc.inchra.net:+6697/#minetest 13:25 Jordach Drae, usually it works 13:25 Jordach (ask ShadowNinja why) 13:47 k4list4 !seen Blockmen 13:47 MinetestBot k4list4: blockmen was last seen at 2014-06-10 20:07:32 UTC on ##minetest-next 14:42 xESWxDEATH hey guys 15:17 CraigyDavi The easiest way to get banned on a server: post a video on youtube of you stealing and greifing. haha 15:20 Megaf I added gold shield and armor to the mod 3d_armor, if anyone is interesed. 15:20 Megaf !title https://github.com/Megaf/minetest-3d_armor 15:20 MinetestBot Megaf: Megaf/minetest-3d_armor · GitHub 15:20 Megaf !title https://forum.minetest.net/viewtopic.php?f=11&t=4654&p=144768#p144768 15:20 MinetestBot Megaf: [Modpack] minetest-3d_armor [0.4.1] [minetest-3d_armor] - Minetest Forums 15:20 Megaf CraigyDavi; who did that? 15:21 CraigyDavi In-game name "TheDoctor" Two videos are here https://www.youtube.com/watch?v=skFiNDtMUdE and https://www.youtube.com/watch?v=WFRNYjqYSlE 15:24 PenguinDad Megaf: 3d_armor is still lacking mese armour 15:27 realtinymonster Hai 15:27 Megaf PenguinDad; ok, I might add that too later on 15:28 Piggybear87 Howdy all! 15:28 Megaf Hi there 15:29 Piggybear87 Does anyone know how to start HexChat on boot? I figure it will save me a few seconds, and I always have it up. 15:29 realtinymonster Hmm 15:30 Piggybear87 I'm still used to Windows, and I stupidly looked for "startup programs"... 15:31 realtinymonster Heh 15:32 realtinymonster I would have HexChat if you didn't have to pay for it... 15:33 m5 ... 15:33 Piggybear87 Um... It's free... 15:33 m5 You absolute... 15:33 realtinymonster Not for Windows... 15:33 m5 realtinymonster, Get hexchat 15:33 Piggybear87 I HAD it on Windows. It was free... 15:33 m5 XCHAT IS PAID ON WINDOWS 15:33 Piggybear87 ^ 15:33 PenguinDad realtinymonster: XChat is paid for windows 15:34 realtinymonster Oh 15:34 m5 Not HEXCHAT 15:34 Piggybear87 Not HexChact. 15:34 m5 ... 15:34 Piggybear87 Chat* 15:34 realtinymonster I knew something wasn't quite right with my statment... 15:34 kaeza hexchactly 15:34 Piggybear87 realtinymonster, Or get Linux... 15:34 m5 ... 15:34 m5 *chatctly 15:34 m5 -t 15:36 realtinymonster Piggybear87: I do have Linux! Ever hear of a thing called an iPhone? 15:36 m5 ... 15:36 * m5 runs away 15:36 Piggybear87 That's IOS. 15:36 m5 realtinymonster, Get HexChat 15:36 PenguinDad I thought iOS was based on BSD 15:37 realtinymonster Which is based on Mac OSX which is based off of BSD 15:37 realtinymonster Penguindad: you would be right 15:38 realtinymonster Trying to prove a point 15:38 realtinymonster Yes, I know that Linux != BSD 15:39 realtinymonster Hi nman3600 15:39 nman3600 hiyo 15:40 realtinymonster m5: no, i already have enough clients to deal with :P 15:42 xESWxDEATH hey guys 15:42 nman3600 Hey xESWxDEATH 15:42 PenguinDad syug yeh! 15:43 xESWxDEATH what you guys up to 15:45 xESWxDEATH anyone here deving for this project? 15:47 Piggybear87 realtinymonster, You said WINDOWS. Lol. Not IOS. You didn't say you anything about your iPaidtoomuch... Er... um.. iPhone... Get HexChat for Windows. Or replace Windows with Linux. 15:49 realtinymonster Won't and can't... Sorry 15:49 Piggybear87 Why can't you? 15:51 Piggybear87 I used to LOVE Windows the I found Linux and I will never go back... 15:51 m5 OldCoder, Could you increase the player limit on my server? 15:51 Piggybear87 m5 What server is yours? I don't need the name, just the port. 15:52 m5 30010 15:52 Piggybear87 What's it like? Does it have a theme? 15:53 kaeza <3 30004 15:53 kaeza is that even online? 15:53 kaeza !up minetest.org 30004 15:53 MinetestBot minetest.org:30004 seems to be down 15:53 kaeza :< 15:53 realtinymonster Piggybear87: well, my father says that I might screw up the computer if I install... Highly unlikely 15:53 realtinymonster So he won't let me 15:54 Piggybear87 Install alongside Windows. There's an option during install. :) 15:55 xESWxDEATH if your running a linux os its almost impossible to get a virus 15:55 kaeza except that virus that makes you confuse "your" and "you're" 15:55 PenguinDad How did I get that flu last year then? :P 15:56 xESWxDEATH lmao Penguin 15:56 Piggybear87 When you install alongside Windows, when you boot the computer it gives you an option to launch Ubuntu or Windows. 15:56 OldCoder m5, yes 15:57 Megaf Piggybear87; realtinymonster; Mach 2.5 > NeXTSTEP > OpenSTEP > Rhapsody > Mac OS X Server > Mac OS X > iOS 15:57 Megaf That's the time line 15:57 Megaf actually 15:57 OldCoder What is default max players? 15:57 Megaf Piggybear87; realtinymonster; BSD 4.2 or 4.3 > Mach 2.5 > NeXTSTEP > OpenSTEP > Rhapsody > Mac OS X Server > Mac OS X > iOS 15:59 Megaf Piggybear87; realtinymonster; UNIX V7 > Minix > Linux 15:59 Megaf Piggybear87; realtinymonster; UNIX V7 > BSD 4.2 or 4.3 > Mach 2.5 > NeXTSTEP > OpenSTEP > Rhapsody > Mac OS X Server > Mac OS X > iOS 16:00 Megaf there you go 16:00 Piggybear87 BUT you can get viruses on crApple products. My friend trashed his macbook and got an Alienware with Ubuntu 10.05 (this was a while ago). 16:00 Megaf they are all UNIX v7 16:01 Megaf BSD is v6 maybe 16:02 Megaf http://clusterize.net/wp-content/uploads/2009/08/Unix_history-simple_20021.png 16:03 Piggybear87 Anywho... Can someone help me with my startup problem? I've Google and cannot find anything about it. 16:03 Piggybear87 That I can understand* 16:05 CraigyDavi Wow, atom text editor is amazing... 16:05 * CraigyDavi deletes notepad++ 16:06 kaeza geany > anything 16:06 kaeza Geany ♥ 16:07 PenguinDad Geany 03♥ 16:07 kaeza ^ 16:08 kaeza (except for gedit, that is) 16:08 PilzAdam [insert link to xkcd comic about magnetized needles here] 16:09 xESWxDEATH i use sublime text 16:09 CraigyDavi Look at those settings :D https://cdn.mediacru.sh/gAvuSltTRV9c.png 16:10 PenguinDad john_minetest: Atom is better that Sublime text because it's free 16:10 PenguinDad *than 16:10 PilzAdam xESWxDEATH, not sure "deving" is a word 16:10 xESWxDEATH Developing :] 16:11 CraigyDavi Yes Atom is open source too 16:11 xESWxDEATH is there a linux package of Atom 16:11 Piggybear87 Is the "seen" command ! or /? 16:12 Piggybear87 !seen us`0gb 16:12 MinetestBot Piggybear87: us`0gb was last seen at 2014-06-12 04:09:35 UTC on #minetest 16:12 PenguinDad !seen Calestia 16:12 MinetestBot PenguinDad: Sorry, I haven't seen calestia around. 16:12 CraigyDavi xESWxDEATH, Yes there is 16:12 PenguinDad :( 16:13 xESWxDEATH going to try it 16:15 xESWxDEATH anyone running Arch here? 16:16 PenguinDad xESWxDEATH: I would if my internet connection wouldn't be that slow 16:17 Calinou hi PenguinDad :) 16:18 Jordach http://i.imgur.com/yyEwOHK.png 16:18 Piggybear87 m5, How do I get out of spawn? No one will help me. 16:19 m5 ... 16:19 Piggybear87 I cannot get out. 16:20 m5 /spawn 16:21 Piggybear87 Why is it like that? 16:21 Calinou there are other ways of distinguishing USB direction, Jordach 16:21 Calinou look at the upper/lower metal connector 16:21 Jordach Calinou, i know 16:21 Calinou has holes? the “full” part is at the bottom 16:21 Calinou has a line? it's at top 16:21 Calinou (according to that infographic) 16:24 Jordach Calinou, what if your desktop has vertically aligned USB ports that aren't -- 16:24 Jordach what do we do?!?! 16:24 kaeza PANIC! 16:27 kaeza http://i.imgur.com/92sedem.jpg 16:27 Calinou look inside the USB port, Jordach, should be easy 16:27 Calinou on my case it's very obvious the “full” part of the USB port is to the left 16:27 Calinou kaeza, what happened on that screenshot? 16:27 Calinou also, I thought this was a Windows console 16:28 Calinou until I looked at the window title 16:28 kaeza nothing... 16:28 kaeza it just works :) 16:29 * Jordach wants to high five kaeza 16:30 Jordach Calinou, vertical USB ports don't break sliding drives as fast as flat ones 16:32 kaeza this is a clean tinycore install; only minimal stuff is installed (nano and minetestserver). it requires 15M of disk space (not including mt_game or compatible) 16:33 kaeza also randomly spamming random stuff before going off to bed 16:33 kaeza sooooo 16:33 * kaeza is off 16:34 Calinou bye kaeza 16:38 nman3600 cya kaeza 17:01 rubenwardy Hi all! 17:02 CraigyDavi hi rubenwardy 17:02 rubenwardy http://rubenwardy.github.io/physics_simulation_kit/strings.html 17:03 CraigyDavi Ooo cool 17:04 rubenwardy Protip: Try pressing D and drawing from the dots. 17:05 Jordach gimme a sec 17:06 rubenwardy Press D again to resume. P pauses the program, you can drag dots around while paused. 17:07 Jordach https://cdn.mediacru.sh/55Tko1RtZFcu.png 17:07 rubenwardy XD 17:07 rubenwardy Unfortunately you cant join new lines to existing points yet :( 17:08 Jordach rubenwardy, must add more subsurface subdivision 17:08 Jordach make it a properly smoothed line with per-pixel level bending 17:10 rubenwardy Jordach, wow. 17:11 Jordach if blender can do it, you can too 17:12 SoniEx2 can minetest take 1x1 textures? 17:13 Jordach rubenwardy, https://mediacru.sh/881e42c219da 17:13 Jordach SoniEx2, yes 17:14 SoniEx2 cool 17:14 SoniEx2 0x0? 17:15 rubenwardy Jordach: add this to the top of scripts/strings.js https://gist.github.com/rubenwardy/d08745dcacee4687bfb4 17:15 nman3600 has anyone know a main block of minete 17:15 nman3600 st 17:16 nman3600 that's in default 17:16 rubenwardy wait 17:16 Jordach LOL 17:16 Jordach https://cdn.mediacru.sh/erTVy9ITRKMr.png 17:17 rubenwardy edited 17:17 rubenwardy replace lines 6 to 20 in scripts/strings.js with this 17:17 rubenwardy https://github.com/rubenwardy/physics_simulation_kit/blob/master/scripts/strings.js#L6-L20 17:17 nman3600 what's minetest's "signature block"? 17:17 rubenwardy Mese ? 17:18 nman3600 yes genius thanks 17:18 rubenwardy Jordach: it adds about 4 times as much definition 17:18 Eater4 Holy shit 17:18 Jordach rubenwardy, i literally mean during simulation 17:18 rubenwardy oh 17:19 rubenwardy as a function 17:19 asl nman3600, i think the main block is air :P 17:19 nman3600 Eater4, Holy shit what? 17:19 Eater4 asl: do you pay for irc cloud? 17:19 asl nope 17:19 rubenwardy the length is currently hard coded for all strings, I would have to change that. 17:20 Eater4 My server Has players on it 17:20 rubenwardy and mass too 17:20 Eater4 asl: do you stay permenatly connected? 17:20 asl nope 17:20 asl there no need for me to stay connected permenatly 17:21 Eater4 Ok 17:21 asl i use it so i can switch from one device to another easily 17:21 Eater4 True 17:22 Eater4 you were connecting though a diffrent server soo....I was wondering 17:24 Calinou PenguinDad named an area Vinyl Scratch on VanessaE's free-for-all server 17:24 Calinou why? :P 17:25 Jordach okay i'm definitely not high 17:25 Jordach (i should probably stop using that much) 17:30 nman3600 What's the size of the forum profile picture? 17:30 PenguinDad Calinou: why not? 17:31 rubenwardy nman3600: 64x64 17:31 nman3600 rubenwardy, thanks 17:39 nman3600 Rhy5 hi! 17:39 Rhy5 Hi :) 17:41 PenguinDad TIL my fedora was more stable than debian 17:41 * nman3600 has made a new forum profile pic 17:41 Calinou both are stable as in “not broken”: however, Fedora changes more often 17:48 Jordach ello Rhy5 17:48 Rhy5 Hi Jordach, how's it going? 17:48 Jordach killing blender with 200 million trianglesz 17:49 Rhy5 Jordach, isn't exactly clever. 17:49 Rhy5 Could crash Blender :P 17:49 Jordach it sort of crasged 17:49 Jordach and sort of didn't 17:49 Rhy5 Frozze? 17:49 Rhy5 *Froze? 17:49 m5 Hi 17:50 Jordach TIL nore's first name is Nathan 17:50 Rhy5 Brb. 17:52 Jordach https://cdn.mediacru.sh/ZsWccr1zZBXA.png 18:03 liljnc3 Craigy 18:14 CraigyDavi Hi liljnc3 18:14 liljnc3 it says no host found 18:14 liljnc3 ok? 18:16 xESWxDEATH how do i make server with a password 18:16 liljnc3 yes 18:22 liljnc3 back 18:22 liljnc3 0.4.9 18:59 Amaz Sokomine: Using your fix for block placing, I can't get it to patch automatically... 19:01 Jordach so i sort of solved the black mouth inside issue within G5-7 19:01 Jordach Blender is shit at bouncing light :P 19:02 Jordach https://cdn.mediacru.sh/GbH47YiL7rcG.png 19:02 NakedFury have you tried student version of Maya? 19:02 Jordach oh FUCK MAYA 19:02 NakedFury thats a...no? 19:02 NakedFury :D 19:12 Piggybear87 Anyone wanna send me 75 bucks? 19:13 Megaf Hi 19:15 Piggybear87 Hi. 19:31 reactor EHLO 19:32 reactor Why would "if minetest.env:get_node(pos).name == "air" then minetest.env:set_node(p, {name="fire:basic_flame"})" work with hit_player and not hit_node? 19:32 LemonLake because logic 19:33 reactor Oh shit. 19:33 reactor I've been thinking for half an hour and hadn't figured it till I asked here. 19:33 reactor I got it now. Sorry. 19:33 LemonLake see 19:33 LemonLake logic 19:53 m5 I've just made a wiki fo my server 19:56 LemonLake your server is quite young 19:57 LemonLake you're getting ahead of yourself 20:02 Calinou oh FUCK MAYA 20:02 Calinou +1 20:02 Calinou I support your fucking of Maya. 20:02 Calinou these hands are funny, anyway 20:28 Calinou ohttp://s16.postimg.org/erd7sjrol/minetest_11.png 20:29 Calinou this gave me an idea… how about a giant oerkki, very rare, slow, but instantly kills you when it hits you? 20:32 LemonLake looks too much like mc 20:32 LemonLake a healthbar above the mob is aight but at the top of the screen is just a ripoff 20:34 ShadowNinja RealBadAngel: The issue isn't just with not using {} around single statements (although I personally prefer that), it's with not using {} in a different part of the same if/elseif/else block when it's used in a another section. 20:35 * twoelk is still dreaming of a nice mammoth or bison. Neutral until attacked. 20:35 Calinou LemonLake, no, won't bother with health bars for mobs 20:35 Calinou health bars for players is enough :p 20:36 LemonLake Calinou: the health bars for the mobs in the image are what I mean 20:36 LemonLake The on-screen health bar is just a complete rip-off 20:36 Calinou rip-off is a bad term; but the health bar on top is a poor design decision 20:37 Calinou you'll never look at it, you often see it late anyway 20:37 Calinou makes zero sense 20:37 Calinou but hey, “AAA games do it”, so Mojang did it. 8) 20:39 twoelk if enough rip off the rip-off it is called "well established standard" 20:39 LemonLake Calinou: The health-bar generally is fine. 20:39 LemonLake But look at how it's drawn. 20:39 LemonLake Practically the same as MC. 20:40 LemonLake That's all I'm saying. Calm your face. 21:00 Calinou Carbone: Added golden armor; and shields; added super apple crafting using an apple and two Mese crystal fragments; reduced armor efficiency by disabling rarmor healing and setting armor multiplier to 0.65. 21:02 Calinou Megaf_, added golden armor to Carbone ;) 21:02 Calinou thanks 21:02 Calinou gold gets another use, along with arrows 21:18 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Add support for exiting formspecs by doubleclicking outside 003634e049 2014-06-12T23:15:05+02:00 http://git.io/mlSdFQ 21:18 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Improve performance by removing some temporary objects 763a511ca5 2014-06-12T20:10:29+02:00 http://git.io/shXdtg 21:21 MinetestBot GIT: Megaf commited to minetest/minetest: Changed Time Out message from ERROR to INFO. d7986da58c 2014-06-12T23:18:26+02:00 http://git.io/b4qmlQ 21:49 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix HUD not visible if below ground blacked out c78aa7cf24 2014-06-12T23:38:34+02:00 http://git.io/b96BVQ 22:04 Sokomine amaz: it was just a git diff. didn't check if it would work automaticly 22:18 WindHero hello 22:23 WindHero I think I decided on my next medium-scale project, once I finish updating skylands 22:24 WindHero implement BrandonReese's changes to mobs in my mobsplus mod 22:24 WindHero and finish adding spawn eggs 22:28 WindHero ...except I won't be adding the blood he added 22:30 WindHero or experience, which is useless outside of AdventureTest 23:08 * EvergreenTree has nearly compiled rigs of rods 23:08 EvergreenTree :3 23:09 EvergreenTree That should be a badge of achievment for open source devs, honestly 23:09 EvergreenTree ror is near impossible to compile 23:50 VanessaE MinetestBot tell sapier regarding the signs API, they just need these things: where to put the text, which way it faces, how much fits on a sign (currently 6 rows by however many chars per row) and the font size. The way it's styled needs two things: #x (for a single hex digit x) sets the color of the text from the standard CGA/Linux/DOS/IRC color palette, and is used as a line break (like \n elsewhere) 23:50 VanessaE !tell sapier regarding the signs API, they just need these things: where to put the text, which way it faces, how much fits on a sign (currently 6 rows by however many chars per row) and the font size. The way it's styled needs two things: #x (for a single hex digit x) sets the color of the text from the standard CGA/Linux/DOS/IRC color palette, and is used as a line break (like \n elsewhere) 23:50 MinetestBot VanessaE: I'll pass that on when sapier is around 23:50 VanessaE there we go