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IRC log for #minetest, 2014-06-12

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All times shown according to UTC.

Time Nick Message
00:00 Jordach ecutruin, the server itself is reliable: i once made a TNT factory on one of VanessaE's servers
00:00 ShadowNinja Client-side Lua IS planned.  But it obvioulsy requires secure sandboxing first.
00:00 Jordach yes VanessaE, we went mining with that :D
00:01 ecutruin ShadowNinja, of course. ^-^  I'm not complaining about it as much as just noting it.  I figured it was a limitation.
00:01 VanessaE "It's just a glitch."
00:01 Piggybear87 hi
00:01 kaeza it's not a bug, it's a feature!
00:01 ShadowNinja ecutruin: For now, yes.  Some things will cause more lag than others, and samethings can't be done playably server-side.
00:02 VanessaE http://4.bp.blogspot.com/-PWWww4RfHr4/UfFs7NuyUa​I/AAAAAAAABZQ/qQaIP3kDpAs/s1600/bug_feature.jpg
00:02 kaeza ^
00:02 ecutruin I'm a very visual person.. so just something I notice.
00:02 ShadowNinja ecutruin: There is prediction for some things though, like node placement and digging.
00:03 VanessaE ecutruin: I've pushed for a while for some feature that can be set in an entity that says explicitly to move exactly X nodes in this direction in the span of Y seconds
00:03 VanessaE and when it gets to that point, stop dead.
00:04 VanessaE then you could set tubed items to just stop at corners etc
00:04 ecutruin Yeah.  Can you make non-ticking entities, btw?
00:04 VanessaE if the server doesn't lag, it would stay one command ahead of the movements and the items would just keep going where they should.  if it does, items would just stop moving.
00:04 VanessaE idk.
00:07 ecutruin Ok.. I'm watching some Minetest videos.. is chat seriously a popup in the center of the screen? O.o;
00:08 VanessaE ecutruin: that's the command prompt
00:08 VanessaE it can be used for chat
00:08 VanessaE F10 brings up the regular console
00:08 VanessaE also useful for chat but it has scrollable history
00:08 VanessaE and tab complete and input history
00:09 ecutruin But minetest doesn't have a normal just chat window? or is chat a mod itself?
00:09 VanessaE that's the preferred way.  the command prompt is more or less the alt-F2 equivalent in the game.
00:09 VanessaE the normal "just chat" window is the F10 console
00:10 VanessaE think "`" console in games like Quake et al.
00:10 VanessaE incoming chat is always shown at thw top of the screen
00:10 ecutruin Yeah.. I just figured chat.. would be an important aspect of the game and would be implemented a bit nicer. xD
00:10 Jordach it's 2014 and we're still using quake as a standpoint
00:11 kaeza because Quake is the "standard"
00:11 kaeza all hail quake
00:11 VanessaE you can hide it with F2 but it's normally displayed.  F10 is how you call up the full console do you can use your history, scrollback, tab complete and so on.
00:11 ecutruin I suppose once we have client-side coding.. proper visual chat could be accomplished.
00:12 VanessaE define "proper visual chat"
00:12 ecutruin Somehting that is quick to access, type in something nicely, and then hides away again?  Pretty much like ANY MMO? :p
00:12 VanessaE F10,.
00:13 VanessaE F10 --> type something press enter -> F10.
00:13 ecutruin F10 is a terrible hotkey. xD
00:13 VanessaE you can change it.
00:13 ecutruin Ah/
00:14 VanessaE the command prompt and command console behave like IRC
00:14 VanessaE if a line starts with a slash, it's treated as a command.  everything else is treated as chat.
00:15 ecutruin Can you make custom chat input currently?  Like if I wanted 't' to trigger a chat box in the bottom left that I could input into and have the text send as chat?
00:16 ecutruin Just cause I personally like bottom left. xD
00:16 VanessaE that I'm not sure about.  There are a couple of chat mods that put incoming stuff down there though
00:16 ShadowNinja A farward slash that is.  And a forward slash is a '/', not a '\'. http://xkcd.com/727/
00:16 ShadowNinja forward*
00:17 VanessaE heh
00:21 ecutruin I will say though, despite all my psuedo complaints about Minetest, I do still like it. ^-^  Sure, there are things I'd like to change, but it sounds like they either are possible via workarounds or will be possible in the future.
00:22 ecutruin Like, some concepts would be actually impossible to do currently.  Such an example would be tinker's construct from MC.
00:23 VanessaE which does what?
00:23 ecutruin Allows you to make tools out of multiple materials.. aka, I could have a stone handle, wood binding and iron head.
00:24 VanessaE meh, minetest can do that, there just isn't a decent library (yet, ask RealBadAngel).
00:24 ecutruin While theoretically not 'impossible' to do via Minetest, the amount of items you'd need to define gets quite out of hand.
00:25 ecutruin Minetest cannot do dynamic textures currently, I thought.
00:25 VanessaE not precisely, no
00:25 kaeza that's what happens with mods like unified(whatever not inventory)
00:25 VanessaE there is a way to fake a dynamic texture
00:25 VanessaE see signs_lib
00:25 VanessaE :)
00:25 VanessaE but it's hacky
00:25 kaeza cl3v3r h4x
00:26 VanessaE damn straight
00:26 * ecutruin snickers.
00:26 * kaeza pokes someone with meta_set_nodedef branch
00:27 kaeza what happened to it?
00:27 * VanessaE pokes nore
00:27 VanessaE (even though he isn't here)
00:27 kaeza ah yes, nore was working on bringing that up-to-date
00:27 VanessaE the same thing happened to it that happens to every other really good feature.
00:28 VanessaE it's left to rot because it's not important enough or something
00:28 VanessaE (sorry, a tad bitter about that I guess)
00:28 ecutruin He told me about it earlier today.  Not sure what it would do.. as I haven't looked into the development other then concepts as of yet.. but I have a feeling it'd let us change textures?
00:28 kaeza to be fair, there hasn't been a lot of activity in MT recently
00:28 VanessaE kaeza: there's been plenty
00:29 kaeza oh?
00:29 VanessaE yeah
00:29 VanessaE but it's all been backend/engine stuff
00:29 VanessaE not visible-to-the-user, useful-to-modders stuff
00:29 VanessaE with some exceptions of course
00:30 kaeza I should really get LUbuntu installed
00:30 VanessaE and if you suggest something that's REALLY needed..  "oh, well I can't be bothered now."
00:30 kaeza miss getting latest of the latest version ;_;
00:30 VanessaE (like getting the texture atlas and farmesh re-implemented)
00:31 kaeza I don't think texture atlas is needed anymore
00:31 VanessaE it is.
00:31 kaeza farmesh seems kind of a nice idea tho'
00:31 Sokomine vanessae: any success with poking nore lately?
00:31 VanessaE C55 had me do a test once that proved that it is still beneficial even with higher rez textures - it just needs to get bigger as needed.
00:31 VanessaE Sokomine: nope.
00:33 Sokomine wish nore would be back. nores villages are a bit more complex than mine in a way
00:33 VanessaE he's been around
00:33 Sokomine ah, fine
00:34 Jordach ecutruin, my method for a tinkerer's construct-like was basically overlay basic tools parts on top of each other
00:34 Jordach eg, toolrod->toolhead->upgrade1->upgrade2
00:34 Sokomine ecutruin: defining own chat commands is very easy..but they're chat commands then (like /status, which lists who's online). i don't remember if there was any way to bind anything to a key
00:35 Sokomine jordach: yes, that would work as well. provided there'd be need for more tools. there are quite a lot of them around already :-)
00:35 ecutruin Can you do that as an item, Jordach?  I mean, that's how its done technically.. is a bunch of sprites for each spite type and a final texture is rendered and passed as the tool texture at runtime.. not sure how that works here though.
00:35 VanessaE Jordach: coordinate that with RBA and the tools_lib he's working on
00:35 VanessaE we're trying to centralize this crap once and for all
00:36 Jordach ecutruin, the ^ operator for a texture overlays the second texture over the first
00:36 Jordach and you can put multiple together
00:36 ecutruin Ah.  But you'd still need to generate every possible permutation, no?
00:36 Sokomine i usually use such combinations of textures for my mods as i'm extremly bad at making textures
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00:37 Sokomine yes, they'd all need to get generated first
00:37 Drae Hi guys
00:37 Sokomine hi
00:37 Jordach ecutruin, you would, but you could use in pairs to iterate over a table with predefined upgrades
00:37 Drae Whatcha up to?
00:37 ecutruin I mean, I could do it via loops of course.. so I'd have like 500,000+ item definitions to get all the tools in tinkers.. but.. xD
00:37 Jordach you'd be insane not to :D
00:38 Sokomine players will figure out what's the best tool and stick to that anyway :) all the other tools will become disused soon
00:38 Drae Who here isn't a moderator admin or server creator?
00:38 Sokomine unmodified, the titanium tools are very very useful
00:40 Sokomine i don't operate a server...if that helps you? but i'm moderator on several
00:41 ecutruin Sokomine, not if it requires progression to get from one tool type to another.  Aka, you can make some basic tools with flint/stone, but need to melt down copper to make the next tier.. and build a bloomery to start making iron/steel.
00:42 Drae :/
00:43 Sokomine ecutruin: it's fortionately less complicated most of the time. wood for the first stones, then stone until first iron found, and with mese/diamond, the worries have ended
00:44 Drae I miss Chubba :(
00:44 Sokomine the realtest approach (afaik based on an mc game/mod?) is also nice in its way. it just takes too long to progress through the materials...building fails a bit short then. and that's the most fun (apart from modding) i think :-)
00:44 ecutruin fortunately?  I disagree completely then.  I think the current method of MC/MT both kind of suck personally.  You can generally blast through the entire tech tree (even with mods) in under a week, and amass a ton of resources.  How does that make for extended gameplay? :p
00:45 Drae So much complicated server talk D:
00:46 Sokomine ecutruin: depends on what your goal is. i like to mine ressources, but in the end they're there for making houses
00:46 * Sokomine can't see a server around :-)
00:46 ecutruin Sokomine, howm any houses can you build before you feel like you're just repeating?
00:46 ecutruin how many*
00:47 Drae 0.o
00:47 Sokomine there's usually at least one unkonwn/not yet used texture on a server, and there are diffrent locations which require adaptions
00:47 Sokomine of course there's repetition to a degree. hard to avoid at all. happens with real buildings as well. but then, there's modding as well
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00:48 ecutruin See, I've played MC since infdev..
00:48 ecutruin So.. almost 5 years now.
00:48 Sokomine oh. that's admittedly a long time
00:48 ecutruin Just building doesn't feel worthwhile anymore.  I want a challenge to building.
00:48 Sokomine there are still quite a lot of players out there who have built far greater things than i ever did - so there is something to strive for
00:49 ecutruin I want it to take a day or two of playing before I can really even have a house.
00:49 Drae :(
00:50 Sokomine it usually takes that long - but not due to aquiring materials. finding a nice spot and deciding on which material to use takes time. also taking a look at what's around on a server
00:50 Sokomine but if you want it to be that way, then yes, sure, why not. mt is all about freedom :-) there are players/modders who think the same as you and create games where it takes time to get the tools
00:51 Sokomine perhaps you ought to check out adventuretest. it has a skill system - meaning you can't successfully melt iron lumps at the start (at least the success rate is extremly low)
00:51 ecutruin Sokomine, I'm known (at least somewhat) in the MC community for my dislike of popup GUIs.  My concept for a MC/MT style game involves you having very limited inventory, everything not stacking at all, and you having to actually work for anything you build. xD
00:52 Sokomine ah. then you probably won't like the (quasi) standard unified inventory (or even the normal crafting area - which is 3x3 already :-))
00:53 ecutruin Naw, but I can honestly scrap that all if I wanted. ^-^
00:53 Sokomine :)
00:54 ecutruin One nice thing about MT, I will say, is that it seems you have a lot of control.
00:54 Sokomine to a degree, yes. if it's not doable via the modding api, there's still some chance (although that might be a real challenge) to get it into the engine itshelf
00:55 Sokomine and modding is really easy
00:55 Sokomine even people with no knowledge about coding at all can add new blocks
00:55 ecutruin Well, if I really cared that much, I just get one of my crazy programming buddies to tweak the engine itself for me as a fork and use my own modified engine for my designs.. for now though, I think I can do quite a bit with what is already here.
00:56 Sokomine :-)
00:57 ecutruin Oh, curiously.. does the engine support multiple world?  Aka, can I make a nehter?
00:57 ecutruin Nether*
00:58 Sokomine not really. the world is a cube of ~60000 blocks in each dimension (~30000 from the center)
00:58 Sokomine if you want to have diffrent dimensions, you can go up or down. there's plenty of space there
00:59 Sokomine there is at least one nether mod out there. i don't find it particulary intresting as the blocks there are pretty dark and it has lava
00:59 ecutruin So I can go 60,000 high? O.o;
01:00 Sokomine well, from the bottom. from ground level, you can go slightly more than 30000 up and down
01:00 ecutruin Or rather.. 30,000 high and 30,000 deep or whatever.. but still.
01:00 Sokomine yes. a lot of space :-)
01:01 ecutruin Hrm.. Yeah.. that'd leave a lot of options.
01:01 Sokomine for whatever reason, people sometimes complain that it is too limited - even if only a very tiny part of the world has ever been discovered. that seems to happen on all servers...mt and mc alike...
01:01 Sokomine around spawn, people settle, it gets crowded, and then they think there's no more space. instead of walking 100m out...
01:01 ecutruin lol, yeah.
01:02 Sokomine if you're intrested in map generation, take a look at paramts mods. he does a lot of intresting stuff there
01:02 ecutruin I could say start at say.. 59,000 elevation though for water level.. and then create some amazing underground environments.
01:03 ecutruin Do biomes exist by default? or are biomes something that only exist via a mod?
01:03 Sokomine there's a switch from mapgen ..v5 or 6 to 7 or so...they're diffrent in that aspect
01:04 Sokomine biomes in the "normal" game so far consist of areas where i.e. there's desert in one place, forrests in another, ocean elsewhere, ...
01:04 Sokomine the newer mapgens allow easier handling of biomes. take a look at ethereal - that has some crazy (but nice) biomes
01:05 ecutruin I was just curious if there is a definition for them by default.. or if I can do 3D biomes. ^-^
01:05 Sokomine besides, the caves generated are something players generally tend to like. they're pretty extensive systems, sometimes with huge lava lakes
01:06 Sokomine best talk to paramat about that. he did crazy things like i.e. a ringworld (to a degree)
01:06 ecutruin Alright. heh
01:08 ecutruin I'ma go take a shower before work.  Catch ya all later.
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01:14 ShadowNinja ecutruin|away: Please don't use away nicks or actions.  A few mods do the "register a few dozen nodes to fake dynamic nodeboxes or textures" thing, but it's obviously ugly.  meta_set_nodedef would fix that, but slows down the renderer.  Nore managed to optimize it enough that it wasn't too bad, but his implementation was ugly.
01:15 ShadowNinja It also wouldn't allow dynamic inventory textures.
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01:47 Drae Jammin on guitar hero!!!!!!
01:48 Drae Anyone on?
01:49 Drae Guys?
01:50 Drae Sokomine?
01:52 Enke joined #minetest
01:52 Drae Hi Enke
01:53 Enke Hi Drae
01:53 Drae How are you?
01:54 Drae Oh, Enke do you happen to know how to operate IRC999?
01:56 Enke Nope. No clue.
01:57 Drae Do you know anyone who does?
02:11 * kaeza wonders why Minetest *server* needs Irrlicht at all
02:14 asl it doesn't iirc
02:20 asl kaeza: http://dev.minetest.net/Compiling_​Minetest#Building_without_Irrlicht.2FX_dependency
02:20 Drae joined #minetest
02:20 Drae I'm stupid :p
02:21 kaeza asl, yes, already underway
02:21 * kaeza is building minetestserver for Tiny Core Linux
02:25 Drae Kaeza do you know how to operate IRC999?
02:26 kaeza no
02:26 Drae Darn....
02:28 asl irc999 is a iphone app isn't it?
02:33 Drae It also works for iPod.
02:33 Megaf_ ShadowNinja; Hi
02:34 Drae Asl do you know how to operate the IRC999 app?
02:34 asl nope
02:35 Megaf_ !title https://forum.minetest.net/v​iewtopic.php?f=9&t=9495
02:35 MinetestBot Megaf_: [Mod] More Chests [more_chests] - Minetest Forums
02:35 Megaf_ can someone move to Mod release please?
02:35 asl i bet it some close source app
02:37 Drae Anyone else miss Chubba?
02:37 asl Drae, if you need some way to connect to the irc on the ipod/iphone/ipad/apple, i would recommend something like irccloud
02:39 kaeza Megaf_, moved!
02:40 Drae Asl and how exactly do I operate IRCcloud?
02:40 Megaf_ kaeza; Thanks!
02:41 asl there 2 way, you can first set it up on the web interface in your browser or just go head first into the app
02:41 Drae My web interface?
02:42 asl https://www.irccloud.com/ < this web interface
02:44 Megaf_ [23:21:59] -*- kaeza is building minetestserver for Tiny Core Linux
02:44 Megaf_ Too easy
02:44 Megaf_ build it on SliTAZ
02:44 Megaf_ :P
02:44 kaeza :<
02:44 kaeza no thanks :P
02:45 Drae Asl now what? I signed up.
02:46 asl i don't remember :P  i signed up long ago
02:46 * kaeza now wonders why Minetest builds it's copy of Lua when using system LuaJit
02:46 kaeza its*
02:46 asl let continue using the quote/pm
02:47 Drae Asl I can't connect to this server with a free account.
02:48 asl i am conneted to this server with the free account
02:54 Drae Whatever.
02:54 VanessaE joined #minetest
02:54 Drae Is KiwiIRC back up yet?
02:55 Megaf_ Night everyone
02:58 Enke joined #minetest
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03:49 sea Hi all, I'm trying to do some map stuff in lua and there's a block with name 'ignore' in the way, what's that?
04:00 kaeza Minetest for Tiny Core: https://dl-web.dropbox.com/get/Public/minetests​erver.tcz?_subject_uid=100008207&amp;w=AABpxGpm​3Qtwa1Oz9cEnM8uB3JDn2wcSBRqV47uh6rkpRQ&amp;dl=1
04:00 kaeza stupid dropbox URLs
04:00 asl lol
04:01 kaeza sea, 'ignore' is a special node that exists when there's no real node there (e.g. when the mapblock has not loaded yet)
04:01 sea How do I make it load?
04:02 kaeza could help to see what are you trying to do
04:03 sea I'm playing mese blocks very far apart in the sky
04:03 kaeza actually, this is the file: https://www.dropbox.com/s/c666​ky742t198vw/minetestserver.tcz
04:04 sea and then checking to see if they're still there
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04:16 asl sea: iirc, you need to use this to 'force load' it http://dev.minetest.net/Voxel_Manipulator
04:16 asl sea: also see this post https://forum.minetest.net/vi​ewtopic.php?p=133883#p133883
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04:31 realtinymonster joined #minetest
04:32 realtinymonster :O sfan5 has better uptime than ChanServ!
04:33 the-loop-digga left #minetest
04:34 realtinymonster Brb
04:43 sea Does minetest have a cache or something?
04:43 sea I'm not sure if it's reading the sqlite map data or not
04:45 Piggybear87 Night all!
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05:25 Zeno` Hi all
05:26 Zeno` Is it possible to have an alias for a mod? I.e. to avoid "name does not follow naming conventions: "modname:"" errors?
05:26 Zeno` or is the solution to use register alias for all those items/objects?
05:27 Zeno` but that won't work either... because I don't want the prefix to be the mod name. /me thinks
05:35 Zeno` symbolic link will work I guess
05:37 RealBadAngel add : before modname
05:39 RealBadAngel ie ":prefix:your_def"
05:42 sea left #minetest
05:45 Zeno` oh ok. Thanks
05:46 Zeno` I wondered what that hint in the error message meant
05:54 Zeno` Which way would be considered "best practice"? Symbolic link or add the : prefix?
05:55 Zeno` I suppose symlinks in windows might be problematic
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06:07 Zeno` Are you still there RealBadAngel?
06:09 Zeno` treegen.cpp line 292 (as an example). Why is that an if and not an else if?
06:10 Zeno` ditto some other case in that switch and also line 234
06:10 Zeno` the other question I had the other day regarded line 163
06:11 Zeno` oops, forget about line 163
06:15 Zeno` If there is a reason they are not else if I think there should be a comment. It's kind of confusing (IMO) the way it is and I'm not sure gcc would optimise it (it might, I'd have to check the ASM, but the clarity matters more anyway if it does)
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06:47 nman3600 joined #minetest
06:47 nman3600 hi
06:48 Calinou joined #minetest
06:49 nman3600 Ohai Calinou
06:49 Calinou hi
06:49 * nman3600 has just thought of an idea for his
06:49 nman3600 mod
06:50 * nman3600 notes it down
06:50 * nman3600 is a genius
06:51 Calinou I rarely forget what I could do on my stuff; sometimes, it comes up when doing something unrelated in real life
06:52 nman3600 mine i think into decoration things in real life and "minetestify" it
06:52 nman3600 totally a word i just made up
06:53 LemonLake The init.lua file of my mod: burgers = {}
06:53 LemonLake I give up.
06:54 nman3600 Hey LemonLake
06:54 nman3600 BURGERS MOD
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07:17 RealBadAngel Zeno`, no particular reason, i just coded it that way. Also i dont see a point in commenting that.
07:18 Calinou to modders: https://forum.minetest.net/v​iewtopic.php?f=17&amp;t=9501
07:18 Calinou if you have anything on Ubuntu One, be sure to get it
07:25 Zeno` RealBadAngel, it needs a comment (IMO) only because it's not "normal" in C or C++ to not have else if. So it made me wonder at the code.
07:26 * VanessaE pokes RealBadAngel
07:26 Zeno` I.e. thoughts going through my head, like "ok, this isn't else if because it does something that I'm missing"
07:26 RealBadAngel not normal? :P if there are two "ifs" theres no difference in speed
07:26 Zeno` there is a difference
07:26 RealBadAngel i dont see any
07:26 Zeno` ok
07:27 Zeno` as I said gcc and compilers /may/ optimise it that way (there will be a branch either way) but for readability I think else if is clearer
07:27 RealBadAngel theres nothing to optimize
07:27 Zeno` because it conveys intent
07:28 Zeno` I'm talking about the readability of the source code...
07:28 RealBadAngel else if stops comparisions when found one true
07:28 Zeno` there is something to optimise by the way. Compile two ifs and an if else if version without optimisation and look at the asm
07:29 Zeno` it makes a comparison twice
07:29 RealBadAngel ok, i will edit it, but not now
07:29 Zeno` anyway, it's your code... was just a suggestion. I find that else if makes the programmer's intent at least obvious
07:30 Zeno` k
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07:30 Zeno` it wasn't really criticism... I, personally, just find myself wondering if things were intentional or not when they don't follow "normal" style *shrug*
07:31 RealBadAngel i hate "styles"
07:31 Zeno` it's not a style per se... poor choice of words
07:31 RealBadAngel like curly brackets for one liners
07:31 RealBadAngel but in this case youre right, it executes slower
07:32 Zeno` but I read C code 12 hours a day some days and I don't "read" it... I scan the flow of it, and ... I think you understand
07:33 Zeno` other than that it's very cool code :)
07:33 RealBadAngel thx
07:35 RealBadAngel when i have my latest code merged i will fix those ifs. i dont like having two open working branches
07:36 VanessaE speaking of latest code
07:36 VanessaE when? :)
07:38 Zeno` when it's done probably heh
07:38 RealBadAngel its rdy
07:39 RealBadAngel just SN raised curly brackets problem
07:39 RealBadAngel thats why i mentioned it
07:40 RealBadAngel SN spotted one "if" without brackets in my commit, so:
07:40 RealBadAngel <RealBadAngel> ShadowNinja, so shall i edit whole shader.cpp or what?
07:40 RealBadAngel <RealBadAngel> in this very file theres no single example of using curly brackets for one liners...
07:40 RealBadAngel <RealBadAngel> well, i have counted it. 29 times {} were not used for single line, 4 times there were used
07:40 RealBadAngel <RealBadAngel> ShadowNinja, so what are we going to do with it?
07:40 Zeno` hehe... age old issue
07:40 VanessaE heh
07:40 Zeno` personally I don't use {} for one liners
07:41 Zeno` *shrug*
07:41 VanessaE well I guess since you've kinda adopted the shaders code, you get to rewrite it :)
07:42 Zeno` RealBadAngel, just something I'd like to clarify. I don't consider stuff like that "style" but formatting.
07:42 Zeno` But I'm ol
07:42 Zeno` old
07:42 RealBadAngel but definitely i wont do that with commit that just touches the file and several others
07:43 RealBadAngel i wasnt using brackets for one liners, for me they make a mess in code
07:44 Zeno` for me as well... I don't even use brackets for nested loops
07:44 Zeno` drives some people crazy
07:44 VanessaE people don't care much for my coding style either :)
07:45 VanessaE (at least as it applies to Lua)
07:45 Zeno` yeah, that's 'cause your style suck VE
07:45 Zeno` heheh just kidding
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07:46 VanessaE :P
07:47 RealBadAngel https://github.com/minetest/minetest/pull/1303
07:48 RealBadAngel ^^ rdy to push, so i think it will be merged soon
07:49 VanessaE inb4 proller complains that it's 2000 lines of useless code and spacing changes et al. :)
07:50 RealBadAngel hehehe
07:50 RealBadAngel https://github.com/RealBadAngel/mine​test/blob/shaders_unite/client/shade​rs/nodes_shader/opengl_vertex.glsl
07:51 Zeno` wait... new shaders are being worked on?
07:51 VanessaE yes
07:51 Zeno` oh gosh
07:51 Zeno` now that I cannot wait for :)
07:51 VanessaE faster, more efficient shader code
07:51 RealBadAngel compare that - one source shader for all the nodes, to 5 separate shaders, my most of code copypasted
07:51 VanessaE RealBadAngel: can you add a tweak here to make each side of the cubes a slightly different brightness?
07:51 RealBadAngel -"my"
07:51 VanessaE or make them track the sun position maybe?
07:53 RealBadAngel Zeno' you wont see the difference, maybe just in FPS, all that are engine changes to allow new things
07:53 VanessaE or just leave that for a later revision I guess
07:53 Zeno` oh, so no tinted light? :(
07:53 RealBadAngel like separate shaders for water surface, lava surface or any kind of tile
07:54 RealBadAngel light, rendering buffers will come after that
07:54 Zeno` so it's at least being thought about?
07:55 RealBadAngel most of the code is rdy
07:55 Calinou <VanessaE> RealBadAngel: can you add a tweak here to make each side of the cubes a slightly different brightness?
07:55 Calinou please do that
07:55 Calinou we have topside brightening only currently
07:56 VanessaE e.g. north sides are brighter than south sides, east/west sides follow the sun
07:56 Calinou some of the sides should be brightened or darkened a bit (± 10 % at most)
07:56 RealBadAngel theres no need for imho, light will do that
07:56 Calinou following the sun is quite secondary here, don't bother
07:56 Calinou RealBadAngel, wrong
07:57 RealBadAngel why?
07:57 VanessaE Calinou: well follow the sun later on then, but even just a different brightness level for each face direction would be nice, and even if it's only a 5% difference
07:57 Calinou https://cdn.mediacru.sh/NeiRgilgFa-6.jpg
07:57 Calinou have fun distinguishing the stone sides
07:58 Calinou oh also: it would be nice if someone changed the light levels to make the light attenuation actually realistic
07:58 Calinou like it was in 0.3.x
07:58 RealBadAngel turn on bumpmapping
07:58 Calinou currently it only looks good with low light levels
07:58 RealBadAngel it will help
07:58 Calinou that's not a solution
07:58 Calinou many people don't want to use or can't use bumpmapping
07:59 Calinou it doesn't help anyway 8)
07:59 VanessaE Calinou: the problem you're seeing is that the light doesn't map "around" the corners of the blocks right
07:59 VanessaE light bleeds over the side of a block when it shouldn't, etc.
07:59 VanessaE (also, I hate those torches :P )
08:00 Calinou VanessaE, changing sides' brightness would help a bit on that aspect
08:00 VanessaE yep, it would
08:00 Calinou in addition to fixing light attenuation
08:00 Calinou VanessaE, you can see these torches from all sides ;) they're not hard to texture, but you need 3 textures (but they all use the same one)
08:00 Calinou default torches are invisible from some angles
08:01 RealBadAngel http://i.imgur.com/utoJ0KN.png
08:02 RealBadAngel take a look at shadows on stone
08:02 Calinou what about the sides?
08:02 Calinou the top face is fine, since long time ago
08:03 VanessaE RealBadAngel: humor us.  try adding a small variation to the lighting of the nodes' sides, just real quickj
08:03 Calinou also, some people don't use smooth lighting: it's even harder for them
08:03 VanessaE quick*
08:03 VanessaE I mean, right now
08:03 VanessaE do it.
08:03 RealBadAngel hehe
08:03 VanessaE without the bumped shader
08:03 VanessaE see what it looks like
08:03 Calinou that can be done in GLSL only I think, don't need to recompile the game
08:03 Calinou for light attenuation, however, you need to change variables in C++ code
08:05 VanessaE also one irritation that I wish someone would PLEASE FIX is the lighting of nodeboxes
08:05 VanessaE darkrose fixed this in minetest classic already
08:05 VanessaE long ago
08:06 Calinou they're darker (not so hard to fix?) and don't support smooth lighting (much harder to fix)
08:06 Calinou they're OK if you use sunlight_propagates = true
08:06 VanessaE yeah
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08:08 VanessaE this kind of stuff is why I complain that the client is not being given all the attention that it needs
08:08 VanessaE users see these things.
08:08 diemartin joined #minetest
08:08 VanessaE hey kaeza.
08:15 RealBadAngel http://i.imgur.com/E9c6Put.jpg
08:16 RealBadAngel you mean something like that?
08:16 VanessaE yes!
08:16 VanessaE but not so drastic
08:16 VanessaE what's your variance now?
08:16 RealBadAngel its not linear, hard to say
08:18 VanessaE well I mean 5%, 10%?
08:19 RealBadAngel the light passed from engine is in colour, its is powered, times 0.1, squared
08:20 RealBadAngel before to make side tiles darker than top 0.6 was used
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08:22 VanessaE Calinou: sunlight_propagates set to true does nothing for the brightness of a nodebox if it's also being used as a light source :(
08:23 VanessaE RealBadAngel: I'd say use half the strength you used here
08:23 VanessaE and half of that much for the other sides
08:24 Calinou the thing RealBadAngel made is much nicer, but too intense
08:24 VanessaE agree
08:24 Calinou you should change two sides, not just one
08:24 Calinou ideally, all 4 sides should have different brightness
08:25 VanessaE make the bottom as dark as that left side is
08:25 RealBadAngel http://i.imgur.com/HGI7wlr.png
08:25 Calinou eg. + 10 % for front, + 5 % for left, - 5 % for right, - 5 % for back
08:25 VanessaE RealBadAngel: can we see that screenie without the bumpmap?
08:25 RealBadAngel sure
08:27 RealBadAngel http://i.imgur.com/WyvyqX5.png
08:27 * Calinou is adding server-side xray to Carbone, for testing
08:27 Calinou needs server restart, though
08:27 Calinou but works well and lag-free
08:27 RealBadAngel Calinou, ^^
08:27 VanessaE RealBadAngel: that's nice.  looks good, subtle.
08:28 Calinou looks good
08:28 Calinou pretty subtle though
08:28 Calinou I'd like an exterior screenshot
08:28 Calinou with the setting you currently have
08:28 VanessaE yeah, let's see that grassy landscape from earlier
08:28 VanessaE (the one with the lone brick)
08:28 RealBadAngel pairs WE, NS have same brightness, top is most bright, bottom most dark
08:30 Calinou how about slightly different brightness for W and E, and N and S? just a few %
08:31 RealBadAngel http://i.imgur.com/3yTowTn.jpg
08:31 Calinou to not make it look like the light comes from a perfect 45 ° angle
08:31 Calinou this looks good; but should be a tiny bit more intense
08:32 RealBadAngel more noticeable difference between pairs?
08:32 VanessaE RealBadAngel: make that left side just a touch more intense yeah
08:32 VanessaE darken it by maybe 1 or 2 percent
08:32 Calinou yeah, slightly more
08:33 Calinou how can I make coal ore semi-transparent without using a separate texture?
08:33 VanessaE Calinou: how do you mean?>
08:34 Calinou I'd like to have a transparent node, but alpha = 128 doesn't work (even if used with use_texture_alpha = true)
08:34 VanessaE oh, yeah
08:34 VanessaE there's only one way to do taht
08:34 VanessaE that*
08:35 Calinou glasslike drawtype doesn't work, but darkens coal ores
08:35 VanessaE in gimp, stack the top image on top of the image it'll appear on in the game, e.g. coal above stone
08:36 VanessaE on the coal layer, select by color, the transparency area
08:36 VanessaE switch to the stone layer
08:36 VanessaE press delete
08:36 VanessaE layers -> merge layers
08:36 Calinou good idea, I could set the texture to use only mineral overlay
08:36 Calinou and no stone
08:36 VanessaE the result will be coal with a hint of stone surrounding the veins
08:36 VanessaE then threshold alpha -> 128
08:36 VanessaE and save the result
08:37 VanessaE that's how I got the grass to smoothly blend with the dirt on HDX's dirt_with_grass side texture
08:37 VanessaE it was either that or stack grass over dirt and hit flatten.
08:38 VanessaE (but doing that would have meant the grass side texture would not be able to appear on top of anything else but dirt)
08:39 RealBadAngel http://i.imgur.com/MNObIGE.jpg
08:39 Calinou made all other ores use a similar system (hide stone) too
08:39 Calinou looks good and uncluttered
08:40 Calinou very nice, RealBadAngel
08:40 VanessaE RealBadAngel: nice indeed
08:40 VanessaE very MC-alike ;)
08:40 RealBadAngel it was very easy to achieve, pickin tile is already present in shaders, it is used to calculate tangents and binormals
08:41 VanessaE Jordach will love you :D
08:44 Calinou “Code cleanup; renewed wooden tool and sword textures; play a sound when shearing sheep and give a copper coin. Added a server-side setting to make common nodes invisible, for testing ore generation. Wooden tools are now as resistant as stone tools.”
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08:47 Calinou I made a new lighting table
08:47 Calinou linear, but seems to look good
08:48 VanessaE screenshot of the result? :)
08:49 jp____ joined #minetest
08:49 Calinou http://paste.ubuntu.com/7632671/
08:49 Calinou beginning of light.cpp
08:49 Calinou (added some comments too)
08:50 VanessaE what was it before?
08:50 VanessaE *looks at src*
08:50 VanessaE what the..?
08:50 VanessaE who...I don't even
08:51 VanessaE what?
08:51 Calinou there are many settings available, the first one is used
08:51 Calinou https://cdn.mediacru.sh/Ee94Zqe9Dwrc.jpg
08:51 Calinou important note: these were Carbone torches, which emit light level 14 instead of 13
08:51 Calinou on my screen, I can't see anything in full darkness, so the fact light goes quite far away is a good thing.
08:51 Calinou a realistic one too
08:51 VanessaE looks like they need to be taken down a notch
08:51 Calinou I'll test with lowered torch brightness
08:52 Calinou but I'll only push such a brightness if my light table gets in the default game, as it's hardcoded
08:52 VanessaE I'm looking at the original source at the moment
08:52 VanessaE who the hell wrote this?
08:52 VanessaE what kind of high was c55 on when he wrote this table?
08:53 Calinou 12: https://cdn.mediacru.sh/QU8yiXk2_VjN.jpg
08:53 VanessaE try with 11
08:53 Calinou I have to go quickly, so not for now, sorry
08:53 Calinou bye
08:53 VanessaE ok
08:53 Calinou feel free to use that table and try around ;)
08:53 Calinou to calculate table, I just did (n / 15) * 255 where n is the light level
08:54 Calinou oh, look at sunrise too, it's pretty with that table
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09:02 k4list4 anyone here with experience compiling from source under vs2010?
09:03 k4list4 running into a problem with ambigous swap definition relating to TEMPLATE FUNCTION _Swap_adl, only error in compilation :(
09:05 VanessaE not I, sorry
09:05 VanessaE Linux only, here.
09:06 k4list4 dang i searched the forum/google, doesnt seem to be many msvc devs
09:07 smoke_fumus joined #minetest
09:07 VanessaE just hang around for a while
09:07 VanessaE someone will be around sooner or later :)
09:09 k4list4 will do =)
09:09 diemartin BlockMen should be on anytime now (IIRC he uses MSVC)
09:09 diemartin also, hi all
09:10 k4list4 oh fantastic ill keep an eye out :), and hi ! :D
09:10 VanessaE mornin' kaeza
09:10 k4list4 I've been trying to get polyvox/ogre3d to work but am getting a little stumped on the shader side of things, found this project and thought it might save me a heap of time
09:10 k4list4 and hiya kaeza :D
09:10 asie joined #minetest
09:11 VanessaE RealBadAngel: done yet? ;)
09:11 kaeza ogre3d? pfft! use plain OpenGL!
09:11 * kaeza runs
09:12 VanessaE haha
09:12 k4list4 hehe ogre has some nice built in stuff ;D i did start with opengl for my first engine
09:12 k4list4 now im trying to work out if i'll successfully get Triplanar Texturing which I have no experience with working within 3 days or just to go with minetest ;D
09:13 k4list4 < hates shaders :P
09:13 * kaeza never actually played around with OpenGL
09:13 VanessaE RealBadAngel is the shader expert here
09:13 kaeza only stuff I do is 2(.5)D :D
09:14 * kaeza hugs Allegro; gtfo SDL
09:15 k4list4 all i know is you use triplanar texturing to place textures onto extracted faces...but theres a lot of learning there hehe, damn deadlines getting me freaked, need to have a level editor out to this designer in 16 days...*shudder*
09:15 k4list4 16 hour coding days ftw though, ill get there ;)
09:16 kaeza heh
09:17 k4list4 downloading mingw32, fingers crossed I can get it to compile what vs2010 cant :/
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09:33 Calinou I'll try light_source = 11 with torches and the new light tablr
09:34 VanessaE wb
09:35 VanessaE how hard would it be to allow a mod to specify that lighting table at runtime?
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09:37 Calinou I guess it only needs some Lua API stuff for that
09:37 Calinou I'm uploading some screenshots
09:37 VanessaE ok
09:37 VanessaE seems like that might be a good candidate for an API call then
09:38 VanessaE it would need a protocol bump though
09:38 VanessaE since it's client-side
09:38 Calinou I'd still like my table to be default, it looks so much better :P would be great along with the block light changes (sides darkened)
09:39 Calinou https://cdn.mediacru.sh/MqsGIMhz15uX.jpg | https://cdn.mediacru.sh/o6c24kBSejXw.jpg | https://cdn.mediacru.sh/J7SWtbFaRXrT.jpg | https://cdn.mediacru.sh/Ihn1-fbbsekP.jpg
09:39 Calinou light_source 11 torches
09:39 Calinou light attenuation in caves is now scary again ;)
09:40 VanessaE that looks good
09:42 Calinou sunrise (5 screenshots, with varying time of day): https://mediacru.sh/9f19a7deff7f
09:43 VanessaE oh that looks nice
09:44 Calinou another upside is that high light levels look brighter; this way, super glow glass is much better now, it's actually bright
09:46 Calinou sadly, night time is pretty dark; I guess another C++ change could make it a tad brighter
09:47 VanessaE make the table log-based
09:48 VanessaE well or whatever the function woul dbe
09:48 VanessaE instead of e.g. 5 10 15 20 you might have 10 16 18 20
09:49 VanessaE (but more finely graduated than that)
09:49 Calinou I'd rather have brighter moonlight
09:50 VanessaE oh right
09:50 VanessaE the base nighttime brightness
09:50 VanessaE didn't think of it from that point
09:51 Calinou after that tweak, lighting should be good… then I hope it'll be pushed into default game
09:51 Calinou celeron55 would probably die seeing that light table though
09:51 Calinou :D
09:51 VanessaE haha
09:51 VanessaE well be probably coded that .... travesty that was there before :D
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09:57 Calinou trying to tweak light table a bit
09:59 VanessaE you DO realize that you're gonna have to harass the core devs to get that change accepted, right? :P
10:00 Calinou yes :/
10:00 VanessaE ok, just making sure :)
10:00 Calinou which is sad because the current light table is ugly
10:00 VanessaE yeah
10:00 Calinou torches suddenly attenuate for no reason
10:01 VanessaE homedecor's lighting doesn't exactly light up a room well either
10:01 VanessaE and it's at LIGHT_MAX on the thick ones I think
10:04 Calinou that's the other problem with current table
10:05 Calinou I'll submit an issue
10:05 VanessaE I look forward to it
10:05 * VanessaE pokes RealBadAngel
10:07 VanessaE RealBadAngel: can you check and if necessary, re-fix the lighting issue on lava source vs flowing?  sources are brighter/higher contrast in mainline (have been for a while; your fix some time ago somehow got undone)
10:07 VanessaE brighter than flowing I mean.
10:07 VanessaE sometimes I think the whole damn lighting system needs to be ripped out and rewritten from scratch.
10:08 Calinou u8 light_decode_table[LIGHT_MAX+1] =
10:08 Calinou {
10:08 Calinou 17,  // 1
10:08 Calinou 34,  // 2
10:08 Calinou 51,  // 3
10:08 Calinou 68,  // 4
10:08 Calinou 85,  // 5
10:08 Calinou https://github.com/minetest/minetest/issues/1362
10:08 Calinou /flushq saved the day
10:08 VanessaE heh
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10:10 VanessaE Calinou: you probably should specify in your issue what file and where in that file the table belongs.
10:10 Calinou done
10:11 VanessaE seems good to me
10:13 VanessaE now the fun part - getting the devs to merge that.
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10:15 VanessaE homedecor's glowlights will need some small changes.  probably level 14 for the thick lights, 13 for the thin ones, 12 for the small cubes
10:15 VanessaE torches should be even dimmer, maybe 10 on the new tablew
10:15 VanessaE -w
10:15 Calinou super glow glass looks fine with 14, glow glass could be reduced to just 9; torches to 11
10:15 Calinou light is fine with 14
10:15 Calinou lava*
10:16 jp___ joined #minetest
10:16 VanessaE I dunno, lava doesn't really glow ALL that bright in real life, about as much as good, bright torch.  maybe 12?
10:17 Calinou 14 keeps the lava rooms' ceilings lit
10:17 Calinou it has a nice effect
10:18 VanessaE ok
10:18 Calinou talking about lighting… flowing liquids are darker than sources :(
10:18 Calinou very ugly on lava
10:18 VanessaE trying to keep a balance between torches, lava, moreblocks' [super ]glow glass, and home decor's lighting
10:18 VanessaE Calinou: yeah, I just mentioned that above.
10:19 kaeza liquid sources created by putting two sources with air between is also lighter than sources placed by hand
10:20 kaeza s/is/are
10:20 VanessaE I think I'll go to bed now before these lighting bugs piss me off too much :P
10:21 Calinou night VanessaE
10:21 VanessaE night :)
10:21 kaeza night :)
10:22 kaeza wiki has not seen much activity lately...
10:22 Calinou was flying around in cave, I see DM, stop moving, the DM shoots fireball and kills me
10:22 Calinou kaeza, did you see my light changes? what do you think?
10:23 Calinou https://github.com/minetest/minetest/issues/1362
10:23 jp___ The links for 'Mods' and 'Texture Packs' on the mainpage are dead (except for 'Popular') : http://minetest.net/
10:24 kaeza Calinou, looks good
10:25 Calinou showing your support in the issue could help a bit, maybe; you could contribute with more examples (before / after comparison)
10:47 Megaf joined #minetest
10:49 Megaf Hi everyone
10:49 jp___ Hi Megaf ;)
10:51 Amaz jp__: Should I delete the map from my post in the NYC thread?
10:53 jp___ If you want, yes...
10:53 jp___ Thanks again ;)
10:53 Amaz Seems pointless to reapat the map twice.
10:53 Amaz No problem!
10:53 Amaz Glad I could help!
10:54 jp___ Yes, I added your map on top.
10:54 Amaz I saw!
10:54 k4list4 I need to summon Blockmen...come forth ;D
10:55 k4list4 or if anyone else has visual studio compilation experience with minetest let me kno :)
10:55 Amaz Great work on the map!
10:56 jp___ Thanks very much. I hope your enjoyed the visit ;)
10:56 Amaz I did!
10:56 jp___ All is not perfect, but I did my best...
10:57 ecutruin joined #minetest
10:57 jp___ I tried to extract all the city in a schem file, but it doesn't work : too big. MT crashed.
10:58 Amaz Right. It is rather large!
10:58 Amaz I love the cathedral!
10:59 jp___ My greatest honor would be that a server includes the NY city.
11:00 Amaz That would be awesome.
11:00 jp___ Next project : Fantasia ;)
11:00 jp___ A map with relief.
11:00 Amaz What does that involve?
11:01 Amaz If you need any more maps making, just let me know!
11:01 Amaz I'm more than happy to do them.
11:01 jp___ I will integrate all these fantasy projects in a world : https://forum.minetest.net/v​iewtopic.php?f=12&amp;t=9440
11:02 Amaz Awesome!
11:02 jp___ But this world will not be flat as NYC...
11:02 jp___ It will be more difficult...
11:03 Amaz Right.
11:03 jp___ I will use a Paramat's mapgen.
11:03 Amaz It is a shame (In certain ways!) about the MC map height limit.
11:04 k4list4 it's more of a technological barrier than design choice
11:04 k4list4 thats waht you get for coding in java ;)
11:04 jp___ Yes, because of the Java
11:04 jp___ ah too late
11:04 k4list4 hehehe
11:05 Amaz Yeah! 62,000 node cube FTW!
11:09 PilzAdam joined #minetest
11:09 k4list4 oo plizadam you might know how to compile in vs2010?
11:10 k4list4 running into a problem with ambigous swap definition relating to TEMPLATE FUNCTION _Swap_adl, only error in compilation
11:10 ImQ009 joined #minetest
11:10 Drae joined #minetest
11:11 k4list4 I *think* it's because the source uses SWAP as a function declaration but might be wrong
11:12 Drae Hi guys :p
11:14 Pest joined #minetest
11:18 tredory joined #minetest
11:20 jp___ left #minetest
11:25 Drae Anyone?
11:25 Megaf weird, seems like I can't access any of the cloudflare sites or sites that use cloudflare
11:26 Megaf # ping cloudflare.com
11:26 Megaf ping: unknown host cloudflare.com
11:26 Drae Try rebooting your networking system.
11:27 Megaf I did already, And changed DNS to OpenDNS
11:27 Megaf with OpenDNS some websites will open now
11:27 Megaf but most wont
11:27 Megaf weird
11:27 Transfusion joined #minetest
11:27 Drae Have you tried simply refreshing the page?
11:28 Megaf yes...
11:28 Megaf even my ISP website wont open here
11:28 Megaf http://www.gvt.com.br/
11:29 Megaf and their competitor works with no problems
11:29 Megaf that's really weird
11:29 Megaf http://www.oi.com.br
11:29 Drae Have you considered disconnecting and reconnecting you Internet and or wi-fi?
11:30 Drae *your
11:30 Megaf Drae; wont you suggests to reboot my system too?
11:30 Megaf :)
11:31 Drae That would be a good idea. I am just suggesting the things I have used.
11:31 Megaf no computer on my network will open website properly
11:31 Megaf tried Linux and Mac
11:31 Megaf Safari will just say "You are no connected to the Internet"
11:32 Megaf Iceweasel say, "Iceweasel can't find the server at twitter.com"
11:32 Megaf but as you can see, I'm here
11:32 Drae Try disconnecting and reconnecting Internet.
11:33 Megaf Drae; did that, did no solve the problem, and before changing DNS e wouldnt even connect to freenode
11:33 Megaf !up megaf.minetest.info 30003
11:33 MinetestBot megaf.minetest.info:30003 seems to be down
11:33 Megaf oh dear
11:36 Drae Have you been running your network non-stop?
11:36 Megaf I got torrents running
11:36 Megaf let me see that
11:40 Drae Maybe you should just wait for at least 1-3 days to give your network a chance to cool down.
11:41 kaeza dude... what
11:41 bas080 joined #minetest
11:41 Megaf I will give it 5 minutes, brb
11:42 Drae Megaf's network isn't working.
11:44 Drae Kaeza do you know when the last time Chubba was on is?
11:47 kaeza no
11:48 Amaz Drae: !seen Chubba (A bit unreliable sometimes!)
11:49 Drae !seen ChubbaBubba
11:49 MinetestBot Drae: Sorry, I haven't seen chubbabubba around.
11:50 Drae That's what happens.
11:50 kaeza that's because ChubbaBubba was never here
11:53 Drae How do I connect to this server with IRCcloud?
11:56 kaeza dunno, but you can use kiwiirc: https://kiwiirc.com/client/ir​c.inchra.net:+6697/#minetest
11:57 Drae KiwiIRC isn,
11:58 Drae *isnt working is it?
11:58 Jordach joined #minetest
11:59 kaeza ...
11:59 Drake joined #minetest
11:59 * Jordach wonders why SASL takes longer to login into freenode
11:59 Jordach [12:56:40] [wilhelm.freenode.net] *** Found your hostname | [12:57:34] * Connection failure: The remote host closed the connection
12:00 Guest79039 Wait what?!?
12:00 Guest79039 What happened?
12:01 kaeza ?
12:02 Guest79039 Kaeza it's me Drae. I logged in as Drake and this happened
12:02 Jordach /nick Drae
12:02 Guest79039 Do you know why?
12:02 Jordach that'll put you back to normal :P
12:02 Jordach Guest79039, someone on this network owns that nick
12:02 kaeza yes, "Drake" is registered
12:02 Jordach ninja'd
12:03 kaeza :<
12:03 Guest79039 Oh. Dang but drake is my name.
12:04 * kaeza wonders...
12:04 kaeza * diego :Nickname is already in use. :<
12:05 Drae joined #minetest
12:07 Drae Je m'ennuie Chubba tellement;(
12:12 Megaf joined #minetest
12:12 Jordach Drae, use InchraNet, not Freenode
12:14 asie joined #minetest
12:18 Drae Je mlle Chubba. Je jamias voulait qu'elle.
12:23 Drae Jordach avez-vous miss Chubba ?
12:33 Tux[Qyou] joined #minetest
12:33 PilzAdam Drae, please write english in this channel
12:34 Amaz Is gsmapper not going to be added to Minetest?
12:37 k4list4 Hey PilzAdam, did you know anything about that error I'm having compiling?
12:38 PilzAdam k4list4, hm?
12:38 k4list4 Ah I sent you a msg awhile ago but ill repeat because im outta luck with everyone being on linux hehe
12:38 k4list4 Trying to compile on vs2010 but running into an error with ambigious call to overloaded function: swap
12:39 k4list4 (In reference to Utility(read-only) TEMPLATE FUNCTION _Swap_adl)
12:40 PilzAdam I havent compiled Minetest on msvc yet
12:40 k4list4 Ah darn I saw you posting in a thread about it and had my fingers crossed
12:41 PilzAdam ask BlockMen or xyz
12:41 k4list4 ok ill keep an eye out for them both :)
12:42 Jordach PilzAdam, your post now reflects 91 posts to go
12:43 kaeza ^ needs to get a life
12:43 k4list4 lol
12:43 kaeza (both of them actually)
12:44 * kaeza gallops away
12:46 Ghant__ibn_Itd joined #minetest
12:52 Drae joined #minetest
12:53 Megaf well, my network is working now, I changed DNSs to OpenDNS AND Google DNS
12:55 Megaf !up megaf.minetest.info 30003
12:55 MinetestBot megaf.minetest.info:30003 seems to be down
12:55 Megaf well, it is on
12:55 Megaf ops
12:55 Megaf !up minetest.megaf.info 30003
12:55 PenguinDad joined #minetest
12:55 MinetestBot minetest.megaf.info:30003 seems to be down
12:55 Megaf liar
12:55 Megaf !ping minetest.megaf.info
12:55 Jordach ping doesn't do that :)
12:56 PenguinDad ~ping
12:56 * Jordach resyncs his dropbox stuff
12:56 Drae !up minetest.megaf,
12:56 MinetestBot minetest.megaf,:30000 seems to be down
12:56 Megaf !up 177.156.60.64 30003
12:56 MinetestBot 177.156.60.64:30003 is up (227ms)
12:56 Megaf there you go
12:56 Megaf my ISP is having some serious DNS issues today
12:56 Drae :D yay
12:57 Jordach Megaf, internet DNS has always been slow and shitty
12:58 Megaf as work around I'm commeting this line #server_address = minetest.megaf.info
12:58 PenguinDad !c """l""" + """ol""" * 3
12:58 MinetestBot 'lololol'
12:58 Jordach procedurally generated words :D
12:59 Megaf !c 3+3
12:59 Megaf !c 3+3
12:59 MinetestBot 6
12:59 Megaf !c Ho+me
12:59 MinetestBot NameError: name 'Ho' is not defined
12:59 Megaf !c "Ho"+"me"
12:59 MinetestBot 'Home'
12:59 Megaf lol
12:59 PilzAdam !ignore Megaf
12:59 MinetestBot PilzAdam: 'Megaf' added to ignore list.
12:59 Megaf lhey
13:00 Jordach !unignore Megaf
13:00 MinetestBot Jordach: 'Megaf' removed from ignore list.
13:00 Jordach dat lag :3
13:00 Megaf Jordach; Lots of lag here too
13:01 Megaf * Received CTCP-PING answer from ChanServ with 303 milliseconds round trip time
13:01 Megaf Not from chanserv
13:02 Drae Ooper bored
13:03 Megaf !up 177.156.60.64 30003
13:03 MinetestBot 177.156.60.64:30003 is up (227ms)
13:04 Megaf hm, is there nything like //replace groups:tree?
13:05 Jordach Megaf, no
13:05 Jordach groups aren't nodes
13:07 Megaf I'm trying to figure out the node name of giant seqoia trunk
13:07 Megaf moretrees:sequoia_trunk :)
13:11 Drae I bored
13:12 Drae He mlle Chubba ;(
13:13 Drae *Je
13:13 Tuxedo[Qyou] joined #minetest
13:14 Drae joined #minetest
13:15 Drae Je amour Chubba.
13:16 * kaeza smells someone putting on his kicking boots
13:17 PilzAdam !op kaeza
13:17 Drae Kicking :D
13:17 kaeza shall I?
13:18 Drae I like kicking walls:)
13:18 Drae was kicked by kaeza: Hello, wall!
13:19 Drae joined #minetest
13:20 PenguinDad !c """kick! """ * 5
13:20 MinetestBot 'kick! kick! kick! kick! kick! '
13:20 Drae YAY I'm a wall!!!!!!!
13:20 kaeza !c __import__('os')
13:20 MinetestBot kaeza: Sorry, but no double underscores.
13:20 kaeza :<
13:21 Jordach Drae, http://webchat.inchra.net/#minetest is the link you want
13:21 Jordach and goddamn BOOKMARK IT
13:21 PenguinDad !c _import_('os')
13:21 MinetestBot NameError: name '_import_' is not defined
13:21 PenguinDad :(
13:23 Drae Jordach that Link doesn't work :/
13:24 Tux[Qyou] joined #minetest
13:25 kaeza this one does: https://kiwiirc.com/client/ir​c.inchra.net:+6697/#minetest
13:25 Jordach Drae, usually it works
13:25 Jordach (ask ShadowNinja why)
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13:47 k4list4 !seen Blockmen
13:47 MinetestBot k4list4: blockmen was last seen at 2014-06-10 20:07:32 UTC on ##minetest-next
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14:42 xESWxDEATH joined #minetest
14:42 xESWxDEATH hey guys
14:44 restcoser joined #minetest
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15:17 CraigyDavi The easiest way to get banned on a server: post a video on youtube of you stealing and greifing. haha
15:20 Megaf I added gold shield and armor to the mod 3d_armor, if anyone is interesed.
15:20 Megaf !title https://github.com/Megaf/minetest-3d_armor
15:20 MinetestBot Megaf: Megaf/minetest-3d_armor · GitHub
15:20 Megaf !title https://forum.minetest.net/viewtopic.ph​p?f=11&amp;t=4654&amp;p=144768#p144768
15:20 MinetestBot Megaf: [Modpack] minetest-3d_armor [0.4.1] [minetest-3d_armor] - Minetest Forums
15:20 Megaf CraigyDavi; who did that?
15:21 CraigyDavi In-game name "TheDoctor" Two videos are here https://www.youtube.com/watch?v=skFiNDtMUdE and https://www.youtube.com/watch?v=WFRNYjqYSlE
15:24 PenguinDad Megaf: 3d_armor is still lacking mese armour
15:26 realtinymonster joined #minetest
15:27 realtinymonster Hai
15:27 Piggybear87 joined #minetest
15:27 Megaf PenguinDad; ok, I might add that too later on
15:28 Piggybear87 Howdy all!
15:28 Megaf Hi there
15:28 zat joined #minetest
15:29 Piggybear87 Does anyone know how to start HexChat on boot? I figure it will save me a few seconds, and I always have it up.
15:29 realtinymonster Hmm
15:30 Piggybear87 I'm still used to Windows, and I stupidly looked for "startup programs"...
15:31 realtinymonster Heh
15:32 realtinymonster I would have HexChat if you didn't have to pay for it...
15:33 m5 ...
15:33 Piggybear87 Um... It's free...
15:33 m5 You absolute...
15:33 realtinymonster Not for Windows...
15:33 m5 realtinymonster, Get hexchat
15:33 Piggybear87 I HAD it on Windows. It was free...
15:33 m5 XCHAT IS PAID ON WINDOWS
15:33 Piggybear87 ^
15:33 PenguinDad realtinymonster: XChat is paid for windows
15:34 realtinymonster Oh
15:34 m5 Not HEXCHAT
15:34 Piggybear87 Not HexChact.
15:34 m5 ...
15:34 Piggybear87 Chat*
15:34 realtinymonster I knew something wasn't quite right with my statment...
15:34 kaeza hexchactly
15:34 Piggybear87 realtinymonster, Or get Linux...
15:34 m5 ...
15:34 m5 *chatctly
15:34 m5 -t
15:36 realtinymonster Piggybear87: I do have Linux! Ever hear of a thing called an iPhone?
15:36 m5 ...
15:36 * m5 runs away
15:36 Piggybear87 That's IOS.
15:36 m5 realtinymonster, Get HexChat
15:36 PenguinDad I thought iOS was based on BSD
15:37 realtinymonster Which is based on Mac OSX which is based off of BSD
15:37 realtinymonster Penguindad: you would be right
15:38 realtinymonster Trying to prove a point
15:38 realtinymonster Yes, I know that Linux != BSD
15:38 nman3600 joined #minetest
15:39 realtinymonster Hi nman3600
15:39 nman3600 hiyo
15:40 realtinymonster m5: no, i already have enough clients to deal with :P
15:42 xESWxDEATH hey guys
15:42 nman3600 Hey xESWxDEATH
15:42 PenguinDad syug yeh!
15:43 xESWxDEATH what you guys up to
15:45 xESWxDEATH anyone here deving for this project?
15:47 Piggybear87 realtinymonster, You said WINDOWS. Lol. Not IOS. You didn't say you anything about your iPaidtoomuch... Er... um.. iPhone... Get HexChat for Windows. Or replace Windows with Linux.
15:49 realtinymonster Won't and can't... Sorry
15:49 Piggybear87 Why can't you?
15:51 Piggybear87 I used to LOVE Windows the I found Linux and I will never go back...
15:51 m5 OldCoder, Could you increase the player limit on my server?
15:51 Piggybear87 m5 What server is yours? I don't need the name, just the port.
15:52 m5 30010
15:52 Piggybear87 What's it like? Does it have a theme?
15:53 kaeza <3 30004
15:53 kaeza is that even online?
15:53 kaeza !up minetest.org 30004
15:53 MinetestBot minetest.org:30004 seems to be down
15:53 kaeza :<
15:53 realtinymonster Piggybear87: well, my father says that I might screw up the computer if I install... Highly unlikely
15:53 realtinymonster So he won't let me
15:54 Piggybear87 Install alongside Windows. There's an option during install. :)
15:55 xESWxDEATH if your running a linux os its almost impossible to get a virus
15:55 kaeza except that virus that makes you confuse "your" and "you're"
15:55 PenguinDad How did I get that flu last year then? :P
15:56 xESWxDEATH lmao Penguin
15:56 Piggybear87 When you install alongside Windows, when you boot the computer it gives you an option to launch Ubuntu or Windows<insert version here>.
15:56 OldCoder m5, yes
15:57 Megaf Piggybear87; realtinymonster; Mach 2.5 > NeXTSTEP > OpenSTEP > Rhapsody > Mac OS X Server > Mac OS X > iOS
15:57 Megaf That's the time line
15:57 Megaf actually
15:57 OldCoder What is default max players?
15:57 Megaf Piggybear87; realtinymonster; BSD 4.2 or 4.3 > Mach 2.5 > NeXTSTEP > OpenSTEP > Rhapsody > Mac OS X Server > Mac OS X > iOS
15:58 realtinymonster joined #minetest
15:59 Megaf Piggybear87; realtinymonster; UNIX V7 > Minix > Linux
15:59 Megaf Piggybear87; realtinymonster; UNIX V7 > BSD 4.2 or 4.3 > Mach 2.5 > NeXTSTEP > OpenSTEP > Rhapsody > Mac OS X Server > Mac OS X > iOS
16:00 Megaf there you go
16:00 Piggybear87 BUT you can get viruses on crApple products. My friend trashed his macbook and got an Alienware with Ubuntu 10.05 (this was a while ago).
16:00 Megaf they are all UNIX v7
16:01 Megaf BSD is v6 maybe
16:02 Megaf http://clusterize.net/wp-content/upload​s/2009/08/Unix_history-simple_20021.png
16:03 john_minetest joined #minetest
16:03 Piggybear87 Anywho... Can someone help me with my startup problem? I've Google and cannot find anything about it.
16:03 john_minetest Hello everypony
16:03 Piggybear87 That I can understand*
16:05 CraigyDavi Wow, atom text editor is amazing...
16:05 * CraigyDavi deletes notepad++
16:06 kaeza geany > anything
16:06 kaeza Geany ♥
16:07 john_minetest I ♥ gedit
16:07 PenguinDad Geany ♥
16:07 john_minetest gedit is the best graphical text editor.
16:07 john_minetest nano is the best commandline text editor.
16:07 kaeza ^
16:08 kaeza (except for gedit, that is)
16:08 john_minetest I hate my "smartphone".
16:08 PilzAdam [insert link to xkcd comic about magnetized needles here]
16:08 john_minetest emacs is better.
16:08 john_minetest emacs has butterflies.
16:09 xESWxDEATH i use sublime text
16:09 john_minetest I saw sublime text. Looks pretty cool.
16:09 CraigyDavi Look at those settings :D https://cdn.mediacru.sh/gAvuSltTRV9c.png
16:10 PenguinDad john_minetest: Atom is better that Sublime text because it's free
16:10 PenguinDad *than
16:10 PilzAdam xESWxDEATH, not sure "deving" is a word
16:10 john_minetest nano is better than atom.
16:10 xESWxDEATH Developing :]
16:11 CraigyDavi Yes Atom is open source too
16:11 xESWxDEATH is there a linux package of Atom
16:11 Piggybear87 Is the "seen" command ! or /?
16:11 john_minetest Only in the AUR.
16:12 Calinou joined #minetest
16:12 Piggybear87 !seen us`0gb
16:12 MinetestBot Piggybear87: us`0gb was last seen at 2014-06-12 04:09:35 UTC on #minetest
16:12 PenguinDad !seen Calestia
16:12 MinetestBot PenguinDad: Sorry, I haven't seen calestia around.
16:12 CraigyDavi xESWxDEATH, Yes there is
16:12 PenguinDad :(
16:13 john_minetest The atom website is full of gifs! D:
16:13 xESWxDEATH going to try it
16:15 xESWxDEATH anyone running Arch here?
16:16 PenguinDad xESWxDEATH: I would if my internet connection wouldn't be that slow
16:17 Calinou hi PenguinDad :)
16:17 the-loop-digga joined #minetest
16:18 Jordach http://i.imgur.com/yyEwOHK.png
16:18 Piggybear87 m5, How do I get out of spawn? No one will help me.
16:19 m5 ...
16:19 Piggybear87 I cannot get out.
16:20 m5 /spawn
16:21 Piggybear87 Why is it like that?
16:21 Calinou there are other ways of distinguishing USB direction, Jordach
16:21 Calinou look at the upper/lower metal connector
16:21 Jordach Calinou, i know
16:21 Calinou has holes? the “full” part is at the bottom
16:21 Calinou has a line? it's at top
16:21 Calinou (according to that infographic)
16:24 Jordach Calinou, what if your desktop has vertically aligned USB ports that aren't --
16:24 Jordach what do we do?!?!
16:24 kaeza PANIC!
16:27 kaeza http://i.imgur.com/92sedem.jpg
16:27 Calinou look inside the USB port, Jordach, should be easy
16:27 Calinou on my case it's very obvious the “full” part of the USB port is to the left
16:27 Calinou kaeza, what happened on that screenshot?
16:27 Calinou also, I thought this was a Windows console
16:28 Calinou until I looked at the window title
16:28 kaeza nothing...
16:28 kaeza it just works :)
16:29 * Jordach wants to high five kaeza
16:30 Jordach Calinou, vertical USB ports don't break sliding drives as fast as flat ones
16:32 kaeza this is a clean tinycore install; only minimal stuff is installed (nano and minetestserver). it requires 15M of disk space (not including mt_game or compatible)
16:33 kaeza also randomly spamming random stuff before going off to bed
16:33 kaeza sooooo
16:33 * kaeza is off
16:34 Calinou bye kaeza
16:35 jin_xi joined #minetest
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16:38 nman3600 cya kaeza
16:41 asie joined #minetest
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17:01 rubenwardy Hi all!
17:02 CraigyDavi hi rubenwardy
17:02 rubenwardy http://rubenwardy.github.io/phys​ics_simulation_kit/strings.html
17:03 CraigyDavi Ooo cool
17:04 rubenwardy Protip: Try pressing D and drawing from the dots.
17:04 q66 joined #minetest
17:04 q66 joined #minetest
17:05 Jordach gimme a sec
17:06 rubenwardy Press D again to resume.     P pauses the program, you can drag dots around while paused.
17:07 Jordach https://cdn.mediacru.sh/55Tko1RtZFcu.png
17:07 rubenwardy XD
17:07 rubenwardy Unfortunately you cant join new lines to existing points yet :(
17:08 Jordach rubenwardy, must add more subsurface subdivision
17:08 Jordach make it a properly smoothed line with per-pixel level bending
17:10 asl joined #minetest
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17:10 rubenwardy Jordach, wow.
17:11 Jordach if blender can do it, you can too
17:12 SoniEx2 can minetest take 1x1 textures?
17:13 Jordach rubenwardy, https://mediacru.sh/881e42c219da
17:13 Jordach SoniEx2, yes
17:14 SoniEx2 cool
17:14 SoniEx2 0x0?
17:15 rubenwardy Jordach: add this to the top of scripts/strings.js https://gist.github.com/rube​nwardy/d08745dcacee4687bfb4
17:15 nman3600 has anyone know a main block of minete
17:15 nman3600 st
17:16 nman3600 that's in default
17:16 rubenwardy wait
17:16 Jordach LOL
17:16 Jordach https://cdn.mediacru.sh/erTVy9ITRKMr.png
17:17 rubenwardy edited
17:17 rubenwardy replace lines 6 to 20 in scripts/strings.js with this
17:17 rubenwardy https://github.com/rubenwardy/physics_simulat​ion_kit/blob/master/scripts/strings.js#L6-L20
17:17 nman3600 what's minetest's "signature block"?
17:17 rubenwardy Mese ?
17:18 nman3600 yes genius thanks
17:18 rubenwardy Jordach: it adds about 4 times as much definition
17:18 Eater4 joined #minetest
17:18 Eater4 Holy shit
17:18 Jordach rubenwardy, i literally mean during simulation
17:18 rubenwardy oh
17:19 rubenwardy as a function
17:19 asl nman3600, i think the main block is air :P
17:19 nman3600 Eater4, Holy shit what?
17:19 Eater4 asl: do you pay for irc cloud?
17:19 asl nope
17:19 rubenwardy the length is currently hard coded for all strings, I would have to change that.
17:20 Eater4 My server Has players on it
17:20 rubenwardy and mass too
17:20 Eater4 asl: do you stay permenatly connected?
17:20 asl nope
17:20 asl there no need for me to stay connected permenatly
17:21 Eater4 Ok
17:21 asl i use it so i can switch from one device to another easily
17:21 Eater4 True
17:22 Eater4 you were connecting though a diffrent server soo....I was wondering
17:24 Calinou PenguinDad named an area Vinyl Scratch on VanessaE's free-for-all server
17:24 Calinou why? :P
17:25 Jordach okay i'm definitely not high
17:25 Jordach (i should probably stop using that much)
17:27 NakedFury joined #minetest
17:30 nman3600 What's the size of the forum profile picture?
17:30 PenguinDad Calinou: why not?
17:31 rubenwardy nman3600: 64x64
17:31 nman3600 rubenwardy, thanks
17:36 PenguinDad joined #minetest
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17:39 nman3600 Rhy5 hi!
17:39 Rhy5 Hi :)
17:41 PenguinDad TIL my fedora was more stable than debian
17:41 * nman3600 has made a new forum profile pic
17:41 Calinou both are stable as in “not broken”: however, Fedora changes more often
17:48 Rhy5 joined #minetest
17:48 Jordach ello Rhy5
17:48 Rhy5 Hi Jordach, how's it going?
17:48 Jordach killing blender with 200 million trianglesz
17:49 Rhy5 Jordach, isn't exactly clever.
17:49 Rhy5 Could crash Blender :P
17:49 Jordach it sort of crasged
17:49 Jordach and sort of didn't
17:49 Rhy5 Frozze?
17:49 Rhy5 *Froze?
17:49 m5 Hi
17:50 Jordach TIL nore's first name is Nathan
17:50 Rhy5 Brb.
17:52 Jordach https://cdn.mediacru.sh/ZsWccr1zZBXA.png
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18:03 liljnc3 Craigy
18:14 CraigyDavi Hi liljnc3
18:14 liljnc3 it says no host found
18:14 liljnc3 ok?
18:16 xESWxDEATH joined #minetest
18:16 xESWxDEATH how do i make server with a password
18:16 liljnc3 yes
18:20 liljnc3 left #minetest
18:21 liljnc3 joined #minetest
18:22 liljnc3 back
18:22 liljnc3 0.4.9
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18:59 Amaz Sokomine: Using your fix for block placing, I can't get it to patch automatically...
19:01 Jordach so i sort of solved the black mouth inside issue within G5-7
19:01 Jordach Blender is shit at bouncing light :P
19:02 Jordach https://cdn.mediacru.sh/GbH47YiL7rcG.png
19:02 NakedFury have you tried student version of Maya?
19:02 Jordach oh FUCK MAYA
19:02 NakedFury thats a...no?
19:02 NakedFury :D
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19:12 Piggybear87 Anyone wanna send me 75 bucks?
19:13 Megaf Hi
19:15 Piggybear87 Hi.
19:23 kizeren joined #minetest
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19:31 reactor joined #minetest
19:31 reactor EHLO
19:31 LemonLake joined #minetest
19:32 reactor Why would "if minetest.env:get_node(pos).name == "air" then minetest.env:set_node(p, {name="fire:basic_flame"})" work with hit_player and not hit_node?
19:32 LemonLake because logic
19:33 reactor Oh shit.
19:33 reactor I've been thinking for half an hour and hadn't figured it till I asked here.
19:33 reactor I got it now. Sorry.
19:33 LemonLake see
19:33 LemonLake logic
19:35 Jordach joined #minetest
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19:53 m5 I've just made a wiki fo my server
19:56 LemonLake your server is quite young
19:57 LemonLake you're getting ahead of yourself
20:02 Calinou <Jordach> oh FUCK MAYA
20:02 Calinou +1
20:02 Calinou I support your fucking of Maya.
20:02 Calinou these hands are funny, anyway
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20:28 Calinou ohttp://s16.postimg.org/erd7sjrol/minetest_11.png
20:29 Calinou this gave me an idea… how about a giant oerkki, very rare, slow, but instantly kills you when it hits you?
20:32 LemonLake looks too much like mc
20:32 LemonLake a healthbar above the mob is aight but at the top of the screen is just a ripoff
20:34 ShadowNinja RealBadAngel: The issue isn't just with not using {} around single statements (although I personally prefer that), it's with not using {} in a different part of the same if/elseif/else block when it's used in a another section.
20:35 * twoelk is still dreaming of a nice mammoth or bison. Neutral until attacked.
20:35 Calinou LemonLake, no, won't bother with health bars for mobs
20:35 Calinou health bars for players is enough :p
20:36 LemonLake Calinou: the health bars for the mobs in the image are what I mean
20:36 LemonLake The on-screen health bar is just a complete rip-off
20:36 Calinou rip-off is a bad term; but the health bar on top is a poor design decision
20:37 Calinou you'll never look at it, you often see it late anyway
20:37 Calinou makes zero sense
20:37 Calinou but hey, “AAA games do it”, so Mojang did it. 8)
20:39 twoelk if enough rip off the rip-off it is called "well established standard"
20:39 LemonLake Calinou: The health-bar generally is fine.
20:39 LemonLake But look at how it's drawn.
20:39 LemonLake Practically the same as MC.
20:40 LemonLake That's all I'm saying. Calm your face.
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21:00 Calinou Carbone: Added golden armor; and shields; added super apple crafting using an apple and two Mese crystal fragments; reduced armor efficiency by disabling rarmor healing and setting armor multiplier to 0.65.
21:02 Calinou Megaf_, added golden armor to Carbone ;)
21:02 Calinou thanks
21:02 Calinou gold gets another use, along with arrows
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21:18 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Add support for exiting formspecs by doubleclicking outside 003634e049 2014-06-12T23:15:05+02:00 http://git.io/mlSdFQ
21:18 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Improve performance by removing some temporary objects 763a511ca5 2014-06-12T20:10:29+02:00 http://git.io/shXdtg
21:21 MinetestBot GIT: Megaf commited to minetest/minetest: Changed Time Out message from ERROR to INFO. d7986da58c 2014-06-12T23:18:26+02:00 http://git.io/b4qmlQ
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21:49 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix HUD not visible if below ground blacked out c78aa7cf24 2014-06-12T23:38:34+02:00 http://git.io/b96BVQ
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22:04 Sokomine amaz: it was just a git diff. didn't check if it would work automaticly
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22:18 WindHero hello
22:23 WindHero I think I decided on my next medium-scale project, once I finish updating skylands
22:24 WindHero implement BrandonReese's changes to mobs in my mobsplus mod
22:24 WindHero and finish adding spawn eggs
22:25 EvergreenTree joined #minetest
22:28 WindHero ...except I won't be adding the blood he added
22:30 WindHero or experience, which is useless outside of AdventureTest
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23:08 * EvergreenTree has nearly compiled rigs of rods
23:08 EvergreenTree :3
23:09 EvergreenTree That should be a badge of achievment for open source devs, honestly
23:09 EvergreenTree ror is near impossible to compile
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23:50 VanessaE MinetestBot tell sapier regarding the signs API, they just need these things:  where to put the text, which way it faces, how much fits on a sign (currently 6 rows by however many chars per row) and the font size.  The way it's styled needs two things:  #x (for a single hex digit x) sets the color of the text from the standard CGA/Linux/DOS/IRC color palette, and <space><pipe><space> is used as a line break (like \n elsewhere)
23:50 VanessaE !tell sapier regarding the signs API, they just need these things:  where to put the text, which way it faces, how much fits on a sign (currently 6 rows by however many chars per row) and the font size.  The way it's styled needs two things:  #x (for a single hex digit x) sets the color of the text from the standard CGA/Linux/DOS/IRC color palette, and <space><pipe><space> is used as a line break (like \n elsewhere)
23:50 MinetestBot VanessaE: I'll pass that on when sapier is around
23:50 VanessaE there we go

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