Time Nick Message 00:20 VanessaE Vazon: tip: use a custom selection box that covers the whole ladder, and use measures of 1/16 for your dimensions 00:20 Vazon Ok 00:20 VanessaE (so that your edges exactly line up with the pixels in the texture) 00:21 Vazon kk 00:22 VanessaE that way you can space the rungs of the ladder exactly 2 pixels apart 00:22 VanessaE and they'll come out even 00:22 Vazon ok 00:26 Vazon So what do you think? 00:28 VanessaE other than those two bits, seems like a good start 00:28 VanessaE correct those first 00:28 VanessaE and learn to use git ;) 00:29 Vazon ok will do, do you have any idea how to lock the chest in another way than it is??? 00:29 Jordach hey paramat 00:29 Jordach :D 00:30 paramat ;) 00:30 VanessaE not sure how locking nodes works 00:31 Vazon mhmm ok 00:36 paramat hmmmm, when i place light sources by voxelmanip their light level is correct but the light does not spread, is there a way to update the lighting? I see there is 'update_liquids()', would 'update_lighting()' be a good idea? BTW screenshot of finished dyson cube http://i.imgur.com/9rMiexc.png 00:38 PilzAdam paramat, calc_lighting() ? 00:44 paramat i already use that, that correctly sets the lighting in all ways apart from spreading the light from light sources 00:47 paramat i even tried updating lighting using an ABM to remove then re'place' (not 'add') a light source, but that causes the node to drop down 1 node, messy, must be a better way 00:48 VanessaE oh that's neat 00:48 VanessaE (the cube) 02:30 Megaf I just watched The Lego Movie 02:30 Megaf such an awesome movie! 02:30 Megaf Eveything is special! 02:30 BrandonReese Is there any way to tell if a section of the map has been generated using voxel manip? 02:33 VanessaE nonno 02:33 VanessaE Everything is Awesome!™ 02:33 VanessaE :D 02:33 VanessaE (good movie, loved it) 02:34 VanessaE not sure, Brandon 02:36 BrandonReese hmmm, there needs to be a way to tell if an area has been generated 02:37 VanessaE well the register_on_generated() calls only run when land is being generated, can't you just use that? 02:38 VanessaE (side effects such as the current incompatibility between snow and plants_lib aside) 02:39 BrandonReese I want to add a node to a random place on the map, so I need to check if it's been generated so I know to do it on_generate or with voxelmanip 02:39 VanessaE ah 02:40 VanessaE best way is to use a register_on_generated() hook, and just compare your target coordinates with the minp/maxp values given to that call 02:40 VanessaE if the target is within those coords, place your object 02:40 VanessaE if not, just dump out and do nothing 02:42 BrandonReese but what if the randomly chosen area is already generated? 02:43 VanessaE I guess I'm a little confused. why not just use a normal ABM and place your node the usual way? 02:43 VanessaE vmanip is not the right way to place a single node 02:46 BrandonReese The idea is like a treasure hunt. A random coordinate is chosen anywhere on the map and the treasure is placed there. I was looking at vmanip because it can alter unloaded areas (right?). After the treasure is found, another coordinate for a new treasure is chosen and it all happens again 02:46 VanessaE ordinarily, you'd blindly use a get_node() call first on your target coordinates, check the name of the returned node. if it's "ignore", the block has not been generated. 02:47 VanessaE (but it also returns "ignore" if the node isn't loaded) 02:47 VanessaE vmanip can be used to set nodes in unloaded or ungenerated areas, yeah 02:48 BrandonReese It looks like vmanip get_data returns all air on ungenerated blocks. So maybe I check for all air in the data and flag it to do it on_generate 02:51 VanessaE but you want to be able to place this treasure on old maps too? 02:52 BrandonReese yes, so if vmanip:get_data doesn't return all air, I should be able to use vmanip to place the treasure in the presumably unloaded area 02:52 VanessaE hm 03:35 Vazon BrandonReese are you still htere? 03:35 BrandonReese yes 03:35 Vazon Ok query 03:36 Megaf VanessaE; This gonna be my new ringtone, https://www.youtube.com/watch?v=StTqXEQ2l-Y 03:36 BrandonReese ok 03:36 Vazon Megaf are you still sane?? :P 03:37 Megaf Vazon; hm 03:37 Megaf Vazon; I'm the craziest person you know 03:37 Vazon xD 03:37 VanessaE "He don't know me vewy well, do he?" ;) 03:38 WindHero !title 03:38 MinetestBot WindHero: Everything Is AWESOME!!! -- The LEGO® Movie -- Tegan and Sara feat. The Lonely Island - YouTube 03:38 WindHero xD 03:38 WindHero question: anyone know how to determine where the player will spawn before the world is generated? 03:38 WindHero or at least at the first generation? 03:41 VanessaE read static_spawnpoint 03:41 VanessaE if it's nil, assume somewhere close to 0,0,0 03:41 VanessaE ok, stupid answer :) 03:42 VanessaE the real answer is that the engine tries to find a place to spawn the player, not really, no 03:42 VanessaE s/not/so not/ 03:43 WindHero Alright, looks like I should just resort to static spawn then... 03:46 Megaf I use the same statis spawn point on all servers I create 03:46 Megaf static* 03:49 WindHero alright 03:50 WindHero in that case I'll see if it exists, if not, create one, then create my lunar module, then reset the spawn to inside the module. 03:50 VanessaE my spawn point is different for each server because I like to try to find a fairly high point that's somewhat flat but easy to get down to sea level and has room to build out in all four directions 03:53 Vazon on every map i have every used i just find a nice place ot build a spawn then go from there 03:56 Vazon VanessaE: I just remember that you wanted the copy of 3d armor 3d wieldview and skins that i had working, correct? 03:57 VanessaE yes 03:57 Vazon VanessaE: https://dl.dropbox.com/s/5fjsm619p0tanw2/minetest_3d.zip 03:57 Vazon that has it 03:58 Vazon let me know what you find out about fixing the 3d_wieldview attaching to the player model 03:59 VanessaE I've no idea about that :) 03:59 Vazon lol ok I will contact stu about that. 04:39 Vazon So is that working for you Vanessa? 04:45 VanessaE not exactly. 04:45 VanessaE the 3d wield part works 04:45 VanessaE but the armor part has inventory glitches 04:46 Vazon what do you mean? 04:47 VanessaE open the inventory once, the armor inventory shows. open it again, the regular one shows. 04:47 Vazon ok let me check 04:50 Vazon what inventory are you using? 04:51 serzv89 who? 04:52 Vazon serzv89: Vanessa 04:52 serzv89 ah ok 04:54 VanessaE creative mode, default 04:54 VanessaE pretty sure anyways :) 04:54 serzv89 i feel stupid now... 04:56 Vazon well im useing a modified version of unfied_inventory its about 3 weeks old 04:56 Vazon the armor seems to stay there 04:58 VanessaE I'll re-check later 05:02 Vazon ok 07:49 Krock hello 07:49 whiskers75 hi 08:00 sfan5 meow 08:00 sfan5 hi everyone 08:00 * sfan5 meows at whiskers75 08:02 * whiskers75 meows at sfan5 08:02 * sfan5 purrs 08:02 * sfan5 throws .flac at whiskers75 08:02 * whiskers75 eats it 08:02 sfan5 D: 08:03 * whiskers75 starts humming a perfect lossless tune 08:03 whiskers75 sfan5: I made my piglow show PPS on wlan0 and eth0 08:03 * sfan5 records it and puts it up YouTube with the title "my kitten ate a flac file, now it is humming it" 08:03 sfan5 pps = packets per second? 08:04 whiskers75 yes 08:04 sfan5 I use monitorix for that 08:04 whiskers75 I use libpcap (the 'pcap' lib in node.js) plus a setInterval every second 08:04 whiskers75 if I go watch a video of cute kittens, the PPS spikes, and the piglow gets very lit up 08:05 whiskers75 blog post coming soon 08:05 whiskers75 also, soon™ coming soon 08:05 sfan5 meow :3 08:06 sfan5 whiskers75: https://mediacru.sh/dEld9PoY15w- 08:06 whiskers75 (soon™ = new node.js irc library) 08:07 whiskers75 sfan5: that from your pie? 08:07 sfan5 (18:55 - 23:31 was an internet outage, blame my ISP) 08:07 sfan5 yeah 08:07 whiskers75 there's no monitorix apt package? 08:07 sfan5 no 08:07 sfan5 I use archlinux 08:07 sfan5 I needed to do it from the AUR 08:08 sfan5 actually I dunno 08:08 sfan5 but there probably isn't one 08:08 sfan5 there is! 08:08 sfan5 whiskers75: http://www.monitorix.org/doc-debian.html 08:08 whiskers75 >raspberry pi 08:08 sfan5 hm right 08:08 whiskers75 >repo probably doesn't have arm packages in it 08:09 sfan5 >program uses perl 08:09 whiskers75 oh 08:09 whiskers75 lol 08:09 whiskers75 xD 08:11 whiskers75 pls pie 08:11 * sfan5 throws peis at whiskers75 08:11 sfan5 pies* 08:11 * whiskers75 noms 08:11 sfan5 hm 08:11 sfan5 why is my system load so low?... 08:11 whiskers75 on a pie? 08:12 sfan5 yeah 08:12 whiskers75 ikr 08:12 whiskers75 meh, still isn't installing 08:12 whiskers75 brb 08:12 sfan5 whiskers75: https://mediacru.sh/8ZWlqtUbeep2 08:12 sfan5 left: before, right: after outage & after restarting the pie 08:13 sfan5 hello OldCoder 08:13 PenguinDad Hello everypony! 08:14 sfan5 hm 08:14 sfan5 the whole ram was occupied by cache before 08:14 sfan5 I guess I can't complain that my avg. load is lower 08:15 sfan5 wow 08:15 sfan5 another kernel upgrade 08:15 sfan5 Packages (8): [...] linux-raspberrypi-3.12.20-2 [...] 08:16 OldCoder sfan5, moin! 08:16 OldCoder PenguinDad, everypony means brony someday I must watch the series 08:17 sfan5 127.0.0.1 - - [25/May/2014:02:17:16 -0600] "GET /scrape?info_hash=%3c%92%c7%14%22%d2%97h%c0%f5%c6k%cb%c2%fd%e3%7f%9140 HTTP/1.1" 404 142 "-" "Transmission/2.82" "-" 08:17 sfan5 transmission wat r u doin 08:17 sfan5 staph! 08:18 sfan5 I think I should update the irc stats 08:19 Calinou “windows” is still in the most used words, lol 08:19 Calinou “minetest” and “There” are not nicks… 08:20 sfan5 (it's not yet updated) 08:20 sfan5 ok there we go 08:20 sfan5 *irc stats updated!* 08:20 Krock ~whereis IRC stats 08:21 Calinou in topic, Krock 08:21 Krock topic? 08:21 sfan5 Krock: topic: [...] | IRC stats: hkrttp://sfan5.duckdns.org/ircstats/minetest.html 08:21 sfan5 s/hkrttp/http/ 08:21 sfan5 do /topic 08:21 Krock ooh I see :) 08:21 Krock thx 08:22 sfan5 lololol 08:22 sfan5 MinetestBot spoke a total of 18514 words! 08:22 sfan5 MinetestBot's faithful follower, sokomine, didn't speak so much: 9992 words. 08:22 sfan5 #minetest-de 08:23 sfan5 the 2nd and third place of most used works are solely from MinetestBots commit announcement 08:23 sfan5 +s 08:23 Krock lol Vanessa E spoke the most words 08:24 sfan5 3rd most used word: sfan5 08:24 sfan5 I don't even 08:25 sfan5 s/most used word/most referenced nick/ 08:25 sfan5 I'm the most referenced nick 08:25 sfan5 because "minetest" and "There" do not count 08:25 Krock "Poor Jordach, nobody likes him/her. He/She was attacked 30 times." 08:25 Krock hahah 08:25 sfan5 MinetestBot wasn't very popular, getting kicked 10 times! 08:26 sfan5 >MinetestBot is either insane or just a fair op, kicking a total of 36 people! 08:26 sfan5 I'd say MinetestBot is a fair kitten 08:26 sfan5 >The topic was set 2532 times. 08:29 PenguinDad Welcome to sfan5's bot test channel 08:31 sfan5 >.> 08:34 OldCoder kitten minetest smitten 08:34 OldCoder zzz 08:34 nman3600 hi 08:34 OldCoder hi back 08:34 nman3600 my home so far: http://imgur.com/JKCv063 08:35 OldCoder nman3600, i will sleep now but welcome 08:35 nman3600 k 08:35 * nman3600 strokes sfan5 to see if awake 08:35 * sfan5 tells nman3600 to look into the irc logs whether sfan5 is awake 08:36 * nman3600 hands sfan5 milk 08:36 * sfan5 noms the milk 08:36 * nman3600 hands sfan5 a bowl of milk 08:37 * sfan5 noms the bowl 08:37 nman3600 good cat 08:37 sfan5 kitten* 08:37 nman3600 good kitten* 08:39 VanessaE Krock: pfft, I know I'm a blabbermouth :P 08:39 * nman3600 hands sfan5 a ><(((('> 08:39 * sfan5 eats the ASCII characters 08:39 Krock VanessaE, yeah you are. also a to-yourself-talking person :P 08:39 VanessaE heh 08:39 nman3600 lol sfan5 it's a fishy 08:39 * whiskers75 meows 08:39 * sfan5 meows too 08:40 * nman3600 feeds whiskers75 and sfan5 a ><(((('> 08:40 * sfan5 eats the bytes 08:40 * whiskers75 converts the fish into a [object Object] 08:40 whiskers75 fish.tastiness = 9001; // over 9000! 08:40 nman3600 ︻デ┳═ー i've got a gun 08:40 * whiskers75 eat(fish); 08:40 * sfan5 serializes the [object Object] and send it to nman3600 08:41 * whiskers75 eats nman3600's gun 08:41 nman3600 TABLE FLIP: (╯°□°)╯ ︵ ┻━┻ 08:41 * Krock noms 3600 08:41 nman3600 Krock you're a cat? 08:41 Krock meow 08:41 whiskers75 meow! 08:42 Krock rrrrrrr 08:42 sfan5 nman3600: that is not a gun; it's a japanese vertical quote, a 'de' katakana, a DOS frame character, a equal sign and a long - 08:42 sfan5 s/vertical quote/vertical opening quote/ 08:42 * nman3600 feeds all the cats and kittens in this IRC chat a ><(((('> 08:43 * Krock doesn't have the japanese charset 08:43 * sfan5 throws japanese fonts at Krock 08:43 nman3600 lol 08:43 * Krock catches 08:43 * sfan5 tells Krock to install them 08:43 * Krock opens %windir%fonts\ 08:43 nman3600 ̿' ̿'\̵͇̿̿\з=(◕_◕)=ε/̵͇̿̿/'̿'̿ ̿ 08:44 * sfan5 flips nman3600 08:44 * Krock installs the fonts 08:44 nman3600 sfan5 you did it wrong you do this (╯°□°)╯︵ ┻━┻ 08:44 * Krock tells sfan5: it doesn't work 08:44 nman3600 who lives here? __̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡̡.___ 08:44 Krock sfan5: it doesn't work 08:44 * sfan5 taps nman3600 08:45 * sfan5 throws bytes at Krock 08:45 * Krock can't catch - to tiny 08:45 nman3600 ༼ つ ◕_◕ ༽つ gimme 08:46 Krock ¤.¤ 08:46 nman3600 i totally forgot about my house i'm building in singleplayer lol 08:46 * whiskers75 meows 08:46 * Krock gives whiskers75 ¤ 08:47 whiskers75 pls2##minetest-kittens 08:47 * Krock tells whiskers75 to use space bar 08:47 whiskers75 pls2 ##minetest-kittens 08:47 * Krock thinks, the bot isn't there 08:47 whiskers75 ^EOF is 08:47 Krock nope. 08:48 * sfan5 flips Krock 08:48 nman3600 building my house is so boring but so not worth it D: 08:48 * Krock flips to given hashtag 08:50 * sfan5 gives Krock a kitten 08:51 * nman3600 asks for a kitten 08:51 nman3600 can i have a kitten please 08:52 nman3600 sfan5 can i have a kitten 08:52 * sfan5 gives nman3600 a kitten 08:52 nman3600 :D 08:52 nman3600 i will name the kitten sfan6 08:54 * sfan5 purrs at nman3600 08:54 nman3600 sfan6 purrs at sfan5 08:55 * sfan5 meows at nman3600 08:55 * nman3600 barks at sfan5 08:55 * PenguinDad pets stefan6 08:55 * sfan5 flips nman3600 08:55 * sfan5 purrs at PenguinDad 08:55 * nman3600 says sorry to sfan5 08:55 nman3600 sorry sfan5 08:56 sfan5 !c (128*2)+485-7 08:56 MinetestBot 734 08:58 sfan5 o/ kaeza 08:58 whiskers75 Krock: pls 09:04 kaeza \o sfan5 09:12 kaeza lol https://forum.minetest.net/viewtopic.php?f=17&t=9338 09:13 jin_xi >_> 09:13 Krock ^^ 09:13 kaeza <_< 09:14 PenguinDad <_> 09:14 Krock >.< 09:14 Krock Õ.Õ 09:14 * sfan5 meows 09:15 PenguinDad Ü_Ü 09:15 kaeza ಠ⌣ಠ09:25 Krock still laughing about this one: http://xkcd.com/1296/ 09:51 nman3600 who here has plug.dj? 09:52 nman3600 does anyone have plug.dj? 09:57 nman3600 @all if you have plug.dj and you want to join a room with me join this one: http://plug.dj/your-choice-of-music/ 10:05 nman3600 hi 10:06 nman3600 hi BlockMen 10:07 BlockMen hello 10:07 nman3600 BlockMen do you know plug,dj? 10:08 nman3600 *.dj 10:09 BlockMen no 10:10 nman3600 it's a cool website where you can play any song 10:10 nman3600 i'm in this room i made it myself http://plug.dj/your-choice-of-music/ 10:42 * CraigyDavi wants to use minetestmapper cpp on windows 10:43 Krock ^ 10:44 PenguinDad s/minetestmapper cpp/minetestmapper/ 10:45 * Krock is writing his MT compiler script 10:45 * PenguinDad already has one 10:45 * Krock is doing with C# 10:46 PenguinDad we should use bam as build system for minetest 10:56 w_laenger http://paste.ubuntu.com/7514748/ 10:56 w_laenger https://vimeo.com/96398931 11:17 sfan5 PenguinDad: what is 'bam'? 11:18 PenguinDad sfan5: http://matricks.github.io/bam/ 11:29 Jordach >Bam is a fast and flexible build system. Bam uses Lua to describe the build process. 11:29 Jordach >LUA 11:29 Jordach :O 11:31 PenguinDad > Missing features 11:31 PenguinDad > Good documentation 11:31 PenguinDad :/ 11:34 nman3600 hia 11:34 nman3600 hey bronies and pegasistas and people who hate my little pony 11:37 * sfan5 flips nman3600 11:37 nman3600 what was dat for kitty 11:38 sfan5 http://i.imgur.com/n8ZHPhK.png 11:39 nman3600 lol 11:40 SylvieLorxu nman3600: Hi? 11:40 SylvieLorxu Weird intro is weird :P 11:40 nman3600 sorry i am a huge my little pony fan 11:41 SylvieLorxu It's not a bad series 11:41 SylvieLorxu sfan5: Haha, nice 11:41 Krock Spongebob is better 11:41 * sfan5 meows 11:42 nman3600 spongebob is not better! 11:42 PenguinDad > What did Rainbow Dash after he went to the moon? 11:42 PenguinDad ^ Krock 11:42 nman3600 yeah Krock i saw that post in off topic what happened 11:43 nman3600 oh wait it's SONIC RAINBOOM TIME 11:43 Krock Idk what happened after 11:43 nman3600 rainbow dash is the bst 11:43 Krock pilzadam didn't tell the end 11:43 nman3600 *best 11:43 nman3600 what is everyone doing i'm making a texture for a node 11:47 * nman3600 hands sfan5 milk 11:47 * sfan5 noms it 11:53 PenguinDad what's the difference between moveto() and setpos() ? 11:54 nman3600 finally that texture is done 11:55 nman3600 Penguindad one of them moves alot smoother i think it is moveto() 11:55 nman3600 i think 12:00 * sfan5 meows at nman3600 12:00 * nman3600 strokes sfan5 12:00 * sfan5 purrs 12:00 * nman3600 turns on his wii u 12:00 Jordach D: 12:01 nman3600 D: what? 12:01 * sfan5 turns on his Wii running linux 12:01 nman3600 Jordach: what's so bad about Wii U's 12:01 nman3600 you can watch utube on your tv! 12:01 nman3600 but then you can with everything 12:02 sfan5 lol noob 12:02 sfan5 I can watch youtube on my tv without any extra devices 12:02 * nman3600 stares into sfan5's eyes 12:02 nman3600 bad kitten 12:02 * sfan5 flips nman3600 12:03 PenguinDad If you turn on your PS4 you start a bsd machine 12:03 nman3600 PS4's are also awesome 12:31 * Krock tries to compile a minimal MT 12:31 * Krock is successful so far 12:32 Jordach wtf is this 12:32 Jordach https://github.com/minetest/minetest_game/pull/255 12:32 Krock lol 12:33 Krock he tried to merge his fork with the origin 12:35 Jordach even i do better 12:35 Jordach and i'm clinically retarded 12:36 * Krock noms some fake-haribo 12:41 * PenguinDad etalocohc emos smon 12:41 * Krock (: oot etalocohc sekil 12:42 * Krock (: kds d3tcerid dezilaminim a dnuof 12:43 * Krock Yppah Si 12:44 * Krock Rettel Tsrif Eht No Spac Esu Dluohs DaDniugnep ,Skniht 12:44 * sfan5 purrs at Krock 12:45 * Krock Kcab Srrup 12:45 Krock or how about a mirror? ?rorrim a tuoba woh ro 12:46 * PenguinDad MiF :PLM sehctaw won 12:46 * Krock 5! MiF Tahw 5r3dn0w 12:47 * Krock 7331 35r3v3r 53k!1 12:48 Krock gives almost headache :D 12:48 PenguinDad cigaM si pihsdneirF :ynoP elttiL yM :kcorK 12:49 Krock ooh 12:49 Krock ok 12:51 * sfan5 meows :3 12:54 Krock roar 12:55 * PenguinDad pets sfan5 13:06 * sfan5 meows at PenguinDad 13:26 sfan5 yay 13:26 sfan5 I just got Direct3D 9 support for my windows builds working 13:26 sfan5 (only 64 bit, for now) 13:40 Krock sfan5, what to do when MT tries to access to Irrlicht *.h files in the own /src/ folder? 13:44 Krock sfan5, \minetest-master\src\irrlichttypes.h(23): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "irrTypes.h": No such file or directory [E:\Programme\MT_compiler\src\minetest.vcxproj] 13:44 Jordach sfan5, WAIT WHAT 13:44 Jordach MinGW with D3D?! 13:44 Krock Jordach, why not? lol 13:47 Exio4 Krock: when MT tries to do that, what you do is: 1) Install Irrlicht, 2) Nothing 13:47 Krock Exio4, has been solved - forgot to write 13:47 Exio4 kwth 13:48 Krock i wrote "incude" instead of "include" 13:56 Krock wow, already compiled 20 minetest files without a single error :D 14:06 PenguinDad Krock: you switched to linux? 14:06 Krock PenguinDad, never. 14:06 Krock good old winXp 14:11 CraigyDavi Gotta love mapgen v7: https://cdn.mediacru.sh/DB_yr2kvpBmT.png 14:12 Krock http://games.usvsth3m.com/whats-your-mental-age/ 14:12 Krock I'm 88 there 14:14 Krock "We reckon your mental age is 88 years old You're like Tony Benn in 2013" 14:14 CraigyDavi "We reckon your mental age is 14:14 CraigyDavi 4 years old 14:14 CraigyDavi You're like Drew Barrymore in ET." 14:15 CraigyDavi I'm 4 years old haha 14:15 Krock haha 14:16 CraigyDavi lel 14:16 rubenwardy Hi all! 14:17 Krock http://games.usvsth3m.com/which-city/ 55% Prague 14:18 CraigyDavi hi rubenwardy 14:18 Krock hi rubenwardy 14:18 rubenwardy Jordach: You know I was joking, right? https://forum.minetest.net/viewtopic.php?f=17&t=9338#p142724 14:18 Jordach nope.avi 14:19 rubenwardy I have 2100 post 14:19 Krock http://i.imgur.com/Eb6GXPK.jpg?1 14:20 CraigyDavi 93% London 14:20 sfan5 Jordach: yes 14:20 sfan5 Jordach: it gives me 10 fps more (on my mothers laptop) 14:20 Krock CraigyDavi, perfect, where you are :P Britain. 14:21 Krock http://i.imgur.com/uQFNybA.jpg 14:21 * sfan5 meows at Jordach :3 14:21 CraigyDavi Yeah but I'm not close to london, really 14:21 Jordach >77% London 14:21 Jordach >You love people, big cities and are as happy as a big red bus 14:21 Jordach BULLSHIT am i fucking happy 14:22 rubenwardy Lol 14:22 rubenwardy It is raining D: 14:22 CraigyDavi http://games.usvsth3m.com/which-8-bit-computer-are-you/ 14:23 rubenwardy As it always is in England 14:23 rubenwardy (Except when it is not) 14:23 CraigyDavi You'll be pleased to know you are a 14:23 CraigyDavi Commodore SX-64 14:24 * BlockMen reminds sfan5 this: https://forum.minetest.net/viewtopic.php?p=126194#p126194 :P 14:24 CraigyDavi It's really sunny here, not raining 14:24 CraigyDavi And I'm in England 14:24 rubenwardy anunakki: you need to add a delay to your client when joining channels. You joined #minetest before your cloak was applied, so I can see your host in the chat log ( anunakki (~anunakki@__________) ) 14:24 sfan5 BlockMen: microsoft is forcing opengl to be slower on windows 14:24 PenguinDad 54% Amsterdam 14:24 sfan5 see https://web.archive.org/web/20131007124725/http://www.grokdoc.net/index.php/Dirty_Tricks_history#OpenGL 14:24 rubenwardy CraigyDavi: I am in the South West, and it is raining a lot 14:25 BlockMen sfan5, i really doubt that. when using dedicated gpu i have more fps with opengl, not directx 14:25 BlockMen you shouldnt believe everything you read on internet :P 14:25 sfan5 BlockMen: microsoft leaves opengl support up to the graphic driver providers, it may vary 14:25 sfan5 they have references 14:26 CraigyDavi Ah not so good, I'm in the south. Very warm weather. 14:26 BlockMen then blame the graphic driver providers? 14:27 sfan5 no, blame M$ 14:27 * BlockMen gets tired of the MS blaming 14:27 Krock ^ 14:27 sfan5 no really 14:27 sfan5 M$ is bad 14:27 sfan5 very bad 14:27 BlockMen yeah, they try to rule the world 14:27 BlockMen in any aspect 14:28 BlockMen they did 9/11... 14:28 sfan5 you are better than many windows users 14:28 sfan5 you atleast see what they do 14:28 Krock we need a pro/contra M$ statistic :) 14:28 * BlockMen slaps sfan5 with Win7 14:29 sfan5 BlockMen: aside from what M$ does wrong on a daily basis, Windows 7 was ok 14:29 sfan5 Krock: read https://web.archive.org/web/20131007124725/http://www.grokdoc.net/index.php/Dirty_Tricks_history everything said.. 14:29 Krock sfan5,already readed that 14:29 sfan5 completly? 14:30 Krock 1/- 14:30 Krock +/- 14:30 sfan5 ??? 14:30 BlockMen !c sfan5 < MS 14:30 MinetestBot NameError: name 'sfan5' is not defined 14:30 sfan5 !c "sfan5" < "MS" 14:30 MinetestBot False 14:30 * BlockMen doesnt trust MinetestBot 14:31 Krock but there are soo much articles/texts against or with M$ 14:31 * MinetestBot meows at BlockMen 14:31 * BlockMen slaps MinetestBot with MSVC 14:31 * Krock slaps MinetestBot with C# 14:31 * MinetestBot slaps BlockMen with GNU 14:32 * MinetestBot slaps Krock with Java 14:32 * Krock slaps MinetestBot with http://i.imgur.com/F1T64yX.jpg 14:32 Krock misleading graph 14:32 sfan5 that graph is wrong on so many things 14:33 BlockMen bots cant slap 14:33 Krock ^ 14:33 sfan5 MinetestBot can 14:33 sfan5 she's a bot and a kitten 14:33 sfan5 and kittens can slap 14:35 BlockMen robo-kittens cant 14:35 * BlockMen is afk 14:35 * sfan5 meows :3 14:36 JackGruff does minetest lack mobs/entities as good as MC's because the core engine doesn't support them well or mods haven't leverage it yet? 14:37 Krock mobs quality depend their programmers 14:38 JackGruff well, i have only heard rumors so i dont know 14:38 JackGruff it's the on thing i miss over MC 14:38 JackGruff one* 14:39 JackGruff mt doesn't over much for someone who prefers a living/breathing world over building 14:39 JackGruff (still likes building but not as important) 14:41 Krock http://i.imgur.com/Kw1kFx2.gif ..touch the nose with my tongue 14:42 JackGruff what the hell is that thing 14:42 Krock no idea 14:43 rubenwardy Weird dalek. 15:12 Jordach Krock, you can see the lights falling off 15:12 Jordach (last two frames) 15:16 Krock aha 15:16 * sfan5 meows at Krock 15:18 * Jordach sighs 15:18 Jordach https://forum.minetest.net/viewtopic.php?p=142746#p142746 15:19 sfan5 Jordach, helping people since 15:20 Jordach <- rage 15:20 * sfan5 meows at Jordach 15:20 * rubenwardy flips Jordach 15:20 * Jordach flips the channel table 15:21 Jordach onto rubenwardy* 15:22 * sfan5 meows at Jordach 15:24 SoniEx2 why does minetest support table.getn? 15:27 Krock would be cool if I could upgrade my drivers.... 15:27 PenguinDad SoniEx2: why not? 15:30 SoniEx2 PenguinDad, it's bad and it does the same as the # operator (OP_LEN) in 3 steps (OP_GETGLOBAL "table", OP_GETTABLE "getn", OP_CALL) 15:31 Krock ^ 15:32 BlockMen s/IRC/internet 15:33 sfan5 WHAT THE FUCK VLC?? 15:35 OldCoder VLC gee? 15:36 PenguinDad SoniEx2: every build with LuaJIT supports it 15:37 SoniEx2 LuaJIT supports # 15:37 PenguinDad LuaJIT supports table.getn() 15:38 SoniEx2 # is faster 15:38 SoniEx2 and table.getn is deprecated 15:40 PenguinDad so where is the problem that LuaJIT supports both? 15:42 SoniEx2 the problem is stupid mods using table.getn 15:43 PenguinDad which mod does that? 15:43 SoniEx2 not gonna sa 15:43 SoniEx2 say* 15:44 SoniEx2 it should be removed anyway 15:44 SoniEx2 yes it's gonna break things 15:44 SoniEx2 but sometimes breaking things is a good thing 15:45 SoniEx2 http://www.lua.org/manual/5.1/manual.html#7.2 15:45 Exio4 http://imgs.xkcd.com/comics/cnr.png 15:54 Megaf Hi all 15:54 Megaf Ho Krock 15:54 Megaf Hallo Krock 15:54 Krock hi 15:55 Megaf Krock; can you help me with this please? http://paste.debian.net/101637/ 15:55 Krock Megaf, base64 broken? 15:56 Megaf I don't know 16:19 Krock compiling now for 1 hour... 5th try at all :/ 16:27 asl @Megaf try encoding it first, f.write(base64.b64decode(s["img"].encode("utf-8"))) or something, encoding turn the string into bytes 16:48 Calinou LibreOffice 4.3 allows for writing paragraphs of more than 65,535 characters 16:49 Krock omg it's over unsigned int16è 16:50 PilzAdam Calinou, this breaks my workflow 16:50 PilzAdam I rely on paragraphs not being longer than 65535 chars 16:50 PilzAdam they should revert that change 16:51 Calinou my Minetest mods and Carbone moved to Gitorious, GitHub copy remains available but probably won't be updated 16:51 Calinou post issues on forum topic 16:51 Calinou it's not like there are too many of them :) 16:51 GhostDoge why? 16:51 * Megaf likes github 16:52 * Krock isn't sure what to think about github 16:52 Calinou it's proprietary 16:52 asl i hope that at least a note about the move in the readme on the github copy 16:52 * Krock basically doesn't like it, but there aren't better alternatives 16:52 asl there* 16:52 Vazon mhmm how to make the server whisper to someone :| minetest.chat_send_player doesnt seem to work 16:53 Krock Vazon, try again. it works 16:53 Vazon hrmp ok 16:54 Calinou asl, will add 16:54 Calinou Vazon, see builtin/chatcommands.lua 16:54 Calinou there are lots of examples there :) 16:54 Krock Calinou, you're outdated 16:54 asl that way people who found a link on google to the outdated github copy would know where to find the gitorious copy 16:55 Krock minetest\builtin\game\chatcommands.lua 16:55 Calinou Krock, thanks 16:55 Vazon ok, im trying to add to dropondie were it tells you where you died and not published to the server 16:55 Krock np. 16:55 Calinou in Carbone, deaths are public, coordinates included \o/ 16:55 Calinou punishment for dying :p 16:55 Calinou (and bones are published after 10 minutes) 16:56 Krock uuh how evil 16:56 Calinou then avoid dying 16:56 BlockMen we really need that random adbot 16:56 BlockMen sfan5^ 16:56 Calinou adbot? 16:56 BlockMen a bot that posts random forum topics here 16:56 Krock we need more ad/spam blocker like shadowbot 16:56 Vazon yes that is what im using as a reference Calin 16:57 Krock john_minetest: we really need that random adbot 16:57 Krock yeah 16:58 Krock does that exist in mC too? 16:58 Krock that's neat-ness and such things 16:59 sandman What's the difference between the MinGW version and just the plain Zip version of minetest from the downloads page? 16:59 sandman Is one faster or something? 16:59 Krock yes 16:59 Krock no 16:59 Krock both 16:59 Krock MSVC builds mostly work better than MinGW 16:59 Vazon minetest.chat_send_player("[Hidden MSG]" You died at " .. minetest.pos_to_string(pos) .. ".") Krock this is what im putting, what am i missing?? 16:59 Krock Vazon, the player who should reveive the message 17:00 BlockMen MSVC > MinGW 17:00 Krock ^ 17:00 Vazon mhmm 17:00 GhostDoge !c 'MSVC' > 'MinGW' 17:00 MinetestBot False 17:00 sandman And why does it seem like none of the addons work 17:00 sandman When installed from the Online mod repository 17:00 sfan5 MSVC builds mostly work better than MinGW 17:00 sfan5 stop misleading people 17:00 sandman This is windows of course 17:00 sfan5 or provide evidence 17:00 Krock Vazon, minetest.chat_send_player(, ) 17:00 BlockMen GhostDoge, MinetestBot is manipulated by sfan5 17:01 Calinou MSVC builds mostly work better than MinGW 17:01 * sfan5 purrs at BlockMen 17:01 Krock sfan5, I just tell others what I've heard 17:01 Calinou on modern hardware, you can easily afford MinGW's relative slowness 17:01 Krock ^ 17:01 sfan5 sandman: the online mod repository is currently broken, most mods are still only on the forums 17:02 GhostDoge MinGW builds are 20 percent cooler 17:02 Krock but only on _modern_ hardware 17:03 sandman Hrm. Alright 17:03 sandman brb 17:03 Krock !c 'MinGW' == 'cooler' 17:03 MinetestBot False 17:03 Krock ^ 17:04 GhostDoge !c "MinGW" > 'cooler' 17:04 MinetestBot False 17:04 Krock xD 17:04 GhostDoge !c "MinGW" > 'cool' 17:04 MinetestBot False 17:05 GhostDoge MinetestBot! 17:05 MinetestBot GhostDoge! 17:05 BlockMen ha ha 17:05 whiskers75 !helpc 17:05 whiskers75 !help c 17:05 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 17:05 Krock !c 'MSVC' == 'MUCH BETTER' 17:05 MinetestBot False 17:05 Krock damn 17:05 sfan5 lolwait 17:05 sfan5 lolwat* 17:05 whiskers75 sfan5, want a keybase.io invite? 17:05 Krock !c "MSVC" == "MUCH BETTER" 17:05 MinetestBot ... 17:05 Krock ... 17:05 GhostDoge … 17:05 whiskers75 … 17:06 GhostDoge ··· 17:06 sfan5 whiskers75: nah, http://blog.lrdesign.com/2014/03/thoughts-on-keybase-io/ 17:06 Vazon still cant get it, even if i change chat_send_all to chat_send_player it crashed 17:06 BlockMen Krock, see...MinetestBot is manipultated^^ 17:06 BlockMen *-t 17:06 Krock yeah, I see, BlockMen 17:07 Krock ●●●● 17:08 GhostDoge MSVC is much more better because it's propertiary!!1! 17:09 Krock /\/\ $ \/ ( is better cuz you fully can 1337-encode it 17:10 nman3600 hello 17:10 nman3600 how do you register stairs? 17:10 sfan5 you use lua. 17:10 GhostDoge "/\/\!|\|6\/\/" 1337-encoded 17:11 nman3600 send me a pastebin link on how to do it pls? 17:12 Krock GhostDoge, it's upper/lowercase sensive! 17:12 BlockMen nman3600, look in stairs mod in minetest_game 17:12 GhostDoge Krock: on linux it is but not on windows :P 17:13 nman3600 i tried but it didn't work when i used it as a template BlockMen 17:14 Krock sfan5, BlockMen, everything worked fine for 20 minutes http://pastebin.com/qbMFdTYc 17:15 nman3600 Nevermind LemonLake is helping me 17:15 nman3600 Thanks anyway 17:15 sfan5 Krock: link to openal32.lin 17:15 sfan5 lib* 17:15 Krock ok, I'll try 17:16 sfan5 (that won't fix all errors but some of them) 17:16 Krock sfan5, it's already linked: -DOPENAL_LIBRARY=E:\Programme\MT_compiler\openal-soft-1.15.1\build\Release\OpenAL32.lib 17:17 Krock and that file exists 17:17 sfan5 well then it is linked wrongly 17:17 Krock wrongly? 17:17 sfan5 dunno 17:17 sfan5 there are symbols missing 17:19 Krock ICONV and GETTEXT weren't able to compile, so I "-DENABLE_GETTEXT=0" 'd it 17:19 BlockMen Krock, codegeneration is multithreaded (/MT)? 17:19 Krock BlockMen, not that I'd know of 17:20 BlockMen then change it 17:20 Krock just used "MSBuild 'sln/vcxproj-file' /p:Configuration=Release" to compile everything I was able to 17:21 Krock other needed a cmake 17:21 Krock and all those with *nmake* just fail horribly 17:23 BlockMen try to add " /MT" after "...=Release" 17:24 Krock BlockMen, for all libraries? 17:25 Krock example error for gettext lib: http://pastebin.com/ENMgNMVd 17:25 Krock fu 17:25 * Krock rolls back 2 latest mesages 17:26 BlockMen for all you compile yourself 17:26 sfan5 "MFLAGS" 17:26 sfan5 wut 17:26 BlockMen but for gettext there is no need to 17:28 ligeti Hello 17:29 Krock BlockMen, msbuild doesn't know "/MT" as argument 17:29 Krock /parameter 17:30 ligeti I installed minetest on Debian ... using the a package manager, says "version 0.3.1 + dfsg-4" and when I run apt-get install minetest it says that the latest version is already installed 17:30 ligeti BUT... the website says that the latest version is 0.4.9 17:31 Krock damn this, I'll never be able to compile that shit 17:31 Krock ligeti, upgrade 17:31 ligeti thanks... I will just download it manually and install 17:31 BlockMen Krock, umm... 17:31 ligeti thanks again 17:31 BlockMen -mt maybe? 17:31 Megaf [13:51:40] -*- Megaf likes github 17:31 Megaf [13:52:28] it's proprietary 17:31 * BlockMen uses always interface 17:32 * Megaf dislike github 17:33 rubenwardy Hi all! 17:33 Megaf Hi 17:35 Krock BlockMen, I searched in the msbuild help - no "MT"-like parameter found 17:35 BlockMen Krock, there has to be somewhere 17:36 Krock BlockMen, there seems to be one at nmake 17:40 Krock ok, again 4 hours of time wasted in trying this 17:40 Krock Interesting how I'm still optimistic 17:40 * BlockMen still wonders why not using cmake? 17:41 * Krock wonders why there's just a makefile and no cmakelists.txt 17:41 * Krock wonders how to get a *.lib out of that all 17:42 Calinou you generally don't have to compile CMake 17:42 Calinou CMake has good output by default 17:43 BlockMen Krock, most libs needed for building MT have included a msvc project file 17:43 Krock BlockMen, MT_compiler\gettext-0.13.1\Makefile.msvc 17:43 BlockMen or you get them already compiled (like gettext) 17:43 Krock already compiled? 17:43 Krock uh 17:43 BlockMen search for gnuwin32 17:43 BlockMen or something like that 17:44 BlockMen or just for gettext windows 17:47 Krock thanks, found it 17:48 ligeti question (that may sound stupid): if I installed 4.9 I don't need minetest-common-0.3.1 right? (I mean there is no dependency) 17:48 Krock remove old version, yes 17:48 ligeti I did 17:48 Krock except you have nostalgy 17:49 ligeti !!! 17:50 jordan4ibanez I finally learnt how to do chunks. AWW YEAH http://youtu.be/2TlAsp5M2SY 17:54 ligeti OK thanks guys... I successfully installed it (with mods) and it is running smooth and clean 17:54 ligeti thanks again 17:54 rubenwardy Why is the loading slow? How is it stored? 17:54 rubenwardy Oh, it's Lua :P 17:56 BlockMen lol https://forum.minetest.net/viewtopic.php?p=142757#p142757 17:56 jordan4ibanez Because it's loading up all chunks which are individual blocks which have physics, so at some points it's trying to do almost 2500 collision fixtures at once which is amazing that it even runs 17:58 LemonLake Can someone tell me what fgettext does in Lua? 17:58 LemonLake Can't find any definition for it anyway. 17:58 LemonLake Anywhere* 18:00 rubenwardy Localisation? Not sure 18:00 rubenwardy Link to example? 18:01 LemonLake 81 uses of it in mainmenu.lua 18:01 LemonLake "button[5,5.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" 18:01 Calinou localization indeed 18:01 Calinou the game will search for translations in .po form 18:01 LemonLake Oh, fancy. 18:01 Calinou to translate the string “Create” 18:01 Calinou you shouldn't use it by yourself 18:02 Calinou instead, use an external localisation library like intllib by kaeza 18:02 LemonLake Well, this: http://pastebin.com/tX19Ec1w causes the game to crash. 18:02 Calinou (everything is server-side, keep that in mind, so you may only choose one language for a specific instance of the game, which will impact all players) 18:02 LemonLake Yes, I'm aware 18:02 Calinou which error message do you get? 18:02 LemonLake I just thought it may be a solution to my problem 18:02 LemonLake Nothing, just crash. 18:03 Calinou I don't really see the use for separate variable just for the formspec 18:03 Calinou but the console should almost always output an error message 18:04 LemonLake No, it instantly just hangs. 18:04 LemonLake I get errorless crashes a lot. 18:05 LemonLake The use of a separate variable will come into play later. 18:07 Krock BlockMen: -DICONV_LIBRARY or -DLIBICONV_LIBRARY or none? 18:10 BlockMen Krock, umm..is there ICONV_DLL? 18:11 Krock BlockMen, hmm 18:11 Calinou LemonLake, it crashes when opening formspec, or when you start server? 18:12 LemonLake It seems delayed so my guess is when opening the formspec. 18:12 BlockMen Krock for minetest you need libintl3.dll, libiconv2.dll,libintl.lia,msgfmt.exe 18:13 BlockMen so maybe try the second 18:14 Krock libiconv.lib, msgfmt.exe found.. 18:14 Krock ok, getting an other package from there 18:15 Krock BlockMen, do you know the parameters for cmake? how are they called? 18:17 BlockMen Krock, http://i.imgur.com/PpL8mX7.png 18:17 Krock thx 18:17 Krock ah I see you got the whole package 18:19 LemonLake Any ideas? 18:31 nman3600 he everybrony, pegasista and non mlp fans 18:31 LemonLake um 18:31 LemonLake wut 18:31 nman3600 wut wut 18:31 * nman3600 strokes sfan5 18:31 LemonLake I was about to ask you but you don't know anything about formspecs. 18:31 * Calinou puts nman3600 on Rainbow Dash 18:31 LemonLake I'm the one who teaches you, not the other way round >.< 18:31 nman3600 LOL 18:31 * sfan5 is currently busy: getting confused by VAAPI 18:31 nman3600 WEE RAINBOW DASH 18:32 LemonLake Yeah, Calinou, I've tried everything I can think of. 18:32 sfan5 !rainbow - 18:32 MinetestBot 4- 18:32 nman3600 !rainbow RAINBOW DASH 18:32 MinetestBot 4R4A4I7N7B7O8W8 8D3A3S3H 18:32 nman3600 !seen rainbowdash 18:32 MinetestBot nman3600: Sorry, I haven't seen rainbowdash around. 18:32 Krock !rainbow NYAN DASH 18:32 MinetestBot 4N4Y4A7N7 7D8A8S8H 18:32 LemonLake !seen tirek 18:32 MinetestBot LemonLake: Sorry, I haven't seen tirek around. 18:32 LemonLake thank the lord 18:32 LemonLake thank celestia 18:32 Calinou ^ 18:32 nman3600 thanks cel 18:32 Calinou thanks cal* 18:32 * Calinou runs 18:32 Calinou Calestia :p 18:33 nman3600 lol 18:33 LemonLake mauhahaha 18:33 nman3600 !seen deadmau5 18:33 MinetestBot nman3600: Sorry, I haven't seen deadmau5 around. 18:33 LemonLake Actually, Cal 18:33 nman3600 !seen Cal 18:33 MinetestBot nman3600: Sorry, I haven't seen cal around. 18:33 LemonLake Reckon the problem was that the argument takes a player name, not a player? 18:33 LemonLake It's always the stupidest things. 18:34 nman3600 lol 18:34 LemonLake Holy crap, that WAS the issue 18:34 blaise I like chicken 18:34 blaise I like liver 18:34 nman3600 !seen the issue? 18:34 MinetestBot nman3600: Sorry, I haven't seen the around. 18:34 LemonLake Meh, they're alright. 18:35 blaise Meow Mix Meow Mix Please Deliver! 18:35 Krock I like pancakes 18:35 nman3600 i like butter 18:35 Krock I like "successful completed" messages 18:35 LemonLake http://imgur.com/1zsknzt So, they don't center? That's dumb. 18:36 blaise [2014-05-25 18:32:48] accepted: 384/384 (100.00%), 16.52 thash/s (yay!!!) 18:36 blaise I like those messages 18:37 * nman3600 asks for a menu of messages 18:37 LemonLake Been a while since I've seen one of those. 18:37 LemonLake You just reminded me to check my dogecoin wallet, thanks. 18:37 PenguinDad blaise: SHA256 or scrypt? 18:37 blaise :) 18:37 blaise scrypt 18:38 PenguinDad how the heck are you mining o_O 18:38 LemonLake Dafuq, where'd the original dogecoin wallet go 18:38 nman3600 i wish i was able to host a server 18:38 blaise PenguinDad: what do you mean? 18:39 LemonLake PenguinDad: Just get a miner? 18:39 blaise lol 18:39 PenguinDad > 16.52 thash/s 18:39 nman3600 we should do like a minetest UHC 18:39 blaise it's a secret.. ;) 18:39 Krock 16.55 trash/s 18:39 blaise it's not btc or doge 18:39 nman3600 cuz i'd love to do a UHC 18:40 LemonLake Litecoin? 18:40 blaise drk 18:40 LemonLake nman3600: We'd need a good API first. lol 18:40 nman3600 then let's start coding 18:40 Calinou nman3600's API: Applejack Pony Interface 18:40 LemonLake Blaise: Oh neat. I used to mine in doge because the conversion rates were sky high. 18:41 nman3600 i really want to play UHC on minetest it'll be fun 18:41 LemonLake But I was always working while mining so I probably got about $2 every few days 18:41 blaise yeah, darkcoin seems to be doing really well atm, and the difficulty is nothing.. 18:41 LemonLake I'll have to see if I can get cgminer working on this machine, then. 18:41 blaise also, you don't have to worry about differences in cpu/gpu/fpga/asic miners 18:41 Calinou dogecoin is unlimited, unlike other coins, it seems 18:41 Calinou the least serious money has the most sensible practice 18:41 LemonLake That's because it has a reddit community. 18:42 LemonLake They supported it. 18:42 LemonLake Then they helped some jamaican sporting team and then they became official. 18:42 blaise lol 18:42 Krock o.o 18:42 Krock http://imgur.com/gallery/BYHxCjx 18:42 LemonLake Seen. 18:42 LemonLake Beat ya there, Krock, on imgur daily :P 18:43 LemonLake Do you post, Krock? 18:43 Krock never, all god comments are already there 18:43 Krock *good 18:43 LemonLake I mean post images. 18:43 blaise same thing 18:43 LemonLake Dang. 18:43 nman3600 dude that is crazy Krorck 18:43 nman3600 *Krock 18:44 Krock http://imgur.com/gallery/PG1Wo2L 18:44 LemonLake Do I SERIOUSLY have to hardcode this vertical label? 18:44 LemonLake Krock, I'm sure we could scroll through the gallery if we wanted to :P 18:46 nman3600 Krock travel nets are too hard to craft they need to be a bit easier D: 18:46 Krock nevaar 18:46 blaise had you ugys even heard of darkcoin? 18:46 LemonLake I've heard of most of them. Why? 18:46 Krock again some coins? 18:46 LemonLake Hey Niall, like that hard tune? 18:46 nman3600 yes 18:46 LemonLake I was listening to it for hours yesterday 18:47 Krock HAHA 18:47 Krock http://i.imgur.com/knZjjz5.gif 18:48 LemonLake Ah, the day when the humanoid lamps invaded... 18:48 BlockMen PIXAR 18:48 nman3600 PIXAR IS REAL 18:48 LemonLake no... 18:48 LemonLake not pixar... 18:48 LemonLake that's the dark times... 18:48 LemonLake Does anyone have the pixel dimensions of a formspec 'inventory unit'? 18:49 Krock it's dynamic 18:49 BlockMen formspecs are scaled (in a weird way) 18:49 LemonLake Not if you do size[x,y;true] 18:49 Krock this is very cool,too: http://imgur.com/gallery/ib7O7VW 18:51 LemonLake Actually, how does the main menu keep them static? 18:51 LemonLake All I see is size true 18:54 LemonLake Nevermind. So, do you guys have the dimensions or not? 18:54 Calinou Krock, “What did Rainbow Dash after he went to the moon?” → he O_o 18:55 LemonLake Since when was Rainbow Dash sent to the moon ó.ó 18:57 Krock Calinou, cuz of the empty topic. 18:58 * Krock gives BlockMen http://pastebin.com/dpPBFkJn 18:58 LemonLake Congratulations. You have a crapload of linker errors. How do you feel? 18:59 Krock it needed 26 minutes to generate 39 errors and 19 warnings 18:59 LemonLake Did you put in OpenAL correctly? 18:59 Krock could be faster at lease 18:59 Krock LemonLake, yes. I did 18:59 LemonLake And yes, it takes an insane amount of time to compile. Welcome to MSVC. 18:59 Calinou MSVC is said to compile much faster than MinGW 18:59 LemonLake Nope. 19:00 Krock proof? -^ 19:00 LemonLake MinGW isn't that much faster, though. 19:00 LemonLake MSVC is made my Microsoft, 'nuff said. 19:00 LemonLake They don't optimize jack sh*t 19:00 BlockMen it take for me ~5-8min to compile minetest with MSVC 19:00 LemonLake Either way, Krock, it's an OpenAL linker error. 19:00 Krock #singlecore 19:00 BlockMen Krock, you have codegeneration /MT now? 19:01 BlockMen if not find a way to change that 19:01 Krock BlockMen, there was no /MT or something like that 19:02 BlockMen ^ do you use the IDE? 19:02 BlockMen of MSVC 19:03 BlockMen i mean the UI 19:03 LemonLake IDE is actually correct ;) 19:03 Krock BlockMen, which UI? just the msbuild command line 19:04 Krock s/line/ 19:05 LemonLake nman3600: I have the most epic song coming up next. 19:05 nman3600 :O 19:05 nman3600 cant wait 19:05 LemonLake It's not the usual though, you gotta know that. 19:08 BlockMen Krock, edit your minetest.vcxproj file 19:08 BlockMen search for " 19:08 BlockMen 19:08 BlockMen " 19:08 BlockMen and add/change this "MultiThreaded" 19:09 LemonLake http://imgur.com/GCVDyd5 Possible to move the position of an image_button label? 19:09 LemonLake That looks a little strange. 19:09 LemonLake nman3600: This is a long song. 19:09 Krock BlockMen, found the line. MultiThreaded 19:10 BlockMen so it is already defined multithreaded? 19:10 Krock it already was there - so yes 19:10 BlockMen hmm... 19:10 Krock I recimpiled OpenAl32 19:10 Krock In hope to fix it 19:11 BlockMen Krock, try to compile without sound 19:11 BlockMen then try to fix :P 19:12 Krock without?? omg 19:12 LemonLake Krock, why are you compiling anyway? 19:12 LemonLake Just out of interest. 19:12 Krock MT without sound is like..ehm 19:12 Krock LemonLake, to get my damn own version whenever I want 19:12 LemonLake I lived without sound for a few months. Didn't know there was sound until I updated; I had some messed up version. 19:12 LemonLake I see. 19:14 Vazon i play with out sound, its not that bad 19:14 LemonLake ^ 19:14 nman3600 i need to shut my computer and let it cool down for a while LemonLake do you mind? 19:14 LemonLake Aww, but I got sick tracks coming up. 19:14 LemonLake Well okay, come in here if you want. 19:20 LemonLake Consequence on formspec close? I.e kick place 19:21 LemonLake player*? 19:28 LemonLake Nevermind. {["quit"] = "true"}, that's one for the wiki! 19:37 Jordach PilzAdam, is there a way to detect a specific mapgen? 19:37 PilzAdam Jordach, you get the info in register_on_mapgen_init() 19:37 Jordach better :D 19:38 LemonLake PilzAdam, do you run the dev wiki? 19:38 PilzAdam define "run" 19:38 LemonLake Moderate it at least. 19:38 PilzAdam yes 19:39 LemonLake Just wondering. I've made a few valuable contributions today :D 19:39 LemonLake Gonna run through and see if I can work on some more pages. 19:39 PilzAdam ok, Ill ban you 19:39 LemonLake Cool, sounds good :P 19:39 PilzAdam no valuable contributions allowed! 19:39 PilzAdam :-p 19:43 nman3600 hi i'm back 19:57 Jordach PilzAdam, is there a sort of custom stone for a biome in MGV7 20:02 icecream hmmm 20:11 VanessaE good afternoon.. 20:11 LemonLake Hey! 20:12 PenguinDad Good night VanessaE 20:12 VanessaE heh 20:16 nman3600 i'm gonna go by all 20:17 LemonLake Peace. 20:19 VanessaE I show up and everyone disappears :P 20:21 LemonLake Just busy :P 20:23 VanessaE there, see? 20:23 VanessaE :P 20:23 LemonLake Oh, haha 20:24 LemonLake Sometimes I just want to add so many features to the Lua API, then I realise that I've never managed to compile the game properly... 20:25 BlockMen gd night 20:29 Jordach TIL ctrl + esc = Start Screen 20:30 LemonLake Indeed 20:30 LemonLake But then so is the key right next to it. 20:35 LemonLake Hey asie 20:35 asie hi 20:41 LemonLake Best way to keep a player in 'god mode' for a certain period of time? 20:49 Jordach LemonLake, creative can't be given to players on demand 20:50 Jordach it has to be enabled before the server starts 20:51 sandman Are fire, wool and vessels mods part of minetest proper, now? 20:51 sandman Like is a mod depends on them, I don't have to install anything? 20:51 sandman if* 20:52 ligeti sorry guys (another noob question) but how to enable fly privilege? (single player 20:52 ShadowNinja sandman: Yep, and they have been for years. 20:53 ShadowNinja sandman: They're part of minetest_game at least, which is a base for most games. 20:54 ShadowNinja ligeti: /grant singleplayer fly (or all) and press K. 20:54 ligeti thanks... 20:54 ShadowNinja (or whatever you configured your fly key as) 20:55 ligeti I have to say this is the most useful IRC channel I've seen so far... I start to like this community :P 20:58 ShadowNinja :-) 21:00 ShadowNinja Some just take a while. Some people only wait a few minutes for a response and then leave. 21:04 VanessaE "You'll get used to it, or you'll have a psychotic episode." 21:04 VanessaE ;) 21:04 ligeti o.0 21:05 VanessaE kidding :) 21:06 sandman Is there any point to running simple mobs and animals_modpack at the same time? 21:06 bas080 I was trying to add the minetest repository to my /etc/apt/sources.list. What should I be adding and what do the different words mean? 21:06 bas080 I tried this btw, 21:06 bas080 deb http://packages.debian.org/source/wheezy/minetest wheezy main 21:07 ligeti bas080, 21:07 ligeti no 21:07 ligeti just a sec 21:07 ligeti add this one: deb http://ftp.us.debian.org/debian sid main 21:07 ligeti worked for me 21:07 CaptainSparklez Guys 21:07 ligeti I am on Kali though (Debian based) 21:07 CaptainSparklez Anyone on the landrush server 21:08 bas080 ligeti, that looks good 21:08 CaptainSparklez anyone??? 21:08 ligeti cool 21:08 bas080 so "sid" stands for what exactly? 21:08 CaptainSparklez Asl 21:09 CaptainSparklez IS ANYONE ON THE LANDRUSH SERVER????? 21:09 asl go to ##landrush 21:09 CaptainSparklez kk 21:09 asl we will talk about it on that channel 21:09 asl me and my slow typing :/ 21:11 nman3600 hi 21:11 sandman Is there a mod that allows weapons + a destroyable environment of sorts? 21:11 sandman Struck me that might be a lot of fun. Randomized area to fight on... trenches, etc 21:12 nman3600 does anyone know how to make a node that's really flat 21:14 VanessaE bas080: sid as in...? 21:14 VanessaE OH as in debian? 21:14 ligeti Sid is a debian.... thingy (unstable) 21:14 VanessaE Sid, the toy story character. 21:14 ligeti lol 21:14 bas080 ligeti said "add this one: deb http://ftp.us.debian.org/debian sid main" 21:14 bas080 unstable k 21:14 ligeti did it work/ 21:15 VanessaE http://img2.wikia.nocookie.net/__cb20111206194320/pixar/images/6/60/Sid_toy_story.jpg 21:15 VanessaE THAT is Sid. 21:15 nman3600 ok no answers then 21:15 ligeti if not apt-get update 21:15 VanessaE (Woody is the doll he's holding) 21:15 bas080 ligeti, it worked great! 21:15 VanessaE and it's so named because, like the character in the movie, Sid is considered unstable indeed. 21:15 ligeti VanessaE, yes and that is the reason they call it Sid (everything he touches breaks) 21:16 bas080 VanessaE, that's news to me 21:16 VanessaE bas080: all Debian releases are named for Toy Story characters. 21:16 VanessaE Jessie, Wheezy (the pengiun with the bad squeaker), Woody, Sid, etc. 21:16 bas080 :) 21:16 bas080 crazy developers 21:16 ligeti Squeezy 21:16 VanessaE Squeeze. 21:16 ligeti :D 21:16 VanessaE Sarge too 21:17 VanessaE and I think I'm leaving one out 21:17 ShadowNinja nman3600: Use a flat nodebox or the 'raillike' drawtype. 21:17 nman3600 Shadow thanks 21:17 ligeti john_minetest, ... this is old lol 21:17 ShadowNinja YW. 21:17 ligeti I think it was "not the 9 oclock news" right? 21:21 bas080 ligeti, this source you sent me contains the latest minetest version? 21:22 ligeti yes 21:22 ligeti you can later use the package manager to install more modes and extra stuff btw 21:22 ligeti oh and by all means I am not a pro (my first day gaming) 21:22 bas080 Should I remove other sources to avoid overkill. 21:23 bas080 ligeti, I'm not judging. Modes, with modes you mean? 21:24 ligeti I really can't tell lol (they are on the website) I didn't test or read enough about this to clarify it (or to understand it myself) 21:25 bas080 This is weird. The mods are installable threw apt-get? 21:25 bas080 What is happening here? 21:26 bas080 Is that purely for the ease of use or does it improve ingame performance? 21:26 ligeti bas080, I didn't use apt-get to install it... I add them (to test later) using the package manager 21:27 ligeti you can enable them and disable using the GUI 21:27 sandman So many png errors... 21:27 nman3600 the moment of truth if what ShadowNinja told me works 21:28 ShadowNinja Haha. 21:29 ShadowNinja nman3600: If it should work on walls raillike won't work BTW. And it won't auto-rotate to fit on walls by default. 21:29 nman3600 it's not for walls it's for the floor 21:30 nman3600 raillike is a bit weird and dodgy do how i wanted it to be 21:31 nman3600 is there one that's the similar ShadowNinja? 21:32 ShadowNinja nman3600: Did you try a flat nodebox? 21:33 nman3600 what do you mean? 21:33 ShadowNinja {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5} 21:33 ShadowNinja That should make a flat nodebox. 21:34 ShadowNinja See the documentation on nodeboxes. 21:34 nman3600 http://imgur.com/3rqMc4P 21:34 nman3600 thats how it turns out 21:36 ShadowNinja nman3600: paramtype="light" 21:37 nman3600 wait i might have it 21:38 nman3600 got it thanks for the help ShadowNinja 21:40 LemonLake I wondered why nothing was happening. I got kicked out or something. 21:40 LemonLake I have a circle generator, but it only draws 3/4 of the circle: http://pastebin.com/twQMmUtc http://i.imgur.com/CZILarx.png 21:42 nman3600 lol 21:42 LemonLake And I thought you said you'd be shutting your PC off for the night. 21:43 nman3600 i did but i got bored and i thought of something to add to my mod and by morning i would've forgot 21:43 PilzAdam LemonLake, nobody kicked you, you pinged out 21:43 LemonLake My session ended, actually 21:43 LemonLake Just found the dialog box lol 21:45 LemonLake So aside from the circle question, I have another question: What's the best way to keep a player 'godmoded' for a certain amount of time? 21:46 LemonLake More specifically, until a formspec is closed 21:47 ShadowNinja LemonLake: "godmoded"? 21:47 LemonLake Not able to be damaged. 21:48 ShadowNinja Hmmm. How are you setting that? 21:48 ShadowNinja I thought that was server-wide only. 21:48 LemonLake That's my question. 21:48 LemonLake How would I? 21:49 ShadowNinja You can't, at least AFAIK. 21:50 LemonLake I suppose I could actually set their health to 20 at an interval, and have a property so that bullets ignore them, would that work? 21:55 nman3600 is there a way to make several crafting recipes into one for e.g when crafting the wool it isn't all put in different crafting recipes 21:56 LemonLake Groups. 21:56 LemonLake For loops. 21:56 nman3600 how tho 21:56 LemonLake If you mean using wool in a recipe, you use the groups. 21:56 LemonLake Google, the wiki and the forum are your friend. 21:56 LemonLake But for reference, depend on default then group:wool 21:57 nman3600 i might just do them all seperate 21:57 LemonLake No, that's a waste of time, bytes and holy god you're working in lua that's fu*king horrible 21:58 LemonLake http://dev.minetest.net/minetest.register_craft 21:58 LemonLake Read. 22:00 Vazon brb 22:02 LemonLake http://imgur.com/gallery/yovovte 22:04 nman3600 LOL 22:07 nman3600 good bye all cya tommorow 22:07 nman3600 bye 22:32 Jordach http://imgur.com/gallery/BvDzSn5 22:34 LemonLake amazing 22:37 LemonLake Fixed my circle problem. I forgot a set of -y and -x 22:44 LemonLake 15 layers of a 200 radius circle generated instantly. awesome! 22:46 LemonLake http://imgur.com/Xwiq4kc 22:49 LemonLake minetest.get_mapgen_object, can someone explain to me what it returns? 22:49 LemonLake It gives vm, emin and emax but what is the purpose of emin and emax? 22:52 ShadowNinja LemonLake: They are the minimum and maximum corners of the area, you'll probably want to pass then to a VoxelArea. 22:52 LemonLake Okay, so basically exactly the same as minp and maxp? 22:53 ShadowNinja LemonLake: In on_generated I'd expect them to be the same, yes. But use emin/max for a VoxelArea. 22:54 LemonLake I see. 22:54 LemonLake Then minp and maxp for iterating. 22:54 LemonLake I'm just trying to work out what's the best way to pre-generate an entire area. 22:55 ShadowNinja LemonLake: You *might* be able to generate a block by forceloading it. 22:56 ShadowNinja LemonLake: But make sure to unforceload it shortly. 22:56 LemonLake What if I pick a point, then do minp (and emin) -200 from it on x, -200 from it on y then ace_mg_generate? 22:56 LemonLake Same for the max but +200 22:58 LemonLake (ace_mg_generate is my world generator function, for reference 23:00 ShadowNinja LemonLake: Oh, if you plan to generate it yourself you can just use a voxel manip. But you should probably only generate things in on_generated. 23:00 LemonLake I've already made the generator. 23:00 LemonLake But I need to pre-generate a large area otherwise the barriers will get over-written. 23:00 LemonLake Or, I could, instead of setting the tiles on the circle generator, store them in a table then access that in the generator. 23:01 LemonLake That would also save processing power by not regenerating the huge circle on round restart 23:02 ShadowNinja LemonLake: The map generator works in 80x80x80 chunks. 23:02 LemonLake I'm aware. 23:03 ShadowNinja LemonLake: 200x200x200 sounds too big. 23:03 LemonLake Hold up, is minp a node position or a 'block' position? 23:03 ShadowNinja LemonLake: A node position. 23:03 LemonLake That's fine, then 23:03 ShadowNinja emin/max might be block positions. 23:04 LemonLake Okay, so what's your take on this: The players are able to build/destroy in the area during the game, however every 'round' the world needs to reset. 23:04 ShadowNinja LemonLake: A 256x256x256 spherical explosion took about a minute on my computer. 23:04 LemonLake What would be the fastest way of 'resetting' the world? 23:05 ShadowNinja Maybe a schematic. 23:05 ShadowNinja Set the map generator to singlenode with air. 23:05 LemonLake It is. 23:05 LemonLake I've already got a generator. 23:05 LemonLake So, on mapgen init, generate the whole area that we need, then save it in a schematic. 23:06 ShadowNinja LemonLake: I'm talking about the builtin C++ generator. 23:06 LemonLake You mean when creating the world, using the singlenode generator? 23:07 ShadowNinja LemonLake: Yes. That way there aren't things outside the area for them to touch. 23:07 LemonLake minetest.set_mapgen_params({mgname="singlenode", flags="nolight"}) 23:07 LemonLake It already is. 23:07 ShadowNinja O.K. 23:08 LemonLake Just looking at how schematics work now. Thank you so much for the pointers! 23:08 ShadowNinja You can generate it, save it in a schematic, and reload it on the interval. 23:08 ShadowNinja :-) YW. 23:09 ShadowNinja They're ZLib compressed, so it should be reasonable small and fast. 23:09 LemonLake Sounds good. 23:10 LemonLake Actually, how do I set the worldspawn? 23:11 LemonLake Nevermind :P 23:12 ShadowNinja You can set static_spawnpoint or use a callback (on_joinplayer?) Check builtin/game/static_spawn.lua 23:12 LemonLake Yep 23:13 LemonLake -n is no longer required in /set, is it? 23:23 ShadowNinja LemonLake: It's still required. 23:23 LemonLake Oh, okay. 23:25 fireglow Is there a supertool mod that can mine ANY block, even https://github.com/ShadowNinja/minetest_bedrock ? 23:26 LemonLake There's a bedrock_pick in that mod. 23:26 LemonLake I assume that can mine it 23:26 fireglow ooh, cool 23:26 fireglow thanks 23:27 Vazon fireglow i believe the jail_pick fro mthat jail mod tha can mine anything that is in the default game and most every mod, I dont know about that mod tho 23:27 LemonLake That pick can only break bedrock, actually. 23:29 ShadowNinja fireglow: The bedrock pick, the infinitytools pick, and possibly the other jail mod's admin pick, can dig bedrock. 23:29 fireglow wow, you're all so helpful ♥ 23:29 fireglow thank you :) 23:30 ShadowNinja :-) 23:30 ShadowNinja Oh, technic's tools might be able to too, but that would be a bug. 23:31 LemonLake Is the voxelmanip nil when the generator is initialized? 23:32 LemonLake If so, would it work if I delayed it with minetest.after? 23:34 LemonLake Okay, I just can't get the voxelmanip in general. 23:36 fireglow ShadowNinja: re the line "if minetest.setting_getbool("generate_bedrock") then" -- it's default value is "false"? 23:36 LemonLake You'd set generate_bedrock to false in minetest.conf 23:37 fireglow yeah, but what's the default value? 23:37 LemonLake If it doesn't exist, false. 23:37 fireglow okay, cool 23:41 LemonLake ShadowNinja: I can't access the voxelmanip apart from in register_on_generated 23:41 LemonLake Any ideas? 23:42 ShadowNinja LemonLake: See docs. You can only use get_mapgen_object in on_generated, use VoxelManip in other places. 23:42 LemonLake "VoxelManip()" Completely overlooked, thanks. 23:47 LemonLake Still claims that it's nil