Time Nick Message 00:00 Taoki Actually, does anyone know if the property to change bounding box on Lua entities works on players too? I see no reason why it shouldn't, although I haven't tried it myself 00:01 Exio4 couldn't keep it, heaven knows i tried... don't let them in, don't let them see 00:04 Exio4 Taoki: i don't think you can find any decent driver for this gpu 00:04 Exio4 open or not 00:05 Exio4 gma 3600 00:05 Taoki Exio4: gma? Is that intel? 00:06 Exio4 yes 00:07 Exio4 it is probably the only integrated from intel that needs a closed blob 00:07 Taoki Ok. Then there are indeed no hopes of finding a good driver sadly. Intel cards are pretty much not made for 3D stuff or modern graphics 00:07 Taoki Minetest should however still run even on that. Probably without shaders though 00:07 Exio4 Taoki: this GPU is actually nice at hardware 00:07 Exio4 "nice" 00:08 Taoki Nvidia or ATI are the only ones that can safely do modern graphics. Personally I prefer ATI... especially as a Linux user funny enough 00:08 Exio4 search for a PowerVR SGX545 00:09 Exio4 and this is an outdated system 00:09 Exio4 dammit 00:12 EvergreenTree Exio4: I have a Radeon 7750 00:13 Taoki 6870 here 00:14 Exio4 GMA 3600 here, it is a ok integrated gpu without drivers 00:15 Taoki Laptop I imagine? Or desktop mobo integrated card 00:17 Exio4 netbook from the gov 00:17 Taoki hehe, ok 00:18 Taoki My first laptop had an intel card too. It could run some games, but I had problems with anything 3D 00:18 Taoki Thank goodness I managed to get one with an ATI mobility Radeon years ago 01:21 Exio4 Taoki: you don't get it, do you? 01:21 Exio4 this isn't like any other intel card 01:22 Taoki ok 01:23 Taoki Just saying my experience with intel video cards was bad. It was however very limited and a while ago. No idea how good they should be now, although most people still complain Intel doesn't run games well 01:23 Taoki The driver is usually common. Not doubting the card can have good capabilities, but if any intel driver is bad that can matter less 01:25 Exio4 intel FOSS driver is ok 01:25 Exio4 the problem here is that THIS "intel" igp isn't actually an intel igp but a re-branded gpu 01:25 Exio4 without FOSS driver 01:28 Weedy you guys are talking about the poulsbo 01:28 Weedy aren't you 01:30 Exio4 what 01:33 Weedy Atom Z processors shipped with a PowerVR GPU 01:33 Weedy I don't know of any other chips with GPUs not using a intel GPU 01:34 Exio4 i{m talking about the atom n2xxx 01:34 Exio4 with PowerVR GPUs clocked at 400mhz instead of 200 01:35 Exio4 and a newer one too afaik 02:39 arsdragonfly_ How's the player's movement speed slowed in water? 02:44 lordcirth arsdragonfly, I think the engine sets a speed for moving through liquids 02:46 arsdragonfly_ hmm, it seems hard to create a node on which walking is slowed 03:10 VanessaE kaeza: *poke* 06:57 reactor Ehlo. 06:58 reactor Is it possible to use the OS's luasocket instead of the one provided by the IRC mod? 06:59 reactor Also, why'd the author use such a nonstandard obscurity as SCons? 06:59 sfan5 yes | dunno 06:59 sfan5 scons is not that obscure 07:00 sfan5 just not used as widely as make 07:01 reactor it's obscured, compared to make 07:01 reactor obscure* 07:01 sfan5 depends how good you know it 07:01 sfan5 +on 07:01 reactor I don't want to install it just becaose some game mod requires it. 07:01 reactor because* 07:01 reactor too much hassle 07:02 reactor If it used make, it wouldn't be. 07:02 reactor These days, software developers assume the end user has every library inthe world installed. 07:03 reactor You end up with a huge zoo installed in your system: amake, gmake, cmake, autoconf, scons, etc. 07:03 sfan5 amake? 07:03 reactor imake, also 07:03 sfan5 what's that? 07:04 reactor I meant imake. 07:04 reactor The modification of make X11 requires to build. 07:04 sfan5 I don't know that either 07:04 reactor They invented their own bicycle. 07:04 sfan5 the tools you need for basically everything are cmake, autoconf & automake (this implies make) 07:05 reactor Yeah, but _some_ programs require other kinds. 07:05 reactor That's why building packages in a jail is preferred by some. 07:06 reactor install-build-remove 07:07 reactor But that's all workarounds and crutches; if everyone used the standard way, there wouldn't be need for these. 07:10 reactor BSD license and such ways... grotesque. 07:27 kilbith Hello. Since several days, I have this error message written in my debug.txt file when I'm trying to connect on a server : ERROR[ConnectionSend]: con(10/0)RunTimeouts(): Peer 1 has timed out. (source=peer->timeout_counter) 07:27 kilbith Someone have the same problem ? 07:28 kilbith I can't connect... 07:31 sfan5 are you sure the server you are trying to connect to is online? 07:31 kilbith Yes, sure. 07:32 kilbith I saw on the forum & IRC the same bug reported... 07:32 kilbith But not resolved :/ 07:34 kilbith http://irc.minetest.ru/minetest-dev/2014-04-23 07:35 kilbith http://irc.minetest.ru/minetest-dev/2014-04-23#i_3664510 07:37 kaeza VanessaE, hm? 07:38 sfan5 which server are you trying to connect to? 07:38 kilbith The bug is not isolated on Megaf... 07:38 kilbith LinuxGaming.us 07:39 sfan5 !up LinuxGaming.us 07:39 MinetestBot LinuxGaming.us:30000 is up (165ms) 07:39 sfan5 hm 07:39 sfan5 the server is up 07:40 kilbith Indeed but as you can seen, even some servers are up, players get their messages... 07:40 kilbith *some players 07:41 kilbith Staying at "connexion to the server" screen and that's all. 07:41 sfan5 hm 07:42 sfan5 you are using the latest dev version, right? 07:42 kilbith Yes 07:43 sfan5 did you try 0.4.9 (stable)? 07:43 kilbith I will try... 07:47 kilbith Same issue :( 07:48 sfan5 hm 07:48 sfan5 :/ 07:51 kilbith Same problem on Ogb server 07:51 sfan5 can you try running it with verbose and pastebin the debug log? 07:51 sfan5 --verbose 07:52 kilbith Copy/paste ? 07:52 sfan5 use http://pastie.org 07:52 sfan5 (if that's what you mean) 07:53 kilbith http://pastie.org/9130017 07:54 sfan5 oh hm 07:54 kilbith Same lines each time I'm trying to connect 07:54 sfan5 run minetest like this: minetest --verbose 2> verboselog.txt 07:54 sfan5 (in the console) 07:54 sfan5 o/ RealBadAngel 07:55 kilbith Then I try to connect ? 07:55 RealBadAngel hi sfan5, whats up? 07:55 sfan5 kilbith: yes & then you paste verboselog.txt to pastie.org 07:55 sfan5 RealBadAngel: not much :P 07:55 kilbith Where is this file ? 07:55 RealBadAngel sfan5, then checkout UI and technic repos, some new things are there 07:56 kilbith Ah yes, found it 07:56 RealBadAngel personally i do like chest sorting feature 07:56 sfan5 RealBadAngel: I'll do that after I've finished looking at Mapgen v5 08:00 RealBadAngel huh i thought that v5 is kinda old 08:00 RealBadAngel where have you been then for all that time? frozen in arctica or what? 08:00 RealBadAngel ;) 08:01 sfan5 uh no 08:01 sfan5 but http://dev.minetest.net/TODO#Mapgen_V5 08:01 sfan5 !up 216.224.179.73 08:01 MinetestBot 216.224.179.73:30000 is up (112ms) 08:02 RealBadAngel well, what can i say.... treegen is also quite mature code... 08:03 RealBadAngel i am wondering all the time why biome creator are not using it 08:03 RealBadAngel *creators 08:34 reactor ...a squad of Dungeon Masters makes a nice digging team. 08:34 reactor Just need to avoid their energy pellets. 09:33 reactor kaeza: I would like to talk about your IRC mod. 09:33 reactor I have a couple suggestions. 09:34 kaeza reactor, like? 09:34 reactor 1. It includes luasocket, which, on many systems, already comes as a package. 09:34 reactor Why not ask user to install the package instead? 09:34 sfan5 what about windows? 09:35 reactor ask the user to compile it. They must be already proficient enough in order to install MinGW. 09:36 reactor ...if the need for "Windows ease" is so bad, why not make it optional? 09:37 reactor Which leads us to 2. Why use scons for such a simple thing? 09:37 reactor As far as I see it, a simple Makefile is sufficient. 09:37 kaeza reactor, if you don't like it, just remove luasocket.so and it will (theoretically) use the system one 09:37 kaeza (+associated files) 09:37 reactor I had to roll a workaround to not use the scons+build-everything-in-place way. 09:38 reactor The last, but not the least, 3. LuaIRC is not mentioned anywhere in the documentation. 09:38 reactor Neither is it pulled in; I had to search for it manually. 09:38 kaeza for 2) ask ShadowNinja :) 09:38 reactor Huh? 09:39 reactor ...as far as I see so far, there is the "correct" way, and the "Windows" way. 09:39 reactor Which should be supported separately, because if you mix them, it becomes a mess. 09:40 kaeza feel free to submit a patch 09:40 reactor I will, in quite some time, though. 09:59 sfan5 !tell Jordach https://cdn.mediacru.sh/uenwSrW9V0aj.png 09:59 MinetestBot sfan5: I'll pass that on when Jordach is around 09:59 sfan5 <3 MinetestBot 09:59 MinetestBot <3 sfan5 10:02 CWz quick question: is it possible to spawn the player entity using /spawnentity 10:04 sfan5 no 10:04 sfan5 spawnentity only spawns lua entities 10:05 sfan5 and the player is no even serlialized as an entity IIRC 10:46 Mikerhinos hi 11:33 Krock hi 11:34 Exio4 hey 11:42 Krock https://www.youtube.com/watch?v=K2YSo8Z_-a4 11:46 sfan5 !title 11:46 Krock ~title 11:46 ShadowBot Krock: Coldplay - Paradise - A Capella Cover - Mike Tompkins - YouTube 11:46 Krock 1:0 shadowbot 11:47 MinetestBot sfan5: Coldplay - Paradise - A Capella Cover - Mike Tompkins - YouTube 11:47 sfan5 ShadowBot: stfu 11:47 Krock xD 11:47 sfan5 ShadowBot: whoami 11:47 ShadowBot sfan5: sfan5 11:47 PenguinDad MinetestBot! 11:47 MinetestBot PenguinDad! 11:47 sfan5 hm 12:07 PilzAdam Hello everyone! 12:07 Exio4 Hello PilzAdam! 12:51 Krock https://github.com/ 12:51 Krock ~title 12:51 ShadowBot Krock: GitHub · Build software better, together. 12:51 Krock hmm I get unicorn.. 12:52 Krock and now nothing 12:54 Krock https://forum.minetest.net/ 12:54 Krock ~title 12:54 ShadowBot Krock: Index page - Minetest Forums 12:57 Amaz_ Sfan5: Does your mapgen v5 branch only work with the minimal development test game? 12:57 sfan5 no 12:57 sfan5 it works with minetest_game too 13:01 Amaz_ Oh... This is what I get when I start a game in minetest_game: https://mediacru.sh/che98YnRkvTT 13:01 sfan5 yes ik that 13:01 sfan5 fix is incoming 13:01 Amaz_ Okay. 13:01 PenguinDad I just tried to play on Krock's and got this http://sprunge.us/fAhQ 13:01 Krock Connection::getLocalStat we couldn't get our own peer? are you serious???" == 0' 13:01 Krock LOL 13:02 Krock rejoin. 13:03 sfan5 Amaz_: git pull & recompile 13:03 sfan5 should be fixed 13:03 Amaz_ Okay. 13:04 Krock interesting... my server keeps crashing for no reason and there is enough memory around o.o 13:04 Krock needs upgrate then 13:14 Krock celebration! first server with version 0.4.9-b44d359 is online lol. 13:15 Krock WTF 13:15 Krock sfan5¨! 13:15 Krock sfan5! 13:15 Krock I hate you. 13:16 Krock Leveldb corrupted. wooooo 13:17 sfan5 not my fault 13:17 sfan5 did you shut the server down cleanly? 13:17 PenguinDad Krock: how is it sfan5's fault that you use windows 13:17 * PenguinDad runs 13:18 * sfan5 meows at PenguinDad 13:18 * PenguinDad telepets sfan5 13:18 Krock sfan5, yes I did. 13:18 sfan5 are you sure? 13:19 Krock sfan5, i already taskkilled the server multiple times before, now i upgrated and everything corrupted 13:19 Krock (no talkkill this time) 13:19 Krock *taskkill 13:20 sfan5 that could've happend because of the taskkills you did before 13:20 sfan5 Amaz_: look! https://mediacru.sh/9f3489f55866 13:20 Krock what a luck 13:20 Krock sfan5, after it currupted, i talkkilled it, so it doesn't save the map. downgraded now 13:21 Krock AAHHHH almost got pnic 13:21 sfan5 what do you mean by corrupted? 13:21 Krock sfan5, like sqlite3, maps regenerated 13:21 Amaz_ Great! Mine is still compiling... Nearly done. 13:22 Krock I'll try to reproduce this on a backup 13:23 Taoki Hey. Is there any way to remove existing death functionality (popping up the "you have died" window, emptying your inventory, etc) to use only my unique code under minetest.register_on_dieplayer ? 13:25 Amaz_ This is great! Is it going to be put into the main engine? It should be. But didn't c55 say he wanted to do it? 13:31 Taoki Also: Is it possible in Lua to make certain players not take any damage and be invincible? Either from falling, lava, being punched, etcv 13:31 Taoki How do I do that? 13:38 Megaf Hi everyone 13:39 Krock Taoki, disable damage 13:39 Taoki Krock: How? Can't find how to do that on specific players in the Lua API 13:40 Krock Taoki, only for global. I didn't read "certain players" 13:40 Taoki Ok. I need to make specific players invincible yes 13:41 Krock give them a super apple 13:41 Krock hp + 1337 13:43 PenguinDad maybe set hp to math.huge 13:44 Krock or to (UInt128 - 1) 13:44 Krock s/-/+/ 13:49 PilzAdam troll mod: https://gist.github.com/PilzAdam/5722c03a88efe3154b32 13:50 Krock works? 13:52 PenguinDad nice :D 13:53 Krock fu 13:54 Krock lava lake at -20m, cave and ocean on top 13:54 Krock sound card is exploding in...3...2 13:55 PenguinDad you can easily disable sound :) 13:57 sfan5 Amaz_: it only says "this should be done by c55" this does not mean that my stuff is going to get ignored 13:57 Krock PenguinDad, eh.... yes but then I can't hear players :( and those nice bomb and gun-sounds 13:57 Amaz_ That's good. 14:01 Amaz_ sfan5: Mapgen 5 the mapgen that was used in minetest 0.3.x isn't it? 14:01 sfan5 yes 14:01 Amaz_ Okay. 14:01 sfan5 it was used until 0.4.4 14:01 Krock sfan5, your newest mt build goes crazy :( 14:02 sfan5 what's the problem 14:02 sfan5 ? 14:02 Krock sfan5, everything seems to overgnerate 14:02 Krock made a new dummyworld 14:02 sfan5 ????? 14:02 Krock dirt at -100m 14:02 Krock normal v6 settings 14:04 * Krock tries an older build 14:06 Taoki PilzAdam: Any ideas how to make a specific player immune to any damage in Lua? 14:09 Krock Try the lava suit mod 14:50 zsoltisawesome hi all 14:50 zsoltisawesome hold on 14:53 Krock why? 14:54 Krock I can't hold on 15:03 sfan5 o/ Jordach 15:04 Jordach o/ 15:05 Jordach sfan5, y u no get a 3DS 15:05 sfan5 buy me one 15:05 sfan5 you have enough 15:06 zsoltisawesome yay, I got !file working! 15:08 * Jordach might have just bought Counter Strike just for GMod 15:08 zsoltisawesome i don't blame you 15:08 zsoltisawesome GMod is fun 15:08 * Jordach is getting a 1080p monitor tomorrow 15:09 Jordach amp up the awesome for once 15:09 zsoltisawesome :O 15:09 Jordach things on my to buy list: nVidia Titan Z 15:10 * zsoltisawesome wants a 1080p monitor too 15:10 Jordach i want the Titan for Cycles rendering ;) 15:10 Krock Jordach, then also buy some 1080p compatible moview 15:10 Krock *moview 15:10 Krock s 15:10 zsoltisawesome lol 15:10 zsoltisawesome double moview 15:10 zsoltisawesome XD 15:10 zsoltisawesome Megaf! 15:11 Taoki Does running a player loop with set_hp(2) in minetest.register_globalstep feel like a good way to make player immortal? I need that for my game like I said 15:12 zsoltisawesome Jordach: Cycles rendering!?!?!?!?!1 15:12 Krock *20 15:12 Taoki 20, right 15:12 Jordach zsoltisawesome, i'm at the point i am able to expand into it now (hint - they allow texture interpol to be disabled now) 15:12 Krock do that every second 15:12 Krock not every globalstep 15:13 zsoltisawesome Jordach: Wow 15:13 Krock OMG 15:13 zsoltisawesome #blender FTW 15:13 Krock rickroll music is playing in the radio 15:13 Krock o.o 15:13 zsoltisawesome LOL 15:14 Krock amazing 15:14 zsoltisawesome such fitting 15:14 Krock (not internet radio with a with list) 15:14 Krock *wish list 15:15 zsoltisawesome well, thats not really radio 15:15 Krock internet radio would be a music stream 15:17 zsoltisawesome ya 15:17 Exio4 Krock: some radio i listen did that too 15:17 Krock Exio4, play the rickroll song? 15:18 Exio4 they suddenly put "Never gonna give you up" 15:18 Exio4 real radio, yeah 15:18 Krock suprising sometimes :) 15:21 zsoltisawesome #mtcm 15:26 zsoltisawesome sfan5: you are not a bot 15:27 zsoltisawesome *cat 15:27 sfan5 I'm a kitten 15:27 zsoltisawesome you crashed my bot 15:27 zsoltisawesome with your fancy unicode shit 15:29 sfan5 lolwut 15:35 zsoltisawesome lol 15:37 Calinou hi 15:37 sfan5 hi Calinou 15:38 PenguinDad Hello Calinou 15:38 zsoltisawesome Hillo thar! 15:39 Megaf zsoltisawesome: Hi there 15:40 Calinou minetest.override_item is great 15:40 Calinou minetest.override_item("default:glass", { 15:40 Calinou drawtype = "glasslike_framed", 15:40 Calinou }) 15:41 Calinou this makes glass framed, with just 3 lines 15:43 PenguinDad framed glass sucks 15:44 Calinou it looks pretty, you can make nice stuff with it if you know how to texture it 15:44 Calinou it behaves fine here 15:44 Calinou it of course doesn't obey smooth lighting, but glasslike doesn't obey it either 15:44 Calinou (only solid nodes do) 15:46 PenguinDad Calinou: have ever put water in that framed glass? 15:46 Calinou no 15:46 Calinou “in”? a bit hard :p 15:49 Calinou the z-fighting is tolerable here 15:53 arsdragonfly !server arsdragonfly 15:53 MinetestBot arsdragonfly: Arsdragonfly's server | arsenalmp.no-ip.org:16000 | Clients: 0/15, 6 | Version: 0.4.9-dev | ping: 0.381 15:53 * Jordach waits for counter strike to finish 15:54 zsoltisawesome "The program 'minetest' is currently not installed. To run 'minetest' please ask your administrator to install the package 'minetest'" 15:54 zsoltisawesome D: 15:58 CraigyDavi I think it's safe to say that the average BuildCraft user is 4 years old. 15:59 Jordach CraigyDavi, hell no 15:59 Jordach i like that Minecraft mod, it adds a shit ton of automation ;) 16:00 CraigyDavi Well it's what I've found from past experience. 16:00 Calinou you mean: 4 + 2² + 4/2 years old 16:00 Calinou 16:00 * Calinou found a big cave, lots of stone 16:00 * Jordach grabs an update for his AMD Driver 16:04 Taoki Is it possile to make an item that cannot be dropped? Only held in the inventory 16:08 Calinou I don't think so (without an hack) 16:13 CraigyDavi I think it's possible to check if the item is dropped and then add it back into the players inventory but not to stop it being dropped in the first place. 16:15 Calinou :O a mob dies if it hits the bottom of the world 16:15 zsoltisawesome could you make them hit it? 16:15 Calinou an oerkki tried to attack me, fell in the void 16:15 Calinou I see the oerkki moving, under the void 16:15 zsoltisawesome MINETEST HAS A VOID?!?!?! 16:15 Calinou and a rat 16:15 Calinou I'll record this 16:17 sfan5 zsoltisawesome: void looks like this: https://mediacru.sh/8lLqRMZmoIa_ 16:18 zsoltisawesome it looks more friendly than MC viod 16:18 zsoltisawesome *void 16:18 Calinou woah, huge deposit of rats 16:18 Calinou suspicious amount of objects detected: 3225 16:18 Calinou “removing all of them” 16:18 Calinou zero lag ;) 16:19 Calinou (that's strange, due to the amount of objects) 16:19 crazyR_ does anyone know if the mesecons_commandblock actually works? 16:21 sfan5 yes it works 16:22 CraigyDavi crazyR_, It worked when I last used it 16:22 Calinou “suspicious amount of objects detected”: 403918 16:22 crazyR_ i just tryed it and it wouldnt save the cammands 16:22 Calinou trolololololo 16:23 crazyR_ *command's 16:23 khonkhortisan tried 16:23 Calinou there's a literal rat factory below the void 16:23 Calinou still zero lag 16:27 lordcirth crazyR_, you can also just add "minetest.env" to the luacontroller's allowed list, and that works even better than the command block 16:28 crazyR_ that would be a big security risk though if im right 16:28 lordcirth crazyR_, oh sure, in multiplayer. 16:29 crazyR_ lol, thats what the server is. lol 16:30 crazyR_ oh you thoght i was talking about single player mode :/ sorry lol 16:32 crazyR_ puhfa can you test the detector tuebs and the delayer for me? please lol 16:33 crazyR_ oops wrong chat 16:37 Calinou how to generate several layers of nodes at a constant height? 16:37 Calinou I have the code to generate **one** layer of nodes 16:37 Calinou but not several 16:38 Calinou http://0bin.net/paste/5r8sOsZri8ecrQUg#AoELptNR3uOvSoXSjBqYPtjz/y4FOeOEJ0GUnjp92FY= ← makes server lag insanely (crash) 16:38 crazyR_ could you not loop it with each new hieght 16:38 Calinou would be slow? 16:38 Calinou this is Lua... 16:39 Calinou however, I can try registering an ore 16:42 sfan5 that would be the fastest 16:42 sfan5 IIRC 16:44 Calinou I'm doing that 16:44 Calinou beware, if you do it wrongly, game crashes :p 16:44 Calinou http://0bin.net/paste/ExCGJtatUSgDLrPH#zTBxPwO1ZgfNd6suIMFx2sEjQDnKRl0VX4gIXUfNhmM= 16:44 Calinou clust_scarcity = 1*1*1, 16:45 Calinou clust_num_ores = 10, 16:45 Calinou clust_size = 1, 16:45 Calinou this was the clust ore settings 16:45 Calinou set in both air and stone, at low heights 16:45 Calinou (if you try to generate too many ores compared to the size) 16:49 dafull97 Hey guys... 16:50 zsoltisawesome ya? 16:50 dafull97 Does anyone have a MC account i can have... i want to see what one i like better Minetest or Minecraft... :) 16:51 PilzAdam dafull97, Minetest is better, you don't need an account to know that 16:51 zsoltisawesome well, it depends on what you consider better 16:51 dafull97 PilzAdam, i would just like to see ha 16:51 zsoltisawesome PilzAdam: BIAS! 16:52 zsoltisawesome dafull97: why do yo need an account? 16:52 dafull97 zoltis, to test multiplayer... 16:53 PilzAdam dafull97, ask in #minecraft 16:53 PilzAdam it's offtopic here 16:53 dafull97 ok thx 16:53 zsoltisawesome dafull97: DON'T ask in #minecraft 16:53 zsoltisawesome you will get flamed to death 16:53 PilzAdam here you will get banned to death 16:54 Krock xD 16:54 Calinou comitted 16:54 Calinou feel free to take the bedrock mod for your use :) 16:59 rubenwardy Hi all! 16:59 Calinou hi rubenwardy 17:00 Calinou https://mediacru.sh/9gzhRRC4Td60 17:00 Calinou ^ mobs being mad in the void 17:00 Calinou “suspicious amount of objects detected”: 403918 17:00 Calinou top amount of objects I reached. there was no lag 17:00 rubenwardy he he] 17:01 Jordach HOLY SHIT 17:02 crazyR_ does anyone know why injectors can not be dug. latst master of technic 17:02 * Jordach just found a friend of Jordach's playing TF2 on the same server 17:02 * Calinou just found Jordach's friend of Jordach's friend of Jordach playing TF2 on the same server 17:02 Calinou [friendception] 17:02 Jordach what if i told you i'm a more advanced clone of Calinou 17:09 Calinou https://forum.minetest.net/viewtopic.php?f=11&t=9231 17:09 Calinou a new mod 17:09 Calinou (from Carbone) 17:11 BlockMen yay...another bedrock mod 17:11 BlockMen the 200th? 17:14 Calinou https://dl.dropboxusercontent.com/u/82342922/calinou_minetest_stuff.html → slightly remade 17:14 Calinou BlockMen, but this one is nice :) 17:16 BlockMen Calinou, ah..ic ;) 17:17 BlockMen and in which way does it differ from other bedrock mods? 17:17 Calinou uses C++ ore generation, has several layers 17:17 Calinou hey, it doesn't hurt to have more bedrock mods 17:18 Calinou there are probably not so many that are up-to-date already 17:20 BlockMen i guess bedrock mods dont need to be maintained that much ;P 17:27 lordcirth one would hope not 17:27 lordcirth I don't see the point of bedrock at -64 like MC has, tho 17:27 lordcirth so boring 17:32 Calinou all mods need to be maintained 17:32 Calinou lordcirth, it's definitely not at -64 17:32 Calinou there are 16 layers of bedrock, generated randomly in stone and air (almost perfect!), from -30896 to -30912 17:33 Calinou goals: make players not be able to see void (looks bad), make mobs not be able to fall in it and glitch a lot (causes entity spam) 17:33 lordcirth Calinou, I know it used to be. maybe they made it bigger since. 17:35 Calinou in Minecraft it's been 0 and 6 17:35 Calinou (100% of bedrock at layer 0, less and less bedrock as you go up) 17:40 Jordach Calinou, mese stone and crust stone layers are 1:1 perfect conversions, Calinou 17:42 * sfan5 meows at Jordach 17:42 crazyR_ does anyone know why injectors can not be dug. latest master of technic?? 17:43 * Jordach meows at sfan5 17:43 * sfan5 purrs at Jordach 17:44 * Jordach has a 4 day weekend 17:44 * BlockMen chases away all those cats 17:44 * sfan5 needs to go to school tomorrow 17:44 BlockMen *ksch* 17:45 Jordach woof 17:45 * Jordach thinks BlockMen is a spy 17:45 * BlockMen only works for NSA ;P 17:47 * Jordach puts the DJ Hero soundtrack back on 17:48 Jordach and i made another biome 17:48 sfan5 which one? 17:48 Jordach https://cdn.mediacru.sh/1SOkhv02wAPI.png 17:49 Jordach cheap ass wheat 17:49 sfan5 lol 17:49 Jordach except it doesn't drop itself 17:49 Jordach it's seeds, wheat or air 17:49 sfan5 + 17:50 rubenwardy Jordach: I expect three new mods from you this weekend!" 17:51 Jordach rubenwardy, i already re-converted a major part of BFD into MTG 17:51 Jordach except it's really buggy 17:51 * Jordach considers adding hats 17:51 rubenwardy MTG? 17:51 Jordach Minetest_Game 17:51 rubenwardy ah 17:52 Jordach FIX UP, LOOK SHARP! 17:53 zsoltisawesome I am punching your salad! 17:53 Calinou Minetest hand is suitable for punching salads. 17:53 PenguinDad ooh no! 17:54 zsoltisawesome Calinou: yes 17:55 zsoltisawesome ! 17:55 PenguinDad ChanServ° 17:55 PenguinDad ChanServ! 17:55 zsoltisawesome ° 17:55 zsoltisawesome °°°° 17:56 PenguinDad °_° 17:56 zsoltisawesome °°_°° 17:57 PenguinDad \°/ 17:57 Krock #mtcm 17:58 zsoltisawesome yus 18:02 Calinou under-water nyancat found 18:02 PenguinDad bathing nyan-cat :D 18:07 CraigyDavi What does "max_forceloaded_blocks =" do? 18:08 Krock defines maximal forceloaded block 18:08 Krock s 18:09 CraigyDavi So the maximum amount of blocks which can be fored to load at a time? 18:10 CraigyDavi *forced 18:11 Krock .. which are fored to load serverwide! 18:12 CraigyDavi Ah I see 18:16 CraigyDavi What about "server_unload_unused_data_timeout =" ? 18:17 CraigyDavi The amount of time in seconds for the server to discard unused data? 18:19 * Calinou installed and tweaked Liquid Prompt 18:19 Calinou it's very slow by default, but gets faster if you tweak it 18:19 whiskers75 liquid prompt? 18:19 whiskers75 pls, use pure 18:19 Calinou timestamp is useful 18:24 zsoltisawesome error while loading shared libraries: libz.so.1: cannot open shared object file: No such file or directory 18:24 zsoltisawesome what does this mean? ^ 18:25 PenguinDad looks like you don't have zlib installed 18:27 zsoltisawesome i get this error when I try to run ANYTHING 18:28 zsoltisawesome if I try to run a non existant program, it tries to run /usr/bin/python3 18:29 zsoltisawesome that is annoiyng 18:29 * PenguinDad gives zsoltisawesome the your-system-is-fucked-up badge 18:29 zsoltisawesome i just installed it a few hours ago 18:29 zsoltisawesome :/ 18:30 RealBadAngel cant you just install zlib? 18:30 zsoltisawesome no 18:30 zsoltisawesome it wont start anything 18:31 zsoltisawesome i cant even del 18:31 rubenwardy WTF is 'string'? https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1467 18:31 zsoltisawesome :!@ 18:31 rubenwardy minetest.explode_textlist_event(string) -> table 18:31 rubenwardy so vague 18:32 zsoltisawesome i mean, what the hell: 18:32 zsoltisawesome zsolt@lubuntu:~$ rem 18:33 PenguinDad rem? 18:33 zsoltisawesome and it responds 18:34 zsoltisawesome what the fuck 18:34 zsoltisawesome it wont let me paste it 18:34 Krock rubenwardy, minetest.formspec_escape(string) <<< 18:34 rubenwardy ... 18:35 zsoltisawesome /usr/bin/python3: error while loading shared libraries: libz.so.1: cannot open shared object file: No such file or directory 18:35 zsoltisawesome rem != python3 18:35 PenguinDad _ = function(...) return ... end 18:35 PenguinDad :p 18:35 rubenwardy How can I get the id of a textlist when the user clicks a textlist element? 18:36 rubenwardy The form does not seem to be submitted 18:36 Krock rubenwardy, https://github.com/SmallJoker/player_notes 18:36 Krock I used that method there 18:37 zsoltisawesome SmallJoker? is there BigJoker? 18:37 zsoltisawesome :P 18:37 PenguinDad if you resize him yes ;) 18:37 Krock rubenwardy, basically it's using "minetest.explode_textlist_event(FIELD).index" 18:38 Krock and those indexes are stored in the player data 18:38 rubenwardy lol 18:38 rubenwardy It was because I was checking formname wrong 18:39 Krock ~give PenguinDad Array.Resize(ref new string[]{"SmallJoker"}, 6000); 18:39 ShadowBot PenguinDad: 18:40 * Krock found a lot published John Wayne films on YT.... 18:40 * Krock is scared of black&white movies 18:41 PenguinDad ~give Krock fn main() { attack!(Krock); } 18:41 ShadowBot Krock: 18:41 Krock (except of charlie chaplin) 18:43 Amaz_ rubenwardy, the game selection box doesn't seem to be scrollable. 18:43 rubenwardy :( 18:44 Amaz_ But I really should have thought of trying that! 18:47 rubenwardy What is the best way of making a multiline label in formspec? text area? 18:48 Krock text area. 18:49 rubenwardy text areas do not have wrapping :( 18:52 PenguinDad rubenwardy: IIRC RealBadAngel commited some word wrapping for textareas 18:53 Krock that was a week ago or something 18:58 Krock hey 18:58 PenguinDad hello john_minetest 19:03 CraigyDavi hi 19:03 Taoki Um... does max_HP not work on players? How do I limit the number of HP a player can have 19:04 Krock player:set_hp(20) 19:05 Taoki Krock: That is max hp? Can consuming apples for example still allow more than that? 19:05 Krock Taoki, more than 20 will make no difference 19:06 Taoki I want some players to have less 19:06 Krock then 10 19:06 Krock for 5 hearths 19:06 Taoki ok. So setting it to 10 for instance means apples can't give up to do and so 19:06 Taoki thanks 19:09 Taoki Krock: When I respawn, I still get 20 HP, even if prior to that I did set_hp(10). I assume consuming food doesn't have that problem? 19:10 Krock Taoki, you want max. 10HP at all? 19:10 Taoki Krock: Yes. I want an individual player's HP to never go above that 19:11 Krock on globalstep -> if player:get_hp() > 10 then player:set_hp(10) end 19:12 Taoki So that's the only way. Ok in that case 19:16 Exio4 there should be a light-er way to do that 19:17 Taoki What is it? Haven't found one myself 19:18 Krock 1) override on_death, item_eat 19:18 Krock 2) more builtin functions 19:19 Taoki ok 19:23 Exio4 i mean a we need a way to do player.setmaxhp(x) 19:24 markveidemanis Hi 19:26 Calinou Um... does max_HP not work on players? How do I limit the number of HP a player can have 19:26 Calinou you can't 19:26 Calinou hardcoded :'( 19:26 Calinou (if we move to non-hardcoded, I would like a move to 100 HP by default instead of 20) 19:27 Calinou (makes much more sense, more accurate) 19:27 Calinou this will break mods but it's worth it 19:28 Jordach BlockMen, best part about turning 18: BOOZE 19:28 Jordach fuck voting for a identical government (not joking) beer all the way (probably got german heritage!) 19:34 markveidemanis http://www.speedtest.net/result/3474741266.png 19:36 Calinou Map Tools update is out 19:36 Calinou markveidemanis, that's faster than me ;) 19:36 markveidemanis but Grade F... 19:36 Calinou “99d9996” is the git commit… so many 9 19:40 markveidemanis I tested again 19:40 markveidemanis http://www.speedtest.net/result/1329801917.png 19:41 Calinou heh 19:41 Calinou ISP is not the same :) 19:41 Calinou I got you :) 19:41 * markveidemanis starts photoshop :P 19:42 Exio4 think it tis way: you're over the argentinian average 19:42 Exio4 this* 19:42 Calinou not Photoshop! 19:44 BlockMen Jordach, prost! ;) 19:49 Calinou you can use a Python thing 19:49 markveidemanis Upload is a piece of shit 19:49 Calinou but, the problem of Speedtest is that it's all technical speeds, not actual speeds 19:49 Calinou some ISPs “optimize” for speedtest… not very legit 19:49 markveidemanis m... 19:49 Calinou http://testdebit.info (French) is a good place to download big files to test your speed 19:49 markveidemanis I want that neat "..." 19:50 Calinou Shift + Alt Gr + , 19:50 Calinou I use the “French - alternate” layout 19:50 Calinou here (in Droid Sans), ... looks the same as …, but the former is 3 characters while the latter is only 1 character. 20:02 zsoltisawesome_ ugh 20:03 zsoltisawesome_ i wish I would ping timeout 20:07 blaise lol 20:07 zsoltisawesome_ what lol 20:07 blaise this lol 20:07 zsoltisawesome_ FU! 20:07 zsoltisawesome_ i hate my anti-SSL firewall 20:08 * blaise attacks zsoltisawesome with massive rubber chickens, cows, and sheep 20:08 zsoltisawesome_ ACK 20:08 blaise why the hell did you configure your firewall to filter and block ssl traffic?! 20:09 blaise and, wtf! 20:09 zsoltisawesome_ i didn't 20:09 zsoltisawesome_ my father did 20:09 zsoltisawesome_ WHAT THE HELL 20:09 blaise then tunnel with something else? 20:09 blaise tor, vpn, set up a dmz 20:09 zsoltisawesome_ pidgin won't understand that I want to comment to XMPP unsecured! 20:09 blaise abandon the network entirely and start your own? 20:11 zsoltisawesome_ grr 20:12 zsoltisawesome_ hi 20:14 * zsoltisawesome_ sighs 20:14 Taoki Are armor groups mob only, or does the same field apply to both entities and players? 20:15 zsoltisawesome_ >:o 20:16 Jordach Taoki, both 20:16 Taoki thanks 20:18 Calinou added Information Stick to Carbone: type /info, you get a stick, click a node, you get its description, technical name and texture of the pointed face. 20:21 Taoki I'm working on my mod of PilzAdam's SimpleMobs, which will work by defining creatures that both players and mobs will play as. Players will start as ghosts, and must find and possess a mob to assume a physical form and have an inventory / etc 20:22 Taoki It's intended for a game I'll be making, but I'm first releasing it as a minetest_game mod 20:23 zsoltisawesome_ what does this mean? "DNSBL blocked (85.93.218.204" 20:23 CraigyDavi !server Craig 20:23 MinetestBot CraigyDavi: Craig's Survival Server | craigd.24tails.com | Clients: 16/30, 19 | Version: 0.4.9-dev | ping: 0.071 20:24 sfan5 zsoltisawesome: that that IP was blocked because of an entry in the DNSBL list 20:24 zsoltisawesome_ hmm 20:24 zsoltisawesome_ what the hell 20:25 zsoltisawesome_ not even trying to connect through Tor.. 20:25 zsoltisawesome_ unless 20:26 Amaz_ Taoki, that sounds awesome! I can't wait to till it's released! 20:26 Taoki Amaz_: Glad you like the idea. Sadly it won't be perfect, as there are still some limitations. But more or less it will work :) 20:27 zsoltisawesome_ SAD! :( 20:27 zsoltisawesome_ such Tor 20:27 zsoltisawesome_ many annoying 20:28 Amaz_ Taoki, Few things in life are perfect. Anyway, I like the concept of it. (And as long as it is playable, I don't really care about the quality!) 20:28 PilzAdam Taoki, https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L204 20:28 Taoki It's intended to be. Though if you choose to possess a mouse, you of corse won't have crafting and just 1 or 2 inventory slots :) Possess a sand monster however, you'll have abilities similar to players 20:28 Taoki Players will also become mobs. Being one will give the same functionality 20:29 Taoki PilzAdam: Ah, good to know. Might help in making mobs emit multiple types of a random sound 20:29 Taoki thanks 20:30 zsoltisawesome_ everyone is haaving a jolly good time while I have to sit and fix moonrealm... 20:31 Taoki But yeah. The idea is, there will no longer be "players and mobs", or "friendly or hostile mobs toward players". You simply define species with various properties. Those species are played as either mobs or players. There will be alliances between them two, and each player can choose any it wants. 20:31 Amaz_ Awesome! I can't wait... 20:32 Amaz_ That could be good for the Lord of the Rings sub-game. As a variant... 20:32 Taoki Might take a bit. But I finished defining the ghost system at least 20:33 Taoki http://i57.tinypic.com/117qr6a.png How a view from the astral realm looks like 20:33 Amaz_ That is cool! 20:33 Taoki That's what you see until you find a mob that lets you into its body. There will be a probability for that. Whenever you die, you also revert to a ghost like that 20:34 Taoki ^^ 20:34 Amaz_ Can you die when you are a ghost? 20:34 Taoki Yeah. If you die as a ghost you don't lose anything, except that you'll be teleported back at spawn 20:34 Calinou “That's what you see until you find a mob that lets you into its body.”... uhm... 20:35 Calinou Taoki, as for the purple fog, did you use C++, or is there a way to change fog colour in Lua? 20:35 Taoki I tried to make ghosts invincible. But that was hard... both because making individual players invincible isn't working well with the current lua api, and ghosts can still do damage with hand 20:35 Calinou you can give 20 HP every so often 20:35 Taoki Calinou: Yeah, that slipped past me haha :P And the Lua function to set sky 20:35 Calinou doesn't prevent kill blocks or big falls killing you 20:35 Calinou but prevents lava, drowning and medium falls from doing so 20:36 Taoki For now I'm keeping dying as a ghost, feels better 20:36 Taoki For some reason, the concept in Soul Reaver keeps comming to mind. I played that years ago... loved how you would switch between astran and physical 20:37 Taoki **astral 20:37 Taoki So it's gonna be somewhat similar here 20:37 Amaz_ Okay. 20:38 zsoltisawesome_ this is so annoying 20:38 zsoltisawesome_ #sslrage 20:39 sfan5 tls* 20:39 zsoltisawesome_ you sure? 20:39 zsoltisawesome_ fatal: unable to access 'https://github.com/ManOfMinetest24/moontest.git/': Unkn 20:39 zsoltisawesome_ own SSL protocol error in connection to github.com:443 20:39 zsoltisawesome_ my firewall blocked it 20:39 sfan5 yet it's TLS 20:39 sfan5 look it up 20:40 zsoltisawesome_ and i dont know how to tell git to run through a SOCKS proxy... 20:40 zsoltisawesome_ if it even can 20:41 sfan5 you can 20:41 sfan5 try tsocks 20:42 zsoltisawesome_ oh goody more stuff to download 20:42 zsoltisawesome_ is it available for Windows? 20:42 sfan5 dunno 20:42 sfan5 google 20:42 sfan5 *good night* 20:43 CraigyDavi Hmmm. Are there any known causes for "Minetest main core application has stopped working" when running a server? There is nothing in debug 20:43 Jordach CraigyDavi, usually access violations 20:44 Jordach (and sometimes depending on hardware, Lua bugs) 20:44 CraigyDavi Hmm so what causes access voilations? 20:45 sfan5 CraigyDavi: everything can cause them 20:46 zsoltisawesome_ even adding 2+2 can cause them 20:46 zsoltisawesome_ :P 20:46 CraigyDavi Hmmkay. I have never experienced this before. Only when i updated server to a recent dev did this start happening 20:46 zsoltisawesome_ CraigyDavi: are you running Windows? 20:47 CraigyDavi Yes 20:47 zsoltisawesome_ hmm 20:47 zsoltisawesome_ i had it happen even on the stable... 20:48 CraigyDavi Arggg it keeps happening 20:48 zsoltisawesome_ it seems that doing anything in quick sussetion puts it off 20:49 zsoltisawesome_ protip: don't use latest builds 20:50 asie hi 20:50 asie I am considering moving to modding for Minetest because, to be honest, the Minecraft modding scene is rapidly deteriorating 20:50 asie also it's nice to see familiar faces here. hi AndrewPH! 20:50 AndrewPH hi 20:50 CraigyDavi Is there any chance it could be caused by a player too far deep underground 20:50 AndrewPH I think I played this once maybe 20:50 CraigyDavi A wise choice, asie :) 20:50 AndrewPH I just watch because it's really cool 20:50 asie CraigyDavi: well, it was minetest vs. terasology 20:51 asie if you want to see my minecraft work... http://mc.shinonome.ch/ 20:51 Amaz_ Terasology looks great, but lags dreadfully for me... 20:53 asie CraigyDavi: sadly, the minetest problem for me is that the API is too limited due to design issues 20:53 asie most of my mods tended to do things thought to be impossible in minecraft by clever internal abuse 20:54 asie such as EnderNet (inter-server item transmission) or Computronics (streaming audio in a special format to client) 20:54 zsoltisawesome_ where do you spawn when you dont have a static spawn? 20:56 CraigyDavi zsoltisawesome_, A random place near 0,0,0 20:56 CraigyDavi *i think* 20:57 zsoltisawesome_ hmm 20:57 Calinou Creative inventory now has more items; faster digging in creative mode; tell the name of the players who died and change message syntax slightly; burn items in fire and igniters; rats can now spawn on cacti. 20:57 zsoltisawesome_ PilzAdam: ^ 20:58 Calinou hi asie 20:58 zsoltisawesome_ john_minetest! 20:59 Calinou http://mc.shinonome.ch/doku.php?id=wiki:ponysocks → this would interest Taoki 20:59 Taoki Aaaah <3 20:59 Taoki Yes, indeed 20:59 Taoki Very nice. That needed to happen :) 21:00 Calinou asie, you seem to have pretty insane API needs :P 21:00 asie Calinou: Computronics. 21:00 asie A mod that added tape drives that streamed music to Minecraft 21:00 asie That would require direct OpenAL and network protocol access 21:00 zsoltisawesome_ well 21:00 Calinou that's probably way worse than mesecons in terms of complexity 21:01 Calinou there's little direct OS access, but you can use .so libraries 21:01 zsoltisawesome_ afaik you can stream web radio 21:01 Calinou (OS-dependant) 21:01 Calinou see the IRC mod 21:01 zsoltisawesome_ #orange 21:01 asie john_minetest: the lag of reencoding would get crazy 21:05 zsoltisawesome_ PilzAdam: where do you spawn when you dont have a static spawn? 21:06 PilzAdam zsoltisawesome_, CraigyDavi has already answered that question 21:06 PilzAdam there are other people to answer your questions except me 21:06 zsoltisawesome_ true 21:06 zsoltisawesome_ but you are an engine dev, you should know better 21:06 PilzAdam btw, "near" in his answer is something about +-500-ish 21:09 zsoltisawesome_ up and down, or x and z? 21:09 zsoltisawesome_ somebody please sacifice some time to test! https://github.com/ManOfMinetest24/moontest/ 21:10 asie anyway, i might look into working with minetest 21:12 asie i really want to make a computer mod for minetest 21:12 asie as it seems to be lacking a good one 21:12 asie and unlike the minecraft community, most people here seem to be actually competent 21:13 Calinou heh 21:14 Amaz_ Thanks. That seems a nice compliment. (Although, if you saw some of the mistakes I've made today, you might take it back!) 21:14 Calinou I stopped playing Minecraft in January 21:14 lordcirth asie, take a look at https://github.com/lordcirth/minetest-digipad 21:14 Calinou Mesecons microcontrollers might be a start? 21:14 Calinou or is this totally different? 21:14 Calinou (and luacontrollers) 21:14 asie Calinou: I will be reimplementing my own redstone system, likely 21:14 asie Wirium from a sandbox game i made 3-4 years ago 21:14 asie but I will try to keep mesecons compat 21:14 lordcirth asie, and the Luacontroller 21:15 lordcirth asie, why reimplement? if you need a new feature, talk with Jeija 21:15 Calinou ^ 21:15 asie lordcirth: different design mechanic? 21:15 Calinou Mesecons is nice ;) but can be slow 21:15 asie i don't exactly want a redstone clone 21:15 asie i want to fiddle with some new concepts 21:16 zsoltisawesome_ Calinou: does it use ABM 21:16 lordcirth asie, don't see how your wires could be that much different than other wires 21:16 lordcirth zsoltisawesome, not for wire traveling, no 21:16 zsoltisawesome_ what then 21:16 asie lordcirth: http://www.youtube.com/watch?v=E9b46iAKrL8 21:16 asie sure they can 21:16 Calinou many more things, it's a very complex mods 21:16 asie (this ran in multiplayer too, but at a slower speed) 21:16 Calinou probably dozens of thousands of lines of code? 21:16 Calinou night 21:17 asie lordcirth: if you look closely, this is very different from how redstone functions 21:18 lordcirth zsoltisawesome, when a block wants to power a wire, it executes that wire's function, which looks for others and trips them, etc 21:18 zsoltisawesome_ that seems uneffecient 21:18 zsoltisawesome_ imo ABM would work faster 21:18 lordcirth zsoltisawesome, no, ABM's can't run more than once a second 21:18 zsoltisawesome_ \better 21:19 asie anyway, AFK 21:19 lordcirth zsoltisawesome, it would take 1 second per block to propagate a signal. this method isn't too bad. 21:19 lordcirth zsoltisawesome, now perhaps you could change it to recheck it's connections once a second or two, and store, then when tripped it wouldn't have to look 21:20 zsoltisawesome_ the only annoying thing about Mesecons is those microcontrollers 21:21 lordcirth zsoltisawesome, you mean the luacontrollers, or the old microcontroller? 21:22 zsoltisawesome_ old microcontroller 21:22 zsoltisawesome_ it is a pain in the ass 21:24 * afk asie 21:24 ^atsign^ yay 21:27 LandFormD damn 21:27 LandFormD someone bought derp.de 21:28 asie so i looked at the OS X builds 21:28 asie "FreeType, cURL, gettext, LevelDB, LuaJIT, and hiredis." 21:28 asie i wonder why those in particular were mentioned 21:30 Amaz_ All of those do not need to be installed, and are just optional. 21:31 Amaz_ Installed isn't the right word... Minetest doesn't need those to function would be better. 21:32 asie Amaz_: Can mods interface with them? 21:32 asie Especially LuaJIT makes me curious 21:32 lordcirth zsoltisawesome, well, that's why he made the luacontroller 21:33 lordcirth asie, LuaJIT is an optional, replacement lua Just-In-Time compiler that makes lua run faster. 21:33 asie i know what LuaJIT is 21:33 asie but I am talking from the perspective of the mod developer 21:33 asie LuaJIT includes a really good API for interfacing with C libraries should that need ever come 21:33 Amaz_ asie, I'm no expert, but LuaJIT makes mods function faster, LevelDB and hiredis are alternative backends for storing the map. 21:34 asie that's the /other/ benefit for LuaJIT 21:34 asie it lets you talk to C libraries very easily 21:34 asie if you're a mod 21:34 Amaz_ I don't know if that works in minetest... I haven't seen any mods utilising it... 21:34 lordcirth asie, maybe, but for most purposes the mod dev doesn't need to know whether it's luaJIT or not 21:35 asie indeed 21:35 PilzAdam asie, you shouldn't rely on LuaJIT being available 21:35 asie PilzAdam: I know, I know; it's just brainstorming 21:35 PilzAdam you can use C libraries in pure Lua too, see the irc mod 21:39 asie right 21:40 asie i'm trying to discern exactly what i can and can't do with minetest 21:40 asie in order to make certain decisions 21:40 lordcirth asie, did you look at the link I sent you? It has a terminal / console block. 21:40 asie yes 21:41 asie it is inspiring 21:42 asie i'm really liking what i'm seeing 21:42 asie and i think i will mod for minetest after all 21:42 asie ShadowNinja: your fault 21:43 ShadowNinja asie: Huh? Hi. 21:43 lordcirth asie, good for you. Just make sure you check for duplicates first :) 21:43 asie i'm a minecraft modder 21:43 asie lordcirth: duplicates are perfectly fine 21:43 asie and even desirable 21:43 asie competition is healthy 21:43 lordcirth asie, if yours is better, sure. 21:43 asie better *or* different 21:44 lordcirth well if it's enough different to be useful, then it's not a duplicate 21:45 asie is there any block logging mod yet? 21:45 asie as in, logging block changes on a map 21:46 Amaz_ Not that I know of... 21:46 FreeFull Heya asie 21:47 LandFormD http://www.zsolt.ninja 21:47 asie another thing is the computer mod itself but that will take a while 21:48 Amaz_ LandFormD: This webpage is not available. 21:48 LandFormD ya, i havent bought it yet 21:48 LandFormD it is freaking 21 bucks 21:48 Amaz_ Ah. That's a lot. 21:48 LandFormD for ! year 21:49 LandFormD 1 21:49 Amaz_ What! That is mad! 21:49 * Amaz_ is glad that blogger does free domains. 21:49 LandFormD me too 21:50 LandFormD Amaz_: http://dot.tk 21:51 Amaz_ That looks good... 21:51 LandFormD lol 21:51 LandFormD thats funny 21:51 LandFormD they have a .wtf TLD 21:51 LandFormD XD 21:52 Amaz_ Goodnight! 21:55 LandFormD :'X 22:07 ShadowNinja ~tell asie There is no "block logging" mod because that is a built-in feature. It's called rollback and records inventory actions too. Also, we call 1x1 cubes "nodes" in Minetest. "Blocks" are 16x16 sections, "chunks" are 80x80 sections, and "sectors" (not really used anymore) are 65000x16x65000 sections. 22:07 ShadowBot ShadowNinja: O.K. 22:08 Enke Never heard of "sectors" before. 22:09 ShadowNinja Enke: Minetest used to store the map in multiple files that would each store a sector. MineCraft still uses this fragmented aproach. 22:09 Enke Sounds slow-ish... 22:09 ShadowNinja Nowadays sectors arent used much. 22:10 ShadowNinja MC stores 4 sectors per file in in's Anvil format. It's sectors are much smaller though. 22:10 ShadowNinja it's* 22:10 Enke Huh. 22:11 ShadowNinja They call them chunks though, I think. 22:11 ShadowNinja They're divided in half and then into 16x16x16 sections. 22:11 Enke I remember hearing something about MC's chunks, but I never did any real research into it. 22:13 Exio4 not worth it, true 22:29 Taoki Is it possible for a mod to disable a file in minetest_game? Something opposite to do_file... like undo_file or something 22:30 FreeFull I think making a custom game is the easiest way 22:31 FreeFull Maybe it is possible though 22:34 lordcirth Taoki, do_file just runs the lua script, you can't "unrun" a script. but you could override what it does. 22:35 Taoki Problem is player.lua will interfere with my new creatures mod. So it would have been nice if the mod was able to disable it 22:35 Taoki Typically the animations will 22:35 Taoki set_animation stuff 23:01 floriel hi there 23:01 ShadowNinja Taoki: You can only override what it does. Eg, set the animations back to what you want. 23:01 ShadowNinja Hello floriel. 23:02 Taoki ShadowNinja: player.lua in minetest_game sends a set_animation whenever a new set of keys is pressed. Likely conflicts with any other mod that does that 23:02 Taoki Should have been a way to disable it really. I might suggest that 23:03 floriel I'm searching the dev-wiki for a way to get all items of a group (e.g. group:wood) but can't find how to do it 23:03 floriel does anybody know how to do it? 23:03 ShadowNinja floriel: See how unified_inventory does it. You have to inerate through all items and check their groups. 23:03 ShadowNinja iterate* 23:04 floriel thanks 23:07 zsoltisawesome_ Hi! 23:07 zsoltisawesome_ Yay! ChatZilla works! 23:10 zsoltisawesome_ i did not know there was WHOWAS XD