Time Nick Message 00:00 lordcirth VanessaE, I don't remember it taking that long before? 00:00 VanessaE it depends on randomness 00:01 lordcirth Also, anyone else think that technic's switching station is way to expensive? 00:01 lordcirth too* 00:01 VanessaE grass is grown by an abm 00:01 VanessaE it might take a couple of hours for the dirt->grass abm to hit a particular node. 00:02 lordcirth VanessaE, yeah I know, I just put down a few more dirt blocks to better my chances. 00:02 Megaf_ Hi everyone 00:06 Megaf_ ShadowNinja: Can you put your bot on #Minetest-Br please? 00:16 paramat hmmmm, small spherical planet made with flexrealm mod http://i.imgur.com/waYdoz3.png 00:18 VanessaE neat 00:20 lordcirth paramat, that's pretty cool. 00:23 Megaf_ It would be cool if was possible to make a cube planet 00:24 Megaf_ where you could walk on all 6 sides 00:26 paramat i would like 6 directions of gravity, but i think that would be a big rewrite of the engine 00:26 bulletrulz129 lol 00:35 lordcirth paramat, well, I know you can already set per-player physics, for jetpacks and such. but yeah, making everything fall the right way would be really hard 00:47 bulletrulz129 disconnect your mind 00:47 bulletrulz129 YOU WONT YOU WONT REMEMBER 00:48 Sockbat VanessaE, do I need to rename your homedecor mod folder to something specific? 00:48 bulletrulz129 All attention to the countdown 00:48 bulletrulz129 Time slips through an hourglass 00:48 bulletrulz129 It seems to be such a perfect ending 00:49 Sockbat Or can I just extract it and then it's VanessaE-homedecor_modpack-75d684e ? 00:51 bulletrulz129 !g a skylit drive 00:51 MinetestBot bulletrulz129: http://en.wikipedia.org/wiki/A_Skylit_Drive 01:02 VanessaE Sockbat: modpacks don't have name restrictions, but just call it "homedecor-modpack" or something 01:03 VanessaE you don't *have* to rename it though 01:03 Sockbat Cool, thanks VanessaE. Sorry for asking so many questions. 01:03 VanessaE no worries 01:12 Sockbat How can I get rid of the fresh bones on the map, please? 01:12 lordcirth Is there any way to change the number of blocks that the engine keeps active? I have lots of RAM, and I don't like it when stuff stops working because I'm not there... 01:12 lordcirth Sockbat, take the items out first. rightclick like a chest 01:14 Sockbat Oh, lordcirth, I have like hundreds of bones lying around. I thought more of a server command... 01:14 VanessaE uninstall the bones mod and use worldedit to nuke them :P 01:15 Sockbat :) That tells me I should have a look at worldedit... Thanks 01:15 lordcirth Sockbat, you can use worldedit with //replace bones:bones (or whatever) air 01:16 lordcirth But yeah, you might want to disable bones for the future too 01:16 Sockbat Oh cool. That sounds useful. thanks 01:23 Hirato there really should be a generic easily accessible command for admins to nuke all 'unknown' thingies :P 01:26 Megaf zsoltisawesome: indeed, meg.af woulf be pretty cool 02:14 hoodedice !up 98.166.161.125 30000 02:14 MinetestBot 98.166.161.125:30000 seems to be down 02:14 hoodedice =( 03:51 lordcirth grr I just spent hours playtesting "latest" git pull of technic_game, only to find out it was my fork from 2012. :( 05:59 hmmmm https://31.media.tumblr.com/9dd6b3bed2ac8224e48338ba4d23a417/tumblr_n40ppzpmst1tods0bo1_400.gif 06:12 blaise hmmmm: you're retarded.. 06:13 blaise so uhrm, if minetest-0.4.9 is the latest stable, what's the latest unstable? 06:13 blaise lordcirth: that's awesome.. 06:14 hmmmm oh, thanks.. 06:18 blaise hmmmm: I say that becuase of that gif you posted.. why are you trying to eat cereal with a hair clip in your mouth? 06:20 hmmmm whaat... why is that me 07:26 Krock Hello World! 07:32 Krock None greets :( /me = sad 08:41 whiskers75 hi khonkhortisan 08:41 whiskers75 Krock, I mean :) 09:12 CraigyDavi Morning all 09:13 Krock moin 09:13 Mark_Veidemanis Morning 09:16 Mikerhinos o/ 09:22 Mark_Veidemanis Can I be unbanned now? 09:26 Calinou hi 09:28 Krock hi 09:29 CraigyDavi hi 09:30 Mark_Veidemanis Hi 09:39 Mark_Veidemanis sfan5, ^^^^^^^ 09:39 Mark_Veidemanis len(count("^")) == lines.up() 09:43 Calinou Carbone now has /hp command to set a player's health 09:50 CraigyDavi What station? 09:58 Calinou added modified item_drop mod, new throwing sound 09:58 sfan5 Mark_Veidemanis: why are you highlighting me for no reason and why are you not banned? 09:59 Mark_Veidemanis Can I be unbanned? 09:59 sfan5 yes, I even thought about that in the morning 09:59 sfan5 !op 09:59 sfan5 !deop 09:59 Mark_Veidemanis Thank you 10:00 markveidemanis That's to stay, right? 10:00 sfan5 !unignore markveidemanis 10:00 MinetestBot sfan5: 'markveidemanis' removed from ignore list. 10:00 sfan5 if you don't do any stuff that can get you banned again, yes 10:00 markveidemanis Okay, thanks 10:00 sfan5 <3 MinetestBot 10:00 MinetestBot <3 sfan5 10:00 markveidemanis So is the bug fixed? 10:02 sfan5 no 10:02 sfan5 I am not planning to fix it 10:02 sfan5 I do however plan to !ignore people exploiting it 10:03 markveidemanis How about match !c ****... 10:03 markveidemanis Then ignore 10:03 markveidemanis automatically 10:05 sfan5 uhh 10:05 sfan5 I can achieve the same with 999**999 or 9**9**9**9 or (99**i**99 for i in range(100)) 10:07 markveidemanis What was the bug then? 10:15 sfan5 out of memory error 10:16 Calinou added 3D armor, wieldview and shields to Carbone 10:16 Calinou mobs have even more health 10:16 Calinou to compensate :p 10:19 Mikerhinos Minetest LOTR is pretty cool, just tried it 10:22 Calinou john_minetest, the problem is mod developers need to update mods by hand 10:27 crazyR does anyone else here use the newsmod? 10:27 PilzAdam Hello everyone! 10:28 PenguinDad hey PilzAdam 10:28 crazyR hi PilzAdam 10:28 Calinou john_minetest, then the game can't download it 10:28 Calinou only direct .zip can be 10:28 Calinou bye 10:28 Mikerhinos o/ 10:28 PenguinDad crazyR: I don't even know that mod 10:29 crazyR i shows a formspec upon player login with text from a file saced in the world folder named newx.txt etc 10:29 crazyR *news.txt 10:30 CraigyDavi crazyR, Yes 10:30 crazyR i only use it for showing the rules. but i dont like it as it doesnt work correctly for players with smaller screens. if iused a image im place of it would the formspec auto size the image? 10:32 CraigyDavi I know, I'm not sure how formspecs resize. It seems that text base ones do no resize and its impossible to scroll using mobile. 10:32 CraigyDavi I'd give it a try, but I'm not sure it will fix the problem. 10:32 crazyR yeah i noticed, ive never been able to scroll on pc with it neither, 10:33 crazyR talso if we can use and image we could put server logo on ect and colours would be better :/ 10:33 crazyR haha im so use to pressing T beofre typing messages... thats bad 10:34 CraigyDavi You use the arrow keys to scroll. 10:34 crazyR ahh didnt know, still new players wouldnt know that, hell i didnt know that till now lol 10:34 CraigyDavi King Athurs land uses a very nice formspec upon player join, just as you said. unfortunatly the code it not avalible anywhere :( 10:38 crazyR hmm intresting il test in locally now 10:39 CraigyDavi Looks good 10:39 crazyR thats awsome 10:41 CraigyDavi Wow. That's very cool 10:41 crazyR for me id need to remove the flying motion from it, or atleast make it so that when you come out of it your spawned into that last position you left or a start point etc 10:43 CraigyDavi Seems to resize quite well: http://i.imgur.com/QrzbzLc.png 10:43 CraigyDavi Yeah I'm goignt o remove the camera function, move the stuff around a bit too. 10:45 crazyR to get the spawning think right its fairly simple 10:46 crazyR titlescreen.show_title = function(player) <-- grab the player pos in that function save it in the meta. then on this funtion titlescreen.hide_title = function(player) <--- spawn player to the location we saved in the meta 10:55 rdococ Whenever I load a world, many of the faces of every node won't load, aka I only see one face of every node, and every other face is transparent 10:55 rdococ This has happened to any world no matter what since I downloaded the meshnode mod. 10:55 markveidemanis Screenshot? 10:56 markveidemanis meshnode 10:56 rdococ Let me get a screenshot. 10:57 * markveidemanis looks forward to this 10:58 CraigyDavi crazyR, I've started editing now, I'm going to make it dissapear after a few seconds otherwise mobile users will not be able to get rid of it. 10:59 markveidemanis ~seen Rhy5 10:59 ShadowBot markveidemanis: I saw Rhy5 in #minetest 5 days, 1 hour, 55 minutes, and 22 seconds ago saying "What." 10:59 markveidemanis ~seen Rhys 10:59 ShadowBot markveidemanis: I haven't seen Rhys in #minetest. 11:00 zsoltisawesome Hi 11:01 markveidemanis Hi Zsolt!! 11:01 * GhostDoge headdesks 11:04 CraigyDavi Hmm anyone know how I could get a player to freeze at the position where they are? 11:04 GhostDoge CraigyDavi: https://bitbucket.org/PenguinDad/freeze 11:04 markveidemanis haha 11:05 CraigyDavi GhostDoge, Thanks a lot! 11:06 rdococ I can't get a screenshot because the stupid file uploading sites are optimized for badass huge home cinema computers. 11:06 rdococ What the holy cows is wrong with this generation. 11:08 CraigyDavi You can't upload a screenshot to any site? 11:09 rdococ NO 11:09 GhostDoge I can barely upload things due to my crappy internet connection 11:09 rdococ No. 11:09 crazyR is it not time minetest cad some mobile specific api functions, like onthe back button etc? 11:09 rdococ My caps lock just locked for a split second. 11:10 rdococ What happened was I loaded the meshnode mod, created a world with the mod installed and went on the world. 11:10 rdococ Then everything was different. The world wasn't rendered properly. 11:10 rdococ And ever since, even without the mod, the world hasn't rendered properly unless I use krock's flatgen mod. 11:11 GhostDoge what do you mean with rendered? 11:14 rdococ You know what I mean, because if you didn't you probably couldn't be here. 11:16 markveidemanis is "${text}" fixed yet? 11:17 Krock how is this mod called, where you can join multiple channels in the chat? 11:18 Krock or...define in which 11:25 phantombeta Can I post a screenshot of Minecraft dying here? 11:25 GhostDoge you can but you don't have to :p 11:26 phantombeta http://imgur.com/v8ZJemN,H2jxlfP *insert swearing here* 11:28 GhostDoge nice pictures phantombeta 11:28 phantombeta I'm still trying to understand why Minecraft is doing that. 11:29 phantombeta After some seconds it just dies. 11:29 markveidemanis ~logger seenany Rhy5 11:29 ShadowBot markveidemanis: I saw Rhy5 in #minetest 5 days, 2 hours, 21 minutes, and 57 seconds ago quiting (Quit: Page closed) 11:31 GhostDoge !seen PenguinDad 11:31 MinetestBot GhostDoge: penguindad was last seen at 2014-04-26 10:28:59 UTC on #minetest 11:56 CraigyDavi This should set the player to freeze at their position right? player:set_attach(player:getpos()) 11:56 CraigyDavi It says "bad argument #1 to 'set_attach' (userdata expected, got table)" 11:58 MinetestBot john_minetest: zeg9 was last seen at 2014-04-23 16:09:37 UTC on #minetest 12:03 markveidemanis john_minetest, use ~seen Zeg9 12:04 markveidemanis that'll tell you the right thing regardless of time zone 12:05 markveidemanis ~seen Zeg9 12:05 ShadowBot markveidemanis: I saw Zeg9 in #minetest 6 weeks, 5 days, 22 hours, 53 minutes, and 47 seconds ago saying "Hello" 12:05 markveidemanis ~logger seenany Zeg9 12:05 ShadowBot markveidemanis: I saw Zeg9 in #minetest 2 days, 15 hours, 32 minutes, and 27 seconds ago quiting (Quit: Leaving) 12:06 markveidemanis WOah 12:06 markveidemanis Silent type 12:06 markveidemanis ShadowNinja, and 27 seconds ago quiting 12:07 markveidemanis Quitting 12:09 GhostDoge CraigyDavi: you have to attach the player to an entity at the players position 12:10 CraigyDavi Hmm how would I go about doing that> 12:10 CraigyDavi *? 12:18 CraigyDavi GhostDoge, Is there any examples of that anywhere? 12:19 GhostDoge maybe I should add comments to my code :/ 12:20 Hirato_ much code, such comment, wow 12:21 * Krock likes some of James Last's compositions 12:23 GhostDoge very understanding, much happy, wow 12:26 crazyR craig il il gist how i plan to do it, really simple 12:27 Jordach celeron55, +1 for that roadmap 12:28 CraigyDavi crazyR, I've done pretty much everything. Just need to find out how to attach a player to an entity and the position of the player 12:28 crazyR thats the bit il show you 12:29 CraigyDavi Ok 12:30 GhostDoge CraigyDavi: look at the init.lua in the repo again 12:31 CraigyDavi Which repo? 12:31 GhostDoge this one https://bitbucket.org/PenguinDad/freeze 12:33 CraigyDavi I tried that, there were some errors with the entity, it failed to run. 12:33 GhostDoge what was the error? 12:34 CraigyDavi Can't remember now. Ill try again. 12:34 GhostDoge make sure you store the entity somewhere 12:34 markveidemanis 18<CraigyDavi> It says "bad argument #1 to 'set_attach' (userdata expected, got table)" 12:35 CraigyDavi Ah yes that was the bug 12:35 GhostDoge this can't even work "player:set_attach(player:getpos())" 12:36 CraigyDavi Oh 12:36 celeron55 04:15:08 < lordcirth> Is there any way to change the number of blocks that the engine keeps active? I have lots of RAM, and I don't like it when stuff stops working because I'm not there... 12:36 celeron55 why didn't anyone answer to this? 12:36 celeron55 you surely know the answer 12:37 GhostDoge because player:getpos() returns something fully unrelateded to player:set_attach 12:37 GhostDoge and player:set_attach doesn't get the entity as argument 12:39 crazyR Craig heres the gist. dont quote me on it working first time as i havent tested it, but the theory of it is there, and ive used similar in other projects 12:39 crazyR https://gist.github.com/crazyR14/12064f585193528103a2 12:39 GhostDoge by that I mean player:set_attach needs the entity as first argument 12:40 crazyR might want to unset the meta afterwards too 12:41 celeron55 lordcirth: there is a setting called "active_block_range" 12:41 CraigyDavi crazyR, That sets the player to 0,0,0? 12:42 crazyR no it doesnt it give you a place to store the payer data 12:42 crazyR read it carefully 12:43 GhostDoge lol this looks a bit like metadata abuse 12:43 crazyR lol it is, but unless somehas a new function we can use its the best way as far as im aware 12:44 crazyR the only other way. is storing it in a table, i think... but not sure 12:45 GhostDoge but you have to make sure the node at 0,0,0 exists 12:45 crazyR tahh 12:45 crazyR so thats a prblem then 12:46 crazyR so then the other option would be to store in a table? 12:46 CraigyDavi error: 'end' expected (to close 'function' at line 10) near '' 12:46 CraigyDavi another: init.lua:32: function arguments expected near ')' 12:47 crazyR hold on im gunna check about doing it witha table. can you up your fork on github so i can fork it 12:47 PenguinDad a table would be better way 12:48 PenguinDad + a 12:54 crazyR craig this gist is with a table, PenguinDad can you just check it too make sure i got it right 12:54 crazyR https://gist.github.com/crazyR14/79d68abf5f3ca56f7ce4 12:56 CraigyDavi Okay 12:56 CraigyDavi here is my code at the moment anyway: https://gist.github.com/CraigyDavi/e731b8e3ee2a885f87da 12:57 PenguinDad "local player_old_pos = meta:get_string(titlescreen.playerpos[playername])" the table isn't metadata 12:58 CraigyDavi Where it teleports you to is at the top. Should not be that hard to change. 12:59 crazyR sorry forgot to remove that bit 12:59 kaeza mornings 12:59 CraigyDavi hi kaeza 13:01 CraigyDavi crazyR, So I just add those lines in the appropiate place here: https://gist.github.com/CraigyDavi/e731b8e3ee2a885f87da ? 13:01 crazyR 1 min im gunna edit your file to include them :) i made a slight mistake in the last post 13:01 CraigyDavi I'm still using the camera as the entity. 13:02 CraigyDavi Ok good. 13:03 markveidemanis Would be nice to spawn a large entity around the froxen player 13:03 markveidemanis 1)people know he's frozen 13:03 markveidemanis 2)Can't punch him 13:04 markveidemanis Wait 13:04 markveidemanis What is it your'e doing lol? 13:05 crazyR try that craig: https://gist.github.com/crazyR14/80b1402aaeb8695a16ec 13:05 CraigyDavi You can easily set is so that the player cannot be punched. And you can also do a message to all instead such as "Player freezed player for being stupid" 13:05 CraigyDavi Okay ill try it 13:07 CraigyDavi crazyR, \mods\titlescreen\init.lua:18: function arguments expected near 'titlescreen' 13:08 crazyR hmm let me run it locally. brb 13:08 PenguinDad crazyR: it's player:getpos() 13:08 PenguinDad not player:getpos 13:08 crazyR ahh 13:08 crazyR typo 13:10 CraigyDavi Ok done that. It still teleports in the air in the fixed position. And then using the keyboard to exit out of it brings an error. 13:10 PenguinDad and the server is spammed with entities after a bit of time 13:10 CraigyDavi Maybe remove the old code from getting the players position. 13:11 CraigyDavi PenguinDad, This line should remove them...i think...https://gist.github.com/CraigyDavi/e731b8e3ee2a885f87da#file-titlescreen-lua-L71 13:11 PenguinDad didn't saw that 13:11 markveidemanis making mods is hard 13:12 CraigyDavi crazyR, maybe just remove all the old positioning code including the stuff at the top. 13:13 markveidemanis .znc loadmod raw 13:14 markveidemanis oops sorry 13:14 PenguinDad eew the titlescreen.path thing is ugly 13:14 celeron55 would someone use a mod that would make large buildings sink into dirt? 13:15 crazyR you mean like narual disasters 13:15 crazyR * like a 13:16 markveidemanis celeron55, I can imagine that being awesome on some old servers like gameboom, with lots of long forgotten players 13:16 markveidemanis Also spawn protection 13:16 celeron55 no 13:16 celeron55 i mean that it would force people to build buildings on actual foundations 13:16 markveidemanis oh 13:16 celeron55 it always seems odd that you build castles on grass 13:16 crazyR hmm makes sence 13:16 markveidemanis That's true 13:16 markveidemanis But one layer of stone isn't gonna do it 13:17 markveidemanis Ultimately how do you know where the house ends and where the foundations start? 13:17 crazyR a layer of gravel mthe cobble, then stone ? 13:17 markveidemanis Because There's gotta be dirt somewhere below 13:18 celeron55 i'm not sure about the details, but i guess it could be made to work reasonably 13:18 markveidemanis I think that'd be usefu 13:18 markveidemanis *+l 13:18 crazyR thmm true, mayne a new node called foundation? that has to have a cirtain layer of stone or pther node on top of it? 13:18 crazyR *maybe 13:22 CraigyDavi crazyR, I've fixed it! 13:22 CraigyDavi Lemme just make a new gist 13:22 crazyR lol was just about to say i was geting rif othe flying feel etc lol 13:24 lordcirth celeron55, Thanks! 13:24 lordcirth celeron55, so I just set active_block_range in config file? 13:25 markveidemanis yep 13:25 lordcirth There is no default value in the config file, what's a sane number? 13:30 Megaf Hi PilzAdam, morning kaeza 13:30 Megaf Hello everyone 13:31 lordcirth Megaf, Hi 13:31 CraigyDavi crazyR, What do you think would be a goo new name for the mod? "serverjoin" "serverinfo" "joininfo"? 13:31 CraigyDavi Hi Megaf. 13:32 CraigyDavi Grrr why does my client keep doing that -.- 13:32 lordcirth What does "active_object_send_range_blocks" do? description says "send objects in this block range"? 13:33 crazyR joinalerts ? welcomeinfo ? not sure 13:33 CraigyDavi I think welcomeinfo sounds good. 13:34 CraigyDavi lordcirth, the amount of blocks in a radius from the player which are active. For example you need to be in the active block range for furnaces to work *i think* 13:34 CraigyDavi I'll set it as welcomeinfo I think. 13:34 lordcirth CraigyDavi, I think that's active_block_range, since the comment says "run ABMs in this range only" 13:35 lordcirth And furnaces, etc use abms 13:35 CraigyDavi Ah yes. I got muddled up. It would be nice if the descriptions in minetest.config would be more easy to understand. 13:36 PenguinDad lordcirth: "from how far client knows about objects" 13:37 lordcirth PenguinDad, objects like entities? or all blocks? 13:37 CraigyDavi crazyR, if you want it to work with mobile clients it needs to be changed so that the welcome message dissapears without having to press buttons. Either using a time or a /clear command or something 13:37 lordcirth Well, clearly not all blocks, since I can see way more than 3 blocks 13:38 PenguinDad objects == entities (at least it's this) 13:38 CraigyDavi It's like dropped objects or other entities. 13:38 crazyR do mobles have functionality for the esc key? 13:39 crazyR i would hope the back button of a phone is keyyed to the esc 13:39 CraigyDavi crazyR, Nope not at all thats why people sometimes get stuck in furnaces. Anyway this is a hud element and they cannot be cleared with the esc btton. 13:40 crazyR we could have keys it to the esc though but if that doesnt work its pointless lol 13:40 crazyR *keyed 13:41 CraigyDavi What about a specified time? 13:41 crazyR that could work but if they are on a slow connection, its going to be gone before there screen has loaded 13:43 PilzAdam post of the year: "Without laugh. I've tried and Minetest developers are incompetent. They do not understand how create comments. I fuck them." 13:44 CraigyDavi crazyR, Hmm your right. 13:44 CraigyDavi PilzAdam, lol where's that? 13:44 PilzAdam https://forum.minetest.net/viewtopic.php?p=139466#p139466 13:44 PenguinDad the titlescreen.path thing only works if the block is loaded 13:45 PenguinDad ^ crazyR CraigyDavi 13:45 rubenwardy Hi all! 13:45 rubenwardy "Implement Voxel Area Entities" is an awesome goal. 13:45 CraigyDavi PenguinDad, ive fixed it, just making a few finishing touches. 13:46 PenguinDad hey rubenwardy 13:47 CraigyDavi I have heard rumours that players using mobile clients will be dissalowed from joining when 0.4.10 comes out...is this true? 13:48 PenguinDad I've heard that there'll be an official android when 0.4.10 is released 13:48 sfan5 CraigyDavi: no 13:49 sfan5 I am currently not aware of any reliable way to detect mobile clients 13:49 CraigyDavi Except with your pull (minetest.get_system_info) or something like that 13:49 sfan5 no 13:49 CraigyDavi Would be quite usefull 13:50 CraigyDavi Oh 13:50 sfan5 mobile client do not send sysinfo 13:50 sfan5 (until they have been updated) 13:50 sfan5 +s 13:50 CraigyDavi Ah 13:51 CraigyDavi Well what about that setting in minetest.config which dissalows old clients, what about mobile clients woudl they be old too? 13:54 crazyR hows it going craig :) 13:54 sfan5 CraigyDavi: yes 13:54 sfan5 (until they update ofc) 13:54 sfan5 but that would reject any client below 0.4.10 13:55 CraigyDavi sfan5, Yeah I know. Thanks, hope that minetest.get_player_sysinfo() gets murged. 13:55 crazyR could we not find a mobile developer and have an official ish version so that specific mobile only methods could be developed :/ 13:55 CraigyDavi crazyR, Just a few tweaks to be done 13:55 sfan5 sapier and I have been working on a mobile version 13:56 sfan5 I dunno how sapiers version is going 13:56 sfan5 but I have not been able to find enough time and will to finish things 14:06 markveidemanis ~logger seenany zsoltisawesome 14:06 ShadowBot markveidemanis: I saw zsoltisawesome in #minetest 3 hours, 5 minutes, and 16 seconds ago saying "Hi" 14:06 Megaf !up minetest.megaf.info 30003 14:06 MinetestBot minetest.megaf.info:30003 is up (640ms) 14:06 Megaf so, whats its not showing up at server.minetest.net again? 14:07 Megaf I'm getting tired of this again 14:07 Jordach holy shit 14:07 Jordach being hungry does damage 14:10 markveidemanis Jordach, "I'm dying, let me message about it!" 14:10 Jordach and proller, you're arguments are invalid ;) 14:11 PenguinDad Jordach: that's too realistic for minetest 14:11 Jordach PenguinDad, i'm looking for a game that is the void between Realtest and MTG 14:13 Jordach PenguinDad, the advanced ores in BFD funnily enough require ingot moulds ;) 14:18 greenit hi, i have a quick question: am i able to create an infinite water-source? i already tried to fill 3x3 blocks with water until there was no flowing anymore, but it didn't work... 14:20 Jordach greenit, you can 14:21 greenit Jordach, can you tell me how? 14:21 Jordach make a 2x2x1 hole 14:21 Jordach then fill two corners that are far away from each other in an L like pattern 14:22 Jordach though it might depend on what game you are using 14:22 greenit Jordach, i use vanilla minetest version 0.4.9 14:23 greenit i installed it through APT in debian if this helps :) 14:24 Jordach greenit, https://mediacru.sh/f3S886wvsb1g 14:25 greenit Jordach, oh, i don't use the dev-version, i just have 4 buckets full of water... can't i create an infinite water-field with them? 14:25 Jordach greenit, is finite water enabled by chance? 14:25 greenit i don't know, where can i see this? 14:25 Jordach settings tab in main menuy 14:25 Jordach -y 14:26 greenit oh crap, "finite water" is checked, thx for the help^^ 14:27 Jordach BFD.Difficulty++; Simple Mobs Installed!" 14:31 PenguinDad there's only one thing I like about freeminer: unicode support 14:35 raffahacks Hello 14:38 Megaf Hi raffahacks 14:38 raffahacks Hi Megaf! Was searching you yesterday 14:39 raffahacks Did you do something for mac? 14:39 Megaf I'm here now :) 14:39 Megaf raffahacks: I can't do much right now, there's some changes that need to be done to the code of minetest, so is up to minetest developers to change the code 14:40 raffahacks Did you ask Celeron? 14:40 raffahacks 55 14:40 raffahacks Celeron55 14:40 Megaf I wouldnt botter him 14:41 Megaf I he is interested in getting a port for OS X I would surely help 14:42 raffahacks Don't think he is :( 14:42 raffahacks Did you try to execute the Windows port with wine 14:43 Jordach prepare youself to start screaming again https://cdn.mediacru.sh/5y365OoqM9ao.png 14:44 raffahacks Lava... 14:44 PenguinDad ahhh! 14:44 PenguinDad btw why should I scream? 14:45 Jordach PenguinDad, they spawn within light level 7 14:46 Jordach and will only appear under -4906 14:46 Jordach 4096* 14:47 sfan5 Jordach: http://i.imgur.com/E8vv7Xn.jpg 14:47 PenguinDad *0x1000 :p 14:49 rubenwardy Do you mean 0b1000? 14:49 PenguinDad rubenwardy: 0x1000 == 4096 14:50 PenguinDad hexadecimal ftw 14:50 rubenwardy Correct :P 15:02 TheCephalopod 0x1000 = 0 15:03 TheCephalopod cross product in a one-dimensional coordinate system. 15:05 * CraigyDavi wants HUD documentation on the dev wiki. 15:06 * PenguinDad never looked at the dev wiki when making a mod 15:06 PenguinDad *while 15:07 * PenguinDad looks at rust 15:14 Megaf Please, can someone explain me the --geometry thing on minetest mapper cpp? 15:20 CraigyDavi Megaf, here is an example --geometry -5000:-5000+10000+10000 15:20 CraigyDavi first number is the coordinate on the x axis 15:20 CraigyDavi second number is coordinate on y axis 15:20 CraigyDavi that should be the bottom corner from where you want to map 15:21 CraigyDavi Then you do the same for the other corner but you double each of them 15:30 khonkhortisan The second number is the coordinate on the z axis 15:30 lordcirth In minetest.register_ore , is clust_num_ores an average number, or will all clusters have exactly that many ores? 15:30 markveidemanis http://www.ramnode.com/ 15:30 khonkhortisan y is vertical, unfortunately. 15:38 rubenwardy !title 15:38 MinetestBot rubenwardy: RamNode | High Performance SSD VPS | SSD Virtual Private Servers | SSD VPS Hosting | OpenVZ - KVM | [...] 15:38 crazyR i prefer ovh 15:40 CraigyDavi lordcirth, Exactly that number I believe. 15:52 Megaf Thanks a lot CraigyDavi 15:53 CraigyDavi Glad I could help :) 15:53 Megaf !seen LazyJ 15:53 MinetestBot Megaf: lazyj was last seen at 2014-04-23 18:58:58 UTC on #minetest 15:54 rubenwardy A client side api would be good for immersive sounds 15:54 Megaf My map still quite small, 700+ MB and it's in sqlite, will I notice any improvement in performance migrating it to LevelDB? 15:55 Megaf I'm interested in quicker response and less CPU load 15:55 Megaf on the server side 15:56 Calinou found a naturally spawned sand monster, finally 15:56 Calinou rubenwardy, I'd like a few more sound support 15:56 CraigyDavi Yes you should notice the map loading much faster and many other things should be faster. You may notice weird things happening though, such as incorrect sign rotations. 15:57 Calinou most notably "hum" sounds for held items and entities 15:57 Calinou (sound looped when holding item, or when near entity) 16:10 lordcirth Would it be possible to add areas(blocks) that would be active whether the player is there or not? Say an API call for a technic machine to keep it's block active at all times? 16:11 CraigyDavi well you could just do that with Active Block Range 9999999 or something. It might be unwise though 16:11 rubenwardy lordcirth: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1704 16:12 lordcirth CraigyDavi, well, that would pull in grass, trees, etc for the whole map, which would be brutal. I mean just a single area locked active 16:12 Calinou force_load 16:12 Calinou CraigyDavi, very unwise 16:13 lordcirth rubenwardy, Calinou, so a machine's on_contruct could get the block it is in, and call forceload? And this would persist until, say, the machine was removed? 16:13 lordcirth (and on_destruct removed the forceload, I mean) 16:14 markveidemanis woah, ovh is good 16:15 markveidemanis linode has 40Gbps though... 16:17 markveidemanis and 10 upload 16:22 Calinou new doors added in Carbone 16:23 Calinou markveidemanis, 1) theorical speeds 2) people do torrent using their VPSes 16:23 markveidemanis But then... 16:23 markveidemanis That's pointless 16:24 markveidemanis Because which hosts actually have that much upload? 16:24 markveidemanis A host must have 40gbps upload in order for yo to downlaod 16:25 markveidemanis What's the higgest speed? 16:25 sfan5 markveidemanis: I guarantee you that you will not be able to use the whole 40 gbps 16:26 markveidemanis That's what im saying 16:26 Calinou even if you had 1 Gb/s fiber at your home 16:26 Calinou it's capped... 16:26 markveidemanis Im gonna sigfn up on ovh @ 100mbps, still respectable 16:26 Calinou some people have the possibility to download at about 700-800 Mb/s 16:26 Calinou (in France) 16:27 Calinou markveidemanis, still, do not rent a server because of its advertised network speed; it means nothing 16:27 sfan5 ^ 16:35 markveidemanis Woah 16:35 markveidemanis Xenottabyte (1 000 000 000 000 000 000 000 000 000 bytes) 16:35 markveidemanis Shilentnobyte (1 000 000 000 000 000 000 000 000 000 000 bytes) 16:35 markveidemanis Domegemegrottebyte (1 000 000 000 000 000 000 000 000 000 000 000 bytes) 16:35 markveidemanis 3 lines? 16:35 markveidemanis really? 16:36 markveidemanis I did not know anything else other than a Yb 16:37 rubenwardy Googolbyte? 16:37 rubenwardy 1x10^100, iirc 16:38 rubenwardy Googol spelt wrongly = google 16:49 harrison http://arstechnica.com/gaming/2014/04/danish-government-releases-geographic-data-by-way-of-11-minecraft-map/ 16:50 VanessaE_ what, no Minetest maps? :P 16:51 * Calinou is adding a new mob to Carbone 16:51 Calinou found a fix to fireballs not hitting people 16:51 Calinou so, it makes it better 16:52 celeron55 http://wiki.minetest.net/Game 16:52 celeron55 ^ " Dwarves, was included as game example in some earlier releases of Minetest. " 16:52 celeron55 wut 17:05 BlockMen that list is also incomplete 17:05 Calinou done, new mob added 17:05 Calinou (I haven't found a fix to fireballs, actually, they still fly over my head...) 17:05 Calinou the new mobs are smaller, so their bullets do hit you 17:15 rubenwardy What is an "Overhaul" game, and what is an "Improvement" game? 17:17 rubenwardy BlockMen, celeron55: http://wiki.minetest.net/Twoelk/sandbox2 17:17 rubenwardy Quite good, but not very user friendly 17:18 celeron55 i was browsing that earlier today 17:18 celeron55 (it has the same error) 17:19 * BlockMen guesses same author 17:20 BlockMen rubenwardy, but at least complete ;) 17:20 BlockMen *thx 17:20 Calinou rubenwardy, Overhaul: changes a lot of stuff, has a largely different vision 17:20 Calinou Improvement just changes a few things and adds some other things 17:20 Calinou goal is similar 17:27 rubenwardy what is the column 1, what is the column x, and why are there blank rows? 17:28 BlockMen why is mt+ not overhaul then :\ 17:43 * Calinou did a big post. 17:43 Calinou in a Minetest vs Minecraft topic :'( 17:51 * Jordach pets Calinou 17:53 * Calinou /spawnentity mobs:rhino 17:59 BlockMen Calinou, "Most of the current textures are saturated enough and have balanced colors." 17:59 BlockMen no 18:02 crazyR_ how stable is the latest dev release? anything noticeable? 18:03 sfan5 latest dev is almost always stable enough for daily use 18:03 crazyR_ :) 18:04 crazyR_ im going to re-attempt to migrate to leveldb 18:04 PenguinDad I use it everyday and I've never noticed really big problems 18:04 PilzAdam crazyR_, your computer might be set on fire 18:05 crazyR_ lol good job it aint my computer. good job is a server far far away :) 18:05 crazyR_ lol 18:05 sfan5 crazyR_, your kitten might get hurt 18:05 Calinou BlockMen, I mean, don't have the Samsung syndrome (oversaturated textures) 18:05 Calinou it's very hard to make nice 16 × 16 textures 18:06 Jordach Calinou, s/Samsung/Apple 18:06 crazyR_ sorry sfan5, i dont have kittens 18:06 PenguinDad PilzAdam: what if you disabled fire? :D 18:06 sfan5 crazyR_, then replace kitten by something you have 18:06 BlockMen Calinou, indeed it is. but the textures of _game are really not good (enough) 18:06 crazyR_ lol 18:06 Calinou I don't know any other free 16 × 16 pack that is better 18:06 BlockMen idk if my are better, but i try to improve (at least) 18:06 Calinou maybe oldpack (the old pack), which can look nice with shaders, depending on your tastes 18:07 BlockMen and pixelbox is better 18:07 Calinou Jordach, no, Apple is not that bad, Samsung definitely oversaturates screens ‑ they call it "lively colors" 18:07 BlockMen Calinou, the old has a few better textures than _game 18:07 BlockMen *true 18:07 Calinou maybe do a mix of them :P 18:08 BlockMen im fine with mine :P 18:08 * Jordach too 18:09 raffahacks Megaf ! Are you here? 18:10 raffahacks I could run 0.4.9 on Mac 18:10 raffahacks ! 18:12 crazyR_ does anyone know the leveldb package name for ubuntu. or should i compile it from source 18:13 Hirato leveldb in arch 18:13 sfan5 apt-get install libleveldb-dev 18:13 Jordach turns out i've done a good job with the slowness of my tools 18:13 Jordach even I'M BITCHING ABOUT THEM! :p 18:13 crazyR_ thanks 18:13 PenguinDad crazyR_: "apt-cache search leveldb" 18:14 Hirato pacman is so much more convenient. just saying :P 18:14 Exio4 jwhy is it convenient? 18:14 Hirato pacman -S leveldb to install, pacman -Ss leveldb to search :P 18:14 Hirato no need for seperate commands like apt-get and apt-cache which are actually wrappers around dpkg 18:14 Exio4 so, is that why it is convenient? now can you give me the real argument? 18:15 Hirato also, no separate -dev packages to much around with 18:15 Krock HI 18:16 Exio4 -dev packages are just a convention in debian 18:16 Exio4 you could use dpkg and don't use them 18:16 sfan5 -dev packages are just a convention in debian 18:16 sfan5 no 18:16 sfan5 they are everything, but convenient 18:18 Hirato dpkg wasn't made for us mere mortals to use directly :P 18:18 Exio4 them as -dev packages 18:18 Exio4 apt-/ are just like aur wrappers to pacman 18:18 Hirato and he said convention, not convenient :p 18:18 * Krock closes window, sits down. Farts. Damn. Opens window again 18:18 sfan5 whatever 18:18 * sfan5 taps Krock 18:18 Hirato -dev packages are a pain in the ass 18:19 crazyR_ Krock: did you close it so you could smell it a bitbetter :D 18:19 Krock eh no. 18:19 Hirato with arch if you install anything, you get their headers included, kernel aside 18:19 crazyR_ lol 18:19 Krock Hirato, windows pre-builds ftw 18:19 Exio4 what is wrong by having them separated? 18:20 Hirato nothing if you don't compile anything ever 18:20 Exio4 you'll have less repetead files in packages from different architectures 18:20 Exio4 the source code doesn't change between archs nor OS, binaries DO change 18:20 Exio4 repetead 18:20 Exio4 legit word 18:23 Exio4 and without -dev, you have a smaller system cuz no headers 18:23 Hirato they have such a small footprint, it really doesn't matter in the end 18:23 Hirato but it's still a rather inconvenient convention 18:24 Exio4 so, 200kb in 10k apps is nothing 18:24 Exio4 ok 18:24 Jordach AHA! 18:24 Jordach found out who wanted that default_wood.png texture at least ;D 18:24 Hirato dude, you don't include the entire source, just the shit in /usr/include 18:25 Exio4 200kb? the entire source? 18:25 Hirato oh... you meant 10k as in 10000 apps, not 10kb apps >_> 18:25 Exio4 yeah 18:26 Hirato it really is nothing; chances are that 200kb figure is uncompressed, and the compressed versions are easily a 10th of that size if not less :P 18:27 Exio4 lets say they're 20kb, 200 mb per arch 18:27 Hirato I think I've seen bzip2 do as much as 50x before... 18:27 Exio4 200 mb per arch, debian supports a lot of them, iirc 13 18:28 Hirato it's not like I'm suggesting they include the debug symbols 18:28 crazyR_ when i migrate to leveldb, will my existing minetest.conf still work or is there anything il need to do to it? 18:28 Exio4 anyway 18:28 Exio4 doesn't matter 18:28 Hirato I need to go to bed... 18:29 Calinou ~obit bed 18:29 sfan5 crazyR_: yes 18:29 Calinou I thought I was in #redeclipse 18:29 Exio4 archlinux is like religion though 18:32 Calinou http://wiki.minetest.net/Celeron55 18:32 Calinou that photo is old now 18:33 sfan5 Calinou: do we have a newer one? 18:34 celeron55 come and take one! 18:34 Krock smile please 18:34 sfan5 will you pay my travel costs? 18:34 celeron55 i'm only 1500 kilometers away 18:36 sfan5 away from? 18:36 Jordach celeron55, you have a webcat 18:36 Jordach cam* 18:37 sfan5 different thing: I can now provide win64 builds 18:37 Jordach DAFUQ 18:37 * Jordach ran a grep through BFD to find the missing default_wood.png bug, turns up nothing 18:39 Calinou sfan5, no, we don't 18:39 Krock sfan5, and idea why cross compiling on linux uses "GetTickCount", while MSVC uses "GetTickCount64"? I ran into that problem with the last builds of BlockMen. So, every new build of BLockMen will be unplayable on my XP machine. 18:40 sfan5 windows header probably 18:40 sfan5 headers* 18:40 Krock so those both compilers use diffrent headers? 18:41 sfan5 yes 18:41 Krock okay, thanks. good to have that cleared 18:47 BlockMen Krock, get another OS. xp is dead ;) 18:48 Krock BlockMen, I hoped for a non-coming of a such message 18:48 BlockMen sry ;P 18:48 Calinou Krock can't, he has some weird graphics card 18:48 Krock -^ 18:48 Calinou he can't upgrade to Vista or later either 18:48 Calinou (driver support) 18:48 Krock XP is perfect for my PC 18:48 BlockMen no, "perfect" ;) 18:48 Krock (cracked versoin anyway) *cough* 18:49 Jordach Krock, home edition? 18:49 Jordach i happen to have a home ed key that i have no need for 18:49 Jordach (it was on my old Acer tower) 18:50 Krock Jordach, yup. I had a professional CD in my inventory too but... when I set up the XP I didn't care if it's home or prof ... 18:50 Jordach Krock, got a key for that too ;) 18:50 Jordach (thank fuck with 8 they went back to two different versions) 18:51 Krock On the WWW are tons of serial keys. No matter if activate or not. it's possibleto crack it anyway 18:51 BlockMen 8 is no windows, it "titles" 18:51 Calinou XP is perfect for my PC 18:51 Calinou it isn't 18:51 Calinou at all 18:51 Krock 8 is not 8, it's 6.2 18:51 Calinou heh 18:52 Calinou technical version is 6.3 now 18:52 Krock oh 18:52 Jordach BlockMen, i don't have a problem with the tiles 18:52 Krock *6.3 18:52 Calinou if it's not 6.4 already 18:52 Jordach I JUST IGNORE THEM 18:52 BlockMen when i have to ignore them then they are shit 18:54 Jordach so people ask for innovation, but clearly BITCH about said innovation because they can't understand it 18:55 * sfan5 purrs at Jordach 18:56 Jordach might explain why very few like BFD 18:58 Jordach sfan5, https://cdn.mediacru.sh/dbY5xQFF8U9k.png :3 19:00 BlockMen Jordach, microsoft just ignored every bad comment on titles 19:00 Jordach tiles* 19:02 celeron55 i actually took a photo; but i don't want to put it on the internet 19:03 celeron55 maybe after 7 years 19:03 celeron55 (that's the age of the current one) 19:04 Jordach celeron55, you do look a bit like a stoner :P 19:05 celeron55 maybe i'll start with a 16px version, and increase the size by two every year 19:05 sfan5 TIL celeron55 does not fear the enchancing techniques of the CIA 19:05 sfan5 *searches relevant YT video* 19:06 celeron55 here is the first one: http://i.imgur.com/deyYMxz.jpg 19:07 celeron55 Jordach: i like looking like a stoner, actually! 19:07 Jordach celeron55, you also bear a slight resemblence to an old friend of mine 19:08 sfan5 http://youtu.be/3uoM5kfZIQ0?t=55s 19:08 PilzAdam sfan5, could you add a "!tellafteroneyear" command to MinetestBot? 19:08 sfan5 nah 19:09 Jordach *set's yearly update on Windows Calendar* 19:09 markveidemanis *sets 19:10 celeron55 http://i.imgur.com/ArxaRkp.jpg 19:10 celeron55 here's a photo from 2012 19:10 celeron55 included: 1) laptop on which minetest was born, 2) celeron55 19:10 PilzAdam celeron55, do you get money for putting red bull there? 19:11 celeron55 PilzAdam: yes, but it works manually like this: if you look at the picture, you send $1 to me 19:11 Jordach celeron55, gah 19:11 Jordach i always wanted long flowing hair 19:11 * Jordach has almost afro levels of curl 19:11 PilzAdam lol, I only have euros at my bank account 19:12 celeron55 euros are fine too! 19:12 * Jordach throws £1 at celeron55 19:12 BlockMen € is crap (tm) 19:12 Jordach ikr, euro is crap 19:13 BlockMen DM ftw! 19:13 BlockMen or CHR 19:13 BlockMen *CHF 19:13 celeron55 it differs from regular crap in the way that it also works as money 19:13 celeron55 and in many countries! 19:13 BlockMen celeron55, currently ;) 19:14 Jordach this was not a good idea: setting physicals vars to -1 19:18 celeron55 http://minetestbb.suret.net/ss3.png 19:18 celeron55 why are pictures of mgv5 so interesting even today 19:18 Jordach celeron55, ikr 19:19 Jordach not even mgv7 attempts to be that close 19:19 Jordach but i'm almost there 19:19 celeron55 are you reimplementing it in lua or what? 19:19 Jordach nah - using mgv7 myself 19:20 celeron55 some of paramat's mods use 3d noise like v5; those sometimes do similar things 19:22 celeron55 https://lh6.googleusercontent.com/-l9O7YdBvkio/Us2XjtBQXbI/AAAAAAAAAME/1sYxz5y6T-s/w513-h385-no/screenshot_11578975.png 19:22 celeron55 what 19:22 Jordach attaching cams to things 19:22 Jordach https://cdn.mediacru.sh/kzsBenjGgtjS.png 19:22 Jordach i got that in MGV7 19:23 celeron55 that's not interesting 19:24 Jordach there are sometimes nice places 19:24 Jordach but it's like fucking gold when you find em 19:24 celeron55 mgv7 makes too vast terrain 19:24 celeron55 you feel too small in it 19:24 celeron55 and powerless 19:25 celeron55 in v5 you were always hugging the hills 19:25 celeron55 lovely hills! 19:25 celeron55 and ridiculous overhangs 19:26 Jordach https://cdn.mediacru.sh/todQKYzTa3C-.png 19:27 Jordach what's strange is. i prefer that house to the ones that look like real ones 19:27 PilzAdam celeron55, port it to master already!!! 19:27 celeron55 Jordach: those kinds of buildings are the best 19:28 Jordach celeron55, BFD takes ages to start, but gets slowly faster 19:28 Jordach and considering i needed a place to hide from mobs, a cave that cut into the riverside was a good place to go 19:29 Jordach and i could use fast to make a platform players can jump on, but mobs can't 19:40 markveidemanis Is it possible to use the processor of another PC to complete tasks on my PC? 19:40 Jordach markveidemanis, you can tunnel X11 apps from another machine via ssh 19:41 markveidemanis Tried googling but got nothing except "what does a CPU do" on ask,com 19:41 Jordach but that's about it 19:41 markveidemanis ssh tunneling? 19:41 markveidemanis What about MPI? 19:42 Jordach RDP is another possible method 19:44 markveidemanis That's windows 19:44 Jordach or VNC 19:45 Jordach basically, remote desktop is basically the only about it (as with SSH) 19:45 markveidemanis I'd like to be able to use the remote computer's processors as if they were connected to my pc 19:45 Jordach the only other thing close enough is Blender Internal's frame server system 19:45 Jordach which sends off the scene data to another machine on the network 19:46 Jordach markveidemanis, you might also be thinking of a Network Operating System (with central CPU and dumb clients) 19:46 * markveidemanis googles 19:46 Jordach this is shit i'm taught in A-Level Computing 19:47 markveidemanis Wait 19:47 markveidemanis How old are you? 19:47 Jordach 17.96 19:47 markveidemanis ... 19:47 PenguinDad markveidemanis: https://en.wikipedia.org/wiki/parallel_(software) 19:48 markveidemanis Was expecting >20 19:48 celeron55 markveidemanis: it's not possible to connect CPUs like that 19:48 celeron55 they would need a very fast connection between them 19:48 markveidemanis Like a double-ended USB? 19:49 Jordach markveidemanis, that wouldn't work 19:49 specing markveidemanis: MPI is the way to do it 19:49 markveidemanis Thought so 19:49 markveidemanis But how? 19:49 specing #include ...? 19:50 Jordach specing, you'd basically need to re-write minetestserver to make it work ;) 19:50 VanessaE_ markveidemanis: more like tens-of-gigabytes-per-second bandwidth 19:50 CraigyDavi You shall not pass!: http://i.imgur.com/1hhZEVW.png 19:50 markveidemanis So how fast can cores communicate? 19:51 PenguinDad rewrite minetest in Rust 19:51 VanessaE_ that's if you don't want the network to be a bottleneck anyway 19:51 VanessaE_ CraigyDavi: cute 19:51 * PenguinDad gallops away 19:51 Calinou * markveidemanis googles 19:51 Calinou better not Google 19:51 Jordach duckduckgoo.se :P 19:51 VanessaE_ markveidemanis: I think my CPU does somewhere on the order of 45 GB/sec between the cores and the CPU's internal cache 19:52 markveidemanis fukkin ell 19:52 VanessaE_ and about an order of magnitude slower to external RAM 19:52 markveidemanis BBC is still faster 19:52 jordan4ibanez jordach: thie is the epitome of a stupid game. http://youtu.be/2R3vUjXAyWQ 19:52 jordan4ibanez this* 19:52 Jordach jordan4ibanez, agreed 19:52 Jordach pong is ~40 years old 19:53 PilzAdam jordan4ibanez, have you removed all your Minetest videos? 19:53 specing Jordach: getting procedural stuff to run parallel always involves rewriting the whole thing 19:53 jordan4ibanez Yes 19:53 PilzAdam D: why? 19:53 specing *sequential 19:54 sfan5 o/ jordan4ibanez 19:54 jordan4ibanez \o sfan5 19:54 jordan4ibanez Because I rage quitted 19:54 * markveidemanis gives up and uses it as a backup 19:55 markveidemanis I still think it's possible to use a 2 way usb cable 19:55 markveidemanis Or at least a 2 way network cable between the two 19:55 PenguinDad it's good to quit raging :P 19:55 markveidemanis Hmm 19:55 Calinou hi jordan4ibanez 19:55 Calinou you're still banned on forums :P 19:55 jordan4ibanez Hi Calinou 19:55 markveidemanis The ethernet port, both pcs have this 19:55 sfan5 jordan4ibanez: I still have a copy of MinetestBlack 19:56 Jordach markveidemanis, even a gigabit lan line won't help 19:56 jordan4ibanez Does it work in the latest version? 19:56 Jordach it'll *still* be slow, and then the cpu locally will have to overwork 19:56 markveidemanis Cough, I gave up on that 19:56 markveidemanis I need data transfer 19:57 markveidemanis gigabit has to work 19:57 Jordach markveidemanis, USB drive 19:57 sfan5 jordan4ibanez: proabably not, you could try 19:57 Jordach usually the fastest method (my BT hub only goes at 300kb/s) 19:57 Krock 1 GB/s helps nothing if the ping is too much 19:57 sfan5 s/much/high/ 19:57 Krock whatever 19:57 sfan5 Krock: ping is a number, numbers are high not much 19:57 markveidemanis I'm going to omit the hub 19:58 Krock 1 tomato, 10 tomatoes, much tomatoes 19:58 markveidemanis And wire them directly 19:58 VanessaE_ markveidemanis: forget it. you're not gonna get the bandwidth you want 19:58 VanessaE_ clustering needs a FUCKLOAD of bandwidth 19:58 Calinou 1 GB/s helps nothing if the ping is too much 19:58 markveidemanis I am for file transfer 19:58 Calinou 1 GB/s is not 1 Gb/s 19:58 VanessaE_ that's why supercomputers use dedicated buses 19:58 Calinou 1 Gb/s is 125 MB/s 19:58 markveidemanis simple file server 19:59 VanessaE_ well gigE is fine for NFS and such 20:00 Krock Calinou, 125? why not 128? 20:00 Krock err 20:00 Krock 1000 / 8 20:00 Jordach dur 20:00 sfan5 !c 1000 / 8.0 20:00 MinetestBot 125.0 20:00 Krock ~calc 1000/ 8 20:00 ShadowBot Krock: 125 20:00 * sfan5 purrs at Krock 20:00 sfan5 oops 20:00 VanessaE_ rule of thumb is to divide by 10, not 8 20:00 * sfan5 purrs at Jordach 20:00 VanessaE_ you account for protocol overhead. 20:00 VanessaE_ s/you/to/ 20:01 sfan5 VanessaE_: 25 MB/s protocol overhead? 20:01 sfan5 that is muh 20:01 sfan5 much* 20:01 sfan5 must be a badly designed protocol (aka designed at Micro$oft 20:01 sfan5 ) 20:01 VanessaE_ sfan5: when you're pressing 100 MB/sec over ethernet, I could see 25MB/sec worth of overhead, sure :) 20:01 VanessaE_ I've seen FAR worse out of NFS anyway :P 20:01 sfan5 depends on the MTU 20:01 sfan5 netcat is much faster to transfer files 20:02 Calinou http://minetestbb.suret.net/ss3.png → what's so particular on that image? (mgv5) 20:02 Calinou looks like mgv6 but smaller scale :P 20:02 Jordach this makes life so much easier when having to deal with normal chests on disputed lands 20:02 Jordach https://cdn.mediacru.sh/5wKY3_pETfzP.png 20:03 Calinou http://i.imgur.com/ArxaRkp.jpg 20:03 Calinou here's a photo from 2012 20:03 Calinou can I put it on the wiki? 20:03 Calinou (in addition to the current one) 20:03 Calinou (you look like Vladimir Put¡n using a PC... but that's OK) 20:04 * Jordach has always wanted long flowing hair (instead of that afro level curliness) 20:04 VanessaE_ Jordach: long flowy hair is a bitch to take care of, especially if it's wavy like mine :P 20:06 Calinou toughbook 20:06 Calinou have fun carrying that around or putting it in a bag :P 20:06 celeron55 it's a panasonic toughbook CF-51 20:06 celeron55 yes 20:06 Calinou he changed it recently (late 2013) 20:07 Jordach you can beat a zombie to death with it and use it right after it 20:07 celeron55 it's quite lightweight compared to this new one at 4kg... and this one is plastic 20:07 celeron55 a lot of plastic, lol 8) 20:08 Calinou celeron55, so, can I put that image you posted on the wiki? 20:08 celeron55 you can, but i like the stoner-ish of the older photo 20:08 celeron55 +look 20:09 sfan5 celeron55: have you tried thinkpads? 20:09 Calinou OK 20:09 celeron55 sfan5: yes, they are generally quite flimsy 20:09 celeron55 good for carrying around 20:09 sfan5 >flimsy 20:09 sfan5 dat word 20:10 celeron55 from someone using toughbooks and other indestructible bricks, what do you expect? 8) 20:11 PenguinDad !c 6000/8 20:11 MinetestBot 750 20:11 * Calinou rocketjumps away from bad reddit thread 20:11 Calinou -10 20:11 Calinou that hurts 20:11 Calinou a lot 20:11 * sfan5 throws reddit karma at Calinou 20:11 * Calinou should message more often 20:17 * VanessaE_ tosses sfan5 some spare Soylent News karma 20:18 * sfan5 meows at VanessaE_ 20:19 VanessaE_ :3 20:24 Jordach in other news: i prefer Windows Phone over the others 20:24 Jordach Android is slow as soon as you install 1 app, iOS is the same since 07, Windows Phone, not really used that much 20:25 Jordach >chance of bricking >my luck 20:25 Jordach jordan4ibanez, Lumias are like the 33xx: custom fucking cases 20:25 celeron55 i have like 50 apps on my jolla 20:25 Jordach derp 20:26 lordcirth Jordach, root android with Cyanogen Mod 10. better performance, and all the features 20:26 celeron55 works flawlessly 20:26 Jordach my droid tablet grinds to a goddamn halt as soon as i unlock it as the entire goddamn syncing engine lets apps fight over who goes first 20:26 celeron55 (altough my usage is quite light; i don't sync anything anywhere for example) 20:28 jordan4ibanez Jordach: What is lumias 20:28 Jordach jordan4ibanez, those lovely windows phones with the custom cases you can get for em 20:28 hmmmm heh, why do you have a toughbook 20:37 Calinou added torch arrows to Carbone, slightly a bit buggy 20:37 Calinou but fun :) and a bit useful 20:38 Jordach and here come the same lua errors from flashlight in technic everyone 20:42 Jordach AHAHAHAHAHAHAHAHAHAHAHAHAHA! https://cdn.mediacru.sh/Jsx8ecg3x4H4.png 20:44 Calinou added bronze bows 20:45 Mimilus hello 20:45 Mimilus https://forum.minetest.net/viewtopic.php?f=9&t=4668&p=139511#p139511 20:45 Mimilus Did someone knows the solution ? 20:45 Calinou Mimilus, un Français :D 20:46 Mimilus How to rotate the automatic image in the inventory 20:46 Mimilus oui Calinou :) 20:46 Krock Mimilus, "inventory_image = minetest.inventorycube(".png)," in your node definition 20:46 Mimilus ah ca change un peu 20:46 Calinou je ne pense pas que tu puisses la tourner 20:46 Calinou Krock, that'll make a cube 20:47 Krock Shouldn't it give a cube? 20:47 Krock Ah just wrong rotation 20:47 Krock Try turning the whole nodebox definitions 20:48 Mimilus Krock, yes just to turn the automatic image wich is generated in inventory 20:48 Mimilus Krock, I use facedir so if I turn it will be annoying for placing node 20:48 Krock Mimilus, no known method to rotate so far, you'll need to edit your nodebox definitinos or take an image in-game 20:49 Krock *definitions 20:49 VanessaE_ I usually use an in-game screenshot (edited and scaled down) for such situations. 20:49 Krock -^ 20:49 PenguinDad we need a feature for that in NBE 20:50 Mimilus ok,but it give me an idea, if i turn the node definition, could i turn the real node again when it is placed 20:50 Mimilus so i have good automatic inventory image and godd facedir 20:50 Krock Mimilus, better put that node in-game and take a small 16x16 image of it 20:50 Mimilus godd -> good 20:51 Krock then use that one as inventory show image 20:51 Krock (like VanessaE_ said= 20:51 Krock *) 20:51 KikaRz haaai 20:51 KikaRz *hi 20:51 Mimilus ok thx , but if the node is modified , ;( 20:52 Krock modified? how that? 20:52 VanessaE_ Mimilus: paramtype2 = "facedir", and then when you place the node, change param2 (not paramtype2) to some value 20:52 KikaRz VanessaE_, <3 20:52 VanessaE_ param2 holds the actual facing direction of the node, while paramtype2 tells the engine what param2 means in that instance (in this case, you're telling the engine to treat it as a facedir value) 20:52 VanessaE_ hi KikaRz 20:52 Mimilus Krock, it's a nodebox but i don't say it strong 20:53 KikaRz VanessaE_, i'm here to attempt one thing. 20:53 Krock Mimilus, I know, it's a nodebox. 20:53 Jordach https://mediacru.sh/XsK4Fc88kKAv :D 20:53 VanessaE_ KikaRz: which is? 20:53 Jordach properly sized again 20:53 KikaRz As my 5 computers broke up, I've got another old computer. 256MB Ram 20:53 KikaRz Compaq Presario 1500 20:53 Krock Wtf? 5 PC's? 20:53 Krock Addict alert? 20:54 VanessaE_ Jordach: I told ya, lower the outer corners of the shoulders so that the whole top has an inverted "U" shape 20:54 KikaRz I would like to attempt to run Minetest at this computer, as I can run any OpenGL games. 20:54 Jordach VanessaE_, no 20:54 Jordach my game ;) 20:54 KikaRz Do you consider this conquest possible? 20:54 VanessaE_ KikaRz: 256MB is barely adequate 20:54 VanessaE_ wat kind of graphics device? 20:54 celeron55 hmmmm: i don't see much reason not to use dependable hardware 20:54 KikaRz Uhhh... lsgpu, a sec. 20:54 Krock minetest should run with 150MB of fram,it depends on CPU and GPU 20:54 Jordach VanessaE_, i also learned how to make nodeboxes from blender 20:54 KikaRz pentium 4 20:55 Jordach you heard me :D 20:55 Krock *of ram 20:55 VanessaE_ hm, ATI mobility 7500 20:55 VanessaE_ should be usable 20:55 hmmmm they might be dependable but they have very poor specs and it's costly 20:55 VanessaE_ P4 2.4 GHz 20:55 VanessaE_ the specs say 512MB, you say 256MB 20:55 VanessaE_ which is it? 20:55 hmmmm we use those things at work and they suck incredibly hard 20:56 hmmmm 1024x768 resolution, lol 20:56 KikaRz well, unless this is a modified portable. 20:56 Calinou usable? uh, not really 20:56 Calinou VanessaE_, it's an old series, not a HD 7000M 20:56 VanessaE_ hmmmm: it's better than that old Inspiron 9200 I used to have, and it could handle Minetest with HDX64 playably. 20:56 Calinou it's a 10 year old mobile card 20:57 VanessaE_ hm, 4x AGP.. slow as shit 20:57 KikaRz According to my beautiful #!, 217MiB RAM, 443MiB (swap), 27.1GiB (disk) 20:57 Calinou I gtg, night 20:57 KikaRz intel pentium 4 20:57 Krock good night, Calinou 20:57 VanessaE_ lol, still has a 3.5" floppy 20:57 KikaRz yea it has. 20:58 KikaRz and i'm running with a PCMCIA card 20:58 VanessaE_ KikaRz: you'll be lucky if this thing can handle my Vanilla server.... 20:58 KikaRz ahahahah 20:58 KikaRz let's attempt this? :) 20:59 VanessaE_ hmmmm: I think if celeron55's idea of re-instituting the texture atlas, plus that VBO code ever gets done properly, these problems may largely disappear. 20:59 hmmmm hmmm 20:59 VanessaE_ KikaRz: it's your box, have fun with it :) 20:59 celeron55 hmmmm: i got that years ago; now i have a laptop that is likely faster than your desktop 20:59 celeron55 costly for sure, but dependable it is 20:59 hmmmm i don't think the texture atlas is going to help the VBO code at all.... 20:59 KikaRz Calinou, do you still have that ONELINECOMPILE ? 20:59 hmmmm celeron55: so it's faster than a Xeon E3-1230v2 and has more than 16gb of ram? 20:59 hmmmm heh 21:00 hmmmm and has graphics better than a desktop GTX660 21:00 VanessaE_ hmmmm: I was thinking each merely helps where it can, not that one necessarily helps the other 21:00 Mimilus VanessaE_, could you give an exemple of your explication for param2 , not sure to anderstand 21:00 hmmmm well 21:00 hmmmm I'd have to take a closer look at the reasoning behind bringing the texture atlas back 21:00 celeron55 hmmmm: it has 16GB of RAM and the CPU is faster than that 21:00 VanessaE_ I know that the VBO code was quite helpful on my hardware (about 60-70% faster than non). I wasn't able to get a reliable performance figure for the texture atlas test though 21:01 hmmmm that's impressive then 21:01 celeron55 wait 21:01 Jordach BlockMen, <3 s_chillaxin_speed 21:01 hmmmm i feel way too spoiled developing on this machine, frankly 21:01 celeron55 actually no 21:01 KikaRz Omagut! There is a new Minetest Forum *w*, so pwetty!!! 21:01 celeron55 it's a bit slower; but just a bit 21:01 KikaRz but why no favicon? 21:02 hmmmm I need to do testing on my old emachines with the athlon 64 21:02 celeron55 the GPU isn't too close to GTX660 though; it's more of a CAD-optimized one 21:03 hmmmm yeah, you really can't compare workstation gpus to desktop gpus 21:03 BlockMen Jordach, hmm? 21:03 * Krock feels like he has the last poop on the earth as PC 21:03 Calinou it does have a favicon, I see it, KikaRz (Firefox) 21:03 VanessaE_ Mimilus: when you define your node, you add, paramtype2 = "facedir", and then later, when you place your node, in your code you'll do a minetest.add_node() call to place it. You'd do it like this: minetest.add_node(position, { name = "mymod:mynodename", param2 = somevalue } ) where somevalue sets the facing direction of the node. The API explains the value range. 21:03 hmmmm alright, less talking more minetest 21:03 Calinou especially in terms of price, hmmmm 21:03 KikaRz Well, I don't (Chromium) 21:03 Jordach BlockMen, i love how you just lazily name variables 21:03 celeron55 well this has 2174 points on videocardbenchmark.net, compared to 4117 points for GTX660 21:03 Calinou I see it with Chromium too 21:03 celeron55 the scale is supposedly linear 21:03 Calinou videocardbenchmark.net is crap 21:04 Calinou (like cpubenchmark.net) 21:04 VanessaE_ Mimilus: you might find that you don't *have* to do anything specific at all to place your node - maybe the rotated model works well enough just letting the engine predict its placement (like what happens with a furnace, let's say). 21:04 celeron55 Calinou: they usually get close enough in my experience 21:04 VanessaE_ in which case, you do nothing but paramtype2="facedir" in your node def. 21:04 Calinou it's not so reliable sometimes and has NVIDIA bias 21:04 VanessaE_ and see how it behaves in practivre. 21:04 VanessaE_ practice* 21:04 Calinou (and Intel bias for the CPUs) 21:05 celeron55 well, this comparison was between intel CPUs and nvidia GPUs 21:05 celeron55 but whatever 21:05 Mimilus VanessaE_, thx for the explications, i just use facedir all time, now i will decide wich face i want where 21:05 celeron55 Calinou: if you know a better site, i'm interested 21:06 VanessaE_ Mimilus: ok. so yeah, just alter your model first, without doing anything else to your code. see how it behaves. if it feels natural enough placing it with the altered model, then that's all you need to do. 21:06 Calinou I don't know any that lists workstation GPUs too 21:06 Calinou bye 21:08 Mimilus VanessaE_, so if i modify param2,the image inventory will turn, so in the code i must use on place function to turn my node again , because my actuel facedir by default is good for placing the node 21:09 VanessaE_ Mimilus: no, if you modify your *model*, the inventory image will turn. But you can just make a new inventory image instead, without changing your model. 21:09 VanessaE_ really, I don't know why you wanna do this the hard way 21:09 VanessaE_ just make a new image for the inventory display and forget changing the model if it already works right 21:09 Mimilus so if i use param2, the image inventory will not change ? 21:09 VanessaE_ correct. 21:10 VanessaE_ param2 will not affect the inventory image at all. 21:10 Mimilus ok 21:10 VanessaE_ it only affects the in-world placement of the node. 21:10 VanessaE_ and you don't need to mess with any of that if you just use a custom inventory image and let the engine handle rotating the node 21:11 Mimilus i have a mirror of this node wich has good inventory image, could i apply an effect on it ,and place the result for the node wich has bad inventory image 21:11 VanessaE_ I think there's a flip-X transform you can use, sure 21:11 KikaRz I'm back. Internet connection lost thanks to this ASUS PCMCIA Wireless Card. 21:11 Mimilus Ok i'll take a screenshot 21:12 VanessaE_ inventory_image="filename.png^[transformFX" I think? 21:12 Mimilus but i'm going to look the use of param2 21:12 VanessaE_ (why aren't the ^[transform commands documented in the modding API again?( 21:12 KikaRz VanessaE_, I like FX effects into things!!! I would like my brown hair to get some effects, like, being shiny or glowy... 21:13 Mimilus VanessaE_, do you think it is possible to clone an image directly from the inventory and apply the ^[transformFX 21:14 Mimilus For another node inventory image ? 21:14 VanessaE_ you can just refer to an image multiple times, anywhere you need one 21:14 VanessaE_ and apply whatever transforms you need 21:15 VanessaE_ each unique result creates a new image and handle to it for that instance 21:15 Mimilus so i can copy the image inventory directly in minetest and use it for other nodes ? 21:16 VanessaE_ so if you refer to foo.png in one case, foo.png^[transformR90 for another, and foo.png^[transformFX in a third case, you've created three unique copies of foo.png. 21:16 Mimilus How could I find this inventory image ? 21:16 VanessaE_ how do you mean "find" it? 21:16 KikaRz foo.png just remembers me Kung Foo Pandaz... Everybody goes Kung Foo Faightiiing 21:16 VanessaE_ it's whatever image you created and supplied. 21:17 Mimilus how could i take the image in the inventory for a specific node 21:17 VanessaE_ inventory images only exist if you create one in a graphic program such as The GIMP and save it to your mod's textures directory 21:17 Mimilus to use a modified version to another 21:17 VanessaE_ otherwise, the engine renders them in realtime and only creates handles to them internally, which you do not have access to. 21:18 Mimilus is it possible to find it in the cache of minetest in server mode ? 21:18 VanessaE_ no. 21:18 VanessaE_ not without browsing every single image in some kind of thumbnail program like gwenview or gthumb or so 21:19 VanessaE_ just go into a paint program, make a suitable image, and save it in your mod's textures folder 21:19 Mimilus is it possible to say to minetest to create a file from the inventory with a specific name in the cache 21:19 VanessaE_ or take a screenshot and edit/crop/scale it 21:19 KikaRz Win + R > mspaint 21:19 VanessaE_ no, it is not possible to do that. 21:19 KikaRz There you go. A paint program. 21:19 Mimilus like modname-regiterdenodename.png ? 21:19 VanessaE_ don't use mspaint to edit testures. 21:19 VanessaE_ textures* 21:19 VanessaE_ it doesn't handle transparency (as I understand anyway) 21:20 KikaRz I know, I was just kidding. 21:20 Krock http://getpaint.net/ 21:20 Mimilus no at problem gimp is my friend on linux 21:20 VanessaE_ GIMP runs in Windows and Linux. 21:20 Krock way better than mspaint.exe 21:20 KikaRz And MAC! 21:20 VanessaE_ use any good paint program 21:20 VanessaE_ it doesn't matter what 21:20 VanessaE_ as long as it can handle transparency 21:20 KikaRz Cloning into 'minetest'... 21:21 KikaRz 86 KiB/s, the best speed we can handle when we need rush. 21:21 Mimilus if i find the name of the image in the cache, will it be the same name all time ? 21:24 VanessaE_ Mimilus: nope 21:24 VanessaE_ in the cache, images have hash numbers, not regular names. 21:25 VanessaE_ just do what I said :P 21:25 KikaRz So scary... 21:25 KikaRz :s 21:26 Mimilus nodeboxe don't seem to appear in the cache 21:26 Mimilus maybe in tmp ? 21:26 KikaRz Search into that big cobwebs... 21:30 VanessaE_ I told you they won't. 21:30 VanessaE_ the engine creates inventory images in realtime and only maintains handles to them internally. 21:30 VanessaE_ you don't and won't have access to that imagery because it isnt stored anywhere 21:31 VanessaE_ if you want a custom inventory image, you have to create it yourself either by hand or from a screenshot or something. 21:33 Mimilus ok thx 21:33 Mimilus going to test param2 21:34 Mimilus Is it possible to change the side of the hud for have bigger image 21:34 Mimilus ? 21:37 Jordach i might have just cloned EvergreenTree 21:37 Mimilus inventory_image — This texture will be used for every state except when placed in the world (i.e. it will be used in inventory and when dropped). If undefined (nil) an image will be automatically constructed from tiles. 21:37 Jordach https://cdn.mediacru.sh/SculmJoZJSDZ.png 21:37 Mimilus Is this image could be copy in inventory ? 21:42 crazyR so whats the deal with this is it getting merged? https://github.com/minetest/minetest/pull/1216 22:01 Jordach https://cdn.mediacru.sh/gBr_PWyq5S_J.png# 22:03 EvergreenTree *an 22:03 EvergreenTree :P 22:17 KikaRz How can I change this pretty font to another? 22:17 KikaRz (irony) 22:52 BlockMen good night everyone 23:16 Jordach proller, no noticible lag even with simple mobs installed 23:22 PilzAdam Jordach, only because you run 95% freeminer :-p 23:22 Jordach zing 23:23 Jordach that other 5% being pure lagfest 23:23 Jordach oh wait 23:23 Jordach nope 23:31 Jordach hey paramat 23:49 paramat hi J 23:50 paramat Jordach once this BFOil (Big Oil!) mod is written you could combine it with the abms of my volcano mod to make oil occasionally rise to the surface 23:51 Jordach paramat, we managed to make semi-intelligent clones of EvergreenTree 23:51 paramat LOL is saw those, so funny 23:51 EvergreenTree paramat: do you know this is really me 23:51 paramat 'semi intelligent' lol 23:51 Jordach one managed to escape the lava trap 23:52 paramat it's your skin evergreen 23:52 EvergreenTree buahaha 23:52 Jordach https://cdn.mediacru.sh/gBr_PWyq5S_J.png 23:52 EvergreenTree2 I am actually a clone in disguise! 23:52 Jordach wasn't joking! 23:53 Jordach hm 23:53 Jordach just thought about something 23:53 Jordach entity defs should use something other than abc:def 23:54 Jordach because if something wants to get away from something we've got a collision 23:54 jray how can i get my server on the public server list 23:55 paramat hmmmm, do you have a link to your improved MGV6 noise params? i was considering suggesting those for use in Minetest Next game