Time Nick Message 01:30 blaise I sure wish there was a minetest-9999.ebuild for gentoo/funtoo 01:30 blaise I suppose I can compile/run it in place from my ~ 01:38 kahrl blaise: there's one in hasufell's overlay 01:39 kahrl not sure how often maintained 02:03 Exio4 http://www.phoronix.com/scan.php?page=news_item&px=MTY1MzA 02:50 blaise hrmm 02:50 blaise how would I git clone this? https://github.com/hasufell/hasufell-overlay/tree/master/games-action/minetest 02:54 blaise bleh 02:54 blaise guess I'll just add the overlay 02:54 blaise I kinda just wanted to add it to my local repo 02:55 blaise guess I can cp -a it over and layman -d hasufell afterwards 04:37 stormchaser3000 hi 04:37 stormchaser3000 does anyone know where i can find sapiers android builds 06:25 Mikerhinos hi 06:28 Mikerhinos I was wondering why do we mine steel and not iron ? Steel is iron+carbon, so we could craft it with iron and coal which are already in the game 06:57 Mikerhinos craft guide doesn't work on 0.4.9 ? Can't craft the guide :s 07:02 Jordach Mikerhinos, never ask :P 07:02 Jordach even i don't know why (and i've been here nearly 3 years now!) 07:02 Mikerhinos for craft guide or the steel thing ? lol 07:03 Jordach steel thing 07:03 Jordach Mikerhinos, Unified Inventory contains a (fully?) working craft guide 07:04 Mikerhinos ok thx i check it out right now because there's so many possible crafts that i really need a guide to stop googling it lol 07:04 Jordach and wtf, Origin has a faster download than Steam 07:04 Jordach https://cdn.mediacru.sh/oCnfgL3DUcCA.png 07:06 Mikerhinos i'm at full speed on steam when i download a game (1.7mo/s), don't know today though 07:07 Jordach my ISP limits Steam to 850kb/s 07:07 Jordach while origin gets ~1000 07:08 Mikerhinos i was so happy a few years ago when i had 4.6ko/s on AOL dialup... :p 07:08 Jordach Mikerhinos, i remember when MS stared the free game a month thing 07:09 Jordach even EA does better, https://cdn.mediacru.sh/w-91Czy1SCIe.png 07:09 Mikerhinos I had dead space in a Humble Bundle pack, played it a few minutes, didn't liked it :s 07:10 Mikerhinos Humble Bundle is great 07:10 Jordach even BF1942 is f2p 07:16 Mikerhinos is there a doc for unified inventory ? installed it but not sure it's running and don't know what it does and how 07:18 Jordach you'll know *when* it's running 07:21 Mikerhinos ok so it's not running lol, i downloaded the waypoint version, i guess i need to rename folder from unified_inventory_waypoints to unified_inventory and restart server 07:21 Jordach mhm 07:21 Jordach (if it gives you a folder on extraction) 07:23 Mikerhinos still no change :s it's supposed to change inventory design ? 07:24 Jordach yes 07:38 Mikerhinos can't get unified inventory to work :s folder is in /mod, init.lua is in folder, no error message... 07:58 Mikerhinos oh god i'm so a noob...now i know why my recently installed mods weren't working : i didn't activate it in menu...yeah, throw me all the rocks you got...lol 08:06 SylvieLorxu Nah, it's the fault of the devs 08:07 SylvieLorxu The game should just know what mods you want to use 08:07 SylvieLorxu :P 08:08 Mikerhinos lol no it's fine like that, i'd prefer signs with text on it like in Minecraft :p 08:17 JamesTait Good morning all; happy Find a Rainbow Day! :-D 08:23 Mikerhinos f*ck...when trying unified inventory buttons, i cleared my inventory...any way of undo that ? tried the rollback command with no luck 08:59 Mikerhinos to make a server backup i just have to create a .minetest folder archive ? (i'm on Ubuntu) 09:14 crazyR anyone got experiance with formspecs? 09:19 Mikerhinos we can't send command to server in console ? Like /restart or send messages to all players ingame ? 10:51 Mikerhinos some numpad keys won't work on Ubuntu to type number in password before connecting to server 11:13 Eater4 !up Hiddontest.ignorelist.com 11:14 MinetestBot Hiddontest.ignorelist.com:30000 seems to be down 11:32 Mikerhinos I have some mods that desactivate on its own on server restart sometimes (mesecon, technic for example), don't know why... 11:37 Eater4 Hey CWz 11:38 CWz any minetest lua experts on? 11:39 Eater4 Hm....... 11:39 Eater4 Doesn't look like it.. 11:39 Eater4 Why do u need one ? 11:52 Mikerhinos anyone have to problem of mods that unactivate itself on server restart ? Pretty annoying, have the problem for Mesecon and Technic 11:59 sfan5 Mikerhinos: edit world.mt 11:59 sfan5 set the mod's entries to true 12:00 sfan5 !deop Jordach sfan5 ShadowNinja VanessaE 12:01 crazyR ohh have they been naughty 12:01 crazyR lol 12:01 Mikerhinos sfan5, in the minetest.conf ? 12:02 sfan5 no 12:02 sfan5 world.mt 12:04 Mikerhinos sfan5, all my mods are set to true in my world.mt :s 13:15 crazyR who develops the mobile clients? 13:33 PilzAdam Hello everyone! 13:33 crazyR hi 14:37 crazyR whats the correct way to varify a value as being numeric in lua? 14:37 crazyR *verify 14:42 ShadowNinja crazyR: assert(type(x) == "number") or assert(tonumber(x) != nil) 14:43 crazyR thanks. this is the last peice of the puzzle to the digi filter :) 14:51 reactor HELO 14:51 reactor ...why would animals only spawn on the edge of the map? 14:53 sfan5 ask 14:59 Krock Hay everypony 14:59 * sfan5 puts Derpy on Krock's head 15:00 Krock :) 15:01 PenguinDad Hello sir Krock 15:02 * Krock greets 15:05 Jordach what have i done 15:05 Jordach https://cdn.mediacru.sh/zkYmV1RAMI65.png 15:08 Krock ehm I don't get it - maybe i'm just too dumb or understand english not enough good 15:14 MikerhinosAFK lance 15:21 sfan5 Jordach: what did you dooo? noo! why are you still using windows 15:22 Jordach sfan5, stopped giving a shit 15:22 * sfan5 meows at Jordach 15:22 sfan5 :-( 15:24 Krock Jordach, you're getting sympathetic to me :) 15:25 Jordach Krock, would you risk an alright gaming machine 15:25 Krock How come? 15:26 sfan5 Jordach: wut 15:26 sfan5 linux does not break things 15:26 Jordach sfan5, my tower has dynamic clocking 15:26 sfan5 and? 15:41 crazyR can anyone help me with this: https://github.com/crazyR14/pipeworks/blob/master/item_transport.lua#L229 im trying to create a digi filter(pipeworks filter that works with digilines mod) 16:10 PilzAdam quoting the description on the first video uploaded to youtube: "I can't comment here anymore, since I don't want a google+ account." 16:15 luizrpgluiz some day you guys can make a video of how to make a mod for minetest? Would be easier to learn video, eg generator different world, new block and etc. 16:28 reactor Eh! 16:28 Krock I hate my provider these days 16:28 reactor I might havemissed the answers, or the question was chewed by the ISP. 16:28 Krock ... 16:29 reactor Krock: you can't possibley hate yours more than I have mine. 16:29 Krock ok. 16:29 reactor They've been kicking my PPP for almost 3 hours in a row. 16:29 Krock PPP aka ? 16:30 reactor PPP daemon. The program that does PPPoE. 16:30 Krock aha..must googe it then 16:31 reactor I even had to come up with a watchdog script that kicks the modem's lazy ass if something breaks. Because D-Link engineers are a bunch of amateurs. 16:31 Krock lol 16:33 reactor Seriously. If you are designing a modem, how come you not think about the simple fact disconnections do happen? 16:35 Krock Well, programming fails happen but that... 16:35 reactor They fail consistently. 16:36 reactor ...back to the topic, why would mobs only spawn in certain area, not all map? 16:36 reactor I have a 3x3 km map, and they only spawn at the corner. 16:37 Krock which mobs? 16:37 reactor animal_modpack 16:38 reactor That is, Mob Framework. 16:41 Krock aaahh what a huge mod 16:47 Krock hmm I couldn't see any rules forspawning mobs 16:47 Krock rules, like map corners 16:48 reactor Yep. 16:50 reactor Aha. 16:51 reactor So I noticed mobs don't spawn in the city. 16:51 reactor How do they know what it is?! 16:55 Krock the mobf is very complex 16:55 Krock they might have added a checker for that 16:56 reactor God damn it :( 16:56 reactor Yeah, always outside the city. 16:57 reactor They probably detect stone. 17:15 Mikerhinos are lands flat when generated in V6 ? I'm running since 3km and it's all flat with holes in the ground sometimes :s 17:20 sfan5 Mikerhinos: no 17:20 sfan5 not by default 17:20 sfan5 only if you've set some flags 17:22 Eater4 !up Hiddontest.ignorelist.com 17:23 MinetestBot Hiddontest.ignorelist.com:30000 seems to be down 17:24 Mikerhinos checked my .conf and it doesn't seem that I modified flags, maybe i'm in a flat biome 17:25 sfan5 there are no flat biomes 17:25 sfan5 look into map_meta.txt 17:29 Mikerhinos god dammit...flags : trees, caves, dungeons, flat, light...i guess that i can't regenerate parts of world with different flags ? 17:29 sfan5 you can 17:29 sfan5 but you need to remove the flags afterwards 17:31 Mikerhinos well i'd like a "realistic" world so nevermind if i need to change flags, once it's generated i won't touch it anymore 17:37 Mikerhinos sfan5, how do i regenerate parts of world ? and do i need to logoff or will it just "terraform" actual surface ? 17:39 sfan5 Mikerhinos: to regenrate parts of the world you'd need to delete the actual blocks from the database directly 17:40 sfan5 it is not easily possible 17:41 Mikerhinos oh ok, i guess that i'll just restart from scratch with different flags 17:42 Mikerhinos thx for info :) 17:43 sfan5 np 17:50 reactor So, I see no detectable difference between city and forest. 17:51 reactor Still, mobds somehow avoid the city. 17:51 reactor Not a single mob there. 17:51 reactor They seem to avoid surfaces of stone. 17:54 reactor The author could at least have commented on that. 17:54 reactor But no, one has to reverse engineer that hidden "feature"! 17:55 Jordach reactor, might be light they avoid? 17:56 reactor Not a single lamp there. 17:56 reactor I'm trying to get zombies to spawn in pripyat. 17:56 reactor s/pr/Pr/ 17:57 Mikerhinos NPCs in cities ? Maybe it is limited in number of mobs per chunks 17:57 reactor ...I'm suspecting it can only do one spawner a time, and spawn_building gets called, so other don't work. 17:58 reactor But I don't see the mobs that are supposed to spawn in buildings, either. 17:58 reactor Like, traders. 18:07 * Krock makes survival+ mode like robinson crusoe 18:50 reactor hmm 18:51 reactor Is there a way to define what is given to player when spawning? 18:51 reactor For example, I would like to give some torches and ammo. 18:53 EvergreenTree minetest.register_on_newplayer 18:53 EvergreenTree minetest.register_on_respawnplayer 18:53 EvergreenTree and 18:54 EvergreenTree player:get_inventory():add_item('main', 'default:thing') 18:54 EvergreenTree does that do what you want? 18:54 EvergreenTree minetest_game/mods/give_initial_stuff/ does that 18:54 EvergreenTree copy the code from there 18:55 reactor aha 18:55 reactor ty! 19:02 reactor ...why would world.mt periodically disappear? 19:03 reactor ...never mind, looked in the wrong dir. 19:03 crazyR has anyone got a bit of spare time to help me work on this: https://github.com/crazyR14/pipeworks/blob/master/item_transport.lua#L229 a digi filter for the pipeworks mod 19:53 Jordach ?! 19:57 * sfan5 meows at Jordach 19:57 PilzAdam ¿¡ 19:57 Jordach found something dated 2009 19:58 PilzAdam yourself? 19:58 Jordach PilzAdam, found it lost within my google drive 19:58 sfan5 wait wait 19:59 sfan5 Jordach: why the fuck do you have Windows 8? 20:28 tiemay can anyone else use the search field here? https://forum.minetest.net/mmdb/ 20:28 tiemay it's not working for me 20:28 sfan5 eh wut 20:29 sfan5 it does not work for me either 20:29 sfan5 why does it go to mineguild.de:8090? 20:35 PilzAdam every mod that is published as .rar, .7z or any format that is not .zip has to be removed from "Mod Releases" 20:36 tiemay PilzAdam: That's why the search thing is broken? 20:37 PilzAdam no.... ? 20:37 tiemay the search thing on this page https://forum.minetest.net/mmdb/ 21:30 crazyR PilzAdam: What happens if a install your nether mod on a server that has a few chunks that go below -10,000 ? 21:45 PilzAdam crazyR, these chunks would stay the same; newly generated chunks below -5000 would be nether 21:46 crazyR is there a way to set it so it starts much lower? 21:47 PilzAdam there is a constant at the top of init.lua 21:47 crazyR ahh good news. thanks :) 21:47 PilzAdam https://github.com/PilzAdam/nether/blob/master/init.lua#L3 21:49 hmmmm ._. 21:50 crazyR thanks 21:56 crazyR has anyone worked out how deep a map is? 21:59 PilzAdam hmmmm? 21:59 PilzAdam crazyR, about -30900 22:00 crazyR thanks 22:49 hmmmm I just got a recruitment email from amazon 22:50 hmmmm totally not worth it though. 23:35 blaise hrmm.... anyone care to take a look at this failed attempt to compile minetest from git? http://bpaste.net/show/197340/ 23:37 hmmmm sounds like a sapier problem honestly 23:37 hmmmm although i dunno if it's just a borked compile option by gentoo 23:38 blaise :\ 23:38 PilzAdam first it says it found /usr/lib64/libGLESv2.so and then it says it doesnt find it 23:38 blaise yeh, that is very odd.. 23:39 blaise honestly I didn't expect to see version 0.4.9 23:39 hmmmm it shouldn't be trying to link against embedded gl anyway 23:39 hmmmm that's the main problem 23:39 blaise I figured since 0.4.9 is latest stable, git would be 0.4.10 23:39 hmmmm nah, it's just "0.4.9-dev" 23:40 hmmmm meaning "there is no guarantee whatsoever that this will work" 23:40 blaise lmao 23:41 blaise minetest-0.4.10 is being worked on though, right? 23:41 blaise people have been saying it will be released soon... 23:41 blaise I suppose "soon" is relative... 23:43 hmmmm eh 23:43 hmmmm basically whenever i decide 23:43 hmmmm i don't really like that, though, i wish the rest of the community would step up and decide when to make releases because i'm not going to be here forever 23:45 blaise we'll miss you.. :) 23:46 blaise I was considering attempting to compile minetest for android... 23:46 blaise but with 0.4.10 being near, I thought maybe it would be better if I wait.. 23:47 paramat i like the idea of a (flexible) quarterly release on the solstices/equinoxes. also usefully coincides with christmas 23:47 blaise I'm kind of disgusted with what happened to the linux release schedule.. 23:47 blaise now we have new versions every other day or so.. 23:48 blaise seems careless.. 23:50 blaise it is odd that it would be linking to libGLES 23:51 blaise I wonder why it's doing that.. 23:52 blaise there's nothing in the ebuild that would cause configure to act that way that I can see 23:58 PilzAdam hmmmm, you want other people to decide when to release but when they do you say "no I want to do things" and then do absolutely nothing 23:59 hmmmm ?! 23:59 hmmmm i didn't see anybody talk about 0.4.10