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IRC log for #minetest, 2014-03-31

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All times shown according to UTC.

Time Nick Message
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00:08 khonkhortisan That actually doesn't work. The wall would disappear, but the mesecons would still be visible.
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02:47 jc_parkour helllo
03:02 Eater4 Hey
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05:03 khonkhortisan I figured it out. http://www.tiikoni.com/tis/view/?id=bc92a4c The pistons turn on from left to right, and turn off from right to left.
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08:23 Cakez Hey :D
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08:50 tim_flatus Today I am mostly working on a straw bale / cob mod. This may involve modding wheat to drop straw bales as well as wheat. AFAICS you can't have by-products from a crafting process.
08:50 tim_flatus In between pretending to do some RL work, naturally. ;-)
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08:56 JamesTait Good morning all; happy Monday, and happy Bunsen Burner Day! :-D
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08:57 * tim_flatus moves his straw bales away from the bunsen burner.
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09:30 tim_flatus D'oh! Of course you can have crafting byproducts - 'replacements'. So either I make wheat drop 1/4 straw to 'wheat' OR crafting flour returns 1 straw_bale for each bag of flour. The former would be more realistic. Comments welcome, but I guess I'm kind of on my own with this. :D
09:31 crazyR hmmm think im gunna get a bigger server. found that half my probelms have been due to hardware issues. so its time for a treat :)
09:35 tim_flatus crazyR: the fact that mt runs on really low-end hardware can lull you into a false sense of security. A medium to large world with a few players on it will push the envelope a bit.
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09:45 crazyR lol, tbh my world is verry small, theres about 5-6 small sized buildings on there. been running for a few days only, but was getting an influx or errors. some were software related/game related but a few that worried me were hardware related. better doing it now than in 2-3 months time whenthe world has picked up momentum lol
09:48 crazyR besides i got money to spend lol
09:56 tim_flatus Well, may as well do something useful with it then. ;-)
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10:07 crazyR yep.... now just to wait.... twiddle my thumbs and wait some more.... i hate waiting lol
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11:11 tim_flatus Straw Bale mod kind of works. Just need to fine-tune the drop parameters, then on to cob.
11:12 tim_flatus Totally hoist myself by my own petard. Modded torches to set fire to things. Since then I've burned one house down and trashed an entire crop of wheat. :/
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11:23 tim_flatus Is Cob crumbly or cracky? Cracky or Crumbly. I guess I should ask someone who has actually worked with the material in rl.
11:25 tim_flatus Do I have this right - when it comes to group capabilities, 1 is generally tougher than 3, but it depends on the tool's capabilities?
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11:38 sfan5| meow
11:39 sfan5| nobody there?
11:39 sfan5| ..
11:39 sfan5| bye
11:39 tim_flatus bye
11:40 tim_flatus such tenacity ... and patience ...
11:42 crazyR is there anyway to broadcast my server on both ipv6 & 4 at the same time
11:55 tim_flatus blind stag mate
11:57 crazyR ?
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13:27 john_minetest hey
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13:29 Krock hi
13:30 john_minetest hi Kray
13:30 Kray wat
13:30 john_minetest *hey Krock
13:30 john_minetest lol
13:30 Krock lol
13:30 john_minetest tab completiton fail
13:31 Krock happens
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13:57 iqualfragile moin
14:01 sfan5 meow
14:01 sfan5 hi everyone
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14:06 Krock hi sfan5
14:11 harrison tim_flatus such tenacity ... and patience ...
14:11 harrison admirable
14:12 harrison but what about voxel raytracing?
14:12 harrison i mean
14:12 harrison rasterization is so 2nd millenium y'know
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14:14 JackGruff sorry if this has been asked before but is there a survival-like mod that has you protect against the elements, not just needing food and drink?
14:16 sfan5 harrison: sponsor the Minetest dev team raytracing GPUs and then w'll talk again
14:17 sfan5 JackGruff: simple mobs/mobf ?
14:17 PilzAdam sfan5, there already is a voxel raytracer
14:17 sfan5 oh yes
14:17 sfan5 and raytracing on CPUs is very fast
14:19 SylvieLorxu sfan5: Elements = Snow/Rain/etc. I believe
14:19 SylvieLorxu Not mobs :P
14:19 sfan5 ah
14:20 JackGruff yeah, like needing a habitat to survive in, to protect against cold
14:20 sfan5 I don't think there are any yet
14:20 JackGruff :/
14:20 JackGruff i feared so
14:22 PilzAdam Simple Mobs has elemental mobs
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14:47 Krock PilzAdam, do you mind when I release a modified clone of your bones mod?
14:56 iqualfragile Krock: no he does not, he explicitly stated in the LICENSE.txt
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15:07 tim_flatus harrison: what about voxel raytracing?
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15:22 sfan5 o/ Jordach
15:23 Jordach o/
15:23 * Jordach starts up TF2
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15:36 Krock !up 85.1.67.73
15:36 MinetestBot 85.1.67.73:30000 is up (48ms)
15:36 NekoGloop !up yours
15:36 MinetestBot NekoGloop: Invalid Address
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15:37 Krock !up yes
15:37 MinetestBot Krock: Invalid Address
15:39 PenguinDad !up zuhau.se
15:39 MinetestBot zuhau.se:30000 seems to be down
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16:34 rubenwardy Hi all
16:34 Krock hi rubenwardy
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17:56 markveidemanis Hi
17:58 rubenwardy hello, markveidemanis!
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18:30 sfan5 lol http://www.reddit.com/r/ProgrammerHumor/comments​/21t8o7/a_boy_and_a_girl_were_sitting_in_a_java/
18:33 tim_flatus How close do you have to be for abms to work?
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18:37 PilzAdam tim_flatus, depends on the active block range
18:38 tim_flatus Thanks PilzAdam.
18:38 crazyR Segmentation fault <--- i am right in thinking there caused by hardware issues, usually limiting?
18:40 Krock +1 sfan5
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18:52 Jordach http://i.imgur.com/Q3cUg29.gif lol
18:53 Jordach i understand that, had to deal with CSS before
18:54 iqualfragile crazyR: not realy, paste full log
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19:09 tim_flatus Jordach: that happens if you don't understand how html works. CSS is easy.
19:09 tim_flatus As is installing curtains.
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19:20 PenguinDad !up 107.155.84.102
19:20 MinetestBot 107.155.84.102:30000 seems to be down
19:21 PenguinDad !up 107.155.84.102 31000
19:21 MinetestBot 107.155.84.102:31000 is up (124ms)
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19:49 Progers Hello!
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20:00 * EvergreenTree is learning c the hard way
20:00 EvergreenTree That's the name of the tutorial anyway  (it's almost a class the way it works)
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20:12 john_minetest A class? Why no struct? ;P
20:20 crazyR when using the make command on mt, is the number suppose to represent the cores or the physical cpu's --> make -j2
20:20 harrison tim_flatus what do you mean "what about voxel raytracing?"?
20:23 tim_flatus harrison: what do you mean 'what do you mean "what about voxel raytracing?"?'? lol
20:24 tim_flatus Anyway, just finished building a roundhouse with a thatched roof. My work is done. Tomorrow I'll fix the textures.
20:27 crazyR its ok figured it out :)
20:29 tim_flatus Food! Now there's an idea.
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20:39 harrison tim_flatus: why, have you coded one?
20:42 tim_flatus Sorry, I don't understand. I'm running low-end graphics hardware that probably wouldn't deal with raytracing. I mean, it looks great and all.
20:43 crazyR hmmm hey tim was it you i was telling that i was getting a new server this morning?
20:43 tim_flatus crazyR: yes ... ?
20:44 tim_flatus harrison: I'm just taking my first baby steps in modding. Graphics engine stuff is waaay beyond me.
20:45 crazyR tim_flatus: might have been a bad idea lol
20:45 harrison oh well
20:45 harrison perhaps someone somewhere has coded a realtime fractal-voxel tracer
20:45 harrison we can hope
20:45 tim_flatus crazyR: oh cach. Why?
20:48 crazyR tim_flatus: im not entirely sure at the moment, debuging, game loads, i log on from the clients. takes its time to load the map and when it just starts to load it... it crashes. with a segmentation fault. going to clear my logs and try again so i can read them a bit better as its preetty big at the moment
20:48 crazyR bare in mind this server is atleast twice as powerfull as the last lol
20:51 harrison oh. wait
20:52 john_minetest harrison: Hey, cool new site!
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20:54 crazyR hmm think i know whats up.. somehow the map is corrupt... but it still works fine on the other server
21:00 blaise anyone excited about the release of mintest-0.4.10 ?
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21:01 tim_flatus I'm getting a warm feeling in my perineum, will that do?
21:01 harrison john_minetest: first i have heard of it. what are you talking about?
21:03 tim_flatus Mind you, I still think automatic doors are pretty neat.
21:04 * blaise is stoked
21:06 crazyR wooohoo fixed it :D
21:06 john_minetest harrison: http://spasim.org/
21:07 tim_flatus crazyR: \o/
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21:11 harrison it is not new
21:12 harrison oh, you were sarcasticking
21:12 harrison now i come to bitter understanding
21:13 john_minetest No, I didn't see that site yet.
21:13 john_minetest I only know the old one with the strange, orange background with the lines and numbers on it.
21:15 harrison well, both of them are old
21:15 harrison more than a year old
21:15 harrison we'll make progress this year though
21:16 harrison this summer we are going to get a persistent multiplayer world working
21:16 harrison i am going to hire garmine
21:16 harrison hungarians are shockingly affordable
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21:17 harrison hire him to prevent him from having to take another summer job
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22:00 iqualfragile_ octrees would be great for minetest, i think
22:01 iqualfragile_ would allow for variable voxel sizes at more or less no cost
22:03 kahrl iqualfragile_: not sure, see http://0fps.net/2012/01/14/an-ana​lysis-of-minecraft-like-engines/
22:03 kahrl but it would mean more or less a rewrite of huge parts
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22:08 iqualfragile_ kahrl: reading, but i think i allready read that
22:08 iqualfragile_ i know
22:08 iqualfragile_ additonally it might not fit the current game
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22:10 kahrl I think it would, actually
22:10 kahrl given that most servers are centered around building
22:12 iqualfragile_ the only thing that bugs me about using octrees is that you allways have to traverse the whole tree from the top
22:12 iqualfragile_ but thats not even true as you can just start a bit later, as long as you know you are just using voxels from that region
22:14 kahrl you mean like an octree that only spans one mapblock?
22:15 kahrl could be an interesting thing to try
22:16 iqualfragile_ kahrl: kinda, yes, only that the mapblock itself would be part of a bigger octree
22:16 iqualfragile_ just start at a sub-octree
22:18 iqualfragile_ that way the tree would be a bit more shallow
22:20 iqualfragile_ serializing it would be a problem, too, as you would either have to rewrite all of it or deal with badly ordered (fragmented) one
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22:39 iqualfragile_ kahrl: hmm… well, just two more subdivides would make for a _lot_ more detail
22:39 iqualfragile_ i think that would be doable
22:41 iqualfragile_ 16=>8=>4=>2=>1=>.5=>.25 would be seven steps… hmm… according to sea of meme that leads to serve problems with lighting
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22:46 john_minetest Woah, look at that amazing video! http://www.youtube.com/watch?v=oHg5SJYRHA0
22:47 iqualfragile_ !title
22:47 MinetestBot iqualfragile_: RickRoll&#39;D - YouTube
22:47 iqualfragile_ john_minetest: sure, np
22:47 john_minetest 1st of april.
22:47 john_minetest So you have to click it.
22:47 john_minetest Well, I may repost it tomorrow since 1st is in my timezone and you might be in another one
22:48 iqualfragile_ gmt+1
22:48 iqualfragile_ germany
22:48 john_minetest +1
22:49 john_minetest germany, too
22:49 john_minetest kahrl ist auch deutsch. Also ist der channel seit 0:00 deutsch.
22:50 iqualfragile_ john_minetest: ich dachte wir hätten uns das mit den invasionen abgewöhnt, ist schon häufiger schiefgelaufen
22:53 Exio4 !exiotime
22:53 Exio4 19:53:45
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23:49 iqualfragile_ !help exotime
23:49 MinetestBot https://github.com/sfan5/minetestb​ot-modules/blob/master/COMMANDS.md
23:49 crazyR !up 37.187.177.180 31000
23:49 MinetestBot 37.187.177.180:31000 is up (9ms)

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