Time Nick Message 00:07 Exio4 facebook will add (automatically) photos of your butt to your profile 00:09 * NekoGloop offers celeron55 a kitten 01:59 Eater4 ShadowNinja ? 04:34 paramat hmmmm, i saw your 'abstract art' and will be very interested in your progress with overgeneration. i have just acheived lua perlinmap overgeneration :) 04:35 paramat some images for you, clouds added to dyson cube http://i.imgur.com/qYnLuAu.png 04:35 hmmmm oh yeah I've been working on that 04:36 hmmmm wow very nice 04:36 hmmmm that actually looks good 04:36 paramat lol 04:36 hmmmm been working on the algorithm part a bit more 04:37 hmmmm and I just started wondering - is it mathematically correct to convolute the same variance map in the opposite direction with the same variance operation? 04:37 hmmmm that might work for mean but not so much variance since mean is an unbiased estimator 04:37 paramat cross section of flexrealm dyson sphere http://i.imgur.com/PDBMr1P.png 04:37 paramat oh um thats over my head 04:38 paramat i still don't understand what your 'variance' is 04:38 hmmmm just regular statistical variance 04:38 paramat ah 04:39 paramat cross section of flexrealm 1km radius tubular space colony endcap http://i.imgur.com/5OE8iX3.gif 04:39 paramat pow 04:44 paramat oh and this cross section of watershed mod, ive been working on the sandstone strata http://i.imgur.com/GgocAgZ.gif 04:47 paramat these are all using spillz' numpy-fied minetestmapper.py https://forum.minetest.net/viewtopic.php?id=8730 extremely useful for mapgen work 04:49 paramat i guess overgen allows you to interpolate terrain, which allows your MC-like biome idea 06:25 sfan5 !tell sapier upd8 ur docs 06:25 MinetestBot sfan5: I'll pass that on when sapier is around 06:25 sfan5 <3 MinetestBot 06:25 MinetestBot <3 sfan5 06:49 NekoGloop <3 MinetestBot 06:49 MinetestBot <3 NekoGloop 07:23 Debbie-Ann At least this channel is full of love. The last one I was in was quite heated. 07:25 * PenguinDad hugs Debbie-Ann because we are full of love 07:25 * Debbie-Ann hugs PenguinDad back 08:42 crazyR_ hi all 08:44 hoodedice Hello 08:45 hoodedice Can non-programmers also contribute to the minetest engine doc project? 09:07 JamesTait Good morning all! Happy Purple Day! :-D 09:23 * crazyR_ waves 09:24 crazyR_ bit late lol :/ 12:23 Krock Hi 12:29 Eater4 ~seen fluffypillows93 12:29 ShadowBot Eater4: I saw fluffypillows93 in #minetest 3 weeks, 4 days, 21 hours, 20 minutes, and 44 seconds ago saying "wonders when Nate will wake up" 12:29 Krock ~seen MinetestBot 12:29 ShadowBot Krock: I saw MinetestBot in #minetest 5 hours, 40 minutes, and 53 seconds ago saying "<3 NekoGloop" 13:11 PilzAdam Hello everyone! 13:14 crazyR_ hi pilzadam 13:15 crazyR_ has anyone got a more uptodate color.txt file for minetest-mapper-cpp preferably with as many mods included in there as posible? 13:16 Krock VanessaE has a long list of colors somewhere 13:16 Krock and hi PilzAdam 13:20 crazyR_ thanks 13:22 crazyR_ think i found it http://digitalaudioconcepts.com/vanessa/hobbies/minetest/colors.txt 13:23 crazyR_ wow over 6000 lines of colours lol 13:48 crazyR_ hmm after updateing the colours list do i have to recompile, or something, it doesnt seem to be making any diffrence 13:49 PilzAdam crazyR_, you dont have to recompile 13:49 PilzAdam what have you expected? 13:50 crazyR_ ive got a lot of unknown nodes from the according to the script, but all the unknowns are definalty in the colours file. 1 moment il pastebin the output 13:55 crazyR_ http://pastebin.com/Vckf2jrf thats the output from the mapper, 13:55 PilzAdam have you replaced the colors.txt file correcetly? 13:57 crazyR_ yep. lol doesnt make much sence 13:57 PilzAdam try renaming the file and see if the mapper throws an error 14:00 crazyR_ done that, and it just did the same thing.. 14:00 PilzAdam then you got the wrong file 14:03 crazyR_ hmm its the right file. colors.txt in the minetest-mapper-cpp dir. might just remove it and replace it with sfan5s fork. think thats already got the updated colors file 14:04 PilzAdam sfan5's fork has some kind of auto-generation of colors AFAIK 14:28 crazyR_ lol, so remove the old mapper and replaced it with sfan5's fork, and it looks miles better. but still missing those same nodes. 14:46 sfan5 crazyR_: if you replaced the colors.txt file do a make clean all 14:47 sfan5 PilzAdam: the cpp mapper does not read the colors.txt file at runtime 14:47 PilzAdam why? 14:48 crazyR_ i recompiled just before you told me and found it to work lol 14:48 sfan5 because mireq decided so 14:48 PilzAdam resources should always be read at runtime 15:07 sfan5 how to make portable code: https://github.com/Rogier-5/minetest-mapper-cpp/commit/10e6a746cdf34727d9a9ca838241d5df8dc699f3 15:07 sfan5 simple stuff 15:07 sfan5 I mean just wtf 15:07 sfan5 I made a database class 15:07 sfan5 and he fucking moved an SQLITE-specific method to the mail class 15:08 sfan5 main* 15:08 sfan5 also 15:08 sfan5 SELECT pos, data FROM blocks WHERE (pos BETWEEN ?1 AND ?2) AND (pos-?3)&4095 == 0 AND (pos-?3 BETWEEN ?4 AND ?5) 15:09 sfan5 who the fuck is supposed to understand that shit 15:09 PilzAdam AND ? AND ! AND ¿ 15:09 celeron55 that's simple 15:10 celeron55 but the latter is a good example of people destroying things with laziness 15:10 celeron55 i mean former 15:11 celeron55 if you really can't understand that piece of SQL or think that it's particularly bad, maybe look at it a bit longer 15:11 sfan5 I do understand it 15:11 sfan5 but it takes a bit longer 15:12 sfan5 SELECT data FROM blocks WHERE ?1 < pos by default, only blocks that are needed, are requested from the database now. 15:17 sfan5 wut 15:17 sfan5 it only loads blocks it needs 15:18 sfan5 https://github.com/sfan5/minetest-mapper-cpp/blob/master/TileGenerator.cpp#L311-331 15:19 celeron55 anyway that seems like a valid case for asking each of the contributor for what they thought of the license 15:19 sfan5 s/-331/-319/ 15:19 sfan5 ShadowNinja: which license do you contributions to minetest-mapper-cpp have? 15:20 celeron55 oh wait, the original was LGPLv2.1? well then that's what it is 15:23 sfan5 this whole fix https://github.com/Rogier-5/minetest-mapper-cpp/commit/a2bec337a907b39744f41034875acb4a903d9b40 15:23 sfan5 can effectively be reduced to: http://ix.io/bhC 15:36 crazyR_ sfan5: you still here? 15:42 sfan5 crazyR_: yes 15:44 crazyR_ was just wondering in the colour file, if there are duplicate definitions, what the the script do, does it fail or does it pick a prefered defintion 15:49 sfan5 crazyR_: pick the first IIRC 15:49 sfan5 crazyR_: ah no, it picks the last 15:50 crazyR_ cool, im being lazy and gunna chuck venessas list in there untill i can be bothered comparing and tidying lol. ive noticed your list is the most accurate but misses a few things that venessas has :) 15:53 PenguinDad *vanessa's 15:54 crazyR_ yeah sorry. i got a dysletic problem. coupled with a lazyass probelm 16:03 PenguinDad Jordach o/ 16:10 Jordach ello 16:19 spillz Where is the logic that controls which chunks get loaded/generated? Not happy with it... http://imgur.com/ao87Jiq 16:19 spillz bothers me more than fps drops 16:22 Krock http://nimg.pf-control.de/serverUp.php?addr=62.203.236.100&port=30000 16:25 celeron55 spillz: clientiface.cpp 16:25 * Krock is happy, the forums accept that dynamic image :) 16:26 ShadowNinja sfan5: Consider it whatever the project uses, or WTFPL. 16:27 ShadowNinja Also, fake PA's IP is 46.165.221.230. 16:28 celeron55 spillz: i'm probably going to tune it somewhat; i've found it sucks too 16:28 celeron55 (i've been actually using minetest on the past couple of days) 16:28 celeron55 there's a stupid bug in it 16:28 spillz making a new game? :P 16:29 Jordach celeron55, well, you coded it 8) 16:30 spillz yes, must be a bug because further out stuff will often get generated before closer in stuff 16:30 PilzAdam clientrequestblock revamp! 16:32 celeron55 http://www.fpaste.org/88845/13958514/ 16:32 celeron55 this fixes the bug 16:32 celeron55 test it 16:32 celeron55 it fixes the bug where stuff a certain distance above and below you isn't sent at close range 16:33 celeron55 (yes, that's a bug, not a stupid design decision like someone might have thought) 16:35 celeron55 at close horizontal range* 16:36 spillz what about missing/checkerboard waterline? 16:39 NekoGloop PenguinDad: are you related to octodad? 16:39 PenguinDad Octodad? 16:41 celeron55 spillz: it hasn't really been a problem for me 16:42 celeron55 a problem instead is the way holes under water blink when new blocks are loaded 16:43 celeron55 i believe it's caused by the order in which blocks are drawn changing every time a new one is added 16:43 celeron55 not sure though 16:43 celeron55 i can't think of anything else 16:45 celeron55 well crap, no; it's not caused by that because it continues after loading stops 16:45 celeron55 something changes the draw order even if they aren't loaded 16:45 kahrl z fighting? 16:45 spillz Water checkerboard seems to happen when water is sufficiently deep that no chunks below get generatd 16:45 celeron55 spillz: if you want a larger distance for generation and transfer, just set such 16:46 celeron55 the defaults are somewhat conservative 16:46 celeron55 kahrl: i think it's due to no transparency sorting 16:46 kahrl hmm, could be too 16:46 celeron55 and then they are drawn in changing order almost every frame 16:46 celeron55 i don't know why 16:46 celeron55 but that must be it 16:48 spillz Yes, party a matter of just having a further out draw distance, but even so look at this http://imgur.com/tMerrs4 16:48 celeron55 it's not caused by ClientMap::updateDrawList at least; calling that very rarely doesn't stop it 16:49 spillz In particular the 4 chunks of missing water in the middle 16:50 spillz *draw meant generate and *party = partly 16:53 celeron55 http://www.fpaste.org/88860/13958528/ 16:53 celeron55 add that and see what it outputs in a situation like that 16:55 celeron55 in an idle situation when it is working correctly it should output something like this; sweeping through the distance and not sending anything because everything is already sent: http://www.fpaste.org/88861/95852868/ 16:57 celeron55 (when it is actually transferring stuff, it will stick to the same distance value until it has transferred everything from that far, and after that moving to the next one) 16:58 spillz where does the output show up? 16:59 celeron55 run it as bin/minetest --info 16:59 celeron55 or set debug_log_level = 3 and look in the file 17:00 spillz 12:59:49: INFO[ServerThread]: d_start=0 17:00 spillz 12:59:49: INFO[ServerThread]: m_nearest_unsent_d=3 17:00 spillz 12:59:49: INFO[ServerThread]: d_start=3 17:00 spillz 12:59:49: INFO[ServerThread]: m_nearest_unsent_d=6 17:00 spillz 12:59:49: INFO[ServerThread]: d_start=6 17:00 celeron55 that's a spot-on kick message 17:00 celeron55 and good reaction time 17:01 spillz oops 17:01 celeron55 the bot knows the rules 17:01 spillz irc neophyte here 17:02 celeron55 now put it in a pastebin, only useless five lines arrived here 17:04 spillz output isn't noticeably different from when there is no such problem, but I can pastebin it 17:04 celeron55 also measure the distance from the player to the non-working blocks 17:09 spillz I'm not sure it's non-working blocks, I think its completely empty chunks that should be underwater not resulting in waterline being drawn. 17:12 spillz distance from player is not all that relevant, it's whether the ground under the water (which may be many chunks down) has been generated 17:12 spillz *ground = solid ground 17:14 spillz pastebin: http://pastebin.com/ENg6S23 (don't think it will help) 17:14 PenguinDad that water is really deep then 17:15 spillz that pastebin was from completely stationary position 17:15 spillz Yes, water is deep -- one of paramat's mods (stability) 17:16 spillz actually not that deep (maybe 30 nodes). combination of being out of generation range, but the water itself being within generation range makes 17:16 spillz things look bad 17:20 ShadowNinja ~give spillz pastebin.com 17:20 ShadowNinja Hmmm. 17:21 spillz sfan5: I'm amused that in the process of removing python from the minetest mapper you now use lua and python :D 17:22 ShadowNinja Works in PM... 17:22 ShadowNinja ~ping 17:22 ShadowBot pong 17:22 ShadowBot spillz: Don't use pastebin.com. Use a sane pastebin like bpaste.net, gist.github.com, sprunge.us, or ix.io. 17:22 ShadowNinja Ah. 17:22 kahrl could the water fragment shader determine if it's being draw atop the skybox and in that case replace the background with some dark color? 17:23 ShadowNinja john_minetest: Yep, saw that. 17:24 kahrl but I think fragment shaders don't have access to the background color 17:24 rubenwardy Hi all 17:25 Krock Hello rubenwardy 17:28 spillz did you mug my pastebin ShadowNinja? friends don't let friends pastebin? here's a new one http://www.fpaste.org/88872/13958548/ 17:33 ShadowNinja spillz: Pastebin.com is evil because of ads, javascript, slowness, etc. 17:33 * rubenwardy is writing a bytecode VM in C++... 17:33 ShadowNinja Most others are fine. 17:34 spillz I don't use any of them regularly. 17:34 ShadowNinja My favorite is ix.io though. 17:34 celeron55 kahrl: in the screenshot shaders aren't used in the first place 17:34 celeron55 kahrl: so good luck with that 8) 17:37 sfan5 >I often use pastebin.com 17:37 celeron55 i recently found fpaste.org, it's fedora-branded but other than that, it works just like a proper pastebin does 17:37 sfan5 pls don't use pastebin.com 17:38 celeron55 paste.ubuntu.com on the other hand requires login for raw viewing of pastes and also requires a name (?!) 17:38 SylvieLorxu I like http://refheap.com 17:38 ShadowNinja john_minetest: I've only seen a few that require that. 17:38 ShadowNinja ix.io/sprunge.us are best. 17:38 celeron55 spillz: it's rather hard to figure out anything from that... oh well, too lazy to try to diagnose 17:39 celeron55 it's not so bad anyway 17:39 celeron55 should we make an official minetest pastebin ranking page 17:39 celeron55 that's clearly worth a full wiki page! 17:39 sfan5 john_minetest: don't be mad about encryption 17:39 sfan5 s/ranking page// 17:40 sfan5 more fun to do that :D 17:40 celeron55 it's annoying to set up syntax hilighting and shit like that 17:40 spillz celeron55: how is the water level and whether it is drawn decided? 17:40 sfan5 how about a pre made pastebin software? 17:41 celeron55 spillz: water is regular nodes like any cubic thing 17:41 celeron55 it's not anything special 17:41 sfan5 or something utilizing geshi for syntax highlighting 17:41 celeron55 and when there is a surface between water and air, it gets drawn 17:41 celeron55 like for any node 17:41 ShadowNinja sfan5: What software? I've seen lodgeit, which is pretty good. 17:41 ShadowNinja paste.progval.net 17:42 spillz celeron55: so either the water is missing or the air is missing? 17:42 celeron55 spillz: it takes just like changing of one line in the lua code after which you can dig water like dirt :P 17:42 celeron55 spillz: well, at 99% likeliness both 17:42 celeron55 because the water level is inside of a chunk 17:42 sfan5 ShadowNinja: Knoxious Pastebin is good too, example of it: http://sfan.sf.funpic.de/ycpaste/index.php?30s 17:43 celeron55 not at their edge 17:43 spillz when you say chunk do you mean 16x16x16 or the 80x80x80 generation chunks? 17:43 celeron55 oh hell the terminology 17:43 celeron55 i'll start calling them segments right now 17:43 spillz you're telling me 17:43 spillz which ones? 17:44 celeron55 16^3 17:44 ShadowNinja sfan5: I prefer Lodgeit 17:44 sfan5 !g lodgeit 17:44 MinetestBot sfan5: http://www.pocoo.org/projects/lodgeit/ 17:45 spillz so because a non-water chunk below water hasn't been generated, the entire column isn't being generated? That's what the screenshot suggests 17:45 spillz *column = vertical column 17:45 sfan5 ShadowNinja: screenshots? 17:45 ShadowNinja sfan5: paste.progval.net 17:46 sfan5 looks pretty nice 17:46 celeron55 >notification that doesn't go away without javascript 17:46 celeron55 oh actually it does 17:47 celeron55 ...with a cookie 17:47 spillz here's another screenshot example http://imgur.com/sFdaL9c (forgot to set to day before I took it, but you should be able to see the missing water just above cross-hair) 17:48 ShadowNinja It looks nice and has syntax hilighting for a lot of languages though. 17:48 celeron55 ShadowNinja: i think it doesn't look good at all 17:48 celeron55 it's like a random amateur website from the beginning of 2000 17:48 ShadowNinja *shrug* Matter of opinion. 17:49 spillz @celeron55: but it's python, it must be good! 17:49 celeron55 spillz: how can it possibly work that bad for you, i have almost zero problems like that 17:50 spillz *almost :D 17:50 celeron55 i do have issues with ocean floor being not transferred 17:51 celeron55 it is due to a check that makes far-away things not transfer that don't have a difference in day- and night brightness (i.e. anything pitch black underground) 17:51 celeron55 but i'm pretty sure it improves performance a lot on almost all cases 17:51 celeron55 what 17:52 celeron55 *improves performance in almost all cases 17:52 spillz hmmm... must be the mod then 17:53 spillz trying without it, now i just have the missing ocean floor, but see the water line above it. But now I'm also getting a lot of that crazy cave pop in. :SHRUGS: 17:54 celeron55 the mod? 17:54 spillz paramat's stability 17:54 Krock lol 17:54 Krock spillz, use singlenode as mapgen 17:54 Krock or just disable caves 17:55 spillz I did say I was using that mod earlier... 17:56 spillz Why would I disable that stuff if I'm not using a mod? 17:56 Krock oh, then i didn't read all parts of this dissciussion 18:08 Jordach huh 18:08 Jordach there's like ~5 second improvement over some old i3 CPU 18:09 Jordach it also takes 30 mins less ;) 18:10 Jordach lolwat https://cdn.mediacru.sh/ZT1Vr5Rl1_Hs.png 18:10 spillz celeron55: "it is due to a check that makes far-away things not transfer that don't have a difference in day- and night brightness (i.e. anything pitch black underground)" anyway to switch this off? i set max_block_generate_distance=20 and still get http://imgur.com/CRZIljQ (again this is with paramat stability,without this I only see occasional glitches) 18:10 rubenwardy lolwat wat? 18:10 spillz Jordach: "there's like ~5 second improvement over some old i3 CPU" doing what? 18:11 rubenwardy (Jordach) 18:11 Jordach spillz, rendering as Blender Internals 18:11 Jordach my A10 vs the first Intel i3s 18:11 hoodedice People! 18:11 celeron55 spillz: it's not configurable but probably should be 18:11 hoodedice #minetest is going off-topic 18:11 hoodedice Use #minetest-dev for serious programming discussion 18:11 Jordach hoodedice, ffs, can't even find the key to start the Boeing 777 ;) 18:11 celeron55 spillz: it's around line 280 in in clientiface.cpp 18:12 hoodedice Jordach, s 18:12 hoodedice =P 18:12 hoodedice Remember to shut off Caps Lock. 18:13 spillz @celeron55: thanks I'll try without it... 18:13 rubenwardy Jordach: alt-f5 your browser, I changed my avatar. 18:13 rubenwardy * ctrl + F5 18:13 hoodedice rubenwardy: Did you mean: Aw dang, ninja'd! 18:13 hoodedice *cough* 18:13 rubenwardy ? 18:14 rubenwardy The link? 18:14 hoodedice I was about to type the correct combination for forced refresh, but you ninja'd the correction 18:14 hoodedice However, /me sees no difference 18:14 rubenwardy :P 18:14 spillz @hoodeddice: "Use #minetest-dev for serious programming discussion" I'm not programming anything, just getting tech support from the guru 18:14 rubenwardy inb4 18:15 hoodedice spillz: type 'hoo', press TAB. Avoid stupid typos =) 18:15 hoodedice Without quotes, ofc. 18:16 hoodedice so... 18:16 spillz hoodedice: nice! 18:17 Jordach i forgot how GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOD Winamp was at being a music player 18:17 hoodedice I think I smell sarcasm 18:17 PenguinDad eeew winamp 18:17 hoodedice Jordach: On windows, do this http://vipersaudio.com/blog/?page_id=48 18:18 hoodedice ruben: JavaScrpit poll 6 vs 0 18:18 hoodedice lol 18:18 hoodedice *JavaScript 18:18 rubenwardy yeah 18:18 webshinra Amarok ftw. 18:19 hoodedice Meh, any player with Viper4WIndows or Viper4Android is epic 18:19 hoodedice Except ProAmp, ofc. 18:20 Jordach >restart now or later 18:20 Jordach nope.avi 18:21 webshinra it look like a java hideous pulsaudio-like-but-non-free lib. 18:22 Jordach fine with VLC 18:23 Jordach not fine with mpv 18:24 celeron55 mpv is pretty good 18:24 celeron55 definitely better than anything that came before it at least 18:24 Jordach hoodedice, btw, right click your start button in desktop mode 18:24 hoodedice hmm 18:25 rubenwardy that feeling when you realise the switch statement did not work correctly because you forgot a "break". 18:25 hoodedice JD, you dloaded that thing I passed you? 18:25 Jordach ya 18:25 hoodedice k, what do I do witht this menu? 18:25 hoodedice *with 18:25 Jordach hoodedice, it's the Win 7 style start menu 18:27 hoodedice Yes? 18:27 hoodedice 'm on Windy 8.1, but I still get ye ol' admin right click yeast yolk w/e 18:28 * hoodedice hoodedice prefers the Metro Start Screen. 18:28 hoodedice *cough* lol 18:29 hoodedice JD, once you get it installed, do a this: http://i.imgur.com/t2EMyJE.png 18:29 hoodedice You'll have to run it in admin mode. Hope you know how to do that 18:29 MinetestBot GIT: celeron55 commited to minetest/minetest: Fix bug in RemoteClient::GetNextBlocks 65d1cb8321 2014-03-26T18:58:39+02:00 http://git.io/tYEmGw 18:29 hoodedice 'sudo viper4android' lol 18:39 Jordach hoodedice, i'm not fucking retarded 18:39 Jordach why do people get that idea :> 18:40 Jordach i'm doing CS and have an A* in IT 18:41 Jordach https://forum.minetest.net/viewtopic.php?pid=134884#p134884 18:41 Jordach lololololololololoololol 18:42 hoodedice *cough* 18:42 hoodedice Assuming shit Jordy =) 18:42 Jordach hoodedice, thrust holes :> 18:42 Jordach that's the best fucking sex joke :P 18:42 hoodedice Nope. 18:42 hoodedice Just nope. 18:42 hoodedice NOPE. 18:43 hoodedice Pho King NOPE. 18:43 * hoodedice waits for someone to send a message to avoid fl00d 18:44 hoodedice *cough* http://imgur.com/gallery/TDPeD09 Need upvotes on my comment *cough* 18:45 rubenwardy . 18:46 PilzAdam . 18:46 hoodedice . 18:53 rubenwardy Jordach, I thought that about thrust as well :P 18:53 markveidemanis Hi 18:54 markveidemanis I can't seem to find the rpm for irrlicht[-devel]-1.8.1 18:55 hoodedice compile it! 18:56 PenguinDad Not again Google! 18:56 PilzAdam a package manager for Irrlicht? 18:57 Jordach markveidemanis, have you tried sudo rm -r * 18:57 * Jordach /parts 18:57 PilzAdam Jordach, /* 18:57 Jordach that works too :) 18:57 markveidemanis How funny 18:57 * Jordach is still rendering 18:57 markveidemanis I am literally pissing myself here 18:58 Jordach >Minecraft Realms Now Available in the UK 18:58 Jordach ^_^ 18:58 Jordach fucking news RSS ftw 18:59 rubenwardy markveidemanis: sudo rm -r / --no-preserve-root works better 18:59 markveidemanis great 18:59 Jordach you're shitting me, rendering, Minetesting (all the settings!) with 60fps 19:01 * Jordach feels like opening up the Mumble server to talk to Jordach 19:03 Calinou 4× AA? 19:03 Calinou >Minecraft Realms Now Available in the UK 19:03 Calinou lol, overpriced 19:05 Jordach ugh 19:05 Jordach front facing tablet cameras suck 19:09 SylvieLorxu They fit you 19:10 hoodedice Indeed. 19:11 hoodedice uh, #minecrap 19:11 hoodedice Got registered on its own lol 19:15 Jordach https://cdn.mediacru.sh/NFv9D03OIAmz.jpg :3 19:17 rubenwardy interesting photo, Jordach! 19:24 Jordach rubenwardy, i'm quite happy to talk to you via mumble :P 19:24 Jordach turns out my triton headset still works 19:24 rubenwardy slightly weird 19:25 Jordach (i took the headphone + mic jack ports) 19:25 Jordach fun fact: i rendered something at sixth form and didn't flash pen it 19:53 * Jordach just made 3 silent edits 19:53 Jordach try and find them 19:53 Jordach i only added one letter 19:54 hoodedice edits to? 19:54 Jordach you won't see the ones i edited either 19:58 hoodedice what the heck did you edit at all? 19:58 hoodedice Forum posts? Your blender renders? Git? 19:58 * kaeza slaps Jordach with HUMOR and goes back to playing Metroid Fusion 19:59 hoodedice *Humour 19:59 hoodedice #goldenglish 20:08 hoodedice .. 20:08 hoodedice Frogcrush is also on ##windows 20:08 Jordach lolol 20:08 hoodedice Are there people who join *all* chans on a network? 20:09 Jordach hoodedice, probably 20:09 Jordach harrison afaik does 20:10 SylvieLorxu hoodedice: ChanServ 20:10 SylvieLorxu That dude is EVERYWHERE 20:10 hoodedice =/ 20:13 hoodedice I think this is useful http://www.freenode-windows.org/channel-guidelines/debate-guidelines/flamewars 20:16 jalcine what's ReadBadAngel's IRC nick? 20:16 sfan5 jalcine: RealBadAngel 20:16 jalcine lol thanks 20:16 jalcine I wanted to help him with portals 20:16 jalcine argh this post is from 2012 20:16 jalcine lol 20:23 Frogcrush I join quite a few networks, and yet, there are almost never any conversations on them 20:23 Frogcrush hoodedice 20:29 hoodedice http://www.omfgdogs.com/ 20:30 Frogcrush OMFG THAT IS AWESOME 20:30 hoodedice jalcine: You can still talk to him about it 20:30 hoodedice If you mean Stargate from Technic, I think he has an obsolete API problem, maybe you can fix that? 20:32 jalcine gotcha 20:43 hoodedice http://beesbeesbees.com/ 20:44 hoodedice sfan5: http://cat-bounce.com/ 20:47 banjo_gibby Can yall see my messages? I'm having some trouble with my internet and/or IRC client.... 20:47 Frogcrush no. 20:47 banjo_gibby ^ haha 20:49 banjo_gibby Frogcrush: I'm justing getting back into IRC after a decade and a half, so bare with me, what did you just send? 20:50 Megaf banjo_gibby: I can't read you either. 20:51 Megaf The heck is this? http://beesbeesbees.com/ 20:55 banjo_gibby CTCP banjo_gibby CLIENTINFO 20:55 banjo_gibby oops lol 21:21 * markveidemanis has started a Q&A site 21:21 markveidemanis mktk.tk 21:23 crazyR_ hi all 21:35 crazyR_ anyone on here got experiance with creating customnodes? 21:49 crazyR_ yeah. basically im wondering if its posible to code a node that is a plain colour.. maybe white. and when hit you enter a name for another nade and then that inventry image is displayed on all sides of the new "custom" node. just wondering if it posible and if so how t could be done 21:49 crazyR_ *node 22:10 VanessaE something like what you want is done in xyz/pilzadam's/my signs mod 22:11 VanessaE (but with text over a wooden texture, and only one side) 22:11 VanessaE you can get a similar effect by just defining enough nodes to cover all the possible color/image combinations you have in mind, and selecting the right one based on whatever criteria you have in mind 22:12 VanessaE e.g. placement relative to another similar block, or crafting or by punching, or whatever 22:20 crazyR_ thanks for the advise, the idea is basically to have a block i can place ontop of vending machines to easily display what item is in there, blocks like sand,glas and obsidean are already easy to do as they can be placed anywhere, but tools etc cant so this block would make it much better 22:21 crazyR_ :/ 22:23 VanessaE yeah, a modified version of one of the above-mentioned signs mods is the best idea there 22:23 VanessaE such signs have visible text and can be modified in realtime (though doing so frequently is not recommended, as it has to create actual textures to display the text, and stale textures aren't discarded) 22:24 VanessaE or you can pop up a not-selectable "dropped" entity above the vending machine showing what's there 22:25 VanessaE (put it "inside" an ordinary glass block) 22:25 VanessaE for that, take a look at the item_frames mod 22:25 VanessaE it comes with a pedestal that does exactly this 22:26 VanessaE (minus the glass block "display case" idea) 22:27 VanessaE you'll still need either infotext or some variation on one of those aforementioned signs mods if you need to show the quantity remaining of the item in question 22:30 crazyR_ that is perfect, as for the quantity. thats all displayed when hovering over the vending machine. its fairiestoy fork of the vending machine mod, works perfect with the mescons (yours if im not mistaken) 22:30 crazyR_ but yeah the item frames mod is exactly what i needed 22:30 crazyR_ thanks 22:30 VanessaE I've contributed to mesecons, but that's Jeija's project actually 22:31 crazyR_ :/ i feel stupid haha il blame that mistake on lack of sleep :P 22:31 VanessaE it's okay 22:45 EvergreenTree Something like minetest.register_on_punchplayer(function(puncher, player) would be nice 22:46 EvergreenTree or does something similar already exist? 23:28 Sokomine crazyr: perhaps you'd like my trader mod as well. the mobs that act as traders can show how much they have on storage 23:31 Sokomine EvergreenTree: hm, that might be nice. hope some functions get introduced to figure out what killed a player (and when a player kills a mob) 23:31 EvergreenTree yeah 23:31 EvergreenTree the entity section of minetest is lacking quite a bit in that area 23:32 Sokomine write it :-) 23:32 * Sokomine looks hopefully 23:47 us`0gb The mobs are traitors? That's no good. We don't want them turning on us. 23:53 Sokomine no, the mob traders just call for relatively high prices :-) (still better than collecting moretrees wood manually). and those traders employed by plaers work for free