Time Nick Message 00:04 restcoser paramat: im perhaps a little late, but what is overgeneration? 00:04 restcoser (btw: I love your mapgens, much helpful for learning) 00:08 Exio4 restcoser: he already answered what 'overgenerating' is 00:09 restcoser exio4: oh... i see... doesnt mean i understand it :D 00:09 restcoser i mean, how can one access the nodes outside of the current block? 00:10 restcoser and why would one do it in the first place? 00:16 Exio4 https://en.wikipedia.org/wiki/MMIX 00:19 Exio4 i didn't know you had a backend w/ GCC 00:19 Exio4 you can make a distro that runs in non-existant hardware! 00:22 paramat oh hi 00:24 paramat it means, during mapgen, to generate a particular chunk, the math is done for the chunk but also the 16x16x16 mapblocks around it 00:24 restcoser but... 00:24 restcoser you dont have the data for chunk+1? 00:24 restcoser *block if talking of MT 00:25 paramat you just do the perlin noise math for the outside volumes too 00:25 restcoser so i guess one can't use voxelmanip then? 00:26 restcoser or... 00:26 paramat well im working on how to overgenerate perlinmaps 00:26 paramat the LVM itself isn't a problem 00:26 restcoser well, i guess i can instruct it to create a 110x110 map... 00:27 restcoser well, the smoothing and chunkborder benefits are obvious, but lighting? 00:27 paramat yeah it helps lighting to know whats directly above a chunk 00:27 restcoser well, but you can't know if the "ceiling" is in 16 blocks or in 17 00:28 restcoser or there at all 00:28 restcoser do you just assume after this block + 16 blocks no ceiling is reached? 00:28 restcoser *nodes 00:33 paramat yeah indeed there's no way to detect a ceiling beyond 16 nodes so many lighting bugs remain 00:34 restcoser hmm... thered need to be a system that informs the generated blocks below if a overhang gets generated... probably too costy to be worthwhile though 00:34 paramat as i understand it overgeneration makes hmmm's intentions for mgv7 possible, but for biome reasons 01:18 hmmmm paramat, overgeneration will fix the "top node at y=47" problem but won't help lighting issues (it'd just make the lighting glitch at larger distances) 01:19 hmmmm but the thing is, i don't even really want to overgenerate in the y direction, only x and zd 01:19 hmmmm i may have to though, depends on how it turns out 01:21 paramat oh hi 01:22 hmmmm lighting problems would probably be fixed somewhat more (there will still be issues because solid nodes could be placed in the biome/vegetation phase) with y-direction overgeneration and light decay, however 01:22 paramat forest mod is better than the thread suggests http://i.imgur.com/tbd6CUy.png 01:22 hmmmm agh really need to get working on that darn light decay too 01:23 hmmmm i really love how there's that small band of grassy terrain sticking out into the beach biome 01:24 hmmmm i assume this is the 3d-noise based biome selection? 01:24 paramat ive been converting this to use perlin maps since the author has his computer time limited by his parents :P 01:24 paramat um, its mostly 2D noise 01:25 hmmmm agh i'd love to see some of those in the core 01:26 hmmmm you know, if you don't want to convert it to C++ there are people who would 01:26 paramat well maybe i'll convert one of mine to c++ 01:26 paramat yeah i would probably want to do it myself hehe 01:29 paramat watershed mod is my best mapgen, ive described it in detail in the thread if you're interested in the use of noise https://forum.minetest.net/viewtopic.php?id=8609 01:50 PilzAdam Exio4, build it 02:23 paramat forest mod uses 17 perlin noises but i managed to get it down to 2-3 seconds per chunk for the mapgen loop itself. this is an impressive first mod by Gael de Sailly https://forum.minetest.net/viewtopic.php?id=8772 02:31 paramat ... theres even a squaring of elevation noise which creates pathways winding through the terrain 02:57 paramat aw adam didn't say bye, i was gonna try ninja him 08:24 enchilado Hi john_minetest 11:54 Crunchn Hello, I am using Windows, have updated video card drivers and I get 3-4 FPS in minetest, does anyone know of such an issue? I am using the newest release from the downloads page. 11:58 reactor john_minetest: hello every[CENSORED]. 11:58 Crunchn ATI Radeon 4890. It plays BF3 at 40 fps on medium. I think it's pretty good. 12:01 Crunchn I tried turning everything off so lowest settings to see if it made a difference. It didn't. I am downloading the build you sent me now. 12:03 Crunchn A bit more bearable on the build you sent. I get 10 FPS. :D 12:03 Crunchn With all the visual settings off. 12:23 sfan5 meow 12:23 sfan5 hi everyone 12:36 Exio4 Crunchn: what cpu? 12:36 Crunchn i7 3770 13:49 Exio4 ahm 13:56 kaeza ohm 13:56 kaeza hai Exio4 13:57 Exio4 watt 13:58 PilzAdam Exio4 Auditore 13:58 Exio4 i didn't even "Ezio" was a name or anything when i "created" Exio/4 13:59 Exio4 from what game was "Ezio Auditore"? 13:59 Exio4 or from where it comes from 14:00 PilzAdam Assasins Creed 14:00 PilzAdam +s +' 14:00 reactor Ass as in Screed. 14:01 reactor What the hell is "Screed"? 14:02 Exio4 screwed 14:11 reactor Oh. A misspelling. 14:12 reactor Ass as in "Screwed". 14:14 Exio4 lol 14:14 Exio4 i don't really know 14:38 sfan5 !title 14:38 MinetestBot sfan5: ELEFANTE from Pablo Larcuen on Vimeo 16:05 * Jordach dupes https://forum.minetest.net/viewtopic.php?pid=133493#p133493 16:06 * Jordach should get around to making animatic quality versions of Pavel's models 16:07 * sfan5 purrs at Jordach 16:24 * Krock looks around, sits down. 16:51 Calinou my page about my mods remade finally :p 16:51 Calinou that one: https://dl.dropboxusercontent.com/u/82342922/calinou_minetest_stuff.html 16:52 Jordach >Times New Roman 16:52 Jordach gtfo 16:53 Calinou Jordach, no, it's Ubuntu 16:54 Krock Horray! It's compatible with my CRT screen! 16:54 Calinou if you don't have it, it uses fallback font 16:56 iqualfragile Calinou: why not use that new @font thingy 16:56 Calinou how? ;) 16:58 Jordach http://i.imgur.com/y1s1DUT.png 17:00 iqualfragile Jordach: your kde theme looks kinda strange 17:00 Calinou Kindows. 17:02 iqualfragile Calinou: http://blog.themeforest.net/tutorials/how-to-achieve-cross-browser-font-face-support/ 17:14 Jordach meep meep https://forum.minetest.net/viewtopic.php?pid=133598#p133598 17:18 Calinou http://i.imgur.com/o7qFKiK.jpg ← Minecraft player after playing Minetest 18:18 sfan5 lol http://redd.it/20pyky 18:19 Calinou use real link please 18:19 Calinou the real link fits in one line 18:26 Calinou "3nd" ugh 18:53 PenguinDad 118) 19:27 Calinou 12力 19:32 Krock 13Smiley 19:35 Calinou 02/)06(^ε^)02(\ 19:52 Sokomine hi kahrl. those tables for formspecs are really great! what i found also intresting was that "brighten" option in your example. is there a list somewhere of all these options? a "darken" does not seem to exist? 19:52 Jordach Sokomine, tried negative brightness? 19:53 Sokomine oh. no. do these options support parameters? i found no documentation for them 19:54 Sokomine jordach: there's been some progress on the traders that wear your skin :-) the current version can be found under https://github.com/Sokomine/mobf_trader 19:54 Jordach >mobf 19:54 Sokomine no, it does not need mobf. it just looks a bit like the trader in mobf and was inspired by that one to a degree 19:54 Sokomine the mod has no dependencies at all. media data is only the skins 19:54 Jordach rename the repo then 19:55 Sokomine hmm. i considered that but was unsure 19:56 Sokomine i mean..would "trader" really be a better name? i've named the main lua file with the actual trading already mob_trading.lua ... 19:56 Sokomine good mod names are hard to come by 19:57 Krock got BSoD'ed 20:23 kahrl Sokomine: IIRC ^[brighten was added in early 0.4 as a default response for when you hit a mob 20:23 kahrl but ^[darken etc don't exist 20:39 Sokomine oh? when you hit a mob? intresting 20:40 Sokomine regarding that...there's that new death messages mod. it would be great if such messages could really name the cause of a player's death 20:53 Sokomine john_minetest: hm. that is a possibility as well 20:53 Sokomine guess i ought to decide on a name before i really "release" it. the mod is alreayd pretty usable in almost all cases 20:54 Jordach http://i.imgur.com/aD8dio5.png 20:54 Jordach lolwat :D 21:21 Jordach john_minetest, pinned 22:01 EvergreenTree \o/ 22:01 EvergreenTree Just got home, and a monstercat release was waiting for me 22:01 EvergreenTree ^.^