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IRC log for #minetest, 2014-03-15

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00:13 Exio4 4k x 4k x 64k?
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02:10 John1_ Anyone know where the default textures are located? I can't seem to find them.
02:12 VanessaE most of them are part of minetest_game
02:12 VanessaE the rest are in (minetestfolder)/textures/base/pack/
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02:12 VanessaE (e.g. /usr/local/share/minetest/textures/base/pack/ or so)
02:13 Enke "games\minetest_game\mods\default\textures" Is where most of the default textures are located.
02:13 VanessaE cobble, sandstone, dirt, brick, things like that are in minetest_game/mods/default/textures  for example
02:13 VanessaE FORWARD slashes!
02:13 Enke Really?
02:13 VanessaE backslashes for path elements is BLASPHEMY@!
02:14 VanessaE -@
02:14 jsnmtth lol
02:14 Enke Not on windows.
02:14 Enke Which is stupid. That's the only thing backslashes are used for. EVER.
02:15 John1_ odd... there isn't any "default" in mods, nor "base" in textures...
02:15 Enke John1_: Windows or Linux?
02:15 VanessaE John1_: default is part of minetest_game
02:15 John1_ linux
02:15 VanessaE not minetest (the engine)
02:15 Enke Ask VanessaE then.
02:16 John1_ I'm confused. So .minetest in my home folder is not the right place?
02:16 VanessaE John1_: if you have ~/.minetest/games/minetest_game then look there
02:17 John1_ It's not there
02:17 VanessaE else look in /usr/local/share/minetest/games/minetest_game or /usr/share/minetest/games/minetest_game
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02:18 John1_ Great, found it. thanks
02:18 VanessaE yw :)
02:34 jsnmtth Anybody develop in emacs?
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03:13 jsnmtth How many entities does it typically take to bog down your average server?
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08:23 john_minetest Hey!
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08:30 john_minetest http://imgur.com/gallery/wLsWh
08:31 PenguinDad living penguins D:
08:35 john_minetest lol
08:36 sfan5 meiw
08:36 sfan5 meow*
08:36 sfan5 hi everyone
08:36 enchilado Hi sfan5
08:37 john_minetest Hi sfan5
08:37 enchilado Hi john_minetest
08:37 john_minetest Lol, I found a page dedicated to "finding the best programming language". And it says:
08:38 john_minetest "Of course it depends on what you want to do. But C is perfect, use C."
08:38 enchilado Visual Basic is good because you can create a GUI interface for tracking IP addresses
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09:00 john_minetest The library import stuff is bad in basically all programming languages.
09:00 webshinra joined #minetest
09:00 john_minetest It is so complicated to get all the needed libs.
09:01 john_minetest Especially on windows systems.
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10:48 proller http://minetest.setun.net/​map.sky/map-sky-spawn1.png  - 4kx4k  map of sky server
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10:49 reactor !up mike402.no-ip.biz 50000
10:49 MinetestBot mike402.no-ip.biz:50000 seems to be down
10:50 reactor !up mike402.no-ip.biz 50000
10:50 MinetestBot mike402.no-ip.biz:50000 seems to be down
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10:54 reactor_ !up mike402.no-ip.biz 50000
10:54 MinetestBot mike402.no-ip.biz:50000 is up (1741ms)
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11:05 reactor ...ehlo.
11:05 reactor What does "server_dedicated" affect?
11:05 reactor Can't seem to appear in the docs.
11:07 sfan5 some settings
11:07 sfan5 grep for it in the src
11:07 reactor Ty.
11:08 reactor s/\./!/
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11:09 sfan5 troller: IPv4 today?
11:09 troller what?
11:10 sfan5 * troller (~prollerr@80.240.216.69) has joined #minetest
11:10 troller oh, can change to 6
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11:42 reactor ...announcing, but not appearing on the list?
11:44 sfan5 !up mike402.no-ip.biz 50000
11:44 MinetestBot mike402.no-ip.biz:50000 seems to be down
11:44 sfan5 is it that one?
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12:11 PilzAdam Hello everyone!
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12:27 PenguinDad worldedit fail http://fpaste.org/85634/ :(
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13:56 MinetestBot GIT: sfan5 commited to minetest/minetest: Make sure we get a stacktrace for as many lua errors as possible 362ef5f6ce 2014-03-15T14:51:00+01:00 http://git.io/oOHY7A
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14:15 harrison lua lua / woah woah / i gotta go now
14:17 john_minetest May the makefile be rewritten / ./configuuuure ./configuuuuure / is a dog cute as a kitten? / Are you suuure? Are you suuure?
14:18 john_minetest (My own version of "May the circle be unbroken")
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14:28 iqualfragile_ htop
14:28 iqualfragile_ damn
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14:34 spillz @proller why does your map look like badly joined 64 (or is it 32) pixel tiles?
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14:39 proller spillz, its farlands with too big amplitude values
14:39 proller every next block have visible noise change
14:40 proller in this area mountains up to 1000 high
14:43 spillz Nice looking map otherwise - so all of those tile edges exist in the word? 1000 high mountains sounds fun. Are you playing this as a survival map?
14:52 iqualfragile_ which map?
14:57 proller spillz, edges exists. but not always visible
14:57 proller join "sky" server and play
14:58 spillz Yes, but another time,  my junior games want me to join there mc game
14:58 spillz *their
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15:24 BorisGrishenko MESE YELLO?
15:25 PenguinDad yep Mese is yellow
15:25 BorisGrishenko Who else in lonline?
15:25 harrison i am always here
15:26 harrison it is part of my media strategy
15:26 MinetestBot GIT: Novatux commited to minetest/minetest: Fix sound not being played at the correct place. 93729b09d5 2014-03-15T16:25:34+01:00 http://git.io/6BBfSQ
15:26 BorisGrishenko I wonder if Vanessa is on...
15:27 BorisGrishenko Anyone here plays GTASA
15:28 harrison explain acronym please
15:29 BorisGrishenko Grand Theft Auto:San Andreas
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15:31 artur99 !up europe.minetest.org
15:31 MinetestBot europe.minetest.org:30000 seems to be down
15:31 artur99 !up europe.minetest.net
15:31 MinetestBot europe.minetest.net:30000 seems to be down
15:32 artur99 !up minetest.org:30004
15:32 MinetestBot artur99: Syntax changed, please use 'example.org 1337' instead of 'example.org:1337'
15:32 artur99 !up minetest.org 30004
15:32 MinetestBot minetest.org:30004 seems to be down
15:32 artur99 !up minetest.org
15:32 MinetestBot minetest.org:30000 seems to be down
15:33 artur99 what happend to all servers?
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15:45 markveidemanis Ask OldCoder, they are down
15:45 markveidemanis ~up minetest.org 30000 - 30010
15:45 ShadowBot markveidemanis: up address [ports]
15:45 markveidemanis ~up minetest.org 30000 30001 30002
15:45 ShadowBot markveidemanis: up address [ports]
15:45 markveidemanis It PM Notifies me?
15:48 OldCoder markveidemanis, Hi
15:48 OldCoder I will check
15:49 markveidemanis Ok
15:49 PenguinDad ~up digitalaudioconcepts.com 30005
15:49 ShadowBot PenguinDad: digitalaudioconcepts.com port 30005 is up (247ms)
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15:55 OldCoder markveidemanis, artur99 worlds may be up now. I'm only running four ATM
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15:57 markveidemanis I need a break, will check later
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16:05 spillz What development environment are most devs using? Vis Studio,  Emacs+term? I am using Code::Blocks with the cmake generated project files. Works well, but I am biased (i am a Code::Blocks dev)
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17:09 rubenwardy Hi all
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17:20 Hwkiller Is there a way to give all players items upon connection/registering a new player?
17:20 Hwkiller basically, a default loadout?
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17:21 rubenwardy Yes
17:21 Hwkiller How do you do it?
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17:22 rubenwardy set give_initial_stuff to true in minetest.conf
17:22 PilzAdam Hwkiller, the default minetest_game has a setting in minetest.conf for that
17:22 rubenwardy , and then edit games/minetest_game/mods/g​ive_initial_stuff/init.lua to give the stuff you want
17:22 rubenwardy ^ Like I said, PilzAdam
17:22 Hwkiller and it's just comma-delimmeted items, like default:item,modA:item ?
17:22 rubenwardy no
17:22 rubenwardy give_initial_stuff = true
17:22 rubenwardy then
17:23 rubenwardy player:get_inventory():add_item('main', 'modname:itemname 123')
17:23 rubenwardy in init.lua
17:23 Hwkiller ah, cool.
17:23 Hwkiller thanks.
17:23 rubenwardy https://github.com/minetest/minetest_game/blo​b/master/mods/give_initial_stuff/init.lua#L5
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17:25 Hwkiller thanks; someone is trying to make a new game and was badgering me about it because i'm the admin on their server.
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17:29 roniz Hello!
17:32 roniz Im making a game mods which is stripped down to basics. It has just default and a few other things. And then im going to add a firearms like mod. Its all working ok but I have a problem.
17:33 roniz When players connect I have it set up so it gives them a pick and a gun. I want to do this everytime they die, not every first connection.
17:34 EvergreenTree ^ that makes me think
17:34 EvergreenTree a pvp related server would be cool
17:35 EvergreenTree With kaeza's guns mod and stu's(?) gun mod
17:35 roniz Just a small project im working on. Just to get me familiar with the game.
17:36 Hwkiller hm... you could do something like make a node that, on hitting it, gives you a few items.
17:36 Hwkiller then put that in the spawn area.
17:36 Hwkiller that'd be one way, although that's not what you want exactly.
17:38 roniz That would be okay, aslong as the previous inventory was cleared
17:38 Hwkiller why? so they can't keep stacking?
17:39 Hwkiller they could still do that. hit box, throw weapon down, hit box, pick weapon up.
17:40 roniz Good point. Thats why having it just automaticly do on respawn would be nicer.
17:42 EvergreenTree http://dev.minetest.net/minet​est.register_on_respawnplayer
17:42 EvergreenTree ^ That might be what you are looking for
17:43 * EvergreenTree checks how give initial stuff works
17:44 rubenwardy player:get_inventory():add_item('main', 'modname:itemname 123')
17:44 EvergreenTree https://github.com/minetest/minetest_game/b​lob/master/mods/give_initial_stuff/init.lua
17:44 rubenwardy player:get_inventory():add_item('main', 'modname:itemname 123')
17:44 rubenwardy gtg, this is distracting me
17:44 EvergreenTree I imaagine if you do it like give_initial_stuff, just with minetest.register_on_respawnplayer
17:45 EvergreenTree do you understand?
17:45 Hwkiller roniz:
17:46 * EvergreenTree pokes roniz
17:46 Hwkiller ...
17:46 Hwkiller hold on
17:46 roniz Got it
17:46 EvergreenTree Okay
17:46 EvergreenTree Try seeing if that works
17:47 EvergreenTree also, http://dev.minetest.net
17:47 EvergreenTree use that if you are looking for anything to do with the modding api
17:47 EvergreenTree also, https://github.com/minetest/mine​test/blob/master/doc/lua_api.txt
17:47 EvergreenTree ^ That too
17:50 roniz etest/minetest/blob/master/doc/lua_api.txt
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17:52 roniz Im ever so sorry. Had problems with Xorg, could you resend those dev wiki links?
17:52 EvergreenTree http://dev.minetest.net
17:52 EvergreenTree https://github.com/minetest/minetest_game/b​lob/master/mods/give_initial_stuff/init.lua
17:52 EvergreenTree http://dev.minetest.net/minet​est.register_on_respawnplayer
17:52 EvergreenTree also, https://github.com/minetest/mine​test/blob/master/doc/lua_api.txt
17:52 EvergreenTree Got them?
17:54 Hwkiller thanks, EvergreenTree
17:54 EvergreenTree I can't really be sure that will work unless I test it
17:54 roniz Thankyou
17:54 EvergreenTree Still, just try it
17:54 EvergreenTree no problem
17:54 EvergreenTree :-)
17:55 roniz The firearms mod is not bad.
17:59 roniz Hope this works
18:01 roniz Does the game.conf in a gamemod overide the default config?
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18:19 Calinou I don't think it has the same purpose
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18:29 MinetestBot GIT: Uberi commited to Uberi/MineTest-WorldEdit: Fix region checking (thanks PenguinDad). https://gi 2014-03-15T14:28:47-04:00 http://git.io/BaCxaw
18:42 iqualfragile minetestbot: owner
18:42 iqualfragile !help
18:42 MinetestBot https://github.com/sfan5/minetestb​ot-modules/blob/master/COMMANDS.md
18:43 iqualfragile sfan5: strange url in minetestbots output
18:44 sfan5 iqualfragile: yeah ik
18:45 sfan5 that is probably github's fault
18:45 sfan5 hm
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18:56 spafbi Is ServerExtended still maintained? If not, is there an alternative?
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18:58 Calinou no, it isn't, spafbi
18:58 Calinou 404 Traxie21 not found :P
18:58 Calinou there's some alternatives to some parts of the stuff, but usually there is none
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19:00 roniz Im back, and with updates on my project!
19:00 spafbi Thanks, Calinou.
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19:01 spafbi What's an easy way to set the spawn point for all new players?
19:01 roniz http://pastebin.com/mC7yCMWW This is what im using to give players items on respawn.
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19:03 roniz Evergreen!
19:04 EvergreenTree roniz!
19:04 EvergreenTree :P
19:04 EvergreenTree Did it work?
19:05 Calinou spafbi, static_spawnpoint = X,Y,Z
19:06 Calinou where X,Y,Z are coordinates
19:06 Calinou put that in minetest.conf
19:06 Calinou or /set static_spawnpoint X,Y,Z -- no "=" here
19:06 Calinou (requires "server" privilege)
19:07 roniz EvergreenTree: Well I have this http://pastebin.com/mC7yCMWW
19:08 EvergreenTree That looks good
19:08 EvergreenTree did you test it?
19:09 roniz It dont work :-(
19:10 EvergreenTree What error message does it give you?
19:11 EvergreenTree I am not the most experienced modder, so someone else might have to help you
19:11 roniz Failed to load and run (directory of mod)
19:12 EvergreenTree That's not enough information
19:12 EvergreenTree hm
19:13 EvergreenTree Did you copy it from debug.txt?
19:13 roniz Is there a debugging mode?
19:13 EvergreenTree run it from a command prompt
19:13 EvergreenTree windows or linux?
19:14 roniz linux
19:14 EvergreenTree ah, okay
19:14 EvergreenTree did you compile it manually?
19:14 roniz no
19:15 EvergreenTree where did you install it from?
19:15 EvergreenTree from the ppa or the .deb packages on the downloads page?
19:15 EvergreenTree well, actually that doesn't make a difference
19:15 EvergreenTree look in /home/user/.minetest/debug.txt
19:15 EvergreenTree that is the debug log
19:16 EvergreenTree "user" being your username
19:16 roniz http://a.pomf.se/nbdldb.png Here are the errors
19:18 sfan5 roniz: remove the 'end' (the one without ) at the end)
19:18 EvergreenTree that isn't necessary
19:18 EvergreenTree that "end" was used in a if statemant
19:18 EvergreenTree that you aren't using
19:19 EvergreenTree remove the second to last "end"
19:19 sfan5 EvergreenTree: wat
19:19 EvergreenTree ?
19:20 sfan5 <EvergreenTree> that isn't necessary
19:20 roniz Thanks. I have programmed a tiny bit in C but somethimes these things fly past me
19:20 EvergreenTree oh, I wasn't talking about you
19:20 EvergreenTree :P
19:20 EvergreenTree I was saying the second to last "end" wasn't necessary
19:21 roniz No errors!
19:22 EvergreenTree try dying
19:22 EvergreenTree and see if it works
19:22 EvergreenTree It should work from what I can tell
19:22 roniz It works. Need to fiddle around with it though. The game pack should soon work.
19:23 EvergreenTree Okay, great!
19:23 EvergreenTree Also, it should be fairly obvious how to add items to give the players on respawn and join
19:26 roniz Thanks
19:29 EvergreenTree No problem
19:31 roniz What other guns mods are there?
19:35 ShadowNinja roniz: kaeza has one.  Which one are you using?
19:35 EvergreenTree I think Stu has one also
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19:37 EvergreenTree Here it is:  https://forum.minetest.net/viewtopic.php?id=7846
19:42 roniz Im using Kaeza
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19:43 roniz How do you see the names for items like firearms:ammo and stuff?
19:43 roniz for /giveme and that kinda thing
19:44 EvergreenTree You can't really see the names of them
19:44 EvergreenTree I think HybridDog made a mod that has a tool which does that
19:45 EvergreenTree although it only can show data of blocks
19:45 EvergreenTree Basicly, you have to look at the code in the mod
19:45 roniz oh, just trial and error then
19:45 EvergreenTree well, not if you look at the code for the mod
19:45 EvergreenTree the trick is finding what you want
19:46 EvergreenTree I really wish there was an easier way
19:46 EvergreenTree actually, let me try something
19:46 EvergreenTree okay, drop the item you want with the q key
19:47 EvergreenTree it should output the name of the item in the terminal
19:47 EvergreenTree wait, that doesn't work with entities
19:47 EvergreenTree dangit
19:47 EvergreenTree that only works with digging nodes
19:48 EvergreenTree Why does the debug not output the name of the entity?
19:48 EvergreenTree that should be a thing
19:48 EvergreenTree bleh
19:49 EvergreenTree Sorry, I can't really help you here without being incredibly tedious
19:49 EvergreenTree you really just need to know how items are registered in mods
19:50 EvergreenTree then you can look at the code and find what you need
19:54 sfan5 wtf
19:54 sfan5 are they insane?
19:54 sfan5 supertuxkart uses UTF-32 for their config file
19:55 sfan5 and gedit won't let me edit it
19:56 FreeFull Hah
19:56 FreeFull UTF-32
19:56 sfan5 and it does not start on my secondary gfx card
19:56 sfan5 can they just not break everything?
19:57 FreeFull They are insane
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20:34 roniz I have finished my project!
20:38 roniz https://github.com/roniz/spadetest
20:39 EvergreenTree yay!
20:39 Mati^2 joined #minetest
20:41 roniz Can you set up a server to test?
20:41 roniz to test the spadetest
20:41 EvergreenTree Hm, my internet provider doesn't allow servers
20:46 sfan5 EvergreenTree: which internet provider?
20:46 roniz Anyone with a VPS or something?
20:46 EvergreenTree frontier
20:46 EvergreenTree You have to pay more for server grade wifi
20:46 Hiradur are you sure it is not just your router blocking ports?
20:47 EvergreenTree No
20:48 EvergreenTree I remember hearing specifically that they weren't allowed
20:48 EvergreenTree And I'm not interested in hosting anything anyway
20:49 roniz Can anyone host a game for us?
20:49 Hiradur roniz: I can give it a try
20:50 sfan5 !server spadetest
20:50 MinetestBot sfan5: SpadeTest server | sfan5.duckdns.org | Clients: 0/15, 0 | Version: 0.4.9-dev | ping: 0.033
20:50 sfan5 ^ roniz
20:50 Hiradur is minetest's standard port 30000 udp or tdp?
20:50 sfan5 Hiradur: udp
20:51 roniz Thanks Hiradur
20:51 Hiradur sfan5: thanks
20:52 Hiradur roniz: guess we better join sfan5's
20:53 Hiradur how does it work?
20:54 sfan5 Hiradur: rejoin
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21:11 Calinou <EvergreenTree> Hm, my internet provider doesn't allow servers
21:11 Calinou suddenly, UPnP
21:11 Calinou EvergreenTree, http://upnp-portmapper.sourceforge.net/
21:11 Calinou let's exploit security issues!
21:11 us`0gb joined #minetest
21:11 EvergreenTree lol
21:12 EvergreenTree Hi us`0gb!
21:17 * sfan5 flips us`0gb
21:19 roniz Thanks!
21:22 MinetestBot GIT: ShadowNinja commited to minetest/minetest: Add more informative error messages for inventory and item method errors f3d83a4516 2014-03-15T17:20:52-04:00 http://git.io/AvFf_g
21:22 MinetestBot GIT: ShadowNinja commited to minetest/minetest: Remove lua_State parameter from LuaError::LuaError 31fe72dbac 2014-03-15T16:28:59-04:00 http://git.io/UhMaeg
21:25 ShadowNinja sfan5: MinetestBot missed half of the commits.
21:30 Calinou <29EvergreenTree> I remember hearing specifically that they weren't allowed
21:30 Calinou they all say that
21:30 Calinou they also say P2P is illegal and you should "consume" their services
21:34 us`0gb Hello all!
21:34 * us`0gb goes flying
21:35 us`0gb Peer to peer is illegal?
21:35 * us`0gb hides Transmission, but continues torrenting
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21:39 legofun546 has anyone thought the idea of making a biome mod?
21:40 Miner_48er yes a few exist
21:41 Hiradur is it possible to make players transparent/invisible?
21:41 legofun546 i dont know you may ahve to delete the texxture of the skin you have
21:42 legofun546 have
21:44 Hiradur hmm, thats no what I am looking for. They have to become visible again
21:44 legofun546 oh well it may then
21:45 legofun546 what are planned for 0.5.0?
21:53 legofun546 oh and what about fullscreen mode i would love to see that comming too :D
21:56 sfan5 legofun546: 'fullscreen = true' in minetest.conf
21:56 sfan5 also 0.5.0 is far awa
21:56 sfan5 y
21:56 sfan5 the next release will be 0.4.10
21:57 sfan5 0.5.0 will include major improvements and will be incompatible with old versions
21:59 ShadowNinja Hiradur: Yes, just set their textures to a transparant (1x1) one.
22:00 ShadowNinja Hiradur: That won't hide their nametag though.
22:00 Hiradur hmm is it possible to hide it?
22:00 ShadowNinja Hiradur: Nope.
22:01 Hiradur too bad, I thought of creating a stealth game inspired by thievery ut
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23:02 legofun546 ...
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23:06 ShadowNinja legofun546: What is it?
23:07 testman Hi. I cannot log into Clip's public server
23:07 testman wither my password either empty password, it says "Wrong password"
23:08 ShadowNinja testman: Maybe someone took your account over, you should always set a password.
23:08 testman I had set password
23:08 ShadowNinja testman: Or the server requires a password (as most do, for obvious reasons)
23:09 ShadowNinja testman: Well... Then enter your password.
23:10 testman I had set password when I started playing, but then some day server just somehow switched my password for empty password. And now anything I write in is wrong.
23:11 testman Is there any way I can contact admin and say "dude, reset my password"
23:11 ShadowNinja testman: If you're sure that you are typing it correctly you can ask in his forum thread if he can reset you password, or why he scrambled it.
23:12 iqualfragile testman: you can change your password ingame, from the escape menue
23:12 ShadowNinja iqualfragile: He can't connect
23:13 iqualfragile i know, but he should have changed it when it got reset
23:13 testman I just created new account, I will use it to talk to admin when he comes on
23:15 testman OK, I will try to figure shit put
23:15 testman thanks for help
23:15 testman If I fail I will come back here
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23:23 crazyR can anyone suggest the best craft guide mod?
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23:27 diemartin joined #minetest
23:28 diemartin hallo
23:28 iqualfragile hello diemartin
23:28 diemartin how's it going? :)
23:29 iqualfragile crazyR: which ones to choose from?
23:30 crazyR not sure, ive looked through the forums, and cant decide what might be best thought id ask here get some opinions
23:32 diemartin I recommend unified_inventory
23:33 crazyR il try it now. cheers
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23:49 ShadowNinja kaeza!  Hello!
23:49 kaeza ShadowNinja!
23:50 kaeza how's it been?
23:50 ShadowNinja Good.  :-)
23:50 ShadowNinja Have you seen http://www.scons.org/ ?
23:51 kaeza what about it?
23:52 ShadowNinja I like it.  I've used it for some of my projects.
23:52 ShadowNinja It's much easier to use.  But I've had issues getting the SharedLibrary Builder to work.
23:53 crazyR diemartin: thanks for the suggestion, its exactly what i needed
23:54 kaeza crazyR, you're welcome :)
23:54 kaeza ShadowNinja, I'll stick to CMake for now :P
23:55 ShadowNinja kaeza: Alright.  :-)  Just though you might like it.
23:56 ShadowNinja I tried to convert the IRC mod, as an exercise, but I haven't succeded yet.
23:57 ShadowNinja (The LoadableModule Builder is giving me trouble (which is SharedLibrary on most platfroms, including mine))
23:59 ShadowNinja kaeza: Also: https://forum.minetest.net/viewtopic.php?id=8794

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