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IRC log for #minetest, 2014-01-29

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All times shown according to UTC.

Time Nick Message
00:01 twoelk are those gridline walls related?
00:01 Peacock meh, simpler solution, set everything from the conf including mg flags :D
00:02 Peacock well 049 seems to have improved since i last tried it two weeks ago
00:03 Peacock still -32768c, if they won't fix the temperature thing they should probably get rid of it lol
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00:05 Peacock there updated ice to ground content false :D
00:06 philipbenr I hate it when I jump into the midle of a conversation on the IRC
00:06 philipbenr oh well.
00:07 philipbenr All who are not here don't say "Here"  :)
00:08 philipbenr Well, if anyone sees this, bye
00:08 paramat Pea, no im wrong your pastebin in correct, with v6_nomudflow
00:09 philipbenr left #minetest
00:09 paramat (is correct)
00:10 Peacock well i resigned myself to set the default mg_flags in the conf file since i cant figure out how to add the np_biome and freq_desert settings to set_mapgen_params lol
00:11 Peacock in any case, i cant really picture myself wanting mudflow on any map
00:14 paramat yeah i actually prefer the terrain without flow, as in deserts where there is no sand flow AFAIK
00:14 paramat those lines occur because i am processing v6, instead of replacing it
00:14 Peacock in any case i dont know why the devs still waste time tinkering with mapgens, they should be adding features/functions that make it easier for modders to create them
00:15 paramat our mapgen dev is very talented, its good to also have core mapgens that are super fast
00:16 Peacock i know hmm's good with that stuff but being an engine and all, the goal should be for lua mapgens to be as fast :)
00:17 twoelk sand does travel through deserts
00:17 paramat well a complex mapgen like paragen still takes 5 seconds per chunk in lua, not sure it can get faster within lua
00:17 Peacock well the new noise helped :)
00:17 paramat ah cool twoelk
00:18 paramat highland pools on meru ... lol
00:18 twoelk the Rub el Khali is fed from the great Nefud along the Ad Dhana Sand dune path
00:18 Peacock am i drunk?
00:18 Peacock :P
00:18 Peacock most of that looks like english
00:19 twoelk ?
00:20 Peacock the names :P
00:20 Peacock they confused
00:21 paramat twoelk, the gridline walls are the mud that has flowed off the side of mapgenv6 that is being generated in a neighbouring chunk
00:21 twoelk er, the "Empty Quarter" is fed by the "great red Sands" along the ehm "walking Sands?" path
00:21 twoelk ma arab sucks
00:21 twoelk *my
00:22 Peacock my 256 node version of mapp lol http://s11.postimg.org/4v9ty2per/Screenshot_280114_07_21_23_PM.png
00:22 Peacock even with vmanip it takes ten seconds to generate, and the formspec is slow to load with so many images (256^2)
00:23 paramat np_biome and freq_desert cant be set in 'set mapgen params' it seems
00:24 Peacock figured that was mostly for flags
00:24 paramat 'mgname, seed, water_level, flags, and flagmask'
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00:25 paramat twoelk, meru has no exterior depressions for water to collect, so no highland pools will form
00:25 * twoelk is dreaming of shifting sand dunes in Minetest
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00:26 paramat ... oh meru can be made noisy by params, persistence = 0.67 should do it
00:27 twoelk well pools in the caves could feed streams that ........
00:28 paramat Pea yeah im fed up seeing temp / humidity = 0 or -32k in stable MT
00:29 Peacock well i dont think they're ever gonna pull proller's weather or fix for that, so they prolly should just remove those two values
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00:32 Peacock bbl
00:41 Enke joined #minetest
00:42 VanessaE holy crap, almost 24,000 player files between my five servers!
00:42 Enke Wohoooo!
00:43 twoelk all different players?
00:43 VanessaE jesus, it's no wonder my servers are constantly writing 3MB/sec to the disks even when they're mostly idle
00:43 VanessaE twoelk: mostly
00:44 twoelk in what time frame?
00:45 VanessaE twoelk: I'm not sure.  a few weeks?
00:45 twoelk I can't really believe that number ;-)
00:45 VanessaE when I last checked a few weeks ago there were a few thousand.
00:45 VanessaE root@ks4006351:~# ls /home/minetest/.minetest/worlds/*/players|wc
00:45 VanessaE 23821   23816  204621
00:46 paramat an explosion of players using the illegal smartphone ports?
00:47 twoelk maybe the server rewrites copys instead of overwriting?
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00:47 VanessaE pipe through sort+uniq and it drops to 18 thousand odd.
00:47 VanessaE paramat: yes
00:48 Enke paramat: Yep
00:48 Enke oops, didn't see Vanessa's post.
00:50 twoelk so these devices are easier accesable to kids and might have better flatrates
00:50 twoelk or the bills will start exploding soon
00:59 NekoGloop penis
01:03 Enke twoelk: I think that is exactly what has happened.
01:03 Enke Not to mention that it is probably no coincidence that Buildcraft shares its name with a very popular Minecraft mod
01:07 twoelk so now we know how to get more players
01:07 twoelk target the right device
01:08 Enke the question is: Are more players better, especially if they behave like that?
01:08 Enke I think not.
01:10 twoelk well listening to server chat on VE-mostly vanilla we have a group of teenage vampire RPG dating drama lovers
01:11 twoelk so I guess real "game" players"
01:11 Enke Annnnnnd....Give the man a prize!
01:12 Enke Precisely. This was always my problem with Minecraft. The game is fine. The community sucked.
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01:13 dna__ how do i install a texture pack
01:14 twoelk well I only toured one mc server because a freind showed me his buildings - but I do have a nephew that founded his own vampire cosplay clan
01:14 Enke Place the folder into you 'textures' folder of you game directory. Then enable it via the main menu
01:14 ShadowNinja dna__: http://wiki.minetest.net/Texture_Packs
01:15 Enke twoelk: That's strange.
01:15 ShadowNinja Hmmm, that needs updating...
01:16 twoelk you get used to it
01:16 Enke Then again, I play DnD, so I can't really judge.
01:18 twoelk hehe and I still consider myself an AFOL and I do get excited by old stones I might find
01:18 VanessaE AFOL!  \o/
01:19 * VanessaE needs to build a shelf to display her two favorite sets
01:19 twoelk only two :-(
01:19 twoelk +?
01:19 Enke I would be an AFOL, but I'm not an adult.
01:20 Enke So I'm a TFOL
01:22 twoelk my other nephew is into starwars and LOTR aand Lego, thats great for me
01:22 twoelk he needs help building - so he says
01:26 * paramat is an AFOL too
01:27 us_0gb "AFOL"?
01:29 Peacock not warm out tonight
01:31 paramat Adult Fan Of L...
01:33 VanessaE LEGO
01:33 Peacock i love waffles
01:35 twoelk some of my first experiments with 3D models using cubic blocks, all hand coded, using somebody elses library of blocks though: http://www.woelknet.de/pagesold/Pages/Lego-m/malt.htm
01:37 us_0gb Legos were fun, back when I had time and space. I don't have so much of either any more. 😓
01:37 twoelk picture 3 of the renault is with povray
01:41 VanessaE oh nice
01:41 VanessaE my two favorite sets are 8070 and 8880
01:44 Peacock lol wow didn't take long for a white list mod to come out once i started complaining about bots and multis lol
01:47 Peacock behold, the modular couch set: http://s30.postimg.org/3lwmlj9y9/screenshot_3685561739.png
01:47 Peacock one step closer to building my houses of ill-repute :D
01:48 VanessaE and did you file a pull request against lrfurn? :)
01:48 twoelk ah, two technic Super Cars
01:48 Peacock wouldn't work, i tossed half the colours
01:48 VanessaE twoelk:  yep
01:48 Peacock so he'd be missing textures for the new pieces in the missing colours
01:49 Peacock besides, i haven't seen grog around in *quite* a while
01:51 twoelk a "sitting landscape" as it would be called in german
01:51 paramat your postimg images arent loading for me Pea
01:52 twoelk I can see it
01:52 Peacock works for me too
01:56 paramat meh
01:57 Peacock UK firewall?
01:57 Peacock postimg hosts some family unsafe images too (they even ask you when uploading)
01:58 ShadowNinja Peacock: This looks like it might be usefull for your server: https://forum.minetest.net/viewtopic.php?id=8434
01:59 Peacock already wrote it 2 days ago :P though i was hoping to go a step further and add an ability to delete player files, theres no obvious way to do that right now
01:59 ShadowNinja It can't confirm that the person connecting is associated with the forum account used to request access though...
02:01 Peacock another step i wanted to take was to let guests on, but disable the hotbar and replace the inventory with a registration formspec, and tie that into a local mail server to automatically send out temp passwords, though i couldn't get the mail server to work properly
02:01 Peacock so registration via forums was the next best thing, they at least need a valid email to access it
02:02 ShadowNinja Do you think that would be usefull though?  Rather than random passwords?  (Or do you have a mod that does that and also creates the player?)
02:04 Peacock well what i had in mind was like i said, let guests on, give them a register formspec instead of an inventory, mail out temp password and set it using whatever method /setpassword works with, and delete the guest player file when they leave
02:04 Peacock while blocking all other names until they're registered
02:06 Peacock dual benefits are limiting the number of player files created (as well as cleaning up the temp ones) and limiting the many dozen different handles the same people use
02:06 twoelk wouldn't this ad load on the server with all them guests in some formspec limbo
02:07 VanessaE ShadowNinja: regarding PilzAdam's stats mod....is there any reason why it writes its log every 3 seconds?  why not every 30 seconds, or perhaps every 5 minutes or so (+ on shutdown)?
02:07 VanessaE every few seconds seems wasteful
02:07 Peacock well no guests would be tourists, they can look around but they can't do anything without registering a proper handle with a valid email
02:08 VanessaE Peacock: my solution is simpler:  it just tells the player to try again with a proper name.  99% of "guests" won't bother with an email anyway
02:08 VanessaE this lets more users through than your idea, and default no interact still keeps griefers at bay
02:08 Peacock you misunderstand :P im not trying to block guests who want to look around (they can't do anything else anyways), im trying to block people from creating dozens of handles that leads to 5K player files < week
02:09 VanessaE with enough moderators available, email registration becomes kinda pointless
02:09 Peacock yeah everyone wants to be a moderator, tried that doge1, things quickly turned to shit lol i need something automated
02:10 Peacock if someone wants to go by 20 different names they'll need 20 different emails
02:10 VanessaE we seem to have a good handle on it on the Inchra Network Servers :)
02:10 VanessaE ShadowNinja: EEK
02:10 twoelk plus automated answers to why can't I do anything
02:11 VanessaE twoelk: CheapieBot.
02:11 twoelk that one
02:11 twoelk aka chat spamming bot
02:11 Peacock well, if this community were more mature (can pick 1 name and stick with it, not use bots, proxies, etc.) i wouldn't need such solutions :p
02:12 Peacock i'd rather code a babysitter than do the actual babysitting :p
02:12 VanessaE Peacock: you're one to talk about picking one name ;)
02:13 Peacock yeah, after i locked myself out of the last one?
02:13 VanessaE I thought you just forgot your password?
02:13 Peacock whereas some people have different names for IRC, forums and github lol
02:13 Peacock when you forget your key you are locked out yes
02:14 VanessaE doesn't nickserv eventually expire a nick reg?
02:14 Peacock that i don't know
02:15 Peacock what i get even less is why longtime community members would sign onto my server using completely different names from the 2-3 they already have lol
02:16 Peacock (kinda obvious with timing and location info)
02:16 twoelk they dont want answer questions?
02:16 Peacock why would they have to answer questions on someone else's server?
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02:17 twoelk ever seen PilzAdam on a server?
02:17 twoelk people do react to well known names
02:17 Peacock didn't know devs still played the game :P
02:18 Peacock of course the hiccup comes when someone else comes along and sets a password on a familiar name lol
02:18 Peacock (another mature fad, name squatting lol)
02:18 twoelk have seen Notch and such
02:19 Peacock i've seen Notchs, PilzAdams, Jojoas, etc. but the location info never matches lol
02:19 Dan_____ hi, does anyone know how I can enable a game in minetest?
02:19 Peacock unless PA recently took a trip to Malaysia
02:20 twoelk only the real pa travels without a head
02:20 Peacock without a head?
02:20 twoelk his avatar is headless iirc
02:21 Peacock ah well all avatars are the same on my server
02:21 Peacock though this one time i did edit the player texture to have assless chaps, my wife made me change it back :p
02:22 twoelk put game in games folder, choose game from icons at the bottom of the screen
02:23 Dan_____ ah, I got it. I needed to create a games folder. thanks
02:42 ShadowNinja Peacock: If you still have access to the email you can ask for a PW reset email in #freenode.
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02:47 Peacock not much point in it now though, i registered this one and obtained a cloaking device for it
02:48 Peacock (and wrote the password down on paper and rigged xchat to auto authenticate lol)
02:49 us_0gb Good old paper. If I lose my encrypted database of passwords, I'm locked out of *everything but my own computer*.
02:49 Enke What'd I miss?
02:50 * Enke makes a mental note to copy all his passwords in a book
02:58 Peacock the ubuntu forum hack kinda drove the point home about not using the same passwords for different services lol but GL remembering them all
03:01 NakedFury hello minetestians
03:02 fwilson hello NakedFury
03:03 ShadowNinja Enke: ,,logs ;-)
03:04 ShadowNinja (Is freenode lagging again?)
03:04 ShadowNinja ~logs
03:04 ShadowBot http://irc.minetest.ru/minetest
03:04 ShadowNinja Hmmm...
03:04 Peacock !captainslog
03:04 Peacock stardate, today
03:05 twoelk logout
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03:07 harrison http://www.youtube.com/watch?v=dEMCx6VtyYY
03:09 ShadowNinja ~title
03:09 ShadowBot ShadowNinja: title [--no-filter] <url>
03:09 ShadowNinja !title
03:09 MinetestBot ShadowNinja: doge and perfect mirror - YouTube
03:10 Enke That title command is useful.
03:12 ShadowNinja ~title
03:12 ShadowBot ShadowNinja: Error: 'An error has occurred and has been logged. Check the logs for more informations.' is not a valid http url.
03:12 ShadowNinja Grrr...
03:15 ShadowNinja Right, $LANG='C' means python doesn't like non-ascii characters.
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03:27 RavonTUS Does MT have "decay" for items left sitting around?
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03:30 Peacock leaves yeah
03:32 ShadowNinja ~title
03:32 ShadowBot ShadowNinja: doge and perfect mirror - YouTube
03:33 ShadowNinja \o/
03:33 ShadowNinja <3 !eval
03:39 Peacock cold weather around here gave me an idea for my sewer grates lol http://s30.postimg.org/hxdu1kffl/screenshot_3692270728.png
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03:43 RavonTUS Stuff is coming up out of the sewer, it's that back wards?
03:50 paramat i can see it :D cool
03:50 us_0gb No ShadowBot, I suppose that isn't a valid URL.
03:50 Peacock steam :P
03:51 ShadowNinja Peacock: Be warned, particles have been known to significantly impact client's performance. (bug?)
03:52 Peacock no such problem here :/
03:52 Peacock of course, depends how you use them
03:53 Peacock i would produce tons of particles with collision detection on
03:53 Peacock *wouldn't
03:53 ShadowNinja The bees mod had that issue.
03:53 ShadowNinja It didn't use all that many particles.
03:53 Peacock no particle-related lag here
03:54 Peacock though i havent seen how other people set up their spawners
03:55 ShadowNinja Alright.
03:55 Peacock one common mistake i notice is mods creating more of them w/o removing the old ones
03:56 us_0gb performance issues or not, the game looks nicer when you turn them off.
03:56 Peacock well thats a personal preference
03:56 Peacock some people think the game looks nicer with all-cubic nodes too
03:56 ShadowNinja Particle spawners with a exppiration time have to be removed?
03:56 Peacock oh that im not sure, i use continuous spawners for steam and chimney smoke
03:57 us_0gb THere's a lighting preference I like to turn off as well, but I forget what it's called. It looks less professional with it off, but I like it better anyway.
03:57 Peacock smooth lighting?
03:57 us_0gb Maybe. Probably.
03:57 Peacock has smooth lighting been (front?)ported from MT classic?
03:58 Peacock (for nodeboxes)
03:58 us_0gb I ... don't know the settings effect on nodeboxes lately. For the past two releases, my machine has been ... not up to par for Minetest uses.
03:59 Peacock talking about the machine you yanked the firmware out of ?
03:59 us_0gb I'm impatiently awaiting the arrival of my new machine, which should allow me to play Minetest again.
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04:00 us_0gb Yes, that's the machine I mean.
04:00 Peacock a 2006 thinkpad, i can't help but wonder what kind of performance youll get
04:00 Peacock my old p4 is newer and it has a hard time
04:00 us_0gb I'm told it performs surprisingly well.
04:00 us_0gb I don't know how it will handle Minetest specifically though.
04:01 Peacock well we're talking about 2006 hardware with open source only drivers, it's a safe bet you'll have to keep most settings off
04:01 Peacock even with my dualcore and catalyst drivers, i keep most texture and shader settings off (except the first shaders to come, i like the glow lol)
04:01 us_0gb The drivers won't be an issue, as this machine is one of the few that is well-supported. The out-dated hardware may or may not pose issues though.
04:02 Peacock *to come out
04:02 us_0gb Well, the default wifi card is not supported well, but it's swapped out for one that is.
04:03 us_0gb If it doesn't work, I could always try SuperTux.
04:06 RavonTUS What does MT need to improve performance?  best bang for the buck - CPU, Memory or better GPU?  I
04:06 RavonTUS Running as a server.
04:07 us_0gb As a server, I'm not sure it uses the GPU at all. I'm not sure though.
04:08 ShadowNinja CPU i'd say.
04:09 ShadowNinja Dual/quad/octo/hexa-core helps.
04:09 RavonTUS chat logs over the last few days don't seem to point to hardware a being a major issue.  I was a bit sad to read that 20 ppl was about the max online.
04:09 RavonTUS Not that I'll ever pull in that many ppl.
04:09 us_0gb Right, I forgot about that. Hmm.
04:10 ShadowNinja It's gotten much better actually, 8 started getting laggy before.
04:10 RavonTUS but my main players are whining about the lag, and they are only 5 & 6 years old.
04:10 RavonTUS :)
04:11 RavonTUS Luckfully they haven't figured out I'm to cheap to buy them an actual MC account.
04:12 us_0gb Depending on who you ask, Minetest is better anyway.
04:12 RavonTUS It fun, that's for sure.
04:12 ShadowNinja Add minetest.register_globalstep(function() local x = os.clock() + 1 while x > os.clock() do end end) for spite.  ;-P
04:13 ShadowNinja (Slows the global step down to 1s+, and munches on CPU)
04:13 Peacock om nom
04:14 ShadowNinja (You can get idle sleep with FFI C code and poll()/Sleep() or luasocket and select())
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05:55 paramat oops just had an air leak in moonrealm =/ instant abm meltdown, map is history
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06:37 Peacock give your air a value
06:38 paramat ... to limit its spread?
06:38 Peacock like the air nodes made by the airgen have a value of 50, each air node that spreads is -1
06:39 Peacock when the air reaches a value of 1, it stops spreading
06:39 Peacock making airgens have an effective range
06:39 * paramat will ponder that
06:40 paramat http://i.imgur.com/3jCAJAf.png air leak made visible
06:40 Peacock otherwise runaway air leaks will always be a problem, for singleplayer and multiplayer
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06:40 Peacock hehe i did something similar with stone texture
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06:42 paramat perhaps i will make vacuum nodes spread into air instead
06:42 Peacock same problem
06:42 Peacock you'd just get vacuum leaks instead
06:43 Peacock in MC, they place trees on the moon, without a dome, and there's a pocket of air around it
06:43 paramat hehe yeah im watching galacticraft
06:44 Peacock course vacuum leaks are more manageable than air leaks, because at least your not changing the entire atmosphere with 1 airgen lol but leaks will happen either way :/
06:45 paramat yeah a welcome hazard of a space realm, holes in base walls means vacuum comes in, air dissapates outside, makes good sense
06:45 paramat perhaps players will just have to craft and place air nodes :D
06:45 Peacock your vacuum uses a drowning effect right?
06:45 paramat yeah
06:46 Peacock well i'd go with vegetation to generate air
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06:46 Peacock make people build biodomes to go with their stations
06:46 paramat yeah good idea
06:46 Peacock stations/outposts and whatnot
06:46 Peacock you can have airgens, but with limited range/power, and have the vegetation produces tons of air
06:47 paramat air gen is just for initial base air
06:47 Peacock you could have CO2 scrubbers that act as boosters too
06:51 Peacock of course if you wanna go full-on Aliens (movie) you could have those giant terraforming machines that turn dust to dirt around it:p
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06:57 paramat moonrealm terrain http://i.imgur.com/k74MFuT.png
06:57 Peacock nice, looks different from last time though, less, redish
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07:01 Peacock does it have helium-3? (iron sky :P)
07:01 Peacock apparently theres tons of it on the moon
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07:04 reactor paramat: it doesn't even look like moon eh.
07:04 reactor s/moon/the Moon/
07:04 Peacock been? lol
07:05 reactor Bean. Mr. Bean.
07:05 reactor Peacock: no, but I've seen photographs.
07:05 reactor Who hasn't.
07:07 Peacock Mr Bean goes to the Moon lol
07:08 reactor This is a catastrophe waiting to happen :D
07:10 Peacock well in any case its the closest we'll ever get to the moon with minetest... especially so long as there's a sun and MOON in the sky lol
07:11 Peacock unless we pretend the earth has two moons (i thought i read something about that)
07:11 reactor Hmm.
07:11 paramat yeah i need custom skybox
07:12 paramat celeron's commit is still waiting
07:12 reactor Would need to colour the sky black (no atmosphere eh!) and replace the Moon with the Earth.
07:13 reactor Also, at night it should be very cold and in the afternoon - very hot.
07:13 reactor Oh wait.
07:13 reactor The Earth should always be in the sky.
07:13 paramat i cant resist this mind blowing terrain instead of low smooth hills
07:14 reactor ...if you place the game on the unobservable side of the Moon, you won't need to bother that.
07:14 reactor Terrain huh. Well, it could be a little smoother. It does look unrealistic.
07:15 reactor Less caves, more craters?
07:15 paramat yes craters coming
07:15 Peacock well FM has texturable sun/moon, you could always replace the moon texture with earth in that
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07:34 reactor Щ.
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11:52 foobar_ hi all
11:52 foobar_ how about OSX support?
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14:47 sfan5 hi everyone
14:50 sfan5 opus is an amazing audio codec
14:51 blaze joined #minetest
14:56 VanessaE hi
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15:21 PaLmeTTo_X great game. Good job to the developers and support guys
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15:36 Leoneof weird, minetest + nouveau= 60fps / cpu= 70-90%, minetest + nonfree-nvidia= 15-50fps / cpu= 80-100%
15:37 Leoneof minetest with nouveau is very smooth :]
15:46 reactor Hmm.
15:46 reactor Is there nouveau for BSD?
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15:49 NakedFury hello o/
15:53 reactor elo
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16:00 specing Leoneof: maybe some features are disabled for free drivers
16:00 Leoneof specing: which? nouveau very fast, believe it or not
16:05 specing idk
16:05 specing It is true though that the nvidia drivers are not direct
16:05 specing there is a porting layer in between the kernel and the driver core
16:06 specing the same core is used for Linux, BSD, Windows, ...
16:07 specing Also depends on the card
16:07 Leoneof :\
16:07 specing Though soon I'll be switching to Intel HD only
16:07 Leoneof i wish i didn't know that
16:07 specing I think I'll buy the Lenovo T440 Ultrabook
16:07 Leoneof but intel cards can run games?
16:08 specing Yes
16:08 Leoneof O_o
16:08 specing I played LinCity last time on my HD 2500 desktop
16:08 specing HD4400/HD4600 is atleast three times as fast
16:08 Jordach i can play minetest on an Intel HD 2000 with all the shit turned up AND AT 1080P
16:08 specing I doubt minetest will be a problem for it
16:08 Jordach for 60fps
16:09 specing Im more worried about Unvanquished and Xonotic
16:09 specing My Underclocked NVidia 8600M GT can do 1440x890 minetest just fine, too
16:09 specing at 60 fps
16:09 ShadowNinja Jordach: With a viewing range of < 40?
16:09 Jordach ShadowNinja, has about 120
16:10 Jordach on Windows 7 x32 (they made i3/5 x86) :(
16:10 Jordach s/32/86
16:10 specing I'd run amd64_32 if I could
16:10 Jordach specing, the school has a bunch of idiots running the place
16:11 Jordach 32 OS when ALL OF THE DAMN PROCESSORS are 64bit
16:11 specing Indeed
16:11 specing Our university mail is hosted by google
16:11 Jordach i found out by running blender :)
16:11 ShadowNinja Hmmm, I have a HD 4000 and it isn't quite that good.
16:11 specing such...fail
16:11 Yepoleb joined #minetest
16:11 ShadowNinja At least last I tested.
16:11 * Jordach puts on shades
16:11 Jordach http://xnrand.com/_/yeah
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16:13 proller specing, pleeease, make 1 width at first, and after - expand
16:13 * xnrand looks at Jordach
16:13 Jordach mhm
16:14 Jordach xnrand, you've given me a replacement ringtone
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16:15 xnrand Jordach: there's also http://xnrand.com/_/brwnn
16:15 Jordach no dir listing? You don't have permission to access /_/ on this server.
16:16 xnrand Jordach: that and http://xnrand.com/_/badumtsh - not sure if there are more
16:16 * Jordach claps
16:16 Jordach gg
16:17 xnrand HTML5's <audio> with autoplay is sooo much fun
16:17 Jordach not even joking, that made me laugh a little
16:18 xnrand checked, there's: badumtsh.html  brwnn.html  haha.html  legendary.html  yeah.html
16:18 Jordach links
16:19 Jordach got'em
16:20 xnrand oh and don't forget http://beta.xnrand.com/portal
16:21 xnrand (not mine, 'tis <frame> :3)
16:23 specing proller: I can't do that with bridges as I always fall down
16:23 specing proller: with tunnels Im already doing that
16:23 proller okay
16:23 proller nned to find good path in tunnel
16:23 proller current can end tooo high
16:24 specing I died again, many monsters
16:24 specing It takes some time to reach 6500, even with the road built
16:24 proller maybe set portal ?
16:24 Jordach xnrand, \o/
16:25 proller but portal form 1000 +
16:25 proller too many griefers
16:25 proller or hidden at 300-500 under road
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16:28 Jordach !tell rubenwardy http://beta.xnrand.com/portal
16:28 MinetestBot Jordach: I'll pass that on when rubenwardy is around
16:28 * xnrand quickly goes and removes portal.html
16:29 * Jordach print screens sauce
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16:44 specing proller: yes
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16:46 proller and no need to make many bridges, better to use surface
16:48 specing yes
16:48 specing Well no, we don't want to go down ;)
16:48 specing up is the only option :)
16:50 proller if little - why not?
16:51 proller not more than 5 down
16:51 proller you can die when fast move
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16:53 specing yes, that is why
16:54 specing max we can go down without damage is 5 or so, right?
16:54 specing dont build down, though
16:55 specing Also Road server is down, proller
16:55 proller yes, converting to luadb
16:55 proller 10 min
16:55 proller uups
16:55 specing ah
16:55 proller leveldb
16:56 proller Migrated 8500 blocks 0.335538% completed
16:57 proller oops
16:57 proller hour+
16:58 specing let me guess, the migration is singlethreaded?
17:00 proller yes
17:00 proller 7.55947% completed
17:04 rsiska joined #minetest
17:05 proller do not save generated-and-not-changed blocks - soon in todo
17:05 proller Migrated 380000 blocks 15.0005% completed
17:05 proller 80+% of them - air and water and stone
17:07 proller specing, todo in road: make hidden protected room at ~300-500 for 5-10 stargates,
17:10 specing k
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17:13 ShadowNinja I had a idea for chat commands that could fix a bug and add a feature.  Have chatcommands use a reply function instead of chat_send_player.  Or have them return their output.  Currently chatcommands have no "output" and capturing output from chat_send_player calls is tricky and hacky.
17:14 ShadowNinja We could then add a "Output" field to the commandblock, for example.
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17:18 ShadowNinja This (+doc) is backwards compatible and should work: http://ix.io/abt
17:32 pandaro hi all
17:32 pandaro any of you have ever played unknown-horizons
17:44 proller http://fc01.deviantart.net/fs70/i/2010/167/a/2/xenodreambuie__s_fractal_by_KrzysztofMarczak.png - map of another server ;)
17:46 sfan5 proller: looks like broccoli
17:50 Jordach as the 1.8 skin format is incoming, should I get around to making a modified version of the player model to reflect changes?
17:52 Jordach holy shit
17:52 ShadowNinja Jordach: Yes, I think so.
17:52 Jordach some random .NET app (needs 3.5) works in Mono and WINRE
17:52 Jordach WINE*
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17:56 Jordach anyone up for a 1.8 Sam II?
17:58 ShadowNinja Me.  :-)  And bug someone to agree to Sam II (looks like that's c55's department)
17:59 Jordach ShadowNinja, how about i combine CAPES AND 1.8 SKINNING?
18:00 ShadowNinja Jordach: Add a seperate 1.8 model with capes.  Or add a batch texture converter.  :-)  But capes either way.
18:01 Jordach ShadowNinja, that can wait
18:02 specing proller: wheres Road?
18:02 proller online
18:02 specing aaah
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18:05 Jordach feck
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18:08 PilzAdam Hello everyone!
18:09 monkeycoder joined #minetest
18:09 PenguinDad hi PilzAdam
18:18 PilzAdam why did github change the pull request layout!?! why!?!?!!
18:19 ShadowNinja I like it, tags show up on PRs now.  :-)
18:19 proller specing, 549,4,-16 - enter to hidden tonnel
18:20 Jordach crap, need to use windows for a bit
18:20 Jordach :(
18:20 PilzAdam ShadowNinja, I already had a script for that
18:20 Jordach gimp's flip selection sucks balls :(
18:21 PilzAdam ShadowNinja, re your pull request on nodetopia: thanks for finding the bug, but why do you remove timer2 completly?
18:21 ShadowNinja s/nodetopia/stats/ Because it was unneeded.
18:22 ShadowNinja (And it's a bad variable name)
18:22 PilzAdam I dont want to mix the timers for played_time and the saving
18:23 PilzAdam also  timer = 0; if timer > 30   <-- will always be false ;-)
18:23 ShadowNinja It's passed by copy.  And it's simpler.
18:23 ShadowNinja Yep, I just thought of that..
18:24 ShadowNinja I'll fix it later.
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18:27 PilzAdam ShadowNinja, https://github.com/PilzAdam/stats/commit/6b3312e76b7ff5534c22230dfd677fb89baca901
18:27 Jordach 7 mins for windows to start up compared to 24 seconds in xubuntu
18:27 PilzAdam gah!
18:28 PilzAdam theres another bug...
18:28 ShadowNinja PilzAdam: Um, increse_stat always gets dtime.
18:28 PilzAdam https://github.com/PilzAdam/stats/commit/cbd08c4c9e746271bd2d92aede3f19639bd34762
18:29 PilzAdam there
18:29 PilzAdam ShadowNinja, the reason I want the first timer there is to be able to easily modify the update time for played_time
18:29 PilzAdam e.g. servers with a lot of clients may want to change the 0 to 1 or so
18:30 ShadowNinja PilzAdam: http://ix.io/abF
18:31 PilzAdam no, I dont want to update played_time every 30 seconds
18:32 ShadowNinja Oh, s/3/30/
18:32 ShadowNinja Er, the other way.
18:33 PilzAdam then you would save the file every 3 seconds
18:33 PilzAdam which is too frequent IMO
18:33 PilzAdam (especially with a lot of players)
18:34 ShadowNinja That's what you originally coded to to do.  And there's no point in updating more often than you save.
18:35 ShadowNinja http://ix.io/abG
18:35 PilzAdam do you also want to update on every node_dig and node_place
18:35 PilzAdam and every on_craft and on_eat=
18:35 PilzAdam *?
18:35 PilzAdam s/update/write the file/
18:36 ShadowNinja No, just write every X seconds and on shutdown, as ^ does.
18:37 ShadowNinja That also updates played_time on shutdown.  Although a method using on_joinplayer and 0n_leavplayer would be more acurate.
18:37 ShadowNinja +c
18:37 ShadowNinja +e
18:37 PilzAdam it would display a not very accurate played_time in /stats
18:37 ShadowNinja If you did it right it would show upproperly.
18:38 PilzAdam I want to completly seperate the stats.* functions from the other stuff (like saving)
18:39 PilzAdam other mods that use the stats API arent able to save() after an increase_stats() in on_globalstep() either
18:43 ShadowNinja PilzAdam: http://phpbb.minetest.net/viewtopic.php?f=18&amp;t=8418#p127475
18:43 PilzAdam saw that
18:44 PilzAdam re 3: the time currently is too short to read the messages and click a link but also too long so it gets annoying
18:44 PilzAdam so either make it longer or shorter (I would prefere shorter, since more clicks isnt really good for any UI)
18:46 PilzAdam when I try to report http://phpbb.minetest.net/viewtopic.php?f=17&amp;p=127469#p127469 then it says "The post you requested does not exist."
18:46 ShadowNinja The time seems long enough without being too long for me.
18:46 PilzAdam and when I click "Quote" on that same post I get "You cannot read posts in this forum."
18:46 ShadowNinja Hmmm, works for me.
18:46 ShadowNinja Maybe...
18:50 ShadowNinja The permission mask for you on that forum indicates that you can do all non-moderator actions.
18:50 ShadowNinja (Including reporting)
18:51 ShadowNinja I'm able to report the post and rewiew the report.
18:52 ShadowNinja I also have no issue quoting it.
18:52 PilzAdam maybe a bug in phpbb?
18:53 ShadowNinja Oh, um, it's in trash I guess?...
18:53 PilzAdam its in offtopic
18:53 PilzAdam (I cant read/see the trash forum)
18:54 PilzAdam also cant post a reply: "This topic is locked, you cannot edit posts or make further replies."
18:55 PilzAdam now its also displaying it as "locked"
18:55 ShadowNinja I locked it.
18:56 ShadowNinja Hmmm, you should be able to do those things.  I'll move it to trash.
18:57 Jordach woo
18:57 Jordach nearly made a 1.8 compat shader :)
18:59 PilzAdam ShadowNinja, I can report other posts in Offtopic
18:59 PilzAdam tried to use the in-topic search in the screenshot topic: "The following words in your search query were ignored because they are too common words: block. You must specify at least one word to search for. Each word must consist of at least 3 characters and must not contain more than 14 characters excluding wildcards."
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19:13 Calinou <PilzAdam> why did github change the pull request layout!?! why!?!?!!
19:13 Calinou stop whining and get used to it
19:14 Calinou software would be better if everyone did that
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19:22 PilzAdam Calinou, changing the UI every 2 weeks is good?
19:27 Calinou getting used to it in 2 minutes is good
19:27 Calinou it is possible
19:27 Calinou I don't think I have superhuman ability to adapt myself to new UIs quickly
19:27 Calinou I'm sure you can do it too
19:28 PilzAdam its just annoying if you want to look at a pull request and have to spend _2 more minutes_ on it then needed
19:28 PilzAdam *than
19:28 PilzAdam (and it would have taken like 30 seconds with the old format)
19:33 Jordach 1.8 skin (i've done way too much work fixing this!) http://i.imgur.com/unEMkhN.png
19:33 proller specing, now faster?
19:39 Calinou PilzAdam, probably better in the long term
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20:06 EvergreenTree olleh
20:10 Calinou joined #minetest
20:14 EvergreenTree (\
20:14 PilzAdam /)
20:17 Calinou /)(^ε^)(\
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20:38 PilzAdam ShadowNinja, when will other styles be available at the phpbb forum?
20:40 roboman2444 joined #minetest
20:41 Jordach when the polar vortex ends
20:45 Calinou I read "popular vortex"
20:46 Peacock people's democratic vortex?
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21:25 ShadowNinja PilzAdam: Whenever we get another one, I've sent a memo to BlockMen.
21:26 ShadowNinja Or find one and poke xvz.
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21:50 VanessaE hi
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21:54 sapier1 proller if you want movement at that very high speed you can't use mobs with a density of multiple spawns per block
21:56 sapier1 vombies are spawned very often, and they need to be spawned that often, obviously this doesn't fit yout high speed movement
21:56 sapier1 I don't see a reasonable way to fix this issue but suggestions are welcome
21:56 proller remove mobf
21:57 proller 10 minutes of shutdown...
21:57 sapier1 that's your task not mine ... if you really aren't capable of using the gui and just disable the vombies ;-P
21:58 sapier1 mobf is a general framework to be configured for YOUR requirements ... but configuring is your responsibility not mine
21:59 sapier1 I can't configure it to match any different usecase
22:00 sapier1 If you need help on disabling vombies just ask I'll help
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22:02 PilzAdam bye
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23:05 paramat hi ShadowNinja, see minetest-dev, sapier needs your blessing for pull 960
23:10 bas080 joined #minetest
23:15 paramat thanks :)
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23:59 EvergreenTree !rev !olleh
23:59 MinetestBot hello!
23:59 EvergreenTree :D

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