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IRC log for #minetest, 2014-01-26

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Time Nick Message
00:02 OldCoder joined #minetest
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00:14 qwrwed sfan5, can you make a new windows build soon please? i tried to make one myself but i had no idea how to resolve the errors i got
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00:20 iqualfragile qwrwed: step by step:
00:20 iqualfragile 1. install linux
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00:20 iqualfragile 2. follow README
00:21 qwrwed iqualfragile: i don't really want to install linux for the sole purpose of compiling minetest.
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00:40 iqualfragile qwrwed: it has many other benefits
00:40 qwrwed i know, but i doubt they're ones i will use
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01:21 Hirato qwrwed: but oyu'll get to be on gaben's favourite platform!
01:25 qwrwed gaben?
01:37 PilzAdam bye
01:53 us_0gb I've never tried compiling anything on Windows, but the people here have me convinced that it's not something I want to attempt.
01:54 us_0gb I've compiled on both OS X and GNU, both of which are usually a breeze to compile for, but it sounds like compiling on Windows is .... another beast altogether.
01:54 us_0gb WHich makes me wonder: Why does Windows not have decent compilation tools?
01:55 us_0gb It seems like *someone* would come up with decent compilation tools for Windows.
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02:02 Enke us_0gb: Well, most people who bother to write and compile programs appear to run Linux, so Windows comp tools take a backseat.
02:04 us_0gb Hmm. That would explain it, Enke. But you'd think Microsoft would write them to try to lure developers over.
02:04 Enke Well, most people who use computers aren't interested in that sort of stuff anyway.
02:05 Enke If a small portion of your market share is going to use it, why bother?
02:05 us_0gb Microsoft is even sending out spam to get developers to accept funding from them. The catch is that whatever you develop must ONLY run on Windows 8, Windows Phone, and Windows Azure.
02:06 Enke Sheesh.
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02:06 Hirato lol
02:06 us_0gb If they didn't require the software run only on Windows, I might accept the offer.
02:06 EvergreenTree joined #minetest
02:06 Enke o/ EvergreenTree
02:06 EvergreenTree o/
02:06 Hirato it's not that hard to build on windows - well, that depends VERY much on what you're building though :P
02:06 Enke Precisely.
02:07 us_0gb I don't mind writing for WIndows, as long as I can write for Windows AND other platforms.
02:07 us_0gb Hey EvergreenTree!
02:07 Hirato I build for windows under wine :D
02:07 Hirato gives me an excuse to maintain the codeblocks project file <_<
02:07 EvergreenTree Hirato, good idea
02:07 EvergreenTree I hate using wine for other programs though
02:07 Enke EvergreenTree: You had to go and guess my game didn't you?
02:07 EvergreenTree :P
02:08 Hirato but minetest uses cmake, hopw roewur ne
02:08 Enke I responded to your post in the forums.
02:08 EvergreenTree I actually never have got into nethack, but I might try to
02:08 EvergreenTree Enke, saw it already
02:08 Hirato angband!
02:08 EvergreenTree it's rather confusing
02:08 EvergreenTree even with the qt version
02:08 Enke I couldn't do 'bands for some reason.
02:08 Hirato lol
02:08 us_0gb I started a graphical session of Nethack, but it didn't really grab my attention.
02:08 Hirato my favourite graphical fork for one reason or another is glhack :P
02:09 EvergreenTree ^ me too
02:09 EvergreenTree My friend is a nethack fanatic
02:09 Enke never heard of glhack.
02:09 EvergreenTree I'll see if he can tell me
02:09 Hirato fullscreen, draws the sprites with OpenGL
02:09 Hirato nothing terribly exciting :p
02:09 EvergreenTree how to play that is
02:09 Enke Ah.
02:09 Enke I prefer UnNetHack
02:09 Hirato that isometric one?
02:10 Enke No, just some patches, and other misc. whatnot.
02:10 Enke Here we go, discussing nethack in #mintest
02:10 EvergreenTree lol
02:10 Hirato oh yeah, falcon's eye, that's the name of that isometric fork
02:10 EvergreenTree oh well, #minetest isn't on-topic very often anyway
02:11 Hirato though I'm seeign a "vulture" in the AUR
02:11 EvergreenTree We go from politics to compiling ror
02:11 Hirato aur/vulture 2.3.67-2 (32)     An isometric graphical interface for NetHack, SlashEM and UnNethack
02:11 Enke and from compiling to nethack.
02:11 EvergreenTree yep
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02:11 Hirato look on the bright side, at least we're not discussing politics
02:11 Hirato right now
02:11 Enke glhack looks interesting.
02:11 Enke Yeah.
02:11 katyusha Did somebody say politics?
02:12 EvergreenTree The instructions in default nethack aren't very complete
02:12 katyusha ...:p
02:12 EvergreenTree Except for controls
02:12 EvergreenTree plol
02:12 Enke No, not at all.
02:12 Enke Well, you are supposed to figure out a lot of stuff for yourself
02:12 Hirato also wikis, lololol
02:13 Enke Well, there's the nethack guidebook.
02:13 Hirato http://nethack.wikia.com/wiki/YASD
02:13 us_0gb Most of the channels I frequent seem to go off-topic a lot. The main exception would probably be #reactos .
02:13 Hirato those lists are fun to read though
02:14 Enke I got killed by "a hallucinogen distorted little dog, while fainted from lack of food"
02:15 Enke One of the longest death messages without using naming to lenghten it.
02:19 Hirato I always forget Elbereth exists
02:19 Enke Same here.
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03:19 VanessaE ugh, where is kaeza when I need him :(
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03:23 Hirato lost in the dungeons of DOOOOOM
03:33 VanessaE heh
03:41 VanessaE MinetestBot: !tell kaeza Can you please check the latest homedecor (now at https://github.com/VanessaE/homedecor_modpack) and tell me what you think of the signs_lib split?  I'm having problems with the signs' entities losing their correct orientation if the server crashes.
03:42 VanessaE bah, I can't remember the correct syntax for that command.
03:43 VanessaE !tell kaeza Can you please check the latest homedecor (now at https://github.com/VanessaE/homedecor_modpack) and tell me what you think of the signs_lib split?  I'm having problems with the signs' entities losing their correct orientation if the server crashes.
03:43 MinetestBot VanessaE: I'll pass that on when kaeza is around
03:43 VanessaE there we go.
03:43 VanessaE ok, I'm off to bed.  bbl
03:43 VanessaE night all
04:36 hmmmm you know, when I first did anything with minetest I originally envisioned a create new map screen that had a top-down map preview
04:36 hmmmm elevation map rather
04:36 hmmmm and then you had all the noiseparams on the side
04:36 hmmmm and when you change a setting it updates the screen
04:37 hmmmm that is so freaking impossible though.  i was delusional
04:37 hmmmm and then I realized that nobody changes the noiseparams unless they know what they're doing
04:37 hmmmm what if I make the noise params settable ONLY through lua
04:37 hmmmm not through the config files
04:41 us_0gb hmmmm: What makes that impossible?
04:41 hmmmm you wouldn't be getting the full story because the mapgen would actually need to run to take into account things like ridges and biomes and whatever
04:42 us_0gb Oh, got it.
04:42 hmmmm and then you can't arbitrarily plot pixels with a formspec
04:42 hmmmm and then each of the UI elements take up way too much space
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04:43 us_0gb I think I was picturing something different than you. I was picturing the cloud background being replaced by the map preview, which would be generated by mapgen.
04:47 Sokomine hmmmm: perhaps such a preview is not that important. what would be really nice is an ingame map that helps with orientation. the mapp mod displays too few information (only up to 64x64, formspec-based), while minetestmapper creates too large files for download when connecting to a server
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04:48 hmmmm that sounds like a cool feature that nobody's ever going to get around to.
04:48 hmmmm would you like to do it?
04:48 Sokomine hmmmm: wouldn't it be possible to create an image on the fly and display that in a formspec? at least on the c++ level
04:48 Sokomine my knowledge is insufficient :-(
04:48 hmmmm well i wouldn't bother trying to make that into a formspec
04:49 hmmmm here's what I would do
04:49 Sokomine you do know at least the data structures of the map files - where everything can be found and how to interpret the data
04:49 hmmmm I'd maintain an in-memory bitmap that's padded out to the size of the game map being displayed
04:49 hmmmm say for example your on screen map is 100x100 pixels or something
04:49 hmmmm minimap let's call it
04:49 Sokomine ok
04:50 hmmmm you actually create a 128x128 bitmap
04:50 hmmmm consisting of the contents of 8x8 blocks
04:50 hmmmm and every time you cross into like ~10 nodes of the border you dump the blocks that are going out of view
04:50 Sokomine also take into consideration that such a map might be much more dynamic as to what it shows than a fixed one. minetestmapper generates a map of the surface - the mapp tool generates one of the level you're at. i think the level you're at might be easier and even more helpful for players ingame
04:51 hmmmm and you fetch more from the border
04:51 hmmmm i think this would work better if the client were able to request blocks
04:52 hmmmm in fact i'd make that into a prerequisite for this feature
04:52 Sokomine is there a reason for doing it that way? that caching you proposed? i think walking through the nodes that are on the same level as the player's eye might be relatively cheap (of couse you could look through walls, and it would require going up and down to some degree)
04:53 hmmmm well okay why don't you do that and then come back to me
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04:54 Sokomine i'll certainly think more about it and see what i can do, but i currently do not have the knowledge required
04:54 Sokomine can you tell me if the mapchunks the client received are stored in memory and can be accessed relatively cheap? or is all processed, sent to the graphics card and forgotten about? (don't think so?)
04:55 hmmmm you need to be inside of an envlock to do that
04:55 hmmmm it's stored in memory
04:55 hmmmm you should read up on basic minetest data structures...
04:56 hmmmm the Map is made up of MapSectors, each MapSector contains a vertical column of MapBlocks for that (x, z)
04:57 Sokomine i've read the documentation about mapblocks and the way they are stored in the database
04:59 Sokomine one problem any such map may be encounter that orientation even on a minetestmapper-map is not that easy. i've wondered if it might help to print blocks placed by the player (which we can only determine by them never beeing placed by mapgen...) in a diffrent color so that they are easier to spot
04:59 Sokomine but all that requires reading/interpreting the map data and finding a way to display that on the screen
05:01 hmmmm huh
05:01 hmmmm let's go over this
05:01 hmmmm we create some bitmap buffer that we place the individual pixels representing the terrain in
05:02 hmmmm we scroll through this in some sort of circular buffer so that way we don't have to keep doing this operation of erasing the bottom row and shifting all the other rows downward
05:02 hmmmm this is oriented at 0 degrees
05:03 hmmmm the minimap's orientation is corrected to the player's current orientation RIGHT BEFORE DRAW using some nifty affine transformation math that I think irrlicht has for us already
05:03 Sokomine oh. that sounds good. none of the other maps is rotated. but it's true that that's a basic graphics operation. great for a lib
05:04 hmmmm so the minimap contents that are being displayed at that point is a "window" of what is currently being seen of the map that you already have drawn out, which you can seamlessly scroll over
05:04 hmmmm both horizontal and vertical scroll
05:05 hmmmm this is exactly like the NES nametable scrolling if you've ever done NES development
05:05 hmmmm and the genesis has something similar too, no doubt other 2d tile-based game consoles have the same mechanism
05:05 Sokomine no, NES nametable scrolling doesn't tell me anything
05:05 Sokomine but i've heard about that principle
05:08 Sokomine so you'd update the internal bitmap whenever the player moves (or new map parts in range get added). what's displayed is a part of that internal bitmap, depending on the player's relative position
05:08 hmmmm i'd say whenever the player crosses over into a new block
05:09 Sokomine ought to be relatively cheap then (except if the player's running fast - but even then)
05:09 hmmmm so actually there should be 3 extra blocks more than the player can see
05:09 hmmmm one complete block in the backbuffer on each side (let's just say for a single dimension at the moment)
05:09 Sokomine that's optimistic :-( several servers do not manage to send out the blocks the player is colliding with
05:10 hmmmm and then another in which the player is currently scrolling
05:10 hmmmm so that means the size of the bitmap would have to be the size of the minimap, rounded up to the nearest power of 2, + 16 * 3
05:11 hmmmm in both x and z directions
05:11 hmmmm for blocks that the client simply doesn't have yet, you can just draw as black or whatever
05:13 Sokomine judging from the speed blocks from servers arrive at, creating a map for a received mapblock ought to be not noticeable for a current computer. and the map would not have to be too big either
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06:13 MinetestBot GIT: kwolekr commited to minetest/minetest: Fix use of previously deallocated EmergeManager 9b978db0c2 2014-01-25T22:12:18-08:00 http://git.io/q9Lwbw
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08:46 sfan5 meow
08:46 sfan5 hi everyone
09:21 nore hi sfan5
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09:33 hoodedice So...
09:34 hoodedice VanessaE: You on?
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09:45 hoodedice joined #minetest
09:45 hoodedice So...
09:46 Krock lol
09:48 hoodedice what?
09:48 hoodedice Anyone knows if it is possible to get touch feedback on minetest?
09:48 hoodedice *input
09:49 hoodedice for PC.
09:49 hoodedice I don't know how one would go about it. Should it be defined in Irrlicht?
09:51 hoodedice hmm... http://msdn.microsoft.com/en-us/library/windows/apps/Hh994931.aspx Thank you, Microsoft.
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09:52 hoodedice Now to look at the C++ minetest inout code...
10:00 Peacock good luck lol
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10:25 Hirato inb4 windows 8.1 branded builds
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10:43 Calinou ShadowNinja, I merged your stuff (and edited it a bit)
10:44 ffoxin hi, could someone tell me where could I get OpenAL installer? the link provided on wiki page isnt accessible.
10:46 Calinou ShadowNinja, thanks, it looks a lot better now :D
10:47 Hirato just google it
10:49 Calinou no.
10:49 Calinou http://web.archive.org/web/20120515204920/http://connect.creativelabs.com/openal/Downloads/oalinst.zip
10:49 Calinou ffoxin, ^
10:49 nore Calinou, btw: https://github.com/Novatux/microblocks
10:50 nore ^ this allows several kinds of node types in the same node
10:50 nore (made as a demo for meta_set_nodedef)
10:50 Calinou I initially wanted to do that, but this wouldn't work anymore (lack of consistency)
10:51 Calinou there are new kinds of panels and microblocks now
10:51 Calinou anyway I'll try this just for fun
10:51 nore (I could do that too...)
10:51 nore you will need https://github.com/Novatux/minetest/tree/meta_set_nodedef_4
10:52 Calinou ah
10:52 Calinou that's why it crashed on placing
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10:53 nore well, I made this mod to show what meta_set_nodedef could do...
10:53 nore so it won't work without it
10:54 nore hi PilzAdam
10:54 PilzAdam Hello everyone!
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11:28 ffoxin Calinou, thanks
11:50 SylvieLorxu Do you need to create a new world in order to use mods?
11:51 SylvieLorxu Oh
11:51 SylvieLorxu Note that new installed mods are disabled for all worlds by default, so you explicitly need to enable them.
11:52 SylvieLorxu Time to figure out how...
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12:08 SylvieLorxu Okay, some world file, yay
12:11 PilzAdam SylvieLorxu, you can do that in the configure window in the world selection list
12:11 SylvieLorxu Ah, okay
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12:24 BlockMen could a moderator "moderate" this since its no mod(pack) and causes confusion? https://forum.minetest.net/viewtopic.php?id=8405
12:25 SylvieLorxu Ugh, how do I get rid of bones? :(
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12:58 us_0gb SylvieLorxu: Because it's in the subgame, you have to actually delete the bones module to remove it.
12:58 SylvieLorxu us_0gb: I meant one specific instance, but turned out I was still holding glass I couldn't see
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12:59 us_0gb Oops. My bad.
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13:03 VanessaE hi all
13:04 BlockMen hello
13:04 PenguinDad hi Vanessa
13:04 VanessaE hey
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14:49 BlockMen bye
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15:06 rubenwardy Guess what this is based on: http://couk.rubenwardy.kd.io/ (If it comes up with VM inactive, click the link)
15:06 rubenwardy And, Hi All!
15:07 VanessaE rubenwardy: too bad none of the links work, and attempting to drag the widow just closes it.
15:08 rubenwardy protip: don't click the X.
15:08 rubenwardy Also "privacy policy" works
15:08 VanessaE who's clicking the 'x'?
15:08 rubenwardy Works for me. Lol
15:08 VanessaE did you test it in firefox?
15:08 rubenwardy Chrome
15:08 Jordach rubenwardy, i can resize the window, but bugs the fuck out
15:09 Hirato does nothing here, and there's a big orange box on the top ;)
15:09 rubenwardy You need js
15:09 Hirato damn, saw throuh me >_>
15:09 rubenwardy The orange box is the "YOU NEED JAVASCRIPT!" notice
15:09 Hirato WHOA
15:09 Hirato window moving is fucked
15:09 Hirato that's putting it nicely
15:10 rubenwardy It works perfectly for me. Ha, lol.
15:10 Hirato click and *POOOF*
15:10 Jordach rubenwardy, use FireFox for developing
15:11 rubenwardy weird
15:12 rubenwardy It doesn't close the window, it moves it to (-300,-400)
15:12 Exio4 use firefox
15:12 Exio4 if you don't, we'll kill you this night
15:12 Exio4 or at least i will
15:12 rubenwardy When I get a new computer, I will use Firefox all the time.
15:13 Exio4 why do you need a computer for using a real webbrowser?
15:13 Hirato https://dl.dropboxusercontent.com/u/23891252/2014-01-26-231005_scrot.png before I try to move the window
15:13 rubenwardy My current one is too slow
15:13 Hirato https://dl.dropboxusercontent.com/u/23891252/2014-01-26-231012_scrot.png after I try to move hte window
15:13 rubenwardy wooha
15:13 Exio4 rubenwardy: chrome uses a hell lot more of resources
15:13 Jordach firefox isn't fuckin slow ruby
15:14 Jordach on a P4, i'm faster than chrome
15:14 Exio4 yeah
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15:14 Hirato firefucks is pretty damn slow - still waiting on that "hardware acceleration" and for web pages to not completely freeze when I do intense actions like wiggle my cursor around -_-
15:15 Hirato all the browsers are just terrible
15:15 Hirato I'm only sticking with firefox because it's the least worst
15:16 rubenwardy Yeah, the window disapearing is a jQuery problem
15:16 Hirato and that's mostly because it's the ONLY remaining browser that lets me change the interface back into something sane - via extensions or otherwise
15:19 ShadowNinja ~tell Calinou No, no, no, it isn't ready yet, hence [WIP].  You should revert it (alhough it should at least run).
15:19 ShadowNinja !tell Calinou No, no, no, it isn't ready yet, hence [WIP]. You should revert it (alhough it should at least run).
15:19 MinetestBot ShadowNinja: I'll pass that on when Calinou is around
15:20 rubenwardy Ok, the window disapearing was a problem with the validation of the windows position. Fixed for now.
15:20 rubenwardy (You can now drag the window everywhere, however)
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15:23 rubenwardy So, ubuntu IN THE BROWSER?
15:23 rubenwardy Wow!
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15:38 harrison 01,09m to the 01,09eme to the 01,09h 01,09o 01,09p 01,09p 01,09e 01,09r
15:43 iqualfragile there allready is ubuntu in the browser
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15:50 rubenwardy I am not making ubuntu in the browser, really.
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15:54 Jordach <rubenwardy> I am not making ubuntu in the browser, really.
15:54 Jordach QOTD
15:54 rubenwardy I am testing dynamic loading of pages. (like how facebook does it, when you move to another page it doesn't actually load)
15:54 Calinou Canonical already has that
15:55 Jordach Calinou, i thought it was Unity ;)
15:55 rubenwardy I am making the website look like Ubuntu, but not making an OS.
15:55 Jordach inb4 C&D email
15:56 Calinou probably no C&D email
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15:56 rubenwardy I am not using any of their resources
16:00 whirm joined #minetest
16:04 * Jordach eats a tube of Pringles
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16:05 twoelk yuk
16:05 Calinou their resources are freely licensed probably
16:21 us_0gb Most of Ubuntu is. I think that includes Unity.
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16:39 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix bug only half of unreliable queue handled per step in worst case 3f0ee5d680 2014-01-26T08:40:59-08:00 http://git.io/ShrlPw
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17:44 EvergreenTree o/
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17:58 VanessaE Calinou: you broke moreblocks.
17:58 VanessaE 12:54:47: ERROR[main]: ...worlds/MG_World/worldmods/moreblocks/stairsplus/init.lua:29: attempt to call method 'register_node' (a nil value)
17:59 Calinou it works for me :/
18:01 VanessaE lemme re-check it in singleplayer
18:01 VanessaE yep, busted in singleplayer also, but the error is different there
18:01 VanessaE 13:01:21: ERROR[main]: ...games/vanessae_game/mods/moreblocks/stairsplus/slabs.lua:78: bad argument #1 to 'format' (string expected, got nil)
18:01 Calinou VanessaE, try now
18:02 VanessaE same error as above ^^^
18:02 VanessaE http://pastebin.ubuntu.com/6821603/
18:02 VanessaE there's the full trace
18:03 VanessaE that's just the same old routine copy of moreblocks as always found in my game, just the usual git pull + copy it to where it always goes (mygame/mods/moreblocks)
18:06 Calinou remove line 79?
18:06 Calinou fields.description = nil
18:06 Calinou and try
18:08 VanessaE ehm, it's like 78 that's the error :P but lemme try
18:09 VanessaE same error at line 72 of panels.lua ...
18:10 VanessaE and line 72 of microblocks.lua...
18:10 VanessaE after commenting those lines out, it seems to run...
18:11 VanessaE however, I seem to be missing a lot of moreblocks' objects.
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18:12 VanessaE a few wooden tiles, a few trapglass objects, some rope...that's about all that shows up in a search in the creative inv for "moreblocks"
18:12 VanessaE is there some new dependency I'm not aware of?
18:14 Calinou no
18:15 VanessaE then a bunch of stuff got taken out of the creative inv.
18:16 VanessaE and a bunch of stuff is aliased wrong or defined wrong
18:16 VanessaE actually ignore that last part.
18:16 VanessaE stuff is missing from the creative inv though.
18:19 VanessaE anyways, all of the calls to:  local desc = S("%s Microblock"):format(S(fields.description))
18:19 VanessaE had to be commented out.
18:19 VanessaE and doing so is probably why those items disappear from UI's creative inv.
18:19 VanessaE it doesn't show items that lack a desc.
18:19 VanessaE so you probably need to set fields.description properly ahead of that somehow.
18:20 ShadowNinja Calinou: My pull wasn't ready, hence [WIP], It should be reverted (Although it should run at this point).
18:21 Calinou it does run for me...
18:21 VanessaE Calinou: you probably have intllib installed
18:21 VanessaE or you don't
18:21 VanessaE one way or the other will crash it :P
18:22 ShadowNinja Calinou: Yes, it runs, but it's not ready yet.
18:22 Calinou I don't have it installed
18:22 ShadowNinja I have a number or local changes that I intended to apply over it.
18:23 ShadowNinja Calinou: Please revert it and re-open the PR.
18:23 Calinou how to revert? :p
18:23 ShadowNinja git revert 45595a99e6ff5a350a979516935755333af7a013
18:24 VanessaE you'll have to back out your other changes too
18:24 ShadowNinja It will probably have conflicts since you modified it.
18:24 VanessaE might be easier to reset --hard 396945ed3eaf43404bd117bbf4820ce08584cc4e
18:24 ShadowNinja Or you can git reset --hard ^ and git push -f
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18:26 Calinou done, thanks
18:26 Calinou no (:
18:26 Calinou :(
18:27 EvergreenTree joined #minetest
18:27 ShadowNinja Then push it.  And don't use GitHub's merge button!  It makes ugly merge commits.
18:27 Calinou do we really care about ugly merge commits? it makes it much simpler
18:27 Calinou using Ubuntu also can be seen as "ugly", but it's simpler
18:32 VanessaE better re-open #15 and #16 also
18:33 ShadowNinja My PR contains #16, so that can be left closed.
18:33 VanessaE oh ok
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18:37 VanessaE bbiab.
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18:51 ShadowNinja Calinou: *poke* ^
18:51 Calinou was too busy changing avatar
18:52 Calinou (-:
18:52 * ShadowNinja noticed that
18:52 Calinou :/ the PR is marked as merged
18:52 Calinou can't reopen
18:53 ShadowNinja Then you'll HAVE to merge it manually without a merge commit.  :-)
18:54 ShadowNinja Also: minetest@arch:~/mods/moreblocks $ grep -r env . --> "" So #14 can be closed too after it's merged.
19:07 Exio4 merge button scks
19:07 Exio4 sucks
19:07 Exio4 linear history ftw
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19:18 markveidemanis Hello
19:18 rubenwardy Hi!
19:19 Sven_vB hi
19:19 markveidemanis I'm moving host
19:19 markveidemanis Now i have a dilema, the DNS is propagating, the files uploading and I have a commitment to make special type of article every friday
19:20 sfan5 oh how useful
19:20 markveidemanis Do i 1) Wait then publish it on monday or 2) publish now then transfer the additional files monday
19:21 sfan5 If you want to report a copyright infringment on the app store, apple will get you in touch with the company behind the app
19:21 sfan5 so if the company does not care you're screwed or what?
19:21 rubenwardy you can report it overwise, surely?]
19:22 rubenwardy "i flaged kevin.de's projects as inappropriate and stated that they did not post thier source code and that they were violating lgpl and then the whole thing was taken down"
19:22 rubenwardy That might be android, actually.
19:22 sfan5 yeah, that's android
19:23 rubenwardy https://itunes.apple.com/us/app/igmail-native-gmail/id536837677?mt=8  looks like a scam
19:24 rubenwardy playstarz.com is apalling
19:26 Leoneof joined #minetest
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19:38 khonkhortisan joined #minetest
19:39 ShadowNinja Heh, five stars on every app, really?
19:48 roboman2444 joined #minetest
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20:16 Calinou https://github.com/minetest/minetest/issues/864#issuecomment-31653395
20:16 Calinou this is fucked...
20:16 Calinou usual celeron55...
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20:32 MinetestBot GIT: maciej.kasatkin@yahoo.com commited to minetest/minetest: New HUD element - waypoint. 21f1bec724 2014-01-26T12:31:59-08:00 http://git.io/Yloe2w
20:38 PilzAdam https://forum.minetest.net/viewtopic.php?pid=127465#p127465 lol
20:40 EvergreenTree yay, we can ripoff their ripoff
20:41 PilzAdam NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!! https://forum.minetest.net/viewtopic.php?pid=127469#p127469
20:41 PilzAdam kill it! kill it with fire!
20:42 EvergreenTree Don't advertise mc server on minetest
20:42 EvergreenTree 1 it makes no sense
20:42 EvergreenTree 2 it's spam
20:42 EvergreenTree PilzAdam, kill it with fire
20:43 PilzAdam VanessaE, Calinou, ^ spam
20:43 VanessaE -> trash
20:44 PilzAdam now we should revenge by posting Minetest server ad at the MC forum
20:45 VanessaE meh, it'd be a waste of time
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21:08 Jordach lol, RBA has the best email ever: @yahoo.com
21:18 iqualfragile Jordach: hey!
21:25 deldenk joined #minetest
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21:52 Shire 'Quiet~
21:53 Calinou hi Shire
21:53 Calinou the channel is not always active
21:53 Shire So it seems~
21:54 MinetestBot 4r4a4i7n7b7o8o8o8o3o3o3w!!!6 6y6ey \4o4/4 7m7e7o8w
21:56 ShadowNinja Hello Shire!
21:57 Miner_48er hi Shire
21:57 Shire Hello
22:01 iqualfragile MinetestBot: http://z0r.de/5637
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22:23 PilzAdam bye
22:31 ShadowNinja We're testing out a phpBB forum (PunBB has some unfixable issues) you can test it here: http://phpbb.minetest.net/  Thoughts?
22:31 ShadowNinja It needs a theme obviously, and the languages need to be moved to a subforum.
22:32 Jordach i can post into Modding Releases
22:34 ShadowNinja Jordach: Well, that can be changed of course.
22:39 ShadowNinja Jordach: Aaaand that should be fixed now.
22:41 EvergreenTree phpbb is good
22:41 dante123 what's happening people
22:41 EvergreenTree it would be nice if the theme matche minetest.net
22:41 EvergreenTree *matched
22:44 dvere joined #minetest
22:48 dante123 when is Official minetest coming to android/ouya ???
22:48 dante123 is it possible?
22:49 harrison i am uploading a movie now featuring doge-with-a-pearl-earring cut out and raytraced in voxel space
22:49 harrison such wow
22:52 Enke joined #minetest
22:53 EvergreenTree o/ Enke
22:55 Enke o/ EvergreenTree
22:55 harrison http://www.bbc.co.uk/news/world-europe-25905108
22:55 harrison evil omen
22:56 Enke That's not good
22:56 harrison no, it seems ominous
22:56 Enke Gimme a sec to dig up a link
22:57 harrison if seagulls and crows are cooperating now we are in real trouble
22:57 Enke http://www.youtube.com/watch?v=cONmzaT4x10
22:58 Enke Eeeeeeeeevilll!
22:59 EvergreenTree !title
22:59 MinetestBot EvergreenTree: Mermaid Man - EVIL!!! - YouTube
22:59 EvergreenTree evil!
22:59 EvergreenTree kill it with fire
22:59 EvergreenTree What kind of fire you may ask?
22:59 EvergreenTree I have no idea
22:59 EvergreenTree ALL OF TEH FIREZ
22:59 harrison http://www.utahpeoplespost.com/2014/01/frog-love-ripples-attract-predators/
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23:00 ShadowX83 Whats up peeps
23:00 Enke Mucho fire!
23:00 EvergreenTree sup
23:01 EvergreenTree welcome to the most off-topic place in the world
23:01 EvergreenTree :P
23:01 ShadowX83 lol
23:01 Enke Hi there! See EvergreenTree's post
23:01 Enke ^ up there
23:01 ShadowX83 indeed
23:01 Enke On the topic of offtopic, EvergreenTree, any luck with Nethacking?
23:01 EvergreenTree still figuring it out
23:01 ShadowX83 what is that?
23:02 EvergreenTree ShadowX83, just be thankful we aren't talking about politics
23:02 ShadowX83 I love debating about politics
23:02 ShadowX83 but yea I know what you mean
23:02 Enke okay. I've still got the query open in my client, so we can take our Nethacking talk there.
23:03 Enke Nethack is a game.
23:03 ShadowX83 oh cool
23:03 ShadowX83 I have been playing alot of Starmade Lately
23:03 EvergreenTree A linux terminal game to be exact
23:03 EvergreenTree in fact, #NetHack
23:04 ShadowX83 holyshit they actually have structures in Minetest lol
23:04 NANOsoldierEnke joined #minetest
23:05 NANOsoldierEnke Can someone kick Enke for me.
23:06 EvergreenTree !kick Enke
23:06 * EvergreenTree kicks Enke
23:06 EvergreenTree there
23:06 NANOsoldierEnke Great.
23:06 EvergreenTree :P
23:06 NANOsoldierEnke joined #minetest
23:07 NANOsoldierEnke That's it! Restart!
23:08 ShadowX83 That is awesome....They actually have trader's in the game
23:09 16WAAHQAA joined #minetest
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23:09 Enke That's better.
23:10 ShadowX83 do they actually have Dungeons and stuff like that in Minetest?
23:10 Enke Yes they do.
23:10 ShadowX83 that is fuckin sweet
23:11 ShadowX83 sorry for all the questions lol
23:11 Enke Yes it is, no problem. :-)
23:12 * Enke is trying to learn C
23:13 ShadowX83 also are the maps Infinite or are they set in size?
23:14 Enke http://www.nethack.org/
23:14 Enke http://upload.wikimedia.org/wikipedia/commons/6/6a/Nethack_screenshot.png  <-Default Nethack
23:14 Enke http://users.tkk.fi/jtpelto2/nhscreen_big05.jpg  <- Isometric plugin
23:14 Enke Maps are finite. 62000x62000x62000
23:15 ShadowX83 holy shit thats a big map lol
23:15 ShadowX83 well shit
23:16 ShadowX83 One of them boomer's just blew and the fuckin trader hut started on fire
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23:24 ShadowX83 is there any way to set a new spawn point?
23:24 Peacock /set -n static_spawnpoint <coords>
23:24 ShadowX83 where do I see the cord's at?
23:25 Peacock F5
23:25 ShadowX83 TY
23:25 Peacock np
23:26 ShadowX83 now I dont have to stick around the spawn point to do anything lol
23:27 Peacock well technically if you die you end up back there anyhow
23:27 ShadowX83 damn it
23:27 ShadowX83 that sucks
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23:28 ShadowX83 is there a mod out there that has a crafted item that lets you spawn on it?
23:28 Enke Not as far as I know.
23:28 ShadowX83 if I knew how to mod I would make one
23:29 Enke Ditto
23:29 Peacock spawn on a craft item?
23:29 ShadowX83 no
23:29 Enke Peacock: I think he meant a node.
23:29 Enke That you could place
23:29 ShadowX83 its an item that you can make that lets you spawn there when you die
23:29 Peacock ah well, there are a variety of transporter mods out there
23:30 ShadowX83 wherever you place it
23:30 Enke Travelnet is my favorite.
23:30 Enke Sokomine did a great job on it.
23:31 Peacock my server has a trekian transporter mod where new players and dead players (re)spawn on the "Spawn" pad
23:32 ShadowX83 nice
23:32 ShadowX83 im just doing single player for now
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