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IRC log for #minetest, 2014-01-24

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All times shown according to UTC.

Time Nick Message
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00:26 MinetestBot GIT: ShadowNinja commited to minetest/minetest: Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacks 76d4396fa1 2014-01-23T16:21:56-08:00 http://git.io/lq2xTw
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01:39 hoodedice So
01:41 hoodedice I'm thinking of getting this tweak that allows Ubuntu to run completely from RAM
01:41 hoodedice It will copy everything except the /home directory
01:42 hoodedice Anyone?
01:42 hoodedice *tumbleweed*
01:43 paramat *desolate wind*
01:44 hoodedice Hey para
01:44 hoodedice How's the gen-lab going?
01:45 hoodedice paramat: Are you on ubuntu
01:45 hoodedice ?
01:45 hoodedice Can you take a look at this, and tell me exactly what I should be doing? http://ubuntuforums.org/showthread.php?t=1867460
01:56 puhfa hello everyone, i think we just broke the world record in MT lag, whatever the previous record might have been
01:56 puhfa i proudly present: 32 minutes
01:57 hoodedice Yaay,
01:57 hoodedice lag as in, ping?
01:58 puhfa well tbh its just the lag between a sent ingame message and the same message appearing in irc, using the irc mod
01:58 NekoGloop http://i.imgur.com/9fDTmCe.png
01:58 paramat o/ too busy with mapgen ;)
01:59 hoodedice =D
01:59 hoodedice Anyone good with ubuntu low leel grub-stuff?
01:59 hoodedice *level
02:00 hoodedice No one? Ok, I'll just use windows then.
02:00 kaeza hoodedice, -> #ubuntu
02:00 hoodedice Oh yes
02:00 hoodedice Thank you kaeza
02:00 hoodedice I'm really stoopid
02:05 hoodedice kaeza, dead chat, just like this one XD
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02:11 hoodedice Hai Enke
02:11 Enke Hey hoodedice
02:12 hoodedice brb
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04:16 Miner_48er anyone used the new bones mod notice that trees are not growing?
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06:11 sfan5 VanessaE: maybe they all came because you didn't use freeminer
06:12 Peacock randompost is random :p
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07:36 reactor Eh!
07:36 Peacock Ni!
07:37 reactor ?
07:37 Peacock Monty Python :p
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07:43 reactor How long is his python?
07:44 Peacock erm, i wouldn't have those vital statistics on record lol
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08:30 reactor Oh. Monty Python. Not Monty's Python.
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12:29 sfan5 meow, hi everyone
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13:11 VanessaE good morning.
13:14 EvergreenTree good morning to you
13:14 EvergreenTree :-)
13:14 VanessaE hi:)
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13:37 Murray_B Hi!
13:37 VanessaE hi
13:38 PenguinDad hi murray
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13:40 Murray_B I just tried minetest and don't really get it - what is the goal of the game? Or is it just for constructing buildings, etc.?
13:42 pandaro Murray_B:The goal of the game, is precisely to make a good game ... I think
13:43 Murray_B Err, the goal for the players or the goal for the devs??
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13:44 puhfa well the vanilla minetest is basically just a sandbox game
13:44 puhfa you can add/make all sorts of mods if you want to have a "purpose" for the gameplay
13:45 puhfa but merely just constructing buildings as you put it can be surprisingly fun too
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13:48 Murray_B Okay, thank you. Maybe it's not the right game for me, I need real goals or points to compete against :-)
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13:51 puhfa you can have goals allright, you just set them yourself :)
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13:52 Murray_B puhfa: Yes, great idea, but not so easy for me ;-)
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13:55 Murray_B Okay, cu!
13:55 Murray_B And thanks for the information
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14:09 PilzAdam Hello everyone!
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14:20 PilzAdam wiki-edit of the day: http://dev.minetest.net/index.php?ti​tle=Changelog&curid=366&diff​=1708&oldid=1703&rcid=1844
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14:25 reactor 200 "3DPABCTBYNTE"
14:26 PilzAdam 199 GOTO 201
14:26 reactor Wrong context.
14:28 Hirato lol
14:29 Hirato silly sfan, minetest wiki is not motherless
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14:37 Hirato "convert to past tense" what a terrible idea
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14:49 sfan5 oh god what
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16:47 john_minetest Hello everypony
16:47 VanessaE hi
16:47 EvergreenTree herro
16:47 EvergreenTree john_minetest, any luck on compiling ror?
16:47 PenguinDad *hero :P
16:47 PilzAdam ror is uncompilable
16:48 EvergreenTree ^ so true
16:48 EvergreenTree stuck on caelum
16:48 PilzAdam we should Minetest be uncompilable too; much easier to code things then
16:48 PilzAdam +some fitting verb
16:49 PenguinDad and much harder to play then
16:49 PilzAdam who plays MT anyway?
16:54 proller bots
17:02 john_minetest EvergreenTree: Nope
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17:22 harrison ror? plz xplain
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17:28 EvergreenTree rigsofrods
17:29 EvergreenTree harrison ^
17:30 harrison thx
17:33 rubenwardy Hi all
17:35 john_minetest harrison! :D
17:35 john_minetest Hi rubenwardy
17:35 harrison I AM THE HARRISON
17:36 harrison scourge of irc
17:36 harrison originator of memes
17:36 harrison ascii artist
17:37 harrison bon vivant, raconteur, man about town
17:37 Jordach and banned for spam!
17:38 * Jordach walks off
17:38 harrison not as much as you might think
17:38 * harrison rubs his dogecoins and chortles
17:39 harrison you say that this ROR of which you speak of does not compile?
17:39 harrison is that a bug or a feature?
17:40 PilzAdam a feature
17:40 harrison it looks kind of inactive
17:41 * harrison prefers the bleeding edge that does not heal
17:42 harrison i mean sourceforge? is that still a thing?
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17:44 rubenwardy lol
17:57 BrandonReese Just play ROR in windows, I haven't got it to compile after manually compiling half a dozen of it's dependancies. No wonder they don't have any package maintainers.
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18:10 rubenwardy My HTML5 particle engine: http://www.youtube.com/watch?v=in8VAwe8DmQ
18:10 PilzAdam _my_ HTML5 particle engine: /dev/null
18:10 harrison is webgl?
18:10 rubenwardy lol
18:10 rubenwardy No, canvas
18:11 rubenwardy Not 3d, 2d
18:11 FreeFull My HTML5 particle engine: rubenwardy
18:12 harrison my voxle tracer: http://spasim.org/
18:14 rubenwardy Sorry, but that website is hidious D:
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18:17 harrison no ur hidious
18:18 rubenwardy The main problem is the contrast with the test.
18:18 rubenwardy The background's too crazy.
18:19 john_minetest And that strange number on the top is confusing
18:20 john_minetest "00000000000" I guess it is a visitor counter. But It needs JS.
18:24 rubenwardy Try adding: margin: 90px auto; padding: 1em; background: rgba(128,0,0,0.5); to #wrapper (or bg: #440000)
18:24 rubenwardy maybe border-radius: 4px;
18:25 rubenwardy (harrison)
18:26 Jordach ugh, >update nvidia driver, >mc snapshots work, >firefox crashes on loading large images EVERY TIME since driver update
18:26 harrison NOTHING is more painful to the human mind, than, after the feelings have been worked up by a quick succession of events, the dead calmness of inaction and certainty which follows, and deprives the soul both of hope and fear. Justine died; she rested; and I was alive. The blood flowed freely in my veins, but a weight of despair and remorse pressed on my heart, which nothing could remove. Sleep fled from my eyes; I wandered like an evil
18:26 harrison spirit, for I had committed deeds of mischief beyond description horrible, and more, much more (I persuaded myself), was yet behind. Yet my heart overflowed with kindness and the love of virtue. I had begun life with benevolent intentions, and thirsted for the moment when I should put them in practice, and make myself useful to my fellow-beings. Now all was blasted: instead of that serenity of conscience, which allowed me to look back upo
18:26 harrison the past with self-satisfaction, and from thence to gather promise of new hopes, I was seized by remorse and the sense of guilt, which hurried me away to a hell of intense tortures, such as no language can describe.
18:26 Jordach ShadowBot, wtf
18:26 ShadowBot Jordach: wtf [is] <something>
18:26 rubenwardy wtf
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18:27 rubenwardy ShadowBot, wtf is harrison saying?
18:27 ShadowBot rubenwardy: wtf [is] <something>
18:27 rubenwardy ShadowBot, wtf is harrison
18:27 ShadowBot rubenwardy: Error: The wtf command is not configured. If it is installed on this system, reconfigure the supybot.plugins.Unix.wtf.command configuration variable appropriately.
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18:29 us_0gb It looks like a passage from a book or something.
18:30 Jordach das ist bullshit
18:30 Jordach it fucking works when not in private mode
18:30 harrison I was seized by remorse and the sense of guilt...
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18:32 Jordach okay, 304.xx drivers fuck ff up
18:34 Jordach yet the 172.xx don't
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18:45 harrison 01,09memehopper
18:45 sfan5 !rainbow rainbow
18:45 MinetestBot 4r4a4i7n7b7o8w
18:45 cx384 lol
18:45 cx384 !c pi
18:45 MinetestBot NameError: name 'pi' is not defined
18:45 cx384 !c 5+3
18:45 MinetestBot 8
18:45 cx384 !c c
18:45 MinetestBot NameError: name 'c' is not defined
18:46 us_0gb !c int pi = 3
18:46 MinetestBot SyntaxError: invalid syntax (<string>, line 1)
18:46 john_minetest !c Pi
18:46 MinetestBot NameError: name 'Pi' is not defined
18:46 us_0gb !c pi = 3
18:46 MinetestBot SyntaxError: invalid syntax (<string>, line 1)
18:46 john_minetest !c e
18:46 MinetestBot NameError: name 'e' is not defined
18:46 john_minetest !c exp
18:46 MinetestBot NameError: name 'exp' is not defined
18:46 john_minetest !c exp(1)
18:46 cx384 !c int pi=3;
18:46 MinetestBot SyntaxError: invalid syntax (<string>, line 1)
18:47 cx384 !c math.pi()
18:47 MinetestBot TypeError: 'float' object is not callable
18:47 cx384 !c math.floor(math.pi())
18:47 MinetestBot TypeError: 'float' object is not callable
18:47 rubenwardy !c int(math.pi())
18:47 MinetestBot TypeError: 'float' object is not callable
18:47 rubenwardy !c math.pi
18:47 MinetestBot 3.141592653589793
18:47 rubenwardy lol
18:48 sfan5 !g python math module doc
18:48 MinetestBot sfan5: http://docs.python.org/library/math.html
18:48 cx384 !c math.pi = 2
18:48 MinetestBot SyntaxError: invalid syntax (<string>, line 1)
18:48 sfan5 ^ cx384, read this first
18:48 cx384 ok
18:48 john_minetest !c math.e
18:48 MinetestBot 2.718281828459045
18:48 john_minetest oh :)
18:48 rubenwardy !c math.g
18:48 MinetestBot AttributeError: 'SomeObject' object has no attribute 'g'
18:48 reactor joined #minetest
18:48 rubenwardy !c math.G
18:48 MinetestBot AttributeError: 'SomeObject' object has no attribute 'G'
18:49 sfan5 G?
18:49 rubenwardy 9.81
18:49 cx384 !c math.c
18:49 MinetestBot AttributeError: 'SomeObject' object has no attribute 'c'
18:49 john_minetest Can I do everything that python can do?
18:49 john_minetest Like:  import os
18:49 john_minetest while True: os.fork()
18:49 cx384 !c math.lorenzkonstante
18:49 MinetestBot AttributeError: 'SomeObject' object has no attribute 'lorenzkonstante'
18:49 sfan5 !c map(os.fork(), range(1000))
18:49 MinetestBot NameError: name 'os' is not defined
18:49 sfan5 ^ john_minetest, obviously not
18:49 john_minetest !c import os
18:49 MinetestBot SyntaxError: invalid syntax (<string>, line 1)
18:50 john_minetest Then it is bad because it doesn't know python properly ;)
18:50 sfan5 it does
18:50 cx384 !c os.execute(minetest)
18:50 MinetestBot NameError: name 'os' is not defined
18:50 sfan5 but the environment is restricted
18:50 sfan5 to math, random and some builtin functions
18:50 rubenwardy !c self = 0
18:50 MinetestBot SyntaxError: invalid syntax (<string>, line 1)
18:50 rubenwardy ##minetestbot, btw
18:50 sfan5 rubenwardy, cx384: test thing in ##minetestbot please
18:50 sfan5 things*
18:50 cx384 !rainbow .         :D
18:50 MinetestBot 4.4 4 7 7 7 8 8 8 3 3:3D
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18:58 FreeFull I 4lo8ve 9delicio4us 8p9ies
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19:58 john_minetest !rainbow .....................------------------​-------------''''''''''''''''''''''''''​''''''''''''||||||||||||||||||||||||||
19:58 MinetestBot 4.4.4.7.7.7.8.8.8.3.3.3....6.6.6....4-4-4​-7-7-7-8-8-8-3-3-3----6-6-6----4-4-4-7-7-​7-8-8-8-3-3'3''''6'6'6''''4'4'4'7'7'7'8'8​'8'3'3'3''''6'6'6''''4'4'4'7'7'7'8|8|8|3|​3|3||||6|6|6||||4|4|4|7|7|7|8|8|8|3|3|
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20:01 Mcc457 Hello
20:05 us_0gb Hello!
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20:11 anadon Hey, I've gotten deep into re-factoring the code, and am running into some trouble.  How is src/activeobject.h generated?
20:12 rubenwardy anadon, #minetest-dev
20:12 anadon fair
20:14 rubenwardy http://rubenwardy.kd.io/rubenwardy/ xD#
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20:18 rubenwardy ^ what do you guys think :P
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20:25 rubenwardy Richard Stallman is awesome
20:33 Calinou he really is
20:33 Calinou more than thexyz
20:36 MinetestBot GIT: ShadowNinja commited to minetest/minetest: Fix error on mod download failure 6e352e3cbf 2014-01-24T12:22:22-08:00 http://git.io/fJlm0w
20:54 ShadowNinja rubenwardy: The title was correct, you need to be signed in to use the off-topic section, and ShadowBot doesn't have a forum account.
20:54 rubenwardy ok
20:56 rubenwardy Anyone should be able to read, but only members should be able to post
20:57 ShadowNinja Tell that to xyz.
20:58 Peacock i think the intent of hiding offtopic was to not embarass MT in front of non-users :P
20:58 Calinou https://itunes.apple.com/us/a​pp/minetest./id717384883?mt=8 -- lol'd at comments
20:59 rubenwardy lol
20:59 Peacock can't really tell which game that is
21:00 Peacock hm, doesn't show DL #'s
21:01 Peacock optimus IRB facebook: joined June 19th 2013
21:02 Peacock from the two screens on their FB page it doesn't look like MT
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21:03 Peacock the sky's different and the lighting in the caves is not MT's
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21:09 Sokomine i need some skins for my traders. and something for the lumberjacks would be nice. is there anyone who could help?
21:10 Peacock i had made a bunch of custom skins but i deleted that mod :/ too many timeouts
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21:13 rubenwardy xD http://couk.rubenwardy.kd.io/
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21:26 Sokomine peacock: :-(
21:26 Peacock besides apart from me the wife, no one else used skins lol
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21:27 Sokomine Peacock: would you be willing to do some more? of course the files ought to be small
21:28 Peacock would if i had the time but my server's map corrupted two days ago so i've been busy re-tooling for doge2
21:33 Peacock i think landrush was causing a good part of  the lag since with each extra claim things got slower, it got the point where  you built something and five minutes later half the building would disappear
21:34 Peacock though the map corruption, dont know what did that lol just logged in and found a good number of unknown nodes, when you punch them you find part of the nodename that it's supposed to be :/
21:39 ShadowNinja 0gb.us specially designed landclaim to be efficient, so if landrush was the cause then BremaWeb's done something very wrong...
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21:42 Peacock well the only correlation i have is the more claims were set the more nodes disappeared and reappeared on place
21:46 ShadowNinja Maybe it was the playerfiles, but those should have less effect now.
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21:47 Peacock consolidated into sqlite or?
21:48 Peacock and yeah the sheer number of handles created by the same people was a major annoyance
21:49 Peacock kept stats on names/ips/locations, some ip's had up to 30 handles, some handles seemed to originate from a dozen different countries lol
21:51 ShadowNinja Now playerfiles with the same inventory aren't saved every server step.  (But they're all loaded, and the saving is inefficient)
21:51 Peacock hm, are there any plans to move to sqlite (or leveldb) or does that give no clear advantage?
21:54 ShadowNinja No, not for player files, there might be an advantage, but probably not worth it.  The files just shouldn't be kept in-memory and should be saved properly.  (We use a very, very, very, very, very... ugly method so that the server supports Windows properly)
21:54 Peacock does it keep *all* the player files in memory or just the ones that are logged on?
21:55 us_0gb ShadowNinja: I knew it! I knew that had to be a hacky Windows workaround. It's that lack of case sensitivity in Windows's handling of file names, isn't it?
21:56 ShadowNinja Peacock: ALL of them.
21:56 ShadowNinja us_0gb: Yep.
21:57 Peacock jesus christ lol ianno after 1 week i had something like 4K player files
21:57 Peacock seems like a pretty obvious avenue to attack a server: rig a bot to login with a dfferent name ever few minutes
21:58 Peacock hm, 5K actually (just checked)
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21:59 us_0gb The solution is clear. Either drop Windows support (not recommended) or translate character names to file names in some way. For example, all lower case letters could be prefixed with a dash (minus) and all upper case letters with a plus. If dashes themselves are allowed in character names (I forget if they are), then choose another character.
22:00 us_0gb Hacky, but less hacky.
22:00 us_0gb And more functional.
22:01 us_0gb As for land claims, they all have to be stored in RAM at once due to not being implemented in the map file. The claims don't load and unload with the map blocks, but there's no way to make them do so with the current API.
22:02 us_0gb It is my one regret about them.
22:02 Peacock well im using the landrush variant so there's even more stuff on top :/
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22:04 proller player files was already solved in <CENSORED>
22:04 Peacock well i deleted all the player files and map loads a bit quicker, but the sun still bounces lol
22:08 us_0gb Yeah, I had to remove all my players as well.
22:10 proller 23,007,184 bytes in 29613 files and no problems ;)
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22:13 Jordach proller, develop your own fucking engine rather than crow about it
22:13 Sokomine Peacock: install antiguest :-) that forces players to choose a name. for some, that's too high an obstacle
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22:14 Jordach hey Enke
22:15 Sokomine what i severely dislike about the landrush protection mod is that it attacks, kills and bans players automaticly for digging in protected areas - and it does not manage to make protection obvious often enough
22:15 Enke Hey Jordach
22:15 us_0gb Does it block user names beginning in "Guest"?
22:15 Sokomine us_0gb: that's what the antiguest-mod does, yes (fortionately it has a better name now)
22:16 us_0gb But ...
22:16 * us_0gb wants to use the name GuestSlayer ...
22:16 Enke GuestSlayer sounds good!
22:16 us_0gb But with antiguest installed, I can't use that name.
22:16 Peacock sokomine i did block guests, and admins, and all digit names :/
22:16 Peacock jordach: be nice lol
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22:19 ShadowNinja us_0gb: It only blocks ^Guest[0-9]+
22:19 Peacock of course people being what they are, used 'guest%d%d%d%d', 'guest' (no digits), 'Adminhsgss' and a bunch of 'sdfuanbgkfnsafgfsd' names that are hard to filter
22:19 Peacock so im thinking for my next trick of simply developed a registered_players mod
22:20 us_0gb ShadowNinja: I'm being very picky here, but "^Guest[0-9]{5}$" would be better, to block only actual guest names.
22:20 Peacock there'll be a registered_players list and a reserved_names list, that way people cant take other people's names, and only registered players can get on
22:21 ShadowNinja us_0gb: That would be mire precise, but we don't want Guest746 or Guest12345jxhfhhyf either.
22:21 Peacock though i wish the clients' serverlist would show the description (even if only in a tooltip) so i could use that to point players to a thread
22:21 us_0gb ShadowNinja: Fair enough.
22:22 Sokomine us_0gb: no need for that :-) they slay each other on their own
22:23 us_0gb Sokomine: I don't really want that name anyway. Of the valid Minetest names, "0gb_us" is the only one I actually want to use. Except when I'm under cover.
22:23 Peacock though, if i display a link in the prejoin return message, would it be clickable for the player at the other end?
22:27 IceCraft joined #minetest
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22:28 ShadowNinja Peacock: Nope.
22:29 ShadowNinja us_0gb: Not 0gb.us?
22:29 us_0gb ShadowNinja: I would MUCH prefer "0gb.us", but full stops are not allowed in Minetest names.
22:29 Peacock that could make it a plain to transcribe a long thread link lol
22:31 ShadowNinja us_0gb: I remember you using "0gb.us" as your server administrator account.
22:32 us_0gb ShadowNinja: If you mean in minetest.conf, that disabled administration, as no one could register that account. If you mean in speech, that was a hack I set up that intercepted speech from the 0gb_us account and changed the name sent to other players, but the real character name had no dot.
22:33 us_0gb Also, from my end, there was an echo on everything I said. No one else saw the echo though.
22:34 ShadowNinja Oh, I see, but there was a 0gb_us AND 0gb.us on at the same time at one point.  And the join/leave messages are sent by the engine...
22:35 john_minetest us_0gb: Echos are compressed are and so not visible ;)
22:36 ShadowNinja Anyway, do you think dots should be allowed?  They could be added easily.
22:36 us_0gb john_minetest: I'm not sure what you mean.
22:36 Peacock god no please no special characters :p
22:36 Peacock people already abuse what we have lol
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22:37 john_minetest us_0gb: It was a joke. You said "No one else saw the echo though."  And I said that echos are invisible :D
22:37 us_0gb ShadowNinja: There was never a 0gb.us account on my server. I don't know what else to say about that. As for whether dots should be allowed, that's up for debate. Personally, I would like very much if that option was added, but I see no real reason why is *should* be added.
22:37 rubenwardy|phone Guess what this is based on: coup.rubenwardy.kd.io. (if the page says VM inactive, click the link)
22:38 us_0gb john_minetest: My bad.
22:38 rubenwardy|phone sorry, couk.rubenwardy.kd.io
22:38 john_minetest couk.rubenwardy.kd.io cannot be served at this time.
22:39 john_minetest Now it redirects me to a site with a lot of JS and cross site requests that offers me a tool for coding in the browser.
22:42 rubenwardy|phone that's koding. it's awesome.
22:48 Enke I like koding.
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23:00 specing proller: road to 2800 atm
23:01 Hirato joined #minetest
23:03 anadon joined #minetest
23:03 proller 15% complete ;)
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23:24 PilzAdam bye
23:44 Jordach ShadowBot, y u not say bye to pilzy
23:46 ShadowNinja Jordach: I removed that.
23:48 Tux[Qyou] joined #minetest

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