Time Nick Message 01:17 Inocudom How do I put RealBadAngel's patch into a build of Minetest? 01:21 Megaf What patch? 01:31 PilzAdam bye 01:43 Inocudom The one that allows for normal maps to be generated for textures. 01:44 Inocudom Why is this chat room so quiet anyway? 01:44 Megaf Because the end is near 01:44 Megaf that's why 01:52 RealBadAngel Inocudom, git apply patch_file 01:52 VanessaE hi 01:52 RealBadAngel or you can build whole tree 01:53 RealBadAngel hi VanessaE 01:53 RealBadAngel https://github.com/RealBadAngel/minetest 01:53 RealBadAngel heres the repo, up to date with minetest master 01:53 Inocudom Oh. Do you think it would be worth trying to convince Fess to add the patch to his builds? 01:54 RealBadAngel this is test repo, i dont think its needed atm 01:54 Inocudom You will probably have to help him with it, since his builds are 64-bit. 01:54 RealBadAngel thats not a problem 01:55 RealBadAngel on the other hand more testers are always welcome 01:55 Inocudom If you show me the link to the patch, I can show Fess where it is at. 01:55 RealBadAngel click on my repo, click the commit 01:55 Inocudom You should post the link in your shaders topic too. 01:55 RealBadAngel copy commit's link 01:55 RealBadAngel add .patch to link 01:56 RealBadAngel thats a neat trick with github 01:58 RealBadAngel VanessaE, wanna try normalmaps generatin with your TP? :) 02:00 VanessaE not right now. 02:03 Inocudom I saw something about the textures in HDX being optimized recently. 02:03 VanessaE indeed so 02:03 VanessaE optipng, 02:03 VanessaE nothing fancy 02:03 VanessaE just shaved a few megs here and there. 02:04 Inocudom oOChainLynxOo appreciates how you supported his mod. 02:05 VanessaE which mod? 02:05 Inocudom The candy cane one. 02:05 VanessaE there's so damn many mods in HDX I get lost :) 02:05 VanessaE oh yes 02:06 RealBadAngel i have tested HDX with autogenerating and it looks quite nice 02:06 RealBadAngel sphax's too 02:07 Inocudom I see. Could you upload the normal maps for the texture packs. I wish to test them too. 02:07 RealBadAngel hold on 02:07 RealBadAngel point of this patch is that u dont need any normal maps 02:08 RealBadAngel just check the damn box ;) 02:08 RealBadAngel ofc hand made will be better, but still 02:08 Inocudom That is a good feature. I told Fess about it in his builds topic and posted about it in your shaders topic. 02:17 Hirato RealBadAngel: btw, the opaque glass thing from yesterday :D 02:18 Inocudom I too have noticed glass to be opaque. 02:18 Hirato it fixed itself when I turned off parallax mapping; for whatever reason it only occurred when using that override_normal thing though 02:18 RealBadAngel hirato, you said that turning off parallax helped 02:20 RealBadAngel idk why you could see glass opaque but i will eliminate possibility for that 02:20 Hirato hold shift and jump/land on a snow-covered block :D 02:20 Hirato beats me, only happened with the override_normal thing too 02:21 RealBadAngel this can happened now because only solids shader is updated with new features for testing 02:22 RealBadAngel 4 other shader can be screwed 02:22 RealBadAngel *s 02:22 Hirato then why didn't anything weird happen with generated normals? 02:22 RealBadAngel generation is made only in solids shader 02:23 Hirato the glass still had a very obvious normalmap on it 02:23 RealBadAngel regular glass is drawn by solids shader 02:26 RealBadAngel anyway i keep askin you to test it to find out problems before it will go into mainstream 02:27 Hirato well... for now I'm watching a massive 100x100x100 hole in my map drain the ocean :D 02:28 RealBadAngel call it Black Hole and get used to it ;) 02:28 Hirato https://dl.dropboxusercontent.com/u/23891252/screenshot_801782506.jpg https://dl.dropboxusercontent.com/u/23891252/screenshot_801875677.jpg <-- I did post screenshots :P 02:29 RealBadAngel saw them earlier 02:29 Hirato looks freaky, eh 02:29 RealBadAngel kinda wicked but still physics ;) 02:29 Hirato I bet someone here's going to claim it's realistic :P 02:30 Hirato I'm sure it would've been filled up by now in the real world, and caused a massive tidal wave at the same time 02:30 Inocudom On my computer, glass is only opaque when parallax mapping is turned on as well. 02:31 Hirato and only with override_normal? 02:31 Inocudom I don't have any override_normal textures in use. 02:31 Hirato hmmm... 02:32 RealBadAngel so this is parallax case 02:32 RealBadAngel btw, hold on for override_normal.png link 02:32 Inocudom I was just using your Bumped texture pack and nothing else. 02:32 Hirato HavenNG + parallax looks fine for me 02:33 RealBadAngel http://i.imgur.com/epKsbgF.png 02:33 Hirato as does None + generate normals + parallax 02:33 RealBadAngel rename it to override_normal.png 02:33 RealBadAngel and put into new, empty texture pack folder 02:33 RealBadAngel then select it 02:33 Hirato ooh.. just overwrote my previous override-normal XD 02:34 RealBadAngel generate normals doesnt generate heightmaps for parallax 02:34 RealBadAngel thats the problem 02:34 Hirato this one would generate a neutral value of some sort, no? 02:34 RealBadAngel i thought i already did so 02:35 RealBadAngel setting height to be always 1.0 02:35 RealBadAngel but maybe theres a glitch somewhere 02:35 RealBadAngel with so many options aviable its sometimes hard to sort them out 02:36 Hirato by neutral, I meant a value that wouldn't create any outsets or insets, or weird distortion :p 02:37 Hirato if someone were to crank the scale up to 11^H^H 1.1 02:37 RealBadAngel Inocudom, Bumped is now obsolete 02:37 RealBadAngel generate normalmaps and bumpmapping should do 02:37 Inocudom Yes, I would suspect that it would be. 02:38 RealBadAngel you could also try Sphax 02:38 RealBadAngel i found out that the effect works really nice with this tp 02:39 Enke I liked Sphax. 02:42 Hirato still opaque, the glass is 02:42 Hirato invisible be thy torch 02:43 Hirato water looks weird, haha 02:44 Inocudom It looks like override_normal.png needs the patch too. 02:45 Hirato what patch? 02:45 Inocudom RealBadAngel's patch 02:46 Hirato that doesn't clarify anything :p 02:47 Inocudom The patch the generates normal maps. 02:59 Hirato lol 02:59 Hirato placed a block of lava, burn down whole forest = village 02:59 Hirato water is VERY ineffective 03:00 Hirato flooded the place and took no fire with it 03:02 RealBadAngel Subject: [PATCH] Use generated on-the-fly or overriding normal maps. 03:02 VanessaE you still didn't say, RealBadAngel, if those normals are generated just when you start the game and they're just stored in memory, or if they're actually being computed entirely in realtime 03:03 RealBadAngel on-the-fly 03:03 Exio4 couldn't it be cached 03:03 Hirato I'd expect them to be generated on texture load, and only then ^^ 03:04 VanessaE ditto 03:04 VanessaE I should hope they'll be cached 03:04 RealBadAngel what for? 03:04 VanessaE even if it's just for the current session. 03:04 RealBadAngel to rise your memory usage? 03:04 Hirato no point caching them 03:04 VanessaE RealBadAngel: because reading a statis image from memory is usually faster than computing it by a formula? 03:04 VanessaE static* 03:05 VanessaE or is it? 03:05 RealBadAngel im not so sure what is faster 03:05 * Hirato sets the ice on fire 03:05 RealBadAngel when textures are swapped all the time to disk and back 03:05 RealBadAngel because of the size of texture packs 03:06 VanessaE I mean when playing e.g. which gives a better fps 03:06 RealBadAngel your texture pack is circa 4 gbs with normals 03:06 Exio4 no one was talking about disk 03:06 Hirato lol 03:07 RealBadAngel exio4, when ur RAM runs out what is used? 03:07 RealBadAngel fridge? 03:07 Hirato toaster 03:08 VanessaE RealBadAngel: homedecor fridge ;) 03:08 RealBadAngel lol 03:08 Exio4 who would be dumb enough to 'generate normals' when having low ram 03:08 Exio4 and if the system doesn't have enough memory, it probably doesn't have a decent enough gpu 03:08 RealBadAngel in this very case code with on the fly computing will be way faster for sure 03:09 RealBadAngel not really 03:09 RealBadAngel i do have 4gb of ram 03:09 RealBadAngel and can use hdx with normals thx to generation 03:09 VanessaE RealBadAngel: the question isn't really about mem usage though but performance - which is faster? computing these "fake" normals in realtime, or using precomputed ones loaded from disk (e.g. as part of the texture pack) normalmap? 03:09 Hirato if they have trivial resources, they probably won't want shaders to begin with :P 03:09 RealBadAngel with premade ones its almost slideshow 03:10 Exio4 yeah Hirato 03:10 VanessaE ok so on a low-RAM system, realtime is definitely an advantage. that sounds fair. 03:10 RealBadAngel and its an fallback 03:10 Hirato I don't mean to brag, but I've had 16GB for years :P 03:11 RealBadAngel when TP is lack of normal for the texture 03:11 RealBadAngel it can be generated 03:11 RealBadAngel but goal is to have premade ones 03:11 RealBadAngel so thats why i made 3 steps 03:12 RealBadAngel 1st) override all of them with one 03:12 Hirato oh well, if the normal generation is REALLY fast, then I don't really care 03:12 RealBadAngel 2nd) use only generated ones 03:12 RealBadAngel 3rd use premade ones and generate missing 03:13 Exio4 it isn't that fast with my gpu 03:13 Exio4 i've got decent framerates with premade textures 03:13 RealBadAngel it will be slower than using premade 03:14 RealBadAngel ofc when you have enough ram 03:14 VanessaE RealBadAngel: add an option to cache the results of the computations so that they don't have to run in realtime then, 03:14 VanessaE then you get the benefits of both 03:14 RealBadAngel VanessaE, its not calculated in core 03:14 Hirato a wild fire appears! 03:14 VanessaE oh. 03:14 RealBadAngel its only shaders thingy 03:14 Exio4 it is calculated directly in the gpu 03:14 VanessaE can't read the results back from the shader? 03:14 Exio4 but my gpu is shit, i guess that is why 03:15 RealBadAngel no way 03:15 VanessaE shit. 03:15 Exio4 that would be even more 'expensive' in terms of resources VanessaE :P 03:15 VanessaE do it in core then? 03:15 VanessaE (both*) 03:15 Hirato so... if RAM is such a concern, why not do real-time texture compression? 03:15 RealBadAngel you want next "preload item visuals" thingy? ;) 03:15 VanessaE if "cache normals" is enabled or whatever, compute them in the core instead, cache the results, use. if not, do it all in shader only. 03:16 Hirato burn baby burn! 03:16 Exio4 boot baby boot! 03:16 RealBadAngel shaders doesnt work on compressed stuff 03:16 Hirato sheez, judging by how quickly fire spreads in minetest, you'd think everything was made from firestarters, haha 03:17 RealBadAngel btw i have noticed lately that Terasology is using VBO already 03:17 * Hirato thinks he enabled hte VBO thing 03:18 RealBadAngel its not used in minetest yet 03:19 RealBadAngel at least in mainstream 03:19 Exio4 it was too 'mem leaky' 03:20 RealBadAngel so everybody out there can use it but we cant? 03:20 Hirato lol 03:20 RealBadAngel i guess that TCP/IP is leaky too 03:20 RealBadAngel because we are still in UDP age 03:21 Hirato this being a game, you really want to use UDP :P 03:21 Exio4 the idea was going to a mixed TCP/UDP thing 03:21 Exio4 but i don't get it 03:21 Exio4 also, "TCP/IP is leaky" 03:22 Hirato I forget what they call that 03:22 Exio4 also, you would need to recode the mesh gen algorithm and make it faster for having a decent vbo in minetest 03:22 VanessaE RealBadAngel: scream at pilz to get the VBO patch rebased and merged 03:22 Hirato but RealBadAngel is sarcastically saying that THAT must be the reasing they're still using their internal UDP socket stuff 03:22 VanessaE it's taking too G*d damned long 03:23 RealBadAngel yeah i was jokin 03:23 Hirato sarchasm 03:23 VanessaE as for the network stuff actually that's being worked on actively now...and well you won't really like the results so far :-/ 03:23 RealBadAngel game i used to play, Heroes Of Might And Magic III, uses TCP/IP in multiplayer 03:23 Exio4 i would go for enet 03:23 RealBadAngel and i play it alot 03:23 Hirato haha <3 03:24 Hirato alas, enet does not support IPv6 :P 03:24 RealBadAngel point is that game is circa 20 yrs old 03:24 Hirato Lee's hopnig it dies before he has to support it :p 03:24 Exio4 RealBadAngel: Quake3 uses UDP 03:24 Exio4 also, redeclipse 03:24 RealBadAngel its damn too slow 03:24 Hirato TCP is way slower than UDP 03:25 Hirato for the simple reason that it has to be reliable, and send EVERYTHIGN in order 03:25 Hirato really, minetest's internal UDP stuff just kind of sucks :P 03:25 RealBadAngel im not in this stuff 03:25 Hirato also, https://github.com/xyzz/freeminer/compare/enet 03:25 RealBadAngel i just find it oddly fucked up ;) 03:26 Exio4 you can't compare "tcp" in other game with "udp" in minetest 03:26 Hirato TCP in arcanum, wheee! 60 seconds of lag! 03:26 Exio4 you need to compare implementations of the protocol in tcp, udp. and the shit 03:26 RealBadAngel i dont care about terminology and protocol used 03:26 Exio4 TCP is nice for not-realtime-shit and stuff that needs to be super-reliable 03:27 RealBadAngel we need just speed 03:27 Exio4 stop comparing them, then 03:27 ShadowNinja ^ Gambit: Wut? 03:28 RealBadAngel i will stop when i wont be forced to wait 30 minutes to join vanessa's server :P 03:28 Exio4 her server uses httpfetch 03:28 Exio4 so it is a tcp problem 03:28 Hirato build with curl, set up parellel downloads :P 03:29 Hirato and blam ethe minetest devs for "halting" development of minetest_game :P 03:29 RealBadAngel building default doesnt bring such candies 03:29 VanessaE RealBadAngel: if you'd build with cURL support it would only take ~60 seconds 03:29 Hirato I just told him too, haha 03:30 ShadowNinja My vote is for enet and yelling at the dev to merge the enet IPv6 pull. 03:30 VanessaE 100% of the media on my servers goes out via that one 03:30 VanessaE s/one/now/ 03:30 Exio4 ShadowNinja: +1 03:30 Exio4 having a single 'connection' would make the shit easier, tcp+udp seems like a ... weird hybrid 03:31 RealBadAngel anyway, let me ask how do you find effect of generating normal maps for default 16x textures 03:31 RealBadAngel that was the original point of the conversation ;) 03:31 Hirato I messed around with thexyz's enet build in singleplayer, was still really laggy; turns out that's ebcause of the "weather" mod that spawns liquids everywhere and freezes/unfreezes ice everywhere else 03:32 Hirato liquid processing so slow~! 03:32 Exio4 blame proller 03:32 Exio4 RealBadAngel: would it be possible to make the effect 'stronger' (like, "deeper" normal maps) 03:33 RealBadAngel yes 03:34 VanessaE ShadowNinja: enet is fine and all, but it breaks compat completely abd doesn't fix the underlying issues, per discussions I've had in private with sapier 03:34 VanessaE and* 03:35 RealBadAngel https://github.com/RealBadAngel/minetest/blob/master/client/shaders/solids_shader/opengl_fragment.glsl#L81 03:35 RealBadAngel change 0.3 value there 03:35 Hirato which issues? 03:35 RealBadAngel lower value, stronger the effect 03:36 Exio4 VanessaE: sapier doesn't like enet that much 03:36 Hirato haha, why? 03:36 Hirato does he use IPv6? :P 03:36 ShadowNinja VanessaE: ? How so? It replaces the network stack, what doesn't it fix? There may be more things to do, but enet seems like a good start. 03:37 Hirato VanessaE's probably just "the messenger" so to speak - should jump sapier when he comes in :D 03:37 ShadowNinja And I've always been a person to prefer improvement over compatibility. (Although both is best) 03:37 Hirato the backwards compat thing is unfortunate 03:38 Exio4 hell 03:39 Exio4 it has been like a year and half since the compatibility was 'broken' before 03:39 Exio4 isn't more than a whole year good enough? 03:40 we6jbo Hi. I'm joining the community and will need the PPA info etc. 03:41 ShadowNinja we6jbo: The PPA is minetestdevs. 03:41 we6jbo Where do I enter that? 03:42 VanessaE ShadowNinja: as I understand it, it's an issue of scheduling and packet priorities as much as it is the backend that's used to send them? I'm really not 100% certain how it all works. 03:42 VanessaE sapier could explain it better 03:43 NekoGloop https://www.youtube.com/watch?v=HDAFivGsKX4 03:43 VanessaE !title 03:43 MinetestBot VanessaE: [♪] Portal - Making Science - YouTube 03:43 Exio4 a value of 0.001 looks cute :P 03:44 NekoGloop maaaaking sciiiience~ 03:50 Exio4 anyway 03:50 Exio4 does anyone know a 'driving' game? 03:50 Exio4 it doesn't need to be racing or so 03:51 Hirato vdrift is the one I was trying to think of yesterday 03:52 we6jbo What do I enter for name/password address/port? 03:52 VanessaE last real driving game I played was gran turismo (shows how long it's been), unless torcs counts. 03:52 Hirato tuxracer, yeaaaaH 03:53 VanessaE we6jbo: you only use that screen to create a server 03:53 we6jbo What do I do then? 03:53 VanessaE we6jbo: use the client tab to go online to other peoples' servers, use the singleplayer tab to play just local games 03:53 ShadowNinja VanessaE: enet supports priority via channels. Which channel Minetest uses is separate and relatively trivial. 03:54 Hirato iirc, channels also lets you send multiple packets concurrently 03:54 VanessaE ShadowNinja: right. well like I said sapier knows far more than me about this. 03:55 Exio4 Hirato: how different are vdrift vs stuntrally right now 03:55 Hirato no idea 03:55 Hirato considering i couldn't even remember the thing's name, I'm not fit to tell you anyway :p 03:56 Hirato you know what fire should do? 03:57 Hirato occasionally release smoke particles, and turn whatever it burns into ash, the substance acts exactly like snow 04:01 Exio4 the best game i could think: a game where you have a car and you actually are in a city like GTA VC but where you choose the car, and do shit w/ it 04:01 VanessaE I'd still like to see particles added to furnaces. it's why I drew the "top" textures the way I did in my texture packs - they're supposed to look like a flue. 04:10 Hirato lol @ smbc 04:32 like2omg !up 75.131.40.131:30000 04:32 MinetestBot like2omg: Syntax changed, please use 'example.org 1337' instead of 'example.org:1337' 04:32 like2omg !up 75.131.40.131 30000 04:32 MinetestBot 75.131.40.131:30000 seems to be down 04:32 like2omg okay, it's not just me 04:58 Lynxx ello evryone :3 04:58 like2omg hello 04:59 like2omg I somehow quit my client probably by activating the close window button with the keyboard... somehow idk how it happened *checks logs8 05:00 Lynxx 2omg is Vazons server down? 05:02 like2omg seems so 05:02 like2omg !up 75.131.40.131 30000 05:02 MinetestBot 75.131.40.131:30000 seems to be down 05:07 like2omg !up 108.94.133.186 30000 05:07 MinetestBot 108.94.133.186:30000 seems to be down 05:07 like2omg I must be unlucky today. 05:10 NekoGloop !up my ass 05:10 MinetestBot NekoGloop: Invalid Address 05:10 like2omg NekoGloop, I don't think that is a valid port 05:38 rambomedic !seen Hirato 05:38 MinetestBot rambomedic: hirato was last seen at 2013-12-27 04:10:45 UTC on #minetest 05:39 Hirato dongs 07:32 VanessaE bbl 10:02 proller Hirato, on your screenshots only 0.88s and 42k liquid nodes processed - its too small for huge cave 10:24 Hirato how can I make it higher? :P 10:25 Hirato it took hours to flood that much 10:27 proller what hardware you use & 10:27 proller ? 10:27 Hirato CPU is a hexacore clocked at 3.2GHz each 10:28 Hirato I limited the emerge threads to 1 since more seem to only make it slower 10:28 Hirato and as far as I know, it's built against LuaJIT 10:28 proller locks 8( 10:28 proller can you place to config: 10:28 proller profiler_print_interval = 10 10:28 proller debug_log_level = 4 10:28 Hirato should I run with any odd settings 10:29 proller delete debug.txt, play minute+ and send me debug.txt , 10:29 Hirato just doing what? fucking around in that massive hole? 10:30 Hirato hmmm... suddenly I wonder how big the difference is between release and debug builds 10:31 proller 2-10x 10:31 proller proller 10:31 Hirato lol 10:31 proller ups 10:32 Hirato this is a debug build... 10:33 proller and pull now and recompile 10:33 Hirato huh... a block isn't loading 10:35 Hirato um.. sohuld I build a release build? 10:35 Hirato fuck you 7zip, yes I know .txt is NOT a valid archive 10:35 proller release will be much faster 10:36 Hirato https://dl.dropboxusercontent.com/u/23891252/debug.tar.xz 10:38 Hirato I only set it to debug mode since I was looking into some crashes, haha 10:41 Hirato proller: doesn't build, complaints about a stray #endif at line 62 10:41 proller oops 10:41 Hirato well, I should say unmatched :P 10:42 proller pull 10:44 proller http://forum.freeminer.org/threads/post-your-screenshots.9/#post-426 10:48 Hirato might want to consider using -Og for debug builds :p 10:50 proller its crashes? why you need debug* 10:50 Hirato oh yeah, it was crashing 10:50 Hirato https://github.com/minetest/minetest/issues/1051 <-- it's because of this 10:51 Hirato fix it please :P 10:52 Hirato git blame says it's your fault :P 10:53 proller need to make cmake var for disable oles 10:53 Hirato 80k liquid blocks, in 250ms, that is a lot faster :o 10:54 proller yeah 8) 10:55 Hirato guess I'm too used to sauer :P 10:55 Hirato the debug builds can still easily push 500+ FPS :p 11:00 Hirato does it really make sense to have the regular "dirt" blocks be gravity enabled? 11:06 proller yes, it adds some "aging" to maps 11:07 proller and harder to build 11:07 proller you cant dig tonnel in dirt 11:07 Hirato I just think it's silly, place torch mountain collapses :P 11:07 proller but you can remove liquid flags from dirt definition 11:08 Hirato liquid? 11:09 Hirato that's a weird choice of name for gravity enabled mats 11:11 proller it flows by liquid processing 11:11 proller dirt = liquid with 1 level 11:13 Hirato what should I do about blocks that arne't loading? 11:14 proller can you show screenshot ? 11:16 Hirato https://dl.dropboxusercontent.com/u/23891252/screenshot_868517286.jpg if you really want to see something that boring 11:18 ImQ009 >Freeminer 11:19 Hirato I think it's the rain, but the ocean's more or less level again 11:21 proller not loaded block - pull (if it helps - need to faster throw connection.cpp) 11:21 Hirato that makes no sense to me :p 11:25 Megaf Hi all 11:50 Hirato ze grass! it is dying! 11:53 PilzAdam Hello everyone! 13:25 markveidemanis ..... 13:25 * Exio4 gives john_minetest an unicorn 13:25 * markveidemanis pats MinetestBot 13:27 * markveidemanis pets MinetestBot 13:29 specing How does one protect an area using the areas mod? 13:30 specing I did /areas_pos1 x y z 13:30 specing and /areas_pos2 x2 y2 z2 13:30 specing but /list_areas doesen't show any 13:30 specing Do I have to somehow apply it? 13:33 specing got it 13:35 markveidemanis Someone please remove me from the Bots ignore list 13:36 * MinetestBot meows at markveidemanis 13:37 * EvergreenTree pets MinetestBot 13:37 * john_minetest john_minetest 13:37 * MinetestBot purrs 13:38 * sfan5 taps john_minetest 13:39 * john_minetest taps sfan5 back 13:39 * sfan5 puts Rainbow Dash on john_minetest's head 13:39 * markveidemanis kills everyone 13:39 MinetestBot 9d4a9s5h 13:40 sfan5 !rainbow kitten 13:40 MinetestBot 8k11i2t10t4e8n 13:40 * sfan5 slaps markveidemanis 13:41 Jordach meow 13:41 EvergreenTree o/ 13:41 EvergreenTree <3 MinetestBot 13:41 MinetestBot <3 EvergreenTree 13:42 * sfan5 puts a kitten on Jordach's head 13:42 Jordach meow 13:43 Jordach https://forum.minetest.net/viewtopic.php?pid=123229#p123229 13:43 Jordach HOLY SHIT 13:44 Jordach someone HAS THE IDENTICAL ACER Aspire model as me 13:45 * sfan5 gives Jordach a beer 13:45 Jordach better. 13:46 Jordach i think i understand why minecraft actually plays well 13:48 EvergreenTree and how is that my good sir? 13:57 markveidemanis https://forum.minetest.net/viewtopic.php?pid=123175#p123175 13:57 Hirato obviously because it doesn't try to fill 100x100x100 size holes with constant volume water p.o 13:59 Hirato http://www.youtube.com/watch?v=1__aROWVX38 EA sure has a weird ad campaign for the Sims 4 14:00 Jordach well, there's things to be doing constantly, constantly mining to repair shelter, tool making for defence / offence, hunger, forcing players to look for food (includes food security) 14:03 Hirato meh, I honestly think terraria's way more fun :P 14:14 specing Jordach: acer aspire is like the most mass-produced of all the mass produce models 14:14 specing several tens of millions of people have it 14:14 Jordach specing, the chances of someone sharing the identical hardware (motherboard) and Aspire SA80 is a very low chance 14:15 Jordach but, it's even lowered due to the fact that he publicly told *us* that 14:49 thexyz minetest is a meta game 14:49 thexyz at first you just play it 14:49 thexyz but if you want to progress you'll have to develop it at some point 14:51 specing proller: I kinda underestimate the power of hardcore mese tnt... 14:51 specing proller: nuked the gate at normal area 14:53 proller its 5+ hit 14:53 proller you find tnt in cave? 14:54 Hirato water is way too OP against lava 14:54 NekoGloop hurrrrrr watr OP nurf plssss 14:54 Hirato eexactly 14:55 Hirato one block of water is all you need for obsidian farming 14:55 specing proller: yes 14:55 specing 970 of tnt 14:55 specing to be exact 14:57 proller liquid transform: 4.539s 392499 on ARM 14:58 proller need to try in on PI 15:07 specing proller: though I think nukes destroy protected stuff 15:08 proller нуы 15:08 proller yes 15:08 specing earlier I tried digging another stargate that was located somewhere else and couldn't 15:08 specing though the nuke destroyed the sky exit one 15:08 specing this is bad 15:08 specing nukes shouldn't do this 15:09 proller all tnt mods is bad 15:09 proller need to write good 15:09 proller now server is laggy ? 15:10 specing it wasn't 5 mins ago 15:11 kaeza greetings 15:20 proller 65982 proller 10 20 0 1113M 952M usem 3 25.5H 187.50% ./freeminerserver --disable-unittests --worldname worl 15:20 proller 65930 proller 10 20 0 1725M 1611M usem 5 746:32 162.06% ./freeminerserver --disable-unittests --config ../free 15:20 proller 60 ppl online on 2 servers 15:22 ShadowNinja proller: That's a LOT of memory and CPU. 15:22 proller 1725M - mobf crashed, and maybe leak 15:24 Exio4 SiS IGP 15:24 Exio4 wow 15:24 proller and looooot of RE-SENDING timed-out RELIABLE to 15:24 Exio4 i have one, it is like pure shit 15:25 ShadowNinja proller: So you aren't using enet I take it? 15:27 Hirato speaking of which, thexyz how goes your branch? 15:27 thexyz what branch? 15:27 Hirato enet 15:27 proller ShadowNinja, enet need to be ipv6 patched AND switchig to kv packets 15:27 Hirato kv packets? huh? 15:27 thexyz I'm waiting for proller to do the rest of the stuff 15:29 proller key-value messagepack format 15:30 Hirato why should enet care about how the data you send is formatted? 15:33 proller if we broke compatibility - we must make good new protocol 15:33 proller current have very bad extending ability 15:34 proller adding or removing sending of any var or new packet - is HELL 15:35 Hirato hmmhmm... 15:35 Hirato no further comment, I don't know much about the existing protocol's format 15:38 Megaf !up minetest.megaf.info 30003 15:38 MinetestBot minetest.megaf.info:30003 is up (494ms) 15:38 Megaf Why my servers disappeared from there? 15:41 Megaf Its back 15:44 specing proller: did you disable nukes? 15:44 specing because I just placed one, triggered it, and it just disappeared, without removing anything 15:44 proller its bug 15:46 specing is it safe to go there or will it blow me up? 15:47 ak399 !up 75.131.40.131 30000 15:47 MinetestBot 75.131.40.131:30000 seems to be down 15:48 ShadowNinja ~topic remove -1 15:51 proller specing, usually safe 15:56 PilzAdam halp! https://forum.minetest.net/viewtopic.php?pid=123258#p123258 15:58 specing "usually" 15:58 Hirato why not just improve minetest_game ? 15:59 PilzAdam Hirato, this game is different from minetest_game 16:00 Hirato sounds like a conspiracy to deny us our rightful pumpkins 16:07 VargaD it seems it is some kind of "nomad" modpack 16:24 proller Hirato, PilzAdam is mojang employee 16:32 VargaD really? 16:53 zsoltisawesome yay! 16:54 zsoltisawesome !seen lordcirth 16:54 MinetestBot zsoltisawesome: lordcirth was last seen at 2013-12-17 05:57:26 UTC on #minetest 16:54 zsoltisawesome !seen us|0gb 16:54 MinetestBot zsoltisawesome: us|0gb was last seen at 2013-12-16 03:51:16 UTC on #minetest 16:56 bandi Good evening everyone! 16:56 zsoltisawesome good evening! 16:57 Enke good evening. 16:58 Guest12734 Could anyone help me get minetest_game on engine 0.4.8 running? 16:59 Guest12734 I tried for quite some time now, and still get a script error in init.lua.. 16:59 PilzAdam Guest12734, do you use the stable release of the engine? 16:59 Guest12734 yes. 16:59 Guest12734 for linux. 17:00 PilzAdam do you have the stable release of minetest_game too? 17:00 Guest12734 yes. 17:00 PilzAdam what error do you get? 17:01 Guest12734 Failed to load and run script from 17:01 Guest12734 17:53:07: ERROR[main]: /usr/share/minetest/games/minetest_game/mods/default/init.lua: 17:01 Guest12734 17:53:07: ERROR[main]: .../minetest/games/minetest_game/mods/default/trees.lua:1: attempt to call field 'get_content_id' (a nil value) 17:01 Guest12734 17:53:07: ERROR[main]: stack traceback: 17:01 Guest12734 17:53:07: ERROR[main]: .../minetest/games/minetest_game/mods/default/trees.lua:1: in main chunk 17:01 Guest12734 17:53:07: ERROR[main]: [C]: in function 'dofile' 17:01 Guest12734 17:53:07: ERROR[main]: ...e/minetest/games/minetest_game/mods/default/init.lua:22: in main chunk 17:01 Jordach there we go 17:03 PilzAdam seems like he doesnt have the 0.4.8 release of the engine 17:04 Guest12734 wait, sorry! I am running the 0.4.7 release.. 17:04 zsoltisawesome i believe you should update 17:05 PilzAdam Guest12734, use a pastebin next time 17:05 Guest12734 ah, alright.. sorry not using irc that often.. 17:07 Guest12734 you think updating to 0.4.8 will fix the issue? 17:08 PilzAdam of course 17:08 Guest12734 alright. so I'll try :) 17:09 EvergreenTree Is your website down sfan5? I can't connect to it 17:59 sfan5 EvergreenTree: yes 18:06 specing proller: that nuke had a delayed fuse 18:23 ShadowNinja Hello, Enke! Got my forum PM? 18:23 Enke No, lemme check. I haven't been on the forums since yesterday. 18:27 Enke ShadowNinja: It works fine with the Freeminer 0.4.8.2 client. 18:31 thexyz nocontext 18:50 Guest12734 cool! finally I brought up 0.4.8 and as you expected it works. 19:04 Calinou 129 players on servers :o 19:04 Calinou but lots of guests... 19:06 thexyz it's the most popular platform Minetest runs on, after all 19:16 Guest12734 thanks for that awesome heap of code.. See you around! 19:27 markveidemanis Hi 19:31 markveidemanis http://s17.postimg.org/q4k6arndb/Edit.png 19:31 markveidemanis http://s17.postimg.org/omypz7imn/screenshot_515228958.png 19:31 markveidemanis Before && AFter 19:43 proller http://minetest.setun.net/map.math/map-math.png 19:44 proller ^^ Xenodreambuie server 19:49 sfan5 MinetestBot! 19:49 MinetestBot sfan5! 19:49 MinetestBot john_minetest! 19:50 blubblubb MinetestBot! 19:50 MinetestBot blubblubb! 19:58 iqualfragile markveidemanis: what did you do to archive before? 20:01 markveidemanis Archive? 20:01 markveidemanis I used Photoshop 20:02 markveidemanis Now i will try to make clouds transparent 20:18 Niften Does anyone know how I can report code stealing? 20:18 Niften preston kind of stole my scythe mod and posted it on the forums. 20:19 Niften none, I just made a mod for my minetest game. 20:19 Niften and preston had access to the files 20:19 Niften he took the mod 20:19 Niften the mod is on minetest forums 20:20 Niften alright 20:21 Niften also says/brags he develops for minetest 20:25 Calinou if he worked with you, he probably has the right to do it? 20:26 Niften he never worked with me, xD 20:26 Niften john_minetest: https://forum.minetest.net/viewtopic.php?id=7114 20:27 Niften Calinou 20:27 Niften Can I send you a PM on his skype conv right now? 20:27 Calinou oh, this is old :P 20:27 Niften don't want to spam le chat 20:27 Calinou "a PM on his skype conv"? 20:27 Calinou by the way, it is not really legal or ethical to make a private chat of someone public 20:28 Calinou it looks like that scythe mod is pretty broken, according to the only reply 20:28 Niften mmhmm 20:28 Niften he took it from me when it still had bugs 20:28 Calinou that kind of mod adds nothing real to the game too, there are other mods that do that... 20:28 PilzAdam Niften, really? you are complaining about 22 lines of code that pretty much _anyone_ can write in 20 seconds? 20:29 Niften PilzAdam: I'm complaining about the amount of bs he puts on me. 20:29 Calinou 20 seconds to write 22 lines of code? I can't do that :P 20:29 Niften Anyone can write that in 20 seconds. 20:29 Niften mkk 20:30 Niften PilzAdam: Since Andrew + Preston left I'll post it as a minetest game as I always wanted to 20:30 Niften mm. 20:30 PilzAdam Niften, nobody cares anymore 20:30 Niften well, I just don't want everyone to hate me for it being a 'rip off' anymore... 20:32 thexyz who hates you? 20:34 Niften basically everyone :c 20:34 Niften preston told me that we were going to use the minetest temporarily for the game 20:34 Niften but he never kept his word 20:35 Niften so i'm starting a c++ engine from scratch, making a new game 20:35 Niften same concept, just not using minetest. 20:35 thexyz ahaha... oh sorry 20:35 thexyz better contribute to minetest though 20:36 Niften i'll post game on the forums, and then work on the new one. 20:38 Niften preston says that making mods for minetest isn't coding. 20:39 Jordach Niften, tell that to mesecons 20:39 Niften john_minetest: I love Minetest and it's interface, but if I'm making an entirely new game, it'd rather be on a custom engine 20:39 Jordach i'm still working on a 16 bit + music box 20:40 Niften Jordach: I never put Mesecons on it 20:40 Jordach Niften, read through mesecons eve 20:40 Jordach even* 20:40 Niften mesecons.com, correct? 20:41 Niften john_minetest: At first, I created a game from scratch, designed to be like Minecraft, just free and more features. 20:41 Niften then preston came along and told me about Minetest. 20:41 Niften I got hated and I took responsibility for 'ripping minetest off'. 20:41 PilzAdam Niften, where is that game? 20:41 Niften Let me get a link. 20:42 Niften It was really laggy. 20:42 Niften 20-15 fps 20:42 Jordach john_minetest, think all the noteblocks in musical order 20:42 Niften I developed it in a few months, never perfected it because Preston came along.. 20:43 Calinou forking Minetest is fine, you are allowed to do it... but you need to follow the LGPL 20:43 Niften let me get it on media fire. 20:43 Calinou see Freeminer, most people don't "hate" it, because it has a use 20:43 Jordach john_minetest, then a lua tabled is rolled through 20:43 Niften Calinou, I know, just I prefer my own engine 20:44 Calinou don't complain about hate if you're reinventing the wheel, though 20:45 Jordach john_minetest, then according to that table, mesecons are played through 20:45 Niften Calinou: I was only complaining because I wasn't the one who took mods from the community and threw them in there, but I took the blame 20:48 PilzAdam Niften, coming here and saying it was all preston is taking the blame? 20:48 PilzAdam anyway, where is the link? 20:48 Niften trying to find the file 20:48 Niften found it! 20:49 Niften brb, its on my laptop 20:49 Niften let me transfer it real quick 20:49 Niften PilzAdam: I just wanted to clear stuff up. 20:51 Niften I guess your right. 20:51 khonkhortisan no, his left. 20:52 Niften :P 20:55 Niften PilzAdam: Testing to see if the versions work, most of them don't. 20:55 Niften PilzAdam: Finding one that works. 20:56 proller john_minetest, math now use v7 biomes and can make loot ov various worlds 20:56 zsoltisawesome hehe, i just got a present from super mario galaxy! :D 20:57 Niften PilzAdam: I think I found one that works. 20:57 zsoltisawesome http://oyster.ignimgs.com/mediawiki/apis.ign.com/mario-kart-wii/2/2e/Mkwii_012.jpg 20:57 Niften lol 21:01 Jordach Firefox can't establish a connection to the server at oyster.ignimgs.com. 21:03 Niften same 21:30 markveidemanis Is LevelDB better that sqlite3? 21:30 kaeza some say it's much faster; haven't tested it myself 21:35 markveidemanis I have the windows build with it 21:35 markveidemanis It makes a log file that contains the data 21:35 markveidemanis But i cant use minetestmapper with it 21:36 markveidemanis Is there a good converter, sqlite3 to leveldb? 21:36 kaeza yes, there's a lack of support from tools 21:40 thexyz minetest can convert its database between backends 22:15 thexyz http://www.youtube.com/watch?v=dNT8FinzCLc 22:16 PilzAdam thexyz posts videos from the german youtube startpage? 22:16 thexyz I do? 22:16 thexyz it's in russian 22:16 PilzAdam the title is german 22:16 thexyz why is it on the german youtube start page 22:17 PilzAdam ask google 22:17 thexyz how do you even know if you despise google 22:17 PilzAdam youtube is the only google product I use 22:18 thexyz hm.. 22:18 thexyz what about Android? 22:20 PilzAdam why would I use android? 22:20 PilzAdam I dont have a "smart"phone 22:21 thexyz what phone do you have? 22:22 PilzAdam some old samsung 22:22 PilzAdam john_minetest, nom nom nom 22:28 EvergreenTree !title 22:28 MinetestBot EvergreenTree: SIDO - WEIHNACHTSSONG (OFFICIAL HD VERSION AGGRO BERLIN) - YouTube 22:32 thexyz much joke 22:33 YuGiOhJCJ hello is there a 0.4.7 or 0.4.8 version of minetest for OS X ? (binaries) 22:34 Jordach PilzAdam, i happen to have a BlackBerry like Samsung 22:34 PilzAdam YuGiOhJCJ, the best way for now seems to be wine 22:34 PilzAdam until Megaf finishes porting 22:34 YuGiOhJCJ ok I see 22:38 thexyz will that ever happen? 22:53 kaeza http://cheezburger.com/145925 23:24 kaeza http://www.youtube.com/watch?v=A4QcyW-qTUg 23:25 PilzAdam kaeza, I have one of these things sitting on my computer