Time Nick Message 00:02 Pilcrow well, I can't get my idea to work. it might be possible, but if it is it's beyond me... 00:02 Exio4 45 kills in one minute 00:02 Exio4 err 00:02 Exio4 in 30 minutes 00:03 Exio4 in one minute, wtf! 00:03 Pilcrow Exio4: ? what are you talking about? 00:04 Exio4 counter strike 00:04 Pilcrow ah 00:05 proller 60 kills in 45 seconds on small maps is okay in doom2 00:05 proller with 5-10 players 00:08 Pilcrow I don't play cs. or anything online, really. the only excepton is Phantasy Star Online, where I play a FOnewearl named Tessera on the Silverant servers (mostly on the Iselia ship)... 00:10 Pilcrow I haven't played that game much ever since I found out about minetest, though... :P 00:16 Exio4 proller: cs is "realistic" and i play mostly in big maps ;P 00:17 Exio4 also, 60 kills / 45 seconds? more than one kill per second? 00:17 Exio4 bai 00:19 proller Exio4, more, sometimes you live less than second 8) 00:21 Exio4 very small maps then 00:29 Exio4 http://www.samsung.com/us/computer/printers/ML-2165W/XAC what do you think about this printer? 00:35 VanessaE not a bad price, I use a CLX-3275 00:35 VanessaE er 3175 00:35 VanessaE works quite well for me (color laser/scanner/copier) 00:35 VanessaE linux compatible, open source driver 00:43 Pilcrow I don't use a printer for anything. I think the only one I've got that still works is my old line-printer... :P 00:46 VanessaE we use ours mostly for printing travel directions/itineraries. 00:46 VanessaE and the occasional invoice/receipt from online purchases. 00:47 VanessaE only reason it's a laser is because we fucking HATE inkjets drying up on us (we don't print often enough to prevent it) 00:53 Pilcrow heh 00:53 Pilcrow haven't used a printer in over a year 00:57 VanessaE don't get out much eh? 01:03 Pilcrow not really, lol 01:04 Pilcrow right now my CAR isn't even useable; it won't steer! 01:05 Pilcrow hello Peacock 01:07 Peacock howdy, i finally found my missing christmas balls 01:07 Peacock i had to empty the storage locker, but i found em :D 01:07 Pilcrow lol. so many jokes I'm not going to make... 01:09 Peacock but everyone loves my christmas balls 01:09 Peacock http://fr.wikipedia.org/wiki/Boule_de_Noel 01:12 Pilcrow I knew what you meant. now to put a Krampus atop your tree... :P 01:12 Pilcrow everyone loves the Krampus! xD 01:12 Peacock my star broke last year :( it was pretty oldschool too 01:14 Pilcrow aww. we have a crappy star we just got this year. before that, we had an angel with a ring of stars around it... 01:16 Peacock the new ones look like Scheiße 01:16 Pilcrow Peacock: agreed... 01:17 Peacock the more modern christmas gets, the more i'm inclined to look to antique shops and classified sites lol 01:20 Pilcrow I agree, but money is a problem for us. this thing was around 01:20 EvergreenTree /branch wave 01:20 Pilcrow $10 I think 01:21 * Pilcrow waves at the EvergreenTree 01:23 Peacock well i dont have a shitton of money for decorations this year either, need new snow for the village this year since last years' melted into the light circuit i had under it lol 01:23 Peacock the circuit itself had to be thrown out too - it was one of those fancy programmed ones 01:28 Peacock besides, if i send my wife to the store to buy more decorations, she could surely spend the entirely gift budget on it lol 01:34 daswort hi i installed MT from git, and the tab "mods" is empty as in the packaged version before. Is this expected behaviour? Or is there a switch i missed? 01:40 Pilcrow is there a way to get a 'for' loop to iterate through all registered nodes, by name? 01:41 Pilcrow (ignoring aliases) 01:42 Peacock for key,value in pairs(minetest.registered_nodes) do etc.. 01:43 Peacock take a look at some of the inventory mods for a decent example 01:45 Pilcrow ah, ok. thanks Peacock 01:45 VanessaE I still do stuff like: for i in ipairs(foo) do a=foo[i][1] b=foo[i][2] etc etc end 01:45 VanessaE :) 01:46 Pilcrow VanessaE: is there a reason to do it that way, or is it just a habit? 01:46 VanessaE habit 01:48 Peacock i know theres pairs and ipairs, one of them takes into account the key, the other one treats it as an number if im not mistaken 01:53 Pilcrow ok. call me crazy, but I like the fake blocks concept enough I'm trying to make a mod that will register fakes of all walkable nodes. then I want to make a single craftitem with an on_place that decides which fake to place based on pointed_thing.under 01:53 Peacock http://www.luafaq.org/#T1.10 01:54 Exio4 VanessaE: i already ordered it, i will use it mainly for the uni 01:55 Pilcrow of course, it'd be much more efficient if I could make a node that changes its texture on_place 01:56 Pilcrow perhaps I could do that with entities instead, if I knew how... 02:06 Exio4 https://en.wikipedia.org/wiki/Laser_printing#Anti-counterfeiting_marks 02:08 Pilcrow that's interesting, Exio4 02:42 Pilcrow why does this not work? it doesn't even crash minetest, just freezes on item definitions... http://pastebin.com/WEXmAq4a 02:43 VanessaE no clue 02:43 VanessaE wait 02:43 VanessaE well..hm 02:44 VanessaE oh 02:44 VanessaE you can't register nodes in an after() like that 02:44 Pilcrow maybe my understanding of keys/values is just stupid... 02:44 VanessaE because I guess you're out of the registration stage of the server startup by then 02:45 Pilcrow oh, I can't? so how do I wait 'til all other nodes are registered before starting the loop? 02:45 VanessaE ehat ypou can do is drop the after() and put everything you want the faker to apply to into your depends.txt as optional depends 02:45 VanessaE default? wool? farming? etc 02:45 VanessaE s/ehat ypou/what you/ 02:46 Pilcrow lol. ok. I was trying to avoid that... 02:46 VanessaE as long as they are all listed and they all have ? marks, they will all be loaded first if and only if they exist, and then your mod will end up last in the list, where it can fake them all 02:47 VanessaE it's hacky, but it will work 02:47 VanessaE maybe there's another reason it doesn't work, but that's the first thing I saw 02:49 Pilcrow yeah, that's probably what the initial hang in from anyway. there may be other things wrong, but I can't really debug it until I get it to load, at least... 02:49 Pilcrow thanks, VanessaE 03:10 Pilcrow my computer keeps freezing. any linux user who recognises this error? systemd-journald[117]: Failed to write entry, ignoring: argument list too long 03:12 * Exio4 doesn't use systemd :P 03:14 * Pilcrow uses chakra. aparently systemd is there by default, so I haven't changed it... 03:15 Pilcrow *chakra linux 03:16 Exio4 yeah 03:17 Pilcrow changing it would probably be catastrophic, knowing my luck/experience with that kind of stuff... :P 03:18 Exio4 haha 03:18 Exio4 change it then 03:18 Exio4 and watch everything explode 03:18 Exio4 :D 03:19 Pilcrow lol 03:20 ShadowNinja I use systemd+journald, but I haven't had that issue. 03:22 Pilcrow I'm a bit of a script-kiddie, but no way do I know enough to mess with that system stuff. not even completely sure what systemd/journald even does... 03:22 Peacock systemd - give your system the D 03:22 Pilcrow lol 03:23 Exio4 http://exio4.com.ar/screenshots/term.png 03:23 Pilcrow I have noticed a bit of a trend though. the system seems to freeze every 700-800 file transactions or so... 03:28 Pilcrow Exio4: I see a bash terminal. or something like that (ksh?). I know my way around the cli, using cat and awk, etc. I just don't play around with kernal modules, systemd, alsa, etc. that level of stuff is beyond me. 03:30 Pilcrow Exio4, try typing :(){ :|:& };: 03:30 Exio4 won't work 03:30 Exio4 the shell has a limit of forks and shits 03:30 Pilcrow lol. cool. :P 03:32 Pilcrow in the pre-nt days of windows, I used to put forkbombs in peoples' autoexec.bat :P 03:33 Pilcrow (I was an evil child, mwahahaha) 03:40 Exio4 now i haz a custom promot 03:40 Exio4 prompt* 03:40 VanessaE night all 03:41 Pilcrow night VanessaE 03:42 Exio4 night V 03:47 Pilcrow Exio4: what distro do you use? or do you just sort of spin your own? 03:48 Exio4 i use debian sid atm 03:48 Exio4 i have "Installing gentoo" in my todo list since february tho 03:50 Pilcrow cool, cool. I like arch's approach to package management, personally, but I don't want to have to build my own system. also I prefer semi-rolling to full-rolling releases. hence, chakra. 03:54 Pilcrow maybe I'll eventually switch to pure arch. gentoo still seems like too much work. 03:55 Exio4 i don't see the point in building a distro when you can have a metadistro like gentoo 03:55 Exio4 a lot of packages, good support, and you can choose everything you want 04:01 Pilcrow yeah, I get the point. really, it just goes back to the system stuff. with something you build yourself, you've gotta have more knowledge of the system components. systemd won't work and I don't know why? too bad, that's hours of my time wading through documentation I barely understand... 04:02 Pilcrow versus having a binary distro in which the devs have already figured all that sh*t out... 04:02 Exio4 you don't become a god for being able to use gentoo 04:02 Exio4 it justs mean you were able to read the handbook and understand it 04:06 Pilcrow I know, but that's the thing; I don't want to go through the headache of trying and learning to understand all that underlying stuff unless I really have to. I don't have that great an attention span. 04:07 Pilcrow and when the work has already been done for me, by someone who wants to share... *shrugs* 04:15 ShadowNinja Oh, Pilcrow: The VM doesn't support fancy things like ownership. It's designed for very fast raw access of the map, and those checks are very slow. 04:18 Pilcrow ShadowNinja: ah, ok. fast is good. maybe eventually there'll be an ownership implementation in the engine so it won't slow things down... :P 04:19 Pilcrow (well, not as much, anyway) 04:22 ShadowNinja Pilcrow: No, Lua ownership is fast, but chest ownership requires checking metadata. And the LVM gives you access to the ManualMapVoxelManipulator, which is only used for speed-critical things like mapgen. 04:22 ShadowNinja Even the fastest ownership will be slow when you're modifying 50K nodes. 04:25 Pilcrow heh, ok. oh well. still cool though; VM is so much faster than iterating through coordinants and using add_node... :P 04:26 Pilcrow ShadowNinja, do you know if VM is faster than add_node when dealing with a single coordinant rather than an area? 04:28 ShadowNinja Pilcrow: No, test it. But I would use set_node as it's a lot simpler. 04:29 ShadowNinja (If speed wasn't absolutely crucial or set_node was faster) 04:32 Pilcrow yeah, set_node is definitely easier... if VM _is_ faster for single nodes though, it might be nice to make a function that accepts set_node-like syntax but uses VM to perform the action. then flolands, etc. could be updated to vm without being completely redone... 04:35 ShadowNinja Oh, um, if you're loading the whold block into a Lua table on every set_node don't expect much(if any) speed improvement. 04:37 Pilcrow lol ok. guess it was only a dream... 05:11 hmmmm I'VE BEEN WAITIIIIIING 05:11 hmmmm FOR A GIRL LIKE YOU 05:11 hmmmm TO COME INTOO MY LIFE 05:14 hmmmm I'VE BEEN WAITIIIIING 05:14 hmmmm FOR SOMEONE NEW 05:14 hmmmm TO MAKE ME FEEL ALIIIIVE 05:14 kaeza Foreigner <3 05:15 hmmmm what's up 05:15 kaeza not much 05:15 kaeza you? 05:16 hmmmm codin' 05:33 hoodedice First time seeing hmmmmm go off topic 05:34 hoodedice http://irc.minetest.ru/minetest/2013-12-10#i_3480725 06:13 hoodedice Anyone? 06:13 hoodedice I made a local server 06:13 hoodedice Tons of mods with it 06:14 hoodedice It loaded quite fast the first two times but is now taking a load of time on Item Definition 06:14 hoodedice preload is off 06:15 hoodedice Hmm, switching technic off did the trick 06:28 hoodedice RealBadAngel: or VanessaE 08:00 apm1 http://www.reddit.com/r/fossworldproblems/comments/1shd36/the_website_of_a_foss_game_i_play_promotes_the/ 08:02 VanessaE pfft 08:16 hoodedice Yo 08:16 VanessaE hi 08:16 hoodedice "Minetest is developed by a random bunch of lunatics." 08:16 hoodedice lol 08:17 hoodedice I mean, on that subreddit 08:17 kaeza 'tis true 08:17 * VanessaE is certifiably crazy! :D 08:18 hoodedice I'll just leave this here: 08:18 hoodedice https://forum.minetest.net/viewtopic.php?pid=121296#p121296 08:18 hoodedice Keep following the posts 08:25 RealBadAngel http://imgur.com/ntnJJWm 08:26 RealBadAngel first shot of Bumped effect working realtime, without normalmaps at all 08:26 kaeza niiice 08:27 VanessaE *hears "White Christmas" come up in playlist* ... *comments to Abe:* "Bah, fuck you and your "white" christmas. You can take your "white" christmas and shove it so far up your ass you start puking snowballs." 08:27 VanessaE :) 08:27 VanessaE (he laughed :D ) 08:27 VanessaE nice, RBA. What's the effective resolution of the bumpmap in that image? 08:28 hoodedice "Bumped effect working realtime"? 08:28 VanessaE bumpmaps* 08:28 VanessaE hoodedice: generated on-the-fly based on the stock textures 08:28 hoodedice So no bumpmaps? 08:28 hoodedice Yaay 08:29 RealBadAngel hmm, effect is calculated with step 1/16/16 08:29 RealBadAngel on screen resolution is way bigger, im lookin now for a way to make it smooth 08:30 VanessaE don't smooth it 08:30 VanessaE it looks really good sharp like that 08:30 RealBadAngel code for the effect turned to be quite simple btw 08:30 VanessaE or make the smoothness optional 08:30 RealBadAngel i want it to look like so: 08:30 RealBadAngel http://i.imgur.com/22d4H4Z.png 08:31 RealBadAngel this is desired look 08:32 RealBadAngel only difference in those 2 shots are shadows 08:34 VanessaE bbl 08:35 hoodedice RealBadAngel: That looks weird 08:36 hoodedice BTW, Freeminer got an android build 08:50 RealBadAngel hoodedice, because its a checkerboard 08:51 hoodedice Oh. 08:51 RealBadAngel but it shows how smooth tranistions should be 08:51 hoodedice Btw, is there a way to make a pulley in minetest? 08:53 hoodedice Because: http://i.imgur.com/ayJImyL.png 08:55 hoodedice (I'm so stupid) 09:04 hoodedice VanessaE: My bro put a toilet about 1000 blocks away 09:04 hoodedice I can still hear the flushing sounds 09:29 JamesTait Good morning all; happy Human Rights Day! :-D 09:31 hoodedice Yo 09:32 hoodedice How come you know every 'day' that pops up? 09:32 hoodedice Like, Ninja day? 09:32 hoodedice lol 09:32 JamesTait Heh. :) 09:33 JamesTait I really don't. I check a few sites every morning and see what jumps out. 09:33 JamesTait daysoftheyear.com, wikipedia, history.com and then just general news sites. 09:34 hoodedice =/ 09:34 hoodedice Wow. 09:34 JamesTait Yeah, I cheat, I'm afraid. 09:35 JamesTait I feel a bit like the magician who just revealed the secret to his trick now. :-/ 09:35 hoodedice =D 09:40 * VanessaE is backj 09:41 VanessaE -j 09:41 VanessaE hoodedice: I don't know why the sounds do that 09:41 JamesTait Hi VanessaE! :) 09:41 VanessaE hi 09:42 hoodedice mt is acting up 09:42 hoodedice I select the mods to load and it loads just as many as it wishes 09:42 hoodedice And sometimes, it loads up fast, and somtimes it takes its own sweet time 09:44 VanessaE in other words, it's behaving normal? :) 09:44 hoodedice Just like what you would expect from a bunch of lunatic =P 09:44 VanessaE lol 09:45 hoodedice But it's bugging me 09:45 hoodedice XD 09:50 hoodedice wut's this failed to emerge player crap? 09:51 VanessaE dunno 09:51 VanessaE usually you see it when the server's waiting for a client to time out 09:51 VanessaE e.g. from a client crash 09:53 hoodedice ooh 09:55 VanessaE but I'm most likely wrong as usual : 09:55 VanessaE :P 10:14 Megaf good morning 10:14 Megaf VanessaE, http://paste.debian.net/70101/ 10:15 VanessaE did you, by chance, write the word "nil" to the sign, or a string containing only accents or other unrecognized characters? 10:16 Megaf Not me, I don't know about others 10:16 * VanessaE pokes kaeza 10:16 kaeza way ahead of you 10:16 Megaf that happened at 3 AM 10:16 VanessaE lol 10:17 Megaf there was 15 people online 10:17 Megaf There should be something to restart the server as soon as it crashes, considering that crashes are so often... 10:17 kaeza only way that call could fail is if fields.text is nil 10:18 VanessaE while true; do sleep 5; minetestserver --foo --bar --baz; done 10:23 kaeza Megaf, is it reproducible? 10:24 VanessaE Megaf: can you look in your logs for the last event where someone wrote to the sign please? 10:24 Megaf kaeza, should be, I don't know how that happened 10:24 Megaf VanessaE, I think so 10:25 proller freeminer 99% does not crash 10:26 Megaf PoisenedArrow wrote "plz add me PoisenedArrow i helped :-)" to sign at (1322,14,330) 10:26 Megaf PoisenedArrow wrote "Always replace stone caps, plz do not leave King's doors open, he has OCD. " to sign at (246,-9,23) 10:26 Megaf PoisenedArrow wrote "Gronx" to sign at (243,-5,23) 10:26 Megaf but that was much earlier the crash 10:26 Megaf than the cras 10:28 hoodedice proller: whatever you say 10:28 hoodedice But. It. Lags. 10:28 hoodedice Horribly. 10:28 hoodedice The weather and fog is nice though. 10:28 proller last master lag less 10:29 hoodedice 0.4.8.2 10:29 hoodedice 10 fps 10:29 proller here wad slow mapgen thing, already fixed 10:29 proller was 10:29 hoodedice mapgen is fast, yes 10:29 proller but server - much faster then minetest 10:29 hoodedice and it is v7, congratulations on that 10:29 proller also tru disable shaders 10:29 hoodedice Shaders were off. 10:30 proller how much fps in minetest ? 10:30 hoodedice 30+ without shaders 10:30 hoodedice 15-25 with shaders 10:30 hoodedice same view_range 10:31 proller strange, maybe lag from mapgen 10:31 hoodedice I think the main source is the dirt_fall near cliff 10:32 proller try to disable liquid_finite\ 10:32 hoodedice I'll get back to freeminer later 10:32 hoodedice I'm hosting a LAN MT session atm 10:32 VanessaE what kind of video device are you using? 10:32 proller it can add some cpu usage, and can produce lag on slow hardware 10:32 hoodedice intel GMA -.- 10:32 VanessaE that's why. 10:33 hoodedice HD 2000 10:33 VanessaE onboard video is not really well-suited for shaders 10:33 hoodedice I think it will run faster on my dad's HD 2500 10:33 hoodedice (or was it 3000) 10:33 VanessaE try to keep shader-using stuff at the minimums if you can 10:33 proller also you can try liquid_send = 20 - to less draw changed by liquid blocks 10:33 kaeza https://github.com/VanessaE/homedecor/commit/d04eb1cdefd33c2be94f97a242df00dbd3e4ed05 10:33 hoodedice Yeah, but vanilla mt shaders is playable 10:33 kaeza Megaf, ^ 10:34 VanessaE looks good to me, kaeza 10:34 hoodedice FM is like unplayable with shaders OFF 10:34 VanessaE unplayable? 10:34 hoodedice 10 fps is too laggy 10:34 VanessaE low fps is not lag 10:34 Megaf thanks kaeza 10:35 hoodedice I know all that lag != fps crap 10:35 VanessaE but, disabling shaders lowers your FPS? that seems strange 10:35 kaeza no probs 10:35 hoodedice Wait, where did say that? 10:35 kaeza I'm just wondering under which circumstance fields.text may be nil 10:35 VanessaE [12-10 05:34] FM is like unplayable with shaders OFF 10:35 VanessaE [12-10 05:34] 10 fps is too laggy 10:36 VanessaE that to me implies that it's faster with shaders on 10:37 hoodedice oh lol 10:37 hoodedice FM is like unplayable *even* with shaders OFF 10:37 hoodedice 10 fps is too *glitchy* 10:37 hoodedice better? 10:37 hoodedice better. 10:38 VanessaE that makes more sense :P 10:38 VanessaE for me the worst problem is the auto-fps tuner 10:38 VanessaE it is fucking horribly slow at backing the view range down 10:38 kaeza huh 10:39 VanessaE smoooooooth----quick tu--r---r--nn---n---jerk--jerk--jerk--jjjeerrkkk---s-mmoootthhh... 10:39 kaeza to me it updates the range too quick 10:39 hoodedice Indeed 10:40 hoodedice It's like: TOO MUCH!..........too less..................................................TOO MUCH..... JuSt RiGhT 10:40 hoodedice XD 10:40 VanessaE kaeza: c55 once suggested making it back the range down as you're turning and then let the tuner step it back up after you stop 10:40 VanessaE but s/turning/turning or changing your view pitch/ 10:41 VanessaE it was my idea to make it snap to larger/smaller views like it does now, but NOT do it the way it actually does it. that was... unclear thinking on the devs' part. 10:42 hoodedice FM does it best 10:42 VanessaE can;t say I'm surprised 10:42 VanessaE from what I've been seeing, FM is picking up the slack nicely now 10:43 hoodedice Yeah 10:43 hoodedice But it's adding too much too fast 10:43 hoodedice For us, we add a feature, and then keep bug fixing for eternity 10:44 hoodedice They don't have "Keep the codebase light" in mind 10:44 VanessaE light? minetest? 10:44 kaeza http://1389blog.com/pix/thats-a-feature-not-a-bug.jpg 10:44 VanessaE pff..hhmmph...mmh,... 10:44 VanessaE BAHAHAHHH 10:45 hoodedice ? 10:45 hoodedice We rejected that mitseakune thing with hardware light way back...? 10:46 hoodedice Because it would take more than 8 bits of memory for extra meta info for something? 10:46 VanessaE no idea 10:46 hoodedice (I didn't get half of why hmmmm rejected it anyway) 10:47 hoodedice just a bit 10:48 hoodedice https://forum.minetest.net/viewtopic.php?id=5631 10:48 hoodedice Coloured light, not the other 10:48 hoodedice brb 10:51 VanessaE oh yes 10:51 VanessaE afaik that just never went anywhere 10:51 VanessaE and yeah, the big argument was that it would add too much bandwidth somehow 10:51 VanessaE and that I guess a variable length record for the mapblock data is not possible 10:54 VanessaE this sorta thing really needs to be handles client-side 10:54 VanessaE handled. 10:54 VanessaE all the server should need to tell the client is "hay, there's a red light source here, and a green one there, and a blue one up that way" and let the damn client figure out how to render the lighting 10:54 VanessaE stop trying to cram everything down the fucking network pipe 10:55 VanessaE the server does NOT need to know that the light is precisely RGB(123,45,67) at location {1234,5678,9012} on the map 10:56 VanessaE it should only need to know the intensity, and it can already calculate that on its own from knowing that there are simply light sources present at those spots. 10:59 VanessaE proller: this is an opportunity here for you and thexyz .... ;) 10:59 VanessaE light_color = {123,45,67} --> sent to the client to be rendered via a shader or something 10:59 proller its subject for big rewrite 10:59 VanessaE no shader? oh well, your fault for playing freeminer with an anemic netbook :) 10:59 VanessaE proller: only on the client-side 11:00 VanessaE I bet RealBadAngel could do it in a couple of days 11:00 proller calculating lighting on server is very buggy 11:00 VanessaE not on the server 11:00 VanessaE don't calculate it at all there 11:00 VanessaE server does NOT need to know the color of the light 11:00 VanessaE it only needs to know the intensity 11:00 VanessaE and it already calculates that now 11:01 VanessaE if you place a red torch, server calculates the lighting for "a torch" 11:01 VanessaE client calculates the lighting for "a red light-emitting object of intensity X" 11:02 VanessaE and that's how it should be done 11:02 VanessaE stop overloading the fucking server with shit the client should be doing 11:02 VanessaE :) 11:03 VanessaE it's like serving up a web page. the server doesn't need to know that 11:03 VanessaE "this element is white, this one over here is green with a backdrop of a dragon, there is text down here with yellow highlights: 11:03 VanessaE it just needs to know "these objects are sent to the browser in this order, this is what the browser should do" 11:05 * VanessaE shuts up now 11:09 hoodedice 13. 11:09 hoodedice NEW HIGH SCORE! 11:10 hoodedice Anyway 11:11 hoodedice FM dos not have such "Will increase memory use" things 11:12 hoodedice We are LXDE, they are GNOME =D 12:06 Megaf how to restart the server if it crashes again? 12:07 VanessaE while true; do sleep 5; minetestserver --foo --bar --baz; done 12:07 proller or use f.... 12:08 VanessaE or use that :) 12:08 VanessaE but I think he means if a broken mod crashes it :) 12:08 proller f.. have catch for it ;) 12:09 VanessaE well then I'll say it... use freeminer :) 12:11 Exio4 lagminer 12:11 Exio4 it is pretty nice but buggy 12:14 VanessaE define "buggy" 12:24 sfan5 hi everyone 12:24 VanessaE hi 12:25 Exio4 i've got more weird things in FM than MT 12:25 VanessaE such as? 12:27 proller i run fm and mt in two windows, in one place on one server, fm have drawtime=120, mt=140 12:27 proller with same draw range 12:28 proller now drawtime exactly == 12:29 proller and fps too 12:30 Exio4 seems like we have different computers 12:30 Megaf while true; do sleep 5; exec ./minetestserver; done 12:30 Megaf this done the trick I think 12:30 Exio4 >exec 12:30 VanessaE you don't need exec 12:30 Exio4 exec means replace actual shell 12:30 VanessaE just provide the path 12:30 Exio4 tht won't work 12:31 VanessaE while true; do sleep 5; /home/megaf/minetest/minetestserver --foo --bar -baz ; done 12:31 VanessaE or whatever 12:32 Megaf while true; do sleep 5; ./minetestserver; done 12:32 VanessaE no 12:32 VanessaE you can't use ./ there 12:32 Megaf why not? 12:32 Megaf Im at the bin dir 12:32 Megaf ok 12:32 VanessaE because what if you're not in minetest/bin when you start it? 12:32 VanessaE you need to provide the full absolute path to the binary 12:32 Exio4 did you change the physics? i liked being able to jump uber-high when swimming 12:32 Megaf VanessaE: "I am" there 12:33 VanessaE Megaf: you won't be there if you start minetest from e,.g. /etc/rc.local 12:33 VanessaE or any other time where you aren't directly in control of the process 12:33 Megaf I'm always in direct control 12:34 VanessaE I mean sure you can cd to the dir and then start it, that works too 12:34 Exio4 also, is it me or i get way more "fake block places" with freeminer? 12:34 Megaf I like to compile it, cd to the bin dir and run the server from there 12:34 Exio4 like, you place a block, and it dissapears and doesn't actually place 12:35 Megaf VanessaE: anyway, thanks, it's wotking, I tested sending a TERM signal, it terminated the minetestserver task and restarted it 12:35 VanessaE don't use SIGTERM 12:35 VanessaE use SIGINT 12:35 Exio4 use SIGKILL! 12:35 VanessaE TERM isn't guaranteed to do a clean shutdown (== won't guarantee your map will save cleanly) 12:35 * Exio4 sigkills VanessaE 12:36 Exio4 haha 12:36 Exio4 haha 12:36 Exio4 there 12:39 VanessaE bbl. gonna try to get some more sleep. 12:39 Exio4 good luck with that 12:45 Exio4 thepiratebay isn't working 12:59 Megaf VanessaE: I'd like that too, but I got to work =/ 12:59 Megaf I woke up 6:30 AM today 13:03 Megaf proller: http://sourceforge.net/projects/freeminer/ 13:07 Megaf Folks, is there an way to speed up "media fetch"? 13:07 Megaf It takes long to connect to my server because of textures, sounds and other things 13:09 Megaf Like, I could put textures in http servers 13:13 proller Megaf, it dead 13:22 sfan5 wat 13:22 sfan5 wtf 13:27 iqualfragile sfan5: what? 13:27 sfan5 i was confused by ffmpeg 14:04 iqualfragile everybody is 14:45 stormchaser3000 hi 14:52 thexyz how can you be confused by ffmpeg? 14:52 thexyz sfan5: 14:52 sfan5 well.. forget it, i thought ffmpeg did something it didn't do 15:03 stormchaser3000 lol... 15:03 thexyz what are you using it for? 15:08 Megaf I fucking hate when I write a long message and this shit crashes 15:11 hoodedice Dafuqs this PlayerArgsEnd thingy? 15:11 hoodedice 19:10:35: ERROR[main]: Player::deSerialize(): PlayerArgsEnd of player "hoodedice " not found 15:16 DustinP i got a problem 15:18 kaeza ...well? 15:26 thexyz VanessaE: can you give steps to reproduce your problem with the server hanging when a player connects? does it reproduce always? 15:30 thexyz VanessaE: oh, i guess this problem is fixed already, nvm 15:40 thexyz hoodedice: your player file is damaged and is probably empty 15:50 thexyz hoodedice: what's your OS? 15:50 sfan5 thexyz: converting things 15:50 thexyz sfan5: what things? 15:50 hoodedice windows xp 32-bit 15:50 sfan5 videos 15:51 thexyz hoodedice: and minetest version? 15:51 hoodedice 0.4.8 dev 15:51 thexyz sfan5: just use x264 directly 15:51 thexyz hoodedice: I see 15:51 hoodedice Hosted a lan server this entire morning 15:51 reactor Windows? 15:51 thexyz I guess the problem is that on Windows `rename` is not atomic 15:51 thexyz but `ReplaceFile` seems to be 15:51 reactor You're kidding, right? 15:51 sfan5 thexyz: I can't convert to webm with that 15:51 hoodedice I'll delete the player files and see if it helps 15:51 thexyz according to some Microsoft research paper 15:51 hoodedice lol reactor, this one ain't my PC 15:51 hoodedice When I get mine I'll put Xubuntu on it, k? 15:51 thexyz we probably should replace the call to `rename` with a `ReplaceFile` win api call 15:52 hoodedice (With a Windows 8 dual-boot to play BF4 of course) 15:53 hoodedice Yup, works now 15:53 hoodedice Thanks people 15:55 hoodedice JORDY! 15:55 hoodedice ^.^ 15:55 Jordach ... 15:56 hoodedice XD, sup with blending? 15:56 hoodedice Will SAM III blend? 15:57 Jordach hoodedice, i'm currently working on A PROPER MOUTH, INSTEAD OF SIMPLY JUST some faces controlled by bones 15:58 Jordach i also moved the eyelids forwards 15:58 hoodedice Hmm, faces have bones? 15:58 thexyz sfan5: why do you need webm? 15:58 hoodedice I kew about teeth and skull... 15:58 sfan5 thexyz: I was testing whether webm produces smaller files 15:58 thexyz why the hell are there runes in the /topic? 15:58 thexyz anyway, sfan5, just trust me, x264 will produce better results 15:59 thexyz and if you want even more QUALITY then use 10-bit x264 15:59 sfan5 I've come to the same conclusion 15:59 sfan5 x264 is superior to vp8 15:59 thexyz and instead of experimenting with webm you can go learn x264 command line options or something 16:00 thexyz or fiddle with some experimental HEVC encoders 16:00 Jordach hoodedice, i've noticed when the eyes open, the eyelids move closer to the eyes, giving a sudo-realistic effect 16:01 thexyz I don't know if any of them actually work 16:01 hoodedice ooooh. Sweet 16:01 Jordach look at the first render 16:01 sfan5 >sudo-realistic 16:01 sfan5 I didn't know you could root eyes 16:01 thexyz sfan5: also what were you encoding? 16:01 Jordach porn 16:01 reactor pwon 16:02 thexyz porn? 16:02 thexyz then encode to wmv 16:02 thexyz it's easy 16:02 sfan5 if you call the op of hs dxd porn then that's correct 16:02 hoodedice sudo realistic 16:02 reactor wmv, oh god. 16:02 hoodedice #imaginary 16:02 thexyz reactor: porn! 16:03 reactor WMV is not good for anything. This applies to porn, too. 16:03 thexyz porn! 16:03 sfan5 >WMV >Windows M. V. 16:03 sfan5 D: 16:03 reactor Windows mv? 16:03 reactor But Windows doesn't have mv(1) 16:04 reactor It has rename. 16:11 PilzAdam Hello everyone! 16:13 reactor o/ PilzAdam 16:13 Enke hi 16:14 hoodedice Yo PilzAdam 16:23 * Jordach continues working on the mouth 16:26 MegafAtWork proller: Hi there, have you ever tried to run minetest server or freeminer server on android? 16:26 MegafAtWork if someone could guide me cross compilling I would give it a try 16:26 MegafAtWork to run minetestserver on my Android phone 16:27 MegafAtWork it has an Intel Atom at 2Ghz and 1 GB of ram 16:27 MegafAtWork I would run pretty well 16:27 proller MegafAtWork, i have ipv6 only server on ARM debian 16:28 MegafAtWork proller: and where you compiled it? 16:28 thexyz intel atom? it's x86 then? 16:28 MegafAtWork thexyz: yep 16:29 MegafAtWork Android 4.1 running on a x86 34 bit Smartphone 16:29 MegafAtWork it's a Motorola XT890 Razr I 16:30 proller MegafAtWork, on this arm, ~ 4 minutes 16:38 * Jordach makes something even better: http://i.imgur.com/Ua06AIX.png 16:38 PilzAdam hello #2 16:41 reactor Who does Number Two work for?! 16:42 Jordach JESUS CHRIST?! WHAT DID YOU EAT?! 16:42 * Jordach high fives reactor for a good movie quote 16:42 reactor ...then he break out of the cage and he GETS it. High five! 16:43 Jordach o/\o 16:44 MegafAtWork Hi PilzAdam 16:44 harrison http://www.nytimes.com/2013/12/10/world/spies-dragnet-reaches-a-playing-field-of-elves-and-trolls.html?_r=1& 16:44 harrison ludicrous! 16:44 harrison as if political extremists could be found on irc or in second life! the very thought is absurd 16:44 harrison even if there were a few 16:44 harrison they would not be al qaeda 16:45 MegafAtWork Oh dear 16:45 MegafAtWork Im at my worh and I just realized that I forgot my car at home 16:45 MegafAtWork work 16:45 * Jordach claps 16:46 * Jordach gives MegafAtWork cars:orange 16:46 MegafAtWork I wish that was possible, and I like orange 16:47 MegafAtWork [14:39] * Jordach makes something even better: http://i.imgur.com/Ua06AIX.png 16:47 MegafAtWork Neat, I like that 16:47 MegafAtWork I would use that on my server for sure 16:48 MegafAtWork harrison: well, Lindenlabs screwed with my account anyway 16:57 Calinou forgot your car at home? 16:57 Calinou how? 16:58 MegafAtWork I came on foot 17:04 George_ hi 17:05 George_ hello 17:05 George_ anyoone online 17:06 MegafAtWork George_: A lot of folks 17:06 George_ ok sorry 17:07 MegafAtWork No problem 17:07 George_ is that you megaf from megaf till it ends server 17:07 harrison i was making an ironic point, MegafAtWork 17:07 MegafAtWork George_: Yes I am, are you the same George that plays there? :P 17:07 George_ if so i apolagise about nagging you so much last night to protect me and pixels land 17:07 George_ yes 17:07 George_ cool 17:08 George_ now i know where to find you 17:08 MegafAtWork George_: No problem 17:08 George_ anyway how is the server going 17:08 George_ you know the greifing problem 17:08 harrison obv the true 1337 are not at SL 17:09 MegafAtWork Not bad at all, 13 users online right now, very little lag and griefers are either on jail or banned 17:09 George_ good to hear it is dealt with 17:09 MegafAtWork Also that main road is totally fixed and protected now too. And there's new land for building 17:10 MegafAtWork George_: you can check all server status here > http://servers.minetest.net/ 17:10 MegafAtWork all servers* 17:10 George_ ok thank you 17:10 George_ i have seen the new road 17:11 Calinou I came on foot 17:11 Calinou that's what she said 17:11 MegafAtWork what? 17:12 MegafAtWork I did not get it 17:12 MegafAtWork no problem George 17:12 George_ thx 17:13 George_ just asking do you have a place for another msf officer as i am verry eager 17:14 George_ just say no if there is not 17:14 George_ 17:14 MegafAtWork George_: you can just write Mega here and press TAB once or twice, it will auto complete my nick por you 17:15 George_ ok 17:16 George_ Mega test 17:17 MegafAtWork oops 17:18 George_ what 17:19 George_ 17:22 MegafAtWork Jordach: Do you have any plans on actually making this a skin like thing? http://i.imgur.com/Ua06AIX.png 17:22 Jordach ...? 17:22 George_ cool skin 17:22 George_ 3d 17:23 MegafAtWork Jordach: I mean, it would be could to play with that 17:23 MegafAtWork you could share you mash 17:23 MegafAtWork or mesh 17:24 Jordach MegafAtWork, it will not work within minetest 17:24 Jordach i've broken it now so much it cannot be used 17:25 Jordach Gen 4 models can be used, while Gen 5 cannot. 17:25 kaeza huh 17:26 kaeza is the "GuestXXXX" thing translated to different languages? 17:29 kaeza I'm getting a weird number of users named "Invite_XXXXX" 17:29 MegafAtWork Jordach: oh, ok 17:29 MegafAtWork kaeza: weird 17:30 thexyz kaeza: doesn't seem so 17:31 kaeza according to logs they all come from France, but their IPs are not the same 17:31 kaeza could be a custom client 17:31 MegafAtWork Yep, theres a couple of custom clients for Android too 17:32 thexyz what clients? 17:32 Jordach W+(OOOOOOOOOOOOOOOO)^99 17:32 Jordach IT FUCKING WORKS 17:33 thexyz what works? 17:33 Jordach i finally got a smooth mouth going 17:33 kaeza http://pastebin.com/2Y3135e0 17:33 Jordach just add armature, and we're done :P 17:33 MegafAtWork thexyz: I just installed buildcraft on my phone 17:33 MegafAtWork not too good 17:33 thexyz > using proprietary software which is illegal 17:33 thexyz shame on you 17:34 Jordach not really. the crack technically is reverse engineering (getting past the google shit + license check) 17:35 Jordach ...http://i.imgur.com/w7ySMNI.png 17:35 Jordach just got to fix the eyes... 17:35 Jordach otherwise, it works 17:36 thexyz crack? 17:36 thexyz > doing illegal stuff 17:36 thexyz > 2014 17:36 thexyz have fun in jai; 17:36 thexyz jail 17:41 Calinou in soviet russia, jail goes to illegal stuff! 17:44 MegafAtWork thexyz: I think it's not proprietary 17:46 kaeza http://pastebin.com/dHvQvxq3 17:46 Jordach YES! YEESSSSS!!! YESSSSSSSSSSSS!!!!!! 17:47 MegafAtWork ohhhh 17:47 * Jordach has successful model 17:47 thexyz MegafAtWork: why not? 17:47 thexyz the java part, at least 17:47 thexyz but the Minetest part is both illegal and proprietary in that case 17:48 MegafAtWork well, I'm removing that thing anyway 17:48 MegafAtWork I want to get my own minetest build on my phone 17:48 MegafAtWork As soon as I manage to 17:49 George_ to what ] 17:50 MegafAtWork MegafAtWork: to make a minetest version for Android, so I can play it on my smartphone 17:50 MegafAtWork ops 17:50 MegafAtWork George_: to make a minetest version for Android, so I can play it on my smartphone 17:50 MegafAtWork Hi john_minetest 17:50 George_ ok 17:50 George_ do you make and program software then 17:52 rubenwardy Hi all! 17:52 Calinou hi rubenwardy 17:52 George_ hi 17:53 * rubenwardy pirated a game, that then ran at 0.2FPS 17:54 rubenwardy Serves me right, I guess 17:54 George_ why what did you do 17:55 rubenwardy Yay! C++ time! 17:55 rubenwardy I dont know how C++ can make 3d games. Dont you need java to do that? 17:55 reactor Java. Oh come on. :( 17:56 rubenwardy :P 17:59 PilzAdam "I downloaded java" 17:59 rubenwardy You do know I was trolling, right? 17:59 * rubenwardy is learning Java 17:59 PilzAdam Im pretty sure you downloaded a JVM or JDK 17:59 rubenwardy Not as good as prolog 18:00 rubenwardy truth(X) :- true 18:02 Calinou java is fine 18:02 Calinou it is better than C# at least 18:02 George_ we all have our own opinoins 18:02 George_ ok 18:02 George_ you can think 18:02 George_ that 18:03 George_ respect other users 18:03 Jordach john_minetest, http://i.imgur.com/rpP3uAn.png 18:03 Jordach deal with it. 18:03 George_ cool mouth 18:03 PilzAdam fuck you all java is da best !11!!!!!! 18:03 George_ bye guys be back in 1 hour probs 18:04 rubenwardy I hate java's package system 18:04 rubenwardy Its syntax is ok, not as good as C++ 18:04 Jordach john_minetest, photoshopped 18:04 Jordach same difference :P 18:05 PilzAdam rubenwardy, why do you hate the package system? 18:05 rubenwardy I just find it ugly. 18:05 PilzAdam Let's all join #java and #oracle and love. 18:06 * zash slowly backs away 18:06 * zash hides in #lua 18:06 rubenwardy lol 18:06 rubenwardy Its ##java, actually, noobs! 18:06 reactor wned.p 18:08 Jordach ###java 18:08 reactor Phallometry? 18:09 thexyz MegafAtWork: there already is a port 18:09 thexyz consider contributing controls to it, because that's what it misses the most 18:13 Jordach female template model coming up 18:13 Jordach which means voxel boobs 18:14 PilzAdam \o/ voxel boobs! 18:14 reactor Square :( 18:15 Jordach this is now my most complicated model to date 18:18 reactor john_minetest: xD 18:22 thexyz doom was released 20 years ago 18:22 thexyz celebrate? 18:23 lordcirth Is there a technical reason that all minetest.register_ functions can only run at load time? Or is it just a sanity check? 18:23 rubenwardy Yeah 18:23 rubenwardy Once the server is loaded, the definition tables are locked 18:24 rubenwardy So if for some insane reason it was allowed, then only new clients would see the nodes, old clients would not have the defs in their tables 18:24 lordcirth rubenwardy, because the lua definitions are converted into a C++ table for the engine, right? 18:24 rubenwardy Basically 18:25 lordcirth rubenwardy, how hard would it be to have the server transmit new definitions to connected clients? 18:25 rubenwardy Serialisation issues basicall 18:25 rubenwardy y 18:25 thexyz lordcirth: what do you need this for? 18:25 rubenwardy Why would you need this? 18:25 rubenwardy oh 18:26 Mati^1 re 18:27 lordcirth thexyz, I want to have a function that generates entity defintions dynamically 18:27 MegafAtWork Im back 18:28 rubenwardy Do you mean different tick, init, destruct functions? 18:28 rubenwardy Or different visual appearance? 18:28 lordcirth thexyz, I can do the basic part of my project without, but I could do way more epic stuff if my function could define entities on the fly 18:28 rubenwardy There is no real need 18:28 MegafAtWork thexyz: But I don't want on screen controls 18:28 rubenwardy You can make your entities use a function that sees what type it is 18:28 MegafAtWork they are terrible 18:28 rubenwardy and runs the corresponding functions 18:29 MegafAtWork thexyz: Im using bluetooh/USB mouse and keyboard 18:29 lordcirth rubenwardy, as far as I know, if I could define entities midgame, I could have the player build a spaceship, with control panel and engine, then convert it to an entity and fly it 18:29 rubenwardy Ah] 18:29 rubenwardy Yes, you would need on the fly 18:30 rubenwardy See the boat/plane one already made 18:30 lordcirth rubenwardy, without, I'd have to implement specific blueprints, like technic's reactor 18:30 rubenwardy Also, something like that is on the Minetest to do list 18:31 rubenwardy (being able to place blocks on a free floating area) 18:31 lordcirth rubenwardy, on a freefloating area? what do you mean? 18:31 lordcirth as in without a block to place it beside? 18:32 rubenwardy http://dev.minetest.net/TODO#Voxel_Area_Entities 18:34 rubenwardy Here we are, lordcirth: https://forum.minetest.net/viewtopic.php?id=6184 18:35 FreeFull I wonder if one could have blocks that make an area dark 18:35 stormchaser3000 hi 18:35 FreeFull Maybe have them stop sky light from coming in somehow, but have other light still work 18:35 FreeFull With corresponding sky darkening 18:36 FreeFull You could use them to make permanight in areas of the map 18:37 stormchaser3000 that would be cool 18:43 kaeza FreeFull, moreblocks has "Light block[ers]" that do just that 18:43 kaeza err... maptools rather 18:44 FreeFull Do they do anything to the sky? 18:45 lordcirth rubenwardy, I see, so he had the same idea. He converted the nodes to entities individually, like I was thinking I might have to do. 18:46 Evolykane Is there a Creative <-> Normal Mod? So The Admins could play in Crea and the Normals in Normal 18:46 Evolykane ? 18:46 rubenwardy Yeah, somewhere 18:47 Uberi Evolykane: I think unified_inventory sorta lets you have that 18:48 Jordach MinetestBot, http://i.imgur.com/nawNcKx.png 18:49 Evolykane Uberi: No It doesn't, or do I have to activate it manually? 18:49 Uberi Evolykane: I think it implements separate inventories per player depending on whether they have the "creative" priv 18:49 ShadowNinja lordcirth: Actually, entities ARE dynamic. But nodes aren't. And you can't generate a mesh for your dynamic entity to have. I beleive the signs/homedecor mods make use of this. 18:49 Uberi I saw something like that when I was going through the code yesterday 18:51 ShadowNinja Evolykane: Update to the latest and /grant MyNick creative. You won't get insta-dig or infinite stacks though. 18:51 stormchaser3000 i was disconnected 18:51 Evolykane Shadow I did the command, the Server is 4.8 dev 18:51 Uberi Evolykane: you have latest unified_inventory too, I assume? 18:52 Jordach Taoki, you here? 18:53 Evolykane -- Unified Inventory for Minetest 0.4.8+ 18:53 Uberi by the way, WorldEdit now has an official GUI 18:53 stormchaser3000 is anyo=ne willing to make a chrome OS build of minetest 18:53 stormchaser3000 i can't find the dev switch 18:53 lordcirth ShadowNinja, the wiki says that all register functions can only run on load. I can add_entity, but only one that was defined on load 18:54 Uberi lordcirth: but you can sort of simulate one 18:54 Uberi define one entity with trampolines as callbacks and set the entity properties as needed 18:54 lordcirth Uberi, trampolines? 18:55 ShadowNinja lordcirth: Well I looked at the C++ code, and every spawned entity is seperately loaded from Lua, so they can all have different properties, whether or not builtin likes that. 18:55 Evolykane Uberi If you have creative priv, you can cheat Items by clicking them, but there's no button 18:55 Uberi lordcirth: function(puncher) return instance_table[INSTANCE_ID].on_punch(puncher) end 18:55 Uberi (on_punch, for example) 18:56 Uberi Evolykane: button for creative mode, you mean? 18:56 Evolykane yes 18:56 lordcirth Uberi, so I could define a template entity, have my function generate the table of properties, then convert the template over? 18:57 ShadowNinja Privs can't be revoked from the server owner, and that removed the point of having a option to leave it off. 18:57 Uberi lordcirth: more or less, yeah, just be careful when dealing with the callbacks 18:58 lordcirth Uberi, so I define it beforehand, then do I change it before or after instantiating a copy? 18:59 Uberi lordcirth: one moment, I'll code a little something to show you 19:01 George_ hi 19:07 MegafAtWork proller: I'm making a lightweight version of minetest, are you interested in helping out? 19:08 MegafAtWork I will just clean up the code a bit and removing stuff that I don't find really important 19:10 George_ can you do it for ios/apple 19:10 Uberi lordcirth: almost got it 19:11 lordcirth MegafAtWork, what don't you find important? I'm always looking to add stuff, not remove it. 19:12 MegafAtWork lordcirth: well, I'm removing things like bones, vessels, buckets, fire 19:13 Uberi MegafAtWork: couldn't this be done with a new gamemode rather than a whole new version of MT? 19:13 MegafAtWork and that as you might know is as simple as removing a mod 19:13 lordcirth MegafAtWork, Why buckets? buckets of water and lava aren't important? 19:13 MegafAtWork Uberi: perhaps I'm doing just a new game mode 19:13 Uberi lordcirth: http://www.pasteall.org/47942 19:13 MegafAtWork lordcirth: perhaps they might be, but it's a cool tool for griefers 19:14 Uberi mind you, it's completely untested 19:14 lordcirth MegafAtWork, well, you did say a lightweight version of minetest, not a game 19:14 lordcirth Uberi, thanks so much 19:14 MegafAtWork lordcirth: yep, Because I will talke a look at minetest and clean it's code, 19:14 Uberi no problem :) 19:14 MegafAtWork if I find that a need 19:16 lordcirth MegafAtWork, why not just work on some of the performance improvements on the TODO list? That has no downsides 19:18 George_ could you plz tell me if you got any time could you please make a garage door mod like the minecraft one i found 19:19 George_ 1 min 19:19 George_ i will sned the link 19:20 lordcirth Uberi, the wiki doesn't have any mention of minetest.register_entity_dynamic , what does it do? 19:20 George_ http://www.youtube.com/watch?v=EJi-L-bIvBE 19:20 lordcirth Uberi, or are you declaring it here? 19:20 Uberi lordcirth: yeah, I declared it right there 19:21 Uberi it's supposed to look like the built in features, just with a _dynamic suffix 19:21 lordcirth Uberi, so instances[] is a table containing entity property tables? 19:21 Uberi entity definition tables, yes 19:22 Uberi basically, you put this in your code and use minetest.register_entity_dynamic instead of register_entity 19:22 Uberi and minetest.add_entity_dynamic instead of add_entity 19:22 George_ could you plz tell me if you got any time could you please make a garage door mod like the minecraft one 19:23 lordcirth Uberi, so you can dynamically generate what you want your entity to be, you instantiate a template, then overwrite it's properties table? 19:23 Uberi lordcirth: sorta, yeah, the main thing is that you can call register_entity_dynamic even after the server has started up 19:26 lordcirth Uberi, so "prototype" is the properties table? You register it there, then call add_entity_dynamic to instantiate 19:27 Uberi lordcirth: prototype is a parameter 19:27 Uberi instances is a mapping of entity names to their entity definitions 19:28 Uberi when we add an entity, we actually add a template entity and set its properties to the properties looked up in the instance map 19:28 Uberi and when callbacks are invoked in the template entity, it looks up the correct real callback to call and calls it 19:29 lordcirth Uberi, oh ok. So what does "prototype" represent then?\ 19:30 Uberi it's an entity definition 19:30 Uberi like with on_punch and all that 19:30 Uberi it's the table described in lua_api.txt, if that helps 19:30 lordcirth Uberi, oh, ya thats what I meant by the properties table. 19:31 lordcirth Uberi, why the On_punch, on_step, on_rightclick? 19:31 lordcirth Uberi, just linking through to the original on_punch, etc? 19:33 Uberi lordcirth: those redirect to the correct callbacks 19:33 Uberi since we can't set them dynamically, we add a hack to call them 19:34 lordcirth Uberi, this is all messy programming :P But if that's what we need to do 19:34 Uberi yep, this is pretty much the simplest way 19:35 lordcirth Uberi, so if I declare these functions, I could then have a function convert, say, a node I punch with a tool, into an entity definition 19:36 Uberi lordcirth: pretty much yeah 19:36 lordcirth Uberi, then destroy the node and instantiate an entity with the same mesh and texture? 19:36 Uberi yeah, but the mesh part will need to use the nodebox hack 19:37 lordcirth Uberi, what nodebox hack? Also, why the "do" loop 19:38 Uberi lordcirth: the do is not a loop, it's a local scope that makes the instances variable private outside of it 19:39 Uberi the nodebox hack was this thing that was used to make 3D entities before there was mesh support 19:40 rubenwardy Bye all 19:40 Uberi o/ 19:46 George_ 19:46 lordcirth Uberi, so I can't dynamically define meshes? 19:47 Uberi nope 19:47 Uberi what you can do though is be creative with the meshes you do have 19:47 lordcirth Uberi, can multiple meshes be added as pieces to an entity, like with nodeboxes? 19:47 George_ could you plz tell me if you got any time could you please make a garage door mod like the minecraft one 19:48 Uberi lordcirth: well, you sorta could simulate that, with multiple entities 19:48 lordcirth George_, spamming your request won't get it done faster. Neither will asking someone to copy minecraft 19:48 lordcirth Uberi, I know, but then laggg 19:48 Uberi lordcirth: what are you trying to do, if I may ask? 19:49 Uberi George_: you can build one with sticky movestones in mesecons! 19:49 George_ ok sorry 19:49 lordcirth Uberi, can you at least link entities together, so they wouldn't, like, wobble around compared to each other, as they move? 19:49 Uberi lordcirth: yep, use set_attach 19:49 lordcirth Uberi, ok, that might work then 19:51 lordcirth Uberi, the idea is for the player to build a large vehicle, with motors, etc, then turn it into a moving entity 19:52 Uberi whoa, sweet 19:52 lordcirth Uberi, I could use set blueprints like technic's reactor does, but custom vehicles would be way cooler 19:52 lordcirth Uberi, acceleration would be motors -/- number of blocks, etc 19:53 lordcirth Uberi, better engine support for this sort of thing is on the TODO list, but I doubt it will happen anytime soon 19:54 Uberi still, it could work quite well as it is 19:54 lordcirth Uberi, I'm mostly worried about performance and physics glitches 19:55 Uberi oh yeah physics glitches 19:57 lordcirth Uberi, any license on that code you sent me? 19:57 Uberi public domain, I guess 19:58 lordcirth Uberi, kk ty. just making sure 19:58 lordcirth Uberi, so the "do - end" bit does nothing except make everything in there local? 20:00 Uberi pretty much 20:00 Uberi it's to keep the global namespace clean 20:04 lordcirth Uberi, is "instance_id" from the engine? 20:04 Uberi lordcirth: nope, I set it manually in add_entity_dynamic 20:05 lordcirth Uberi, oh, so it's the name? 20:06 Uberi yep 20:09 Uberi btw, I got it working in chrome and FF 20:09 Uberi oops wrong channel 20:18 sfan5 regex.. horrible stuff.. "\[\[([^|]*)\|([^|]*)\]\]" 20:19 lordcirth sfan5, I know right? They're so difficult to read 20:42 daswort ESCAPE ALL THE THINGS 20:44 sfan5 it is even better if you need to double escape them.. 20:58 * Jordach just found a killer bug in the model 20:58 Jordach anytime you move the head bone, the mouth glitches the fuck out 20:59 Jordach i did just fix it by changing the vertex weights... 21:07 * Jordach adds in some teeth 21:19 PilzAdam bye 21:41 VanessaE hi 21:46 ShadowNinja sfan5: Wikitext link finder? 22:02 Miner_48er if I want to disable gravel falling falling_node= 0 ? 22:03 Miner_48er or just remove that group? 22:04 sfan5 ShadowNinja: kinda 22:04 ShadowNinja groups.falling_node = nil/0 22:04 ShadowNinja sfan5: External-only? 22:04 Miner_48er thx 22:06 sfan5 ShadowNinja: needed it for this https://forum.minetest.net/viewtopic.php?pid=121532#p121532 22:07 MinetestBot GIT: Uberi commited to Uberi/MineTest-WorldEdit: Improve worldedit_gui. https://gi 2013-12-10T14:07:10-08:00 http://git.io/36kDOQ 22:19 lordcirth some lua mod code of mine is crashing, so I put lots of print statements in to narrow it down. The log shows a LuaError, then the print, then crashes. Why would this be? 22:20 lordcirth Is the delay due to the engine doing some of this out of sync? 22:44 TheZenKitteh Anyone know of how to increase brightness of the minetest client? I have heard the source would need to be edited but I can't find any details on how to actually do it. The reason is minetest has always been and will probably continue to be "too dark". I have to place torches every 4 blocks to see anything. Minecraft doesn't have this brightness issue and is bright enough. OS is Linux. 22:45 daswort TheZenKitteh~ have you tried lighter texture packs? 22:45 daswort can make a huge difference 22:45 TheZenKitteh I haven't tried any texture packs 22:46 daswort "okay" is a bit lighter and looks pretty much like the original 22:46 daswort https://forum.minetest.net/viewtopic.php?id=7651 22:48 TheZenKitteh I might play around with some texture packs and see if it fixes the issue. If so I'll report back in here in case someone else comes in at a later time with brightness issues. 22:52 lordcirth TheZenKitteh, you can also just turn up your screen brightness a bit 22:53 TheZenKitteh lordcirth: it's up to the max 22:53 lordcirth TheZenKitteh, in my mines I only place torches every 10 or so blocks, why do you need 4? 22:54 TheZenKitteh If I don't place them so close, I can't see the ores. Too dark 22:54 VanessaE use homedecor glow lights :) 22:55 VanessaE (they're much brighter than torches) 22:55 Megaf !seen vazon 22:55 TheZenKitteh Well I'm not sure which mod it is from but superglowglass is no better than the torches. 22:55 MinetestBot Megaf: vazon was last seen at 2013-11-16 03:34:09 UTC on #minetest 22:55 VanessaE super glow glass is morebloks 22:55 VanessaE moreblocks* 22:55 VanessaE this suggests a problem with your video card, driver, or minetest build 22:56 VanessaE things shoudn't be THAT dark 22:57 TheZenKitteh As I said, minecraft seems to be bright enough. Both use opengl if I'm not mistaken. 22:57 TheZenKitteh I've suspected maybe some issue with minetest but I cannot pinpoint it. Other games as well are not overly dark. 22:57 VanessaE how old is your build? 22:58 daswort https://github.com/minetest/minetest/search?q=light&ref=cmdform TheZenKitteh range of light might be your friend 22:58 TheZenKitteh latest git as of about a week ago 22:59 VanessaE try updating. some shader updates were made in the last couple of days that might help 22:59 TheZenKitteh I can't use shaders 22:59 VanessaE why not? 22:59 TheZenKitteh If I do the game is too slow to play. 22:59 TheZenKitteh lol 22:59 VanessaE oh 23:02 harrison alea jacta est 23:02 harrison uploading now 23:02 harrison the finest movie yet of the raytracer 23:02 harrison now with Lorde! 23:03 daswort VanessaE~ has anyone made a video with the newest shader features? For people like TheZenKitteh and me who can use them? 23:03 VanessaE realbadangel has made a few test videos 23:04 VanessaE but nothing like a full demo video that i know og 23:04 VanessaE of 23:05 lordcirth TheZenKitteh, want to upload a screenshot with some torches in it? 23:05 TheZenKitteh yea give me a minute. having connection issues. 23:07 daswort TheZenKitteh~ For your bashrc or alias file: https://dpaste.de/z3uJ 23:07 lordcirth Were there changes to the luacontroller again? my digilines stuff stopped working 23:09 TheZenKitteh I have three screenshots.. first one: http://postimg.org/image/ylls65t6b/ 23:10 TheZenKitteh second: http://postimg.org/image/x94349vqr/ 23:10 TheZenKitteh third: http://postimg.org/image/f2rhv3ij9/ 23:11 VanessaE TheZenKitteh: that looks perfectly normal to me 23:11 TheZenKitteh If it matters, I am using a CRT monitor. 23:11 VanessaE people still use those? O_O 23:11 TheZenKitteh Yes ~_~ 23:12 VanessaE seriously though, that ^^^ is the normal rendering brightness for me also, looks fine to me 23:12 daswort Caves are dark :( 23:12 TheZenKitteh Maybe I am used to minecraft. In minecraft I only need to place torches maybe every 10-15 blocks. 23:12 daswort Don't fly near the sun Ikarus! john_minetest 23:14 daswort john_minetest~ link? i only find the merge request on github via google 23:14 troller fm already have wieldlight 23:14 daswort troller~ freeminer? 23:14 troller yes 23:14 troller today was merged 23:14 daswort troller~ do they have binaries? 23:14 troller today - not 23:14 lordcirth TheZenKitteh, Those look perfectly fine on my monitor. You have trouble seeing ores in that light? 23:15 TheZenKitteh Yes 23:15 TheZenKitteh lordcirth: Yes, in that light, it is hard to see ores. 23:15 daswort TheZenKitteh~ could you make a Minecraft screen for comparison? 23:15 Leoneof hello folks 23:15 TheZenKitteh might take me a few minutes. Haven't fired up minecraft in months 23:16 lordcirth TheZenKitteh, either your monitor is much darker than ours, or you just have bad eyes :P 23:16 lordcirth TheZenKitteh, do you have another PC around that you could view that screenshot with? 23:17 TheZenKitteh I do have an update, did a texture pack change and it seems to have helped a lot. 23:17 TheZenKitteh Hmm, I have my netbook. Might take a few minutes to check. I rarely use it anymore because it's too slow to do much lol. 23:18 VanessaE are you sure you haven't changed some setting in Minecraft to compensate for a failing monitor maybe? 23:18 VanessaE e.g. a setting that minetest has no comparable adjustment for 23:19 TheZenKitteh VanessaE: Don't know. May have. 23:21 TheZenKitteh Alright, have opened in netbook. Seems it may be the monitor 23:21 TheZenKitteh On the netbooks LCD screen, it is bright enough 23:22 daswort TheZenKitteh~ which pack do you use now? 23:22 VanessaE crack the CRT open and check the sub-bright setting on the flyback transformer 23:22 VanessaE (warning- high voltage) 23:23 daswort TheZenKitteh~ check not only brightness on your CRT but also saturation etc. 23:23 TheZenKitteh daswort: https://forum.minetest.net/viewtopic.php?id=3078 is what I tested. the download for http://minetest.net/forum/viewtopic.php?id=997 seems to be having issues so not got to test. 23:24 TheZenKitteh I may test to see if minetest will run on the netbook 23:25 daswort TheZenKitteh~ Works on my Atom 1,6GHz Single Core with 1GB RAM. But don't exspect it to run well with complex mods like mesecons. 23:25 TheZenKitteh lol 23:26 Megaf please, let me play minetest!!!! 23:26 Megaf I can't because it keeps crashing when I send a damn message 23:26 kaeza no! 23:26 TheZenKitteh I think I remember why I stopped trying to use the netbook for minetest, the graphics card 23:26 daswort john_minetest~ how are the chances that it get's merged? 23:26 TheZenKitteh integrated intelPOS 23:26 kaeza TheZenKitteh, o/ 23:28 Megaf Hi Vazon 23:29 TheZenKitteh well since now I know the root cause and there is no solutions, I shall be parting for now. ttyl to all and be well. Thank you as well for helping me figure this out. 23:34 Vazon hello Megaf 23:34 TheZenKitteh had to return to mention that the texture pack change has made a dramatic difference. 23:34 Megaf kaeza, ShadowNinja, Im gonna try with a newer version of irrlicht 23:35 VanessaE use HDX :) 23:35 TheZenKitteh So for those with brightness issues, suggesting a change in texture packs may help. 23:35 VanessaE it's brighter also in places 23:35 TheZenKitteh so for now, ta ta. back to gaming for me. 23:36 kaeza Megaf, which version are you using right now? 23:36 kaeza just curious 23:37 Megaf kaeza, minetest is one from master branch from today 23:37 kaeza no, Irrlicht 23:37 Megaf and irrlicht is one from Debian repos, 1.7.3 I think 23:38 VanessaE irrlicht in debian is 1.8 I thought? 23:38 VanessaE or are you using debian rusty? :) 23:38 kaeza that's weird; I cannot reproduce the chat crashes no matter what I do (1.7.2 here I think) 23:38 daswort Testing: 1.8 23:39 Megaf Peacock has the same issue 23:42 Megaf whats wrong here? 23:42 Megaf cmake . -DIRRLICHT_SOURCE_DIR=/home/megaf/RAM/irrlicht-1.8.1/source -DBUILD_SERVER=0 -DRUN_IN_PLACE=1 23:42 Megaf http://paste.debian.net/70229/ 23:42 VanessaE 1.8....point one? 23:43 Megaf yes? 23:43 Megaf http://irrlicht.sourceforge.net/downloads/ 23:43 VanessaE also, I forget which, but I believe you need to drop 'source' from that path, or you need to point all the way down to the "Irrlicht" dir 23:44 Megaf anyway, I'm bulding the client, not server 23:44 xiong Vazon, are you at the keyboard? 23:44 VanessaE IRRLICHTDIR="/home/vanessa/Minetest-related/irrlicht-1.8" 23:44 Megaf so I guess I think I have to install a new version of it 23:44 VanessaE ok, it's the first one. 23:44 VanessaE drop "source" from the path 23:45 Megaf Thanks VanessaE 23:45 Megaf compiling 23:47 Megaf connecting 23:47 VanessaE crashing 23:47 Megaf how optimistic 23:48 VanessaE ;) 23:49 Megaf Vazon, have you met Gronx yet? 23:49 Megaf hes doing some mods too, 23:50 Megaf and he helps me a lot in my server 23:52 Vazon yes im here Xiong sorry 23:52 Vazon Megaf no i havent 23:53 Megaf Hes a good man, from England 23:55 Vazon cool 23:55 xiong Hey, guy. I see you have a new world, Vazon. Have you a bit of free time? You can check my testing server -- very boring, but a necessary step. 23:55 Vazon yea sure Xiong address and port :D 23:56 Vazon yea my linux crashed right when backing up my server so i had t ostart from scratch 23:56 xiong Come /join #athens 23:57 xiong I'm not finding this the heavy weather some guys make of it. One guy insisted I needed to install Irrlicht. But the docs make it clear -- which is obvious, too -- that the rendering engine doesn't need to be installed on the server.