Time Nick Message 00:00 FreeFull The default game is actually implemented as a mod 00:00 like2omg I know... I'm not ready to mod Minecraft as it is in Java, requires a huge JDK setup etc. etc. |oh? 00:01 * like2omg used pipe character to separate thoughts (as FF's second line came in late while typing) 00:05 PilzAdam !dev Intro 00:05 MinetestBot "Minetest has a scripting API (Application Programming Interface), which is used to program mods (short for 'modifications') for the game, extending its features and adding new items." - http://dev.minetest.net/Intro 00:05 PilzAdam ^ like2omg 00:05 like2omg hmm... I could attempt to make something like the ComputerCraft mod for Minecraft, but making a Lua interpreter in Lua.. -_- 00:05 PilzAdam mesecons has a LuaController, that runs Lua code in-game 00:05 like2omg lol... I don't have a preferred application for web links xD 00:05 PilzAdam thanks to Lua's pcall() 00:06 like2omg I could look at LuaController, but last I knew, it does not allow long-running processes 00:07 like2omg ... okay, I already forgot who were the people who posted these links long ago in IRC logs... http://z0r.de/3666 and http://z0r.de/3719 00:07 ShadowNinja like2omg: The forth_computer mod may also be usefull. 00:08 like2omg ... now is that a mod or ...? 00:09 ShadowNinja like2omg: Yes, https://github.com/Novatux/forth_computer 00:10 MinetestBot GIT: VanessaE commited to Jeija/minetest-mod-mesecons: use 'wood' group for crafting pistons, pressure plates, and noteblocks 669e3d0880 2013-11-30T16:07:12-08:00 http://git.io/LZKA9w 00:12 like2omg ... wow I cannot read plain text *just noticed 'forth_computer "mod" ' 00:16 like2omg ShadowNinja: wait a second... forth_computer... isn't that similar to the cryptic RedPower mod computer? 00:17 specing Yay, finaly found a way out of that damn dungeon 00:17 specing been stuck down there for 2h 00:18 specing oh and I've given up on the furnace thing in 4.7 00:18 like2omg That's one reason why it's called a dungEON 00:18 like2omg [/sarcam] 00:18 PilzAdam specing, you cant play the game without the furnace properly 00:18 PilzAdam did you follow my instructions? 00:19 like2omg oh... my bad 00:20 iqualfragile VanessaE: can you please make mesecons use the new swap nodes? 00:20 like2omg and I'm losing my ability to type correctly it seems 00:21 like2omg wow john_minetest. just... wow... 00:21 VanessaE iqualfragile: I don't know how to do that 00:21 iqualfragile edit mesecons/util.lua 00:21 VanessaE well no shit ;) 00:21 iqualfragile first function 00:21 VanessaE I meant I don't know how to use the new function :P 00:22 PilzAdam VanessaE, its 100% the same as set_node() 00:22 iqualfragile https://github.com/minetest/minetest/commit/06baf05c641355ead97e9428c4455af9e8b11cef 00:22 PilzAdam the only difference is that meta is kept, but you dont have to care in Lua about tha 00:22 PilzAdam +t 00:23 VanessaE this is intended to replace hacky_swap_node() also in e.g. furnaces and such? 00:23 PilzAdam yep 00:23 VanessaE ok 00:23 VanessaE guess homedecor needs updated too 00:23 PilzAdam (see pilztest or minimal) 00:23 iqualfragile i think its allready used in furnaces 00:23 VanessaE *groan* 00:23 PilzAdam iqualfragile, not in mt_game yet 00:25 specing PilzAdam: yes, it doesen't work 00:25 PilzAdam what doesnt work? have you placed the furnace in the world yet? 00:25 specing yes 00:26 PilzAdam and when you rightclick it, what happens then? 00:26 specing I pressed 'q' and saw the furnace animated 00:26 specing nothing 00:26 PilzAdam not q, place it with rightclick 00:26 PilzAdam like any other block 00:26 specing Aaaaaaaaah 00:26 PilzAdam (pressing q means "drop" btw) 00:27 VanessaE fixing the swap_node thing now... 00:27 VanessaE (at least in mesecons) 00:29 specing dem steel ingots ;) 00:30 specing Heh, using those damn useless leaves as fuel ftw :D 00:30 VanessaE leaves can be used to make plastic also, in homedecor.... 00:31 like2omg Can leaves be used for decoration or do they also decay when manually placed? 00:31 PilzAdam like2omg, they decay 00:31 like2omg ... I guess a change is needed so we can have bushes around our houses 00:32 PilzAdam or you properly plan your leave structures 00:32 like2omg *sigh* Minecraft, you make me envious that you are already developed and I cannot make mods on you! 00:33 like2omg JDK -> too much ; Java -> idk how to dev. for it 00:33 iqualfragile like2omg: wtf? 00:33 iqualfragile can you even java? 00:33 like2omg Closest thing is JavaScript.. and that's not Java 00:34 PilzAdam did you just say tat JS is "close" to Java?! 00:34 like2omg I meant: the "closest" thing I know 00:34 PilzAdam you dont know any other programming language? 00:35 like2omg only one which works for Minetest: Lua (thanks to ComputerCraft mod for Minecraft) 00:35 like2omg others are Bash and Python (any others I know are very minor or worthless) 00:35 like2omg worthless -> cannot do a thing for me 00:36 iqualfragile VanessaE: plz upload mesecons to mmdb 00:36 VanessaE ok forget fixing mesecons right now. I'm too tired to understand wtf I'm doing. 00:36 PilzAdam mmdb: please download mesecons from the git repo 00:37 like2omg PilzAdam, I'm glad I read your signature on the forum so I know if I ever call you by username, it would be "Adam" 00:37 Megaf_ Hi all 00:37 like2omg Hi Megaf_ 00:37 * Megaf_ @ GhostBSD 00:38 Megaf_ Testing this 00:39 like2omg wow.. what a post... (If it wasn't for me getting temp. textures, I wouldn't have seen this) http://www.computercraft.info/2013/11/26/adopt-a-turtle-this-christmas/ 00:41 ShadowNinja like2omg: Yes, eg "1 2 ADD". 00:41 like2omg ShadowNinja: forth is too complex for me 00:42 iqualfragile hi mushroom 00:45 like2omg wait a second... Python is supported? 00:46 ShadowNinja like2omg: No, there is no Python API. 00:46 like2omg ... probably the libraries in forth_computer add that 00:46 ShadowNinja Python has nice things like classes, but it's a lot slower than Lua. 00:47 like2omg I <3 Python... and thanks to you, now I understand why they made ComputerCraft with Lua instead of Python 00:48 like2omg JPython / Jython I did read before that it was very slow 00:49 ShadowNinja Well, Java's slow too... 00:50 like2omg and Python is slow... slow + slow = more-so slow 00:50 ShadowNinja C(++) + LuaJIT == Very fast. 00:51 like2omg but w/o Lua, it is even faster (but that's not a path to drive down in Minetest) 00:51 like2omg ... I need to stop typing pointless chit-chat 00:51 like2omg *rolls eyes at self* 00:53 ShadowNinja C(++) modules are doable, but they are a lot more complicated, and therefore we wouldn't have nearly as many mods. 00:53 like2omg and the compile-link steps are a pain when the fix is only one line 00:54 sapier cüü modules aren't an option as they aren't portable 00:54 sapier c++ 00:54 like2omg I did once read in my already obsolete Python book something about programmers joking that they take a lunch break every time their program compiles "but they wern't joking" 00:54 like2omg back when computers were slow ^ 00:55 ShadowNinja like2omg: No, I mean seperate .sos that are loaded at runtime 00:55 zat http://bash.org/?5301 00:55 like2omg .. I have no idea exactly how an ".so" works.. I'm nowhere near that good 00:55 like2omg all I know is that it is a library 00:56 ShadowNinja zat: Heh. 00:56 zat kik 00:56 ShadowNinja That's about all I knoe too. :-) 00:56 like2omg (similar in basic idea to .dll which is for winnie the d'ohs) 00:56 ShadowNinja know* 00:57 ShadowNinja Heh, nice way to say it. 00:57 like2omg wow.. zat, nice find 00:59 like2omg I could attempt to figure out how to put it... ".so"s are like the screwdrivers and other tools needed to build a bookshelf 00:59 like2omg without them, it cannot be done. 00:59 like2omg [/attempt] 01:00 sapier like2omg it's not enough to know how so works you may need to compile for each different distribution 01:00 zat like2omg: http://tldp.org/HOWTO/Program-Library-HOWTO/dl-libraries.html 01:01 zat brb 01:01 like2omg -- subject switch... what should I use for making an interface that can be typed in? Or should I look at forth_computer mod? 01:05 ShadowNinja like2omg: Look at that mod, probably textarea or imput. 01:05 like2omg probably a big one I guess 01:06 VanessaE hm. minetest.swap_node() doesn't preserve the facedir value that was already present? :( 01:06 PilzAdam VanessaE, its up to you to not modify it in the node passed to the call 01:08 PilzAdam the best way is probably: node = minetest.get_node(pos); node.name = "something:new"; minetest.swap_node(pos, node) 01:08 PilzAdam ^ that preserves the facedir 01:08 VanessaE right. 01:19 VanessaE ok, I need testers. 01:20 topcyde I'll guinea pig 01:20 VanessaE https://github.com/VanessaE/minetest-mod-mesecons 01:21 VanessaE It seems to work for me, but tell me if anything goes wrong 01:21 iqualfragile VanessaE: testing all the way 01:21 VanessaE iqualfragile, PilzAdam ^^^ 01:21 iqualfragile brb witch results 01:21 VanessaE thanks 01:22 VanessaE there may be one or two extraneous param2= settings here or there but this should do it. 01:24 iqualfragile VanessaE: small issue with leever, it rotates when i hit it 01:24 VanessaE ok 01:24 VanessaE ah, I see wht 01:24 VanessaE why 01:25 iqualfragile other then that everything i tested seems to work 01:25 VanessaE fixed in git 01:25 VanessaE (in mine) 01:26 VanessaE (rebased and pushed to my repo) 01:30 VanessaE so everything's good? 01:31 iqualfragile will recheck 01:32 topcyde I hope youre not waiting for me. I'm still learning how to install a mod. 01:32 iqualfragile -.- its not that hard, either press the shiny install button or clone the repos in .minetest/mods 01:33 VanessaE hm, bug in the inverter torch also.. 01:33 topcyde I'm doing the clone method just trying to find where they go 01:33 iqualfragile ~/.minetest/mods/ 01:34 iqualfragile unless you are on some crappy kind of os, in which case i will be unable to help 01:34 VanessaE ah, typo. 01:35 VanessaE typo fix pushed to my repo 01:35 topcyde if debian is on your crappy list then you won't be of much help. 01:35 VanessaE (you'll need to pull -f probably) 01:35 iqualfragile no, debian is linux, linux is on the good list 01:36 VanessaE there, that's better. 01:36 iqualfragile my personal benchmark just spew out some results: with this changes it is about twice as fast 01:37 iqualfragile (the benchmark consisted of me butonmashig a leever switching on a big mese-circuit 01:37 iqualfragile ) 01:40 VanessaE iqualfragile: you got any code you can run through the LuaC's and uC's also? 01:40 iqualfragile why would that be relevant (no i do not) 01:41 VanessaE just to make sure they can perform a "swap" 01:41 VanessaE uC's seem okay 01:41 VanessaE just checked 01:42 VanessaE ok I think this is good. 01:42 VanessaE pushing to main 01:42 VanessaE done 01:42 PilzAdam http://devopsreactions.tumblr.com/post/48511362536/i-dont-need-to-test-that-what-can-possibly-go-wrong 01:42 MinetestBot GIT: VanessaE commited to Jeija/minetest-mod-mesecons: Use minetest.swap_node() instead of mesecons' version, Minor code changes f46bc329de 2013-11-30T17:34:55-08:00 http://git.io/Uko3FA 01:42 VanessaE PilzAdam: hahahaha 01:43 iqualfragile PilzAdam: well, we did test that 01:45 iqualfragile http://devopsreactions.tumblr.com/post/66862990491/openssl-ssl-verify-none 01:45 MinetestBot GIT: Uberi commited to Jeija/minetest-mod-mesecons: Fix vertical wire drops. f479dd27d5 2013-11-30T17:44:33-08:00 http://git.io/lmedEg 01:45 VanessaE and now for my next trick, 01:46 iqualfragile oh, btw: vertical wires seem to be a bit bugy 01:46 Uberi iqualfragile: I just fixed them, redownload! 01:46 MinetestBot GIT: VanessaE commited to Jeija/minetest-mod-mesecons: Merge branch 'master' of github.com:Jeija/minetest-mod-mesecons 3105ae7084 2013-11-30T17:45:38-08:00 http://git.io/jCoIRw 01:46 MinetestBot GIT: VanessaE commited to Jeija/minetest-mod-mesecons: Remove "disabled" blinkyplant from inventory f12206acc6 2013-11-30T17:45:10-08:00 http://git.io/SCkb9g 01:46 iqualfragile not as in drop but more as in to not conduct when they should 01:47 iqualfragile usualy fixed by replacing the lowest vertical mese 01:47 Uberi hmmm yeah I noticed that sometiems too 01:47 Uberi can't get a good reproducible test case though 01:47 VanessaE I've had that happen sometimes 01:48 VanessaE I've even exploited it once or twice to get a vertical mesecon to feed power into a vertical stack of mese blocks :D 01:48 Uberi :O 01:50 VanessaE (I was never able to reproduce it again after that, either) 01:52 Uberi is everyone OK with the idea of lightstone being lightable from below? 01:52 VanessaE sure 01:54 PilzAdam bye 01:55 VanessaE which reminds me, I need to make pipeworks accept power to a pump from above 01:55 topcyde VanessaE: Great I got it to work. Now what do I do? 01:56 VanessaE topcyde: make sure you have the very latest mesecons - as in less than 5 minutes old from right now 01:56 iqualfragile topcyde: clap onehanded 01:56 VanessaE and just play with it 01:56 VanessaE build circuits, see if anything breaks or acts weird 01:56 topcyde iqualfragile: las time i did that I slapped myself in the face 01:58 topcyde I pulled after the last Minetestbot post, is that accurate? 01:58 VanessaE sure 01:59 VanessaE might wanna pull again after uberi puts his next change through (btw, Uberi good to see you're around again... you've been a bit quiet lately) 01:59 iqualfragile VanessaE: i generaly try to advoid using contolers they make life to easy 01:59 iqualfragile additionaly you can not just see what they do just by looking at them 02:00 Uberi VanessaE: yeah been super busy at uni 02:00 VanessaE iqualfragile: I avoid them for a totally different reason: in real life hardware hacking, you try to choose the simplest component that'll get the job done - why use a 7400 if all you need is one transistor, etc. Lua/microcontrollers seem like overkill when all you need is a clock or a NOT gate 02:01 Megaf_ Bye all 02:01 VanessaE er..bye 02:02 Sokomine hm, i built an airlock with mesecons/microprocessor once (that was before luacontroller). in general, i prefer more compact circuits in mt environments. it might be fun to emulate a complex circuit in mesecons...but...most of the time, something more compact works better because that needs less overhead in emulation 02:04 VanessaE Sokomine: yeah, that's the downside of my philosophy. :-/ 02:04 VanessaE a LuaC probably takes more code to emulate than a NOT gate, but I suppose after a few gates, a LuaC becomes computationally more attractive. 02:04 Uberi aw geez is my MT outdated already 02:05 Sokomine *nod* it depends on what you plan to do. if a not gate achieves what is needed...why not 02:05 VanessaE oh ffs, I didn't realize the swap_node() thing was so new 02:05 VanessaE oh well 02:05 VanessaE I thought that had gone in ages ago 02:06 VanessaE Sokomine: don't you mean "why not NOT"? ;) 02:06 Sokomine uberi: there seem to be a lot of changes recently :-) i just compiled myshelf. right now i'm trying freeminer. i'm curious as to what's diffrent there and how this mapgen and weather everybody was talking about actually works 02:06 Uberi we'd better add a compat shim for now 02:06 VanessaE Uberi: yah, good idea 02:06 * Sokomine adds a second not gate to the first one :-) 02:06 hmmmm and I'm just about to add a new schematic file version 02:06 hmmmm hahaha 02:07 Sokomine it probably gets a bit...too low level once you start building flipflops with nodes :-) 02:07 VanessaE Uberi: can you get that please? 02:07 Uberi of course, just testing lightstone stuff 02:07 Sokomine a new schematic file version? what will it do? what will be diffrent? 02:07 * Sokomine looks curious 02:07 Uberi what conducts power upwards again? 02:07 hmmmm vertical slice skips 02:08 Sokomine what does that mean, hmmm? 02:08 hmmmm you specify the y coordinates of slices that you would like to have a probability 02:08 Sokomine ah. hm. that might be useful for some things that actually are decorations 02:08 hmmmm yup 02:08 hmmmm you'll see 02:09 VanessaE the only things I know of that conduct upwards are mese blocks and vertical wires 02:09 hmmmm it'll make trees variable height 02:09 VanessaE (other than stacked-up horizontal wires) 02:10 Sokomine yes. trees are something that comes to mind there. i didn't look too close at how realtest generates it trees...but they seem less...varied in shape than those in moretrees. guess that could be done with a schematic if a fitting one could be created 02:10 hmmmm moretrees is completely different 02:10 Sokomine but more important is getting my lumberjacks to work again. they need to be thaught about schematics - now that 0.4.8 is out 02:11 sapier !up spaceworld.no-ip.org 30000 02:11 MinetestBot spaceworld.no-ip.org:30000 is up (460ms) 02:11 sapier if you want to stresstest upcoming mobf join that server ;-) 02:12 Uberi oh right MESE blocks conduct upwards 02:12 like2omg sapier, what is the tast? 02:12 like2omg task * 02:12 Sokomine sapier: do you know the landrush server? that one seems to test freeminer - along with mobf. i'm just connecting right now and want to look how it's like 02:15 Sokomine hmm. wonder if sharing cache between mt and freeminer might work? they still ought to be similar enough? 02:16 Uberi bug report: add_node(pos, {name={0}}) crashes server with no error message 02:16 Enke They are very similar, however it just doesn't seem like that would work. To me, anyway. 02:17 Enke They are still similar enough that almost all minetest mods work on freeminer without any problem 02:17 Uberi freeminer.net? 02:17 Enke https://freeminer.net 02:18 Sokomine still not connected due to media data not yet transfered 02:20 iqualfragile i think minetest 0.4.9 will be a great release 02:21 sapier not sure could be a buggy release too ;-) 02:21 Sokomine oh, 0.4.8 is pretty great already 02:22 Enke Yeah. 02:24 iqualfragile yeah, but the async http changes were merged a bit too late 02:28 MinetestBot GIT: Uberi commited to Jeija/minetest-mod-mesecons: Compat shim for minetest.swap_node, lightstone conducts from the bottom. b4654cedb7 2013-11-30T18:23:58-08:00 http://git.io/KkFjuA 02:33 ShadowNinja Uberi: Your shim adds minetest.swap_node, you should use a seperate function, eg mesecons.swap_node. 02:35 Uberi ShadowNinja: would adding swap_node cause any issues? 02:35 Uberi it behaves identically to the currently implemented one 02:36 ShadowNinja Uberi: Hmmm, still seems better to do things like that in a seperate function. 02:37 ShadowNinja Uberi: And you should remove your minetest.formspec_escape shim if you haven't doneso already. 02:37 Uberi oh is that still in there? 02:38 * Enke made a water-source generator on ShadowServer. 02:39 Uberi anyways I'll make both of those changes now 02:40 Susurrus Are lava blocks supposed to turn to stone when sharing a corner with water in minetest_game? 02:40 Enke Susurrus: AFAIK, yes. 02:40 Uberi yep, lava cooling 02:45 ShadowNinja Susurrus: That's what they do, although they really shouldn't. 02:45 Enke makes greifing easier... ShadowNinja and I should know. 02:46 ShadowNinja Yes... I disabled that particular "feature". 02:46 Enke Good. 02:48 like2omg water and lava sharing a corner... I forgot which exact mod it was but the one that has a block that produces energy with lava and water in nodes touching the block had a major effect on the amount of energy output it can produce 02:48 like2omg since it cannot have all four sides in use, it was reduced to 50% maximum output due to it 02:49 Susurrus Yeah, technic. 02:49 * Enke is afk 02:50 Susurrus Didn't even realize it was only running at 25% right now. 02:50 Susurrus @ShadowNinja: Lava and water shouldn't interact diagonally? 02:50 like2omg ... Is there a function in Minetest's Lua API or just Lua that can take a path string and remove all ".."s that would go below a root dir when the root dir is prepended to the start? 02:51 * Enke is back 02:53 like2omg was wondering for a way to have some form of file saving with what I'm wanting to make (can't give out due to copyrights on code) that accepts arbitrary user input for a filename 02:54 like2omg I doubt any server owner wants their system taken over by someone who knows how to use .. multiple times and put something in $HOME/bin 03:07 Enke Currently injecting bacon... 03:08 kahrl like2omg: there is RemoveRelativePathComponents but it's not exposed to lua 03:08 Susurrus Does the serverlist crash minetest in .4.8 for anyone else? 03:09 Enke Susurrus: No 03:09 Susurrus I guess I should built HEAD and see if it still happens. 03:14 MinetestBot GIT: Uberi commited to Jeija/minetest-mod-mesecons: Update code to standards of Minetest 0.4.8. 16b4b79c51 2013-11-30T19:13:00-08:00 http://git.io/fL2CXw 03:21 VanessaE Uberi: wow 03:22 Uberi did I break something horribly? 03:22 VanessaE nope 03:22 Uberi I forgot to test :/ 03:22 VanessaE oh, did you add that compat shim? 03:22 Uberi hmm? yeah, and removed the old formspec_escape thing 03:22 VanessaE the wow was the size of the change :) 03:23 Uberi are there any moon-surface-like games for MT? 03:23 VanessaE paramat has an asteroids sort of mod 03:23 Uberi I'm thinking floatlands + superjump 03:24 Uberi jumping 15 blocks at a time is ridiculously fun 03:25 Enke I know that the Nyan server has a fun gravity setting. 03:33 VanessaE and...the community goes dead for the night. 03:33 Enke Yep. 03:42 Uberi hmm, what are valid settings in game.conf? 03:43 Enke IDK, I just wanna talk... 03:44 VanessaE er 03:44 VanessaE Uberi: all I ever knew to put there was name = :P 03:45 Enke hmm. game.conf has a name usually. 03:45 VanessaE all four games I have here, have exactly that one line 03:45 Uberi sigh, time to dig through the source 03:46 VanessaE make that 5, counting minima.. 03:46 VanessaE minimal*\ 03:46 Enke Yeah. 03:47 Uberi so apparently it only supports the name setting 03:47 Enke I think that's all it does. 03:59 Susurrus https://github.com/minetest-technic/technic/pull/108 03:59 Susurrus Whoops, wrong chat. 04:01 Uberi does anyone have a working floatlands configuration? 04:01 VanessaE nope 04:03 iqualfragile night 04:04 Enke What about it? 04:04 Uberi can't make floatlands work correctly for some reason 04:04 Enke What's the problem with it? 04:05 Uberi no floatlands appear despite selecting indev mapgen and teleporting way up to 15000 04:06 Enke Huh. 04:06 Enke I assume you tried loading a good many chunks, right. 04:06 Uberi yep, flew around everywhere 04:08 Uberi ah there we go, much better 04:08 Enke oh, did it start working? 04:09 Enke Uberi: did the chunks just have to load? 04:10 Uberi nah, I had mg_flags set to flat 04:11 Enke Ah. I noticed on mine that it took about a minute to load. 04:29 hmmmm what if I do a minecraft-like sort of gameplayish change to dungeons 04:30 VanessaE how's that? 04:30 hmmmm if in v6, change the blocks based on whether it's in a desert biome or regular biome 04:30 hmmmm i mean a change that doesn't really have much technical merit to it but is more in line with what players would look forward to 04:31 VanessaE [obama-not-bad.png] 04:31 VanessaE the question then is, change them to what? 04:31 hmmmm sandstone brick 04:31 VanessaE you're welcome to borrow some of the other mossy objects from gloopblocks if you want 04:31 hmmmm moss doesn't really have a place in deserts 04:31 VanessaE tue 04:31 VanessaE true 04:32 VanessaE I assumed there would be other biomes besides deserts 04:32 hmmmm hmmm 04:32 hmmmm I'm talking about v6 04:32 VanessaE in which case, how about desert cobble from menche's desert uses mod? 04:32 VanessaE right, right. brain-o 04:32 hmmmm you know, I was doing some testing for things in v6 and I modified just the spread factors for terrain only 04:32 hmmmm basically doubled everything 04:32 VanessaE yeah? 04:33 hmmmm it's incredible how much nicer it looks (i.e. not "insane" and actually somewhat natural and yet playable) 04:33 hmmmm also more realistic 04:33 VanessaE ssshhhhh... that word is taboo around here ;) 04:34 hmmmm you know, especially for what it is, mapgen v6 is excellent 04:34 VanessaE yes 04:34 VanessaE I miss some of the epic mountains that v5 could do, but that'll come in time 04:35 hmmmm the base terrain algorithm obviously took a lot of time to fine-tune and it produces excellent features that are hard to replicate 04:35 hmmmm i actually considered stealing it for v7 and just tacking on my 3d terrain onto it 04:36 VanessaE you know, I still haven't tried out any of these newer mapgens, except nore's 04:36 hmmmm eh 04:36 hmmmm my guess is they're all approximately the same in that they have a couple neat tricks and that's all 04:37 hmmmm it's extremely hard to make a genuinely good mapgen 04:38 VanessaE yeah, so Ive gathered. you've fought it out with v7 for a while now 04:38 hmmmm i feel like i ought to focus on getting very good 2d terrain first 04:39 VanessaE well I had some suggestions to that end, but I guess they didn't work out 04:40 hmmmm so if I improve the 2d terrain to have a more v6-like feel that'll be great, and then I already have a much better 3d algorithm in place 04:40 hmmmm and then for the "crazy" mountains I can tack on yet another 3d noise that's much rarer and modulated by 2d 04:40 hmmmm rivers, i still don't know how I'm going to do those right 04:40 hmmmm and then of course all of this gets postprocessed by a low-pass filter 04:41 VanessaE well one problem the mapgen has, and I guess you can't solve this with multiple layers of perlin, is that it's the same damn thing everywhere 04:41 hmmmm by 'the mapgen' you mean all mapgens in general, or v7? 04:41 VanessaE in v6. I mean, you choose any random ~500x500 section of map, and what do you have? water, deserts, beach, grassy areas sorta scattered randomly. 04:42 hmmmm I totally get what you mean by the randomly scattered bit and you can improve it a lot by doubling the spread factors 04:42 hmmmm deserts could get toned down as well 04:43 VanessaE there's no real geography to the map... deserts could be more prevalent near the southern end of the, icy/snowy biomes to the north, that sorta thing 04:43 hmmmm the settings I have it at right now, you can see the terrain 'doing' certain things that isn't just a random mess like it is by default 04:43 VanessaE east-to-west could help determine how much water is to be found 04:43 VanessaE simple linear or log scales 04:43 kahrl I think this is why the Large Biomes option was added to minecraft at some point 04:43 hmmmm yes 04:44 hmmmm the problem I have with varying general mapgen trends based on coordinates is that you can know where to go to expect certain features 04:44 hmmmm that's not good. it's supposed to be random 04:44 hmmmm so if you want "real" geography to a map, the biomes and features in general just need to be much larger 04:44 hmmmm which is what i tried with v7 the last attempt! but everything becamse "too massive" feeling 04:45 VanessaE well sure, but the same thing is true on any planet, really. since we're modeling earth here, that's why I went with that idea. 04:45 VanessaE (well any planet that has something akin to a living, breathing biosphere) 04:45 hmmmm I was definitely thinking it might be a good idea to add a short ramp to turn land into ocean toward the edges so it'd be like the entire thing was just a very large island 04:46 VanessaE that's a good idea 04:46 hmmmm that starts at around 30000 +- or so 04:46 hmmmm shrug 04:46 VanessaE and it would make it easier to do that wraparound feature some people wanted. 04:46 hmmmm minecraft did this for a while 04:46 hmmmm except with much shorter maps so you can have an island map and a full land map etc. 04:46 hmmmm oh.... the wraparound feature is basically a no-go 04:47 hmmmm it's just too technically difficult 04:47 hmmmm it's one of those things that would be neat but are totally not worth the effort to make it work acceptably 04:47 VanessaE well that's not important right now... 04:48 VanessaE the issue is making the mapgen...well...less homogeneous. 04:48 hmmmm the only way you can do that is by adding layers of 2d with larger spread factors 04:48 hmmmm modulating different features and prevalence of feature sets even based off of those 04:48 hmmmm we try to do that already to a limited extent 04:49 hmmmm it could be taken a step further though 04:50 VanessaE the other thing that is just...fucking...irritating, is not being able to find nice tall mountains anywhere 04:51 VanessaE but I guess yu addressed that 04:51 VanessaE you* 04:51 hmmmm i think many of these complaints could be solved by increasing the spread factors on certain noises 04:52 VanessaE perhaps, but there's pretty much nothing that ever exceeds +40m or so 04:52 hmmmm for v6, you'd need to increase the scale as well since it'd cap out at 40 04:52 VanessaE right 04:52 hmmmm but you wouldn't really want that because it has dirt problems around the chunk boundary that I tried to solve and partially failed at too 04:52 hmmmm +48 04:53 VanessaE you mean those trenches we used to get every 80 or so nodes? 04:53 hmmmm no 04:53 hmmmm what i'm talking about is pieces of very high terrain just having no dirt 04:54 VanessaE ah 04:54 hmmmm there's a reason for that, and you don't hardly ever see it with v6 because nothing gets that tall 04:54 hmmmm with v7 i have approximately the same problem but it's very noticable because mountains are higher 04:55 VanessaE hm 04:55 VanessaE I guess paramat figured out ways around stuff like that :) 04:58 VanessaE at any rate, I'm sure you'll figure it out 05:13 Sokomine hmm (just general hmming :-)) - with all these nice mapgens, there seems to be less place for people to build... 05:14 Sokomine i find that undergrowth mod and what the eden game tries to accomplish extremly nice. nature looks just fine with that 05:15 Sokomine but...the drawback is that it's not really that optimal for servers. plain, flat boring pieces of land invite players to put their creations on it. if the territory is already very detailed, natural and nice, there's too much time spent exploring :-) 05:15 VanessaE haha 05:15 VanessaE well you know, there IS a reason the game provides multiple tools....clear some ground and build :) 05:17 Sokomine oh...but...digging all that nice vegetation? :-) 05:18 VanessaE re-plant? 05:18 Sokomine sounds like a good idea :-) 05:18 Sokomine hmm said already earlier that v7 is intended to have some flat areas for building as well 05:19 Sokomine as for the landscape repeating...that's kind of inevitable. and i think it's mostly ok...perhaps if you want a special map for a server, it could be changed 06:24 MinetestBot GIT: kwolekr commited to minetest/minetest: Decoration: Add schematic Y-slice probability support 2fb420f1f2 2013-11-30T22:23:39-08:00 http://git.io/Zw8taw 06:26 MinetestBot GIT: kwolekr commited to minetest/minetest: Decoration: Add schematic Y-slice probability support 20e3d550fa 2013-11-30T22:24:59-08:00 http://git.io/jOU3eA 06:40 reactor OldCoder: ! 06:40 reactor I'm gonna draw a building today. 06:40 reactor What I'm thinking now is. 06:41 reactor Why don't we change nature blocks back to nature blocks and use moreblocks or something for buildings? 06:41 reactor That would be more realistic. 07:37 VanessaE sleep? bah, why do I even try. 08:56 kirby =w= 09:01 reactor ? 09:01 VanessaE meow? 09:03 reactor bark! 09:04 VanessaE heh 09:16 reactor VanessaE: who is making the cars mod? 09:16 VanessaE webdesigner97 I think 09:16 VanessaE though idk who made the moderls 09:16 VanessaE models* 09:16 reactor mk 09:16 reactor What format are those models? 09:17 VanessaE originally I think they were .blend 09:17 VanessaE probably .x by the time they got into the mod though 09:17 * VanessaE looks 09:18 reactor hmm 09:18 VanessaE hm, not in the streets mod yet? 09:18 reactor idk 09:18 reactor I have a feature suggestion for that mod. 09:18 VanessaE https://forum.minetest.net/viewtopic.php?pid=113512 09:18 VanessaE here's a start anyway 09:19 VanessaE go figure, mr. ragequit made a mod out of it. 09:20 VanessaE https://forum.minetest.net/viewtopic.php?id=7407/ 09:20 VanessaE there's this one also 09:20 VanessaE https://github.com/webdesigner97/cars 09:21 VanessaE and that one 09:21 VanessaE I believe the all use the same base model 09:21 VanessaE (Ford-Lincoln-Mercury? ;) ) 09:21 reactor Looks like the models are text files. 09:22 VanessaE .x format then 09:23 reactor yep 09:23 reactor so I think what the mod lacks is a coach bus, for showing people around big maps. 09:23 reactor http://upload.wikimedia.org/wikipedia/commons/f/fb/Ikarus_250_B%C3%A9k%C3%A9scsaba.jpg 09:24 reactor This one is rectangular enough 09:24 VanessaE nice idea 09:24 sapier I keep on suggesting avoiding .x format ... it's a terrible waste of memory and download capacity 09:25 VanessaE sapier: well irrlicht supports a bunch of other formats right? 09:25 VanessaE is it not just a matter of simply using a different format? 09:25 sapier imho b3d is best to use but almost everything else is better then .x 09:25 VanessaE sapier: why not push for a mass conversion of everything to .b3d? 09:26 VanessaE I mean for example, pull requests against minetest_game, stu'd wield3d and armor mods, those car mods, etc 09:26 VanessaE stu's* 09:26 sapier becaus it's benefits have been to much to ignore 1) file size often 1/10 2) way less errors for animations 3) irrlicht integration 09:27 VanessaE nonono 09:27 VanessaE I'm saying you should do this 09:27 VanessaE if it's that good, you should make pull requests et.al 09:27 VanessaE et al* 09:27 VanessaE get people to use it 09:27 VanessaE start with minetest_game 09:27 VanessaE do you do this in MOBF? :) 09:28 sapier I did ... but ppl ignore benefits as long as they aren't critical ... reducing size of a single model from 100 kb to 10 kb isn't a big deal ... doing this for 20 is .... and the more complex an animation is the larger gain from b3d 09:29 VanessaE keep trying? 09:29 sapier that's what I just did ;-) 09:29 VanessaE maybe you can get stu's split-limb model put into minetest_game then? 09:29 VanessaE surely in .b3d format it'll be smaller than the current .x model 09:30 reactor Split limb? 09:30 sapier what is split-limb? do we have the original blender file? 09:30 reactor Decapitation and such? 09:30 VanessaE (it'll need to be converted - I think the original .blend is available yes) 09:30 VanessaE https://forum.minetest.net/viewtopic.php?pid=86858#p86858 09:30 VanessaE this 09:31 sapier that's the one and only issue with b3d you always have to keep the blender file 09:31 VanessaE (except I use the wield3d variation) 09:32 VanessaE ah, yes here's the original .blend all right 09:32 VanessaE at least in the zip I have here. 09:35 sapier character.b3d is 139 kb --> 461kb .x ... ok not exactly 1/10 but still a huge difference 09:36 VanessaE how does that compare to the original model file? 09:37 sapier original .x file is 296 kb 09:37 VanessaE I've been using the wield3d version for months now and it generally works fine. push the standard ^^^ one to minetest_game. :) 09:37 sapier what's difference between wield 3d and non wield3d? 09:37 VanessaE wield3d shows the item you're holding, as an attached entity 09:38 VanessaE (but it's glitchy) 09:38 VanessaE (the attached entity doesn't always attach properly) 09:38 VanessaE (but the model works flawlessly) 09:38 sapier no idea how this is done ;-) 09:39 VanessaE just use the non-wield3d one I pointed you to. 09:39 VanessaE it works the same as the standard model. 09:39 VanessaE drop-in replacement. 09:40 VanessaE (insert half a dozen other phrases to try to convince you to use it ;) ) 09:40 sapier ok 09:41 sapier you don't have to convince me I prefere b3d anyway ... mobf would be 50mb instead of 8.5 if I didn't 09:41 VanessaE heh 09:41 VanessaE ok so push that fucker to minetest_game and damn the torpedoes ;) 09:42 VanessaE (MOBF is 8.5MB? O_O; ) 09:42 sapier yes ... quite some time now ... and adding aspermints new mobs to 2.4 will most likely hit 10mb 09:43 VanessaE Sokomine keeps trying to convince me to install it on my servers :) 09:43 VanessaE frankly the complexity thereof ... kinda spooks me a bit :) 09:43 VanessaE my whole game is only 35 MB or some such :) 09:44 sapier maybe as of 2.2 you can do this ... I added cpu quotas to almost all major cpu hogs this way lag is dramaticaly reduced ... at cost of more absolute time to do non critical things 09:44 sapier as of 2.3 of course 09:45 VanessaE I'll wait for 2.4 for the new models to go in 09:45 VanessaE did you ever manage to get any really smooth-looking models to rival the old 2d sprites you used to have? 09:45 VanessaE (I remember the cows and deer really looked good as 2d sprites, save for their obvious limitations) 09:45 sapier have a look its 20 mobs right now every mob is about 200-500 kb and some mob mods contain more then one mob 09:46 specing Is there a map of some sort inside minestest? 09:46 specing Im lost 09:46 sapier aspermints models are great but they're 2.4 ... if you prefere sm models I guess it's not a big deal to replace them 09:47 VanessaE specing: not as such, but there is a "gps" mod I think, which sorta does that 09:47 VanessaE and there's an overview mapper you can run separately 09:47 sapier there's a mod providing a map specing ... bit that one isn't exactly easy to install 09:47 VanessaE many server operators have such on their forum topics 09:48 sapier and vanessaE if you prefere 2D mobs mobf still supports 2d mode (for most mobs) 09:48 VanessaE the problem, specing, is that there's no in-built function in the client to cache the received map data so that it could quickly throw together a pop-up map, so it falls on server-side mods to do it. 09:49 VanessaE sapier: oh, no. I don't. I just meant the old imagery looks nice. switching to boxy models kinda loses some of that elegance. 09:52 sapier yea I know ... rinoux did great work with those 2d textures ... sadly there wasn't one to create 3d models ... and I'm not very skilled in arts ;-) 09:55 pitriss about map, mapp mod is working fine.. bit slow but working fone 09:55 pitriss *fine 09:56 sapier the big problem with map mod is it's only reloading map on server restart ... that's ... suboptimal ;-) 09:59 pitriss sapier: ermm i think mapp mod calculate it just when you use it 10:00 sapier are you sure? I haven't tried it for a while 10:01 pitriss I can try it.. wait sec.. I will log on our server 10:03 pitriss yep, I'm sure now.. it is actual map on every use.. 10:06 sapier great :-) thanks I didn't know about this yet 10:25 nore !tell RealBadAngel could you tell me if forth computer works now, and if you were able to use it? 10:25 MinetestBot nore: I'll pass that on when RealBadAngel is around 10:27 reactor ? 10:28 nore ? 10:28 nore reactor, what? 10:31 nore reactor? 10:31 reactor ? 10:31 nore why did you say "?" 10:32 reactor I did. 10:32 nore that's not an answer... 10:32 reactor That is interesting. Please continue. 10:33 nore ??? 10:33 VanessaE someone's running Eliza-bot again :) 10:33 reactor I am not a robot. 10:33 nore VanessaE, what's that? 10:34 VanessaE it's an ancient program from the 80's that mimicks the apperance of AI. 10:34 VanessaE sort of a psychiatrist program 10:34 VanessaE totally simplistic :) 10:35 nore ok... 10:35 reactor Do you say "OK" much? 10:37 reactor 31NAAB2G3: ohai Jordach 10:48 reactor When is Worldedit gonna support facedir change with rotation? 10:48 reactor Having to replace all stairs and slabs manually in large buildings is unaffordable. 10:49 VanessaE //orient 10:50 reactor Oh. 10:50 reactor //rotate y 90, then //orient 90? 10:50 reactor ty 10:51 VanessaE I think so 10:51 VanessaE been a while since I used it last. 10:57 reactor Yay, I can start replacing buildings then. 10:59 VanessaE cool :) 10:59 VanessaE bbl 11:00 reactor See you! 11:47 markveidemanis HellO" 11:47 markveidemanis ! 11:48 hoodedice Jordach 11:48 hoodedice What was up with that weird nick? 11:48 hoodedice And yo markveidemanis 11:48 Jordach hoodedice, * 043 31NAAB2G3 Nick collision, forcing nick change to your unique ID 11:49 hoodedice *IRC* 11:49 reactor It's not *IRC* 11:49 reactor It's some asshole taking his nick. 11:49 reactor markveidemanis: EHLO 11:50 hoodedice That's what 11:50 hoodedice You can't even reserve your darn Uname 11:50 Jordach reactor, hoodedice: i started quassel twice 11:50 hoodedice *Humans* 11:50 reactor Yeah. 11:51 reactor hoodedice: what's the problem? Write a fork of ircd that does. 11:51 reactor I would like to see that feature, personally. 11:51 reactor Should free us of the need for IRC service bots. 11:51 reactor Because IRC services are a workaround for the inherent problems of ircd. 11:52 hoodedice Ah, but I don't want that feature because it is not "IRC-y" 11:52 hoodedice And it will make IRC laggy too 11:52 hoodedice *Minetest Developers* 11:55 hoodedice paramat: Sir, you are a genius 11:58 specing How does one dry out a huge volume of water? 11:59 specing I've made a small dam (around 20 blocks in two lines) and all the water disappeared 11:59 specing but when I make a huge dam (hundreds of blocks in 4 lines), it doesen't dissappear 12:01 specing the first dam was made after water started gushing in 12:01 specing when mining clay 12:01 PilzAdam Hello everyone! 12:01 specing since it dissappeared, I decided I could dam the entire lagoon 12:04 hoodedice YO PilzAdam 12:05 hoodedice If there is very little water, blocking the source will dry it out 12:05 specing But there is no option for drying out large volumes of water? 12:05 hoodedice If there is a lot of it, the entire water body is the source and you have to remove all sources 12:05 specing :( 12:06 specing what is the most efficient way of doing that? 12:06 specing build in it? 12:06 hoodedice worldediting 12:06 hoodedice use world edit to select a cuboidal region that contains the water 12:07 hoodedice then set water to air 12:07 hoodedice I don't remember the exact method, but that is pretty much of the theory 12:08 PilzAdam specing, do you have the finite liquid option enabled? 12:09 specing no 12:09 specing will it work if I enable it? 12:09 specing wouldn't be cool if the sun removed on layer of water during the day? 12:10 specing one* 12:10 hoodedice Haha 12:10 hoodedice Too realistic. 12:10 specing :( 12:10 hoodedice Actually, too laggy 12:10 PilzAdam specing, good, finite liquids arent really usable currently IMO 12:10 hoodedice They are good with some value tuined to 0.2 12:11 hoodedice I forgot whicg one 12:11 hoodedice what was the creenshot button again? 12:11 PilzAdam F12 12:11 Jordach F12 12:11 hoodedice Ah got it 12:12 hoodedice Thanks anyway 12:12 PilzAdam hai Jordach 12:12 Jordach PilzAdam, first time you've actually said hello to me :P 12:13 PilzAdam Jordach, I say "Hello everyone" every day 12:13 PilzAdam "everyone" includes you ;-) 12:13 Jordach /nick everyone 12:15 Jordach ...problem solved 12:16 hoodedice https://forum.minetest.net/viewtopic.php?pid=120349#p120349 12:16 hoodedice Enjoy 12:16 specing bad link? 12:17 Jordach PilzAdam, that's identical to tapping the table twice and saying "Tag" 12:17 hoodedice You have to be logged into the forums 12:17 PilzAdam specing, you need to be loged in to view the offtopic section 12:17 specing :S 12:17 hoodedice PilzAdam: *ninja* 12:17 Jordach s/*ninja*/ninja'd 12:22 specing How much time does it take for saplings to grow into something usable? 12:22 specing been 5 days now 12:23 PilzAdam in average 100 seconds IIRC 12:23 specing 100 real life seconds? 12:23 PilzAdam yep 12:23 specing then Im doing something wrong 12:24 specing It has been 6 game-days already 12:24 PilzAdam have you planted the sapling on dirt or grass? 12:24 specing on grass 12:24 PilzAdam just wait a bit, there is a slight chance that it will take forever ;-) 12:24 PilzAdam plant more saplings maybe 12:25 specing :/ 12:28 nore PilzAdam, it's 1/50 probability every 10 seconds 12:29 nore so 500 seconds average 12:29 PilzAdam oh, I thought 20 seconds and 5..... *shrug* 12:29 specing hmm, it looks like I've planted it on dirt-y grass 12:29 specing would this be the problem? 12:29 PilzAdam specing, no 12:30 PilzAdam its called "dirt_with_grass" btw 12:30 specing is minetest 0.4.7 the problem? 12:30 PilzAdam nope 12:30 specing :S 12:48 smoke_fumus let me whore myself a little. it is not every day you have first big crowd release. 12:48 smoke_fumus http://www.kongregate.com/games/smoke_th/longbow-ep-1-gamejam-version allright, it is done. only problem that because of 7 day limit it is barely finished. levels 1 and 3 need fleshing out, still shots need some animation pieces, more than half of enemies missing, some music needs replacements onto Originals, but it is playable. 12:58 thexyz smoke_fumus: I'd like to play it but it requires unity 3d which is not available for linux 12:58 smoke_fumus *sigh* 12:58 thexyz I guess it's a fun game 12:58 smoke_fumus thexyz: http://appdb.winehq.org/objectManager.php?sClass=version&iId=23917 12:59 thexyz well? 12:59 thexyz as you can see, it's marked as Garbage 12:59 hoodedice https://forum.minetest.net/viewtopic.php?id=7890 12:59 smoke_fumus thexyz: because of 3.3 conformation 12:59 smoke_fumus nothing changed too much for 4.3 12:59 hoodedice Which unity game? 12:59 smoke_fumus in terms of plugin intenses 12:59 thexyz it's marked as Garbage because it doesn't work in wine 12:59 smoke_fumus hoodedice: [16:48:42] http://www.kongregate.com/games/smoke_th/longbow-ep-1-gamejam-version allright, it is done. only problem that because of 7 day limit it is barely finished. levels 1 and 3 need fleshing out, still shots need some animation pieces, more than half of enemies missing, some music needs replacements onto Originals, but it is playable. 12:59 smoke_fumus oh 13:00 hoodedice your game? 13:00 hoodedice Nice 13:01 smoke_fumus yes 13:01 smoke_fumus done in 7 days for game jam 13:04 hoodedice CONTRA!! 13:04 hoodedice XD 13:08 smoke_fumus hoodedice: don't forget to share it with yer buddies who played some nes in childhood. :D 13:08 hoodedice Haha 13:08 hoodedice I have only ONE gamer pal 13:09 hoodedice Who is all about GRAPHICS GRAPHICS GRAPHICS 13:09 hoodedice BUt, Tis a nice game 13:24 Megaf weird, my server is running, theres people playing in it but it does not show at servers.minetest.net and I cant connect to it 13:24 Megaf !up megaf.co.vu 30003 13:24 MinetestBot megaf.co.vu:30003 is up (1252ms) 13:25 Megaf !up megaf.co.vu 30003 13:25 MinetestBot megaf.co.vu:30003 is up (126ms) 13:39 Gethiox #ardour 13:39 Gethiox ops 13:49 paramat hi hmmmm ;) observe: https://forum.minetest.net/viewtopic.php?id=7887 13:49 nore paramat, I already tested it... I like it 13:50 nore however, the airlike nodes are pointable? that's strange... 13:51 paramat yeah thats just for testing 13:52 PilzAdam paramat, maybe just add range = 0, to water 13:53 PilzAdam pilztest does this, and its quite interesting to build stuff with water 13:53 paramat okay :) 13:53 paramat ma head's still in 0.4.7 stable mode 13:53 PilzAdam try shutting it down and restart ;-) 13:56 paramat flexrealm is a universal geometry realm, just plug in any large scale 'density' field 13:57 paramat such as spheres, cylinders, contour surfaces in 3D noise 13:58 hmmmm paramat, looks pretty cool, you sure you want the lighting to stay like that, though? 13:58 paramat well the water's pretty :} but i'll experiment ... 13:58 MinetestBot GIT: kwolekr commited to minetest/minetest: Cavegen: Fix possible out-of-bounds heightmap access f3439c40d8 2013-12-01T05:57:35-08:00 http://git.io/kLYM2w 13:58 reactor OldCoder: here? 13:59 paramat its fairly cr@ppy lighting i admit 14:01 paramat but the shimmering water looks so good so that's an effect i may keep B) 14:11 reactor Why are't command input and chat replaced by the game console? 14:11 reactor They don't even have scrollback! 14:13 paramat flexrealm is also continuous across intersections between multiple versions of itself, as the dyson cube is 14:13 nore paramat, create fractals with it... ;) 14:14 thexyz reactor: https://github.com/minetest/minetest/pull/751 14:15 paramat nice idea. i like your math mandelbox btw 14:16 nore I did not do that... 14:18 paramat next i will place 6 orientations of trees depending on the local density gradient, they will auto-orient to the landscape 14:18 paramat i hope schematics can do 6 way rotation 14:22 iqualfragile http://z0r.de/5535 good morning 14:23 reactor Why not make Worldedit's commands //pos1 and //pos2 as short as //p1 and //p2? 14:24 reactor Or even //1 and //2? 14:24 reactor I'm tired of typing //ops1, //opis2, //piss2 etc. 14:28 PilzAdam how are the inventory images of the blocks rendered for the Minetest wiki? 14:35 nore PilzAdam, it is a blender model IIRC 14:45 PilzAdam who has it? 14:45 reactor And why not make a tool for WE selection? 14:45 nore it's somewhere on the forum IIRC, a post by Calinou 14:45 reactor kind of tired of typing all those //pos1 and //pos2 14:45 hmmmm haha i hate it too 14:45 nore there: https://forum.minetest.net/viewtopic.php?id=1690 14:49 Jordach VanessaE, the shops by dan don't work correnct 14:50 Jordach (it appears if the formspecs do not read) 14:51 PilzAdam nore, found it 14:51 PilzAdam it doesnt render the left side correctly.... 14:53 PilzAdam oh, the plane was just deselected... 14:59 PilzAdam nore, it worked 15:01 reactor john_minetest: hello brony. 15:04 reactor Then why do you call everyone a pony? 15:04 reactor I am offended by that. 15:05 reactor But there are no ponies in the channel. 15:05 reactor Ponies can not IRC. 15:05 PilzAdam Pilztest is renamed to Nodetopia now 15:07 OldCoder reactor, I am now 15:07 OldCoder john_minetest, hi 15:07 reactor OldCoder: cool 15:07 reactor OldCoder: I'm adding a building. 15:07 OldCoder reactor, I will try to fix the textures now 15:08 sapier did anyone test mobf 2.2.95 finding errors to be fixed prior release of 2.3? 15:08 reactor I don't have info about its interiors, though. 15:14 nore anyone wants to make a comment? https://forum.minetest.net/mmdb/mod/mg/ 15:15 paramat Nodetopia is an excellent name 15:15 sapier stupid name ;-P ... next one will be called "even better mapgen" and "extremly better mapgen" and ... 15:15 nore hey, how should I call it? 15:16 sapier what exactly can it do better? 15:16 nore well, it changes ore distribution, adds more biomes and villages 15:16 nore and changes terrain too... 15:17 sapier but imho almost any name is better than "better mapgen" ... even "hans-otto-juergen"-mapgen 15:17 nore how do I call it, then? 15:17 sapier nore-mapgen? 15:17 nore "Experimental mapgen" doesn't fit anymore... 15:17 paramat novagen 15:18 nore Would "Nogen" be good? 15:18 sapier of course you're free call it better mapgen too :-) but you did ask for comments 15:18 paramat nogen lol 15:18 sapier nogen could be missleading ;-) 15:19 nore and "Oh no! Not another mapgen mod!"? 15:20 nore too long... 15:20 paramat erogen 15:21 paramat ;) i wish i'd called paragenv7 'matgenv7' 15:22 NakedFury pervgen 15:22 nore ok, I wrote "Novagen"... hope it's good this time 15:23 nore but anyway, what are your thoughts on it? would you make a review? 15:24 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Cleanup jthread and fix win32 build 04e9a9d541 2013-12-01T07:25:46-08:00 http://git.io/Yncccw 15:30 Megaf Folks, any idea about what can cause this? http://paste.debian.net/68751/ 15:31 Megaf Its my Raspberry Pi server running minimal 15:31 sapier first idea is broken map data 15:32 Megaf it had almost a month of uptime, then it crashed 15:32 Megaf now it will crash once a day 15:33 sapier that would match to my guess 15:34 Megaf proller: Are you there? I'm going to give freeminer a try on my Raspberry Pi 15:36 iqualfragile Megaf: what is freeminer? 15:36 Enke iqualfragile: https://freeminer.org 15:36 Megaf iqualfragile: its a fork of minetest proller is developing 15:37 Megaf https://forum.minetest.net/viewtopic.php?id=7033 15:37 Enke Well, proller and xyz. 15:37 iqualfragile Enke: that page is not loading 15:37 Enke Hmm. try the forum topic. 15:37 thexyz because there's no SSL 15:37 iqualfragile ah, ok 15:38 thexyz Megaf: your database is borked, recover from a backup 15:38 Enke iqualfragile: Solved it; try this: freeminer.org 15:38 Enke it loads fine if I omit the https:// 15:39 sapier [ANNOUNCEMENT] mobf 2.3 released https://forum.minetest.net/viewtopic.php?id=629 15:39 sfan5 oh look, another nep thread on 4chan.. 15:40 sfan5 I think I shouldn't be browsing /a/ right now 15:40 Enke Huzzah! 15:42 sapier << now waiting for first critical bug after release :-) 15:44 Enke get casimir and leetlelate on it. they seem to be good at finding bugs. 15:49 paramat 'Nerogenous zone' ;) 15:49 PilzAdam hmm... I guess I need to make a list of things that need to be done before Nodetopia can be released 15:50 PilzAdam anyone wanna help with that? ;-) 15:50 Enke Nodetopia? 15:53 PilzAdam Enke, previously it was called "Pilztest" 15:53 Enke Ah. I remember Pilztest. 15:54 nore PilzAdam, in your README: it's "whether", not "weather" 15:54 PilzAdam gah, I always get this wrong 15:56 thexyz sfan5: http://i.imgur.com/UOJRPuf.png 15:56 sfan5 >GNU/POMF 15:56 sfan5 plol 15:57 sfan5 let's rename Minetest to GNU/Minetest 15:59 sfan5 kitten: http://i.imgur.com/oIIK4W4.jpg 15:59 hmmmm aww 15:59 hmmmm pomf is an old and tired meme 15:59 thexyz wait is this vivdbuts? 15:59 hmmmm /g/ takes /a/ leftovers and slaps their shit on it 15:59 thexyz sfan5: ? 15:59 sfan5 yes 16:00 thexyz I hope you either aren't watching it or are watching BDs 16:00 iqualfragile sapier: mmdb 16:00 iqualfragile ah, there it is 16:00 iqualfragile aproving right now 16:01 sfan5 thexyz: I'm already done watching it 16:01 thexyz so how was it? 16:01 sfan5 http://myanimelist.net/animelist/sfan5 says it was 7/10 16:02 thexyz eek 16:02 hmmmm yeah but you gave gargantia a 9 so that pretty much invalidates your opinion 16:02 sfan5 it does? 16:03 hmmmm :p 16:03 sfan5 gargantia has a much better (and more unpredictable) story that vividred 16:03 hmmmm is anybody watching kyoukai no kan't make a plot? 16:03 thexyz lol 16:03 hmmmm i am considering picking that up 16:04 hmmmm >mfw kyoani makes something that isn't SoL 16:04 thexyz that's another show about moeblobs? 16:04 thexyz wait, but it's SoL 16:04 hmmmm oh it is 16:04 NakedFury gargantia was the waterworld anime? 16:04 hmmmm i thought it was like action or something 16:04 thexyz I dunno, but it feels like it is 16:05 sfan5 NakedFury: http://myanimelist.net/anime/16524/Suisei_no_Gargantia 16:05 sfan5 the answer may be yes 16:05 NakedFury yeah I saw that one 16:06 thexyz judging by the gifs 16:06 thexyz it has to be sol 16:06 NakedFury my completed anime list is very small 16:06 hoodedice Some Android devices make me want to jump off a building 16:06 iqualfragile sapier: waiting for first critical bug? there you go http://sebsauvage.net/paste/?e67d7c3e328047ec#haYmnCA+zTfcKrxkFp7iX4T9ZPZfv6XMObUFzRQh7Tk= 16:06 sapier argh 16:06 sapier what did you do? 16:07 sfan5 I hope gargantia 2 comes soon 16:07 thexyz NakedFury: it's easy to fix, right? 16:07 sfan5 NakedFury: seen the speic 16:07 hoodedice Oh, and 0.4.8 crashes frequesntly 16:07 sfan5 specials?* 16:07 NakedFury what is easy to fix? 16:07 thexyz > my completed anime list is very small 16:07 NakedFury no I havent seen the special 16:07 NakedFury ohh 16:07 sfan5 the specials are nice you should watch them 16:08 NakedFury not that easy. I start watching many but small things piss me off and I stop watching them 16:09 NakedFury Gargantia was a hit or miss series judging from the reactions I have seen. Personally I enjoyed it - despite its predictability, it was a beautiful and charming story that everyone should give a chance. 16:09 NakedFury so true 16:11 Sokomine (regarding someting said earlier) replacing/placing stairs and slabs can also be done with my replacer mod: just store pattern+orientation of one stair - and after that, click on the old nodes you want to be replaced with the new shape+orientation (good for servers where you usually don't have worldedit) 16:11 paramat 10 print "hello" 20 goto bed 16:11 Jordach ERROR: "bed" not defined 16:11 Sokomine sapier: nice to hear that the new mobf version has been released :-) hope it will eventually get used on servers. i like your animals 16:11 sfan5 Jordach: #define bed 10 16:12 PilzAdam lol, basic with precompiler 16:12 Jordach then its: hello hello hello hello indefinitely 16:12 sapier sokomine new is already outdated :-/ 16:12 Sokomine pilzadam: hm, why renaming your game? all these renamings are rather confusing i think 16:12 hoodedice XD 16:12 hoodedice What did PilzAdam rename it too 16:12 PilzAdam Sokomine, because pilztest is a horrible name 16:12 hoodedice ? 16:12 PilzAdam Nodetopia 16:12 hoodedice It was a good name 16:13 hoodedice But Nodetopia is better XD 16:13 Sokomine pilzadam: at least you know with that name who did it and who can be contacted in case of problems :-) 16:13 paramat but it had 'test' in it :P 16:13 sfan5 john_minetest: lol 16:13 hoodedice Hmm, if I had a custom_game... hoodedtest? 16:13 Enke john_minetest: rofl 16:13 hoodedice Mineice? 16:13 Sokomine sounds a lot like utopia... 16:13 PilzAdam Sokomine, thats the intention 16:13 hoodedice (Chat is crowded today) 16:14 Sokomine hmm. what makes it utopian? 16:14 Sokomine last time i read about it, your game was aiming at emulating mc? 16:14 PilzAdam what? not at all 16:15 hoodedice lol 16:16 Enke and, hoodeddice jinxes everything. Chat will be dead for the next 3 hours... 16:16 hoodedice Indeed XD 16:17 Sokomine pilzadam: how can your game be described then? 16:17 iqualfragile Sokomine: blocky 16:18 hoodedice "Node" 16:18 Enke nodey. 16:18 PilzAdam ^ 16:19 PilzAdam that + survival gameplay 16:19 Enke Heh. I like that. "Nodey" 16:24 hoodedice DAMN YOU NOOK! Y U NO COME UP IN adb?! 16:29 hoodedice Enke, I jinxed the chat again 16:29 Enke Dangit hoodedice! 16:29 Enke :-) 16:33 thexyz wtf happened to RBA's shaders pull? 16:34 thexyz http://i.imgur.com/irV5cuo.png 16:34 thexyz VanessaE: perhaps you have some idea& 16:34 thexyz ? 16:35 Enke weird. And the dirt_with_grass looks like some sort of stone. 16:36 thexyz no, that's my texture pack 16:36 thexyz I think 16:37 Enke huh. 16:37 hoodedice Did you use it with 'Bumped"? 16:38 hoodedice I guess you have to use it with either "Bumped" or "Haven" 16:40 thexyz nope, doesn't work with "bumped" either 16:45 hoodedice Hmm 16:45 hoodedice Did you turn all the options under shaders on? Do you have an intel GMA? AMD? Are you using his build or your own? 16:47 hoodedice AFAIK, He modded his minetest_game, so must be something to do with that if you built your own minetest 16:47 Exio4 afaik that is a "known" bug 16:51 thexyz that sucks 16:51 thexyz I thought it worked fine in the past? 16:51 Exio4 it did 16:51 thexyz merge? 16:52 thexyz oh, you mean, rebase 16:52 thexyz alright 16:52 thexyz where can I get some older version? 16:59 Vazon hello everyone :D 16:59 hoodedice YO Vazon 16:59 Vazon ShadowNinja or VanessaE are you there 16:59 Vazon hello hoodedice 17:04 thexyz john_minetest: do you know? 17:07 thexyz no, do you know if/where can I get the working version? 17:07 thexyz perhaps you have it and can push a branch or something? 17:18 hoodedice https://forum.minetest.net/viewtopic.php?pid=119815#p119815 17:18 hoodedice Last known working version 17:20 thexyz wtf 17:21 thexyz music in menu 17:22 thexyz how do i disable 17:23 hoodedice music in menu? 17:23 hoodedice Not there! 17:24 hoodedice thexyz: Is that the latest? 17:25 thexyz heh, it looks weird but I like it 17:25 thexyz too bad there's no source or patch or something useful 17:28 hoodedice CURSE the guy who made Micro SDs 17:28 reactor Their SD adapters are probably the flakiest device ever made. 17:28 reactor Fucking gimmicks. 17:29 hoodedice Indeeed 17:35 hoodedice PilzAdam sfan5: Sorry for pinging, but can you please make the new builds that Inoducom requested? 17:36 sfan5 hoodedice: of RBA's brach? 17:37 hoodedice Yes 17:37 sfan5 ok 17:37 Exio4 http://jsfiddle.net/bYHfh/ :O 17:38 hoodedice Thanks 17:39 khonkhortisan an ocean is something I didn't expect to see in javascript 17:39 hoodedice Somebody compressed 4 GB in 10 MB 17:39 hoodedice 7z. Legendary 17:40 Exio4 i can compress a infinite TB file in a single script 17:40 Exio4 because the infinite TB file is filled with zeros 17:41 khonkhortisan I would think that the best compression would try multiple ways of compressing, and write the way it did it into the file 17:43 hoodedice And all I could get was 8 GB inti 7.99 GB, LZMA2 Ultra compression 17:49 sfan5 hoodedice: http://sfan5.duckdns.org/minetest-0.4.8-04e9a9d-rba-shader-win32.7z 17:52 thexyz recursive archives anyone? 17:53 thexyz hoodedice: http://en.wikipedia.org/wiki/Entropy_(information_theory) 17:58 hoodedice I did learn about entropy in High school chemistry 17:58 hoodedice entropy = randomness 17:58 hoodedice what abot it? 17:58 hoodedice Thank you sfan5 17:59 Enke This is a random message! 17:59 hoodedice 547834758927598279 17:59 Enke 6515765435 17:59 hoodedice I'm flooding the IRC 18:00 thexyz there are several definitions 18:00 Enke You also killed it. 18:00 iqualfragile thexyz: ooh, yes, recursive archives 18:01 iqualfragile hoodedice: compressability if a good measurement of absent entropy 18:01 hoodedice ?? 18:01 hoodedice Still blank 18:02 hoodedice thexyz: Can't hear any music in latest 18:02 iqualfragile compressing an x gb file of zeros or other simple patterns like abcabcabc or 1010101 is reealy simple 18:02 hoodedice hmm 18:02 iqualfragile because you can just rewrite it to "write this pattern some milion times" 18:03 iqualfragile that is what Exio4meant 18:03 hoodedice hmm. I know that. But what with " compressability if a good measurement of absent entropy" 18:03 iqualfragile if there are no patterns or the patterns are more complex it gets harder to compress the file 18:03 hoodedice yes. 18:03 hoodedice So that was that in Math language? 18:03 iqualfragile things which have a high entropy tend to have litle amount of patterns 18:04 iqualfragile woow 18:04 iqualfragile easy there 18:04 hoodedice ? 18:04 iqualfragile markveidemanis: use sasl login next time 18:04 iqualfragile otherwise cloaking your ip is pointless 18:04 iqualfragile (~Mark@host31-48-192-103.range31-48.btcentralplus.com) hat #minetest betreten 18:05 iqualfragile hoodedice: so: if you can easily compress something it had a low entropy 18:05 thexyz sfan5: http://www.youtube.com/watch?v=N-vgTy5YMZg 18:05 hoodedice AH! Now I get it! 18:05 hoodedice So that;'s what you meant all along XD 18:05 hoodedice I'm so stupid! 18:06 iqualfragile i think there are even some algorythms compressing random data to get random data of higher quality 18:06 hoodedice If you've been staying under a rock, and missed the latest trend: http://www.youtube.com/watch?v=jofNR_WkoCE 18:06 hoodedice lol 18:07 thexyz iqualfragile: btw you told me that it's impossible to determine if a mod halts or runs forever 18:08 thexyz but since PCs have a limited number of states this is possible actually 18:08 iqualfragile thexyz: not nescesarily but you can not tell for every case 18:08 iqualfragile -.- yes 18:08 thexyz hoodedice: a nice parody 18:08 pearl__ Hi people of minetest worlds ;) I need help for my game plz. I've flattenned some parts of my map in order to build something. And now, i search for a solution for automatically (or at leat as fast as possible) build "back" the remaining flat parts or at leat as fast as possible. Is there a solution for my problem ? Thanks for answer. :) 18:08 hoodedice parody? That's the original! 18:09 thexyz hoodedice: that's the original but that's a parody 18:09 thexyz on the current state of music, I guess 18:09 hoodedice Ah yes 18:09 hoodedice Indeed. 18:09 Jordach pearl__, areas cannot be restored to their original state 18:09 Jordach (unless by manual rebuilding from your own memory) 18:09 hoodedice Ctrl+Z 18:09 hoodedice Keep pressing 18:10 Enke When in doubt: Ctrl+Z 18:10 thexyz rollback? 18:10 Enke rollback is good. 18:10 thexyz [1]+ Stopped 18:10 pearl__ Jordach. Ok thx. Even if it's not the same as original, is there a solution? 18:11 hoodedice To speed up your builds use WorlEdit 18:11 hoodedice *WorldEdit 18:12 pearl__ hoofelice : i use it. But it's long. I destryed too much map :( 18:12 pearl__ *hoodelice 18:13 ShadowNinja pearl__: Tip, pressing tab after partially typing a nick completes it. 18:13 hoodedice Damn. 18:13 hoodedice It's hoodedice 18:13 pearl__ ShadowNinja: \o/ thx :D 18:14 hoodedice Rhymes with whodeadeyes 18:14 thexyz ShadowNinja: sometimes when I click links in quassel they don't open, wat do? 18:14 Enke hoodedice: , we should start calling you hoodedlice. :) 18:14 OldCoder Is quassel a hassel? 18:14 Enke I like quassel 18:15 thexyz but I still don't understand the point of using it without utilizing client-server model it has 18:15 thexyz Enke: have you tried hexchat? 18:15 Enke No. 18:16 thexyz try it 18:16 thexyz you should 18:16 ShadowNinja thexyz: I haven't experienced that, except when using a touchpad and clicking incorrectly. 18:16 Enke hmm. 18:16 ShadowNinja quassel > hexchat. Especially with a seperate core. 18:16 thexyz that's what I'm talking about 18:16 thexyz [22:15:23] but I still don't understand the point of using it without utilizing client-server model it has 18:17 Calinou >thexyz >suggesting hexchat 18:17 thexyz Calinou: what should I suggest? 18:17 sfan5 thexyz: lol 18:17 Calinou I'd see you suggest irssi or BitchX 18:17 thexyz oh, of course irssi is better 18:17 thexyz but it's harder to use for a beginner 18:17 Enke Which is what I am. 18:17 thexyz maybe I should try using it over ssh and drop quassel core 18:18 Exio4 Calinou wants to get a bitchx suggested 18:18 Exio4 weechat too :P 18:18 hoodedice Dammit Enke, Don't spread that around now XD 18:18 Enke hoodedice: My evil plan is taking effect! Muhahaha! 18:19 hoodedice Anyway 18:19 hoodedice https://forum.minetest.net/viewtopic.php?id=7890 18:19 Enke forum says the link is wrong 18:19 thexyz oh hey, quassel's got chat monitor 18:19 thexyz that' 18:19 thexyz that's like hilightwin 18:20 thexyz not bad 18:20 Exio4 does it have scripting support? 18:20 thexyz no 18:20 Issa2013 hello 18:20 Exio4 aw 18:20 Issa2013 minetest how are u there 18:20 thexyz yes, same here 18:20 hoodedice WnYou need to log in 18:21 thexyz I can no longer shitpost using insub.py 18:21 hoodedice Enke: 18:21 Enke yes? 18:21 reactor no? 18:21 hoodedice "You need to log in" 18:22 Enke oh. offtopic post. I see. 18:22 Enke That is cool! 18:23 thexyz hoodedice: I don't understand, what does this do? 18:23 hoodedice Kinda buggy though 18:23 hoodedice Turns the camera around 18:23 hoodedice And lowers it 18:23 Enke flips the camera over. 18:23 hoodedice So it seems like you are 'handstanding' 18:23 hoodedice Ah yes, 'flips' it 18:24 thexyz wait, is this possible with modding api? 18:25 hoodedice It's a core engine change 18:25 thexyz ah 18:25 hoodedice For now, I'm gtting a lot of screen glitches 18:25 Enke yeah. There isn't a way to do it with the API. Or, if there is a way, it's VERY hacky. 18:26 hoodedice But I think I might release this soon enough 18:26 Enke and unknown 18:26 ShadowNinja hoodedice: Whouldn't that be better in the engine deelopment section? As it is definitely on-topic. 18:27 hoodedice Okay okay 18:27 hoodedice Sorry people! 18:27 hoodedice I fooled ya'll 18:27 PilzAdam it could be possible, but it would rely on that the player sends screenshots of the window to the server, the server would rotate it then (possible in Lua) and send to the client as hud image (also possible) 18:27 hoodedice https://forum.minetest.net/viewtopic.php?id=7869 18:27 PilzAdam estimated FPS 0.00000000000001 18:27 hoodedice XD 18:27 Calinou bandwidth usage would be insane 18:27 hoodedice (Don't want this to go overboard, posted it in Offtopic for a reason) 18:28 reactor OldCoder: I've updated the map a little bit. 18:28 reactor Nothing much, started the "white house" flat block, and replaced one texture. 18:29 reactor ftp://mike402.no-ip.biz:65421/pub/minetest/Pripyat/ 18:29 hoodedice Hey, you guys mad? 18:29 hoodedice As in, angry? 18:29 PilzAdam hoodedice, its not like it was unexpected 18:29 hoodedice XD 18:29 reactor ? 18:30 OldCoder reactor, t y 18:30 MinetestBot EvergreenTree: done 18:30 OldCoder I will upload today if possible 18:30 reactor mk 18:30 EvergreenTree thanks sfan5 18:30 MinetestBot EvergreenTree: TNT was removed D: 18:31 reactor OldCoder: should I leave the FTP up? 18:31 Issa2013 hello ther 18:31 EvergreenTree So many !tell EvergreenTree 18:31 Issa2013 e 18:31 Issa2013 do u know if ubuntu packtage will be update with the last minetest/ 0.4.8 ??? 18:31 reactor I didn't plan to leave it on overnight. 18:31 PilzAdam sfan5, what? when there are 2 !tells for one person it only tells one per posted line? 18:31 reactor Because nothing to process tonight. 18:31 PilzAdam s/it/she/ 18:31 sfan5 yes 18:32 sfan5 the code would require a small rework because it would crash if you do list.remove(foobar) in a for e in list: loop 18:33 Sky___ Hello 18:33 Sky___ anyone an admin 18:33 EvergreenTree Jordach, is your mint working again? 18:33 Sky___ EvergreenTree 18:33 EvergreenTree what? 18:33 PilzAdam sfan5, just loop through it and clear the whole lost? 18:33 PilzAdam list* 18:33 EvergreenTree Sky___, admin for what? 18:33 Sky___ EvergreenTree, do you know if a ban will make you unable to break blocks but able to join the server? 18:34 EvergreenTree I don't think you can join the server at all 18:34 Enke A ban should make you unable to join the server 18:34 EvergreenTree ninja'd 18:34 Sky___ But what if I can't break blocks, but I used yo be able to? 18:34 sfan5 PilzAdam: that would delete every !tell pending.. 18:34 Enke yep. that happens a lot. :-/ 18:34 thexyz sfan5: are you using redis? 18:35 OldCoder reactor, For at least half an hour I am composing rhymes with john_minetest 18:35 EvergreenTree that means you are missing the interact priv 18:35 Enke you are missing interact 18:35 OldCoder A fridge is standing in the woods / Cold, peaceful, and white / On this, a silent Christmas Night / The deer cautiously wander by / Of the intruder they are wary / The fridge lets out a sigh / It has no desire to be scary 18:35 PilzAdam sfan5, then save the indices of the elemtns to be removed 18:35 Enke GOD DANGIT! 18:35 OldCoder How is that?? 18:35 EvergreenTree lol 18:35 sfan5 thexyz: no 18:35 thexyz sfan5: you should 18:35 reactor OldCoder: ?! 18:35 Sky___ OldCoder: I can;t break blocks or do anything on a server ut i used to be able to 18:35 OldCoder Heh 18:35 thexyz sfan5: your taste in key-value storage engines is shit 18:35 thexyz sorry 18:35 OldCoder Sky___, Which world? 18:35 EvergreenTree Someone revoked your privs 18:35 sfan5 since when is sqlite an key-value storage engine? 18:35 Sky___ OldCoder: LinuxGaming.us 18:35 Enke type /privs to check your privs 18:36 sfan5 also I don't feel like setting up a redis server 18:36 OldCoder I run 20 worlds but not those, sorry; need to talk to the ops there 18:36 thexyz sfan5: since the moment someone has decided to use it like a key-value storage for Minetest 18:36 reactor OldCoder: can you download the map and the textures now? Because the system is going down for tonight. 18:36 thexyz sfan5: you don't feel like running apt-get install redis or what? 18:36 sfan5 no 18:36 Sky___ Foes anyone know LazyJ? 18:36 sfan5 redis needs to connect to a server, right? 18:36 thexyz you don't have to configure users or enter any passwords or anything 18:36 thexyz you just install redis server, start it, install python module and that's it 18:37 Sky___ DOESSSSS ANYONE KNOW LAZYJ???????????????????????? 18:37 hoodedice Later peeps 18:37 Enke Look! A distraction: http://www.youtube.com/watch?v=Btrl_CN8uGA 18:37 Enke bye hoodedlice 18:37 hoodedice I think I know, but he hasn't been around lately 18:37 hoodedice At least not on my time 18:37 OldCoder Yes 18:37 sfan5 hm... next time I need a k.-v. storagee thing 18:37 OldCoder I will proceed right now with alacrity!! 18:37 thexyz this is a strange kind of laziness considering how much [developer] time it can save 18:37 Sky___ OldCoder: You Know LazyJ??? 18:38 OldCoder No I do not 18:38 Sky___ Oldcoder? 18:38 OldCoder Yes? Sky___ 18:38 OldCoder I am here 18:38 Sky___ Do you know orby? 18:38 OldCoder Nope 18:38 OldCoder reactor, proceeding 18:38 Sky___ Wow...Do you know Mind? 18:39 Sky___ Do you know someone called JP? 18:39 OldCoder I do not know anybody 18:39 OldCoder <- Is off in a corner somewhere 18:39 Sky___ Haha=) 18:39 reactor mk 18:39 OldCoder reactor, do you have a full link? 18:39 hoodedice Sky___: Ping the forums for them 18:39 OldCoder reactor, PM a full wgettable link pls 18:39 Sky___ OldCoder: Can I apply for staff on one of your servers? 18:39 OldCoder Sky___, sure it is yours 18:39 reactor I do. 18:40 OldCoder Wait I must work with reactor before he sleeps 18:40 Sky___ What do you mean? 18:40 Enke I don't understand anything... 18:40 pearl__ bye 18:42 OldCoder Sky___, I mean that reactor has made a nice world 18:42 OldCoder We are updating it 18:52 Sky___ OK reactor can i apply for staff? 18:54 reactor What staff? 18:54 reactor What reactor? 18:54 reactor Heck, you can contribute if you want. There is no "staff". :) 18:55 Sky___ Reactore: Can I be Like a mod? 18:55 reactor What mod? 18:55 Sky___ Like a Moderator? 18:55 reactor You know, I like mod culture fine. 18:55 reactor Oh. 18:55 reactor Moderator of what? 18:55 Sky___ A moderator of your server... 18:56 reactor I don't have a server. 18:56 reactor I only produce that map. 19:02 reactor Sky___: so, you can ask OldCoder. 19:02 Sky___ ok 19:08 OldCoder Hi! 19:08 Sky___ Hi!!! 19:08 OldCoder Sky___, If you help, you can have op privileges 19:08 * OldCoder needs assistance to revive his worlds 19:09 Jordach revise 19:09 * OldCoder has lost count but has more than 18 now 19:24 Sky___ What are the IRC clients? 19:24 Sky___ Typically the best one 19:25 Calinou Hexchat 19:25 Jordach quassel 19:25 Sky___ Jordach??? 19:25 Sky___ Jordach is that you? 19:25 Sky___ The LinuxGaming.us Jordach 19:25 Jordach wut 19:25 Jordach wat 19:25 Sky___ Do you play linuxgaming.us 19:25 Jordach dude, there's like, only one of me 19:26 OldCoder Jordach, I assume he is seeking help related to loss of account 19:26 Jordach no 19:26 Sky___ Dude 19:26 Sky___ You ARE FAMOUS 19:26 Jordach huh? 19:26 ShadowNinja Heh. 19:26 Sky___ Yeah, I lost the Interact feature... 19:26 Sky___ Are you on the server right now 19:26 * Jordach happens to have the windows egg timer 19:27 PilzAdam OMG!!! Jordach!!! YOU ARE SO FAMOUS!!!!one 19:27 Sky___ OWAHAHAWHAJHF 19:27 Sky___ How the hell 19:27 * Jordach loses half a heart 19:27 Sky___ I can;t access anymore 19:28 Sky___ Is a ban when you have the connecting to server screen for a long time???? 19:28 PilzAdam Sky___, no 19:28 Jordach no, the client will tell you you've been banned 19:28 Sky___ Does anyone know Mash8fiesta 19:28 Sky___ or UbuntuYou? 19:28 Sky___ Jordach: are you on linuxgaming.us 19:28 Jordach no 19:28 Jordach not playing right now, nor will i ever 19:29 Sky___ why 19:29 PilzAdam Sky___ is currently at 3 topics per second 19:29 Jordach because i have better things to be doing 19:29 Jordach such as beating cheapie at the race for economic supremacy on vanessa's survival world 19:29 Sky___ Haha=) It's thanksgiving, enjoy:) 19:30 Sky___ Does anyone know a good friendly server? 19:31 Sky___ Jordach: quassel-irc is downloaded 19:31 ShadowNinja Sky___: Mine. :-) Also VE's servers. 19:32 sapier nore the title screenshot for your mapgen is way to big 19:32 Sky___ fuck 19:32 Sky___ fuck 19:32 Sky___ fuck 19:36 Sokomine jordach: hm :-) i operate a shop on ve survival as well. there have been complaints that it's too expensive 19:36 Sokomine (the main reason for the shop is to have machines at hand and to serve as an intresting building) 19:37 Jordach you're also out of stock most of the time 19:37 OldCoder Sokomine, Hi. Suggestions related to Mjolnir / Rebcon are welcome. 19:38 Sokomine oh. hm 19:38 Sokomine hi oldcoder 19:39 OldCoder o/ 19:39 OldCoder Sokomine, not kidding. If I bring a world back, I wish it to work. See me sometime if you can. 19:39 OldCoder These projects are Art 19:40 OldCoder And Art should not die 19:40 OldCoder 19:40 Sokomine that's understandable, oldcoder 19:40 OldCoder 19:42 Pentium44 Hey! 20:02 MinetestBot GIT: sfan5 commited to minetest/minetest: Fix MinGW build 6fa3892a71 2013-12-01T11:58:46-08:00 http://git.io/4TpUIw 20:06 nore sapier, oops... I have no time to do this now, could a moderator do it? (are there even moderators for mmdb?) 20:10 nore nvm, did it 20:10 nore bbl 20:10 EvergreenTree lol: http://funny-pictures-blog.com/wp-content/uploads/2011/09/Judging-tree.jpg 20:14 sapier nore it isn't something critical it's just something you recognize that this screenshot is alway last to load ... with some delay too 20:31 CraigyDavi Hi. I need help. Saplings are not growing and dirt is not turning green. This is on my server. 20:31 CraigyDavi Recently I updated to 0.4.8. 20:34 EvergreenTree hey Enke 20:35 Enke Hey. 20:35 specing CraigyDavi: those damn saplings aren't growing for me either 20:36 specing on 0.4.7 20:36 specing though dirt does turn green 20:36 specing been >5 day/night cycles for the saplings 20:37 CraigyDavi Been probably 50 for me. Saplings not growing. dirt not turing green and dirt underneath not turning back to normal dirt. 20:38 Enke Odd. is this on singleplayer or multiplayer? 20:38 specing singleplayer for me 20:39 TheBestMT Hi guys! 20:39 CraigyDavi Multiplayer server for me. 20:39 TheBestMT LazyJ? 20:39 TheBestMT LazyJ, I'm sorry. 20:40 TheBestMT OldCoder:Hi 20:40 Enke Well, nice to know that the bug is widespread.... 20:40 TheBestMT What bug? 20:40 TheBestMT Where is LazyJ? 20:41 TheBestMT == LazyJ [~LazyJ@c-67-168-62-124.hsd1.wa.comcast.net] 20:41 TheBestMT == LazyJ [~LazyJ@c-67-168-62-124.hsd1.wa.comcast.net] <-----------Hack This!!! 20:41 Enke a sapling bug 20:42 TheBestMT what server do you play on Enke? 20:42 Enke I play on ShadowServer, and occasionally Kaeza's. 20:43 TheBestMT is linuxgaming.us good, no it's horrible. The admins are griegers=) 20:45 TheBestMT GO MEGAFF 20:45 TheBestMT By the way my username is: marioxcc 20:47 Jordach TheBestMT, just shush, you were griefing 20:47 CraigyDavi_ Here are all the saplings not growing D: http://i.imgur.com/2NGZkU9.png 20:47 am-i-kawaii been >5 day/night cycles for the saplings 20:47 TheBestMT jordach: i waasn;t 20:47 TheBestMT jordach: how would you know? 20:47 Enke Looks like fun. what server? 20:48 Jordach through the grapevine 20:49 Enke Hail the grapevine! 20:49 TheBestMT Enke: It's Landrush server 20:49 TheBestMT What's the grapvine: LazyJ the asshole? 20:50 Enke CraigyDavi_: What server is the sapling bug on? 20:50 PilzAdam TheBestMT, please dont insult others 20:50 CraigyDavi_ Oh its my server. craigd.24tails.com 3000 20:50 Enke oh. 20:51 TheBestMT Craigy 20:51 CraigyDavi_ yes? 20:51 TheBestMT can i come on your server? 20:52 CraigyDavi_ Of course. It's public on the server list. 20:52 TheBestMT ok how many people are online 20:52 OldCoder 20:53 TheBestMT 20:53 OldCoder TheBestMT, Hello 20:53 TheBestMT Are there staff signups craig? 20:53 TheBestMT Hi OldCoder, How are you? 20:53 OldCoder Mixed and t y for asking 20:53 thexyz your bitcoins are worth nothing 20:53 CraigyDavi_ I think there are 4 people online 20:53 CraigyDavi_ Staff signups? 20:54 TheBestMT Yeah, I can make you a website... And IRC 20:54 CraigyDavi_ Huh me? 20:54 TheBestMT Yeah...you! 20:55 CraigyDavi_ Well we have a website kind of at craig.gi9.co/minetest and a discussion forum at craig.gi9.co/forum. IRC would be great. But I need the irc mod and it its hard to configure on windows. 20:56 TheBestMT Sure.. I'll help! 20:56 TheBestMT Are there moderaters positions? 20:56 CraigyDavi_ Yes. we have 3 moderators. And then a admin (myself) 20:57 TheBestMT Can I apply 20:57 sapier oldcoder I just released mobf 2.3.1 ... guess this will become interesting to you in about a week 20:57 CraigyDavi_ Well if you join and are active and friendly I will consider promoting you. 20:57 sapier once ppl did some testing :-) 20:57 TheBestMT Sure=) I'm on 20:58 TheBestMT Can I interact Craigy? 20:58 CraigyDavi_ Ok 20:58 TheBestMT I was intrested to see if I can help you build anything? 20:58 TheBestMT Thanks craigy" 20:58 thexyz I find it interesting that many minetest-related projects use punbb as their forum software 20:58 Calinou candy box 2 forum uses punbb! 20:59 Enke Freeminer forums use xenforo 20:59 thexyz that's odd 20:59 thexyz punbb should be deprecated 21:00 Calinou phpbb is more complete 21:00 thexyz there's also mybb 21:01 thexyz which feels a bit like vbulletin 21:01 OldCoder 21:01 sapier https://github.com/minetest/minetest/pull/1030 (search tab) 21:01 thexyz cool 21:07 Enke Heh. temp on shadowserver is -32768, humidity -32768%. Friggin' awesome! 21:08 Calinou -32768°C/F/K is impossible 21:08 thexyz indeed 21:08 Enke Minetest: defying science since 2010! 21:08 thexyz how's physics there 21:08 Enke Well, we can fly, go really fast, and pass through things! 21:08 sapier1 this has been better by some time :-) 21:09 thexyz and fucking blocks fucking float in space 21:09 thexyz not falling 21:10 Enke Although it is possible in freeminer that, dirt, sand, and gravel having spawned in the floatlands, could fall all the way down to the earth. You're walking along, and suddenly a hail of dirt and other nodes start falling from the sky! Theoretically, of course. 21:11 Enke That would be awesome! 21:14 Enke All I know is, the crazy humidity plays hell with my fog rating. 21:22 TheBestMT Craig's server is awesome guys... 5/5 stars 21:22 am-i-kawaii What server is the sapling bug on? 21:22 TheBestMT GTG, bye!!! 21:22 * Enke leaves to try out OpenTTD 21:22 TheBestMT It is on Craigs server am-i-kawaii 21:22 TheBestMT the sapling bug is on craigs server 21:23 TheBestMT asdfhjk,./ 21:23 TheBestMT Hi craigyDavi 21:23 CraigyDavi hiya 21:23 CraigyDavi Thanks for the review :) 21:23 TheBestMT I was telling evereyone how good your server is=) 21:24 TheBestMT xD:) Bye!!! 21:24 CraigyDavi Yeah the sapling and dirt bug is on my server. 21:24 TheBestMT Catch you later 21:24 am-i-kawaii the sapling bug is on craigs server 21:24 CraigyDavi bye 21:29 thexyz what a nice piece of software 21:29 thexyz "Discouraged users are subjected to annoying random delays and failures in system behavior, designed to 'encourage' them to go away and troll some other site." 21:30 thexyz every forum should have this 21:30 * sfan5 agrees 21:30 thexyz endless possibilities! 21:30 thexyz someone should write a mod for minetest which does that 21:31 thexyz some random lags in block placement 21:31 thexyz lagporting 21:31 thexyz etc 21:34 Enke thexyz: are you referring to xenforo? 21:35 PilzAdam thexyz, we already have that feature enabled for all Minetest players 21:35 Enke players who act unaccordingly are subjected to community sarcasm. 21:36 am-i-kawaii "Discouraged users are subjected to annoying random delays and failures in system behavior, designed to 'encourage' them to go away and troll some other site." 21:42 EvergreenTree You're right, that already happens. :P 21:42 thexyz PilzAdam: i think proller broke it in some of his commits 21:43 Calinou am-i-kawaii, don't IRC as root 21:49 harrison http://youtu.be/j5Tc5faobjk 21:50 EvergreenTree !title 21:50 MinetestBot EvergreenTree: final alice - YouTube 21:50 Calinou EvergreenTree 'sploded. 21:51 thexyz oh this again 21:55 Sokomine hmm. that newest mt seems to be crashing in combination with redcrabs server a lot today... 21:56 CraigyDavi What the client crashing or the actual server? 22:19 Sokomine client 22:19 am-i-kawaii What the client crashing or the actual server? 22:19 Sokomine it's newest git with client; and 0.4.4 or so with server 22:20 fairiestoy What says debug.txt? 22:21 sfan5 it's bad if you're into anime and in japan /s http://i.imgur.com/xxk43bR.jpg 22:56 Sokomine unfortionately: nothing. now it lasted at least for some time without crashing 22:57 Sokomine "[1]+ Speicherzugriffsfehler ./minetest" just isn't any error that'll help anyone i'm afraid :-( 23:00 Sokomine hmm. again :-( 23:00 fairiestoy Speicherzugriffsfehler? Sounds like a bad pointer or not? 23:00 PilzAdam Sokomine, can you run it in gdb? 23:00 am-i-kawaii i think proller broke it in some of his commits 23:01 Sokomine i've increased debug level to 4 for now. perhaps that'll help 23:01 VanessaE hi all. 23:03 Peacock dont that sucks http://yro.slashdot.org/story/13/12/01/1948257/bitcoin-thefts-surge-ddos-hackers-take-millions, in other news, the chinese are invading the moon 23:04 Sokomine now it seems to behave. but so it did before...for some time 23:06 VanessaE [12-01 11:33] wtf happened to RBA's shaders pull? 23:06 VanessaE [12-01 11:34] VanessaE: perhaps you have some idea& 23:06 VanessaE no, except this happens to me and to sapier also 23:06 Sokomine ah. crashed again. but the log does not really look suspicious.... 23:07 fairiestoy What are the last lines soko? 23:07 FreeFull I'd avoid bitcoins now 23:07 fairiestoy ( or use pastebin ) :P 23:07 Peacock i've been avoiding them my whole life :P 23:07 Sokomine how do i run it with the debugger? havn't really worked with a debugger recently... 23:07 am-i-kawaii can you run it in gdb? 23:08 VanessaE bitcoins are running way-high in value now aren't they? like $500 per or something? 23:08 sapier sokomine 0.4.8 or latest master? 23:08 Sokomine as current as it's possible 23:09 Peacock more like 1k$/coin 23:09 Sokomine * branch master -> FETCH_HEAD 23:09 Sokomine Already up-to-date. 23:09 sapier can you compile -O0 and run in gdb? 23:09 am-i-kawaii can you run it with the debugger? havn't really worked with a debugger recently... 23:09 Sokomine sapier: give me some time for that to get compiled 23:09 am-i-kawaii unfortionately: nothing. now it lasted at least for some time 23:11 Sokomine that make ran through extremly quickly? just a few seconds? is that normal with only -O0 changed/added to cmake and a make afterwards? 23:11 VanessaE Peacock: seriously? O,O 23:11 VanessaE O.O 23:12 Peacock though theres also some russian malware going around demanding bitcoin ransoms in exchange for users' encrypted data which may be driving up the value :P 23:12 PilzAdam Sokomine, it does compile faster with -O0, but not a few secondy only 23:12 PilzAdam (or are you on a supercomputer? oO) 23:12 am-i-kawaii are you referring to xenforo? 23:12 PilzAdam Sokomine, try clearing CMakeCache.txt 23:13 Sokomine ok 23:13 Sokomine might that be the reason for problems with the compile before? 23:14 Sokomine compile was again extremly fast. again in the "couple of seconds" range 23:14 am-i-kawaii Although it is possible in freeminer that, dirt, sand, and gravel having spawned in the floatlands, could fall all the saplings 23:14 VanessaE Peacock: not anymore, looks like they're trading at about $955/btc and crashing 23:15 Peacock well i kinda figured now was the worst time to buy :P 23:16 Sokomine sapier has told me another parameter, and with that, it seems to really get compiled 23:17 Sokomine hm. bitcoins is pretty intresting :-) only...with current prices for energy and no other usage for a fast cpu, it may be pretty expensive 23:19 VanessaE as I've read, even a higher-end dedicated ASIC mining chip is not profitable anymore unless you can spend thousands of USD on a mining rig 23:19 am-i-kawaii (or are you on a supercomputer? oO) 23:20 PilzAdam bye 23:20 Sokomine hm, yes, that was kind of the point if i understood it correctly...that further bitcoins cost more and more to generate 23:20 Sokomine (unless they're mt bitcoins :-)) 23:21 Enke MT bitcoins rule! 23:25 VanessaE well it was crashing. seems to have recovered. damn. 23:29 harrison there is a new cryptocurrency specially designed for buying porn and hookers 23:29 harrison bitloin 23:30 VanessaE what, no blackjack? 23:30 Peacock what no bitgroin?