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IRC log for #minetest, 2013-11-23

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All times shown according to UTC.

Time Nick Message
00:01 iqualfragile ShadowNinja: ok, where do i get a decent colours.txt?
00:02 Inocudom Do you notice the framerate drop too, RealBadAngel?
00:03 Inocudom Transparent textures have always caused a framerate drop when in large numbers.
00:04 VanessaE wait, what?
00:04 VanessaE [11-22 18:59] <NekoGloop> linux is better
00:04 VanessaE have I joined some alternate-dimensional channel?
00:04 NekoGloop yes
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00:07 iqualfragile NekoGloop: yeah, win8 is a mess
00:08 iqualfragile i would not even atempt to dual boot it
00:08 RealBadAngel Inocudom, ofc, shaders have lotsa to do :)
00:09 RealBadAngel there are no chips for free ;)
00:09 Inocudom Even with shaders off, the transparent nodes in large numbers can drop framerate.
00:10 Inocudom And still do.
00:11 Inocudom Even in Minetest Classic they can cause a considerabe drop in framerate. This concludes that the shaders are not the sole cause.
00:14 RealBadAngel for many leaves a solution is to have them solid ones
00:14 RealBadAngel Terasology is also using such ones for their trees
00:15 RealBadAngel and we are talking thousands of leaves nodes per single tree even
00:15 ShadowNinja iqualfragile: http://digitalaudioconcepts.com/va​nessa/hobbies/minetest/colors.txt
00:15 RealBadAngel big oak is 2-3k of leaves
00:17 Inocudom VanessaE's pc is a good deal more powerful than mine, but transparent nodes slow hers down too.
00:19 ShadowNinja Transparent things are simply harder to draw.
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00:27 Inocudom Are any of you familiar with the vbo feature of proller's development branch?
00:34 PilzAdam Inocudom, kinda
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00:46 VanessaE I still use the VBO branch.
00:46 VanessaE I hope that goes into mainline soon.  it's too valuable not to.
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00:52 paramat hi hmmmm :) i saw your reply to issue https://github.com/minetest/minetest/issues/1015 and also posted new differing results, im available on this channel on and off for the next few hours
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01:12 PilzAdam bye
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01:18 paramat bye funguy adam :)
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01:22 RealBadAngel and all the mushrooms went to sleep, damn it must be late then ;)
01:33 VanessaE heh
01:35 RealBadAngel but i heard that mushrooms actually grow when its dark
01:38 VanessaE Dan's do :)
01:39 RealBadAngel wonder then with what weird error/bug on shaders PA will pop up tommrow
02:00 iqualfragile VanessaE: thx for colours
02:02 VanessaE you're welcome
02:02 VanessaE it needs some tuneups and more stuff added... patches welcome :)
02:25 Peacock paramat i think that's spelled fungii?
02:26 paramat :)
02:26 Peacock and, RBA, mushrooms are like voters, keep 'em the dark and feed 'em shit
02:27 Peacock *in the
02:31 paramat wow im finding lots of nyancats in singlenode =/
02:31 Peacock yeah mapgen.lua works alot better if just delete it lol
02:32 paramat im getting inconsistent lighting results each session
02:32 Peacock yeah ive been keeping an eye #1015
02:33 Peacock so far every proposed solution has been a dud?
02:34 Peacock and they only just figured out the problem with water and terrain level lol i complained about that before moving into this flat last summer
02:34 paramat well mapgen v6 with water level = 40000 works, no terrain generates and no shadows
02:34 paramat y = -40000
02:35 Peacock yeah but water level should mean water, not terrain :P when the global warming people talking about rising sea levels, they don't mean the continents are rising too :P
02:35 paramat nyancats look good flying between the asteroids 8)
02:36 paramat yep so thats a temporary hacky fix
02:37 Peacock asteroid has pretty much become default on my space game, though minerals are defined seperately
02:38 paramat yeah, i recommend atmospheres with possibly opaque textures
02:38 paramat hope youre feelng better :)
02:38 Peacock well you saw the code i posted on GH, it's pretty customized, and since posting the issue i added two more ores lol
02:39 Peacock meh, sleeping max four hours at time lol twice as many showers, but half the meals :P
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02:43 Peacock the lab, im up to 9 machines: http://s23.postimg.org/wfxs8m​sez/screenshot_2195079915.png
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02:44 Peacock (if you dont count the computer, power sources and distributors)
02:44 paramat beautiful ... those nodeboxes
02:44 Peacock you mean the slopes, thats not mine
02:45 Peacock https://forum.minetest.net/viewtopic.php?id=4297
02:45 paramat yeah the slopes
02:46 paramat :) i like the drain in the road
02:46 paramat hmmmm :)
02:47 Peacock uspdie down slope :-)
02:47 Peacock *upside
02:49 Peacock i hadn't noticed before though that's where people copied the milling machine from
03:01 hmmmm hello paramat
03:01 paramat hi
03:02 hmmmm hold on
03:02 hmmmm so you're using a version different from the latest?
03:02 paramat yeah
03:03 hmmmm 0.4.7 stable?  does that even have lua voxelmanip?
03:03 paramat no it doesnt
03:03 hmmmm well I don't know how you're doing work with it
03:03 Peacock ive got the OCT 9 git
03:04 hmmmm you guys should all be using the latest git
03:04 hmmmm it has many bugfixes and issues that you may be having could've been solved
03:04 paramat yep :)
03:04 hmmmm right now I want to solve the problem you're having, assuming you're using the latest git, so I could fix a problem if there is a problem with LVM before 0.4.8
03:05 Peacock paramat, which one of us is gonna test this with the latest git (run in place) ?
03:05 paramat yeah im using pre-LVM asteroid mod
03:05 paramat im ashamed to say i still havent got round to learning compiling the latest
03:06 hmmmm well I'm not sure how we could proceed without you using the latest
03:06 Peacock aiight downloading latest git now
03:06 hmmmm I suppose I could download your mod and test it myself
03:06 paramat i guess i cant report bugs without having latest ... :/
03:07 paramat so this is more about the problems Peacock / mauebic is having
03:07 paramat mauvebic
03:07 Peacock well its your lvm version :P
03:08 Peacock so it could be any of your users :P
03:08 hmmmm so can I have a link to what you currently have for your asteroid mod?
03:09 paramat sure ...
03:10 paramat http://www.mediafire.com/download/83g9​sfo70abr21z/asteroid040lvmparamat.zip
03:10 hmmmm mediafire....?
03:11 hmmmm I can't download it
03:11 paramat oh okay sorry
03:11 hmmmm nevermind
03:12 paramat the code is posted in the issue :)
03:12 hmmmm first off
03:12 hmmmm I know you probably think storing content IDs in a table like that is nice and neat but it slows things down by 30%
03:13 hmmmm I recommend you change all of those to local variables
03:13 paramat okay
03:14 hmmmm also in your mod I don't see where you disable lighting or set water level
03:15 paramat ah the code is posted twice
03:15 paramat second one has 'nolight' set
03:17 hmmmm hmm I don't see any asteroids getting created at all
03:20 paramat the code pasted in the topic is missing some parameter
03:20 Peacock just tested on latest git with no light flag, pitch black
03:20 paramat -s
03:21 paramat thanks Pea
03:22 paramat hm i can post the full code in my topic in the forum ...
03:22 hmmmm why can't you use something like pastebin
03:22 paramat :) havent yet needed it
03:24 paramat heh people tend to assume im a good programmer, but no :)
03:26 paramat init.lua https://forum.minetest.net/vie​wtopic.php?pid=119268#p119268
03:27 paramat and nodes.lua file follows. i have not yet pushed asteroid lvm to git, as im waiting to use and test it myself
03:29 paramat also that is missing the mapgen init
03:29 paramat sorry, what a mess :)
03:29 hmmmm that kinda is a mess lol
03:30 hmmmm anyway the problem is definitely on your end, just as a sanity check I tried my own reference implementation of the lua mapgen and it worked fine as expected
03:30 paramat i really dont expect you to build a mod from that when it ideally should be up on git
03:30 hmmmm hmm
03:30 hmmmm you see, what I'm thinking is that it could be you're setting things to content_ignore
03:31 paramat however, the fact that i get similar shadow glitches with pre-LVM asteroid mod in 0.4.7 singlenode might point towards a lighting problem with singlenode
03:32 paramat and content_ignore casts black shadows ... ?
03:32 hmmmm yup it sure does
03:33 hmmmm content_ignore blocks light
03:33 Peacock so why isnt y > 0 ignore/black?
03:33 hmmmm for me the entire thing is black
03:34 Peacock p did you give him the full mod?
03:35 paramat well everything except on mapgen init
03:35 Peacock cuz i get normal looking asteroids on the top half, and pitch black below 0, but never the whole thing
03:35 hmmmm ah seems to work great if you comment that first if statement
03:37 hmmmm yup there's your problem
03:37 hmmmm YMIN is set way too high
03:37 hmmmm this was in no way a lua voxel manipulator bug
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03:38 paramat oh yeah in that code the limits are set to a narrow realm
03:38 Kacey hello all
03:38 paramat but in our testing we're changing those limits to the entire world
03:38 hmmmm yeah, you see, when you turn off the lights in the mapgen you turn them off everywhere
03:39 Peacock well i dont get why singlenode air would give darkness throughout half the map at all, it's air
03:39 hmmmm even if you decide to not write any of your own blocks in the voxelmanip, you still need to calculate the lighting if it's shut off
03:40 Peacock yeah we tried nolight + calc_lighting, same result
03:40 paramat yes calc lighting is in there
03:40 hmmmm no, you don't understand.
03:40 paramat perhaps set  lighting then calc
03:40 hmmmm you are returning before the light is ever calculated
03:41 hmmmm you see how you return from on_generate() before you do any lighting calculations?
03:41 hmmmm that's a problem
03:41 paramat oh crap!
03:41 paramat heh :D
03:42 Peacock what version asteroid?
03:42 VanessaE paramat: I believe the correct response here would be "derp" ;)
03:42 paramat thats asteroid 040 LVM
03:42 paramat from the mediafire link above, Pea's version may have been edited
03:43 Peacock set_data(), calc_lighting() then write_to_map(), isn't that the order?
03:45 paramat thanks hm-mm, i will write a new version for testing
03:45 hmmmm paramat, could I suggest that you call vmanip:set_lighting({day=7, night=7}) before calc_lighting in order to set a minimum light level?  I am concerned that lower asteroids would get too dark because of asteroids above it that were already generated
03:46 paramat okay
03:46 Peacock usually the shadows (in my case) happen when i teleport to y<0 location, moving straight down is np
03:46 Peacock (thats just with calc lighting)
03:47 Peacock anyways, i'll keep an eye out for p's latest version, if it works i'll close the issue
03:47 paramat Pea, what limits are you using for XMIN XMAX etc?
03:47 Peacock none, asteroids is the *whole* map
03:47 Peacock no ground, no other planets, just asteroids :-)
03:48 hmmmm I would like to point out that setting nolight is intended for full mapgen takeovers
03:48 paramat aha if you have no limits, this isnt fixed ... ?
03:48 hmmmm if you're only generating a specific level of the map, it'd probably be a good idea to leave out nolight and clear the lighting on your own using set_lighting({day=0, night=0}) before calling calc_lighting()
03:49 paramat Peacock, new version is easy to edit
03:50 paramat just remove the first if then return statement
03:50 paramat directly after register on gen
03:50 paramat however im still pondering and not sure this is the solution
03:51 Peacock well make a realm and full map version, we'll know soon enough :P
03:51 Peacock or just like, put a config variable FULL_MAP = true/false
03:51 Peacock if its false then use ymin/ymax/xmax etc..
03:52 paramat yep no problem
03:53 hmmmm so anyway as this is a user error I'm going to close the issue
03:54 ShadowNinja Note: Avoid leaking into the global namespace.
03:54 Peacock well i'd wait till we're sure the new version works, otherwise we'll just have to open another one
03:56 hmmmm Peacock, it does work.
03:56 hmmmm I even verified it myself
03:56 Peacock aiight then
03:56 ShadowNinja And don't hardcode values in the Lua file, use a seperate config file. (Putting them in variables is still hardcoding)
03:56 hmmmm I am going to write a bit of literature on LuaVoxelManip sometime
03:56 Peacock shadow whats the difference between putting a var in one file or another?
03:56 paramat Pea still got shadow glitches in singlenode without 'nolight' flag though ...
03:56 ShadowNinja Peacock: You mean init.lua or minetest.conf or similar?
03:57 Peacock so what did hmmm do that works that doesn't work for p?
03:57 paramat heh well im only guessing
03:57 Peacock hmmm can you pastebin  your changes?
03:57 ShadowNinja Peacock: Editing init.lua doesn't go well with git, or any vcs that I know of.
03:58 paramat SN okay so all parameters read from a config text file
03:58 hmmmm Peacock, I removed the bounds check at the beginning of on_generated, and I added the on_mapgen_init function back
03:58 hmmmm with the water_level set at -31000
03:58 ShadowNinja Peacock: And even if you use a plain archive you still have to reapply your changes every time you update.
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03:59 ShadowNinja paramat: Make sure you cache the settings.
03:59 paramat okay
04:02 Peacock well fuck me running, the water level thing in singlenode does work (for me)
04:03 Peacock i dont get why p got different results though (from GH comment)
04:03 paramat ah water level was causing a glitchy divide at y = 0
04:04 paramat oh my comments are for 0.4.7 stable with pre-LVM
04:04 paramat i should perhaps delete those
04:04 Peacock though pre-lvm doesn't use calc_lighting either
04:04 paramat yep
04:05 Peacock so i guess water_level/nolight/calc_lighting makes the difference
04:05 paramat so far so good in your testing?
04:06 Peacock tried 2 test maps, waterlevel/nolight and calc_lighting seem to be working
04:06 Peacock (in singlenode)
04:06 paramat good i hope that persists
04:07 paramat persistence = 1
04:07 Peacock good thing on my new building map i didn't explore the y <0 yet
04:07 Peacock so i set the water level in map meta and hopefully all is good
04:09 paramat when i set water = -40000 it came out as water_level = -32768 i map meta
04:09 paramat (in)
04:10 Peacock i think that's 16bits signed
04:11 paramat yeah seems familiar
04:12 Peacock from stackoverflow: That means a 16-bit integer can represent 65536 different values. If it's an unsigned 16-bit integer, it can represent 0-65535 (inclusive). The convention for signed integers is to represent -32768 to 32767, -214748368 to 214748367, etc.
04:13 paramat in my own 0.4.7 pre-LVM setup the glitchy shadows persist even with water level = -32000 and no 'nolight' flag, but 0.4.8 may change that so im not too bothered, its the LVM version that needs to work
04:13 Peacock what about prelvm with nolight and waterlevel set?
04:13 Peacock though, nolight is useless to you w/o calc_lighting :/
04:14 * paramat tries to remember
04:15 Peacock i say code all your mods to use lvm, less headache :P
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04:16 paramat yes when 0.4.8 is out everything gets updated and no maintaining pre-LVM versions
04:16 Peacock well it's due any day now :-)
04:17 * paramat appreciates hmm-mm's effort in that
04:19 paramat wow just saw your screenshot in the forum 8}
04:19 Peacock wife built most of it lol been busy coding extra machines
04:20 Peacock should be due for putting up an alpha server soon, as soon as i figure where to place players
04:21 paramat i look forward to visiting
04:22 Peacock i give every player a craft guide lol resource tree is pretty tricky, like RTS space games lol
04:22 Peacock p, http://irc.minetest.ru/minet​est-dev/2013-11-23#i_3449956 :-)
04:22 Peacock wont have pre-lvm headaches for much longer :P
04:25 * paramat eats choc to recover
04:25 * VanessaE offers paramat some Belgian chocolate
04:26 paramat belgian choc is amazing
04:27 Peacock i have a hard time with chocolate, used to love it lol
04:27 Peacock these days it gives mostly indigestion
04:29 paramat im intolerant of dairy, gluten, spices, sauces ... its a challenge to feed myself :)
04:29 Peacock well i'm just picky, but it's just as difficult finding something to eat
04:30 VanessaE paramat: so what do you eat?  tofu? :)
04:30 Peacock honestly dont have enough varied tastes for 3 squares a day
04:30 Peacock brekfast = nicotine, caffeine, lunch = beer, dinner = pasta/pizza
04:33 Peacock sometimes a sub or some chicken lol
04:34 paramat i do eat fish though, for protein
04:34 Peacock fish is so expensive though
04:35 Peacock i mean if you do go for the typically cheap fish
04:35 paramat yes im watching my money run out
04:35 Peacock *dont
04:35 paramat expensive organic food
04:35 Peacock though i once tried shark meat and it didn't taste much different from the cheap fish
04:36 Peacock well i like bio vegetables but i'd never go full organic lol that'd mean dealing with hippies i'd much rather intern in camps lol
04:37 paramat hehe ... so far 0.4.7 singlenode with nolight flag, water -32000 everything black as you would expect
04:38 Peacock pre or lvm?
04:38 paramat i other news ive been testing shadow propagation through a world
04:38 paramat (in)
04:39 paramat ... using flolands and normal terrain
04:40 paramat a shadow made by a realm or floatland will only travel down through the entire world if you start at the top and slowly fly down, shadows propagate down from chunk to chunk
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04:40 paramat working upwards the light in a lower chunk over-rides shadow from above
04:41 Peacock pretty much what i experienced before trying the different lighting methods
04:41 paramat this means higher realms could possibly create blackouts for lower realms
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04:42 paramat the way to avoid is to create invisible barriers that make a no-go volume about 400m thick
04:42 paramat then choose particular x z locations where traffic and therefore shadows are allowed
04:42 paramat ... like a space elevator
04:43 paramat i may have to bug hm-mm to make shadow propagation limited to a defined realm
04:43 Peacock well i've asked for a long while to simply be able to disable shadow propagation
04:44 Peacock though a range config would be the next best thing
04:44 paramat yes he said range was impossible
04:44 Peacock thing is though, shadows only make sense on an earth-based map
04:45 Peacock now, if you want an engine, you cant code it to expect a single type of environment, otherwise all you have is a highly customizable game
04:45 paramat i tend to assume an asteroid realm is gently lit from above, since light is hardcoded as coming from above
04:45 hmmmm paramat, http://pastebin.com/nxRDCtfj
04:46 * paramat reads
04:46 hmmmm actually now that I look at what i wrote on pastebin it doesn't seem very substantial
04:47 paramat yes but it suggests possible shadow-cones!
04:47 hmmmm in order to actually make use of the amount of vertical space we have, this is necessary
04:48 Peacock what about defining different light sources like you would in say, blender?
04:48 hmmmm oh, I also need to add into that algorithm description that the light level addition is only performed if at least one neighbor has light as well
04:50 paramat and of course increase light by 1 every 10 or so nodes
04:51 Peacock pastebin looks interesting
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04:51 paramat Pea, whats good is we have c55's universality to back up our cosmic demands 8)
04:52 Peacock wouldn't call them demands lol but he wants a space game, were trying to make one :P
04:52 hmmmm in order to get your space game you need dynamic lighting
04:53 hmmmm this is just some stupid idea I threw out
04:53 hmmmm hardware lighting is what you need for minetest to go forward
04:53 Peacock well i keep reading mentions in the logs of HW lighting
04:54 paramat im not bothered by having an unrealistic space game with one camera orientation, one gravity direction, light from above etc, good enough for now
04:54 Fury this is a minecraft chat mod but I hope one day it will be Minetests official source chat type: http://www.minecraftforum.net/topic/15404​51-164-tabbychat-v1902-smp-chat-overhaul/
04:54 paramat the unrealism gives it charm :)
04:55 Peacock i wouldn't really touch gravity lol there's no non-painful way to do gravity in space that would be realistic
04:56 paramat decaying shadows will help with normal realms too
04:56 Peacock otherwise, you'd be standing up on an asteroid no matter which side you're standing on
04:56 Fury dont work towards a realistic fix for gravity
04:56 paramat in a cubic cosmology gravity could have only 6 directions, the transitions would be complex
04:56 Fury that will just ruin experiences and be unfun. invent ways to make it work
04:57 paramat yep Fury
04:57 Fury check how gravity is done in the game Space Engineers
04:57 Peacock well thats why im not concerning myself with gravity or air generation lol
04:57 Fury a fake way but provides a very entertaining and fun experience
04:57 paramat new gravity is a MT rewrite anyway
04:57 Peacock much easier to draw a spacesuit on the player texture
04:57 paramat lol
04:58 hmmmm so now players are going to have pitch and roll as well
04:58 hmmmm woo
04:59 Peacock pitch and roll? like for crawling?
05:00 Fury crawling would be cool to have
05:01 Peacock though im not sure, maybe we can do crawling with lua
05:01 Peacock capture player inputs and change the collision box
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05:58 hmmmm PRE-GAME FOR THE PRE-GAME
05:58 hmmmm GOT A COUPLE FRIENDS WE PROBABLY GOTTA RESTRAIN
05:58 hmmmm NO GUARANTEES THAT WE'LL BE SANE
05:59 VanessaE uh oh...watch out, he's channeling Oldcoder again...
06:00 hmmmm you know how we roll
06:00 hmmmm straight to the face, baby
06:00 hmmmm you know how it goes
06:00 hmmmm i'm chuggin' liquor fast, dunno how to take it slow
06:00 hmmmm don't call the cops, call animal control
06:02 hmmmm :q
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06:02 hmmmm hey
06:02 hmmmm pair of mats, just a heads up, I'm planning on adding eased 3d noise soon
06:03 paramat eased heh
06:04 hmmmm run through the easeCurve polynomial
06:04 paramat a type of blur?
06:04 hmmmm no, it just makes the terrain less linear looking
06:05 paramat oh i'll search and research this
06:05 hmmmm well I could try to explain it to you but it'd be quicker if you just look yourself
06:05 paramat Bas likes trippy leaf textures
06:05 paramat his OCD server is nuts when in the forests
06:06 paramat hm i really should make a new wieldhand that matches SamI
06:07 paramat ... in time for 0.4.8 :P
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06:18 hmmmm now that I'm looking into it, properly explaining LuaVoxelManip is a lot of work... there are a lot of engine details that would need to be explained as well
06:19 paramat i dont explain my mods as clearly as i could
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06:20 paramat well i have a texture for a cuboid Sam1 wieldhand, but perhaps its too late, now testing
06:27 paramat samI cuboid wieldhand texture http://i.imgur.com/STJyHUB.png screenshots of test http://i.imgur.com/FFEkl3U.png http://i.imgur.com/2rDEfPt.png
06:28 paramat its a pixel copy of Sam1 texture, correct orientation
06:30 paramat would any devs like to finally fix this mismatch between character skin and wieldhand? for 0.4.8?
06:32 VanessaE feature freeze.
06:32 paramat pooey
06:32 VanessaE release is probably within 24 hours
06:32 paramat yay!
06:33 VanessaE depends how long it takes thexyz and sfan5 to release fresh 0.4.8 builds I guess
06:33 VanessaE which reminds me...
06:33 paramat a texture could break the frozen code?
06:34 paramat but then ... it should be a pull request with diff stats i guess :)
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06:39 paramat okay hopefully either J0rdach or myself or both will provide a new character skin with matching wieldhand for 0.4.9
06:40 VanessaE why do you do that?
06:40 VanessaE this anti-ping stuff I mean
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06:41 paramat J doesnt want to be disturbed unless urgent
06:41 VanessaE pfft
06:42 paramat i only ping if important, its considerate :)
06:42 VanessaE where's the fun in that? ;)
06:44 Peacock disturbed from doing what, do i want to know? :P
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07:25 sfan5 hi everyone
07:28 us-0gb Hello!
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09:57 Jordach i can't even leave myself logged into IRC and get repeatably fake pinged
09:58 Jordach woo
09:58 Jordach 800 frames rendered!
09:58 VanessaE haha
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10:25 Peacock repeatedly fake? lol vorta cloning center?
10:26 Jordach Peacock, like J0rdach
10:26 Peacock there are weyoums 1 through 8, and maybe sfan is the 5th clone :/
10:26 Peacock gonna check on my tinfoil supplies
10:28 Jordach because you need more hats..?
10:29 Peacock well in case the facsimiles come for me
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11:05 F_XZ Hello! I've got a problem running minetest. All the textures fail to render due to libpng version inconsistancy. Anyone knows how to solve this problem?
11:16 F_XZ Well, I installed minetest directly from gentoo portage repository and it compiled all right. After recently upgraded my libpng from 1.5.15 to 1.6.6, which a lot of other packages require, I found this problem. Things don't go right after rebuilding minetest.
11:17 Jordach F_XZ, Irrlicht is the problem, not minetest
11:19 F_XZ Jordach, I found sfan5's post on the forum and tried rebuilding irrlicht, and this did not fix the problem.
11:20 Jordach F_XZ, libpng12-dev is the package needed
11:21 F_XZ Jordach, My libpng is already 1.6.6. minetest package does depend on this.
11:21 Jordach huh
11:27 F_XZ Yes, wierd. I checked ldd for all possible executables and libs, none of them depend on libpng15. I also rebuilt minetest with libpng16.
11:28 F_XZ And minetest gave the message: PNG warning: Application built with libpng-1.5.15 but running with 1.6.6
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12:06 Jordach paramat, up early?
12:06 Jordach oh shit
12:06 Jordach rollback again!
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12:24 PilzAdam joined #minetest
12:24 PilzAdam Hello everyone!
12:24 basxto hi
12:24 arsdragonfly joined #minetest
12:26 Jordach PilzAdam, 800 frames have been rendered
12:26 PilzAdam 32 seconds?
12:27 Jordach mhm
12:27 * Jordach doesn't want to use a renderfarm.fi due to youtube uploads
12:28 Peacock renderfarm - all renders are equal, but some renders are more equal than others
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12:47 john_minetest Hello everypony
12:47 john_minetest and everykitten
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13:58 EvergreenTree !tell Jordach Here is your water source:  https://www.youtube.com/watch?v=BuS9Z2RLF_0  and the image file:  http://i.imgur.com/P9RJpiU.png
13:58 MinetestBot EvergreenTree: I'll pass that on when Jordach is around
13:59 nore hey, since when does that command exist?
14:04 EvergreenTree I'm not sure actually
14:04 john_minetest <MinetestBot> EvergreenTree: I'll pass that on when Jordach is around
14:04 john_minetest so I think it must be working
14:04 EvergreenTree Of course
14:04 PilzAdam nore, since https://github.com/sfan5/minetestbot-modules/c​ommit/f00642cd975dd887883bde26e949f7e0aa67a008
14:04 EvergreenTree I just wasn't sure when it was made
14:05 nore ok... it is quite recent...
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14:09 Ripper003 Hello world
14:11 EvergreenTree Hm?   I wasn't aware of a user named "world" on at the moment
14:11 EvergreenTree Just kidding, welcome to #minetest
14:12 Ripper003 World is always on
14:12 Ripper003 Well a 3rd of him is anyway
14:12 EvergreenTree Yep
14:12 Ripper003 Thankies anyway
14:13 * john_minetest just pictures a bloody murder story where only a third of the victim is left over and now chats on the internet
14:13 Ripper003 It's not murder if you don't kill someone entirely
14:15 PilzAdam wow, $git gc --aggressive reduced my pilztest repo from 4.3 to 3.3 MiB
14:16 Ripper003 Is good ja?
14:17 nore PilzAdam, what's git gc?
14:17 PilzAdam "git-gc - Cleanup unnecessary files and optimize the local repository" – manpage
14:17 Ripper003 Is of Linux terminal
14:19 Ripper003 Hmm...I'm wanting to build Minetest into a DMG file on OS X but haven't a clue where or how to start
14:25 Ripper003 Any ideas?
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14:39 sfan5 MinetestBot!
14:39 MinetestBot sfan5!
14:39 MinetestBot GIT: sfan5 commited to minetest/minetest: Prevent enabling Shaders if Direct3D is used 1b3f35e097 2013-11-23T06:34:08-08:00 http://git.io/yKaPTQ
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14:43 MinetestBot GIT: sfan5 commited to minetest/minetest: Prevent enabling Shaders if Direct3D is used ee0b8da844 2013-11-23T06:41:47-08:00 http://git.io/I_foWw
14:43 sfan5 this is kinda annoying..
14:44 reactor joined #minetest
14:47 reactor o/
14:47 reactor OldCoder: my right brain is a bit itchy, so I'll probably make some improvements soon.
14:48 john_minetest itchy and scratchy? ;)
14:48 reactor No.
14:48 reactor Just itchy.
14:53 F_XZ joined #minetest
14:53 reactor john_minetest: hello everyrobot.
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15:10 MinetestBot GIT: kahrl commited to minetest/minetest: Fix invalid escape sequence in database migration code ab601e8710 2013-11-23T07:09:38-08:00 http://git.io/Ijg3bg
15:26 john_minetest D:
15:27 john_minetest packaging is the hell
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16:01 adama_ hello every one
16:01 nore hi
16:02 adama_ i have an issue with the dev version can you help ?
16:02 nore what is it?
16:03 adama_ the plants mod will not spawn any plants, is this something different in dev version then stable
16:03 nore first, what mod are you using
16:04 nore (could I have a link please?)
16:04 adama_ vannesae's pants mod
16:04 Calinou joined #minetest
16:04 adama_ ok one min
16:05 nore then you need to ask that in the forum topic (or to ask VanessaE)
16:05 adama_ ok thank you
16:07 adama_ ya it was called plantlife sorry but i will see if i can ask vanessa
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16:34 MinetestBot GIT: jristz commited to minetest/minetest: Translated using Weblate (Spanish) c439bdd4e5 2013-11-23T08:33:15-08:00 http://git.io/liNsGw
16:34 MinetestBot GIT: anton-tsyganenko commited to minetest/minetest: Translated using Weblate (Russian) d661cb320d 2013-11-23T08:33:15-08:00 http://git.io/I6xUHw
16:34 MinetestBot GIT: maciej.kasatkin@yahoo.com commited to minetest/minetest: Translated using Weblate (Polish) 78f1fcf450 2013-11-23T08:33:15-08:00 http://git.io/teD0JA
16:34 MinetestBot GIT: JakubVanek commited to minetest/minetest: Translated using Weblate (Czech) 28c21ed566 2013-11-23T08:33:15-08:00 http://git.io/XHpnSw
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16:40 MinetestBot GIT: PilzAdam commited to minetest/minetest: Run updatepo.sh fb150e0504 2013-11-23T08:38:01-08:00 http://git.io/TSggbg
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16:54 nore * MinetestBot has quit (Excess Flood)
16:55 nore no comment
16:55 nore :p
16:55 nore sfan5, is that MinetestBot kicking itself?
16:55 PilzAdam nore, thats freenode kicking MinetestBot
16:56 nore ah... because MinetestBot sometimes kicks people, no?
16:59 john_minetest Let's start to get super-active and code like crazy so every few seconds there is a new pull request. Not only is it going to make minetset ultra-awesome, also we could spam here all the time and minetestbot would be away all the time ;D
16:59 sfan5 wat
17:01 Jordach joined #minetest
17:02 Jordach !tell EvergreenTree FUCKING. WIN.
17:02 MinetestBot Jordach: I'll pass that on when EvergreenTree is around
17:02 PilzAdam !tell MinetestBot !tell MinetestBot !tell MinetestBot does this work?
17:02 MinetestBot PilzAdam: I'll pass that on when MinetestBot is around
17:04 Jordach MinetestBot!
17:04 MinetestBot Jordach!
17:05 sfan5 PilzAdam: no because 1) MinetestBot doesn't notice itself (IRC standard) 2) that would result in <MinetestBot> MinetestBot: <PilzAdam> !tell MinetestBot ...    which won't execute a command
17:06 john_minetest !tell !tell
17:06 MinetestBot john_minetest: ...and text
17:06 sfan5 won't work
17:06 john_minetest !tell MinetestBot doh
17:06 MinetestBot john_minetest: I'll pass that on when MinetestBot is around
17:06 PilzAdam !tell !tell !tell
17:06 MinetestBot PilzAdam: I'll pass that on when !tell is around
17:06 john_minetest One day IRC will change and MinetestBot will go down because all messages suddenly reach him.
17:06 sfan5 results in <MinetestBot> !tell: <PilzAdam> !tell !tell
17:06 sfan5 nope
17:07 sfan5 ''tell:'' is not a valid command
17:07 john_minetest !tell Wilhelm !tell
17:07 MinetestBot john_minetest: I'll pass that on when Wilhelm is around
17:07 john_minetest lol
17:07 john_minetest one day a wilhelm will arrive and be confused
17:09 Jordach !tell LandMine GTFO BIATCH.
17:09 MinetestBot Jordach: I'll pass that on when LandMine is around
17:09 sfan5 >biatch
17:09 sfan5 plol
17:10 Jordach now lrts
17:10 Jordach lets play the waitjng ga,e
17:10 PilzAdam Jordach, is it done yet?
17:11 Jordach pilzadam, can tablets render?
17:11 Jordach no.
17:11 PilzAdam yes
17:11 Jordach pilzadam, be fuckkng patient pl0x
17:16 john_minetest Who was it again who wanted to/did fork some older minetest version to build a fork that is better and less minecrafty?
17:16 roboman2444 joined #minetest
17:17 john_minetest Wasn't it jordan?
17:17 NekoGloop !tell arsdragonfly !tell NekoGloop lol
17:17 MinetestBot NekoGloop: I'll pass that on when arsdragonfly is around
17:19 TheLastProject joined #minetest
17:19 sfan5 MinetestBot!
17:19 MinetestBot sfan5!
17:19 sfan5 EvergreenTree|Jordach|Here is your water source:  https://www.youtube.com/watch?v=BuS9Z2RLF_0  and the image file:  http://i.imgur.com/P9RJpiU.png   |||| I don't know why MinetestBot didn't do this
17:21 PilzAdam sfan5, spam: https://forum.minetest.net/vie​wtopic.php?pid=119312#p119312
17:25 NekoGloop MinetestBot!
17:25 MinetestBot NekoGloop!
17:25 NekoGloop MinetestBot, sup
17:25 MinetestBot NekoGloop: nuffin
17:26 NekoGloop muffins? :3
17:28 sfan5 muffins! yay
17:30 nore sfan5, when will 0.4.8 be out? ...
17:30 sfan5 soon
17:30 nore if we add issues each time we're about to release it, it won't be
17:30 sfan5 possibly today
17:30 PilzAdam sfan5, with the bugs you want to be fixed it will take longer, though
17:31 sfan5 I can try to fix them myself
17:31 nore I will look at them too
17:45 OldCoder Hi
17:45 OldCoder reactor, good
17:45 reactor o/
17:45 OldCoder Does anybody wish to test MT worlds today?
17:46 OldCoder I need to see if the item definitions lock is present or gone
17:46 * OldCoder will go to office and be online in an hour
17:46 OldCoder * lockup
17:50 reactor idk
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17:55 john_minetest OldCoder: ok
17:56 reactor markveidemanis: o/
17:56 OldCoder john_minetest, I will ping you from my office
17:56 reactor Markov chain?
17:56 OldCoder markveidemanis chain
17:56 reactor Heh.
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18:07 MinetestBot GIT: sfan5 commited to minetest/minetest: Fix rename modpack button not working, fixes #1019 374e68d205 2013-11-23T10:06:35-08:00 http://git.io/PaSYpw
18:08 JackGruff nice. since when did you guys get the bot to do this?
18:09 sfan5 MinetestBot always did this
18:17 hmmmm joined #minetest
18:18 JackGruff hmm. guess i dont log on often enough
18:21 markveidemanis Hi
18:22 JackGruff yello
18:22 JackGruff sfan5, how often does the ubuntu PPA update?
18:23 sfan5 the stable one updates every release
18:23 sfan5 the daily-build one every new commit
18:24 JackGruff but you only release a new stable when the version number changes?
18:24 JackGruff so 0.4.8 will be the new stable?
18:24 sfan5 yes
18:24 JackGruff thanks
18:31 stormchaser3000 joined #minetest
18:31 stormchaser3000 hi
18:31 stormchaser3000 is kaeza here
18:33 EvergreenTree joined #minetest
18:33 MinetestBot EvergreenTree: <Jordach> FUCKING. WIN.
18:34 EvergreenTree Like my water Jordach?   :P
18:34 Jordach ^^
18:34 MinetestBot Jordach: <EvergreenTree> Here is your water source:  https://www.youtube.com/watch?v=BuS9Z2RLF_0  and the image file:  http://i.imgur.com/P9RJpiU.png
18:35 stormchaser3000 lol
18:44 cisoun joined #minetest
18:45 robotest joined #minetest
18:45 robotest hey
18:48 john_minetest joined #minetest
18:59 OldCoder joined #minetest
19:01 OldCoder john_minetest, Hi
19:06 OldCoder john_minetest, PM if you stop by
19:06 MinetestBot GIT: Novatux commited to minetest/minetest: Fix my name (doesn't display correctly because of utf8 characters) 83f1d9ae6b 2013-11-23T11:05:07-08:00 http://git.io/vC_TFw
19:06 OldCoder Would anybody else like to test worlds?
19:07 OldCoder Worlds, come'n'git em! :P
19:07 Sokomine :-)
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19:36 jojoa1997 hi
19:37 zat http://s3-ec.buzzfed.com/static/enhanced/webdr01/​2013/3/13/18/enhanced-buzz-30461-1363212008-0.jpg
19:37 zat <3
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20:09 jojoa1997 how  do i enable plants waving in RealBadAngel's shaders reworked fork
20:10 VanessaE in the settings menu
20:10 VanessaE and you have to have mods that support it, but right now none do
20:11 VanessaE Coming Soon.™
20:11 LazyJ joined #minetest
20:12 jojoa1997 so why does my game lag super when i turn on the leaves shaders?
20:12 VanessaE maybe your machine can't deal with shaders?
20:12 jojoa1997 actually i dont get red blocks anymore
20:12 jojoa1997 it can
20:13 VanessaE if you got red blocks, you can't do opengl shaders.
20:13 VanessaE red blocks == you are running directx
20:13 jojoa1997 i just dont see leaves waving buit i guess you have to change the block groups
20:13 jojoa1997 red blocks means broken shaders/unsupported shaders
20:13 VanessaE idk how it works now.
20:14 VanessaE it was paramtype2="waving", but that's about to change
20:14 VanessaE (to  waving=true,  but that isn't implemented yet)
20:14 VanessaE just wait a bit for RBA et al. to make up their minds. :P
20:14 LazyJ I read that waiving leaves in MT were on the horizon. Any idea of the time-line?
20:15 VanessaE LazyJ: the code is here now.  https://github.com/RealBadAngel/​minetest/commits/shaders_rework
20:16 LazyJ Thx, I'll take a look. ;)
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20:22 NekoGloop http://www.youtube.com/watch?v=MMgGxL8aU4E
20:37 john_minetest NekoGloop: http://www.youtube.com/watch?v=DSTS9SA5W2E
20:37 NekoGloop lolno
20:39 john_minetest NekoGloop: That Soul Eater Evans theme is so epic.
20:55 Fury joined #minetest
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21:09 VanessaE bbl
21:11 * Jordach tried to join vanessas server using buildcraf
21:11 VanessaE did it barf? :)
21:11 Jordach mhm
21:11 VanessaE (it probably did, it's 0.4.7-stable)
21:12 VanessaE ok, bbl for real now.
21:12 Jordach it is really fast, faster on mp for me
21:13 * Jordach sends thanks to mrtu
21:13 Jordach mrtux*
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21:24 thexyz AHAHAHA
21:24 thexyz https://forum.minetest.net/vie​wtopic.php?pid=119323#p119323
21:24 sfan5 lol
21:25 thexyz i'll ban him for 1 month
21:25 thexyz fuck
21:25 nore thexyz, perhaps just remove the post with a warning, no?
21:25 thexyz i'm so generous
21:26 thexyz shit like this could easily get the server shut down
21:26 john_minetest Minetest should create an own, free as in beer and GNU/stallman free android branch.
21:26 john_minetest branch/port
21:26 thexyz of course he just deserves a fucking warning
21:27 PilzAdam isnt it "free as in free beer" and not "free as in beer"?
21:27 thexyz well honestly I don't care
21:27 thexyz I just think warning is not enough in that case
21:27 thexyz and banning forever is not really nice
21:27 thexyz so I guess 1 month is reasonable?
21:28 sfan5 1 month real time is like 1 year internet time
21:29 thexyz eh?
21:29 thexyz well
21:29 thexyz that's gonna suck
21:29 thexyz for him
21:30 thexyz what is your suggestion?
21:30 thexyz and by looking at his post history it looks like he doesn't post more than 1 message per month anymore
21:31 thexyz and I really don't want to be sued for shit like that or have my server shut down which runs some other projects too
21:31 sfan5 it's your choice
21:31 PilzAdam thexyz, or you just hope that "In any event you are responsible for your posts, and the other users are responsible for their posts, not the operators of this forum." takes effect in court
21:32 stormchaser3000 i did not get to see the post soon enough before it was deleted
21:32 stormchaser3000 what did it say
21:32 sfan5 stormchaser3000: someone posted a cracked version of that minetest android version
21:32 stormchaser3000 buildcraft
21:32 stormchaser3000 ?
21:33 sfan5 yes
21:33 ShadowNinja cracked == Full version without price?
21:33 sfan5 yes
21:33 stormchaser3000 D: i had better uninstall it then (i downloaded it)
21:33 * stormchaser3000 workout deleting the files
21:34 stormchaser3000 ok there the mine folder in my playstarz folder is deleted
21:35 stormchaser3000 is there any other folders that are used for the full version
21:41 thexyz PilzAdam: yes sure
21:41 thexyz but you know
21:41 thexyz hetzner is a Germany hosting provider
21:41 thexyz so it will just turn my server off
21:44 john_minetest PilzAdam: It is free as in beer because you steal beer and it's free. :P
21:44 stormchaser3000 hmmmmm if only i knew c++ i would make the real minetest for android and have it be the latest git
21:45 stormchaser3000 and have t be free on google play
21:45 PilzAdam no, if you knew c++ you wouldnt do that
21:45 stormchaser3000 ?
21:45 sfan5 it requires more than c++ to do that
21:46 stormchaser3000 hmm um ok
21:46 RealBadAngel PilzAdam, can you try latest chanes in my branch and see if anything is still broken for you?
21:47 PilzAdam RealBadAngel, sure
21:50 PilzAdam RealBadAngel:
21:50 PilzAdam /home/adam/Minetest/minete​st/src/nodedef.cpp:605:8: warning: unused variable 'waving_plants' [-Wunused-variable]
21:50 PilzAdam /home/adam/Minetest/minete​st/src/nodedef.cpp:606:8: warning: unused variable 'waving_leaves' [-Wunused-variable]
21:50 RealBadAngel dont worry
21:50 RealBadAngel i am aware of it and this is not an error
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21:51 RealBadAngel i will use those settings there
21:53 stormchaser3000 how do i get to your branch of minetest real bad angel
21:53 NekoGloop Wunused!
21:53 NekoGloop Wun~used~
21:54 PilzAdam RealBadAngel, in HavenNG the side texture of dirt_with_snow is messed up
21:54 PilzAdam and default:snow laying on top of the jelly leaves looks... interesting
21:55 stormchaser3000 Pilzadam how do i get to that branch
21:55 RealBadAngel win or linux?
21:55 PilzAdam RealBadAngel, is bumped updated yet?
21:55 stormchaser3000 linux lucid (my !@#$ing old system and os) ubuntu
21:55 stormchaser3000 10.04
21:55 RealBadAngel so you have to build it on your own
21:56 stormchaser3000 i know and i know how to
21:56 RealBadAngel https://github.com/RealBadAnge​l/minetest/tree/shaders_rework
21:56 stormchaser3000 ok thanks
21:56 PilzAdam RealBadAngel, and there is still the time_speed thing
21:56 RealBadAngel i know
21:56 RealBadAngel step by step
21:57 PilzAdam you wanted me to test if anything is broken :-p
21:57 RealBadAngel each day i am fixing issues, errors and the like :)
21:58 stormchaser3000 now i hope my intel 1 core computer can handle this
21:58 RealBadAngel and making HavenNG looks better. read: using the features
21:58 RealBadAngel http://i.imgur.com/duNnnQR.jpg
21:59 PilzAdam this doesnt fit the style of MT
22:01 john_minetest RealBadAngel: awsum
22:02 john_minetest PilzAdam: Most minecraft texture packs don't fit minecraft. TPs can change the whole game.
22:03 iqualfragile wooohoo
22:03 Calinou <stormchaser3000> linux lucid (my !@#$ing old system and os) ubuntu
22:03 Calinou <stormchaser3000> 10.04
22:03 iqualfragile dr. who special!
22:03 Calinou use something that is not EOL
22:03 iqualfragile awsome
22:03 Calinou stop hyping it.
22:03 Calinou it isn't even fun anymore
22:03 iqualfragile Calinou: wut? i just watched it
22:03 iqualfragile was lots of fun
22:03 john_minetest RealBadAngel: I am on your shader branch and pulling every update. Looks good,
22:04 Calinou overrated as hell
22:04 Calinou more than a nexus 7
22:04 iqualfragile Calinou: did you see it?
22:05 Calinou no
22:05 PilzAdam RealBadAngel, use_texture_alpha is broken
22:05 iqualfragile in that case, my dear Calinou, stfu
22:06 RealBadAngel PilzAdam, what is using that feature for example?
22:06 PilzAdam RealBadAngel, my patched mt_game
22:06 RealBadAngel can i have it?
22:07 PilzAdam https://github.com/PilzAdam/minetest_game/com​mit/c7fa80f8ab6e8d87201e411f7d356d5c7a45d3de
22:07 stormchaser3000 um yes calinou
22:07 stormchaser3000 i have a bad os
22:07 john_minetest I got a good OS fortunately
22:08 john_minetest Was stuck with a bad one for months...
22:08 RealBadAngel PilzAdam, so, the ice for example, yes?
22:08 stormchaser3000 i use lucid linux
22:08 PilzAdam RealBadAngel, yep
22:09 RealBadAngel PilzAdam, can you make a screenshot how it does look for you?
22:12 PilzAdam RealBadAngel, http://mg.viewskew.com/mgoblin_media​/media_entries/461/AlphaNodesBug.png
22:12 PilzAdam this tower is build out of ice
22:19 Jordach thexyz, gg dmca only works from the us, playstarz is china based
22:20 thexyz ^ he has no idea about what he says
22:21 Jordach thexyz, supertuxcart code is gplv2, the java frontend is from that...
22:21 sfan5 lolwat http://www.reddit.com/r/Jobs4Bitcoins/comme​nts/1nt2am/forhire_dna_barcode_sequencing/
22:21 thexyz Jordach: then email gpl-violations
22:21 thexyz I don't want to dig this stuff
22:21 sfan5 Jordach: supertuxkart has no java frontend
22:22 thexyz I see copyright violation — I ban the guy
22:22 Jordach sfan5, see vanessas tablet outpur
22:22 thexyz for now it looks like you're just saying random shit without understanding it
22:22 sfan5 Jordach: it's some C++ then, but not Java
22:22 thexyz i.e. what's about DMCA? if there's no DMCA does that mean copyright can be violated? no, of course..
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22:24 Jordach its only worth pursuing if we can truly see the source
22:28 arsdragonfly joined #minetest
22:30 Jordach (the best thing we can do is
22:30 Jordach note hat he ap isnt officially sanctioned
22:33 iqualfragile thexyz: do you pay for bandwidth by volume? (for minetest.ru)
22:33 Jordach and instill hate touchscreen kayboards...
22:34 thexyz iqualfragile: there's 10 terabyte limit / month after which it switches to 10 mbps connection and will ask me to pay for bandwidth, what do you need this information for?
22:34 iqualfragile are you using it up?
22:34 iqualfragile (the 10 terabytes)
22:34 thexyz what do you need this for?
22:35 iqualfragile i have added a server of mine to the public server list so there were a lot of new people joining the server
22:36 Jordach ...is it git?
22:36 iqualfragile then some day the webserver i used for media_url crashed
22:36 iqualfragile Jordach: yes it is
22:36 Jordach damn
22:36 * Jordach cant use rhe ta let
22:36 Jordach the tablet*
22:37 iqualfragile and allmost everybody who tried to join quit or timed out before they even downloaded most of the content (as there is mesecons and pipeworks and mobf installed)
22:37 iqualfragile this lets me guess that most people have this kind of problem as i think that the server admins using media_url are a minority
22:38 iqualfragile so i thought minetest cdm might be a good idea
22:38 iqualfragile thexyz: ^ thats why
22:38 thexyz yes there's http://minetest-cdn.net/
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22:39 us`0gb joined #minetest
22:39 thexyz and we're waiting for kahrl to merge his httpfetch code
22:39 thexyz some day..
22:39 thexyz it uses cloudflare by the way
22:39 iqualfragile hmm
22:39 iqualfragile ok
22:39 iqualfragile interesting
22:40 iqualfragile in that case media_url shoud default to minetest-cdn.net
22:40 iqualfragile who runs it?
22:45 OldCoder iqualfragile, I used curl but had to stop because of the bug that is fixed by httpfetch
22:46 thexyz iqualfragile: I do but it's not functional yet
22:46 OldCoder VanessaE informed me that textures go missing presently
22:47 hmmmm joined #minetest
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23:00 Jordach hey paramat
23:00 paramat hi
23:08 Miner_48er joined #minetest
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23:13 Peacock joined #minetest
23:16 Peacock good morning starshine the earth says hello
23:16 paramat hi :)
23:16 Peacock hey, i finally crashed and slepted over 12 hours lol
23:17 paramat good to hear
23:17 paramat and still no shadow bugs? :)
23:17 Peacock nope, what about at your end?
23:18 paramat well my end doesnt count as i was using pre-LVM
23:18 paramat but yeah still buggy shadows but that may be my fault
23:18 Peacock oh well i read on the logs 0.4.8 should be out *this* weekend, so hopefully monday at the latest
23:19 nyuszika7h joined #minetest
23:19 Peacock naw not really, you were trying water level with prelvm, if i had tried it with lvm along with the nolight and calc-lighting it would have worked
23:19 iqualfragile Peacock: yeah looks like its in the final stage
23:19 iqualfragile translations beeing pulled in
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23:20 Peacock i'll bet they'll keep the 0.4.9 milestones written in stone this time ;)
23:20 paramat i get the feeling it was water level that fixed it for you?
23:20 Peacock well nolight + calc_lighting alone didn't work with lvm, the water level thing was crucial
23:21 Peacock though it also confirms that it treats everything below water level as being underground as suspected
23:21 Peacock which i dont really get why thats necessary for singlenode, but i doubt it will stay like that in future versions
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23:23 paramat hm-mm correctly pointed out my mistake of exiting ongen before calcualting light, but i still cant see how that would produce the shadow glitches, still confused, reading over logs. However if your realm works then im happy.
23:23 Peacock well im still fuzzy on that exiting ongen before calculating light
23:23 paramat and i also am suspecting its water level causing problems in singlenode mapgen
23:24 paramat yeah because your version is full map, but you still got shadow bugs
23:24 Peacock http://pastebin.com/C2GNGbPU
23:24 Peacock did i make the same mistake there ^ ?
23:24 Peacock because it seems to work regardless
23:24 * paramat reads
23:26 paramat well looks good to me
23:26 Peacock okay so it's just the code that he saw yesterday that had calc_lighting in the wrong place
23:28 paramat are you keen to add craters? i will be coding LVM craters as a code chunk that can be dropped into your code easily
23:29 paramat i was considering adding rare materials around the crater edge formed by impact energy ... obsidian perhaps
23:29 paramat but i know you started another world :)
23:30 paramat if you add crater code nothing changes you just get craters in the newer asteroids
23:30 Peacock depends would there be more noises/perlinmaps?
23:31 Peacock id have to see if there's a noticeable difference in speed, 'cus right now your lvm + perlinmaps version spawns as fast as MT's builtin mapgen :-)
23:31 Miner_48er joined #minetest
23:32 paramat great. no no more noises, just random positions in each chunk, simple spheres excavated, should be simple and fast,
23:32 Peacock heck they could almost remove the mapgens from the engine and rely on your mods if they were all setup similarly
23:33 Peacock i'll have to see how it looks, i rather like the shapes of the asteroids since you revamped the whole thing in the latest versions :-)
23:33 Peacock not too far apart, not too tiny
23:33 paramat after craternips are done i must stop changing things and move on to another mod heh
23:34 Peacock vertical realms? :P
23:34 paramat yeah 4 vrealm plus upside down realm plus normal realm = cube world
23:35 paramat yes the number and size range of craters is configurable
23:35 john_minetest cya
23:35 Peacock next up you could try doing a dyson sphere
23:35 john_minetest !tell markveidemanis No, I won't help you with your homepage/project/anything.
23:35 ShadowBot john_minetest: Error: I haven't seen markveidemanis, I'll let you do the telling.
23:35 MinetestBot john_minetest: I'll pass that on when markveidemanis is around
23:35 john_minetest cya
23:35 iqualfragile joined #minetest
23:35 paramat i like the asteroid shapes too so tend to just have a few craters to add interest, i must post some screenshots
23:36 paramat dysin sphere lol i have big plans
23:36 Peacock there it is http://thehumblefuturist.com/wp-conten​t/uploads/2013/03/st-dyson-sphere.jpg
23:37 paramat ive always been fascinated with ringworlds, dyson spheres etc
23:37 Jordach joined #minetest
23:38 Peacock stanford toruses are cool too
23:38 Peacock the Chinese will probably be the first to build one of those
23:39 paramat when i was a kid in the late 70's nasa were producing artwork of O'Neil colonies etc, i was obsessed with those artworks
23:40 Peacock welll heck back then every major power had their own plans for a space station
23:40 paramat yeah im hoping for another space race US-Chinese
23:40 Peacock budget cuts in every country gave us the ISS instead
23:40 us`0gb joined #minetest
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23:40 paramat yep and Nixon wanting to spend money on war instead of Nasa, what a loss to lose JFK
23:41 Peacock not sure about a space race, more likely a naval confrontation, heard the news about the new "identification zone" in the south china sea?
23:41 paramat nope
23:41 Peacock http://www.bbc.co.uk/news/world-asia-25062525
23:41 Peacock Japanese, Koreans aren't too happy lol
23:41 paramat i recently discovered what the shuttle could have been if it's budget hadnt been cut
23:42 Peacock the Russian had their own shuttle too, the Buran i think it was called
23:42 paramat instead we got crude solid rocket boosters
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23:42 paramat yeah Buran Energia, monster booster
23:42 Peacock well the space shuttle program was kindof a mixed bag
23:44 Peacock i mean the only reason the gov't went for it was to build their own freedom space station (robocop) and for the supply contracts in certain states
23:46 Peacock though the space race was mostly a cold war thing, it did lead to alot of the technologies we use today, which might explain why these days facebook and twitter are considered "innovative" in lieu of real technological progress lol
23:47 paramat my youth of reading SF has led to my big dreams and disappointment at our slow progress
23:48 paramat Elon Musk has an awesome vision, his reusable booster is a better and cheaper idea than the shuttle
23:48 iqualfragile joined #minetest
23:48 Jordach elon has 22nd century ideas in the 21st century
23:48 Peacock well anyone who was a fan of star trek growing up has to be disappointed at the state and direction of society today lol
23:49 * paramat is also an electric car enthusiast
23:51 paramat heres the site full of past shuttle concepts http://www.pmview.com/spaceo​dysseytwo/spacelvs/index.htm
23:53 Inocudom joined #minetest
23:53 paramat one of my favourites, double spaceplane http://www.pmview.com/spaceod​ysseytwo/spacelvs/sld029.htm
23:54 Inocudom How many of you know abot RealBadAngel's Bumped texture pack? To make mods and games have its effects, the textures of them simply need normal maps of the 256px resolution.
23:55 arsdragonfly_ joined #minetest
23:58 ShadowNinja ShadowBot: channel lobotomy add
23:58 ShadowBot ShadowNinja: The operation succeeded.

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