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IRC log for #minetest, 2013-11-17

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Time Nick Message
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00:06 kaeza file:///home/diego/Descargas/1382672654469.jpg
00:06 kaeza derp
00:06 kaeza stupid dropbox
00:09 kaeza https://dl.dropboxusercontent.co​m/u/100008207/1382672654469.jpg
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00:40 paramat hmmmm, i saw your earlier posts and screenshot of your blur-blend of 2D and 3D noises, very nice, looks eroded and aged at the edges
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00:42 paramat im assuming the structure with overhangs is the 3D noise and the smoother lowlands are the 2D http://s18.postimg.org/3ln33l​0pj/screenshot_1633045957.png
00:43 us|0gb paramat: You talked the other day about boime blending the brownscale areas and flashing the sky as you walked through the blend, but left before I could respond. The problem with doing that is the network latency. It would only really work in single player mode.
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00:44 paramat us|0gb: yeah it was just a mad idea :) not really desirable
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00:45 paramat with your 'cubic' biome the check for player position will be much simpler
00:45 us|0gb No worries. I just wanted to let you know why I wasn't doing that so you wouldn't be offended when it came out.
00:46 Peacock P, i adapted your 0.3.1 version yesterday, though im having trouble finding anything other than tritanium/dilithium ores (http://pastebin.com/fLKhRw4F)
00:46 paramat thanks no problem :)
00:47 paramat P, ores are placed using 3D perlin noise, the rarity of ores depends on the noise ranges you set for each ore
00:47 Peacock so i should test that out by printing noise5?
00:48 Peacock i dont even know what the range of noise 5 is lol
00:48 Peacock ill try printing it out and see what i get
00:48 paramat noise5 will range from -1.5 to 1.5
00:49 paramat so ores defined by noise5 < 1 or noise5 >1 will be a little rare
00:49 paramat could try  < 0.8 and > 0.8 or something
00:50 PilzAdam bye
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00:51 Jordach Pentium44: it also violates the gpl v2 as well, as it uses the supertuxcart frontend for java
00:51 Jordach i noticed that from VEs console output...
00:52 paramat P, perlin5 has a largish scale of 256 nodes, so you may have to explore a lot to find the ores you want
00:53 paramat you may want to reduce that to 128 nodes
00:54 paramat to find a particular ore, there needs to be an asteroid at the same place that perlin5 selects the ore you are after
00:55 paramat so it's very possible to get unlucky searching for a particular ore
00:55 Peacock hm, maybe ill swap back in the old ore placement block, it was more mixed :/
00:56 paramat if you want more mix use perlin5 scale of 16-64 nodes, this will create ore 'veins'
00:56 paramat ... within one asteroid
00:57 paramat hopefully you saw i removed lava, now 0.3.3 has craters
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00:58 Peacock well i did that anyway yesterday :P why did you remove it though?
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01:09 paramat during mapgen lava was causing error messages for some reason, although i was containing it properly with airlike nodes
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01:12 paramat more research suggests lava is very rare, only in the largest protoplanets, it also just seemed wrong the way it sat there crossing the fissures, i now  prefer a cold dark asteroid interior
01:13 Peacock well anything w/o liquids is better on the p4, though i think normal liquids are supposed to be fixed in the latest version
01:14 paramat im super happy with the new smoothed comet atmospheres, but i know you probably dont want those :)
01:16 Peacock well i dont really need atmospheres for my game, and im having speed issues with the version i adapted yesterday, so the slimmer i can make the whole thing the better :)
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01:18 paramat i guess youre not using the new perlinmap functions ... i should write the LVM perlinmap version soon to show you how its done
01:18 Peacock well i adapted the 0.3.1 version i downloaded yesterday
01:18 Peacock and LVM'd that
01:19 paramat perlinmap functions will speed it up even more, the method is described in forum-news-luavoxelmanip thread
01:20 paramat i really should stop devving this mod and convert it for you, then i can concentrate on vrealm
01:20 Peacock so today's version doesn't use that either or it does?
01:21 Peacock well the LVM part i can do myself anyhow, i just don't know how to changeover the noise functions, which thread has the deets?
01:23 paramat ah, no version of asteroid mod has LVM or perlinmap functions yet :)
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01:24 paramat https://forum.minetest.net/vie​wtopic.php?pid=116819#p116819 but there is an error :/ so not very helpful
01:26 paramat so yeah i'll get converting over the next day or 2, it'll be useful to have someone to test it ...
01:27 Peacock well like i said i can do the LVM bit myself, perlins are trickier since i'm no good with that lol
01:30 Peacock ie, i can cook but i can't build a decent gaggenau stove XD
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01:46 paramat yes its best i do the perlinmap stuff for you, they are a headache to understand :) perlinmaps work fastest in a ZYX loop so i may be able to change my generation loop to ZYX order, and use the perlinmap method shown in the first post of that thread
01:50 paramat if you're not bothered about perlin-placed ores you can select them randomly and delete perlin noise5 for a small performance gain
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03:06 RealBadAngel i was playing a bit with default textures and normalmaps for them: http://i.imgur.com/IRgQAsh.png
03:08 NekoGloop is that picture going to make me throw up
03:08 VanessaE no
03:08 NekoGloop k
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03:10 paramat RBA, interesting, although im not keen on graphic realism, i have been interested in what could be done with using your shaders on abstract / low res textures :)
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03:45 hmmmm oh paramat, did you see what I said before about varying the blur radius by perlin noise
03:46 hmmmm unfortunately if you do that you can't do the fast horizontal blur algorithm and you'd need to do a sampling of the entire area for each pixel
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03:49 paramat hmmm yeah saw that
03:51 paramat so its too processing heavy?
03:53 paramat in your screenshot the 3D noise terrain seems 'aged' and 'eroded' at the edges where i assume the blur pulls the edges down towards the 2D noise terrain, looks good
03:54 hmmmm oh no no
03:54 hmmmm that's not blurred at all
03:54 hmmmm that's just 3d with a quadratic gradient
03:55 paramat this one http://s18.postimg.org/3ln33l​0pj/screenshot_1633045957.png
03:56 hmmmm I was able to get REALLY nice flat-ish buildable terrain by using an exponential gradient, but then all of the mountains seemed to be about the same height
03:56 hmmmm so in order to fix that I figure you'd need to vary the y offset
03:56 hmmmm but that'd introduce the same amount of non-flatness you were trying to avoid in the first place
03:57 hmmmm so I'm trying to get the effect I want right now by rounding the 2d y offset modulation noise values to integers
03:57 paramat ah i see
03:58 hmmmm regardless if I stick with this approach or not, I'm going to include a post-processing blur
03:59 hmmmm the variable blur can come later because I'd have to do a LOT of optimization to get it to the speeds I like
03:59 hmmmm so right now what I figure I'll do is have a mapgen flag to blur and you specify the blur radius too, I'll call it MG_BUILDABLE
04:00 hmmmm and we'd be able to use it on all mapgens
04:01 paramat ? but you wouldnt want buildable terrain everywhere
04:01 paramat just natural looking plateaus here and there
04:02 hmmmm I suppose it'd be intended for worlds that are mostly city maps or building or whatever
04:02 hmmmm see, the 2d-3d noise combo was supposed to be for what you said, but you want to be able to build on the plateaus too
04:03 hmmmm the problem is that I'm not really sure how well it'll come out using the fast horizontal method
04:04 hmmmm it's not trivial to use anything but a flat blur kernel for that, since you'd need to keep a lot more information about previous pixels that you blended
04:05 hmmmm what I want to do (for now) is basically this:  I have my blur radius which is like 3, so I keep a running total of 3 + 1 + 3 values and divide each pixel value by 7
04:05 hmmmm then when I go to the next pixel, I subtract the least recent pixel value / 7 and then add the most recent pixel value / 7 to the accumulator
04:06 hmmmm then I do the same thing vertically
04:06 hmmmm if I run the terrain through this like 2 or 3 times it starts looking like a bell curve thanks to the central limit theorem, and then in theory I get a gaussian blur approximation for very cheap (computationally)
04:07 paramat okay :)
04:08 paramat by the way, did you see the forum thread where we discuss stacked realms? i have ideas for the structure of the stacked realms
04:08 hmmmm not yet, I don't really read the forum
04:09 paramat https://forum.minetest.net/viewtopic.php?id=7451
04:11 paramat but essentially i feel its necessary to have any terrain type for each realm ... so realms above are not always floatlands, realms below are not only underworlds
04:11 paramat seems to fit in with c55's universality
04:13 paramat oh heres my vertical realm http://i.imgur.com/IurtzgP.png and my asteroid mod https://forum.minetest.net/viewtopic.php?id=6674 thought the mapgen might interest you
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04:20 NakedFury in that vertical realm, is the gravity the same as the normal game or will we see it as walking on walls
04:20 paramat custom skybox hasnt been merged yet! https://github.com/minetest/minetest/pull/960
04:22 hmmmm it's going to be hard to fit a floatland underground
04:22 hmmmm basically we'd just have to trick the lighting algorithm by forcing it to assume sunlight until it hits the ceiling of rock where the next non-floatland realm starts
04:25 paramat ah but if there is a 1km gap the upper realm wont cast shadows?
04:25 paramat i guess only if its loaded into the client
04:27 paramat im going to create a stack of realms in lua, but it would be very cool if core mgv7 could do this instead
04:28 hmmmm you'll only start seeing shadows when terrain from the upper realm gets generated
04:28 hmmmm in that chunk
04:29 hmmmm this would only happen if you go upwards by the way.  and then when you break a block or something on the chunk below without the shadows, then the shadow cutoff would get "fixed" by the lighting update and it'd cast ugly over everything
04:30 paramat ah i follow
04:31 hmmmm so basically the lighting would be very glitchy
04:33 paramat perhaps a configurable max shadow distance?
04:33 hmmmm that simply is not possible
04:38 paramat NakedFury, sorry just saw your message. no, gravity direction is fixed in Minetest
04:38 hmmmm hardware lighting would solve all of this easily
04:39 paramat restarting the game when arriving at a new realm would be a hacky fix?
04:39 hmmmm that wouldn't fix anything
04:40 paramat NF, i want to add 4 vertical realms and an upsidedown realm to the normal one to make a cube world
04:40 paramat hmm'm heh indeed
04:40 NakedFury doing a realm with lands stacked on top of each other would need a sun system where you can have multiple "suns" on the same world. 1 for each layer
04:40 NakedFury it would make for a great game mode, like the world of the anime and manga Sword Art Online
04:40 paramat NF yes custom skybox pull does that, but not et merged!
04:40 paramat (yet)
04:41 paramat also in a realm stack its easy to find player's realm from y, could auto-change skybox per realm
04:43 hmmmm agh
04:43 hmmmm it'd be awesome if only the stupid transparency thing were fixed
04:44 hmmmm if only the ice didn't keep flashing everything would be great
04:44 VanessaE z-sorting, so c55 said.
04:44 hmmmm I already have a plausible way of how to fix it
04:44 VanessaE oh?
04:44 hmmmm it's just that I really don't have the graphics know-how
04:44 VanessaE oh
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04:47 paramat also, the way skybox goes dark when looking downwards underground, is this defined by y < 0? if so then its not universal and would make lower realms skybox dark (?)
04:48 paramat (realms')
04:48 NakedFury would be great if it was removed forever
04:48 VanessaE you don't have to be underground for that to happen, paramat
04:48 hmmmm I suppose so paramat
04:48 hmmmm shrug
04:48 hmmmm really don't know how that all works
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05:25 paramat anyone know where the code for mapgen v5 is? i searched the entire minetest git history and couldn't find it, though i may have missed it ...
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05:43 arsdragonfly paramat : you must have missed that
05:44 arsdragonfly git log | grep mapgen even shows mapgen v2 commit messages :-P
05:46 paramat okay thanks
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06:22 nore hi paramat
06:22 paramat hi
06:22 nore you're doing more and more mapgen mods... you should really use voxelmanip
06:23 paramat yep im beginning to convert them
06:23 nore (it's to slow now!!! :()
06:23 nore +o
06:24 paramat i intend to visit your mg public server sometime, to experience the terrain
06:25 nore feel free to do so, it is at vanessae.mine.bz:30003
06:25 VanessaE which now runs on a VPS btw
06:25 VanessaE as of this evening.
06:26 nore what's VPS?
06:27 VanessaE virtual private server
06:27 VanessaE e.g I put my servers in 'the cloud' where they belong.
06:27 nore ah... and why is IRC not there?
06:27 VanessaE eh?
06:27 nore there's no-one on IRC
06:27 VanessaE oh
06:27 VanessaE netsplit.
06:27 nore again!
06:28 VanessaE go to horus.inchra.net
06:28 nore indeed...
06:28 nore so, paramat, are you coming?
06:30 paramat oh IRC is bwoke? thanks but im busy :) chat later
06:39 OldCoder Back later
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06:50 paramat Peacock, or anyone else, asteroid mod voxelmanip / perlinmap version :) for testing, error messages welcome http://www.mediafire.com/download/at54​466zypixt4h/asteroidlvm010paramat.zip
07:01 MinetestBot GIT: kwolekr commited to minetest/minetest: Actually fix weather e396fb2984 2013-11-16T22:59:04-08:00 http://git.io/FQewFg
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07:11 reactor TMUX clock mode is scary.
07:25 MinetestBot GIT: kwolekr commited to minetest/minetest: Decoration: Stop DecoSimple::resolveNodeNames from complaining about no node name if decolist is used cca4f09ba1 2013-11-16T23:22:24-08:00 http://git.io/KPREig
07:30 MinetestBot GIT: sapier AT gmx DOT net commited to minetest/minetest: Add CURL_DLL search to show up CURL_DLL in cmake gui and don't silently ignore missing CURL_DLL 533785ec9a 2013-11-16T23:28:39-08:00 http://git.io/xbJmRA
07:30 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Don't use msvc libs for mingw build 3985c01ad7 2013-11-16T23:27:00-08:00 http://git.io/VwrhlQ
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07:47 reactor OldCoder: o/
07:47 MinetestBot GIT: kwolekr commited to minetest/minetest: Prevent shaders from being created when disabled a92fc3563c 2013-11-16T23:46:05-08:00 http://git.io/eMsJ7w
07:47 reactor OldCoder: the problem seems to be with the font itself, not rxvt.
07:47 reactor I mean, the excessive character spacing.
07:47 reactor Someone should trim it.
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07:58 hmmmm PilzAdam, https://github.com/kwolekr/minetest/commit​/4c2e6fa5131d6fd0d99d024c09fbfeec191cc9df  please test
07:58 hmmmm if you see this in the log ._.
07:58 hmmmm 'night
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08:13 OldCoder Hi
08:13 OldCoder reactor, What problem? And how you doing?
08:14 OldCoder reactor, VanessaE others. Odd problem. Worlds hang on item definitions (not media). May need to open a ticket.
08:15 reactor OldCoder: I'm fine.
08:15 reactor OldCoder: the problem with the font.
08:15 reactor OldCoder: it should not have so much padding around the letter.
08:16 reactor OldCoder: all programs beside xterm, which has a feature that allows trimming excessive space, display it too far apart.
08:16 OldCoder reactor, so xterm works?
08:17 OldCoder Good enough
08:17 reactor rxvt doesn't
08:18 reactor Other programs don't.
08:18 reactor Beside, Xterm has no mouseless copy-paste.
08:18 reactor I had to set up tmux.
08:19 OldCoder
08:19 * OldCoder is nearly asleep :-)
08:19 OldCoder reactor, Pripyat looks good. WTF A Ferris wheel?
08:19 OldCoder Make it mesecons and really goes!
08:20 OldCoder reactor, we should have two Pripyats
08:20 OldCoder One to show off as it is, one that people will reshape
08:21 reactor Proceed.
08:21 reactor Well.
08:21 reactor What I originally planned is people alternate the map, then I come and make schems of when they've made, tune them a little, and paste them into the original map and release new version.
08:22 reactor The ferris wheel is dead, there is no electricity in the city as of now.
08:22 reactor And all the copper has long since been stolen.
08:22 reactor Copper is the new gold nowadays.
08:22 reactor s/nowadays //
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08:26 reactor john_minetest: o/
08:26 john_minetest Hello everykitten and everypony
08:26 VanessaE hi
08:26 reactor OldCoder: because I need to ensure everything fits tightly, and check the buildings myself, to ensure they're right.
08:26 john_minetest and reactor
08:27 reactor Hey, there are humans beside me.
08:27 reactor Also, I forgot to say, hello everyhuman.
08:27 reactor ...and everyrobot.
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08:39 john_minetest reactor: Every human is either a kitten or a pony inside. And robots are kittens. Always.
08:39 reactor No.
08:39 reactor I am neither inside.
08:40 john_minetest You just don't know
08:41 reactor I do know.
08:41 reactor I know myself for a long time.
08:41 reactor And I've already looked into every corner of my mind.
08:42 reactor I do know what is under the hood.
08:42 john_minetest Ezio di Auditore is under the hood.
08:43 john_minetest I also know myself really well. And I guess that I am a kitten.
08:45 reactor Whatever you're into, mate.
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09:15 paramat Peacock, version i linked above had an error, try this instead http://www.mediafire.com/download/p9go​m778qfissis/asteroidlvm011paramat.zip
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09:51 issa2013 hello
09:51 issa2013 http://i.imgur.com/onqFje9.png
09:52 issa2013 http://i.imgur.com/C1UApsz.png
09:52 issa2013 some issues texture
09:54 VanessaE ok that's just weird
09:55 issa2013 how find the texture problem
09:55 issa2013 i will try an other texture pack
09:55 VanessaE I haven't the foggiest, short of starting from a known good state, e.g. no texture pack
09:56 issa2013 VanessaE, sorry but the default texture pack is bad
09:56 VanessaE but does it work?
09:56 issa2013 i m trying
09:58 issa2013 i m using  ssphax texture
09:58 VanessaE maybe your copy is just corrupted
09:58 VanessaE try with defaults first, make sure everything works properly.
09:58 VanessaE it could also be lack of graphics ram or something
10:02 issa2013 this is texture pack with spahx --> http://imgur.com/x7NCUcz, with HavengG --->http://imgur.com/a2ilMpT , and with non texture pack ---> http://imgur.com/Qjjt55a
10:03 VanessaE that last one is not 'no texture pack' but another view of sphax
10:04 VanessaE or part of it anyway
10:04 VanessaE those are definitely not the default textures
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10:04 VanessaE obviously the haen one has some broken texture in it, maybe desert stone?
10:04 VanessaE haven*
10:05 issa2013 im using the realse shader of realbadangel
10:05 issa2013 compile from yesturday morning
10:07 Jordach it looks like mass mempry corruption in the compiled shader
10:08 Jordach paralax mapping seems to be breaking alone the pipe somewher
10:08 Jordach along, somewhere*
10:10 VanessaE ok good, got my subdomain figured out.
10:12 issa2013 what i need to do to fix it ?
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10:22 PilzAdam Hello everyone!
10:24 reactor Hello MushroomAdam.
10:25 VanessaE hi
10:28 rsiska joined #minetest
10:37 Hunterz announce server is automatic? i have played with minetest.conf but never see my server in the server list :(
10:39 arsdragonfly joined #minetest
10:44 Fadi http://imgur.com/gallery/dXzVHcV
10:49 VanessaE bbl
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11:02 MinetestBot GIT: PilzAdam commited to minetest/minetest_game: Remove / replace all print() calls 51de4236ab 2013-11-17T02:55:46-08:00 http://git.io/6DxNUg
11:02 MinetestBot GIT: PilzAdam commited to minetest/minetest_game: Fix indentation, use log() instead of print() and use get_item_group() in tree growing ABM 5d0795a1a7 2013-11-17T02:46:41-08:00 http://git.io/tTcMXA
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11:16 MinetestBot GIT: PilzAdam commited to minetest/minetest: Replace print()s with minetest.log() in builtin 367b5382a3 2013-11-17T03:11:44-08:00 http://git.io/FHFh6w
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11:23 issa2013 live minetest http://www.youtube.com/watch?v=fGNM14f9vtk
11:26 sfan5 !title
11:26 MinetestBot sfan5: Minetest 0.4.8 - Shader Compilation from RealbadAngel at 16-11-2013 compilation - YouTube
11:27 PilzAdam bbl
11:37 john_minetest issa2013: What's that strange stuff on the mountain?
11:39 issa2013 john_minetest, i don"t know is a bug of my minetest version
11:42 issa2013 show th eproblem with liquid
11:42 issa2013 no gravity
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12:45 reactor R TBON CЛYГA R TBON PA6OTHNK
12:47 Kray )))
12:47 reactor john_minetest: heard of Kraftwerk?
12:48 reactor arsdragonfly probably crashed because of non-ASCII chars.
12:49 reactor Windows IRC clients are weird.
12:49 Fadi What os you running reactor?
12:49 reactor Curiosity-killed-a-cat v.1.0
12:49 reactor s/a/the/
12:50 reactor Tell me why you are asking first.
12:50 Fadi since
12:50 Fadi <reactor> Windows IRC clients are weird.01
12:50 reactor Well. Not Windows.
12:51 reactor In fact, last time I ran it on any of my machines was about when Windows 7 was released.
12:53 Fadi ok
12:53 * Fadi walks off into the sunset
12:54 * reactor launches his shoe into the sunset, in hope to hit Fadi.
12:54 arsdragonfly joined #minetest
12:54 reactor arsdragonfly: pwned eh?
12:57 Fadi http://www.youtube.com/watch?v=a_426RiwST8
12:57 Fadi !title
12:57 MinetestBot Fadi: The Black Keys - Lonely Boy (Official Music Video) - YouTube
12:58 reactor Whatever it is, it hung my browser.
12:59 john_minetest reactor: The german band?
12:59 reactor The song is \m/, though.
12:59 reactor john_minetest: yep.
12:59 john_minetest I know them
13:00 john_minetest They are cool
13:01 reactor They are.
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13:12 reactor rsiska: where's lsiska?
13:12 reactor Mastectomy?
13:25 sfan5 !seen lsiska
13:25 MinetestBot sfan5: Sorry, I haven't seen lsiska around.
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13:35 reactor Fadi: http://www.youtube.com/watch?v=oQbuxF3Xcxw
13:35 reactor !title
13:35 MinetestBot reactor: Deep Purple - Mad Dog - YouTube
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14:28 issa2013 hello
14:28 issa2013 i have found an old map
14:28 issa2013 and i m trying to add it on a new version of minetest
14:29 issa2013 how activated a games mod on it ?
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14:44 issa2013 anyone here
14:44 issa2013 to help me please
14:45 PilzAdam "Don't ask if you can ask questions, just ask" – http://minetest.net/irc
14:46 arsdragonfly joined #minetest
14:47 issa2013 ok
14:48 issa2013 so i have a old map and i want add it on new minettest games withs games mods
14:48 issa2013 so how activate thos games mod on my maps
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15:12 Megaf yep, I can no longer use rollback
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15:21 OldCoder Hi
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15:23 OldCoder VanessaE, there is a bug in the engine. thexyz IIRC saids to file a formal report. But I will try to nail it down. Have you observed yet hangs on load but *not* in media?
15:23 OldCoder I am hoping that it is a network hang that will be resolved by kahrl httpfetch
15:24 OldCoder * said
15:24 OldCoder
15:24 reactor joined #minetest
15:24 OldCoder reactor, wb I read the above
15:24 reactor OldCoder: ty
15:24 reactor Read what?
15:24 OldCoder That was a reply and not a request. I used 'ctor, if there is sufficient interest I think we do need two Pripyats
15:24 OldCoder OOps
15:24 OldCoder Wait
15:25 reactor ctor?
15:25 OldCoder That was a reply and not a request. I used "read" in the past tense. Reactor, if there is sufficient interest I think we do need two Pripyats...
15:25 reactor There is no sufficient interest.
15:25 OldCoder reactor, I pressed Enter while editing
15:25 OldCoder Of course there is
15:25 OldCoder Point is...
15:25 reactor I don't see it.
15:25 * OldCoder sighs
15:25 OldCoder Allow me to type
15:26 OldCoder Point is: One Pripyat should be your achievement. The model of a city. No interact except for those who wish to polish and complete it. The other is open to everybody; people will probably build alien space stations and so on there.
15:26 OldCoder I will run both
15:27 reactor mk
15:27 OldCoder And my remark reactor about "read" meant that I myself had scrolled up and had read your earlier remarks
15:27 OldCoder
15:27 reactor I see.
15:27 reactor Well, how is building alien stations gonna help?
15:27 reactor (though yes, that would attract interest)
15:27 OldCoder reactor, be proud of the world. It is simply a hobby but more productive than some. And alien space stations will NOT help. That is the point.
15:27 OldCoder Random people...
15:28 reactor Probably should allow deathmatch in the read-write pripyat.
15:28 OldCoder will build random things. I feel the model of the city is good in and of itself.
15:28 OldCoder Yes
15:28 OldCoder Fix up any remaining glitches; such as falling gravel
15:28 OldCoder in Pripyat
15:28 reactor yep
15:28 OldCoder Find out if anybody wishes to help correct things
15:28 OldCoder We will ultimately run TWO copies of the world
15:29 OldCoder Is this satisfactory?
15:29 OldCoder
15:29 reactor the gravel is only falling (but it is falling) in the corner of the map
15:29 reactor I accidentally pushed it
15:29 OldCoder Fix it when possible
15:29 OldCoder Will the world fill up?
15:29 reactor There is no unstable gravel anywhere, beside that already falling one.
15:29 OldCoder Will the world fill up?
15:29 OldCoder Will gravel fill the world?
15:30 reactor No.
15:30 OldCoder Fix it, then, if you have a chance
15:30 reactor It's only in the corner, already falling. A small portion.
15:30 reactor I will.
15:30 OldCoder k
15:30 reactor Probably in the next release, though.
15:30 * OldCoder is preparing to leave for office
15:30 OldCoder All right
15:30 OldCoder We will not go public until after that
15:31 reactor Why not, if it's not creating any problem?
15:31 OldCoder Hm?
15:31 OldCoder Actually we *have* gone public for visits
15:31 reactor I heard gravel felling into the void doesn't move when out of sight.
15:31 reactor falling*
15:31 OldCoder But I do not wish to create the "read write" version yet
15:31 reactor mk
15:31 OldCoder
15:31 reactor Take your time.
15:32 OldCoder Waiting for the release that you consider reasonable
15:32 OldCoder So take your time applies to you
15:32 OldCoder
15:32 reactor It is reasonable.
15:32 reactor I will fix the gravel when creating something new, probably.
15:33 OldCoder Very well
15:33 * OldCoder will bbs
15:36 hmmmm hi guys, anybody who was having an error like "ServerThread::Thread assertion (0) failed" recently, try applying this commit and seeing if it helps:  https://github.com/kwolekr/minetest/commit​/c0ab4e495b2f76f08265a654798e21dfd95a6775
15:36 MinetestBot GIT: kwolekr commited to minetest/minetest: Revert "Don't use msvc libs for mingw build" a439aea9ba 2013-11-17T07:33:58-08:00 http://git.io/CSl5jQ
15:38 harrison can haz fly?
15:39 hmmmm whoops, wrong commit, erm, nevermind that, that one's for get_connected_players returning invalid players
15:41 Jordach hmmmm, trolooololololololol
15:42 harrison pripyat = minetest.org 30017
15:43 reactor mk
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15:44 harrison so i was there yesteday with oldcoder, but i didn't suss that it was named pripyat
15:44 harrison you built it reactor, so i heard
15:45 harrison very SL - esque
15:45 reactor I didn't build the whole city.
15:45 harrison architecturewise
15:45 reactor I ported it from someone else's map.
15:45 reactor SL?
15:45 reactor I only improved some buildings.
15:45 harrison second life
15:46 reactor What is "second life"?
15:46 reactor It's very 70s, I would say.
15:46 harrison if you have not seen it, then never mind
15:46 reactor I like that kind of architecture.
15:46 harrison it is an older but more sophisticated virtual world
15:46 reactor Why not tell me here?
15:47 reactor Older than what?
15:47 harrison http://en.wikipedia.org/wiki/Second_Life
15:47 reactor tl;dr
15:47 reactor Older than what?
15:47 harrison http://opensimulator.org/wiki/Main_Page
15:47 reactor tl;dr
15:47 reactor What is OpenSilmulator?
15:47 harrison well, older than minecraft and thus minetest
15:48 harrison the interest for me is largely technical, having to do with the respective renderers
15:48 harrison and minecraft/minetest represent a huge andvance over sl/opensim in some ways
15:49 harrison but if you have no idea what i am talking about then a. i have that effect on people and b. why start now?
15:50 arsdragonfly joined #minetest
15:51 reactor Why not elaborate a little and free yourself from catching strange looks?
15:51 bas080 joined #minetest
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15:58 reactor OldCoder: okay, removed the sand: ftp://mike402.no-ip.biz:65421/pub​/minetest/Pripyat/131117.tar.bz2
16:00 MinetestBot GIT: kwolekr commited to minetest/minetest: Handle blank blocks in database aa172bdda4 2013-11-17T07:57:45-08:00 http://git.io/jqE44w
16:06 reactor joined #minetest
16:10 harrison tl;dr is the last refuge of the gormless chatter
16:10 reactor Why not explain yourself a little more?
16:11 reactor I don't have time to read all the links.
16:11 reactor I merely have time to read a couple lines before I my program finishes and I go back to writing.
16:11 reactor s/I m/m/
16:12 OldCoder reactor, Thank you
16:12 reactor np
16:12 OldCoder I will attempt download in an hour
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16:13 reactor I'm not sure if my internet connection is reliable today.
16:13 reactor Because they've already been keeping it down for an hour today.
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16:18 harrison you are being repressed
16:18 harrison by the Man
16:19 harrison the System is threatened by a freethinker such as you reactor
16:19 reactor What system?
16:19 reactor My system is controlled by me, and only by me.
16:21 arsdragonfly_ joined #minetest
16:22 Fadi Protect the machine
16:22 ecube joined #minetest
16:22 Fadi am I the only one getting a feel of person of interest in this discussion?
16:23 reactor You say you are the person of interest?
16:23 reactor Please go on.
16:23 Fadi I'm talking about the tv show
16:23 reactor What kind of a TV show?
16:24 Fadi conspiracy
16:25 Fadi left #minetest
16:29 MinetestBot GIT: kwolekr commited to minetest/minetest: Do the same for LevelDB interface d419e4cbb6 2013-11-17T08:26:34-08:00 http://git.io/clXmyQ
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16:44 * Jordach believes that since VanessaE moved to linode: everything is way faster than before
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16:55 OldCoder reactor, attempting download now. Repeat a brief explanation of what city Pripyat is based on, where it is located, and what happened to the city.
16:55 OldCoder This assumes that you are still awakee
16:55 OldCoder * awake
16:55 reactor OldCoder: As in?
16:56 reactor OldCoder: the first line of wikipedia page on Pripyat should fit.
16:56 OldCoder Link?
16:56 reactor Or you mean, the description of the map?
16:56 OldCoder First, link for the real city please
16:56 OldCoder BTW Download is 55%
16:56 reactor http://en.wikipedia.org/wiki/Pripyat
16:56 OldCoder R
16:56 reactor mk
16:57 reactor Multithreaded fetch?
16:57 OldCoder Yes
16:57 reactor One thread would suffice, my server does not limit bandwidth.
16:57 OldCoder Actually it is 10X faster this way
16:57 OldCoder 923%
16:57 OldCoder * 93%
16:57 * Jordach though OldCoder was right
16:58 OldCoder Done!
16:58 OldCoder reactor, So the Pripyat story is entirely followed? THere is no nuclear war but simply the historical disaster?
16:58 OldCoder A ghost city
16:58 OldCoder Through which one may wander
16:58 OldCoder It is a fine project
16:58 OldCoder
16:58 reactor Yes.
16:59 OldCoder Thank you. This is a marvelous achievement. Please continue to tweak elements as you see fit. And we should find out if anybody else will help.
16:59 OldCoder Perhaps people will trade help on this world for things in other worlds
16:59 reactor Yep.
16:59 reactor Well, I have no time to dedicate to games.
17:00 reactor I can only provide integration of the improvements made for the map.
17:00 OldCoder reactor, Of course
17:00 OldCoder How did you find the time to do this much?
17:01 reactor I didn't.
17:01 reactor I did it by small pieces.
17:01 reactor If I did find some time, it's unlikely I will find it in the future.
17:01 reactor Because I am deprecating some activities to free up more time for my academic interests.
17:03 * Jordach is thinking of a new SubGame
17:04 reactor Submissive Game?
17:04 Jordach nope
17:04 Calinou mlp_game
17:04 Jordach nopre
17:04 Jordach -r
17:04 Calinou nope.avi?
17:04 Jordach Modularity
17:04 reactor ?
17:05 reactor Dominant Game?
17:05 Jordach think DLC Quest with the Minetest Engine
17:05 reactor DLC?
17:05 Jordach (my game will nullify existing mods, new game set)
17:06 arsdragonfly joined #minetest
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17:07 markveidemanis HI
17:07 markveidemanis !
17:07 reactor markveidemanis: o/
17:07 OldCoder markveidemanis, hello
17:07 markveidemanis I made the 5th Crazy Friday video and my 3rd with moviemaker
17:08 markveidemanis I also went around my village to take some shots
17:08 markveidemanis Im editing those now
17:08 markveidemanis Hi OC!
17:08 Jordach > moviemaker
17:08 Jordach GTFO N00B
17:09 reactor Oh dude.
17:09 reactor Why not use something less stupid than that program?
17:09 reactor Also, why are you still using that dumbass OS, markveidemanis?
17:10 markveidemanis DONT FUCKING REMIND ME
17:10 markveidemanis I was getting used to it!
17:10 markveidemanis Actually not bad
17:10 * markveidemanis cries
17:10 reactor Emo.
17:11 Jordach well. at least you're not using WEBCHAT
17:11 markveidemanis Suggest an alternative to MovieMaker
17:12 markveidemanis And i'l try it
17:12 markveidemanis The program doesn't matter that much, its the skills of the user
17:12 markveidemanis I have not much technical skills but i know aesthetics; which colours go well together, etc
17:13 reactor Moviemaker doesn't even allow you edit the captions' colours eh.
17:14 reactor Jordach: webchat is banned from many channels :D
17:14 Jordach +1
17:15 markveidemanis Suggest an alternative to MovieMaker
17:15 markveidemanis Its the first i came accross
17:15 reactor I do not have enough power of suggestion to suggest.
17:15 reactor I need to read more psych books.
17:16 markveidemanis The video i made: http://marktest.co.uk/2013​/11/crazy-fridays-tricks/
17:16 reactor Meanwhile. Would you like to talk about your technical skills?
17:16 markveidemanis Its not that bad
17:16 reactor Where's the file?
17:16 reactor !title
17:16 MinetestBot reactor: Crazy Fridays &#8211; Tricks | Mark Test
17:17 reactor Direct link, please?
17:17 markveidemanis http://www.youtube.com/watch?v=jc3xwR0jnj4
17:17 reactor Oh yeah. That is SO direct.
17:18 reactor Thank god there is youtube-dl.
17:22 * Jordach bets $5 that marktest can be taken down by a script kiddie
17:22 * markveidemanis bets $100 you can't
17:22 reactor The sound in the end was too loud, markveidemanis.
17:23 reactor Otherwise, not bad.
17:23 markveidemanis That was intentional
17:23 reactor *obama-face.jpg*
17:23 markveidemanis Thanks!
17:23 reactor Well, you've just intentionally damaged my ears.
17:23 reactor I bet human ears are rather expensive.
17:25 markveidemanis http://www.youtube.com/embed/jc3xwR0jnj4 Is that what you wanted?
17:25 * Jordach wonders where kaeza is
17:25 markveidemanis Stop Spammers has stopped 3592 spammers since installation Jordach: Good luck
17:26 Jordach markveidemanis, >spammers
17:26 Jordach an actual attacker would aim for ssh
17:26 markveidemanis good luck
17:26 markveidemanis I forgot the password and rely on the password recall
17:26 Jordach again: even the best can get hacked, my own vps provided by StarBlessed got taken down by a south american
17:26 EvergreenTree joined #minetest
17:26 markveidemanis now thats a new low!
17:26 Jordach it just depends on WHO does it
17:27 Jordach skill can beat security
17:27 Jordach EvergreenTree, o/
17:27 markveidemanis In the end, any machine can be hacked VERY easily, just give it a few months
17:27 Jordach ask SpamHaus and CloudFlare
17:29 RealBadAngel joined #minetest
17:29 RealBadAngel hi folks
17:30 RealBadAngel https://forum.minetest.net/vie​wtopic.php?pid=118570#p118570
17:30 RealBadAngel brand new texture pack :)
17:32 reactor Now this is interesting.
17:33 reactor The upscaling algorithm might be a bit sharper, but they look good.
17:34 markveidemanis il sign up for cloudflare
17:35 reactor ?
17:35 reactor Why not for something that gives direct links?
17:37 OldCoder Try sendspace
17:37 arsdragonfly_ joined #minetest
17:37 reactor Try setting up a ftpd.
17:37 Jordach RealBadAngel, how do i enable bumpmaps again
17:37 reactor Jordach: patch.
17:38 rubenwardy joined #minetest
17:39 markveidemanis Is cloudflare ideal for a 3.1GHz 8 core monster?
17:42 artur99 joined #minetest
17:43 reactor ?
17:43 MinetestBot joined #minetest
17:43 PilzAdam !op
17:43 PilzAdam !deop
17:47 Jordach all settings to full: my pc is still capable: http://i.imgur.com/jCc82iP.png
17:47 Jordach RealBadAngel, ^
17:48 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix Result of processed Request was written to invalid (non existent) ResultQueue if requesting thread timed out before b2d9205796 2013-11-17T09:46:54-08:00 http://git.io/ETjzWA
17:48 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Add missing RequestQueue doc eadc943159 2013-11-17T09:46:43-08:00 http://git.io/8UDZvw
17:48 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix multicaller support in RequestQueue dc407e219f 2013-11-17T09:45:58-08:00 http://git.io/4UM3Kw
17:55 markveidemanis Jordach: What;s your spec?
17:55 markveidemanis *S
17:56 reactor 23:39 < markveidemanis> Is cloudflare ideal for a 3.1GHz 8 core monster?
17:57 reactor Does your machine matter if you upload something to storage?
17:57 reactor Pure phallometry.
17:57 markveidemanis Hmm?
17:57 markveidemanis How will it bebefit me
17:58 reactor Why did you ask it then?
17:58 reactor Jordach: xchat o_0
17:58 reactor =@
17:58 artur99 !up kaeza.mooo.com
17:58 MinetestBot kaeza.mooo.com:30000 is up (256ms)
17:59 reactor !down
18:00 PilzAdam sfan5, can you add a !tell command that queries a message to a user when he joins next time?
18:00 sfan5 yeah, sure
18:00 sfan5 after I've finished my english homework
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18:01 adama_ hello every one
18:01 sfan5 hi
18:02 reactor Hello every zero.
18:02 reactor It's "everyone", for your information.
18:03 adama_ having issues with plants not growing on the latest git,, any one else have this problem ?
18:03 artur99 who can tell me a good server?
18:03 reactor 127.0.0.1:30000
18:03 adama_ lol
18:03 adama_ its a matter of prefference i guess
18:05 sfan5 !op
18:05 Topic for #minetest is now Website: http://minetest.net |  Rules: be patient, respect other users, here and in other channels | Core Devs: #minetest-dev | Servers: http://minetest.net/servers | IRC Logs: http://irc.minetest.ru/minetest/
18:05 sfan5 !deop
18:06 OldCoder artur99, I am running several. They will lock up on load occasionally during item definitions. This is a bug that the core devs are working on.
18:07 OldCoder Sokomine, shall I restart Calinou world today?
18:07 artur99 joined #minetest
18:08 Jordach markveidemanis, Intel Pentium 4 @ 3.02GHZ w/ HyperThreading, Linux Mint 15 w/ XFCE4, 2GB of RAM @ 333MHZ and AGP 8X nVidia GeForce 62xx @ 1GB, 533MHZ
18:09 reactor Okay. So if we're into phallometry.
18:09 markveidemanis OC: Can you restart my world?
18:11 OldCoder markveidemanis, Yes
18:11 OldCoder But not today markveidemanis as we must discuss mods. Your world had lots of unique stuff, didn't it?
18:11 OldCoder We need to go through the mods and get things in order
18:11 OldCoder Today the focus is on a lockup that I have promised core devs I will test a fix for
18:12 artur99 joined #minetest
18:12 markveidemanis And you get 11FPS...
18:12 artur99 !up europe.minetest.org
18:12 MinetestBot europe.minetest.org:30000 seems to be down
18:13 artur99 !up europe.minetest.net
18:13 MinetestBot europe.minetest.net:30000 seems to be down
18:13 markveidemanis I've got 3.0GHz 4GB RAM @ 1333MHz
18:13 Exio4 you say that like it was useful
18:13 markveidemanis 60FPS
18:14 Exio4 you could have 32cores at 3.0ghz and 4gb of ram with four 1gb modules at 1333mhz in quad channel
18:14 reactor So... ehm.
18:14 reactor My vpenis is...
18:15 reactor FreeBSD/amd64 9.2-RELEASE Intel Core2Duo T5870 @ 2.00GHz 3072 MB GeForce GT 220M
18:15 reactor s/p/e-p/
18:15 OldCoder artur99, I will revive Europe World
18:15 Exio4 wait wait
18:15 Exio4 M?
18:15 reactor /e-p/p/
18:15 Exio4 are you running shit in a laptop?
18:15 reactor s/vp/e-p/
18:15 artur99 ok, thanks OldCoder
18:15 Exio4 that is sad, man, i feel sorry for you
18:15 reactor Meh.
18:16 OldCoder Laptops can be good
18:16 reactor My point was. Meh, phallometry.
18:16 Exio4 as thin-clients
18:18 reactor Besides, no machine can stand etherkiller.
18:18 proller joined #minetest
18:18 Exio4 what branch are you using for "full settings"?
18:18 Jordach Exio4, latest git @ /minetest/minetest
18:19 reactor And how many FPS do you get on "full settings"?
18:19 Jordach 13-15 depending on bumpmaps
18:19 Jordach and texture size (which in that screenie - was 256px)
18:19 Exio4 what bumpmaps are you using too?
18:19 reactor Oh, with the patch.
18:19 reactor Or was the patch integrated?
18:20 Exio4 in how many seconds do you compile MT Jordach? :P
18:20 Jordach 240+
18:20 Exio4 kk
18:20 iqualfragile joined #minetest
18:21 Exio4 i should try to get this over 4ghz but disable the other modules
18:21 Exio4 (let the x6 work like a quad core but at higher frequencies, or dual)
18:22 Exio4 where are my 3d glasses :(
18:23 reactor Smoke some weed. 3D glasses.
18:23 Exio4 what about alcohol
18:23 reactor Or that.
18:23 Exio4 fernet+coca cola
18:23 reactor 3D glasses.
18:23 reactor But meh. 3D glasses.
18:23 RealBadAngel that texture pack doest require any patches (but will look nicer thx to shadowing with it)
18:24 RealBadAngel bumpmapping is already in core
18:24 reactor By the way. Was the bug with slab lighting ever fixed?
18:25 RealBadAngel there were some issues with lights and 6d, i fixed them long time ago
18:25 reactor 6D?
18:25 RealBadAngel 6dFacedir
18:25 reactor Oh, that.
18:25 PilzAdam reactor, no
18:26 reactor PilzAdam: I don't remember asking a yes/no q.
18:26 IceCraft joined #minetest
18:26 RealBadAngel PilzAdam, have you saw Bumped texture pack?
18:26 PilzAdam <reactor> By the way. Was the bug with slab lighting ever fixed?
18:26 reactor OH.
18:26 reactor Sorry.
18:26 PilzAdam cant remember what you asked 1 1/2 minutes before? :-p
18:27 reactor I'm still working on my multitasking.
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18:35 MinetestBot joined #minetest
18:36 reactor Does not compute well... yet.
18:42 JackGruff joined #minetest
18:45 sfan5 PilzAdam: added it
18:45 Calinou smooth lighting on nodeboxes would be great to see :>
18:46 PilzAdam !tell sfan5 good job
18:46 MinetestBot PilzAdam: I'll pass that on when sfan5 is around
18:46 sfan5 heh
18:46 MinetestBot sfan5: <PilzAdam> good job
18:46 sfan5 thank you MinetestBot!
18:46 PilzAdam !tell BillGates GTFO!
18:46 MinetestBot PilzAdam: I'll pass that on when BillGates is around
18:46 Exio4 Calinou: wasn't that fixed?
18:47 * sfan5 executes DELETE FROM tell WHERE nick = 'BillGates';
18:51 BillGates hi
18:51 MinetestBot BillGates: <PilzAdam> GTFO!
18:52 Jordach yes MinetestBot
18:52 MinetestBot Jordach: <sfan5> meow, I'm a kitten
18:52 PilzAdam sfan5, you lied to me >:-(
18:56 IceCraft joined #minetest
18:56 Calinou Exio4: no
18:57 VanessaE hi
18:57 reactor o/
18:57 reactor Ahem.
18:57 reactor I mean, <monotone voice>"Hello, I am a computer program."</monotone voice>
18:58 IceCraft joined #minetest
19:02 reactor OldCoder: well, these leftovers from characters in rxvt add the historic feel somewhat :D
19:02 reactor But it would be better w/o them.
19:02 OldCoder All right
19:03 OldCoder Jordach, did you save your Blender Cat Model? Sapier is willing to add Cats to Animals.
19:03 Jordach ugh - haven't even finished the UV
19:03 Jordach i haven't even touched the model for a month now
19:03 reactor Biologists have already classified cats as animals.
19:04 * Jordach claps slowly
19:05 reactor So Sapier isn't gonna make a breakthrough in biology.
19:05 Tuxedo[Qyou] joined #minetest
19:06 sfan5 PilzAdam: I didn't
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19:11 PilzAdam sfan5, is your english homework done?
19:11 reactor Foreign languages are never done.
19:20 djdduty joined #minetest
19:21 * Jordach starts playing Happy Wheels
19:22 PilzAdam Jordach should start playing Minetest
19:22 IceCraft joined #minetest
19:22 IceCraft joined #minetest
19:22 Jordach PilzAdam, b-b-b-b-but bored of boring
19:22 PilzAdam pilztest has updated :-)
19:22 PilzAdam *updates
19:24 IceCraft joined #minetest
19:30 OWNSyouAll joined #minetest
19:32 * Jordach is sword throwing
19:33 TheLastProject joined #minetest
19:35 Wuzzy joined #minetest
19:35 reactor http://vr-zone.com/articles/indie-hit-minecraft​-cited-cause-9-year-old-boy-bringing-weapons-sc​hool/58379.html?utm_source=rss&amp;utm_medium=r​ss&amp;utm_campaign=indie-hit-minecraft-cited-c​ause-9-year-old-boy-bringing-weapons-school
19:35 reactor !title
19:35 MinetestBot reactor: Indie hit &#039;Minecraft&#039; cited as cause of 9-year-old boy bringing weapons to school
19:35 sfan5 wat
19:36 PilzAdam RealBadAngel, Im rebasing your shaders to current master currently...
19:36 iqualfragile joined #minetest
19:37 NekoGloop joined #minetest
19:38 PilzAdam reactor, "We arent bad parents, its all the bad games, you know..."
19:38 reactor :D
19:39 VanessaE PilzAdam: did you see where I mentioned that his water shaders don't work for me, but the original blender code they were derived from does?
19:41 john_minetest joined #minetest
19:43 PilzAdam RealBadAngel, your shaders break plantlike and grasslike completly, but I like the pixelated look of the "Bumped" TP
19:45 PilzAdam RealBadAngel, now get hardware lighting on top of that and everyone will love you
19:46 PilzAdam VanessaE, strange
19:47 PilzAdam I guess RBA did some pretty bad hacks there ;-)
19:47 OldCoder Minecraft is viewed as Terrorist Training?
19:47 OldCoder O_o
19:48 sfan5 why is there a quarz in my usb pendrive?
19:48 MinetestBot GIT: celeron55 commited to minetest/minetest: Revert patch 58f036ad1 that causes object duplication (which tried to fix objects getting hidden from client) and fix the original problem correctly. This fixes the second distinct object duplication bug. 21789ccc5f 2013-11-17T11:46:01-08:00 http://git.io/PduQrg
19:51 VanessaE PilzAdam: he blamed it on the differing coordinate systems between blender vs minetest
19:51 PilzAdam why does it work for me then?
19:52 Ikkiko joined #minetest
19:52 hmmmm alright
19:53 john_minetest sfan5: I guess the timer is quartz-based.
19:53 hmmmm I'm thinking we release 0.4.8 at 6 pm EST
19:53 hmmmm any suggestions?
19:53 PilzAdam today?!
19:53 OWNSyouAll joined #minetest
19:53 hmmmm that was the intention yes :p
19:53 john_minetest I want to see shaders working properly before 0.4.8
19:53 sfan5 hmmmm: UTC pls
19:53 john_minetest It would make the release much more powerful
19:54 sfan5 john_minetest: currently it starts blinking with increasing frequency when I plug it in and the controller chip gets hot
19:54 PilzAdam so that is in.... 7 hours if I calculated right
19:55 PilzAdam thats 3 AM here
19:55 hmmmm er, no, but 7 hours sounds good too
19:55 hmmmm want to do 6 hours away then?  2am?
19:55 hmmmm something earlier for germany people
19:55 john_minetest hmmmm: Can't we wait for shaders?
19:55 PilzAdam I go to sleep at 11 pm or so today
19:55 hmmmm john_minetest, no.
19:55 john_minetest Or are they merged yet?
19:55 hmmmm shaders are a work in progress and we can't get hung up on THAT
19:56 PilzAdam john_minetest, they are not even remotely finished
19:56 john_minetest water shader looks good
19:56 hmmmm we release at 10pm germany time?
19:56 iqualfragile joined #minetest
19:56 hmmmm does that sound reasonable then?
19:56 john_minetest yep. 1 houor
19:56 john_minetest *hour
19:56 hmmmm oh boy
19:57 john_minetest Sounds okay
19:57 PilzAdam hmmmm, btw, you should close the pull requests that you merge
19:58 hmmmm what did I miss
19:58 hmmmm oh celeron's
19:59 Calinou joined #minetest
20:01 john_minetest so many open PRs with cool stuff
20:03 reactor problem reports?
20:03 reactor Oh.
20:03 Calinou pull requests
20:03 * Calinou now uses a dark backgrouind on IRC
20:05 reactor I care.
20:07 MinetestBot GIT: PilzAdam commited to minetest/minetest: Increase liquid_loop_max to 10000 again a55c073ce9 2013-11-17T12:05:14-08:00 http://git.io/dvDvVg
20:16 RealBadAngel PilzAdam, i will pull today patch vs core with bumpmapping and parallax. (btw bumpmapping supports kinda lighting code, textures are self shadowing depending on point of view)
20:16 MinetestBot GIT: kwolekr commited to minetest/minetest: Fix issue #1009 (minetest.get_connected_players() returns non-existing players) 86ef7147b6 2013-11-17T12:15:59-08:00 http://git.io/SwHq5g
20:17 RealBadAngel water on the other hand will be subject for another pull, when its done
20:17 RealBadAngel it requires not only shaders code but massive changes to the engine
20:19 sfan5 john_minetest: found the issue: http://i.imgur.com/iDXz8PD.png
20:20 Vargos joined #minetest
20:20 john_minetest sfan5: It looks dead
20:20 john_minetest I once saw a board from a tv tuner with an exploded transistor. Looked similar. Also big hole in the board.
20:21 john_minetest *transistor = capacitor
20:22 thexyz http://i.imgur.com/7xFPfX4.jpg
20:22 sfan5 if I only knew which yF or Ohm value it has
20:23 Jordach thexyz, wut
20:23 thexyz what part of this picture do you not understand?
20:24 reactor sfan5: could resolder.
20:25 RealBadAngel <PilzAdam> RealBadAngel, your shaders break plantlike and grasslike completly... what do you mean by that? whats broken??
20:25 reactor Oh, it's a pendrive?
20:25 reactor Then it's not worth it.
20:25 reactor I mean, if no valuable information.
20:26 PilzAdam RealBadAngel, plantlike is completly invisble and glasslike is opaque
20:26 john_minetest http://asset-2.soup.io/asset/0687/7181_2796.gif
20:26 sfan5 reactor: how would I resolder such a tiny thing?
20:26 reactor Using a tiny soldering iron.
20:27 sfan5 What if I don't have one
20:27 reactor Soldering station with a thin tip.
20:27 reactor Idk.
20:27 sfan5 there is no valuable info on it
20:27 reactor Could heat it up carefully, move the component away and put the replacement one.
20:27 reactor Oh. Then ditch it.
20:27 sfan5 but it makes me sad to have 2 GB non usable storage lying around
20:28 reactor It's cheaper to buy a new one.
20:28 reactor Because soldering it would cost more.
20:28 reactor Time is precious.
20:29 Calinou lol, soldering
20:29 Calinou thexyz: what's that?
20:29 sfan5 first I would need to know if it's a capacitor or resistor
20:30 thexyz Calinou: anti-tank mines, TM-62
20:31 dhbiker joined #minetest
20:31 sfan5 seems to be a resistor
20:32 sfan5 let me try a random one
20:33 bas080 joined #minetest
20:33 Jordach \i.
20:33 Jordach \o/*
20:37 reactor Calinou: what, you never heard of it?
20:37 Calinou I did?
20:45 jin_xi joined #minetest
20:46 VanessaE joined #minetest
20:52 iqualfragile joined #minetest
20:57 Anakapeng joined #minetest
20:59 sfan5 !op
20:59 Topic for #minetest is now News: 0.4.8 is to be released very soon | Website: http://minetest.net | Rules: be patient, respect other users, here and in other channels | Core Devs: #minetest-dev | Servers: http://minetest.net/servers | IRC Logs: http://irc.minetest.ru/minetest/
20:59 sfan5 !deop
20:59 PilzAdam sfan5, very soon (TM)
20:59 sfan5 ok
21:00 sfan5 !op
21:00 Topic for #minetest is now News: 0.4.8 is to be released very soon™ | Website: http://minetest.net | Rules: be patient, respect other users, here and in other channels | Core Devs: #minetest-dev | Servers: http://minetest.net/servers | IRC Logs: http://irc.minetest.ru/minetest/
21:00 sfan5 !deop
21:00 Wuzzy joined #minetest
21:02 VanessaE nonononono
21:02 Anakapeng hello everyone, can anyone of you tell me wheter the minetest 0.4.7 version is planned for wheezy and when it comes out?
21:02 VanessaE !ns op #minetest
21:02 VanessaE grr
21:02 VanessaE News: 0.4.8 is to be released Real Soon Now™ | Website: http://minetest.net | Rules: be patient, respect other users, here and in other channels | Core Devs: #minetest-dev | Servers: http://minetest.net/servers | IRC Logs: http://irc.minetest.ru/minetest/
21:03 VanessaE Anakapeng: for debian and related distros, you should use the nightlies PPA or build it from sources.
21:04 PilzAdam Anakapeng, did you just ask the same in #minetest-de ?
21:06 Anakapeng yes pilzadam - i thought im right here
21:10 Anakapeng vanessae: what is the nightlies PPA
21:10 VanessaE Anakapeng:   https://launchpad.net/~minete​stdevs/+archive/daily-builds
21:11 VanessaE that's for ubuntu, but should work on debian too
21:11 VanessaE if not, try directly downloading the latest build and install it, or build it from sources :)
21:11 BlockMen joined #minetest
21:12 BlockMen gd evening
21:12 VanessaE hey blockmen
21:12 PilzAdam hai BlockMen
21:12 Anakapeng tank you vanessaE
21:13 TheLastProject joined #minetest
21:13 VanessaE sure.  hope it helps
21:13 PilzAdam BlockMen, you shouldnt use print() calls in code that is to be released
21:13 BlockMen PilzAdam, i did? where?
21:14 PilzAdam https://github.com/minetest/minetest_game/com​mit/9fdbc1f4072dcf2296af9bcce6ec92bfa75972ca
21:14 PilzAdam also, we use tabs for indentation, not spaces
21:14 VanessaE BlockMen: you really should identify your git builds by commit ID in the zip filename
21:14 BlockMen i just copy&paste nores code
21:15 PilzAdam nore said he used tabs
21:15 BlockMen well, i dont know if my editor "killed" the tabs so you can blame me for that if you want
21:16 BlockMen i will check next time before pushing
21:16 PilzAdam I blame windows
21:16 BlockMen VanessaE, wouldnt be wrong i guess
21:27 rsiska joined #minetest
21:28 iqualfragile joined #minetest
21:33 PilzAdam lol, dat full capslock rage: https://forum.minetest.net/search.php?a​ction=show_user_posts&amp;user_id=3053
21:34 hax404__ joined #minetest
21:34 AndrewPH joined #minetest
21:35 xnrand joined #minetest
21:35 xnrand joined #minetest
21:35 thexyz joined #minetest
21:35 sfan5 joined #minetest
21:36 sfan5 joined #minetest
21:42 john_minetest I can't really understand why people look forward to 0.4.8
21:42 iqualfragile joined #minetest
21:43 Calinou because stable users will finally use something that's not that outdated
21:43 Calinou despite the small version change, it changes a lot of stuff
21:43 john_minetest Nothing will really change
21:43 jin_xi sup you crazy?
21:43 john_minetest Well, normally people use dev builds
21:43 jin_xi luavoxelmanip is huge
21:43 john_minetest Using the original 0.4.7 is just crazy.
21:44 john_minetest It is like using linux 0.0.1 on a server
21:44 BlockMen look right now at the forum, that guy does still not get how to use dev builds :P
21:44 john_minetest dev builds should become official
21:44 PilzAdam Calinou, "small version change"? the Minetest version system is <we never ever touch the first number>.<this number will stay "4" for the next 20 years>.<really major version>
21:44 Calinou not the best way to number
21:44 Calinou linux kernel, mesa, GCC... do it better :P
21:45 john_minetest I would prefer "0.4.x-yyyy.mm.dd" as naming sheme
21:45 Calinou john_minetest: rolling release programs are not accepted in distro repos
21:45 ruskie joined #minetest
21:45 Calinou especially debian
21:45 Calinou that would work too
21:45 john_minetest debian is crap
21:45 Calinou debian is the source of ubuntu, mint packages
21:46 john_minetest at least the stable one.
21:46 john_minetest ubuntu is complete crap, mint is nice.
21:46 Calinou mint is not any better than ubuntu, if you ignore the desktop environment and philosophy
21:47 john_minetest Ubuntu uses this stupid amazon feature.
21:47 BlockMen win7 ftw :P
21:47 Exio4 [18:44:59] <Calinou> linux kernel, mesa, GCC... do it better :P
21:47 john_minetest If I was stallman, I would say: "Ubuntu is a corporate tool that doesn't respect the freedom of the user. It uses malicious functions."
21:48 * PilzAdam slaps BlockMen with Linux
21:48 Exio4 the linux kernel isn't doing it that well, they changed like .. a lot of times
21:48 john_minetest linux kernel is 20 years old and is at 3
21:48 john_minetest now look at chromium
21:48 * BlockMen throws Win8 at PilzAdam
21:48 PilzAdam !tell BlockMen windows sucks
21:48 Exio4 that is fucked up
21:48 MinetestBot PilzAdam: I'll pass that on when BlockMen is around
21:48 Exio4 !tell PilzAdam windows is better than ubuntu :>
21:48 MinetestBot Exio4: I'll pass that on when PilzAdam is around
21:49 PilzAdam !ignore Exio4
21:49 MinetestBot PilzAdam: 'Exio4' added to ignore list.
21:49 MinetestBot PilzAdam: <Exio4> windows is better than ubuntu :>
21:49 john_minetest HEY
21:49 Calinou chromium/firefox versions evolve too fast though
21:49 PilzAdam !tell Exio4 :-p
21:49 MinetestBot PilzAdam: I'll pass that on when Exio4 is around
21:49 john_minetest Why can't there be daily builds or at least one or two times per week.
21:49 john_minetest It would make much more sense
21:49 john_minetest Those would be official then
21:49 PilzAdam john_minetest, there are, look at general discussion
21:50 BlockMen john_minetest, the dev builds can also be found under minetest.net/download
21:50 MinetestBot BlockMen: <PilzAdam> windows sucks
21:50 BlockMen !tell PilzAdam PilzAdam < Win7 :P
21:50 MinetestBot BlockMen: I'll pass that on when PilzAdam is around
21:51 PilzAdam BlockMen, doesnt work
21:51 iqualfragile joined #minetest
21:51 BlockMen damn, why?
21:52 MinetestBot BlockMen: because PilzAdam is awesome!
21:52 Exio4 no
21:52 MinetestBot Exio4: <PilzAdam> :-p
21:52 john_minetest BlockMen: Yeah, but it would be good to have an OFFICIAL build that is actually the newest build and is promoted so people download it and not the old version because they think that "dev version" means "will crash your computer in a second"
21:52 Miner_48er joined #minetest
21:52 PilzAdam !unignore Exio4
21:52 MinetestBot PilzAdam: 'Exio4' removed from ignore list.
21:52 BlockMen MinetestBot stfu!
21:53 MinetestBot BlockMen: YOU DONT TELL ME WHAT TO DO!
21:53 john_minetest BlockMen: You got a nice command for this
21:53 john_minetest !stfu MinetestBot
21:53 MinetestBot MinetestBot, someone thinks you need to shut the fuck up before you get muted.
21:53 john_minetest lol
21:53 john_minetest that is somehow a paradoxon
21:53 john_minetest or not
21:53 PilzAdam inb4 we can switch to german
21:54 * BlockMen hates when PilzAdam plays with the bot
21:54 john_minetest Dieser Kanal ist jetzt Deutsch. | This channel has been overtaken by germans now.
21:54 MrBeNNy That was funny, a little bit.
21:54 john_minetest ;)
21:55 PilzAdam s/ChanServ/KanalServierer/
21:55 john_minetest SOOOO: What speaks against a naming like <never_changes>.<kinda_stati​c>.<actual_major>-yyyy.mm.dd ?
21:56 fairiestoy Whats the benefit from it?
21:57 PilzAdam BlockMen, because I have unjust power over you?
21:57 us`0gb Some of us don't use the unstable version, not because we thing it will crash, but because we don't think it will be compatible with either the current stable or the next stable. I mean, do you remember the mess when 3D players were added? The dev version was niether compatible with the stable before or the stable after.
21:57 us`0gb *think
21:57 john_minetest hmmm
21:58 us`0gb Also, updating the server every few days would be a hassle.
21:58 BlockMen PilzAdam, ofc you have. If you remeber: BlockMen == PilzAdam == Jordach :P
21:58 PilzAdam us`0gb, thats a good point, we sometimes have compatibility issues in between dev versions
21:58 PilzAdam BlockMen, you know what else has unjust power over you?
21:58 PilzAdam proprietary software
21:59 john_minetest PilzAdam: Now you are GNU/Stallman.
21:59 * PilzAdam high fives Stallman
21:59 BlockMen lol :D
21:59 VanessaE PilzAdam: um... -dev ?
21:59 BlockMen if you think so ^^
21:59 PilzAdam VanessaE, ooops, sorry
22:00 john_minetest Gnudists... lol
22:00 us`0gb I keep forgetting to put that channel on my auto-join list.
22:01 harrison no gnus is good gnus
22:01 SonicMinetest joined #minetest
22:01 SonicMinetest Hi
22:01 Calinou hi
22:01 us`0gb Hello!
22:01 john_minetest hello
22:02 john_minetest *boom*
22:02 john_minetest I'm a mine turtle.
22:02 john_minetest ,k
22:03 john_minetest lol
22:03 john_minetest !next
22:03 MinetestBot Another satisfied customer. Next!
22:03 RealBadAngel joined #minetest
22:08 RealBadAngel for those who want to try shaders, https://github.com/minetest/minetest/pull/1013
22:10 john_minetest :(
22:10 john_minetest I have to wait until tomorrow for testing them
22:11 john_minetest I can't compile since I am stuck on $-OS
22:11 RealBadAngel well, if sfan5 is here he could do that
22:11 RealBadAngel or maybe PilzAdam?
22:12 john_minetest Anyways, I have to do some stuff for university.
22:18 NakedFury joined #minetest
22:19 EvergreenTree joined #minetest
22:27 Leoneof joined #minetest
22:48 Warr1024 joined #minetest
22:48 Warr1024 has anyone run into a pointer double free server crash?
22:48 PilzAdam Warr1024, more info?
22:49 Warr1024 minetestserver in free(): error: bogus pointer (double free?) 0x1ec0605b3ae0
22:49 Warr1024 the address of course changes each time, thank you ASLR.
22:49 Warr1024 it seems to be pretty recent, so maybe I can try bisecting.
22:50 PilzAdam can you run a debug build in gdb?
22:50 PilzAdam also, is it reproduceable?
22:50 Warr1024 I can't repro it on command, but it happens every few minutes lately
22:51 Warr1024 I don't think I know how to gdb
22:51 PilzAdam what OS are you on?
22:51 Warr1024 OpenBSD.
22:51 Warr1024 its irrilicht and leveldb were old
22:51 Warr1024 I updated leveldb, but it wasn't much help.
22:51 Warr1024 I don't know if irrlicht would be an issue on the server, though...
22:52 PilzAdam you can compile Minetest wih cmake . -DCMAKE_BUILD_TYPE=Debug  and then run  gdb bin/minetest
22:52 Warr1024 you mean bin/minetestserver?
22:53 PilzAdam eh, yea
22:53 Warr1024 I'll give it a try
22:53 PilzAdam it would really help a lot
22:53 Warr1024 you'll be able to get something useful like a stack trace out of this?
22:53 PilzAdam right
22:54 PilzAdam gdb will show you a prompt, you have to first enter "start", and in the second prompt "continue"
22:54 PilzAdam it should run then
22:55 Warr1024 has anyone had any reason to believe that leveldb is less stable than sqlite?
22:55 PilzAdam not really, some say its even more stable
22:55 Warr1024 ok, just checking to see if leveldb is in an "experimental" status or something and I shouldn't have switched to it on production.
22:56 KingsleyT joined #minetest
22:56 Warr1024 it'd be kind of nice to have an easy conversion utility, or even a "dual" backend that reads from both but writes to one...
22:56 Warr1024 this compile takes a while.
22:56 PilzAdam I guess I dont get any sleep tonight ;-)
22:58 Warr1024 ok, running now
22:58 PilzAdam now wait for the crash
22:59 PilzAdam when it crashed gdb should give you a prompt again, enter "bt full" into it and pastebin the output
23:01 Leoneof joined #minetest
23:01 Warr1024 assuming I don't run into murphy's law.
23:05 KingsleyT joined #minetest
23:07 Warr1024 damn, got a "blank block data in database"
23:07 Warr1024 it's a problem, but not the double-free one I was looking for.
23:07 Tesseract joined #minetest
23:08 PilzAdam Warr1024, try again?
23:08 Warr1024 sure.
23:08 Warr1024 here's what I got from this one
23:08 Warr1024 http://pastebin.ubuntu.com/6434793/
23:08 Warr1024 unfortunately, that could be corruption caused by previous crashes.
23:11 Peacock joined #minetest
23:12 Tesseract ~op
23:13 Tesseract Hmmm, hopefully I did it correctly and ShadowBot simply refuses to ignore her owner.
23:14 Tesseract The idea is that ShadowBot will pay atention to other users while having conflicting commands like @op disabled.
23:15 PilzAdam ~op
23:15 PilzAdam seems to work?
23:16 khor joined #minetest
23:16 Warr1024 crap crap crap
23:16 Tesseract PilzAdam: It still ignores everyone due to a lobotomy. ,,(lobotomy remove) Try now.
23:16 ShadowBot Tesseract: The operation succeeded.
23:16 Warr1024 it looks like it's in libluasocket
23:16 Warr1024 which points towards the irc mod as the culprit.
23:16 PilzAdam ~op
23:16 ShadowBot PilzAdam: Error: You don't have the #minetest,op capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
23:17 Tesseract :-|
23:17 Warr1024 http://pastebin.ubuntu.com/6434833/
23:17 zat1 joined #minetest
23:18 Warr1024 it looks like kaeza might have a bad version of luasocket in his irc mod, or there's some problem with it on my plat...
23:19 Warr1024 though now I'm thinking that maybe I should update my wrapper script to do an "echo start\ncontinue\nbt full\n" | gdb bin/minetestserver and pipe that out to the log...
23:20 PilzAdam Warr1024, I guess thats nothing we can fix in the engine
23:21 PilzAdam maybe try runnning LuaJIT?
23:21 Warr1024 yeah, sorry bout that.
23:21 Warr1024 Do you think luajit could help?
23:21 PilzAdam I know that most servers that run that mod use LuaJIT
23:21 Warr1024 I'd be surprised, since the backtrace seems to indicate this is a problem with the native stuff in luasocket...
23:22 Warr1024 I'll see if I can find a port of it or something.
23:22 PilzAdam its just a wield guess
23:23 Tesseract Warr1024: Did you compile it yourself? And -> ##mt-irc-mod
23:23 Warr1024 do I need to do any special cmake magic to enable this, or will it just pick it up if installed automatically?
23:23 PilzAdam AFAIK it finds it on the system and enables itself automagically
23:23 Tesseract Warr1024: You might have to rm CMakeCache.txt, but it will look for it and use it automaticaly.
23:24 Warr1024 I got a "-- LuaJIT found." in my cmake log, so I'm guessing that's a success.
23:24 Warr1024 is luajit pretty stable with mt?
23:24 PilzAdam its fast
23:25 PilzAdam very fast
23:25 Warr1024 nice
23:25 PilzAdam very very fast
23:25 Warr1024 considering that everything except mapgen typically maxes out at like 5% of my CPU, that's pretty impressive.
23:25 Warr1024 though I guess you could probably break that just by regging a shitload of stuff like ABM's...
23:26 PilzAdam I guess I can go to sleep now; bye
23:30 khor joined #minetest
23:49 jojoa1997 joined #minetest
23:49 VanessaE hey jojo
23:49 jojoa1997 hi
23:50 jojoa1997 long time no see :-)
23:51 jojoa1997 say what is the best screen recorder that has both good quality but is fast so that there is no lag. and i have an average computer
23:52 iqualfragile joined #minetest
23:53 jojoa1997 for ubuntu 13.10
23:55 VanessaE joined #minetest
23:57 VanessaE joined #minetest
23:57 jojoa1997 hi again
23:59 VanessaE hi
23:59 VanessaE brb one more time.

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