Time Nick Message 00:00 NekoGloop It's also always happy hour somewhere 00:00 VanessaE cy1: btw, item_drop needs a delay after dropping an item (with Q that is) before vacuuming it back up 00:00 cy1 VanessaE: That's what the immune thing is for. It waits a second before vacuuming anything up that got drop dropped. 00:01 VanessaE "the immune thing" ? 00:02 cy1 Yeah that immune table in init.lua 00:02 cy1 Objects are immune to pickup when you drop them, for one second. 00:02 cy1 Should it be longer? 00:02 VanessaE oh ok 00:02 VanessaE one second is a bit short 00:02 VanessaE I'd say 3 seconds is better 00:02 NekoGloop 3-5 secs 00:02 VanessaE one is barely enough to drop something and walk away 00:03 cy1 Heh, yeah. 00:03 cy1 I'll set it to 3 seconds. 00:03 NekoGloop math.random(3,5) secs 00:03 cy1 or that 00:03 VanessaE NekoGloop: meanwhile, https://forum.minetest.net/viewtopic.php?pid=115811#p115811 00:04 NekoGloop so anyway, minecraft 1.7 runs faster meow 00:04 cy1 can you say player1 == player2 or do you have to name compare? 00:05 cy1 How thrilling NekoGloop 00:05 NekoGloop player1.name == player2.name 00:05 NekoGloop iirc 00:05 cy1 I think you need to say :get_player_name but 00:05 NekoGloop Yes, one might even say it runs comparibly to minetest 00:05 cy1 wowie 00:06 NekoGloop My POS laptop runs it at 50-60 fps, depending on how much shit's happening 00:10 cy1 'k 00:10 cy1 NekoGloop: You should see how fast minetest-classic runs! 00:12 NekoGloop probably slow like minetest always is/ 00:16 NekoGloop currently I have MC capped at like 30 FPS because i'm running a 64x texture pack 00:20 cy1 Goddamit who was working on doors and gates while I was getting mesecons working with them 00:45 general3214 Hello 00:46 kaeza hi 00:47 VanessaE cy1: I take it that doors code is kicking your ass? ;) 00:48 cy1 VanessaE: https://github.com/VanessaE/homedecor/pull/24 00:48 * NekoGloop curls up in kaeza's lap 00:48 cy1 Just had to do a difficult merge. 00:48 VanessaE oh! 00:48 cy1 I have this branch working quite nicely on my server. 00:48 VanessaE please to be squashink commits 00:48 VanessaE ;) 00:49 cy1 Noo, they're important to separate. :p 00:49 VanessaE heh ok 00:50 VanessaE merged. 00:54 VanessaE deployed to my servers :) 00:54 general3214 Just made two IRC channels for Overcraft Origins. :) 00:55 VanessaE cool 00:55 VanessaE shit 00:55 VanessaE cy1: you bwoke it! 00:55 VanessaE :( 00:56 VanessaE closed gates can't be re-opened 00:57 VanessaE and placing one on top of another crashes the server -- but does not give an error msg! 00:57 VanessaE (and the placed gate is oriented the wrong way -- and has wrong textures on one side) 00:57 general3214 [17:55] cool [17:55] shit 00:57 general3214 :D 00:58 VanessaE :55 and :56 here :) 00:58 general3214 1 sec - 1 min difference 00:59 VanessaE cy1: and the gates no longer appear in the creative inventory either 00:59 general3214 cy1: You remind me of my coding friend. 00:59 VanessaE cy1: in fact, merely placing a gate at all crashes the server. 01:00 general3214 cy1: He's known to me and a few of my other coding friends as the code breaker. :P 01:02 harrison i too am a coder 01:02 harrison but i do not understand this "friend" of which you speak of 01:02 VanessaE cy1: tried to right-click the door that, when previously placed crashed the game. 21:02:54: ERROR[main]: ServerError: LuaError: error: /usr/share/minetest/builtin/vector.lua:9: assertion failed! 01:02 VanessaE (singleplayer) 01:03 stormchaser3000 oh man lag 01:03 general3214 harrison: He is someone I know from Minecraft. 01:06 VanessaE cy1: I've git reset --hard 39655c4f5d6657a8cc2359683953c2c1ae2e48c7; git push -f 01:06 VanessaE to back your commits out until you can figur eout what broke 01:10 harrison no, i mean your people's concept "friend" -- it is not one that i understand 01:10 Miner_48er what are the requirements for underground farming? 01:10 harrison eg "i do not understand this "friend" [concept] of which you speak of" 01:10 VanessaE Miner_48er: water, dirt, light, and a hoe to till the ground. 01:13 Miner_48er any amount of light? 01:14 VanessaE not sure, someone said super glow glass is useful to that end 01:14 VanessaE so I would assume a significant amount is needed. 01:19 * VanessaE pokes cy1 , hoping for a fix :) 01:19 VanessaE hey Taoki 01:19 Taoki hi 01:29 cy1 I suppose I could squash a few. 01:29 cy1 general3214: Hey you want to complain *you* add mesecons to homedecor doors :p 01:30 cy1 VanessaE: That error is no good unfortunately, since it doesn't have a stack trace. :/ I can probably figure it out though. 01:31 VanessaE it happens from right-clicking a homedecor gate after place-->crash-->restart 01:32 general3214 cy1: I'm just saying that you remind me of a friend. 01:32 general3214 cy1: I'm not telling you that I could do better. 01:32 VanessaE or on placing one, if it crashes right away 01:34 cy1 Thanks VanessaE I'll check... 01:36 cy1 OK rebased I think. I'll merge with master then... 01:38 VanessaE ok 01:55 cy1 oy... there's a bug in builtin/vector.lua 01:55 cy1 oh well I can get past it. 01:55 VanessaE oh? 01:55 cy1 yeah, vector.new(0,0,0) will cause that assertion error instead of returning {x=0,y=0,z=0} 01:56 cy1 You'd only notice it with relative vectors, or really close to 0,0,0 01:56 * us^0gb nods as if he knows what's going on 02:00 VanessaE ah 02:01 VanessaE that must be the same thing causing assertion errors every so often with mesecons and/or technic 02:04 cy1 augh a punctuation error 02:05 cy1 (in my code obv) 02:05 VanessaE ohhh 02:31 cy1 VanessaE: https://github.com/VanessaE/homedecor/pull/25 02:32 cy1 "Bug fixes" get those two crashes you mentioned. 02:32 VanessaE ok, I'll check it in in a minute 02:32 VanessaE working on a tweak to pipeworks 02:39 VanessaE cy1: nope.avi 02:39 VanessaE 22:39:42: ERROR[main]: ...t/games/vanessae_game/mods/homedecor/doors_and_gates.lua:376: attempt to call field 'copy' (a nil value) 02:42 VanessaE maybe you want this: http://stackoverflow.com/questions/640642/how-do-you-copy-a-lua-table-by-value 02:44 kaeza VanessaE, there's already such a function in homedecor 02:44 VanessaE where? 02:44 kaeza might be good to export it 02:44 kaeza signs_lib.lua 02:44 VanessaE ah 02:44 VanessaE good idea. 02:44 VanessaE I'll export it. 02:47 us^0gb Export it to where? 02:48 VanessaE make it available to the rest of the mod. 02:48 us^0gb Ah, got it. 02:51 VanessaE cy1: ok, I think this works, though placing one fence on top of another is a little glitchy for now. this is good enough and it has an interesting side effect: left and right facing gates are possible sort of automatically now. 02:51 VanessaE I'll push to my repo 02:51 VanessaE b483733 02:52 VanessaE meanwhile, pipeworks just got a new pipe object: a fountainhead. 02:55 us^0gb THat sounds cool. Can it be used for any liquid? 02:55 * us^0gb builds a lava fountain 02:55 VanessaE just water. 02:55 VanessaE that's all default pipeworks knows how to handle. 02:56 VanessaE some day I'll expand it to work with other liquids. 02:56 us^0gb Oh, my bad. It's been a while since I used it. 02:56 us^0gb If I recall, it was causing unknown frame rate issues on my machine. 02:57 cy1 VanessaE: I already did that. -_-; 02:57 cy1 one sec 02:59 VanessaE ? 02:59 dumdidum where can i find rubber trees? 03:00 cy1 VanessaE: table.copy is already in https://github.com/cyisfor/utils 03:00 VanessaE ah 03:01 cy1 dumdidum: they are very rare randomly in forests, by default. 03:01 dumdidum cy1: ok, thanks 03:01 cy1 VanessaE: I just forgot the dependency, sorry. xD 03:01 VanessaE well since it's already somewhere in homedecor, it's in moved to init.lua 03:01 VanessaE so no need for your external code :) 03:01 cy1 My external code can used in multiple modules. -_- 03:02 cy1 making a complex module like homedecor a requirement for getting table.copy seems like a bad idea to me. But whatever you like. 03:02 VanessaE well this is just for use inside homedecor, for now 03:03 VanessaE imho your code should be added somewhere into builtin or so 03:03 VanessaE that's a routine everyone could use 03:04 cy1 I don't mind it being in a separate utility module. But people should use that instead of copying it repeatedly to their own modules. It's not a big deal though. 03:04 VanessaE next step will be to add some code to homedecor to auto-place double doors 03:05 VanessaE and perhaps hold 'sneak' to force placement of a right-hand door, so I can get rid of that rather braindead craft-to-swap method I added :) 03:06 cy1 At least it's not open-to-swap! 03:06 VanessaE yup :) 03:16 VanessaE (re: double doors, I'm already on it, btw) 03:30 kaeza if someone wants to try something weird: https://gist.github.com/kaeza/98fe97ae23db9572056a 03:33 us^0gb cy1: People don't like depending on utility modules though, as they like to keep their list of dependencies small. Also, utility modules don't get much exposure, so people don't know they exist to use, even if they wanted. 03:33 us^0gb kaeza: How do you install a diff like that? 03:35 kaeza us^0gb, download file and then "git apply " 03:35 kaeza (backup first) 03:35 kaeza or just copy the lines manually 03:35 cy1 us^0gb: So expose them! Dependency lists should be shallow, not small. 03:36 us^0gb cy1: Explain what you mean by "shallow, not small". 03:37 cy1 us^0gb: When you depend on something that depends on something, that depends on something etc. 03:37 us^0gb I'm with VanessaE on this though. Utilities should be in __builtin. 03:37 us^0gb Ah, got it. 03:37 cy1 Well I don't have commit access to builtin :p 03:37 us^0gb True. 03:49 VanessaE 2a020c2 - automatic double-doors, shift to force right-placement, got rid of obsolete conversion recipes. 04:01 VanessaE cy1: your sound tweaks didn't work quite right btw. a left-facing door's sounds are still the inverse of the right-facing one 04:02 VanessaE at least sometimes. 04:03 VanessaE works better for the most part though 04:17 VanessaE ok, enough productivity for the night. I'm out. 04:17 VanessaE night all :) 04:18 kaeza night V 05:57 VanessaE bah, so much for sleep. 05:58 VanessaE (serves me right for taking a shower so late) 05:58 us^0gb I'm sorry to hear that. 05:58 VanessaE happens 06:05 kaeza can someone explain? https://forum.minetest.net/viewtopic.php?pid=115969#p115969 06:06 VanessaE maybe he means a gun rack? 06:06 VanessaE he also wants lava pipes in pipeworks :-/ 06:06 us^0gb Uh oh. Sounds like someone else I know. 06:07 us^0gb (About the lava pipes, I cannot parse the post.) 06:09 nore can someone tell me what he thinks about the ore distribution in mg? https://github.com/Novatux/mg 06:09 VanessaE I think his post should read, "Wouldn't it be possible to add blocks such as a hunter's gun rack, etc.?" 06:09 nore (with mesecons and technic enabled too) 06:12 kaeza gun rack? I don't think that fits into your average home decoration stuff :P 06:12 kaeza 'murica 06:12 VanessaE no, certainly not. 06:12 us^0gb Neither does barb wire though. 06:12 VanessaE not even in america :P 06:12 VanessaE barbed wire is an outgrowth of farming 06:13 VanessaE they're supposed to be those fences you see around pastures when driving down a country road 06:13 us^0gb "Outgrowth"? 06:13 VanessaE I figured farms usually have those kinds of fences and since they have homes, ergo barbed wire would work okay in homedecor. 06:14 us^0gb THat's not home decoration then. I like those nodes, but I'm just saying a gun rack would be no more ridiculous of an inclusion on the basis of "is this a home decoration?". 06:14 VanessaE don't mind my grammar. it's 2:13am and I'm barely awake, yet sleep is fleeting :-/ 06:14 kaeza if we are picky, I don't think medieval-dungeon-style chains fit either :P 06:14 VanessaE no, they don't... those are a legacy item : 06:14 VanessaE :P 06:15 VanessaE but you just never know 06:15 us^0gb Dungeon chains? AWESOME! 06:20 kaeza oooh JENOVA + 99 + Sephiros = sense 06:20 VanessaE ? 06:20 kaeza except for the 99 :P 06:20 us^0gb I'm lost as well. 06:20 kaeza FF7 reference 06:21 us^0gb I don't know if I played that one. 06:21 kaeza http://finalfantasy.wikia.com/wiki/Jenova 06:22 kaeza us^0gb, if you like the JRPG genre, that is one of the most epic games of all time 06:26 pitriss please anyone here using that minetest mapper in C? If yes.. is possible to define colors of blocks? 06:26 VanessaE pitriss: colors.txt 06:26 VanessaE same as with the python one. 06:27 us^0gb I can't even get the C mapper running. 06:27 us^0gb Or rather, get it compiled, if I recall. 06:27 VanessaE https://forum.minetest.net/viewtopic.php?pid=115974#p115974 06:27 pitriss VanessaE: and is there any precooked colors.txt? 06:27 VanessaE gah! someone teach this guy some basic English 06:28 kaeza ^ 06:28 VanessaE pitriss: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/colors.txt 06:28 pitriss VanessaE: aah thank you very much 06:28 VanessaE you're quite welcome 06:29 us^0gb "Bug? Report!" 06:29 nore https://forum.minetest.net/viewtopic.php?pid=115974#p115974 <-- helps a lot! 06:30 VanessaE nore: you're late to the game :) 06:30 nore VanessaE, what do you think of ore distribution in mg? 06:30 nore (with technic and moreores installed) 06:30 nore I don't know if it is balanced... 06:30 VanessaE nore: I have not seen it. maybe a screenshot with the ores generated in air? 06:31 kaeza so engrish! wow! much language! 06:31 nore well, a screenshot will not allow you to see all... 06:31 nore because the ores take a lot of room 06:32 nore anyway, I can try to make one 06:33 nore VanessaE, nore.mesecons.net/screenshot_4257492045.png 06:34 VanessaE oh I like that 06:34 VanessaE very natural 06:34 nore yeah, but the question is if it is balanced 06:34 nore i.e., if there is not an ore that generates too much, or not enough 06:35 VanessaE that's something that can only be determined through extended gameplay, but from a first glance, it seems okay 06:35 nore (don't mind the clay, btw) 06:35 us^0gb How do you get those veins? 06:35 nore with the code in ores.lua (see the repo) 06:36 VanessaE let's see a deeper shot e.g. round about where mese exists 06:36 us^0gb WHich repo is that? 06:36 nore the idea is that I trace several segments 06:36 nore https://github.com/Novatux/mg 06:36 nore VanessaE, there is some mese crystals at the top 06:36 VanessaE oh wait, I guess that's mese way off in the backgroun 06:37 VanessaE yeah 06:37 VanessaE just spotted it 06:37 VanessaE go over there and take another screen 06:37 nore and mese tubes filled with lava 06:39 nore VanessaE, nore.mesecons.net/screenshot_4257836583.png 06:40 VanessaE not_bad.png 06:41 us^0gb I can't really judge it on a gameplay basis, but it is mesmerizing to look at. 06:41 nore thanks 06:41 nore VanessaE, could you setup a technic server with mg, or something like that? 06:42 nore (to get feedback about ores, etc.) 06:42 VanessaE possibly. 06:42 VanessaE :) 06:42 VanessaE I forget, mg behaves as a normal mod yes? 06:43 us^0gb Does it remove the default ore generation to prevent clashing with your own? 06:43 VanessaE us^0gb: it forces the map into singlenode mode 06:43 VanessaE so nothing generates except via Lua 06:43 us^0gb Oops, my bad. 06:44 us^0gb How do you force the game mode? 06:44 us^0gb Or map generator, I mean. 06:44 nore us^0gb, using minetest.register_on_mapgen_init 06:45 nore minetest.register_on_mapgen_init(function(mgparams) 06:45 nore minetest.set_mapgen_params({mgname="singlenode", flags="nolight", flagmask="nolight"}) 06:45 nore end) 06:45 us^0gb I think this is new ... Good to know. Thanks! 06:45 nore have you tested the mod? 06:46 us^0gb I can't run Technic, so no. 06:46 VanessaE why not? 06:46 nore you don't need technic, you just won't have the technic ores 06:46 us^0gb It's too hard on my machine. I mean, I CAN run it, but not with good results. 06:46 nore idem for moreores 06:47 nore and with the new perlin noise functions, it is blazingly fast (almost as fast as the normal map generator for me) 06:47 us^0gb Does it alter all registered ores, or specific ones that it expects? 06:47 nore specific ones 06:48 nore it can't find automatically params for the ores 06:48 nore there are about 15 params to control the veins 06:48 nore that is much more that normal ore generation 06:49 nore (params are things like branch lenght, branch turn angle, etc) 06:49 us^0gb Yeah, I imagine so. I was just asking to see if I could use it with my current setup, or if I needed to download minetest_game. 06:50 nore eh, what is your current setup? 06:50 us^0gb WHat does the nolight flag do? I imagine it is supposed to cause no sunlight, but it didn't do that when I tried it. 06:50 nore for now, it needs default, and wool,stairs for the villages 06:51 nore us^0gb, nolight causes no light calculation at mapgen 06:51 us^0gb I'm building a new game, so all I have is Luatest_game (name may change) and minimal. 06:51 nore because it is changed after, so we don't want useless calculations 06:51 nore and then, calculate light at the end 06:51 us^0gb Luatest_game has none of the default nodes. 06:51 nore you may need minetest_game then 06:52 nore btw, could you point me to your luatest_game repo? 06:52 us^0gb It's not cobbled together enough for a repo yet. 06:52 nore ... 06:52 VanessaE I'm setting up a world now, nore. 06:53 us^0gb nore: It doesn't even fully have all the C++ nodes defined yet. 06:53 nore anyway, IIRC, minimal has no copper, so that could cause bugs with oregen 06:53 nore (and you need 0.4.7dev, ofc) 06:53 nore VanessaE, good 06:55 nore us^0gb, there are screenshots here too: https://forum.minetest.net/viewtopic.php?id=7263 06:55 nore (not of ores, though) 06:56 us^0gb Nice. I'm wanting to add towns and such too, though i have no idea how I'm going to do that yet. 06:56 nore look at the code in mg! 06:57 us^0gb The land generation is interesting as well. 06:57 nore it is in villages.lua 06:57 nore the main land generation is in init.lua 06:57 VanessaE nore, 02:57:56: ERROR[main]: ...minetest/.minetest/worlds/MG_World/worldmods/mg/init.lua:1083: attempt to call method 'getBool' (a nil value) 06:57 nore whet version of technic is this? 06:58 nore cause if technic is enabled, I do that: if technic.config:getBool("enable_granite_generation") then 06:58 us^0gb Depending on the license, I might edit that to work with my nodes, and include it in my game. 06:58 VanessaE oops. 06:58 VanessaE technic mod is at git commit cee65bdd2a03fb46493a5262cf46e84da28ee974 06:59 nore us^0gb, there is no license yet 06:59 nore feel free to consider it is CC0 06:59 us^0gb Okay, thanks! 06:59 VanessaE (master branch of technic mod) 07:00 nore VanessaE, does technic load correctly? 07:00 nore cause mg should load after technic, and be able to use technic.config:getBool 07:00 VanessaE it's the same technic I use elsewhere 07:00 nore ah, it has been changed 07:00 nore I have an old version 07:01 nore change the B to _b 07:01 nore it should work 07:01 VanessaE fix it in your git :P 07:02 nore done 07:03 VanessaE ok, it's up at vanessae.mine.bz:30003 07:03 VanessaE running minetest_game plus the whole dependency chain for mg, technic, etc etc etc etc. 07:03 VanessaE wait, lemme delete the map file firsrt. 07:04 VanessaE (it was a leftover from world creation) 07:04 VanessaE ok, it's up. 07:05 nore connecting... 07:05 VanessaE wait, something isn't right here. 07:05 nore what? 07:05 VanessaE well look for yourself 07:06 VanessaE A village spawned at: x=-222, z=-612 07:06 VanessaE over and over and over 07:06 VanessaE every second or two 07:11 us^0gb Wow, pretty dense population. 07:11 us^0gb Several villages in the same place. 07:17 nore VanessaE, that is normak 07:17 VanessaE nore: updated, map cleared, restarted. 07:17 nore because it says that one time for every adjacent chunck 07:18 nore (the village spawning thing) 07:19 VanessaE I see no ores, nore. 07:19 VanessaE just coal and iron 07:19 nore What do you mean, no ores 07:19 VanessaE and in fact I barely even see those 07:20 nore are there big air veins? 07:20 nore (except the caves) 07:20 nore Item definitions are not loading... :( 07:20 VanessaE there are some thin veins here and there and of course lots of caves 07:20 VanessaE 03:21:16: ERROR[ServerThread]: Server: nore: Failed to emerge player (player allocated to an another client) 07:20 VanessaE 03:21:24: ACTION[ServerThread]: Moving nore_ to static spawnpoint at (-220,10,-469) 07:21 nore this air veins? 07:21 VanessaE there, you timed out 07:21 VanessaE now try 07:21 VanessaE waitm there are two of you 07:21 VanessaE nore, wrong nick 07:22 nore VanessaE, I know 07:22 nore with my normal nick, I didn't want to load 07:22 nore could you grant me fly, so that I can see please? 07:23 VanessaE there are tons of veins under ground 07:23 VanessaE but they're all ar. 07:23 VanessaE air* 07:23 nore yes, I know 07:24 nore that's the bug I tried to fix 07:24 VanessaE ok, map deleted, made sure the mod list is up-to-date, deployed, restarted. 07:25 nore I need to know: is technic:granite correctly defined? 07:27 VanessaE nore, wait... 07:27 VanessaE I may nknow why 07:27 nore why? 07:27 VanessaE try now. 07:28 nore restarted? 07:28 VanessaE because technic modpack has a poor naming convention 07:28 VanessaE yeah, try it 07:28 VanessaE granite works now 07:34 sfan5 hi everyone 07:37 VanessaE nore: down for a sec, 07:37 VanessaE hi sfan5 07:38 VanessaE nore: up. map deleted, spawn set to the main crossroads of a village. 07:38 nore hi sfan5 07:38 VanessaE going into the background with it now. 07:38 nore VanessaE, perhaps say to the players that they should report anything they find unbanlanced about the pagen 07:38 nore mapgen 07:39 VanessaE I'll leave that to you 07:39 nore and explain about the veins (that they should follow them) 07:39 VanessaE this will stay as vanilla as possible; I'll add IRC tomorrow, too tired to futz with it for no 07:39 VanessaE now* 07:47 VanessaE nore, also, you should have all privs, so you're the admin :P 07:47 VanessaE meanwhile, I'm going to bed. 07:47 VanessaE night all 07:48 VanessaE let me know tomorrow if anything needs updated/reset/deleted. 07:53 GNADev|zRokh hi 07:54 GNADev|zRokh VanessaE, i fainted for the first time in my life :P 09:39 JamesTait Good morning all; happy Animation Day! :-D 09:57 sfan5 the nvidia cuda5.5 toolkit does not support gcc 4.8.1, wtf 10:04 Jordach sfan5, trololol 10:04 sfan5 do the people at nvidia expect that a newer gcc release suddenly breaks everything? 10:04 RealBadAngel Jordach, btw, ubuntu here but not unity 10:05 Jordach RealBadAngel, you're still using unity as the DE 10:05 sfan5 that looked alot like unity in your video 10:05 sfan5 s/alot/a lot/ 10:07 sfan5 holy shit it's windy.. 10:10 Jordach sfan5, here too 10:59 Dan_D Does anyone know what to put at the top of a c++ scriptso that when compiled it will run in terminal when executed? 11:03 sfan5 Dan_D: are you on windows? 11:03 Dan_D Linux 11:03 Dan_D Xubuntu 11:03 sfan5 there is no portable way of doing that 11:03 Dan_D I have compiled the scriptbefore, but it seems to require you to open it with a terminal 11:04 Dan_D Oh well 11:04 sfan5 then use the terminal 11:04 Jordach open up a terminal, then cd to the directory of the app 11:04 Jordach then type: ./ 11:04 Dan_D Ok 11:04 Dan_D So I can'tjust have it as click-to-run 11:04 Jordach if i wanted a terminal with minetest, i'd type (after building) cd bin && ./minetest 11:04 Dan_D Ah well 11:05 Dan_D I already can run the script from the terminal 11:05 Jordach terminals in linux only appear if you use a terminal to start it 11:05 Jordach unlike windows, if it happens to have iostream 11:05 Dan_D Yes 11:05 Dan_D Oh well 11:08 nore sfan5, Jordach: vanessae.mine.bz:30003 11:08 nore technic mg server 11:08 sfan5 !up vanessae.mine.bz 30003 11:08 MinetestBot vanessae.mine.bz:30003 is up (321ms) 11:08 Dan_D What is that server? 11:09 Jordach technic mg server 11:09 Jordach lol 11:10 nore technic server, with mg for mapgen 11:10 Dan_D Ah 11:10 nore interact as default priv 11:10 Jordach Evergreen, ^ 11:10 Evergreen huh 11:10 Evergreen Cool 11:11 Dan_D Well, successfully compiled and run myfirst c++program- finding the area of a circle to 0 decimal places 11:11 * Jordach didn't select MC4MT 8 11:11 Jordach shit. 11:11 Dan_D With radius as 2, itgave 12 as area 11:12 sfan5 Dan_D: change all data types to double and it will give you decimal places 11:12 Dan_D Ok 11:41 Jordach JamesTait, bloomin' wind! 11:42 JamesTait Jordach, yeah, blew me right off the network! ;) 11:42 Jordach haha! 11:42 Jordach im sitting here with slippers on, tea, and mining in minetest 11:43 JamesTait Actually, apart from a couple of strong gusts and a somewhat blustery Friday evening, it's mostly just been windy here. 11:43 * JamesTait sighs 11:43 JamesTait It's mostly just been *rainy* here. 11:46 Dan_D It was meant to be a huge storm in England 11:46 Dan_D We only got some wind and craploads of rain 11:46 Jordach it's sunny and really windy 11:47 Dan_D I think there was some fatalities though 11:47 Jordach being from Norfolk, (like paramat); it's really cold and windy 11:47 Dan_D I'min Kent 11:47 Jordach s/K/C 11:48 Jordach s/e/i 11:48 Jordach -i +u 11:49 * JamesTait is in Derby. 11:51 Jordach i still want to make a british comedy show called Kent's in Council 11:51 Jordach :P 12:15 Jordach sfan5, i might be stuck on mg technic 12:15 Jordach like a dwarf, i dug too far 12:24 sfan5 Jordach: dig sideways, that always helps :P 12:38 Jordach fuck sakes sfan5 12:38 Jordach im free now 12:41 dumdidum there is a little problem with the technic mod. when crafting a coal driven generator i get an unknown item 12:47 Dan_D What is the ppa: nameof Ubuntu daily unstable builds? 12:47 dumdidum i'm using the master branch. well, i found the bug and fixed it localy. the generator node wasn't registered right... 12:48 Dan_D 'cause I have looked and looked and can'tfind the ppa name anywhere 12:55 Jordach afaik: https://launchpad.net/~minetestdevs/+archive/daily-builds 12:56 Dan_D That is not the valid ppaname 12:56 Dan_D Found it now 12:57 Dan_D That is odd, never sa it before 12:57 PilzAdam Hello everyone! 12:57 Dan_D ppa:minetestdevs/daily-builds 13:06 Jordach actually 13:06 Jordach i just had an idea 13:06 Jordach !ppa 13:06 Jordach gives ppa link 13:06 PilzAdam simple mobs topic has 666 replies 13:06 Jordach oshit.jpg 13:06 reactor o/ 13:08 nore PilzAdam, vanessae.mine.bz:30003 13:08 nore technic server, with mg for mapgen 13:26 nore Jordach, did you leave the server? 13:47 harrison i am entering a coding spree phase 13:47 harrison i can feel it 13:47 markveidemanis HI 13:47 harrison cleanup in aisle 666! 13:55 Dan_D Again, odd 14:01 Jordach nore, yes 14:08 nore :( there is no-one now of the server (well, except me) 14:09 nore did you find a lot of mese, finally? 14:09 reactor nore: forever alone 14:09 nore yes... ;) 14:09 reactor nore: are there enemy mobs on the server? 14:09 harrison Lt. Eigenvector! Order all hands on deck! On my signal, fire the cannons at the schrodingercat! 14:09 harrison Aim for its superposer! 14:10 reactor Superposition, you mean? 14:10 reactor Are you trying to impress me? 14:14 harrison Captain, there is some incoming snark on the minetest channel. Request permission to respond. 14:15 Jordach oh god 14:16 nore reactor, no 14:16 nore (for mobs) 14:16 reactor nore: mk 14:17 reactor What's the point of survival mode without enemies? 14:17 reactor -_ 14:17 reactor -_- 14:18 Dan_D Would Minetest, but hard-coded in c++, run a lot faster? 14:18 Dan_D ie, could minetest_game be harcoded? 14:18 Dan_D Because people have already suggested c++ mod api 14:20 harrison As you may recall, I strongly advocate that the scripting (modding) language be the same as the core language 14:20 Dan_D Or maybe even have both lua and c++ available 14:21 harrison for a virtual world 14:22 reactor Where was that quote from, harrison? 14:22 harrison which one? 14:22 harrison i quote lots 14:23 harrison Lt Eigenvector? 14:23 reactor YEs. 14:23 reactor s/E/e/ 14:23 harrison It was from #spasim 14:23 reactor Spasm? 14:23 harrison I am learning QM at the moment 14:23 harrison :D 14:23 harrison Lt. Eigenvector! Order all hands on deck! On my signal, fire the cannons at the schrodingercat! 14:23 harrison Aim for its superposer! 14:24 reactor I suggest taking appropriate medication for spasm, harrison. 14:24 reactor And what is "superposer"? 14:24 harrison In other words, I was quoting myself 14:24 reactor It's "superposition". 14:25 harrison It is a weapon system by which that cat can escape combat by quantum power 14:25 harrison Taken, of course, from "superposition", but moar clever 14:26 reactor Uh. 14:26 reactor I see. 14:26 harrison Are you still confused? 14:26 rubenwardy Hi all 14:27 Dan_D Hi 14:35 VanessaE hi all 14:35 Dan_D Hi VanessaE 14:35 rubenwardy Vanessa! 14:35 Dan_D Any idea what this means? ꘚ꘨ޒބซฒฎఎఈओऔ 14:35 reactor o/ VanessaЁ 14:35 VanessaE Dan_D: looks like gibberish to be 14:35 Dan_D Any news VanessaE? 14:35 reactor (ё is the second derivative of e) 14:35 VanessaE yes, look at the latest homedecor and pipeworks changes 14:36 Dan_D Also VanessaE, have you seen my first ever c++ program? 14:36 reactor Dan_D: it's your nick. 14:36 Dan_D On the forums 14:36 VanessaE no, I have not 14:36 Dan_D Please have a look :) 14:36 reactor ซฒฎ = Dan 14:36 Dan_D Very simple, but still 14:36 reactor ओ = D 14:36 reactor Eh! 14:36 Dan_D Oh well 14:37 Jordach Dan_D, i know how to make capes fucking useful without having to create *nearly* infinite (versions) amounts of player skins 14:37 Dan_D Lovely 14:37 Jordach texture = player_skin^cape .. _number, 14:37 Jordach can be applied anywhere 14:37 Dan_D Yep 14:38 Jordach but even better, the skins can have a cape as well as a non cape 14:38 reactor Meh, cape. 14:38 VanessaE Dan_D: seen the program. Good start. 14:38 Jordach Industral_Game is massive. Half of realtest made it in there 14:38 Dan_D Undustral_Game? 14:38 Dan_D *Industral 14:39 VanessaE Dan_D: also you asked if making minetest_game into C++ would be faster? no, it would not. the bottleneck is in the client and rendering code, not the server. 14:39 Dan_D Oh 14:39 Dan_D Oh well 14:40 Dan_D Whadda ya think of the program? 14:40 Dan_D https://forum.minetest.net/viewtopic.php?id=7548 14:40 VanessaE seems okay, but my skills with C++ are quite lacking. 14:41 Dan_D Well, it is compiled into a linux executable 14:41 Dan_D So if you want, you can find the area of lots of circles for a laugh 14:41 Dan_D VanessaE, can you try making a Realtest server? 14:42 Dan_D With my fork? 14:42 VanessaE no, I've already got four servers. I don't want to stress my machine out. 14:42 Dan_D To see if it goes faster than the others? 14:42 Dan_D FOUR? 14:42 Dan_D I thought 3 14:42 VanessaE four. 14:42 Dan_D WHat is fourth? 14:42 Jordach MG Technic is the fourth 14:42 Dan_D O 14:42 VanessaE I started another last night on port 30003, for Nore's experimental Lua mapgen 14:42 Dan_D But creative and suvival have technic 14:43 Dan_D And I thought that Nore's one was very similar to v6, just with villages and an extra biome 14:43 Dan_D Please? 14:43 Dan_D Just for a bit? 14:43 Dan_D Maybe creative 14:43 Dan_D Or maybe survival 14:43 reactor Dan_D: what is "realtest"? 14:43 Jordach Dan_D, example: http://i.imgur.com/1Rbu9Jl.png 14:43 Dan_D Creative to start with 14:43 Dan_D A subgame for minetest 14:44 reactor ? 14:44 reactor I get it, what does it do? 14:44 Dan_D Jordach, that should be made into a main menu option, capes or no capes 14:44 Dan_D It makes mt faaaaaar more realisitc 14:44 Jordach Dan_D, then even more space is needed for capes -- two models would be needed 14:44 Dan_D I mean, have the default model as caped 14:44 Jordach my method is to keep the cape(D) model, but disable texture selection 14:45 TheLastProject I find it ironic that, out of all games people are trying to make realistic, they go to games like this 14:45 Dan_D And if the setting is enabled, then overlay the texture 14:45 Jordach TheLastProject, because have you made a 1,000,000 polygonal sandbox which is infinitely modifiable? 14:45 Jordach no, shut the fuck up 14:45 TheLastProject Jordach: But the GRAPHICS 14:45 Dan_D TheLastProject well, games like this are generally the best for survival mining etc in 3d 14:45 TheLastProject I mean, the whole idea of these games are the blocky, unrealistic graphics 14:45 TheLastProject It's part of the appear 14:45 Dan_D Well, get a texture pack then 14:45 Jordach TheLastProject, who gives a fuck about graphics when we're playing with our voxels 14:45 TheLastProject *appeal 14:46 Jordach it's the LEGO appeal 14:46 Jordach <- likes his LEGO 14:46 TheLastProject Yet, a game which tries to appeal by being unrealistic needs to be made realistic? I find that strange 14:46 Dan_D Anyway, what will you do when the apocalypse comes and the world becomes voxel? 14:46 Dan_D And the appeal is not always the voxeliness 14:46 Dan_D Anything more detailed is extremely cpu heavy iirc 14:47 Dan_D And voxel worlds can still look quite realistic and nice without too much cpu load 14:47 Jordach voxel works because it's tried and tested 14:47 Jordach TheLastProject, go play 7 days to die, now make an opinion 14:47 Dan_D SO please, if you don't like this kind of game, go play Black Ops or something 14:47 Jordach =1 14:47 Jordach +* 14:47 reactor ++; 14:47 Dan_D 7 days to die is so frickin epic 14:47 Jordach lol 14:47 VanessaE voxel works because if gives the players measurable, discrete units of world to work with 14:47 Jordach or that 14:47 VanessaE it* 14:47 Dan_D I tried it at a friend's house 14:47 Jordach what's a meter in black ops? 14:48 Jordach idk 14:48 TheLastProject What is "7 days to die"? 14:48 Dan_D Voxel version of black ops basically 14:48 Jordach a zombie apocolypse and voxels 14:48 TheLastProject Dan_D: Why the hell are you so aggressive? 14:48 Jordach Dan_D, wrong 14:48 Dan_D Just brilliant better graphics 14:48 TheLastProject Would I be here if I think this game is stupid? 14:48 TheLastProject GEez 14:48 Dan_D I AM NOT AGGRESSIVEEE I AM EXCITEEEEEEDDDDDDDDD 14:48 Jordach it's like they put VanessaE's HDX and a zombie game together :D 14:48 Dan_D wwweeeeeeeeeeeeeeeeeeeeeee!!!!! 14:49 Dan_D Yeah basically 14:49 VanessaE haha 14:49 Dan_D And hard lighting 14:49 reactor I don't get it. 14:49 reactor Who's showing their illiteracy and who's teaching now? 14:49 Dan_D data:image/jpeg;base64,/9j/4AAQSkZJRgABAQAAAQABAAD/2wCEAAkGBxQTEhUUExQWFRQXGB8YGRgXGBcYGRwdFxoZHhoaGBwdHiggGBwlGxwXITEiJSksLi4uHx8zODMsNygtLisBCgoKDg0OGxAQGiwmHyQsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLP/AABEIAKgBLAMBIgACEQEDEQH/xAAcAAABBQEBAQAAAAAAAAAAAAAFAQMEBgcCAAj/xABNEAABAwIDBQQEDAQDBQcFAAABAgMRACEEEjEFBkFRYRMicYEykaGxBxQjQlJUcpTB0dLwFmLh8SRDkhUzdLKzNWOCk6LC4iU0RFNz/8QAGAEAAwEBAAAAAAAAAAAAAAAAAAECAwT/xAAjEQADAA 14:49 Dan_D IDAAMBAAMBAAAAAAAAARECIQMSMRNBUSIUMnEE/9oADAMBAAIRAxEAPwA0xiNl4TBbOD+Dwqnn8M2qVtMjNDaMxUtSTKiVDqZpcFtnZbxhnZuCcMgQhLCjJMAQG+JsKuG7DzbeycI65ASjBtKUo8AllJJ9QqkfBrOMx7+JXBSlRcHGCrutJ5QEg+aZ40Izz7VRhh9/ZSV5Rs7DEZ1NhXY4dOZSJzAAgE+ir1E0+RsskhGzsMqIzfIMCFETl9HUCOlZrtTEPfGvR+RRilKBSFFUhbhJN9IJGnnT+L3pUltfYML7c4pa0rcyhspOZITGYKKog6aiud8rrR0dC+YfE7JWEEbPwo7RBcTmYZAyJgLJJT3SCpAg3v0NEcJs/ZrkEbPwgSWw5BZYz5D87Lk08/bas43MxuYfFcQ2SghSS4LlIcT2ryTBvJ7ojkmomyt 14:49 Dan_D 8+yyZ2C6Ej5JxWVIUgCEhxN/S7pIE3uAk6V8jF0NZa2Ps1ZcDeBwSi2rIoFllJBEcMmlxeumNhbOWAU4HBQVZAS0zClckEIOb+/I0H3vx4Zx6O4rKtgqXkAk5VQEqGplSk6XtUbZe8DDTTTS1EKbxrilAJUe6XXzIyg8FJqnmk3RQsbmwdnBaGxgML2iwpQScO0LNkBUnIeJHjUPaWB2Yz2WfAYMl5WRspaw5SogEkZsovCTbibC9NbR3kYbxODxC1FLTiX0pUUL4uIiRllIhJMkDrVV2hvZhy1ggVHuPuFRyBQAWl3vEKEFMLoyzSFGGtlY/ZWILgb2bhh2djnZwyJULKQkESohQI0gxTm8+ycCpKWWsDh21rUZPxdpKglBuRCZAJ9xFZduvtwDF5+3aw+Z91faOZoSlRUqRHziDlAPOtO+N9s85iCDC+63P 14:49 Dan_D BCdPz8ZpPJwpIyDfTYrTTrhbSluF91ISIM3EDha/Kpew1sPIDa2GQ8f+7QM3Mi1j0pzfBfbY5wD0EQOhVlAV6jb10MxOCIg6EXEWMjTwqpUKxlv2X2OEX38Jhn2uKVstEjqlRTI93StO2Ds7ZOLRmZweEJHpIOHZC0/aGX26VjuwdshzuPR2mgJ0V/8ALpRRxh1hQeZUpBGhSYI/NPjUdniU0ntGxfwfs/6jhPu7P6aQ7obP+o4T7uz+mq5ur8IyHIbxcNr0DgshX2voHrp4Ve1LETwitFkn4RChNP7FW+WUYXCKI1WMM12czEZst/EW60dO6OB+o4T7uz+msY3UdzOFQ4gH219BzUY5NtmmeCSUAyN0MD9Rwn3dn9NdHdHAfUcJ93Z/TRsGuHFVZmAl7qYD6jhPu7P6abO6mB+pYT7uz+mjKqRKKAAp3TwP1 14:49 Dan_D LC/d2f012jc/A/UsL93Z/TRxKKdRQAHRufgOOBwn3dn9Ndfwhs/6jhPu7P6aMZa8TRQA/8ACGz/AKjhPu7P6a5O6Wz/AKjhPu7P6aMhVNOqooQDr3V2f9Rwn3dn9NcfwxgPqOE+7s/pog47TWY0qBD/AIYwH1HCfd2f01wrdnAfUsJ93Z/TRFINPJZNFADfwvgfqWE+7s/ppU7p4H6lhfu7P6aPIw9RNvY5OFw7j6hmyJkCYkkgJE8JUQKYEJG6GB+pYT7uz+msP 14:50 VanessaE dafuq? 14:50 Dan_D Woops 14:50 Dan_D Biglink 14:50 Dan_D Here http://7daystodie.com/wp-content/uploads/2013/05/7DTD_Screenshot_05.jpg 14:50 Dan_D Zombie survival voxel game 14:50 rubenwardy https://github.com/rubenwardy/smartfs 14:50 rubenwardy Please dont paste that 14:50 Dan_D VanessaE, you gonna make a realtest server? 14:51 VanessaE no 14:51 Dan_D I didn't realise the first link was so huge 14:51 nore VanessaE, what happens if you die and your position is inside a block (for bones)? 14:51 reactor Dan_D: what is realtest? 14:51 reactor Dan_D: I mean, how is it different from Minetest? 14:51 nore btw, could you remove it on the server? 14:51 Dan_D A subgame for Minetest, like minetest_game and minimalk 14:51 Dan_D *minimal 14:52 Dan_D My fork: https://github.com/DanDuncombe/realtest 14:52 reactor Dan_D: what does it do differently from MT? 14:52 Dan_D Put the folder realtest in the /games/ directory 14:52 reactor What are you doing? 14:52 Dan_D It makes it much more realistic 14:52 Jordach bones will replace the node nore 14:52 Dan_D About a billion things better 14:53 Dan_D Hard to explain 14:53 reactor Dan_D: do it. 14:53 reactor Dan_D: Oh well. 14:53 VanessaE nore: no clue. I forgot to disable the bones mod :P 14:53 reactor What if I... 14:53 Dan_D Do what? 14:53 reactor What if I... hosted it? 14:53 Dan_D Hosted it as a server? 14:53 Dan_D Well, get a beefy pc then sure, that'd be awesome 14:53 reactor If you tell me how it's different, I might host it. 14:53 VanessaE I will remove the bones mod, sure. 14:53 VanessaE gimme a few mins 14:53 reactor Can we talk in a query, Dan_D? 14:53 Dan_D Yes 14:54 reactor VanessaE: so, bones are used to mark the death location? 14:54 VanessaE yes 14:54 VanessaE and get your stuff back from. 14:54 Dan_D I queried you 14:55 nore Jordach, sure? because I lost my bones... :( 14:55 reactor Oh. 14:56 Jordach nore, no idea -they could be anywhere 14:58 VanessaE how do I disable the bones mod without just removing it? 14:59 nore VanessaE, you can't 14:59 VanessaE fuck 14:59 nore yes you can 14:59 VanessaE how? 14:59 Dan_D Well, youcan copy and paste it somehwere else 14:59 Dan_D Then you haven't removed it 14:59 nore delete the on_dieplayer callback 14:59 nore or something like that 14:59 VanessaE without making any changes to minetest_game 15:00 VanessaE remember, as-vanilla-as-possible 15:00 nore VanessaE, how do you make one have no damage? (I hate lava killing me each time) 15:00 Dan_D Just delete bones, easy 15:00 nore and there was a pull about bones, but IIRC it was not merged 15:01 VanessaE Dan_D: you can't just "delete" it if other maps rely on minetest_game 15:01 VanessaE fuck 15:01 * VanessaE creates a new iteration 15:02 Dan_D Ok 15:06 nore VanessaE, have you added IRC mod? 15:07 reactor Phew. 15:07 reactor What is this guy all about? 15:09 reactor This "realtest" project doesn't even have screenshots to look at. 15:10 reactor Alright, it looks like a collection of other mods. 15:11 harrison Voxel worlds "work" ie look good, feel good to navigate because they have occluding edges everywhere and ecologically meaningful geometry 15:11 harrison the edges are restful to the eye 15:11 nore VanessaE, what happened? 15:13 reactor harrison: they are. 15:13 reactor they do 15:13 reactor But what is that dude trying to do? 15:13 reactor "more realistic" 15:15 harrison reactor: if you understood what i was saying you are the first one ever thx 15:16 reactor Personally, I like it when you can easily measure things by just looking at them. 15:17 reactor I think voxel games improve spatial skills. 15:22 harrison what is your reaction to the fractal-voxel raytracer? 15:34 rubenwardy https://forum.minetest.net/viewtopic.php?pid=116028#p116028 15:34 rubenwardy !title 15:34 MinetestBot rubenwardy: [Library] Smart Formspecs [1][smartfs] (Page 1) — Modding General — Minetest Forums 15:34 Jordach use !title next time rubenwardy 15:35 rubenwardy I thought that just after I did it 15:38 kaurdump "Edit minetest_game's game.txt and remove creative from the common_mods list." how do i do that, i can't find a game.txt file on my minetest server (linux) 15:42 rubenwardy How can I close a formspec from the code 15:42 rubenwardy ? 15:43 sfan5 kaurdump: "common mods" have been removed 15:43 sfan5 what do you want to achieve? 15:43 reactor archive. 15:43 TheLastProject No, achieve was correct 15:44 reactor archive 15:44 reactor I want to archive my data. 15:44 TheLastProject I want to achieve something. 15:45 reactor Don't worry, you never will. 15:46 TheLastProject Ouch, haha 15:46 kaurdump hrm, thx sfan5 15:46 kaurdump not sure why this isn't working 15:46 sfan5 do you want to disable creative mode? 15:46 kaurdump i want this mod to work: https://forum.minetest.net/viewtopic.php?id=3933 15:47 sfan5 just delete the creative mod from minetest_game 15:48 kaurdump where is that? 15:49 kaurdump think i found it 15:49 kaurdump will it work if i rename it? 15:56 kaurdump 11:54:26: ERROR[main]: Server: Failed to load and run /home/blah/.minetest/mods/unifiedinventory/init.lua 11:54:26: ERROR[main]: ERROR: An unhandled exception occurred: ModError: Failed to load and run /home/blah/.minetest/mods/unifiedinventory/init.lua In thread 7f5398eb2740: /home/blah/minetest/src/main.cpp:1877: int main(int, char**): Assertion '0' failed. 15:56 sfan5 please pastebin the whole log 15:57 rubenwardy Anyone got any comments? https://forum.minetest.net/viewtopic.php?id=7553 15:59 nore good idea 15:59 nore rubenwardy, about closing formspec: I don't reckon that is possible 15:59 rubenwardy hmmm 16:00 nore (nor detection of formspec closing for now) 16:00 rubenwardy Annoying 16:00 nore however, you can show another one 16:00 rubenwardy How easy would it be to see if the formspec string is empty, and close if so? 16:00 Jordach Industrial_Game got some assets: http://i.imgur.com/BQNWGnT.png 16:00 kaurdump sfan5, http://pastebin.com/3RejVr4p 16:01 rubenwardy another what? 16:02 sfan5 kaurdump: rename /home/blah/.minetest/mods/unifiedinventory to /home/blah/.minetest/mods/unified_inventory 16:02 * Jordach pokes VanessaE 16:02 VanessaE ow. 16:02 Jordach im getting shit done 16:03 reactor TheLastProject: that was a joke. Whether you will depends on you. 16:03 TheLastProject reactor: I'm fully aware of that. I've achieved some small things in my life, but nothing is ever done :P 16:03 kaurdump ok. someone should fix that posting b/c it says [unifiedinventory] but i'll try it 16:04 harrison Either the same thing is said, and nothing is said, or something IS said, but it is something else 16:04 reactor TheLastProject: I see. Well, I've made an infinite number of infinitesimal things. And I don't know what to do with these. 16:05 kaurdump sfan5, looks like that worked. thanks! 16:05 sfan5 no problem :-) 16:06 IceCraft hi 16:07 * markveidemanis straightens up his keyboard 16:08 markveidemanis Connect to ib-node02.com:6667 with irc 16:08 markveidemanis Cool little network 16:08 PilzAdam no 16:08 Jordach !stfu markveidemanis 16:08 MinetestBot markveidemanis, someone thinks you need to shut the fuck up before you get muted. 16:09 rubenwardy !stfu Jordach 16:09 MinetestBot Jordach, someone thinks you need to shut the fuck up before you get muted. 16:09 markveidemanis !gtfy? 16:09 rubenwardy hah 16:09 markveidemanis !gtfy google 16:09 rubenwardy Why is that needed? 16:09 Jordach MinetestBot, you can talk :P 16:09 reactor markveidemanis: o/ 16:09 reactor markveidemanis: how's the science? 16:09 VanessaE !stfu MinetestBot 16:09 MinetestBot MinetestBot, someone thinks you need to shut the fuck up before you get muted. 16:09 VanessaE lol 16:09 markveidemanis reactor, every time... 16:09 reactor markveidemanis: every time what? 16:09 markveidemanis /o ? 16:10 reactor o/ 16:10 Jordach !proc rubenwardy 16:10 MinetestBot rubenwardy, someone thinks you need to stop procrastinating. 16:10 rubenwardy lol 16:10 reactor !proc reactor 16:10 MinetestBot reactor, someone thinks you need to stop procrastinating. 16:10 rubenwardy how many are there? 16:10 reactor True. 16:10 reactor I do. 16:10 markveidemanis !spam me 16:10 PilzAdam oh, time to stop abusing the bot now 16:10 markveidemanis holy shit 16:10 Jordach rubenwardy, there are secret commands 16:10 Jordach two of which have been found 16:10 reactor PlizAdam, it's a bot, not a person. 16:10 reactor What should really not be abused is people. 16:10 PilzAdam trollactor: whats the difference? 16:11 reactor I am not a troll. 16:11 reactor I might become one, though. 16:11 reactor For testing purposes. 16:11 rubenwardy !rtfm Jordach 16:11 MinetestBot Jordach, someone thinks you should read the manual. The wiki for dev related questions is at http://dev.minetest.net , the regular wiki is at http://wiki.minetest.net. 16:12 rubenwardy !next 16:12 MinetestBot Another satisfied customer. Next! 16:12 reactor The difference is obvious. Robots are not alive. 16:12 PilzAdam !mute rubenwardy 16:12 reactor rubenwardy: pwned? 16:12 markveidemanis haha owned 16:12 PilzAdam !unmute rubenwardy 16:12 markveidemanis I see it coming now... 16:12 harrison as the first ai chatbot to pass the double reverse turing test i must disagree 16:12 OWNSyouAll_DESKT !spam me 16:12 reactor markveidemanis: would you like to talk about it? 16:12 rubenwardy PilzAdam!*@* added to ignore list. 16:13 harrison i am vibrantly alive 16:13 markveidemanis WHO to ignore... 16:13 PilzAdam sfan5, we need a whitelist for the commands 16:13 markveidemanis Can i ignore myself? 16:13 markveidemanis test 16:13 markveidemanis nope 16:13 reactor harrison: as the first human not to pass simple turing test, I don't see anything to disagree with. 16:13 rubenwardy !unignore PilzAdam 16:13 sfan5 PilzAdam: I'll maybe add that 16:13 rubenwardy woops 16:30 reactor U̖̬̙̫͉̜s̵͔̣̞͈͡ę̴͓̟̖̺̳̬̤̝̜r̵̯̺̮͉s̶̬ 16:33 VanessaE weird 16:33 VanessaE looks like "Users" with a lot of surrounding garbage 16:33 nore >>> for i in "U̖̬s̵͡ę̴͓r̵̯s̶̬": 16:33 nore ... print(ord(i)) 16:33 nore ... 16:34 nore output: 85 790 812 793 811 841 796 115 821 865 852 803 798 840 101 808 820 851 799 790 826 819 812 804 797 796 114 821 815 826 814 841 115 822 812 16:34 reactor I didn't say anything. 16:34 nore i.e.: a lot more than 5 characters 16:39 nore ah, the additionnal characters get above the previous one 17:03 reactor Elo john_minetest. 17:03 reactor john_minetest: facility? 17:03 reactor Calculus eh? 17:04 reactor Oh those freshmen. :) 17:06 nore I have a question: how do you enable fullbright option on Minetest? 17:08 reactor fullbright? 17:08 reactor As in, no shadows? 17:08 nore yes, IIRC 17:09 reactor Oh. I wonder if there's night vision or something. Because sometimes I have to work in dark areas while drawing the map. 17:23 reactor Anyone else choking on liquids any time they sip a single fucking drop? 17:29 reactor � 17:39 sfan5 wifi is really unstable ATM... 17:40 reactor john_minetest: btw, why computer science, not, say, applied math? 17:40 sfan5 "27 packets transmitted, 7 received, 74% packet loss, time 26172ms" to my raspi 2 metres far from the router 17:41 reactor Personally, I've always thought it's more fun to use computers than to build them. 17:41 reactor Electronics developers rarely ever touch UNIX, afaik. 17:42 reactor I was depressed to realise most electronics development, at least here, is done under Windows, in crappy proprietary and poorly maintained programs. 17:46 Dan_D Any free way of hosting a server, without port-forwarding? 17:46 VanessaE use a VPS 17:47 VanessaE those are geared toward server usage. 17:47 Exio4 free vps = shit 17:47 Dan_D How to do that? 17:47 Dan_D Is remobo free? 17:47 Dan_D Is there any free way, don't care if shit for now 17:47 VanessaE idk 17:47 Rhy5 Hello darlings 17:48 Dan_D Is Remobo alright, do you think? 17:48 VanessaE managing a server on your own machine requires either port forwarding or direct internet access 17:48 VanessaE (I have the latter, e.g. my modem is in direct mode and my PC runs its own firewall and routing software) 17:48 Dan_D I will go with Remobo for now 17:49 Rhy5 I see that Danny Boy here is trying to create a server? 17:49 Dan_D It's my only option 17:49 VanessaE no one uses remobo anymore 17:49 Dan_D Damnit 17:49 VanessaE that's for windows only. 17:49 Dan_D Err, no 17:49 Dan_D Linux and Mac builds too 17:49 VanessaE don't use it 17:49 VanessaE just don't. 17:49 Dan_D Then what do I do? 17:49 Rhy5 Remobo is horrible, it's good to port forward etc. Follow those tracks 17:49 VanessaE it's a crap implementation of something anyone can do with a little bit of reading. 17:49 Rhy5 Port Forward 17:49 Dan_D No 17:50 Dan_D I am not allowed 17:50 VanessaE yes. 17:50 VanessaE what do you think remobo does? 17:50 Rhy5 Kills your computer? :O 17:50 VanessaE it just does it in a different way 17:50 Rhy5 Indeed, thats true. 17:50 Rhy5 It's either Port Forward, or Port Forward Dan. 17:50 VanessaE the effect is the same but then you need their proprietary client to use the VPN. 17:50 Dan_D VanessaE, can you find an online server thingy and set it up to use Realtest, and make me admin? A FREE thingy 17:50 VanessaE either port forward or configure your modem so that it doesn't need it. 17:51 Dan_D I am not allowed to go near the modem 17:51 Rhy5 :O 17:51 Dan_D And I can't host it on a computer here at my house 17:51 Dan_D Has to be 100% online somehow 17:52 Rhy5 You can ask someone to host a server for you. 17:52 VanessaE no free VPS out there is gonna allow enough RAM, CPU and network bandwidth to run a server, sorry. 17:52 VanessaE not a minetest server anyway 17:52 Dan_D So, no server. Damn 17:52 Dan_D Oh well 17:52 Rhy5 Hey, all not's lost. 17:52 sfan5 VanessaE: there are free VPSs that can run minetest 17:52 Dan_D No realtest server... 17:52 Rhy5 You can ask someone, you know! 17:53 Rhy5 Someone who is experienced with port forwarding. 17:53 VanessaE sfan5: sure, s.l.o.w.l.y... ;) 17:53 Dan_D Rhy5: Run a Realtest server using my fork, and make me admin. 17:53 Dan_D There 17:53 VanessaE unless you go with Amazon AWS, which is only free for a year 17:53 Rhy5 About that 17:53 Dan_D Nah 17:53 Dan_D 100% free, 100% fast, 100%forever 17:53 VanessaE (and needs a credit card) 17:53 Rhy5 I don't like port forwarding. :( 17:53 VanessaE Dan_D: free, fast, forever. pick two. 17:53 Rhy5 Let me think. 17:54 Dan_D VanessaE, what do you say? 17:54 Dan_D An idea: Who would be really pissed of if Nostalgia shut down? 17:54 Rhy5 Me, definetly. 17:54 * sfan5 would be 17:54 VanessaE I won't shut it down. 17:54 Dan_D Because all those builds and more could be re-made in Realtest server that takes it's place 17:55 Rhy5 VanessaE: is it true that you cannot hold any more servers? 17:55 Dan_D But the world could still be available 17:55 Dan_D To go with Minetest_Game 17:55 Rhy5 Available to download, yes. 17:55 VanessaE you miss the gameplay aspect, dan. it's not about the structures... not everyone necessarily wants to play on realtest. 17:55 Dan_D I mean mt_nostalgia 17:55 Dan_D I rlly rlly need a working realtest server 17:55 VanessaE Rhy5: I can hold more. it's my ability to manage them that's the issue. I only have a limited amount of time and brainpower. 17:55 Rhy5 What do you mean 'RealTest' 17:55 Rhy5 I see VanessaE. 17:56 Dan_D VanessaE: Leave admination to me! 17:56 VanessaE Rhy5: he means https://forum.minetest.net/viewtopic.php?id=2671 17:56 Rhy5 I think you should become a robot. :) 17:56 Dan_D All you have tod o is sit back 17:56 VanessaE Dan_D: administration* 17:56 Rhy5 Ah, that game! Right thanks 17:56 Dan_D And VanessaE, I mean MY fork of realtest, which I am actually develeoping 17:56 VanessaE someone has to maintain the actual box the servers run on. 17:56 Dan_D On Github too 17:56 VanessaE I'm not about to give people SSH access to my machine for that. 17:57 Dan_D VanessaE, it is one more server, you just said your machine can cope 17:57 Rhy5 Problem is Dan_D, will you make 2d inventory images for this game that your planning? 17:57 VanessaE Dan_D: you mean your fork that you won't maintain and will bitch that "I didn't write that!" when someone reports a bug? 17:57 Dan_D And why not the ssh access? 17:57 VanessaE ssh access == major security risk 17:57 sfan5 because you can do nasty things with a shell? 17:57 Dan_D VanessaE, I didn't write the tbm code 17:57 VanessaE Dan_D: you forked it. ergo, you are responsible for the fork. 17:57 Dan_D And I have absolutely no idea why that is the issue 17:57 VanessaE meanwhile, since you won't maintain your fork, I deleted TBM from the servers. 17:58 Rhy5 Huh? 17:58 Dan_D If you insist 17:58 Dan_D Only about 30 diamonds lost 17:58 Rhy5 tunnel boring machine? 17:58 Dan_D Unless you can tell me what the actual problem in the code was. 17:58 Rhy5 Does that stand for TBM? :/ 17:58 Dan_D Because I don't understand what most of it meant 17:58 Dan_D Yes it does Rhy5 17:59 Rhy5 Alright, thanks. 17:59 Dan_D She deleted it because of a bug I already warned everyone about 17:59 Rhy5 With a quick google search, I have the power to read minds. :) 17:59 Dan_D On the forum page 17:59 Rhy5 The mod is still out there, Dan_D, well the topic. 17:59 VanessaE dan, I don't know that the warned bug is the cause of the crash 17:59 Dan_D And VanessaE, what does tbm have to do with Realtest? 18:00 Dan_D You already have 4 supposed ssh security risks (servers) 18:00 VanessaE wrong. 18:00 VanessaE servers don't use ssh 18:00 Rhy5 It still is available to download, but was shared with ompldr 18:00 VanessaE and when did I say TBM was related to realtest? 18:00 TheLastProject SSH isn't that dangerous if you're not an idiot 18:00 Dan_D Rhy5: MY fork of tbm 18:00 TheLastProject Just use private/public keys instead of a password 18:00 Rhy5 Ah! Sorry 18:00 Dan_D Which is improed 18:00 Rhy5 My brain seriously isn't functioning today. D: 18:00 Exio4 TheLastProject: tl;dr it is dangerous for most of the people and modders and people who wants to setup a server 18:00 VanessaE TheLastProject: +1 but too bad certain people can't figure out basic SSH issues :) 18:00 Exio4 (mostly) 18:00 Dan_D VanessaE< I meant a realtest server, not a realtest risk 18:01 Rhy5 Has anyone here played Kid Icarus? Any of the Kid Icarus games? 18:01 Dan_D You have 4 servers, why not 5? 18:01 TheLastProject Exio4: No, it's dangerous for idiots. But everything is dangerous for idiots :P 18:01 TheLastProject Oh, and for people who don't RTFM 18:01 VanessaE Dan_D: because I am having trouble mentally coping with the four I run now? 18:01 TheLastProject But those are the people who download random .exe's they found on Google and expect it to be safe 18:01 Rhy5 Rhy5: Yup 18:01 Rhy5 It seems not. 18:01 Dan_D You don't have to cope with Nostalgia 18:01 Rhy5 I'm going to mod irc, see ya guys! 18:02 TheLastProject Just read the manual and it's fine. I have SSH access on several servers, no problem 18:02 Dan_D I administrate that, along with Rhys 18:02 VanessaE Dan_D: I have to maintain the mod archives that are used to run the servers, including mt_nostalgia. 18:02 TheLastProject Private/public-key and non-standard port is all you need for decent protection 18:02 VanessaE and the scripts that build them 18:02 Dan_D MT_Nostalgia will probably have no more update, y'know 18:02 VanessaE and the script that run the actual srver code 18:02 VanessaE and the debug logs when something breaks. 18:02 Dan_D And me+Rhys are basically the only people who play on Nostalgia anyway 18:02 VanessaE all of that exists only on my machine, ergo only I can maintain, administrate them. 18:02 Dan_D And the world can be kept available 18:03 Dan_D Even if the server shuts down 18:03 VanessaE the only way to give someone else maintenance access is via a shell. 18:03 Dan_D And replace it with Realtest 18:03 Dan_D Realtest doesn't really need update, unless I find a wayto stop lag wihout removingmuch 18:04 Dan_D And I rlly rlly wanna play it, so many extra features and awesome stuff 18:04 Dan_D But my laptop, singleplayer, won't cope 18:04 Dan_D And sinleplayer Mt is boring as shit 18:04 Dan_D And a server would be awesome 18:04 Dan_D plz plz plz plz??? 18:05 Dan_D And I couldn't cheat, because I don't know all of the item names 18:05 Dan_D So give a good reason why not. The only extra mod would be irc and protection, no we or maptools 18:05 Dan_D So no random crap with re-defined stuff 18:06 Dan_D And so many building oppurtunities, becasue so many new materials 18:06 Dan_D As good as technic in many ways 18:06 VanessaE you want to fork it, ergo you plan to modify it. If you modify it, you have to maintain it, and that means periodic updates if someone reports bugs. 18:06 Dan_D I will modify it when I need to 18:06 VanessaE there's a metric assload of materials to choose from on VE-Survival 18:07 Dan_D And I haven't found ANY bugs yet 18:07 Dan_D VanessaE, most things in Realtest are in your game 18:07 Dan_D *are NOT 18:08 Dan_D And I am trying to kep true to the original game 18:08 Dan_D Updta 18:08 Dan_D Updates would only be necessary ones, eg if there are mod api changes 18:08 VanessaE john_minetest: gEDA/PCB, gEDA/gschem 18:08 Dan_D So pleaze? 18:09 Dan_D And on top of Nostalgia, because Nostalgia uses hardly any cpu 18:09 VanessaE no. 18:09 VanessaE nostalgia remains as-is 18:09 Dan_D Why? 18:09 Dan_D Why no realtest? 18:09 Dan_D WHY? 18:09 VanessaE because I don't just go randomly creating and deleting servers? 18:09 Dan_D WHY DO THIS TO ME? *sobs* 18:10 Dan_D Keep nostalgia, add realtest 18:10 Dan_D simple 18:10 VanessaE because you're an impatient hothead :P 18:10 Dan_D I would except, I can't port forward etc. 18:11 Dan_D LazyJ, would you host a server (public) of my fork of Realtest? 18:12 Exio4 the fuck 18:12 Dan_D ? 18:12 Exio4 Dan_D: the easier way to get that would be stop being annoying 18:12 Dan_D K 18:12 Dan_D If no-one will listen, they have made up their minds 18:13 LazyJ Sorry, Dan_D, I don't a spare computer for hosting. And I'm spread pretty thin as is. Too many MT projects. Oy... I gotta cut back. 18:13 nore Dan_D, http://en.wikipedia.ord/wiki/Silence <-- the server for this page works very well 18:13 Dan_D RealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealT 18:13 Dan_D estRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRe 18:13 Dan_D alTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTes 18:14 Exio4 good 18:14 nore now he doesn't speak anymore 18:15 Exio4 lol nore 18:21 * ShadowNinja adds a repetition flood detector. 18:21 ShadowNinja In-message repetition that is. 18:21 TheLastProject ShadowNinja: You repeated "e" fairly often. Don't spam like that :P 18:22 LazyJ Uh, yeah... that request flood was a bit obnoxious. 18:23 LazyJ Is that typical of Dan's behavior? 18:24 dumdidum ShadowNinja: i found a bug in the technic mod master branch 18:26 ShadowNinja dumdidum: What is it? 18:26 ShadowNinja TheLastProject: ? 18:26 reactor john_minetest: there are electronics CAD's for UNIX, sure. 18:26 reactor john_minetest: how about developing for MCUs? 18:26 reactor s/D's/Ds/ 18:27 reactor john_minetest: I couldn't get anything to compile C for MSP430. 18:27 reactor Maybe lack of intelligence, but likely lack of tools. 18:28 reactor I could write assembly and flash it. 18:28 reactor Now I'm struggling to find any materials on how to develop for STM32 there. 18:29 Exio4 illegal exception 18:29 VanessaE I didn't know there were any LEGAL ones... 18:29 Exio4 litestep doesn't like my windows98 SE setup 18:29 Exio4 :( 18:30 reactor It's really depressing to know that in your close future (in my case, it starts this month) you're absolutely going to have to use probably the crappiest OS in the world. 18:30 Exio4 illegal operation, :P 18:30 reactor VanessaE: legal ones are probably the ones that are caught. 18:30 reactor What's the diff between interrupt and trap? 18:31 dumdidum ShadowNinja: when crafting a generator i get an unknown item. i found out that the minetest.register_node function gets the wrong generator name. 18:33 dumdidum ShadownNinja: in technic/technic/machines/register/generator.lua the minetest.register_node function gets the argument generator_lv instead of lv_generator. i changed it localy and i got the item instead of an unknown item 18:41 dumdidum ShadownNinja: did you get it? 18:43 VanessaE bbl 18:59 dumdidum i connected a coal driven generator with a battery box but the energy doesn't reach the battery box. do i need a switching station between generator and box? 18:59 Dan_D Somewhere on the circuit, yes 19:00 dumdidum well, then i have to find rubber fiber now -_- 19:00 dumdidum i mean raw latex 19:09 reactor oil-based lubricants are not latex-friendly 19:10 dumdidum ? 19:13 dumdidum ok ^^ 19:13 reactor john_minetest: I'm yet to comprehend the wonders of LaTeX. 19:14 reactor To break out of this Microsoft Office compatibility jail names LibreOffice. 19:14 TheLastProject reactor: It helps documents look good 19:14 reactor It does. 19:14 reactor I know. 19:14 TheLastProject You have no clue how often I got away with making crap essays and getting an okay great because it looked so nice 19:14 TheLastProject s/great// 19:14 TheLastProject Oh, no 19:14 reactor If you mean TeX. 19:14 TheLastProject s/great/grade/ 19:15 reactor Word is too fiddly for me. 19:15 TheLastProject Word is terrible 19:15 reactor Manual tab stops, manual layout. Manual styles (who uses them, anyway, hence manual fonts for everything). Manual everything. 19:15 reactor Yes. 19:16 reactor I feel like a person with OCD every time I typeset anything in it. 19:16 reactor Have to check everything twice-thrice, then look again when I'm done, to see if something has moved. 19:16 reactor Terrible. 19:16 TheLastProject Heh, yeah 19:16 TheLastProject You can't even trust it to not mess up completely unrelated stuff while you edit something 19:17 reactor Exactly. 19:17 TheLastProject I wish LaTeX' syntax was easier, but besides that, it's vastly superiour 19:23 kaeza evenings 19:23 reactor Evening. 19:25 dumdidum is there another way to get raw latex as searching for a rubber tree? i can't find one ... -_- they are really very rare ... 19:26 Peacock i suppose i could tweak the dungeon mod to produce bordellos, there you'd find plenty of rubber(s) 19:26 reactor I wonder if there have been cases of people injuring their hands while punching trees, trying to harvest wood, since release of first Minecraft. 19:27 reactor "Hey, tree! Give me wood! I'm gonna kick your ass!" 19:27 reactor *10 minutes later* "Oh, crap, I've broken my arm! Mommy! Help!" 20:25 dumdidum how can i get stainless steel ingot? i just have normal steel ingot ... 20:26 dumdidum have it 20:32 PilzAdam bye 20:46 Evergreen Hey AspireMint 20:47 dumdidum well i have to use a switching station between generator and battery box, right? so, i did it this way: generator - wire - switching box - wire - battery box. but that doesn't work. the switching station says "no network". whats wrong? :( 20:47 AspireMint Hello 20:54 Evergreen Hi Wuzzy 20:55 Wuzzy hi 20:58 kaeza Wuzzy, https://forum.minetest.net/viewtopic.php?pid=116051#p116051 20:58 Wuzzy I noted this, thanks. 20:59 Calinou john_minetest++ 21:00 reactor Calinou: missing statement. 21:13 reactor john_minetest: where? 21:13 reactor No, thanks. I'm already living in hell. 21:18 Peacock the place is hardly busy enough on weekends, not sure there'll be many people on during halloween, or any other holiday :P 21:19 Peacock my calendar says 28 21:20 reactor Funny. Mine says "April, 26". 21:29 fairiestoy Anybody knows if OmniStudent is still active in this community? I would like to ask him some questions about his attempt to recreate the minetest network protocol 21:34 Peacock might try asking on -dev if he was working on core stuff 21:36 Wuzzy @kaeza: WTF, I just read the thread. The suggested system requirements for Windows seem rather high 21:37 Peacock just 8 cores and 2tb's of ram, seems reasonable :P 21:37 kaeza Wuzzy, because Windows :P 21:37 Wuzzy ahh right 21:37 Wuzzy of course 21:37 kaeza seriously though, I think somebody was running it on a P4 21:38 Wuzzy 1 core for windows, 1 core for minetest xD 21:38 khonkhortisan 1 core for spiral knights 21:38 kaeza 1 core to rule them all 21:38 Peacock on old/inadequate computers windows does suck, though on my dualcore i cant tell the difference between win7 and #! 21:38 khonkhortisan core dump, that is 21:39 khonkhortisan core leak can be a problem, idk of a way to constrain a process to only run threads on specific cores 21:40 Wuzzy Well, I am not sure wheather I really should add it into the wiki. The requirements presented in the thread seem a bit subjective to me. What’s the common demonimator? What’s considored minimum? Did you even test with the same graphics settings? And so on … 21:42 kaeza I think the requirements in that thread are *recommended*, not minimum or even to get something at playable 21:42 fairiestoy Peacock: Guess he wasn't really a core dev. My question might be somehow a bit confusing. I meant he tried to take the existing network code into another language in order to make a simplified network capable bot to simulate client-side AIs or something like that. Im jst interested how far he got with that 21:42 * kaeza would test it on his P2 @ 250MHz, if it still lifed ;( 21:42 Peacock well if you cant find anything on the forums, i'd guess not far 21:42 Wuzzy Jordach: 2GB RAM for Minetest... you must be kidding me! 21:42 kaeza 350* 21:45 Wuzzy Okay I will not add it into the wiki because its all too wishy-washy right now. Feel free to do it on your own. :P 21:51 AspireMint_ o.O 21:59 Peacock dafuq http://youtu.be/wBqM2ytqHY4 22:29 sfan5 !title 22:29 MinetestBot sfan5: late for meeting - YouTube 22:30 sfan5 good night everyone 23:28 nick_____ hi 23:29 kaeza hi 23:29 nick_____ kaeza - your guns mod is awesome 23:29 Dan_D|ipod What do you people think of my first c++ project, qcode? 23:30 neron2 what is it? 23:30 kaeza neron2, thanks :P 23:30 neron2 kaeza, is the destructive weapons working yet? 23:31 kaeza nope :< 23:31 Dan_D|ipod qcode is currently a very simple text editor 23:31 kaeza didn't have the time or patience to implement them again, or fix the old bug 23:31 Dan_D|ipod With a forum post on the Minetest forums 23:34 Dan_D|ipod I am planning to make it into a full lua coder with a plugin system, but that is a VERY long way off, 'cause I haven't been learning c++ for long 23:36 Dan_D|ipod Maybe even make it into a minetest mod maker, for doing stufflike add nodes/tools etc 23:37 Dan_D|ipod Or maybe somehow include the lua api txt in a dialog box somewhere 23:40 Dan_D|ipod good bye